Re: anyone have AudioQuake?

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


Re: anyone have AudioQuake?

if you just want to directly start out with single player, go into the console and type sp. if you want to select a difficulty first, type the following commands, one at a time.deathmatch 0maxclints 1map startfirst you can choose a difficulty level. left passage easy, middle passage normal, right passage if you can survive, hard. you can also select a dimension after selecting a difficulty, but the problem is you can only select the first dimension. the others are locked because the quake mod is built on the demo version. selecting a difficulty before starting out controls how many monsters you will find. I also recommend doing the tutorial first by typing tut. it will walk you through walking, doors, corners, traps, switches, monsters, the esr, finding items and jumps.URL: http://forum.audiogames.net/viewtopic.php?pid=175593#p175593

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Any body use a galixy s5?

2014-05-31 Thread AudioGames . net Forum — Off-topic room : Db21 via Audiogames-reflector


Any body use a galixy s5?

Hi,My grandma just got a Samsung Galixy s5.She is tring to figur it out and wanted to know what people thaught of it.She is not blind but is interested to hear about other peoples experiences.Sorry for the Bad spelling.URL: http://forum.audiogames.net/viewtopic.php?pid=175595#p175595

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Re: Skype is lower of my sound system when I'm on call with someone

2014-05-31 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector


Re: Skype is lower of my sound system when I'm on call with someone

Go to your sound settings in control panel, then go all the way right to the communications tab. Now youll see a few radio buttons which control what Windows does if you use a communication program. Set these to do nothing. That should take care of it.URL: http://forum.audiogames.net/viewtopic.php?pid=175596#p175596

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Re: anyone have AudioQuake?

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : arjan via Audiogames-reflector


Re: anyone have AudioQuake?

I will admit that while Im fairly good at multiplayer I never could get the hang of singleplayer, it probably requires a different set of skills. So if you find yourself having trouble with single player then you still should try out multi (which isnt easy either, so dont be deterred if you keep losing, as long as you practice and try to learn from your mistakes!)URL: http://forum.audiogames.net/viewtopic.php?pid=175597#p175597

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Re: My music

2014-05-31 Thread AudioGames . net Forum — Off-topic room : ALittleGamer via Audiogames-reflector


Re: My music

Very nice music, thanks for sharing with us. URL: http://forum.audiogames.net/viewtopic.php?pid=175598#p175598

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Re: bokurano daiboukenn 3

2014-05-31 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


Re: bokurano daiboukenn 3

Yse your warehouse. Put your plate ammo in there from your collect items!URL: http://forum.audiogames.net/viewtopic.php?pid=175599#p175599

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Imperfection is not the same as oppression

2014-05-31 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


Imperfection is not the same as oppression

Im reading through this weeks Free Software Supporter, and came across this article. I am, I think, quite annoyed with this position.I love Free Software, when it works. Im morally and ethically aligned with it, and the concepts that underlie it. I believe that a happy society is, among other things, one that takes Free Software for granted, instead of treating it as some kind of social aberration for hippies. I dont like being surrounded by non-free software, or being dependent upon it.But telling me, as a user, that my (accessibility) concerns not being addressed is not evil as long as someone else can do it just pees me off, to say the least of it! Freedom is not just an indicator of the availability of source code. RMS himself is pretty clear on this point, and I agree. No, Free Softw
 are comes with goodwill included in the package. If it didnt, then where was the purpose in making it free? You still hold the user to hostage, just not by means of its source code.Inaccessible software is a failure. Thats the end of the discussion. People noting this fact can address it, by making the software accessible. Or they can leave it unusable for us blind folk, and take the blame.How about you? URL: http://forum.audiogames.net/viewtopic.php?pid=175600#p175600

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Re: Skype is lower of my sound system when I'm on call with someone

2014-05-31 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


Re: Skype is lower of my sound system when I'm on call with someone

I have the same problem in Skype for Windows 8.1 and setting the radio button to do nothing doesnt fix this.URL: http://forum.audiogames.net/viewtopic.php?pid=175601#p175601

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elequence with decktalk?

2014-05-31 Thread AudioGames . net Forum — Off-topic room : dhruv via Audiogames-reflector


elequence with decktalk?

Hi,Does anyone know how to get elequence voice with deck talk?thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=175602#p175602

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Re: Imperfection is not the same as oppression

2014-05-31 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


Re: Imperfection is not the same as oppression

Sebby, I for one whole heartedly agree. I am a big supporter of the open source initiative and use quite a bit of free and open source software on Linux, but there are times that the substandard accessibility in various apps and tools just gets on my wick. There isnt any excuse why the author or authors of said software cant go the extra mile and make sure it is accessible given that Orca and various other means of determining accessibility is right there to use. There are times where regressions in accessibility such as that found in Firefox are really case examples of the developers not taking accessibility too seriously until someone complains, files a bug report, or steps up to the plate to fix it themselves. This attitude that their lack of accessibility support is not evil as long as the source is there for anyone to fix just pisses me off since they could have done something to test the software before releasing it rather than releasing it and someone like me do
 wnloading it only to lose some accessibility in the process.URL: http://forum.audiogames.net/viewtopic.php?pid=175603#p175603

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Re: elequence with decktalk?

