Right now, the answer is no. Most cameras require that you go to
preview mode before you can take a picture so that the image processor
can grab some frames for auto-focus, white balance, etc.
I'll see if we can get a change into Cupcake that allows you to start
preview without a surface. That sh
You need to call startPreview() before takePicture. You also need to
supply a PictureCallback function to receive the encoded JPEG. By
passing null, you are telling the camera service you don't want the
final JPEG image.
On Jan 21, 2:50 am, ANDREA P wrote:
> I want to use the camera to make a ph
calling auto-focus first. You don't want to move
the camera until after the shutter callback.
On Jan 21, 1:59 am, "mobilek...@googlemail.com"
wrote:
> Could you list the proper sequence as I'm having hard time working it
> out! Thanks
>
> On Jan 21, 3:21 am, Dave Spar
I suspect that your problem is in some details that you haven't given
us yet.
How many media players are you creating at the same time?
On Jan 20, 10:47 pm, ena wrote:
> On Jan 21, 8:23 am, Dave Sparks wrote:> What is the
> format of the data in the WAVE file?
>
> i pl
We do not support native code on Android at this time, but we have
plans to publish a native SDK soon.
On Jan 22, 2:03 am, MRK wrote:
> I am creating an Android application which uses the JMF (SIP, RTP,
> JAIN). So i downloaded the JMF source code for some adhoc change to my
> application.
>
> T
The camera service has no concept of foreground activity. It simply
gives the camera to the app that requests it. If another app currently
owns the camera, it is notified when the camera is stolen.
I don't know all the rationale for that design decision. It's probably
not the way I would have des
If you are looking for the camera application source code, you'll find
it on android.git.kernel.org in the packages/apps project.
On Jan 23, 5:47 am, ANDREA P wrote:
> There is Camera application in Android Emulotor...
>
> The application code is Camera.java but I don't know where is it
ect a fix
for this in a future OpenCore release. In the meantime, you need to be
a bit more conservative about the encoding of your content.
On Jan 23, 8:11 am, Allan Beaufour wrote:
> On 20 Jan., 18:22, Dave Sparks wrote:
>
> > We are working on improving media player error codes for t
ne has not yet had a chance to close it.
>
> On Fri, Jan 23, 2009 at 9:08 AM, Dave Sparks wrote:
>
>
>
>
>
> > The camera service has no concept of foreground activity. It simply
> > gives the camera to the app that requests it. If another app currently
> > owns the
It is not possible to access call audio in the G1. This is a function
of the firmware in the radio and DSP and is currently not supported.
It is possible that future devices may enable this functionality, but
at the moment it is not part of a planned release.
On Jan 24, 2:32 am, javame_android
Windows Media is not supported in the emulator due to licensing
issues. The T-Mobile G1 supports WMA/WMV because that device is
specifically licensed to use the Microsoft codecs.
On Nov 14, 4:15 am, Gery <[EMAIL PROTECTED]> wrote:
> Hi David,
>
> Regarding this mediaplayer access right thing, may
You cannot alter the preview frames as they are being displayed.
Camera preview uses a private shared interface between the camera and
SurfaceFlinger to display preview frames. It would be too costly to
pass this data across two process boundaries and a Java VM.
You might be able to get away with
The MediaRecorder is currently hardcoded for AMR-NB and is intended
for MMS messages.
You can expect improvements to audio recording in a future SDK.
On Nov 14, 12:26 pm, ste <[EMAIL PROTECTED]> wrote:
> I'm testing out the MediaRecorder's audio recording capability, and
> the quality of the aud
Call the release() method on the Camera object and set it to null. In
onResume, create a new Camera object.
On Nov 22, 1:23 pm, joshbeck <[EMAIL PROTECTED]> wrote:
> Here is what my app does:
>
> It opens the camera.
> It draws a preview to a surface.
>
> Now, if the user pauses the app,
> is the
The source for the entire project is at source.android.com.
