Re: [SWCollect] Comments
"Stephen S. Lee" wrote: > > Incidentally, how many of you guys played the text adventure game that > came with the original Privateer? Another one came with the Righteous > Fire expansion pack. The text games themselves are small and nothing > special; what's amazing is how they were implemented. (It blew me away, > anyway.) These text games also weren't documented anywhere; one of the > puzzles was finding them and getting them to run. I laughed my ass off when I figured out what it was and how it was implemented. I mean, I was laughing the entire time. Either someone at Origin was very clever, or very bored (or both). > > On a totally unrelated note, a "Mockingboard Rev D" fell into my lap > > last week. After 18 years, I'll finally know what the music to "Ultima III" > > sounds like. Did the C64 version (or any other version) have the music? > > MIDI conversions of the Ultima III music have been out on the Web for a > long time. I don't know if the NES version has different music (it almost > certainly does), but that's also out there too. A curious example for a future exercise would be a comparison of all of them. I know that the Mac (or IIGS? Can't remember) versions of the King's Quest 1 music put all other versions to shame, for example. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Comments
"Stephen S. Lee" wrote: > > I'll probably have 50-60 duplicates (about 60% of them complete, about 80% > IBM) ready in a few weeks. I know this isn't a trading list, but I'll > give readers of this mailing list dibs. :) I would advertise that you have these available and people can email you individually. > Speaking of Privateer, is there a CD version that comes in a > standard-sized box? 'cause if there is, I haven't seen one, and would > like it. Even the budget box, which is all I've ever seen or heard of, is > worth $20 or so these days. I've never seen it. I consider my two versions ("Classics" CDROM release with both addons and speech, and original package with floppies) the only ones produced. I am not an authority, but I would probably have seen this (I *did* have the Shadow Master CD version, and it had a special CD logo on it). -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Wing Commander LE
[EMAIL PROTECTED] wrote: > > In a message dated 07/27/2001 8:17:07 PM Central Daylight Time, > [EMAIL PROTECTED] writes: > > << The contents might vary from package to package, but I was told that mine > was largely untouched and left mostly as-is; in particular, I was assured > that nothing got *added* to the package. I do realize that the audio CD > should be there; I know it should be in the can (there's room for one more > jewel case in there), and in fact mobygames.com says so anyway. > > Interesting, though, I didn't realize that there might be variations on > this. > > Yah, also notice the two LE auctions at ebay, one current and one over are by > the same person. Maybe the first person did not pay and they found or added > some more stuff to the box? Is your box dif from mine? Mine is about 4 inches > deep. I'll take pictures of mine so that we can all compare notes. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Awkward game packages
"Stephen S. Lee" wrote: > > On Fri, 27 Jul 2001, Stephen S. Lee wrote: > > On Thu, 26 Jul 2001, Jim Leonard wrote: > > > "Stephen S. Lee" wrote: > > [snip] > > > > "Wing Commander Premiere" will generally bring it up, without any false > > > > positives. None are currently up, but one auction for a set that was > > > > missing lots of stuff concluded on July 13. "Wing Commander III" will get > > > > most of the rest that aren't well-advertised, though you'll have to sift > > > > through 30-40 bogus finds. > > > > > > I found this: > > > > > > http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1258292041 > > > > > > How complete is it? > > > > It's missing a few parts, but the T-shirt is there (it's the part most > > likely to be missing). Mine has never been worn. > > Now that I've taken another look, I don't have the audio CD in my copy. > Damn. I'd be happy to make a copy for you if you'd be willing to make a (decent) copy of the video. :) Interested? -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Awkward game packages
"Stephen S. Lee" wrote: > > On Thu, 26 Jul 2001, Jim Leonard wrote: > > "Stephen S. Lee" wrote: > [snip] > > > "Wing Commander Premiere" will generally bring it up, without any false > > > positives. None are currently up, but one auction for a set that was > > > missing lots of stuff concluded on July 13. "Wing Commander III" will get > > > most of the rest that aren't well-advertised, though you'll have to sift > > > through 30-40 bogus finds. > > > > I found this: > > > > http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1258292041 > > > > How complete is it? > > It's missing a few parts, but the T-shirt is there (it's the part most > likely to be missing). Mine has never been worn. > > > You mentioned a video, but it contains an > > "interactive CD" -- is this not the video? Also, where can I find a > > list of the complete items? I went to a couple of WC fansites but they > > kept referring to an out-of-date FAQ. > > Hmm, I remember finding a Web-based one out there a few months ago, but it > didn't list everything. Here's my copy: > > 1. Flat corrugated cardboard box. Mine doesn't have anything to indicate >that it's the WC3 Premiere Edition; it's unadorned, which makes me a bit >worried. I do know that the film can definitely comes in a box of >about this size, though. > 2. Terran Confederation T-shirt (mine is XL and black). > 3. "Fleet Action" Wing Commander paperback novel (same one as you can find >in a bookstore, used being more likely). Apparently the series is >popular among non-gameplayers, as the novels just keep coming. > 4. "Making of Wing Commander III" VHS tape in a slipcase (the copy on >eBay seems to be missing this). > 5. Gray film can. Has a "Wing Commander III Premiere Edition" sticker >on it. > 6. 1995 Wing Commander calendar. > 7. "Behind the Scenes of Wing Commander III" CD in a jewel case. > 8. 4 game CD's in separate jewel cases. > 9. Wing Commander III poster (resembles a movie poster). > 10. Playguide (I think this is the same as the standard version). > 11. Install guide (ditto). > 12. Victory Streak magazine-let (ditto). > 13. Reference card (ditto). > 14. Ship fold-out poster (ditto). > 15. Registration card. > 16. Ad for the book "Inside Wing Commander III". Crap; my bid is way too high then. Thanks very much for the complete list; this is a clip'n'save. And I would really like a copy of that video somehow... when the demodvd project is on autopilot, I promised several people that I would remaster the Sierra promotional videos of the late 80's onto a DVD. Since they would hardly take up all the space, I was also going to stick the Making of the 7th Guest video on there, as well as a few others that came with games, and this would be a great addition. Willing to lend it to me when the time comes? (Hey, if I can get Tom of Quest Studios willing to lend me his, I figure I can get anyone to lend them out ;-) -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Anyone want me to pick these up?
