Re: taking pictures in android:the blind way?

2015-04-19 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: taking pictures in android:the blind way?

at afrim: no, I think this is not the one.

URL: http://forum.audiogames.net/viewtopic.php?pid=212943#p212943




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Re: Survive the Wild!

2015-04-19 Thread AudioGames . net Forum — New releases room : faelnar . christopher via Audiogames-reflector


  


Re: Survive the Wild!

Wah this event is draining me.

URL: http://forum.audiogames.net/viewtopic.php?pid=212942#p212942




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Re: Core-Exiles

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : JonS via Audiogames-reflector


  


Re: Core-Exiles

csm120 wrote:Anyone know of a good way to locate an emporium with a screen reader? It says you can mouseover but when I try doing with with a screen reader I get nothing. Is there an easier way? I'm using firefox in case it matters.Thanksdon't know what screen reader you are using, in jaws I hae it set to read buttons as their alt attribute, that will read the location for the button. that's in IE, not for sure with FF.also there is another site that lists something like the most recent 1000 emporium listings which is nearly all of them. the link is.http://stats.core-exiles.com/just click on the link, "galactic emporium" it will put all the listings in a really big table, and it will list the location and price, however you cannot view a description on this page. your best bet would be to set your reader if p
 ossible to read the alt attribute for buttons.  if you have any questions don't hesitate to mail me in game, name is Holiday. if you go to the account tab and friends list, then you can add me and see when I'm online. also if you need some equipment chances are I have it and can just give it to you, or sell for fraction of the cost as I don't use most of what I've collected over the years.sorry about type-os it's late and I don't feel u to spell checking lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=212941#p212941




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Re: beatstar soundpacks!

2015-04-19 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi!I have one question, send me answer privately.What sites was used to create a guilty pleasure sound packs?

URL: http://forum.audiogames.net/viewtopic.php?pid=212940#p212940




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Re: Survive the Wild!

2015-04-19 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Survive the Wild!

Yes, there are many mistakes here, for example not flair, but flare.

URL: http://forum.audiogames.net/viewtopic.php?pid=212939#p212939




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Re: any games on that subject please?

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector


  


Re: any games on that subject please?

hi all, oh,  sory, i mean the browser game. south, north, west and east

URL: http://forum.audiogames.net/viewtopic.php?pid=212938#p212938




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Re: any games on that subject please?

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: any games on that subject please?

Hello sir! what are you expecting from a game to move south north east and west? I think you are telling about that in the game we should start moving from the particular direction and after covering four direction a computer gives the number of our footsteps and the distance. is this correct? If you are looking for this there is no game available for us right now. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=212937#p212937




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Re: Survive the Wild!

2015-04-19 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: Survive the Wild!

I am doing the translation now, but for some reason I can't translate you have just opened your invintory. Can you tell me the correct syntax?And also there's a typo in the word inventory. It's inventory, not invintory

URL: http://forum.audiogames.net/viewtopic.php?pid=212936#p212936




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Re: Zombie Shooter

2015-04-19 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: Zombie Shooter

I agree with you turtle! After first level these zombies are attacking from every side. and I am not able to save and fight against them. sounds are good but little imbalanced. I am not able to hear my own footsteps. aero's should make this easy and shift plus aeros for auto walk mode. A s d w for cardinal direction. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=212935#p212935




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any games on that subject please?

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector


  


any games on that subject please?

hi all, i want to find a game where you moving with south, west and north derections. if anyone have seen tany of this games, please post it here.

URL: http://forum.audiogames.net/viewtopic.php?pid=212934#p212934




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Re: Zombie Shooter

2015-04-19 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Zombie Shooter

Just a couple of thoughts.The sounds of the zombies trying to break down the shelter are extremely loud. It's a bit overwhelming.Also, I agree with the person who suggested being able to use the arrows to move. It's confusing me, trying to hear what surface I'm on, which is difficult with the zombie sounds, and trying to remember which keys move you in what direction.

URL: http://forum.audiogames.net/viewtopic.php?pid=212933#p212933




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Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

@dark the new version of dmnb with the waypoint system hasn't been released yet, their were a lot of things I wanted to do with this release before we published it.

URL: http://forum.audiogames.net/viewtopic.php?pid=212932#p212932




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how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


how playable is the MLB games from MLB 06 to the latest MLB 15?

hi everyone, for all of you who has played the MLB series, how playable is this games? I know that I can hear a ball when someone throws a pitch. any other stuff that makes this games playable?

URL: http://forum.audiogames.net/viewtopic.php?pid=212931#p212931




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Re: cannot access external hdd

2015-04-19 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: cannot access external hdd

hi,I tried the drive on a mac.  But the drive was not recognized.  My question: how could the drive be dead?  It spins up ok and doesn't make any wierd noises.

URL: http://forum.audiogames.net/viewtopic.php?pid=212930#p212930




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strange things with games on iOS and question for proteus

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


strange things with games on iOS and question for proteus

hi all, iOS gamers.recently I got some strange things going on with iOS games that uses VoiceOver.recently I launch nebula game, but the strange thing is I have to double tap to shoot instead of single tapping it.this also applies to all the blindfold series.what's wrong with this?and for proteus: the tower of terror: is the game supports german, italian, and spanish languages only and no english language for this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=212929#p212929




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Re: Zombie Shooter

2015-04-19 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: Zombie Shooter

well surely play it. mason can you replace w a s d from aero keys?

URL: http://forum.audiogames.net/viewtopic.php?pid=212928#p212928




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Re: Help with 2d platformer?

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : pokeboss via Audiogames-reflector


  


Re: Help with 2d platformer?

don't know is that the one? How do I find out?

URL: http://forum.audiogames.net/viewtopic.php?pid=212927#p212927




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Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hi all, i've actually just trippled the reward count for bounty missions, now it will be the ships hull pluss an extra 10 credits if you manage to kill it, bounty away! Also, i've redone the who list to be much nicer and display the total players currently connected.

URL: http://forum.audiogames.net/viewtopic.php?pid=212926#p212926




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Re: Zombie Shooter

2015-04-19 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Zombie Shooter

I love this game so far, though swamp isn't really my type. Imagine if it goes further to online fps like swamp, and if it's something further than swamp, like you have to do something to manage your hunger and thirst. I actually got it from survive the wild thingy though. Man, that would make this thing more like a survival game. Haha, I'm kidding though. It would be kinda sucks to have to watch your back from zombie, and watch your condition at the same time. Whatever, I'm confused of myself now.:)Don't mind me, I'm crazy.

