Re: [hlds_linux] CS:GO Dedicated Server 2 network addresses

2016-02-02 Thread Dmitri Ionin
You probably have to set up route policy using iproute2 to ensure that linux replies to the same network as the request came in. By default, reply is sent to network that has route to destination and lowest metric, which in some cases will send reply to different network and reply will be lost in

Re: [hlds_linux] [hlds] Need Help with "Traffic from IP was blocked for exceeding rate limits" Messages

2016-01-18 Thread David Parker
Hello, This is usually caused by an attack which simply floods the server with queries (usually A2S_INFO). This happened on one of my servers a few months ago (running on Linux), and the offending IP address was owned by NFO. I contacted them and had a good discussion with a few of the NFO

Re: [hlds_linux] [hlds] Need Help with "Traffic from IP was blocked for exceeding rate limits" Messages

2016-01-18 Thread David Parker
That's exactly what the president of NFO said it was: a reflection attack. He said someone was firing a huge amount of queries at game servers using the spoofed NFO IP as the source, and the server which really had that IP address was receiving all of the query responses, even though it never sent

Re: [hlds_linux] [hlds] Need Help with "Traffic from IP was blocked for exceeding rate limits" Messages

2016-01-18 Thread James Botting
Was there not a metamod extension that could help mitigate this issue at some point, or am I mistaken? And yes, this does seem like the most likely cause. If the address is being spoofed, that makes sense why the firewall block you placed on the spoofed address is ineffective. What you could

Re: [hlds_linux] [hlds] Need Help with "Traffic from IP was blocked for exceeding rate limits" Messages

2016-01-18 Thread Weasels Lair
Yep. An unfortunate downside to UDP-based applications is there is no "session" to manage. All packets are kind of "fire and forget". Very easy to spoof. Not that you can't spoof TCP too, but then the conversation falls apart with no reliable way to respond back. I'm this case, it would be

Re: [hlds_linux] -usercon?

2016-01-10 Thread Jan
-usercon is needed for CS:GO to enable rcon function. As for troubles with TF2, all of my servers are still working no problems without the parameter. On 10.1.2016 21:54, ics wrote: To my knowledge, -usercon is only used by windows machines to bring up the console. Rcon shouldn't need that.

Re: [hlds_linux] -usercon?

2016-01-10 Thread ics
To my knowledge, -usercon is only used by windows machines to bring up the console. Rcon shouldn't need that. -ics Weasels Lair kirjoitti: Is the -usercon command-line parameter for SRCDS required for all SRCDS games now? or just CS:GO? I ask because I am having some trouble with RCon to my

Re: [hlds_linux] -usercon?

2016-01-10 Thread Weasels Lair
Ok found my problem. Just moved to a new provider, and for some reason I had to start using "+ip #.#.#.#" in the start-up command-line for each SRCDS instance. Not sure why it would act differently on my old hosting provider (a general web/VPS company) and my new provider (a more game-oriented

Re: [hlds_linux] Mandatory TF2 update released

2015-12-19 Thread dan
On 18/12/2015 20:28, Emil Larsson wrote: You can change the bars back to ping in advanced options in the game. Which is what I did. Fair enough, I should have checked. I have the net_graph on anyway to see my stats. I just think it looks so ugly. What colour is that for the bars? Gangrene?

Re: [hlds_linux] Mandatory TF2 update released

2015-12-18 Thread Saint K.
Any chance we can get a player count back at the scoreboard? It's a bit annoying that on servers with a higher than 24 slot count you cannot workout anymore how many people are in a team. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Mandatory TF2 update released

2015-12-18 Thread dan
On 18/12/2015 11:49, Saint K. wrote: Any chance we can get a player count back at the scoreboard? It's a bit annoying that on servers with a higher than 24 slot count you cannot workout anymore how many people are in a team. Yeah 2nd that. It's awful. Programmer art and bars for ping? Yeuch.

Re: [hlds_linux] Mandatory TF2 update released

2015-12-18 Thread Emil Larsson
You can change the bars back to ping in advanced options in the game. Which is what I did. I like the new scoreboard, though I kinda miss being able to see the team playercount at a glance. On Fri, Dec 18, 2015 at 8:27 PM, dan wrote: > On 18/12/2015 11:49, Saint K.

