[osg-users] osgShadow::MinimalShadowMap::ViewData::computeScenePolytopeBounds ... causes crash on Mac, fix proposed

2015-04-28 Thread Trajce Nikolov NICK
gBox computeScenePolytopeBounds( const osg::Matrix & m = osg::Matrix::identity() ); In the implementation it wont matter since when the matrix reference "is not NULL reference" is multiplying vertices with it What do you think? Nick -- trajce nikolov nick ___

[osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-28 Thread Trajce Nikolov NICK
ays! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-28 Thread Trajce Nikolov NICK
It happens when there is no node attached to the CameraMainpulator and home(..) is called. Then some undefined behavior is presented by the manipulator .. I have found work-around so please ignore Nick On Tue, Apr 28, 2015 at 6:23 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com>

Re: [osg-users] osgShadow::MinimalShadowMap::ViewData::computeScenePolytopeBounds ... causes crash on Mac, fix proposed

2015-04-28 Thread Trajce Nikolov NICK
gt; two methods, one that takes a matrix and one takes no parameters. I > have implemented this and checked it into svn/trunk. > > Could you test it out under OSX for me? > > Cheers, > Robert > > On 28 April 2015 at 16:25, Trajce Nikolov NICK > wrote: > > Hi Ro

Re: [osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-29 Thread Trajce Nikolov NICK
te an example that illustrates this problem? > > Robert. > > On 28 April 2015 at 18:49, Trajce Nikolov NICK > wrote: > > It happens when there is no node attached to the CameraMainpulator and > > home(..) is called. Then some undefined behavior is presented by the > > manip

[osg-users] request for small change in StandardShadowMap.cpp

2015-05-01 Thread Trajce Nikolov NICK
nd. What you think? Please let me know and thanks a bunch as always! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] request for small change in StandardShadowMap.cpp

2015-05-01 Thread Trajce Nikolov NICK
x27;t provide the answer. In > general overriding the management of osg::Program and other > osg::StateSet setting shouldn't require lots of hacks, so if a > particular ShadowTechnique is failing in this respect then perhaps > this needs looking at. > > Robert. > > &g

Re: [osg-users] request for small change in StandardShadowMap.cpp

2015-05-01 Thread Trajce Nikolov NICK
interface, that is easier .. What you think? Nick On Fri, May 1, 2015 at 7:24 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, > > thanks for the reply. Well, I spent quite a good amount of time to > understand how it works and it all points to the Stan

Re: [osg-users] request for small change in StandardShadowMap.cpp

2015-05-01 Thread Trajce Nikolov NICK
Okay ... if you find in any case 5 minutes, attached are the proposed mods. Thanks as always! Nick On Fri, May 1, 2015 at 8:16 PM, Robert Osfield wrote: > Hi NIck, > > On 1 May 2015 at 19:11, Trajce Nikolov NICK > wrote: > > Hi again Robert, > > > > I took a

[osg-users] OpenThreads trunk latest mods crashes on mingw32 g++ Windows in Release

2015-05-03 Thread Trajce Nikolov NICK
Hi Robert, I upgraded to the latest from the trunk. My app crashes now in OpenThreads::Atomic and I am seeing in the log there are changes from 3 days ago. Investigating now -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] OpenThreads trunk latest mods crashes on mingw32 g++ Windows in Release

2015-05-03 Thread Trajce Nikolov NICK
field wrote: > HI Nick, > > On 3 May 2015 at 12:56, Trajce Nikolov NICK > wrote: > > I upgraded to the latest from the trunk. My app crashes now in > > OpenThreads::Atomic and I am seeing in the log there are changes from 3 > days > > ago. Investigating now .

