[osg-users] maxTime( OpenGL, OSG )
Hi OSG Users, I have been playing OSG for a year. And so far I have started to learn OpenGL formally. I mean I only stepped to Graphics World based on OpenGL maxTime( OpenGL, OSG ) ~= 1 year. So I wonder to know peoples OpenGL story on this site to guess how long do I need time to learn Graphics Terminology based on OpenGL. So what is your maxTime() function returned results to your main function ? :) Best Regards. -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maxTime( OpenGL, OSG )
Hi Umit, My first experience with OpenGL was in the mid nineties, but prior to this I used IrisGL which was SGI's predecessor - I started learning this back in 92 at the same time I started using C++. I'm still learning both OpenGL and C++ :-) The OSG... well I picked up and started coding on Don Burn's little sg project that became the OSG back in 98. I'm still learning about the OSG now. Robert. On Fri, Nov 28, 2008 at 8:02 AM, Ümit Uzun <[EMAIL PROTECTED]> wrote: > Hi OSG Users, > > I have been playing OSG for a year. And so far I have started to learn > OpenGL formally. I mean I only stepped to Graphics World based on OpenGL > maxTime( OpenGL, OSG ) ~= 1 year. > > So I wonder to know peoples OpenGL story on this site to guess how long do I > need time to learn Graphics Terminology based on OpenGL. > > So what is your maxTime() function returned results to your main function ? > :) > > Best Regards. > > -- > Ümit Uzun > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maxTime( OpenGL, OSG )
Hi Umit, My first experience with OpenGL was in about 1992, the opengl version is 1.0 Beta,but prior to this I used IrisGL which was SGI's predecessor & Professional Graphics ternimation in VAX-11. zhuwan 2008,11,28<[EMAIL PROTECTED]><[EMAIL PROTECTED]>原始邮件发件人:[EMAIL PROTECTED]发送时间:2008-11-28 17:11:57收件人:osg-users@lists.openscenegraph.org抄送人:(无)主题:Re: [osg-users] maxTime( OpenGL, OSG ) Hi Umit, My first experience with OpenGL was in the mid nineties, but prior to this I used IrisGL which was SGI's predecessor - I started learning this back in 92 at the same time I started using C++. I'm still learning both OpenGL and C++ :-) The OSG... well I picked up and started coding on Don Burn's little sg project that became the OSG back in 98. I'm still learning about the OSG now. Robert. On Fri, Nov 28, 2008 at 8:02 AM, Ümit Uzun <[EMAIL PROTECTED]> wrote: Hi OSG Users, I have been playing OSG for a year. And so far I have started to learn OpenGL formally. I mean I only stepped to Graphics World based on OpenGL maxTime( OpenGL, OSG ) ~= 1 year. So I wonder to know peoples OpenGL story on this site to guess how long do I need time to learn Graphics Terminology based on OpenGL. So what is your maxTime() function returned results to your main function ? :) Best Regards. -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maxTime( OpenGL, OSG )
Hi Umit, My first experience with OpenGL was in about 1992, the opengl version is 1.0 Beta,but prior to this I used IrisGL which was SGI's predecessor & Professional Graphics ternimation in VAX-11. zhuwan 2008,11,28<[EMAIL PROTECTED]><[EMAIL PROTECTED]>Original MailFrom:[EMAIL PROTECTED]Send Time:2008-11-28 17:45:50To:osg-users@lists.openscenegraph.orgcc:(none)subject:Re: [osg-users] maxTime( OpenGL, OSG ) Hi Ümit, I've started at '98; but there has been a long break from 2001 to 2008. Never left C++ but there's always something you don't know in C++. I feel like a newbee when it comes to OpenGL. OSG is a 6 month story for me. But I'm very glad I've started using it. Regards, Can 2008/11/28 Robert Osfield <[EMAIL PROTECTED]> Hi Umit,My first experience with OpenGL was in the mid nineties, but prior tothis I used IrisGL which was SGI's predecessor - I started learningthis back in 92 at the same time I started using C++. I'm stilllearning both OpenGL and C++ :-)The OSG... well I picked up and started coding on Don Burn's little sgproject that became the OSG back in 98. I'm still learning about theOSG now.Robert. On Fri, Nov 28, 2008 at 8:02 AM, Ümit Uzun <[EMAIL PROTECTED]> wrote:> Hi OSG Users,>> I have been playing OSG for a year. And so far I have started to learn> OpenGL formally. I mean I only stepped to Graphics World based on OpenGL> maxTime( OpenGL, OSG ) ~= 1 year.>> So I wonder to know peoples OpenGL story on this site to guess how long do I> need time to learn Graphics Terminology based on OpenGL.>> So what is your maxTime() function returned results to your main function ?> :)>> Best Regards.>> --> Ümit Uzun>> ___> osg-users mailing list> osg-users@lists.openscenegraph.org> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org>>___osg-users mailing listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maxTime( OpenGL, OSG )
