All rexcpm are 32k.
On Tuesday, July 7, 2020, Jim Anderson wrote:
> > -Original Message-
> >
> > lets try a zip and the original and see if they both make it this time.
>
> This time the .BY file attached is 32kb. (it also compares cleanly
> against the copy inside the zip file)
>
> Int
> -Original Message-
>
> lets try a zip and the original and see if they both make it this time.
This time the .BY file attached is 32kb. (it also compares cleanly against the
copy inside the zip file)
Interestingly, I loaded the 28kb .BY file into REXCPM and it accepted it - I
was ab
On 7/7/2020 9:39 PM, Josh Malone wrote:
I've recently dealt with 3 TPDD repairs, but my fixes all turned out
to be mechanical. Happy to talk w/ you about comparing symptoms though.
Feel free to email me direct
On Tue, Jul 7, 2020 at 10:36 PM RETRO Innovations
mailto:go4re...@go4retro.com>> wr
They're both coming through fine for me.
On Tue, Jul 7, 2020 at 8:04 PM Stephen Adolph wrote:
> lets try a zip and the original and see if they both make it this time.
>
> On Tue, Jul 7, 2020 at 10:49 PM Josh Malone wrote:
>
>> Ah - I never even tried to LOADM it - duh! :-D
>>
>> Thanks for th
lets try a zip and the original and see if they both make it this time.
On Tue, Jul 7, 2020 at 10:49 PM Josh Malone wrote:
> Ah - I never even tried to LOADM it - duh! :-D
>
> Thanks for the info -very good to know.
>
> On Tue, Jul 7, 2020 at 10:47 PM Gary Weber wrote:
>
>> Josh,
>>
>> The fir
Ah - I never even tried to LOADM it - duh! :-D
Thanks for the info -very good to know.
On Tue, Jul 7, 2020 at 10:47 PM Gary Weber wrote:
> Josh,
>
> The first six bytes of any .CO file has the load, length, and exe address
> in 16-bit addresses.
>
> But beyond that, you can actually load the .
I like living dangerously. :) And thank you, by the way, for creating
this on the fly.
Gary
On Tue, Jul 7, 2020 at 7:22 PM Brian K. White wrote:
> OK this version should be good.
> If you want to wait I'll order a set and check it out.
> But I think it's pretty likely to be ok now.
> https://
Josh,
The first six bytes of any .CO file has the load, length, and exe address
in 16-bit addresses.
But beyond that, you can actually load the .CO file into your file system,
and attempt a LOADM"ASTRO.CO". It will give you an ?OM Error, but it will
at least show you those three values that I ju
I've recently dealt with 3 TPDD repairs, but my fixes all turned out to be
mechanical. Happy to talk w/ you about comparing symptoms though.
Feel free to email me direct
On Tue, Jul 7, 2020 at 10:36 PM RETRO Innovations
wrote:
> Anyone have a service manual for the TPDD? With the assistance of
Anyone have a service manual for the TPDD? With the assistance of a
second unit that is working, I have determined the logic board has an
issue. On power, it waits for a bit and then just starts blinking the
power LED. Or, is there someone who fixes these I can message?
Jim
--
RETRO Innovat
OK this version should be good.
If you want to wait I'll order a set and check it out.
But I think it's pretty likely to be ok now.
https://oshpark.com/shared_projects/Yw7tRYf7
--
bkw
On 7/7/20 7:29 PM, Gary Weber wrote:
Brian, that looks to be a great solution actually! I may indeed have
Osh
On Tue, Jul 7, 2020 at 8:27 PM Gary Weber wrote:
> The EXE address is 47104. You could try to drop to BASIC and "CALL
> 47104", and see if that works maybe?
>
I'm really curious how the EXE address is determined. But, yeah - that
works as long as you keep the "loader" from clearing it.
-Josh
I’ve had this issue before but I can’t remember with which TPDD emulator (maybe
mcomm for windows?)… basically that it didn’t sometimes write the final block
of a file until you closed it, and so you’d end up copying a small file and it
would only be 0kb, or large files would be a few kb short.
