[android-developers] AppsLib (Archos store) is not legit?
Hello, What do you all know about AppsLib? I know they were a small startup store who partnered with Archos to provide them with an app store on their devices. Recently we found that they are distributing pirated software, including an old copy of our product, PhoneMyPC, for free. We have contacted AppsLib several times, and Archos directly twice, only to be ignored by all parties. We had AppsLib in our list of markets to release products into once our licensing mechanism is finalized, but we have now removed them and will not do business with them. I sincerely hope Archos device owners can download SAM from SlideMe, or some other reputable app market. What's your experience? Is this unusual for that store, or is this just how they do business? Warm regards, Scott SoftwareForMe Inc. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: any lawyer types out there that can get this site down?
@Nick, I know you didn't say that (that you were being dragged in), I was responding to what someone else said, about you. Just pointing out that nobody is to blame if your name is on public records affiliated with things you wish not to be affiliated with. That's sorta your responsibility. @JP, Android is a great platform, and will be #1 in the near future; no serious developer will ignore it, if (s)he aims to be successful. Piracy sucks; it's easy to be angry when stupid kids earn money (perhaps more than us) from re-selling the product of our hard work. Nonetheless, MS doesn't fight for the copyright rights of Windows developers, Apple doesn't fight for Apple developers, and we've really no reason to expect Google to fight for our rights. In truth, the platform is probably more popular because it's so easy to pirate software, and that benefits Google. We need a good solution that works well in the $0.99 to $9.99 per unit model. Some exist, but I haven't seen a great one yet. In the mean time, issuing take-down notices, complaining to hosting companies and discussing it here in the hopes of a better solution is about all we can do for now. Any of us could sue the offenders, but it's expensive. Cheers! SoftwareForMe.com On Fri, Apr 9, 2010 at 9:57 PM, JP joachim.pfeif...@gmail.com wrote: On Apr 9, 9:49 pm, Maps.Huge.Info (Maps API Guru) cor...@gmail.com wrote: Perhaps you should talk to someone about that depression... can't be healthy. Would rather be indifference (posting on the way to Tahoe, we're having an outstanding skiing season here this year). -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: any lawyer types out there that can get this site down?
Personally, I think the last part of this conversation is much ado about nothing. Nick was the original registrar, and original architect of the illegal business, and the public information shows that connection and that is all. Covering your tracks after a crime is something best left to the criminal, and there's really no need to have public debate about whether it's okay for people to re-disclose public information, whether it makes others nervous or not; of course its okay. And Nick, nobody has dragged you back into this. It appears you have simply not completely taken yourself out in the first place. *About the site*: they are pirates. They plan to release an app to the market soon that will let their customers download your apps for free (after paying them, of course). They have done several waves of advertising via Market comments on all the apps they have purchased (in fact, it was a comment by Nick on our app that first brought my attention to their site, late last year). Consequently, you can't really tell if they carry your app, because the catalog visible to non-users does not show all of their downloads. For example, they carry our product right now, but it is not in the public catalog. Nonetheless, many users have notified us that they found our product there. However, if you cannot find your app in the public list, I encourage you to forget it for now and NOT pay them for a membership. I believe they have already made many thousands in ill-gotten gains. Finally, I think there are only two solutions to this and the many other pirate sites: (1) Protect your app with some license scheme. (2) Launch a campaign to take down the site. This will have to be done via a lawsuit. Google is unlikely to do anything about this because it's not their fight, and it doesn't harm them in any way. Cheers! SoftwareForMe.com On Thu, Apr 8, 2010 at 10:25 PM, Al Sutton a...@funkyandroid.com wrote: There is no law which covers reproducing information in the public domain (such as whois records). You should contact the registrar (GoDaddy), inform them the information is wrong and they're publishing your personal information, and ask for the domain to be taken down as it's incorrectly registered. Better still, as whomever is involved in it has listed you as the admin and tech contacts you could ask GoDaddy to transfer the domain to your control, then point it at a domain parking page. That way you could get money from the parking page and the site would become a non- issue for everyone here and so they'd stop hassling you. Have a nice day, Al. On Apr 9, 1:23 am, Guess Who, You Probably have my Number nnarb...@gmail.com wrote: I will say this one more time. DO NOT own this site or am I affiliated with it. I f I see anybody else freely placing my personal information on a forum,etc. I will have my lawyer personally contact you. As this is a violation of more than one law, regardless of my past, this is wrong. It was sold to a guy out of Sweden. What he did or does with it is out of my control. Please remove my contact info. On Apr 8, 8:07 pm, Bob Kerns r...@acm.org wrote: Well, if my paid app shows up there, I'll be contacting their ISP, domain registrar, and local authorities. I encourage anyone similarly being ripped off to do the same. I'm only doing it if my app shows up there, because then I'll have the evidence and the legal standing for a complaint. They appear to be located in Florida, so this should fall under the DCMA, which is a lousy law, but at least should work OK; this sort of thing has always been illegal. If someone's feeling adventurous, they can email and/or call and see what they have to say for themselves. It's still possible we're jumping to conclusions. Registrant: Private 9306 new heritage rd apt 302 orlando, Florida 32825 United States Domain Name: ANDROIDPLAYGROUND.NET Created on: 10-Sep-09 Expires on: 10-Sep-11 Last Updated on: 26-Jan-10 Administrative Contact: narbone, nicholas 9306 new heritage rd apt 302 orlando, Florida 32825 United States +1.4073348336 Fax -- Technical Contact: narbone, nicholas 9306 new heritage rd apt 302 orlando, Florida 32825 United States +1.4073348336 Fax -- Domain servers in listed order: NS1.ANDROIDPLAYGROUND.NET NS2.ANDROIDPLAYGROUND.NET On Apr 8, 8:59 am, nexbug gsuku...@gmail.com wrote: Basically you can get a subscription to their site for a nominal fee and they will give you access to pirated android apps. The same apps that you publish for a fee, the seem to download them from the market by paying you once and distribute to their paid users for free. Nice business model. I think Google has been notified of these guys a hundred times,
Re: [android-developers] drawText and drawBitmap start location is different?
I don't recall the exact details in Android, but in almost all graphics APIs the Y position for text is either the [baseline] (bottom of a letter 'o' or 'n') or [baseline + descent] (bottom of the letter 'g' or 'y'). In other words, (x,y) for bitmaps is top-left, (x,y) for text is lower left. A quick experiment would tell you whether it's the baseline or baseline + descent. On Sat, Apr 3, 2010 at 11:25 PM, Stanley Li junpin1...@gmail.com wrote: Hi all, I want to draw a text on top of a bitmap. So in my onDraw function, i do the following: canvas.drawBitmap(myBitmap, 30, 30, mPaint); textPaint.setTextSize(20); canvas.drawText(Life X 3, 30, 30, textPaint); However, it ended up that the text is above the bitmap. (the X position is correct, but the y position is not). Can anyone help me with this? Thanks in advance, Stanley -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers
We received a Droid yesterday. This morning it received the 2.1 update. Interestingly, a personal Droid purchased on November 6th has not yet received a 2.1 update. On Sat, Apr 3, 2010 at 12:39 AM, ratson materem...@gmail.com wrote: this is pretty good news, if Fedex is shipping to th EU it can take up to 2 weeks for them to arrive, so only 1-2 weeks we have to wait... nice. On Apr 3, 12:42 am, David Horn pga...@gmail.com wrote: Reply from Google: All of the phones have been shipped already. Please be patient; if your phone has not arrived yet, it is probably in transit and will arrive shortly. I am sorry, but we cannot provide individual tracking numbers for each phone. On Apr 2, 11:16 pm, Siva G sivarama...@gmail.com wrote: But mine has all or mostly zeroes and does not look like a valid number. Activation does not like it. Any help pls? On Apr 2, 5:57 pm, havexz bali.param...@gmail.com wrote: Just go to Settings About phone Status. There you will find My phone number On Apr 2, 4:50 pm, Siva G sivarama...@gmail.com wrote: Hi, How did you know your phone number to activate your phone? Appreciate your response. Thanks. On Apr 1, 11:17 am, Wicked96SS 45gl...@gmail.com wrote: On Mar 31, 8:28 am, Justin Giles jtgi...@gmail.com wrote: On Tue, Mar 30, 2010 at 11:48 PM, Jason arm...@gmail.com wrote: I received a Droid and I did not see the Read Me First leaflet that was referenced in the Getting Started on Droid - Activation section of the letter. Anyone else who got a Droid know what it looks like, where it was packed or what it said? I too received a Droid and I didn't get a Read Me First leaflet. Not sure what channel to go through to activate this thing so I can get the 2.1 update coming any day now. I got mine yesterday, and did not get the leaflet either. I just dialed *228 and did what it told me, and my droid is now activated. give that a try! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers
Washington State, USA. Still waiting. On Mon, Mar 29, 2010 at 2:41 PM, Arnon arnonse...@gmail.com wrote: You mean 4 weeks? ;-) Quote: Please allow 2-4 weeks from the date of submission of the form for delivery of the phone. If you do not receive the phone within that timeframe, please send an email to... On Mar 29, 3:48 pm, zneref zne...@gmail.com wrote: People relax, 6-weeks term doesn't passed yet ;) On 29 Mar, 11:25, Paul stuem...@gmail.com wrote: Germany, still waiting. ... and growing nervous :)- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Re: Piracy, almost 50% of my new users - Seriously Google?