Hi Ümit, I've started at '98; but there has been a long break from 2001 to 2008. Never left C++ but there's always something you don't know in C++. I feel like a newbee when it comes to OpenGL. OSG is a 6 month story for me. But I'm very glad I've started using it. Regards, Can 2008/11/28 Robert Osfield <[EMAIL PROTECTED]> > Hi Umit, > > My first experience with OpenGL was in the mid nineties, but prior to > this I used IrisGL which was SGI's predecessor - I started learning > this back in 92 at the same time I started using C++. I'm still > learning both OpenGL and C++ :-) > > The OSG... well I picked up and started coding on Don Burn's little sg > project that became the OSG back in 98. I'm still learning about the > OSG now. > > Robert. > > On Fri, Nov 28, 2008 at 8:02 AM, Ümit Uzun <[EMAIL PROTECTED]> wrote: > > Hi OSG Users, > > > > I have been playing OSG for a year. And so far I have started to learn > > OpenGL formally. I mean I only stepped to Graphics World based on OpenGL > > maxTime( OpenGL, OSG ) ~= 1 year. > > > > So I wonder to know peoples OpenGL story on this site to guess how long > do I > > need time to learn Graphics Terminology based on OpenGL. > > > > So what is your maxTime() function returned results to your main function > ? > > :) > > > > Best Regards. > > > > -- > > Ümit Uzun > > > > ___ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maxTime( OpenGL, OSG )
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 [EMAIL PROTECTED] wrote: > > > Hi Umit, > >My first experience with OpenGL was in about 1992, the opengl version > is 1.0 Beta,but prior to this I used IrisGL which was SGI's predecessor > & Professional Graphics ternimation in VAX-11. ^^ Hats off to that! Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFJL+g7n11XseNj94gRAgoiAJ9G7/rL8gk4irC1OEJOywOTHAEavACgxV0s jPPTxXl2ktkH/HWK2ZIwYmc= =72dy -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maxTime( OpenGL, OSG )
Started with good old IrisGL back in the very early nineties on SGI hardware, used SGI Performer 1.x and moved up to Opengl as it was rolled out and used most scene graph technologies thru the years and of course worked on Vega and Vega Prime when I was at MPI, now working solely with OpenSceneGraph these days __ Capture the magic of Christmas this year see <http://www.capturethemagic.com/> http://www.capturethemagic.com __ Gordon Tomlinson [EMAIL PROTECTED] IM: [EMAIL PROTECTED] www.vis-sim.com <http://www.vis-sim.com/> www.gordontomlinson.com <http://www.gordontomlinson.com/> __ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun Sent: Friday, November 28, 2008 3:03 AM To: OpenSceneGraph Users Subject: [osg-users] maxTime( OpenGL, OSG ) Hi OSG Users, I have been playing OSG for a year. And so far I have started to learn OpenGL formally. I mean I only stepped to Graphics World based on OpenGL maxTime( OpenGL, OSG ) ~= 1 year. So I wonder to know peoples OpenGL story on this site to guess how long do I need time to learn Graphics Terminology based on OpenGL. So what is your maxTime() function returned results to your main function ? :) Best Regards. -- Ümit Uzun <> ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maxTime( OpenGL, OSG )
Hello: I started in late eighties programming directly the VGA (I wrote a primitive raytracer for the 256 color mode) and phigs (a opengl predecessor). Then in the 90s I tried a bit OpenGL (I wrote a rubik cube simulator). Then for many years I was no more than an occasional 3d graphics user (mainly for visualization and gamming, doom and quake series). It was until two or three years ago that I restarted to program 3d graphics, first with Open Inventor, Open GL and now OSG and GLSL. Regards, -- A. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maxTime( OpenGL, OSG )
