Re: a new stage for adventure at c: rusty's transformation!

2014-07-28 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: a new stage for adventure at c: rusty's transformation!

sorry guys for not replying so long, this stupid dropbox doesnt load files quickely.Lets see if he wants to end loading this, or anyways i will see my other hosting service.

URL: http://forum.audiogames.net/viewtopic.php?pid=182515#p182515




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Re: a new stage for adventure at c: rusty's transformation!

2014-07-28 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: a new stage for adventure at c: rusty's transformation!

OK, the link is a bit long, but for me it worked one time.http://www.wuala.com/Migue2001/stages,%20save%20games,%20maps%20and%20stuff/rustys%20transformation%20By%20Mikee%20studios.rarHope it works, again, and sorry for the apsent ive been, the thing is, i just go to my house, and there i didnt have internet. Thats why i leave my computer charging and trying to download and upload things.

URL: http://forum.audiogames.net/viewtopic.php?pid=182516#p182516




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Re: help programming a game...

2014-07-28 Thread AudioGames . net Forum — Development room : keyIsFull via Audiogames-reflector


  


Re: help programming a game...

This error is actually sort of counterintuitive. The problem is the apostrophe, which BGT mistook for another quote. You need to escape it with the \ character so that BGT treats it as a normal apostrophe character, E.G.wakeup.add_item_tts(I don\t know);

URL: http://forum.audiogames.net/viewtopic.php?pid=182517#p182517




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Re: 7 Major Android Features Copied by Apple in iOS 8

2014-07-28 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: 7 Major Android Features Copied by Apple in iOS 8

Hi.Well, I think the iPhone 5s screen is the perfect size.If the iPhone 6 has a larger screen, I may never get another iPhone since I dont like the idea of having a huge touch screen on my phone.As Ive said before, if you are so concerned about touch screen size, why dont you get the 9 inch iPad air?Its really starting to irritate me when people want huge screens on cell phones.Im sure if the screen gets too big that it wouldnt be comfortable to hold up to your ear.Oh well, the sighted will get what they want, even though its ridiculous for a telephone.

URL: http://forum.audiogames.net/viewtopic.php?pid=182518#p182518




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Re: 7 Major Android Features Copied by Apple in iOS 8

2014-07-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: 7 Major Android Features Copied by Apple in iOS 8

@Dark: try Fleksy. Fleksy uses predictive input based on finger location and a dictionary, which effectively means that you dont have to know the location of virtual keys at all; you simply type as you would on a real keyboard, and just like that, the words appear. As I occasionally need to type in multiple languages or need flexibility and precision in my writing, Fleksy is not proving to be my number one choice, and I get better mileage with touch-typing mode, but it may very well do what you need. I, too, look very much forward to the iOS 8 braille keyboard; liberation, at last!

URL: http://forum.audiogames.net/viewtopic.php?pid=182519#p182519




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Re: a new stage for adventure at c: rusty's transformation!

2014-07-28 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: a new stage for adventure at c: rusty's transformation!

it says the same thing whenever I try to download.either that, or you should try dropbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=182520#p182520




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Re: a new stage for adventure at c: rusty's transformation!

2014-07-28 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: a new stage for adventure at c: rusty's transformation!

Hay the terminator, if I use IE, I get a page that has the name of the file and says that it is private or does not exist, but when I use firefox, I get a We cant find the page youre looking for page.

URL: http://forum.audiogames.net/viewtopic.php?pid=182521#p182521




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Re: 7 Major Android Features Copied by Apple in iOS 8

2014-07-28 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: 7 Major Android Features Copied by Apple in iOS 8

Hi.Hmm, I may not be able to use the iOS 8 braille keyboard if its anything like mBraille. Im trying the free version and cant figure out how to type.Im holding the 5s in landscape mode and am trying to type. VoiceOver keeps saying the numbers for dots, but I notice htat I cant access dot 4, only 1 to 3 and 5 and 6.So, any tips on using this?I have the home button to the right.

URL: http://forum.audiogames.net/viewtopic.php?pid=182522#p182522




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Re: Remapping keys for use under bootcamp

2014-07-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Remapping keys for use under bootcamp

I use SharpKeys for this job.

