[osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Ümit Uzun
Hi OSG Users,

I have been playing OSG for a year. And so far I have started to learn
OpenGL formally. I mean I only stepped to Graphics World based on OpenGL
maxTime( OpenGL, OSG ) ~= 1 year.

So I wonder to know peoples OpenGL story on this site to guess how long do I
need time to learn Graphics Terminology based on OpenGL.

So what is your maxTime() function returned results to your main function ?
:)

Best Regards.

-- 
Ümit Uzun
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Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Robert Osfield
Hi Umit,

My first experience with OpenGL was in the mid nineties, but prior to
this I used IrisGL which was SGI's predecessor - I started learning
this back in 92 at the same time I started using C++.  I'm still
learning both OpenGL and C++ :-)

The OSG... well I picked up and started coding on Don Burn's little sg
project that became the OSG back in 98.  I'm still learning about the
OSG now.

Robert.

On Fri, Nov 28, 2008 at 8:02 AM, Ümit Uzun <[EMAIL PROTECTED]> wrote:
> Hi OSG Users,
>
> I have been playing OSG for a year. And so far I have started to learn
> OpenGL formally. I mean I only stepped to Graphics World based on OpenGL
> maxTime( OpenGL, OSG ) ~= 1 year.
>
> So I wonder to know peoples OpenGL story on this site to guess how long do I
> need time to learn Graphics Terminology based on OpenGL.
>
> So what is your maxTime() function returned results to your main function ?
> :)
>
> Best Regards.
>
> --
> Ümit Uzun
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread webmaster


Hi Umit, 
   My first experience with OpenGL was in about 1992, the opengl version is 1.0 Beta,but prior to this I used IrisGL which was SGI's predecessor & Professional Graphics ternimation in VAX-11.
  zhuwan
   2008,11,28<[EMAIL PROTECTED]><[EMAIL PROTECTED]>原始邮件发件人:[EMAIL PROTECTED]发送时间:2008-11-28 17:11:57收件人:osg-users@lists.openscenegraph.org抄送人:(无)主题:Re: [osg-users] maxTime( OpenGL, OSG )

Hi Umit, My first experience with OpenGL was in the mid nineties, but prior to this I used IrisGL which was SGI's predecessor - I started learning this back in 92 at the same time I started using C++. I'm still learning both OpenGL and C++ :-) The OSG... well I picked up and started coding on Don Burn's little sg project that became the OSG back in 98. I'm still learning about the OSG now. Robert. On Fri, Nov 28, 2008 at 8:02 AM, Ümit Uzun <[EMAIL PROTECTED]> wrote: 
Hi OSG Users, I have been playing OSG for a year. And so far I have started to learn OpenGL formally. I mean I only stepped to Graphics World based on OpenGL maxTime( OpenGL, OSG ) ~= 1 year. So I wonder to know peoples OpenGL story on this site to guess how long do I need time to learn Graphics Terminology based on OpenGL. So what is your maxTime() function returned results to your main function ? :) Best Regards. -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org___
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Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread webmaster


Hi Umit, 
   My first experience with OpenGL was in about 1992, the opengl version is 1.0 Beta,but prior to this I used IrisGL which was SGI's predecessor & Professional Graphics ternimation in VAX-11.
  zhuwan
   2008,11,28<[EMAIL PROTECTED]><[EMAIL PROTECTED]>Original MailFrom:[EMAIL PROTECTED]Send Time:2008-11-28 17:45:50To:osg-users@lists.openscenegraph.orgcc:(none)subject:Re: [osg-users] maxTime( OpenGL, OSG )


Hi Ümit,
 
I've started at '98; but there has been a long break from 2001 to 2008. Never left C++ but there's always something you don't know in C++. I feel like a newbee when it comes to OpenGL. OSG is a 6 month story for me. But I'm very glad I've started using it.
 
Regards,
 
Can
2008/11/28 Robert Osfield <[EMAIL PROTECTED]>
Hi Umit,My first experience with OpenGL was in the mid nineties, but prior tothis I used IrisGL which was SGI's predecessor - I started learningthis back in 92 at the same time I started using C++.  I'm stilllearning both OpenGL and C++ :-)The OSG... well I picked up and started coding on Don Burn's little sgproject that became the OSG back in 98.  I'm still learning about theOSG now.Robert.