"Lee K. Seitz" wrote: > > Test Drive > Test Drive 2: The Duel (5.25") If the boxes are in good condition (G or higher), I'd like these to scan for MobyGames. Just let me know how much, etc. Paypal okay? > Most of these items are probably F to G on the MobyScale. Some may be > sealed with clear packing tape that may be difficult to remove without > damaging the box. (These games are probably Secret of MI, Task Force > 1942, the two Test Drives, and Ultima III.) Crud. Before you buy these, let's start another topic of discussion: What's the best way to remove stickers/tape from boxes without damaging them? >Apple Logo (Apple II; I'm not sure why other than it was in good >shape and I never had Logo back in the day. Works!) My first serious programming langange! Hey, don't laugh: It taught me the basics of procedural programming and modular design. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Labels and value (was: Ultimas)
"Lee K. Seitz" wrote: > > Anyway, one thing was an Apple II copy of Ulitma IV. (Only seems to > be missing the Ankh.) I tried the first disk out (the program disk) > and it doesn't work. Even worse, the disks came write protected from > the factory, so to re-write the data, I'd have to cut notches on them. Ah, no you don't! Just take your disk drive out and modify it to close the circuit on the write-protect mechanism. I have one drive modified this way specifically for this purpose. Don't cut a hole in your original disk. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Labels and value (was: Ultimas)
"Lee K. Seitz" wrote: > > Me, too. Although, as I keep telling you guys but I'll repeat for the > new subscribers, I'm not really a software collector. I just got > interested in it after seeing so much of it at the thrifts stores > while I'm out looking for Atari 2600 cartridges, etc. Odds are if I'm > bidding on a game at all, it's because I want to *play* it. I'm just > anal in that I like to have boxes and manuals for my games. Hey, you don't have to be hard-core to be on this list. Everyone contributes. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Comments
On Fri, 27 Jul 2001, Dan Chisarick wrote: [snip] > > Speaking of Privateer, is there a CD version that comes in a > > standard-sized box? 'cause if there is, I haven't seen one, and would > > like it. Even the budget box, which is all I've ever seen or heard of, is > > worth $20 or so these days. > > Huh. I vaguely recall seeing one on the shelf of the local Babbages. > It may be Privateer I or "Privateer Gold" or something, but I'll grab it for > you if you're interested. As long as its "Privateer I" in some form of > non-jewelcase, you're happy, yes? Chances are, that's Privateer II, not the original Privateer. I specifically am wondering if a standard-box CD version of the original Privateer (packaged with nothing else) exists. The budget-box version isn't too hard to find (that's what's usually called "Privateer Gold"), and the standard-box floppy version isn't tough to find either. Incidentally, how many of you guys played the text adventure game that came with the original Privateer? Another one came with the Righteous Fire expansion pack. The text games themselves are small and nothing special; what's amazing is how they were implemented. (It blew me away, anyway.) These text games also weren't documented anywhere; one of the puzzles was finding them and getting them to run. I think Chris probably wants copies of these now, heh. > On a totally unrelated note, a "Mockingboard Rev D" fell into my lap > last week. After 18 years, I'll finally know what the music to "Ultima III" > sounds like. Did the C64 version (or any other version) have the music? MIDI conversions of the Ultima III music have been out on the Web for a long time. I don't know if the NES version has different music (it almost certainly does), but that's also out there too. -- Stephen -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Comments
> Magic Candle I was actually very well advertised. Glossy flashy ads in > Computer Gaming World, not to mention a strong endorsement by Scorpia and > high ratings via ye olde RID, gave it a good presence. Hmmm, I may have been hiding under a rock. I'm just poking around vintage sites and places like ebay and discovering there were Apple II versions of stuff I never knew was made for it (Marble Madness, Realm of Impossibility, Magic Candle...) Some of the other stuff may have best remained in anonyminity, but I'm grateful for the discussions that bring to light the gems. > Speaking of Privateer, is there a CD version that comes in a > standard-sized box? 'cause if there is, I haven't seen one, and would > like it. Even the budget box, which is all I've ever seen or heard of, is > worth $20 or so these days. Huh. I vaguely recall seeing one on the shelf of the local Babbages. It may be Privateer I or "Privateer Gold" or something, but I'll grab it for you if you're interested. As long as its "Privateer I" in some form of non-jewelcase, you're happy, yes? On a totally unrelated note, a "Mockingboard Rev D" fell into my lap last week. After 18 years, I'll finally know what the music to "Ultima III" sounds like. Did the C64 version (or any other version) have the music? Dan -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Comments
On Fri, 27 Jul 2001, Dan Chisarick wrote: [snip] > Magic Candle: Irony of ironies, it was in my "watch" list for 7 days for > the Apple ][. Zero bids. I would have passed it by if it wasn't for some > comments about it. One other person bid on it at the last minute, but I > still got it. I never even knew there WAS an Apple ][ version of Magic > Candle! I blame lousy advertising. I'd say over 60% of my won auctions > come from California. Apple games don't seem to have made it much farther > than that. Also, when I think "Mindcraft", I think "Siege" (and the "Dogs > of War" Add-on). I love that thing. Magic Candle I was actually very well advertised. Glossy flashy ads in Computer Gaming World, not to mention a strong endorsement by Scorpia and high ratings via ye olde RID, gave it a good presence. II is a decent game, but combat becomes a serious drag later in the game; III is below-average at best, as combat balance problems get even worse. III's balance is also heavily biased in favor of transfers from II; if you make characters from scratch prepare for lots of scratching for gold and powering up. The first game remains reasonably well-balanced throughout. Next time I play the first game in the series, I'm going to promise myself not to exploit the gambling bug to hell and back. :) Like many classic non-Ultima games, though, these are not worth a whole lot if you don't have an IBM copy. Even then, I wouldn't expect a mint sealed non-SLASH IBM Magic Candle to fetch more than about $40-50. In case anyone is interested, I happen to have an extra clue book for this now (though it's meant to be written in, and *is* written in -- heavily written in). Now that I have space to actually shelve things, I'm getting a chance to take duplicates, keep the best parts, and sell the rest; this is one of the duplicates. Previosly I just didn't have the space to get at both copies easily. I'll probably have 50-60 duplicates (about 60% of them complete, about 80% IBM) ready in a few weeks. I know this isn't a trading list, but I'll give readers of this mailing list dibs. :) > Darklands: Just being picky about something I vaguely remember from > years ago... I think one of the patches upgraded the Readme.txt file (or > there was an FAQ or something) but somewhere from an "official" Microprose > text file, they summarized what you could consider winning. In addition to > the two main quests, I think you have to wipe all the robber barons, too. > Dunno. Did a quick look for it, couldn't find it. Yeah, there's a "main" quest line Darklands, but as in, say, Privateer, there's always more stuff to do. Speaking of Privateer, is there a CD version that comes in a standard-sized box? 'cause if there is, I haven't seen one, and would like it. Even the budget box, which is all I've ever seen or heard of, is worth $20 or so these days. -- Stephen -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Wing Commander LE
In a message dated 07/27/2001 8:17:07 PM Central Daylight Time, [EMAIL PROTECTED] writes: << The contents might vary from package to package, but I was told that mine was largely untouched and left mostly as-is; in particular, I was assured that nothing got *added* to the package. I do realize that the audio CD should be there; I know it should be in the can (there's room for one more jewel case in there), and in fact mobygames.com says so anyway. Interesting, though, I didn't realize that there might be variations on this. Yah, also notice the two LE auctions at ebay, one current and one over are by the same person. Maybe the first person did not pay and they found or added some more stuff to the box? Is your box dif from mine? Mine is about 4 inches deep. Tom -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Wing Commander LE