URL: http://forum.audiogames.net/viewtopic.php?pid=182523#p182523




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3 new games I created.

2014-07-28 Thread AudioGames . net Forum — New releases room : mohammad///obid via Audiogames-reflector


  


3 new games I created.

Hello all.I just released 3 new games.Eggs Master.Shoot Outs.And q and a.Please check them all at:http://www.mohobid.net/gamesHope you like them.And Im waiting for your replies.Regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=182524#p182524




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Re: 7 Major Android Features Copied by Apple in iOS 8

2014-07-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: 7 Major Android Features Copied by Apple in iOS 8

Its not the easiest thing to get into; keep trying and check the instructions. I found that I intuitively used opposing sides with the phone flipped face-out (explained by some evolutionary process of brain development by someone or other, no doubt), so turned on swapping 1/3 and 4/6, which may help you.

URL: http://forum.audiogames.net/viewtopic.php?pid=182525#p182525




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Re: 3 new games I created.

2014-07-28 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: 3 new games I created.

hay mohammad,I personally liked them. Im sharing them with spanish community forum, and they seem to be enjoying them a lot! Haha good luck and thanks.Mikee studios! Entertaining for the blind, visually impaired, and sighted!

URL: http://forum.audiogames.net/viewtopic.php?pid=182526#p182526




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Re: a new stage for adventure at c: rusty's transformation!

2014-07-28 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: a new stage for adventure at c: rusty's transformation!

yah i will do it with dropbox. Lets see

URL: http://forum.audiogames.net/viewtopic.php?pid=182527#p182527




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Re: Is entombed worth buying?

2014-07-28 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Is entombed worth buying?

Hi.Does anyone know how to force the quests to load on the 11th floor for floors 12, 13 and 14?I want to know how to do this without skipping any previous quests.If that is what I have to do, then forget it.Still, how is it possible to sometimes complete all 17 quests and then sometimes have only 15?I dont get it.I agree, Jason should come back and at the very least, fix some annoying bugs such as the skeleton bug.For those of you who dont have it, a test version newer than 1.02 K exists.Im not sure where to find it right now and its kind of a pain to install and get working.However, a few bugs have been fixed such as the unpickable chests and the ratkin or shaman bug that would give you 100 health if you changed back.Im not sure if anything else was fixed. If so, someone please tell me what else has been fixed.However, this version was released some time in 2011.

URL: http://forum.audiogames.net/viewtopic.php?pid=182528#p182528




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Re: Visual Novel fans rejoice: Ren'Py 6.18 has speech support!

2014-07-28 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: Visual Novel fans rejoice: Ren'Py 6.18 has speech support!

Sounds cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=182529#p182529




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Re: 7 Major Android Features Copied by Apple in iOS 8

2014-07-28 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: 7 Major Android Features Copied by Apple in iOS 8

hmmm, I dont know about this braille stuff. Its weird.As for fleksy, I heard that you can get a tweak called fleksy enabler if you are jailbroken. This will let you use fleksy as a keyboard in the rest of iOS.Also, what is the difference between Fleksy and Fleksy VO for VoiceOver users?I heard that fleksy used to be inaccessible but now its accessible?So, whats the difference between the two versions?

URL: http://forum.audiogames.net/viewtopic.php?pid=182530#p182530




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Re: Two new games from choiceofgames

2014-07-28 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Two new games from choiceofgames

I dunno where this guy sources his stuff, but Im really, really enjoying Life of a Mobster. Yes, it is modern, but its very well executed--very gripping, very shallow, very innocent evil, very detailed and, as you would expect from this author, very atmospheric. Definitely, play this. 