On Fri, Nov 28, 2008 at 8:02 AM, Ümit Uzun <[EMAIL PROTECTED]> wrote:> Hi OSG Users,>> I have been playing OSG for a year. And so far I have started to learn> OpenGL formally. I mean I only stepped to Graphics World based on OpenGL> maxTime( OpenGL, OSG ) ~= 1 year.>> So I wonder to know peoples OpenGL story on this site to guess how long do I> need time to learn Graphics Terminology based on OpenGL.>> So what is your maxTime() function returned results to your main function ?> :)>> Best Regards.>> --> Ümit Uzun>> ___> osg-users mailing list> osg-users@lists.openscenegraph.org> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org>>___osg-users mailing listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org___
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Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Can T. Oguz
Hi Ümit,

I've started at '98; but there has been a long break from 2001 to 2008.
Never left C++ but there's always something you don't know in C++. I feel
like a newbee when it comes to OpenGL. OSG is a 6 month story for me. But
I'm very glad I've started using it.

Regards,

Can
2008/11/28 Robert Osfield <[EMAIL PROTECTED]>

> Hi Umit,
>
> My first experience with OpenGL was in the mid nineties, but prior to
> this I used IrisGL which was SGI's predecessor - I started learning
> this back in 92 at the same time I started using C++.  I'm still
> learning both OpenGL and C++ :-)
>
> The OSG... well I picked up and started coding on Don Burn's little sg
> project that became the OSG back in 98.  I'm still learning about the
> OSG now.
>
> Robert.
>
> On Fri, Nov 28, 2008 at 8:02 AM, Ümit Uzun <[EMAIL PROTECTED]> wrote:
> > Hi OSG Users,
> >
> > I have been playing OSG for a year. And so far I have started to learn
> > OpenGL formally. I mean I only stepped to Graphics World based on OpenGL
> > maxTime( OpenGL, OSG ) ~= 1 year.
> >
> > So I wonder to know peoples OpenGL story on this site to guess how long
> do I
> > need time to learn Graphics Terminology based on OpenGL.
> >
> > So what is your maxTime() function returned results to your main function
> ?
> > :)
> >
> > Best Regards.
> >
> > --
> > Ümit Uzun
> >
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

[EMAIL PROTECTED] wrote:
> 
> 
> Hi Umit,
> 
>My first experience with OpenGL was in about 1992, the opengl version
> is 1.0 Beta,but prior to this I used IrisGL which was SGI's predecessor
> & Professional Graphics ternimation in VAX-11.
^^

Hats off to that!

Jan

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Version: GnuPG v1.4.9 (GNU/Linux)
Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org

iD8DBQFJL+g7n11XseNj94gRAgoiAJ9G7/rL8gk4irC1OEJOywOTHAEavACgxV0s
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Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Gordon Tomlinson
Started with  good old IrisGL back in the very early nineties on SGI
hardware, used SGI Performer 1.x and moved up to Opengl as it was rolled out

and used most scene graph technologies thru the years and of course worked
on Vega and Vega Prime when I was at MPI, now working solely

with OpenSceneGraph these days

 


__





Capture the magic of Christmas this year see
<http://www.capturethemagic.com/> http://www.capturethemagic.com

__

Gordon Tomlinson 

[EMAIL PROTECTED]
IM: [EMAIL PROTECTED]
www.vis-sim.com <http://www.vis-sim.com/>  www.gordontomlinson.com
<http://www.gordontomlinson.com/>  


__

 

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun
Sent: Friday, November 28, 2008 3:03 AM
To: OpenSceneGraph Users
Subject: [osg-users] maxTime( OpenGL, OSG )

 

Hi OSG Users,

I have been playing OSG for a year. And so far I have started to learn
OpenGL formally. I mean I only stepped to Graphics World based on OpenGL
maxTime( OpenGL, OSG ) ~= 1 year.

So I wonder to know peoples OpenGL story on this site to guess how long do I
need time to learn Graphics Terminology based on OpenGL.

So what is your maxTime() function returned results to your main function ?
:)

Best Regards.

-- 
Ümit Uzun

<>
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Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Alejandro Aguilar Sierra
Hello:

I started in late eighties programming directly the VGA (I wrote a
primitive raytracer for the 256 color mode) and phigs (a opengl
predecessor). Then in the 90s I tried a bit OpenGL (I wrote a rubik
cube simulator). Then for many years I was no more than an occasional
3d graphics user (mainly for visualization and gamming, doom and quake
series).

It was until two or three years ago that I restarted to program 3d
graphics, first with Open Inventor, Open GL and now OSG and GLSL.

