It has been a while like that. To avoid issues with that somewhat broken status
list I wrote my own plugin for a status list (although there are some
downsides):
http://forums.eventscripts.com/viewtopic.php?t=34644
And yeah, status seems to work only per TCP.
-Ursprüngliche Nachricht-
New models being laggy? Hrm...
I don't know of any way to disable the extra models server-side, but you can
tell your players to use cl_minmodels 1, that way they see just the one
model type per team. Maybe that will help out your 'lag' issue some.
- K2
-Original Message---
OK... Seems the issues we're having on linux are not affecting windows
server operators (I run srcds processes on both).
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Tuesday, December 20, 2005 3:56 PM
To: hlds@list.valvesoftwar
There wasn't any notice - a new update is out that is mandatory, both
server-side and client-side.
However, we're having some problems on the linux side of things after the
update... Any issues seen on windows?
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PRO
Worth a look - http://www.sourcemod.net/forums/viewtopic.php?t=2787
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
Sent: Saturday, December 17, 2005 5:13 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] FPS?
Checkout this
I hate having to go back on what I stated earlier, but damn guy, you really
ARE stuck on yourself yeah?
The reason why I said I wasn't going to publicly post on this thread anymore
is because of having to deal with those like yourself who already have it
made up in their minds that they are right,
row figures and calculations at me all ya want, that doesn't change what I
see happening when a player logs into my server with the express purpose of
rate hacking.
And it's obviously not an isolated incident - otherwise there wouldn't be
such a debate about it, now would there
cl_interpolate, that's something in my opinion that should
be locked in at 1.
Sorry for any confusion there.
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, November 21, 2005 7:08 AM
To: hlds@list.valvesoftware.com
Su
to where if someone puts in a value between 0-19, it defaults to 20.
>
> Rick Payton, IT Support
> Morikawa & Associates
> (808) 572-1745
> http://www.mai-hawaii.com/
>
> -Original Message-
> From: [EMAIL PROTECTED] on behalf of K2
> Sent: Sun 11/20/2005 9:06 PM
>
I'll just get right to the point:
1) Even tho it seems like it sometimes, not all of the admins who contribute
to this list are morons. In fact, some of them just might have been doing
this longer than you.
2) Some of the server side cvars for source are broken - sv_minrate for
example.
3) Last
ECTED] on behalf of K2
Sent: Sun 11/20/2005 9:06 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] cl_cmdrate
I have also recently emailed Alfred about a few things, and did mention
certain cvars (cl_cmdrate was one of 'em) that at this point need to be
locked down or at the very l
cvars (cl_cmdrate was one of 'em) that at this point need to be
locked down or at the very least under the realm of sv_cheats. If enough
admins voice their concerns, maybe something will be done about it.
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Beha
OK, after a few tests... I am not seeing any difference in CPU usage between
sv_turbophysics on or off.
I forgot to mention one thing... mp_autoteambalance. This cvar is also
missing in DoD:S.
Thx for the feedback so far Alfred.
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto
his behavior at the very least.
That's all I have for now, hope to see some feedback on this list (hi Alfred
;-) ). Thx for your time.
- K2
http://www.hardfought.org
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Roger that, turning it off is just a quick solution, but creates other
problems. I'm about to send off an email of some other issues myself and
some of my admins have noticed with DoD:S...
- K2
http://www.hardfought.org
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[
ing my own lil
community and making sure things run smooth with it.
Good luck to ya guy, I really hope things work out the way ya want em to.
- K2
http://www.hardfought.org
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zachary Doherty
Sent: Thursday,
;d rather hand
that out to die-hard regs that I actually get to know first and know that
they're in it for the good of the community they play with. Making it sound
like doomsday has befallen us, heh... I just don't see it.
- K2
http://www.hardfought.org
-Original Message
Here ya go folks... Easy enough to get, but this will help those out that
aren't in the know. Enjoy.
http://www.hardfought.org/files/dod_cvars.txt
- K2
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ey on
purchasing a brand new account. Otherwise you're going to see a significant
amount of people who wanted to purchase DoD: Source, but wont because they
can't upgrade their account.
