Re: [Audiogames-reflector] king of dragon pass help

2014-04-06 Thread AudioGames.net Forum — General Game Discussion: connor142


Re: king of dragon pass help

what, can you Play storm tribe multiple times? because when I just started a new game because I didnt do any hero quests in 10 tribal years, and I did it once and for some reason, my Reputation just went up 10% and not up to 90 like it usually does when completing that quest. and I always selected the same benniffit to gain orlanths Blessing for tribe making. so can I run that quest again to get a better Reputation?URL: http://forum.audiogames.net/viewtopic.php?pid=171348#p171348

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Re: [Audiogames-reflector] lets talk about...

2014-04-06 Thread AudioGames.net Forum — Off-topic room: tward


Re: lets talk about...

SLJ, glad I was not the only one who thought the topic was going to be about sex. That ellipsis really left me wondering what Kamochek thought was so bad he could not come out and say it up front. Turned out to be yet another religious discussion.URL: http://forum.audiogames.net/viewtopic.php?pid=171349#p171349

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Re: [Audiogames-reflector] king of dragon pass help

2014-04-06 Thread AudioGames.net Forum — General Game Discussion: zkline


Re: king of dragon pass help

Yes, you can. You can run quests as many times as you like, though its smart to wait a while between attempts, as your ring will tell you. Theres no real point to multiple benefits for each one if you cant run through them more than once.A final note: did you actually lose the game? You only need to do those two quests in your ten years as tribal king, not within ten years of founding the tribe. Its fine to wait a while if you arent wealthy enough to become king in the first election. The long game, by the way, is a lot more fun.  You dont have as much time pressure to do things, and theres a much bigger story that unfolds. I highly recommend it.URL: http://forum.audiogames.net/viewtopic.php?pid=171350#p171350

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-06 Thread AudioGames.net Forum — New releases room: wlomas


Re: Grail to the Thief: An Interactive Audio Adventure

so from what i gather, the game is a choose your own adventure style and will not require user to interact with object, use them examine them, combine them etc on their own as in say, time adventures an older game that people are referring to?what happens if the kick starter doesnt work? from past experiences projects are not funded via this method it seems. also what replay value would the title have?URL: http://forum.audiogames.net/viewtopic.php?pid=171351#p171351

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Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-04-06 Thread AudioGames.net Forum — New releases room: connor142


Re: DeathMatch 2: The revenge public beta 1 is here!

hi kile, you should Change the keystroke in the second Mission to repair the failing door because when you press shift c it activates aiming mode and tells you your coordinates, but doesnt repair the door.URL: http://forum.audiogames.net/viewtopic.php?pid=171352#p171352

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-06 Thread AudioGames.net Forum — New releases room: foralltoplay


Re: Grail to the Thief: An Interactive Audio Adventure

Haramir wrote:It sounds interesting. I tryed both using google chrome and mozila and none of them worked. Any tips?Best regards, Haramir.How long did you wait at the loading screen when using Google Chrome? On a fast Internet connection, the game should load within 20 seconds. On a slower connection, it may take around a minute for the game to load. If waiting for the game to load doesnt help, you could try clearing your cache and refreshing the page. Are you using the most recent version of Google Chrome or an older build? Do you have any Chrome extensions installed that could be preventing the game from working properly? Any additional information you can provide will help us troubleshoot the problem.wlomas wrote:so from what i gather, the game is a choose your own adventure style and will not require user to interact with object, use them ex
 amine them, combine them etc on their own as in say, time adventures an older game that people are referring to?what happens if the kick starter doesnt work? from past experiences projects are not funded via this method it seems. also what replay value would the title have?Correct, the game has been designed as more of a choose your own adventure style audio game, rather than as an RPG style game where you combine items, solve puzzles, etc.If our Kickstarter campaign doesnt reach its funding goal, we will look for other ways to complete development on the game. However, we launched our campaign only a few days ago and are already 1/8th of the way to reaching our goal. With the support of the community, we expect to hit our funding goal. As for replay value, the game will be worth playing through at least two or three times if you want to experience all the dialogue in the game.URL: http://forum.audiogames.net/viewtopic.php?pid=171353#p171353

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-06 Thread AudioGames.net Forum — New releases room: foralltoplay