The contents might vary from package to package, but I was told that mine was largely untouched and left mostly as-is; in particular, I was assured that nothing got *added* to the package. I do realize that the audio CD should be there; I know it should be in the can (there's room for one more jewel case in there), and in fact mobygames.com says so anyway. Interesting, though, I didn't realize that there might be variations on this. -- Stephen On Fri, 27 Jul 2001 [EMAIL PROTECTED] wrote: > Now that I've taken another look, I don't have the audio CD in my copy. > Damn. > > I wonder if all that stuff really comes with it though. My box only mentions > the 35 mil film can, the shirt and the making of WCIII CD. There is no > sticker on the film can. I am starting to think there is more than one > version of this "LE". What do you think? Here is a pic of my box. The mention > of the Tshirt is blacked out in the upper left description. I have seen > another one like mine that had EXACTLY the same contents of mine, box, CDs, > making of WCIII CD, manual, film can, maybe this is another release since > there is no sticker on the can, the other had no sticker on the can either. > > Tom > > Tom > -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
[SWCollect] Wing Commander LE
Now that I've taken another look, I don't have the audio CD in my copy. Damn. I wonder if all that stuff really comes with it though. My box only mentions the 35 mil film can, the shirt and the making of WCIII CD. There is no sticker on the film can. I am starting to think there is more than one version of this "LE". What do you think? Here is a pic of my box. The mention of the Tshirt is blacked out in the upper left description. I have seen another one like mine that had EXACTLY the same contents of mine, box, CDs, making of WCIII CD, manual, film can, maybe this is another release since there is no sticker on the can, the other had no sticker on the can either. Tom Tom <>
[SWCollect] Comments
I was on this list for a few days, and its like 1-2 messages (unless I was being filtered :) Now its like 30-40+ messages a day. Anyway... Choplifter: A quick peek at the Copy ][+ 9.1 parameter file shows me no entry for Choplifter. It may not be copyable using a standard Apple drive. Hence, I don't know if anyone can actually make you even a DISK copy (I'm just fully of optimism ain't I...) Magic Candle: Irony of ironies, it was in my "watch" list for 7 days for the Apple ][. Zero bids. I would have passed it by if it wasn't for some comments about it. One other person bid on it at the last minute, but I still got it. I never even knew there WAS an Apple ][ version of Magic Candle! I blame lousy advertising. I'd say over 60% of my won auctions come from California. Apple games don't seem to have made it much farther than that. Also, when I think "Mindcraft", I think "Siege" (and the "Dogs of War" Add-on). I love that thing. Complete packages: Good box, disks, sleeves (where applicable), all manuals and reference cards, and trinkets (maps, props, etc.). I don't consider the warrenty cards or catalogs or disk exchange forms necessary to consider something complete. I'm not too picky. Refreshing originals: Bits is bits. So long as the bits are identical, its original. I know some of my "out-of-the-box originals" I can see a second label under the original disk (Microprose is famous for this). Its reasonable to presume that was an "in-house" remastering from an RMAed disk. Is it original?The disk is only the container. If JIFF peanutbutter comes in a tub or a jar, its still the same stuff (the same does *not* apply to beer coming in cans or bottles, however...) Darklands: Just being picky about something I vaguely remember from years ago... I think one of the patches upgraded the Readme.txt file (or there was an FAQ or something) but somewhere from an "official" Microprose text file, they summarized what you could consider winning. In addition to the two main quests, I think you have to wipe all the robber barons, too. Dunno. Did a quick look for it, couldn't find it. Misc comment, I did a bandwidth test when I got my DSL modem last year. I mirrored Microprose's "classic" section of their FTP site (patches for all their old games, alternate pallets for M1 Tank Platoon, the disk-protection removal patches, etc.) Microprose's website seems gone now (dunno if its been relocated by the company that bought 'em... Infogrames?) If you're looking for anything that might have been on there, just ask. Dan -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Awkward game packages
On Fri, 27 Jul 2001, Stephen S. Lee wrote: > On Thu, 26 Jul 2001, Jim Leonard wrote: > > "Stephen S. Lee" wrote: > [snip] > > > "Wing Commander Premiere" will generally bring it up, without any false > > > positives. None are currently up, but one auction for a set that was > > > missing lots of stuff concluded on July 13. "Wing Commander III" will get > > > most of the rest that aren't well-advertised, though you'll have to sift > > > through 30-40 bogus finds. > > > > I found this: > > > > http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1258292041 > > > > How complete is it? > > It's missing a few parts, but the T-shirt is there (it's the part most > likely to be missing). Mine has never been worn. Now that I've taken another look, I don't have the audio CD in my copy. Damn. -- Stephen -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Awkward game packages
On Thu, 26 Jul 2001, Jim Leonard wrote: > "Stephen S. Lee" wrote: [snip] > > "Wing Commander Premiere" will generally bring it up, without any false > > positives. None are currently up, but one auction for a set that was > > missing lots of stuff concluded on July 13. "Wing Commander III" will get > > most of the rest that aren't well-advertised, though you'll have to sift > > through 30-40 bogus finds. > > I found this: > > http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1258292041 > > How complete is it? It's missing a few parts, but the T-shirt is there (it's the part most likely to be missing). Mine has never been worn. > You mentioned a video, but it contains an > "interactive CD" -- is this not the video? Also, where can I find a > list of the complete items? I went to a couple of WC fansites but they > kept referring to an out-of-date FAQ. Hmm, I remember finding a Web-based one out there a few months ago, but it didn't list everything. Here's my copy: 1. Flat corrugated cardboard box. Mine doesn't have anything to indicate that it's the WC3 Premiere Edition; it's unadorned, which makes me a bit worried. I do know that the film can definitely comes in a box of about this size, though. 2. Terran Confederation T-shirt (mine is XL and black). 3. "Fleet Action" Wing Commander paperback novel (same one as you can find in a bookstore, used being more likely). Apparently the series is popular among non-gameplayers, as the novels just keep coming. 4. "Making of Wing Commander III" VHS tape in a slipcase (the copy on eBay seems to be missing this). 5. Gray film can. Has a "Wing Commander III Premiere Edition" sticker on it. 6. 1995 Wing Commander calendar. 7. "Behind the Scenes of Wing Commander III" CD in a jewel case. 8. 4 game CD's in separate jewel cases. 9. Wing Commander III poster (resembles a movie poster). 10. Playguide (I think this is the same as the standard version). 11. Install guide (ditto). 12. Victory Streak magazine-let (ditto). 13. Reference card (ditto). 14. Ship fold-out poster (ditto). 15. Registration card. 16. Ad for the book "Inside Wing Commander III". An ad or two might be missing, but I'm pretty certain everything critical is here. -- Stephen -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Anyone want me to pick these up?
On Fri, 27 Jul 2001, Lee K. Seitz wrote: [snip] > James Bond: Stealth Affair (5.25"; probably $5) I already have both package types for this one, but this tends to sell for $25-30 on eBay -- go for it. > King's Quest (Sierra; enhanced version; 3.5"; $5) You can probably get about $10 for this on eBay (for IBM/complete). Possibly worthwhile. > Secret of Monkey Island, The (5.25") Seeing this makes me think what the recent Lucasarts re-release of the Monkey Island series -- you could have reliably gotten $20-25 for an IBM copy of this before (even for just a floppy version), but maybe not now. -- Stephen -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
[SWCollect] Anyone want me to pick these up?
Hello, all. I hit a couple thrift stores and saw these. Anyone want them? I don't expect any collector to really be dying for these, but I like to give games a good home if possible. I'll charge what it costs me (including tax), plus shipping and $2 (per game) for gas & time. All games are for Intel-compatible computers (simply PCs to most of you (8 ) unless otherwise noted. I'm afraid I didn't take very consistent notes on the features of each game. Prices listed are what was on the box, if I noted it and do not include 8% sales tax I'll be charged. Frogger (TRS-80) Future Wars (5.25"; probably $5) Hardball 2 (Accolade; 5.25"; probably $5) James Bond: Stealth Affair (5.25"; probably $5) King's Quest (Sierra; enhanced version; 3.5"; $5) King's Quest 3 (Sierra; MACINTOSH; probably $5) Lurking Horror, The (Infocom; appears to be missing props; $8) Prophecy of the Shadows (SSI AD&D game; 3.5"; probably $5) Secret of Monkey Island, The (5.25") Slipheed (3.5" & 5.25"; probably $5) Space Quest 2 (Sierra; MACINTOSH; probably $5) Space Quest: The Sarien Encounter (3.5" HD; $5) Task Force 1942 (3.5" HD) Test Drive Test Drive 2: The Duel (5.25") Ultima III: Exodus (Origin; APPLE II; sealed with tape, but didn't feel heavy enough to be complete) There were also a couple TRS-80 Game Packs. Most of these items are probably F to G on the MobyScale. Some may be sealed with clear packing tape that may be difficult to remove without damaging the box. (These games are probably Secret of MI, Task Force 1942, the two Test Drives, and Ultima III.) I picked up these for myself: Ulitma IV (to sell, but disk A is bad.) Hitchhiker's Guide (Apple II; to hopefully trade at YOIS when it reopens; it's got the fluff, but not the "Don't Panic" button. Works!) Apple Logo (Apple II; I'm not sure why other than it was in good shape and I never had Logo back in the day. Works!) Skyfox (Apple II; EA flatbox; initially got to maybe sell/trade, but then I found out one of my favorite comic book creators helped do the comic inside, so I think I'll keep it. Works, but no manual. Has "Demo Copy, Not For Sale" stickers plastered on it.) -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Labels and value (was: Ultimas)