URL: http://forum.audiogames.net/viewtopic.php?pid=182531#p182531




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Re: Looking for beta Testors, again

2014-07-28 Thread AudioGames . net Forum — Development room : blindncool via Audiogames-reflector


  


Re: Looking for beta Testors, again

To bypass the entryway of the headquarters, try turning all of the paintings. One of him acts as a secret passage. Give the trading post owner a weapon and hell give you an axe, which is a better weapon. Once in the main office, talk to the president and ask him for a job to enter the game proper. I still appreciate your feedback. Keep playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=182532#p182532




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Re: 7 Major Android Features Copied by Apple in iOS 8

2014-07-28 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: 7 Major Android Features Copied by Apple in iOS 8

Fleksy used to be for the blind. Then it got some recognition as a mainstream app, and suddenly (and tragically!) became inaccessible, requiring a spinoff. The effect that this had on the Blind community was pretty profound, as you can imagine, but the end result is that Fleksy VO is now the version with guaranteed access, whereas the mainstream Fleksy isnt. This still makes me very sad.

URL: http://forum.audiogames.net/viewtopic.php?pid=182533#p182533




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Re: a new stage for adventure at c: rusty's transformation!

2014-07-28 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: a new stage for adventure at c: rusty's transformation!

If you cant do it with the dropbox program, try using the dropbox site. Thats how I do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=182534#p182534




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Re: 3 new games I created.

2014-07-28 Thread AudioGames . net Forum — New releases room : Maulwurf83 via Audiogames-reflector


  


Re: 3 new games I created.

hi! the help system in shootouts doesnt seam to work. I cant activate a help topic, neither with enter or spacebar or any other means. I allso cant close the help system. neither escape nor alt f4 seam to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=182535#p182535




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Re: 3 new games I created.

2014-07-28 Thread AudioGames . net Forum — New releases room : Maulwurf83 via Audiogames-reflector


  


Re: 3 new games I created.

ah sorry. didnt know the help system was a dialog.

URL: http://forum.audiogames.net/viewtopic.php?pid=182536#p182536




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Re: Open-source complete game in BGT

2014-07-28 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector


  


Re: Open-source complete game in BGT

Python is a better choice, especially if/when libaudioverse is working and/or someone makes basic panning alternatives. This is not to do with language, however, its to do with libraries. You can get all sorts of stuff in Python land: easy networking, easy geometry, easy data structures (the third is important a bit down the road when you want to have 1000 enemies and [[wow]], that collision code just wont cut it), easy databases, etc.I might open source I3d. Im trying to decide if Im going to make I3d the Libaudioverse example or not. I3d is probably not too helpful to anyone trying to learn, however, as it tries to be a somewhat accurate simulation and uses all 3 dimensions (I heard from those I gave copies to that it was quite fun to play, but got called away from it by other projects). If the goal is teaching people things, Id not do a side-scroller as this project; you could, but you probably also n
 eed a set of tutorials explaining how various things work. A well-done space invaders, dodge the incoming objects, or similar is a much happier place to start. And avoid first-person shooters if the goal is teaching people: all the complexities of a side-scroller plus a heavy dose of trig.

URL: http://forum.audiogames.net/viewtopic.php?pid=182537#p182537




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Re: FPS: How to mute the objects located at the other side of wall?

2014-07-28 Thread AudioGames . net Forum — Development room : yukionozawa via Audiogames-reflector


  


Re: FPS: How to mute the objects located at the other side of wall?

Thanks Ian, Ive replied your email.Kyle, it is much more complicated than just muting sounds far from listener. But thank you for answering.If Ghorthalon or Aprone see this topic, please let me know how you coded the algorithm. Im very interested in it.

URL: http://forum.audiogames.net/viewtopic.php?pid=182538#p182538




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Re: FPS: How to mute the objects located at the other side of wall?

2014-07-28 Thread AudioGames . net Forum — Development room : yukionozawa via Audiogames-reflector


  


Re: FPS: How to mute the objects located at the other side of wall?

Thanks Ian, Ive replied.Kyle, it is much more complicated than just muting sounds far from listener. But thank you for answering.If Ghorthalon or Aprone see this topic, please let me know how you coded the algorithm. Im very interested in it.

URL: http://forum.audiogames.net/viewtopic.php?pid=182538#p182538




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Re: Sounds in .dat format?

2014-07-28 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Sounds in .dat format?

true. the .lti and .gtn formats were only used in their older games. the exceptions being light cars and the unreleased light battles, which used wavs and OGGs, respectively. the former however used an .lti file for the logo.

