Re: How were the chiptunes in AAC made?

2015-02-01 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: How were the chiptunes in AAC made?

Iirc, the website in question no longer exists.

URL: http://forum.audiogames.net/viewtopic.php?pid=203183#p203183




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Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : JCion via Audiogames-reflector


  


Re: Zombie Arena - Concept Demo

Downloading now!

URL: http://forum.audiogames.net/viewtopic.php?pid=203184#p203184




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

This is a great concept with good sound design and good voice acting!  How ever, the two things that majorly hold it back, in my opinion, are A.  The size of the playing field, which is quite a bit too small for the amount of items that could be falling at the same general time, especially since they can all follow you.  B. The drop rate of the items, which should ideally start out much slower than they do now and progress from there naturally.  and C. The speed at which items aquire your position and follow you accordingly, which should really be either slower in general, or, hopefully, much slower when you start with scaling as you continue.I, and, I'm guessing the community at large, would probably be much more interested in playing this game with more changes like that, because as it stands, it's just extremely confusing and basically impossible with out button mashing or trying it way too many times to find some way of doing anything half way meaningful.

URL: http://forum.audiogames.net/viewtopic.php?pid=203185#p203185




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

This is a great concept with good sound design and good voice acting!  How ever, the two things that majorly hold it back, in my opinion, are A.  The size of the playing field, which is quite a bit too small for the amount of items that could be falling at the same general time, especially since they can all follow you.  B. The drop rate of the items, which should ideally start out much slower than they do now and progress from there naturally.  and C. The speed at which items aquire your position and follow you accordingly, which should really be either slower in general, or, hopefully, much slower when you start with scaling as you continue.I, and, I'm guessing the community at large, would probably be much more interested in playing this game with more changes like that, because as it stands, it's extremely confusing and basically impossible with out button mashing or trying it way too many times, just to find some way of doing anything half way meaningful.

URL: http://forum.audiogames.net/viewtopic.php?pid=203185#p203185




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Re: Getting arrows to be spoken by screen readers

2015-02-01 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Getting arrows to be spoken by screen readers

Just do the first one, it's fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=203186#p203186




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Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : audioracer via Audiogames-reflector


  


Re: Progress blastbay games?

Well we are all glad to at least hear from you Philip. So thank you for at least posting. And we look forward to more details about BGT because that is such a cool game development engine.

URL: http://forum.audiogames.net/viewtopic.php?pid=203187#p203187




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

I think the point of the game is to button mash. Keep it the way it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=203188#p203188




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Re: The people behind TTS voices

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: The people behind TTS voices

[[wow]], I love dectalk voices very much... and also, thanks for creating this topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=203189#p203189




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Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: Progress blastbay games?

Yeah camlern, the only way you'll get elias to work is if you have a professional musician or you have a lot of time on your hand with a midi keyboard and a synthesizer. You can buy premade music from the Elias company. When I went on the web site 4 or 5 months ago, they only had a single music pack out, and it was $99. That's all fine in itself, but unless you're willing to hire a musician or you know how to compose, your game will be forced to use music from the same pool as everyone else in your position which kind of seems sad because the engine is pretty sweet. The more interesting thing about the engine to me is that you can probably use it for dynamic ambiences. Something like what Ghorth did in Slender lost vision where, as you picked up the notes, the ambience got more and more scary. ANd Philip, it's good to see you're not completely gone. Make some money.

URL: http://forum.audiogames.net/viewtopic.php?pid=203190#p203190




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Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Japanese games Translation projects

@yukio, thanks for the response on the issue. The suggestion isn't that you yourself translate the games, that wouldn't really be fare, but that people assist you with this either with a Japanese translation program, or by translating the game text directly, sinse obviously there is a lot of text and translation from Japanese to English is not an easy process, plus of course as you said you don't have huge amounts of time yourself. having a file of the game text which people could contribute to a translation of is a good one, though I do also like Cae's idea of an auto translate program. The issue at the moment is that for a lot of the Japanese Audiogames, the process of getting even a google translation is a hugely complex one involving changing local settings and many peaces of software, which not many people are willing to go through or even can get to work directly, which is why games from japan are likely far less played in the English speaking comm
 unity than they otherwise would be (personally as I said, I really don't want to start mucking about with my language or localization settings in case I break something).

URL: http://forum.audiogames.net/viewtopic.php?pid=203191#p203191




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Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Progress blastbay games?

@Philip, your decision is understandaable, and I'm very pleased to hear your not quitting audio game development altogether, even if your just going to be carrying on as and when. The small size of the community is indeed a problem, and much as we don't like it it is unfortunately true that there isn't really the cash to support a developer who just! makes audiogames, after all all the commercial developers we've seen, ticonblu, somethinelse etc, also make graphical games.Any news you do! want to share with the community, please let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=203192#p203192




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Re: talking windows pe four 64 bit installation of windows now available.

2015-02-01 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

@EthinShort answer: Yes.

URL: http://forum.audiogames.net/viewtopic.php?pid=203193#p203193




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Re: Smugglers 5 invasion released

2015-02-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Smugglers 5 invasion released

Hi hadi. Oopse, I'm sorry I missed this question. the way the buying upgrades screen works is simple when you get the hang but can be a tad confusing at first, (I remember many people were confused about it when smugglers 4 came out). To begin with, you start with a screen with several categories of system upgrade at the top , "upgrade guns", "upgrade missiles", "upgrade cargo space", etc. Towards the bottom you have the description of whatever upgrade your focused on, so at the start you begin on "upgrade guns" and have the description of the laser 8 cm, if you hit "upgrade missiles" you get the description of the standard arrow missile, along with it's stats like damage and ap (I use the read line command in Supernova to check these),Once you've selected what sort of upgrade you want, towards the bottom is an "upgrade" button which will lead you into the individual screen for eac
 h upgrade type. So if your on upgrade guns, at the top you'll find categories like "laser 8 cm", "turbolaser 8 cm" and so on. Again these are the same, click on an item, and then view it towards the bottom. Just remember to hit the "buy" button when your ready. for more info, check out my Smugglers 5 podcast which explains this screen along with several others. here on sendspace Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=203194#p203194




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Zhengdu screen reader

Hello.This sounds interesting, but... I got an error when running the program. something about this program needs elivating? The error is in Chinese and i can't translate it.---Error---¶ÔÓ¦µÄÓ²¼þ¹·²»´æÔÚ---OK   ---

URL: http://forum.audiogames.net/viewtopic.php?pid=203196#p203196




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Re: copy getting started

2015-02-01 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: copy getting started

Hi, thanks for your answer!I will deffinately try out this thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=203195#p203195




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

No one truly likes a button masher, and even if it is the point, which I doubt, then that just means that it will very quickly fade into obscurity like all the others, problem is, this game has too many non button mashing aspects to be a true button masher, but right now in it's current form, it's imbalanced, causing it to be sort of like that, but I don't really think that's what the dev was going for, fast paced and button masher are two different things, and I'm guessing this is supposed to be fast paced.

URL: http://forum.audiogames.net/viewtopic.php?pid=203197#p203197




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Re: copy getting started

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: copy getting started

@Hacker, not a problem, and thanks for the well written article nonetheless, however anyone who fancies writing an article I'd recommend checking the Articles room faq found here

URL: http://forum.audiogames.net/viewtopic.php?pid=203198#p203198




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Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Zombie Arena - Concept Demo

I like it, even in it's early stages it's pretty nice, I really do suggest parting from swamp sounds though, and yes, I know, those aren't exclusively swamp's, and yes, they do come pretty much unprocessed from sound ideas monsters and creatures, Hollywood Edge 20 disk Foley Sound Library, Hollywood Edge Evil FX Zombies, and 1 other I can't remember, but there are allot of others you could be using that are still good, and I don't mind providing unique audio if NS won't.Either way, I like the weapons distances, walk speeds, etc, I think there could be a bit more HP, I also don't think a laser makes much sense even though it's cool, I'd like to see a rifle and shotgun, the fists could use more randomized sounds, there needs to be more hit sounds, bigger map, etc.The music is nice, doesn't really feel very actiony though,  But if you need different music I can grab you some free loops or something if you want.If you get new sounds, you can also make more unique zombie types with cool abilities, and I think it'd be a good idea to make the spawn between x and y value, and if you want it to be a solid value, just type it in both box's the same way.