Hi Umit, Take your time to get addicted to graphics :-) Me too, I have started in 1992 or so with OpenGL on the oh so nice Silicon Graphics Indigo (http://www.sgizone.net/indigo/) with which they worked when they were creating Jurassic Park... Some years later I worked with CAVEs with Performer and OpenGL. Currently, I am also still using OpenGL and OpenSceneGraph. I realized that it is very useful to understand the issues of videocards, and how they perform and thus influence performance. Also, I think it is always good to know pure OpenGL to work with OpenSceneGraph. Have fun! Regards Raymond Gordon Tomlinson wrote: Started with good old IrisGL back in the very early nineties on SGI hardware, used SGI Performer 1.x and moved up to Opengl as it was rolled out and used most scene graph technologies thru the years and of course worked on Vega and Vega Prime when I was at MPI, now working solely with OpenSceneGraph these days __ */Capture the magic of Christmas this year see/* *http://www.capturethemagic.com <http://www.capturethemagic.com/>* __ /Gordon Tomlinson / /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>/ IM: /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>/ /www.vis-sim.com <http://www.vis-sim.com/> www.gordontomlinson.com <http://www.gordontomlinson.com/>/ __ *From:* [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] *On Behalf Of *Ümit Uzun *Sent:* Friday, November 28, 2008 3:03 AM *To:* OpenSceneGraph Users *Subject:* [osg-users] maxTime( OpenGL, OSG ) Hi OSG Users, I have been playing OSG for a year. And so far I have started to learn OpenGL formally. I mean I only stepped to Graphics World based on OpenGL maxTime( OpenGL, OSG ) ~= 1 year. So I wonder to know peoples OpenGL story on this site to guess how long do I need time to learn Graphics Terminology based on OpenGL. So what is your maxTime() function returned results to your main function ? :) Best Regards. -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maxTime( OpenGL, OSG )
My GL days started in the 90's My graphics started much earlier when I started working with such treasures as Z80,Z81, Commodore 64/Vic20, Amstrad, BBC computer,Acorn, TI 99/4a etc Working on games for all of these flavours, and those were the simple days of graphics :) Eventually getting to play with $16m SGI super-rack systems :), it was great I got paid to play with large SGI iron :) Now my $400 card has more general graphics power than those $16m beasts, apart from being able to handle and push data around it will be good when PC get the same speed and bandwidth that SGI's could and still can push around __ Capture the magic of Christmas this year see http://www.capturethemagic.com __ Gordon Tomlinson [EMAIL PROTECTED] IM: [EMAIL PROTECTED] www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raymond de Vries Sent: Friday, November 28, 2008 10:05 AM To: OpenSceneGraph Users Subject: Re: [osg-users] maxTime( OpenGL, OSG ) Hi Umit, Take your time to get addicted to graphics :-) Me too, I have started in 1992 or so with OpenGL on the oh so nice Silicon Graphics Indigo (http://www.sgizone.net/indigo/) with which they worked when they were creating Jurassic Park... Some years later I worked with CAVEs with Performer and OpenGL. Currently, I am also still using OpenGL and OpenSceneGraph. I realized that it is very useful to understand the issues of videocards, and how they perform and thus influence performance. Also, I think it is always good to know pure OpenGL to work with OpenSceneGraph. Have fun! Regards Raymond Gordon Tomlinson wrote: > > Started with good old IrisGL back in the very early nineties on SGI > hardware, used SGI Performer 1.x and moved up to Opengl as it was > rolled out > > and used most scene graph technologies thru the years and of course > worked on Vega and Vega Prime when I was at MPI, now working solely > > with OpenSceneGraph these days > > > > __ > > */Capture the magic of Christmas this year see/* > *http://www.capturethemagic.com <http://www.capturethemagic.com/>* > __ > > /Gordon Tomlinson / > > /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>/ > IM: /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>/ > /www.vis-sim.com <http://www.vis-sim.com/> www.gordontomlinson.com > <http://www.gordontomlinson.com/>/ > > __ > > > > *From:* [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] *On Behalf Of > *Ümit Uzun > *Sent:* Friday, November 28, 2008 3:03 AM > *To:* OpenSceneGraph Users > *Subject:* [osg-users] maxTime( OpenGL, OSG ) > > > > Hi OSG Users, > > I have been playing OSG for a year. And so far I have started to learn > OpenGL formally. I mean I only stepped to Graphics World based on > OpenGL maxTime( OpenGL, OSG ) ~= 1 year. > > So I wonder to know peoples OpenGL story on this site to guess how > long do I need time to learn Graphics Terminology based on OpenGL. > > So what is your maxTime() function returned results to your main > function ? :) > > Best Regards. > > -- > Ümit Uzun > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maxTime( OpenGL, OSG )