URL: http://forum.audiogames.net/viewtopic.php?pid=182539#p182539




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Re: Sounds in .dat format?

2014-07-28 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Sounds in .dat format?

also, one of the .bsc files (mainly, the one used in blast chamber) can be opened in psound.

URL: http://forum.audiogames.net/viewtopic.php?pid=182540#p182540




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Re: SoR2access again, with recordings and other games

2014-07-28 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: SoR2access again, with recordings and other games

Does this happen right away?It tries to load from the file sor2.gs#, where # is the save slot you specify on startup. It expects to find this in the same folder as the program itself. I was under the impression that genz and KFusion use the same save state format (but if not, the differences are probably minor and easy to correct for).(You know what would be even better, though? A memory monitor program that could find the emulated RAM. Would cut out the need for save states entirely.)

URL: http://forum.audiogames.net/viewtopic.php?pid=182542#p182542




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Re: miriani, any good now days?

2014-07-28 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: miriani, any good now days?

@wp85, if miriani hasnt changed which by the sounds of it it hasnt, SC is definitely a much better gamefriendly people, no stranding and not much PVP at allthe only problem some people might have is the hosts do enforce full on RP, which is why its less chaotic because if you just start shooting people youre gonna get arrestedthere is little to no ooc communication allowed in game, the oocsay command is only there for the occasional message but not conversationsbut honestly imo, the host strictness is worth the much better atmosphere

URL: http://forum.audiogames.net/viewtopic.php?pid=182543#p182543




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Re: a new stage for adventure at c: rusty's transformation!

2014-07-28 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector


  


Re: a new stage for adventure at c: rusty's transformation!

o my god! but you have dropvox? if so, can you imvite me? my email is luiscarlo...@hotmail.esI want your stage ready!

URL: http://forum.audiogames.net/viewtopic.php?pid=182541#p182541




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Re: Preguntados popularity in other countries

2014-07-28 Thread AudioGames . net Forum — General Game Discussion : fergregoire94 via Audiogames-reflector


  


Re: Preguntados popularity in other countries

Sukil wrote:Second, there is an easier solution. Put the right answer below the wrong you answered, and dont make it disappear. At least, that makes sense for me.That is a good idea. Unfortunately, I wrote on their Facebook page yesterday and had the same results of you:(However, as said by Dark, this doesnt mean Ill stop having fun with this game. The best example of socializing? This game implicitly helped me to screw! 

URL: http://forum.audiogames.net/viewtopic.php?pid=182544#p182544




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Re: Coming soon, Remnant 2.0.

2014-07-28 Thread AudioGames . net Forum — General Game Discussion : Arabic two thousand via Audiogames-reflector


  


Re: Coming soon, Remnant 2.0.

its 7 21 pm in Panama, let me think... 8, 9, o... I dont kno

URL: http://forum.audiogames.net/viewtopic.php?pid=182545#p182545




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Re: Preguntados popularity in other countries

2014-07-28 Thread AudioGames . net Forum — General Game Discussion : fergregoire94 via Audiogames-reflector


  


Re: Preguntados popularity in other countries

Sukil wrote:Second, there is an easier solution. Put the right answer below the wrong you answered, and dont make it disappear. At least, that makes sense for me.That is a good idea. Unfortunately, I wrote on their Facebook page yesterday and had the same results of you. However, as said by Dark, this doesnt mean Ill stop having fun with this game. The best example of socializing? This game implicitly helped me to screw! 

URL: http://forum.audiogames.net/viewtopic.php?pid=182544#p182544




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Re: FPS: How to mute the objects located at the other side of wall?

2014-07-28 Thread AudioGames . net Forum — Development room : CAE_Jones via Audiogames-reflector


  


Re: FPS: How to mute the objects located at the other side of wall?

I once asked Aprone if he had anything better than iterating along the line segment between the listener and the object. I believe his answer was something like If you come up with such a thing, Id like to hear about it! I dont think my Skype history from that far back is still around, but I could check. I remember trying this once, but I dont remember which project.I keep expecting it to lag, but it somehow has no noticeable effect on speed. Maybe it would if there were too many sounds in the distance?