[osg-users] three versions of LightSpacePerspectiveShadowMap in one .cpp

2015-05-03 Thread Trajce Nikolov NICK
how to make this configurable? Via CMake? Or separate the versions of the algorithm across different files? What are your thoughts? Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] OpenThreads trunk latest mods crashes on mingw32 g++ Windows in Release

2015-05-03 Thread Trajce Nikolov NICK
hmm .. might be :-) ... let me check again .. ignore for now .. I will post the findings Nick On Sun, May 3, 2015 at 2:37 PM, Robert Osfield wrote: > Hi Nick, > > On 3 May 2015 at 13:27, Trajce Nikolov NICK > wrote: > >> Hi Robert, >> >> when I bro

Re: [osg-users] OpenThreads trunk latest mods crashes on mingw32 g++ Windows in Release

2015-05-03 Thread Trajce Nikolov NICK
Hi Robert, I made sure both OSG and my app are built release ... Still crashes ... Nick On Sun, May 3, 2015 at 2:39 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > hmm .. might be :-) ... let me check again .. ignore for now .. I will > post the findings >

Re: [osg-users] OpenThreads trunk latest mods crashes on mingw32 g++ Windows in Release

2015-05-03 Thread Trajce Nikolov NICK
Robert, please ignore and take my apology for the noise it seams some QtCreator settings from the command line is running ok Nick On Sun, May 3, 2015 at 3:05 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, > > I made sure both OSG and m

Re: [osg-users] three versions of LightSpacePerspectiveShadowMap in one .cpp

2015-05-03 Thread Trajce Nikolov NICK
field : > >> Hi Nick, >> >> I'm not the author of the LightSpacePerspectiveShadowMap.cpp so can't >> comment too specifically about it. >> >> This close to a stable release I don't want to go complicating the >> build and source code. >&

[osg-users] osg 3.3.8 and SAMPLER_2D uniforms

2015-05-04 Thread Trajce Nikolov NICK
hanks a bunch! -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OS X (10.9) Texture2D with hardware compression results in no texture data.

2015-05-28 Thread Trajce Nikolov NICK
eciated! > > Thanks, > David > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=63862#63862 > > > > > > ___ > osg-users mailing list > osg-users@lists.op

Re: [osg-users] OS X (10.9) Texture2D with hardware compression results in no texture data.

2015-05-28 Thread Trajce Nikolov NICK
list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How does shadow technic work if geometry shaders are in use

2015-05-29 Thread Trajce Nikolov NICK
27;s own shaders. > > Thanks for any hint. > > - Werner - > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick __

Re: [osg-users] How does shadow technic work if geometry shaders are in use

2015-05-29 Thread Trajce Nikolov NICK
--- > > *| Switchnode | | LightSource | > > *--- ------- * > / \\\ > > > > Am 29.05.2015 um 18:16 schrieb Trajce Nikolov NICK: > > Hi Werner, > > I am doing the same and using the Ligh

Re: [osg-users] How does shadow technic work if geometry shaders are in use

2015-06-08 Thread Trajce Nikolov NICK
work any more. > So my guess is that shadow technique just replaces the shaders. > > Is my approach wrong? Do I do something in a non standard way? > > Many thanks for hints and help. > > - Werner - > > > > > Am 29.05.2015 um 18:53 schrieb Trajce Nikolov NICK: &g

Re: [osg-users] How does shadow technic work if geometry shaders are in use

2015-06-08 Thread Trajce Nikolov NICK
forms(true) >> >> Is it possible using a shadow technique in this case? If I'm right the >> shadow technique installs it's own shaders. >> >> Thanks for any hint. >> >> - Werner - >> >> ___ >> osg-users mai

Re: [osg-users] Possible improvement for CullThreadPerCameraDrawThreadPerContext threading model

2015-06-09 Thread Trajce Nikolov NICK
ic online here: > http://forum.openscenegraph.org/viewtopic.php?p=64015#64015 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-22 Thread Trajce Nikolov NICK
__ >>>>> osg-users mailing list >>>>> osg-users@lists.openscenegraph.org >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> &g