Will this issue be addressed before DoD: Source is released?
- K2
http://www
g to do exactly?
- K2
http://www.hardfought.org
[EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, September 02, 2005 7:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Anybody running SRCDS and >2GB of RAM?
blems that need addressing
first.
Cl_interpolate 1 and cl_interp 0.01 is where those values should be locked
to. Even the CPL enforced those last month during their summer tourney.
Whatcha think Alfred, can these cvars finally be locked down?
- K2
http://www.hardfought.org
-Original Message---
Hrm, they shouldn't be able to go below the default values (30 for cmdrate
and 20 for updaterate). Even a player using a cmdrate of 20 is too
choppy/too hard to hit.
Whisper - good explanation, saved me the trouble ;)
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[
d, can Valve lock down or set a min/max range on some of
these settings we're discussing here?
- K2
http://www.hardfought.org
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris K
Sent: Thursday, July 21, 2005 8:22 AM
To: hlds@list.valvesoftwar
Serverdoc is another tool you may wanna take a look at -
http://www.serverdoc.com - I use firedaemon to run serverdoc as a service
process, which in turn spawns srcds.exe - serverdoc will restart instances
that freeze/hang as well as just crash. Worth a look at.
- K2
-Original Message
se in-game
and look really nice to boot.
What's preventing Valve from letting authors use this method? It's obviously
preferred, can something be done about it so all parties concerned are
happy?
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Thx for the quick reply. I'll let the plugin authors I mentioned know.
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, May 19, 2005 9:49 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] server crashes w
opped any commands from the
menus being sent to the server... I have no idea of any way to do it now..'
Was this intentional or part of the problem with the new binary?
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursd
three of my servers crashed on
de_inferno. What exactly was updated with that map?
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ruiner
Sent: Thursday, May 19, 2005 5:41 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] server crashes w/ new update
protocol.
Is anybody else experiencing frequent crashes since the today's update?
- K2
http://www.hardfought.org
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I think something is wrong... was restarting one of my servers today to
implement a change to a plugin, and at the bottom of the console window, it
says 'couldn't establish connection to Steam servers'
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTE
uired MIB's for win32 and also how-to's
on how to get everything setup - http://www.wtcs.org/snmp4tpc/default.htm
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Thursday, May 12, 2005 9:02 AM
To: hlds@list.valvesoftware.com
Sub
Learn how to use MRTG fellas... That's about as accurate as it gets. nuff
said ;-)
http://bubba.hardfought.org/mrtg/67.19.85.2_cpu.html
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Thursday, May 12, 2005 8:22 AM
To:
Roger that... having the Speex codec available would be a nice option to
have.
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Tuesday, May 03, 2005 1:10 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] vaudio_speex.dll for
One other thing I notice... running srctv on a tickrate 100 server causes
the cpu usage for that process (srcds.exe) to jump up to about 15% or so,
even when the server and srctv both are empty. At default tickrate this
doesn't happen. This is on w2k3 - anyone else noticing this?
Heh look at the date of the update in the news link - dec. 16th, 2004. Looks
like some old info was pushed out that shouldn't have been. I thought some
of those updates looked familiar other than the obvious (de_prodigy) ;)
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[
anyone asks - sorry, cant share the script, as
I didn't write it. It's not mine to hand out.
- K2
http://www.hardfought.org
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Allen 'Uncanny'
Schott
Sent: Wednesday, April 13, 2005 11:33 AM
do what they do, and if you don't like the way a server admin has
implemented some of their features, play somewhere else or host your own
server ;)
- K2
http://www.hardfought.org
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen Micheals
Sent
t the option
exists.
Food for thought.