Re: [hlds_linux] Mandatory TF2 update released

2015-12-18 Thread Erik-jan Riemers
I just hope the "bars" instead of ping also show the correct ping, as its still easy to ping mask and have it at a ping of 5. (even though the person could have 100+) I wonder if its now possible to write something for it so that if it says 1 bar, kick ;) 2015-12-18 21:28 GMT+01:00 Emil Larsson

Re: [hlds_linux] Mandatory TF2 update released

2015-12-17 Thread dan
Seeing as I can't get anyone at Valve to acknowledge via email, I'll report here. Not really a server issue though. I note a strange chargin targe is getting its kill counter updated when you do kills with other weapons. I assume it's not by design. I've got something like 5000 kills on mine

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-12-17 Thread Kyle Sanderson
Any idea when we'll see the Linux/Mac fixes for CS:S, HL2:DM and 300? We still have some players on Macs, only a couple on Linux. On 17 Dec 2015 2:30 p.m., "Eric Smith" wrote: > We've released a mandatory update for TF2. This is the Tough Break Update. > The update notes

Re: [hlds_linux] Mandatory TF2 update released

2015-11-11 Thread Emil Larsson
Kinda weird it was released so widely though, seeing as it's only relevant to Valve servers. It's not like most community servers would care other than perhaps disabling the halloween effects. On Wed, Nov 11, 2015 at 7:37 PM, ics wrote: > Halloween ended prematurely as

Re: [hlds_linux] Mandatory TF2 update released

2015-11-11 Thread ics
Halloween ended prematurely as merasmusmissions expire on the 12th and people had those which were still not finished. -ics Robert Styler kirjoitti: Never known an update to be released so early On 11 Nov 2015 18:22, "Eric Smith" wrote: We've released a mandatory

Re: [hlds_linux] Mandatory TF2 update released

2015-11-11 Thread Robert Styler
Never known an update to be released so early On 11 Nov 2015 18:22, "Eric Smith" wrote: > We've released a mandatory update for TF2. The update notes are below. The > new version is 3100969. > > -Eric > > > > - Extended the Halloween

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-11-05 Thread Matthew Hills
Hi, Ross and co. I was playing on Eyeaduct last night and found that engineers could build during the truce but the buildings were not attackable. Not that it really mattered because we just destroyed the sentry as soon as the truce finished but hey ho. Matty On 4 November 2015 at 22:28, Ross

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-11-04 Thread Ross Bemrose
I've been told that sappers can still be applied during Truce mode, but can't actually be removed during this time. This probably should be fixed. On 11/3/2015 8:22 PM, Eric Smith wrote: We've released a mandatory update for TF2. The update notes are below. The new version is 3078449. -Eric

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-10-29 Thread Ross Bemrose
I noticed last night that the Flare Gun is only mini-critting now. I assumed this was an unannounced change to the weapon, but it appears to be one of the symptoms of another change. At the moment, you can't crit anyone who is covered in Jarate or while you are being affected by a mini-crit

Re: [hlds_linux] [hlds] Mandatory TF2 update coming

2015-10-29 Thread Chase Cochran
Here’s a glitch: contracts don’t count points on Virginia servers From: Eric Smith Sent: Wednesday, October 28, 2015 7:30 PM To: h...@list.valvesoftware.com;hlds_linux@list.valvesoftware.com;hlds_annou...@list.valvesoftware.com Subject: [hlds] Mandatory TF2 update coming We're working on a

Re: [hlds_linux] [hlds] Mandatory TF2 update coming

2015-10-29 Thread Alexander Corn
I'd argue that not counting points on *any* servers is a glitch. The rewards are untradable, so please open them up to community servers. On Thu, Oct 29, 2015 at 9:06 AM, Chase Cochran wrote: > Here’s a glitch: contracts don’t count points on Virginia servers > > > > >

Re: [hlds_linux] Mandatory TF2 update released

2015-10-28 Thread Gordon Reynolds
This is probably a minor complaint but none of the patchnotes ever list the new maps that are added. I know they added an event version of gorge, and I could probably guess it was _event, but for the new maps I'm not sure if they are pl_ tc_ cp_, etc. And on the suffix side are they _final

Re: [hlds_linux] [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Kyle Sanderson
All major cell carriers (when you're on a business plan) in Canada offer you the ability to change your number within 5 minutes, an unlimited number of times. I doubt this is an exclusive feature for Canadian Telcos. Even going pre-paid and just burning numbers in the States would do the same

Re: [hlds_linux] [hlds] All old server tokens invalidated by new CSGO System?