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-22 Thread Trajce Nikolov NICK
ase explain me in details what is this and how to do it? > > -- > Regards > Hitesh Singhal > Electrical Engineering > +91-8386837430 > > > On Tue, Jun 23, 2015 at 11:51 AM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi HITESH, >> &g

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-22 Thread Trajce Nikolov NICK
e saved at the location: > > C:\Users\Hiteshsinghal\Desktop\OpenSceneGraph-3.0.1-VS9.0.30729-x86-release-12741 > > Now tell me what to do? > > -- > Regards > Hitesh Singhal > Electrical Engineering > +91-8386837430 > > > On Tue, Jun 23, 2015 at 12:13 PM, Trajce Nikolov NI

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-23 Thread Trajce Nikolov NICK
ent?? > > -- > Regards > Hitesh Singhal > Electrical Engineering > +91-8386837430 > > > On Tue, Jun 23, 2015 at 12:26 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> do you have >> C:\Users\Hiteshsinghal\Desktop\OpenSceneGraph-3.0.1-VS9.0

Re: [osg-users] issue about getting the material properties from the current state in rendering info

2015-06-23 Thread Trajce Nikolov NICK
tale > > > > > > > ___ > osg-users mailing > listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _

Re: [osg-users] Atmospheric effects in OSG

2015-07-07 Thread Trajce Nikolov NICK
pic online here: > http://forum.openscenegraph.org/viewtopic.php?p=64270#64270 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscene

[osg-users] [ANN] OpenIG

2015-07-11 Thread Trajce Nikolov NICK
if you find it worth. I would like to thank the osg community and Robert for all the hints, tips, code which helped the birth of this project, and the most to my client Compro and their team for the great support, testing, coding and friendship ! Thanks a bunch as always! Nick -- trajce nikolov

Re: [osg-users] [ANN] OpenIG

2015-07-12 Thread Trajce Nikolov NICK
Hi. > Can you please explain what problems OpenIG solves? > Thanks. > > 2015-07-12 1:38 GMT+07:00 Chris Hanson : > >> Nice stuff! Congrats! >> >> On Sat, Jul 11, 2015 at 7:05 AM, Trajce Nikolov NICK < >> trajce.nikolov.n...@gmail.com> wrote: >> >

Re: [osg-users] I created 10000 cylinder, osg run very slow

2015-07-22 Thread Trajce Nikolov NICK
chments: >> http://forum.openscenegraph.org//files/mfc_osg_124.cpp >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] I created 10000 cylinder, osg run very slow

2015-07-22 Thread Trajce Nikolov NICK
6#64386 >>> >>> >>> >>> >>> Attachments: >>> http://forum.openscenegraph.org//files/mfc_osg_124.cpp >>> >>> >>> ___ >>> osg-users mailing list >>> osg-u

Re: [osg-users] I created 10000 cylinder, osg run very slow

2015-07-22 Thread Trajce Nikolov NICK
wrote: > Am 22.07.2015 um 14:12 schrieb Trajce Nikolov NICK: > > Hi Sebastian, > > few months ago I tested something (was the lighting system) > implementation with updates via osg::Image and osg::Texture - not related > to instancing at all, but the mentioned method. My collea

Re: [osg-users] I created 10000 cylinder, osg run very slow

2015-07-22 Thread Trajce Nikolov NICK
nds tris) @ 60Hz . You have to parse the model though to place it into one draw call On Wed, Jul 22, 2015 at 3:00 PM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Am 22.07.2015 um 14:26 schrieb Trajce Nikolov NICK: > > Hi Sebastian, > > Yah, this is off

[osg-users] MSVS2015 3rdparty build

2015-07-25 Thread Trajce Nikolov NICK
Hi Community, anyone aware of build of the 3rdparty dependencies with MSVS 2015 and willing to share? Thanks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] MSVS2015 3rdparty build

