Re: A Hero's Call is coming, and Liam will be streaming

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: A Hero's Call is coming, and Liam will be streaming

can someone just start a giveaway on forum? because    streams are in midnight and    i can't  watch

URL: http://forum.audiogames.net/viewtopic.php?pid=344905#p344905





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Re: Are you willing to answer A Hero's Call?

2017-12-31 Thread AudioGames . net Forum — AudioGames - News room : Joseph Westhouse via Audiogames-reflector


  


Re: Are you willing to answer A Hero's Call?

Thanks for an awesome write-up. This whole experience is still pretty surreal. Looking forward to getting some of the newly discovered stability issues resolved so that we can slow down and start to really enjoy people's reactions.

URL: http://forum.audiogames.net/viewtopic.php?pid=344904#p344904





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How to get a music bot for team talk 5 classic

2017-12-31 Thread AudioGames . net Forum — Off-topic room : SBGgamer via Audiogames-reflector


  


How to get a music bot for team talk 5 classic

has anyone got ideas on how to get a music bot for the team talk 5 classic client/server running?  I really really am interested.What I could do is upload files/movies to it, and have some fun. I also want it to have a function where you can fast forward/ rewind on it. Its called the off topic room for a reason, however if I'm interpretting this wrong, please tell me, and I'll take this thread down. thanks for any feedback/ comments/help on this matter.

URL: http://forum.audiogames.net/viewtopic.php?pid=344902#p344902





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Joseph Westhouse via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

BlindNinja: Pro-tip, the game will (or should) prompt you to mark the ambush sites when you enter them. So if you are not getting prompted, you are not entering the ambush sites. Like the captain said, look for areas overlooking the road—meaning they will be areas you will be able to see from the road, though you will usually not be able to walk directly to them from the road due to brambles.

URL: http://forum.audiogames.net/viewtopic.php?pid=344903#p344903





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Re: Christmas 2017 title competition

2017-12-31 Thread AudioGames . net Forum — AudioGames - News room : jack via Audiogames-reflector


  


Re: Christmas 2017 title competition

I'm surprised too. Lol.De-rusted drive, from Adventure at c:

URL: http://forum.audiogames.net/viewtopic.php?pid=344901#p344901





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Re: Spaceballs Described

2017-12-31 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: Spaceballs Described

Right on.  I can try and sendit to yo.

URL: http://forum.audiogames.net/viewtopic.php?pid=344900#p344900





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Re: Eurofly Version 2.0 now available

2017-12-31 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

I am glad the sound issue was resolved.

URL: http://forum.audiogames.net/viewtopic.php?pid=344899#p344899





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Re: Question to Minecraft players

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Question to Minecraft players

in minecraft, you could  drop blocks to get higher. or even make a floor

URL: http://forum.audiogames.net/viewtopic.php?pid=344898#p344898





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Broken Link: Super Mario Bros - Audio Edition

2017-12-31 Thread AudioGames . net Forum — Site and forum feedback : ShadowMamba via Audiogames-reflector


  


Broken Link: Super Mario Bros - Audio Edition

The dropbox link for the Super Mario Bros - Audio Edition game no longer works.

URL: http://forum.audiogames.net/viewtopic.php?pid=344897#p344897





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

@valmorianYeah I did get that idea. My problem though is knowing what's actually worth marking and what's not, because like I said the game doesn't actually tell you anything if you do it right, or at least it doesn't seem to.

URL: http://forum.audiogames.net/viewtopic.php?pid=344896#p344896





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Re: Eurofly Version 2.0 now available

2017-12-31 Thread AudioGames . net Forum — New releases room : cwfenton via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

I am on the final training task and can enter the ground frequency and receive confirmation, but when I set the destination airport and taxi to the designated runway and enter the approach frequency, I receive no response.  Whenever I contact the tower, it says to please contact the tower for takeoff clearance.  Am I missing something?

URL: http://forum.audiogames.net/viewtopic.php?pid=344895#p344895





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I actually have to agree with Ironcross about the doors. The absence of creaking or thumping doors in this game was quite refreshing. I also have to agree about the characters. I'm not sure who's my favorite, although I gotta say Alexia sounds rather cute LOL. But I actually think they did the right thing recasting Simeon. I liked Chad Fisher's interpretation but I think the new guy seems if possible even more appropriate to what I was imagining Simeon to be like from the game description.