Re: Grail to the Thief: An Interactive Audio Adventure

Haramir wrote:It sounds interesting. I tryed both using google chrome and mozila and none of them worked. Any tips?Best regards, Haramir.The prototype currently requires Chrome or Opera. How long did you wait at the loading screen when using Google Chrome? On a fast Internet connection, the game should load within 20 seconds. On a slower connection, it may take around a minute for the game to load. If waiting for the game to load doesnt help, you could try clearing your cache and refreshing the page. Are you using the most recent version of Google Chrome or an older build? Do you have any Chrome extensions installed that could be preventing the game from working properly? Any additional information you can provide will help us troubleshoot the problem.wlomas wrote:so from what i gather, the game is a choose your own adventure style and will not
  require user to interact with object, use them examine them, combine them etc on their own as in say, time adventures an older game that people are referring to?what happens if the kick starter doesnt work? from past experiences projects are not funded via this method it seems. also what replay value would the title have?Correct, the game has been designed as more of a choose your own adventure style audio game, rather than as an RPG style game where you combine items, solve puzzles, etc.If our Kickstarter campaign doesnt reach its funding goal, we will look for other ways to complete development on the game. However, we launched our campaign only a few days ago and are already 1/8th of the way to reaching our goal. With the support of the community, we expect to hit our funding goal. As for replay value, the game will be worth playing through at least two or three times if you want to experience all the dialogue in th
 e game.URL: http://forum.audiogames.net/viewtopic.php?pid=171353#p171353

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-06 Thread AudioGames.net Forum — New releases room: foralltoplay


Re: Grail to the Thief: An Interactive Audio Adventure

Haramir wrote:It sounds interesting. I tryed both using google chrome and mozila and none of them worked. Any tips?Best regards, Haramir.The prototype currently requires Chrome or Opera. How long did you wait at the loading screen when using Chrome? On a fast Internet connection, the game should load within 20 seconds. On a slower connection, it may take around a minute for the game to load. If waiting for the game to load doesnt help, you could try clearing your cache and refreshing the page. Are you using the most recent version of Chrome or an older build? Do you have any Chrome extensions installed that could be preventing the game from working properly? Any additional information you can provide will help us troubleshoot the problem.wlomas wrote:so from what i gather, the game is a choose your own adventure style and will not require user 
 to interact with object, use them examine them, combine them etc on their own as in say, time adventures an older game that people are referring to?what happens if the kick starter doesnt work? from past experiences projects are not funded via this method it seems. also what replay value would the title have?Correct, the game has been designed as more of a choose your own adventure style audio game, rather than as an RPG style game where you combine items, solve puzzles, etc.If our Kickstarter campaign doesnt reach its funding goal, we will look for other ways to complete development on the game. However, we launched our campaign only a few days ago and are already 1/8th of the way to reaching our goal. With the support of the community, we expect to hit our funding goal. As for replay value, the game will be worth playing through at least two or three times if you want to experience all the dialogue in the game.
 URL: http://forum.audiogames.net/viewtopic.php?pid=171353#p171353

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-06 Thread AudioGames.net Forum — New releases room: hanif


Re: Grail to the Thief: An Interactive Audio Adventure

hi, this game is so cool, and Ive completed the prototype.I wish that I can donate to.and I hope your project will reach the funding goal.URL: http://forum.audiogames.net/viewtopic.php?pid=171354#p171354

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Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-04-06 Thread AudioGames.net Forum — New releases room: hanif


Re: DeathMatch 2: The revenge public beta 1 is here!

repairing the failing door is at the 3rd mission, after openning the colony.URL: http://forum.audiogames.net/viewtopic.php?pid=171355#p171355

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: Swamp, zombie fps by Aprone

could some one make a recording of Defender missions?URL: http://forum.audiogames.net/viewtopic.php?pid=171356#p171356

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[Audiogames-reflector] Where I can download Deathmath

2014-04-06 Thread AudioGames.net Forum — General Game Discussion: vsmiro


Where I can download Deathmath

Hello. I have got Deathmatch 2, but I dont have Deathmatch. Please, can you send e this game? Thanks, Vojta.URL: http://forum.audiogames.net/viewtopic.php?pid=171357#p171357

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Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-04-06 Thread AudioGames.net Forum — New releases room: kyle12


Re: DeathMatch 2: The revenge public beta 1 is here!

Hi,Thats been fixed in the next beta. Thanks for the feedback!URL: http://forum.audiogames.net/viewtopic.php?pid=171358#p171358

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-06 Thread AudioGames.net Forum — New releases room: kyle12


Re: Grail to the Thief: An Interactive Audio Adventure

Hi,I wasnt refering to time adventure, the game by codefactory, but games in the style of time travel and such like. I still play a lot of mainstream game whether through emulators or physicle console.I just wanted to clear that up.P.S. I completed time adventures as well!URL: http://forum.audiogames.net/viewtopic.php?pid=171359#p171359

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Re: [Audiogames-reflector] Braille + mobile manager + victor reader vibe

2014-04-06 Thread AudioGames.net Forum — Off-topic room: kyle12


Re: Braille + mobile manager + victor reader vibe

Hi,No offense or anything, but this isnt really a forum in the sense that you just post about selling things. Quite frankly, it can get a little annoying. I clicked on this topic thinking we were going to talk about these devices... Aparrently not.URL: http://forum.audiogames.net/viewtopic.php?pid=171360#p171360

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-06 Thread AudioGames.net Forum — New releases room: faelnar.christopher


Re: shadow rine full voice version released

Are there many endings in the game?URL: http://forum.audiogames.net/viewtopic.php?pid=171361#p171361

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-06 Thread AudioGames.net Forum — New releases room: guilevi


Re: GLTech Studio's first release is finally here! Town of Peril!

