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From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman
[alan.fregt...@modusfx.com]
Sent: 17 April 2012 17:06
To: softimage@listproc.autodesk.com
Subject: Re: Scene scale effecting bumpmaps
If it wasn't obvious,
Alan, relax. It was obvious.
On 17 April 2012 16:06, Alan Fregtman wrote:
> If it wasn't obvious, I was talking about the case of rigged characters
> very far away, not icosohedrons. I was responding to Sandy's comment about
> a mesh appearing turbulent when really far from the world center. I'
If it wasn't obvious, I was talking about the case of rigged characters
very far away, not icosohedrons. I was responding to Sandy's comment
about a mesh appearing turbulent when really far from the world center.
I've seen that in rigs all the time.
On 4/17/2012 10:56 AM, Chris Marshall wrote
Renormalizing envelope weights? I have an icosohedron, a very big one.
Actually my repro of the problem was on a clean scene, objects at the
origin.
On 17 April 2012 15:51, Alan Fregtman wrote:
> In my experience the meshes usually look good again (at that distance)
> after renormalizing the e
bject: RE: Scene scale effecting bumpmaps
I have had geometry issues with models not too far from origin - when subd set
to anything above o - then the geometry looks like organge peel and when played
back the peel moves like turbulance! Not sure of this threshold, but I must
say Softimage doe
In my experience the meshes usually look good again (at that distance)
after renormalizing the envelope weights. Did you try that already?
On 4/17/2012 10:24 AM, Sandy Sutherland wrote:
I have had geometry issues with models not too far from origin - when
subd set to anything above o - then th
gt; --
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Chris Marshall [
> chrismarshal...@gmail.com]
> *Sent:* 17 April 2012 16:37
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Scene scal
: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Chris Marshall
[chrismarshal...@gmail.com]
Sent: 17 April 2012 16:37
To: softimage@listproc.autodesk.com
Subject: Re: Scene scale effecting bumpmaps
Yes. what I'm worried about is carrying on and hopin
Yes. what I'm worried about is carrying on and hoping for the best. Maybe
all objects need to be scaled down. I might just bight the bullet though
it's going to take a while to sort out.
Thanks
On 17 April 2012 15:24, Sandy Sutherland wrote:
> I have had geometry issues with models not too far
I have had geometry issues with models not too far from origin - when subd set
to anything above o - then the geometry looks like organge peel and when played
back the peel moves like turbulance! Not sure of this threshold, but I must
say Softimage does not like stuff too far away!
S.
___
OK I can repro this. In a clean scene, create two icosohedrons, one radius
100, the other radius 2000.
Put a lambert on the small one and apply a cell texture onto a bumpmap.
Create a spatial projection and scale it's uv's to 200. Now this works, the
inner icosohedron has the bumpmap applied ok. No
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