Re: [SWCollect] Comments

2001-07-27 Thread Jim Leonard

"Stephen S. Lee" wrote:
> 
> Incidentally, how many of you guys played the text adventure game that
> came with the original Privateer?  Another one came with the Righteous
> Fire expansion pack.  The text games themselves are small and nothing
> special; what's amazing is how they were implemented.  (It blew me away,
> anyway.)  These text games also weren't documented anywhere; one of the
> puzzles was finding them and getting them to run.

I laughed my ass off when I figured out what it was and how it was
implemented.  I mean, I was laughing the entire time.  Either someone at
Origin was very clever, or very bored (or both).
 
> > On a totally unrelated note, a "Mockingboard Rev D" fell into my lap
> > last week.  After 18 years, I'll finally know what the music to "Ultima III"
> > sounds like.  Did the C64 version (or any other version) have the music?
> 
> MIDI conversions of the Ultima III music have been out on the Web for a
> long time.  I don't know if the NES version has different music (it almost
> certainly does), but that's also out there too.

A curious example for a future exercise would be a comparison of all of
them.  I know that the Mac (or IIGS?  Can't remember) versions of the
King's Quest 1 music put all other versions to shame, for example.

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Re: [SWCollect] Comments

2001-07-27 Thread Jim Leonard

"Stephen S. Lee" wrote:
> 
> I'll probably have 50-60 duplicates (about 60% of them complete, about 80%
> IBM) ready in a few weeks.  I know this isn't a trading list, but I'll
> give readers of this mailing list dibs.  :)

I would advertise that you have these available and people can email you
individually.
 
> Speaking of Privateer, is there a CD version that comes in a
> standard-sized box?  'cause if there is, I haven't seen one, and would
> like it.  Even the budget box, which is all I've ever seen or heard of, is
> worth $20 or so these days.

I've never seen it.  I consider my two versions ("Classics" CDROM
release with both addons and speech, and original package with floppies)
the only ones produced.  I am not an authority, but I would probably
have seen this (I *did* have the Shadow Master CD version, and it had a
special CD logo on it).

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Re: [SWCollect] Wing Commander LE

2001-07-27 Thread Jim Leonard

[EMAIL PROTECTED] wrote:
> 
> In a message dated 07/27/2001 8:17:07 PM Central Daylight Time,
> [EMAIL PROTECTED] writes:
> 
> << The contents might vary from package to package, but I was told that mine
>  was largely untouched and left mostly as-is; in particular, I was assured
>  that nothing got *added* to the package.  I do realize that the audio CD
>  should be there; I know it should be in the can (there's room for one more
>  jewel case in there), and in fact mobygames.com says so anyway.
> 
>  Interesting, though, I didn't realize that there might be variations on
>  this.
> 
> Yah, also notice the two LE auctions at ebay, one current and one over are by
> the same person. Maybe the first person did not pay and they found or added
> some more stuff to the box? Is your box dif from mine? Mine is about 4 inches
> deep.

I'll take pictures of mine so that we can all compare notes.

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Re: [SWCollect] Awkward game packages

2001-07-27 Thread Jim Leonard

"Stephen S. Lee" wrote:
> 
> On Fri, 27 Jul 2001, Stephen S. Lee wrote:
> > On Thu, 26 Jul 2001, Jim Leonard wrote:
> > > "Stephen S. Lee" wrote:
> > [snip]
> > > > "Wing Commander Premiere" will generally bring it up, without any false
> > > > positives.  None are currently up, but one auction for a set that was
> > > > missing lots of stuff concluded on July 13.  "Wing Commander III" will get
> > > > most of the rest that aren't well-advertised, though you'll have to sift
> > > > through 30-40 bogus finds.
> > >
> > > I found this:
> > >
> > > http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1258292041
> > >
> > > How complete is it?
> >
> > It's missing a few parts, but the T-shirt is there (it's the part most
> > likely to be missing).  Mine has never been worn.
> 
> Now that I've taken another look, I don't have the audio CD in my copy.
> Damn.

I'd be happy to make a copy for you if you'd be willing to make a
(decent) copy of the video.  :)  Interested?

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Re: [SWCollect] Awkward game packages

2001-07-27 Thread Jim Leonard

"Stephen S. Lee" wrote:
> 
> On Thu, 26 Jul 2001, Jim Leonard wrote:
> > "Stephen S. Lee" wrote:
> [snip]
> > > "Wing Commander Premiere" will generally bring it up, without any false
> > > positives.  None are currently up, but one auction for a set that was
> > > missing lots of stuff concluded on July 13.  "Wing Commander III" will get
> > > most of the rest that aren't well-advertised, though you'll have to sift
> > > through 30-40 bogus finds.
> >
> > I found this:
> >
> > http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1258292041
> >
> > How complete is it?
> 
> It's missing a few parts, but the T-shirt is there (it's the part most
> likely to be missing).  Mine has never been worn.
> 
> > You mentioned a video, but it contains an
> > "interactive CD" -- is this not the video?  Also, where can I find a
> > list of the complete items?  I went to a couple of WC fansites but they
> > kept referring to an out-of-date FAQ.
> 
> Hmm, I remember finding a Web-based one out there a few months ago, but it
> didn't list everything.  Here's my copy:
> 
> 1. Flat corrugated cardboard box.  Mine doesn't have anything to indicate
>that it's the WC3 Premiere Edition; it's unadorned, which makes me a bit
>worried.  I do know that the film can definitely comes in a box of
>about this size, though.
> 2. Terran Confederation T-shirt (mine is XL and black).
> 3. "Fleet Action" Wing Commander paperback novel (same one as you can find
>in a bookstore, used being more likely).  Apparently the series is
>popular among non-gameplayers, as the novels just keep coming.
> 4. "Making of Wing Commander III" VHS tape in a slipcase (the copy on
>eBay seems to be missing this).
> 5. Gray film can.  Has a "Wing Commander III Premiere Edition" sticker
>on it.
> 6. 1995 Wing Commander calendar.
> 7. "Behind the Scenes of Wing Commander III" CD in a jewel case.
> 8. 4 game CD's in separate jewel cases.
> 9. Wing Commander III poster (resembles a movie poster).
> 10. Playguide (I think this is the same as the standard version).
> 11. Install guide (ditto).
> 12. Victory Streak magazine-let (ditto).
> 13. Reference card (ditto).
> 14. Ship fold-out poster (ditto).
> 15. Registration card.
> 16. Ad for the book "Inside Wing Commander III".

Crap; my bid is way too high then.  Thanks very much for the complete list;
this is a clip'n'save.

And I would really like a copy of that video somehow... when the demodvd
project is on autopilot, I promised several people that I would remaster the
Sierra promotional videos of the late 80's onto a DVD.  Since they would hardly
take up all the space, I was also going to stick the Making of the 7th Guest
video on there, as well as a few others that came with games, and this would be
a great addition.  Willing to lend it to me when the time comes?  (Hey, if I
can get Tom of Quest Studios willing to lend me his, I figure I can get anyone
to lend them out ;-)
-- 
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The world's most comprehensive gaming database project.


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Re: [SWCollect] Anyone want me to pick these up?

2001-07-27 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> Test Drive
> Test Drive 2: The Duel (5.25")

If the boxes are in good condition (G or higher), I'd like these to scan for
MobyGames.  Just let me know how much, etc.  Paypal okay?

> Most of these items are probably F to G on the MobyScale.  Some may be
> sealed with clear packing tape that may be difficult to remove without
> damaging the box.  (These games are probably Secret of MI, Task Force
> 1942, the two Test Drives, and Ultima III.)

Crud.  Before you buy these, let's start another topic of discussion:  What's
the best way to remove stickers/tape from boxes without damaging them?
 
>Apple Logo (Apple II; I'm not sure why other than it was in good
>shape and I never had Logo back in the day.  Works!)

My first serious programming langange!  Hey, don't laugh:  It taught me the
basics of procedural programming and modular design.
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Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> Anyway, one thing was an Apple II copy of Ulitma IV.  (Only seems to
> be missing the Ankh.)  I tried the first disk out (the program disk)
> and it doesn't work.  Even worse, the disks came write protected from
> the factory, so to re-write the data, I'd have to cut notches on them.

Ah, no you don't!  Just take your disk drive out and modify it to close the
circuit on the write-protect mechanism.  I have one drive modified this way
specifically for this purpose.  Don't cut a hole in your original disk.
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Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> Me, too.  Although, as I keep telling you guys but I'll repeat for the
> new subscribers, I'm not really a software collector.  I just got
> interested in it after seeing so much of it at the thrifts stores
> while I'm out looking for Atari 2600 cartridges, etc.  Odds are if I'm
> bidding on a game at all, it's because I want to *play* it.  I'm just
> anal in that I like to have boxes and manuals for my games.