Hi,Whoa, i didnt notice that. Ill throw it in in the next release, turns out I didnt put it in the correct folder. Ive been stuck at home for the last 5 days because of a cold, but once I catch up with school, Im going to start working on this again. Speaking of which, noone has sent any stories! Dont you all want mission mode?URL: http://forum.audiogames.net/viewtopic.php?pid=171362#p171362

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: Aprone


Re: Swamp, zombie fps by Aprone

Rory, grab the 3.2b update and it solves that bug with the name.URL: http://forum.audiogames.net/viewtopic.php?pid=171363#p171363

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: Aprone


Re: Swamp, zombie fps by Aprone

Rory, grab the 3.2b update and it solves that bug with the name. If your sounds are not all working, try turning on or off sound boost. Depending on the computer it will help some people to have it enabled, but for others it will cause sounds not to play.URL: http://forum.audiogames.net/viewtopic.php?pid=171363#p171363

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Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-04-06 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: DeathMatch 2: The revenge public beta 1 is here!

where can i find the game from?URL: http://forum.audiogames.net/viewtopic.php?pid=171364#p171364

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Re: [Audiogames-reflector] Adventure At C:

2014-04-06 Thread AudioGames.net Forum — New releases room: threeblacknoises


Re: Adventure At C:

I have no idea how high your diff mod can go. Im at 128 at this time.I think their will be at least one more update most likely sometime in august.URL: http://forum.audiogames.net/viewtopic.php?pid=171365#p171365

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Re: [Audiogames-reflector] 40 minute mode for nvda!

2014-04-06 Thread AudioGames.net Forum — Off-topic room: tward


Re: 40 minute mode for nvda!

Trenton, Lol. I missed this on the first as I was incomucato that day, but am getting a kick out of it now. Thanks for posting this April Fools Day joke.URL: http://forum.audiogames.net/viewtopic.php?pid=171366#p171366

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: Rory


Re: Swamp, zombie fps by Aprone

Sup aprone, i did that, not the downlode, but the sound boost. It didnt help, but i didnt restart anything, at least i dont remember doing that, do you have to restart the game for those changes to work? Also i didnt have a kaldobsky gamer account, can you make it so you have to pay once and thats it? and i thinnk it may be a bug where it tells you you need to set your name first.URL: http://forum.audiogames.net/viewtopic.php?pid=171367#p171367

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-04-06 Thread AudioGames.net Forum — New releases room: Rory


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi. I tried this, and there is no voice to tell what menu you are in, someone on alter aeon told me that you press 2, then 9, then 1, but that didnt work. Is there a way to fix this? Also on alter aeon my name is darren for those of you who play it, we can chat on there.URL: http://forum.audiogames.net/viewtopic.php?pid=171368#p171368

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: Aprone


Re: Swamp, zombie fps by Aprone

Rory, if you are using version 3.2 then there is a bug that makes you set your name first. If you are using the updated 3.2b version then it fixes that name bug.Sound boost does not require the game to restart, but it can take about 30 seconds for the changes to fully take effect.Sorry Rory, I dont have any plans to change the way Kaldobsky gamer accounts work.URL: http://forum.audiogames.net/viewtopic.php?pid=171369#p171369

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Re: [Audiogames-reflector] Hack Run for Windows released

2014-04-06 Thread AudioGames.net Forum — New releases room: Rory


Re: Hack Run for Windows released

Hi, you forgot mac. The game is out for mac computers and is on applevis under the mac app directary. Go grab it for you mac users, its accessible!URL: http://forum.audiogames.net/viewtopic.php?pid=171370#p171370

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: Adel


Re: Swamp, zombie fps by Aprone

hello everyOne.since the swamp campaigns topic is barried in previous pages, iI preffer to ask here.is there a link for downloading collection of swamp campaigns?or, could anyone please give me some link for downloading some of the best swamp campaign?till now, i just found the Cae_jones swamp campaign, but i like to try more campaigns.thanks in advance.URL: http://forum.audiogames.net/viewtopic.php?pid=171371#p171371

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: Adel


Re: Swamp, zombie fps by Aprone

hello everyOne.since the swamp campaigns topic is barried in previous pages, i prefer to ask here.is there a link for downloading collection of swamp campaigns?or, could anyone please give me some links for downloading some of the best campaigns that have been written for swamp?till now, i just found the Cae_jones campaign that forgot its name, and some very small ones which the goal is just kill specific number of zombies and so. but i like to try some more serious campaigns.is there really a serious one?!thanks in advance.URL: http://forum.audiogames.net/viewtopic.php?pid=171371#p171371

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-06 Thread AudioGames.net Forum — New releases room: assault_freak


Re: shadow rine full voice version released

There are four endings in the game. One for each character and a true ending. URL: http://forum.audiogames.net/viewtopic.php?pid=171372#p171372

