Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Mehgcap, I got it too when I had duplicates of one type of armor, but am not sure if this is causing it.Regarding to map 5, I'd like to be able to find fuels in there, since every main map contains them. I'd also be happy to find Riot Face Guards in the new map, s

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-25 Thread AudioGames.net Forum — New releases room: pelantas
Re: Rail Racer 2 cometh hi@dan_ci never played the Original rail racer, but i tried a demo. i guess this was from the Original rr. and i played swamp a lot, so i was intergrated into the mouse again. i had to get familiar with the sounds for baricades to jump over and the force fields, but when

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone aprone it appears if u have the same of multaple types that it acts  up. i am 80% certin. reason for that is. when u have 1 of any thing in any catagory its fine. but the moment u by or gain any thing else with in the same type is when the system becomes unstable.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Mike-tan, I was referring to Omar's post actually.    I guess you and I were posting at the same time so I didn't see yours until I had already posted mine.  When I work on the sniper bug, I may be able to restore the items.Spiteful, what do you mean by the card d

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-12-25 Thread AudioGames.net Forum — New releases room: visualstudio
Re: Dragonflame 0.3a is out! I want it's source code, because it is under the MIT license witch is open sourcei want to help developing this projectURL: http://forum.audiogames.net/viewtopic.php?pid=159635#p159635 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-12-25 Thread AudioGames.net Forum — New releases room: visualstudio
Re: Dragonflame 0.3a is out! I want it's source code, because it is under the MIT license witch is open sourceURL: http://forum.audiogames.net/viewtopic.php?pid=159634#p159634 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: spiteful
Re: Swamp, zombie fps by Aprone Hi, everybody. I have a ban on swamp, but the card didn't replace. With food of forbidden actions I didn't make. I ask you to explain, for what I have a ban. My nickname in the game spiteful. Please, allow me access to game. Thanks.URL: http://forum.audiogames.net

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Swamp, zombie fps by Aprone o. sorry for double post. If you done with the sniper bug, can you restore all the stuff what we had got? I'm not hoping you will restore it. if you can, do it. thanksURL: http://forum.audiogames.net/viewtopic.php?pid=159632#p159632 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Swamp, zombie fps by Aprone o got. sorry for thg on that bug, can you just ive us back our stuff. thank you aprone sir if you glad for helping. lolURL: http://forum.audiogames.net/viewtopic.php?pid=159631#p159631 ___ Audiogames-reflector mailing l

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Swamp, zombie fps by Aprone thank you sir?URL: http://forum.audiogames.net/viewtopic.php?pid=159631#p159631 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinf

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Swamp, zombie fps by Aprone thank you sir?URL: http://forum.audiogames.net/viewtopic.php?pid=159630#p159630 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinf

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Swamp, zombie fps by Aprone hi aprone. keep up the good work man. I hope you can release a new update if the unload bug is fix. I have a problem I think all other people also got this problem. when I and 3 others back from sniper mission, we lost all stuff. then when we log out and back in,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone From phone:  I'm glad you posted this!  I believe I know what caused the ammo to vanish for him and for dd earlier!  I will try to get it fixed tomorrow if I'm at all possible.URL: http://forum.audiogames.net/viewtopic.php?pid=159629#p159629 _

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Swamp, zombie fps by Aprone hi aprone. keep up the good work man. I hope you can release a new update if the unload bug is fix. I have a problem I think all other people also got this problem. when I and 3 others back from sniper mission, we lost all stuff. then when we log out and back in,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: Omar Alvarado
Re: Swamp, zombie fps by Aprone Aprone.sniper missions seem to be broken.Me and a friend returned from sniping practice, and he lost his ammo.he won, btw. I haven't confirmed if I lost any items. He no longer has any ammo for his weapons, and he now has 55 rep.His player name is iceman.URL: http

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone From phone:  hmmm, interesting theory.  Can anyone confirm the bug if you have multiple of an armor type?URL: http://forum.audiogames.net/viewtopic.php?pid=159626#p159626 ___ Audiogames-reflector mailing list Audiogames