2014-05-31 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


Re: elequence with decktalk?

Dhruv, I believe you are confused. Eloquence and Dectalk are completely two different synthesizers. There is no Dectalk voice for Eloquence since they are two different TTS engines created and sold by different companies. So maybe you were asking how to get Dectalk for a certain screen reader?URL: http://forum.audiogames.net/viewtopic.php?pid=175604#p175604

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Re: anyone have AudioQuake?

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


Re: anyone have AudioQuake?

Does it uses the mouse like swamp?URL: http://forum.audiogames.net/viewtopic.php?pid=175605#p175605

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Re: Skype is lower of my sound system when I'm on call with someone

2014-05-31 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


Re: Skype is lower of my sound system when I'm on call with someone

Thank you for your reply.URL: http://forum.audiogames.net/viewtopic.php?pid=175606#p175606

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Re: elequence with decktalk?

2014-05-31 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


Re: elequence with decktalk?

Yeah, Thomas is right. DECtalk and eloquence. are defferents.URL: http://forum.audiogames.net/viewtopic.php?pid=175607#p175607

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Re: elequence with decktalk?

2014-05-31 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


Re: elequence with decktalk?

Yeah, Thomas is right. DECtalk and eloquence are differents.URL: http://forum.audiogames.net/viewtopic.php?pid=175607#p175607

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A good brofser games...

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : EdwardBlake via Audiogames-reflector


A good brofser games...

Hi all, I started to play a exscelend brofser based strategy games. It is a strategy games set in period on world war 2 on Pacific islands. You take a control of one island, choose nation, build up your economy, research technology, build large fleet and fight with other player, create or join aliances and much more... http://www.seapowers.com/register.php?ref=1665 If you wont to help me register with this link. In this game Im AdmiralKarlDenitz , contact me for help and if you have a questions... Sory for my bad englishURL: http://forum.audiogames.net/viewtopic.php?pid=175608#p175608

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Re: light tech games on win 7 64 bit?

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


Re: light tech games on win 7 64 bit?

Hi,Ive tried both and it doesnt make a difference.URL: http://forum.audiogames.net/viewtopic.php?pid=175609#p175609

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Re: silver dollar crack

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


Re: silver dollar crack

Ive pirated software before, usually when I wanted to use the software but avoid copy protection. There are some situations, however, where this wont work. For example, if you want to use JAWS scripts which are tied to your JAWS serial number, you would do well to have a legitimate copy of JAWS with that serial number. Yes, that means the occasional invalidated activation because you did nothing wrong, other than to upgrade to a solid state hard drive.Im actually surprised more developers havent gone the online route. You have a piece of software, and maybe it actually has self-contained functionality. But some component of it depends on a server somewhere. That server has the absolute last word on whether you are allowed to do certain things, based on whether or not you have paid for the software in question. And no, Im not talking product activation like JAWS, Im talking about some integral function of the program which is, in fact, car
 ried out via an online service. Theres no way to crack that, and it has the bonus that if your computer gets stolen, you can contact the company, and they can hopefully put that username/product code/account/etc. on the big bad naughty list, thus shutting it down forever, and issue you new credentials.URL: http://forum.audiogames.net/viewtopic.php?pid=175610#p175610

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Re: anyone have AudioQuake?

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: anyone have AudioQuake?

Not by default. But if youre up to it you can bind keys.Reminder: all interested participants should send a blanky to agrip-project+subscr...@googlegroups.com . That way everybody is in the same place, and I can cull testers. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=175611#p175611

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Re: Braillemon status update!

2014-05-31 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


Re: Braillemon status update!

do you want me to see if i can make a rekording of the bridge and show you where the bug happens?URL: http://forum.audiogames.net/viewtopic.php?pid=175612#p175612

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Re: Goodbye Windows XP, i still get nistalgic over you.

2014-05-31 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


Re: Goodbye Windows XP, i still get nistalgic over you.

OK, correction: it does work, if you make sure that the registry file is three lines, and yes I got the newest updates. But ...At least in my VM, the machine boots, but the desktop takes a little while to appear. Im not sure why this is. Proceed cautiously.The other option, I was thinking, was to go with Windows Server 2003 as a desktop, which is still supported and has enough of the XP runtime to be useful. But, I fear that I am perhaps taking this all a bit too seriously, and that I should perhaps just quit now, while the goings good.URL: http://forum.audiogames.net/viewtopic.php?pid=175613#p175613

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Re: Braillemon status update!

2014-05-31 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


Re: Braillemon status update!