Regards,

-- A.
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Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Raymond de Vries

Hi Umit,

Take your time to get addicted to graphics :-) Me too, I have started in 
1992 or so with OpenGL on the oh so nice Silicon Graphics Indigo 
(http://www.sgizone.net/indigo/) with which they worked when they were 
creating Jurassic Park... Some years later I worked with CAVEs with 
Performer and OpenGL. Currently, I am also still using OpenGL and 
OpenSceneGraph.


I realized that it is very useful to understand the issues of 
videocards, and how they perform and thus influence performance. Also, I 
think it is always good to know pure OpenGL to work with OpenSceneGraph.


Have fun!

Regards
Raymond


Gordon Tomlinson wrote:


Started with  good old IrisGL back in the very early nineties on SGI 
hardware, used SGI Performer 1.x and moved up to Opengl as it was 
rolled out


and used most scene graph technologies thru the years and of course 
worked on Vega and Vega Prime when I was at MPI, now working solely


with OpenSceneGraph these days

 


__

*/Capture the magic of Christmas this year see/* 
*http://www.capturethemagic.com <http://www.capturethemagic.com/>*

__

/Gordon Tomlinson /

/[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>/
IM: /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>/
/www.vis-sim.com <http://www.vis-sim.com/> www.gordontomlinson.com 
<http://www.gordontomlinson.com/>/


__

 

*From:* [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] *On Behalf Of 
*Ümit Uzun

*Sent:* Friday, November 28, 2008 3:03 AM
*To:* OpenSceneGraph Users
*Subject:* [osg-users] maxTime( OpenGL, OSG )

 


Hi OSG Users,

I have been playing OSG for a year. And so far I have started to learn 
OpenGL formally. I mean I only stepped to Graphics World based on 
OpenGL maxTime( OpenGL, OSG ) ~= 1 year.


So I wonder to know peoples OpenGL story on this site to guess how 
long do I need time to learn Graphics Terminology based on OpenGL.


So what is your maxTime() function returned results to your main 
function ? :)


Best Regards.

--
Ümit Uzun



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Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Gordon Tomlinson
My GL days started in the 90's

My graphics started much earlier when I started working with such treasures
as Z80,Z81, Commodore 64/Vic20, Amstrad, 
BBC computer,Acorn, TI 99/4a etc Working on games for all of these flavours,
and those were the simple days of graphics :)

Eventually getting to play with $16m SGI super-rack systems :), it was great
I got paid to play with large SGI iron :)
Now my $400 card has more general graphics power than those $16m beasts,
apart from being able to handle and push data 
around it will be good when PC get the same speed and bandwidth that SGI's
could and still can push around


__


Capture the magic of Christmas this year see http://www.capturethemagic.com

__
Gordon Tomlinson 

[EMAIL PROTECTED]
IM: [EMAIL PROTECTED]
www.vis-sim.com www.gordontomlinson.com 

__

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Raymond de
Vries
Sent: Friday, November 28, 2008 10:05 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] maxTime( OpenGL, OSG )

Hi Umit,

Take your time to get addicted to graphics :-) Me too, I have started in 
1992 or so with OpenGL on the oh so nice Silicon Graphics Indigo 
(http://www.sgizone.net/indigo/) with which they worked when they were 
creating Jurassic Park... Some years later I worked with CAVEs with 
Performer and OpenGL. Currently, I am also still using OpenGL and 
OpenSceneGraph.

I realized that it is very useful to understand the issues of 
videocards, and how they perform and thus influence performance. Also, I 
think it is always good to know pure OpenGL to work with OpenSceneGraph.

Have fun!

Regards
Raymond


Gordon Tomlinson wrote:
>
> Started with  good old IrisGL back in the very early nineties on SGI 
> hardware, used SGI Performer 1.x and moved up to Opengl as it was 
> rolled out
>
> and used most scene graph technologies thru the years and of course 
> worked on Vega and Vega Prime when I was at MPI, now working solely
>
> with OpenSceneGraph these days
>
>  
>
>

__
>
> */Capture the magic of Christmas this year see/* 
> *http://www.capturethemagic.com <http://www.capturethemagic.com/>*
>

__
>
> /Gordon Tomlinson /
>
> /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>/
> IM: /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>/
> /www.vis-sim.com <http://www.vis-sim.com/> www.gordontomlinson.com 
> <http://www.gordontomlinson.com/>/
>
>

