Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-21 Thread David Megginson
Jon Stockill writes: > Wow, looks likt there's some real detail in there. What's the global > coverage like for this data? The current UK DEM data is rather coarse, > resulting in very flat terrain - I'm guessing there'll be huge > improvements if the UK SRTM data has been released? I expect

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Frederic Bouvier
From: "Arnt Karlsen" <[EMAIL PROTECTED]> > On Thu, 20 Mar 2003 21:36:13 -0500, > David Megginson <[EMAIL PROTECTED]> wrote in message > <[EMAIL PROTECTED]>: > > > Frederic Bouvier writes: > > > > > from my understanding : > > > > > > 360 degres = 44000km > > > 1 degre = 122.22km > > > 1 m

RE: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Norman Vine
Gene Buckle writes: > > > > Sorry for the lame question, but how far are the sample > points apart from > > > each other in feet with the 3 arc second data? How far is it > for the 1? > > > > 1 arcsec = approximately 30 meters = approximately 100 feet. > > 3 arcsec = approximately 90 meters = appr

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Gene Buckle
> > Sorry for the lame question, but how far are the sample points apart from > > each other in feet with the 3 arc second data? How far is it for the 1? > > 1 arcsec = approximately 30 meters = approximately 100 feet. > 3 arcsec = approximately 90 meters = approximately 300 feet. > > The points a

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Arnt Karlsen
On Thu, 20 Mar 2003 21:36:13 -0500, David Megginson <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Frederic Bouvier writes: > > > from my understanding : > > > > 360 degres = 44000km > > 1 degre = 122.22km > > 1 minute = 2.037km > > 1 second = 0.033km > > Let's keep it simp

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread David Megginson
Frederic Bouvier writes: > from my understanding : > > 360 degres = 44000km > 1 degre = 122.22km > 1 minute = 2.037km > 1 second = 0.033km Let's keep it simple. 1 minute of latitude is one nautical mile -- that's its definition. All the best, David -- David Megginson, [EMAIL PROTECT

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Jon Stockill
On Thu, 20 Mar 2003, Gene Buckle wrote: > > I'm also pretty happy with the quality of the SRTM data. If/when 3 or > > 1 arcsec terrain data is released for the entire word, I'll need a 1 > > gazillion terrabyte HD to do all the processing and a 256 node super > > computer cluster also wouldn't hu

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Jon Stockill
On Thu, 20 Mar 2003, Curtis L. Olson wrote: > Here are some more pictures taken in and around the Bay area: > > http://www.flightgear.org/Gallery/Source/terrain1.jpg > http://www.flightgear.org/Gallery/Source/terrain2.jpg > http://www.flightgear.org/Gallery/Source/terrain3.jpg > ht

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Martin Spott
Hello Curt, "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > But, to answer your question CPU speed does definitely help. > Generally I'm never memory bound on a 256 machine except for the one > time task of splitting up the world land mass data set into > tiles... it would have been nice to have 1

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
> Hmmm, are you sure ? > > from my understanding : > > 360 degres = 44000km > 1 degre = 122.22km > 1 minute = 2.037km > 1 second = 0.033km That's what I just realized. I think it's bedtime. Andras === Major Andras e

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
> 1 arcsec = approximately 30 meters = approximately 100 feet. > 3 arcsec = approximately 90 meters = approximately 300 feet. > > The points are on the lat/lon grid lines so the horizontal spacing > becomes smaller as you get further away from the equator. Ahhh, damn, I should have thought a lit

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Frederic Bouvier
From: "Major A" <[EMAIL PROTECTED]> > > > Sorry for the lame question, but how far are the sample points apart from > > each other in feet with the 3 arc second data? How far is it for the 1? > > 24 arc hours = 44000km (roughly the perimeter of the earth) > 1 arc hour = 1833km > 1 arc minute = 30.

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
> Sorry for the lame question, but how far are the sample points apart from > each other in feet with the 3 arc second data? How far is it for the 1? 24 arc hours = 44000km (roughly the perimeter of the earth) 1 arc hour = 1833km 1 arc minute = 30.55km 1 arc second = 0.51km So 1 arc second is a

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Gene Buckle writes: > > After a bit of experimentation, I see little benefit in the 1arcsec > > data for our needs. We can't even come any where close to rendering > > the full 3arcsec data. We are talking about preserving the top 1% > > most important data points from the 3 arcsec data. For the

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Gene Buckle
> After a bit of experimentation, I see little benefit in the 1arcsec > data for our needs. We can't even come any where close to rendering > the full 3arcsec data. We are talking about preserving the top 1% > most important data points from the 3 arcsec data. For the 1arcsec > data we'd only be

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread David Megginson
Curtis L. Olson writes: > But, to answer your question CPU speed does definitely help. > Generally I'm never memory bound on a 256 machine except for the one > time task of splitting up the world land mass data set into > tiles... it would have been nice to have 1Gb RAM for that. Note that th

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Major A writes: > I've just checked, the central file space is 160GB, which is about 50% > full right now. It's shared via NFS, unfortunately, so it's not that > good really. They still have impressive computing power, I've just > checked that they have a 4x800MHz Itanium and a 4x1GHz Alpha. The >

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Arnt Karlsen
On Thu, 20 Mar 2003 16:05:26 -0600, Cameron Moore <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > PPS - I forget the company, but there's a back-cover ad in the most > recent Linux Journals where you can enter to receive a $50K research > grant by applying in this company's contest.