Jim Leonard boldly stated: > >If the disk went bad and you copied the code back, I would consider that >"restoration", much like restoring a classic 300-yr-old painting. >But I'm very anal about this: It would have to be an IDENTICAL copy, bit for >bit, even with copy-protection intact -- NOT a cracked copy!! A cracked copy >is NOT the same, and I would consider it damaging. I agree completely. >As for worth, I wouldn't claim that either of them were "worth" more, but of >course I'd lean toward bidding on the disk that was fixed (with *IDENTICAL* >code, can't stress this enough) verses the disk that had gone bad. Me, too. Although, as I keep telling you guys but I'll repeat for the new subscribers, I'm not really a software collector. I just got interested in it after seeing so much of it at the thrifts stores while I'm out looking for Atari 2600 cartridges, etc. Odds are if I'm bidding on a game at all, it's because I want to *play* it. I'm just anal in that I like to have boxes and manuals for my games. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Labels and value (was: Ultimas)
C.E. Forman boldly stated: > >On a relevant tangent: Suppose you HAD a genuine original disk (with label >intact) and it went bad. So you recopied the code back onto the original >disk. At this point, can you honestly claim it's the true original anymore? >Is it worth more with the original (deteriorated) data, or with the good but >not original data? This is exactly the dilemma I'm facing. Remember yesterday when I said I didn't need to buy anything? Well guess what. That's right, I went to a couple thrift stores and bought more stuff! Argh! Anyway, one thing was an Apple II copy of Ulitma IV. (Only seems to be missing the Ankh.) I tried the first disk out (the program disk) and it doesn't work. Even worse, the disks came write protected from the factory, so to re-write the data, I'd have to cut notches on them. I only bought this to sell in the first place. I'm thinking I'll just include working copies of the disks (assuming I can find it on the 'net) and let the next owner worry about it. >Does this even matter to other collectors? It really doesn't to me, as game >data can be downloaded anytime, so there's no need to play off your original >disks except maybe for complete authenticity of the time-trip. If it's an exact copy of the disk, I wouldn't care. I'd rather have a working disk with original (uncracked) code on it than a non-working disk. Speaking of which, I'm looking for an original (uncracked) copy of Apple II Choplifter, if anyone has one. Mine died. 8( -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Daggerfall
On Fri, 27 Jul 2001, Jim Leonard wrote: > Pedro Quaresma wrote: > > "There never was a deluxe version like we had with Arena. There > > was a special version for CompUSA, which had some extra quests > > and objects or stuff like that. There was also another version, which > > contained an Arena CD/Manual along with Daggerfall." I'm guessing this is what those other owners are referring to. Sorry for the false lead, guys. > > I'm guessing at least the CompUSA version must be really hard to find. > > ..unless you live near one! I'll have to take a look this Sunday. Yeah, I'll have to keep an eye out for this. I doubt CompUSA has this now, though, as they're pretty quick about turnover (at least around the Bay Area). -- Stephen -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Labels and value (was: Ultimas)
Pedro Quaresma wrote: > > I may ask a third question: what determines if you have an original game or > not? I think we all agree that I have the original game if I have the > original floppies, but the question is (are?), do I have an original if > a) I have manual, box, everything complete, etc but no original floppies? If you have the label(s) off of the floppies, that's good enough, because that's the unique part of the package (relating to floppies). > b) only one/some of the original floppies? If you don't have all of the labels, it's incomplete. > c) Just one of the goodies (reference card, manual, etc)? Definitely incomplete. Have you looked at the MobyScale recently? We put modifiers for things like incomplete packages into the spec. I can resend to this list if you like. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Labels and value (was: Ultimas)
"C.E. Forman" wrote: > > > Here's a moral/ethical question I'd like to pose to the group: If you > have the > > original label but no disk, is it "valid" if you copy the original disk > from > > somewhere and just slap the label on? I know that you can only get the > label > > from RG in this case, but since the disk itself isn't the original, all of > the > > value is in the label. In fact, why apply the label at all? I'd frame it > or > > something. Anyone have thoughts on this? > > This is a fascinating "grey area", Jim. I seem to be a "grey area" magnet. > I suppose the situation you present is only truly unethical if you sell it > to someone else and pass the disk off as a genuine original. But if it's > something you're keeping for yourself, there's no harm in stretching it a > little. As long as you make note of it somewhere in your personal records, > so it's not treated as an original disk after you die and someone else > inherits your collection. Personally, I'm with you, I'd just frame the > label. I agree on both counts. > On a relevant tangent: Suppose you HAD a genuine original disk (with label > intact) and it went bad. So you recopied the code back onto the original > disk. At this point, can you honestly claim it's the true original anymore? > Is it worth more with the original (deteriorated) data, or with the good but > not original data? If the disk went bad and you copied the code back, I would consider that "restoration", much like restoring a classic 300-yr-old painting. If the materials are the same and the code is the same as it was when you first opened the box, it *is* the same disk and I would indeed claim it as the original. But I'm very anal about this: It would have to be an IDENTICAL copy, bit for bit, even with copy-protection intact -- NOT a cracked copy!! A cracked copy is NOT the same, and I would consider it damaging. My viewpoint on this is mostly because I've seen very many bad cracks in my life (added cracker messages, unfinished cracking, incomplete ripping, viruses in the executable, etc.). If it weren't bit-for-bit exact, I wouldn't consider it the same. But since I *am* capable of restoring disks in this fashion, disk-based copy protection and all, I would consider an exact copy of the data back to the disk it came from identical to the original. As for worth, I wouldn't claim that either of them were "worth" more, but of course I'd lean toward bidding on the disk that was fixed (with *IDENTICAL* code, can't stress this enough) verses the disk that had gone bad. > Does this even matter to other collectors? It really doesn't to me, as game > data can be downloaded anytime, so there's no need to play off your original > disks except maybe for complete authenticity of the time-trip. Ah, but it *isn't* the same, and the data *can't* be downloaded at any time, as we've mentioned before (Apple archive not guaranteed to stick around, the IBM version is different than the Apple version, etc.). A few games released in the 1980s were simply better for the IBM than any other ported platform, and an Apple/C64/Atari/Amiga/whatever version simply wouldn't be the same. I do understand why you wrote the above, though -- you're mostly used to IF, and most IF is the same experience on all platforms. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Ultima and RPGs
In a message dated 07/27/2001 1:14:32 AM Central Daylight Time, [EMAIL PROTECTED] writes: Slash releases of MC come with a color map. Hmm thanks for the info, at least MC1 Slash has a map. My MC2,3s did not so I assumed 1 did not either, anyone have Slash MC2,3 with map? Tom
Re: [SWCollect] Labels and value (was: Ultimas)
> I may ask a third question: what determines if you have an original game or > not? I think we all agree that I have the original game if I have the > original floppies, but the question is (are?), do I have an original if > a) I have manual, box, everything complete, etc but no original floppies? > b) only one/some of the original floppies? > c) Just one of the goodies (reference card, manual, etc)? I'd say (a) and (b) could be called a "game". (Incomplete games, but games nonetheless.) I file loose props seperately, so that would exclude (c). For me, anyway. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Labels and value (was: Ultimas)
