l still support Flash
> player in IE11 post DEC 2020.
> I also could not get clearly interpret this blog post if this is the case.
>
> Regards,
> Shyam
>
> On Fri, Sep 4, 2020 at 5:27 PM Greg Dove wrote:
>
> > That's interesting, it does sound like it might conti
That sounds like there might be a few of these. Any classes that extend the
native ones inside mx.geom will likely need attention for the affected
overridden methods.
On Wed, Mar 4, 2020 at 9:00 AM leokan23 wrote:
> Changing the -swf-version didn't do the trick. This is the change they did:
>
>
'getRelativeMatrix3D' and add the second
missing parameter for the latest version of that method
On Wed, Mar 4, 2020 at 8:08 AM Greg Dove wrote:
>
> It sounds like an extra optonal parameter was added to
>
> mx.geom.Transform.getRelativeMatrix3D
>
> You could try monkey patching
It sounds like an extra optonal parameter was added to
mx.geom.Transform.getRelativeMatrix3D
You could try monkey patching
mx.geom.Transform
by adding the source package for that to your local project, and then look
at the overridden method for 'getRelativeMatrix3D' and add the second
missing p
You can also access other properties on the 'parent' component that the
skin is attached to if they are bindable as well.
{hostComponent.whateverHere}
And of course for custom components/custom skins you can define the host
component's type via [HostComponent()] metadata inside the skin's
fx:Metad
> the environment it looks very much like an old menu based .NET desktop
> application (only prettier).
>
> Paul
>
>
> From: Greg Dove
> Sent: 9/9/19 3:14 PM
> To: users@flex.apache.org
> Subject: Re: Future proof Flex/Flash apps.
> Hi Paul,
> ' T
Hi Paul,
' The applications will continue to be desktop applications, with no
portable/tablet interface required. '
It was not entirely clear to me whether they will continue to be *web*
'desktop' applications? If not, one (relatively) quick option is to convert
the existing code to installable de
I remember reading something about this.
Check the release notes here:
https://helpx.adobe.com/nz/flash-player/release-note/fp_31_air_31_release_notes.html
- Saving files to the filesystem from a Flash applet
maybe that is affecting you.
On Sat, Nov 17, 2018 at 9:24 AM Tucsonjhall wrote:
final cached file.
On Sun, Oct 28, 2018 at 11:03 AM Greg Dove wrote:
> Not an answer to the main question, but a couple of thoughts...
>
> I think BitmapData may not be directly serializable to amf. It is in
> display package, and although not directly a display object, it might be
Not an answer to the main question, but a couple of thoughts...
I think BitmapData may not be directly serializable to amf. It is in
display package, and although not directly a display object, it might be
subject to same rules.
Here's the type of thing someone did in the past to avoid that:
Also
iirc there are rules about what purchasing support you can use depending on
the app store. I think Stripe is permitted for content or products that are
not 'delivered' in-app. But for in-app items or app status subscriptions I
think you are obliged to use the in-app purchasing support via whatever
Are you referring to embedding an svg asset?
I believe that if you use svg features that are not easily 'translatable'
to be expressed as swf-style vector instructions, then it will be rendered
as a bitmap and embedded that way.
I suspect there are differences in how smart this conversion process
It might pay to check your AIR version and release notes:
E.g. for example
https://helpx.adobe.com/flash-player/release-note/fp_28_air_28_release_notes.html
under FIXED ISSUES:
[iOS]Artifacts are observed when child Sprite is near bottom of
screen(AIR-4198445)
There have been things like this i
I don't know if it still supports it in recent releases but I understand
Inkscape had fxg export (at least it did so at one point).
see:
http://blog.devinholloway.com/2013/08/using-inkscape-to-generate-fxg-from.html
Because Inkscape's primary format is SVG it might be a good option
(assuming fxg
for the info. I wonder how adobe plans to
> get around the asset catalog requirement. Do you suppose they create an
> asset catalog during the build?
>
> Sent from my iPhone
>
> > On Jan 4, 2018, at 11:35 AM, Greg Dove wrote:
> >
> > Hi Erik,
> >
> >
Hi Erik,
iOS SDK version is 'bundled' with Air SDK, but there is a way to specify an
external location for iOS SDK to point to a different external sdk version
when packaging.
AIR 28 sdk will be the first one that has iOS11 by default and will
therefore have the new requirements.
You can read abo
In my experience Apple can have an issue with using the advertising id if
you do not have one of the advertising provider ANEs also installed and
initialized. I can't remember if apple actually needed to see ads to
approve it or not, but yes it is something you need to be careful with on
iOS.
Andro
My first thought would be to wonder if it could be related to something
that was originally configured as http instead of https and might therefore
be affected by more recent ATS requirements... that would be my first thing
to check I think.
