quake in xfce

2007-01-08 Thread Mark Grieveson
I've noticed that when I play quake2 in xfce, that it briefly freezes every once in a while. This does not happen if I'm using Gnome, or Ion3. Anyone else noticed this? I'm using Etch, on a Pentium III with 450 MHz, and 384 MB ram. Mark -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with

Re: Quake on Debian?

2004-04-02 Thread Sven Arvidsson
For Quake 1 you can use Quakeforge. It doesn't seem to be available in the debian archives but there are unofficial packages available. http://www.quakeforge.net/ -- Cheers, Sven Arvidsson http://www.whiz.se -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "u

Re: Quake on Debian?

2004-04-02 Thread Joerg Johannes
Am Do, den 01.04.2004 schrieb Mike Chandler um 22:45: > Newbie to Debian... > Can I run Quake / Quake II /Quake III on Debian Sid? > Thanks! Quake 1: Don't know Quake 2: Yes: apt-get install quake2 quake2-data Quake 3: Yes: Get linuxq3a from ftp.idsoftware.com For both Q2 and Q

Quake on Debian?

2004-04-01 Thread Mike Chandler
Newbie to Debian... Can I run Quake / Quake II /Quake III on Debian Sid? Thanks! -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

AW: PROBLEMS WITH QUAKE 3

2004-03-12 Thread Simmel
>Yeah, I need you help badly. I downloaded Quake 3 from this guy's >server and it's awesome, one thing, I can't quit out of it! I must >have pressed the esc key ten million times it won't let me go! What >the hell? Is there some way to fix that? Uhm, do you

PROBLEMS WITH QUAKE 3

2004-03-11 Thread Breanna Niebel
Yeah, I need you help badly. I downloaded Quake 3 from this guy's server and it's awesome, one thing, I can't quit out of it! I must have pressed the esc key ten million times it won't let me go! What the hell? Is there some way to fix that? ~BREANNA -- To UNSUBSCR

Re: Quake 3 Arena is buggy

2003-12-01 Thread Scott C. Linnenbringer
d without problems with Xfree86 4.1. > (I've downloaded Xfree86 directly from Xfree86:s homepage) Well, if it ain't broke, why fix it? I happen to be running Quake 3 without a hitch on top of XFree86, so it probably has to do with your nvidia drivers. Where did you obtain your XFree

Re: Quake 3 Arena is buggy

2003-12-01 Thread CiAsA S'Nuey Boark
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Monday December 01 2003 07:21 am, Bjorn Johansson wrote: > I've recently installed Xfree86 4.3 running on Debian Woody. > And the graphics is very very buggy right now, is there anyway > I can fix this or do I haveto downgrade to Xfree86 4.1? > Quak

Quake 3 Arena is buggy

2003-12-01 Thread Bjorn Johansson
Hello! I've recently installed Xfree86 4.3 running on Debian Woody. And the graphics is very very buggy right now, is there anyway I can fix this or do I haveto downgrade to Xfree86 4.1? Quake3 worked without problems with Xfree86 4.1. (I've downloaded Xfree86 directly from Xfree86:s homepage) M

Re: quake 2 mouse problem

2003-09-22 Thread Andrew Ingram
On Mon, 2003-09-22 at 14:36, Mental Patient wrote: > Sebastian Kapfer wrote: > > On Fri, 19 Sep 2003 12:50:12 +0200, Andrew Ingram wrote: > > > > > >>Hi List, > >> > >>I just found out about "apt-get install quake2" :) > >>Everything is fine apart from my mouse. It works only horizontally, > > >

Re: quake 2 mouse problem

2003-09-22 Thread Andrew Ingram
On Sat, 2003-09-20 at 00:19, Sebastian Kapfer wrote: > On Fri, 19 Sep 2003 12:50:12 +0200, Andrew Ingram wrote: > > > Hi List, > > > > I just found out about "apt-get install quake2" :) > > Everything is fine apart from my mouse. It works only horizontally, > > Enable the mouse look feature. I d

Re: quake 2 mouse problem

2003-09-22 Thread Mental Patient
Sebastian Kapfer wrote: On Fri, 19 Sep 2003 12:50:12 +0200, Andrew Ingram wrote: Hi List, I just found out about "apt-get install quake2" :) Everything is fine apart from my mouse. It works only horizontally, Enable the mouse look feature. I don't know if there is a menu setting for that. If n