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Arnt Karlsen
On Thu, 20 Mar 2003 15:34:24 -0600, "Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Major A writes: > > > Locally I have about 220Gb of HD space dedicated towards storing > > > the original raw data. The intermediate preprocessed form of the > > > data. The shared

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
> > Just an idea: how about using the HP TestDrive farm? They have some > > nice computers there such as a quad 1GHz Alpha. It would be > > necessary to ask for their permission first, but this being an > > open-source project, I wouldn't think this would be a problem. We > > can then give credit

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
David Megginson writes: > Curtis L. Olson writes: > > > > In the meantime, there is 3 arcsec SRTM data for Canada and Mexico, so > > > we can join the club. > > > > Really? Where can I fetch it? > > The same place as the U.S. data: > > ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/North_Americ

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2003.03.20 14:40]: > Martin Spott writes: > > Gene Buckle <[EMAIL PROTECTED]> wrote: > > > flightgear.distributed.net. :) > > If someone provides a portable distribution mechanism for distributed > > scenery generation, then I think I can provide some horsepower fo

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Major A writes: > > Locally I have about 220Gb of HD space dedicated towards storing the > > original raw data. The intermediate preprocessed form of the data. > > The shared edge data. And the final scenery. > > Oh. I didn't expect it to be that much... I'm not maxed out yet, and occaisonally

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
> Locally I have about 220Gb of HD space dedicated towards storing the > original raw data. The intermediate preprocessed form of the data. > The shared edge data. And the final scenery. Oh. I didn't expect it to be that much... > If we get SRTM data for the whole world, that will have to jump

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > The big problem is that scenery building is much more slanted towards > data shuffling (i.e. reading and writing files is typically the > largest component of the task.) There is a computational component > but it is generally small in comparison. Wh

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Martin Spott
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > For scenery building I'd love to have at least an 8-16 node cluster > with really high bandwidth/ low latency net between them, a terrabyte > of scsi disk space, [...] A terabyte of disk space is quite affordable these days. When the necessity become

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Martin Spott writes: > Gene Buckle <[EMAIL PROTECTED]> wrote: > > > flightgear.distributed.net. :) > > If someone provides a portable distribution mechanism for distributed > scenery generation, then I think I can provide some horsepower for this, The big problem is that scenery building is much

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Martin Spott
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > I'm also pretty happy with the quality of the SRTM data. If/when 3 or > 1 arcsec terrain data is released for the entire word, I'll need a 1 > gazillion terrabyte HD to do all the processing and a 256 node super > computer cluster also wouldn't hurt.

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Martin Spott
Gene Buckle <[EMAIL PROTECTED]> wrote: > flightgear.distributed.net. :) If someone provides a portable distribution mechanism for distributed scenery generation, then I think I can provide some horsepower for this, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread David Megginson
Curtis L. Olson writes: > > In the meantime, there is 3 arcsec SRTM data for Canada and Mexico, so > > we can join the club. > > Really? Where can I fetch it? The same place as the U.S. data: ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/North_America/3arcsec/ The 1 arcsec data covers only th

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
Curt, this is awesome. > I'm also pretty happy with the quality of the SRTM data. If/when 3 or > 1 arcsec terrain data is released for the entire word, I'll need a 1 > gazillion terrabyte HD to do all the processing and a 256 node super > computer cluster also wouldn't hurt. :-) I might be able

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
David Megginson writes: > In the meantime, there is 3 arcsec SRTM data for Canada and Mexico, so > we can join the club. Really? Where can I fetch it? Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED]

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Gene Buckle
> I'm also pretty happy with the quality of the SRTM data. If/when 3 or > 1 arcsec terrain data is released for the entire word, I'll need a 1 > gazillion terrabyte HD to do all the processing and a 256 node super > computer cluster also wouldn't hurt. :-) > flightgear.distributed.net. :) g. _

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread David Megginson
Curtis L. Olson writes: > I'm also pretty happy with the quality of the SRTM data. If/when 3 or > 1 arcsec terrain data is released for the entire word, I'll need a 1 > gazillion terrabyte HD to do all the processing and a 256 node super > computer cluster also wouldn't hurt. :-) In the mean

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Jim Wilson writes: > This looks great! Is the bay area ready for the base package yet? There are a couple open issues. 1. I'm using the 1km raster land use/land cover data set rather than vmap0 land use. 2. I have yet built in roads, railroads, or streams. 3. There are some tile boundary is

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Jim Wilson
This looks great! Is the bay area ready for the base package yet? Best, Jim "Curtis L. Olson" <[EMAIL PROTECTED]> said: > Thanks for the kind words. Yes there is a few rough edges (so to > speak.) I see at least one bug in tile edge matching has crept in > along the way somehow. I need to l

RE: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Norman Vine
David Megginson writes: > > The new scenery code is still rough, and some tiles fail to build at > all, but I am extremely impressed with Curt's recent work on TerraGear > combined with the better Canadian elevation data available through the > SRTM. Yup Open Source 'collaboration' yields wonder

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
David Megginson writes: > The new scenery code is still rough, and some tiles fail to build at > all, but I am extremely impressed with Curt's recent work on TerraGear > combined with the better Canadian elevation data available through the > SRTM. David, Thanks for the kind words. Yes there is