URL: http://forum.audiogames.net/viewtopic.php?pid=203199#p203199




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Re: bokurano daiboukenn 3

2015-02-01 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: bokurano daiboukenn 3

I have been hearing so much about this game forever think ill finally check it out thx for the link assault_freak

URL: http://forum.audiogames.net/viewtopic.php?pid=203200#p203200




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Re: Monthly chat February 2015

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat February 2015

I confess fanfics haven't appealed to me as much, partly because there is so much dross, and finding the good stuff is a task, partly because I don't like reading with a synth, but partly because of the editing problem. A lot of fanfics are either "look at my great Mary Sue /Garry Stew character, or "oooh look, it is the biggest baddest threat ever!" A lot really could do with an editer or over all series producer. In fareness I've found the same occasionally true of a large percentage of published novels set in previously established film or tv universes, even Doctor who, although of course there are exceptions. This is however why I like the Doctor Who Audios, sinse Knick Brigs is able to structure out the stories and plot and so curb some of the writer's crazier ideas (and yes, the guy who voices the Daleks as over all controller of Doctor who is! rather disturbing). Of course all of those statements were premised by "o
 ften", and "usually" sinse there are certainly both very good fanfics and very good original novels based on Tv or films. @Rori, Liking the boss of starwars? I hope your referring there to either Darth Vader, Emperor Palpatine, Lord Greevus or count duku, sinse if you liked starwars because you have a fascination with the directors board of the disney coorporation I'd be quite worried . Actually I'm looking forward to the films, although I'm a little apprehensive of the fact that Disney have already said they want three films, and! tv series, and! books, and! tie in adds. I'm a little concerned that money spinning will overcome creativity and rather than getting a story which exists because someone has a great idea to continue the Starwars films we'll get a story that exists to show off a lot of action and special effects and 
 make disney lots and lots of money! Still we'll see. School is not fun, at least as far as exams etc go, although it can be in other senses. @Druhv, I've read a bit about 3 kingdoms, wasn't that the mud that was massively! rp inforced and had a huge structure of guilds and such? I know Clok has guilds, but I got the idea in three kingdoms the guilds were a bit specific. I don't have any major plans for today other than More Dr. who audios, and more Clok, probably with some watching of classic simpsons in there too.

URL: http://forum.audiogames.net/viewtopic.php?pid=203201#p203201




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Re: Braillemon status update!

2015-02-01 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

Okay, so I've noticed something different about the early routes in my latest run of Braillemon. I've been encountering Sandshrew on Route 4 where I used to find Ekans, and Belsprout on Route 24 where I used to find Oddish. I hope I can still catch these Pokémon in other places at an early enough level. Oddish caught on Route 8 don't know Absorb and it's the most useful move they can learn before evolving, at least in my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=203202#p203202




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Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Come on David, you know that's not nearly as true as it was before, and fighting, missioning, and trading only between tiny alete little groups does not count at all.When ever I come on there, it's the same story, and always from the same people, "what are you talking about! of course there's nothing wrong with spending 30 hours in a virtual world to find 1 peace of virtual armor that isn't even that useful, just to make a full set of virtual armor and then die with it", because,surprise, armor isn't actually that great and the maps you need to find the good stuff on are the most rediculous ones in terms of number, strength, and damage of enemies, which is all well and good, accept, you can't hope to survive without said armor on those maps to get said armor on those maps.And if anyone ever says that there's not as many people as before, which is a fact so obvious that even the people that don't even like the gam
 e any more and just stay logged in all day to ocasionally chat, E.G actually "bitch and moan" at people for nothing and cause fights for no reason, can see it clearly, then expect a wave of assholery the likes of which you've never seen, that helpfully proves your point.A game full of board people just waiting to pick a fight because they stay on there all the time instead of attempting to fix the real life things that make them so quick to anger and alienate everyone, a bunch of people that can't speak english so mostly stay to their own groups, and sometimes rampantly cheat and discriminate, and some new guys that don't usually stick around long when they see that the only people that know anything and are consistently around, are officially jaded and have been for a long time now.  They don't even remember what it was like to have more than 0 people on map 3 and 4, or sub 1, because it's been this way for so long now.And god
  for bid you theorize about why it's this way, If the topic even strays anywhere close to what may be construed as saying it could have something possibly to do with, you know, the games creater not having enough time for consistent updates that change allot of stuff, and the interest rapidly waning in the mean time, because duh, and even if you kiss ass and say yes yes I know Aprone has work, I'm not blaming him, o god, o god, put down those pitchforks, what are you doing with those torches, o Jesus please just let it be quick I beg you, it won't matter, they will tare you several new assholes under every pretense imaginable, with all the hurtful things that not living your life and taking it out on others makes you think of while similtaniously telling you over and over again that this means nothing to them and they totally don't care, when it's painfully obvious to anyone else but them that they do indeed care, and it's just because they are mad abou
 t the best audio game to date going down hill and falling into disrepair as it was bound to do eventually, which is understandable, but this is the stupidest way of expressing that as possible and no one cares, doesn't matter to them if you used to play Swamp all the time and everyone knows your the kind of person that helped newbies, got stuff for people that weren't strong enough yet to help them out, busted people out of bad situations, hosted all sorts of awesome missions, and chatted about current events in an engaging way, they just follow the few, most likely somehow mentally unstable (based on how many of them act), people at the top, because hey, something to break the minotiny!I've seen this happen to way too many awesome people, it also happened to me, though to be fare I kept arguing when I should have just let them get away with saying what they did, which I need to work on, but it seems like either the cool people, new and old, either get driven aw
 ay after various amounts of time when they quickly realize that they need to wade through a river of bullshit 5 feet deep just to play an awesome, supposedly team play game for an hour or two after work or school, or they join the mighty jerk collective, simply out of a sense of self preservation, which I guess is the real price of playing the game now.So basically, the well known blind internet drama network has taken over Swamp, and it completely blows, and trust me, if you don't know what I mean by that, you don't want to find out, but I've seen it enough times to know, unfortunately.Yes, there's still the cool person every now and then, but it's probably because they don't show up much at all, or they stay to them selves 90 percent of the time, and they are most likely on their way out anyway.I really hope that changes, obviously, and it's not like the "blind internet drama network associates" will leave even if it d
 oes, but they will be berried too deeply in a buffer of normal people to cause much damage, just like before, the problem is, with out some major, relatively bug free changes to get people interested a

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Come on David, you know that's not nearly as true as it was before, and fighting, missioning, and trading only between tiny alete little groups does not count at all.When ever I come on there, it's the same story, and always from the same people, "what are you talking about! of course there's nothing wrong with spending 30 hours in a virtual world to find 1 peace of virtual armor that isn't even that useful, just to make a full set of virtual armor and then die with it" or have iit break at the drop of a hat, because,surprise, armor isn't actually that great and the maps you need to find the good stuff on are the most rediculous ones in terms of number, strength, and damage of enemies, which is all well and good, accept, you can't hope to survive without said armor on those maps to get said armor on those maps.And if anyone ever says that there's not as many people as before, which is a fact so obvious that even the p
 eople that don't even like the game any more and just stay logged in all day to ocasionally chat, E.G actually "bitch and moan" at people for nothing and cause fights for no reason, can see it clearly, then expect a wave of assholery the likes of which you've never seen, that helpfully proves your point.A game full of board people just waiting to pick a fight because they stay on there all the time instead of attempting to fix the real life things that make them so quick to anger and alienate everyone, a bunch of people that can't speak english so mostly stay to their own groups, and sometimes rampantly cheat and discriminate, and some new guys that don't usually stick around long when they see that the only people that know anything and are consistently around, are officially jaded and have been for a long time now.  They don't even remember what it was like to have more than 0 people on map 3 and 4, or sub 1, because it's been
  this way for so long now.And god for bid you theorize about why it's this way, If the topic even strays anywhere close to what may be construed as saying it could have something possibly to do with, you know, the games creater not having enough time for consistent updates that change allot of stuff, and the interest rapidly waning in the mean time, because duh, and even if you kiss ass and say yes yes I know Aprone has work, I'm not blaming him, o god, o god, put down those pitchforks, what are you doing with those torches, o Jesus please just let it be quick I beg you, it won't matter, they will tare you several new assholes under every pretense imaginable, with all the hurtful things that not living your life and taking it out on others makes you think of while similtaniously telling you over and over again that this means nothing to them and they totally don't care, when it's painfully obvious to anyone else but them that they do indeed care, and i
 t's just because they are mad about the best audio game to date going down hill and falling into disrepair as it was bound to do eventually, which is understandable, but this is the stupidest way of expressing that as possible and no one cares, doesn't matter to them if you used to play Swamp all the time and everyone knows your the kind of person that helped newbies, got stuff for people that weren't strong enough yet to help them out, busted people out of bad situations, hosted all sorts of awesome missions, and chatted about current events in an engaging way, they just follow the few, most likely somehow mentally unstable (based on how many of them act), people at the top, because hey, something to break the minotiny!I've seen this happen to way too many awesome people, it also happened to me, though to be fare I kept arguing when I should have just let them get away with saying what they did, which I need to work on, but it seems like either the cool pe
 ople, new and old, either get driven away after various amounts of time when they quickly realize that they need to wade through a river of bullshit 5 feet deep just to play an awesome, supposedly team play game for an hour or two after work or school, or they join the mighty jerk collective, simply out of a sense of self preservation, which I guess is the real price of playing the game now.So basically, the well known blind internet drama network has taken over Swamp, and it completely blows, and trust me, if you don't know what I mean by that, you don't want to find out, but I've seen it enough times to know, unfortunately.Yes, there's still the cool person every now and then, but it's probably because they don't show up much at all, or they stay to them selves 90 percent of the time, and they are most likely on their way out anyway.I really hope that changes, obviously, and it's not like the "blind internet drama network a
 ssociates" will leave even if it does, but they will be berried too deeply in a buffer of normal people to cause much damage, just like before, the problem is, with out some major, relatively bug 