-Greg
[sent from my phone]
On 19/10/2017 5:46 PM, "patr
Are you on windows? I have the same problem.
It seems to be a known issue with iOS11.
https://forums.adobe.com/thread/2387478
On Tue, Oct 3, 2017 at 3:09 PM, bjaved
wrote:
> Hey All
>
> Installation fails while trying to load the IoS app onto the ipad. Anyone
> else facing similar issues? A
If JPEGEncoder is an actionscript encoder, you could switch to using the
native encoding support. It is much faster.
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/BitmapData.html#encode()
On Tue, Apr 25, 2017 at 6:45 AM, Erik J. Thomas wrote:
> Hey all:
>
>
I've definitely seen this issue on android devices in the past, but I also
assume it may no longer be relevant in recent years.
We had an app that classified itself as either phone or tablet based on the
7 inch threshold, with different layouts etc, but calculating that from the
flash based api was
>
> Regarding,
> registerClassAlias(unTypeObject['_explicitType'],
> getClassByAlias(unTypeObject['_explicitType']))
>
> - I am getting the data from blazeDs and blazeDS adding the "_explicitType"
> to every object.
>
Great - I assume _explicitType is the alias used to retrieve the class
clientsid
registerClassAlias(unTypeObject['_explicitType'],
getClassByAlias(unTypeObject['_explicitType']))
Aside from the issue with TypeDefinition being missing, I think the class
aliases should be declared explicitly elsewhere. Using
registerClassAlias("vopackage.MyVo",vopackage.MyVo);
I don't think
"This update is actually crucial due to a UIDeviceFamily ios field change:
from string to integer, it blocks attempts to upload .ipa for test or sale."
To clarify: Unless something changed, this was known for some time and is
only a warning message - it did not block us to update existing ios apps
Trevor did you also make sure you had a space after the name, before the
opening parethesis?
NOT EXISTS " + name + "(r
NOT EXISTS " + name + " (r
On Tue, Dec 27, 2016 at 8:58 AM, Trevor Holman wrote:
> Hello,
>
>
>
> I have been struggling with this for some time. Everything I've tried and
>
What I am suggesting is to try something like this (I have not *actually*
tried this, just typed it up quickly):
var patientList:ArrayList = new ArrayList(evt.data as Array);
typeUntypedItems(patientList);
trace("list=" + patientList);
private function typeUntypedItems(items:ArrayList):voi
Hi Prashant,
The methods added to the reflection package were to support storing aliases
(for class mappings) and also retrieving the class based on the stored
alias.
In the patient case the local alias would also be "org.blazeds.vo.Patient"
I am not familiar with the approach you are using for
I did try this quickly, and I could not get it to compile. But I also have
not really got things set up correctly to use FlexJS in my IDE (Intellij).
I think the nightly build might be stalled at September 14, when I look
inside the archive at
FlexJS_Nightly\temp\apache-flex-flexjs-0.8.0-bin.zip
I have this working locally in both, so perhaps the nightly builds are not
updated. I will download and check against a nightly build and report back
in 20 mins
On Sun, Sep 25, 2016 at 4:31 PM, PKumar wrote:
> Not working, validated in both side Flash & JS.
>
>
>
> -
> Regards,
> Prashant
Hi Prashant,
Please try with this:
at the Application level, like so
On Sun, Sep 25, 2016 at 4:09 PM, PKumar wrote:
>
Hi Prashant,
I recently became a committer for the project, but I have been working
mostly at the unit level in lower level framework code, unrelated to UI
components, so I had not even used a TextInput component in any testing to
date yet, although I did do some work on general binding-related co
Hi Prashant,
I believe you have discovered a small bug, thanks for bringing it to our
attention.
I followed Alex's advice but varied it slightly, and have gotten it working
locally with
at the application level, but that alone is not sufficient, unfortunately.
The TextInput class itse
t type is different on the different platforms.
>
> Alex, I tried to make the type “TypedArray” instead of “Uint8Array” on the
> JS side, but TypedArray was not recognized for some reason. Any ideas on
> why that might be?