Hi Xavier, I agree with what's been said; the stats lag reality by some time. You can pretty much count on the number of orders in your console inbox, however; they are usually up to date within a couple minutes. We face the same problem: server back-end. We have various ways to estimate the number of non-authentic copies, and we have estimated as high as 50% at times. Our numbers change because we have occasionally make changes that cause older copies to stop working (not intentionally, but as the result of a protocol update, etc.). We will be including a fairly simple licensing scheme to help deal with this soon. We'd prefer not do the extra work, and also not to have our customers inconvenienced, but we see it as protecting the resources that our genuine customers have paid for. After some polling, they (the customers) seem 100% supportive. If you'd like details of how we plan to do this, feel free to email us directly. Scott SoftwareForMe.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: help on graphics from newbie
Yes. This is perfect for use in the Surface view. The first code snippet can go anyplace. The relayout call should go where the // Do Stuff Here comment is. The second bit should go where you want to call relayout at (but can't because it's in the background thread). On Fri, Feb 26, 2010 at 1:26 PM, social hub shubem...@gmail.com wrote: in this case I am doing inside a surfaceview does the same apply even for surfaceview. Thanks for your feedback. On Fri, Feb 26, 2010 at 3:17 PM, Gaunt Face matt.t.ga...@googlemail.comwrote: What I think you need to do is set up a Handler between the main activity and your background thread('s). Basically a Handler is a way to communicate between the main UI thread and background threads, this way anything that must be done on the UI event can be achieved by sending a message from the background thread through the handler, you then override the handleMessage function in the Handler and your good to go: mUIHandler = new Handler() { public void handleMessage(Message msg) { if(msg.arg1 == SOME_CONSTANT) { // Do Stuff Here } } }; Then in your background thread you'd do something like: Message msg = Message.obtain(); msg.arg1 = SOME_CONSTANT; mUIHandler.sendMessage(msg); Hope that helps, Matt On Feb 26, 5:05 pm, social hub shubem...@gmail.com wrote: Guys, I almost there of what i want to do but i am stuck at a point where I need some expert pointers this is what i do so far I have rectangle white box on cliking the rectangle I will draw a toolbar beneath the box and also call relayout to accomodate the toolbar ( size+100) ( i used surfaceview and in secondary thread i draw the toolbar) on click again on rectangle box it will disappear the toolbar and also has to resize the layout to original size (ie size-100) this is where I get stuck. I can disappear the toolbar however I cant call relayout either from secondary thread (says cant call from secondary thread). So I created a while loop in onlayout( this is where i create a thread to draw the toolbar) if i call requestlayout after while loop ends it doesnt do anything it doesnt call onmeasure etc. Please help me where I am doing wrong. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Piracy sucks, or does it?
Hello, It's a double-edged sword, isn't it? Personally, we are happy that so many are interested in what we build. I mean, we are geeks and take pleasure in the tools and in others getting use out of them. However, we also lament the loss of revenue that is be caused by piracy. I personally agree that when there are hacked copies around, many people will have the app who would never have paid in the first place. But I don't think the number comes close to 100%. Sure, hackers will show the app to their friends, but then they'll give them a copy, and somebody will upload it to the torrent and file-share sites, and many more will download it. It would be best for developers if Google had a solid solution, but I don't think it would be best for Android. The hack-ability of the platform surely fuels some of the excitement people have around it (ease of rooting phones, custom ROMs, etc.). We are near to releasing our solution. It is license-key based, and will give any user a reasonable trial period before it stops functioning. @Yahel: that's great. I hadn't thought about the bomb idea. :-) On Thu, Feb 25, 2010 at 2:00 AM, Hekki kaye...@gmail.com wrote: Hi, I've been through the same questions for a desktop app that i've written 4 years ago. I believe that it's a good thing, a badge of honor as you put it :) The truth is, people who know how to hack, where to find the crack, and actually get your app this way when the price is so low, will just never, ever, in a million years spare the pennies They are not customers, they are not potential customers, they're just power-users that proves themselves this way. I came to the conclusion though that they are a great communication vector. They show your app to their friends and multiply the number of people who are aware you even exists. Among those people, some, less tech-savvy will simply buy your app. People that would have never even heard of your app in the first place. So you are not really loosing sales because they are non buyers anyway, and you get popularity :D A little simplistic but I could actually verify it with my app, I switched it to a give what you want(even nothing) model and saw a surge in both download and purchase :D Yahel Ps : One way some developper fight back, is by putting a modified version of their app on those sites themselves : Put a time-bomb : in 30 days - This version is pirated, your phone number was just sent via the internet to the police expect their arrival in a few minutes.). But don't actually get any private information from them, you'd be in trouble and they really are not worth it. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Checkout: Cancellations vs. Refunds?
Greetings, I'm sorry if this issue has been covered; I could not find a topic having the answers I seek. We while back, we were able to click the Refund some money button and select an amount to refund to a customer. Eventually that feature was changed, and now we can only refund the entire purchase price. Nonetheless, there are two options for completed purchases: 1) Cancel the order 2) Refund some money We have used the Cancel option for users who had issues with our software or otherwise didn't want it any longer (but after the usual 24 hour return period). We have used the Refund option to give money back to purchasers who we wish to have a free copy. By all indications in Google Checkout, a person who has been Refunded still shows a completed purchase and should still be an authorized owner of the application. However, this is not what we are observing. If we refund money to someone, and that person uninstalls and re-installs, they are charged again. This effectively makes the Refund button do the same thing as the Cancel button. So, I have two questions: 1) Does anybody know if this issue I describe is the intended behavior, and if not, if it is known and/or being fixed? 2) Does anybody know why we can no longer give partial refunds? Thank you to anybody with insight on these issues. Warm regards, Scott SoftwareForMe.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Who wants Multi-touch in all Android versions?
Hi, Sorry that I missed the continuation of this thread, and only noticed it now as I got a Google Alert for our app name. @Dianne, that's not quite true (that all MT data is lost). The coordinates of the additional points are removed from the event data, but the size and pressure values change predictably as additional fingers are added. We have been swamped with work on our products and have not published the solution. But, in a nut shell, our solution is a simulated multi-touch that lets you zoom easily using either pinch/stretch or paw gestures. If you're curious how well it works, download PhoneMyPC or Imagine Multi-touch and give it a try. Here's how it works: * When an additional finger touches the screen, the size and pressure ([MotionEvent].getSize() and [MotionEvent].getPressure()) change in fairly predictable ways. * When that change is detected, track the one point (x,y) that you get to determine whether it's moving towards, or away from the center of screen. * If it's moving towards, zoom in. If it's moving away, zoom out. Some things to consider are: 1) HTC devices work best when both pressure and size are used 2) On Samsung devices, size is always zero, but pressure changes predictably 3) The Motorola Cliq is the only phone we've found on which this will not work. Both size and pressure are constant. Both values can be a bit neurotic and require some denouncing, but if you try the software, you'll see this method works well enough to give a good user experience. And, in the interest of time, here are some more details copied from an email I recently sent someone who asked about this: First, we no longer override onTouchEvent because it's simpler to provide support for all API versions using view.setOnTouchListener(...). We use one OnTouchListener implementer for pre-2.0 devices, and a different one for 2.0+ devices. Determine this with (Integer.parseInt( android.os.Build.VERSION.SDK )). This value is 4 for 2.0+ devices. Next, in our implementation for 2.0 devices, we grab three important values: float size = event.getSize(); float pressure = event.getPressure(); float total = size * pressure; We use the total to help us detect the device type. In our code for handling events when the action is MotionEvent.ACTION_MOVE, we're always watching to see if the values indicate we should switch to zoom mode (an extra finger down). Note, we never worry about this when action is ACTION_DOWN, because you just can't get two fingers on the screen at the same time, and even if you could, we'd pick it up int he fist ACTION_MOVE. We check as follows: if( (total .1f) || (size == 0f pressure .15f ) ) { ... The first subexpression indicates a non-Samsung device, and that a second finger is down. The second subexpression is for Samsung, where size is always 0, and pressure will drop below .15 when a second finger goes down. Note, there is something wrong with this approach because we've now got two reports (out of many thousand users) that they are unable to pan. One is using a G1 (this MUST be a strange device calibration issue, because I personally have ran this code on MANY G1's); one is a Cliq. Ironically now that we've added support for Samsung, they are the only users with zero reports of issues (and of course Droid and Nexus One users don't count because they are using different code that supports true multi-touch). Warm regards, Scott SoftwareForMe.com On Thu, Jan 7, 2010 at 10:49 AM, theSmith chris.smith...@gmail.com wrote: Scott, Please publish your code, I would love to take a look at it :-) -theSmith On Jan 7, 12:48 pm, Dan Sherman impact...@gmail.com wrote: I'd love to see this as well :) On Thu, Jan 7, 2010 at 9:30 AM, Dianne Hackborn hack...@android.com wrote: Well I would really like to see this, given that prior to 2.0 there was no multitouch information propagated through the framework at all, and applications do not have permission to open the raw driver. On Thu, Nov 12, 2009 at 11:03 PM, SoftwareForMe.com SoftwareForMe.com softwareforme@gmail.com wrote: Our solution is software only, works on production phones (i.e., no rooting or modding required). Scott SoftwareForMe.com Makers of PhoneMyPC On Thu, Nov 12, 2009 at 11:02 PM, Nathan nathan.d.mel...@gmail.com wrote: I'm curious about this. Does multi-touch require hardware changes? Or am I reading this right that it can all be done through software? Nathan -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com android-developers%2bunsubscr...@googlegroups.comandroid-developers%252bunsubscr...@googlegroups.com For more options, visit
Re: [android-developers] Re: Who wants Multi-touch in all Android versions?
I'm not clear what you mean by: I am not going down the path to try to figure out how an app that implements pinch-and-zoom on the app level will fare when same functionality is also implemented on the platform level. Could work out of the box, could be ugly. I mean, Multi-touch is fully implemented and available in the platform since 2.0. Google's applications (browser, gallery, maps) don't use it, but any other applications wishing to use it can do so. The issue in this thread was that it is possible to simulate it on all but one [known] Android device from 1.0 though 1.6. As I said above, our software uses a different code path on 2.0 and later devices, so there are no ill side effects when placed on new devices. Scott SoftwareForMe.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Who wants Multi-touch in all Android versions?