That could help, but a save file before the bridge might help better. Provide both.URL: http://forum.audiogames.net/viewtopic.php?pid=175614#p175614

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Re: silver dollar crack

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

@jaybird: Doesnt the JAWS OCR work that way? I kind of thought it did, but I could be wrong. Im honestly surprised we dont have more and better cloud OCR service offerings. My ideal model would pay so much a month for unlimited cloud OCR, and then if the OCR failed, get the option to have the images transcribed by a human for say 25 cents an image. Then that could be built into NVDA/JFW/Window Eyes/whatever, and dealing with inaccessible screens, CAPTCHAs, stupid hand-written PDF documents (I am astonished how often this comes up), etc, would be a thing of the past. This should really be provided by the screen reader, not the browser, because not everything with a CAPTCHA runs inside Firefox. For example, there are several notable virus checkers that require you to complete a CAPTCHA on the uninstall screen, to make sure its a human requesting the uninstall, not a Trojan.URL: http://forum.audiogames.net/viewtopic.php?pid=175615#p175615

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Re: Braillemon status update!

2014-05-31 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


Re: Braillemon status update!

i can give you the save file. do you want it after the 5 trainers are defeated?URL: http://forum.audiogames.net/viewtopic.php?pid=175616#p175616

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Re: temparal by keyjohns

2014-05-31 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


Re: temparal by keyjohns

.Yes, it is mission 0URL: http://forum.audiogames.net/viewtopic.php?pid=175617#p175617

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Re: help finding people to discuss something with

2014-05-31 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector


Re: help finding people to discuss something with

Uh, @darkabomination and @dark are not the same person. I recall @darkabomination chiming in about pony music in the past. By the way, is there an archive of that stuff that isnt youtube? Firstly, because I would like to purchase the good bits and support the artist if I can, and secondly, because the audio from transcoded mp3 rips of youtube videos sucks bad enough that it bothers me. I did check bandcamp, but it wasnt helpful. Maybe artists dont sell the stuff because of IP issues? But even if so, theres just gotta be a better music archive than youtube, right? right? *cries*URL: http://forum.audiogames.net/viewtopic.php?pid=175618#p175618

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Live Internet Broadcast to Consider

2014-05-31 Thread AudioGames . net Forum — Off-topic room : kaigoku via Audiogames-reflector


Live Internet Broadcast to Consider

Hello All,I am very glad that the AudioGames website is back up and running again, at the original domain, might I add. However, this is not the topic at hand.Today, I want to invite you to listen to a live broadcasting session that a friend and I have started about a year ago. This infrequent stream began as a small website titled RealRandomRadio. Our initial purpose was to offer random entertainment, which at this point is somehow becoming structured.Anyway, I thought that some of the topics we will be covering in this live stream might be of interest to some of you.Some of these topics include: assistive technology, as well as mainstream technology updates, brief historical overview of a group of indigenous people residing in Mexico, an introduction to memory palaces and memory tricks, and much more!So, in a sense, this stream is rather random!I hope that some of you will join us today at 2:00 PM Central Standard Time for an hour
  to an hour-and-a-half of informative, if not interesting, content.When the time comes, clicking this link will direct you to a page with instructions on how to listen to our content. Essentially, the file that you will be launching has a .pls extension. If you are experiencing any difficulties, comment on this post, and I will be happy to provide an alternative listening method.Hope to see you there.By the way, there is a phone number you can call if you wish to interact with the show. Tune in, and we will give it to you.URL: http://forum.audiogames.net/viewtopic.php?pid=175619#p175619

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Re: Lion Escape Deekout Mod

2014-05-31 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


Re: Lion Escape Deekout Mod

Hi, can you please give me dekout? I have missed that game, and the database link is broken.URL: http://forum.audiogames.net/viewtopic.php?pid=175620#p175620

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Re: bokurano daiboukenn 3

2014-05-31 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


Re: bokurano daiboukenn 3

Not quite sure I get it... which plates are you talking about?URL: http://forum.audiogames.net/viewtopic.php?pid=175621#p175621

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Re: anyone have AudioQuake?

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : daniel via Audiogames-reflector


Re: anyone have AudioQuake?

thanks--I still cant access the console for some reason...Im not sure if its the way that Im reading the manual but recording to it the console should come up immediately...Is this a misconception that I have?Thanks,DanielURL: http://forum.audiogames.net/viewtopic.php?pid=175622#p175622

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Re: anyone have AudioQuake?

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: anyone have AudioQuake?

Press ~ on your keyboard, and you should be told that you have entered the console. The location of ~ varies by country and keyboard layout.URL: http://forum.audiogames.net/viewtopic.php?pid=175623#p175623

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Re: Grail to the Thief: An Interactive Audio Adventure

2014-05-31 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


Re: Grail to the Thief: An Interactive Audio Adventure

Im really excited. Im glad youre doing the digital copy because I wont have access to mail until late August (the address I gave you is for my home, but I wont be there until late august). At least if the digital copy comes out before then I can play even without the physical copy.URL: http://forum.audiogames.net/viewtopic.php?pid=175624#p175624

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Re: elequence with decktalk?

2014-05-31 Thread AudioGames . net Forum — Off-topic room : dhruv via Audiogames-reflector


Re: elequence with decktalk?