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone In case it helps, I got armor to wrok. I couldn't access the tattered vest or football pads either, so I sold the leather jackets, winter coats, and vests, and suddenly the ceramic armor appeared along with the football pads. So, there you go. Maybe it is the item

Re: [Audiogames-reflector] A new twitter client for the blind under development

2013-12-25 Thread AudioGames.net Forum — Off-topic room: king gamer222
Re: A new twitter client for the blind under development Linux could use a blindy twitter client as well. If I had the brains to program one, I'd do it. But to be honest, making a client sounds bloody hard!URL: http://forum.audiogames.net/viewtopic.php?pid=159624#p159624 ___

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-12-25 Thread AudioGames.net Forum — New releases room: Orin
Re: Dragonflame 0.3a is out! Robjoy said on Twitter some time ago that he plans to update it in 2014. Let's see how much that gets done, as I think 1.0 was supposed to be out already.URL: http://forum.audiogames.net/viewtopic.php?pid=159623#p159623 __

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: How do you get past a level in Shadow rine? lol Well, the option for clipboard is in there, so you're missing something. Run clipboard to sapi and choose the screenreader options until you hear clipboard. It should be there... or as DD said, you could grab clip copy... which not only elimina

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: dd
Re: How do you get past a level in Shadow rine? just grab the speech copy addon, then you don't need to worry about outputting to clipboardURL: http://forum.audiogames.net/viewtopic.php?pid=159621#p159621 ___ Audiogames-reflector mailing list Audiogam

Re: [Audiogames-reflector] Question about NVDA.

2013-12-25 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: Question about NVDA. Either:NVDA menu>preferences>object presentation>tab to report dynamic content changes and make sure it's checked.Or, if you're on a new enough version to have the new keyboard layouts, press nvda+5 and make sure it's on that way.  Not sure if that keystroke works on old

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.sorry I should have been clearer.i meant the full voice demo.And as far as I know, it uses NVDA winch I don't want.But I've tried all the screen reader options in the options menu, with no luck.I'd like it to copie to clipboard.URL: http://forum

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-25 Thread AudioGames.net Forum — New releases room: dan_c
Re: Rail Racer 2 cometh so as its Christmas, I'm really considering buying this.admittedly I've not played the original all that much, so I'm wondering, how do you guys find this game?  Hoping you sway me towards a purchis to be honest. hahaURL: http://forum.audiogames.net/viewtopic.php?pid=1596

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: How do you get past a level in Shadow rine? Well, it has to output if you're using the regular version... the only two options there are pc talker and clipboard. The full voice demo though defaults to autodetecting what you're using.URL: http://forum.audiogames.net/viewtopic.php?pid=159617#p

[Audiogames-reflector] Question about NVDA.

2013-12-25 Thread AudioGames.net Forum — Off-topic room: brad
Question about NVDA. Hi.I've been using NVDAfor a year and a half now and thinkit's the best thing screen reader out there.But i have a problem.I'm trying to learn python, since NVDA is programed in python, I thought I'd give it a go.But, I find that NVDA doesn't read the command prompt, I'll go

Re: [Audiogames-reflector] gw connect no longer working on windows 8.1

2013-12-25 Thread AudioGames.net Forum — Off-topic room: chaman
Re: gw connect no longer working on windows 8.1 The Skype for desktop with jaws is frustrating me so much. The speech responsiveness is so poor. I wish i hadn't installed windows 8.1 i could downgrade, but it will require me to go through setting everything up again. Skype enhanced is only for w

Re: [Audiogames-reflector] Happy christmas etc

2013-12-25 Thread AudioGames.net Forum — AG-News room: king gamer222
Re: Happy christmas etc Merry Christmas, ladies and gents. And have a happy new year!URL: http://forum.audiogames.net/viewtopic.php?pid=159613#p159613 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahatt

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: brad
Re: How do you get past a level in Shadow rine? Hi.What ever i try. I can't get shadow line, to output to the clipboard.I don't no what button it is to press.Hmm wonder how the tutorial is different.URL: http://forum.audiogames.net/viewtopic.php?pid=159614#p159614 __

[Audiogames-reflector] Cade's Christmas killings, airing live tonight!