@Dianne, We're using the Android API in a way completely consistent with the documentation. If device OEM's decide not to implement some of the API, we will have to make adjustments, as described in my post above. I think concerns over fragmentation are more about devices with proprietary, non-standard APIs, and not so much with OEMs choosing not to implement some of the API. Eventually, the parts of the API that have been ignored by OEMs will have to be deprecated, or updated with comments like Not Supported on Samsung Devices, or Returns a constant value on Motorola devices, or something like that. In any case, no type of fragmentation would occur if everybody stuck to the published API. Finally, it is our hope that the number of pre-2.0 devices released will start to drop, and the number of 2.0+ devices will increase, such that we won't have to be making adjustments for long :-) Scott SoftwareForMe.com On Wed, Jan 27, 2010 at 10:21 AM, Dianne Hackborn hack...@android.comwrote: On Wed, Jan 27, 2010 at 9:31 AM, SoftwareForMe.com SoftwareForMe.com softwareforme@gmail.com wrote: The issue in this thread was that it is possible to simulate it on all but one [known] Android device from 1.0 though 1.6. As I said above, our software uses a different code path on 2.0 and later devices, so there are no ill side effects when placed on new devices. Wow. Okay, all I have to say is this: please do not be one of the people who complains about fragmentation, and please provide HUGE CAVEATS to -anyone- who is giving any thought to using your code. You are entirely relying on certain behavior, of a certain vendor's certain screen, that will not happen on most other screens. You can guarantee that this code will not work or work poorly or various devices as they ship. It's a clever trick for the cases where it works, but relies on highly variable behavior between devices. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Live Wallpaper Tutorial
How does one set the icon for the Wallpaper? When you choose Wallpapers and see the list, each has an icon (preview) next to it, but it's not clear how to provide that. Anybody know? SoftwareForMe.com On Tue, Jan 12, 2010 at 1:47 PM, Robert Green rbgrn@gmail.com wrote: Oh man. I threw away that code last year when I switched to GLSurfaceView. I didn't think I'd need to do that again! On Jan 12, 3:45 pm, Romain Guy romain...@android.com wrote: Initializing GL works the same way as with a SurfaceView. On Tue, Jan 12, 2010 at 1:39 PM, Robert Green rbgrn@gmail.com wrote: I just checked out the CubeLiveWallpaper sample that comes with SDK 2.1 and it's got everything you need for a canvas-based wallpaper but doesn't give any example at all on how to initialize and use OpenGL. I have my wallpaper app all ready to go, but it's using the standard Activity/GLSurfaceView/Renderer. I figured that I'd be able to cut and paste most of it into the new wallpaper service code but as of right now, I'm really not sure how to go about doing this. Are we supposed to create an Engine, handle GL initialization ourselves, draw to GL when draw() is called and ignore the canvas or is there a better way? On Jan 12, 2:12 pm, juande jua...@gmail.com wrote: Ups! I'm sorry! (It requires to be a member) I tried to put the links here and I get an error (Google Groups)... ¿? On 12 ene, 13:59, TjerkW tje...@gmail.com wrote: Android 2.1 has API support for creating live wallpapers. This means that we can implemente our own live wallpapers w00t! However what i like to see is a Tutorial on creating such a live wallpaper. Is there going to be added one? What about battery live? Or maybe a link to the sourcecode to one of the live wallpapers in Nexus One? When i run a 2.1 emulator and choose a live wallpaper it says: No live wallpapers -- Anyway thanks for this nice peace of software. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Using Nexus One as a development phone: Problem with USB driver under windows 7 64 bit
Interesting. I downloaded rev 3 of the driver pack, but could not find the proper driver. I eventually downloaded it from a forum, here: http://forum.xda-developers.com/showthread.php?t=613054 SoftwareForMe.com Makers of PhoneMyPC Imagine Multi-touch On Wed, Jan 6, 2010 at 7:59 PM, Xavier Ducrohet x...@android.com wrote: Yesterday, we've pushed a new USB driver on the SDK updater repository (rev 3) to support the Nexus One, did you download it? Xav On Wed, Jan 6, 2010 at 7:51 PM, Streets Of Boston flyingdutc...@gmail.com wrote: Hi everyone, I've been using my G1 under Windows 7 64-bit and Eclipse just fine. However, when using my new Nexus One instead - and making sure that 'Use Debugging' is enabled - the Nexus One is not recognized and debugging on this phone is not possible. Usig the Nexus One as a removable-drive (by mounting it) works fine. How can I start using the Nexus one as a development device (on Eclipse)? Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Xavier Ducrohet Android SDK Tech Lead Google Inc. Please do not send me questions directly. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Touch handling sleep not helping enough on 1.5/1.6
Hi, Just off the top of my head... * Research event propagation order and catch the event as early as possible (view before activity?) * Be sure to return true to stop propagation from your handler * Look into other methods to catch the event stream besides the onTouchEvent override My experimentation on 1.5/1.6 (many months ago) showed with a short pause (20 ms, if I recall correctly) brought frame rates to about 95% of what they were with no touch events. Thus, what your experiencing might be influenced by something else in your architecture, or perhaps one of the first bullets above. SoftwareForMe.com On Fri, Jan 1, 2010 at 5:10 PM, Robert Green rbgrn@gmail.com wrote: I just tried the thread priority hacks but they didn't seem to offer any kind of big improvement. Any other ideas? On Dec 31 2009, 12:27 am, Robert Green rbgrn@gmail.com wrote: Cool, I'll give it a shot. I was thinking about bumping up my rendering thread. I'll report the results I get. On Dec 30, 10:49 pm, Dmitry.Skiba dmitry.sk...@gmail.com wrote: I can suggest something weird - to boost priority for the time of rendering. See how I did that in ToF: http://code.google.com/p/tapsoffire/source/browse/trunk/src/org/tof/u... (onBeforeRender/onAfterRender) Dmitry On 31 дек, 05:39, Robert Green rbgrn@gmail.com wrote: I hate to bump it just to bump it but I'm really in need of some good suggestions here. Thanks to anyone who can offer anything new to try. On Dec 29, 3:13 pm, Robert Green rbgrn@gmail.com wrote: Hey guys, I'm really in a bind here. I've got this new game engine that's almost done but the input system is killing me. I have a virtual analog stick on the screen and it works great, especially on Android 2.0 (Droid) but on any 1.5/1.6 device, the touching is causing my game to crawl. I know all of the standard stuff - I pipe my input events into a queue for my main game thread and thensleepfor 16ms which should ensure that no more than 60 motion events are dispatched per second. That works fine but even so, just touching the screen, even with my event handling code commented out (except for thesleep, of course), drops my game from 30FPS to 20FPS. It's really bad. I bound some keyboard keys to the movement to replace thetouchcontrols for testing and the game maintained a great framerate. That won't work because most phones now only have touchscreens so I really need to figure this one out. Wait for Android 2.0 is not a great answer, either. So far I've tried; Activity.onTouchEvent with a 16, 20, 32, 50mssleepbefore returning Activity.dispatchTouchEvent with a 16,20,32 and 50mssleep Commented out all code except thesleepto test - problem is still there, so it's not my hander. What else can I do? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: java.lang.OutOfMemoryError: bitmap size exceeds VM budget
Hi Matt, I'm not aware of any other source. This we learned on our own on Friday, November 6th (Droid release day :-) To put it simply, say I have a 64x64 .png resource and use: Bitmap b = BitmapFactory.decodeResource(...) I will get a 64x64, 32-bit in-memory bitmap. If I use the exact same code, and the exact same resource (in the 'drawable' folder) on the Droid, I get a larger bitmap; I don't remember the exact size, but I'll guess 86x86 pixels. It's the same image, stretched by Android so that when rendered, it will take approximately the same real screen space (not pixel space). So, if I wanted to always get the raw 64x64 image, I'd need to do one of: 1) Load the image scaled, or 2) Place the 64x64 image in the drawable-hdpi folder I hope that's clearer. If you find a good resource for advice, please share :-) SoftwareForMe.com Makers of PhoneMyPC Imagine Multi-touch On Thu, Dec 3, 2009 at 12:22 AM, Matt Kanninen mathias...