- K2
http://www.hardfought.org
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Saturday, April 09, 2005 1:03 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] what to do, or not to do... wa
The cmd is 'srctvport '
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, April 08, 2005 1:50 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SRCTV feature request
How long will ScrTV be using both por
players report that certain weapons like the mp5 and UMP fire at a
greater rate of speed, and that player movement overall is faster... not as
bad as using a speedhack but still noticeable.
Anyone else noticing this?
- K2
http://www.hardfought.org
t. If
someone from Valve could explain why this happens and if they plan on
addressing it or not, that'd put a lot of minds at ease I think.
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Sent: Wednesday, March 02, 2005 7:32 A
Curious as to what your minrate and maxrate settings are to be able to host
that many players on the same machine at once. And I think I speak for a lot
of people reading ;)
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Tuesday, March
Thx m0gely, this will come in handy ;)
- K2
http://www.hardfought.org
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Saturday, December 18, 2004 11:56 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] CVAR changlist for 2004-12
I am seeing the same prob as well.
Hope you're making a list Valve ;) IP knocked out, startmoney and autokick
to go...
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lord Devil
Sent: Saturday, December 18, 2004 1:25 PM
To: [EMAIL PROT
back as mp_startmoney 800.
Another bug with this latest patch or is it just an isolated incident?
Server is win32 version.
- K2
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I can verify this bug - getting same thing here for my servers. win32
version.
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of thrillhaus
Sent: Friday, December 17, 2004 3:37 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Counter-Strike Source update
seconds or tenths of seconds).
Players having even just one second of spawn invulnerability would go a
*long* way in preventing spawn campers from ruining a decent game.
- K2
http://www.hardfought.org
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
y, two separate, physical CPU's would be ideal (or a dual-core CPU,
looking forward to those) but a P4 with HT enabled is not something that
should be dismissed.
- K2
http://www.hardfought.org
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joachim
oft is released that is also 64-bit.
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Brandes
Sent: Monday, November 08, 2004 3:57 PM
To: [EMAIL PROTECTED]
Subject: AW: [hlds] AMD64 CS Source..
Thx Alfred i hope there is a
h.
Difficult to know for sure.
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Friday, November 05, 2004 8:35 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] lag introduced with new CS: Source patch?
K2 wrote:
&
Hey Bruce... I understand what you're saying. However, other than sv_min and
maxrate (0 and 16000) I have left everything at default. Nothings changed
from before and after this patch server.cfg-wise.
- K2
>
mm, I've had this link around for a while from HL1, if you don't under
is around 20-25, choke at about 10-15
for virtually everyone including myself (and I have a 15 ping to my server).
Doesn't matter if the server is full, half-full or justa couple ppl, it's
the same thing across the board.
Is anyone else experiencing this since the last patch?
Never mind got it... had to kill all my .blob files.
Also, quick question... the part about this update that quote 'Fixed memory
leak after multiple level changes' - is that in relation to seeing the
servers FPS value drop lower and lower over time, making the server lag?
- K2
---
Hmm... trying, but it's hanging on 'checking/installing shared content'
Are the Steam servers ready to push this out or am I jumping the gun here?
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, Nove
Yup add one more to the list in case you're tracking this kinda data.
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
Sent: Thursday, November 04, 2004 4:09 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Counter-Strike: Source update
For Source, the cvars are:
mp_autokick "1" - will kick idlers and also TK'ers (other TK cvars must be
set accordingly).
sv_timeout "60" - means if you idle for 60 seconds or longer ya get the
boot. Default is 65 I believe.
- K2
-Original Message-
From: [EMAIL
Yes I agree, a separate mailing list for Source would be ideal.
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Thursday, November 04, 2004 5:47 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will a be
I am gonna go out on a limb here and state the obvious - everyone just needs
to be patient. It'll get made, it'll get released, etc etc. In the meantime
play the game and have some fun. Maybe tie one on, get a hooker, whatever.