On Nov 25, 1:22 am, Amit <[EMAIL PROTECTED]> wrote:
> Hello friends,
>
> Can u please tell me where can i get the source code of tools provided
> in sdk. I need source code of DDMS and traceview.
>
> Any help appreciated.
>
> Thanks
> Am
The metadata retriever currently doesn't support that level of
detail.
On Nov 24, 12:09 pm, AP08 <[EMAIL PROTECTED]> wrote:
> I checked android.provider.MediaStore.Audio.Media, but it can provide
> only limited data about audio file. I want to obtain data such as bit-
> rate, how do I get that ?
Bluetooth is a big category. What feature(s) do you need?
On Nov 25, 1:26 am, supernova <[EMAIL PROTECTED]> wrote:
> Any idea when a version with BT support will be released?
> I need to choose a mobile platform for a project and BT support is
> required.
>
> On 24 nov, 13:45, Mark Murphy <[EMAIL
The media framework does support RTSP with RTP payloads. The OpenCore
code includes an RTSP/RTP client built on sockets that will handle
buffering and transport controls.
It does not work in the emulator environment due to some firewall
issues in the emulator network layer.
On Nov 24, 12:30 pm,
I think you are looking for the following method in
android.content.pm.PackageManager:
public abstract Drawable getActivityIcon(Intent intent)
On Nov 24, 9:03 pm, "cse.tlin" <[EMAIL PROTECTED]> wrote:
> Hi davidsparks,
> Can I get the drawable icon ofyoutubeapp from another app?
> I want to offe
This is unlikely to work because the OpenCore engine isn't setup to
play from a pipe. It plays from a local file, which allows it to seek
within the file, or from an HTTP or RTSP/RTP stream, which requires
content formatted specifically for streaming.
A future version of the SDK will support stre
IPC binder calls within the same process are treated as local C++
calls, i.e. they occur synchronously on the same thread.
I'm not sure what you are asking in the second part of your question.
Is this a request for dependencies in the Market, e.g. Application A
requires Application B to be instal
Would you please post a bug with specifics? Thanks!
On Jan 26, 12:03 pm, Tim Bray wrote:
> The section "Recording Media Resources"
> ofhttp://code.google.com/android/toolbox/apis/media.htmlseems to be out of
> date and wrong. I got working code
> fromhttp://rehearsalassist.svn.sourceforge.net
tners
You can see the code in development on the Cupcake branch at
android.git.kernel.org.
On Jan 26, 11:31 am, benmccann wrote:
> I'm happy to hear future releases will support the ability to stream
> audio being recorded. Any ETA on this?
>
> On Dec 30 2008, 9:58 am, Dave Sparks wrote:
The camera application in the Cupcake branch does it somehow. You
could try looking at the code in packages/apps/Camera.
On Jan 26, 4:38 pm, GiladH wrote:
> Hey,
>
> Is there a way to identify which of the MediaStore images has been
> taken
> on 'this' device, as opposed to pictures exported/dow
If you are really ambitious, you can download the Cupcake source,
unhide all the new API's and build the SDK yourself. However, that is
a topic for a different list.
On Jan 27, 5:58 am, Jean-Baptiste Queru wrote:
> You can't. You'll have to wait for an SDK built form the cupcake code
> base, and
This message is off-topic, this forum is for application developers.
Try the android-framework list.
On Jan 26, 10:53 pm, bardshen wrote:
> Dear Sirs:
> when i try to build the Android source code download from internet
> use repo. i meet the following problem:
>
> external/opencore//an
Right, which means that you need to open the resource file in your
process and pass the file descriptor in setDataSource instead of the
URI.
On Jan 27, 4:16 pm, Marco Nelissen wrote:
> Playback/decoding actually happens in a different process (the media
> server), so that process needs to have p
The simplest approach is just firing off an intent to the existing
camera app to take a picture. This requires the user to push the
shutter button.
If you want it purely under program control, you could have the
application snap the picture without the user pressing a button. It
just takes a bit
If you specifically want to play a YouTube video, you need to register
as a YouTube developer to get the keys you need to access the Gdata
feeds.