@gmail.com wrote: My app involves taking a picture with the camera, or recording voice using the microphone, and sending the results to the server. It's a search tool. The UI isn't very complicated, as much as possible it is done in XML. For the droid we added some layouts in res/long that differ only in layout margins. I, like a great many Android developers, had to re create the look and feel that was established with our iPhone application. On the droid we had gradient banding so we pre dithered a png, but that was the art guy. The layouts could be simpler, but I have already repeatedly simplified them from the first version that had the right look and feel. I have some FrameLayouts, containing RelativeLayouts, containing single Views. It seems like RelativeLayout has been redone and is less brittle then I remember it, so I probably can start skipping the FrameLayouts. Framelayouts just seem like the simple easy way to control over lap of views, and I often have 4 over lapping views. I also have some linear layouts in side other linear layouts, but all with different weights. The 1 or 2 pixel differences between 1.5,1.6 and 2.0 make our application look worse on the Hero. I use ListViews, that sometimes are populated by CursorAdapters. I have gone back and forth between letting the activity manage the cursors, and managing them myself. (I'm referencing AdMob and other's numbers to try and figure out what Android versions I need to support, and what handsets I need to test on http://daringfireball.net/linked/2009/11/23/admob ) Much of the code for my app was written for Android 1.0, 1.1 etc. and it has been maintained by different developers over the years. Now I guess my task is to go over every line of code and reduce how much memory is used. I've tried to check every static reference that wasn't a private static final constant primitive, to make sure we weren't hindering garbage collection. I don't think I ever store a context, but we pass them around everywhere as arguments. I can't really recycle my drawables because I'm not managing them, I just call setContentView. My activities have some member variables, views, etc. I create some handlers, but more often just call runOnUiThread. I guess I can explicitly set these to null in onStop... when I hear improve memory management my first response is to set things null, my problem is the unusual lifecycle of an Android application, it's activities, and it's static variables. I'm already prepared for my major static variables, strings, to unexpectedly become null, and write my strings to a private preference, or save my camera or microphone content as a private application file. It's all pretty vanilla. The networking is done using some included apache jars, I guess I could redo all my networking to use something else, that would make it even more vanilla. But I will probably wait until my application becomes less vanilla and we need a push solution. SoftwareForMe, I have read your post a couple times now, I think it's clear to me now. Generating a new version of most or all of our PNGs, especially our largest, sounds like a good idea. Is there a good blog post I can send to the art guy so he can understand what he needs to do? I'd like not to have to go 11 more revisions on each asset. It'd be real cool if there was an easy way to just remove all my unused PNGs from my project, before I double them. I have not go through and removed every PNG that is no longer being referenced yet. My 2 cents, Matt Kanninen Android Developer On Dec 2, 8:38 pm, SoftwareForMe.com SoftwareForMe.com softwareforme@gmail.com wrote: The bitmap issue on the Droid is really about whether you want to show more graphics at smaller size, or the same graphics at larger size. I don't know what you app does, but imagine that it's a 2d game, where the graphics are re-used a lot (land tiles, character icons, etc.). If you let
Re: [android-developers] Re: java.lang.OutOfMemoryError: bitmap size exceeds VM budget
The bitmap issue on the Droid is really about whether you want to show more graphics at smaller size, or the same graphics at larger size. I don't know what you app does, but imagine that it's a 2d game, where the graphics are re-used a lot (land tiles, character icons, etc.). If you let the higher resolution screen show more of the game map at a time, your program will consume NEARLY identical memory to what it would on other devices. Why? Because the tiles will be the same size in memory; the only thing that would be larger would be the screen surface, and any back buffers you use. On the other hand, if you want the graphics on the Droid to look the same (same game play area visible), then without work, your application will take more memory on the Droid. Why? Because unless you explicitly avoid it, Android will scale your image up to higher resolution when you load them, so they take more memory. The solutions are to: 1) Create high-density images that are simply smaller, but occupy the same number of pixels. This way, loading resources on the denser devices won't take any memory, or 2) Resize the images after you load them, understanding that loading the exact same resource on two different devices may result in two different sized bitmaps in memory Of course approach #1 is the standard solution. I hope I am being clear. In short, if you want higher quality graphics, of course they will take more memory. If you want the same exact graphics (which will appear smaller on the denser screen), then you must do the work to make that happen, as it sounds like you are not now, so Android is scaling them up. SoftwareForMe.com Makers of PhoneMyPC On Wed, Dec 2, 2009 at 6:12 PM, Jason Proctor jason.android.li...@gmail.com wrote: IMHO, if the device offers 50% more memory per application, but the bitmaps take up more than 50% more memory, then the net effect is a stricter limitation. i'm seeing some occasional OOMs only on Droid, and so i'm being extra careful about recycling bitmaps and all that. At 5:40 PM -0800 12/2/09, Romain Guy wrote: The new device does not have stricter limitations since it gives apps more RAM (24 MB instead of 16 MB.) On Wed, Dec 2, 2009 at 5:29 PM, Matt Kanninen mathias...@gmail.com wrote: What did I do wrong? I worked within the defined limitations, then a new handset came out with stricter limitations. I'm kind of confused how you can blame me! On Dec 2, 5:19 pm, Romain Guy romain...@android.com wrote: The Droid has more pixels and a high display density, therefore bitmaps are scaled and require more memory. If your app is running out of memory, do not blame it on the framework and poorer performance, blame it on your app for doing the wrong thing and abusing the Java heap. The app worked great on the G1. I've clearly hit a case where the framework made some decisions that result in poorer performance on the Droid. The bitmap out of memory errors can still occur on any setLayout(res/ xml/id), after running the app for 5-30 mins. But I did fix the bitmap out of memory crash that occured during glow.setBackgroundResource(glowDrawableIds[scale]); We just don't set a new background resource anymore. I had 10 animation frames, and the animation frame chosen was based upon the volume coming from the mic. Now we take what was the last frame, and vary it's drawable's transparency depending on volume. glow.getBackground().setAlpha(alpha); I will now start creating additional res/xml/files, so that LESS complex layouts are used on the Verizon Motorola Droid with firmware 2.0 then we used on the G1. The layouts, and the final resulting screens were approved by management, so I will be trying hard not to change ANYTHING on the G1, while adding support for the inferior memory handling on the only Android 2.0 handset. The one with better specs. Can anyone recommend which Android debugging tool I should be using to figure out what to optimize? On Nov 25, 11:11 am, Streets Of Boston flyingdutc...@gmail.com wrote: As in the comment in your bug-report by Romain, you're using too much memory. Note that you only have 16MByte total available RAM for your process, including your bitmaps. - Only load the bitmaps that are absolutely necessary (especially when they become quite large). - Load the bitmaps scaled to the size of your screen, if possible. Use BitmapFactory.decode and set the 'inSampleSize' of your bitmap-options to scale down the size of the bitmap to be loaded and rendered on the screen. On Nov 25, 12:46 pm, MattKanninenmathias...@gmail.com wrote: a href=http://code.google.com/p/android/issues/detail?id=5045 Issue 5045/a http://code.google.com/p/android/issues/detail?id=5045 On Nov 25, 9:37 am, MattKanninenmathias...@gmail.com wrote:
Re: [android-developers] Re: Can anyone tell me ONE app that shows up in Android Market on HTC Tattoo
@Nemat, Would you mind telling me if you can see PhoneMyPC in the Market on your Tattoo? @tomei, I too would like some of those services. I guess Google expects others to fill the void and build business around the services we all need. For example, online market listings: there are now many. I hope you're wrong about HTML5/Chrome; I'd like to see the idea of on-board apps continue. There are many things you can do with an app that won't be possible in HTML5 for many years to come. SoftwareForMe.com Makers of PhoneMyPC On Mon, Nov 30, 2009 at 10:21 PM, tomei.ninge...@gmail.com tomei.ninge...@gmail.com wrote: No, it's not protected. On Nov 30, 10:12 pm, westmeadboy westmead...@yahoo.co.uk wrote: Is your app copy-protected? On Dec 1, 1:48 pm, tomei.ninge...@gmail.com tomei.ninge...@gmail.com wrote: Hi SoftwareForMe.com, Sorry for my ranting. I was/am really frustrated by Google's lack of developer support, especially related to the Market. I really would like to have features like these: (a) When I upload my app, it would be nice for them to give me a warning -- your app will not show up on these devices because of reason XXX. (b) contact a user to address bad comments he posted about my app (c) see comments from users, in all languages, in real time via the web (d) see ranking, per-country statistics, etc The Market has been operating for more than a year. I can't believe a company who claims to be a web company can't even do such basic stuff. My only conclusion is -- Google doesn't want Android apps to be too successful. They want everyone to use HTML5, web, etc, so that they can sell more ads. That's the direction they want to go with Chrome OS. So for developers like me who write a local, non-ad-based app, I can go screw myself. On Nov 30, 9:06 pm, SoftwareForMe.com SoftwareForMe.com softwareforme@gmail.com wrote: Being a real lover of the Android platform, I'm a little frustrated that things aren't perfect, that there are some devices that can't [yet] see some apps, and that there are splinter devices (Archos) that won't have access to the de-facto Android App market. Nonetheless, Google's market is amongst the top selling points for all Android phones, is a key point of comparison when pitting Android is pitted against Apple, WimMo, etc., and as such, will succeed and continue to grow, in my opinion. I would very much like to chase phone models and make sure they can all see our apps--we want sales as much as the next team--but I really believe this thinking is backwards. OEMs should be the ones working to make sure their phones have access to the widest array of apps possible. As long as we developers follow the standards, practice good development practices and do the 'right thing' to make our apps run on all phones, the continued problem of 'disenfranchised phones' will attract attention, and it's the OEMs who will pay (HTC, being that they are so far the kings of can't do that). SoftwareForMe.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] How to draw a Bitmap Image?....
