Re: Warsim, text based randomly generated stratogy
Hi guys, this update includes some huge news! the game has been greenlit and will be going live very soon! I have been working hard on a massive update as a final free release, but I have been working on this game for over two years and I c
Re: Warsim, text based randomly generated stratogy
@Mata, no I was just explaining the process of releasing warsim and saying that I used to release two versions of the wastes before and it was hard work
URL: http://forum.audiogames.net/viewtopic.php?pid=315132#p315132
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Re: Warsim, text based randomly generated stratogy
@Niklas, could do, but I tried to maintain that with the wastes before and it was so hard to update two version of a game file multiple times a week, it made things take so much longerAs it stands once I'm done coding a version, I drag the
Re: Warsim, text based randomly generated stratogy
@Dranelement, fixed and you've been credited! will be in next update@theblacknoises, Well there were tons of complaints about the filesizes so I reduced it by a third @Shrike, Happy to give you any advice if there's anything you're stuck o
Re: Warsim, text based randomly generated stratogy
Been about a week or so since the last update, trying to take so long but I'm super busy trying to build up my savings for travelling by selling everything on ebay, this update contains a few new features such as, a new debug option to forc
Re: Warsim, text based randomly generated stratogy
@Niklas, the sound text thing is a good suggestion, I suppose if someone prefers that they can disable sounds in the game@Hadi.gsf, I'll have a read, dropped £70 ($100) on greenlight hoping I had a chance but It seems not, would be a dream
Re: Warsim, text based randomly generated stratogy
@Niklas, thanks! gonna be looking into doing a bigger sound update at some point soon@Defender, I am very excited for this!
URL: http://forum.audiogames.net/viewtopic.php?pid=313516#p313516
Re: Warsim, text based randomly generated stratogy
Mainly fixes and some new little throne room editions, mostly housekeeping and making sure everything has multiple outcomes and variations to keep things fresh, also the filesize has been reduced quite a bit as there were a few complaints,
Re: Warsim, text based randomly generated stratogy
@Defender, [[wow]] those sound awesome! and I like the rune idea, my plan is for there to be several things that work the way the magic system will, where there will be combinations of different kinds of games with different kinds of effect
Re: Warsim, text based randomly generated stratogy
@Defender, no worries, I found the bug and have fixed it, thank you for raising the point! also cheers for the subreddit mention@firefly82, Haha I have my moments, just been so busy with work and my online selling lately that I've not gone
Re: Warsim, text based randomly generated stratogy
@Defender, glad you like the debug mode and independent stuff, I like the idea of the settings being saved cause that sounds annoying as hell, but to be honest I don't know how I can do it without somekind of installer, unless I had the gam
Re: Warsim, text based randomly generated stratogy
Oh god! I won't fix it though because you're free to break the game with cheats all you want the debug mode stuff is fun too, I added the ability to take all their troops because I was playing a game where I had vassalised a kingdom of Tre
Re: Warsim, text based randomly generated stratogy
A lot of new features in this update, humming musicians you can only find in the musicians guild, now when you attack a faction it will show in the battle reports at the end of the turn, two new cheats that allow for an increased challenge,
Re: Warsim, text based randomly generated stratogy
@Firefly, hahaha, and fair enough, better than nothing I guess, I've fixed that bug too as someone has raised it to me before, thanks@defender, thanks! gonna look into the things you've mentioned, looked at the independent scaling and I agr
Re: Warsim, text based randomly generated stratogy
@Firefly82, awesome glad you like it, definitely another one on it's way soon too, what job are you doing?And yeah I lost the games code in a system crash again, which also wiped 5 backupsBUTI have over 100 backups that are further backed u
Re: Warsim, text based randomly generated stratogy
Today's update is mainly bugfixes as well as a new little addition to the blackmarket called the blackmarket slums, you can donate gold to it or hire some local scum to fight for you, at some point if you've donated enough they might even s
Re: Warsim, text based randomly generated stratogy
@Mata, that is one of the nicest things anyone has ever said to me! thank you )@Dark, Definitely need to redo the wastes in the future, the plans I had for towns would have been really fun to see happen, thanks for keeping everything up to
Re: Warsim, text based randomly generated stratogy
@Lucas1853, Thanks for the lovely comments, I agree I loved The Wastes because I'm more into that Kind of thing, it could always come back in the future!Some of the numbers people get are insane, I will be scaling things up at some point wh
Re: Warsim, text based randomly generated stratogy
I am also confused?