URL: http://forum.audiogames.net/viewtopic.php?pid=212921#p212921




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Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

@dark when signis exploded, a lot of ships and such whent with it. I did my best to attempt to restore ships which were missing and restored signis, but a lot of ships were missing seeing as i've never boarded them. We can restore your credits back if you wish, just let us know how much you had when you next log on. If i'm not on at that time it may be a while, seeing as my sleeping patterns are all kinds of screwed up at the moment. @crash the hole point of the mining system is for you to work your way up. This was part of the problem which I had with space moos, and such because it was simpply to easy to level up, unless we're talking miriani or star conquest. I've considered debris salvaging, and upon further investigations, if we build asteroids right we can have crashed npc ships on them, indeed this would be awsome. I'll try generating one once everyone's on and build a custom ship, we'll see how exploring it goes. As for ground combat, I w
 as thinking, i'd reintraduce the fusion cutter seen in project alpha, only a lot more powerful than in the original game. While I do understand that their is a bit of a gap between cruisers, the large gap between a planet cracker and a nebvan is intentional as these ships require captains to be tested in order to fly one, and a g51 planet cracker costs 14 billion because, to put simpply, its a gigantic starship, unable to even land on anything so hents it has to stay in orbit, pluss since deep space cracking operations tipicly last longer than a few hours. I like dark's sattelite idea, i'm going to need to figure out how it will work first, but I personally think the difficulty level when starting is fine, since the game is ment to be tuff. About the old planet cracking system, its left purely in because players pointed out that you'd not be able to make nearly enough for the g51, though I am considering raising bounty mission rewards.

URL: http://forum.audiogames.net/viewtopic.php?pid=212925#p212925




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Re: Tentative Entombed 2 Design Decisions

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Okay, here is a link to a page where you can download the latest test version: http://endpermian.com/entombed-2-the-skeleton-tower/Alternatively, you can just save the setup location which is: http://endpermian.com/e2/Entombed2Setup.msiPlease let me know if NVDA is working now.You can press the escape key when the game is playing to bring up the System Menu. From there, you can change the voice engine or voice (if using SAPI.) To change the SAPI voice rate, use the + and - keys.There is no gameplay in this test version (other than navigating the dungeon), but please let me know how it runs on your system.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=212924#p212924




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Re: Help with 2d platformer?

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : samtupy1 via Audiogames-reflector


  


Re: Help with 2d platformer?

Is it room 10?

URL: http://forum.audiogames.net/viewtopic.php?pid=212923#p212923




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Re: Tentative Entombed 2 Design Decisions

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Thanks Ethin! I'll put those with the executable. I've just added some SAPI features for those who want to use it. You can now change the voice and voice rate. I'll put up a page where you can download the latest test version soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=212922#p212922




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Re: Zombie Shooter

2015-04-19 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Zombie Shooter

I love this game so far, though swamp isn't really my type. Imagine if it goes further to online fps like swamp, and if it's something further than swamp, like you have to do something to manage your hunger and thirst. I actually got it from survive the wild thingy though. Man, that would make this thing more like a survival game.:)Don't mind me, I'm crazy.

URL: http://forum.audiogames.net/viewtopic.php?pid=212921#p212921




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Re: Tentative Entombed 2 Design Decisions

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi,Just add the NVDAControllerClient*.dll and NVDAControllerClient*.lib files to the folder and NVDA should work.HTH

URL: http://forum.audiogames.net/viewtopic.php?pid=212920#p212920




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Help with 2d platformer?

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : pokeboss via Audiogames-reflector


  


Help with 2d platformer?

Hey all, what are the cheats for 2d platformer? I also have another problem. ,I am in the room with the swimming pool, and where you spawn, there is a wall that you can jump over and land in a small grassy area and one teleporter. I think room 3 or 4. It is after the room with the pits that you jump over and open the door to the next floor; then you get to a metallic room (I like to call it that, because the room is filled with metal platforms and doors that take you down; Then you get to a room filled with watter and platforms; Then you get to a room filled with doors and teleporters. And then there is the lift that takes you to the next level with two doors, and the right one takes you to the room I'm talking about. How do you beat that room? This is the biggest game mtg has made, and I want to enjoy it to the fullest! Thanks a lot!

URL: http://forum.audiogames.net/viewtopic.php?pid=212919#p212919




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Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector


  


Re: DeathMatch, a new beginning

HAY. DANNY. I personal think this security system is grate. o. thesurver is running better now. keep up the good work

URL: http://forum.audiogames.net/viewtopic.php?pid=212918#p212918




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Re: two new Monopoly boards for Kitchensinc Monopoly

2015-04-19 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: two new Monopoly boards for Kitchensinc Monopoly

I'm glad people like the boards. BTW, Blind Faith Games are producers of high-quality Audiogames for Android.

URL: http://forum.audiogames.net/viewtopic.php?pid=212917#p212917




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Re: two new Monopoly boards for Kitchensinc Monopoly

2015-04-19 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: two new Monopoly boards for Kitchensinc Monopoly

Blind Faith Games are producers of high-quality Audiogames for Android.

URL: http://forum.audiogames.net/viewtopic.php?pid=212917#p212917




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Re: my pc doesn't like graile to the theif!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: my pc doesn't like graile to the theif!

hmmm maybe its a bug for allto play need to know about weird

URL: http://forum.audiogames.net/viewtopic.php?pid=212916#p212916




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Re: BGT updater class

2015-04-19 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: BGT updater class

Hi,The purpose of the dls bool in that thing was so that, say if you were to add an option in an options menu, it would display dialogs like your version is up to date and such, and if it was checking on startup, it would only display a dialog saying if there was a new version. I haven't used that thing in a while though, so can't remember if you set it to true to display dialogs or false. Anyways, @colton you can do it if you want.

