If I remember correctly, there's a external call to fc-list that is very
slow. At one time, I intended to improve this situation by removing the
fc-list dependency on Mac and Linux and instead collecting only the needed
font data by using freetype and/or Mike C. Fletcher's TTFQuery, but I got
too
In the C code, rect.copy and surface.copy are equivalent to
rect.__copy__ and surface.__copy__. You may use copy.copy(rect) and
copy.copy(surface) in your code, but copy.copy will simply call
rect.__copy__ or surface.__copy__. By using rect.copy and surface.copy
rather than the standard library's
ome other python library like pyglet only for this
> purpose?
>
> On 8 April 2017 at 09:24, Jason Marshall <jasonmarshall...@gmail.com> wrote:
>>
>> Diliup,
>>
>> Well, there's pygame 1.9.1.
>>
>> Two years ago, I tried to play a video in pygame usin
back. What options available to use
> movies in Pygame?
>
>
>
>
>
> On 7 April 2017 at 03:45, Jason Marshall <jasonmarshall...@gmail.com>
> wrote:
>
>> Diliup,
>>
>> Yes, pygame.movie was removed because it caused more trouble than it's
>> worth.
&
Diliup,
Yes, pygame.movie was removed because it caused more trouble than it's
worth.
More info:
https://bitbucket.org/pygame/pygame/issues/238/no-module-named-pygamemovie
Jason
On Thu, Apr 6, 2017 at 2:41 PM, DiliupG wrote:
> Has the Movie module been removed from Pygame?
er
bother with dirty updates. It seems that many games will have moments of
brief full or near full screen updates, and time spent optimizing the
screen updates is effectively wasted.
On Tue, Mar 28, 2017 at 7:19 AM, Jason Marshall <jasonmarshall...@gmail.com>
wrote:
> I tested the effect of m
I tested the effect of my optimize_dirty_rects script that René mentioned,
and I found that the time spent in my optimization algorithm exceeded the
time saved by blitting fewer pixels. :-( I've thought about reimplementing
it in Cython to see if that would make the algorithm run fast enough that
See issue 245 on BitBucket.
Jason
Sent from Yahoo Mail on Android
From:Estevo euccas...@gmail.com
Date:Sun, Aug 2, 2015 at 10:04 PM
Subject:Re: [pygame] display.set_mode opens oversized window.
That was it, thanks! It was set to 150% (so I had eyeballed it alright :)),
and setting it to
website with some amount of placeholders or redirects to the popular
pages of the current site.
2. New forum or mailing option.
3. Get documentation on readthedocs.org?
On 07/12/2015 05:05 PM, Jason Marshall wrote:
René Dudfield, pygame's lead developer, has contributed significant Python, C
In 2009, there was a prototype of a redesign of the pygame website. It was
written in Python (Django) instead of PHP (SiteSwing). The redesign was not
adopted and the people who had worked it lost interest in volunteering and left
the pygame community.
Everybody / anybody,
This readme is outdated:
https://bitbucket.org/pygame/pygame/src/default/readme.rst
Right now, the readme credits approximately 50 people with reporting or
patching bugs. This list of contributors has not been updated in years. For the
pygame 1.9.2 release, I would like
Welcome to the pygame mailing list! I am sending you the secret URL that I
have.
Thanks,
Jason
Sent from Yahoo Mail on Android
From:Gino Ingras ginoing...@gmail.com
Date:Sun, Feb 15, 2015 at 7:22 AM
Subject:[pygame] create account on pygame.org
would like an admin please, mail me to setup
registered on pygame.org for months. Can you please
send me the secret URL.
Cheers,
Ted.
On 16/02/2015 4:45 a.m., Jason Marshall wrote:
Welcome to the pygame mailing list! I am sending you the secret URL that I
have.
Thanks,
Jason
Sent from Yahoo Mail on Android
From:Gino Ingras ginoing
Yesterday, I pushed an updated compat.py to the BitBucket repository. It looks
like the changes weren't merged how I expected because I see a multiple heads
notice when I look at __init__.py on BitBucket. I'll straighten out my mistake
as soon as possible (probably tomorrow).