Re: quake 2 mouse problem

2003-09-19 Thread Sebastian Kapfer
On Fri, 19 Sep 2003 12:50:12 +0200, Andrew Ingram wrote: > Hi List, > > I just found out about "apt-get install quake2" :) > Everything is fine apart from my mouse. It works only horizontally, Enable the mouse look feature. I don't know if there is a menu setting for that. If not, try to enter +

quake 2 mouse problem

2003-09-19 Thread Andrew Ingram
Hi List, I just found out about "apt-get install quake2" :) Everything is fine apart from my mouse. It works only horizontally, but far too quickly, and doesn't seem to respond to the speed setting in the game settings. I'm using KDE and a Xinerama setup (I think Xinerama could be the problem here

Re: Problems with Quake]I[ Arena

2003-02-14 Thread Christian Arthaber
* [EMAIL PROTECTED] <[EMAIL PROTECTED]> [2003-02-14 12:24]: > * [EMAIL PROTECTED] <[EMAIL PROTECTED]> [2003-02-14 03:02]: > > >oooh i810. what sound card are you using? sis chipset onboard-sound? > >if yes, then i had the same problem.. and, as sorry as i am, the > >only way i got sound in q3a was

RE: Problems with Quake]I[ Arena

2003-02-13 Thread dbalder
* [EMAIL PROTECTED] <[EMAIL PROTECTED]> [2003-02-14 03:02]: > Just a quick update on my efforts to solve this sound problem with Q3A. > >oooh i810. what sound card are you using? sis chipset onboard-sound? >if yes, then i had the same problem.. and, as sorry as i am, the >only way i got sound in q

Re: Problems with Quake ]I[ Arena

2003-02-13 Thread Christian Arthaber
* [EMAIL PROTECTED] <[EMAIL PROTECTED]> [2003-02-14 03:02]: > Just a quick update on my efforts to solve this sound problem with Q3A. > > After trying 1.32b point release and after a *lot* of googling I am > convinced that the problem (crashing with sound) is related to i810 sound > driver. I am u

RE: Problems with Quake ]I[ Arena

2003-02-13 Thread dbalder
Just a quick update on my efforts to solve this sound problem with Q3A. After trying 1.32b point release and after a *lot* of googling I am convinced that the problem (crashing with sound) is related to i810 sound driver. I am using i810 sound driver (OSS) (which is reporttedly 'very alpha') and s

RE: Problems with Quake 3 Arena

2003-02-12 Thread dbalder
tput from the console? >Might be corrupt quake data files, or >your X or Quake display configuration. As indicated above, startup script exits with message about /dev/dsp being unavailable. I can do fuser /dev/dsp and kill the process (as root). Then when I restart message is still there that /

Re: Problems with Quake ]I[ Arena

2003-02-11 Thread cirrus
re there any packages related to Q3A that I should perhaps update. Or are > there any options that I should put in. The thing just freezes when > changing levels, and when I start the next level the next time game is > started, it freezes again. What am I doing wrong? > Do you have any

RE: Problems with Quake ]I[ Arena

2003-02-11 Thread dbalder
Thanks guys!!! I will have a look at that point release tonight... I didn't know that was available... And one more time I will look into stopping that artsd! Not many people in my street will be sleeping tonight if I get Q3A working past the first level... Mwahahahaha!! (that's my evil laug

Re: Problems with Quake ]I[ Arena

2003-02-11 Thread Christian Arthaber
* [EMAIL PROTECTED] <[EMAIL PROTECTED]> [2003-02-12 00:37]: > Hi All, > > I have recently installed Q3A on my debian Woody box. I can start the game > in KDE from K menu, but no sound. no help for that - using gnome :/ > Are there any packages related to Q3A that I should perhaps update. Or are

Re: Problems with Quake ]I[ Arena

2003-02-11 Thread Fred Smith
On Tue, 2003-02-11 at 19:08, [EMAIL PROTECTED] wrote: > Hi All, > > I have recently installed Q3A on my debian Woody box. I can start the game > in KDE from K menu, but no sound. you probably want to either stop artsd (killall -9 artsd) before you run quake, or run q3a through artsd