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Come on David, you know that's not nearly as true as it was before, and fighting, missioning, and trading only between tiny alete little groups does not count at all.When ever I come on there, it's the same story, and always from the same people, "what are you talking about! of course there's nothing wrong with spending 30 hours in a virtual world to find 1 peace of virtual armor that isn't even that useful, just to make a full set of virtual armor and then die with it" or have it break at the drop of a hat, because,surprise, armor isn't actually that great and the maps you need to find the good stuff on are the most rediculous ones in terms of number, strength, and damage of enemies, which is all well and good, accept, you can't hope to survive without said armor on those maps to get said armor on those maps.And if anyone ever says that there's not as many people as before, which is a fact so obvious that even the pe
 ople that don't even like the game any more and just stay logged in all day to ocasionally chat, E.G actually "bitch and moan" at people for nothing and cause fights for no reason, can see it clearly, then expect a wave of assholery the likes of which you've never seen, that helpfully proves your point.A game full of board people just waiting to pick a fight because they stay on there all the time instead of attempting to fix the real life things that make them so quick to anger and alienate everyone, a bunch of people that can't speak english so mostly stay to their own groups, and sometimes rampantly cheat and discriminate, and some new guys that don't usually stick around long when they see that the only people that know anything and are consistently around, are officially jaded and have been for a long time now.  They don't even remember what it was like to have more than 0 people on map 3 and 4, or sub 1, because it's been 
 this way for so long now.And god for bid you theorize about why it's this way, If the topic even strays anywhere close to what may be construed as saying it could have something possibly to do with, you know, the games creater not having enough time for consistent updates that change allot of stuff, and the interest rapidly waning in the mean time, because duh, and even if you kiss ass and say yes yes I know Aprone has work, I'm not blaming him, o god, o god, put down those pitchforks, what are you doing with those torches, o Jesus please just let it be quick I beg you, it won't matter, they will tare you several new assholes under every pretense imaginable, with all the hurtful things that not living your life and taking it out on others makes you think of while similtaniously telling you over and over again that this means nothing to them and they totally don't care, when it's painfully obvious to anyone else but them that they do indeed care, and it
 's just because they are mad about the best audio game to date going down hill and falling into disrepair as it was bound to do eventually, which is understandable, but this is the stupidest way of expressing that as possible and no one cares, doesn't matter to them if you used to play Swamp all the time and everyone knows your the kind of person that helped newbies, got stuff for people that weren't strong enough yet to help them out, busted people out of bad situations, hosted all sorts of awesome missions, and chatted about current events in an engaging way, they just follow the few, most likely somehow mentally unstable (based on how many of them act), people at the top, because hey, something to break the minotiny!I've seen this happen to way too many awesome people, it also happened to me, though to be fare I kept arguing when I should have just let them get away with saying what they did, which I need to work on, but it seems like either the cool peo
 ple, new and old, either get driven away after various amounts of time when they quickly realize that they need to wade through a river of bullshit 5 feet deep just to play an awesome, supposedly team play game for an hour or two after work or school, or they join the mighty jerk collective, simply out of a sense of self preservation, which I guess is the real price of playing the game now.So basically, the well known blind internet drama network has taken over Swamp, and it completely blows, and trust me, if you don't know what I mean by that, you don't want to find out, but I've seen it enough times to know, unfortunately.Yes, there's still the cool person every now and then, but it's probably because they don't show up much at all, or they stay to them selves 90 percent of the time, and they are most likely on their way out anyway.I really hope that changes, obviously, and it's not like the "blind internet drama network as
 sociates" will leave even if it does, but they will be berried too deeply in a buffer of normal people to cause much damage, just like before, the problem is, with out some major, relatively bug f

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Come on David, you know that's not nearly as true as it was before, and fighting, missioning, and trading only between tiny alete little groups does not count at all.When ever I come on there, it's the same story, and always from the same people, you've got to be kidding me, killing giant hords of zombies outside of missions should give you more of a  reward so it's actually worth it? "what are you talking about! of course there's nothing wrong with spending 30 hours in a virtual world to find 1 peace of virtual armor that isn't even that useful, just to make a full set of virtual armor and then die with it" or have it break at the drop of a hat, because,surprise, armor isn't actually that great and the maps you need to find the good stuff on are the most rediculous ones in terms of number, strength, and damage of enemies, which is all well and good, accept, you can't hope to survive without said armor on those ma
 ps to get said armor on those maps.And if anyone ever says that there's not as many people as before, which is a fact so obvious that even the people that don't even like the game any more and just stay logged in all day to ocasionally chat, E.G actually "bitch and moan" at people for nothing and cause fights for no reason, can see it clearly, then expect a wave of assholery the likes of which you've never seen, that helpfully proves your point.A game full of board people just waiting to pick a fight because they stay on there all the time instead of attempting to fix the real life things that make them so quick to anger and alienate everyone, a bunch of people that can't speak english so mostly stay to their own groups, and sometimes rampantly cheat and discriminate, and some new guys that don't usually stick around long when they see that the only people that know anything and are consistently around, are officially jaded and have
  been for a long time now.  They don't even remember what it was like to have more than 0 people on map 3 and 4, or sub 1, because it's been this way for so long now.And god for bid you theorize about why it's this way, If the topic even strays anywhere close to what may be construed as saying it could have something possibly to do with, you know, the games creater not having enough time for consistent updates that change allot of stuff, and the interest rapidly waning in the mean time, because duh, and even if you kiss ass and say yes yes I know Aprone has work, I'm not blaming him, o god, o god, put down those pitchforks, what are you doing with those torches, o Jesus please just let it be quick I beg you, it won't matter, they will tare you several new assholes under every pretense imaginable, with all the hurtful things that not living your life and taking it out on others makes you think of while similtaniously telling you over and over again
  that this means nothing to them and they totally don't care, when it's painfully obvious to anyone else but them that they do indeed care, and it's just because they are mad about the best audio game to date going down hill and falling into disrepair as it was bound to do eventually, which is understandable, but this is the stupidest way of expressing that as possible and no one cares, doesn't matter to them if you used to play Swamp all the time and everyone knows your the kind of person that helped newbies, got stuff for people that weren't strong enough yet to help them out, busted people out of bad situations, hosted all sorts of awesome missions, and chatted about current events in an engaging way, they just follow the few, most likely somehow mentally unstable (based on how many of them act), people at the top, because hey, something to break the minotiny!I've seen this happen to way too many awesome people, it also happened to me, though t
 o be fare I kept arguing when I should have just let them get away with saying what they did, which I need to work on, but it seems like either the cool people, new and old, either get driven away after various amounts of time when they quickly realize that they need to wade through a river of bullshit 5 feet deep just to play an awesome, supposedly team play game for an hour or two after work or school, or they join the mighty jerk collective, simply out of a sense of self preservation, which I guess is the real price of playing the game now.So basically, the well known blind internet drama network has taken over Swamp, and it completely blows, and trust me, if you don't know what I mean by that, you don't want to find out, but I've seen it enough times to know, unfortunately.Yes, there's still the cool person every now and then, but it's probably because they don't show up much at all, or they stay to them selves 90 percent of the time, an
 d they are most likely on their way out anyway.I really hope that changes, obviously, and it's not like the "blind internet drama network associates" will leave even if it does, but they will be 