Yah that's odd. It isn't the right size. Binary file problem?
On Tuesday, July 7, 2020, Jim Anderson wrote:
> Oops, did something happen to that image file? It’s only about 28kb
>
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> jim
>
>
>
> *From:* M100 [mailto:m100-boun...@lists.bitchin100.com]
Oops, did something happen to that image file? It’s only about 28kb
jim
From: M100 [mailto:m100-boun...@lists.bitchin100.com] On Behalf Of Stephen
Adolph
Sent: Tuesday, July 7, 2020 5:36 PM
To: m...@bitchin100.com
Subject: Re: [M100] ASTRO.CO (Asteroids Game)
CAUTION Exte
Excellent! I had to make my own image (yours had mismatched memory size)
but it works. I modified the load afterwards to CALL47104 instead of
RUNM so now I have a menu entry for it in that image.
Thanks!
How did you come up with that entry point of 47104? That's the/a part that
I missed.
-Josh
yep I have an image.
just load the entire image and
Call 47104
On Tue, Jul 7, 2020 at 8:27 PM Gary Weber wrote:
> The EXE address is 47104. You could try to drop to BASIC and "CALL
> 47104", and see if that works maybe?
>
> On Tue, Jul 7, 2020 at 5:23 PM Josh Malone wrote:
>
>> Well, I tr
I think if you modified the loader;
from this
50 RUNM"0:ASTRO.CO"
60 CLEAR 256,MAXRAM:MENU
to this
50 LOADM"0:ASTRO.CO"
60 end
combined with the knowledge of the exe location, it might work.
save that image immediately after the loader quits.
On Tue, Jul 7, 2020 at 8:23 PM Josh Malone wrote:
>
The EXE address is 47104. You could try to drop to BASIC and "CALL
47104", and see if that works maybe?
On Tue, Jul 7, 2020 at 5:23 PM Josh Malone wrote:
> Well, I tried saving the memory from VT into a file, then loading that
> into REX as a RAM image. I get that far, but after restoring the
Well, I tried saving the memory from VT into a file, then loading that into
REX as a RAM image. I get that far, but after restoring the RAM image, the
system reboots to the menu. I need to somehow make it jump into the game.
I'm nowhere near sophisticated enough to manage that, though. :(
On Tue,
that seems like a good challenge. create a rex image that auto-starts
astro.co
On Tue, Jul 7, 2020 at 7:54 PM Josh Malone wrote:
> It's even more playable on real hardware! This thing is amazing. Even more
> than starblaze! Too bad I can't store it on my REX but, oh well.
>
> On Tue, Jul 7, 202
It's even more playable on real hardware! This thing is amazing. Even more
than starblaze! Too bad I can't store it on my REX but, oh well.
On Tue, Jul 7, 2020 at 7:42 PM Stephen Adolph wrote:
> yah great score!
>
> On Tue, Jul 7, 2020 at 7:35 PM Josh Malone wrote:
>
>> Holy carp! This game is
It actually plays pretty well on real hardware. I'm surprised it was never
released by any other means than buying a Booster Pak, they could probably
have made $20-$30/ea off the game way back then.
On Tue, Jul 7, 2020 at 4:42 PM Stephen Adolph wrote:
> yah great score!
>
> On Tue, Jul 7, 2020
No worries Brian. Consider me your alpha tester when you get it finished
though, I'll order it and let you know how things turn out.
Gary
On Tue, Jul 7, 2020 at 4:32 PM Brian K. White wrote:
> Don't rush to actually order this one just yet! I think I made the holes
> too small for the through
yah great score!
On Tue, Jul 7, 2020 at 7:35 PM Josh Malone wrote:
> Holy carp! This game is Amazing! I gotta load it on real hardware next
>
> On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph
> wrote:
>
>> hey this is great! I tried to extract it from the binaries and failed.