2015-10-13 Thread John Schoenick
This was fixed, if you're still not seeing your previously registered servers let me know. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] on behalf of Bubka3 [em...@bubka3.com] Sent: Tuesday, October 13, 2015 5:41 PM To:

Re: [hlds_linux] Mandatory TF2 update released

2015-10-07 Thread Stefan `Sec` Zehl
On Wed, Oct 07, 2015 at 03:23 +0200, Matthias "InstantMuffin" Kollek wrote: > It seems that in return they left out "ze Germans". My game still won't > update. Servers did long ago. Has this been fixed for you? I'm also in Germany and have not yet gotten the update... CU, Sec -- I didn't

Re: [hlds_linux] Mandatory TF2 update released

2015-10-07 Thread ics
While this is not really server related - verify integrity of game cache and then reboot steam - twice if you have to. It should do the trick. -ics Stefan `Sec` Zehl kirjoitti: On Wed, Oct 07, 2015 at 03:23 +0200, Matthias "InstantMuffin" Kollek wrote: It seems that in return they left out

Re: [hlds_linux] Mandatory TF2 update released

2015-10-07 Thread Stefan `Sec` Zehl
Hi, On Wed, Oct 07, 2015 at 20:09 +0200, Stefan `Sec` Zehl wrote: > Thanks, but I tried that already. So far I've verified my game cache 6 > times, restarted steam 3 times and rebooted twice. Still no go. > > I would not have dared to ask here if I hadn't tried that before. Just to say I'm

Re: [hlds_linux] Mandatory TF2 update released

2015-10-07 Thread Stefan `Sec` Zehl
On Wed, Oct 07, 2015 at 20:50 +0300, ics wrote: > While this is not really server related - verify integrity of game cache and > then reboot steam - twice if you have to. It should do the trick. Thanks, but I tried that already. So far I've verified my game cache 6 times, restarted steam 3 times

Re: [hlds_linux] Mandatory TF2 update released

2015-10-07 Thread Matthias "InstantMuffin" Kollek
My dl-region is set to Luxembourg. Try changing yours and opt in or out of the beta. On 07.10.2015 20:09, Stefan `Sec` Zehl wrote: On Wed, Oct 07, 2015 at 20:50 +0300, ics wrote: While this is not really server related - verify integrity of game cache and then reboot steam - twice if you have

Re: [hlds_linux] Mandatory TF2 update released

2015-10-06 Thread Emil Larsson
Does this work fine in a mixed mapcycle or does it have to be only between invasion maps for quickplay to work? On Wed, Oct 7, 2015 at 3:16 AM, Alexander Corn wrote: > It looks like you'll need community_update in your sv_tags to get Quickplay > traffic for Invasion maps.

Re: [hlds_linux] Mandatory TF2 update released

2015-10-06 Thread Matthias "InstantMuffin" Kollek
Wait, how do you know that? Was there an announcement telling about the tag? On 07.10.2015 03:16, Alexander Corn wrote: It looks like you'll need community_update in your sv_tags to get Quickplay traffic for Invasion maps. Glad we're in Valve's thoughts and that they kept us apprised. On Tue,

Re: [hlds_linux] Mandatory TF2 update released

2015-10-06 Thread Alexander Corn
I had to check the Valve Invasion servers to see what tags they were running. On Tue, Oct 6, 2015 at 11:37 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > Wait, how do you know that? Was there an announcement telling about the > tag? > > On 07.10.2015 03:16, Alexander Corn

Re: [hlds_linux] Mandatory TF2 update released

2015-10-06 Thread Matthias "InstantMuffin" Kollek
Oh, so there was no announcement? I assume this is a mistake and will be corrected, so this misunderstanding lasts only "temporarily". On 07.10.2015 05:40, Alexander Corn wrote: I had to check the Valve Invasion servers to see what tags they were running. On Tue, Oct 6, 2015 at 11:37 PM,

Re: [hlds_linux] IPv6 - Bumped

2015-10-06 Thread Kyle Sanderson
nal Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marcel > Sent: Wednesday, May 04, 2011 5:30 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] IPv6 - Bumped > > Am 04/27/2011 07:2