Hi GL Gurus, That's all amazing stories :) When I learned about your histories and experiences with GL I feel myself already born infant :) I will give my as possible as much time to growing up myself, I hope I can get successful! Thank you so much masters for share your experiences with us. Best Regards. 2008/11/28 Gordon Tomlinson <[EMAIL PROTECTED]> > My GL days started in the 90's > > My graphics started much earlier when I started working with such treasures > as Z80,Z81, Commodore 64/Vic20, Amstrad, > BBC computer,Acorn, TI 99/4a etc Working on games for all of these > flavours, > and those were the simple days of graphics :) > > Eventually getting to play with $16m SGI super-rack systems :), it was > great > I got paid to play with large SGI iron :) > Now my $400 card has more general graphics power than those $16m beasts, > apart from being able to handle and push data > around it will be good when PC get the same speed and bandwidth that SGI's > could and still can push around > > > > __ > > > Capture the magic of Christmas this year see > http://www.capturethemagic.com > > > __ > Gordon Tomlinson > > [EMAIL PROTECTED] > IM: [EMAIL PROTECTED] > www.vis-sim.com www.gordontomlinson.com > > > __ > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Raymond > de > Vries > Sent: Friday, November 28, 2008 10:05 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] maxTime( OpenGL, OSG ) > > Hi Umit, > > Take your time to get addicted to graphics :-) Me too, I have started in > 1992 or so with OpenGL on the oh so nice Silicon Graphics Indigo > (http://www.sgizone.net/indigo/) with which they worked when they were > creating Jurassic Park... Some years later I worked with CAVEs with > Performer and OpenGL. Currently, I am also still using OpenGL and > OpenSceneGraph. > > I realized that it is very useful to understand the issues of > videocards, and how they perform and thus influence performance. Also, I > think it is always good to know pure OpenGL to work with OpenSceneGraph. > > Have fun! > > Regards > Raymond > > > Gordon Tomlinson wrote: > > > > Started with good old IrisGL back in the very early nineties on SGI > > hardware, used SGI Performer 1.x and moved up to Opengl as it was > > rolled out > > > > and used most scene graph technologies thru the years and of course > > worked on Vega and Vega Prime when I was at MPI, now working solely > > > > with OpenSceneGraph these days > > > > > > > > > > > __ > > > > */Capture the magic of Christmas this year see/* > > *http://www.capturethemagic.com <http://www.capturethemagic.com/>* > > > > > __ > > > > /Gordon Tomlinson / > > > > /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>/ > > IM: /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED] > >/ > > /www.vis-sim.com <http://www.vis-sim.com/> www.gordontomlinson.com > > <http://www.gordontomlinson.com/>/ > > > > > > > __ > > > > > > > > *From:* [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] *On Behalf Of > > *Ümit Uzun > > *Sent:* Friday, November 28, 2008 3:03 AM > > *To:* OpenSceneGraph Users > > *Subject:* [osg-users] maxTime( OpenGL, OSG ) > > > > > > > > Hi OSG Users, > > > > I have been playing OSG for a year. And so far I have started to learn > > OpenGL formally. I mean I only stepped to Graphics World based on > > OpenGL maxTime( OpenGL, OSG ) ~= 1 year. > > > > So I wonder to know peoples OpenGL story on this site to guess how > > long do I need time to learn Graphics Terminology based on OpenGL. > > > > So what is your maxTime() function returned results to your main > > function ? :) > > > > Best Regards. > > > > -- > > Ümit Uzun > > > > > > > > ___ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org