I'm sure people would be happy to help, but your question is not clear. Can you explain more fully? Why do you want multiple copies of the same image? SoftwareForMe.com Makers of PhoneMyPC Imagine Multitouch On Tue, Dec 1, 2009 at 9:58 PM, Sasikumar.S sasikumar.it1...@gmail.comwrote: Hi, Thank u sathya. Its working fine. Now i need , I want to create a bitmap array. I want to create a button. When i click that button, the bitmap array should create a bitmap image. Note: only one bitmap image(sample.png)... when i click the button it should create the same bitmap(sample.png) one more time.. can u pls help me? On Wed, Dec 2, 2009 at 11:01 AM, sathya subbiah sathya.subbia...@gmail.com wrote: Hi, Pls find the code snippet below mButtonImage = BitmapFactory.decodeResource(getResources(),com.android.internal.R.drawable.tt_player_icon); canvas.drawBitmap(mButtonImage, BUTTON_X_POS,BUTTON_Y_POS, null); In case of resizing bitmap use matrix. On Wed, Dec 2, 2009 at 12:24 AM, Sasikumar.S sasikumar.it1...@gmail.comwrote: Hi, Any one know about how to draw a bitmap image?... thanks in advance -- Thanks Regards Sasikumar.S -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Thanks Regards Sasikumar.S -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Can anyone tell me ONE app that shows up in Android Market on HTC Tattoo
Being a real lover of the Android platform, I'm a little frustrated that things aren't perfect, that there are some devices that can't [yet] see some apps, and that there are splinter devices (Archos) that won't have access to the de-facto Android App market. Nonetheless, Google's market is amongst the top selling points for all Android phones, is a key point of comparison when pitting Android is pitted against Apple, WimMo, etc., and as such, will succeed and continue to grow, in my opinion. I would very much like to chase phone models and make sure they can all see our apps--we want sales as much as the next team--but I really believe this thinking is backwards. OEMs should be the ones working to make sure their phones have access to the widest array of apps possible. As long as we developers follow the standards, practice good development practices and do the 'right thing' to make our apps run on all phones, the continued problem of 'disenfranchised phones' will attract attention, and it's the OEMs who will pay (HTC, being that they are so far the kings of can't do that). SoftwareForMe.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Making a request over mobile network when WiFi is enabled
This is why Tethering requires rooted phones; you cannot have both radio's active at once. The only solution I can think of is to request sufficient permissions for your app that you can turn WIFI off temporarily, let the 3G boot and use it. Of course people would lose their WIFI if it's being used. SoftwareForMe.com Makers of PhoneMyPC On Tue, Nov 24, 2009 at 3:25 PM, Adrian Jackson iapetu...@gmail.com wrote: In case anyone else comes across this problem, apparently it isn't possible in current releases - seems like a bit of an oversight for certain types of application. Adrian On Nov 19, 4:31 pm, Adrian Jackson iapetu...@gmail.com wrote: Is there any way for an application to force a network request to go over the mobile network if it's available in preference toWiFi? I'm looking at ConnectivityManager#setNetworkPreference, but there's no documentation, and looking at the source seems to suggest it's setting a global preference somewhere which isn't what's required here - I just need to force certain requests that need to go over the mobile network to ignoreWiFi. Adrian -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: HTC Hero, missing applications from Market after firmware update
Great information. I believe the Eris's problem is in fact the copy protection. I also know the Hero had this problem when launched in the UK. Can anybody estimate the risk of dropping copy-protection? I know our app is pirated already, but is it so much easier to copy without the protection that we might have a real problem? Our app uses resources (even when it's not being used) on our servers, so a giant change in the paid/stolen ration could cause us real problems. SoftwareForMe.com Makers of PhoneMyPC On Fri, Nov 20, 2009 at 5:04 PM, eric e...@snoggdoggler.com wrote: On Nov 20, 7:02 pm, Greg Donald gdon...@gmail.com wrote: On Fri, Nov 20, 2009 at 5:15 PM, Mark Murphy mmur...@commonsware.com wrote: One of my missing apps has no permissions at all, so that can't be the issue. Is it copy-protected? Yes. Is that known to cause issues? -- Greg Donaldhttp://destiney.com/ I confirmed last night that enabling copy-protection on my app hides it from the market for sprint hero users. I did some testing with one of my sprint hero users. He had previously purchased the app (copy protected) but could no longer see it in the market after the OTA update. I published a test app in the market and flipped the copy protection on/off a few times. When cp was off, the app was visible...when cp was on, missing app. Note that you need to clear the market app cache between searches. I suspect, although I have no evidence, that the same thing may be happening with the Eris on verizon. Those users also cannot see my copy-protected app. I would be interested to hear if any other users with copy-protected apps have Eris users. There is an interesting related post that gives some hope of flipping of the copy-protection. I'm waiting to see how it goes with Matt and may give it a shot also. http://groups.google.com/group/android-developers/browse_thread/thread/3c26247d7a0540d1 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] How does one get their app 'Featured'?
I'm sure this question has been around, but we've been too busy coding to see it pass. Does anybody know the criteria? Scott SoftwareForMe.com Makers of PhoneMyPC -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Market issues and missing applications
We have received reports of PhoneMyPC (and others) being unavailable to users of the new Hero ROM. Notably: the Hero roll-out in Europe had this issue, and the HTC Eric has this issue. I don't think this is related to the Android Market problems; I think this is an HTC glitch that somehow keeps re-surfacing. Scott SoftwareForMe.com Makers of PhoneMyPC On Thu, Nov 19, 2009 at 8:35 AM, Justin Giles jtgi...@gmail.com wrote: I don't know if this is a relic of the issues earlier this morning with the Market or if it is because I just upgraded to the new HTC Hero firmware, but I cannot see any of my applications on the Market, nor can I see several others that I have downloaded before or am familiar with. Are there still some issues with the Market or did HTC screw up yet again? Justin -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Android market .... what's happening?
I also noticed the order of apps in categories is down, some apps that have 100's of comments show with only 5, etc. However, the actual feedback items remain intact. Clearly, somebody tripped on a critical power cord or spilled water in the toaster. Scott SoftwareForMe.com Makers of PhoneMyPC On Wed, Nov 18, 2009 at 8:30 PM, nubin...@gmail.com nubin...@gmail.comwrote: My app's total downloads dropped from 48000 to 789? Did Google just invent time machine? I have another app that has -8 active installs now. What's happening! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Android market .... what's happening?
@niko: thanks; we're working on it! We can't wait to get remote-login rolled out so we can turn back to some non-essential, but FUN features, like sound, more settings, perhaps collaboration features :-) A friend, Chris, developer of Spending Monitor first notice the Market issues on his paid version, but his Free was okay. About 45 minutes later, his Free got botched too. Whatever's wrong, it seems to be spreading! Scott SoftwareForMe.com Makers of PhoneMyPC On Wed, Nov 18, 2009 at 8:58 PM, niko20 nikolatesl...@yahoo.com wrote: Yup same probably here. Maybe they are making some changes or something. By the way softwareforme, the latest update is awesome, faster and more stable! On Nov 18, 10:47 pm, SoftwareForMe.com SoftwareForMe.com softwareforme@gmail.com wrote: I also noticed the order of apps in categories is down, some apps that have 100's of comments show with only 5, etc. However, the actual feedback items remain intact. Clearly, somebody tripped on a critical power cord or spilled water in the toaster. Scott SoftwareForMe.com Makers of PhoneMyPC On Wed, Nov 18, 2009 at 8:30 PM, nubin...@gmail.com nubin...@gmail.com wrote: My app's total downloads dropped from 48000 to 789? Did Google just invent time machine? I have another app that has -8 active installs now. What's happening! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Android market .... what's happening?
IT'S SPREADING! PhoneMyPC now shows 32 ratings (though you can still access all 270 or so of them). Scott SoftwareForMe.com Makers of PhoneMyPC On Wed, Nov 18, 2009 at 9:29 PM, Wenwei Cai stanley.w@gmail.com wrote: Same issue here. Weird! On 11/19/09, Yao cicikaka2...@gmail.com wrote: I met the same problem! On Thu, Nov 19, 2009 at 12:30 PM, nubin...@gmail.com nubin...@gmail.comwrote: My app's total downloads dropped from 48000 to 789? Did Google just invent time machine? I have another app that has -8 active installs now. What's happening! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com android-developers%2bunsubscr...@googlegroups.comandroid-developers%252bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Best regards, MTM Contacts GroupU - Group your Android Contacts http://contacts-groupu.appspot.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Be Careful of Upgrading App with New SDK Version
Yes, exactly. This fat binary method is the simplest to maintain as well because you can keep just one codebase. SoftwareForMe.com Makers of PhoneMyPC On Mon, Nov 16, 2009 at 10:19 PM, siuying siu.y...@gmail.com wrote: You may use minSdkVersion=3, and within the code, use reflection or other means to determine the capabilities of the device, and use only supported API on the device. Check the android blog related post (http://android-developers.blogspot.com/2009/04/backward-compatibility- for-android.html) for details. This mean extra works, and it seems the only way to go. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Extremely long DNS lookup (and failure) on T-Mobile network
I have no idea, but I've also noticed the Browser taking an inordinately long time to fetch pages, the Android Market often failing, and other networking issues. I wonder why this doesn't seem to be more well known? Scott SoftwareForMe.com Makers of PhoneMyPC On Mon, Nov 16, 2009 at 3:12 PM, Mark Wyszomierski mar...@gmail.com wrote: I don't understand this - how are people getting around this? Restarting the app probably isn't too pleasant for the user! Thanks On Nov 15, 2:27 pm, SoftwareForMe.com SoftwareForMe.com softwareforme@gmail.com wrote: I have seen this too, but what's worse, I've found socket connections taking to long to connect, even when not using DNS. For example, our software can connect to a PC via LAN using an IP address. Sometimes it will take 5 seconds, sometimes it will time out. In either case, after such a failure, if I close and re-run the app, it connects immediately. This problem started around the time 1.6 was released. SoftwareForMe.com Makers of PhoneMyPC On Sun, Nov 15, 2009 at 10:33 AM, Mark Wyszomierski mar...@gmail.com wrote: How are you all getting around this issue? I am running into it on some phones given out as demos (G1s running 1.5). About 50% of the time, my network requests will just hang for about two minutes, then throw: java.net.UnknownHostException: Host is unresolved: myapi.me.com:80 this looks embarrassing since the users can open pages through the browser ok - what is going on? Thanks On Oct 26, 10:05 am, purvi purvi.n...@gmail.com wrote: Hello, I am also facing the same problem. I am using a handler to fetch the data coming from the network request. I am thinking to throw an alert message to the user from my app indicating No Response from Network or Network down or somthing like that so that the user donot see any error and the user himself restart the app or take corresponding steps instead of showing user an error. But I system gets to know that there is no network after all my queries are manipulated and so I dont know where exactly can I handle this error. I am able to made it print in my LogCat error[URL not found] so it doesnot give any Force Close error but I want the user to be notified about this. Can you please comment on this and incase if you can help me out with this? Thanks a lot. Regards, Purvi On Oct 15, 2:26 am, tomei.ninge...