>
> Harbs
>
> On Jul 14, 2016, at 9:33 AM, Greg Dov
d
probably change to avoid for the framework build, or maybe the lower level
configs could specify the dependency on GCL.swc alone (without setting the
append attribute - I think there is that option here, which overrides?). I
hope that makes sense
On Fri, Jul 15, 2016 at 3:34 PM, Greg Dove wrote:
uot;
> /Users/harbs/Documents/ApacheFlex/flex-asjs/frameworks/js/FlexJS/generated-sources
> /Users/harbs/Documents/Apache\ Flex\ Dist/FlexJSNightly/frameworks/js/FlexJS
>
> HTH,
> Harbs
>
> On Jul 14, 2016, at 9:33 AM, Greg Dove wrote:
>
> > Harbs and Alex, thank
g with my setup for
FlexJS, and I'm not sure if I can use monkey-patching for checking the
additions I have in mind which I could do in the past with the regular
flex sdk.
cheers
Greg
On Wed, Jul 13, 2016 at 6:46 PM, Alex Harui wrote:
>
>
> On 7/12/16, 3:57 PM, "Greg D
I have dipped my toes into FlexJS for the first time. I am evaluating
FlexJS for a migration away from Flex4/flash and figured I would try to
cross compile an isolated a3 library that is a core dependency for my
client's project.
It seems there is no direct substitute for flash.utils.ByteArray on
I haven't done this specifically, but I have certainly moved input fields
to cope with softkeyboard appearance/size, while keeping the app's
background static. I am not aware whether what you described exists as an
ANE in its own right, but if not, I think you will need an ANE at the very
least for
I don't have any specific suggestions for your issue, but the release notes
for AIR 19 do make a mention of a fixed issue related to:
- [iOS] SOFT_KEYBOARD_ACTIVATING event is not fired when soft keyboard
is up and device orientation is changed (4014835)
There is also a listed known issue:
I suggest you try with the latest Air 18 beta. There have definitely been
some bugs have been fixed. One iOS one that I encountered with 17 was with
Boolean getters/setters via variables typed with an interface.
There may be others that were fixed also, check the beta release notes
here:
http://la
Google:
Recently we sent you a notification that one or more of your apps should be
upgraded to more recent version of OpenSSL, due to security
vulnerabilities. The notification was sent in error, and we thank you for
previously making the necessary changes to your app.
Greg Dove
Dove Software
actually I'm using air 17 and getting this for the first time...just fyi
Greg Dove
Dove Software Development Ltd
http://greg-dove.com
On Fri, May 8, 2015 at 1:46 PM, OmPrakash Muppirala
wrote:
> Oh yes, it must be regarding this Adobe AIR related issue:
>
> https://forums.ad
I got notice of a 60 day warning too, with builds that had not had any
warning previously. At the moment I wonder if it might be Air SDK related
(although I thought they had addressed that) otherwise I will be checking
to see if older ANEs might have a static linked copy of the deprecated
OpenSSL l
class:
http://developer.android.com/reference/android/util/DisplayMetrics.html:
Once I had these in actionscript, all was well.
Greg Dove
Dove Software Development Ltd
http://greg-dove.com
On Thu, Mar 5, 2015 at 2:21 PM, kevin.godell wrote:
> Your best option might be to use some css and tar
I don't think that technique will work on iOS, because I am pretty sure
that Loader.loadBytes does not work for content with actionscript bytecode.
You can only load external swfs which have been processed during AIR
packaging
On Thu, Mar 5, 2015 at 4:01 AM, Deepak MS wrote:
> Hi Erik,
> I tri
IOS packaging mode changed default setting -useLegacyAOT no from previous
-useLegacyAOT yes in air 15. I suggest you try setting that to yes again. I
have encountered similar issues when not doing so.
On 6/12/2014 3:27 AM, "4xy" wrote:
> Hi folks, it's me again and I have good news) I've made an
You might need to ensure that you have the skin based
on spark.skins.mobile.TextInputSkin for iOS instead
of spark.skins.spark.TextInputSkin
I know I had similar problems with iOS in the past.
On Sat, Jun 14, 2014 at 8:04 AM, Jonathan Christian <
jcisinthehous...@gmail.com> wrote:
> Hey Apach
I can't imagine using a flex application as a worker. I don't think Workers
can access the main display list/stage, and a flex application expects to
do so. It may be because of this that you are seeing the error because
ContextMenu is not available on Android, and that part is nothing to do
with F
I think the distinction needs to be made between creating (or updating
native code in) iOS ANEs for use in a flex/air project and
compiling/packaging a flex/air app that uses a precompiled ANE (with iOS
support).
You need Mac OS for the former, but windows alone is fine for the latter.
On Fri,
directly in actionscript,
although it was certainly true that Haxe had it for a long time prior to
that.
Greg Dove
Dove Software Development Ltd
http://greg-dove.com
On Tue, Jan 7, 2014 at 10:19 AM, Sean Thayne wrote:
> I've used Haxe a bit before. The major downside is UI components.
lop a whirl... and then
choose something more if you need it. Whether you should use Flex or not
depends on how much your app could leverage the Flex component set - not
easy to advise based on your description. If you decide not to use Flex,
then FlashDevelop might be all you need.
Greg Dove
Dove
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