URL: http://forum.audiogames.net/viewtopic.php?pid=182546#p182546




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Re: 7 Major Android Features Copied by Apple in iOS 8

2014-07-28 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: 7 Major Android Features Copied by Apple in iOS 8

MBraille has a weird V-shaped configuration by default, which takes getting use to. That said, its way less frustrating than typing with the on-screen qwerty keyboard.I imagine if I had a bluetooth keyboard, Id probably use it for everything. In the absence thereof, though, Im pretty much exclusively typing with M Braille (I havent tried Flexy. I remember a previous discussion that compared the two in terms of ease of use, but I dont remember how it went and I actually had an extremely frustrating time figuring out how to paste things and by the time that was under control, I didnt feel like going back to the app store.  )

URL: http://forum.audiogames.net/viewtopic.php?pid=182547#p182547




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Re: Adventure At C:

2014-07-28 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Kenzon Yeoh, the fire sound is intensional.

URL: http://forum.audiogames.net/viewtopic.php?pid=182548#p182548




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Re: miriani, any good now days?

2014-07-28 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: miriani, any good now days?

Another one that I wont be joining. I dont like hosts to enforce RP on me. If I want to RP let me choose. At least give the people who dont want to RP a chance to be out of character. The same is true for those games which make you fill out an application before you can even play the game. I believe SC is one of these muds which is another reason why I stay away from it.

URL: http://forum.audiogames.net/viewtopic.php?pid=182549#p182549




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Re: MiriMush, a soundpack for miriani

2014-07-28 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: MiriMush, a soundpack for miriani

No, I was speaking of Brice Garrisons pack I believe it was. Or maybe he did the VIP pack which didnt work for me either even though I own VIP.

URL: http://forum.audiogames.net/viewtopic.php?pid=182550#p182550




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Re: Swamp, zombie fps by Aprone

2014-07-28 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

It really wont matter which you load it from as it just needs network access to get you online, and it doesnt really need to read much data I dont think. Its not drive or CPU intensive. Id just put it on your storage drive.

URL: http://forum.audiogames.net/viewtopic.php?pid=182551#p182551




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Re: Adventure At C:

2014-07-28 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hi Aaron,You mean its intentionally cut off at the end?Also another suggestion: can you possibly add abilities to set how high an enemy is from the ground? Also maybe allow the enemy to go higher and lower (Like Rustys 2nd form... Again, ill use him as a comparison). What I mean is allow him to fly a few squares up and down (like Rusty, he sometimes is 4 squares above your head, and sometimes he is 8 and his height makes different sounds to indicate it).Secondly, probably add an ability to set the enemys vulnerability to the lazer, knife or the cyber star (lets say I want the lazer to not work on this enemy, so I just set the enemy to be invulnerable to lazer). Hope you understand and best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=182552#p182552




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Re: Sounds in .dat format?

2014-07-28 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Sounds in .dat format?

Hi,@RoroIts up to you. 

URL: http://forum.audiogames.net/viewtopic.php?pid=182553#p182553




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Re: 3 new games I created.

2014-07-28 Thread AudioGames . net Forum — New releases room : fergregoire94 via Audiogames-reflector


  


Re: 3 new games I created.

I checked the games, I like Eggs Master which seems to be a Snake-like game, with the difference there are no walls to crash in. How could I translate the message of the day?

URL: http://forum.audiogames.net/viewtopic.php?pid=182554#p182554




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Re: nvda addons dropbox folder

2014-07-28 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: nvda addons dropbox folder

If so, its 1.96 GB for the seary voices.