__
>
>  
>
> *From:* [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] *On Behalf Of 
> *Ümit Uzun
> *Sent:* Friday, November 28, 2008 3:03 AM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] maxTime( OpenGL, OSG )
>
>  
>
> Hi OSG Users,
>
> I have been playing OSG for a year. And so far I have started to learn 
> OpenGL formally. I mean I only stepped to Graphics World based on 
> OpenGL maxTime( OpenGL, OSG ) ~= 1 year.
>
> So I wonder to know peoples OpenGL story on this site to guess how 
> long do I need time to learn Graphics Terminology based on OpenGL.
>
> So what is your maxTime() function returned results to your main 
> function ? :)
>
> Best Regards.
>
> -- 
> Ümit Uzun
>
> 
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Ümit Uzun
Hi GL Gurus,

That's all amazing stories :) When I learned about your histories and
experiences with GL I feel myself already born infant :) I will give my as
possible as much time to growing up myself, I hope I can get successful!

Thank you so much masters for share your experiences with us.
Best Regards.

2008/11/28 Gordon Tomlinson <[EMAIL PROTECTED]>

> My GL days started in the 90's
>
> My graphics started much earlier when I started working with such treasures
> as Z80,Z81, Commodore 64/Vic20, Amstrad,
> BBC computer,Acorn, TI 99/4a etc Working on games for all of these
> flavours,
> and those were the simple days of graphics :)
>
> Eventually getting to play with $16m SGI super-rack systems :), it was
> great
> I got paid to play with large SGI iron :)
> Now my $400 card has more general graphics power than those $16m beasts,
> apart from being able to handle and push data
> around it will be good when PC get the same speed and bandwidth that SGI's
> could and still can push around
>
>
> 
> __
>
>
> Capture the magic of Christmas this year see
> http://www.capturethemagic.com
>
> 
> __
> Gordon Tomlinson
>
> [EMAIL PROTECTED]
> IM: [EMAIL PROTECTED]
> www.vis-sim.com www.gordontomlinson.com
>
> 
> __
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Raymond
> de
> Vries
> Sent: Friday, November 28, 2008 10:05 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] maxTime( OpenGL, OSG )
>
> Hi Umit,
>
> Take your time to get addicted to graphics :-) Me too, I have started in
> 1992 or so with OpenGL on the oh so nice Silicon Graphics Indigo
> (http://www.sgizone.net/indigo/) with which they worked when they were
> creating Jurassic Park... Some years later I worked with CAVEs with
> Performer and OpenGL. Currently, I am also still using OpenGL and
> OpenSceneGraph.
>
> I realized that it is very useful to understand the issues of
> videocards, and how they perform and thus influence performance. Also, I
> think it is always good to know pure OpenGL to work with OpenSceneGraph.
>
> Have fun!
>
> Regards
> Raymond
>
>
> Gordon Tomlinson wrote:
> >
> > Started with  good old IrisGL back in the very early nineties on SGI
> > hardware, used SGI Performer 1.x and moved up to Opengl as it was
> > rolled out
> >
> > and used most scene graph technologies thru the years and of course
> > worked on Vega and Vega Prime when I was at MPI, now working solely
> >
> > with OpenSceneGraph these days
> >
> >
> >
> >
>
> 
> __
> >
> > */Capture the magic of Christmas this year see/*
> > *http://www.capturethemagic.com <http://www.capturethemagic.com/>*
> >
>
> 
> __
> >
> > /Gordon Tomlinson /
> >
> > /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>/
> > IM: /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]
> >/
> > /www.vis-sim.com <http://www.vis-sim.com/> www.gordontomlinson.com
> > <http://www.gordontomlinson.com/>/
> >
> >
>
> 
> __
> >
> >
> >
> > *From:* [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] *On Behalf Of
> > *Ümit Uzun
> > *Sent:* Friday, November 28, 2008 3:03 AM
> > *To:* OpenSceneGraph Users
> > *Subject:* [osg-users] maxTime( OpenGL, OSG )
> >
> >
> >
> > Hi OSG Users,
> >
> > I have been playing OSG for a year. And so far I have started to learn
> > OpenGL formally. I mean I only stepped to Graphics World based on
> > OpenGL maxTime( OpenGL, OSG ) ~= 1 year.
> >
> > So I wonder to know peoples OpenGL story on this site to guess how
> > long do I need time to learn Graphics Terminology based on OpenGL.
> >
> > So what is your maxTime() function returned results to your main
> > function ? :)
> >
> > Best Regards.
> >
> > --
> > Ümit Uzun
> >
> > 
> >
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Ümit Uzun
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