URL: http://forum.audiogames.net/viewtopic.php?pid=344893#p344893





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Re: Eurofly Version 2.0 now available

2017-12-31 Thread AudioGames . net Forum — New releases room : Telemachus via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

In category 3 aircrafts, using the Eurofly mod mentioned in another topic, I always manage to crash if landing a plane on autopilot. The cause of the accident is always colition wiht the Earth. Am I doing something wrong/ I wouldn't think so, as autopilot handles most things short of requesting landing clearance, but still. This is a persistent problem I'd love to fix.

URL: http://forum.audiogames.net/viewtopic.php?pid=344894#p344894





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Happy New Year to all!!!& thanks for the awesome game

URL: http://forum.audiogames.net/viewtopic.php?pid=344892#p344892





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Happy New Year to all!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=344892#p344892





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I just got a hero call and I am gonna try it as soon as I can

URL: http://forum.audiogames.net/viewtopic.php?pid=344891#p344891





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

My guess is that more maps will be unlocked once the story progresses, is that right?. How long is the game after completing the woods, the graveyard and the mine? I haven't been too far into the game after I discovered a few bugs. No spoilers though. I just would love to know how much I can expect in the game in terms of story, areas and things to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=344890#p344890





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Re: Happy Holidays and Game Updates!

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : Adel via Audiogames-reflector


  


Re: Happy Holidays and Game Updates!

Hello.I have tried Kurtwolf demo.It seems that jumping in this game is buy.many time, when i press space to jump, it didn't jump and the character continues walking and die.it happens most of the time.also, the game is slow, and finding your way is not enough accessible. because there is no way to find out your direction and many time you turn around and go to the way that you are came from it.

URL: http://forum.audiogames.net/viewtopic.php?pid=344889#p344889





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : ulisesmonge39 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

People, someone who can tell me only where to find the thief? I know there it's in the mine but I can't find him

URL: http://forum.audiogames.net/viewtopic.php?pid=344888#p344888





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Warning: this post will contain spoilers for people who haven't finished the game. Read at your own risk First. To out of sight games: thank you for creating the heroes call in the first place, without you we wouldn't have a game to play, and second, great job on your support system. My thoughts on the game.  First, the story.   I liked it, though it took a bit of getting used to. No character talking about how he/she was feeling, or at least not so much as other games like Manamon, you getting into conversations which a lot of games don't do,  and voice acting with interesting  accents made the world come alive for me.  As for overarching plot, it was weird not knowing the  villain  until practically the end. Weird and I got to admit, kind of cool. You don't know what you're facing, you not knowing who you're suppose to be fighting, that kind of thing.  A lot of story RPG's they have a  villain that you meet pretty close to the starting point. They say look, here's your nemesis or whatever they call it, here's what you Gotta do, now be off.  In a heroes call you don't know  it until the last minute, which makes the saving of the world take the backstage allowing you to meet more closely with the people, form a possible bond or two,  and just in general learn some lore.  The characters were great, and the actors  did a really good job on the voice acting. 2.  Combat.  Nothing to say here. The Sound design along with the interesting skills and strategic possibilities made some truly thrilling and epic fights. 3.  the party. The characters were all interesting to meet, each one with their own distinct personality and quirks. Don't ask me who's my favorite though, Gwen and Simian are the top two. Gwen because because, urm, I don't know why and Simian because he's an exact version of me.  Seriously, everything he says I would say if I was  there too. 4. Suggestions.  If you have multiple pieces that are named the same, can you sell multiple at a time?  Right now it's only one at a time which makes it really annoying if you have something like 600 items to sell. Which, I do.  Or rather did. Decrease the amount of loot. Seriously, it's not funny. People don't die in such large numbers and leave the city still populated.  You could argue that some sculls are the animals, but still. It's way too much. 5  The puzzles. The puzzles were  not difficult, or at least they were easy enough for me to  figure out. There are some quests I haven't finished, but not a lot. 6.  I just wanna say thanks again for making the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=344884#p344884





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Re: The people behind TTS voices

2017-12-31 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: The people behind TTS voices

How did you find out that Alexa is purely formant? It surely doesn't sound formant to me at all. I wonder what they used to create it?