About Jim's original question, I agree. I would keep it safe, or frame it. In the very least, if I were to apply it to a floppy, it would have to be one exactly like the original. About the second question, I guess it's once again a Data Preservers vs Collectors thing. I'm with Chris, but I assume at least Jim and Dan may have a different opinion. I may ask a third question: what determines if you have an original game or not? I think we all agree that I have the original game if I have the original floppies, but the question is (are?), do I have an original if a) I have manual, box, everything complete, etc but no original floppies? b) only one/some of the original floppies? c) Just one of the goodies (reference card, manual, etc)? Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" "C.E. Forman" t.att.net> A/C: Ref: 27-07-2001 17:19cc: Solicita-se Assunto: Re: [SWCollect] Labels and value (was: resposta aUltimas) swcollect > Here's a moral/ethical question I'd like to pose to the group: If you have the > original label but no disk, is it "valid" if you copy the original disk from > somewhere and just slap the label on? I know that you can only get the label > from RG in this case, but since the disk itself isn't the original, all of the > value is in the label. In fact, why apply the label at all? I'd frame it or > something. Anyone have thoughts on this? This is a fascinating "grey area", Jim. I suppose the situation you present is only truly unethical if you sell it to someone else and pass the disk off as a genuine original. But if it's something you're keeping for yourself, there's no harm in stretching it a little. As long as you make note of it somewhere in your personal records, so it's not treated as an original disk after you die and someone else inherits your collection. Personally, I'm with you, I'd just frame the label. On a relevant tangent: Suppose you HAD a genuine original disk (with label intact) and it went bad. So you recopied the code back onto the original disk. At this point, can you honestly claim it's the true original anymore? Is it worth more with the original (deteriorated) data, or with the good but not original data? Does this even matter to other collectors? It really doesn't to me, as game data can be downloaded anytime, so there's no need to play off your original disks except maybe for complete authenticity of the time-trip. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Labels and value (was: Ultimas)
> Here's a moral/ethical question I'd like to pose to the group: If you have the > original label but no disk, is it "valid" if you copy the original disk from > somewhere and just slap the label on? I know that you can only get the label > from RG in this case, but since the disk itself isn't the original, all of the > value is in the label. In fact, why apply the label at all? I'd frame it or > something. Anyone have thoughts on this? This is a fascinating "grey area", Jim. I suppose the situation you present is only truly unethical if you sell it to someone else and pass the disk off as a genuine original. But if it's something you're keeping for yourself, there's no harm in stretching it a little. As long as you make note of it somewhere in your personal records, so it's not treated as an original disk after you die and someone else inherits your collection. Personally, I'm with you, I'd just frame the label. On a relevant tangent: Suppose you HAD a genuine original disk (with label intact) and it went bad. So you recopied the code back onto the original disk. At this point, can you honestly claim it's the true original anymore? Is it worth more with the original (deteriorated) data, or with the good but not original data? Does this even matter to other collectors? It really doesn't to me, as game data can be downloaded anytime, so there's no need to play off your original disks except maybe for complete authenticity of the time-trip. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Awkward game packages
All of the original TR releases, plus Thief I and II, Deathtrap Dungeon. - Original Message - From: Hugh Falk <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, July 27, 2001 9:28 AM Subject: RE: [SWCollect] Awkward game packages > I have FF7, Tomb Raider, Tomb Raider II and Conquest Earth in that shape, > and I know I've seen serveral others. > > -Original Message- > From: Pedro Quaresma [mailto:[EMAIL PROTECTED]] > Sent: Friday, July 27, 2001 9:56 AM > To: [EMAIL PROTECTED] > Subject: RE: [SWCollect] Awkward game packages > > > > All the Eidos boxes have that shape? Then I don't know if it's an European > "feature" or if the following just happened in Portugal, but both Final > Fantasy 7 and Tomb Raider 3 sold in these parts have ye olde regulare > rectangulare boxe. > > Pedro R. Quaresma > [EMAIL PROTECTED] / [EMAIL PROTECTED] > "All your base are belong to us" > > > > "Hugh Falk" > <[EMAIL PROTECTED]> > pring.com>A/C: > Ref: > 27-07-2001cc: > 14:48 Assunto: RE: [SWCollect] Awkward > game packages > Solicita-se > resposta a > swcollect > > > > > > FF VII came in the triangle shaped EIDOS box that most of their games came > in (Tomb Raider, etc.)...a bit awkward, but not overly large or difficult > to > deal with. > > Hugh > > -Original Message- > From: Pedro Quaresma [mailto:[EMAIL PROTECTED]] > Sent: Friday, July 27, 2001 9:07 AM > To: [EMAIL PROTECTED] > Subject: Re: [SWCollect] Awkward game packages > > > > That box description reminded me of another two games with unusual box > shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an > hourglass. > > Also, one of the Final Fantasy VII editions was released in a similarly > weird box. > > Pedro R. Quaresma > [EMAIL PROTECTED] / [EMAIL PROTECTED] > "All your base are belong to us" > > > > "Lee K. Seitz" > <[EMAIL PROTECTED]Para: > [EMAIL PROTECTED] > iwaay.net>A/C: > Ref: > 26-07-2001cc: > 17:46 Assunto: Re: [SWCollect] Awkward > game packages > Solicita-se > resposta a > swcollect > > > > > > Jim Leonard boldly stated: > > > >"Stephen S. Lee" wrote: > > >> Any other awkward games of interest out there? > > > >A few I can remember and/or own: (and view this in a Courier or monospace > font > >to see diagrams correctly) > > >Zepher: Back was flat, but front was shaped like three sides of an > octagon: > > > > Top view: > >_ > >\ / > > \ / > > - > > Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others) > came in a hexagonal box. Not hard to stand up, but it's wider than a > standard rectangular box, so it sticks out farther from the shelf. I > bought it way back when in part because you could import characters > from Might & Magic. Their magical items would become hi-tech items. > I was disappointed with it and never got very far. > > -- > Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ >Wanted: Vintage Pac-M*n necktie >(The asterisk is to keep from mucking up people's Usenet search > results. Replace it with an "a", if you didn't know.) > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: > http://www.mail-archive.com/swcollect@oldskool.org/ > > > > > > > http://www.salvador-caetano.pt > http://www.globalshop.pt > > > > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: > http://www.mail-archive.com/swcollect@oldskool.org/ > > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: > http://www.mail-archive.com/swcollect@oldskool.org/ > > > > > > > http://www.salvador-caetano.pt > http://www.globalshop.pt > > > > > -- > This message was sent to you
Re: [SWCollect] Awkward game packages
Pedro Quaresma wrote: > > It seems they're released in that unusual box in the USA, and in a normal > box in Europe (or, as I mentioned, at least in Portugal). > > I'm starting to hate these "European packages"... now the latest (?) craze > seems to be selling PC games in those small DVD boxes. :/ Check the archives of this mailing list (URL is convienently located below) to see a long discussion we had about that before you joined. I find it very depressing from a collector's standpoint, but I understand the rationale (from the point of The Suits, anyway). -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Infocom games' boxes
Pedro Quaresma wrote: > > >He's not mentioned in the manual either, or in the program executable. I > think > >you're wrong, dude. :-) > > It wouldn't be the first time. I simply don't believe that Tim Cain's > incursion in the RPG world started with... Fallout? Believe it. According to MobyGames: Best known as the producer, lead programmer and designer of Fallout (the 1997 RPG of the Year), Tim Cain has worked in the game industry since 1982. He started as a programmer on Grand Slam Bridge, published by Electronic Arts in 1985. After attending college and receiving a B.S. and M.S. in Computer Science, he worked at Interplay Productions from 1992 to 1998. In addition to Fallout, he was lead programmer on Bard's Tale Construction Set and Rags to Riches, and he also designed and programmed GNW, a user interface and OS-abstraction library, which supports Fallout, Star Fleet Academy, M.A.X., Atomic Bomberman, and several other Interplay titles. He also wrote critical error handling code for Stonekeep and digital sound mixing code for Star Trek 25th Anniversary CD-ROM edition. After helping to complete the initial design for Fallout 2, he left Interplay along with Leonard Boyarsky and Jason Anderson to form Troika Games. Additional Programming - gameography Fallout 2 (1998), Interplay Stonekeep (1995), Interplay Programming - gameography Star Trek: Starfleet Academy (1997), Interplay The Bard's Tale Construction Set (1991), Interplay Design - gameography Fallout 2 (1998), Interplay Documentation - gameography The Bard's Tale Construction Set (1991), Interplay