Hi,Sorry, I got a little confused as I saw a jaws song in the decktalk folder..anyways, thanks for the clarification.URL: http://forum.audiogames.net/viewtopic.php?pid=175625#p175625

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Re: help finding people to discuss something with

2014-05-31 Thread AudioGames . net Forum — Off-topic room : cantorlot via Audiogames-reflector


Re: help finding people to discuss something with

@fastfinge, what about eqbeats.org for fan music?And yeah, the technology or in this case magic was never really the focus for MLP. On the other hand, this wouldnt be the first time a fan fiction had a different tone than the source.URL: http://forum.audiogames.net/viewtopic.php?pid=175626#p175626

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Re: help finding people to discuss something with

2014-05-31 Thread AudioGames . net Forum — Off-topic room : cantorlot via Audiogames-reflector


Re: help finding people to discuss something with

@fastfinge, what about https://eqbeats.org/ for fan music?And yeah, the technology or in this case magic was never really the focus for MLP. On the other hand, this wouldnt be the first time a fan fiction had a different tone than the source.URL: http://forum.audiogames.net/viewtopic.php?pid=175626#p175626

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Re: bokurano daiboukenn 3

2014-05-31 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


Re: bokurano daiboukenn 3

the box only reappears if you have no iron for the plate launcher, so put all of the ammo for that you have in the item warehouse and go back in the room and it should be thereURL: http://forum.audiogames.net/viewtopic.php?pid=175627#p175627

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Re: bokurano daiboukenn 3

2014-05-31 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector


Re: bokurano daiboukenn 3

Aah, thanks yo. Bad ass.URL: http://forum.audiogames.net/viewtopic.php?pid=175628#p175628

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Re: shadow rine full voice version released

2014-05-31 Thread AudioGames . net Forum — New releases room : bladestorm360 via Audiogames-reflector


Re: shadow rine full voice version released

Just thought Id let you all know that Shadow Line 2.07 has been released, along with a survey for you to answer after youve played some of the game. 2.07 fixes some bugs and adds a couple of new features.Please go and answer the survey if you have the time to do it. It gives you 2 new secret passwords to use in the game if you do. But I would also ask that the passwords for answering the survey please not be shared publically, at least not yet. The survey is actually important for future development and improvement of Shadow Line. Sharing the passwords from the demo version Im ok with, but theres no reason you cant take 10 minutes to go complete the 14 questions to get the 2 passwords.Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=175629#p175629

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Re: help finding people to discuss something with

2014-05-31 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector


Re: help finding people to discuss something with

@cantorlot: Ah, there we go! Exactly what I wanted. +1URL: http://forum.audiogames.net/viewtopic.php?pid=175630#p175630

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Re: help finding people to discuss something with

2014-05-31 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector


Re: help finding people to discuss something with

@cantorlot: Ah, there we go! Exactly what I wanted. +1Edit to add: Aaaand...this is the first thing the random page thing gives me:https://eqbeats.org/track/1011Yup, of course it is. I should have expected that, really.URL: http://forum.audiogames.net/viewtopic.php?pid=175630#p175630

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Re: Live Internet Broadcast to Consider

2014-05-31 Thread AudioGames . net Forum — Off-topic room : kaigoku via Audiogames-reflector


Re: Live Internet Broadcast to Consider

OK. If you are still interested in listening, the link (again) is right here.An alternative listening method is by clicking here.Hope you decide to join us.URL: http://forum.audiogames.net/viewtopic.php?pid=175631#p175631

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Help! skullgirls on line

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector


Help! skullgirls on line

Hello everybody!How can I do to play online the Skullgirls?Is there any setting to be done?could someone send me a tutorial on how to find someone?when I try to play, NVDA is silent and he gets caught, doing nothing and Ive waited more than a minuteURL: http://forum.audiogames.net/viewtopic.php?pid=175632#p175632

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Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Hi Astral. I dont disagree drag and drop is doable, but everytime Ive seen it on an Iphone its been clunky as hell. Yes, you could get used to it, but why should a vi player need to get used to something and risk discarding a card you want or putting something in the wrong place when a basic double tap can work as well? this seems one of those cases where a mechanic that for sighted people makes a lot of sense just doesnt seem desirable for a Vi user. After all the idea is to have the game accessible, ie, give people equal access and use of the interface, not merely have the same actions. Having tried cardgames like kings corner that used rag and rop and lost cities which used double tap I know which was easier, sinse after all once a card is double tapped the player can freely explore the screen and find where it goes, without having to memorize the layout in advance and decide where to drag it and hope they
 9;ve calculated that correctly,  something which I always eem to fail at, heck Ive had icons wandering all around page after page even if I just want to move them to a folder on the same page.URL: http://forum.audiogames.net/viewtopic.php?pid=175633#p175633

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Re: A good brofser games...

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: A good brofser games...