More detail:
ffmpeg is a good tool for converting to MPEG1. Questions:
What is your operating system?What version of pygame are you using?
What computer hardware are you using (CPU and GPU)?
According to pygame.display.get_driver(), what video driver is being used?Are
you running full-screen or windowed?
Only René Dudfield can register a new user. To request a new account, send a
message directly to René's address, which you can get by evaluating this Python
expression:
__import__('codecs').decode('erarfq\x40tznvy\x2Epbz','rot_13')
René may or may not notice your request because he's drowning in
I have added the announcement to the News section on pygame.org. Thanks,
Michael.
Jason
On Wed, Oct 29, 2014 at 9:44 PM, Michael Dale Long ml...@digitalbytes.net
wrote:
Hello,
This is more PySDL2 related news than it is PyGame related, but this list
seems to be the best place to post it.
issues with the generator
syntax. Its been a long time since I've used 2.4.
On Fri, Sep 19, 2014 at 6:06 AM, Jason Marshall j...@yahoo.com wrote:
How difficult would it be to make the code compatible with Python 2.4+?
Jason
From: Jason Marshall j
Sorry, no.
How difficult would it be to make the code compatible with Python 2.4+?
Jason
To download all of the resources on pygame.org so that you can use them when
you're offline, you can use wget.
Here's the command to use at the command line:
wget -mpck --user-agent= -e robots=off --wait 30 --random-wait
http://www.pygame.org/old/
Let it run for a day. It'll download 1.4GB
wouldn't work. As for 2.4, there might be some issues with the generator
syntax. Its been a long time since I've used 2.4.
On Fri, Sep 19, 2014 at 6:06 AM, Jason Marshall j...@yahoo.com wrote:
How difficult would it be to make the code compatible with Python 2.4+?
Jason
I haven't used your tools myself, but if they really work well and have a
tutorial and good documentation, then I'm in favor of adding them. Batteries
included!
Thanks,
Jason
From: Leif Theden leif.the...@gmail.com
To: pygame-users@seul.org
Sent: Monday,
Number of rects is not very important.
The total area is much more important. Also, aligning surface widths to
multiples of 16 and blitting to locations on the x axis that are multiples of
16 can help the performance of the blitting. (I just learned that from this
mailing list.) Setting the
Ben,
64-bit or 32-bit Windows 8.1?(And if 64-bit Windows 8.1, then 64-bit or 32-bit
Python?
Does the problem persist if you use the current 1.9.2pre and SDL 1.2.15?
http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame
Thanks,
Jason
From: Ben Withbroe
I've posted this news item. Thanks!
Jason
From: Michael Lutynski mich...@callthecomputerdoctor.com
To: pygame-users@seul.org
Sent: Thursday, May 22, 2014 1:05 AM
Subject: [pygame] Updating the pygame.org news section with an intro video to
pygame?
I'd
For Mavericks, you have to build from source. Using Homebrew may help.
https://bitbucket.org/pygame/pygame/issue/82/homebrew-on-leopard-fails-to-install#comment-636765
Jason
From: Floris van Manen v...@klankschap.nl
To: pygame-users@seul.org
Sent: Sunday,
I know how to get the screen's refresh rate in Windows using pywin32 (win32all).
import win32api
d = win32api.EnumDisplaySettings(None, -1)
print (d.DisplayFrequency)
How would I call the same function using ctypes?
Thanks,
Jason
I'm trying out Eclipse/PyDev. It has features that I want (syntax highlighting,
change bars [called Quick Diff], cross-platform compatibility, $0, viewable
whitespace). So far, I hated the 100-step process to install it. I am annoyed
by the project paradigm. (I keep related files in the same
I've added this to the website news. Thanks!