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: powergamer
Cade's Christmas killings, airing live tonight! Greetings gamers,I am pleased to present, the second adition of Cade's Christmas killings, airing tonight on grenade radio!www.grenaderadio.comThe show airs at 7:00 eastern standard time, 12:00 GMT.Hosted by Shane Lowe, (A K A DJ KFC,) and cohosted

Re: [Audiogames-reflector] nvda addons dropbox folder

2013-12-25 Thread AudioGames.net Forum — Off-topic room: benblatch
Re: nvda addons dropbox folder Hi, can you plese add me to the dropbox folder? my email address is: benbla...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=159611#p159611 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: [Audiogames-reflector] injustice ultimate edition questions

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: dan_c
Re: injustice ultimate edition questions nice responses.I guess all I should really add is that I'm really impressed access wise with this title, the character select screen not only announces who you pick, but there are sound queues to let you know who you've highlighted.I hope the next mk incl

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I assume no new weapons or accessories will be added, so... Okay, map5 maybe could have the items from all the sub maps together? The ultimate sub map, but with more breaks and sprains and, of course, the difficulty of the map itself. Or, maybe it can have sub3 an

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-12-25 Thread AudioGames.net Forum — New releases room: kyle12
Re: Dragonflame 0.3a is out! Hi,I was considering developing in this engine, but am currently thinking it is a little bit of a waist of time. I haven't heard anything in the way of updates for a hole year, so.However, i'm not going to give up on it completely. I totally know what developing like

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone From phone: yeah I'm aware of the unloading gun issue.  Map 5 does indeed have the same loot as sub 1, but I planned to adjust that later.  I'm open to suggestions.URL: http://forum.audiogames.net/viewtopic.php?pid=159607#p159607 _

Re: [Audiogames-reflector] Starting NVDA automatically off of a USB drive issue

2013-12-25 Thread AudioGames.net Forum — Off-topic room: john
Re: Starting NVDA automatically off of a USB drive issue Personally, I would avoid using narrator for several reasons.Firstly, it can have an annoying habit of (especially on windows 7) starting automatically when the computer reboots. This is less than useful if you're working on a public compu

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Oddly, I can't don my ceramic armor. All other armor seems to work, but no amount of logging out and back in will let me put that ceramic amor on in place of a jacket or coat. Also, as you probably already know, all weapons are unloaded when you first log in and c

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone DD, the server does indeed believe you have no ammo or armor.  Whatever caused that to happen was probably some sort of bug in the client that occurred earlier when the connection was bad.  It sucks, but at least things seem to be working normally on that account

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: Kele
Re: Swamp, zombie fps by Aprone HiHow comes that not only my inventory is empty, which I understand because of the updating... but also my reputation has decreased from millions to ... 5000 is that right? I am having some problems with connecting to the server anyway, and I somehow appea

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: Kele
Re: Swamp, zombie fps by Aprone HiHow comes that not only my inventory is empty, which I understand because of the updating... but also my reputation has decreased from millions to ... 5000 is that right? I am having some problems with connecting to the server anyway, and I somehow appea

Re: [Audiogames-reflector] Happy christmas etc

2013-12-25 Thread AudioGames.net Forum — AG-News room: brad
Re: Happy christmas etc Merry Christmas everyone!URL: http://forum.audiogames.net/viewtopic.php?pid=159601#p159601 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/lis

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: How do you get past a level in Shadow rine? Is that the one a few screens south of the starting temple? That's the one I'm talking about.URL: http://forum.audiogames.net/viewtopic.php?pid=159600#p159600 ___ Audiogames-reflector mailing list Audiog

Re: [Audiogames-reflector] recording with binaural microphones?