Hey, you don't have to be hard-core to be on this list.  Everyone contributes.
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Re: [SWCollect] Comments

2001-07-27 Thread Stephen S. Lee


On Fri, 27 Jul 2001, Dan Chisarick wrote:
[snip]
> > Speaking of Privateer, is there a CD version that comes in a
> > standard-sized box?  'cause if there is, I haven't seen one, and would
> > like it.  Even the budget box, which is all I've ever seen or heard of, is
> > worth $20 or so these days.
>
> Huh.  I vaguely recall seeing one on the shelf of the local Babbages.
> It may be Privateer I or "Privateer Gold" or something, but I'll grab it for
> you if you're interested.  As long as its "Privateer I" in some form of
> non-jewelcase, you're happy, yes?

Chances are, that's Privateer II, not the original Privateer.  I
specifically am wondering if a standard-box CD version of the original
Privateer (packaged with nothing else) exists.  The budget-box version
isn't too hard to find (that's what's usually called "Privateer Gold"),
and the standard-box floppy version isn't tough to find either.

Incidentally, how many of you guys played the text adventure game that
came with the original Privateer?  Another one came with the Righteous
Fire expansion pack.  The text games themselves are small and nothing
special; what's amazing is how they were implemented.  (It blew me away,
anyway.)  These text games also weren't documented anywhere; one of the
puzzles was finding them and getting them to run.

I think Chris probably wants copies of these now, heh.

> On a totally unrelated note, a "Mockingboard Rev D" fell into my lap
> last week.  After 18 years, I'll finally know what the music to "Ultima III"
> sounds like.  Did the C64 version (or any other version) have the music?

MIDI conversions of the Ultima III music have been out on the Web for a
long time.  I don't know if the NES version has different music (it almost
certainly does), but that's also out there too.

-- Stephen


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Re: [SWCollect] Comments

2001-07-27 Thread Dan Chisarick

> Magic Candle I was actually very well advertised.  Glossy flashy ads in
> Computer Gaming World, not to mention a strong endorsement by Scorpia and
> high ratings via ye olde RID, gave it a good presence.

Hmmm, I may have been hiding under a rock.  I'm just poking around
vintage sites and places like ebay and discovering there were Apple II
versions of stuff I never knew was made for it (Marble Madness, Realm of
Impossibility, Magic Candle...)  Some of the other stuff may have best
remained in anonyminity, but I'm grateful for the discussions that bring to
light the gems.

> Speaking of Privateer, is there a CD version that comes in a
> standard-sized box?  'cause if there is, I haven't seen one, and would
> like it.  Even the budget box, which is all I've ever seen or heard of, is
> worth $20 or so these days.

Huh.  I vaguely recall seeing one on the shelf of the local Babbages.
It may be Privateer I or "Privateer Gold" or something, but I'll grab it for
you if you're interested.  As long as its "Privateer I" in some form of
non-jewelcase, you're happy, yes?
On a totally unrelated note, a "Mockingboard Rev D" fell into my lap
last week.  After 18 years, I'll finally know what the music to "Ultima III"
sounds like.  Did the C64 version (or any other version) have the music?


Dan


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Re: [SWCollect] Comments

2001-07-27 Thread Stephen S. Lee


On Fri, 27 Jul 2001, Dan Chisarick wrote:
[snip]
> Magic Candle: Irony of ironies, it was in my "watch" list for 7 days for
> the Apple ][.  Zero bids.  I would have passed it by if it wasn't for some
> comments about it.  One other person bid on it at the last minute, but I
> still got it.  I never even knew there WAS an Apple ][ version of Magic
> Candle!  I blame lousy advertising.  I'd say over 60% of my won auctions
> come from California.  Apple games don't seem to have made it much farther
> than that.  Also, when I think "Mindcraft", I think "Siege" (and the "Dogs
> of War" Add-on).  I love that thing.

Magic Candle I was actually very well advertised.  Glossy flashy ads in
Computer Gaming World, not to mention a strong endorsement by Scorpia and
high ratings via ye olde RID, gave it a good presence.

II is a decent game, but combat becomes a serious drag later in the game;
III is below-average at best, as combat balance problems get even worse.
III's balance is also heavily biased in favor of transfers from II; if you
make characters from scratch prepare for lots of scratching for gold and
powering up.  The first game remains reasonably well-balanced throughout.

Next time I play the first game in the series, I'm going to promise myself
not to exploit the gambling bug to hell and back.  :)

Like many classic non-Ultima games, though, these are not worth a whole
lot if you don't have an IBM copy.  Even then, I wouldn't expect a mint
sealed non-SLASH IBM Magic Candle to fetch more than about $40-50.

In case anyone is interested, I happen to have an extra clue book for this
now (though it's meant to be written in, and *is* written in -- heavily
written in).  Now that I have space to actually shelve things, I'm getting
a chance to take duplicates, keep the best parts, and sell the rest; this
is one of the duplicates.  Previosly I just didn't have the space to get
at both copies easily.

I'll probably have 50-60 duplicates (about 60% of them complete, about 80%
IBM) ready in a few weeks.  I know this isn't a trading list, but I'll
give readers of this mailing list dibs.  :)

> Darklands: Just being picky about something I vaguely remember from
> years ago... I think one of the patches upgraded the Readme.txt file (or
> there was an FAQ or something) but somewhere from an "official" Microprose
> text file, they summarized what you could consider winning.  In addition to
> the two main quests, I think you have to wipe all the robber barons, too.
> Dunno.  Did a quick look for it, couldn't find it.

Yeah, there's a "main" quest line Darklands, but as in, say, Privateer,
there's always more stuff to do.

Speaking of Privateer, is there a CD version that comes in a
standard-sized box?  'cause if there is, I haven't seen one, and would
like it.  Even the budget box, which is all I've ever seen or heard of, is
worth $20 or so these days.

-- Stephen


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Re: [SWCollect] Wing Commander LE

2001-07-27 Thread AvatarTom

In a message dated 07/27/2001 8:17:07 PM Central Daylight Time, 
[EMAIL PROTECTED] writes:

<< The contents might vary from package to package, but I was told that mine
 was largely untouched and left mostly as-is; in particular, I was assured
 that nothing got *added* to the package.  I do realize that the audio CD
 should be there; I know it should be in the can (there's room for one more
 jewel case in there), and in fact mobygames.com says so anyway.
 
 Interesting, though, I didn't realize that there might be variations on
 this.

Yah, also notice the two LE auctions at ebay, one current and one over are by 
the same person. Maybe the first person did not pay and they found or added 
some more stuff to the box? Is your box dif from mine? Mine is about 4 inches 
deep.

Tom

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Re: [SWCollect] Wing Commander LE

2001-07-27 Thread Stephen S. Lee


The contents might vary from package to package, but I was told that mine
was largely untouched and left mostly as-is; in particular, I was assured
that nothing got *added* to the package.  I do realize that the audio CD
should be there; I know it should be in the can (there's room for one more
jewel case in there), and in fact mobygames.com says so anyway.

Interesting, though, I didn't realize that there might be variations on
this.

-- Stephen

On Fri, 27 Jul 2001 [EMAIL PROTECTED] wrote:

> Now that I've taken another look, I don't have the audio CD in my copy.
> Damn.
>
> I wonder if all that stuff really comes with it though. My box only mentions
> the 35 mil film can, the shirt and the making of WCIII CD. There is no
> sticker on the film can. I am starting to think there is more than one
> version of this "LE". What do you think? Here is a pic of my box. The mention
> of the Tshirt is blacked out in the upper left description. I have seen
> another one like mine that had EXACTLY the same contents of mine, box, CDs,
> making of WCIII CD, manual, film can, maybe this is another release since
> there is no sticker on the can, the other had no sticker on the can either.
>
> Tom
>
> Tom
>


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[SWCollect] Wing Commander LE

2001-07-27 Thread AvatarTom

Now that I've taken another look, I don't have the audio CD in my copy.
Damn.

I wonder if all that stuff really comes with it though. My box only mentions 
the 35 mil film can, the shirt and the making of WCIII CD. There is no 
sticker on the film can. I am starting to think there is more than one 
version of this "LE". What do you think? Here is a pic of my box. The mention 
of the Tshirt is blacked out in the upper left description. I have seen 
another one like mine that had EXACTLY the same contents of mine, box, CDs, 
making of WCIII CD, manual, film can, maybe this is another release since 
there is no sticker on the can, the other had no sticker on the can either.