URL: http://forum.audiogames.net/viewtopic.php?pid=212915#p212915




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Re: audio files

2015-04-19 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector


  


Re: audio files

haha. Anyway, heres something else, have this, it's sorta funny, I made this a while ago when I was boardhttps://www.dropbox.com/s/7v4ioiot7z6q4 … o.wav?dl=0And well, mason got a hold of it and made this. https://www.dropbox.com/s/inaba2uezde5u … x.wav?dl=0Thanks mason. hahahaha. This is what I was going to have as the logo for sammy center, but decided against ithttps://www.dropbox.com/s/5u8wxbrgk4ukd … r.wav?dl=0And yay for you getting a fake skype voicemail I never usedhttps://www.dropbox.com/s/b0f5tysthc3js … l.wav?dl=0I had a sub in school one day, and well, let's just say I told her to record something haha. Quite vialenthttps://www.dropbox.com/s/kz6w2fuj0oqxr … d.wav?dl=0Ok this one is kinda crazy, mostly cause it failed. Rofl. Have something me and a friend tried making, that failed, more than eppicly. Heres whare you get to see the bad side of my audio editing. Note that this is very loudhttps://www.dropbox.com/s/0j95anxszqbjj … g.wav?dl=0The story actually came up when sara told me about her lightning stormThis is me trying to sing harmany with my own voice. https://www.dropbox.com/s/i24yrn1gxn4bu … e.wav?dl=0I hope you enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=212914#p212914




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Re: free collection of 10GB+ of premium sound effects for game developers

2015-04-19 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: free collection of 10GB+ of premium sound effects for game developers

I did actually always wish I could do sound design for a game other than my own, lol

URL: http://forum.audiogames.net/viewtopic.php?pid=212913#p212913




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Re: Tentative Entombed 2 Design Decisions

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

That's annoying. That was one of the main reasons for using the library - everyone asking about NVDA support. Maybe someone else will have better luck and we can find a workaround.

URL: http://forum.audiogames.net/viewtopic.php?pid=212912#p212912




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Re: 3d sound pool for bgt

2015-04-19 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: 3d sound pool for bgt

well good news, is that mine is free. http://www.samtupy.com/dev

URL: http://forum.audiogames.net/viewtopic.php?pid=212911#p212911




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Re: Tentative Entombed 2 Design Decisions

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Stevie-3 via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

I'm using NVDA and it wasn't detected and defaulted to Sapi. I just thought I should report this.

URL: http://forum.audiogames.net/viewtopic.php?pid=212910#p212910




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Re: Tentative Entombed 2 Design Decisions

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

It should only use SAPI if it can't find the other supported screen readers according to the Tolk documentation. Right now, there are no settings enabled for SAPI, so its stuck on the default voice and speed. As for the JAWS keys, maybe alternate movement keys would be best. I can implement W, S, A, D movement to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=212909#p212909




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Re: Tentative Entombed 2 Design Decisions

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Stevie-3 via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

it worked for me, I was able to walk around and heard a couple descriptions, but if it is supposed to be implemented, I couldn't figure out how to change screen reader settings. It was stuck on Sapi, but it ran just fine. You have me very excited!

URL: http://forum.audiogames.net/viewtopic.php?pid=212908#p212908




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Re: Tentative Entombed 2 Design Decisions

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

This seems to work pretty well for me. Windows 7 SP1 64-bit, Jaws 15. I wish there was a way to get the arrow keys to respond better when using Jaws, as I don't assume you have the option of installing the Jaws Keyhook like in BGT?

URL: http://forum.audiogames.net/viewtopic.php?pid=212907#p212907




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Re: Strange ps4 controler PC issue

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Strange ps4 controler PC issue

Ah gotcha. thanks a bunch. That also explains why everything seemed to work seemlessly with my x360 controller. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=212906#p212906




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Re: cannot access external hdd

2015-04-19 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: cannot access external hdd

Try the drive on a different computer. If that computer freezes or otherwise doesn't see the drive, the drive is probably dead. If the drive or its enclosure has suffered a hardware failure, nothing you or anyone else could possibly do using any software ever written will be able to bring it back. If the drive is still under warranty, don't just send it back for a replacement unless the warranty clearly states that it covers data recovery, and the manufacturer understands that you have data you need recovered. If you send it back, you might get a brand new drive, which is all well and good, but this drive will be totally blank.If the drive is no longer under warranty, you might try taking the drive apart, since as far as I know, most if not all USB drives are really just enclosures with standard drives in them. Remove the actual hard drive and put it in another enclosure or hook it up to a computer. If the drive is still dead, you're probably out of luck unle
 ss you want to pay possibly thousands of dollars for a specialized data recovery firm to recover your files. This, of course, will depend on how much data is lost, the cost of replacing or recreating it, and/or the amount of data which is irreplaceable and non-recreatable.One bit of advice I might give, which won't do you any good in this situation but could help you in the future, is to never, ever, ever, ever store anything important in only one place. Always have at least two copies of everything you care about. Any hard drive, of any brand or model, can fail at any time, possibly with absolutely no warning, like yours may have. Even better if you can have copies in multiple off-site locations, so if you have a natural disaster, fire, theft, etc. you don't lose your original and your backup too.

URL: http://forum.audiogames.net/viewtopic.php?pid=212905#p212905




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Re: cannot access external hdd

2015-04-19 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: cannot access external hdd

Try the drive on a different computer. If that computer freezes or otherwise doesn't see the drive, the drive is probably dead. If the drive or its enclosure has suffered a hardware failure, nothing you or anyone else could possibly do using any software ever written will be able to bring it back. If the drive is no longer under warranty, you might try taking the drive apart, since as far as I know, most if not all USB drives are really just enclosures with standard drives in them. Remove the actual hard drive and put it in another enclosure or hook it up to a computer. If the drive is still dead, you're probably out of luck unless you want to pay possibly thousands of dollars for a specialized data recovery firm to recover your files. This, of course, will depend on how much data is lost, the cost of replacing or recreating it, and/or the amount of data which is irreplaceable and non-recreatable.One bit of advice I might give, which won't do you any good in 
 this situation but could help you in the future, is to never, ever, ever, ever store anything important in only one place. Always have at least two copies of everything you care about. Any hard drive, of any brand or model, can fail at any time, possibly with absolutely no warning, like yours may have. Even better if you can have copies in multiple off-site locations, so if you have a natural disaster, fire, theft, etc. you don't lose your original and your backup too.