2013-12-25 Thread AudioGames.net Forum — Off-topic room: aaron77
Re: recording with binaural microphones? yes.  I am aware of the synthesizer thing.  However, it doesn't work for me.  When I have my headphones connected, it gives me Microsoft sound mapper, speakers/headphones Speakers / Headphones (IDT High, and Communications Headphones (IDT.  When I switche

Re: [Audiogames-reflector] The Inquisitor Audiogame Adventure question and sale

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: Phil
Re: The Inquisitor Audiogame Adventure question and sale Hi,spoilerI don't have the game yet but someone should have figured how to repair the saddle.Here is a Walkthrough by MaGtRohttp://www.gameboomers.com/wtcheats/pcE … isitor.htmURL: http://forum.audiogames.net/viewtopic.php?pid=159583#p1595

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: ondrosik
Re: Swamp, zombie fps by Aprone Hi Aprone, I have sometimes issue with armor. When you have only one armor, you sometimes can't switch from that armor to none. Or when you switch to armor and close the dialog, it seems that you set it to none. Mostly restart of client solve the issue.URL: http:/

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: dd
Re: Swamp, zombie fps by Aprone aprone, my name on swamp is ryanthanks for doing this by the way, probably is my connection thoughalso an update, I'm logging on fine now with all my skills and weapons, but no armor and all my ammo is goneURL: http://forum.audiogames.net/viewtopic.php?pid=159597#

Re: [Audiogames-reflector] English Anime and NVDA

2013-12-25 Thread AudioGames.net Forum — Off-topic room: brad
Re: English Anime and NVDA Hi.Oopsie... Knew I forgot something important. lol.Same to you, Merry Christmas!URL: http://forum.audiogames.net/viewtopic.php?pid=159596#p159596 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Dd, what name are you using?  I'll check again in a bit.URL: http://forum.audiogames.net/viewtopic.php?pid=159595#p159595 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabaha

Re: [Audiogames-reflector] recording with binaural microphones?

2013-12-25 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: recording with binaural microphones? If you have speakers, do the following:Go to nvda menu>preferences>synthesizer.Change output device to be your speakers.This prevents NVDA from using the default output device, so you'll have to put it back when you're done.  If you do this, all NVDA spee

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: dd
Re: How do you get past a level in Shadow rine? I believe there's someone you need to talk to in the lake area before you can get in, in the city or just the general area  i can't remember, but that's why you can't enter the cave currentlyURL: http://forum.audiogames.net/viewtopic.php?pid=159593

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: dd
Re: Swamp, zombie fps by Aprone @aprone huh, my connection must be really bad then! haha because I tried logging off and back on at least 3 or 4 times, and nothing happenedURL: http://forum.audiogames.net/viewtopic.php?pid=159592#p159592 ___ Audiogame

Re: [Audiogames-reflector] English Anime and NVDA

2013-12-25 Thread AudioGames.net Forum — Off-topic room: assault_freak
Re: English Anime and NVDA You forgot to mention this is how pretty much any flash video works... lol. Thanks for the tip though! Merry Christmas!URL: http://forum.audiogames.net/viewtopic.php?pid=159591#p159591 ___ Audiogames-reflector mailing list A

Re: [Audiogames-reflector] Death Match

2013-12-25 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Hi, hanif, this is possibly the third or forth time you asked this question, with the same answer, no you won't drive the ship, because it is trapt in orbit. As a matter of fact you won't even start their, you will start on the inderion space station, the station previously shown

[Audiogames-reflector] English Anime and NVDA

2013-12-25 Thread AudioGames.net Forum — Off-topic room: brad
English Anime and NVDA Hi.I've figured out how to play English dubbed anime using NVDA.First go to the site you want and click on the anime you want.then press the O key, you should hear, imbedded object unavailable... Oh no, it's not going to play right? well to fix this, press nvda plus numbpa

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone and aprone, all the fact that its running with out problems, is thanks to you, sir, to your dedication and hard work. i do not have a fluffy hat to take off for ya, but i hope a high five with my front paw will do just as well! well done as always! and thank you!U

Re: [Audiogames-reflector] Another christmas gift for you all

2013-12-25 Thread AudioGames.net Forum — New releases room: mario navarro
Re: Another christmas gift for you all hi danni.ok friend.I know it's a very complicated request, but do what you can.thanks danni.cheers.URL: http://forum.audiogames.net/viewtopic.php?pid=159587#p159587 ___ Audiogames-reflector mailing list Audiogame