Tom

Tom

<>

[SWCollect] Comments

2001-07-27 Thread Dan Chisarick

I was on this list for a few days, and its like 1-2 messages (unless I
was being filtered :)  Now its like 30-40+ messages a day.  Anyway...
Choplifter:  A quick peek at the Copy ][+ 9.1 parameter file shows me no
entry for Choplifter.  It may not be copyable using a standard Apple drive.
Hence, I don't know if anyone can actually make you even a DISK copy (I'm
just fully of optimism ain't I...)
Magic Candle: Irony of ironies, it was in my "watch" list for 7 days for
the Apple ][.  Zero bids.  I would have passed it by if it wasn't for some
comments about it.  One other person bid on it at the last minute, but I
still got it.  I never even knew there WAS an Apple ][ version of Magic
Candle!  I blame lousy advertising.  I'd say over 60% of my won auctions
come from California.  Apple games don't seem to have made it much farther
than that.  Also, when I think "Mindcraft", I think "Siege" (and the "Dogs
of War" Add-on).  I love that thing.
Complete packages: Good box, disks, sleeves (where applicable), all
manuals and reference cards, and trinkets (maps, props, etc.).  I don't
consider the warrenty cards or catalogs or disk exchange forms necessary to
consider something complete.  I'm not too picky.
Refreshing originals: Bits is bits.  So long as the bits are identical,
its original.  I know some of my "out-of-the-box originals" I can see a
second label under the original disk (Microprose is famous for this).  Its
reasonable to presume that was an "in-house" remastering from an RMAed disk.
Is it original?The disk is only the container.  If JIFF peanutbutter
comes in a tub or a jar, its still the same stuff (the same does *not* apply
to beer coming in cans or bottles, however...)
Darklands: Just being picky about something I vaguely remember from
years ago... I think one of the patches upgraded the Readme.txt file (or
there was an FAQ or something) but somewhere from an "official" Microprose
text file, they summarized what you could consider winning.  In addition to
the two main quests, I think you have to wipe all the robber barons, too.
Dunno.  Did a quick look for it, couldn't find it.
Misc comment, I did a bandwidth test when I got my DSL modem last year.
I mirrored Microprose's "classic" section of their FTP site (patches for all
their old games, alternate pallets for M1 Tank Platoon, the disk-protection
removal patches, etc.)  Microprose's website seems gone now (dunno if its
been relocated by the company that bought 'em... Infogrames?)  If you're
looking for anything that might have been on there, just ask.

Dan


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Re: [SWCollect] Awkward game packages

2001-07-27 Thread Stephen S. Lee


On Fri, 27 Jul 2001, Stephen S. Lee wrote:
> On Thu, 26 Jul 2001, Jim Leonard wrote:
> > "Stephen S. Lee" wrote:
> [snip]
> > > "Wing Commander Premiere" will generally bring it up, without any false
> > > positives.  None are currently up, but one auction for a set that was
> > > missing lots of stuff concluded on July 13.  "Wing Commander III" will get
> > > most of the rest that aren't well-advertised, though you'll have to sift
> > > through 30-40 bogus finds.
> >
> > I found this:
> >
> > http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1258292041
> >
> > How complete is it?
>
> It's missing a few parts, but the T-shirt is there (it's the part most
> likely to be missing).  Mine has never been worn.

Now that I've taken another look, I don't have the audio CD in my copy.
Damn.

-- Stephen


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Re: [SWCollect] Awkward game packages

2001-07-27 Thread Stephen S. Lee



On Thu, 26 Jul 2001, Jim Leonard wrote:
> "Stephen S. Lee" wrote:
[snip]
> > "Wing Commander Premiere" will generally bring it up, without any false
> > positives.  None are currently up, but one auction for a set that was
> > missing lots of stuff concluded on July 13.  "Wing Commander III" will get
> > most of the rest that aren't well-advertised, though you'll have to sift
> > through 30-40 bogus finds.
>
> I found this:
>
> http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1258292041
>
> How complete is it?

It's missing a few parts, but the T-shirt is there (it's the part most
likely to be missing).  Mine has never been worn.

> You mentioned a video, but it contains an
> "interactive CD" -- is this not the video?  Also, where can I find a
> list of the complete items?  I went to a couple of WC fansites but they
> kept referring to an out-of-date FAQ.

Hmm, I remember finding a Web-based one out there a few months ago, but it
didn't list everything.  Here's my copy:

1. Flat corrugated cardboard box.  Mine doesn't have anything to indicate
   that it's the WC3 Premiere Edition; it's unadorned, which makes me a bit
   worried.  I do know that the film can definitely comes in a box of
   about this size, though.
2. Terran Confederation T-shirt (mine is XL and black).
3. "Fleet Action" Wing Commander paperback novel (same one as you can find
   in a bookstore, used being more likely).  Apparently the series is
   popular among non-gameplayers, as the novels just keep coming.
4. "Making of Wing Commander III" VHS tape in a slipcase (the copy on
   eBay seems to be missing this).
5. Gray film can.  Has a "Wing Commander III Premiere Edition" sticker
   on it.
6. 1995 Wing Commander calendar.
7. "Behind the Scenes of Wing Commander III" CD in a jewel case.
8. 4 game CD's in separate jewel cases.
9. Wing Commander III poster (resembles a movie poster).
10. Playguide (I think this is the same as the standard version).
11. Install guide (ditto).
12. Victory Streak magazine-let (ditto).
13. Reference card (ditto).
14. Ship fold-out poster (ditto).
15. Registration card.
16. Ad for the book "Inside Wing Commander III".

An ad or two might be missing, but I'm pretty certain everything critical
is here.

-- Stephen


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Re: [SWCollect] Anyone want me to pick these up?

2001-07-27 Thread Stephen S. Lee


On Fri, 27 Jul 2001, Lee K. Seitz wrote:
[snip]
> James Bond: Stealth Affair (5.25"; probably $5)

I already have both package types for this one, but this tends to sell for
$25-30 on eBay -- go for it.

> King's Quest (Sierra; enhanced version; 3.5"; $5)

You can probably get about $10 for this on eBay (for IBM/complete).
Possibly worthwhile.

> Secret of Monkey Island, The (5.25")

Seeing this makes me think what the recent Lucasarts re-release of the
Monkey Island series -- you could have reliably gotten $20-25 for an IBM
copy of this before (even for just a floppy version), but maybe not now.

-- Stephen


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[SWCollect] Anyone want me to pick these up?

2001-07-27 Thread Lee K. Seitz

Hello, all.

I hit a couple thrift stores and saw these.  Anyone want them?  I
don't expect any collector to really be dying for these, but I like to
give games a good home if possible.  I'll charge what it costs me
(including tax), plus shipping and $2 (per game) for gas & time.  All
games are for Intel-compatible computers (simply PCs to most of you (8
) unless otherwise noted.  I'm afraid I didn't take very consistent
notes on the features of each game.  Prices listed are what was on the
box, if I noted it and do not include 8% sales tax I'll be charged.

Frogger (TRS-80)
Future Wars (5.25"; probably $5)
Hardball 2 (Accolade; 5.25"; probably $5)
James Bond: Stealth Affair (5.25"; probably $5)
King's Quest (Sierra; enhanced version; 3.5"; $5)
King's Quest 3 (Sierra; MACINTOSH; probably $5)
Lurking Horror, The (Infocom; appears to be missing props; $8)
Prophecy of the Shadows (SSI AD&D game; 3.5"; probably $5)
Secret of Monkey Island, The (5.25")
Slipheed (3.5" & 5.25"; probably $5)
Space Quest 2 (Sierra; MACINTOSH; probably $5)
Space Quest: The Sarien Encounter (3.5" HD; $5)
Task Force 1942 (3.5" HD)
Test Drive
Test Drive 2: The Duel (5.25")
Ultima III:  Exodus (Origin; APPLE II; sealed with tape, but didn't
feel heavy enough to be complete)

There were also a couple TRS-80 Game Packs.

Most of these items are probably F to G on the MobyScale.  Some may be
sealed with clear packing tape that may be difficult to remove without
damaging the box.  (These games are probably Secret of MI, Task Force
1942, the two Test Drives, and Ultima III.)

I picked up these for myself:
   Ulitma IV (to sell, but disk A is bad.)
   Hitchhiker's Guide (Apple II; to hopefully trade at YOIS when it
   reopens; it's got the fluff, but not the "Don't Panic"
   button.  Works!)
   Apple Logo (Apple II; I'm not sure why other than it was in good
   shape and I never had Logo back in the day.  Works!)
   Skyfox (Apple II; EA flatbox; initially got to maybe sell/trade,
   but then I found out one of my favorite comic book
   creators helped do the comic inside, so I think I'll
   keep it.  Works, but no manual.  Has "Demo Copy, Not For
   Sale" stickers plastered on it.)

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
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Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Lee K. Seitz

Jim Leonard boldly stated:
>
>If the disk went bad and you copied the code back, I would consider that
>"restoration", much like restoring a classic 300-yr-old painting.

>But I'm very anal about this:  It would have to be an IDENTICAL copy, bit for
>bit, even with copy-protection intact -- NOT a cracked copy!!  A cracked copy
>is NOT the same, and I would consider it damaging.

I agree completely.

