mental ray volume shaders were never exposed inside
XSIs render tree?
Sven
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, November 21, 2017 5:06 PM
To: softimage@listproc.autodesk.com
Sub
now how the renderer worked. But once you did, you had a lot
> of power at your finger tips.
>
> Matt
>
>
>
> Date: Tue, 21 Nov 2017 09:01:52 +0100
> From: Olivier Jeannel
> Subject: Re: end of another era
> To: Anto Matkovic , "Official Softimage Users
>
om_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Jmp-cFKWMARI3f6-m0bC735txGZbJr98vTb558MuOYg&s=iXZ4lDg-RtoD8pENZV0i0kitQiZSbiaGHf-AuD9oELg&e=
Subject: Re: end of another era
There is o
It's been easy for sometime to build your own toon shader with no coding,
just basic math and nodes in most any modern 3D cg app, so I imagine the sw
app companies saw little point in adding more.
NPR is usually unique look dev for jobs, so same reason, I doubt the sw app
companies saw a reason to
ated, like in last version? If no, how much
you're giving, 2x, 6x, five percent... How much for shader writer?
From: Matt Lind
To: "softimage@listproc.autodesk.com"
Sent: Tuesday, November 21, 2017 5:06 PM
Subject: Re: end of another era
A lot of people don't kno
and sequences finished on the
> renderfarm in only a few minutes.
>
> I could go on with plenty more examples, but the point is (in my
> experience)
> most things people have griped about with mental ray are due to their own
> lack of understanding, not the tech
e point is (in my experience)
most things people have griped about with mental ray are due to their own
lack of understanding, not the technology.
Matt
Date: Tue, 21 Nov 2017 17:12:20 +0100
From: Mirko Jankovic
Subject: Re: end of another era
To: "Official Softimage Users Mailing Li
haders in mental ray. It was also not documented very
>>> well in the advanced areas. You had to really figure it out on your own.
>>> While the documentation was accurate, a lot of it didn't make sense until
>>> you already know how the renderer worked. But once you did,
documented very
>> well in the advanced areas. You had to really figure it out on your own.
>> While the documentation was accurate, a lot of it didn't make sense until
>> you already know how the renderer worked. But once you did, you had a lot
>> of power at your
aders in mental ray. It was also not documented very
> well in the advanced areas. You had to really figure it out on your own.
> While the documentation was accurate, a lot of it didn't make sense until
> you already know how the renderer worked. But once you did, you had a lot
>
surfaces. There are also
many undocumented features in the toon shaders inherited from mental ray for
free, such as texturing ink lines.
Matt
Date: Tue, 21 Nov 2017 08:17:16 +
From: Matt Morris
Subject: Re: end of another era
Still find myself using Mr when a toon shading job co
ready know how the renderer worked. But once you did, you had a lot
of power at your finger tips.
Matt
Date: Tue, 21 Nov 2017 09:01:52 +0100
From: Olivier Jeannel
Subject: Re: end of another era
To: Anto Matkovic , "Official Softimage Users
MR wasn't heaven, but it's again ano
iWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=wu25YQhZ799pMkliwLZInlgC0XnZ5U1RmLWa6zNRmVE&s=KT2hyvGfL3afr9YyPC5Y_kS9OqqTfM5whWDDea-Rcq0&e=
> forum/#!forum/xsi_list
> *Sent:* Monday, November 20, 2017 2:04 PM
> *Subject:* Re: end of another era
>
> Yup, I know and I use it
qc&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=cRzAU2U_phd7_ywDPBf0Ax9SlFJzqiKcMVK-iyaSpxc&s=9V8RBBSuHY3
encr-mt3bBdBbeyg38ZqAb1YSDgKE&e=
> forum/#!forum/xsi_list
> *Sent:* Monday, November 20, 2017 2:04 PM
> *Subject:* Re: end of another era
>
> Yup, I know and I use it a lot. But for rendering volumetrics still it is
> one of the fastest!
>
>
>
>
day, November 20, 2017 2:04 PM
Subject: Re: end of another era
Yup, I know and I use it a lot. But for rendering volumetrics still it is one
of the fastest!
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No Imagine that, but with students ;)
Not going back from Octane.
From: Mirko Jankovic
Reply-To: "softimage@listproc.autodesk.com"
Date: Monday, 20 November 2017 at 3:39 PM
To: "softimage@listproc.autodesk.com"
Subject: Re: end of another era
Sleepless nights waiting fo
CLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qpa8hJAMGFEH0mxqOa3vzTin_-j7S4mXjpUq8aRaRwQ&s=tds2QqKHzDC8gjSohLO82pQtrsm6DKoQEg9rATpYcqY&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&a
Q&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ymlCs-pj4K2TeW_QovEVqPpX0eO554UMl3JW5OaLdE4&s=1PGBRN-3CNK_LPwqhYmjFNMdZjBf6ZUVQfMRO0tCNSQ&e=
> forum/#!forum/xsi_list'
> *Subject:* RE: end of another era
>
>
> Really?
Y_XTsvRPuk_FO8nzQGI6pxxU&s=GsNGh0F9lDa0HCZoItyN6iU7_fSwtfjP48D9L7i7Tmo&e='
Subject: RE: end of another era
Really? I would think there is no case that a frame in Arnold tooks this longer
than MR. Given the same techniques were used and you have the same knowledge of
both.
From:
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Subject: Re: end of another era
So sad :(
I've just done a project using this render engine in which each 2k frame with
film production quality took 6 min to be rendered by a single Int
com&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=LrcVBwDQcNB22lJTi5eBet-PsDlalAO7eDsEKAnADYc&s=8VJfy7x2Xz1Cwxlan4jqjmAULGMrAO9SyIc9oGdStxA&e=
>>>> /forum/#!forum/xsi_list
>>>> <h
tps-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA&s=C0nnjDYUSNhiY25tCCOgh1A4SGHkRnwQ0_St6dhvgE4&e=>
lt;https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA&s=C0nnjDYUSNhiY25tCCOgh1A4SGHkRnwQ0_St6dhvgE4&a
mX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA&s=cbZUcBFbSh5kSOitSiu-HTJNPCW1V5bmgwARsNK6po0&e=.
> com/forum/#!forum/xsi_list'
> *Subject:* end of another era
>
>
>
> https://urldefense.proofpoint.com
jNVwo9P0jVMsrMw7PFsA&m=9EeMRECNnRaZYsY0l_E10NSMNbEjFTf4KfIYFnjcXj0&s=1FxVH-7buOlcG4ie4yqOIk3F90P-4u5KhhB5oi95Cw8&e='
Subject: end of another era
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_&d=DwICAg&
Still, it is sad to see such a key component of XSI success die in such a way…
ultimately they never got to modernise it and compete properly (for whatever
reasons) but the truth is that it was critical to XSI’s success.
:-(
jb
> On 20 Nov 2017, at 10:52, Mirko Jankovic wrote:
>
> It is not l
It is not like a lot of people are crying for mentalray.. like it was for
XSI
ᐧ
On Mon, Nov 20, 2017 at 11:49 AM, adrian wyer <
adrian.w...@fluid-pictures.com> wrote:
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_&d=DwIFaQ
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_&d=DwICAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=o_fy1BnAZ9SiGze3mrMfkTlWTFcUYxVQrGNHlkdEuo0&s=wn4RqEBYUbzXfzay-2maSbty2-IE_FLyyF
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