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Come on David, you know that's not nearly as true as it was before, and fighting, missioning, and trading only between tiny alete little groups does not count at all.When ever I come on there, it's the same story, and always from the same people, you've got to be kidding me, killing giant hords of zombies outside of missions should give you more of a  reward so it's actually worth it? "what are you talking about! of course there's nothing wrong with spending 30 hours in a virtual world to find 1 peace of virtual armor that isn't even that useful, just to make a full set of virtual armor and then die with it" or have it break at the drop of a hat, because,surprise, armor isn't actually that great and the maps you need to find the good stuff on are the most rediculous ones in terms of number, strength, and damage of enemies, which is all well and good, accept, you can't hope to survive without said armor on those ma
 ps to get said armor on those maps.And if anyone ever says that there's not as many people or as much interest as before, something you can even look at the Swamp topic with out even playing and figure out in a few minutes, which is a fact so obvious that even the people that don't even like the game any more and just stay logged in all day to ocasionally chat, E.G actually "bitch and moan" at people for nothing and cause fights for no reason, can see it clearly, then expect a wave of assholery the likes of which you've never seen, that helpfully proves your point.A game full of board people just waiting to pick a fight because they stay on there all the time instead of attempting to fix the real life things that make them so quick to anger and alienate everyone, a bunch of people that can't speak english so mostly stay to their own groups, and sometimes rampantly cheat and discriminate, and some new guys that don't usually stick ar
 ound long when they see that the only people that know anything and are consistently around, are officially jaded and have been for a long time now.  They don't even remember what it was like to have more than 0 people on map 3 and 4, or sub 1, because it's been this way for so long now.And god for bid you theorize about why it's this way, If the topic even strays anywhere close to what may be construed as saying it could have something possibly to do with, you know, the games creater not having enough time for consistent updates that change allot of stuff, and the interest rapidly waning in the mean time, because duh, and even if you kiss ass and say yes yes I know Aprone has work, I'm not blaming him, o god, o god, put down those pitchforks, what are you doing with those torches, o Jesus please just let it be quick I beg you, it won't matter, they will tare you several new assholes under every pretense imaginable, with all the hurtful things tha
 t not living your life and taking it out on others makes you think of while similtaniously telling you over and over again that this means nothing to them and they totally don't care, when it's painfully obvious to anyone else but them that they do indeed care, and it's just because they are mad about the best audio game to date going down hill and falling into disrepair as it was bound to do eventually, which is understandable, but this is the stupidest way of expressing that as possible and no one cares, doesn't matter to them if you used to play Swamp all the time and everyone knows your the kind of person that helped newbies, got stuff for people that weren't strong enough yet to help them out, busted people out of bad situations, hosted all sorts of awesome missions, and chatted about current events in an engaging way, they just follow the few, most likely somehow mentally unstable (based on how many of them act), people at the top, because hey, somethi
 ng to break the minotiny!I've seen this happen to way too many awesome people, it also happened to me, though to be fare I kept arguing when I should have just let them get away with saying what they did, which I need to work on, but it seems like either the cool people, new and old, either get driven away after various amounts of time when they quickly realize that they need to wade through a river of bullshit 5 feet deep just to play an awesome, supposedly team play game for an hour or two after work or school, or they join the mighty jerk collective, simply out of a sense of self preservation, which I guess is the real price of playing the game now.So basically, the well known blind internet drama network has taken over Swamp, and it completely blows, and trust me, if you don't know what I mean by that, you don't want to find out, but I've seen it enough times to know, unfortunately.Yes, there's still the cool person every now and then, 
 but it's probably because they don't show up much at all, or they stay to them selves 90 percent of the time, and they are most likely on their way out anyway.I really hope that changes

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Come on David, you know that's not nearly as true as it was before, and fighting, missioning, and trading only between tiny alete little groups does not count at all.When ever I come on there, it's the same story, and always from the same people, you've got to be kidding me, killing giant hords of zombies outside of missions should give you more of a  reward so it's actually worth it? "what are you talking about! of course there's nothing wrong with spending 30 hours in a virtual world to find 1 peace of virtual armor that isn't even that useful, just to make a full set of virtual armor and then die with it" or have it break at the drop of a hat, because,surprise, armor isn't actually that great and the maps you need to find the good stuff on are the most rediculous ones in terms of number, strength, and damage of enemies, which is all well and good, accept, you can't hope to survive without said armor on those ma
 ps to get said armor on those maps.And if anyone ever says that there's not as many people or as much interest as before, something you can even look at the Swamp topic with out even playing and figure out in a few minutes, which is a fact so obvious that even the people that don't even like the game any more and just stay logged in all day to ocasionally chat, E.G actually "bitch and moan" at people for nothing and cause fights for no reason, can see it clearly, then expect a wave of assholery the likes of which you've never seen, that helpfully proves your point.A game full of board people just waiting to pick a fight because they stay on there all the time instead of attempting to fix the real life things that make them so quick to anger and alienate everyone, a bunch of people that can't speak english so mostly stay to their own groups, and sometimes rampantly cheat and discriminate, and some new guys that don't usually stick ar
 ound long when they see that the only people that know anything and are consistently around, are officially jaded and have been for a long time now.  They don't even remember what it was like to have more than 0 people on map 3 and 4, or sub 1, because it's been this way for so long now.And god for bid you theorize about why it's this way, If the topic even strays anywhere close to what may be construed as saying it could have something possibly to do with, you know, the games creater not having enough time for consistent updates that change allot of stuff, and the interest rapidly waning in the mean time, because duh, and even if you kiss ass and say yes yes I know Aprone has work, I'm not blaming him, o god, o god, put down those pitchforks, what are you doing with those torches, o Jesus please just let it be quick I beg you, it won't matter, they will tare you several new assholes under every pretense imaginable, with all the hurtful things tha
 t not living your life and taking it out on others makes you think of while similtaniously telling you over and over again that this means nothing to them and they totally don't care, when it's painfully obvious to anyone else but them that they do indeed care, and it's just because they are mad about the best audio game to date going down hill and falling into disrepair as it was bound to do eventually, which is understandable, but this is the stupidest way of expressing that as possible and no one cares, doesn't matter to them if you used to play Swamp all the time and everyone knows your the kind of person that helped newbies, got stuff for people that weren't strong enough yet to help them out, busted people out of bad situations, hosted all sorts of awesome missions, and chatted about current events in an engaging way, they just follow the few, most likely somehow mentally unstable (based on how many of them act), people at the top, because hey, somethi
 ng to break the minotiny!I've seen this happen to way too many awesome people, it also happened to me, though to be fare I kept arguing when I should have just let them get away with saying what they did, which I need to work on, but it seems like either the cool people, new and old, either get driven away after various amounts of time when they quickly realize that they need to wade through a river of bullshit 5 feet deep just to play an awesome, supposedly team play game for an hour or two after work or school, or they join the mighty jerk collective, simply out of a sense of self preservation, which I guess is the real price of playing the game now.So basically, the well known blind internet drama network has taken over Swamp, and it completely blows, and trust me, if you don't know what I mean by that, you don't want to find out, but I've seen it enough times to know, unfortunately.Yes, there's still the cool person every now and then, 
 but it's probably because they don't show up much at all, or they stay to them selves 90 percent of the time, and they are most likely on their way out anyway.So yes, it does indeed, fe

Re: Monthly chat February 2015

2015-02-01 Thread AudioGames . net Forum — Off-topic room : dhruv via Audiogames-reflector


  


Re: Monthly chat February 2015

Hi,RP? 3k? haha, 3k's the most away thing from rp that you could ever get.But yes, it sure has like 15 guilds, and i'm enjoying knights atm. They're pretty original, considering your average warrior class in a mud.

URL: http://forum.audiogames.net/viewtopic.php?pid=203204#p203204




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Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Japanese games Translation projects

You missed all the parts he said about changing strings and rewriting source code. for this reason I think an autotranslator would be the best solution, but again there you have the problem of noone having the time or likely motivation to code such a program, since the people who already play them are likely already happy with what they have, and the ones who don't would have to at least set their computer up once to play the current style to figure out how things work. Plus as I said, you actually only need two pieces of software.. nvda and app locale, plus instant translate for NVDA. Especially with the second one, you don't even need to change your system locale... and the Japanese language support, especially in windows 7, is a cinch to install... and with a press of alt+shift you switch keyboards as easy as that. Still, my agreement stands... I conceed the point that setting it up does look like a huge deal, especially if you actually follow every step in bladestorm
 's guide.