This is a forum that attempts to provide access to computer games for blind and visually impared people using screen readers. Are the images in this Sea powers game labeled with standard text? does it use standard webpages or does it rely on flash or anything else.URL: http://forum.audiogames.net/viewtopic.php?pid=175634#p175634

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Re: shadow rine full voice version released

2014-05-31 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


Re: shadow rine full voice version released

I answered the survey. i cant find the game after i got to the part where it gave me the pwURL: http://forum.audiogames.net/viewtopic.php?pid=175635#p175635

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Re: bokurano daiboukenn 3

2014-05-31 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


Re: bokurano daiboukenn 3

could some one give me a list of all 119 weapons? altso a list of what the numbers on the dial doesURL: http://forum.audiogames.net/viewtopic.php?pid=175636#p175636

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Re: My music

2014-05-31 Thread AudioGames . net Forum — Off-topic room : gamefighter via Audiogames-reflector


Re: My music

Hi Ondrosik,It doesnt work for some strange reason. I open the site, choose a track, click download, but a free download-link doesnt apear on there.Im a musitian as well and am making hiphop beats. If you want to, you can check me out on soundcloud at http://soundcloud.com/gamefighterURL: http://forum.audiogames.net/viewtopic.php?pid=175637#p175637

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Re: My music

2014-05-31 Thread AudioGames . net Forum — Off-topic room : ondrosik via Audiogames-reflector


Re: My music

Hi, you dont need to click on individual tracks. Just one the link, click download and then free download. If it still doesnt work, let me know, i should post it to dropbox or somewhere.URL: http://forum.audiogames.net/viewtopic.php?pid=175638#p175638

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Re: anyone have AudioQuake?

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : daniel via Audiogames-reflector


Re: anyone have AudioQuake?

Thanks--sorry about that...Is that just in the keybindongs section of the manual?Thanks:)Sorry about that,DanielURL: http://forum.audiogames.net/viewtopic.php?pid=175639#p175639

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Re: Imperfection is not the same as oppression

2014-05-31 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


Re: Imperfection is not the same as oppression

I dont believe this particular author really considdered the ramifications of including screen reader access as part of his examples. What I believe he meant by the article was that if say a given freeware program didnt do a specific thing that an individual user wanted it to do, that user shouldnt then claime the program wasnt free, sinse the user could always add the capability he/she wanted themselves given the source was still around or ask that that capability be added in the future, but was still free to use the program mean while. I believe he was thinking here about things like interface tweaks or function additions, say adding joy pad support to an open source game or adding given file type support to an open source media player.i confess I dont believe the authors point is made very coherently sinse he uses phrases like dont like of interfaces which imply that the changes he is talking about are mi
 ner ones, which is totally at odds with screen reader access. Indeed he seems to talk about screen reader access as if it is this sort of extra luxury item that people ought to be able to get on without or just add on a whim to the code if they want.Again though, to be honest the authors writing is so incoherent its a trifle difficult to exactly say what he is saying, sinse he seems to use free meaning without monetary charge, free meaning have the choice to use, and free meaning enhancing the users freedom ie, giving them greater choice or access to something quite interchangeably. Whichever way you cut the cookie visually impared people logically cannot use inaccessible software by logical definition, whether that software costs money or not, whether the code is available to alter or not. If the authors claime is that open source developers dont need to do anything about access sinse vi users can add it late
 r, well I do rather wonder what planet the author is on. Would you tell a wheel chair user that they were free to use a flight of steps because they could always build themselves a ramp?The plane fact is screen reader access isnt some sort of optional extra as we know, its a necesity, and any program which does not have it is utterly unusable. In an ideal world it would be illegal to create programs without! Screen reader access and have anyone who does sactioned. Sinse we do not live in an ideal world however, its necessaryto request that access be added to both existing programs and programs under development and offer as much assistance with this as humanly possible.Ive personally noticed that if requests are reasonable, and if it is possible to talk to the people actually involved in designing something, a good %80 of the time, access does tend to get added, provided that the access doesnt involve a total rewrit
 e and the maintainer of the software or the major contributer to the open source code isnt a complete scumbag. Whether this author is advocating scumbaggery or not though Im not exactly sure.URL: http://forum.audiogames.net/viewtopic.php?pid=175640#p175640

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Re: dectalk bit torrent folder!

2014-05-31 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


Re: dectalk bit torrent folder!

Oh thanks Daniel hope this is a perminant mirror for the dectalk archive!URL: http://forum.audiogames.net/viewtopic.php?pid=175641#p175641

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BGT Important Update

2014-05-31 Thread AudioGames . net Forum — New releases room : philip_bennefall via Audiogames-reflector


BGT Important Update

Hi all,Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time.For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, b
 ut I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen.Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incom
 patibilities.I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you dont hear back from me quickly.With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined.Thank you!Kind regards,Philip BennefallURL: http://forum.audiogames.net/viewtopic.php?pid=175643
 #p175643

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Re: Braillemon status update!