>As for worth, I wouldn't claim that either of them were "worth" more, but of
>course I'd lean toward bidding on the disk that was fixed (with *IDENTICAL*
>code, can't stress this enough) verses the disk that had gone bad.

Me, too.  Although, as I keep telling you guys but I'll repeat for the
new subscribers, I'm not really a software collector.  I just got
interested in it after seeing so much of it at the thrifts stores
while I'm out looking for Atari 2600 cartridges, etc.  Odds are if I'm
bidding on a game at all, it's because I want to *play* it.  I'm just
anal in that I like to have boxes and manuals for my games.

-- 
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Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Lee K. Seitz

C.E. Forman boldly stated:
>
>On a relevant tangent: Suppose you HAD a genuine original disk (with label
>intact) and it went bad.  So you recopied the code back onto the original
>disk.  At this point, can you honestly claim it's the true original anymore?
>Is it worth more with the original (deteriorated) data, or with the good but
>not original data?

This is exactly the dilemma I'm facing.  Remember yesterday when I
said I didn't need to buy anything?  Well guess what.  That's right, I
went to a couple thrift stores and bought more stuff!  Argh!

Anyway, one thing was an Apple II copy of Ulitma IV.  (Only seems to
be missing the Ankh.)  I tried the first disk out (the program disk)
and it doesn't work.  Even worse, the disks came write protected from
the factory, so to re-write the data, I'd have to cut notches on them.
I only bought this to sell in the first place.  I'm thinking I'll
just include working copies of the disks (assuming I can find it on
the 'net) and let the next owner worry about it.

>Does this even matter to other collectors?  It really doesn't to me, as game
>data can be downloaded anytime, so there's no need to play off your original
>disks except maybe for complete authenticity of the time-trip.

If it's an exact copy of the disk, I wouldn't care.  I'd rather have a
working disk with original (uncracked) code on it than a non-working
disk.  Speaking of which, I'm looking for an original (uncracked) copy
of Apple II Choplifter, if anyone has one.  Mine died. 8(

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an "a", if you didn't know.)

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Re: [SWCollect] Daggerfall

2001-07-27 Thread Stephen S. Lee



On Fri, 27 Jul 2001, Jim Leonard wrote:
> Pedro Quaresma wrote:
> > "There never was a deluxe version like we had with Arena. There
> > was a special version for CompUSA, which had some extra quests
> > and objects or stuff like that. There was also another version, which
> > contained an Arena CD/Manual along with Daggerfall."

I'm guessing this is what those other owners are referring to.  Sorry for
the false lead, guys.

> > I'm guessing at least the CompUSA version must be really hard to find.
>
> ..unless you live near one!  I'll have to take a look this Sunday.

Yeah, I'll have to keep an eye out for this.  I doubt CompUSA has this
now, though, as they're pretty quick about turnover (at least around the
Bay Area).

-- Stephen


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Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard

Pedro Quaresma wrote:
> 
> I may ask a third question: what determines if you have an original game or
> not? I think we all agree that I have the original game if I have the
> original floppies, but the question is (are?), do I have an original if
> a) I have manual, box, everything complete, etc but no original floppies?

If you have the label(s) off of the floppies, that's good enough, because
that's the unique part of the package (relating to floppies).

> b) only one/some of the original floppies?

If you don't have all of the labels, it's incomplete.

> c) Just one of the goodies (reference card, manual, etc)?

Definitely incomplete.

Have you looked at the MobyScale recently?  We put modifiers for things like
incomplete packages into the spec.  I can resend to this list if you like.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard

"C.E. Forman" wrote:
> 
> > Here's a moral/ethical question I'd like to pose to the group:  If you
> have the
> > original label but no disk, is it "valid" if you copy the original disk
> from
> > somewhere and just slap the label on?  I know that you can only get the
> label
> > from RG in this case, but since the disk itself isn't the original, all of
> the
> > value is in the label.  In fact, why apply the label at all?  I'd frame it
> or
> > something.  Anyone have thoughts on this?
> 
> This is a fascinating "grey area", Jim.

I seem to be a "grey area" magnet. 
 
> I suppose the situation you present is only truly unethical if you sell it
> to someone else and pass the disk off as a genuine original.  But if it's
> something you're keeping for yourself, there's no harm in stretching it a
> little.  As long as you make note of it somewhere in your personal records,
> so it's not treated as an original disk after you die and someone else
> inherits your collection.  Personally, I'm with you, I'd just frame the
> label.

I agree on both counts.
 
> On a relevant tangent: Suppose you HAD a genuine original disk (with label
> intact) and it went bad.  So you recopied the code back onto the original
> disk.  At this point, can you honestly claim it's the true original anymore?
> Is it worth more with the original (deteriorated) data, or with the good but
> not original data?

If the disk went bad and you copied the code back, I would consider that
"restoration", much like restoring a classic 300-yr-old painting.  If the
materials are the same and the code is the same as it was when you first opened
the box, it *is* the same disk and I would indeed claim it as the original. 
But I'm very anal about this:  It would have to be an IDENTICAL copy, bit for
bit, even with copy-protection intact -- NOT a cracked copy!!  A cracked copy
is NOT the same, and I would consider it damaging.  My viewpoint on this is
mostly because I've seen very many bad cracks in my life (added cracker
messages, unfinished cracking, incomplete ripping, viruses in the executable,
etc.).  If it weren't bit-for-bit exact, I wouldn't consider it the same.  But
since I *am* capable of restoring disks in this fashion, disk-based copy
protection and all, I would consider an exact copy of the data back to the disk
it came from identical to the original.

As for worth, I wouldn't claim that either of them were "worth" more, but of
course I'd lean toward bidding on the disk that was fixed (with *IDENTICAL*
code, can't stress this enough) verses the disk that had gone bad.
 
> Does this even matter to other collectors?  It really doesn't to me, as game
> data can be downloaded anytime, so there's no need to play off your original
> disks except maybe for complete authenticity of the time-trip.

Ah, but it *isn't* the same, and the data *can't* be downloaded at any time, as
we've mentioned before (Apple archive not guaranteed to stick around, the IBM
version is different than the Apple version, etc.).  A few games released in
the 1980s were simply better for the IBM than any other ported platform, and an
Apple/C64/Atari/Amiga/whatever version simply wouldn't be the same.

I do understand why you wrote the above, though -- you're mostly used to IF,
and most IF is the same experience on all platforms.
-- 
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The world's most comprehensive gaming database project.

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Re: [SWCollect] Ultima and RPGs

2001-07-27 Thread AvatarTom
In a message dated 07/27/2001 1:14:32 AM Central Daylight Time, 
[EMAIL PROTECTED] writes:


Slash releases of MC come with a
color map.



Hmm thanks for the info, at least MC1 Slash has a map. My MC2,3s did not so I 
assumed 1 did not either, anyone have Slash MC2,3 with map?

Tom


Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread C.E. Forman

> I may ask a third question: what determines if you have an original game
or
> not? I think we all agree that I have the original game if I have the
> original floppies, but the question is (are?), do I have an original if
> a) I have manual, box, everything complete, etc but no original floppies?
> b) only one/some of the original floppies?
> c) Just one of the goodies (reference card, manual, etc)?

I'd say (a) and (b) could be called a "game".  (Incomplete games, but games
nonetheless.)  I file loose props seperately, so that would exclude (c).
For me, anyway.




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Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Pedro Quaresma


About Jim's original question, I agree. I would keep it safe, or frame it.
In the very least, if I were to apply it to a floppy, it would have to be
one exactly like the original.

About the second question, I guess it's once again a Data Preservers vs
Collectors thing. I'm with Chris, but I assume at least Jim and Dan may
have a different opinion.

I may ask a third question: what determines if you have an original game or
not? I think we all agree that I have the original game if I have the
original floppies, but the question is (are?), do I have an original if
a) I have manual, box, everything complete, etc but no original floppies?
b) only one/some of the original floppies?
c) Just one of the goodies (reference card, manual, etc)?


Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"


   
 
"C.E. Forman"  
 
 
t.att.net>  A/C:   
 
Ref:   
 
27-07-2001 17:19cc:
 
Solicita-se  Assunto: Re: [SWCollect] Labels and value 
(was:
resposta aUltimas) 
 
swcollect  
 
   
 
   
 



> Here's a moral/ethical question I'd like to pose to the group:  If you
have the
> original label but no disk, is it "valid" if you copy the original disk
from
> somewhere and just slap the label on?  I know that you can only get the
label
> from RG in this case, but since the disk itself isn't the original, all
of
the
> value is in the label.  In fact, why apply the label at all?  I'd frame
it
or
> something.  Anyone have thoughts on this?

This is a fascinating "grey area", Jim.

I suppose the situation you present is only truly unethical if you sell it
to someone else and pass the disk off as a genuine original.  But if it's
something you're keeping for yourself, there's no harm in stretching it a
little.  As long as you make note of it somewhere in your personal records,
so it's not treated as an original disk after you die and someone else
inherits your collection.  Personally, I'm with you, I'd just frame the
label.