2015-07-26 Thread Trajce Nikolov NICK
blissing/osg-3rdparty-cmake > > Best regards > Björn > > Den 25 jul 2015 1:47 em skrev Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com>: > Hi Community, > > anyone aware of build of the 3rdparty dependencies with MSVS 2015 and > willing to share? > > Thank

Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Trajce Nikolov NICK
Hi again Bjorn, by looking at the CMakeLists.txt(s) CMake will need some env variables. I haven't tried it yet, but is this how it is intended to work? Thanks again, Nick On Mon, Jul 27, 2015 at 12:29 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Bjor

Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Trajce Nikolov NICK
e one containing tif_config.vc.h ... Can you give me a pointer? Thanks a bunch! Nick On Mon, Jul 27, 2015 at 1:28 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi again Bjorn, > > by looking at the CMakeLists.txt(s) CMake will need some env variables. I > haven

Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Trajce Nikolov NICK
Found it :-) ftp://ftp.remotesensing.org/pub/libtiff Thanks ! Nick On Mon, Jul 27, 2015 at 2:28 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Bojrn, me again :-), > > I was having the sources from the mingw32 package which didn't worked, but > mana

Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Trajce Nikolov NICK
libs you did your builds with these CMakeLists.txt(s)? Thanks a lot Nick On Mon, Jul 27, 2015 at 2:35 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Found it :-) > > ftp://ftp.remotesensing.org/pub/libtiff > > Thanks ! > > Nick > > On Mon

Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Trajce Nikolov NICK
> > > FreeType > > Latest version tested: 2.5.5 > > Current version available: 2.6.0 > > > Except for FreeType I guess there are only minor upgrades, so the build > scripts should probably work even with the newest versions (but I cannot > give any guarantees). > > &

Re: [osg-users] MSVS2015 3rdparty build

2015-07-27 Thread Trajce Nikolov NICK
Hi Community, I have builds for MSVS2015 (64bit only at the moment but can do 32bit as well). If anyone in need of these please ping me. Bjorn, thanks again ! Cheers, Nick On Mon, Jul 27, 2015 at 4:51 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks a lot Bjor

Re: [osg-users] OSG 3.2.1 and Qt5 Widget integration

2015-08-03 Thread Trajce Nikolov NICK
verriden the apply(osg::Camera& camera) method. Actually almost all the >> code come from the original source code but two special care should be >> given. Firstly, here is what I did: >> >> >> Code: >> >> >> void CullVisitorEx::apply(osg::Camera &camera) >> { >> //... >> if(camera.getRenderOrder() == osg::Camera::NESTED_RENDER) >> { >> handle_cull_callbacks_and_traverse(camera); >> } >> else >> { >> osgUtil::RenderStage *prevRenderStage = >> getCurrentRenderBin()->getStage(); >> osg::ref_ptr rsCache = >> dynamic_cast(camera.getRenderingCache()); >> if(!rsCache) >> { >> rsCache = new RenderStageCacheEx(); >> camera.setRenderingCache(rsCache); >> } >> >> osg::ref_ptr rtts = >> rsCache->getRenderStage(this); >> if(!rtts) >> { >> rtts = new RenderStageEx(); >> >> //... >> } >> else >> rtts->reset(); >> >> //... >> } >> >> //... >> } >> >> >> >> >> I kept only the parts that changed. Instead of new >> osgUtil::RenderStage(), we should call new RenderStageEx(). Unfortunately, >> renderstage caching implementation is hidden (implemented inside CPP) so >> you have to create your own RenderStageCache from scratch. Just copy the >> source code of it into the beginning of your CullVisitorEx.cpp and rename >> it. >> >> If you can manage to properly inject all these classes into your project, >> you can use any combination of FBO rendering with Qt5 and OSG 3.2.1. I have >> struggled a lot to make it work in current stable release. Hope this helps. >> >> P.S. I am preparing full source code and post it later. >> >> Thank you! >> >> Happy coding, >> Can[/code] >> >> -- >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=64403#64403 >> >> >> >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenGL OSG Rendering 19 tessellation + LOD + tiles

