Re: [hlds_linux] Bug with dynamic pricing

2006-11-08 Thread Matthew Cheale
Sounds like it's getting applied after the server has booted up. So the suggestions of autoexec, command line and valve.rc are good solutions to this. Marcel wrote: That's correct. You need to do a mapchange, then the dynamicpricing is really disabled. - Marcel Stephen Nicholson schrieb: Ja

Re: AW: [hlds_linux] http downloads

2006-08-08 Thread Matthew Cheale
Although some firewalls interfere with HTTP traffic and strip out referrer information. [EMAIL PROTECTED] wrote: If you reject connections that do not have the referrer of the gameservers IP... Don't if this is possible - but at least I can see a referrer hl2://12.34.56.78:27015 in my webspace-

Re: [hlds_linux] Maxplayers

2006-07-20 Thread Matthew Cheale
Do you run any kind of reserved slot/TV systems? Henrik Semark wrote: [ Converted text/html to text/plain ] After my internet have be downgrade; Was it nesseserverly set down my servers from 32 players to 10 (until I get my internet back on) but when I set -maxplayers to 10 it's only possible f

Re: [hlds_linux] Half Life 1 Source Death Match

2006-06-01 Thread Matthew Cheale
"valve" for normal HL with the crossbow etc. "dmc" for deathmatch classic. iirc. Steven Hartland wrote: Knuts wrote: Are there any plans for a dedicated server for HL1 Source death-match? Im obvsiously being stupid here bug whats the game name for the new options. -command list doesnt have a

Re: [hlds_linux] Re: [hlds_linux] serious security issue on CSS servers, exposed system command

2006-04-06 Thread Matthew Cheale
By applying appropriate OS level security such as chroot etc. Adam Grzesko wrote: Hi sirtom, Thursday, April 6, 2006, 3:45:15 PM, you wrote: sed> You just don't need to install this addon... sed> So Valve doesn't need to fix "it"... How am I supposed to protect the machine that handles many c

Re: [hlds_linux] Server wont load VAC after last Update - mailing list etiquette [OT]

2006-03-23 Thread Matthew Cheale
Indeed, top posting FTW!!! /me flees. Erik Hollensbe wrote: On Mar 22, 2006, at 9:30 PM, Kyle Lutze wrote: *plonk* nice :P Always an impressive display of manhood and maturity. -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit

Re: [hlds_linux] Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.

2006-02-21 Thread Matthew Cheale
What if you make the file readable only? Patrick Vestal wrote: I have been struggling with this for months now on my CS:S server (running RH ES4). I've pretty much resigned myself to running steam updates a couple times a day to download new .bsps to replace the corrupted ones. I would be eter

Re: [hlds_linux] SV_DOWNLOAD_URL-Problem

2006-02-14 Thread Matthew Cheale
It won't be using IE as such, it'll be using "mshtml.dll" I imagine. IE is basically a window into this and can set various settings that this dll will utilise also. So even if you remove IE from your install, that dll will still exist as it's a fundamental part of the OS and upsetting it's sett

[hlds_linux] Specify ban file

2006-02-02 Thread Matthew Cheale
As our system runs several servers from one install they're sharing ban files when on the same machine. As servercfgfile and motdfile are there for the purpose of this setup, either I'm missing something or is there no banfile cvar? If not, is it on the or can we get it added to the wanted list?

Re: [hlds_linux] Source and HL1 dedicated server Beta available

2006-02-01 Thread Matthew Cheale
To quote Alfred: "A couple of users in an initial test reported a server hang and associated assert (pipes.cpp line 298), if you see this please send me your OS configuration and hardware." You might want to fill the blanks ;p -- With regards, Say_Ten

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-08 Thread Matthew Cheale
I can only assume that this whole grouping around 27015-27020 comes from the LAN broadcast range. Of course for internet servers it's entirely irrelevant. ScratchMonkey wrote: --On Thursday, April 07, 2005 11:41 PM +0200 Thiesson Johann <[EMAIL PROTECTED]> wrote: That's just voodoo networking. Se

Re: [hlds_linux] [Completley OT] mrtg without snmp

2005-01-28 Thread Matthew Cheale
Indeed. Just run the SNMP server on the box and it's the same as polling a router. Only difference is the router comes with an SNMP server installed and running ;p If it's BSD then the port net-snmp is what you want. net-mgmt/net-snmp http://net-snmp.sourceforge.net/ nOOB wrote: I don’t have an ex

Re: [hlds_linux] Re: MOTD file per server how?