URL: http://forum.audiogames.net/viewtopic.php?pid=212905#p212905




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Re: my pc doesn't like graile to the theif!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: my pc doesn't like graile to the theif!

fuck that shit man, don't use any registry cleaners, or if you do make damn sure its doing the right shit, it should give you the option to review all changes before making changes, best to do that sort of thing manually, all though It is a bit risky and you want to be careful inside regedit and make sure you know damn well what you're deleting. it's more up to the technical level of the user before you go telling him / her to flash bios. And be careful also with speed fan, it does make very real changes to your hardware and you must make sure that you don't go mucking around with the power settings in there unless you know what you're doing or you'll end up melting something. Avoid places that shove free scans at you, they are always gonna make you buy the software to complete the fix.Try a good old fashioned clean. Take off the side of the case and feel around for dust, then take a vacuum with a hose to it, if you use a shop vac make sure the
  hose is in the wrong end so its sucking and not blowing or you'll blue your system full of shit, also make sure that the blowy side is covered with a filter or that the vac has a filter somewhere else. Also get right in there at the heat sync and fans but be careful the action of the vacuum will cause the blades to spin, so just make sure you dont allow them to strike the side of the hose or you might snap one or more of them off.

URL: http://forum.audiogames.net/viewtopic.php?pid=212904#p212904




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Re: Sound Libraries

2015-04-19 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: Sound Libraries

sounddogs free versions give you the poorest quality though!

URL: http://forum.audiogames.net/viewtopic.php?pid=212903#p212903




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Re: creating a menu with interactive sounds in bgt?

2015-04-19 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: creating a menu with interactive sounds in bgt?

there is a callback you could make if you really wanted to do that, you could handle a menu callback as exampled in the callback chapter of the bgt manual's dynamic menu reference. Just mod it a bit for the enter key, and bam.

URL: http://forum.audiogames.net/viewtopic.php?pid=212902#p212902




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Re: creating a menu with interactive sounds in bgt?

2015-04-19 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: creating a menu with interactive sounds in bgt?

I know Menu_X would be a good choice for menus like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=212901#p212901




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Re: BGT updater class

2015-04-19 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: BGT updater class

Kyle, I do remember the update function I have. There's this one updater for bgt that lucas used in lb media, and I could tweak it to a class, with custom dialogs and such. It also uses a wrapper for downloading, created by the all powerful Mason Armstrong! This updater takes a few parameters, as I can get off the top of my head, it takes a downloading URL, a double containing your version of the game, a URL for the server version, which must be in a txt file hidden somewhere, and some random dls boolean that I'll probably take out. My function took a beta parameter that i used in target, which I'll probably stick in, it's like the dls boolean. Unfortunately with the limits of bgt, you can't make it update like bk3 where it downloads and changes the game, and you just restart, no, it downloads a zip or exe, just files off the internet. If lucas is okay with it I'll do this, it would be a very powerful updater class. And I could pm it to you and you co
 uld make any changes you wanted.

URL: http://forum.audiogames.net/viewtopic.php?pid=212899#p212899




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Re: Survive the Wild!

2015-04-19 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

ok so now the event is here, grab items that you can't do anything with! Rofl! Have fun yall! Just for refference the id is 55310. Have fun in my custom designed public bathroom!

URL: http://forum.audiogames.net/viewtopic.php?pid=212900#p212900




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Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

@crashmaster:You can earn resorces when you sleep, it's called mining.  That works when you're offlineThe reason ship prices are so high is so that people will actually work for ships, rather than going at a 5 minute cracking session and being able to buy a friggin Nebvan. And Danny knew what he was doing when he set the prices.as for the part where you suggested loading chuncks of, or small asteroids, into the ship and taking it back to be processed, that's cargo hauling basically.  I think those sattlelight missions are a good idea. And random system events would be great as well, I think that Danny was going to add one of my suggestions in an earlier post about Asteroids or other celestial objects coming to the surface of a planet and whoever stopped it before it hit would be rewarded.  As for the cracking thing, I have a possi
 ble idea. I think it would be cool to have a random event that generated a planet. This planet would have a pocket of minerals, and could only be cracked by the first person to reach it. If you wanted you could put the planetss in deep space so that folks could fight over the planet to see who gets to crack it. Anyway, when the planet was cracked, the person who cracked it would get 2 credits or something, and the planet would be destroyed. It would add a sort of competitiveness to the game, I'd think.

URL: http://forum.audiogames.net/viewtopic.php?pid=212898#p212898




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Re: New interactive bgt course

2015-04-19 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: New interactive bgt course

I could start it up again, but it would only be me, a huge flat out drama fest went down in the group it originated from.

URL: http://forum.audiogames.net/viewtopic.php?pid=212897#p212897




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Re: 3d sound pool for bgt

2015-04-19 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: 3d sound pool for bgt

I think there was one on blastbay's forums. Problem is, it would be as confusing as ultrapower used to be, with pitch being relative only to the up and down, but the forward and backward would have no distinction. You'd have to code a bunch of crap for that, and you'd probably need a dll by that point, to make it sound real. I do need to actually look at that.

URL: http://forum.audiogames.net/viewtopic.php?pid=212896#p212896




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Re: Zombie Shooter

2015-04-19 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector


  


Re: Zombie Shooter

He'd have to make it only one control key, because control is used to silence speech, and who wants to shoot every time they want to stop a message from speaking? You'd waste ammo!

URL: http://forum.audiogames.net/viewtopic.php?pid=212895#p212895




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Re: Tentative Entombed 2 Design Decisions

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Okay, here is the test install file: http://endpermian.com/e2/Entombed2Setup.msiThis has no gameplay. It will start up, have a single menu of "Start" and "Exit". After you select start, you'll be placed in a randomly generated dungeon. You can move (and change options in the menu with the arrow keys.) This dungeon is fairly small. It has nothing except blandly described rooms, doors, and a staircase. If you want to generate another dungeon, go to the stairs and press the "." key.Although it has no gameplay, it tests a giant portion of technical side of Entombed. So if it runs on your computer, it's a great thing for the future of Entombed 2.This is for the Windows version. I'll create a Mac version if this one doesn't give me any major trouble.Entombed 2 is using the Tolk library and should work with the following screen readers:   &nbs
 p; JAWS,    Window-Eyes,    NVDA,    SuperNova,    System Access,and    ZoomText.It also supports SAPI.To run Entombed 2, just run the installer. It's just a basic installation. A shortcut will be placed on the Desktop and you can launch the game automatically once the installer exits. To uninstall, you can use the uninstall shortcut in the Application folder or Add / Remove Programs in the Windows Control Panel. You can also uninstall by running the installer again with the application already installed.