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: How do you get past a level in Shadow rine? What I heard from a couple places, one of which was the actual SR forum on the developer's site. But apparently there was more info that I missed. URL: http://forum.audiogames.net/viewtopic.php?pid=159586#p159586 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone I haven't been able to recreate those bugs either, but I'll keep an eye out for what could be causing them.At least 1 hacker (whose name I was able to obtain) is spending his Christmas day launching DOS attacks against the server.  I guess if that is how he wants

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp, zombie fps by Aprone Yeah, these bugs that you guys are saying you are experiencing, I am not getting. I've already had a few bits of equipment break on me, and it hasn't magicly reappeared.Also Nice work on the mall! I gotta say the first time I was gunned down I was surprised! lol.U

Re: [Audiogames-reflector] The Inquisitor Audiogame Adventure question and sale

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: Phil
Re: The Inquisitor Audiogame Adventure question and sale Hi,spoilerI don't have the game yet but someone should have figured how to repair the saddle.I would think the rope could do it.URL: http://forum.audiogames.net/viewtopic.php?pid=159583#p159583

Re: [Audiogames-reflector] Solara

2013-12-25 Thread AudioGames.net Forum — New releases room: Ruhan
Re: Solara I was seeing the buildings in the game and found a call Jagged Obsidian. It is costing 2000 espers. This is the normal price, or is it some promotion for Christmas?I ask this, because I thought it cost a 3000 espers.Sorry for my english. Not is my language.URL: http://forum.audiogames

Re: [Audiogames-reflector] Solara

2013-12-25 Thread AudioGames.net Forum — New releases room: Ruhan
Re: Solara I was seeing the buildings in the game and found a call Jagged Obsidian. It is costing 2000 espers. This is the normal price, or is it some promotion for Christmas?I ask this, because I thought it cost a 3000 espers.URL: http://forum.audiogames.net/viewtopic.php?pid=159582#p159582 __

Re: [Audiogames-reflector] where is a rare ore refinery in ce

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: pelantas
Re: where is a rare ore refinery in ce hithanks a lot i'll contact siddharth if she can craft a rare ore refinery for me. and perhaps i can also ask her wich ore sells the best. i don't care much wich ore i refine as long it is prophitable.i discovered i am the opposite of you dark, in some ways

Re: [Audiogames-reflector] dectalk.com is down?

2013-12-25 Thread AudioGames.net Forum — Off-topic room: brad
Re: dectalk.com is down? Hi.How accesible is it?I've herd of it.URL: http://forum.audiogames.net/viewtopic.php?pid=159580#p159580 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-b

Re: [Audiogames-reflector] Another christmas gift for you all

2013-12-25 Thread AudioGames.net Forum — New releases room: danny
Re: Another christmas gift for you all I would need to play left for dead in order to turn the zombie game into that type of game. As for adel, the problem appears to be your monitor is incapable of supporting the screen resolution that the game requires. Also, a thing to note is nvda sometimes

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone dd, the only way you could have your inventory and skills not show up is if you had a bad connection.  Sign out and back in, and it should correct the issue.  The server shows that you still have everything, even your skills.URL: http://forum.audiogames.net/viewto

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: dd
Re: Swamp, zombie fps by Aprone okay so heads up to people, item loss is still here and combined with skill loss for some people, me and JR are two people who've gotten itI logged off of map1 sometime last night, came back on about an hour later and everything was gone, even my meds and glockso

Re: [Audiogames-reflector] Happy christmas etc

2013-12-25 Thread AudioGames.net Forum — AG-News room: the blasting gd
Re: Happy christmas etc I wish you all a very merry Christmas and a happy new year as well! Game developers, keep up the good work! I'm curious which new games we can expect in 2014 and am looking forward to playing new, awesome masterpieces.URL: http://forum.audiogames.net/viewtopic.php?pid=15

Re: [Audiogames-reflector] dectalk.com is down?