Jason
From: Marcus von Appen m...@sysfault.org
To: pygame-users@seul.org; SDL development mailing list s...@lists.libsdl.org
Sent: Saturday, April 5, 2014 3:46 AM
Subject: [pygame] PySDL2 0.9.1 released
PySDL2
* Added news about PyWeek 18 (May 11-18)
* Added news about cocos2d 0.6.0 release
* Added news about PySDL2 0.9.0 release
* Added news about Blender 2.70 release
* Deleted projects tagged pleasedelete
Here#39;s an idea: what if we were to remove pyportmidi 0.0.6 from the pygame
source and make pygame.midi dependent on stand-alone pyportmidi?
Jason
PS. I think the most recent version of pyportmidi, 0.0.7, is here:
https://bitbucket.org/aalex/pyportmidi/
From: Christopher Night
* Added news about PyJ2D and Pyjsdl
* Added news about BaconGameJam 07 and Mini Ludum Dare 50 competitions
* Deleted some ridiculousspam advertising escort services
• added news about the next Ludum Dare competition
In sysfont.py, there are long lists of fonts for Windows XP and Mac OS X
10.something. I think that we should remove those lists because they're a pain
to maintain, nobody has been maintaining them lately (which is why there's no
font list for Windows Vista, 7 or 8), and we can get a system's
Should we accept this change for pygame 1.9.2?
https://bitbucket.org/pygame/pygame/pull-request/26/removed-usage-of-fc-list-in-os-x-font/diff
Jason
lib/sysfont.py
def initsysfonts_darwin():
read the fonts on OSX.
# if the X11 binary exists... try and use that.
# Not likely to
* Added news about PySDL 0.8.0
* News about pygame-cffi on the Raspberry Pi and PyPy
I use Windows 7 at work for 150 to 200 hours per month. I've used Linux Mint
for about 1 hour per month this year, so that's roughly 0.5%.
From: Julian onp...@gmail.com
To: pygame-users@seul.org
Sent: Thursday, December 5, 2013 11:18 PM
Subject: Re: [pygame]
.
--Message d'origine--
De: Miriam English
Expéditeur: owner-pygame-us...@seul.org
À: pygame-users@seul.org
Cc: Jason Marshall
Répondre à: pygame-users@seul.org
Objet: Re: [pygame] Quick OS survey - 2013
Envoyé: 6 déc. 2013 07:27
Puppy Linux 97%
Android 1%
Ubuntu Linux 1%
various flavors
pygamers, which computer operating system(s) have you used this year? If you
have been using more than 1 operating system, approximately what percentage of
your time are you using each one?
Here's my breakdown:
0.5% Linux Mint
0.5% Mac OS X 10.4
2% Windows ME
4% Windows XP
5%
I figured it out. Source, Windows and Mac URLs are per-release, so I have to
dig down into the release data to edit them.
Jason
From: Jason Marshall j...@yahoo.com
To: pygame-users@seul.org pygame-users@seul.org
Sent: Sunday, November 10, 2013 3:16 PM
* Question: Should we consider the posts by Geeta Sanganee to be spam?
* Deleted projects with names like delete or deleteme
* Deleted projects by spam users: Markus Mueller, donaldholton, vilan
duck, ashley grace, dds, Jhonny, pcdriver, niammuddin, bdee
* Deleted projects of the following spammers: seputarsoftware,
danicastro, rixos35, danicastro, ocim, johnyeo90, dadanramadhan, alfanbutway,
blahau, Chriestover Arie, benyocyberprotokol, gini sen, budi, TinguBondi,
jemimaann, Agen Bola, eliyanirahayu, Cah Manggar, arumi, kasmir hdm,
* Removed spam projects by kevinnguyen (kizi2), gameslove57
(gameslove), Girls Games (y8girlsgames), Kizi 1 (kizi1), Y8 freey8games.net
(vienmaria) and cute girl (cutegirl36)
* News: Ludum Dare #28 dates announced
* Removed projects by spammers Theodorus Mardjohan(johantheo88), Jorolo
Kakac (taoof2gts), seputarsoftware (seputarsoftware)
Could we make the Source, Windows and Mac URLs on project pages editable? We
could point people to archive.org in some cases. (Even my own Firework project
has a dead Source link, and I can't update it.)