URL: http://forum.audiogames.net/viewtopic.php?pid=182555#p182555




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Re: Swamp, zombie fps by Aprone

2014-07-28 Thread AudioGames . net Forum — New releases room : frastlin via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

It is kind of a catch 22.What is aprone needing to make more money?A business plan and many more players.How can he get that?He can create something that either becomes super awesome at the NFB convention or ACB convention and the conventions in other countries, or he can open it up to the sighted world with graphics.If he did the last option, he would have a very good chance of having the first option as a consequence.What does an indi game need to make it bigg?It needs to address a need in a niche that has never been addressed before in a very attractive way.Does Swamp have this ability?How many audio games do you know that you play with sighted players?Browser based games and Muds.THAT IS IT!So Swamp has the advantage of being neither of those, but with graphics it would be the first of its kind.Can you make graphics hard to hit?Aprone can answer this much better than I, but I was thinking of so
 mething like amnesia the Dark Descent where players hear monsters before they show up in the screen.Perhaps a back story can be created for Swamp that leaves a perpetual fog, so the player is running around, exploring dark shapes, but they are very vague and undefined.This is just one idea and not the most attractive, everything that has to do with blind people always is full of darkness and I like darkness, but darkness can only be used so much before darkness becomes tiresome.Can anyone else think of a more light way of showing graphics in a way that wont make zombies in Swamp so easy to hit as a sighted person?Can Swamp eventually make Aprone enough money to quit his job?Possibly, no audio game has gone mainstream with Graphics to my knowledge.You will never know till you try will you?Does Swamp fit the formula for a wildly popular game?Yes! That is why Aprone has made so much off it.What do th
 e big triple A game developers do to make a wildly popular game?They rehash an old concept that is bound to make money, slap a new story on, add some new graphics and possibly give it a new title. Then they put it out as the newest and greatest!Do people buy?No! Sky Rim, call of duty, Star Craft, World of Warcraft, Final Fantasy, Halo, Halflife and Grand Theft Auto were all huge flops with no sequels!Do you get my point?What made those games money?Awesome adds and lots of marketing.Will Swamp get press?YES!Will I market the  out of Swamp to my friends both sighted and non if it had graphics?YES!Will you?I dont know will you?How many friends can I think of right off the top of my head who have asked me specifically for an audio game they can show off?12 this year.How many is 12 times 437? 5244.Has anyone ever been in an MLM?That is a huge huge huge number of peopl
 e who can sell by word of mouth alone!I know I can get this published on several podcasts and featured on 4 or 5 indi game websites. I know of 2 schools who have instructors who are looking for games they can show their students as an example of an accessible game.This is something that I would not be surprised to see in the New York Times...What kind of ways do you have to market swamp to sighted people?Is this playing with air?Of coarse, but more people become committed to showing Swamp off to as many people as possible, thicker the air becomes.How will this help the audiogame community?it will create a connection between sighted gamers and blind gamers in a medium that is not fringe like Muds or browser based games.What would happen to Aprone if he went through all the work of adding graphics and nothing happened?It depends how he does it. But the most noticeable thing would be the lost
  time.When was the last time Aprone put out a game?It was that wild alchemist game... I dont remember when.Is waiting time for updates and new games something the audio games community is used to?No! We all stop playing Swamp if Aprone has not put out an update in a week.So what is the worst that could happen?On the flipside, what is the best that could happen?Swamp becomes as popular as MindCraft and we have a swamp con. This would leave Aprone a billionaire with all the time and resources to produce audio games that are quality which in turn would up the standard and amount of audio games significantly.So, do the risks out way the rewards?I dont think there is really any risk. When was Perilous Hearts demoed? When will it come out?How many players would Aprone lose from Swamp if he didnt do updates to Swamp for 6 months to a year?How long was the update betwe
 en 2.8 and 2.9?I remember that being quite long...What did we get in 2.9 that wasnt in 2.8? I think it was map 3 and a lot of guns?Which is a huge update...Aprone has done 2 of those in the last few months. Isnt there enough content for a while?I know Im not even past my second rank yet...What else can I say to prove that this is a really really really good idea?

URL: http://forum.audiogames.net/viewtopic.php?pid=182556#p182556





Re: help programming a game...

2014-07-28 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector


  


Re: help programming a game...