URL: http://forum.audiogames.net/viewtopic.php?pid=203205#p203205




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : cj89 via Audiogames-reflector


  


Re: Zhengdu screen reader

That usually means it needs to be run as an administrator, unless this is a totally non standard situation. I'll certainly have to try this myself later when its not 1:30 AM.

URL: http://forum.audiogames.net/viewtopic.php?pid=203207#p203207




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Re: Monthly chat February 2015

2015-02-01 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector


  


Re: Monthly chat February 2015

Me... Well, my 2-week national winter Holiday is just wrapping up, and tomorrow it's back to school. Very original considering all the   posts before mine... Oh, wait. Though I have a rather positive atitude at the moment, so that's good. In tech life, I'm currently challenging myself to only use the zhengdu screen reader for a week, there's a separate topic for that. Outside of this, I've started rewatching the original Knight rider and man what a nostalgia overload. I watched it on TV when I was no more than 5 or 6 and have lots of good memories associated with it. Because I didn't really participate in january's chat, the last 2 weeks were very productive for me because I got to do things that I wanted to for a while, getting back into coding which resulted in breakout, did a few PG13 streams with ghorthalon, helped with the new site, testing Cortana in Windows 10... Very productive 2 weeks. And now, I'm going to watch the handball match for the brons world championship medal, Poland VS Spain. And completely ignore twitter and FB because superbowl.

URL: http://forum.audiogames.net/viewtopic.php?pid=203206#p203206




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Re: bokurano daiboukenn 3

2015-02-01 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: bokurano daiboukenn 3

You're welcome. Feel free to scout around in the topic for questions you might have... or if you can't find answers just post and someone'll try to answer if we know. 

URL: http://forum.audiogames.net/viewtopic.php?pid=203208#p203208




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Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : David via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Tiny groups? Umm, think again. You rant way too much, buddy. That is all.

URL: http://forum.audiogames.net/viewtopic.php?pid=203209#p203209




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Zhengdu screen reader

I'm actually really impressed with this one and the synths used are really good for a free version. The speech you get is a synth called skyvoice which has some English voices and Chinese ones, better stick with the English voice. It'd actually be good to make an effort to get this one popular among all the common screen readers, sense I believe this one should be on that list and if we can do that we could also get in touch with the dev and tell them that a lot of people use and love this screen reader and that there are mozilla users using it so they can add firefox support. This is also the first ever paid screen reader company to give users a free version with no strings attached, which is more than can be said of most screen readers. There's nvda but that's free all around. Window eyes, well it's free but you need to pay for office, so I can't consider that one a free version with no strings attached. Zdsr is the only one I've seen to releas
 e a paid version and give users a completely free version too.

URL: http://forum.audiogames.net/viewtopic.php?pid=203210#p203210




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Re: Pokemon Moon RPG help?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Pokemon Moon RPG help?

hi orin,on the pokemon moon rpg the stats are overpowered, especially when you play battles on the easy ddifficulty, wich you can set when you're in a battle, search for a combobox and you can set it to the medium difficulty or the hard one.this will pump up the trainer experience you'll receive after a battle, but i didn't thought there were other rewards.but on easy difficulty you are able to faint your opponents pokemon without much affort.about levels of the pokemon: i own a ferreligater of level 4100!so you see that the stats and levels are out of bounds in my oppinion.hthgreetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=203211#p203211




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Re: Pokemon Moon RPG help?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Pokemon Moon RPG help?

hi orin,on the pokemon moon rpg the stats are out of proportions, especially when you play battles on the easy ddifficulty, wich you can set when you're in a battle, search for a combobox and you can set it to the medium difficulty or the hard one.this will pump up the trainer experience you'll receive after a battle, but i didn't thought there were other rewards.but on easy difficulty you are able to faint your opponents pokemon without much affort.about levels of the pokemon: i own a ferreligater of level 4100!so you see that the stats and levels are out of proportions in my oppinion.hthgreetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=203211#p203211




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top speed server

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


top speed server

hello since i still play top speed 3 i want to play it online with someone is there anyone who wants to play it with me

URL: http://forum.audiogames.net/viewtopic.php?pid=203212#p203212




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Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Japanese games Translation projects

Yes, I'm sure if you've done it before and know how to use all these programs  and aren't worried about messing up your computer it is "a sinch" however Assault freak to be honest I find this "Well I'm happy so sod everyone else" attitude pretty scummy. if you actually want to make these games more available outside the little cleaque of 10 people, which I believed was the case, then work needs to happen. Fortunately several people who've posted here have already expressed an interest in assisting with translations or testing these things, however if nothing happens, then nothing will change and these games will be played only by either people who understand japanese or can go through all the jiggery pokery, which, given that these have been around now for two or three years and are still confined to only a small group of users probably won't be many people in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=203213#p203213




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Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Clok Mud

Don't bother with infested meat unless you want to become infested yourself, and thus be unable to enter towns without being attacked and likely have other players attack you. Whoever put the meat there was either new or trolling. That said the infested animals in and near Terueka are quite nice to practice on if you can handle the ambush attacks from the squirrels, and the occasional infested carrier.Dark, you need the target command. Something like tar squirrel, then fire or barrage to continually fire. The quiver will be used automatically, and you can gather arrow when done to get them back in your quiver. The target command is essential when hunting, which you do by going to a non road part of the wilderness typing hide then typing hunt. Be prepared to take quite a few attempts at the hunt command because it's random whether you get something or not. As for encumbrance just type enc and it'll give you a vague notion of how much weight you're carryin
 g, and yes items in containers do count.Pick axes are indeed just a tool but logging axes also make decent weapons if you were going the axes route, I've done over 100 damage on rare occasions with one. Both will fit in a haft frog, though as you say belt and shoulder slots are limited. I often find I'm balancing the types of containers I carry, including ammo containers and the like, to make the most of my four belt and three shoulder slots. Unfortunately there are no shoulder worn containers for axes, only the swords have a choice in the form of a belt worn scabbard or a shoulder worn baldrick.If you're carrying an axe just to make a fire here's a few tips. First up you can forage for branches or for deadwood, deadwood is easier than finding branches but can't be carved and has a random chance of giving you a deadwood log instead. You can also forage for sticks. With either a logging axe, hand axe or great axe you can chop two large branches 
 of either kind into two medium branches, and a medium branch into two small branches. Chopping a small branch or a stick will give you kindling, you can also hold the branch or stick and type break if you don't have an axe. Carving a branch, though I don't know if this works with deadwood branches, removes the bark which falls to the ground as shavings, this is used as tinder so I usually carry some with me in multiples of 3, the stave you get as a result still counts as a branch of the relevant size for the purposes of the fire. A campfire as far as I recall requires 3 tinder, 4 kindling and at least 3 branches but the more branches you have the longer it will burn for, type campfire to see how much you have and need. Once you have enough campfire make will assemble the fire, then light teepee and you will attempt to use firestones to light it. You can also add item to campfire to keep it burning longer. I don't find I have to do it often but it's good to know h
 ow to do, and if you forage for sticks and break them into kindling you don't even need an axe though an axe can help chopping the bigger branches to size.

URL: http://forum.audiogames.net/viewtopic.php?pid=203214#p203214




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Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Clok Mud

Don't bother with infested meat unless you want to become infested yourself, and thus be unable to enter towns without being attacked and likely have other players attack you. Whoever put the meat there was either new or trolling. That said the infested animals in and near Terueka are quite nice to practice on if you can handle the ambush attacks from the squirrels, and the occasional infested carrier.Dark, you need the target command. Something like tar squirrel, then fire or barrage to continually fire. The quiver will be used automatically, and you can gather arrow when done to get them back in your quiver. The target command is essential when hunting, which you do by going to a non road part of the wilderness typing hide then typing hunt. Be prepared to take quite a few attempts at the hunt command because it's random whether you get something or not. As for encumbrance just type enc and it'll give you a vague notion of how much weight you're carryin
 g, and yes items in containers do count.Pick axes are indeed just a tool but logging axes also make decent weapons if you were going the axes route, I've done over 100 damage on rare occasions with one. Both will fit in a haft frog, though as you say belt and shoulder slots are limited. I often find I'm balancing the types of containers I carry, including ammo containers and the like, to make the most of my four belt and three shoulder slots. Unfortunately there are no shoulder worn containers for axes, only the swords have a choice in the form of a belt worn scabbard or a shoulder worn baldrick.If you're carrying an axe just to make a fire here's a few tips. First up you can forage for branches or for deadwood, deadwood is easier than finding branches but can't be carved and has a random chance of giving you a deadwood log instead. You can also forage for sticks. With either a logging axe, hand axe or great axe you can chop large branches of e
 ither kind into two medium branches, and a medium branch into two small branches potentially giving you 4 small branches from one large branch. Chopping a small branch or a stick will give you kindling, you can also hold the branch or stick and type break if you don't have an axe. Carving a branch, though I don't know if this works with deadwood branches, removes the bark which falls to the ground as shavings, this is used as tinder so I usually carry some with me in multiples of 3, the stave you get as a result still counts as a branch of the relevant size for the purposes of the fire. A campfire as far as I recall requires 3 tinder, 4 kindling and at least 3 branches but the more branches you have the longer it will burn for, type campfire to see how much you have and need. Once you have enough campfire make will assemble the fire, then light teepee and you will attempt to use firestones to light it. You can also add item to campfire to keep it burning longer. I don'
 ;t find I have to do it often but it's good to know how to do, and if you forage for sticks and break them into kindling you don't even need an axe though an axe can help chopping the bigger branches to size.