>> awesome!
>>
>>
>
Holy carp! This game is Amazing! I gotta load it on real hardware next
On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph wrote:
> hey this is great! I tried to extract it from the binaries and failed.
> awesome!
>
>
> On Tue, Jul 7, 2020 at 7:24 PM Gary Weber wrote:
>
>> And here's the link:
>> ht
Don't rush to actually order this one just yet! I think I made the holes
too small for the through-hole connector. I forgot I was supposed to
check the actual connector before finishing up.
--
bkw
On 7/7/20 7:29 PM, Gary Weber wrote:
Brian, that looks to be a great solution actually! I may in
hey this is great! I tried to extract it from the binaries and failed.
awesome!
On Tue, Jul 7, 2020 at 7:24 PM Gary Weber wrote:
> And here's the link:
> http://club100.org/memfiles/index.php?direction=&order=&directory=Gary%20Weber&;
>
> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber wrote:
>
>>
Brian, that looks to be a great solution actually! I may indeed have
Oshpark build me one.
Yes it does require USB power and I've been trying to figure out how to
supply that by alternate means. I believe the WiModem232 with OLED would
draw way too much current to power from a BCR port though.
And here's the link:
http://club100.org/memfiles/index.php?direction=&order=&directory=Gary%20Weber&;
On Tue, Jul 7, 2020 at 4:23 PM Gary Weber wrote:
> For anyone who's interested in playing this game which originally came
> with the Booster Pak on ROM, you can download it here:
>
>
> --
> Gary
For anyone who's interested in playing this game which originally came with
the Booster Pak on ROM, you can download it here:
--
Gary Weber
g...@web8201.com
Looking at the wimodem...
how about this?
https://oshpark.com/projects/1DZoRBEt
Untested since I just drew it up now. It acts as a male-male
gender-changer for the rs232 pins, connecting pin2 to pn2, 3 to 3 etc,
for pins 1,2,3,4,5,6,7,8,20,22
The WiModem stands up instead of projecting out o
you can get drive solutions pretty readily that do just that, so 2 3.5 inch
floppy drives can fit mechanically into a single 5.25 drive bay. Slim
server floppies are like that.
I used those to mount 2 3.5 floppies in a dead TPDD case for use with Color
computer.
It turned out pretty well!
On Tue,
Just another thought:
If you were up to making some custom cables and mounting brackets one possible
solution to your dilemma might be to squeeze two 1/4 height 3.5" floppy drives
into a single 'normal' 3.5" half height bracket, freeing the other bay for the
5 1/4" drive, with a switch to selec
> Just seems weird that they'd eliminate the ability to even stuff a ROM
chip into any
> of the sockets without a lot of trouble.. Or am I completely
misinformed that this
> version of the board can deal with either a RAM or ROM chip in these
sockets without
> changing the jumped signals at all
Well, as I said it was meant more as a 'wouldn't this be nice' picture, not one
of an actual fully functional configuration; still, it wouldn't be impossible...
As an OT aside; one of the things on my list is the opposite challenge, namely
to modify the speed of the 3.5" drive from 300rpm to 360
Yup; should be fine. I don't recall what the DVI came with, it might even have
been a Chinon drive.
I replaced mine with two matching 'normal' 360K drives way back when; the only
issue IIRC when replacing one drive was that the interface connector was on the
opposite edge and the cable didn't
The replacement drive I've bought was this
https://www.ebay.co.uk/itm/224046494179
My understanding was the stock drive in the DVI where 180k
On Tue, 7 Jul 2020, 8:15 pm Chris Fezzler, wrote:
> Nice setup there!
>
> On Tuesday, July 7, 2020, 07:29:28 AM EDT, Mike Stein
> wrote:
>
>
> ...or m
Nice setup there!