Re: [hlds_linux] Mandatory TF2 update released

2015-10-06 Thread Alexander Corn
It looks like you'll need community_update in your sv_tags to get Quickplay traffic for Invasion maps. Glad we're in Valve's thoughts and that they kept us apprised. On Tue, Oct 6, 2015 at 8:43 PM, Eric Smith wrote: > We've released a mandatory update for TF2. The

Re: [hlds_linux] Mandatory TF2 update released

2015-10-06 Thread Matthias "InstantMuffin" Kollek
It seems that in return they left out "ze Germans". My game still won't update. Servers did long ago. On 07.10.2015 03:16, Alexander Corn wrote: It looks like you'll need community_update in your sv_tags to get Quickplay traffic for Invasion maps. Glad we're in Valve's thoughts and that they

Re: [hlds_linux] [hlds] Source SDK Base 2013 Multiplayer beta release

2015-09-18 Thread Bjorn Wielens
Any news on this issue? From: John Schoenick To: Bjorn Wielens ; Half-Life dedicated Win32 server mailing list ; "'hlcod...@list.valvesoftware.com'" ;

Re: [hlds_linux] Mandatory Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates Released

2015-09-17 Thread GREFFIER Jonathan
Hello, at this time, I can not update my server CS: S, it is still the old version: 2230303 How to update? sh update-servers-css.sh Redirecting stderr to '/home/servercss2008/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console

Re: [hlds_linux] Mandatory Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates Released

2015-09-17 Thread GREFFIER Jonathan
Solved... --- L'absence de virus dans ce courrier électronique a été vérifiée par le logiciel antivirus Avast. https://www.avast.com/antivirus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Mandatory Update Today for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch

2015-09-16 Thread John Schoenick
Update - the prerelease branch has been updated with the final build that will be shipping. If all goes well this will be going live in about an hour. - John *From:* John Schoenick *Sent:* Wednesday, September 16, 2015 11:11AM *To:* Hlds Announce, Hlds, Half-life Dedicated Linux Server

Re: [hlds_linux] [hlds] Mandatory Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates Released

2015-09-16 Thread Kyle Sanderson
Flawless. Thanks John. Kyle. On Wed, Sep 16, 2015 at 3:30 PM, John Schoenick wrote: > Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: > Deathmatch Updates Released have been released. The major changes are below. > > - John > > - > >

Re: [hlds_linux] [hlds] Source SDK Base 2013 Multiplayer beta release

2015-09-14 Thread HD
@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Source SDK Base 2013 Multiplayer beta release This is likely on our end, I'll take a look - John From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] on behalf of Bjorn Wielens [uniac...@yahoo.ca

Re: [hlds_linux] [hlds] Source SDK Base 2013 Multiplayer beta release

2015-09-14 Thread John Schoenick
This is likely on our end, I'll take a look - John From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] on behalf of Bjorn Wielens [uniac...@yahoo.ca] Sent: Sunday, September 13, 2015 10:47 AM To: Half-Life dedicated Win32 server

Re: [hlds_linux] [hlds] Source SDK Base 2013 Multiplayer beta release

2015-09-13 Thread Bjorn Wielens
Is anyone else getting "your server needs to be restarted to receive the latest update" with the beta_test branch? I've run multiple validations and completely deleted the install directory but am still getting this. As a result any mods hosted aren't showing in the master server list either.

Re: [hlds_linux] [hlds] Test

2015-09-11 Thread Eric Smith
On that topic, Amy is not subscribed to this list so we don't have an action we can take here. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Friday, September 11, 2015 11:54 AM To: Half-Life dedicated Win32 server

Re: [hlds_linux] [hlds] Test

2015-09-11 Thread Corbin Werner
I've been getting spam emails from people wanting me to join sex based Google Groups. Has anyone got these? On Fri, Sep 11, 2015 at 19:03 Weasels Lair wrote: > Yeah, I kind of assume somebody has an account that is on the list, which > is then used by a bot to send out

Re: [hlds_linux] [hlds] Test

2015-09-11 Thread Robert Paulson
Eric, you can take action by obfuscating everyone's email. There are dozens of websites that log the contents of this mailing list and allows everyone's email to be scraped. Also, since you are here, do you also have any comment on the anti-community server policies? On Fri, Sep 11, 2015 at