Problems with Quake ]I[ Arena

2003-02-11 Thread dbalder
Hi All, I have recently installed Q3A on my debian Woody box. I can start the game in KDE from K menu, but no sound. I read solutions to this and I tried running under twm and it works. However, I noticed that when I start Q3A from twm window manager, I can play the first level, and then when it

quake 1 - cannot find libXext.so.6

2003-01-13 Thread Joe Bosak
I would be enormously grateful for some guidance here! I am trying to get quake working, under Debian 3. I am running gdm to load Gnome/KDE/etc. What I really want to run is textmode quake, but for now I'll settle for plain ordinary quake 1. Here are my pro

Re: Quake 3 + nVidia drivers

2002-12-18 Thread Adam Majer
On Tue, Dec 17, 2002 at 10:56:29AM -0500, John Mitchell wrote: > On Tuesday 17 December 2002 09:57 am, Jamin W. Collins wrote: > > > Using quake 3 on debian woody with the nvidia drivers the game loads > > > fine but the display is all garbled. > > > > What

Re: Quake 3 + nVidia drivers

2002-12-17 Thread Edward Guldemond
On Tue, Dec 17, 2002 at 09:23:22AM -0500, John Mitchell wrote: > Hello list, > > Using quake 3 on debian woody with the nvidia drivers the game loads > fine but the display is all garbled. > Has anyone else had this problem or know how to fix it? From the Linux Gamers' F

Re: Quake 3 + nVidia drivers

2002-12-17 Thread John Mitchell
On Tuesday 17 December 2002 11:24 am, you wrote: > > the text is unreadable and the graphics are horrible (ie. blocky and just > > downright ugly > > > > BTW this is with and AMD k7 1300 mhz and nVidia GForce4 mx. > > I'm running Q3A on a dual-proc Athlon 1.2GHz box with an older GeForce 2MX; > no

Re: Quake 3 + nVidia drivers

2002-12-17 Thread John Mitchell
On Tuesday 17 December 2002 09:57 am, Jamin W. Collins wrote: > > Using quake 3 on debian woody with the nvidia drivers the game loads > > fine but the display is all garbled. > > What parts of the display are garbled? the text is unreadable and the graphics are horrible (i

Re: Quake 3 + nVidia drivers

2002-12-17 Thread Jamin W. Collins
On Tue, Dec 17, 2002 at 09:23:22AM -0500, John Mitchell wrote: > Using quake 3 on debian woody with the nvidia drivers the game loads > fine but the display is all garbled. What parts of the display are garbled? > Has anyone else had this problem or know how to fix it? Nope, runs fin

Quake 3 + nVidia drivers

2002-12-17 Thread John Mitchell
Hello list, Using quake 3 on debian woody with the nvidia drivers the game loads fine but the display is all garbled. Has anyone else had this problem or know how to fix it? -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Re: quake

2002-11-23 Thread Cameron Matheson
an someone tell me which debian packages are need to play Quake over a lan. I did a search and got many packages that appear unrelated (eg egoboo uses the Quake engine) -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

quake

2002-11-23 Thread Douglas Orchard
Can someone tell me which debian packages are need to play Quake over a lan. I did a search and got many packages that appear unrelated (eg egoboo uses the Quake engine) -- Douglas Orchard Registered Linux User # 206698 -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of

Re: quake/RTCW firewall rules

2002-09-30 Thread Sebastian Kapfer
On Mon, 30 Sep 2002 09:58:25 -0400 "John F Davis" <[EMAIL PROTECTED]> wrote: > Hello > > I was trying to run a RTCW(quake 3) server behind my firewall last > night. I setup the firewall iptable rules to forware udp packets of > 27690(from memory) to my server. My

quake/RTCW firewall rules

2002-09-30 Thread John F Davis
Hello I was trying to run a RTCW(quake 3) server behind my firewall last night. I setup the firewall iptable rules to forware udp packets of 27690(from memory) to my server. My friend and I were able to play but he said his connection was very poor. I have a 768/128K dsl line and I realize my

Re: Doubts about Quake II

2002-03-05 Thread Robert Waldner
On Tue, 05 Mar 2002 14:00:47 GMT, Alan James writes: >Also, can you try a smaller simpler OpenGL program to see if that works ? >Perhaps you can find one that gives an error message instead of segfaulting ? glxinfo/glxgears? cheers, &rw -- / Ing. Robert Waldner | Security Engineer | CoreTec I