On Tuesday, July 7, 2020, 07:29:28 AM EDT, Mike Stein
wrote:
...or maybe even:
- Original Message - From: James Zeun To: M100 Mailing List Sent:
Friday, July 03, 2020 7:31 PM Subject: Re: [M100] DVI replacement floppy drive
Wait, you actually have 3.5"
Sorry; the 4-drive picture was not meant entirely seriously since no matter
what the DVI only provides for two drives; the 5 1/4" drive does indeed
normally spin at 360rpm instead of 300 but since we're talking about
non-standard formats anyway that shouldn't necessarily matter. Looks cool
thou
Greetings all,
So I recently acquired a Tandy 102 with a Booster Pak. The machine booted
fine but the Booster Pak wasn't able to be initialized. Turns out it had a
completely dead 3V battery, which I replaced, and finally an OUT 5,0 & CALL
911 allowed the thing to come up. Fantastic!
This Boos
On Tue, Jul 7, 2020 at 9:47 AM Gary Weber wrote:
> > Won't you run into the same (actually worse) problem in that case?
>
> Jim, you're absolutely right; trying to adapt that would be even worse...
>
> Also, J.K. Rowling disapproves of such operations. 😉
> Won't you run into the same (actually worse) problem in that case?
Jim, you're absolutely right; trying to adapt that would be even worse...
On Tue, Jul 7, 2020 at 8:16 AM Jim Anderson wrote:
> > -Original Message-
> > I'm halfway tempted to desolder the female DB25 on my WiModem232
Confirm a 2mb order sir.
Jul 7, 2020 8:05:40 AM Stephen Adolph :
> Folks,
>
> I've updated the price list for REXCPM.
>
> Please see
>
> http://bitchin100.com/wiki/index.php?title=Ordering_Information#Price_List
>
> I've adjusted the price of the 4MB version of REXCPM to accommodate the
> hi
no that is a high density drive without any real configuration abilities..
it is hard wired for d0 d1 internally AND they are at a different spindle
speed than a single/double density drive so you wont be able to read disks
with it written on other drives and vice versa
On Tue, Jul 7, 2020 at 4:
> -Original Message-
> I'm halfway tempted to desolder the female DB25 on my WiModem232 and
> replace it with a male version just to eliminate the gender change
> entirely.
Won't you run into the same (actually worse) problem in that case? The pin
order of the male connector is left-righ
Folks,
I've updated the price list for REXCPM.
Please see
http://bitchin100.com/wiki/index.php?title=Ordering_Information#Price_List
I've adjusted the price of the 4MB version of REXCPM to accommodate the
higher price of 4MB SRAMs.
thanks,
Steve
In general terms as long as a floppy drive can handle the density and has
enough tracks it doesn't care about the disk format any more than a cassette
player cares about the kind of music; that is mainly determined by the
controller, the software and the diskette type (DD vs. HD).
Technically,
They work, but not as 1.44mb drives. Not even 720k or double-sided. That would
require hardware changes/additions.
Since later drives support formatting to former technology, I thought it would
be worth a try. I made sure the drives had jumper blocks for drive select. My
DVI came with the stand
Now I do like that!! I've never seen one of those before!
On Tue, 7 Jul 2020, 12:29 pm Mike Stein, wrote:
> ...or maybe even:
>
>
> - Original Message -
> *From:* James Zeun
> *To:* M100 Mailing List
> *Sent:* Friday, July 03, 2020 7:31 PM
> *Subject:* Re: [M100] DVI replacement floppy
...or maybe even:
- Original Message -
From: James Zeun
To: M100 Mailing List
Sent: Friday, July 03, 2020 7:31 PM
Subject: Re: [M100] DVI replacement floppy drive
Wait, you actually have 3.5" floppy drives working on the DVI?
Would not have expected that
On Fri, 3
Why not?
- Original Message -
From: James Zeun
To: M100 Mailing List
Sent: Friday, July 03, 2020 7:31 PM
Subject: Re: [M100] DVI replacement floppy drive
Wait, you actually have 3.5" floppy drives working on the DVI?
Would not have expected that
On Fri, 3 Jul 2020
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