From: René Dudfield ren...@gmail.com
To:
I wrote a function to remove overlapping sections of rectangles. I'm pretty
proud of it. It should speed up blit time when using dirty rectangles on a
stationary background, but if the whole background is moving or there are no
overlapping sprites, it will waste time.
Please try it out and let
One way to do this is to use nested loops. An outer loop calls functions which
each contain their own inner loop. Each inner loop function will return either
the inner loop function that should run next or None. If None is returned
instead of a function, then the program exits.
Here's a
@seul.org
Date: Saturday, November 2, 2013, 11:57 PM
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 11/02/2013 04:48 PM, Jason Marshall wrote:
See this previous discussion:
https://groups.google.com/forum/#!searchin/pygame-mirror-on-google-groups/horst$20snake$20logo/pygame-mirror
wrote:
Subject: RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
To: pygame-users@seul.org
Date: Friday, November 1, 2013, 1:56 PM
-Original Message-
From: owner-pygame-us...@seul.org
[mailto:owner-pygame-us...@seul.org]
On
Behalf Of Jason Marshall
Sent: Friday, November 01
Should we delete old projects if the user is inactive and the links are dead?
The existence of so many dead projects is not friendly to newbies.
Jason
• Deleted spam projects by users: Kizi 1 (kizi1), Friv frivminiclips.com
(frivminiclip)
• Updated URL for PYGRIS project
OK, here is a definitive answer from Gareth Noyce: 'They're public domain but
I'd like attribution if they're used anywhere. Just a logo by Gareth Noyce
would do, but I won't be complaining if people forget. :)'
Jason
On Sun, 11/3/13, Jason Marshall
...@seul.org]
On
Behalf Of Jason Marshall
Sent: Sunday, November 03, 2013 4:17 AM
To: pygame-users@seul.org
Subject: [pygame] Old projects with bad links
Should we delete old projects if the user is inactive
and the links are dead?
The existence of so many dead projects is not friendly
See this previous discussion:
https://groups.google.com/forum/#!searchin/pygame-mirror-on-google-groups/horst$20snake$20logo/pygame-mirror-on-google-groups/Td1bnVhsZeA/W7q4MwBP5DgJ
Jason
On Sat, 11/2/13, Julian onp...@gmail.com wrote:
Subject:
-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
Behalf Of Jason Marshall
Sent: Thursday, October 31, 2013 7:56 PM
To: pygame-users@seul.org
Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
Popularity-driven fame rather than committee-driven fame is an excellent
I have posted news about PVC's textbook.
Did anyone use Python in BaconGameJam 06? Indie game competitions are news, but
I'm trying to find the pygame connection so a post about this competition will
be relevant.
Thanks,
Jason
From: Jake b
Jake,
I have that junior admin status. I can post news, moderate comments and edit
any project page, but I can't modify pages, site code or user data. If you want
junior admin status too, ask René. You have a good track record in the pygame
community, so I would like you to be a fellow junior
Edit: I can't modify static pages.
From: Jason Marshall j...@yahoo.com
To: pygame-users@seul.org pygame-users@seul.org
Sent: Thursday, October 31, 2013 6:53 AM
Subject: Re: [pygame] leveraging current non-mailing list members
Jake,
I have that junior
There are a lot of old projects on pygame.org with dead links. This isn't
newbie friendly. To counter this, I boldly propose the following:
1. Deletion of old projects if the user is inactive and the links are
dead.
2. Enshrinement of the really good old projects into a pygame
only have an upvote, no downvotes ). We could could pick by
recent-popular activity.
--
Jake
On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall j...@yahoo.com wrote:
There are a lot of old projects on pygame.org with dead links. This isn't
newbie friendly. To counter this, I boldly propose
Deleted spam projects by these users: wanda sintia (koranpagi99), dayoo tigoo
(dayoo)
* Added news about the availability of Paul Vincent Craven's new pygame
book
* Deleted spam projects by these users: blahau, topik (opickaza),
seoandi
* Added news about the PySDL2 0.7.0 release.
* Added news about PyWeek 17's completion.