Re: Doubts about Quake II

2002-03-05 Thread Alan James
On Tue, Mar 05, 2002 at 02:44:04PM +0100, Francisco M. Marzoa Alonso wrote: > So the real questions are... ¿What can I do to get my PS2 mouse working below > Quake using SVGAlib? ¿Whan do I need to get Open GL acceleration with my > Voodoo under Quake? I assume that if you get it work

Doubts about Quake II

2002-03-05 Thread Francisco M. Marzoa Alonso
Hi guys, I'm trying to install and configure Quake II in my new and relucent Debian (1/2 woody + 1/2 unstable), and have some troubles; I've search through internet and find a lot of pages about this issue, but some are out and others are very obsoleted so I've not found

Re: Quake III

2002-01-30 Thread Corey Halpin
> I'm using the following hardware: Pentium-II, 320M RAM. Intel 440LX AGP > chipset. Matrox g400. > When I run quake 3, it runs for a few minutes, and then locks X such that I > can't switch consoles. The video freezes where it was, and the sound starts > looping

Re: Quake III

2002-01-29 Thread crispin
#x27;m using the following hardware: Pentium-II, 320M RAM. Intel 440LX > > > > AGP > > > > chipset. Matrox g400. > > > > When I run quake 3, it runs for a few minutes, and then locks X such > > > > that I > > > > can't switch con

Re: Quake III

2002-01-29 Thread crispin
> AGP > > > chipset. Matrox g400. > > > When I run quake 3, it runs for a few minutes, and then locks X such > > > that I > > > can't switch consoles. The video freezes where it was, and the sound > > > starts > > > looping on i

Re: Quake III

2002-01-29 Thread Adam Majer
> AGP > > > chipset. Matrox g400. > > > When I run quake 3, it runs for a few minutes, and then locks X such > > > that I > > > can't switch consoles. The video freezes where it was, and the sound > > > starts > > > looping on i

Re: Quake III

2002-01-28 Thread Oleksandr Moskalenko
* [EMAIL PROTECTED] ([EMAIL PROTECTED]) wrote: > On Thu, Jan 24, 2002 at 10:25:24PM -0600, Corey Halpin wrote: > > I'm using the following hardware: Pentium-II, 320M RAM. Intel 440LX AGP > > chipset. Matrox g400. > > When I run quake 3, it runs for a few minutes,

Re: Quake III

2002-01-28 Thread crispin
On Thu, Jan 24, 2002 at 10:25:24PM -0600, Corey Halpin wrote: > I'm using the following hardware: Pentium-II, 320M RAM. Intel 440LX AGP > chipset. Matrox g400. > When I run quake 3, it runs for a few minutes, and then locks X such that I > can't switch consoles. The

Re: Quake III

2002-01-27 Thread Adam Majer
On Sun, Jan 27, 2002 at 09:45:26AM -0600, Kevin C. Smith wrote: > On Fri, Jan 25, 2002 at 08:21:29PM -0600, Adam Majer wrote: > > On Sat, Jan 26, 2002 at 01:20:56AM +0100, Mathias Gygax wrote: > > > On Fre, Jan 25, 2002 at 06:12:15 -0600, Adam Majer wrote: > > > > Where does it say that? And if tha

Re: Quake III

2002-01-27 Thread Kevin C. Smith
On Fri, Jan 25, 2002 at 08:21:29PM -0600, Adam Majer wrote: > On Sat, Jan 26, 2002 at 01:20:56AM +0100, Mathias Gygax wrote: > > On Fre, Jan 25, 2002 at 06:12:15 -0600, Adam Majer wrote: > > > Where does it say that? And if that's true, are the any other > > > distributers of games for Linux? > >

Re: Quake III

2002-01-26 Thread Tony Green
* This one time, at band camp, ben said: > On Friday 25 January 2002 03:07 pm, Dave Carrigan wrote: > > Corey Halpin <[EMAIL PROTECTED]> writes: > > > God, with wine? That'd be _glacial_. > > > > Out of curiosity, why would you say that? Have you had experience > > running anything under wine? I

Re: Quake III

2002-01-26 Thread Adam Majer
On Sat, Jan 26, 2002 at 06:32:50PM +0100, Mathias Gygax wrote: > On Fri, Jan 25, 2002 at 08:21:29PM -0600, Adam Majer wrote: > > > what about the FSF? > > > > Can I get Tribes 2 from them? :) > > sorry, i was dreaming. some of these games have of course contracts to > not releasing the source cod