On a relevant tangent: Suppose you HAD a genuine original disk (with label
intact) and it went bad.  So you recopied the code back onto the original
disk.  At this point, can you honestly claim it's the true original
anymore?
Is it worth more with the original (deteriorated) data, or with the good
but
not original data?

Does this even matter to other collectors?  It really doesn't to me, as
game
data can be downloaded anytime, so there's no need to play off your
original
disks except maybe for complete authenticity of the time-trip.



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Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread C.E. Forman

> Here's a moral/ethical question I'd like to pose to the group:  If you
have the
> original label but no disk, is it "valid" if you copy the original disk
from
> somewhere and just slap the label on?  I know that you can only get the
label
> from RG in this case, but since the disk itself isn't the original, all of
the
> value is in the label.  In fact, why apply the label at all?  I'd frame it
or
> something.  Anyone have thoughts on this?

This is a fascinating "grey area", Jim.

I suppose the situation you present is only truly unethical if you sell it
to someone else and pass the disk off as a genuine original.  But if it's
something you're keeping for yourself, there's no harm in stretching it a
little.  As long as you make note of it somewhere in your personal records,
so it's not treated as an original disk after you die and someone else
inherits your collection.  Personally, I'm with you, I'd just frame the
label.

On a relevant tangent: Suppose you HAD a genuine original disk (with label
intact) and it went bad.  So you recopied the code back onto the original
disk.  At this point, can you honestly claim it's the true original anymore?
Is it worth more with the original (deteriorated) data, or with the good but
not original data?

Does this even matter to other collectors?  It really doesn't to me, as game
data can be downloaded anytime, so there's no need to play off your original
disks except maybe for complete authenticity of the time-trip.



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Re: [SWCollect] Awkward game packages

2001-07-27 Thread C.E. Forman

All of the original TR releases, plus Thief I and II, Deathtrap Dungeon.

- Original Message -
From: Hugh Falk <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 27, 2001 9:28 AM
Subject: RE: [SWCollect] Awkward game packages


> I have FF7, Tomb Raider, Tomb Raider II and Conquest Earth in that shape,
> and I know I've seen serveral others.
>
> -Original Message-
> From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
> Sent: Friday, July 27, 2001 9:56 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [SWCollect] Awkward game packages
>
>
>
> All the Eidos boxes have that shape? Then I don't know if it's an European
> "feature" or if the following just happened in Portugal, but both Final
> Fantasy 7 and Tomb Raider 3 sold in these parts have ye olde regulare
> rectangulare boxe.
>
> Pedro R. Quaresma
> [EMAIL PROTECTED] / [EMAIL PROTECTED]
> "All your base are belong to us"
>
>
>
> "Hugh Falk"
>  <[EMAIL PROTECTED]>
> pring.com>A/C:
>   Ref:
> 27-07-2001cc:
> 14:48  Assunto: RE: [SWCollect]
Awkward
> game packages
> Solicita-se
> resposta a
> swcollect
>
>
>
>
>
> FF VII came in the triangle shaped EIDOS box that most of their games came
> in (Tomb Raider, etc.)...a bit awkward, but not overly large or difficult
> to
> deal with.
>
> Hugh
>
> -Original Message-
> From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
> Sent: Friday, July 27, 2001 9:07 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] Awkward game packages
>
>
>
> That box description reminded me of another two games with unusual box
> shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an
> hourglass.
>
> Also, one of the Final Fantasy VII editions was released in a similarly
> weird box.
>
> Pedro R. Quaresma
> [EMAIL PROTECTED] / [EMAIL PROTECTED]
> "All your base are belong to us"
>
>
>
> "Lee K. Seitz"
> <[EMAIL PROTECTED]Para:
> [EMAIL PROTECTED]
> iwaay.net>A/C:
>   Ref:
> 26-07-2001cc:
> 17:46  Assunto: Re: [SWCollect]
Awkward
> game packages
> Solicita-se
> resposta a
> swcollect
>
>
>
>
>
> Jim Leonard boldly stated:
> >
> >"Stephen S. Lee" wrote:
>
> >> Any other awkward games of interest out there?
> >
> >A few I can remember and/or own:  (and view this in a Courier or
monospace
> font
> >to see diagrams correctly)
>
> >Zepher: Back was flat, but front was shaped like three sides of an
> octagon:
> >
> >  Top view:
> >_
> >\   /
> > \ /
> >  -
>
> Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others)
> came in a hexagonal box.  Not hard to stand up, but it's wider than a
> standard rectangular box, so it sticks out farther from the shelf.  I
> bought it way back when in part because you could import characters
> from Might & Magic.  Their magical items would become hi-tech items.
> I was disappointed with it and never got very far.
>
> --
> Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
>Wanted:  Vintage Pac-M*n necktie
>(The asterisk is to keep from mucking up people's Usenet search
> results.  Replace it with an "a", if you didn't know.)
>
> --
> This message was sent to you because you are currently subscribed to
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>
>
>
>
>
>
> http://www.salvador-caetano.pt
> http://www.globalshop.pt
>
>
>
>
> --
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>
>
>
>
>
> http://www.salvador-caetano.pt
> http://www.globalshop.pt
>
>
>
>
> --
> This message was sent to you

Re: [SWCollect] Awkward game packages

2001-07-27 Thread Jim Leonard

Pedro Quaresma wrote:
> 
> It seems they're released in that unusual box in the USA, and in a normal
> box in Europe (or, as I mentioned, at least in Portugal).
> 
> I'm starting to hate these "European packages"... now the latest (?) craze
> seems to be selling PC games in those small DVD boxes. :/

Check the archives of this mailing list (URL is convienently located below) to
see a long discussion we had about that before you joined.  I find it very
depressing from a collector's standpoint, but I understand the rationale (from
the point of The Suits, anyway).
-- 
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Infocom games' boxes

2001-07-27 Thread Jim Leonard

Pedro Quaresma wrote:
> 
> >He's not mentioned in the manual either, or in the program executable.  I
> think
> >you're wrong, dude.  :-)
> 
> It wouldn't be the first time. I simply don't believe that Tim Cain's
> incursion in the RPG world started with... Fallout?

Believe it.  According to MobyGames:

Best known as the producer, lead programmer and designer of Fallout (the 1997
RPG of the Year), Tim Cain has worked in the game industry since 1982. He
started as a programmer on Grand Slam Bridge, published by Electronic Arts in
1985. After attending college and receiving a B.S. and M.S. in Computer
Science, he worked at Interplay Productions from 1992 to 1998. In addition to
Fallout, he was lead programmer on Bard's Tale Construction Set and Rags to
Riches, and he also designed and programmed GNW, a user interface and
OS-abstraction library, which supports Fallout, Star Fleet Academy, M.A.X.,
Atomic Bomberman, and several other Interplay titles. He also wrote critical
error handling code for Stonekeep and digital sound mixing code for Star Trek
25th Anniversary CD-ROM edition. After helping to complete the initial design
for Fallout 2, he left Interplay along with Leonard Boyarsky and Jason Anderson
to form Troika Games. 

Additional Programming - gameography
Fallout 2 (1998), Interplay
Stonekeep (1995), Interplay

Programming - gameography

Star Trek: Starfleet Academy (1997), Interplay
The Bard's Tale Construction Set (1991), Interplay

Design - gameography

Fallout 2 (1998), Interplay

Documentation - gameography

The Bard's Tale Construction Set (1991), Interplay

Level / Scenario Design - gameography

The Bard's Tale Construction Set (1991), Interplay

Original Concept - gameography

Fallout 2 (1998), Interplay

Producer - gameography

Fallout (1997), Interplay

-

You *really* need to get access to MobyGames.  :-)  Why do you think I created
it?  To solve issues like this, for one.
 
> >I don't have a problem with a "soft penalty" for "soft cheating".  How
> many
> >times did I restore the same game to get past a very difficult enemy
> because I
> >was hoping for a critical hit?  I was *supposed* to go back and get more
> >experience (or play better) before attacking the monster.
> 
> I do have a problem with those things. I'm a bit of a "cheesemonger" :)

Well, you're just a wuss then.  ;-D
 
> >Level 18, actually.  But why is it *much* more interesting to get those
> perks
> >if there's nothing left to kill?  Isn't the game over at that point?
> 
> There's always the "last dungeon". Having Sniper/Slayer helps a lot there,
> specially Sniper if you're playing a melee character

Huh?  Where in Fallout is the "last dungeon"?
 