2013-12-25 Thread AudioGames.net Forum — Off-topic room: jack
Re: dectalk.com is down? Just use google drive they give you 15 gigs. It isn't completely accessible though and takes patients so if ytou don't feel like it then you should get bitcasa. They give you 10 gigs, and while you do start off with less space if you have about 10 bucks at your disposal

[Audiogames-reflector] Windows 8 and Jaws

2013-12-25 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Windows 8 and Jaws Hi all,I got myself a laptop with Windows 8 64 bit with 4 gigs of ram, and need to get Jaws on it.My biggest question is if I'll run in to mirror display driver issues that I did in Windows 7.  I've been hearing rumors now that Windows 8 has introduced accessibility drivers (I

[Audiogames-reflector] recording with binaural microphones?

2013-12-25 Thread AudioGames.net Forum — Off-topic room: aaron77
recording with binaural microphones? Hi.First of all, I would like to wish everyone a Merry Christmas! So... One of my presents was a pair of SP-TFB-2 binaural microphones from sound professionals.  As you can probably imagine, I was really excited to record with them.  As I expected though, I r

Re: [Audiogames-reflector] nvda addons dropbox folder

2013-12-25 Thread AudioGames.net Forum — Off-topic room: brad
Re: nvda addons dropbox folder Hi.Could you please add me to the foldermy email is: bradleybro...@live.co.ukAnd oh man, if we could get the siri voices, that would be amazing!URL: http://forum.audiogames.net/viewtopic.php?pid=159572#p159572 ___ Audiog

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-12-25 Thread AudioGames.net Forum — New releases room: visualstudio
Re: Dragonflame 0.3a is out! I want to help you to develop the enginecan you give the source code to me?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=159571#p159571 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-25 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Help with "Braille Art" It isn't that hard to disable contractions, at least with what I've used (my display actually has a button that takes care of this, but for those that don't, I think most screen readers have that setting in their braille settings).URL: http://forum.audiogames.net/view

Re: [Audiogames-reflector] Blogging Software

2013-12-25 Thread AudioGames.net Forum — Off-topic room: king gamer222
Re: Blogging Software What is the difference between wordpress.org and wordpress.com?URL: http://forum.audiogames.net/viewtopic.php?pid=159569#p159569 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahatti

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-25 Thread AudioGames.net Forum — Off-topic room: dasuxullebt
Re: Help with "Braille Art" Hm. What I actually wanted to write is "sightedpeoplesuck" (which is a reference to http://xkcd.com/315/), but "one line deeper", that is, using the lower 6 dots rather than the upper 6. I used the database under /etc/brltty/en_US.ttb from brltty under Ubuntu. I obvio

Re: [Audiogames-reflector] dectalk.com is down?

2013-12-25 Thread AudioGames.net Forum — Off-topic room: daniel
Re: dectalk.com is down? Hi,That'de be great if you could...My email for my dropbox is:danielwo...@cogeco.caThanks so much--I just don't want all this dectalk stuff to disappear like so much other stuff has...Thanks,DanielURL: http://forum.audiogames.net/viewtopic.php?pid=159567#p159567 ___

Re: [Audiogames-reflector] injustice ultimate edition questions

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: Quasar
Re: injustice ultimate edition questions simba wrote:Hello, i wanted to by the ultimate edition of injustice gods among us. But before i buy i have some questions.1. How accessible are the menus and the storry modeThe menus are like any other fighting game. You must memorize the keypresses to lo

Re: [Audiogames-reflector] where is a rare ore refinery in ce

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: where is a rare ore refinery in ce Well I'm not really a crafter myself, I just usually ask Siddharth to make me whatever I want and save all my structure points for my hoard of extractors, though I have just got my first nebula harvester and am giving that a try.Siddharth was the one who ma

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: pelantas
Re: Swamp, zombie fps by Aprone hi swamp communityi also wish you all a very merry Christmas and all the best for 2014downloading the updated version right nowgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=159564#p159564 ___ Audiogames-

[Audiogames-reflector] injustice ultimate edition questions

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: simba
injustice ultimate edition questions Hello, i wanted to by the ultimate edition of injustice gods among us. But before i buy i have some questions.1. How accessible are the menus and the storry mode2: Can a blind player play the s t a r lab missions?3: Has a blind player the option to use the ar

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-25 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Help with "Braille Art" I finally looked at the puzzle, but I'm using NVDA, which just reads all the unicode as '\x, where is the hex code for the character. I don't know what half those characters would look like in, say, the 8dot braille used by Freedom Scientific products. (I tri