2015-08-04 Thread Trajce Nikolov NICK
> Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=64614#64614 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/os

[osg-users] ECEF orientation - roll acts as yaw

2015-08-21 Thread Trajce Nikolov NICK
otate(osg::DegreesToRadians(p), osg::Vec3(1, 0, 0)); osg::Matrixd mxH; mxH.makeRotate(osg::DegreesToRadians(-h), osg::Vec3(0, 0, 1)); osg::Matrixd mxT; mxT.makeTranslate(osg::Vec3(x, y, z)); return (mxR*mxP*mxH*mxT); } Any clue? Thanks a bunch for any input Cheers, Nick -- trajce nik

Re: [osg-users] StateSet question

2015-08-29 Thread Trajce Nikolov NICK
> that I can have a row of houses, each with different textures being applied > to the cube mesh and the pyramid mesh? > > Any help is greatly appreciated. > > Thank you, > Aaron > ___ > osg-users mailing l

Re: [osg-users] Floating point depth buffer

2015-09-02 Thread Trajce Nikolov NICK
lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Change picked points' color ---why can't work in the pick function?

2015-09-09 Thread Trajce Nikolov NICK
the pick > function? Any body any idears? > Any ideas and suggestions would be appreciated! > > > Thank you! > > Cheers, > Yexin > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=64994#64994 > > &g

Re: [osg-users] pfObject::getNamedUserDataSlot

2015-09-10 Thread Trajce Nikolov NICK
egraph.org/viewtopic.php?p=65084#65084 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick _

[osg-users] OSG rendering to live video stream

2015-09-10 Thread Trajce Nikolov NICK
Hi Community, I am wondering if someone knows the way to create live stream from OSG rendering probably in combination with ffmpeg + ffserver, or any other way - cross-platform preferred though Thanks a bunch as always, Cheers, Nick -- trajce nikolov nick

Re: [osg-users] OSG rendering to live video stream

2015-09-10 Thread Trajce Nikolov NICK
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing li

Re: [osg-users] OSG rendering to live video stream

2015-09-10 Thread Trajce Nikolov NICK
TOP SECRET :-))) Will ping you privately :-) Nick On Thu, Sep 10, 2015 at 7:39 PM, Chris Hanson wrote: > No worries. Would be interested to know what you're going to do with it. > > On Thu, Sep 10, 2015 at 11:25 AM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com

Re: [osg-users] OSG rendering to live video stream

2015-09-10 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org ht

Re: [osg-users] How to add shadows to deferred shading?

2015-09-15 Thread Trajce Nikolov NICK
online here: > http://forum.openscenegraph.org/viewtopic.php?p=65140#65140 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >

Re: [osg-users] INVALID_OPERATION with compressed textures with mipmaps in OSG 3.4.0

2015-09-24 Thread Trajce Nikolov NICK
permits. > > Scott > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___

Re: [osg-users] INVALID_OPERATION with compressed textures with mipmaps in OSG 3.4.0

2015-09-25 Thread Trajce Nikolov NICK
>> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenSceneGraph scripting interface

2015-09-29 Thread Trajce Nikolov NICK
to manage the integration of OSG into > some .Net environment? > > Cheers > Sebastian > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensceneg

Re: [osg-users] [osgPlugins] How to use osg to record screen

2015-09-30 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegr

[osg-users] diable tex gen

2015-10-01 Thread Trajce Nikolov NICK
Hi Community, I bit of simple question: How to disable TexGen totally? Thanks a bunch as always -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] diable tex gen

2015-10-02 Thread Trajce Nikolov NICK
StateSet attached to the top of > the scene graph/view's master Camera. > > Robert. > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >

Re: [osg-users] Changing the color of a model

2015-10-08 Thread Trajce Nikolov NICK
way to change the overall diffuse color of an object? > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=65321#65321 > > > > > > _______ > osg-users mailing list > osg-users@lists

