RE: Scene scale effecting bumpmaps

2012-04-17 Thread Sandy Sutherland
_ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman [alan.fregt...@modusfx.com] Sent: 17 April 2012 17:06 To: softimage@listproc.autodesk.com Subject: Re: Scene scale effecting bumpmaps If it wasn't obvious,

Re: Scene scale effecting bumpmaps

2012-04-17 Thread Chris Marshall
Alan, relax. It was obvious. On 17 April 2012 16:06, Alan Fregtman wrote: > If it wasn't obvious, I was talking about the case of rigged characters > very far away, not icosohedrons. I was responding to Sandy's comment about > a mesh appearing turbulent when really far from the world center. I'

Re: Scene scale effecting bumpmaps

2012-04-17 Thread Alan Fregtman
If it wasn't obvious, I was talking about the case of rigged characters very far away, not icosohedrons. I was responding to Sandy's comment about a mesh appearing turbulent when really far from the world center. I've seen that in rigs all the time. On 4/17/2012 10:56 AM, Chris Marshall wrote

Re: Scene scale effecting bumpmaps

2012-04-17 Thread Chris Marshall
Renormalizing envelope weights? I have an icosohedron, a very big one. Actually my repro of the problem was on a clean scene, objects at the origin. On 17 April 2012 15:51, Alan Fregtman wrote: > In my experience the meshes usually look good again (at that distance) > after renormalizing the e

RE: Scene scale effecting bumpmaps

2012-04-17 Thread Stephen Blair
bject: RE: Scene scale effecting bumpmaps I have had geometry issues with models not too far from origin - when subd set to anything above o - then the geometry looks like organge peel and when played back the peel moves like turbulance! Not sure of this threshold, but I must say Softimage doe

Re: Scene scale effecting bumpmaps

2012-04-17 Thread Alan Fregtman
In my experience the meshes usually look good again (at that distance) after renormalizing the envelope weights. Did you try that already? On 4/17/2012 10:24 AM, Sandy Sutherland wrote: I have had geometry issues with models not too far from origin - when subd set to anything above o - then th

Re: Scene scale effecting bumpmaps

2012-04-17 Thread Chris Marshall
gt; -- > *From:* softimage-boun...@listproc.autodesk.com [ > softimage-boun...@listproc.autodesk.com] on behalf of Chris Marshall [ > chrismarshal...@gmail.com] > *Sent:* 17 April 2012 16:37 > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Scene scal

RE: Scene scale effecting bumpmaps

2012-04-17 Thread Sandy Sutherland
: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Chris Marshall [chrismarshal...@gmail.com] Sent: 17 April 2012 16:37 To: softimage@listproc.autodesk.com Subject: Re: Scene scale effecting bumpmaps Yes. what I'm worried about is carrying on and hopin

Re: Scene scale effecting bumpmaps

2012-04-17 Thread Chris Marshall
Yes. what I'm worried about is carrying on and hoping for the best. Maybe all objects need to be scaled down. I might just bight the bullet though it's going to take a while to sort out. Thanks On 17 April 2012 15:24, Sandy Sutherland wrote: > I have had geometry issues with models not too far

RE: Scene scale effecting bumpmaps

2012-04-17 Thread Sandy Sutherland
I have had geometry issues with models not too far from origin - when subd set to anything above o - then the geometry looks like organge peel and when played back the peel moves like turbulance! Not sure of this threshold, but I must say Softimage does not like stuff too far away! S. ___

Re: Scene scale effecting bumpmaps

2012-04-17 Thread Chris Marshall
OK I can repro this. In a clean scene, create two icosohedrons, one radius 100, the other radius 2000. Put a lambert on the small one and apply a cell texture onto a bumpmap. Create a spatial projection and scale it's uv's to 200. Now this works, the inner icosohedron has the bumpmap applied ok. No