* Deleted spam projects by this user:vFcvff
Nice!
Jason
From: Aikiman j...@diadem.co.nz
To: pygame-users@seul.org
Sent: Thursday, October 10, 2013 4:52 AM
Subject: Re: [pygame] Pygame look and feel
Sorry forgot the drop shadow
http://pygame-users.25799.x6.nabble.com/file/n957/pythonLogo_v04.jpg
. The pygame.freetype.Font type allows pitch to be
set individually for each Font instance. It is this pitch twiddling
which allows pygame.freetype.Font to mimic how pygame.font.Font
handles the default Pygame font, which is scaled differently from
other fonts.
On 13-10-05 01:48 PM, Jason Marshall wrote
, Jason Marshall wrote:
I would like to use the freetype module to render text from a BDF font
file, but I am getting a vague error. I am using the 8x8 font from
this site:
http://beej.us/c64bdf/c64bdf/c64.bdf
import os
os.environ[PYGAME_FREETYPE] = 1
import pygame
pygame.font
module
Maybe my understanding of size is wrong...
http://www.freetype.org/freetype2/docs/ft2faq.html#other-size
From: Jason Marshall j...@yahoo.com
To: pygame-users@seul.org pygame-users@seul.org
Sent: Saturday, October 5, 2013 2:41 PM
Subject: Re: [pygame] freetype
I like it, Aikiman. Here's an idea: We could keep the old logo for pygame 1.x.x
and use the new logo for pygame 2.
Jason
From: Aikiman j...@diadem.co.nz
To: pygame-users@seul.org
Sent: Friday, October 4, 2013 2:45 AM
Subject: Re: [pygame] Pygame look and
I would like to use the freetype module to render text from a BDF font file,
but I am getting a vague error. I am using the 8x8 font from this site:
http://beej.us/c64bdf/c64bdf/c64.bdf
import os
os.environ[PYGAME_FREETYPE] = 1
import pygame
pygame.font
module 'pygame.ftfont' from
Lamonte,
This is available, but it's not quite up-to-date:
ftp://pygame.org/pub/pygame/pygame-docs-1.6.exe
Jason M.
Sick sense of humor? Visit Yahoo! TV's
Comedy with an Edge to see what's on, when.
Joan,
You're probably looking at the Pygame 1.8
documentation, but using Pygame 1.7.1 software. The
Clock_Object.tick method in Pygame 1.7.1 is the same
as the Clock_Object.tick_busy_loop method in Pygame
1.8.
Jason M.
--- Joan Planas Illas [EMAIL PROTECTED]
wrote:
Hi all, I'm developing a
for your purpose, I won't be offended.
Jason Marshall
--- Miriam English [EMAIL PROTECTED] wrote:
Hi,
I'm new here. I've looked thru the archives, the
pygame documentation,
the site and tutorials, and I've tried experimenting
myself, but I can't
find a way to dynamically alter the rate
Hey Numeric users,
If you want a Numeric 24.2 build for Python 2.5 and
Win32, go to http://biopython.org/wiki/Download and
look for the Numeric-24.2.win32-py2.5.exe link. I just
tested this build with the Surfarray Demo and it
worked. (René D.'s
Does anybody else get this error? (See the text
below.)
Python 2.5 (r25:51908, Sep 19 2006, 09:52:17) [MSC
v.1310 32 bit (Intel)] on win32
Type help, copyright, credits or license for
more information.
import pygame.mixer
Traceback (most recent call last):
File stdin, line 1, in module
Here is a work-around for the pygame.mixer import
error: Copy the .dll's in
C:\python24\lib\site-packages\pygame to
C:\python25\lib\site-packages\pygame.
(The new pygame 1.7.1 build for Win32 and Python 2.5
and perhaps
ftp://pygame.org/pub/pygame/win32-dependencies.zip
should be updated with the
Charles,
I think that you would benefit from buying and reading
_Python Programming for the Absolute Beginner_ by
Dawson. That book helped me to learn Python more than
any other resource. After I worked my way through it,
the other Python tutorials and documentation became
understandable to me
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