Re: [hlds_linux] [hlds] Test

2015-09-11 Thread Weasels Lair
Yeah, I kind of assume somebody has an account that is on the list, which is then used by a bot to send out e-mails directly to e-mail addresses harvested from the last - based on who posts to the list (I usually seem to get them right after posting to the list). On Fri, Sep 11, 2015 at 4:46 PM,

Re: [hlds_linux] [hlds] Test

2015-09-11 Thread N-Gon
Meaning someone is adding our emails to some spam garbage... Or there is a very horny server OP who wants cold hard $$$ On Fri, Sep 11, 2015 at 7:46 PM, Eric Smith wrote: > On that topic, Amy is not subscribed to this list so we don't have an > action we can take here.

Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Ross Bemrose
I've also heard that 942 fixes it on both Windows and Linux, but I haven't gotten a chance to fix it on my own servers. I'm also cleverly adding hldslinux to the reply list. On 9/10/2015 6:59 PM, Weasels Lair wrote: ​There was a 2nd update (git 942) on the MMS Snapshots page, which it has

Re: [hlds_linux] Mandatory TF2 update released

2015-09-10 Thread Aaron Thompson
Are you able to make melee only a tf condition? Like for mapping. Id love to actually have an enforced area for melee only. Also a way to block or allow certain classes for skill maps or otherwise would be useful and probably well appreciated. :) On Sep 10, 2015 4:25 PM, "Eric Smith"

Re: [hlds_linux] Mandatory TF2 update released

2015-09-10 Thread Ross Bemrose
According to SourceMod's files, it's condition 41. On 9/10/2015 10:45 PM, Aaron Thompson wrote: Are you able to make melee only a tf condition? Like for mapping. Id love to actually have an enforced area for melee only. Also a way to block or allow certain classes for skill maps or otherwise

Re: [hlds_linux] Mandatory TF2 update released

2015-09-10 Thread Aaron Thompson
It doesnt force a weapon switch On Sep 10, 2015 9:50 PM, "Ross Bemrose" wrote: > According to SourceMod's files, it's condition 41. > > On 9/10/2015 10:45 PM, Aaron Thompson wrote: > >> Are you able to make melee only a tf condition? Like for mapping. Id love >> to actually

Re: [hlds_linux] Source SDK Base 2013 Multiplayer beta release

2015-09-08 Thread Denis Eliseev
Does that mean that we are going to the SteamID3 (U:1:X) on CSS/DoDS/HL2DM with that update? 08.09.2015, 05:40, "Eric Smith" : > We've released a beta update for the Source SDK Base 2013 Multiplayer depot. > The updated depots include several security fixes. The name

Re: [hlds_linux] [hlds] Source SDK Base 2013 Multiplayer beta release

2015-09-08 Thread Kyle Sanderson
Yes, we're roughly 11 months behind. I believe all your addons will have to be recompiled as well, as per 9? months ago. Kyle. On 8 Sep 2015 3:21 am, "Denis Eliseev" wrote: > Does that mean that we are going to the SteamID3 (U:1:X) on CSS/DoDS/HL2DM > with that update? > >

Re: [hlds_linux] Source SDK Base 2013 Multiplayer beta release

2015-09-07 Thread Nicholas Hastings
The last beta branch for the 2013 SDK, named "upcoming", still hasn't officially landed after however long its been (close to a year?). Additionally, any code changes between "upcoming" and "beta_test" have not yet been pushed to the source-sdk-2013 repository on GitHub, which could cause further

Re: [hlds_linux] [hlcoders] Source SDK Base 2013 Multiplayer beta release

2015-09-07 Thread Kyle Sanderson
Good news. Thanks, Kyle. On Mon, Sep 7, 2015 at 7:39 PM, Eric Smith wrote: > We've released a beta update for the Source SDK Base 2013 Multiplayer depot. > The updated depots include several security fixes. The name for the beta > branch is "beta_test". If you're

Re: [hlds_linux] [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread Kyle Sanderson
> Which games still have this exploit? All of them, including Team Fortress. The emphasis from Valve being to try to fix TF first and leave the others playing catch-up. This is why in the past I was very adamant about getting at-least the OrangeBox games (240 especially) sync'd, if not for the