I think that the Cupcake release will support a new intent for playing
YouTube videos with the YouTube app, but it will be some time before
that featur
We are getting ready to post some new pages in the SDK area that will
cover this information.
If you can't wait for that, do a search on this forum for codecs. It
has been covered a number of times.
On Jan 28, 2:33 am, Tom wrote:
> Hi All
>
> i want to knw what r the Audio and Video format r s
l launch the youtube player.
> The problem is, it doesn't work in the emulator, since there's no
> youtube app.
>
> Michael
>
> On Jan 28, 3:37 pm, Dave Sparks wrote:
>
> > If you specifically want to play a YouTube video, you need to register
> > as a
The application heap is limited to 16MB. For RGB565, that's a max of
8M pixels, not including the heap that the app uses for other objects.
Chances are, you are probably decoding from a JPEG, so you need room
for both the compressed and uncompressed version.
On Jan 29, 7:41 am, Phill Midwinter w
This is not possible with the 1.0 SDK. This feature will be available
in the Cupcake release.
On Jan 28, 11:16 pm, Raghu wrote:
> Hi,
>
> I want to get thumbnail from a video. So I need to extract first
> frame in the video. Please let me know how can I do that in Android.
>
> Thanks in Ad
This is not really possible with 1.0 SDK. Someone has done a walkie-
talkie like program that records audio to a file and then streams it,
but not real-time audio.
The Cupcake release will add the capability to stream audio from the
mic into a Java app and stream audio from a Java app to the audi
I don't know that there are any specific restrictions on the video
resolution for the software codecs. It's really a matter of whether
the CPU has adequate cycles to decode it in real-time.
Some of the codecs are hardware accelerated and they do have
restrictions about frame size, bit-rate, and f
I believe the OpenCore HTTP streaming engine maintains a circular
buffer of data. As data is played out, the buffer space it occupied is
re-filled with new data. When you seek backwards in the stream, it has
to re-fill the buffer from the earlier part of the stream.
On Jan 29, 1:05 pm, ed wrote:
Use Ogg files, you can get a nice seamless loop. We use this for the
ringtones.
On Jan 30, 10:30 am, "ph...@grantmidwinter.com"
wrote:
> Hoya,
>
> When using a mediaplayer to play back an audio file, you can set
> looping to true - that's not the issue here.
>
> If looping is set to true, there'
No, you don't draw on the camera preview surface. You create a
transparent surface above it in the Z stack and draw on that.
On Jan 30, 5:31 pm, srajpal wrote:
> I checked out the api demo, it helps to place the camera preview on
> top of the surface view, but the buffers are handid over to the
Are you running on a G1 or on the emulator? If on the emulator, maybe
audio input isn't working correctly and it's failing to open the audio
input device.
On Jan 31, 9:59 am, Phill Midwinter wrote:
> Looking at adb logcat I'm getting this error:
>
> "*Record channel already open*"
>
> Could this
:
> That works perfectly, thanks for the help.
>
> Do you know why it works?
>
> 2009/1/31 Dave Sparks
>
>
>
>
>
> > Use Ogg files, you can get a nice seamless loop. We use this for the
> > ringtones.
>
> > On Jan 30, 10:30 am, "ph...@grantmid
I don't know anything about MapView. What service are you on e.g.
WiFi, 3G/EDGE (what carrier)? Is there anything useful in the log?
Maybe a proxy failure?
On Jan 30, 5:46 pm, Keiji Ariyama wrote:
> Hi folks,
>
> Now, I'm developing an Android app called "Echo".
> But 5 hours ago, My Dev phone h
Try this:
emulator -help-audio-in
It will tell you which audio backends are available on your system.
You didn't specify what OS you are using.
I think there was also some sample code in the SDK at one point. Maybe
one of the developer advocates can point you to it. Another option is
to look fo
o onpause and ondestroy,
> making sure it's released in each case and then run again. Works like a
> charm!