@gmail.com tomei.ninge...@gmail.com wrote: More info: I found out that the web site returns multiple IP addresses on the DNS lookup (see the Resolving i2.sinaimg.cn line below). This appears to be for load balancing purposes. Could this be the reason that got Android confused? $ wgethttp://i2.sinaimg.cn/IT/2009/1014/20091014235428.jpg --23:20:59-- http://i2.sinaimg.cn/IT/2009/1014/20091014235428.jpg = `20091014235428.jpg.1' Resolving i2.sinaimg.cn... 61.172.207.61, 61.172.207.62, 61.172.207.64, ... Connecting to i2.sinaimg.cn|61.172.207.61|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 93,820 (92K) [image/jpeg] On Oct 14, 9:53 pm, tomei.ninge...@gmail.com tomei.ninge...@gmail.com wrote: My problem may not be the same. I got this only on actual G1 device, not on emulator. Also, if G1 is connect to my home WiFi network (comcast), the DNS for i0.sinaimg.cn is resolved without any problem. However, if I disconnect Wifi and use TMO USA 3G network, the DNS never resolves. On Oct 14, 9:29 pm, for android forandr...@gmail.com wrote: http://code.google.com/p/android/issues/detail?id=2764 On Thu, Oct 15, 2009 at 4:40 AM, tomei.ninge...@gmail.com tomei.ninge...@gmail.com wrote: Hello, This happens only when my G1 phone is on T-Mobile network: I found that when I try to go to the browser, and type the address http://i0.sinaimg.cn/ The browser tries to load the page, but no progress is shown for more than 2 minutes. (I have full 3G signal; all other addresses work just fine) Eventually when I tried to access this URL in my Java code, I found a similar long delay when I try to open the HttpUrlConnection, and eventually I get thisexception: I/InetAddress( 1940):Unknownhosti0.sinaimg.cn, throwing UnknownHostException W/System.err( 1940): java.net.UnknownHostException:Hostis unresolved: i0.sinaimg.cn:80 W/System.err( 1940):at java.net.Socket.connect(Socket.java:1002) Why would DNS take so long? Also, if my program tries to issue the same HTTP request again, the same 2+ minute blocking happened. Is this an Android bug or a T-Mobile infrastructure bug? It seems the Android API
Re: [android-developers] Re: Extremely long DNS lookup (and failure) on T-Mobile network
I have seen this too, but what's worse, I've found socket connections taking to long to connect, even when not using DNS. For example, our software can connect to a PC via LAN using an IP address. Sometimes it will take 5 seconds, sometimes it will time out. In either case, after such a failure, if I close and re-run the app, it connects immediately. This problem started around the time 1.6 was released. SoftwareForMe.com Makers of PhoneMyPC On Sun, Nov 15, 2009 at 10:33 AM, Mark Wyszomierski mar...@gmail.comwrote: How are you all getting around this issue? I am running into it on some phones given out as demos (G1s running 1.5). About 50% of the time, my network requests will just hang for about two minutes, then throw: java.net.UnknownHostException: Host is unresolved: myapi.me.com:80 this looks embarrassing since the users can open pages through the browser ok - what is going on? Thanks On Oct 26, 10:05 am, purvi purvi.n...@gmail.com wrote: Hello, I am also facing the same problem. I am using a handler to fetch the data coming from the network request. I am thinking to throw an alert message to the user from my app indicating No Response from Network or Network down or somthing like that so that the user donot see any error and the user himself restart the app or take corresponding steps instead of showing user an error. But I system gets to know that there is no network after all my queries are manipulated and so I dont know where exactly can I handle this error. I am able to made it print in my LogCat error[URL not found] so it doesnot give any Force Close error but I want the user to be notified about this. Can you please comment on this and incase if you can help me out with this? Thanks a lot. Regards, Purvi On Oct 15, 2:26 am, tomei.ninge...@gmail.com tomei.ninge...@gmail.com wrote: More info: I found out that the web site returns multiple IP addresses on the DNS lookup (see the Resolving i2.sinaimg.cn line below). This appears to be for load balancing purposes. Could this be the reason that got Android confused? $ wgethttp://i2.sinaimg.cn/IT/2009/1014/20091014235428.jpg --23:20:59-- http://i2.sinaimg.cn/IT/2009/1014/20091014235428.jpg = `20091014235428.jpg.1' Resolving i2.sinaimg.cn... 61.172.207.61, 61.172.207.62, 61.172.207.64, ... Connecting to i2.sinaimg.cn|61.172.207.61|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 93,820 (92K) [image/jpeg] On Oct 14, 9:53 pm, tomei.ninge...@gmail.com tomei.ninge...@gmail.com wrote: My problem may not be the same. I got this only on actual G1 device, not on emulator. Also, if G1 is connect to my home WiFi network (comcast), the DNS for i0.sinaimg.cn is resolved without any problem. However, if I disconnect Wifi and use TMO USA 3G network, the DNS never resolves. On Oct 14, 9:29 pm, for android forandr...@gmail.com wrote: http://code.google.com/p/android/issues/detail?id=2764 On Thu, Oct 15, 2009 at 4:40 AM, tomei.ninge...@gmail.com tomei.ninge...@gmail.com wrote: Hello, This happens only when my G1 phone is on T-Mobile network: I found that when I try to go to the browser, and type the address http://i0.sinaimg.cn/ The browser tries to load the page, but no progress is shown for more than 2 minutes. (I have full 3G signal; all other addresses work just fine) Eventually when I tried to access this URL in my Java code, I found a similar long delay when I try to open the HttpUrlConnection, and eventually I get thisexception: I/InetAddress( 1940):Unknownhosti0.sinaimg.cn, throwing UnknownHostException W/System.err( 1940): java.net.UnknownHostException:Hostis unresolved: i0.sinaimg.cn:80 W/System.err( 1940):at java.net.Socket.connect(Socket.java:1002) Why would DNS take so long? Also, if my program tries to issue the same HTTP request again, the same 2+ minute blocking happened. Is this an Android bug or a T-Mobile infrastructure bug? It seems the Android API should try to time-out faster, especially on the second attempt.- Hide quoted text - - Show quoted text -- Hide quoted text - - Show quoted text -- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android
Re: [android-developers] App Not showing up on Verizon DROID Phones
*Money Now - PreviewFREE* **SAISK LLC **000 It's there! I have a Moto Droid on Verizon. Could this be a regional thing? Im in Washington State. Scott SoftwareForMe.com Makers of PhoneMyPC On Sat, Nov 14, 2009 at 9:19 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: Did NOT see my app (Money Now Preview) on the VERIZON new DROID phone. I personally searched for my app on the Market app - Weird did not see the app on my friends phone. Weird !! Looks like there could some settings on the phone or need to change any thing on my app .. not clue. Any suggestions/recommendations !? Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Thu, Nov 12, 2009 at 10:40 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: Thank You very much Scott. Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Thu, Nov 12, 2009 at 10:32 PM, SoftwareForMe.com SoftwareForMe.com softwareforme@gmail.com wrote: Your Manifest looks fine. I have a Droid. I searched the market and found MoneyNow - Preview, by SAISK LLC. If that's you, you're AOK. Scott SoftwareForMe.com On Thu, Nov 12, 2009 at 5:04 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: BTW, additionally I have ON ed the copy protection in the Android Market.* **On (Helps prevent copying of this application from the device. Increases the amount of memory on the phone required to install the application.)* Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Thu, Nov 12, 2009 at 7:01 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: Thanks Dianne Hackborn. This is my entire manifest file, I have just renamed the classes for this email. manifest xmlns:android=http://schemas.android.com/apk/res/android; package=com.saisk.moneynow android:versionCode=2 android:versionName=Preview 1.0 uses-permission android:name=android.permission.INTERNET / uses-permission android:name=android.permission.ACCESS_NETWORK_STATE / application android:name=myApplication android:icon=@drawable/mn android:label=@string/app_name android:windowNoTitle=true activity android:name=.MyActivity android:configChanges=keyboardHidden|orientation android:theme=@android:style/Theme.NoTitleBar intent-filter action android:name=android.intent.action.MAIN / category android:name=android.intent.category.LAUNCHER / /intent-filter /activity /application uses-sdk android:minSdkVersion=3 / /manifest Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Thu, Nov 12, 2009 at 5:46 PM, Dianne Hackborn hack...@android.comwrote: What else is in your manifest? On Thu, Nov 12, 2009 at 2:57 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: I just got a call from my friend saying that she is not able to see our App: Money Now on her Droid phone. I have declared in manifest.xml as uses-sdk android:minSdkVersion=3 / Is there anything that I am missing to have my app be displayed on the DROID Phones or it is an user error. Appreciate your response. Thanks, Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers
Re: [android-developers] App Not showing up on Verizon DROID Phones
I agree. We need some way to keep track of this stuff. I know the Eris phones can't see PhoneMyPC right now; I'm hoping for a solution at the Dec 11 OTA. Scott SoftwareForMe.com Makers of PhoneMyPC On Sat, Nov 14, 2009 at 10:11 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: Thanks Scott. Interesting !! I am in Houston, Texas. What would be the reason the app is visible only on certain phones of same type service provider !? Would it be an issue on Google Android Market App/Market place ? Next thing, I am doing is to test on other Droids in my region. I'll keep you updated, because it might help developers like me - who are trusting that their app would be served on all the phones, if they put it in the Android market. Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Sat, Nov 14, 2009 at 11:29 PM, SoftwareForMe.com SoftwareForMe.com softwareforme@gmail.com wrote: *Money Now - PreviewFREE* **SAISK LLC **000 It's there! I have a Moto Droid on Verizon. Could this be a regional thing? Im in Washington State. Scott SoftwareForMe.com Makers of PhoneMyPC On Sat, Nov 14, 2009 at 9:19 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: Did NOT see my app (Money Now Preview) on the VERIZON new DROID phone. I personally searched for my app on the Market app - Weird did not see the app on my friends phone. Weird !! Looks like there could some settings on the phone or need to change any thing on my app .. not clue. Any suggestions/recommendations !? Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Thu, Nov 12, 2009 at 10:40 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: Thank You very much Scott. Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Thu, Nov 12, 2009 at 10:32 PM, SoftwareForMe.com SoftwareForMe.com softwareforme@gmail.com wrote: Your Manifest looks fine. I have a Droid. I searched the market and found MoneyNow - Preview, by SAISK LLC. If that's you, you're AOK. Scott SoftwareForMe.com On Thu, Nov 12, 2009 at 5:04 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: BTW, additionally I have ON ed the copy protection in the Android Market.* **On (Helps prevent copying of this application from the device. Increases the amount of memory on the phone required to install the application.)* Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Thu, Nov 12, 2009 at 7:01 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: Thanks Dianne Hackborn. This is my entire manifest file, I have just renamed the classes for this email. manifest xmlns:android=http://schemas.android.com/apk/res/android; package=com.saisk.moneynow android:versionCode=2 android:versionName=Preview 1.0 uses-permission android:name=android.permission.INTERNET / uses-permission android:name=android.permission.ACCESS_NETWORK_STATE / application android:name=myApplication android:icon=@drawable/mn android:label=@string/app_name android:windowNoTitle=true activity android:name=.MyActivity android:configChanges=keyboardHidden|orientation android:theme=@android:style/Theme.NoTitleBar intent-filter action android:name=android.intent.action.MAIN / category android:name=android.intent.category.LAUNCHER / /intent-filter /activity /application uses-sdk android:minSdkVersion=3 / /manifest Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Thu, Nov 12, 2009 at 5:46 PM, Dianne Hackborn hack...@android.com wrote: What else is in your manifest? On Thu, Nov 12, 2009 at 2:57 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: I just got a call from my friend saying that she is not able to see our App: Money Now on her Droid phone. I have declared in manifest.xml as uses-sdk android:minSdkVersion=3 / Is there anything that I am missing to have my app be displayed on the DROID Phones or it is an user error. Appreciate your response. Thanks, Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more