URL: http://forum.audiogames.net/viewtopic.php?pid=344887#p344887





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I'm actually glad they didn't do the door creaking thing on a loop. You don't hear that in the real world, and I wouldn't expect it to be heard in a game like this that's really trying to immerse you in the experience. I like the radar, and I can't say I never have navigation issues, but the more I play, the better and more honed my skill becomes in navigating the world. I think people that are saying they have problems are writing it off too soon. Rather than trying to do quests and the like, just walk around the town a bit. When you do that, you won't have any battles to distract you, and you can go down every street, alley and through every building and learn how the radar system works. What's more, you'll learn how to use it as a navigational aid, and not see it as the foreground of the audio. I am very immersed when I play, and the radar doesn't take away from that for me anymore because I sort of hear it but don't hear it if that makes any sense. The information it gives, I've learned to sort of filter out of my main hearing and pipe it into like this subconscious part of my brain. I also wouldn't want too many sounds going on, I think AAHC does a fantastic job of balancing out the process of giving the player the information he/she needs without burdening them with too many blips and beeps and creaking doors and all this other stuff. And before you think to yourself, but the radar beeps all the time, it really doesn't, because it only tells you when something changes. Imagine instead that you hear a sound to your left, forward, and right on a loop the entire time you play the game when not in battle, just walking around. It'd be insane. This way, you only are told what you need to know. If you are walking down the street, for example, and there is a building to your right with a wall that's say 19 tiles long with a door in the center, you'll hear the closed in sound as you approach it, and 9 tiles down the street, you'll hear the door sound, then the wall sound and finally, the open sound once you get past. This is far better than left beep, forward beep, right beep every instant you play whether you move or not. Also keep in mind that you can toggle it on and off with ALT + R, so if you really get to known an area well, you can shut that off. I can't personally see myself doing this, but it is an option that you have at your disposal.

URL: http://forum.audiogames.net/viewtopic.php?pid=344885#p344885





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Re: Gaming disorder.

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Gaming disorder.

Fortunately, as much as I love computer games, I've never gotten so lost in them that I'd forget the real world and the necessity of living in it.But I've heard plenty of stories of people getting addicted to World of Warcraft to the exclusion of everything else, including eating and sleeping.

URL: http://forum.audiogames.net/viewtopic.php?pid=344886#p344886





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hey, I have a question: Why mapping a key to the left mouse button has no effect?

URL: http://forum.audiogames.net/viewtopic.php?pid=344883#p344883





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Warning: this post will contain spoilers for people who haven't finished the game. Read at your own risk First. To out of sight games: thank you for creating the heroes call in the first place, without you we wouldn't have a game to play, and second, great job on your support system. My thoughts on the game.  First, the story.   I liked it, though it took a bit of getting used to. No character talking about how he/she was feeling, or at least not so much as other games like Manamon, you getting into conversations which a lot of games don't do,  and voice acting with the interesting  accents made the world come alive for me.  As for overarching plot, it was weird not knowing the feeling until practically the end. Weird and I got admit, kind of cool. You don't know what you're facing, you know who you're supposed to be fighting, that's her thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=344884#p344884





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

spoiler. I'm now on the broken amulit quest and I can't find the professor's house.

URL: http://forum.audiogames.net/viewtopic.php?pid=344882#p344882





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : AlexN94 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

SPOILERIs there a way to see which/how many names you have noted down for that founder quest?

URL: http://forum.audiogames.net/viewtopic.php?pid=344881#p344881





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : LordLuceus via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Yeah, for the Finding the Founders quest, I've found 7 out of 8 tombs but can't for the life of me seem to find the last one. If someone could give some sort of directions/hints for these tombs I'd very much appreciate it.