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

Hi Aprone. the character of the messy code cannot connect to the server so cant write a report for you. could you find it by the Kaldobsky account?URL: http://forum.audiogames.net/viewtopic.php?pid=171373#p171373

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: john


Re: Swamp, zombie fps by Aprone

As far as major campaigns go, the only ones Im aware of are fiquest, the couple by sneak, and tyrant survival. I think that a simulation of multiplayer *may* be in the works, but Im not sure.There was a dropbox folder with campaigns a while ago, though Im not sure if its still up and running.URL: http://forum.audiogames.net/viewtopic.php?pid=171374#p171374

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Re: [Audiogames-reflector] elemental combat and demonic invasion: Victorious's demon wars cycle

2014-04-06 Thread AudioGames.net Forum — New releases room: vsmiro


Re: elemental combat and demonic invasion: Victorious's demon wars cycle

Hello. I have got this problem. Its very bad. I have got the newest scripts and game and vcredist x86, but I forgot tell you something. I have Windows 7 Home Premium 64 bit. Please, help me. I would like to play this game.URL: http://forum.audiogames.net/viewtopic.php?pid=171375#p171375

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Re: [Audiogames-reflector] I have no passion in life

2014-04-06 Thread AudioGames.net Forum — Off-topic room: tward


Re: I have no passion in life

Wanderer, as you can tell by the number of people who have responded to your comments what you are going through is quite common among the blind population. Even I can admit to having been through what you are experiencing a few times in my life as well. However, I can say if you are willing to motivate yourself, something easier said than done, there is a way to climb out of this situation. Although, it isnt a trivial or easy process. A lot will come down to how badly you want things to change.First, though, lets start with the motivation and boredom issue. Im no psychologist myself, but I think what you are experiencing here is some general depression. Ive been treated for depression enough times myself over the years to realize the signs of moderate depression recognize it when people start mentioning symptoms. Some of the most common ones are a lack of motivation, easily bored by life, and feelings of uselessness, etc. Sound familiar?In or
 der to get out of this funk or depression you are currently in you may have to do some self-analysis of the situation and see what is causing your depression or seek counseling. In any case there can be and are many causes for depression. Some are caused by poor diet, lack of adequate exorcize, lack of sleep, too much sleep, etc. All of those things will cause bio-chemical imbalances which can and do lead to depression in people. If that is the case trying to eat healthier, do a little more physical exorcise each day, and making sure you get on a good sleep schedule might go a long ways to helping you get motivated. However, that isnt the only causes of depression, nor will eating healthy food and getting exorcise solve all of your problems. Thus we address the other causes of depression.As said before there can be many causes of depression, but for a lot of people, both blind and sighted, they get depressed out of a lack of fulfillment in their life. This is where I th
 ink you are now. Maybe they didnt make good grades in school, they dont have a lot of friends, maybe they got turned down for the school football team, whatever. The point here is that they are looking for something to make them feel happy, to make them feel right with the world, and whatever it is they think will make them happier be it lots of friends, good grades, or becoming a star player for the school team just isnt happening for them so they tend to become unmotivated, discouraged, and get into the why bother trying state of mind.As this situation is different for everyone you need to be able to quantify what is making you feel unmotivated and depressed. As in write down some questions in Windows Notepad, and then try and answer them honestly such as are you feeling lonely, if you are lonely why, name some things you would change if you could, etc. Basically, take what you are thinking and feeling and commit it to some form you can read an
 d perhaps use as a springboard to clarifying why you feel the way you will do. Some things may not be fixable such as a surgery to give you sight or make your hearing better, assuming that was something you wanted, but you will find there are plenty of other things you might be able to take direct action upon and make them better for you personally. So my advice to you is write down your thoughts and feelings, keep a journal, and from that you will be able to find out the root causes of this lack of motivation.Second, I know all too well your difficulties with making friends, and I can honestly say a lot of blind people do. Not all, but a lot find themselves in the same or similar situation making friends. What you and others may fail to realize is that you shouldnt take it personally. Speaking as someone who was once fully sighted and is now totally blind the mindset of a sighted person and a blind person regarding meeting and greeting is completely different.Wh
 at I mean by that is that for sighted people there is a completely different level of communication that is unavailable to a blind person. Its basically non-verbal communication and it can be transmitted through the look in someones eyes, a smile, a simple wave, or the good old thumbs up to a buddy in passing. Not only that but if your school is anything like my high school was most of the students were practically walking billboards with shirts proudly advertising the persons favorite band, favorite TV character, favorite sports team, etc. They may have a backpack or bookbag advertising something else, and there are pens, pencils, and other items they may be carrying or using that advertises their interest in something else. All of this non-verbal communication, of course, passes a blind person by because we simply do not see it and dont even know it is there. Even if we are aware it is there we generally fail to communicate on that level which is where the proble
 m begins with socializing with our sighted peers.For any normal fully sighted person in the world 

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-06 Thread AudioGames.net Forum — New releases room: dd