Heh ;)
- K2
-Original Message-
From: [EMAIL
Thx for the link HoundDawg :-P
K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of HoundDawg
Sent: Wednesday, October 24, 2001 9:19 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Beta Half-Life Engine
I am mirroring the beta here:
http://hl.wwgaming.com
hat's important to
me. Besides - it's an easy matter to tell Norton AV 2001 (that's what I use)
to exclude hlds.exe and it's sub-directories from auto scans, that way NAV
wont be continuously scanning the hlds.exe process as it's running, thereby
reducing CPU overhead.
u'll get a
good idea of which ones are the most accurate, have the output you like and
which is easiest for you to handle/maintain.
K2
[EMAIL PROTECTED]
http://nexus.hardfought.org
-Original Message-
From: Paul McMurphy [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 08, 2001 8:5
; about
finding a new home for Hardfought since I'm in the Dallas/Forth Worth area
as are some of the BfB servers (had to take HF down last month, co lo place
shut down :-/ ). Mind pointing me in the right direction? Thx in advance if
you can help...
K2
[EMAIL PROTECTED]
http://nexus.hardfought.o
#x27;m in the Dallas/Forth Worth
area.
K2
-Original Message-
From: Stan Hoeppner [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 05, 2001 10:10 PM
To: [EMAIL PROTECTED]
Subject: RE: Tell me how
Hey K2,
What city are you in? SW Bell here in St. Louis only offers 1.5Mb/s down,
128Kb/s
Cool deal... thx for the info. Now just need someone from Valve to confirm
that :-P
K2
-Original Message-
From: Kevin J. Anderson [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 05, 2001 9:25 PM
To: [EMAIL PROTECTED]
Subject: Re: heapsize
pretty much, from what valve has said over
Ok... I'm wrong... but why exactly? Why is setting your heapsize over 32MB
gross overkill? I'm not just going to take your word for it :-) I've got
hard data that shows contrary to your statement. If you can *prove* me
wrong, I'm all for it.
K2
-Original Messag
t 10 players or so before my
line started to saturate.
I miss the OC3 I used to be hosted on :-/
K2
[EMAIL PROTECTED]
http://nexus.hardfought.org
-Original Message-
From: Stan Hoeppner [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 05, 2001 8:16 PM
To: [EMAIL PROTECTED]
Subject:
t's your key to where you should probably tell hlds to reserve
for itself. Maybe add about 8 meg for overhead.
K2
[EMAIL PROTECTED]
http://nexus.hardfought.org
-Original Message-From: Mark W.
[mailto:[EMAIL PROTECTED]]Sent: Friday, October 05, 2001 8:36
PMTo: [EMAIL PROTECTED
t if you use
adminmod). Reason being - if you install CS 1.3 full last for instance,
it'll overwrite a newer patched mp.dll file from the hl1.1.0.8a patch, etc.
This might help a few of ya out there.
K2
-Original Message-
From: Hunter [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, October 02
point
it to hlds.exe - in the application options bar is where you can put commands
like -game cstrike +map de_inferno, etc etc
-Original Message-From: Lance Pehrson
[mailto:[EMAIL PROTECTED]]Sent: Monday, October 01, 2001 6:42
PMTo: [EMAIL PROTECTED]Subject: any one
runnin
If you're speaking of 1.1.0.8a, I have that... I just don't remember any
mention of an autoretry feature. I'll give it a try... thank you very much!
K2
-Original Message-
From: Ken Kirchner [mailto:[EMAIL PROTECTED]]
Sent: Saturday, September 29, 2001 2:33 PM
To: [
s out there I'm sure like myself that would
like to run a HLTV proxy to a match port or public port 24/7 but cannot
because of the current limitations with HLTV - unless they constantly
monitor their server manually all the time. Bleh.
Anyone have a viable workaround or solution?
K2
[EMAIL
Please delete - just testing, sorry for the spam
-Original Message-From: Ryan McCullough
[mailto:[EMAIL PROTECTED]]Sent: Friday, September 28,
2001 6:57 PMTo: [EMAIL PROTECTED]Subject: RE:
[OT] Colored Sprays and hl1108
you're not helping eric :[
-Original Messag
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