Re: Quake III

2002-01-26 Thread csj
er reference or kiddie CDROM titles (those that claim to be win3.1-compatible tend to be more wine-compatible). I also remember playing a FPS demo from a UK comp mag cover disk. I forget its title (simply because I'm not a frag freak) but I'm sure it's not Quake. As for major applica

Re: Quake III

2002-01-26 Thread Mathias Gygax
On Fri, Jan 25, 2002 at 08:21:29PM -0600, Adam Majer wrote: > > what about the FSF? > > Can I get Tribes 2 from them? :) sorry, i was dreaming. some of these games have of course contracts to not releasing the source code for it. but the idea would be nice, if the FSF could provide free and qual

Re: Quake III

2002-01-25 Thread Adam Majer
On Sat, Jan 26, 2002 at 01:20:56AM +0100, Mathias Gygax wrote: > On Fre, Jan 25, 2002 at 06:12:15 -0600, Adam Majer wrote: > > Where does it say that? And if that's true, are the any other > > distributers of games for Linux? > > what about the FSF? Can I get Tribes 2 from them? :) - Adam

Re: Quake III

2002-01-25 Thread Mathias Gygax
On Fre, Jan 25, 2002 at 06:12:15 -0600, Adam Majer wrote: > Where does it say that? And if that's true, are the any other > distributers of games for Linux? what about the FSF?

Re: Quake III

2002-01-25 Thread Adam Majer
On Fri, Jan 25, 2002 at 03:39:05PM -0600, Corey Halpin wrote: > Unfortunately, it seems that Loki is going out of business by the end of > January. Where does it say that? And if that's true, are the any other distributers of games for Linux? - Adam

Re: Quake III

2002-01-25 Thread Dave Carrigan
ben <[EMAIL PROTECTED]> writes: > out of curiousity, what software have you been able to run under wine? Starcraft. Apple Quicktime. Various others such as the windows file manager, solitaire, etc. I don't use wine on a daily basis, but I've dabbled with it. It doesn't really seem any slower than

Re: Quake III

2002-01-25 Thread ben
On Friday 25 January 2002 03:07 pm, Dave Carrigan wrote: > Corey Halpin <[EMAIL PROTECTED]> writes: > > God, with wine? That'd be _glacial_. > > Out of curiosity, why would you say that? Have you had experience > running anything under wine? I've never seen any significant performance > problems

Re: Quake III

2002-01-25 Thread Tobias Wolter
On 2002-01-25T15:07:57 +, Dave Carrigan wrote: > > God, with wine? That'd be _glacial_. > Out of curiosity, why would you say that? Have you had experience > running anything under wine? I've never seen any significant performance > problems with the software I've been able to run under Win

Re: Quake III

2002-01-25 Thread Dave Carrigan
Corey Halpin <[EMAIL PROTECTED]> writes: > God, with wine? That'd be _glacial_. Out of curiosity, why would you say that? Have you had experience running anything under wine? I've never seen any significant performance problems with the software I've been able to run under Wine. -- Dave Carr

Re: Quake III

2002-01-25 Thread Corey Halpin
God, with wine? That'd be _glacial_. http://www.lokigames.com/ Sells linux ports of many popular games. Yes, I know that it sucks to pay for games. It sucks more to run windows, IMO. Unfortunately, it seems that Loki is going out of business by the end of January. > where can i get a li

Quake III

2002-01-24 Thread Corey Halpin
I'm using the following hardware: Pentium-II, 320M RAM. Intel 440LX AGP chipset. Matrox g400. When I run quake 3, it runs for a few minutes, and then locks X such that I can't switch consoles. The video freezes where it was, and the sound starts looping on itself. I can ssh

Problem with Quake 3 Arena! Linux IP masq to blame! Please help!

2001-11-28 Thread Arcadio A. Sincero Jr.
I seem to be having some difficulties with Quake 3 Arena and Linux IP masquerading. First, the technical details. My Internet connection is a Verizon PPPoE ADSL connection. The IP masquerading box is a home built 100Mhz AMD K5 machine with 64MB of memory. It is running Debian "woody&quo

Quake 2 can't "fall back to software refresh"

2001-11-17 Thread JakeCatfox
Hi, I'm trying to run Quake 2 in Debian 2.4.5. I installed it and a new version of libc5 to satisfy its need for libm.so.5 and such other libs. I moved quake2.conf to /etc. I put the files in /usr/local/games/quake2 and I put a copy of all the libs in /lib, /usr/lib, and /usr/local/lib, b