URL: http://forum.audiogames.net/viewtopic.php?pid=203214#p203214




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Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Japanese games Translation projects

I've never said I held that attitude, and I certainly don't. I'm just saying that anyone who already plays these will probably see no need for an autotranslation program, which I do indeed happen to think would be a bad attitude if anyone here held it for certain, which isn't what I've been saying. I put that out there as a possibility, not saying that I held or do hold that attitude.. just wanted to make that clear so we didn't have any wires crossed. If people are willng to help with translations, that's great. But we already know yukio will not have a lot of time in the next little while, so now we either leave things as is or contact other developers to see if they hold any interest, as well.sorry if this post sounded a little snappy... I just didn't appreciate being perceived as holding an attitude which I do not because it would be one that goes against inclusivity and reaching otu to help others which goes against pretty much e
 verything I try to do. 

URL: http://forum.audiogames.net/viewtopic.php?pid=203217#p203217




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Re: Getting arrows to be spoken by screen readers

2015-02-01 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Getting arrows to be spoken by screen readers

Yeah, but none of them are fine on my synth.  What are you using?  I can get the first to work, but only by turning on a nonstandard Unicode thing that a friend wrote for me which I really need to package into an add-on at some point.  Just write  some text descriptions.  If you won't, we will or everyone will just use command line options, and it will end up being the same difference in the end.

URL: http://forum.audiogames.net/viewtopic.php?pid=203215#p203215




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Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Clok Mud

@Cx2, target was the command I was missing. I've used hide and hunt before and made fires, but target was the one I'm not aware of. As regards equipment slots, so there are four belt slots, three shoulder slots, how about the backpack? is that shoulder's or back? I really think someone needs to write a "slots" article for the wiki or help system, sinse what you can carry and ware and on which body part is a little confusing. I'll probably have to ditch my pickaxe just for encumberance reasons sinse I don't want to get into farming and I'm short on places to put the thing. I know you can wrent rooms for storing items, but I suspect the wrent will be far more than I could make on a regular basis.

URL: http://forum.audiogames.net/viewtopic.php?pid=203216#p203216




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Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Japanese games Translation projects

@Assault freak, I must confess that attitude sort of irritates me which is why my response might have come off as short as well. Rather than discussing theoretical attitudes then which people may or may not hold, how about back to practical matters. As I said, I see no problem with an auto translator program using google translate and outputting to sapi or whatever. How possible would this be? Do all japanese games post text to the clipboard, even when going up and down menus? if so, would it be possible to have a program that gets a translation of whatever is posted to the clipboard and speaks it. I've already heard of the clipboard to sapi option and there are manifestly programs like Aprone's weather program that go on the internet, retrieve info and speak it. Is a clipboard to sapi google translate a possibility? that would probably do the trick.

URL: http://forum.audiogames.net/viewtopic.php?pid=203218#p203218




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Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Japanese games Translation projects

@Assault freak, I must confess that attitude sort of irritates me which is why my response might have come off as short as well. Rather than discussing theoretical attitudes then which people may or may not hold, how about back to practical matters. If Yukio cannot provide the text in a file for people to translate or get around the localization issue (especially considering he's busy with school work), we're back to Cae's suggestion of an auto translation program. As I said, I see no problem with an auto translator program using google translate and outputting to sapi or whatever. How possible would this be? Do all japanese games post text to the clipboard, even when going up and down menus? if so, would it be possible to have a program that gets a translation of whatever is posted to the clipboard and speaks it. I've already heard of the clipboard to sapi option and there are manifestly programs like Aprone's weather program that go on the i
 nternet, retrieve info and speak it. Is a clipboard to sapi google translate a possibility? that would probably do the trick.  Perhaps Aprone would be a good person to talk to on this as well sinse he has already created programs that go online and speak the contents via sapi, which is essentially what is being done here.

URL: http://forum.audiogames.net/viewtopic.php?pid=203218#p203218




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Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Japanese games Translation projects

We can agree to settle on that matter then. As to autotranslation, I think it would be possible... again, if someone were willing to code it. All Japanese games either exclusively output to the clipboard or have the option to, so something that is designed to pull from google translate translating from Japanese to english should be theoretically possible. Even the instant translate addon could theoretically be rigged to speak translations automatically since that's essentially what it already does, just on demand. But Approne or Cae could probably say much more than I could since they actual program. 

URL: http://forum.audiogames.net/viewtopic.php?pid=203219#p203219




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector


  


Re: Zhengdu screen reader

Hi, can someone please post a direct link to get this? I can't seem to figure out how to run this through google translate. Thanks a lot in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=203220#p203220




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Re: Top Speed 3 source released

2015-02-01 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Top Speed 3 source released

can someone build this

URL: http://forum.audiogames.net/viewtopic.php?pid=203222#p203222




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Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Clok Mud

Backpacks are shoulder, though you can keep your sack in it like I do, I use my sack specifically for foraging. You can also store items in banks, hold the item and appraise it and it'll tell you how much the storage cost is, then type store item. It's a one time fee and you can type check vault to see what you have stored, then retrieve number to get it back. Rented rooms are 50 riln per night in Shadgarde but can vary in other places, and don't leave anything on the floor, there is furniture in the room description you can use to keep your items safe but anything left on the floor will disappear. You can pay rent for up to 14 days ahead, but if it runs out items will be put into the inn's vault which works exactly like the bank vault except you have to pay to get items back out instead of paying to put them in.

URL: http://forum.audiogames.net/viewtopic.php?pid=203221#p203221




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Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Zombie Arena - Concept Demo

Hi Mason,This game is avesome! Keep the good job!Regards, nuno.

URL: http://forum.audiogames.net/viewtopic.php?pid=203223#p203223




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Learning PB?

2015-02-01 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Learning PB?

Does anyone know any good resources for getting started learning pb? I could use  the reffrance, but as far as I know there isn't an actual tutorial like in bgt, which was one of the things I liked about it's help system explaining everything.

URL: http://forum.audiogames.net/viewtopic.php?pid=203225#p203225




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Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : kostae62 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

serious errors in the swamp.hi Jeremy.much time has passed when I wrote to you.long absent a reason for this.Now is the time because a serious error has become a problem for the players.things found in the game continue to disappear!when transferring items to another player beats the game often, it is again necessary to enter.so yesterday there was a problem on a mission. urgently needed to transfer a thing.thing passed, but then the player who passed knocked out of the game.I had a similar problem, only when attacking the fort.I handed the gun to a friend volcano, and then transfer the character knocked out!Please seriously pay attention to these errors, many players are angry about it.serious errors in the swamp.hi Jeremy.much time has passed when I wrote to you.long absent a reason for this.Now is the time because a serious error has become a problem for the players.things foun
 d in the game continue to disappear!when transferring items to another player beats the game often, it is again necessary to enter.so yesterday there was a problem on a mission. urgently needed to transfer a thing.thing passed, but then the player who passed knocked out of the game.I had a similar problem, only when attacking the fort.I handed the gun to a friend volcano, and then transfer the character knocked out!Please seriously pay attention to these errors, many players are angry about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=203226#p203226




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Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Clok Mud

Ah, thanks for the slots advice. If you can nest containers and if you don't get encumberance reductions for containers, what is the point to a larger container? or is it just that you have more gubbinns to haul aroung and want to keep things separate, eg, separating the herbs you forage from the sinew you've got for bowstrings etc. I'll check the bank vault option, sinse it'd be better if I didn't have to buy a new pickaxe. 50 riln a night is okay, accept that I'm sort of saving money for a horse, and maybe a wagon, although i don't know if you can hunt with a horse or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=203224#p203224




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

I think the main problem is that you are immediately thrown in the very deep water even though it still gets harder after a while. This makes it very hard to actually improve. On the other hand it´s also understandable that we don´t want too many very easy levels or you could get bored running through the easy stuff before getting to the hard parts. One prime example is bopit ultimate, which while lots of fun to play, takes quite a while before it gets really difficult (for me at least). On ultimate I managed to get to level 29 at one point and then lost. I tend to lack the motivation to try improving that because it takes so long to get through the 28 levels before where you left off, plus there is substantial risc of making a mistake before you actually hit level 29 again.I think what this game needs is difficulty levels. The easiest should be a lot easier than the game currently starts out being (yes I know, that's probably boring) But should still get progressively harder the longer you play. For the very easy levels you could even put in a limit to your maximum hp so that people won't have 6 million hp once they get to the harder levels.

