Sounds like it's getting applied after the server has booted up. So the
suggestions of autoexec, command line and valve.rc are good solutions to this.
Marcel wrote:
That's correct.
You need to do a mapchange, then the dynamicpricing is really disabled.
- Marcel
Stephen Nicholson schrieb:
Ja
Although some firewalls interfere with HTTP traffic and strip out referrer
information.
[EMAIL PROTECTED] wrote:
If you reject connections that do not have the referrer of the gameservers IP...
Don't if this is possible - but at least I can see a referrer
hl2://12.34.56.78:27015 in my webspace-
Do you run any kind of reserved slot/TV systems?
Henrik Semark wrote:
[ Converted text/html to text/plain ]
After my internet have be downgrade;
Was it nesseserverly set down my servers from 32 players to 10 (until I
get my
internet back on) but when I set -maxplayers to 10 it's only possible f
"valve" for normal HL with the crossbow etc.
"dmc" for deathmatch classic.
iirc.
Steven Hartland wrote:
Knuts wrote:
Are there any plans for a dedicated server for HL1 Source death-match?
Im obvsiously being stupid here bug whats the game name for
the new options. -command list doesnt have a
By applying appropriate OS level security such as chroot etc.
Adam Grzesko wrote:
Hi sirtom,
Thursday, April 6, 2006, 3:45:15 PM, you wrote:
sed> You just don't need to install this addon...
sed> So Valve doesn't need to fix "it"...
How am I supposed to protect the machine that handles many c
Indeed, top posting FTW!!!
/me flees.
Erik Hollensbe wrote:
On Mar 22, 2006, at 9:30 PM, Kyle Lutze wrote:
*plonk*
nice :P
Always an impressive display of manhood and maturity.
--
Erik Hollensbe
[EMAIL PROTECTED]
___
To unsubscribe, edit
What if you make the file readable only?
Patrick Vestal wrote:
I have been struggling with this for months now on my CS:S server (running
RH ES4). I've pretty much resigned myself to running steam updates a couple
times a day to download new .bsps to replace the corrupted ones.
I would be eter
It won't be using IE as such, it'll be using "mshtml.dll" I imagine. IE is
basically a window into this and can set various settings that this dll will
utilise also. So even if you remove IE from your install, that dll will still
exist as it's a fundamental part of the OS and upsetting it's sett
As our system runs several servers from one install they're sharing ban files
when on the same machine. As servercfgfile and motdfile are there for the
purpose of this setup, either I'm missing something or is there no banfile cvar?
If not, is it on the or can we get it added to the wanted list?
To quote Alfred:
"A couple of users in an initial test reported a server hang and
associated assert (pipes.cpp line 298), if you see this please send me
your OS configuration and hardware."
You might want to fill the blanks ;p
--
With regards,
Say_Ten
I can only assume that this whole grouping around 27015-27020 comes from the LAN
broadcast range. Of course for internet servers it's entirely irrelevant.
ScratchMonkey wrote:
--On Thursday, April 07, 2005 11:41 PM +0200 Thiesson Johann
<[EMAIL PROTECTED]> wrote:
That's just voodoo networking. Se
Indeed.
Just run the SNMP server on the box and it's the same as polling a router. Only
difference is the router comes with an SNMP server installed and running ;p
If it's BSD then the port net-snmp is what you want.
net-mgmt/net-snmp
http://net-snmp.sourceforge.net/
nOOB wrote:
I don’t have an ex
He means one install several servers. The old HL had a motdfile cvar you could
set telling the server which file to use. I can't find anything like this in
Source. If it missing?
InspectorGifts wrote:
It should work. Mine did. But I had to restart server for it to take
effect.
- Original M
Nope, from their FAQ:
http://www.steampowered.com/index.php?area=faq&id=1050915513,94468500,1050915801,74686800
Killer Creation Services wrote:
What they aint got any linux content servers?
Regards,
MerK
Killer Creation Services
www.killercreation.co.uk
- Original Message -
From: &quo
Of course less content provider requirements would help also. If people could
donate 25mbps and there was a Linux version available that would make it much
more viable for more takeup.
ruwen wrote:
[ 14.07.2004 15:20 ] Killer Creation Services wrote:
Then they must add more content servers or a
Done that and:
Checking bootstrapper version ...
Getting version 8 of Steam HLDS Update Tool
Downloading. . . . . . . . . . .
Steam Linux Client updated, please retry the command
Checking bootstrapper version ...
Updating Installation
Logging in as 'XX'
AccountSubscriptionsBillingInfoRecord fie
Went to update CS today and got the following error, never seen it before, any
ideas?
AccountSubscriptionsBillingInfoRecord field left in stripped in
CSubscriberAccountRecord
--
With regards,
Say_Ten
This e.mail is private and confidential between Mu
Well yes. 'Cause the Linux binaries blow!
Mike Maynard wrote:
Errr... no
We followed every guide available on the gentoo site for the gaming kernels.
Even tried different stage installs, now the performance was OK it just
didn't match what we are seeing with 2k3
We do know what we are doing when i
Well, it knows what mods are available it can either.
1) Update all the mods steam can distribute.
2) Update the mods that are installed.
It's not hard to do a simple "does this dir exist" check.
McCormack, Chris wrote:
ALL may be a bit harder to code for as I dont know if the updater tool knows
Well, if one particular map is 'causing the spiking then it'll come
round every 6.5 hours with a 13 map rotation.
Brian A. Stumm wrote:
On Tue, 16 Dec 2003, Matthew Cheale wrote:
Brian A. Stumm wrote:
On Mon, 15 Dec 2003, Chris Meisinger wrote:
Any chance that the CPU/Mem
That's what I've been thinking, since the P4 has it's FPU rather
castrated anything not optimised with SSE2 optimisations, i.e. the
hlds_l, will give you a massive hit on the processor.
[EMAIL PROTECTED] wrote:
Hi Drew,
I have had the same problems running more than 2 or 3 hlds serveres on Intel
Didn't they say that if you authed with Steam then LAN restrictions
didn't apply?
Steven Hartland wrote:
Indeed the LAN's we run here have upwards of 1000 gamers. If you want to
put a LAN check in, you would need to compare to see if any of the below
apply:
1. The server is in the same subnet ( de
22 matches
Mail list logo