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I also wish you all a very merry Christmas!!!Angarag, That happened to me quite a few times. After logging out and back in, broken stuff was back there again.Aprone, The "stuck armor"-bug is still there. This time it got stuck at the military helmet and running sh

Re: [Audiogames-reflector] Another christmas gift for you all

2013-12-25 Thread AudioGames.net Forum — New releases room: mario navarro
Re: Another christmas gift for you all hi danni.please friend you can turn this game to look like the left for dead like you did in dm for dead space?I liked the concept demo, but the audio of zombies is weak.the audio machine gun is good.please give life to this game like you did in dm.yes the

Re: [Audiogames-reflector] The Inquisitor Audiogame Adventure question and sale

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: The Inquisitor Audiogame Adventure question and sale ThenI'm not sure what the deal is.URL: http://forum.audiogames.net/viewtopic.php?pid=159559#p159559 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sab

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone Hi.[[wow]], Aprone. You, rock! Awesome, awesome update, and I hope those bugs which has been mentioned so far don't happens again. This awesome new version is  one of the best christmas gift I've got. I can't wait to try out all those new things, and I don't mind

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: How do you get past a level in Shadow rine? Then how'd you know you have to pass level four to enter the cave? LOL.URL: http://forum.audiogames.net/viewtopic.php?pid=159557#p159557 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: angarag
Re: Swamp, zombie fps by Aprone and, my paint ball masc was broke before we were going to sniper, then come back and after logging out then come back, but my aint ball masc is in my invetory  and i can't wear it lol. and my kevlar vest was broke also before going to sniper then after logging out

Re: [Audiogames-reflector] nvda addons dropbox folder

2013-12-25 Thread AudioGames.net Forum — Off-topic room: joshknnd1982
Re: nvda addons dropbox folder also in the nvda dropbox folder they did have nuance Aaron and nuance nicky vocalizer siri voices for use with NVDA. but they are gone now. if anyone has them please re-upload? and also where can I get the oliver, susan, and veena voices mentioned in messages.txt f

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone I and angarag just did a Sniper and when we came back, we had nothing left. NOTHING, NOT EVEN THE AXE! So we both logged out and back in again and had fortunately our things back, but all our meds and ammo were gone.URL: http://forum.audiogames.net/viewtopic.php?p

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-25 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 The instant translate plugin pulls off google translate, so yes, it does have to be online. lol It isn't a translation system in and of itself.URL: http://forum.audiogames.net/viewtopic.php?pid=159553#p159553 ___ Audiogames-r

Re: [Audiogames-reflector] The Inquisitor Audiogame Adventure question and sale

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: grryfindore
Re: The Inquisitor Audiogame Adventure question and sale that's the thing. I don't see nothing new in the notes.URL: http://forum.audiogames.net/viewtopic.php?pid=159552#p159552 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-12-25 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: How do you get past a level in Shadow rine? I wouldn't know about the cave... I haven't tried entering it. But the good thing about the full voice thing is that it still leaves the text sending out, like a subtitle almost. It's basically the same dialog system used in the original, only this

Re: [Audiogames-reflector] Another christmas gift for you all

2013-12-25 Thread AudioGames.net Forum — New releases room: Adel
Re: Another christmas gift for you all hi danny and all.well, I have no idea what the problem could be. i even installed OpenAl latest version and update my directX but no success. the game reads the instruction and no sound effect. nothing. after some seconds, even i couldn't switch to game win

Re: [Audiogames-reflector] Happy christmas etc

2013-12-25 Thread AudioGames.net Forum — AG-News room: SLJ
Re: Happy christmas etc I also wanna wish you all a merry christmas and a happy and unforgettable awesome new year. I have the feeling that 2014 will be a great gaming year with lots of great releases. But we'll see. URL: http://forum.audiogames.net/viewtopic.php?pid=159549#p159549 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Hi!First and foremost, thanks Aprone for sitting down once again and sorting out those bugs. After you had released Swamp 2.9, you announced that you wouldn't work on Swamp anymore and are facing other projects from now on. There were the hackers and cheaters, who