URL: http://forum.audiogames.net/viewtopic.php?pid=311195#p311195
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Re: Warsim, text based randomly generated stratogy
Should be back up and working now
URL: http://forum.audiogames.net/viewtopic.php?pid=310884#p310884
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Re: Warsim, text based randomly generated stratogy
Done
URL: http://forum.audiogames.net/viewtopic.php?pid=310151#p310151
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Re: Warsim, text based randomly generated stratogy
Today's updated adds the bards guild and finger clicking musicians which I've planned to add since the music update so here they are, the bards guild is definitely worth visiting and can be found in the second region of the west! Also the b
Re: Warsim, text based randomly generated stratogy
No worries, got another little update on its way soon too!
URL: http://forum.audiogames.net/viewtopic.php?pid=309979#p309979
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Re: Warsim, text based randomly generated stratogy
@Keith, it's right above the changelog post@Mata, hope you like it dude!
URL: http://forum.audiogames.net/viewtopic.php?pid=309859#p309859
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Re: Warsim, text based randomly generated stratogy
Todays update is unintentionally huge, I've been working really hard on more updates to the bard system and it's been good fun, there is still more to come like the bards guild and some new musician types but for now I'm very happy with how
Re: Warsim, text based randomly generated stratogy
@Mata, it seems like all sigs are gone, that's annoying, here's the link! https://www.dropbox.com/s/8w1atf4gp28xq … m.zip?dl=1Hope you enjoy the new musicians in the throne room
URL: http://forum.audiogames.net/viewtopic.php?pid=309516#p3
Re: Warsim, text based randomly generated stratogy
Its definitely on the list for the sound system to be overhauled, I attempted it before with little luck due to limitations but I will try again
URL: http://forum.audiogames.net/viewtopic.php?pid=309473#p309473
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Re: Warsim, text based randomly generated stratogy
One of the biggest and most feature-full updates I've ever released, two new cheats, billions of new faces including a complete overhaul of cyclopes (they look slightly less like tomatoes now) but the biggest thing of all is randomly genera
Re: Warsim, text based randomly generated stratogy
@Arnold18, I will look into this, It's not something I've heard of happening beforeEdit: I just tried and I can't see the issue, I bought 550 slave soldiers from the slavers fort, freed 50 of them, I gained 14 soldiers and lost 50 slave sol
Re: Warsim, text based randomly generated stratogy
@Arnold18, As far as I understand this is no bug! when you hire a slave there is one less slave in the fort, if there are 1000 and you hire 800 and then capture the fort, you free all the slaves and gain 200 new troops, you have 1000 troops
Re: Warsim, text based randomly generated stratogy
@Danang137, glad you got everything working @Connor, I could add something in the save to say that cheats were used in the game and then in the stats screen to show cheats used, but aside from that I wouldn't want to penalise people for pla
Re: Warsim, text based randomly generated stratogy
@Mata, I will be the same, I have always wanted a game like that, I planned to have cities in the wastes be the same before the crash!@danang137, hmm I will look into that! thanks@Niklas, absolutely! I would love to be a hunter and after ki
Re: Warsim, text based randomly generated stratogy
@Niklas, the eventual plan for the game is for the player to begin as an individual npc, the game will go by day by day and you will live in the world of warsim, you could be any random character, for example a peasant living in a village o
Re: Warsim, text based randomly generated stratogy
@Bashue, Haha that would be an interesting thing to consider in the future, rebellious generals!@Truecraig, Hmm, usually have no issue with those factions so I'll look into it and try and replicate that bug! thanks@Dranelement, Thanks! Shou
Re: Warsim, text based randomly generated stratogy
@Defender, thanks for sharing the game with your friend, I'm glad they like it, with vassilisation the criteria is that your total force strength is at least 3 times greater than theirs, its been changed a lot, before it was based on total
Re: Warsim, text based randomly generated stratogy
Hey guys, todays update focuses a little more on the west, adding a new area, some fixes and a lot of colouration where there wasn't any, Also now trade posts can be a thing in procedural building generation and when you attack an independe