URL: http://forum.audiogames.net/viewtopic.php?pid=212894#p212894




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-04-19 Thread AudioGames . net Forum — New releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Touching base with everyone, thanks for checking out Roboid!Would also like to announce our latest major feature which was added today: teams! Functioning like guilds found in other games, teams add fun competitive AND cooperative elements to the game!http://roboid.com/

URL: http://forum.audiogames.net/viewtopic.php?pid=212893#p212893




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Re: Survive the Wild!

2015-04-19 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

oh shoot, oh boy yeh, oh man that's gonna be a tough nut bug to crack down on. I know why but that would take a while to fix. oi. But everyone, soon I will have this event called the samocity public bathroom! Kinda gross, and kinda not. Also there will soon be a client update with some new surfaces I can use in the future with maps, and quite posibly the fix of the translation inv bugs. I may also look at fixxing the out of character chat bug whare some people try pressing backslash but arg, I have no darn idea what is causing this cause it's not my fault. The public bathroom will have this jail trap, a semitary, an odd dripping medal room called the bathroom, I just called it that just because. But yeh I hope you'll enjoy it anyway rofl.

URL: http://forum.audiogames.net/viewtopic.php?pid=212892#p212892




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Re: Survive the Wild!

2015-04-19 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

oh shoot, oh boy yeh, oh man that's gonna be a tough nut bug to crack down on. I know why but that would take a while to fix. oi. But everyone, soon I will have this event called the samocity public bathroom! Kinda gross, and kinda not. Also there will soon be a client update with some new surfaces I can use in the future with maps, and quite posibly the fix of the translation inv bugs. I may also look at fixxing the out of character chat bug whare some people try pressing backslash but arg, I have no darn idea what is causing this cause it's not my fault.

URL: http://forum.audiogames.net/viewtopic.php?pid=212892#p212892




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Re: Pirates and traders accesible game for android

2015-04-19 Thread AudioGames . net Forum — New releases room : micabyte via Audiogames-reflector


  


Re: Pirates and traders accesible game for android

That's a good suggestion, Ronal. I will see if I can do something similar in the next patch (ETA: Tuesday).Beta for Pirates and Traders 2 will hopefully start sometime next month, but it all depends. Just came out of a period with flu in the family, which pretty much killed any time I was hoping to have during easter. Before summer hols, either way.

URL: http://forum.audiogames.net/viewtopic.php?pid=212891#p212891




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Re: Tentative Entombed 2 Design Decisions

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Lol, that last post was funny. Anyways, I think the monsters you make should have different drop sounds. For example, an earth elimental and a skeleton have 2 different drop dead noises, an earth elimental crumbled, wile a regular enemy would fall to the ground. I think you should be able to give different enemies different fall noises. If you understand what I'm talking about.

URL: http://forum.audiogames.net/viewtopic.php?pid=212890#p212890




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Re: Mortal Kombat x officially announced!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

@assault_freakyou have one brutality per characcter unlocked at the start, for scorpion, it's the spear one. but for the rest, you have to unlock them. if you fulfill the requirements for the others, but you haven't unlocked them yet, brutalities won't come out.scorpion has one called just a scratch, but if you do it without buying it in the krypt, the move will never come out.speaking of the krypt, please ask me what you are confussed about, it'll be easier to answer this way.

URL: http://forum.audiogames.net/viewtopic.php?pid=212889#p212889




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Re: New Game, The Dengemen for Research into Audio and Immersion

2015-04-19 Thread AudioGames . net Forum — New releases room : matty903 via Audiogames-reflector


  


Re: New Game, The Dengemen for Research into Audio and Immersion

Still looking for a few more survey responses, please have a look at it if you haven't already, Thanks to those who have As always let me know how you're getting on with the game!

URL: http://forum.audiogames.net/viewtopic.php?pid=212888#p212888




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3d sound pool for bgt

2015-04-19 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


3d sound pool for bgt

I was wondering if anyone has a 3d sound pool? I don't need one that is like a wrapper for the base library or anything, I just need one like the one Sam tupy uses in stw and Sammy center which changes the pitch and volume of sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=212887#p212887




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Re: Smugglers 5 invasion released

2015-04-19 Thread AudioGames . net Forum — New releases room : Ggy via Audiogames-reflector


  


Re: Smugglers 5 invasion released

Thank you Dark, I've been surfing for two days for answers and thank you so much that is a lot of help. And you are super fast, I thought I wouldn't get a reply for a few days since Smugglers 5 is sort of an old game Thank you for your reply, I've been playing for about two weeks now, yes I'm way beyond the introductory lvl, because I'm a crazy gamer  , Thanks again, I"ll be in touch whenever I'm stuck or something,

URL: http://forum.audiogames.net/viewtopic.php?pid=212886#p212886




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cannot access external hdd

2015-04-19 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


cannot access external hdd

hi,My external hard disk was working fine until 2 days ago.  In the morning it was running ok.  However when I plugged it back into the pc at  night the drive froze the pc.  The pc sees the drive as local disk instead of it's name.  Clicking this local disk causes the system to lock up even further.  I tried running chkdsk, uninstall/reinstall usb mass storage device drivers, rebooting pc and drive,  running testdisk, running disk management, and alot of other things.  The drive powers up and spins normally.  Does anyone know of a way to at least get this drive back into a working state to recover my college notes that were on the drive.

URL: http://forum.audiogames.net/viewtopic.php?pid=212885#p212885




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Re: tips for audio drama podcasts

2015-04-19 Thread AudioGames . net Forum — Off-topic room : Orin via Audiogames-reflector


  


Re: tips for audio drama podcasts

Sorry, my mistake. The correct URL is:http://www.secondshiftpodcast.com

URL: http://forum.audiogames.net/viewtopic.php?pid=212884#p212884




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Re: two new Monopoly boards for Kitchensinc Monopoly

2015-04-19 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: two new Monopoly boards for Kitchensinc Monopoly

I'm surprised bgt isn't on the audio games board.Also, What was blind faith responsible for? I haven't heard of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=212883#p212883




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Re: Strange ps4 controler PC issue

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Strange ps4 controler PC issue

There actually is a fix... most games on pc are designed to use the xbox360 configuration, so you need to go through ds4 and change the emulation setting to the xinput setting which allows the controller to map to the same universal button configurations as an xbox controller. At least, that's how I fixed the issue when I had the same problem on my ps3 controller. hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=212882#p212882




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Re: Mortal Kombat x officially announced!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

I'm a little confused as to how brutalities work... is it confirmed that we have to unlock them to actually use them? Or is that just for them to appear in the actual move list screen? Hypothetical example using scorpion, for his get over here brutality, all I have to do is have more than 50% health and then kill my enemy using a combo into his enhanced double spear when the opponent;s health is low enough that it will put him in the stun state for fatalities?