2014-05-31 Thread AudioGames . net Forum — New releases room : articuno via Audiogames-reflector


Re: Braillemon status update!

okay, today sometime, Im going to make my demo of braillemon. just thaught Id mention it hear. the link will be posted as well that way you can download it. enjoy it when I get up hear!URL: http://forum.audiogames.net/viewtopic.php?pid=175642#p175642

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Re: help finding people to discuss something with

2014-05-31 Thread AudioGames . net Forum — Off-topic room : darkabomination via Audiogames-reflector


Re: help finding people to discuss something with

To be fair a lot of fan music, especially early on was meme-heavy, so it tended to get dated rather quickly. Most fan musicians link to any upcoming albums, eps, or projects on their bandcamps, and most will provide high quality mp3s downloads on youtube.As for official show music, we have two albums. Songs of Friendship and Magic, which has the major songs from the first two seasons like Smile, BBBFF, Giggle at the Ghostly, and This Day Aria, though most of Pinkies small little ditties arent there. Also notable is the Mane Sixs reprise of Art of the Dress isnt represented.The second album released two months ago is called Songs of Ponyville, having some of the bigger season 3 songs and Hearts Strong as Horses and extended versions of Pinkie Pride aka the Weird Al episodes Make A Wish, and Magical Mystery Cures Ive Got to Find A Way.You can find them on Itunes if you want to support them.Also assuming if you don
 t keep up with pony news or Equestria Daily in general, theres some new books added to the merch list. A trilogy of official Daring Do novels and the Mane Sixs journal, with all the lessons in season 4 and a few entries written by Celestia and Luna before Nightmare Moon. Theyll be out sometime this fall.URL: http://forum.audiogames.net/viewtopic.php?pid=175644#p175644

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Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Personally, Im more than willing to give drag and drop a chance to work in this instance, especially as it helps a player visualise the layout of the field, which is what having a touchscreen on an IPhone helps with anyway.Im not sure why exactly, I just prefer it to double tapping in this instance, though that might change depending on how testing goes.URL: http://forum.audiogames.net/viewtopic.php?pid=175645#p175645

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Re: BGT Important Update

2014-05-31 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: BGT Important Update

This is very interesting!I hope this enspires more audiogame developers to develope interesting games.URL: http://forum.audiogames.net/viewtopic.php?pid=175646#p175646

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Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Hmmm, I never really had a problem getting the screen layout with double tap (after all the quickest way to find what to tap is find it on screen), my usual issue with drag and drop is one of space sinse I always find things going all over the place when ive tried it.Id give it a go if its already there, but if the developer is still deciding which way with the interface Id vote for double tap on cards ala lost cities as I said, rather than insert a drag option then have to back peddle.URL: http://forum.audiogames.net/viewtopic.php?pid=175647#p175647

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Re: My music

2014-05-31 Thread AudioGames . net Forum — Off-topic room : gamefighter via Audiogames-reflector


Re: My music

Hi ondrosik,It still doesnt work, the free download link doesnt apear, regardless of whether im visiting the website using windows or OS X.URL: http://forum.audiogames.net/viewtopic.php?pid=175648#p175648

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Re: shadow rine full voice version released

2014-05-31 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


Re: shadow rine full voice version released

Hey folks! Well, Ive answered the questionary but found no password. Any clues?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=175649#p175649

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Re: Braillemon status update!

2014-05-31 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


Re: Braillemon status update!

to get this error i walked strate then i walked rite to root25 then back root24 then i walked backwards. heres the error___FATAL ERROR inaction number 1of Step EventPlayerfor object notifynpc:Push :: Execution Error - Variable Get -1.notifyID(100732, -1)at gml_Object_notifynpc_Collision_76here is the save file.https://dl.dropboxusercontent.com/u/664 … veGame.encURL: http://forum.audiogames.net/viewtopic.php?pid=175650#p175650
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Re: silver dollar crack

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: silver dollar crack

To be honest with respect to audio games, I dont really see the copy protection angle as valid. The point is if the developer doesnt get money for the game from people who play it, they wont be able to develop more things in the future. Even if you say payed for a game with a hardware specific code and then used a crack rather than getting many replacement keys, well paying is the poimt here.On the hardware activation issue, well most people pretty much recognize these days that that is a bad idea and most developers are moving over to online activations instead. this is certainly how supernova works. These arent absolutely pirate proof either, but nothing really is, however they dont provide hassle for installing your games on other machines. Gma I know is moving to this sort of system. Paying directly for online functions is another idea that works, though again that depends upon the game in question. As for ap stores, my 
 one major issue is that this makes trying before perchice very difficult. The advantage of the product activation system is that then you could have an expanded demo of something, that however doesnt seem to be half as common anymore which is actually something of a pest, there are several Ios titles I would like to try for access but dont want to fork out cash for and then likely have to get it back from Apple.URL: http://forum.audiogames.net/viewtopic.php?pid=175651#p175651

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Re: shadow rine full voice version released

2014-05-31 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


Re: shadow rine full voice version released

the pw should have ben emailed to you and it should be their after you answered itURL: http://forum.audiogames.net/viewtopic.php?pid=175653#p175653

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Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : AstralAudio via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

It will depend on the layout. @Dark, you will have to pick up the specific poker game to understand how drag works in that instance. It works in the sense of pushing your cards to the middle of the table or your chips ... to do the same when you are folding/going all in. As I said earlier, it is a game testing issue. All options should be wide open because as Dan pointed out, some users may like the change. If the proposed change helps the game play experience, then try it. Ill report back more when Peter has more of a foundation built.URL: http://forum.audiogames.net/viewtopic.php?pid=175652#p175652

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Re: A good brofser games...