Re: [hlds_linux] [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-03 Thread Weasels Lair
​I wonder how long it is until some script-kiddie figures-out how to exploit the built-in Streaming (ala https://github.com/ValveSoftware/steam-for-linux/issues/3990). Valve's response when I mentioned it was, effectively "expected behavior"). On Thu, Sep 3, 2015 at 1:45 PM, Refeek Yeglek

Re: [hlds_linux] [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-03 Thread Kyle Sanderson
No, just TF has these Remote Code Execution patches. CS:S and friends are still completely vulnerable for the public issues. Don't kid yourself, there's definitely other vulnerable code paths. Personally, I'm disgusted as this has been public knowledge for a year now, the exploits being back from

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-08-29 Thread Aridane M Ojeda
On Passtime, which is variable for maximum points? tf_flag_caps_per_round?? If that, change description =- Number of flag captures per round on CTF maps. Set to 0 to disable. Thanks... 2015-08-29 0:47 GMT+01:00 wickedplayer494 wickedplayer...@gmail.com: Not so fast...after I asked if

Re: [hlds_linux] [hlds] Mandatory TF2 update coming

2015-08-28 Thread Alexander Corn
, too. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, August 28, 2015 4:49 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2

Re: [hlds_linux] Mandatory TF2 update coming

2015-08-28 Thread Aaron Thompson
I miss the silence prior to gun mettle lolol On Aug 28, 2015 6:27 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] Mandatory TF2 update coming

2015-08-28 Thread wickedplayer494
Is there any intention on releasing a previous version branch so i55 isn't interrupted as much like is occasionally done for CS:GO? On 8/28/2015 6:26 PM, Eric Smith wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-08-28 Thread Lucas Wagner
Nice timing guys. Biggest TF2 Lan of the year and you release this? On Fri, Aug 28, 2015 at 6:34 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The update notes are below. The new version is 2941077. -Eric -

Re: [hlds_linux] Mandatory TF2 update coming

2015-08-28 Thread Eric Smith
dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming Is there any intention on releasing a previous version branch so i55 isn't interrupted as much like is occasionally done for CS:GO? On 8/28/2015 6:26 PM, Eric Smith wrote: We're working on a mandatory update

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-08-28 Thread wickedplayer494
Not so fast...after I asked if there were going to be previous version branches released, there were some put up that can be opted in to: https://steamdb.info/app/440/history/?changeid=1252000 https://steamdb.info/app/232250/history/?changeid=1251997 On 8/28/2015 6:44 PM, Lucas Wagner wrote:

Re: [hlds_linux] Mandatory TF2 update coming

2015-08-28 Thread wickedplayer494
Of wickedplayer494 Sent: Friday, August 28, 2015 4:31 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming Is there any intention on releasing a previous version branch so i55 isn't interrupted as much like is occasionally done for CS:GO? On 8/28/2015 6:26

Re: [hlds_linux] [hlds] Mandatory TF2 update coming

2015-08-28 Thread Ross Bemrose
, August 28, 2015 4:49 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming Yes, we've added a 'prev_version' that servers/clients can choose to install. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Mandatory TF2 update released

2015-08-20 Thread Ross Bemrose
Just an FYI: Workshop Map downloads aren't working if you use sv_setsteamaccount on that server. On the plus side, it no longer crashes the server. I've sent some logging information to John Schoenick about it, since he was the one handling Map Workshop stuff. The short story is this: It

Re: [hlds_linux] Optional TF2 update released

2015-08-19 Thread Aridane M Ojeda
Entertaining map. Here's a suggestion for the hook Add two cvars. 1. tf_grapplinghook_hookplayers (Selects whether to grab players) 2. tf_grapplinghook_hookdamage (Percentage or hook DPS players) Thanks 2015-08-19 5:17 GMT+01:00 Eric Smith er...@valvesoftware.com: We've released one last

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
As an aside... - Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce - Well deserved congratulations to the first recipient, Nathaniel Theis I

Re: [hlds_linux] Mandatory TF2 update released

2015-08-18 Thread HD
How do we set up a server for this and will our servers show up this time vs any of the other beta game modes/maps unlike only showing up Valve servers? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-08-18 Thread wickedplayer494
If you can cough up evidence of that on servers that were loaded with people, then by all means, do so. As far as anyone's concerned it's not that unreasonable to give him the benefit of the doubt. On 8/18/2015 6:02 PM, Kyle Sanderson wrote: As an aside... - Will be awarded going forward on