URL: http://forum.audiogames.net/viewtopic.php?pid=212881#p212881




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Re: Mortal Kombat x officially announced!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

Some time in June, I think. 

URL: http://forum.audiogames.net/viewtopic.php?pid=212880#p212880




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Re: Mortal Kombat x officially announced!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

Hello,When the ps3 version will be available?

URL: http://forum.audiogames.net/viewtopic.php?pid=212879#p212879




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new browser game, sie fate

2015-04-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


new browser game, sie fate

every so often I go poking around google in search of online games. This is quite frequently fruitless, or just results in say yet another torn city or eternal duel clone. I did however stumble upon something interesting. This is the game called Sie fate which you can find on http://www.siefate.com/ It's your usual fantasy rpg with exploring, fighting and what not, though thus far I unfortunately haven't noticed anything like a quest.  Combat is automatic, but is much more interesting than most auto combat games because you basically set what your character does in 10 rounds by assigning one of your battle skills to each slot, so it's sort of like a card game, although as skills cost money and money is hard to come by that is something I've not got into yet. likewise, rather than having classes like mage or warrior you buy different battle traits and upgrade them each level, there are 13 different ones and you c
 an have six active at any one time though you can equally switch them around. there is crafting, and several things like fishing which are pretty interesting, which you unlock at different levels and I'll get on to fishing in a moment sinse it's quite unique. The map and the way exploring works is rather interesting, when you hit explore your told your distance in two directions from your nearest city, then as you wander the map you'll be told where other cities are. When however you want to get back to the city you just hit menu and there is a link that instantly teleports you back there, which is quite cool. The game has a dayly turn limit, however the turn limit is pretty huge, 10 turns per hour, plus excess turns go into your turn vault to be used later. As I said, fishing, which I unlocked at level 2 was quite unique. First you set your rod, bate and number of hooks. Then select a location to fish (more of both become available later I think)
 . Then however you are shown a screen with a  short series of directions to memorize as you cast your line, for example left up right down, (the more directions the better quality fish). You don't have long to read these. Once you have them you hit the "cast your line" link, and on the next screen either hit the text links or use your arrows to replicate the pattern then hit the "real it in" button to see if you catch your fish. I tried both methods, clicking the links or just turning off supernova's dolphin curser, banging in the directions with my arrows then turning it on and hitting the button, and once I got the knack of the screens this was entirely doable and I caught several fish. the game is very well documented, and players and the dev seem friendly, I've sent a mail about the one miner access issues which is that the direction links on the map aren't labeled in text and you need to read the http address, but that&
 #039;s more an annoyance than an actual issue. Oh, and the game isn't as performance intensive as draka either. I'm dark on there if anyone wants to give me a yell.

URL: http://forum.audiogames.net/viewtopic.php?pid=212878#p212878




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Re: Zombie Shooter

2015-04-19 Thread AudioGames . net Forum — New releases room : mario navarro via Audiogames-reflector


  


Re: Zombie Shooter

hi. I played the game, but only the left ctrl key is for shooting? there is no option for the right ctrl? is very hard to play only with the ctrl left. please add ctrl right to shooting.thanks. cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=212877#p212877




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Re: my pc doesn't like graile to the theif!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: my pc doesn't like graile to the theif!

thanks.by the way, gttt is the only program affected.

URL: http://forum.audiogames.net/viewtopic.php?pid=212876#p212876




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Re: Mortal Kombat x officially announced!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

I haven't seen the option in the pc version yet after downloading the patch. If anyone has it, let us know. And thanks for the site for fatality and brutality listings! I hope you can give more info about navigating the kript... as I am still a little confused. hahaha.

URL: http://forum.audiogames.net/viewtopic.php?pid=212875#p212875




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Re: DeathMatch, a new beginning

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Thanks for bringing this up dark this makes it easier for me to post my bit.due to upgrades on the house and their preps its unlikely I will be able to keep a formal schedual.Never the less, yeah prices of ships etc.We don't know what some of those do for example what is each class of ship used for etc.Firstly we have the prices.transport shuttles are fine.but due to the speed of the galactic and light fraiters the small corion mining fraiters and the old turbograv miners just can go away, we have to many classes of ship now.I have not yet figured out the corvet class as such and what are the differences between the f16 and viper fighters.Also as it stands your corsair battleship is cheaper than the Lockheed explorer.I agree with dark on the situation though.while most ships are obtainable on a couple mining trips with your starting cruiser at 10 trips.you will need at least 60 mining I have never done hauling 
 though to get the cracker.Standard cracking is quite slow but whatever its manual whatever.Point is you only get 5 mill each go round..While I can see 100 cracks should get you a battleship, or one of the 2 fighters over that there is a bit of a gap.I tried standard cracking to get one of the striker cruisers, and gave up because I was bored entering the same commands all the time for ages on end.Suggestions of events to do outside the other ones could include crewing on ships.Having some sort of classified adds system for say rp events or notices about jobs for those that wanted to crew would be something completelyacceptable in game.It would mean you could do missions, or mine or whatever explore the stars, get things etc.One job I am not sure about price or spaciffics is the ability to own or control an oar refinery either over a plannet or as an orbital ship.people could send their oar for refining into whatever resourc
 es they needed or to sell.well transfer at cargo.You could get more cash that way, at least in core exiles when you refined you got more.Once the tracter beams are done I'd like to be able to instead of mining asteroids be able to load smaller ones at least into your cargo as whole chunks to be taken back for processing with the potential of randomised credits.Ofcause the big ones with large hulls and 6 units couldn't fit in your ship and the medium sized ones you could probably only fit one in but even so.In smuglers  and some other games we have scripted storys or random events to enhance your character or just random system events.There could also be other things as well I am not sure of.I do think some prices need to drop, why did the big explorers need to fetch 400 million credits for example.also with the planet crackers especially the standard ones I'd like the ability to autocrack.I understand how 
 this could be abused but to be honest I'd like the ability to crack automatically or some way to maybe earn resources while I am offline for short periods, ie if I sleep.I understand why you wouldn't want that to happen to much but still.One thing still not in the game is the ability to consume items, sure you can pick up beer and such but you can't drink it.Next food and drinks and medkits really should not cost what they are costing if we were making it that realistic you wouldn't want that to cost.Next I'd like something I could consume rather than filling up my inventory.Stations even fule stations should have a bar or at least have some ambience to them even if its not much.when I steped out to luna I found a station without any apu or anything.I'd imagine for example a mining station close to a mining ariea be able to sell mining gear, beer food, etc.also the slots in metro seem to take cash and be w
 rigged to loose.I'd imagine that in real life someone would have smashed those by now or something.And then there is the cruisers.your nebvan costs just a little higher than a striker max.Your big cracker costs more than that.There is no way to earn loads of cash unless you crew on a ship.And that's fine but even so.