Re: shadow rine full voice version released

theres also a good ending and normal end, Im assuming there may be a bad ending tooURL: http://forum.audiogames.net/viewtopic.php?pid=171377#p171377

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-06 Thread AudioGames.net Forum — New releases room: foralltoplay


Re: Grail to the Thief: An Interactive Audio Adventure

Thats for the feedback everyone! Please share the link to the Kickstarter campaign and encourage your friends and family to donate if youd like to see us continue development on Grail to the Thief.URL: http://forum.audiogames.net/viewtopic.php?pid=171378#p171378

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: themadviolinist


Re: Swamp, zombie fps by Aprone

Thoughts on trading: I think maybe 80 is too high a level. I dont know what the distribution of characters vs. levels is, but we do want to promote more low level characters rather than a clump of higher level ones. Maybe drop the minimum level to 40, which is, if I remember correctly the minimum for map 4?For balance, Id like to see a limit placed on receiving items in a 24 hour period. Theres an awful lot of trading chatter as it is, and Im not sure the purpose should be to enable players to, for instance, gather an entire suit of a given type of armor. Maybe put a limit of receiving three items in a 24-hour period. This will also make it more difficult for the newly enabled lower level traders to get by on the generosity or otherwise of the high level players.URL: http://forum.audiogames.net/viewtopic.php?pid=171379#p171379

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: mattymc2


Re: Swamp, zombie fps by Aprone

yeah i kinda think level 40 might be a bit closer to middle ground on this one. I dont get tonnes of time to play and it takes quite a while to level up. i dont know if ill ever make it to level 80 hahaURL: http://forum.audiogames.net/viewtopic.php?pid=171380#p171380

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

I think the level should be lowered, perhaps 65. I disagree with limiting trades, as that really takes away the point. Plus, when you give a weapon and some ammo, thats two things already, so then if the person who got those two things gets a weapon later, thats it, no more incoming trades for them for the rest of the day? Why? Besides, people wont know who can still accept trades or not, so it wouldnt cut down chatter at all.URL: http://forum.audiogames.net/viewtopic.php?pid=171381#p171381

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Re: [Audiogames-reflector] video games for PC, accessible for the blinds

2014-04-06 Thread AudioGames.net Forum — General Game Discussion: Deng


Re: video games for PC, accessible for the blinds

@hadi.gsf: When the game says for you to charge, it means for you to hold a directional button for about 2 seconds, before releacing it forwards.Like, with the character Guile, charge back for 2 seconds, then go straight forwards, and then Low punch, medium punch, or, high punch. That move is the sonic boom.Then, for Guiles flash kick, its Charge down for 2 seconds, then go straight up, with any kick.URL: http://forum.audiogames.net/viewtopic.php?pid=171382#p171382

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-06 Thread AudioGames.net Forum — New releases room: aaron


Re: GLTech Studio's first release is finally here! Town of Peril!

Hi,What sorts of stories do oyu want? Do you want a big story, or are these missions going to be more like tv shows that have seperate tories each week?#URL: http://forum.audiogames.net/viewtopic.php?pid=171383#p171383

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: Quasar


Re: Swamp, zombie fps by Aprone

Heres another possibility:You can give at any level.At level 20, you can receive items lootable or buyable on map 1, map 2, and sup1.At level 25, you can receive lootable items from sub2.The trend would continue in this way with you being able to receive items from a given map when your level is about 1/3 higher than the minimum to access that map.URL: http://forum.audiogames.net/viewtopic.php?pid=171384#p171384

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

I like it, but Id have a minimum of level 15. That way, you cant just tag along on missions and get to level 10 or 12, and try to get people to hand you everything. So, by level 15 you can receive map1, map2, and sub1 items, and then it goes on from there as you described. This way, mission teams could exchange items if necessary, like ammo, even at lower levels.URL: http://forum.audiogames.net/viewtopic.php?pid=171385#p171385

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: flyby chow


Re: Swamp, zombie fps by Aprone

i also agree that trade should not be limmited in any fassion. the way the current system works is ausem as it, this creates a ausem teem expiriance and closeness and feeling of buddy ship. and i also agree that level 50 or 65 sounds good. any ware between those humbers wil be fine. 80 seems a little far beyond many players reach right nowURL: http://forum.audiogames.net/viewtopic.php?pid=171386#p171386

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Re: [Audiogames-reflector] help finding people to discuss something with

2014-04-06 Thread AudioGames.net Forum — Off-topic room: darkabomination


Re: help finding people to discuss something with

Heya. Ive got a good forum group Im personally freinds with. So I can help you out. but itd be much easier if I had a contact like email or skype to discuss it with.URL: http://forum.audiogames.net/viewtopic.php?pid=171387#p171387

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

I agree that trading seems to add a new dimension of community. I had some extra gear, so I offered it up. Some I gave away, some I used to get things I was missing. In either case, it was a great way to help other people out and to use stuff that would otherwise go to waste. Thank you, Aprone, for introducing this feature. Now we just need to fine-tune it, but even as it stands now, its a great system.URL: http://forum.audiogames.net/viewtopic.php?pid=171388#p171388