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : EdwardBlake via Audiogames-reflector


Re: A good brofser games...

This is a brofser based or tekst based games, and this is a accessible for nvda...URL: http://forum.audiogames.net/viewtopic.php?pid=175654#p175654

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Re: silver dollar crack

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

@Dark: but to do that, we need crackers, or there will be no cracks for legitimate customers to use! LOL. Also, I strongly disagree with this idea for one much more important reason: if a developer uses a copy protection system that you dont like, you shouldnt be giving that developer any money, because it only encourages them. Especially with audio games, there are so few customers, that we have a lot of power. If you pay and then crack, youre sending a signal that youre willing to put up with copy protection, when youre not. I have always been quite up-front about the fact that I generally do not buy or use any product (including audio games) that uses hardware based copy protection, and I know a lot of others who are just as outspoken. And sure enough, companies like GMA, who really did once use some quite objectionable protection schemes, are switching away from them.URL: http://forum.audiogames.net/viewtopic.php?pid=175655#p175655

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question regarding mortal kombat 9 pc

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


question regarding mortal kombat 9 pc

Hi all,I remember hearing a while back about MK9 being playable on lower end graphics cards if you did a bit of customisation.Anyone got any tips for this?Ive not bought the game yet, but will consider doing so if it is indeed possible, as I dont really want to have to buy a whole new graphics card when I may only have this laptop for another year or so and for one or two games.URL: http://forum.audiogames.net/viewtopic.php?pid=175656#p175656

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Re: help finding people to discuss something with

2014-05-31 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector


Re: help finding people to discuss something with

Both of the official albums are also on rdio, and thus probably Spotify as well, for people like me who have gone the cloud subscription model. There are official Daring Do novels? I...am not sure how I feel about that. Curious, but not curious enough to want to pay $9.99 for an e-book, I think covers it. So hopefully theyll be on bookshare or somewhere. There is so much good MLP related audio stuff, someone should really set up an internet radio station for it all! There are, like, thousands of hours of audio dramas, interviews, music, etc. Radio Equestria? Oh, never mind. The internet is way ahead of me. Down the rabbit hole I go! Wait, wait, wait...The Equestrian Broadcasting Company Presents... I demand that you tell these people to stop spying on my dreams! If they use a modified version of the NBC chimes I am actually going to be just slightly freaked out. Anyway, have a playlist:https://dl.dropboxusercontent.com/u/18413495/mlp.m3uThere are 12 pony radio stations. What.URL: http://forum.audiogames.net/viewtopic.php?pid=175657#p175657

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Re: shadow rine full voice version released

2014-05-31 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


Re: shadow rine full voice version released

Ah ok, thanks.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=175658#p175658

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Re: help finding people to discuss something with

2014-05-31 Thread AudioGames . net Forum — Off-topic room : darkabomination via Audiogames-reflector


Re: help finding people to discuss something with

Yeah, your behind the times, dude.The biggest ones are Celestia Radio, Fillydelphia Radio, Ponyville Live, and Radio Everfree.URL: http://forum.audiogames.net/viewtopic.php?pid=175659#p175659

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Re: silver dollar crack

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: silver dollar crack

@Dark, while Im sure we would all like to think that people had the moral fibre not to play a game in protest and/or out of respect for the devs choice of a copy-protection system the gamer dislikes, the fact is that confronted with a choice to play a pirated version and a clean version that treats you like a turd its very easy to surrender to the dark side. I appreciate why this happens, and I think its the devs responsibility to mitigate it, as much as is humanly possible.Again, and to be clear: I think we all understand how important it is for the developer to get paid. That is how this thread started, after all. And youre right, Ive used cracks for games Ive paid for, which gives me absolutely no joy whatsoever but I consider it legit because its paid software, and in any event devs are starting to migrate away from the worst of these systems. Nevertheless people are ultimately motivated by the games, and their enjoy
 ment of them, and its often quite hard to reward the ethical, good conduct that devs do without also rewarding the unethical, bad conduct that they do. You can be really reasonable, conclude that the developer absolutely needs your money and that its more important that they be fed than that you use software you paid for how you wish, and get totally and completely burned down the road when the same software thwarts your rightful use of it as effectively as it thwarts the pirates. People who know this from experience are a good deal more likely to crack software without remorse for the developer, and serious harm is done. So I think we need to remove the developers dependence on anti-piracy measures that directly impose restrictions on the player.URL: http://forum.audiogames.net/viewtopic.php?pid=175660#p175660

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Re: key is full's playthroughs?

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


Re: key is full's playthroughs?