[osg-users] particle speed in OSG Particle Effects

2015-10-25 Thread Trajce Nikolov NICK
osg::ref_ptr effect; effect = new osgParticle::SmokeEffect(osg::Vec3(0, 0, 0), scale, intensity); osgParticle::Particle& particle = const_cast(effect->getDefaultParticleTemplate()); particle.setVelocity(osg::Vec3(0, 0, particleSpeed)); Nick -- trajce nikol

Re: [osg-users] particle speed in OSG Particle Effects

2015-10-25 Thread Trajce Nikolov NICK
orum.openscenegraph.org/viewtopic.php?p=65438#65438 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick

Re: [osg-users] particle speed in OSG Particle Effects

2015-10-25 Thread Trajce Nikolov NICK
fConnectedParticleSystem(cps); } On Sun, Oct 25, 2015 at 7:36 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Jannik, > > thanks for the hint. Here is what I see in ModularEmitter: > > > On Sun, Oct 25, 2015 at 7:25 PM, Jannik Heller > wrot

Re: [osg-users] particle speed in OSG Particle Effects

2015-10-25 Thread Trajce Nikolov NICK
, 2015 at 7:37 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Wops, too fast .. Pressed wrong keys > > void osgParticle::ModularEmitter::emitParticles(double dt) > > Particle* P = getParticleSystem()->createParticle(getUseDefaultTemplat

[osg-users] Setting update callback for osgSim::LightPointNode has no effect

2015-10-27 Thread Trajce Nikolov NICK
Hi community, I installed an update callback to a osgSim::LightPointNode .. However it is never called. Any hints, clue? Thanks as always! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Setting update callback for osgSim::LightPointNode has no effect

2015-10-27 Thread Trajce Nikolov NICK
treat this subclass as your > update callback etc. > > Robert. > > On 27 October 2015 at 12:23, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi community, >> >> I installed an update callback to a osgSim::LightPointNode .. However

Re: [osg-users] [build] Issues with freetype & jpeg plugins LINKER ERRORS compiling OSG 3.4.0 using Visual Studio 15 on Windows 7

2015-10-29 Thread Trajce Nikolov NICK
>> >> I would appreciate if someone can help and advice what should I do. >> >> Thank you! >> >> Cheers, >> vlatko >> >> ---------- >> Read this topic online here: >> http://

[osg-users] embedded UI in OSG

2015-11-05 Thread Trajce Nikolov NICK
Hi Community, I am aware of some opensource OpenGL UI components that were successfully integrated in OSG, but forgot the names. Any suggestions? Thanks a bunch as always ! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] embedded UI in OSG

2015-11-05 Thread Trajce Nikolov NICK
: > http://forum.openscenegraph.org/viewtopic.php?p=65550#65550 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- traj

Re: [osg-users] embedded UI in OSG

2015-11-05 Thread Trajce Nikolov NICK
Michael, thanks ! it is this http://mygui.info/ .. Wang has integration in his reciepts On Thu, Nov 5, 2015 at 7:14 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > I am after the one integrated into OpenGL .. what was the name Ant? > > On Thu, Nov 5, 2015 at

[osg-users] mygui integration (for Wang Rui)

2015-11-09 Thread Trajce Nikolov NICK
Hi Wang, I am looking at your work with mygui and I was wondering where do you host the referenced config .xml files to run the sample. Please let me know Thanks as always ! Nick p.s. I hope the community will not mind for posting this to the user list :-) -- trajce nikolov nick

Re: [osg-users] mygui integration (for Wang Rui)

2015-11-09 Thread Trajce Nikolov NICK
The template of resource.xml can be found at /CMake/Templates, > which should also be installed to /bin automatically. > > Sorry for my inactivity these days, and feel free to use and commit to the > osgRecipes project. :-) > > Wang Rui > > -- Original ---

Re: [osg-users] mygui integration (for Wang Rui)