Thats not the problem. Generally if you use characters such as a double quote, characters of a different quote wont terminate the string.I dont think your screwed in any particular way. there isnt really much code here.Ill mention the errors I found:As mentioned before there are a few left braces where they dont need to be.alert(well, you hear me! Imm gonna chop your fucking head off with the gillateen! you pissed off the wrong mother fucker you son of a bitch! youre dead now!!);There needs to be a first set of quotes then a comma for parameters.Also the games text is kind of unprofessional as of now, maybe it should be updated. Unless it fits into some rpg theme.Some notes on the code itself:The code as of now is incredibly hard to read.As of now you have each menu nested within braces. It would be easier to give them each own function, or set up a 
 function that will show dialogs.

URL: http://forum.audiogames.net/viewtopic.php?pid=182557#p182557




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Podcasts is driving me crazy, please help.

2014-07-28 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Podcasts is driving me crazy, please help.

Hi.Ok, so you can call me a control freak, but Im having some issues with podcasts.First of all, podcasts for iOS wont let me delete podcasts or playback positions.I tried turning the subscribed switch to off and deleting the podcast from the list, but when I uninstall and reinstall podcasts, my subscriptions and playback positions appear again.So, does anyone know how to remove my podcast subscriptions and playback positions from iCloud?Secondly, why isnt iTunes on my computer syncing podcasts from iCloud? Im signed into my apple ID on iTunes but it acts like I have no podcasts.So, this may sound kind of silly, but its driving me crazy that I dont have full control over my podcasts in the Podcasts app or iTunes.So, any help with this?

URL: http://forum.audiogames.net/viewtopic.php?pid=182558#p182558




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Re: 3 new games I created.

2014-07-28 Thread AudioGames . net Forum — New releases room : mohammad///obid via Audiogames-reflector


  


Re: 3 new games I created.

Hi,thanks guys.About the message of the day:the message of the day it self isnt translateable, but you can translate the words before the message of the day gets spoken.

URL: http://forum.audiogames.net/viewtopic.php?pid=182559#p182559




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Computer problem

2014-07-28 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Computer problem

Hey all. So you know how in NVDA itll say items view list when you are able to browse in file explorer? Well, its not doing that. I have to press a letter of an item in the window for me to here it say that, and even then I cannot browse freely. I have to press the letter or symbole of the last item in the window and this is really inconvenient. I tried restarting nvda, reconfigured it, even uninstalled a faulty synthesizer, so Im starting to think its either A, something in nvda I overlooked, or B, something in windows. Ive even restarted my computer several times since the problem started a few days ago. Any tips, suggestions, or solutions to the problem altogether? Thanks, and I really hope you can help me resolve this issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=182560#p182560




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Re: miriani, any good now days?

2014-07-28 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: miriani, any good now days?

really, if youre lazy like me all you have to do is RP as yourself, no need to come up with a separate personality just put yourself in to the game

URL: http://forum.audiogames.net/viewtopic.php?pid=182561#p182561




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Re: help programming a game...

2014-07-28 Thread AudioGames . net Forum — Development room : ammericandad2005 via Audiogames-reflector


  


Re: help programming a game...

the reason is that the game is supposed to be an adventure game (I know, not a whise choice for a first game). it was my brothers idea. (hes known as silverspadeace on this forum) I should maybe begin doing some more simple games first.

URL: http://forum.audiogames.net/viewtopic.php?pid=182562#p182562




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Re: nvda addons dropbox folder

2014-07-28 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: nvda addons dropbox folder

thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=182563#p182563




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Re: Sounds in .dat format?

2014-07-28 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Sounds in .dat format?

do it! I didnt know you had a sounds.rar file. could you post a link hear?

URL: http://forum.audiogames.net/viewtopic.php?pid=182564#p182564




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Re: SoR2access again, with recordings and other games

2014-07-28 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: SoR2access again, with recordings and other games

Looks like a have to make a save state first.

URL: http://forum.audiogames.net/viewtopic.php?pid=182565#p182565




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favorite cheat codes in games?

2014-07-28 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


favorite cheat codes in games?

hello,I was wondering what your favorite cheat codes are?mine are 21 guns in q9, and the konami code.

URL: http://forum.audiogames.net/viewtopic.php?pid=182566#p182566




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