Re: OpenGL Install (Was, Quake 3 slowdowns)

2001-11-13 Thread Erik Steffl
[EMAIL PROTECTED] wrote: > > Hi, can someone please tell me what packages I need, from a CLEAN debian > installation, on a 2.4.5 kernel, to use Quake 3 and Unreal Tournament in > OpenGL/Glide 3Dfx mode? What needs to be compiled in, and what .deb's? Please > be detailed, I ne

OpenGL Install (Was, Quake 3 slowdowns)

2001-11-13 Thread JakeCatfox
Hi, can someone please tell me what packages I need, from a CLEAN debian installation, on a 2.4.5 kernel, to use Quake 3 and Unreal Tournament in OpenGL/Glide 3Dfx mode? What needs to be compiled in, and what .deb's? Please be detailed, I need to make sure I do this right the first time.

Re: Quake 3 Framerate Issue

2001-11-12 Thread Nate Custer
ROTECTED] wrote: > Hi, a bit off topic I know, but here goes. I've got a Duron 880mhz with 196mb > RAM, VooDoo 3, and kernel 2.4.5. When I run the Quake 3 demo, I get a > framerate of about 1-2 fps. I checked the readme and it says to change the X > server's color setting to 16

Quake 3 Framerate Issue

2001-11-12 Thread JakeCatfox
Hi, a bit off topic I know, but here goes. I've got a Duron 880mhz with 196mb RAM, VooDoo 3, and kernel 2.4.5. When I run the Quake 3 demo, I get a framerate of about 1-2 fps. I checked the readme and it says to change the X server's color setting to 16 bpp. I did this, but it sti

Quake 2 Video Failure

2001-11-12 Thread JakeCatfox
Whenever I try to initialize Quake 2, it says it can't find ref_softx.so. It's right there in the directory with the binary. I copied all the libraries to /lib and /usr/lib and even usr/local/lib, but it won't work. I copied quake2.conf to etc/ and made a symlink to pak0.

mame & quake obsolete?

2001-09-02 Thread Rich
I'm running woody - why have mame and quake both become obsolete? (i could do without quake, but mame is a must!) thanks in advance

Can't get Quake-3dfx to run

2001-08-22 Thread Steven Farrier
I have been trying to run Quake-3dfx. But whenever I do I get this Removing symlink ./idsw/pak0.pak Removing symlink ./idsw/base ln: `/home/tachys/.quake/./idsw/pak0.pak': File exists ourbase /usr/share/games/quake/idsw basename of ourbase idsw QuakeForge (UQuake) v0.1.1 Added packfile .

Quake II GL

2001-07-29 Thread JakeCatfox
To run Quake 2 or 3 in OpenGL mode, do you really NEED a VooDoo card? Or can it just be any mesa-compliant card? I'm hoping it's the latter, because I have an S3 Savage card .. -- Deven

Re: Quake 2 Problem

2001-07-28 Thread Yves Dessertine
[EMAIL PROTECTED] wrote: > I'm trying to run Quake 2 from X, but when I do, it tells me it can't find > ref_softx.so, even though it's right there in the directory with it. Does > anyone know what the problem might be? This file seems not to be a part of any

Re: Quake 3

2001-07-28 Thread Barrie Grieve
jason pepas wrote: > > Thanks for the quick responses guys, > > Andrew - I am running a G200, so I may have to do the same... > > Sean - I am first trying to get it working with a G200, and I will get it > working with another machine using an Nvidia GeForce2MX after this. > > Yves - I will de

Re: Quake 3

2001-07-27 Thread jason pepas
Thanks for all the help guys - It works like a charm :) I wrote up some notes on my experience for others having trouble: http://jason.pepas.com/linux/tutorials/quake3.php let me know if i left anything out. In a few days I will attempt to get it working with a Geforce2 MX, and will update tha

Quake 2 Problem

2001-07-27 Thread JakeCatfox
I'm trying to run Quake 2 from X, but when I do, it tells me it can't find ref_softx.so, even though it's right there in the directory with it. Does anyone know what the problem might be? -- Deven

Re: Quake 3

2001-07-27 Thread Sean Quinlan
* [EMAIL PROTECTED] <[EMAIL PROTECTED]> (2001-07-27 21:50): > Does Quake 3 work with the S3 Savage and the VooDoo 3? Not sure about the S3 Savage, but the Voodoo 3 definitely works... have a look at dri.sourceforge.net for information on getting DRI working, which you'll need for 3d

Re: Quake 3

2001-07-27 Thread JakeCatfox
Does Quake 3 work with the S3 Savage and the VooDoo 3?