>
> 2009/1/31 Dave Sparks
>
>
>
>
>
> > Are you running on a G1 or on the emulator? If on the emulator, maybe
> > audio input isn't working co
In SDK 1.0, you can only record to a file using the AMR-NB codec,
which is bandwidth limited to 4KHz, and the encoding process itself is
pretty lossy. If you want to experiment with this on a G1, go to
Messaging, create a new message, click menu and select Attach, and
select Record Audio. This wil
This forum is for application developers. You should try this question
in android-porting.
On Feb 2, 9:34 am, "henry.lon...@gmail.com"
wrote:
> Hi,
>
> I tried to play with audio flinger code. What i did is to call
> dbus_bus_get to connect to dbus daemon. However I got the errror
> "Failed to c
The volume adjustment is context sensitive. You can tell which volume
is being adjusted by the volume display.
If YouTube or the music player, adjusting the volume will affect only
the music/video playback volume. The volume display will read "Media
Volume". If you're in the home screen, or most
What kind of plug-in do you want to write?
"media player" is kind of a vague term. There is the Music player
application, the MusicPlaybackService, the MovieView activity, the
VideoView activity, and the MediaPlayer object. Source for all of
those is available at source.android.com.
On Feb 1, 12
If your application is properly written, you should be calling release
() on the MediaPlayer object in your onPause() method. There is no
guarantee that your app won't be killed while it's sitting in
background, which will stop the audio.
If you want audio in the background, you need to write a s
the sound recorder application you where talking about, I
> haven't tested it yet, but the source code is 100* bigger than
> mine...http://android.git.kernel.org/?p=platform/packages/apps/SoundRecorder...
>
> Maybe I have made a mistake somewhere, any help is greatly appreciated
>
Frame size? Video and audio bitrate? Anything in the log?
On Feb 3, 3:59 am, Jeff Oh wrote:
> Hi, I'm trying to receive RTSP streaming video with g1. The video
> file I made was encoded using QuickTime pro, and they are progressive
> streamable with a hint track. Video is encoded in H.264, and
No, this is not supported. It requires access to in-call audio which
is currently not available to the apps processor.
On Feb 4, 3:36 am, Mak wrote:
> I want to accept incoming calls and play an audio file for the caller.
> Is there a possibility of playing an audio file during a phonecall,
> so
demo system for research and study.
> With best wishes
> Jerry
>
> -Original Message-
> From: android-developers@googlegroups.com
> [mailto:android-develop...@googlegroups.com] On Behalf Of Dave Sparks
> Sent: Tuesday, February 03, 2009 6:43 AM
> To: Android Developers
The message could be a clue, it's trying to tell you that the CPU is
overloaded, i.e. you're trying to do too much. Have you tried running
"top" to check the CPU load?
On Feb 4, 10:32 pm, suhas wrote:
> Hi all,
> I m using mp3 sound in my game (used wav format also) while
> playing sou
We are planning Open GL ES 2.0 hardware binding support for Donuts
(the next release). There will not be a software renderer, so you'll
need to have hardware that supports it. Theoretically it should be
possible write a software renderer as well.
On Feb 5, 3:55 am, AndroidDev wrote:
> Hi.
>
> Is
This is not possible in SDK 1.0.
On Feb 4, 1:01 pm, Natalie wrote:
> I would like to be able to extract frequency/amplitude info from
> incoming mic audio. From looking at previous posts, it looks like the
> way to do this with the current sdk is to write to a file, then tail
> that file. This
e warning is flashed ?
>
> On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks wrote:
>
> > The message could be a clue, it's trying to tell you that the CPU is
> > overloaded, i.e. you're trying to do too much. Have you tried running
> > "top" to check the CPU
possible?