Re: Warsim, text based randomly generated stratogy
@Bashue, You've definitely found some bugs but they're not what you think, 8 is demonic laws and 9 is evil laws, to see the demon option you have to start out as a demon king and to unlock 9 you have to have a public opinion of 0 or below,
Re: Warsim, text based randomly generated stratogy
@Niklas, Infinite, but it wipes the last five independent kingdoms currently due to it being hardcoded to only store 5, which is why you must destroy all five kingdoms to move on
URL: http://forum.audiogames.net/viewtopic.php?pid=306733#p3
Re: Warsim, text based randomly generated stratogy
@DracoSelene, I do enjoy a good demon run hahaha@Truecraig, wait is the harlaw mine bug fixed? I don't recall finding that one? and I don't know if this will be your finished playthrough, I'm working on something another update to come out
Re: Warsim, text based randomly generated stratogy
Hey guys, there are a few new features in this update, this update is mostly focused on bugfixes, making Denland nicer and making the game a little more moddable! the gibbering monk is much more fun in this edition! **NEW FEATURES*** Added
Re: Warsim, text based randomly generated stratogy
@Niklas, sorry I must have misread the last post, but yeah Tsunamis are cool!@DracoSelene89,Glad you got it running, also I'd love for mods to be able to be loaded like that, might take some work though so it probably won't be instant, I wi
Re: Warsim, text based randomly generated stratogy
@DracoSelene89, Not sure why it wouldn't work run gameofthrones as the save name, also I can't wait for moddability to be fully implemented, I will be working on a modders toolbox which will make it 100x easier to do what truecraig has had
Re: Warsim, text based randomly generated stratogy
This is an announcement of the first mod for Warsim, and with this mod being announced many new features are going to be put in place to allow for better moddability, the game of thrones mod features the following.* Play as Stannis Baratheo
Re: Warsim, text based randomly generated stratogy
@truecraig, Love the mod, will be working on some more stuff to make it more moddable! it's amazing@firefly, I could definitely work on something like that for you at some point, and the kingdom discovery thing is definitely doable!
URL: h
Re: Warsim, text based randomly generated stratogy
@truecraig, Love it, saving to to the side and will be working on a few little things to accomodate both making modding easier and allowing for more game of thrones like game playFirst thing I've added is a debug code you can enable to stop
Re: Warsim, text based randomly generated stratogy
@Truecraig, thanks, I'm really intreagued by your game of thrones save though, could you upload it somewhere! would be awesome to try it and maybe look at building some new features around it that could allow for easier save modabillityAls
Re: Warsim, text based randomly generated stratogy
Might seem like a little update today but most of these are big features, tons of new laws exclusively for evil leaders as well as the ability o make your kingdom a slave kingdom, new saves made in this version of the game should be fine! T
Re: Warsim, text based randomly generated stratogy
Also here is a list of warsim cheat codesCHEAT CODESThese codes are entered in the standard cheats menu found in extras, here thereare many different codes that do all kinds including some debugging codesthat probably serve little purpose t
Re: Warsim, text based randomly generated stratogy
@Draco, Love the ideas, Custom games are a big project I am planning to add sometime in the future, the size of it scares me because not only will it be a lot of new code but also I will have to modify tons of code that hardcodes kingdoms t
Re: Warsim, text based randomly generated stratogy
@Truecraig, thanks for the comments, you can actually rename the factions in the debug menu if you wish to, the menu is the cheat code 399 from what I remember
URL: http://forum.audiogames.net/viewtopic.php?pid=305060#p305060
Re: Warsim, text based randomly generated stratogy
Yikes, it's been almost two weeks without an update! sorry guys, I've been working my ass off with so many different things I feel like I'm going to explode, I've added a few new things to the game, a new place called the Songmakers hut whi
Re: Warsim, text based randomly generated stratogy
@Bashue, I'm glad the games don't get boring too fast! I've been playing them both for too long hahaVery interesting concept, I had a similar idea planned for the wastes towns, each town was to have a population with tons of individual peop
Re: Warsim, text based randomly generated stratogy
@Bashue, That initial comment is one the nicest comments I've had about the game so thank you so much!I would love to allow the mad king to be freed, it was planned and will be done soon, as for the goblin slaver I'll have a look at it, I g