URL: http://forum.audiogames.net/viewtopic.php?pid=344880#p344880





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

So far I'm enjoying the game and the many maps to explore. I have a few suggestions though and it would be interesting to get everyone's take on.I find the navigation aspect a little annoying sometimes, not because of it using cardinal directions and all that but because there aren't enough auditory landmarks. Instead of a beep telling me that I'm in an open area like the tavern, I would like to see some atmospheric sound to indicate that. Same with the doors. I would like to hear the creaking and/or opening and closing of doors so I can locate entrances without too much thought. The cardinal directions are helpful but sometimes it requires a little more thought locating things. whereas, when we hear something, even in real life when we're traveling, we naturally turn to it intuitively, without much thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=344879#p344879





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

@54 I'd be happy to help you test the game, I'm good at it. What you'd get from me is feedback, detailed reports when something goes wrong, and a lot of aviation knowledge. I will not, however, waste my time. If you want these things from a beta tester, than get in contact with me or give me a way to send an application. I don't want to publicly post my email, and if you want to send me a pm, please say you've done so in this topic, as I never check them. If my feedback is completely ignored, or nothing I send or try to say to the developers is being responded to, however, I'll say fuck you, delete the emails and be done with it. This process is a two way street, and I have better shit to do if this two way communication between the developers and the other testers will fall apart, I will leave. So, let me know what you want to do, I will be happy to help if these conditions are acceptable.Also, you have been very contradictory throughout this thread. I think there's a break down in communication between you and the main developer, or maybe he should come here and set things straight as previously stated.

URL: http://forum.audiogames.net/viewtopic.php?pid=344878#p344878





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Re: The people behind TTS voices

2017-12-31 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: The people behind TTS voices

ammericandad2005 wrote:and does any one know who voiced amazon alexa?Alexa is a computer generated voice. It is not from recordings of any real person(s) voice. It is generated from rules converting text in human speech.

URL: http://forum.audiogames.net/viewtopic.php?pid=344877#p344877





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Re: Some questions about a hero's call, please help

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Some questions about a hero's call, please help

I can confirm the bug in the wolf quest. Will be fixed with the upcoming patch.

URL: http://forum.audiogames.net/viewtopic.php?pid=344873#p344873





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Re: Are you willing to answer A Hero's Call?

2017-12-31 Thread AudioGames . net Forum — AudioGames - News room : cyco via Audiogames-reflector


  


Re: Are you willing to answer A Hero's Call?

Another thing to mention about A Hero's Call.If anyone wants to get the soundtrack you can do so by subscribing to a music service or purchase the soundtrack one of many music stores online.It only cost ten dollars in U.S.

URL: http://forum.audiogames.net/viewtopic.php?pid=344875#p344875





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

at the person who was wondering about the ambush spots once you enter a place you can mark it on your map it'll have a special name when you enter it rather than trail or thicket. I couldn't tell you where they are one because I can't member and two I'm missing one or two I haven't found

URL: http://forum.audiogames.net/viewtopic.php?pid=344876#p344876





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

so is there any chance we can mark    things in the interactions list? this would be helpful in the graveyard and many other places you could mark  it as already viseted or take it off the list for good.spoiler! well not really but sort ofI'm trying to do the thing with the eight tombs any advice? I've found seven so far and haven't managed to find the other half of the amulet I tried using beacons to see what tombs I've been to but everythings so jumbbley

URL: http://forum.audiogames.net/viewtopic.php?pid=344874#p344874





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Joseph Westhouse via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hey all,Once again, I will catch up to forum messages when I have time, but if you encounter bugs or have other support needs, it's incredibly important that you email them to the support email. I am currently working on a patch for a number of missing sound errors and other script errors—will update you all here when that is pushed out.

URL: http://forum.audiogames.net/viewtopic.php?pid=344872#p344872





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Regarding the horse, you can't find it until you unlock the ruins.