Re: Quake 3

2001-07-27 Thread Andrew Agno
jason pepas writes: > Andrew - I am running a G200, so I may have to do the same... Also check out www.debianplanet.org in the HowTo section. Andrew.

Re: Quake 3

2001-07-27 Thread jason pepas
Thanks for the quick responses guys, Andrew - I am running a G200, so I may have to do the same... Sean - I am first trying to get it working with a G200, and I will get it working with another machine using an Nvidia GeForce2MX after this. Yves - I will definitely try out the additional config

Re: Quake 3

2001-07-27 Thread Joerg Johannes
Yves Dessertine wrote: > You X server must be running in 16 or 32 bpp for hardware accel. to work (at > least on my Matrox G200 graph. card. Must be 16 for voodoo cards joerg -- Did you know that if you play a Windows 2000 cd backwards, you will hear the voice of Satan? That's nothing! If

Re: Quake 3

2001-07-27 Thread Yves Dessertine
Le Vendredi 27 Juillet 2001 02:43, jason pepas a écrit : > Hey guys, > > I have been tyring to get Quake3 working recently. > > I upgraded the kernel to 2.4.7, and included support for AGP and DRI > > I am running testing, so I have X 4.x Me too > I added > Load "glx" > Load "dri" > to my X confi

Re: Quake 3

2001-07-27 Thread Sean Quinlan
* jason pepas <[EMAIL PROTECTED]> (2001-07-27 01:50): > I have been tyring to get Quake3 working recently. > > I upgraded the kernel to 2.4.7, and included support for AGP and DRI > > I am running testing, so I have X 4.x > > I added > Load "glx" > Load "dri" > to my X config > > however, glxin

Quake 3

2001-07-26 Thread jason pepas
Hey guys, I have been tyring to get Quake3 working recently. I upgraded the kernel to 2.4.7, and included support for AGP and DRI I am running testing, so I have X 4.x I added Load "glx" Load "dri" to my X config however, glxinfo reports "direct rendering: no" I already have Q3 installed, but

Re: quake-x11 problems

2001-05-07 Thread Mario Olimpio de Menezes
Hi Ilya, Thanks! it worked! I got: 969 frames 40.9 seconds 23.7 fps for demo1.dem I think this is a good rate, isn't it? > In quake 1 you could issue command timedemo (or timedemo1 - I don't > remember) at quake console. It plays demo

Re: quake-x11 problems

2001-05-04 Thread Ilya Martynov
MOdM> One more question: I've read some articles in tomshardware web MOdM> site and one of the performance measurement software they use is quake. MOdM> They report FPS rate for the tested hardware. MOdM> Do you know how to use quake for Linux to do that? Is it MOdM> possi

Re: quake-x11 problems

2001-05-04 Thread Mario Olimpio de Menezes
Thanks Jaye! It works now! One more question: I've read some articles in tomshardware web site and one of the performance measurement software they use is quake. They report FPS rate for the tested hardware. Do you know how to use quake for Linux to do that? Is it pos

Re: quake-x11 problems

2001-05-04 Thread Jaye Inabnit ke6sls
Mario, This looks pretty much like what I get starting quake. The thing I have to look out for is starting it in kde. Kde has artsd running and locks the sound card until it times out. Pause/stop the artsd and it should work a little faster. hth On Friday 04 May 2001 08:13, Mario

Re: quake-x11 problems

2001-05-04 Thread Michael P. Soulier
On Fri, May 04, 2001 at 12:13:26PM -0300, Mario Olimpio de Menezes wrote: > > Hi, > > I'm trying to get quake-x11 running but w/o luck to now. > I have apt-installed quake-x11 with all its dependencies but > whenever I try to start it I get: You migh

quake-x11 problems

2001-05-04 Thread Mario Olimpio de Menezes
Hi, I'm trying to get quake-x11 running but w/o luck to now. I have apt-installed quake-x11 with all its dependencies but whenever I try to start it I get: [EMAIL PROTECTED]:~$ quake-x11 Removing symlink ./idsw/pak0.pak Removing symlink ./idsw/base Removing symlink

quake-svga problem: SVGAlib wrapper: unable to open default visual

2001-03-17 Thread Rob Eso
Hey everyone This morning I have been trying to get quake-svga running, and am getting this error message: SVGAlib wrapper: unable to open default visual I have been looking around the list archives and the web but cannot find any info on how to fix this error, anyone have any suggestions

has anyone gotten quake-server to... work?