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
- Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case) There's well over half a year of this. Please sync the remaining OrangeBox games to fix these public remote execution exploits. I'm not sure what reason

Re: [hlds_linux] Mandatory TF2 update released

2015-08-18 Thread ics
This. Can community servers even ran these modes? Are there new maps for this? What setup is required? -ics HD kirjoitti: How do we set up a server for this and will our servers show up this time vs any of the other beta game modes/maps unlike only showing up Valve servers? -Original

Re: [hlds_linux] Mandatory TF2 update released

2015-08-18 Thread HD
Ok apparently if you pass the ball from this new game mode into your own spawn its forever stuck... people are doing it on purpose to troll already. Certainly need to have this patched soon.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Mandatory TF2 update released

2015-08-18 Thread Jan
There's a map pass_warehouse.bsp in game files. On 19.8.2015 0:55, ics wrote: This. Can community servers even ran these modes? Are there new maps for this? What setup is required? -ics HD kirjoitti: How do we set up a server for this and will our servers show up this time vs any of the

Re: [hlds_linux] Mandatory TF2 update released

2015-08-18 Thread Ross Bemrose
Well, the first clue would have been to look in your maps directory and to notice there's a new map named pass_warehouse there. There may be other settings to it, but there are probably map entities to set the game mode on it. On 8/18/2015 6:55 PM, ics wrote: This. Can community servers even

Re: [hlds_linux] baning TF2 servers together with CS:GO (dan)

2015-07-21 Thread Kevin Dautermann
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Alice Vostrikova Gesendet: Dienstag, 21. Juli 2015 15:51 An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] baning TF2 servers together with CS:GO (dan) just wait a week - its bad idea. In a weekend the temporary ban will end

Re: [hlds_linux] baning TF2 servers together with CS:GO (dan)

2015-07-21 Thread Rick Dunn
Gesendet: Dienstag, 21. Juli 2015 15:51 An: hlds_linux@list.valvesoftware.com javascript:; Betreff: Re: [hlds_linux] baning TF2 servers together with CS:GO (dan) just wait a week - its bad idea. In a weekend the temporary ban will end. Bad guys on similar ip won't correct a problem

Re: [hlds_linux] baning TF2 servers together with CS:GO (dan)

2015-07-21 Thread dan
On 21/07/2015 14:51, Alice Vostrikova wrote: just wait a week - its bad idea. The thing with time is, it happens whether it's a bad idea or not. In a weekend the temporary ban will end. Bad guys on similar ip won't correct a problem with their servers. Well imagine you want to sell

Re: [hlds_linux] baning TF2 servers together with CS:GO (dan)

2015-07-21 Thread Alice Vostrikova
just wait a week - its bad idea. In a weekend the temporary ban will end. Bad guys on similar ip won't correct a problem with their servers. Valve will ban ip finally together with many good servers on ip. Therefore I worry. Or, just wait a week. It says Servers blacklisted one week for

Re: [hlds_linux] baning TF2 servers together with CS:GO

2015-07-20 Thread Erik-jan Riemers
Respond to valve than, instead of the mailinglist, keep the spam where it belongs. I assume you also read the cs:go mailing list, you could address those suggestions too. 2015-07-20 15:59 GMT+02:00 Alice Vostrikova alice@rbcmail.ru: Hello. I rent my game servers at hosting where many

Re: [hlds_linux] baning TF2 servers together with CS:GO

2015-07-20 Thread ics
FYI, bans are per IP, regardless of game. Currently CSGO TF2 have this system enabled for bad servers. -ics Alice Vostrikova kirjoitti: Hello. I rent my game servers at hosting where many different game servers. On Friday, the Valve massively banned CS:GO servers. On the same day, Valve

Re: [hlds_linux] baning TF2 servers together with CS:GO

2015-07-20 Thread N-Gon
Damn dude that sucks. Sorry to hear :( Hopefully someone at valve can fix this up for you On Mon, Jul 20, 2015 at 10:58 AM, ics i...@ics-base.net wrote: FYI, bans are per IP, regardless of game. Currently CSGO TF2 have this system enabled for bad servers. -ics Alice Vostrikova kirjoitti:

Re: [hlds_linux] baning TF2 servers together with CS:GO

2015-07-20 Thread dan
On 20/07/2015 15:39, Erik-jan Riemers wrote: Respond to valve than, instead of the mailinglist, keep the spam where it belongs. I assume you also read the cs:go mailing list, you could address those suggestions too. Or, just wait a week. It says Servers blacklisted one week for inventory

Re: [hlds_linux] baning TF2 servers together with CS:GO

2015-07-20 Thread Saint K.
Would you like to start an emotional supportgroup? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon Sent: Monday, July 20, 2015 5:03 PM To: Half-Life dedicated Linux server mailing list Subject: Re

Re: [hlds_linux] Ubuntu -vs- Debian recommendation / observations?

2015-07-19 Thread Simone
There isn't much difference srcds wise on the distro you use, it's up to personal preference. If you're considering Ubuntu you want to stick to LTS releases, you also generally get more up-to-date packages compared to Debian. 2015-07-19 18:01 GMT+02:00 James Lutz lutz.jam...@gmail.com: I've been

Re: [hlds_linux] Ubuntu -vs- Debian recommendation / observations?

2015-07-19 Thread James Lutz
I've been running a server on wheezy fire several years, but I don't remember having to do anything specific to get it working, just installing a lib or two through apt. (though this could have been because I already had a Jessie apt source setup for other things) James A. Lutz On Jul 19, 2015

Re: [hlds_linux] [CSGO] Multiple daily crashes

2015-07-16 Thread Matthias InstantMuffin Kollek
This stacktrace shows sourcemod calls, I doubt any dev will take a look at this. You seem to be playing with weapons as well. Is this your card? https://www.gametracker.com/server_info/185.57.189.21:27018/ Naughty naughty boy, Knives says the servername. This crash is also related to one of

Re: [hlds_linux] Mandatory TF2 update released

2015-07-15 Thread N-Gon
wrong thread, guy On Wed, Jul 15, 2015 at 7:52 PM, HD ad...@gamerscrib.net wrote: That is great and all, thanks. However, we've heard 0 word since the retraction of the Valve servers from the browser listings which was a small step in helping the community to only see you take a larger

Re: [hlds_linux] Mandatory TF2 update released

2015-07-15 Thread HD
That is great and all, thanks. However, we've heard 0 word since the retraction of the Valve servers from the browser listings which was a small step in helping the community to only see you take a larger step backwards. Can we get some insight on this as to why and what there holds in the future

Re: [hlds_linux] TF2 dedicated server not logged in

2015-07-07 Thread Jesse Molina
If anyone at Valve is listening, it might be appropriate to printf a warning if certain commands are used in server.cfg which should only be in autoexec.cfg, or vice-versa. Alternatively, add this to the data which the cvarlist command spits out. There really needs to be a document which

Re: [hlds_linux] TF2 dedicated server not logged in

2015-07-06 Thread David Parker
It does, thanks! Odd, I've had those lines in server.cfg for a long time and it's always worked just fine. I remember that I had to move sv_setsteamaccount to autoexec.cfg to make it work, but that was it. Thank you! On Mon, Jul 6, 2015 at 12:12 PM, Emil Larsson ail...@gmail.com wrote: Try

Re: [hlds_linux] TF2 dedicated server not logged in

2015-07-06 Thread Emil Larsson
Try putting those lines into autoexec.cfg. Does it work now? On Mon, Jul 6, 2015 at 6:10 PM, David Parker dpar...@utica.edu wrote: Hey guys, I restarted my TF2 server this morning, and now suddenly it's showing this in the status output on the console: steamid : [G:1:4424] (STEAM-ID)

Re: [hlds_linux] TF2 dedicated server not logged in

2015-07-06 Thread Emil Larsson
I suspect there was some change awhile ago that required those cvars to be set as soon the server is started. You only need to set them once anyway. For anyone who dosen't know, autoexec.cfg is the very first thing read at startup, while server.cfg is read between every map change (including when

Re: [hlds_linux] Optional TF2 update released

2015-07-04 Thread HD
- Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further REALLY?? This was an awesome first step in helping the community - you make the change, tease everyone with it then take it back? Wow Happy flippin

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