Level / Scenario Design - gameography The Bard's Tale Construction Set (1991), Interplay Original Concept - gameography Fallout 2 (1998), Interplay Producer - gameography Fallout (1997), Interplay - You *really* need to get access to MobyGames. :-) Why do you think I created it? To solve issues like this, for one. > >I don't have a problem with a "soft penalty" for "soft cheating". How > many > >times did I restore the same game to get past a very difficult enemy > because I > >was hoping for a critical hit? I was *supposed* to go back and get more > >experience (or play better) before attacking the monster. > > I do have a problem with those things. I'm a bit of a "cheesemonger" :) Well, you're just a wuss then. ;-D > >Level 18, actually. But why is it *much* more interesting to get those > perks > >if there's nothing left to kill? Isn't the game over at that point? > > There's always the "last dungeon". Having Sniper/Slayer helps a lot there, > specially Sniper if you're playing a melee character Huh? Where in Fallout is the "last dungeon"? > > (It's Tom's favorite game ever, IIRC.) > > > > >Starflight was of course fantastic, and I hear good things about > > >Darklands so I'll buy it. (There's an updated patched version for sale > > legally > > >on a website; check MobyGames.) > > > > The "Win-optimized" CD is on sale everywhere on eBay too, but I'll take a > > peek. > > >The one I'm talking about should be for sale here: > >http://www.ultimatedarklands.com/order.php3 > > a) It's too expensive (an OEM CD for $19?!?!), you can get that same CD for > less on eBay Yes, but the advantage of this particular distribution is: - it's legal - it has all patches applied (which I hear was a big problem with Darklands -- buggy program) - it has the manual included online - it is reliably available whereas you have to wait for Darklands to show up on ebay all the time. > b) The original hintbook isn't like that, it's much smaller (A5 size) and > black. That's a copy. See, THAT'S the disgrace -- $24.99 for a hintbook?? My plan is to buy the CD to play and buy the unopened Darklands to collect. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Awkward game packages
Pedro Quaresma wrote: > > That box description reminded me of another two games with unusual box > shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an > hourglass. You're right; scans of that are also on MobyGames. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
[SWCollect] Labels and value (was: Ultimas)
[EMAIL PROTECTED] wrote: > > In a message dated 07/27/2001 2:49:39 AM Central Daylight Time, > [EMAIL PROTECTED] writes: > > << Tom, I think Jason's was handsigned too... > > But you probably know better, and as I've been stating so many wrong facts > lately... :) > >> > > Jason put his together from the same sticker/label I have, he actually had > two stickers he got from RG and traded one to me. So his was/is the exact > same one as mine. The one bought at the UO faire was donated by Origin, RG > must have left one (or more?) at the company some time ago. Unnumbered though. Here's a moral/ethical question I'd like to pose to the group: If you have the original label but no disk, is it "valid" if you copy the original disk from somewhere and just slap the label on? I know that you can only get the label from RG in this case, but since the disk itself isn't the original, all of the value is in the label. In fact, why apply the label at all? I'd frame it or something. Anyone have thoughts on this? -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Awkward game packages
Pedro Quaresma wrote: > > All the Eidos boxes have that shape? Then I don't know if it's an European > "feature" or if the following just happened in Portugal, but both Final > Fantasy 7 and Tomb Raider 3 sold in these parts have ye olde regulare > rectangulare boxe. One of the many joys of cross-continental packaging. I've noticed this general trend throughout the years on my side of the pond: In the 1980s, the Euro version of a game almost always came in a much smaller box than for the US. In the 1990s, the Euro version of a game came in roughly the same size box but with completely different cover art. Here onward, the Euro version of a game will come in the new DVD clamshell-style packaging, with the US to follow :-( -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Awkward game packages
It seems they're released in that unusual box in the USA, and in a normal box in Europe (or, as I mentioned, at least in Portugal). I'm starting to hate these "European packages"... now the latest (?) craze seems to be selling PC games in those small DVD boxes. :/ Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" "Hugh Falk" pring.com>A/C: Ref: 27-07-2001cc: 15:28 Assunto: RE: [SWCollect] Awkward game packages Solicita-se resposta a swcollect I have FF7, Tomb Raider, Tomb Raider II and Conquest Earth in that shape, and I know I've seen serveral others. -Original Message- From: Pedro Quaresma [mailto:[EMAIL PROTECTED]] Sent: Friday, July 27, 2001 9:56 AM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Awkward game packages All the Eidos boxes have that shape? Then I don't know if it's an European "feature" or if the following just happened in Portugal, but both Final Fantasy 7 and Tomb Raider 3 sold in these parts have ye olde regulare rectangulare boxe. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" "Hugh Falk" pring.com>A/C: Ref: 27-07-2001cc: 14:48 Assunto: RE: [SWCollect] Awkward game packages Solicita-se resposta a swcollect FF VII came in the triangle shaped EIDOS box that most of their games came in (Tomb Raider, etc.)...a bit awkward, but not overly large or difficult to deal with. Hugh -Original Message- From: Pedro Quaresma [mailto:[EMAIL PROTECTED]] Sent: Friday, July 27, 2001 9:07 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Awkward game packages That box description reminded me of another two games with unusual box shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an hourglass. Also, one of the Final Fantasy VII editions was released in a similarly weird box. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" "Lee K. Seitz" <[EMAIL PROTECTED]Para: [EMAIL PROTECTED] iwaay.net>A/C: Ref: 26-07-2001cc: 17:46 Assunto: Re: [SWCollect] Awkward game packages Solicita-se resposta a swcollect Jim Leonard boldly stated: > >"Stephen S. Lee" wrote: >> Any other awkward games of interest out there? > >A few I can remember and/or own: (and view this in a Courier or monospace font >to see diagrams correctly) >Zepher: Back was flat, but front was shaped like three sides of an octagon: > > Top view: >_ >\ / > \ / > - Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others) came in a hexagonal box. Not hard to stand up, but it's wider than a standard rectangular box, so it sticks out farther from the shelf. I bought it way back when in part because you could import characters from Might & Magic. Their magical items would become hi-tech items. I was disappointed with it and never got very far. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@ol
RE: [SWCollect] Awkward game packages
I have FF7, Tomb Raider, Tomb Raider II and Conquest Earth in that shape, and I know I've seen serveral others. -Original Message- From: Pedro Quaresma [mailto:[EMAIL PROTECTED]] Sent: Friday, July 27, 2001 9:56 AM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Awkward game packages All the Eidos boxes have that shape? Then I don't know if it's an European "feature" or if the following just happened in Portugal, but both Final Fantasy 7 and Tomb Raider 3 sold in these parts have ye olde regulare rectangulare boxe. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" "Hugh Falk" pring.com>A/C: Ref: 27-07-2001cc: 14:48 Assunto: RE: [SWCollect] Awkward game packages Solicita-se resposta a swcollect FF VII came in the triangle shaped EIDOS box that most of their games came in (Tomb Raider, etc.)...a bit awkward, but not overly large or difficult to deal with. Hugh -Original Message- From: Pedro Quaresma [mailto:[EMAIL PROTECTED]] Sent: Friday, July 27, 2001 9:07 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Awkward game packages That box description reminded me of another two games with unusual box shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an hourglass. Also, one of the Final Fantasy VII editions was released in a similarly weird box. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" "Lee K. Seitz" <[EMAIL PROTECTED]Para: [EMAIL PROTECTED] iwaay.net>A/C: Ref: 26-07-2001cc: 17:46 Assunto: Re: [SWCollect] Awkward game packages Solicita-se resposta a swcollect Jim Leonard boldly stated: > >"Stephen S. Lee" wrote: >> Any other awkward games of interest out there? > >A few I can remember and/or own: (and view this in a Courier or monospace font >to see diagrams correctly) >Zepher: Back was flat, but front was shaped like three sides of an octagon: > > Top view: >_ >\ / > \ / > - Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others) came in a hexagonal box. Not hard to stand up, but it's wider than a standard rectangular box, so it sticks out farther from the shelf. I bought it way back when in part because you could import characters from Might & Magic. Their magical items would become hi-tech items. I was disappointed with it and never got very far. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http:
Re: [SWCollect] Daggerfall