Re: Warsim, text based randomly generated stratogy
@mata, Good luck, and yeah when you destroy all five kingdoms you can explore and discover another five
URL: http://forum.audiogames.net/viewtopic.php?pid=302466#p302466
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Re: Warsim, text based randomly generated stratogy
Not the biggest update today but lots of cool things added, you can now play rock paper shears with your game master if he has a higher skill than 100 making training a game master more worth while, also you can interact more with shallowro
Re: Warsim, text based randomly generated stratogy
@Mata, thanks for the reports, fixed everything except the mad king no description issue you mention, I have noted it and will do it asap, you've been credited!@Soulkeeper, I love invasions, been thinking about foreign invasions but so far
Re: Warsim, text based randomly generated stratogy
yeah, a lot of them are new variations on previously fixes one way encounters, the more I do this the less predictible and repetetive the encounters will get, definitely with you on the fact that we need a lot more different and unique stuf
Re: Warsim, text based randomly generated stratogy
This update is pretty much entirely focused on adding more variation to the throne room, I've noticed it can get a little bit tedious over time and I'm trying to make it a little more random, some of the more notable additions include, Fort
Re: Warsim, text based randomly generated stratogy
@Firefly82, thanks man means a lot!@Majno, thanks!@Dracoselene89, I'll check out the thickblood tavern bug, will do my best to have a special ascii free version of the game for you guys here, and not too sure about the typos you're on about
Re: Warsim, text based randomly generated stratogy
Massive update today with a lot of new and experimental features, but first an announcement!**ANNOUNCEMENT**-Warsim is now in the Voting process on steam greenlight, if it succeeds warsim will be on steam and this will be huge for me, a dre
Re: Warsim, text based randomly generated stratogy
Hey guys, todays update has been slow cause I've been insanely busy with things at the moment and have been doing a ton of overtime at work, I have added a few cool things this time around, hats which rarely appear on human heads, a more in
Re: Warsim, text based randomly generated stratogy
Heh, if you can survive the ancient plague I commend you, its a game changer Also what do you mean? is that the locations with the three questionmarks after them, in which case that just means I haven't thought of what goes there yet, the g
Re: Warsim, text based randomly generated stratogy
It's a fun number definitlely, glad you like the concept though thanks for the comment
URL: http://forum.audiogames.net/viewtopic.php?pid=298184#p298184
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Re: Warsim, text based randomly generated stratogy
Well david, faces are layered into 7 layers, one for each part of their face, for humansthere are 358 Head tops and hair partsthere are 190 Forehead and brow partsthere are 358 Eye partsthere are 258 nose and ear partsthere are 93 upper lip
Re: Warsim, text based randomly generated stratogy
Hey guys, todays update has been a little bit delayed but it includes some pretty big new additions, including the ability to hold meetings in your throne room and ask for help from your staff, you also now receive general taxes on top of t
Re: Warsim, text based randomly generated stratogy
Hey guys, todays update adds a heap of new human names that are randomly generated, tons of new faces, and lots of work in the exploration screen, there is now a new law you can enact to make the militia recruit more, a new screen in indepe
Re: Warsim, text based randomly generated stratogy
The more demons there are, the more screwed you are there could be upgrades to the tavern, I like the idea though, make the taverns income dynamic based on randomness plus upgrades
URL: http://forum.audiogames.net/viewtopic.php?pid=296653#
Re: Warsim, text based randomly generated stratogy
Hey guys, added quite a few things in this update, the demon realm has a new theme song, there are now 4 new versions of the sudden death dice game, one of them hidden, not sure if anyone likes the game but these new versions are also quite
Re: Warsim, text based randomly generated stratogy
@Dracoselene89, still working on the manage the thickblood tavern, I'm not entirely sure what to do for it@Soul Keeper, peasants are the only unit that actually earns you money aside from bandits, you would generally protect them and send y
Re: Warsim, text based randomly generated stratogy
@Kithri, it's in my signature!