URL: http://forum.audiogames.net/viewtopic.php?pid=203227#p203227




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Re: talking windows pe four 64 bit installation of windows now available.

2015-02-01 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

@SocheatI tried to send you a PM but the system reported that your mailbox was full, so I deleted the message.

URL: http://forum.audiogames.net/viewtopic.php?pid=203228#p203228




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Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Japanese games Translation projects

Writing the program wouldn't be that hard. I'd do it right now if I knew how to use the Google Translate API (I assume it also requires an API key, which might require purchase).Something that uses a lookup table would be easier to code, but is where translating everything in all the games becomes a chore.*Researches the Google Translate API*

URL: http://forum.audiogames.net/viewtopic.php?pid=203229#p203229




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector


  


Re: Zhengdu screen reader

Hi guys.  I would like to try this screen reader, but I do not think that supports windows 8.1.  in manuals only talked about Windows 7, XP.  someone already tested in Windows 8?  if someone test in Windows 8, do me a favor and tell me if works well.  cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=203230#p203230




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector


  


Re: Zhengdu screen reader

Hi twinn92.  thanks for the translations of the manuals.  good work.  cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=203231#p203231




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Re: talking windows pe four 64 bit installation of windows now available.

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Hayri Tulumcu via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

how can i create the talking win PE

URL: http://forum.audiogames.net/viewtopic.php?pid=203232#p203232




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Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: Zombie Arena - Concept Demo

Thanks for the suggestions! Yeah, I was trying to figure out some new sounds, and I know the music's not the best. I was actually planning to add those exact two weapons you suggested Defender.  Any sound help would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=203233#p203233




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Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Zombie Arena - Concept Demo

O goody! I'm s board!I'll start putting some things together, I like the pistol sound you have though, is it from GTA?

URL: http://forum.audiogames.net/viewtopic.php?pid=203234#p203234




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Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Clok Mud

Backpacks can hold larger items than your sack, there's a limit on the size of item each container can hold. I believe backpacks can go up to large while sacks or satchels only go up to medium. I mostly just use the sack for keeping the herbs seperated, because I want to keep the herbs I want to hold onto away from the ones I want to sell. That way I can just sell sack and everything in the sack gets sold. That said containers do have their own weight so you might want to check that, you can weigh item but it's not always accurate so you will want to do it a few times and average it out, if you want to travel really lightly a backpack may or may not be the best bet depending on its weight compared to other containers. That said if you want to travel really, really light a lot of the cloaks but not all are containers so you can throw your rations and bandages in there.

URL: http://forum.audiogames.net/viewtopic.php?pid=203235#p203235




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Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I probably do David, but it doesn't make me wrong, either way, for the record your not even that bad, so don't think that's directed towards you, I mean sure you do some of the same things sometimes, and some days are worse than others, but that's the price you pay for sticking with the game for so long.I like the game still, don't get me wrong, I like the mchanics, and sounds, the risks, the weapons, the maps, all of it, but the biggest part, the people, that's really gone down hill, and that's the thing that ties the rest together in this type of game.And I'm not saying it's completely anyone's  fault or something, but it is a problem, a big one, and it's unlikely to get fixed any time soon if ever from what I can tell.

URL: http://forum.audiogames.net/viewtopic.php?pid=203236#p203236




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector


  


Re: Zhengdu screen reader

I'm running it on the Windows 10 technical preview, so even newer than 8.1 and I'm not seeing any problems.

URL: http://forum.audiogames.net/viewtopic.php?pid=203237#p203237




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Re: Adventure At C:

2015-02-01 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Adventure At C:

Hay. I'm not sure where to post this, as I don't think theOnlyPKMNmaster even looks at this topic anymore, but I just found a bug in AAC that could brake custom stages.If a stage transition is placed on a nothingness or corrupt sector tile, nothing happens if the player steps on it from either another tile or platform, but everything works okay if the player lands on it or  steps on another nothingness or corrupt sector tile with a transition on it.To be absolutely clear, nothing happens with a nothingness tile, the death sequence doesn't play, neither does the transition take place.A corrupt sector; on the otherhand, does play the death sequence, but no transition takes place.

URL: http://forum.audiogames.net/viewtopic.php?pid=203238#p203238




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Re: Learning PB?

2015-02-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Learning PB?

@audiogames.net fan, I'd recommend you start simple. First, look at code examples like this one for hello world:OpenConsole ()PrintN ("Hello, world!")CloseConsole()Unlike BGT, there is no main function that is needed.

URL: http://forum.audiogames.net/viewtopic.php?pid=203239#p203239




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Re: Learning PB?

2015-02-01 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: Learning PB?

I already listened to steven's example in ep 19 of his podcast and have done it, I was thinking of making a basic console where you can actually type commands next, once I stop listening to the pg13 letsplays, which might take a while...

URL: http://forum.audiogames.net/viewtopic.php?pid=203240#p203240




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Re: Getting arrows to be spoken by screen readers

2015-02-01 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector


  


Re: Getting arrows to be spoken by screen readers

In the end I gave up and just went the _javascript_ route. *sigh* When the page loads it shows up as arrows, after you click a button they get converted to words which can be read by a screen reader (amusingly, it's done on the fly rather than having to place alternative text, which is neat). I wonder how workable is this.Example using _javascript_The big issue is that this requires _javascript_ to be enabled... I know nearly everybody has it enabled, but there's no reason why it should be a requirement and there's no excuse to lock out people. I suppose there's always the alternative of just using the command line (which also happens to help with modding anyway).

URL: http://forum.audiogames.net/viewtopic.php?pid=203241#p203241




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Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Japanese games Translation projects

Well, if there's an API key that requires purchase I'm not sure how expensive it would be, since the instant translate addon which presumably used the same API was developed by one or two people. I'm curious to see what kind of temporary solution emerges while we wait to see if any official translations can be made. Though the question remains... will we still need a Japanese keyboard / app locale to have text display correctly? Seems like that's the biggest turnoff that people have been siting... though again since Dark is the only one who's made that side heard (not a bad thing, actually very good...), it's hard to say how many people have issues with which part of the process.

URL: http://forum.audiogames.net/viewtopic.php?pid=203242#p203242




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Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Japanese games Translation projects

The problem assault freak is a lot of people look at the guide and go "no way!" effectively. I've heard several people mention this on audeasy, but it's difficult to say which bit, which is why i'd like to so much see a simpler option, eg, a one program translator.I don't really see why changing keyboard settings would be needed if the games just use standard input like arrows, space etc, although if they require a full japanese canji keyboard there might be a problem there unless the japanese translator program could translate key presses, though that might be a much harder thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=203243#p203243




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Zhengdu screen reader

It sounds similar to how Cobra is with updates,Although Cobra works on Windows 8.0 and later, they are not natively supported.

URL: http://forum.audiogames.net/viewtopic.php?pid=203245#p203245




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Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Clok Mud

It's weerd, I've bought leather armor and now I'm told I'm encumbered even though my sac doesn't have an axe in it. Very, very weerd sinse I assumed wearing armor would be okay, (it's not as if I'm wearing steel anyway). most of the things I have really don't weigh much, about the heaviest things I have are the iron staff and weapon, but I don't really see if wearing armor, carrying a bow and quiver, a logging axe, a skinning knife and essentials like a lantern and bandages in a sac gets you incumbered what you can do, the limit must be really low.

URL: http://forum.audiogames.net/viewtopic.php?pid=203246#p203246




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Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Japanese games Translation projects

I actually have almost never seen any mention on the audyssey list about the Japanese games, but maybe I just haven't looked carefully. And actually Dark, it isn't anything to do with the key presses themselves... a Japanese keyboard is needed, for some reason I don't know, because without it the characters scramble and read as question marks instead of proper Japanese text. I believe it has something to do with the encoding?? I'm not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=203244#p203244




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector


  


Re: Zhengdu screen reader

waw,ok pitermach.thanks.cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=203247#p203247




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: Zhengdu screen reader

please give a direct download link here. I tried downloading it with bing translator, but when I click on the download link I get some news articles.