2001-02-15 Thread Forrest English
here's what mine spits out... thneed:~/.quake/qw# /usr/games/qw-server Removing symlink ./idsw/pak1.pak Removing symlink ./idsw/pak0.pak Removing symlink ./idsw/base Removing symlink ./qw/qwprogs.dat Removing symlink ./id1 Removing symlink ./config.cfg ln: /root/.quake/./base/base: File exis

quake 3 + woody + voodoo 3 == sloooooow

2001-02-04 Thread Peter Jay Salzman
i'm having a hell of a time getting quake3 to run on my girlfriend's machine. she has a voodoo 3/3000 woody Xfree 4 with tdfx module loaded kernel 2.4.0 with DRI support compiled in. 3dfx module loaded in the problem is frame rate -- slo, as if there's no hardware acc

quake 2 server probs

2001-01-18 Thread David Purton
Hi, I've been having problems connecting to your various (but not all) quake 2 servers, and was wondering if anyone had any ideas. Details are: When I try to connect a server which fails I get the following stuff on the co

Re: quake 2 server lists probs

2001-01-05 Thread David Purton
On Thu, 4 Jan 2001, Nate Amsden wrote: > David Purton wrote: > > > > I've managed to install quake 2 and get it to run without too many > > problems, but whenever I try to refresh the server list it complains > > that the broadcast address of 224.1.0.0 is unreacha

Re: quake 2 server lists probs

2001-01-05 Thread Nate Amsden
David Purton wrote: > > I've managed to install quake 2 and get it to run without too many > problems, but whenever I try to refresh the server list it complains > that the broadcast address of 224.1.0.0 is unreachable and no local > servers are displayed. > > How can

quake 2 server lists probs

2001-01-03 Thread David Purton
I've managed to install quake 2 and get it to run without too many problems, but whenever I try to refresh the server list it complains that the broadcast address of 224.1.0.0 is unreachable and no local servers are displayed. How can I get quake 2 to broadcast on my local network for avai

Re: Quake installation

2000-12-03 Thread Andrea Vettorello
Yobb wrote: > Help. Am I missing something? I downloaded and tried to install the > following: > > quake-lib_1.06-10.deb > quake-x11_0.1.1-1.deb > > I got the following error: > > # dpkg -i quake-x11_0.1.1-1.deb > (Reading database ... 46278 files and d

Quake installation

2000-12-02 Thread Yobb
Help. Am I missing something? I downloaded and tried to install the following: quake-lib_1.06-10.deb quake-x11_0.1.1-1.deb I got the following error: # dpkg -i quake-x11_0.1.1-1.deb (Reading database ... 46278 files and directories currently installed.) Preparing to replace quake-x11 0.1.1-1

Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more

2000-11-22 Thread Andrew Dwight Dixon
Brandt Dusthimer wrote: > Well, like I said, there aren't any other GL stuffs ( other than the > NVidia stuffs that is) on my box. I was running Quake 3 fine and dandy (and > everything else too) with Woody and the NVidia stuffs before. Then, since > for some reason I

Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more

2000-11-21 Thread Jonathan Wheelhouse
On Mon, Jan 03, 2000 at 08:12:14AM -0600, Brandt Dusthimer wrote: > Okay. I decided to upgrade to the most recent version of woody. Good Idea? > Of course. Everything works . . . except Quake 3 (deja vu!). I've got this > down to an art now. I know that for some reason X isn

Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more

2000-11-20 Thread Brandt Dusthimer
Well, like I said, there aren't any other GL stuffs ( other than the NVidia stuffs that is) on my box. I was running Quake 3 fine and dandy (and everything else too) with Woody and the NVidia stuffs before. Then, since for some reason I had to remake the NVidia driver everytime I boot

Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more

2000-11-20 Thread Scott Patterson
>Okay. I decided to upgrade to the most recent version of woody. Good = >Idea? Of course. Everything works . . . except Quake 3 (deja vu!). = >I've got this down to an art now. I know that for some reason X isn't = >finding the libGLcore.so.1.0.5 (or what ever it

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