URL: http://forum.audiogames.net/viewtopic.php?pid=212874#p212874




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Re: Mortal Kombat x officially announced!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

don't know if this was shared before, but the latest patch for mk x on ps4 has the sounds for interactions like in injustice!. at least, we now can use the stage interactions just like the others!.also, for fatalities and brutalities listings, go to:http://www.mortalkombatonline.com/conte … ?id=156772note: in order for brutalities to work, you must unlock them first, unlike fatalities.

URL: http://forum.audiogames.net/viewtopic.php?pid=212873#p212873




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Re: audio files

2015-04-19 Thread AudioGames . net Forum — Off-topic room : Muhammad Hajjar via Audiogames-reflector


  


Re: audio files

But wait, aren't you dead because of this ruthless criminal guy who killed you in the first clip?  I was just kidding, great works.

URL: http://forum.audiogames.net/viewtopic.php?pid=212872#p212872




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Re: audio files

2015-04-19 Thread AudioGames . net Forum — Off-topic room : Muhammad Hajjar via Audiogames-reflector


  


Re: audio files

Rofl, and rofl, and rofl, Sam you are crazy, lol, very good clips.

URL: http://forum.audiogames.net/viewtopic.php?pid=212871#p212871




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Re: Internet explorer 11

2015-04-19 Thread AudioGames . net Forum — Off-topic room : btman16 via Audiogames-reflector


  


Re: Internet explorer 11

Hello,When I used to use JAWS on windows 7 with IE 11, I think it did work.If you are trying to use IE 11 in windows 10 build 10049 it may or may not work, depending on if you've gotten the new "edge" mode. I don't know if I spelled it right but it's called edge mode and I don't know if JAWS supports that yet.Thanks,Brandon

URL: http://forum.audiogames.net/viewtopic.php?pid=212870#p212870




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Re: Mortal Kombat x officially announced!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

The game's only been out for five days. lol There'll probably be something in the next few days.

URL: http://forum.audiogames.net/viewtopic.php?pid=212869#p212869




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Re: the blindswordsman

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : hacker via Audiogames-reflector


  


Re: the blindswordsman

Ah, thanks, all I'll do is say my prayers; the highest I got was 2 or 3 blocks... thanks for the info...

URL: http://forum.audiogames.net/viewtopic.php?pid=212868#p212868




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Re: Survive the Wild!

2015-04-19 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

Hi, I have now began the translation of items in the inventory. How ever, for example, rocks means taş in turkish, but when I press t, it doesn't find that item, I have to press r instead. Can you please try to fix this?

URL: http://forum.audiogames.net/viewtopic.php?pid=212867#p212867




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Re: Survive the Wild!

2015-04-19 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Survive the Wild!

Hello all. Sam and good work! continue with this great game you're making

URL: http://forum.audiogames.net/viewtopic.php?pid=212866#p212866




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Re: Zombie Shooter

2015-04-19 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Zombie Shooter

hi all.  hey, I loved how was this, hope becomes multiplayer, and has a good number of players, that if has to have support, I am now crazy about something like swamp, I hope that this project continues to front.good work samtupy and mason!

URL: http://forum.audiogames.net/viewtopic.php?pid=212865#p212865




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Re: two new Monopoly boards for Kitchensinc Monopoly

2015-04-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: two new Monopoly boards for Kitchensinc Monopoly

Hay blindncool, it's awsome that someone has created some monopoly boards, I did a golf course a while ago which included many audiogames companies and references. I suggest however that you send them to Jim Kitchin, so that he could put them on his site and maybe update the installer with them too.

URL: http://forum.audiogames.net/viewtopic.php?pid=212864#p212864




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Re: Survive the Wild!

2015-04-19 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

Hi all.A few days ago, I got a very nice tip from one of the other players, who might not be on this forum.If you are using NVDA, you can indeed get names, chat messages etc. spelled. Do the following:1: Go into the options menu in the game.2: Enable the visuals.Then, use the left or right brackets or comma and periode to choose the message you wanna get spelled, and then press the NVDA key T twice to get the message spelled. Press the NVDA key T three times to copy the message to the clipboard.

URL: http://forum.audiogames.net/viewtopic.php?pid=212863#p212863




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Re: Survive the Wild!

2015-04-19 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

yes that would be fine jess. But note do to bgt, the files must be ANSI encoded. Someone sent me a Japanese one and it wouldn't work because those chars wern't ANSI. Quite unfortionatly too. But burack just experiment, for example here is the menu. But I don't use caps that much so usually it's just knife, wawtch, lighter, radio, string, dirt, etc. You could just experiment and see what works. But heres the menumain menu=please select an option=log in=create a player account=options=Listen to the story=test speakers=exit the game=options menu=set up account=enable logo on startup=disable logo on startup=change menu stile to side scrolling=change menu stile to default=enable menu wrapping=disable menu wrapping=enable visual mode=disable visual mode=set menu music=Please select menu music=Go Back=change global tts options=chang
 e say tts options=allow changing of say voice=disallow changing of say voice=change language file=add alious=remove alious=enable screen reader interrupt=disable screen reader interrupt=enable update checking on startup=disable update checking on startup=check for updates=Loading story...=connecting=logging in=Hope that helps those who want to start a translation.