URL: http://forum.audiogames.net/viewtopic.php?pid=203248#p203248




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

In the latest version, the logo plays and then the main menu music plays, fades out, and the game is quit without an error

URL: http://forum.audiogames.net/viewtopic.php?pid=203249#p203249




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Zhengdu screen reader

Do I can use Sapi 5 with it?

URL: http://forum.audiogames.net/viewtopic.php?pid=203250#p203250




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Zhengdu screen reader

All of you that asked for a direct link, here you go. Will give you two files. The screen readerhttps://dl.dropboxusercontent.com/u/199 … .4.9.1.exeand a modified config that you can import and get English right on the fly.https://dl.dropboxusercontent.com/u/199 … ettings.zdInstall Zhengdu then run the screen reader. Tab to import then locate the config file you downloaded. You should get ENglish speech now.

URL: http://forum.audiogames.net/viewtopic.php?pid=203251#p203251




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The cube?

2015-02-01 Thread AudioGames . net Forum — Off-topic room : audiogames . net fan via Audiogames-reflector


  


The cube?

So I have the cube, the twitter client, and I am trying to authorize the application, but whenever I hit the authorize app button in the twitter website, it brings me to the standard this page can not be displayed page in internet explorer. Can anyone help?

URL: http://forum.audiogames.net/viewtopic.php?pid=203252#p203252




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Re: showdown cannot be played any more

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: showdown cannot be played any more

You sure it isn't just your computer? Do you have a screen reader up? I'm able to play it and all the other games with no problem as long as I don't have other high-ram being used

URL: http://forum.audiogames.net/viewtopic.php?pid=203253#p203253




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Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: Zombie Arena - Concept Demo

No, it's from sound ideas extension 1 disk 6050.

URL: http://forum.audiogames.net/viewtopic.php?pid=203254#p203254




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Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


  


Re: Zhengdu screen reader

THe screen reader works with windows 8.1. Spi4 and sapi5 voices are supported.

URL: http://forum.audiogames.net/viewtopic.php?pid=203255#p203255




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Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Clok Mud

It can be, though this seems to ease a little with the armour use skill, unless that's just from my mercenary having armour mastery. In any event soft leather will give you a little encumbrance and hard leather a fair amount, though I'd be tempted to leave the logging axe behind unless you're using it at the time. Those things are fairly weighty. Of course if you're not planning on fighting being somewhat encumbered won'tn be that much of a problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=203256#p203256




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Re: Learning PB?

2015-02-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Learning PB?

You could do that. As long as you dedicate yourself to it, you can do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=203257#p203257




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Zombies Live Is Broken Please Help!

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Zombies Live Is Broken Please Help!

Hello Everyone.Well I just got zombies live for my 5th generation ipod with ios 8.13 and it doesn't work at all. When I start the game voiceover says video like it does when I'm watching movies but then nothing happens. It plays music and I touch different parts of the screen but nothing happens with voiceover it doesn't say a single word. Are the sorm8 games broken?

URL: http://forum.audiogames.net/viewtopic.php?pid=203258#p203258




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Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector


  


Re: Progress blastbay games?

As for Elias, well, if I can buy music for it directly that might be something.  Given the number of people around here who are willing to put $99 into their development efforts, the pool of other people using that music is probably almost zero anyway.  I still maintain that the number of programmers around here capable of integrating Elias is a really small number, too.  I'm working on learning to compose my own music, and the rate of learning feels like it's right on target for what I thought it would be when i bought the keyboard over Christmas, so we'll see.  Not to mention that bridging it with libaudioverse is also easy at this point.But more generally, I think the community is bigger than people realize.  The audiogames on this site are primarily English.  The audiogames on this site get almost zero publicity outside this site.  If people stopped using niche programming environments, they could leverage all the softwar
 e that solves the localization problem.  If people reached out to sighted parents of blind children, you might also get more that way.  I don't think the audiogaming community is huge by any means, but continuing to make it be limited to this site fails to reach a rather large group of potential members.I am slowly working towards an online WoW-style game as a hobby, but I do hold out hope that I can make some money off it.  We'll see, I guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=203259#p203259




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

No it doesn't. You just need to arrow down to start game.Also, I will add difficulty levels. I'm keeping this difficulty level as it is, as an advanced difficulty level. I'll make more though.

URL: http://forum.audiogames.net/viewtopic.php?pid=203260#p203260




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

No it doesn't. You just need to arrow down to start game.Also, I will add difficulty levels. I'm keeping this difficulty level as it is, as an advanced difficulty level. I'll make more though.want to try the spanish version of run for your life?http://oriolgomez.com/corre_por_tu_vida.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=203260#p203260




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Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Japanese games Translation projects

Well it's precisely because! people have trouble that there are so mentions of these games on the audeasy list, Bryan and Tom have both said they don't go in for the translation for the same reason as myself, namely all the hassle, and after all it makes sense. I definitely think something needs doing about this if the games are indeed of such a good quality.

URL: http://forum.audiogames.net/viewtopic.php?pid=203261#p203261




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Re: Zombies Live Is Broken Please Help!

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Zombies Live Is Broken Please Help!

When I tried the game out, once you went through the video you could login etc, though admitedly that was a while ago and storm8 aren't great for access, (they ignore all e-mails and forum contact about the subject).

URL: http://forum.audiogames.net/viewtopic.php?pid=203263#p203263




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Want to try the Spanish version of run for your life?

2015-02-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Want to try the Spanish version of run for your life?

Hi!Do you want to try the Spanish version of run for your life?http://oriolgomez.com/corre_por_tu_vida.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=203262#p203262




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Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: Progress blastbay games?

@camlorn: The time and effort required to integrate Elias in a new engine is a problem that we are currently trying to address, because it limits adoption among developers. In the latest package that you can find on the website I have included some ready to use example code that integrates Elias directly with various audio engines (currently FMOD and Bass). We are also in the process of doing final quality testing on an Elias Unity plugin. If you are interested in using Elias in whatever context, I'd be happy to help.Kind regards,Philip Bennefall

URL: http://forum.audiogames.net/viewtopic.php?pid=203264#p203264




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Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Clok Mud

I use the logging axe both for logging and for chopping wood, and really I don't see why putting it on my belt doesn't help with encumberance. Btw, thanks for the gear, that will come in handy though for the minute I've put the rapier into storage and am just using the staff as I'm working on my archery.

URL: http://forum.audiogames.net/viewtopic.php?pid=203265#p203265




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

as soon as I press enter on the logo to skip it, the main menu music begins fading\ and the game exits/

URL: http://forum.audiogames.net/viewtopic.php?pid=203266#p203266




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

as soon as I press enter on the logo to skip it, the main menu music begins fading\ and the game exits/

URL: http://forum.audiogames.net/viewtopic.php?pid=203267#p203267




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

did you delete the sounds

URL: http://forum.audiogames.net/viewtopic.php?pid=203268#p203268




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Re: Zombies Live Is Broken Please Help!

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Zombies Live Is Broken Please Help!

Thank you dark I'll give it another try today.

URL: http://forum.audiogames.net/viewtopic.php?pid=203269#p203269




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

Nope, it happened to me too even with the sounds.pack file in the folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=203270#p203270




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Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

sounds.pack is still there.

URL: http://forum.audiogames.net/viewtopic.php?pid=203271#p203271




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Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Progress blastbay games?

Hello Philip,It's nice to hear from you. I was wondering if you might end up discovering this topic.As someone who has been active in the Audiogame player community since 2004, it has been nice to watch your company grow from pb-games to blastbay over the years. While I get the feeling we might not be seeing something like Perilous Hearts (at least in scale), I think if you ever do come up with any more smaller games we could be in for some nice surprises. Sometimes, the smaller games are the ones that surprise the most, look at the recently released Angelgift for example.I'd also like to say good luck with Ilias Software, and also, thank you for the fun memories. Of course, this isn't farewell as such, but I still think that you deserve thanks for all the fun memories over the years, from playing as someone with a spear in the jungle battling off monkeys and getting coconuts and slingshots, to that lovable alien q9, to the concept demo of Perilous
  Hearts. These games will not be forgotten, and the fact that you took the time to create them in the first place was amazing, so, once again, thank you.Regards,Aaron

URL: http://forum.audiogames.net/viewtopic.php?pid=203273#p203273




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