URL: http://forum.audiogames.net/viewtopic.php?pid=344871#p344871





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

No, because arcade and simulation.I've seen this time and again, Simba, people who expect a simulation label things they don't like as 'arcade'Eurofly, any version is not close to arcade or flight simulator status and the mixed messages from Rastislav don't help much with one post he's saying oh it won't ever b X then oh we want to make it X but Stefan is doing Y.@54 (again):It doesn't sound like you or Stefan know what you want Eurofly to be...at all, one of you wants it to be a better game, the other isn't interested, so either get your facts straight or get Stefan to come here and say from the horse's mouth what Eurofly is or isn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=344870#p344870





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Well, I ran the updater approximately fifteen hours ago, and had absolutely zero issues, so I don't know what's going on there.AndslightspoilersI still haven't even found the damn horse, but I did find a weird thicket with what sounds like a singing bird in it, and an abandoned hut. Can anyone tell me if there's anything up that way worth giving a rip about?endspoilers

URL: http://forum.audiogames.net/viewtopic.php?pid=344869#p344869





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

HHi.Or, as a matter of fact, call it an arcade aircraft game or something like that.So, you want feedback?Ok, let's start with the most basic things.Why does every plane have two engines? Make it so that an aircraft like a 172 has just a single engine, but that a huge a380 or 787 dreamliner has 4 engines, these BTW are the real specifications from these planes.Also, the IL67, I think was it sounds like it's using propellers, but in fact it had two turbines as engines.Next thing, don't always make the pilot change the cruising altitude. In real aviation, you get a cruising altitude, let's say 35000 feet, and you climb there in steps and stay there till the inbound procedures.So, you climb up to like 5000, than 15000, than maybe 25000  or flight level 250, and than to the cruising altitude, all depends on the number of planes in the airspace.Ext thing, an aircraft can't go in to reverse, make it so that you have to call pushback or towing service when you boarded the passengers and the vehicle pushes you back to the apron so you can slew to a runway from there.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344868#p344868





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Re: Finding album information when ripping a cd

2017-12-31 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Finding album information when ripping a cd

I've used Helium music manager. This software is not 100% accessible, but in the rip CD screen, if you patient enough, you can use NVDA screen review to get around the options and stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=344867#p344867





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

@54:I don't get you. You first on the first few pages bitch about how people were making feature requests instead of doing bug reports in beta. Now, I wasn't in the beta. I don't know if you said NO FEATURE REQUESTS in the beta. testing stuff, but...now you turn around and say oh suggest things? I don't think so for one big big reason.I did send concrete proof. I sent proof how actual real world ICAO phraseology worked. I never heard anything back, I sent corrections to aircraft statistics, Nothing. The only thing I got back from Stafan was an email saying my airport information was wrong because he couldn't find the name of an airport I submitted before EF2 came out (despite putting a link to the info in question). No discussion on features or feedback or even a hey, thanks for playing message. Nothing at all. This isn't some anonymous AAA publisher with billions of users. This is a small game that actively solicits feedbackand then ignores it, then has somebody else representing it say hey, give us ideas.How about this? Drop the flight simulator tag. If it's not a simulator, maybe.how about this?Flight exploration game. As a simple game for going from A to B it works fine, but a flight simulator? No, and Stefan has shown at least to me he doesn't care enough to want to improve it.Plus. You stated, quote, Eurofly will never be a flight simulator back on page 1 or 2. Now you suddenly want to make it one? Make up your mind Rastislav. Either it's a flight simulator, or it isn't. Which one is it?

URL: http://forum.audiogames.net/viewtopic.php?pid=344866#p344866





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi. I have a strange problem with the updater. After I update, it gives me something like the app wasn't able to start corectly. Something with 0X00C. Don't know exactly. It sounds like the updater corruppes some files.

URL: http://forum.audiogames.net/viewtopic.php?pid=344865#p344865





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Re: Some questions about a hero's call, please help

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Some questions about a hero's call, please help

Hmm, good to know. 

URL: http://forum.audiogames.net/viewtopic.php?pid=344864#p344864





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : bigdog via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

i remember a game like that and that feature of NPC interaction was awesome. Cool that its in this game. This can open up a game quite a bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=344863#p344863





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Re: Gaming disorder.

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Gaming disorder.

I don't play like I used to, but this one game came out and I played it for 14 hours straight. I started playing at 8 in the morning, and I got kind of hungry. Thought it was lunch time, when I walked away from the computer, I was shocked to discover it was dark outside. I looked at the clock to discover it was after 10PM.