> Thanks
> With best wishes
> Jerry
>
> -Original Message-
> From: android-developers@googlegroups.com
> [mailto:android-develop...@googlegroups.com] On Behalf Of Dave Sparks
> Sent: Thursday, February 05, 2009 3:29 PM
> To: Android Developers
> Su
.. But then i tried SoundPool api and it worked fine
> . Then also i wonder what was the prb with mediaplayer
>
> On Fri, Feb 6, 2009 at 9:07 AM, Dave Sparks wrote:
>
> > If you are playing 6 or 7 MP3 files at the same time, you are probably
> > saturating the CPU j
Further clarification:
<<< I was under the impression it is possible to download the java
source code AND the C source code and build them all. >>>
It is possible to download the open source code and build for the
emulator. If you want the code to run on a specific device, you need
additional li
No, this is not supported in SDK 1.0.
On Feb 6, 8:34 am, Sundog wrote:
> Is it possible to "piggyback" the audio stream or the microphone and
> get raw sample data from it? Can anyone point me to some
> documentation?
>
> Thanks.
--~--~-~--~~~---~--~~
You received
You need to tell the media scanner that you have added a new file. See
http://code.google.com/android/reference/android/media/MediaScannerConnection.html
On Feb 6, 4:38 am, Rishi wrote:
> When i added a media file to the sdcard an update in the MediaProvider
> database is not happening. When i b
played
> I mean that same game is working fine on iphone with huge sound files in
> term of size also
>
> On Fri, Feb 6, 2009 at 12:04 PM, Dave Sparks wrote:
>
>
>
> > Suggest you try running top to find out what's hogging the CPU.
>
> > On Feb 5, 9
A few of our developers use Eclipse as a front-end for gdb. I recall
that the setup is a bit tricky. Maybe someone can post the magic
formula.
I use gdb myself, but then I still use vi and makefiles. IDE's are for
wimps. :)
On Feb 7, 9:22 am, Sergey Ten wrote:
> Hi,
>
> I am trying to figure ou
The files are not stored, they are streamed into a temporary memory
buffer.
What kind of file are you trying to stream? If it's an MP4 file, you
need to make sure that the 'moov' atom comes before the 'mdat' atom.
On Feb 9, 3:08 am, AliBaba wrote:
> Hi All,
>
> I am trying to run the media play
First, the surface type needs to be push buffers. In your Preview
constructor, add the following:
getHolder().setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
Second, you need to tell the media player where to display the video.
You have a line commented out:
//mp.setDisplay(mPreview.g
This is an issue that will be fixed in the Cupcake release.
On Feb 8, 11:31 pm, jj wrote:
> hello everybody
>
> I am capturing Image from app using :
> the image captured using Intent i = new Intent
> ("android.media.action.IMAGE_CAPTURE");
>
> but it is very small (25*50)
>
> Why this is happen
I'm pretty sure this is due to the way the emulator handles UDP
packets. There is an outstanding bug about this, but no one has had
time to work on it.
On Feb 9, 10:59 pm, Harishkumar V wrote:
> Michael,
>
> using browser running in the android in emulator mode, i
> launchedhttp://m.youtube.com
Can you elaborate a bit more on how you are playing the file? Did you
write your own video player?
On Feb 9, 2:57 pm, KC wrote:
> I have a video file in 3gpp format and I can use QuickTime to play it.
> But when tried with the SDK Windows emulator, I got the error msg:
>
> [2009-02-09 14:46:23 -
On the G1, no data is returned - only a null pointer. The original
intent was to return an uncompressed RGB565 frame, but this proved to
be impractical.
On Feb 9, 3:57 pm, Xster wrote:
> Hi,
> Our university is intending to use the Android as a platform for
> mobile image analysis. We're wonderi
ediaPlayer(video);
> video.setMediaController(ctlr);
> video.requestFocus();
> }
>
> On Tue, Feb 10, 2009 at 12:00 AM, Dave Sparks wrote:
>
>
>
> > Can you elaborate a bit more on how you are playing the file? Did you
> > write your own video
No, there is no way to do this in SDK 1.0.
On Feb 10, 9:48 am, "eliak...@gmail.com" wrote:
> hello,
> I want to create an application that can change one's voice during a
> call in real time
> is there a way to do that in android?
> can you point me to the right package?
> thanx
--~--~-~
It's on the roadmap for Cupcake.