> > (It's Tom's favorite game ever, IIRC.)
> >
> > >Starflight was of course fantastic, and I hear good things about
> > >Darklands so I'll buy it.  (There's an updated patched version for sale
> > legally
> > >on a website; check MobyGames.)
> >
> > The "Win-optimized" CD is on sale everywhere on eBay too, but I'll take a
> > peek.
> 
> >The one I'm talking about should be for sale here:
> >http://www.ultimatedarklands.com/order.php3
> 
> a) It's too expensive (an OEM CD for $19?!?!), you can get that same CD for
> less on eBay

Yes, but the advantage of this particular distribution is:

- it's legal
- it has all patches applied (which I hear was a big problem with Darklands --
buggy program)
- it has the manual included online
- it is reliably available whereas you have to wait for Darklands to show up on
ebay all the time.
 
> b) The original hintbook isn't like that, it's much smaller (A5 size) and
> black. That's a copy.

See, THAT'S the disgrace -- $24.99 for a hintbook??

My plan is to buy the CD to play and buy the unopened Darklands to collect.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.


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Re: [SWCollect] Awkward game packages

2001-07-27 Thread Jim Leonard

Pedro Quaresma wrote:
> 
> That box description reminded me of another two games with unusual box
> shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an
> hourglass.

You're right; scans of that are also on MobyGames.
-- 
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The world's most comprehensive gaming database project.



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[SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard

[EMAIL PROTECTED] wrote:
> 
> In a message dated 07/27/2001 2:49:39 AM Central Daylight Time,
> [EMAIL PROTECTED] writes:
> 
> << Tom, I think Jason's was handsigned too...
> 
>  But you probably know better, and as I've been stating so many wrong facts
>  lately... :)
>   >>
> 
> Jason put his together from the same sticker/label I have, he actually had
> two stickers he got from RG and traded one to me. So his was/is the exact
> same one as mine. The one bought at the UO faire was donated by Origin, RG
> must have left one (or more?) at the company some time ago. Unnumbered though.

Here's a moral/ethical question I'd like to pose to the group:  If you have the
original label but no disk, is it "valid" if you copy the original disk from
somewhere and just slap the label on?  I know that you can only get the label
from RG in this case, but since the disk itself isn't the original, all of the
value is in the label.  In fact, why apply the label at all?  I'd frame it or
something.  Anyone have thoughts on this?
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Awkward game packages

2001-07-27 Thread Jim Leonard

Pedro Quaresma wrote:
> 
> All the Eidos boxes have that shape? Then I don't know if it's an European
> "feature" or if the following just happened in Portugal, but both Final
> Fantasy 7 and Tomb Raider 3 sold in these parts have ye olde regulare
> rectangulare boxe.

One of the many joys of cross-continental packaging.  I've noticed this general
trend throughout the years on my side of the pond:

In the 1980s, the Euro version of a game almost always came in a much smaller
box than for the US.

In the 1990s, the Euro version of a game came in roughly the same size box but
with completely different cover art.

Here onward, the Euro version of a game will come in the new DVD
clamshell-style packaging, with the US to follow :-(
-- 
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The world's most comprehensive gaming database project.



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RE: [SWCollect] Awkward game packages

2001-07-27 Thread Pedro Quaresma


It seems they're released in that unusual box in the USA, and in a normal
box in Europe (or, as I mentioned, at least in Portugal).

I'm starting to hate these "European packages"... now the latest (?) craze
seems to be selling PC games in those small DVD boxes. :/


Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"


   
   
"Hugh Falk"
   
  
   
pring.com>A/C: 
   
  Ref: 
   
27-07-2001cc:  
   
15:28  Assunto: RE: [SWCollect] Awkward game 
packages 
Solicita-se
   
resposta a 
   
swcollect  
   
   
   
   
   



I have FF7, Tomb Raider, Tomb Raider II and Conquest Earth in that shape,
and I know I've seen serveral others.

-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Friday, July 27, 2001 9:56 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Awkward game packages



All the Eidos boxes have that shape? Then I don't know if it's an European
"feature" or if the following just happened in Portugal, but both Final
Fantasy 7 and Tomb Raider 3 sold in these parts have ye olde regulare
rectangulare boxe.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"



"Hugh Falk"

pring.com>A/C:
  Ref:
27-07-2001cc:
14:48  Assunto: RE: [SWCollect] Awkward
game packages
Solicita-se
resposta a
swcollect





FF VII came in the triangle shaped EIDOS box that most of their games came
in (Tomb Raider, etc.)...a bit awkward, but not overly large or difficult
to
deal with.

Hugh

-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Friday, July 27, 2001 9:07 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Awkward game packages



That box description reminded me of another two games with unusual box
shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an
hourglass.

Also, one of the Final Fantasy VII editions was released in a similarly
weird box.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"



"Lee K. Seitz"
<[EMAIL PROTECTED]Para:
[EMAIL PROTECTED]
iwaay.net>A/C:
  Ref:
26-07-2001cc:
17:46  Assunto: Re: [SWCollect] Awkward
game packages
Solicita-se
resposta a
swcollect





Jim Leonard boldly stated:
>
>"Stephen S. Lee" wrote:

>> Any other awkward games of interest out there?
>
>A few I can remember and/or own:  (and view this in a Courier or monospace
font
>to see diagrams correctly)

>Zepher: Back was flat, but front was shaped like three sides of an
octagon:
>
>  Top view:
>_
>\   /
> \ /
>  -

Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others)
came in a hexagonal box.  Not hard to stand up, but it's wider than a
standard rectangular box, so it sticks out farther from the shelf.  I
bought it way back when in part because you could import characters
from Might & Magic.  Their magical items would become hi-tech items.
I was disappointed with it and never got very far.

--
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an "a", if you didn't know.)

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RE: [SWCollect] Awkward game packages

2001-07-27 Thread Hugh Falk

I have FF7, Tomb Raider, Tomb Raider II and Conquest Earth in that shape,
and I know I've seen serveral others.

-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Friday, July 27, 2001 9:56 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Awkward game packages



All the Eidos boxes have that shape? Then I don't know if it's an European
"feature" or if the following just happened in Portugal, but both Final
Fantasy 7 and Tomb Raider 3 sold in these parts have ye olde regulare
rectangulare boxe.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"



"Hugh Falk"

pring.com>A/C:
  Ref:
27-07-2001cc:
14:48  Assunto: RE: [SWCollect] Awkward
game packages
Solicita-se
resposta a
swcollect





FF VII came in the triangle shaped EIDOS box that most of their games came
in (Tomb Raider, etc.)...a bit awkward, but not overly large or difficult
to
deal with.

Hugh

-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Friday, July 27, 2001 9:07 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Awkward game packages



That box description reminded me of another two games with unusual box
shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an
hourglass.

Also, one of the Final Fantasy VII editions was released in a similarly
weird box.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"



"Lee K. Seitz"
<[EMAIL PROTECTED]Para:
[EMAIL PROTECTED]
iwaay.net>A/C:
  Ref:
26-07-2001cc:
17:46  Assunto: Re: [SWCollect] Awkward
game packages
Solicita-se
resposta a
swcollect





Jim Leonard boldly stated:
>
>"Stephen S. Lee" wrote:

>> Any other awkward games of interest out there?
>
>A few I can remember and/or own:  (and view this in a Courier or monospace
font
>to see diagrams correctly)

>Zepher: Back was flat, but front was shaped like three sides of an
octagon:
>
>  Top view:
>_
>\   /
> \ /
>  -

Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others)
came in a hexagonal box.  Not hard to stand up, but it's wider than a
standard rectangular box, so it sticks out farther from the shelf.  I
bought it way back when in part because you could import characters
from Might & Magic.  Their magical items would become hi-tech items.
I was disappointed with it and never got very far.

--
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an "a", if you didn't know.)

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Re: [SWCollect] Daggerfall

2001-07-27 Thread Pedro Quaresma


Since you're probably not very used to following Darklands auctions, let me
advise you that usually a complete Darklands (including a map in pristine
condition) goes for a high price. No "Martian Dreams insanity", but it's
not hard to find one being sold for $35+...

..er...

..I see you're a bit ahead of me already. ;) Looks great, by the way,
sealed and all. Good luck!

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"


   
 
Jim Leonard
 
   A/C:   
 
Ref:   
 
27-07-2001  cc:
 
17:11Assunto: Re: [SWCollect] Daggerfall   
 
Solicita-se
 
resposta a 
 
swcollect  
 
   
 
   
 



Pedro Quaresma wrote:
>
> Apparently, there never was a deluxe edition of Daggerfall. There are two
> different editions though, and can probably be considered collectors
items.
> I'll quote the mail I received from the guys at Bethesda's tech support.
>
> "There never was a deluxe version like we had with Arena. There
> was a special version for CompUSA, which had some extra quests
> and objects or stuff like that. There was also another version, which
> contained an Arena CD/Manual along with Daggerfall."
>
> I'm guessing at least the CompUSA version must be really hard to find.

.unless you live near one!  I'll have to take a look this Sunday.