URL: http://forum.audiogames.net/viewtopic.php?pid=212862#p212862




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Re: Bop it Beats

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : zseli via Audiogames-reflector


  


Re: Bop it Beats

Hi. Hope you like the game. I've got some high score updates and some stuff to mentione. so, one of my friends, mentioned that he got 144 on dj lights only. aNd i was like: Whaat? That's impossible! and, he started on pound the alarm. If you get lucky enough, you can beat the game. The last two sets of  commands never get perfects, though. I don't know why. Anyway, at one point i had the world record of 145, and then some spanish guy took over with his spanish unit, witch, by the way, has the glitch fixed i think, but i don't know. so, he got 147, and then after a few days i got 146. That is my current hig score. The spanish guy went up to 150! That is seriously impossible! I figured out how you can definately get 263 on classic. As i said, end at Pound the alarm on the first part, both rookie or what ever, and Lights only. and, one of the lther level where there is smash, you have to end at the other s
 ong. The one that is faster than Smash. so good luck! I hope everyone gets above 141!

URL: http://forum.audiogames.net/viewtopic.php?pid=212861#p212861




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Re: Looking for opponents

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : zseli via Audiogames-reflector


  


Re: Looking for opponents

Hi. sorry for not replying. I get the error when it says Press y if you are connected to the internet. After that, it says server error. I would really like to play!

URL: http://forum.audiogames.net/viewtopic.php?pid=212860#p212860




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Re: Prometheus: The Eternal Wars

2015-04-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!Oh, you can use the escape pods to leave the ship, it's just that said ship would be left floating in the simulated sector, which, in return, if happened often, results more in-game calculation for the simulation code.Therefore the 'escape' command is only adviced within so called normal sectors, in those which are not simulated.We also have a replacement system in place for when you get to a bit higher status levels, which lets you effectively replace a destroyed component up to a certain level.

URL: http://forum.audiogames.net/viewtopic.php?pid=212859#p212859




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Re: yu-gi-oh mud

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: yu-gi-oh mud

Sounds cool! Can you give me the connection info for the MUD?

URL: http://forum.audiogames.net/viewtopic.php?pid=212858#p212858




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Re: stuck in time adventure1

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: stuck in time adventure1

I'll also remind anyone stuck on the game that Code factory did at the time write a cluebook, taking the form of an e-mail from jacko to Jana telling her everything about what he did. Luckily, someone preserved that cluebook from the old code factory website, and now you can find it here in the articles room preserved for posterity. hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=212857#p212857




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Re: Classic Troopanum and pipe on windows 7 and 8, is it possible?

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : zseli via Audiogames-reflector


  


Re: Classic Troopanum and pipe on windows 7 and 8, is it possible?

Oh, sorry, i completely forgot about that. Thanks Trenton! But i will try to see if i can make them  work anyway, with something else...

URL: http://forum.audiogames.net/viewtopic.php?pid=212856#p212856




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two new Monopoly boards for Kitchensinc Monopoly

2015-04-19 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


two new Monopoly boards for Kitchensinc Monopoly

Hey guys! I've created two monopoly boards for Kitchensinc Monopoly. The first is a Zork monopoly board, and the other is based on Audiogame companies and creation tools. Download the audiogames board here and the zork one here.

URL: http://forum.audiogames.net/viewtopic.php?pid=212855#p212855




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Re: the blindswordsman

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: the blindswordsman

I found the knight harder than the warlock actually. What you need to do is when he comes for you and starts attacking, he'll circle around you slashing down. You need to keep turning and blocking until you've blocked 10 slashes, then hit him with an attack, but it is definitely not easy.

URL: http://forum.audiogames.net/viewtopic.php?pid=212854#p212854




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Re: Mortal Kombat x officially announced!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

hello gunnersdoes anyone know a website that shows a detailed combo brutality and fatality list for all characters? event hub has a move list but somethings are wrong, combos and moves are not organized, and it doesn't tell you the requirements you have to do for the brutalitys only the special move you have to do. I usually go to game faqs there guides usually are perfect but they don't have one up quite yet any suggestions?

URL: http://forum.audiogames.net/viewtopic.php?pid=212853#p212853




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Internet explorer 11

2015-04-19 Thread AudioGames . net Forum — Off-topic room : lml5280 via Audiogames-reflector


  


Internet explorer 11

Can someone confirm whether or not Jaws supports internet explorer 11? I have the newest version of Jaws, but I can't seem to find anything that confirms whether IE 11 is supported.

URL: http://forum.audiogames.net/viewtopic.php?pid=212852#p212852




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Re: Survive the Wild!

2015-04-19 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: Survive the Wild!

sam I can translate the game into Finnish for you if you want, after im done with my translations should I give you my language file?

URL: http://forum.audiogames.net/viewtopic.php?pid=212851#p212851




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Re: Mortal Kombat x officially announced!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

Thanks for the info @sightless and mr.brunete. @sightless about your controller options in the guide, I'm still not entirely convinced about the video you sent. hahaha. Release check is a good one to have off for sure, but I don't know about alternative controls. I haven't tried them yet, but I don't think it should matter whether you're an SF player or not, though having them off does make it easier not having to do diagonal inputs. I'm just curious as to why he suggested to leave them off. even if you're a street fighter player. Thanks again for your great work on the guide! I'm finding it very useful, just trying to work my way through the tutorial which is giving me a heck of a time on block breakers. Playing on a keyboard probably doesn't help either. lolFor another tip, or maybe it's a warning... QTE's are not standard, according to USgamer. They originally put the sequences in their guide until they found out it 
 was random. lol Disappointing, as from what I'm noticing it actually changes quite a lot of the scene.

URL: http://forum.audiogames.net/viewtopic.php?pid=212850#p212850




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Re: Mortal Kombat x officially announced!

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

Thanks for the info @sightless and mr.brunete. @sightless about your controller options in the guide, I'm still not entirely convinced about the video you sent. hahaha. Release check is a good one to have off for sure, but I don't know about alternative controls. I haven't tried them yet, but I don't think it should matter whether you're an SF player or not, though having them off does make it easier not having to do diagonal inputs. I'm just curious as to why he suggested to leave them off. even if you're a street fighter player. Thanks again for your great work on the guide!

URL: http://forum.audiogames.net/viewtopic.php?pid=212850#p212850




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Re: Mortal kombat X - petition regarding accessibility

2015-04-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal kombat X - petition regarding accessibility

KNFB reader for me on the iphone didn't work out... could never get it to get an accurate image, and the guidance never stopped vibrating. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=212849#p212849




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