URL: http://forum.audiogames.net/viewtopic.php?pid=296241#p296241
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Re: Warsim, text based randomly generated stratogy
Little update today guys, a few little things added, I've had a go at adding crowns into the game, they only appear some of the time and they aren't always lining up so great at the moment but they will eventually all have their own stats a
Re: Warsim, text based randomly generated stratogy
Also in response to some earlier comments I've missed (sorry guys)@DracoSelene89, I absolutely would love a custom game maker and have it in the plans, would be stuff like disabling demon horde, choosing number of kingdoms and bandits, how
Re: Warsim, text based randomly generated stratogy
@Firefly82, hey man I just checked on the ascii free version of the game and you're right, the whole code for the militia screen was marked as ascii and blocked so I've fixed that, should be playable in 0.6.6.7 coming in the next day or so@
Re: Warsim, text based randomly generated stratogy
Hey guys, been quite a while but here it is, in all it's glory, the 6.6.6 update that has been long overdue, There are many big features in this update some that aren't just demon related, but we'll get to them later, firstly, the demon hor
Re: Warsim, text based randomly generated stratogy
Todays update while not a huge one has a few cool new features in it, aside from a few bug fixes and tweaks, we have a new staff member which can be gained only though the throne room, the games master allows you to play coin flip and sudde
Re: Warsim, text based randomly generated stratogy
@Mata, orbs of chaos cause more end of turn events to happen! happy to answer any other questions@soul keeper, glad you like the encounters dude! Cool ideas@Firefly82, glad you like the stuff, found and fixed the bug! will be done in the n
Re: Warsim, text based randomly generated stratogy
@Cody_91, these are all removed in the ascii free mode I made specifically for you guys Massive Update today, the main additions are most new encounters, but also a few new cool features, happy to answer any questions!* Added outskirts band
Re: Warsim, text based randomly generated stratogy
Thanks Eagalon, I included the feature as suggested, love player suggestions and I love the audiogames community Thanks for the kind comment!
URL: http://forum.audiogames.net/viewtopic.php?pid=292446#p292446
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Re: Warsim, text based randomly generated stratogy
Little update today, been a little busy starting work again after the new year but there should be some more bigger and better updates on the horizon, like 0.6.6.0 coming soon! This update has a few more faces, some bug fixes and slave twea
Re: Warsim, text based randomly generated stratogy
@Niklas, so am I, should be cool!@Arnold18, sure done, will be included soon! also if you want to skip animations the ascii free version of the game doesn't have animation
URL: http://forum.audiogames.net/viewtopic.php?pid=292158#p292158
Re: Warsim, text based randomly generated stratogy
@Niklas, yep I do eventually plan on adding a big sound system@Mata, yep, tons of changes @Dark, thanks, and no after some thought in the future aslona, the rebellion, bandit hordes ect will not be permanent, the arena betting will eventual
Re: Warsim, text based randomly generated stratogy
Hey @Dalen Lewin, if you've added them, they should be in the game, the only issue is that there are quite a lot of races, best way to test, while it kind of can take a while, it will be quicker than naturally waiting for them to crop up in
Re: Warsim, text based randomly generated stratogy
The download link is now in my signature!
