Chiming in with my Maya painting experience.
Using the default painting tools in Maya is Ghastly.
It's akin to wanting to paint a picture of a specific person, or thing, and
throwing a bunch of multicolored paint onto a canvas, and smearing it
around in the hopes it will kind of resemble what you
Martin I made a compound some time ago that might help it mimics what XSI
Smooth Weights does, but with an addition that I always missed: Iterations.
It's a smooth after all so sometimes you want some settings to repeat and
instead of adding multiple smooth operators one could just add more
Iam not a Maya-user,
but what about with this plugin http://www.ngskintools.com/features/
Iam still not a Maya-user,
Walter
Am 1/27/2017 um 3:39 PM schrieb Martin Yara:
Thanks Matt, I kinda understand the logic, but I can't figure out how
to do it yet. I'll have to study it a little more.
Thanks Matt, I kinda understand the logic, but I can't figure out how to do
it yet. I'll have to study it a little more.
Thanks Michael, but he is using just the default smooth brush and the
default Weight Hammer.
Using Maya's brush (artUserPaintCtx) through scripting without a brush has
better
Hey Martin,
This tool has a similar smoothing brush in it. It's all python so you can
browse the math behind it there if you didn't want to use the tool in its
entirety.
Maya has a long way to go before it's skinning tools have any sort of parity
with Soft!
+0900
From: Martin <furik...@gmail.com>
Subject: Re: Math behind Smooth Weights
To: "Official Softimage Users Mailing List.
Hi, Does any have some light to shed about this ?
I really like Softimage's Smooth Weights, and really hate Maya's Weight
Hammer. So I would like t
Hi, Does any have some light to shed about this ?
I really like Softimage's Smooth Weights, and really hate Maya's Weight
Hammer. So I would like to implement, if it is possible, a Smooth Weights
tool for Maya that work as good as the SI one, or at least better than
Weight Hammer.
Meanwhile I'm
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