I'm going to get Darklands in an auction, but I am having the damnest time
finding Daggerfall (sealed).  I guess I'll just camp on ebay for a while.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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http://www.globalshop.pt




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Re: [SWCollect] Daggerfall

2001-07-27 Thread Jim Leonard

Pedro Quaresma wrote:
> 
> Apparently, there never was a deluxe edition of Daggerfall. There are two
> different editions though, and can probably be considered collectors items.
> I'll quote the mail I received from the guys at Bethesda's tech support.
> 
> "There never was a deluxe version like we had with Arena. There
> was a special version for CompUSA, which had some extra quests
> and objects or stuff like that. There was also another version, which
> contained an Arena CD/Manual along with Daggerfall."
> 
> I'm guessing at least the CompUSA version must be really hard to find.

..unless you live near one!  I'll have to take a look this Sunday.

I'm going to get Darklands in an auction, but I am having the damnest time
finding Daggerfall (sealed).  I guess I'll just camp on ebay for a while.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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RE: [SWCollect] Awkward game packages

2001-07-27 Thread Pedro Quaresma


All the Eidos boxes have that shape? Then I don't know if it's an European
"feature" or if the following just happened in Portugal, but both Final
Fantasy 7 and Tomb Raider 3 sold in these parts have ye olde regulare
rectangulare boxe.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"


   
   
"Hugh Falk"
   
  
   
pring.com>A/C: 
   
  Ref: 
   
27-07-2001cc:  
   
14:48  Assunto: RE: [SWCollect] Awkward game 
packages 
Solicita-se
   
resposta a 
   
swcollect  
   
   
   
   
   



FF VII came in the triangle shaped EIDOS box that most of their games came
in (Tomb Raider, etc.)...a bit awkward, but not overly large or difficult
to
deal with.

Hugh

-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Friday, July 27, 2001 9:07 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Awkward game packages



That box description reminded me of another two games with unusual box
shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an
hourglass.

Also, one of the Final Fantasy VII editions was released in a similarly
weird box.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"



"Lee K. Seitz"
<[EMAIL PROTECTED]Para:
[EMAIL PROTECTED]
iwaay.net>A/C:
  Ref:
26-07-2001cc:
17:46  Assunto: Re: [SWCollect] Awkward
game packages
Solicita-se
resposta a
swcollect





Jim Leonard boldly stated:
>
>"Stephen S. Lee" wrote:

>> Any other awkward games of interest out there?
>
>A few I can remember and/or own:  (and view this in a Courier or monospace
font
>to see diagrams correctly)

>Zepher: Back was flat, but front was shaped like three sides of an
octagon:
>
>  Top view:
>_
>\   /
> \ /
>  -

Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others)
came in a hexagonal box.  Not hard to stand up, but it's wider than a
standard rectangular box, so it sticks out farther from the shelf.  I
bought it way back when in part because you could import characters
from Might & Magic.  Their magical items would become hi-tech items.
I was disappointed with it and never got very far.

--
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an "a", if you didn't know.)

--
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http://www.globalshop.pt




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RE: [SWCollect] Awkward game packages

2001-07-27 Thread Hugh Falk

FF VII came in the triangle shaped EIDOS box that most of their games came
in (Tomb Raider, etc.)...a bit awkward, but not overly large or difficult to
deal with.

Hugh

-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Friday, July 27, 2001 9:07 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Awkward game packages



That box description reminded me of another two games with unusual box
shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an
hourglass.

Also, one of the Final Fantasy VII editions was released in a similarly
weird box.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"



"Lee K. Seitz"
<[EMAIL PROTECTED]Para:
[EMAIL PROTECTED]
iwaay.net>A/C:
  Ref:
26-07-2001cc:
17:46  Assunto: Re: [SWCollect] Awkward
game packages
Solicita-se
resposta a
swcollect





Jim Leonard boldly stated:
>
>"Stephen S. Lee" wrote:

>> Any other awkward games of interest out there?
>
>A few I can remember and/or own:  (and view this in a Courier or monospace
font
>to see diagrams correctly)

>Zepher: Back was flat, but front was shaped like three sides of an
octagon:
>
>  Top view:
>_
>\   /
> \ /
>  -

Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others)
came in a hexagonal box.  Not hard to stand up, but it's wider than a
standard rectangular box, so it sticks out farther from the shelf.  I
bought it way back when in part because you could import characters
from Might & Magic.  Their magical items would become hi-tech items.
I was disappointed with it and never got very far.

--
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an "a", if you didn't know.)

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Re: [SWCollect] Awkward game packages

2001-07-27 Thread Pedro Quaresma


That box description reminded me of another two games with unusual box
shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an
hourglass.

Also, one of the Final Fantasy VII editions was released in a similarly
weird box.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"


   
   
"Lee K. Seitz" 
   
<[EMAIL PROTECTED]Para: [EMAIL PROTECTED]
   
iwaay.net>A/C: 
   
  Ref: 
   
26-07-2001cc:  
   
17:46  Assunto: Re: [SWCollect] Awkward game 
packages 
Solicita-se
   
resposta a 
   
swcollect  
   
   
   
   
   



Jim Leonard boldly stated:
>
>"Stephen S. Lee" wrote:

>> Any other awkward games of interest out there?
>
>A few I can remember and/or own:  (and view this in a Courier or monospace
font
>to see diagrams correctly)

>Zepher: Back was flat, but front was shaped like three sides of an
octagon:
>
>  Top view:
>_
>\   /
> \ /
>  -

Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others)
came in a hexagonal box.  Not hard to stand up, but it's wider than a
standard rectangular box, so it sticks out farther from the shelf.  I
bought it way back when in part because you could import characters
from Might & Magic.  Their magical items would become hi-tech items.
I was disappointed with it and never got very far.

--
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
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results.  Replace it with an "a", if you didn't know.)

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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-27 Thread AvatarTom

In a message dated 07/27/2001 2:49:39 AM Central Daylight Time, 
[EMAIL PROTECTED] writes:

<< Tom, I think Jason's was handsigned too...
 
 But you probably know better, and as I've been stating so many wrong facts
 lately... :)
  >>

Jason put his together from the same sticker/label I have, he actually had 
two stickers he got from RG and traded one to me. So his was/is the exact 
same one as mine. The one bought at the UO faire was donated by Origin, RG 
must have left one (or more?) at the company some time ago. Unnumbered though.

Tom

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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-27 Thread AvatarTom

In a message dated 07/27/2001 2:48:17 AM Central Daylight Time, 
[EMAIL PROTECTED] writes:

<< No, no, it's _really_ the only one. You see, all copies that he sold (12)
 were numbered. He himself has the non-numbered copies at his place, ones
 that never sold. He only traded one of them, and to Jason Cobb. >>

Tch tch, there is another, the complete one I mentioned other than the one 
Jason sold. It was bought at the UO Faire for an AMAZINGLY low price (If I 
had only known I would have been there). And of course there is my disk which 
also comes from RG.

Tom

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[SWCollect] Daggerfall

2001-07-27 Thread Pedro Quaresma


Apparently, there never was a deluxe edition of Daggerfall. There are two
different editions though, and can probably be considered collectors items.
I'll quote the mail I received from the guys at Bethesda's tech support.

"There never was a deluxe version like we had with Arena. There
was a special version for CompUSA, which had some extra quests
and objects or stuff like that. There was also another version, which
contained an Arena CD/Manual along with Daggerfall."

I'm guessing at least the CompUSA version must be really hard to find.


Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"




http://www.salvador-caetano.pt
http://www.globalshop.pt



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Re: [SWCollect] Infocom games' boxes

2001-07-27 Thread Pedro Quaresma


Jim Leonard wrote:
>Pedro Quaresma wrote:
>
> >Actually, http://www.mobygames.com/game/credits/gameId,287/ disagrees
with
> >you.  I don't see Tim Cain associated with Wasteland at all.  Why do you
> think
> >Tim Cain was associated with Wasteland?
>
> Err... I was pretty sure he was the one responsible for Wasteland.
I'll
> have to do some research (yes, I know his name isn't mentioned on the
game
> box/flat)

>He's not mentioned in the manual either, or in the program executable.  I
think
>you're wrong, dude.  :-)

It wouldn't be the first time. I simply don't believe that Tim Cain's
incursion in the RPG world started with... Fallout?

> >areas.  Besides, I think it gave the game a sense of seriousness and
> urgency --
> >there's no restoring when an NPC dies, for example.
>
> I don't necessarily think that's a good idea. You may call it
challenging,
> but I call it annoying... reminds me of the strange Blade of Destiny save
> system: if you saved outside of a temple, each char'd lose 50 xp

>I don't have a problem with a "soft penalty" for "soft cheating".  How
many
>times did I restore the same game to get past a very difficult enemy
because I
>was hoping for a critical hit?  I was *supposed* to go back and get more
>experience (or play better) before attacking the monster.