Re: [android-developers] Re: How to test if app is shown on Market for all screensizes
I'd love to know if you can see PhoneMyPC. It's not a camera app, but it's been unavailable to a few [HTC] phones. Scott SoftwareForMe.com Makers of PhoneMyPC On Fri, Nov 13, 2009 at 1:48 PM, phil philipp.bre...@gmail.com wrote: Let me know what to search for and we can check with our Tattoo, which is a nifty nice little Android phone, by the way. On 13 Nov., 19:56, blindfold seeingwithso...@gmail.com wrote: Interesting. Did you try and find other camera applications on the Market with your HTC Tattoo? (I'm using android.permission.CAMERA and android:minSdkVersion=4 with my camera app, The vOICe for Android, but I do not know if it shows up on the Tattoo.) On Nov 13, 6:57 pm, phil philipp.bre...@gmail.com wrote: Hi, we did some further testing and found out that the android.permission.CAMERA is the Problem in our case. We tried leaving it out and then the app was showing up in the market. Does anyone else have the same problem or can confirm that this is a problem. We hope for a fast solution or any tip how this can be solved as we need the CAMERA permission in our application. Any help is much appreciated. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Scrolling large image - working good but slow
* Skip the gesture detector, just handle the touch events yourself * Do not create a new bitmap. Load it once and blt from it to the surface * Background thread should wait on some object to be notified by UI thread when new x/y scroll is available, then draw We use this approach in PhoneMyPC and have very responsive scrolling of quite large images. Scott SoftwareForMe.com On Thu, Nov 12, 2009 at 7:58 AM, Genc gmt...@gmail.com wrote: Hi all, For a project, I'm displaying an image with sizes 800 x 600 and I've implemented my custom scrolling (horizontal and vertical) - which is works fine. However, my problem is that it's not fast enough. If you continuously move your finger on screen for instance, scrolling is not responding fast enough. There is a lag and you need to wait (say 400-500ms) for new scrolled image to be loaded. Now below I described how I implemented scrolling and my question is that - How can I make it faster, if possible - Is there any other better way to implement this. Thanks in advance!! My custom scrolling solution: * I have a Main activity, SurfaceView and a thread * In main activity, I'm using GestureDetector and override onScroll method. * In onScroll method of activity, I'm passing values to SurfaceView's handleScrolling method. * In handleScrolling method, I'm calculating proper values and using newImage = Bitmap.createBitmap(myImage, starX, stopY, SCREEN_WIDTH, SCREEN_HEIGHT); to create a new, scrolled image. * Then in thread loop, I'm drawing this newImage to canvas. Hope this much info helps. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Scrolling large image - working good but slow
ImageView works remarkably well. In our case, we have users input updating scroll and zoom values, a custom animator [potentially] updating scroll and zoom values, and network code updating the image data. We found better performance using SurfaceView with a pattern like this (psudo-code, revised to meet the needs of the poster): // core of Drawing thread while( running ) { wait for signal; if( running ) draw } // drawing code // Width = image width // Height = image height // W = screen width // H = screen height // X = scrolled X position (in the range [0, Width-W]) // Y = scrolled Y position (in the range [0, Height - H]) Create SRC Rectangle from (X, Y, X+W, Y+H) Create DST Rectangle from (0, 0, W, H) Draw original image into canvas (onto surfaceview) using SRC and DST rects // This is the BLT // Touch event code Manage relative motion and change X and Y appropriately Validate that X and Y are within valid ranges Notify the object that the drawing thread is waiting on (releasing one background draw) This is pretty standard game-like drawing logic. Update the model on one thread, signal a draw thread to update the UI. If you are doing something much more draw-intensive and need extra CPU cycles, sleep the UI thread after each touch for some small period (10 ms or so) and be sure to handle history data in the MotionEvents. Scott SoftwareForMe.com On Thu, Nov 12, 2009 at 2:58 PM, Lee Laborczfalvi labor...@gmail.comwrote: To render to a SurfaceView you need to get the SurfaceHolder, lock it and then draw to the Canvas and finally unlock it. Have you considered an ImageView and just calling invalidate and doing your drawing in onDraw? Lee On Fri, Nov 13, 2009 at 9:32 AM, Genc gmt...@gmail.com wrote: Hi Scott. Thanks for great tips. I've changed my code and not using Gestures any more, just onTouch method and handling ACTION_MOVE motion. It's good up to this point. However, can you give a little sample code about blting a bitmap to surface? How can I do this? Thanks On Nov 12, 8:18 pm, SoftwareForMe.com SoftwareForMe.com softwareforme@gmail.com wrote: * Skip the gesture detector, just handle the touch events yourself * Do not create a new bitmap. Load it once and blt from it to the surface * Background thread should wait on some object to be notified by UI thread when new x/y scroll is available, then draw We use this approach in PhoneMyPC and have very responsive scrolling of quite large images. Scott SoftwareForMe.com On Thu, Nov 12, 2009 at 7:58 AM, Genc gmt...@gmail.com wrote: Hi all, For a project, I'm displaying an image with sizes 800 x 600 and I've implemented my custom scrolling (horizontal and vertical) - which is works fine. However, my problem is that it's not fast enough. If you continuously move your finger on screen for instance, scrolling is not responding fast enough. There is a lag and you need to wait (say 400-500ms) for new scrolled image to be loaded. Now below I described how I implemented scrolling and my question is that - How can I make it faster, if possible - Is there any other better way to implement this. Thanks in advance!! My custom scrolling solution: * I have a Main activity, SurfaceView and a thread * In main activity, I'm using GestureDetector and override onScroll method. * In onScroll method of activity, I'm passing values to SurfaceView's handleScrolling method. * In handleScrolling method, I'm calculating proper values and using newImage = Bitmap.createBitmap(myImage, starX, stopY, SCREEN_WIDTH, SCREEN_HEIGHT); to create a new, scrolled image. * Then in thread loop, I'm drawing this newImage to canvas. Hope this much info helps. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com android-developers%2bunsubscr...@googlegroups.comandroid-developers%252bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post
Re: [android-developers] App Not showing up on Verizon DROID Phones
Your Manifest looks fine. I have a Droid. I searched the market and found MoneyNow - Preview, by SAISK LLC. If that's you, you're AOK. Scott SoftwareForMe.com On Thu, Nov 12, 2009 at 5:04 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: BTW, additionally I have ON ed the copy protection in the Android Market. * **On (Helps prevent copying of this application from the device. Increases the amount of memory on the phone required to install the application.)* Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Thu, Nov 12, 2009 at 7:01 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: Thanks Dianne Hackborn. This is my entire manifest file, I have just renamed the classes for this email. manifest xmlns:android=http://schemas.android.com/apk/res/android; package=com.saisk.moneynow android:versionCode=2 android:versionName=Preview 1.0 uses-permission android:name=android.permission.INTERNET / uses-permission android:name=android.permission.ACCESS_NETWORK_STATE / application android:name=myApplication android:icon=@drawable/mn android:label=@string/app_name android:windowNoTitle=true activity android:name=.MyActivity android:configChanges=keyboardHidden|orientation android:theme=@android:style/Theme.NoTitleBar intent-filter action android:name=android.intent.action.MAIN / category android:name=android.intent.category.LAUNCHER / /intent-filter /activity /application uses-sdk android:minSdkVersion=3 / /manifest Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... On Thu, Nov 12, 2009 at 5:46 PM, Dianne Hackborn hack...@android.comwrote: What else is in your manifest? On Thu, Nov 12, 2009 at 2:57 PM, Kumaravel Kandasami kumaravel.kandas...@gmail.com wrote: I just got a call from my friend saying that she is not able to see our App: Money Now on her Droid phone. I have declared in manifest.xml as uses-sdk android:minSdkVersion=3 / Is there anything that I am missing to have my app be displayed on the DROID Phones or it is an user error. Appreciate your response. Thanks, Kumar_/|\_ www.saisk.com ku...@saisk.com making a profound difference with knowledge and creativity... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: How to test if app is shown on Market for all screensizes
As if it's not enough to have to manage the manifest, but HTC has a bit of a habit of releasing phones that cannot see some apps. Examples include the HTC Hero when it was released in Europe, and the HTC Eris recently released in the USA. I'd like to know if those phones you mention can see our app (PhoneMyPC) as well. Anybody have an idea how to check that? Scott SoftwareForMe.com Makers of PhoneMyPC On Thu, Nov 12, 2009 at 2:45 PM, Alexey Volovoy avolo...@gmail.com wrote: How's your uses-sdk part of manifest looks like ? On Nov 12, 4:29 pm, Klaus Kartou kar...@gmail.com wrote: Can anyone enlighten me? :) It looks like our app doesnt show up on the market on HTC Tattoo. What else should we specify in the manifest? On Thu, Nov 12, 2009 at 4:01 PM, Klaus Kartou kar...@gmail.com wrote: Hi! We have uploaded a new version of our app where we added the following to the manifest: supports-screens android:smallScreens=true android:normalScreens=true android:largeScreens=true android:anyDensity=true / However, we are receiving complaints that users cannot find the app on the market using their HTC Tattoo and HTC Dragon phones. Any ideas what we are doing wrong, and is there a way for the developers to test if the app is visible on the market? Cheers! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Choosing Dev Phone
This does come up quite often. I ask myself If I could have just one of our phones, which would I choose? The answer is a tough one. If I wanted to develop apps that would run well on all (or nearly all) Android devices, I would pick a Dream dev phone because it's the first, and later phones are mostly equal or great in capacity (except, of course, HTC's new QVGA device). On the other hand, if I wanted a phone to last for a year or two, I'd pick the Droid because it has the larger screen (854x480), a proximity sensor, and already has Android 2.0. Consequently, all HTC phones can be purchased directly from their site, and Motorola is now selling the Droid and Cliq directly from their website as well. In the end I think I'd pick the Droid, but my decision is [admittedly] based on the assumption that it's harder to test on a platform I don't have (screen size, processor, sensors, 2.0) than to test on something more limited than what I have (which I might achieve in the simulator). Good luck! Scott SoftwareForMe.com Makers of PhoneMyPC On Thu, Nov 12, 2009 at 9:15 PM, Maps.Huge.Info (Maps API Guru) cor...@gmail.com wrote: It has the usual, compass, GPS, accelerometer, camera. Check out the specs on the developer page. Also has a good support forum: http://groups.google.com/group/io-device No mention of the 1 year warranty that I saw, hopefully it still has that. -John Coryat -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Who wants Multi-touch in all Android versions?