Since you're probably not very used to following Darklands auctions, let me advise you that usually a complete Darklands (including a map in pristine condition) goes for a high price. No "Martian Dreams insanity", but it's not hard to find one being sold for $35+... ..er... ..I see you're a bit ahead of me already. ;) Looks great, by the way, sealed and all. Good luck! Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" Jim Leonard A/C: Ref: 27-07-2001 cc: 17:11Assunto: Re: [SWCollect] Daggerfall Solicita-se resposta a swcollect Pedro Quaresma wrote: > > Apparently, there never was a deluxe edition of Daggerfall. There are two > different editions though, and can probably be considered collectors items. > I'll quote the mail I received from the guys at Bethesda's tech support. > > "There never was a deluxe version like we had with Arena. There > was a special version for CompUSA, which had some extra quests > and objects or stuff like that. There was also another version, which > contained an Arena CD/Manual along with Daggerfall." > > I'm guessing at least the CompUSA version must be really hard to find. .unless you live near one! I'll have to take a look this Sunday. I'm going to get Darklands in an auction, but I am having the damnest time finding Daggerfall (sealed). I guess I'll just camp on ebay for a while. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Daggerfall
Pedro Quaresma wrote: > > Apparently, there never was a deluxe edition of Daggerfall. There are two > different editions though, and can probably be considered collectors items. > I'll quote the mail I received from the guys at Bethesda's tech support. > > "There never was a deluxe version like we had with Arena. There > was a special version for CompUSA, which had some extra quests > and objects or stuff like that. There was also another version, which > contained an Arena CD/Manual along with Daggerfall." > > I'm guessing at least the CompUSA version must be really hard to find. ..unless you live near one! I'll have to take a look this Sunday. I'm going to get Darklands in an auction, but I am having the damnest time finding Daggerfall (sealed). I guess I'll just camp on ebay for a while. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Awkward game packages
All the Eidos boxes have that shape? Then I don't know if it's an European "feature" or if the following just happened in Portugal, but both Final Fantasy 7 and Tomb Raider 3 sold in these parts have ye olde regulare rectangulare boxe. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" "Hugh Falk" pring.com>A/C: Ref: 27-07-2001cc: 14:48 Assunto: RE: [SWCollect] Awkward game packages Solicita-se resposta a swcollect FF VII came in the triangle shaped EIDOS box that most of their games came in (Tomb Raider, etc.)...a bit awkward, but not overly large or difficult to deal with. Hugh -Original Message- From: Pedro Quaresma [mailto:[EMAIL PROTECTED]] Sent: Friday, July 27, 2001 9:07 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Awkward game packages That box description reminded me of another two games with unusual box shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an hourglass. Also, one of the Final Fantasy VII editions was released in a similarly weird box. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" "Lee K. Seitz" <[EMAIL PROTECTED]Para: [EMAIL PROTECTED] iwaay.net>A/C: Ref: 26-07-2001cc: 17:46 Assunto: Re: [SWCollect] Awkward game packages Solicita-se resposta a swcollect Jim Leonard boldly stated: > >"Stephen S. Lee" wrote: >> Any other awkward games of interest out there? > >A few I can remember and/or own: (and view this in a Courier or monospace font >to see diagrams correctly) >Zepher: Back was flat, but front was shaped like three sides of an octagon: > > Top view: >_ >\ / > \ / > - Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others) came in a hexagonal box. Not hard to stand up, but it's wider than a standard rectangular box, so it sticks out farther from the shelf. I bought it way back when in part because you could import characters from Might & Magic. Their magical items would become hi-tech items. I was disappointed with it and never got very far. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe s
RE: [SWCollect] Awkward game packages
FF VII came in the triangle shaped EIDOS box that most of their games came in (Tomb Raider, etc.)...a bit awkward, but not overly large or difficult to deal with. Hugh -Original Message- From: Pedro Quaresma [mailto:[EMAIL PROTECTED]] Sent: Friday, July 27, 2001 9:07 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Awkward game packages That box description reminded me of another two games with unusual box shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an hourglass. Also, one of the Final Fantasy VII editions was released in a similarly weird box. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" "Lee K. Seitz" <[EMAIL PROTECTED]Para: [EMAIL PROTECTED] iwaay.net>A/C: Ref: 26-07-2001cc: 17:46 Assunto: Re: [SWCollect] Awkward game packages Solicita-se resposta a swcollect Jim Leonard boldly stated: > >"Stephen S. Lee" wrote: >> Any other awkward games of interest out there? > >A few I can remember and/or own: (and view this in a Courier or monospace font >to see diagrams correctly) >Zepher: Back was flat, but front was shaped like three sides of an octagon: > > Top view: >_ >\ / > \ / > - Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others) came in a hexagonal box. Not hard to stand up, but it's wider than a standard rectangular box, so it sticks out farther from the shelf. I bought it way back when in part because you could import characters from Might & Magic. Their magical items would become hi-tech items. I was disappointed with it and never got very far. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Awkward game packages
That box description reminded me of another two games with unusual box shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an hourglass. Also, one of the Final Fantasy VII editions was released in a similarly weird box. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" "Lee K. Seitz" <[EMAIL PROTECTED]Para: [EMAIL PROTECTED] iwaay.net>A/C: Ref: 26-07-2001cc: 17:46 Assunto: Re: [SWCollect] Awkward game packages Solicita-se resposta a swcollect Jim Leonard boldly stated: > >"Stephen S. Lee" wrote: >> Any other awkward games of interest out there? > >A few I can remember and/or own: (and view this in a Courier or monospace font >to see diagrams correctly) >Zepher: Back was flat, but front was shaped like three sides of an octagon: > > Top view: >_ >\ / > \ / > - Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others) came in a hexagonal box. Not hard to stand up, but it's wider than a standard rectangular box, so it sticks out farther from the shelf. I bought it way back when in part because you could import characters from Might & Magic. Their magical items would become hi-tech items. I was disappointed with it and never got very far. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Ultimas (was: Infocom games' boxes)
In a message dated 07/27/2001 2:49:39 AM Central Daylight Time, [EMAIL PROTECTED] writes: << Tom, I think Jason's was handsigned too... But you probably know better, and as I've been stating so many wrong facts lately... :) >> Jason put his together from the same sticker/label I have, he actually had two stickers he got from RG and traded one to me. So his was/is the exact same one as mine. The one bought at the UO faire was donated by Origin, RG must have left one (or more?) at the company some time ago. Unnumbered though. Tom -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Ultimas (was: Infocom games' boxes)
In a message dated 07/27/2001 2:48:17 AM Central Daylight Time, [EMAIL PROTECTED] writes: << No, no, it's _really_ the only one. You see, all copies that he sold (12) were numbered. He himself has the non-numbered copies at his place, ones that never sold. He only traded one of them, and to Jason Cobb. >> Tch tch, there is another, the complete one I mentioned other than the one Jason sold. It was bought at the UO Faire for an AMAZINGLY low price (If I had only known I would have been there). And of course there is my disk which also comes from RG. Tom -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
[SWCollect] Daggerfall
Apparently, there never was a deluxe edition of Daggerfall. There are two different editions though, and can probably be considered collectors items. I'll quote the mail I received from the guys at Bethesda's tech support. "There never was a deluxe version like we had with Arena. There was a special version for CompUSA, which had some extra quests and objects or stuff like that. There was also another version, which contained an Arena CD/Manual along with Daggerfall." I'm guessing at least the CompUSA version must be really hard to find. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Infocom games' boxes