2004-11-26 Thread Matthew Cheale
He means one install several servers. The old HL had a motdfile cvar you could set telling the server which file to use. I can't find anything like this in Source. If it missing? InspectorGifts wrote: It should work. Mine did. But I had to restart server for it to take effect. - Original M

Re: [hlds_linux] Steam Updated Tool Speed

2004-07-14 Thread Matthew Cheale
Nope, from their FAQ: http://www.steampowered.com/index.php?area=faq&id=1050915513,94468500,1050915801,74686800 Killer Creation Services wrote: What they aint got any linux content servers? Regards, MerK Killer Creation Services www.killercreation.co.uk - Original Message - From: &quo

Re: [hlds_linux] Steam Updated Tool Speed

2004-07-14 Thread Matthew Cheale
Of course less content provider requirements would help also. If people could donate 25mbps and there was a Linux version available that would make it much more viable for more takeup. ruwen wrote: [ 14.07.2004 15:20 ] Killer Creation Services wrote: Then they must add more content servers or a

Re: [hlds_linux] Counter-Strike update (Problem updating)

2004-06-29 Thread Matthew Cheale
Done that and: Checking bootstrapper version ... Getting version 8 of Steam HLDS Update Tool Downloading. . . . . . . . . . . Steam Linux Client updated, please retry the command Checking bootstrapper version ... Updating Installation Logging in as 'XX' AccountSubscriptionsBillingInfoRecord fie

[hlds_linux] steam update on linux

2004-06-29 Thread Matthew Cheale
Went to update CS today and got the following error, never seen it before, any ideas? AccountSubscriptionsBillingInfoRecord field left in stripped in CSubscriberAccountRecord -- With regards, Say_Ten This e.mail is private and confidential between Mu

Re: [hlds_linux] OS opinions please

2004-05-19 Thread Matthew Cheale
Well yes. 'Cause the Linux binaries blow! Mike Maynard wrote: Errr... no We followed every guide available on the gentoo site for the gaming kernels. Even tried different stage installs, now the performance was OK it just didn't match what we are seeing with 2k3 We do know what we are doing when i

Re: [hlds_linux] Re: [hlds] Update Tool trashes working install

2003-12-18 Thread Matthew Cheale
Well, it knows what mods are available it can either. 1) Update all the mods steam can distribute. 2) Update the mods that are installed. It's not hard to do a simple "does this dir exist" check. McCormack, Chris wrote: ALL may be a bit harder to code for as I dont know if the updater tool knows

Re: [hlds_linux] CPU USE: TFC vs DoD

2003-12-16 Thread Matthew Cheale
Well, if one particular map is 'causing the spiking then it'll come round every 6.5 hours with a 13 map rotation. Brian A. Stumm wrote: On Tue, 16 Dec 2003, Matthew Cheale wrote: Brian A. Stumm wrote: On Mon, 15 Dec 2003, Chris Meisinger wrote: Any chance that the CPU/Mem

Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers

2003-11-12 Thread Matthew Cheale
That's what I've been thinking, since the P4 has it's FPU rather castrated anything not optimised with SSE2 optimisations, i.e. the hlds_l, will give you a massive hit on the processor. [EMAIL PROTECTED] wrote: Hi Drew, I have had the same problems running more than 2 or 3 hlds serveres on Intel

Re: [hlds_linux] cstrike server for class A network

2003-09-18 Thread Matthew Cheale
Didn't they say that if you authed with Steam then LAN restrictions didn't apply? Steven Hartland wrote: Indeed the LAN's we run here have upwards of 1000 gamers. If you want to put a LAN check in, you would need to compare to see if any of the below apply: 1. The server is in the same subnet ( de