It doesn't really have to be that many steps, but you're essentially
correct.
You can send the binary data to the server via a POST, and the result of
the POST call can be a save to: link.
But yes, it has to go all the way up to the server and back down. My
point is that it can all be part of
Hi everyone,
I'm making a Flex 3/AIR app, and all works pretty well. I'm accessing
some files over my network, so I've mapped my network drive (so it shows
up as a local resource under my computer). Of course this means that
AIR has no trouble accessing the contents.
But, of course, being
Hello, I'm going to have to fix this bug in my project sooner or later,
so I might as well do it sooner.
There are two situations in which I see this bug:
1. I have some image components I can drag around inside a canvas tag
2. I have some image components that are displayed in a scrolling
Hello, I wrote you folks before with something I can't figure out, but I
didn't have any examples to show.
I finally broke out my example into a real easy MXML application, and it
still bugs out (Flex 3 Beta 3).
The bug seems to be applying a 9-Slice Scaled SWF resource as a
backgroundImage on
Illustrator CS3's SWF export is being wacky - I actually
have another rendering bug at another part of my project, and I suspect
this is the reason. Hopefully when I ditch my sample app and do this to
my real app tomorrow I'll see the same results.
thanks! hope this helps others too
ben
ben gomez
Hmmm I was going to say the same for my Raleigh, NC area group (on
the 23rd), but I'll just say that there's a Flex Pre-Release tour coming
up, same details, except we have Ben Forta, and your area might have
other folks...
Here's the list, there's tons of these things coming up all over
I like it, it lets me see where else the variable I'm working with is.
It's kinda handy to me. But it's the Mark Occurences toggle. The
icon is on the top toolbar and looks like a highlighter. It's right
after all the green play buttons, and it's the only one in the toolbar
that looks like
Hello! I'm having trouble finding examples of setting a hide or show
effect with actionscript.
Of course object.showEffect doesn't seem to exist, though the property
exists in MXML. I assume it probably works a little like the
styleManager where you'd do setStyle(property, value). I was
Hi everyone, I'm using a few different effects to mask content (Wipes,
Iris, Fade, etc, all from the mx.efffects package).
I need to create a few additional ones which would be a bit more fun.
The idea is to take a black and white SWF with a timeline from Flash and
use that as my mask. I'm
Hello - just a quick question. I usually work with the embedded
graphics (lots of Image or SWFLoader components) where I set the source
attribute to embed.
I've never had luck in the design view with layout. It always appears
as a broken link, so I have a lot of guesswork when laying out my
Hey, I have a tree with a itemRenderer to have a clickable checkbox in
it. I need to set the checkbox state sometimes through code.
Everything works great, except the graphics of the checkbox don't update
when it's set through code (mousing over the node will refresh the graphics)
Is there a
to call itemUpdated for
collections.
What is your dataprovider?
Tracy
*From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED]
*On Behalf Of *ben gomez farrell
*Sent:* Friday, October 17, 2008 12:40 PM
.
Tracy
*From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED]
*On Behalf Of *ben gomez farrell
*Sent:* Friday, October 17, 2008 1:36 PM
*To:* flexcoders@yahoogroups.com
*Subject:* Re: [flexcoders] Refreshing
@yahoogroups.com
mailto:flexcoders%40yahoogroups.com] On
Behalf Of ben gomez farrell
Sent: Friday, October 17, 2008 2:01 PM
To: flexcoders@yahoogroups.com mailto:flexcoders%40yahoogroups.com
Subject: Re: [flexcoders] Refreshing graphics in a tree
I have an arraycollection called groupsdata
I just recently had a problem with fullscreen in IE (but not Firefox) -
where I was using SWFObject and embedding the SWF that way. If you get
any of the parameters typed incorrectly it can seriously mess the whole
thing up and turn things off like script access or fullscreen. If
you're
yah its real easy just do a script block, but point to a source instead
of enclosing it in a cdata block.
So something like mx:script source=mycode.as /
The included code wouldn't be a class or anything, just a series of
methods and variables (like you'd want from an include)
ben
sailorsea21
Hey, this is just my opinion and what I've learned from working for
people that run small companies. I don't have direct experience - but
here's what I think
In my opinion $30k projects just aren't that big. They're great to
maintain your business, and by all means money is money - so
Hey, so I've been making some games in Flex Builder myself. Basically I
got fed up with the Actionscript editor in Flash a few years ago, and
then switched to Flash Develop. Flash Develop is a really great (and
free) tool.
However, I ditched that once I got Flex Builder, because as much as I
SWC is a compiled Flash asset. If you compile Game.as and get a SWC out
of it, then everytime you change Game.as, you'll need to compile a new SWC.
You might want to organize things differently. Assuming that Game.as is
your main class that you compile for the game, you may not want to
Hey guys,
Just starting to build my first Flex 4 app. I'm making an MenuBar as
the first thing I'm attempting. I can get it working with XML data if I do
mx:MenuBar
s:dataProvider
myxml
/s:dataProvider
/mx:MenuBar
However, I'd like to break out the XML data into a separate
my declarations tag. Thanks, and
just ignore me!
ben gomez farrell wrote:
Hey guys,
Just starting to build my first Flex 4 app. I'm making an MenuBar as
the first thing I'm attempting. I can get it working with XML data if I do
mx:MenuBar
s:dataProvider
myxml
/s:dataProvider
/mx:MenuBar
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