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-06 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: shadow rine full voice version released

how do i get my xbox360 control to work with the game? or is it just the play station one that works with it?URL: http://forum.audiogames.net/viewtopic.php?pid=171389#p171389

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Re: [Audiogames-reflector] help finding people to discuss something with

2014-04-06 Thread AudioGames.net Forum — Off-topic room: aaron


Re: help finding people to discuss something with

Hi,If you click the email link near my name, youll be able to send me a forum email which wll go to my email address.However, if youd like the actual address anyway, it is:jukesy1...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=171390#p171390

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[Audiogames-reflector] tips for using tween properly?

2014-04-06 Thread AudioGames.net Forum — Off-topic room: Omar Alvarado


tips for using tween properly?

Howdy.So the qube has decided, as of today to stop working properly.As a last resort Ive installed tween.Any of you kind folk willing to lend a hand and help me get used to tween?Main thing I need to know is navigating around the interface, and can I view things in compact mode or something?URL: http://forum.audiogames.net/viewtopic.php?pid=171391#p171391

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Re: [Audiogames-reflector] A dropbox folder for gameplay recordings

2014-04-06 Thread AudioGames.net Forum — General Game Discussion: willbilec


Re: A dropbox folder for gameplay recordings

Can i joyn? my email is. willbi...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=171392#p171392

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

So, how do people deal with the shootout zones on m5? I have mostly high armor, but I still take up to 50% damage with one hit. Does equipping the shield help? Are there any other tricks I can try?Also, if anyone has any ideas on why my VM internet connection is dropping, Id appreciate them. Saul has offered some suggestions, but they dont seem to be working. Most recently, I lost my connection and, somehow, was in the middle of a shootout zone when I logged back in. Between that, the zombies, and not knowing the map… Well, Swamp hasnt made my pulse go that fast in a long, long time.  Of course, an unstable connection also means I cant mission, or be sure that items I find will remain in my inventory. Swamp seems to save my state every minute or something, not constantly, so I never know what Ill log back into and what new items I will still have. Its an adventure, but one Id just as soon do without.URL: http://forum.audiogames.net/viewtopic.php?pid=171393#p171393
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Re: [Audiogames-reflector] I have no passion in life

2014-04-06 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: I have no passion in life

A change in location, for at least a month or so, might help; it mightnt necessarily improve the situation directly, but you might learn some things, notice changes, get a better idea of what helps and what doesnt (or at least what to experiment with), etc. College / summer programs / arbitrary things with a residential program, whatever.T-shirts get comments. Im not sure how I feel about this, but as Thomas pointed out, its very true, if youre around people who can see them. (There are suspiciously many such people at schools for the blind, as I remember getting comments on precise texts on my Jedi Academy shirt, and someone managed to introduce himself to me by tearing the FUNimation dub of Dragonball Z a new oriphace after seeing me in a DBZ shirt. Chinese women tend to get excited whenever they see my shirt with the Mortal Kombat symbol on it (basically the shadow of an Asian-style dragon on a disk of fire). curiously, no one seems to notic
 e my CANADA shirt, go figure.)Not that I can think of anything ever coming of any of these. Except the one Otaku talking to me and my roommate whenever he wanted to make shounen and shoujo sound more airquoteadult/airquote than they actually are.Except culture is way off in a completely different world I dont really feel like getting into, especially not just for sake of conversation or something. And a lot of it has to do with inaccessible games, so... FML, I guess? Im gonna go record myself failing to play Sonic 2 or something.URL: http://forum.audiogames.net/viewtopic.php?pid=171394#p171394

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-06 Thread AudioGames.net Forum — New releases room: assault_freak


Re: shadow rine full voice version released

You litterally just have to get your computer to recognize the controller.URL: http://forum.audiogames.net/viewtopic.php?pid=171395#p171395

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[Audiogames-reflector] overkill mod and latest jediquake mod please?

2014-04-06 Thread AudioGames.net Forum — General Game Discussion: speeder


overkill mod and latest jediquake mod please?

hi, I ave been looking for these two mods for a long time. if anyone has these, would you please upload them?thank you, the speeder and escaped convict. URL: http://forum.audiogames.net/viewtopic.php?pid=171396#p171396

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-06 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: shadow rine full voice version released

how do i do that? my computer doesnt like it when i plug it in. it said device not recognized and how do i get around the room with the telliporters?URL: http://forum.audiogames.net/viewtopic.php?pid=171397#p171397

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Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-04-06 Thread AudioGames.net Forum — New releases room: hanif


Re: DeathMatch 2: The revenge public beta 1 is here!

will you add more levels?URL: http://forum.audiogames.net/viewtopic.php?pid=171399#p171399

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

Sorry if this has been posted, but theres an odd bug with Defender missions. When you di, as you always will, you are kicked off the game. In LMS or Sniper missions, you are simply returned to the Safe Zone from where you started, and Defenders should do this, too. As it stands, there is no way to tell how much reward a Defender mission gave you without remembering your pre-mission numbers, and I always forget to do that. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=171400#p171400

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Re: [Audiogames-reflector] The Official Gameplay/Commentary/Let'sPlay Thread!