2015-11-10 Thread Trajce Nikolov NICK
Hi Wang, did you had luck to have osg scene as a background (the osg blusish background with a model)? Any hints for this? Thanks a lot! Nick On Tue, Nov 10, 2015 at 7:45 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Wang for the fast reply ... I will .. &

Re: [osg-users] Intercepting Windows messages

2015-11-11 Thread Trajce Nikolov NICK
> __ > Anders Backman, HPC2N > 90187 Umeå University, Sweden > and...@cs.umu.se http://www.hpc2n.umu.se > Cell: +46-70-392 64 67 > > ___ > osg-users mailing list > osg-users@lis

Re: [osg-users] mygui integration (for Wang Rui)

2015-11-11 Thread Trajce Nikolov NICK
t; > -- Original ---------- > *From: * "Trajce Nikolov NICK";; > *Date: * Wed, Nov 11, 2015 04:43 AM > *To: * "OpenSceneGraph Users"; > *Subject: * Re: [osg-users] mygui integration (for Wang Rui) > > Hi Wang, > > did you had luck to have osg scene

Re: [osg-users] Intercepting Windows messages

2015-11-12 Thread Trajce Nikolov NICK
;> >> And then at the call to: >> >> viewer->realize(); >> >> will also result in a call >> to GraphicsContext::createGraphicsContext(Traits* traits), which in turn >> will create yet another GraphicsWindowWin32. >> >> So the

Re: [osg-users] MSVS2015 3rdparty build

2015-11-13 Thread Trajce Nikolov NICK
http://forum.openscenegraph.org/viewtopic.php?p=65640#65640 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick _

[osg-users] TBO bind on Mac OSX failure

2015-11-15 Thread Trajce Nikolov NICK
the latest xcode, with a 650m nvidia. gl view shows that the texture buffer object extension is supported. Greatly appreciate any help/tips on how to get this to work -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Pruning content

2015-12-14 Thread Trajce Nikolov NICK
Does that seem > reasonable? Did I miss any alternative methods? > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___

Re: [osg-users] Pruning content

2015-12-14 Thread Trajce Nikolov NICK
gt; On Mon, Dec 14, 2015, 8:33 AM Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Jeremy, >> >> >How would you do this with respect to the pager? I don't see a >> mechanism to inject a custom visitor to the pager to modify loaded con

Re: [osg-users] Pragmatic shader - a new #pragma directive proposition

2016-01-14 Thread Trajce Nikolov NICK
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@list

Re: [osg-users] Pragmatic shader - a new #pragma directive proposition

2016-01-15 Thread Trajce Nikolov NICK
e releasing a new version with F+ lighting available these days, so >> you might want to keep an eye on it. >> > > Looking forward. > > Cheers, > Robert Milharcic > > ___________ > osg-users mailing list > osg-users@lists.ope

Re: [osg-users] UpdateCallback for a lot of models

2016-01-21 Thread Trajce Nikolov NICK
=66073#66073 > > > > > Attachments: > http://forum.openscenegraph.org//files/manyobjects_2_152.png > http://forum.openscenegraph.org//files/manyobjects_1_136.png > > > _______ > osg-users mailing list > osg-users@lists.opensce

[osg-users] osgjs fix for 64 builds with some compilers

2016-01-29 Thread Trajce Nikolov NICK
Hi Robert, attached is small fix for 64 builds with some compilers. It is from the 3.5.1 dev release. Is there a chance to integrate this fix into the mentioned version? Was tested with MSVC and g++ -- trajce nikolov nick #include "WriteVisitor" #include #include #include #include

Re: [osg-users] [forum] TIFF loader: Error reding/decoding file . Does OSG support TIFF ( single strip 32 float ) ?