On Feb 10, 6:44 pm, clark wrote:
> How about SDK 1.1? Or 1.2? Any idea where on the roadmap this feature
> stands?
>
> On Feb 6, 10:18 am, Dave Sparks wrote:
>
> > No, this is not supported in SDK 1.0.
>
> > On Feb 6, 8:
ones do not yet support loading such large
> images into (java) application memory but I'm hoping the Android
> architecture can accommodate this in the not to distant future.
>
> Regards
>
> On Feb 10, 7:01 pm, Dave Sparks wrote:
>
> > On the G1, no data i
rt MP4 as well? Any plan
> for MP4 video (if it's not doing it), in light of the trend that more and
> more codec chip vendors are supporting it.
>
> -KC
>
> On Tue, Feb 10, 2009 at 9:56 AM, Dave Sparks wrote:
>
>
>
> > The problem is that your video path is on yo
A list of media file formats and codecs supported by Android can be
found here:
http://developer.android.com/guide/appendix/media-formats.html
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups "Android Developers" gro
r SDK 1.0 gives me the impression that things were -
> perhaps due to time pressure - thrown together without *any*
> background in (real-time) image processing as required for future
> augmented reality applications and location-based image processing.
>
> Regards
>
> On
You can't play a resource file using VideoView by passing a pathname.
The file doesn't exist; it's just a binary blob inside the APK file.
If you create a content provider, you could pass a URI to setVideo().
I'm not entirely sure that will work because the video file might be
compressed inside th
We have no plans to support those formats. Android manufacturers
always have the option of including other file formats and codecs if
the demand is there.
On Feb 11, 5:57 pm, waterblood wrote:
> Does Google has any plan for other format support , as avi, rm?
>
> On 1月15日, 下午1时27分, rktb wrote:
>
SDK 1.0 only has support for one camera.
When we have demand for a second camera from an Android partner, we'll
add a new API so that you can select the camera.
On Feb 11, 1:35 am, Link wrote:
> hi, all
>
> i wonder how to get camera object in android, if there are two or more
> cameras in a te
The codec is AMR-NB with an 8KHz sample frequency. In the Cupcake
release we will provide access to the raw 16-bit PCM stream so you can
do your own encoding or signal processing.
On Feb 11, 9:18 am, g1bb wrote:
> Hello,
>
> Is anyone else experiencing poor playback quality on files recorded
> w
There is no support for thumbnail extraction in SDK 1.0. It's coming
in Cupcake as an adjunct to video record.
On Feb 11, 7:30 am, Freepine wrote:
> Opencore has a frame and metadata utility, and there is also an API as
> android.media.MediaMetadataRetriever.captureFrame()
> in Java layer, but i
eing reminded of FORTRAN-77 on old IBM mainframes getting compiled
> almost 1-to-1 to easy-to-read machine code.) So perhaps rather than a
> built-in native signal processing *kernel* I am here thinking of a
> built-in native signal processing (JIT) *compiler*. ;-)
>
> Regards
I looked over the code and didn't see anything obvious. You won't see
anything in the log unless an error occurs - we try to minimize
logging in production code.
Run adb bugreport and take a look at the kernel log. You should see
something like this:
<6>[ 820.265000] adsp: opening module AUDPRE
This is not the appropriate list for your questions.
There are lots of threads about this in android-framework. Search for
"OMX hardware codecs". There is also a guide to integrating OMX codecs
in the OpenCore project.
On Feb 12, 7:57 pm, susanner wrote:
> Dear all
> Is there any support for av
acceleration.
>
> > Any future JIT compiler support in Android would be complementary, by
> > improving efficiency in higher level processing. The vector operators
> > would not become obsolete because a JIT compiler would in all
> > likelihood never reach the efficiency for
Can you supply some links so we can try to figure out what's wrong?
On Feb 12, 12:15 pm, jz0o0z wrote:
> Update: After a little more testing I found some rtsp links that do
> play in 1.1, but other links, which I verified are still active and
> were working before are giving me the error.