I do have a problem with those things. I'm a bit of a "cheesemonger" :)

> Doing all the main quests and side quests, I think 12 hours is enough
(for
> the second time, of course)

>I *did* do most of the side quests (I got very little enjoyment out of
playing
>it a second time, much to my dismay -- but it's still a great game).

I've finished the first time like everyone else did (small firearms, then
switching to energy weapons near the middle game, etc). Then I've finished
a second time without firing a single shot, with a purely melee character
:)

> > yourself in a "I can't level anymore because I've finished all quests
and
> > have no more monsters to kill except for random wilderness encounters"
> > situation.
>
> >So ask yourself this:  When you get to that point, do you *need* to
level
> up?
>
> Oh yes. You see, it's very important to reach level 24 so you can get
> either the Sniper or the Slayer perk, which makes the game much more
> interesting.

>Level 18, actually.  But why is it *much* more interesting to get those
perks
>if there's nothing left to kill?  Isn't the game over at that point?

There's always the "last dungeon". Having Sniper/Slayer helps a lot there,
specially Sniper if you're playing a melee character

> Magic Candle is very Ultima-like. Ali Atabek had great ideas there, with
> the player being able to split the party so the mage could stay at the
inn
> studying spells, the carpenter working for money, the ranger hunting for
> food, the main hero gathering information, etc...

>Really?  I own it, shrinked.  Maybe I'll crack the wrap on it ;-)

>Didn't Wasteland have this before Magic Candle?  MC was 1989; Wasteland
was
>1987 (IBM PC, anyway).  Then again, in WS it was mostly a gimmick whereas
in MC
>it seems utilized effectively.

Very effectively, in fact. But Tom may probably tell you more.

> (It's Tom's favorite game ever, IIRC.)
>
> >Starflight was of course fantastic, and I hear good things about
> >Darklands so I'll buy it.  (There's an updated patched version for sale
> legally
> >on a website; check MobyGames.)
>
> The "Win-optimized" CD is on sale everywhere on eBay too, but I'll take a
> peek.

>The one I'm talking about should be for sale here:
>http://www.ultimatedarklands.com/order.php3

a) It's too expensive (an OEM CD for $19?!?!), you can get that same CD for
less on eBay

b) The original hintbook isn't like that, it's much smaller (A5 size) and
black. That's a copy.

--

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"




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http://www.globalshop.pt



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Re: [SWCollect] Awkward game packages

2001-07-27 Thread Pedro Quaresma


My love for Darklands (and Daggerfall) resides specially for the fact that
they are both games that you always return to.

(Although Daggerfall has main quests and an endgame, it's not the most
important part of the game, IMO)

But as far as Darklands goes, you're right, it doesn't end. Isn't this what
a real RPG should be? It represents the life of four heroes (which can be
as young as 16 or as old as 56, IIRC), and you can play them the way you
want, either just by running around stealing from peasants, or by defeating
robber barons and sabbath witches.

The game has two "main" quests (killing a Dragon and defeating an Evil
priest), if you can do both, you have pretty much "completed" the game, as
they're the two most difficult quests, but you can go on playinf forever,
even if your characters get too old (just create others and add them to
that same party in that case)

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"


   
 
Jim Leonard
 
   A/C:   
 
Ref:   
 
27-07-2001  cc:
 
01:06Assunto: Re: [SWCollect] Awkward game 
packages 
Solicita-se
 
resposta a 
 
swcollect  
 
   
 
   
 



"Lee K. Seitz" wrote:
>
> You know, for that matter, I don't seem to manage to finish many
> RPG/adventure/IF games.  I finished HHGTTG (after I finally got the
> !@#$ babel fish) and Bureacracy, but not Maniac Mansion or Nord &
> Bert.  For that matter, I bought the collector's edition of X-Wing and
> never started the supplemental missions (after destroying the Death
> Star).  (I bet that game would scream on my P700.  Especially compared
> to the 286-20 I first played it on.)  Maybe I've got ADD.  And maybe
> now I understand better why I'm a classic video game collector and not
> so much a computer game collector.
>
> I may not be able to finish a game, but I sure can blather on, can't
> I?

Evidently, you've never known me.  Oh wait, yes you do.  :-)

I am the same way.  I only finish RPGs when I have the drive to start them.
When I start an RPG  or Adventure game (and I consider Deus Ex more an
Adventure than anything else, which was the last game to grab me), I *know*
I
won't do anything else computer-wise until it's finished.  I hate leaving
games
unfinished.  Because I want to do other things computer-wise, I don't start
RPGs more than once a year.

Although, if what I read about Darklands is right, I'd play Darklands
forever
(it doesn't end?)
--
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-27 Thread Pedro Quaresma


What doesn't seem to stop me? The $$$ tales, my newbie comments, or my
unusual questions? ;)

(Well, at least I'm not the youngest on the list anymore! ;))

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"


   
 
Jim Leonard
 
   A/C:   
 
Ref:   
 
26-07-2001  cc:
 
19:23Assunto: Re: [SWCollect] Ultimas (was: 
Infocom 
Solicita-se   games' boxes)
 
resposta a 
 
swcollect  
 
   
 
   
 



Alexander Zöller wrote:
>
> it's me, the mysterious stranger that corrected Pedro on some details
> of his scary $$$ tales about Akalabeth. I'm from Germany, male, 21
> years old, and I'm a real newbie as far as games collecting is concerned.
> I subscribed to SWCollect a while ago, but kept quiet so far as I didn't
> want to bother you with my questions.

That doesn't seem to stop Pedro ;-)   Welcome aboard.
--
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The world's most comprehensive gaming database project.

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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-27 Thread Pedro Quaresma


Tom, I think Jason's was handsigned too...

But you probably know better, and as I've been stating so many wrong facts
lately... :)

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"


   
 
AvatarTom@aol  
 
.com Para: [EMAIL PROTECTED]  
 
A/C:   
 
26-07-2001  Ref:   
 
17:12   cc:
 
Solicita-se  Assunto: Re: [SWCollect] Ultimas (was: 
Infocom 
resposta agames' boxes)
 
swcollect  
 
   
 
   
 



In a message dated 07/26/2001 11:01:08 AM Central Daylight Time,
[EMAIL PROTECTED] writes:

<< Correction:  It is the only one *known* to be in existence outside of
his
 house.  :)  If another is found, it would be very interesting to see how
much
 more -- or less -- money it fetches. >>

Well they are not signed by the way, but I have an original disk and know
of
one other guy with a bagged complete one. None of these are one of the 12
"numbered" though.

Tom

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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-27 Thread Pedro Quaresma


No, no, it's _really_ the only one. You see, all copies that he sold (12)
were numbered. He himself has the non-numbered copies at his place, ones
that never sold. He only traded one of them, and to Jason Cobb.


Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"


   
 
Jim Leonard
 
   A/C:   
 
Ref:   
 
26-07-2001  cc:
 
17:34Assunto: Re: [SWCollect] Ultimas (was: 
Infocom 
Solicita-se   games' boxes)
 
resposta a 
 
swcollect  
 
   
 
   
 



Pedro Quaresma wrote:
>
> And $1+ for a single Akalabeth handsigned pre-CPC non-numbered
floppy,
> don't forget it (it is the only one in existance outside of Richard
> Garriot's house)

Correction:  It is the only one *known* to be in existence outside of his
house.  :)  If another is found, it would be very interesting to see how
much
more -- or less -- money it fetches.
--
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Infocom games' boxes

2001-07-27 Thread Pedro Quaresma



Yes, Return to Krondor is considered a bad game, in all possible aspects. I
can't think of anything interesting about the game (except for the "game"
to unlock chests). Betrayal in Antara was much more interesting.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"


   
 
Jim Leonard
 
   A/C:   
 
Ref:   
 
26-07-2001  cc:
 
18:07Assunto: Re: [SWCollect] Infocom games' boxes 
 
Solicita-se
 
resposta a 
 
swcollect  
 
   
 
   
 



"Stephen S. Lee" wrote:
>
> I'm not sure what you guys are talking about -- if someone dies, just
quit
> right away.  Only if you switch maps is the game actually saved.
> Wasteland is therefore effectively no different from lots of other old
> games, where you just quickly powered down, reset, or backed up
> disks/files if something went seriously awry.

Yes, but you weren't *supposed* to do this.  It was a hack that worked.

> This is discussed a bit in the manual, too.

Only on the IBM version, where savegames were traditionally expected to
work.
And it's discussed in the IBM-specific release notes, not the docs.

> Feist didn't write the plot of BaK.  I think this is a good thing;
> professional authors who get too involved in a game have a strong
tendency
> to screw it up, IMO.  I think Bureaucracy is a good example of this:
> strong writing, but weak gameplay.  Oh, and Feist had a strong hand in
the
> making of Return to Krondor.

Is Return to Krondor a bad game?
--
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The world's most comprehensive gaming database project.



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