2014-04-06 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: The Official Gameplay/Commentary/Let'sPlay Thread!

Question about OBS: whats the ram usage like? Im considering trying to record attempts at playing games on emulators with the vOICe, and Im not sure if that combination of programs running at the same time will make my computer burst into flames or not.And on that note... is there an accessible version of KFusion that works on Windows8? It tends to be picky about graphics settings, and... its Windows8. But itd almost definitely work out better to try this on 8 rather than Vista, even though I know i can get Emulators and the vOICe to run together on Vista.URL: http://forum.audiogames.net/viewtopic.php?pid=171401#p171401

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Well the best way to make sure someone isnt handed everything is to nothand someone everything they need. Its as simple as that. If someone keeps going I need this I need that dont give it to them, but if someone is like hang on lost my weapon and switches to an axe thats different. There is a fine line between begging for items and helping out someone. If they ask for something in a whisper just say in open chat hey player name did you get that item I sent you? I really do believe it is that simple.URL: http://forum.audiogames.net/viewtopic.php?pid=171402#p171402

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

I wish. What if they space it out, and lie about it, making it sound like they lost this or that? Over a few days, they could easily get *everything*...URL: http://forum.audiogames.net/viewtopic.php?pid=171403#p171403

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: Jeffb


Re: Swamp, zombie fps by Aprone

But then they would be begging for items which is diferent.URL: http://forum.audiogames.net/viewtopic.php?pid=171404#p171404

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Re: [Audiogames-reflector] I have no passion in life

2014-04-06 Thread AudioGames.net Forum — Off-topic room: frastlin


Re: I have no passion in life

Hello,I have the opposite problem. I become motivated to do everything and end up doing things really intensely for a short time, then switching focus to another thing, go to another thing, go back to the first thing, and it then takes everything a long time to get done. On the upside, I know how to do a little bit of many things!For me, in my 16-20 years I had a rule that was never say no to a new experience if it didnt harm you or someone else or conflicted with your moral values. Then I really tried my hardest to really enjoy what I was doing, even though I may have hated it to start with. I also never said I cant In fact I hate the word cant I dont believe it is really a word, it is just a shorter way of saying I choose not to. Instead of saying I cant I change that phrase to How can I This keeps my brain out of a lethargy filled with pity.I tried caring what
  people thought of me in grade school and middle school. I HATED IT! If you dont mind making a total fool of yourself, if you dont care about making a dork of yourself, if you are just out to have fun, life is good. People should never dictate your life. Because honestly, you will never be as good as the popular people and honestly those popular people will never be as good as you. This means that you are the only you and that is what makes you liked. If Jim Carry did what was normal he wouldnt be Jim Carry. So dont be afraid of doing what you feel like doing. your feelings are right more than you are.When talking to people, ask questions more than talk. Even if the question is dumb, if it is about the other person, it works. Dont be afraid of being too personal either. I find people love talking about themselves, and once I began asking people personal questions like: How did your weekend go? How did your date with Fred go? Wher
 e do you live? What are your plans after college? How do you feel about ending this year?... People started liking me a whole lot more. I dont say Im a good socializer, but I can hold my own and to my annoyance people love to choose me to lead them...Some great books for mindset and motivation are the Rich Dad books. They deal with financial education, but they also work on personal development and motivation. Sales books are fantastic when it comes to pushing away your fear of rejection.Life is a game and life is there to be lived, so I will live!URL: http://forum.audiogames.net/viewtopic.php?pid=171405#p171405

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-06 Thread AudioGames.net Forum — New releases room: Haramir


Re: GLTech Studio's first release is finally here! Town of Peril!

Good point. I am afraid of sending practically a movie when what we need could be actually enough for a serie episody.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171406#p171406

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Re: [Audiogames-reflector] overkill mod and latest jediquake mod please?

2014-04-06 Thread AudioGames.net Forum — General Game Discussion: Sebby


Re: overkill mod and latest jediquake mod please?

AudioQuake is being renovated at the moment. We are working on getting it working, and then we expect the mods to follow. Please check this thread and join our Google Group, where the others are. If you still want to play with older builds on supported platforms, then Im afraid I personally cant help you, but someone might have them (ask the list isnt a bad idea).URL: http://forum.audiogames.net/viewtopic.php?pid=171407#p171407

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-06 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Goodbye Windows XP, i still get nistalgic over you.

Well, here we are. Its April 7. Tomorrow, XP reaches end of life, and unspoken evil will sweep across the land.Are you ready for this? Have you prepared for the long descent into insanity?URL: http://forum.audiogames.net/viewtopic.php?pid=171408#p171408

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Re: [Audiogames-reflector] tips for using tween properly?