Jim Leonard wrote: >Pedro Quaresma wrote: > > >Actually, http://www.mobygames.com/game/credits/gameId,287/ disagrees with > >you. I don't see Tim Cain associated with Wasteland at all. Why do you > think > >Tim Cain was associated with Wasteland? > > Err... I was pretty sure he was the one responsible for Wasteland. I'll > have to do some research (yes, I know his name isn't mentioned on the game > box/flat) >He's not mentioned in the manual either, or in the program executable. I think >you're wrong, dude. :-) It wouldn't be the first time. I simply don't believe that Tim Cain's incursion in the RPG world started with... Fallout? > >areas. Besides, I think it gave the game a sense of seriousness and > urgency -- > >there's no restoring when an NPC dies, for example. > > I don't necessarily think that's a good idea. You may call it challenging, > but I call it annoying... reminds me of the strange Blade of Destiny save > system: if you saved outside of a temple, each char'd lose 50 xp >I don't have a problem with a "soft penalty" for "soft cheating". How many >times did I restore the same game to get past a very difficult enemy because I >was hoping for a critical hit? I was *supposed* to go back and get more >experience (or play better) before attacking the monster. I do have a problem with those things. I'm a bit of a "cheesemonger" :) > Doing all the main quests and side quests, I think 12 hours is enough (for > the second time, of course) >I *did* do most of the side quests (I got very little enjoyment out of playing >it a second time, much to my dismay -- but it's still a great game). I've finished the first time like everyone else did (small firearms, then switching to energy weapons near the middle game, etc). Then I've finished a second time without firing a single shot, with a purely melee character :) > > yourself in a "I can't level anymore because I've finished all quests and > > have no more monsters to kill except for random wilderness encounters" > > situation. > > >So ask yourself this: When you get to that point, do you *need* to level > up? > > Oh yes. You see, it's very important to reach level 24 so you can get > either the Sniper or the Slayer perk, which makes the game much more > interesting. >Level 18, actually. But why is it *much* more interesting to get those perks >if there's nothing left to kill? Isn't the game over at that point? There's always the "last dungeon". Having Sniper/Slayer helps a lot there, specially Sniper if you're playing a melee character > Magic Candle is very Ultima-like. Ali Atabek had great ideas there, with > the player being able to split the party so the mage could stay at the inn > studying spells, the carpenter working for money, the ranger hunting for > food, the main hero gathering information, etc... >Really? I own it, shrinked. Maybe I'll crack the wrap on it ;-) >Didn't Wasteland have this before Magic Candle? MC was 1989; Wasteland was >1987 (IBM PC, anyway). Then again, in WS it was mostly a gimmick whereas in MC >it seems utilized effectively. Very effectively, in fact. But Tom may probably tell you more. > (It's Tom's favorite game ever, IIRC.) > > >Starflight was of course fantastic, and I hear good things about > >Darklands so I'll buy it. (There's an updated patched version for sale > legally > >on a website; check MobyGames.) > > The "Win-optimized" CD is on sale everywhere on eBay too, but I'll take a > peek. >The one I'm talking about should be for sale here: >http://www.ultimatedarklands.com/order.php3 a) It's too expensive (an OEM CD for $19?!?!), you can get that same CD for less on eBay b) The original hintbook isn't like that, it's much smaller (A5 size) and black. That's a copy. -- Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Awkward game packages
My love for Darklands (and Daggerfall) resides specially for the fact that they are both games that you always return to. (Although Daggerfall has main quests and an endgame, it's not the most important part of the game, IMO) But as far as Darklands goes, you're right, it doesn't end. Isn't this what a real RPG should be? It represents the life of four heroes (which can be as young as 16 or as old as 56, IIRC), and you can play them the way you want, either just by running around stealing from peasants, or by defeating robber barons and sabbath witches. The game has two "main" quests (killing a Dragon and defeating an Evil priest), if you can do both, you have pretty much "completed" the game, as they're the two most difficult quests, but you can go on playinf forever, even if your characters get too old (just create others and add them to that same party in that case) Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" Jim Leonard A/C: Ref: 27-07-2001 cc: 01:06Assunto: Re: [SWCollect] Awkward game packages Solicita-se resposta a swcollect "Lee K. Seitz" wrote: > > You know, for that matter, I don't seem to manage to finish many > RPG/adventure/IF games. I finished HHGTTG (after I finally got the > !@#$ babel fish) and Bureacracy, but not Maniac Mansion or Nord & > Bert. For that matter, I bought the collector's edition of X-Wing and > never started the supplemental missions (after destroying the Death > Star). (I bet that game would scream on my P700. Especially compared > to the 286-20 I first played it on.) Maybe I've got ADD. And maybe > now I understand better why I'm a classic video game collector and not > so much a computer game collector. > > I may not be able to finish a game, but I sure can blather on, can't > I? Evidently, you've never known me. Oh wait, yes you do. :-) I am the same way. I only finish RPGs when I have the drive to start them. When I start an RPG or Adventure game (and I consider Deus Ex more an Adventure than anything else, which was the last game to grab me), I *know* I won't do anything else computer-wise until it's finished. I hate leaving games unfinished. Because I want to do other things computer-wise, I don't start RPGs more than once a year. Although, if what I read about Darklands is right, I'd play Darklands forever (it doesn't end?) -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Ultimas (was: Infocom games' boxes)
What doesn't seem to stop me? The $$$ tales, my newbie comments, or my unusual questions? ;) (Well, at least I'm not the youngest on the list anymore! ;)) Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" Jim Leonard A/C: Ref: 26-07-2001 cc: 19:23Assunto: Re: [SWCollect] Ultimas (was: Infocom Solicita-se games' boxes) resposta a swcollect Alexander Zöller wrote: > > it's me, the mysterious stranger that corrected Pedro on some details > of his scary $$$ tales about Akalabeth. I'm from Germany, male, 21 > years old, and I'm a real newbie as far as games collecting is concerned. > I subscribed to SWCollect a while ago, but kept quiet so far as I didn't > want to bother you with my questions. That doesn't seem to stop Pedro ;-) Welcome aboard. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Ultimas (was: Infocom games' boxes)
Tom, I think Jason's was handsigned too... But you probably know better, and as I've been stating so many wrong facts lately... :) Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" AvatarTom@aol .com Para: [EMAIL PROTECTED] A/C: 26-07-2001 Ref: 17:12 cc: Solicita-se Assunto: Re: [SWCollect] Ultimas (was: Infocom resposta agames' boxes) swcollect In a message dated 07/26/2001 11:01:08 AM Central Daylight Time, [EMAIL PROTECTED] writes: << Correction: It is the only one *known* to be in existence outside of his house. :) If another is found, it would be very interesting to see how much more -- or less -- money it fetches. >> Well they are not signed by the way, but I have an original disk and know of one other guy with a bagged complete one. None of these are one of the 12 "numbered" though. Tom -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Ultimas (was: Infocom games' boxes)
No, no, it's _really_ the only one. You see, all copies that he sold (12) were numbered. He himself has the non-numbered copies at his place, ones that never sold. He only traded one of them, and to Jason Cobb. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" Jim Leonard A/C: Ref: 26-07-2001 cc: 17:34Assunto: Re: [SWCollect] Ultimas (was: Infocom Solicita-se games' boxes) resposta a swcollect Pedro Quaresma wrote: > > And $1+ for a single Akalabeth handsigned pre-CPC non-numbered floppy, > don't forget it (it is the only one in existance outside of Richard > Garriot's house) Correction: It is the only one *known* to be in existence outside of his house. :) If another is found, it would be very interesting to see how much more -- or less -- money it fetches. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Infocom games' boxes
Yes, Return to Krondor is considered a bad game, in all possible aspects. I can't think of anything interesting about the game (except for the "game" to unlock chests). Betrayal in Antara was much more interesting. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "All your base are belong to us" Jim Leonard A/C: Ref: 26-07-2001 cc: 18:07Assunto: Re: [SWCollect] Infocom games' boxes Solicita-se resposta a swcollect "Stephen S. Lee" wrote: > > I'm not sure what you guys are talking about -- if someone dies, just quit > right away. Only if you switch maps is the game actually saved. > Wasteland is therefore effectively no different from lots of other old > games, where you just quickly powered down, reset, or backed up > disks/files if something went seriously awry. Yes, but you weren't *supposed* to do this. It was a hack that worked. > This is discussed a bit in the manual, too. Only on the IBM version, where savegames were traditionally expected to work. And it's discussed in the IBM-specific release notes, not the docs. > Feist didn't write the plot of BaK. I think this is a good thing; > professional authors who get too involved in a game have a strong tendency > to screw it up, IMO. I think Bureaucracy is a good example of this: > strong writing, but weak gameplay. Oh, and Feist had a strong hand in the > making of Return to Krondor. Is Return to Krondor a bad game? -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/