2016-02-06 Thread Trajce Nikolov NICK
h.org/viewtopic.php?p=66166#66166 > > > > > > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osgviewer and OpenGL 3.3

2016-02-11 Thread Trajce Nikolov NICK
Hi Community, I started with the OpenGL 3.3 (fixing issues with Mesa for Intel board). Any hints how to display the cessna model for example under Linux with 3.3 context? Thanks a bunch as always! -- trajce nikolov nick ___ osg-users mailing list osg

Re: [osg-users] osgjs fix for 64 builds with some compilers

2016-02-18 Thread Trajce Nikolov NICK
st try > this instead? > > Robert. > > On 29 January 2016 at 10:26, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Robert, >> >> attached is small fix for 64 builds with some compilers. It is from the >> 3.5.1 dev release. Is there

Re: [osg-users] osgjs fix for 64 builds with some compilers

2016-02-18 Thread Trajce Nikolov NICK
Hi Robert, since this is one line and related to output info maybe this will be enough to work on both platforms ss << (int64_t)image << ".inline_conv_generated.png"; // write the pointer location On Thu, Feb 18, 2016 at 11:21 AM, Trajce Nikolov NICK < trajce.niko

Re: [osg-users] Convert to OSG without file path

2016-02-24 Thread Trajce Nikolov NICK
_____________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] using osgShadow messes ref_ptrs on exit

2016-02-24 Thread Trajce Nikolov NICK
lt; else delete this; } } -- trajce nikolov nick /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield * * This application is open source and may be redistributed and/or modified * freely and without restriction, both in commercial and non commercial applications, * as lo

Re: [osg-users] using osgShadow messes ref_ptrs on exit

2016-02-24 Thread Trajce Nikolov NICK
am/Shader. > > /A > > On Wed, Feb 24, 2016 at 7:42 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >> >> I've been fighting with cleaning of ref_ptrs when using osgShadow. It >> crashes in deleting the pointer.

Re: [osg-users] using osgShadow messes ref_ptrs on exit

2016-02-24 Thread Trajce Nikolov NICK
Anders, the thing is not only for Programs/Shaders .. I take these out and i starts just about anything else: StateSets, Uniforms, UserDataContainers . On Wed, Feb 24, 2016 at 9:21 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Anders, I am on 3.5.1 .. L

Re: [osg-users] using osgShadow messes ref_ptrs on exit

2016-02-24 Thread Trajce Nikolov NICK
Hi Again, the trunk has "fixed" it somehow, the case I posted, but it is not fixed completely .. I am getting it now on DefaultUserDataContainer .. in the destructor it crashes, Referenced on same place On Wed, Feb 24, 2016 at 9:33 PM, Trajce Nikolov NICK < trajce.nikolov.n

[osg-users] I am back

2011-04-18 Thread Trajce Nikolov Nick
hello community, I am back :) ... this time from macedonia .. have you missed me?? -- Nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] I am back

2011-04-19 Thread Trajce Nikolov Nick
thanks J-S .. What has happened in the last couple of months ? nick On Mon, Apr 18, 2011 at 5:46 PM, Jean-Sébastien Guay < jean-sebastien.g...@cm-labs.com> wrote: > Hi Nick, > > > I am back :) ... this time from macedonia .. have you missed me?? >> > > Welcome back! > > J-S > -- > _

Re: [osg-users] I am back

2011-04-19 Thread Trajce Nikolov Nick
heh :) . ok Nick On Tue, Apr 19, 2011 at 4:35 PM, Jean-Sébastien Guay < jean-sebastien.g...@cm-labs.com> wrote: > Hi Nick, > > > thanks J-S .. What has happened in the last couple of months ? >> > > Well, the usual, a few dev releases, lots of submissions, the project > moving forward at a

Re: [osg-users] I am back

2011-04-20 Thread Trajce Nikolov Nick
Republic of Macedonia.. > > ---------- > *From:* Trajce Nikolov Nick > *To:* osg-users@lists.openscenegraph.org > *Sent:* Mon, April 18, 2011 5:58:56 PM > *Subject:* [osg-users] I am back > > hello community, > > I am back :) ... this time

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