2014-04-06 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: tips for using tween properly?

Why did The Qube stop working? Is this an API change, or did it just stop working on your system?URL: http://forum.audiogames.net/viewtopic.php?pid=171409#p171409

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-06 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: shadow rine full voice version released

where do i find the dore of rock on the thurd flor?URL: http://forum.audiogames.net/viewtopic.php?pid=171410#p171410

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Re: [Audiogames-reflector] I want to stream on twitch, need your advice and feedback :/

2014-04-06 Thread AudioGames.net Forum — General Game Discussion: stirlock


Re: I want to stream on twitch, need your advice and feedback :/

Yeah, twitch is pretty much unusable currently on pc if youre blind it seems. The solution right now is to use the ios app if you can, which is completely accessible.URL: http://forum.audiogames.net/viewtopic.php?pid=171411#p171411

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[Audiogames-reflector] Problem with What'sapp and Skype

2014-04-06 Thread AudioGames.net Forum — Off-topic room: brad


Problem with What'sapp and Skype

Hi.When my friend calls me on Skype for IPhone she is unable to hear WhatsApp voice messages.Well she can hear them but the volume is so low she is unable to hear what the person is saying.Can anything be done about this?Thanks for your helpURL: http://forum.audiogames.net/viewtopic.php?pid=171412#p171412

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Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-04-06 Thread AudioGames.net Forum — New releases room: Omar Alvarado


Re: DeathMatch 2: The revenge public beta 1 is here!

Wait. Where am I?What is this thing in front of me Im pressing buttons on to type this?OH ok wait, k, at home, using keyboard. Ok now I know where I am.Lol anyways. Just wanted to say I love the game! The effects are unlike anything anyone has seen done before, for us, anyways. A few levels could use some minor adjustments though. In terms of sounds. I cant get over this thing. Pardon my language.The game is fucking! bad! ass!Thanks for being the great dev you are.This is just one reason why I desire to be a game dev, and really makes me jealous. lol!Keep up the great work!URL: http://forum.audiogames.net/viewtopic.php?pid=171413#p171413

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-06 Thread AudioGames.net Forum — Off-topic room: Omar Alvarado


Re: Goodbye Windows XP, i still get nistalgic over you.

6 saved windows updates archived.5 systems applied with updates.4 backup disks.3 Different copies on different hard drives.2 In use at the moment.1 Waiting to be updated.That good enough?URL: http://forum.audiogames.net/viewtopic.php?pid=171414#p171414

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-06 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Goodbye Windows XP, i still get nistalgic over you.

Any system changes for deep-freezing, or is this virtual?URL: http://forum.audiogames.net/viewtopic.php?pid=171415#p171415

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-06 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Goodbye Windows XP, i still get nistalgic over you.

Any system changes for deep-freezing, or is this virtual?And according to Which Windows operating system am I running?, the site Microshaft offers to its terrified customers, this iMac with OS X 10.8.5 is running Windows 8.1. Well, I guess its nice to know that Im at a level of support that the almighty Microsoft considers to be the very best that there is. URL: http://forum.audiogames.net/viewtopic.php?pid=171415#p171415

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Re: [Audiogames-reflector] TRIM In Windows XP

2014-04-06 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: TRIM In Windows XP

Further discussion about TRIM in VMs.It seems the takeaway is this: dont worry, be happy. Because SSDs are instant, there is no harm in using regular shrinks, and letting the host handle TRIM on actual free blocks. Defragmentation isnt something you need to worry about any more, of course.URL: http://forum.audiogames.net/viewtopic.php?pid=171416#p171416

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net Forum — New releases room: Mousey


Re: Swamp, zombie fps by Aprone

Lol, Jeffb! Dont we all wish the world was as nice as youre saying it should be! Unfortunately, though, people will not abide by those rules, no matter if they have common sense or not. This is why Aprone has to make the rules the way he does. Hes seen plenty of the, non-simple, workings of people in this world... URL: http://forum.audiogames.net/viewtopic.php?pid=171417#p171417

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-06 Thread AudioGames.net Forum — New releases room: assault_freak


Re: shadow rine full voice version released

Asking one more time just for clarification. Anyone have any tips for the split fencer in the other quest?URL: http://forum.audiogames.net/viewtopic.php?pid=171418#p171418

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Re: [Audiogames-reflector] elemental combat and demonic invasion: Victorious's demon wars cycle

2014-04-06 Thread AudioGames.net Forum — New releases room: keyIsFull


Re: elemental combat and demonic invasion: Victorious's demon wars cycle

Hi Vsmiro, perhaps if you set the language of your windows to English, and copy the error message to us, we can help you better. To switch your language to english, go to start/control panel/regional and language options and choose English in the administrative options. Im not sure if that will change just the formatting of dates and numbers or if it will change how windows messages are displayed. I think it should.URL: http://forum.audiogames.net/viewtopic.php?pid=171420#p171420

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