Where is those playthrough?URL: http://forum.audiogames.net/viewtopic.php?pid=175661#p175661

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Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Ive got no problem with drag and drop and do not find it clunky, especially not moving icons on the home screen. I think itd be perfectly viable as long as what youre dragging cards over is announced. Either option sounds very usable to me.URL: http://forum.audiogames.net/viewtopic.php?pid=175662#p175662

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Re: shadow rine full voice version released

2014-05-31 Thread AudioGames . net Forum — New releases room : bladestorm360 via Audiogames-reflector


Re: shadow rine full voice version released

They also show up on the confirmation screen. These passwords are in english, not in japanese.As for downloading the game, you dont have to answer the survey to download it. The survey is for after youve played the game and is not a requirement for downloading the new version. The download links are above the link to the survey.URL: http://forum.audiogames.net/viewtopic.php?pid=175663#p175663

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Text Life

2014-05-31 Thread AudioGames . net Forum — New releases room : fastfinge via Audiogames-reflector


Text Life

So, this is perfectly accessible:http://textlife.danielgcotton.co.uk/download.htmlyou only need to use the review cursor for a few minor things. But its all layed out correctly, so no OCR or anything. Its a strange little life simulation thats still in progress. Half of the options dont do much as of yet, but it looks like its still getting occasional updates. The content that exists now shows promise, and will keep you distracted for 15 minutes or so.URL: http://forum.audiogames.net/viewtopic.php?pid=175664#p175664

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Reminder: WWDC Tomorrow

2014-05-31 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


Reminder: WWDC Tomorrow

Dont forget. ARM-based Mac? Meh, perhaps thats all that OS X is really good for anyway. URL: http://forum.audiogames.net/viewtopic.php?pid=175665#p175665

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Re: Adventure At C:

2014-05-31 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector


Re: Adventure At C:

Chris,The point of the AAC stage builder is to add additional stages to AAC.Although I am very pleased it is being put to additional uses, I am not necessarily going to add custom voice possibilities.That would be difficult for a number of reasons.I did change some code around to make it slightly less annoying to implement, but Im not thinking it will happen in the forseeable future.URL: http://forum.audiogames.net/viewtopic.php?pid=175666#p175666

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Re: BGT Important Update

2014-05-31 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


Re: BGT Important Update

Yep, Philip, you made the right decision, and thank you. This tool has certainly been a cornerstone in the audiogame world and Im sure its free availability will be both well-appreciated and useful. This is awesome; thanks again.URL: http://forum.audiogames.net/viewtopic.php?pid=175667#p175667

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Re: anyone have AudioQuake?

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: anyone have AudioQuake?

Its definitely mentioned, somewhere. At least, I think it is ...Gosh, theres stuff in here even Ive forgotten. Time flies. Ill sit down properly and look over it again soon.URL: http://forum.audiogames.net/viewtopic.php?pid=175668#p175668

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Re: help finding people to discuss something with

2014-05-31 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector


Re: help finding people to discuss something with

Yeah, I put them all in the playlist above, I believe. Man, what is it with radio websites today and not wanting to link directly to a winamp/whatever stream?URL: http://forum.audiogames.net/viewtopic.php?pid=175669#p175669

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Re: Imperfection is not the same as oppression

2014-05-31 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


Re: Imperfection is not the same as oppression

@Dark, yes, you get the essential point. You need to read between the lines to understand RMS and the FSF to know that Free is talking about freedom as in speech or liberty in software--which I have a lot of respect for, incidentally, for all the good that its done--but basically hes saying that the freedom to run the program is not hindered merely because a feature that makes it usable to a group of people is not there, because you or other persons can supply the missing bits and the program is still free to others. Well, it looks like we all agree that this is clearly bonkers; software is inaccessible is just inaccessible, so it cant be run and thats that. Fortunately, the GNU Project/FSF has an accessibility statement, so even if RMS himself does not understand how a screen reader works, its on the agenda and is recognised as work needing to be done. And that position statement is clear that Free Software really should provide those mis
 sing features, so hopefully with a little constructive criticism the availability of high-quality accessible free software is still a possibility. I hope.URL: http://forum.audiogames.net/viewtopic.php?pid=175670#p175670

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Re: shadow rine full voice version released

2014-05-31 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


Re: shadow rine full voice version released

when i tried installing the game it gave me thiss エラー以下の文字を含むグループ名は指定できません。:/ : * ?|URL: http://forum.audiogames.net/viewtopic.php?pid=175671#p175671

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Re: help finding people to discuss something with

2014-05-31 Thread AudioGames . net Forum — Off-topic room : darkabomination via Audiogames-reflector


Re: help finding people to discuss something with

Probably doesnt help Winamps now in the hands of its fans to provide updates.URL: http://forum.audiogames.net/viewtopic.php?pid=175672#p175672

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Re: A Chrono Trigger project

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


Re: A Chrono Trigger project

Ok so my brother recently played and beat it but its a quite rare game, it being an RPg and next to pokemon its one of the best ever. Because of its rarity its no surprise many havent played it. It was far ahead of its time in its varied play style so if you pursue this project which would be awesome than understand that its fairly in depth. For instance there is one part in the game where your stealthily moving through i think it is a ship and you have to view exterior cameras to see where to walk but if you can do this it would be awesome. Again this is an awesome game that would be great if everybody would be able to play.URL: http://forum.audiogames.net/viewtopic.php?pid=175673#p175673

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