Our solution is software only, works on production phones (i.e., no rooting or modding required). Scott SoftwareForMe.com Makers of PhoneMyPC On Thu, Nov 12, 2009 at 11:02 PM, Nathan nathan.d.mel...@gmail.com wrote: I'm curious about this. Does multi-touch require hardware changes? Or am I reading this right that it can all be done through software? Nathan -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Please help me to choose Android Phones (For Android development)
The ADP1 is a great phone, but essentially the same thing as a T-Mobile G1. We've done most of our development on these phones, and they're powerful, robust and reliable. But, as I said, it's unlikely they'll get Android 2.0, and they are HVGA. @Nightwolf: my understanding is that the Galaxy either has no hardware 3D support, or that it's not properly enabled. I recently read an article about how some people found a hack (stole a file from the G1 and put it on the Galaxy) that enabled 3D HW, but this only worked on rooted phones. Note: I have never laid my hands on one, let alone tested it. I am repeating what I've read in various Android communities on this topic. Warm regards, Scott SoftwareForMe.com On Tue, Nov 10, 2009 at 12:42 AM, Pankaj Godbole panka...@gmail.com wrote: This is a good analysis of which phones to consider for development. I also am ready to purchase a phone for testing of real-world apps (i.e. not for educational purposes). I have been advised by a couple of people to consider purchasing the ADP1 from Google. What are your views on using the ADP1 which is, moreover, an unlocked phone. Thanks On Nov 10, 10:17 am, SoftwareForMe.com SoftwareForMe.com softwareforme@gmail.com wrote: Personally, I find all Android phones to be excellent for development. However, here are some things I would consider before deciding. Let's consider these devices: HTC G1 HTC Magic HTC MyTouch HTC Hero HTC Eris Samsung Galaxy Samsung Moment Motorola Cliq Motorola Droid Given the choice of a device with or without a keyboard, I'd choose one with a keyboard. You can use the soft keyboard on a device with a hard keyboard, but not vice versa. This leave us with: HTC G1 Samsung Moment Motorola Cliq Motorola Droid Next, I would make Android 2.0 a priority. The Multi-touch API, Bluetooth API and others are key to the near-term feature of mobile development. Nobody seems to know for sure, but it's unlikely the G1 will get 2.0, so I would probably not consider it unless you hear differently. Next, 3D UIs are getting more important, so I'd want a phone that has decent accelerated 3D hardware. This eliminates the Samsung Galaxy, but leaves all others. Last there is screen size. Most smartphones are HVGA now (320x480), but WVGA (800 or 854 x 480) will be the standard soon. So, the best choice depends on what you want to do. If you only want to cover the basics and don't mind skipping a few capabilities or API's, then the cheapest or most rugged might be the best choice. If you want the best device to prepare students for all aspects of Android and mobile development, there's really no choice but the Motorola Droid, because of it's: * WVGA screen * Terrific hardware accelerated OpenGL * Android 2.0 * Hardware keyboard * Full set of sensors (has a proximity sensor) I hope this helps. Scott, SoftwareForMe.com On Mon, Nov 9, 2009 at 5:31 PM, Ash ashwin.disco...@gmail.com wrote: I'm new to android development. We need to buy around 20 phones for android development for our university. Please share your views and comments on the phone you think is good for Android development. Thank You -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com android-developers%2bunsubscr...@googlegroups.comandroid-developers%252bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Infinite Reboot Cycle Caused by Choosing a Remote Location Picture as a Background
Hi Adam, Perhaps unrelated, but thought I'd share. I picked up a Droid Friday morning, and by noon on Saturday, I had had 10 reboots just as you describe (stuck between Droid screen and red-eye screen). Having found many others online having this issue, I returned the phone at 1:00pm Saturday and have had no more re-boots. By the way, I got the re-boot doing anything from 'nothing' (sitting on the desk with USB plugged in) to using the Camera. Is this your phone's first re-boot? Scott SoftwareForMe.com On Tue, Nov 10, 2009 at 5:14 PM, Adam O baamgetd...@gmail.com wrote: Device: Motorola DROID I just wanted to post an issue I found. I downloaded ES File Explorer and was browsing a shared folder of pictures on a desktop. I selected a picture and, with the file explorer's picture viewer, browsed the next few pictures sequentially. I found one that I wanted to use as a background, so with a menu option, I chose set as background. The device froze, and started a never ending reboot cycle. I had to hard reset the device and wipe it with the POWER + X button option. I am not sure if this is an ES File Explorer problem or a problem with file transfers initiated some way other than copy and paste, or just simply trying to assign a remote path as a background image location, but I thought it necessary to post. I have sent this to the author of the file manager as well. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Got 12 Google Wave invitations to use, let me know if you need
I would love one as well! softwareforme@gmail.com On Mon, Nov 9, 2009 at 10:20 AM, wusch jwu...@gmail.com wrote: Hi, could I get one as well please jwu...@gmail.com Thanks, Jeff On Nov 9, 11:43 am, Anna Khotina anna.khot...@gmail.com wrote: Hi Dave! I'd love one, thanks! - anna.khot...@gmail.com 2009/11/9 dave dayong...@gmail.com: Hi all, I just got 12 Google Wave invitations to use, please let me know if you need one. Cheers. Dave -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Please help me to choose Android Phones (For Android development)
Personally, I find all Android phones to be excellent for development. However, here are some things I would consider before deciding. Let's consider these devices: HTC G1 HTC Magic HTC MyTouch HTC Hero HTC Eris Samsung Galaxy Samsung Moment Motorola Cliq Motorola Droid Given the choice of a device with or without a keyboard, I'd choose one with a keyboard. You can use the soft keyboard on a device with a hard keyboard, but not vice versa. This leave us with: HTC G1 Samsung Moment Motorola Cliq Motorola Droid Next, I would make Android 2.0 a priority. The Multi-touch API, Bluetooth API and others are key to the near-term feature of mobile development. Nobody seems to know for sure, but it's unlikely the G1 will get 2.0, so I would probably not consider it unless you hear differently. Next, 3D UIs are getting more important, so I'd want a phone that has decent accelerated 3D hardware. This eliminates the Samsung Galaxy, but leaves all others. Last there is screen size. Most smartphones are HVGA now (320x480), but WVGA (800 or 854 x 480) will be the standard soon. So, the best choice depends on what you want to do. If you only want to cover the basics and don't mind skipping a few capabilities or API's, then the cheapest or most rugged might be the best choice. If you want the best device to prepare students for all aspects of Android and mobile development, there's really no choice but the Motorola Droid, because of it's: * WVGA screen * Terrific hardware accelerated OpenGL * Android 2.0 * Hardware keyboard * Full set of sensors (has a proximity sensor) I hope this helps. Scott, SoftwareForMe.com On Mon, Nov 9, 2009 at 5:31 PM, Ash ashwin.disco...@gmail.com wrote: I'm new to android development. We need to buy around 20 phones for android development for our university. Please share your views and comments on the phone you think is good for Android development. Thank You -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm regards, The PhoneMyPC Team -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en