URL: http://forum.audiogames.net/viewtopic.php?pid=344862#p344862





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Re: A few features I wonder if we could get

2017-12-31 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


Re: A few features I wonder if we could get

That would be kinda cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=344861#p344861





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Spoiler.I'm doing the Balancing Act quest and I pushed 3 levers. I found the sap reservoir and  managed to cleared  the overgrowth from the sap vain. I managed to clear the water reservoir  and found the woods to go to the third ring. I can't find the water vain.end spoiler.

URL: http://forum.audiogames.net/viewtopic.php?pid=344853#p344853





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

One thing I really like is that you find people your allies know, but you might not realize that if you encounter them alone or with a different companion. I do wish, slight spoiler warning here, that Annabel would have just given you the enchanted bridle when you first agreed to go out and look for the horse. That would have been a lot easier than having to track down a moving target twice. My only question is how the horse managed to get into that area in the first place since I'm gathering it couldn't go collect the three flowers LOL. As for the update I'm extremely wary of running it just now.

URL: http://forum.audiogames.net/viewtopic.php?pid=344859#p344859





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Gaming disorder.

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Gaming disorder.

Apparently, the World Health Organization will recognize gaming disorder or video game addiction as a mental health condition starting in 2018. It's probably something we should all be aware of, as it seems to be a growing issue across the globe.What is gaming disorder? From what I've been reading on the subject, gaming disorder is when someone is addicted to games to such an extent that they do nothing else. They can't stop gaming, and their lives and health suffer as a result. All that matters to them is getting that next level, building up their virtual cities, etc. This isn't limited to console games. It can be computer games, MUDs, even audiogames.So what are everyone's thoughts on this? If you need more information, simply Googling gaming disorder will bring up various news articles.

URL: http://forum.audiogames.net/viewtopic.php?pid=344860#p344860





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Re: Elten - A new social networking for the blind version 1 is out!

2017-12-31 Thread AudioGames . net Forum — Off-topic room : Thork via Audiogames-reflector


  


Re: Elten - A new social networking for the blind version 1 is out!

This sounds like a great concept but I simply don't have the time to translate this software myself. For me, it just isn't worth the time and energy. I will stick to what I have, social media wise.

URL: http://forum.audiogames.net/viewtopic.php?pid=344858#p344858





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Re: Spaceballs Described

2017-12-31 Thread AudioGames . net Forum — Off-topic room : Thork via Audiogames-reflector


  


Re: Spaceballs Described

would love to hear your AD version of Major payne! But no, this does not exist.

URL: http://forum.audiogames.net/viewtopic.php?pid=344857#p344857





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Re: Am I the only one unable to reach this site with Firefox?

2017-12-31 Thread AudioGames . net Forum — Off-topic room : Thork via Audiogames-reflector


  


Re: Am I the only one unable to reach this site with Firefox?

No I have this same issue too. As of 2018 it has not been fixed yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=344856#p344856





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Re: vandettacrime a new browser based game by nonvisiongames

2017-12-31 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Hi all,We want to wish all of you a very happy new year. May youor wishes come true.hot stuff! <3as a sidenote, the manic Monday gift will be donated in a moment.sincerely yours,Vandettacrime crew

URL: http://forum.audiogames.net/viewtopic.php?pid=344855#p344855





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Re: A Hero's Call is coming, and Liam will be streaming

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: A Hero's Call is coming, and Liam will be streaming

I stream usually once per day. best thing to do is follow on YouTube. I can update this thread with when I'm going live if that would be helpful for people.

URL: http://forum.audiogames.net/viewtopic.php?pid=344854#p344854





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Spoiler.I'm doing the Balancing Act quest and I pushed 3 levers. I can't find the sap reservoir. I managed to clear the water one and found the woods to go to the third ring.end spoiler.