URL: http://forum.audiogames.net/viewtopic.php?pid=291619#p291619
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Re: Warsim, text based randomly generated stratogy
**Warsim 0.6.5.8**-*Hey guys, first off happy new year, secondly while not including anything groundbreaking this is the most items in one update ever, just in time for the new year! I've added tons of new race modifications, tons of new fa
Re: Warsim, text based randomly generated stratogy
As most of you know every 10 updates tends to be a big one, Todays update is no different, probably one of the biggest updates I've done for the game, this update has added two new face generators for gnolls and witches, courtesy of u/volio
Re: Warsim, text based randomly generated stratogy
Some big updates to the independent kingdoms this time, when a kingdom is destroyed you can visit them in the diplomacy screen to see a little obituary, also you can now hire troops from neutral or allied independent kingdoms (the limit bei
Re: Warsim, text based randomly generated stratogy
This is a pretty decent update, we've got a lot of bugfixes and an age old bug I hadn't managed to figure out until now, several minor factions had a massive edge on their attackers thanks to a missing 'o', gotta love coding, but now the ba
Re: Warsim, text based randomly generated stratogy
Todays update's biggest feature is vassilisation, though it's not complete it's a start, currently you will be able to vassalise a kingdom that doesn't hate you too much if you have 5 times the troops they do and are hostile to them, they w
Re: Warsim, text based randomly generated stratogy
Been a few days without an update due to life issues at the moment but gonna try my best to keep them coming, wanted todays update to be nice and packed so we've got lots of new content, my favorite two are the new game screen that tells yo
Re: Warsim, text based randomly generated stratogy
A little update today, added a bunch of roof tiles, a few little flag parts, brawling to the thickblood tavern, added golem faces to the game, 7 million of them!* Added 20 New Roof Tiles* Added 3 flag parts* Fixed random name generator race
Re: Warsim, text based randomly generated stratogy
A little update today, added a bunch of roof tiles, a few little flag parts, brawling to the thickblood tavern, added golem faces to the game, 7 million of them!* Added 20 New Roof Tiles* Added 3 flag parts* Fixed random name generator race
Re: Warsim, text based randomly generated stratogy
Little update today mainly focusing on the randomly generated buildings, I've added lots of new tilesets so you'll find many different kinds of buildings, I've also added two new buildings, the best being the void gate, a building only foun
Re: Warsim, text based randomly generated stratogy
@Milos, https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1 is the link to the latest version, instant download@KeyisFull, currently no, but it's a great idea!
URL: http://forum.audiogames.net/viewtopic.php?pid=285954#p285954
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Re: Warsim, text based randomly generated stratogy
6.4.0 Today! normally this would include something big but I'm considering yesterdays random buildings and the big addition to 6.4.0 as I am swamped with stuff to do, but I have tried my best to make this edition packed with new stuff to ma
Re: Warsim, text based randomly generated stratogy
@Niklas, I like the idea of stories and quests and things, randomly generated storytelling would be cool as hell
URL: http://forum.audiogames.net/viewtopic.php?pid=285702#p285702
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Re: Warsim, text based randomly generated stratogy
Originally this update was going to be an update based around fixing old things but for the most part the crowning gem of this update are the new buildings, every kingdom now has three buildings, each give bonuses of some kind, there are cu
Re: Warsim, text based randomly generated stratogy
Quite a decent update today which should hopefully be a nice welcome to our recent newcomers! Added lots of play suggestions, 5 quadrillion new faces, a new diplomacy event where kingdoms can form leagues of good or leagues of darkness (bew
Re: Warsim, text based randomly generated stratogy
Been working hard on various things at the moment but managed to get some new things added in the game, added a few more diplomatic events to the game based on the interfaction relations system, also added a new face colour system for indep
Re: Warsim, text based randomly generated stratogy
@ironcross32, thanks man, it won't be for a while yet, need to find a way to build up income on the side in preparation for it!
URL: http://forum.audiogames.net/viewtopic.php?pid=285308#p285308
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Re: Warsim, text based randomly generated stratogy
@Sevrior, here's the updated link https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1@Dark, would love to have the game in the db, and yeah I will eventually copy all the changelogs into the game and have them stored in game, same with the
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