>
> Is
We can't help you if you can't describe the errors you are seeing.
What is in the log?
On Feb 14, 10:01 am, Ash wrote:
> Thank u so much for the reply but The program does Not execute at
> all.. Can u please help
>
> On Feb 9, 2:53 am, Dilli wrote:
>
> > Hi
>
> > i think you fixed the siz
I'm pretty sure that OpenCore is going to reject the mms URI.
On Feb 13, 8:57 pm, Rob Franz wrote:
> I believe this is WMA on the other end. Does this present a problem?
>
> On Feb 13, 2009 11:13 PM, "Rob Franz" wrote:
>
> Hi all
> I'm trying to get an RTSP stream going with a verified source
You want something like this in your activity:
import android.media.MediaScannerConnection;
import
android.media.MediaScannerConnection.MediaScannerConnectionClient;
private static class MediaScannerNotifier implements
MediaScannerConnectionClient {
private Context mContext;
private Medi
There are a lot of fixes to SoundPool coming in the Cupcake release.
I need to check on the crash you mentioned - I don't recall seeing
that before and it should give you an error, not crash. The range is
dependent on the ratio of the sample rate of the source and the
hardware output.
On Feb 13,
ogram";
Then scatter log statements around the code in various places:
Log.d(TAG, "This will output to the log");
On Feb 14, 11:28 pm, Ash wrote:
> thanx for reply... the above code after making changes as mentioned by
> Dave Sparks
> does not show any error... when i foun
The G1 does not support recording uplink or downlink audio.
On Feb 14, 6:20 am, Shawn_Chiu wrote:
> Hello, buddies
> It's about android.media.MediaRecorder.
> I want to implement a feature to record the conversation, both voice
> from speaker and microphone. But I tried on G1 phone, the
> MediaR
I believe we were able to do the fixes for SoundPool without changing
the public API. There are no plans to deprecate it at this time.
On Feb 16, 6:05 am, "Blake B." wrote:
> Great idea, Jon. Thanks for sharing the code. I'm about to start
> work on sound in my game, so I'll look into using th
oice from microphone
> no matter the AudioSource is MIC or DEFAULT. Actually, they do the
> same thing.
> Would other devices such like speaker or both speaker&mic could be
> supported in further release?
> BR
> Shawn
>
> On Feb 16, 7:12 am, Dave Sparks wrote:
>
> &
Please don't cross-post. This question isn't appropriate for the
application developer forum.
On Feb 16, 4:01 am, getandroid wrote:
> Hi,
>
>As mentioned audio stops after some random number of times when
> played from either Music/Video player. After some debugging, I found
> that the probl
This list is for application developers. Please post questions about
source code in one of the open source forums (android-porting, android-
platform, or android-framework).
Short answer: There are no plans to publish source to any of the
Google properties at this time.
On Feb 15, 8:10 pm, Haris
Add MIDI to the list.
On Feb 16, 1:02 pm, Stoyan Damov wrote:
> There's no API which allows you to generate sound. However, you might
> record your notes as oggs/wavs/whatever and play them with MediaPlayer
> or SoundPool (using the latter you can use the pitch parameter to play
> higher/lower o
The media player can play 16-bit WAVE files, but only if the format
type is PCM and not the extended format type. I've been meaning to fix
the OpenCore WAVE parser to handle extended format, but it's not a
high priority right now.
On Feb 16, 6:39 pm, herain wrote:
> I tried to play a piec of 16
I think your confusion probably comes from the phrase "plays a series
of audio URI's". AudioSyncPlayert's just a simple helper class for
playing audio files that runs on its own thread, instead of on the UI
thread.
The first time you call play, it will start playing a sound. If you
call it a seco
ool edit which saved a pcm file as windows
> PCM format.
> I guess it doesn't contain any extended format type as your mentioned.
>
> On Feb 17, 10:57 am, Dave Sparks wrote:
>
> > The media player can play 16-bit WAVE files, but only if the format
> > type is P
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