URL: http://forum.audiogames.net/viewtopic.php?pid=344853#p344853





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net Forum — New releases room : Rastislav Kiss via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hmm, I have suggestion.for aviation fans, instead of criticizing, what about helping us? And don't tweak my words. I said Eurofly was never planned to be a flight simulator. But that doesn't mean it can't be.You wrote you are aviation fans. Well, as you can see, we don't know much about aircrafts. If you say: "Make it better", that means, we must study, what you already know. When we say: "make your own flight sim", that means you must to study what we already know. So, what about joining our knowledges together to make some sensible result?I remember someone said some time ago, that Eurofly have a bad speed increasing model. I really don't remember who it was, but if he wrote that Eurofly is using bad speed model, he probably know betterone. So what about writing a concrete mathematical formula, which we can use, and thus save hours of searching on the net?And similar other physical aspects of game. Noone from here is aviation fan, but I and Stefan are programmers, so if you give us concrete mathematical input, which we can rewrite to Eurofly, then you can improve the game according your imagination, without developing anything.About support, well, I think someones from here needs to experience development with hundreds of users to process my words correctly.It isn't meaned as a offence, I am just reflecting that I don't feel my words were understanded.So in short, we want to help everyone. Stefan is working on Eurofly, because he wants program to be useful for everyone. As I said before, his original target was to develop an atlas, so what other reason do he have to continue development?It is again not meaned as a rebuke, only statement that players are really first point of our interest.But there are lots of players, and lots of them have problems. Every problem of course interests us, but various problems have various solving abilities.So, if someone writes us: "I crashed." Of course we can answer "Hi, what have you did before crash? What is the content of blackbox.txt?" etc. But shouldn't be this infos automatic? of course it takes 5 minutes to answer. But when there are 100 issues like this? And 90% are not real issues, only users without knowledge about playing game?Then 0.9*(5*100)=450 minutes of time are completely wasted and what other, more useful reports are slowed by them.That of course doesn't mean these players don't interest us. But as a consequence bug fixing is slowing down, and we are accused for it.Of course, we can create places to report bug fixes and feature suggestions. I will suggest it to main developer.I am only saying that most problems can be solved already now by better realization from user's side. Because yeah, problems like game crashes are interesting us also when they haven't any behaviour symptoms, but 90% of problems are not like it, but problems which can be solwed by two emails, one from user, one from us. But they takes 6 or more, because users write only "I crashed."I am not writing, that you are writing thislike reports. I am only reacting to your statements, that game is buggy, and that bugs are getting fixed slow, although I think main developer does perfect job, taking in fact, he is alone.@Bleeblat: I will return shortly to you. I have talked with main developer about you, I saw conversations of Kissoft, also your mails. And all there from you was few messages of length 1 max. 2 sentenses, without greeting or signature, all about fixing documentation.So, I don't know what feedback have you sent, but the reason why you get no answer is simply because we haven't received anything like that from you.That's all for now. Please be patient with us, we have a lots of work, what doesn't mean we don't want to do it, but exactly your persistence in that amount of requests can be helpful. And remember, only place where you are sure we will register you is kissoft's contact email address, or my own at:rastisoftsl...@gmail.comYeah, and one other think, when you don't receive answer to something, please send your request one more time after some time, also when you'll have feeling that your issue isn't getting solved and we haven't provided negative answer. We are humans only, so it is possible we have forget something.Best regards and happy new yearRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=344852#p344852





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

IT does seem a bit more obstructive than usual, but that was the idea to challenge the player, I suppose. Not my personal preference either, but the game is still fantastic nonetheless.SPOILERS, SPOILERS, SPOILERS!@keyisful, there are multiple ways to get into each mausoleum, and they are all connected at a certain point... but I won't say where. Ask the priest a couple times, Father ignatious.

URL: http://forum.audiogames.net/viewtopic.php?pid=344851#p344851





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net Forum — New releases room : Rastislav Kiss via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hmm, I have suggestion.for aviation fans, instead of criticizing, what about helping us? And don't tweak my words. I said Eurofly was never planned to be a flight simulator. But that doesn't mean it can't be.You wrote you are aviation fans. Well, as you can see, we don't know much about aircrafts. If you say: "Make it better", that means, we must study, what you already know. When we say: "make your own flight sim", that means you must to study what we already know. So, what about joining our knowledges together to make some sensible result?I remember someone said some time ago, that Eurofly have a bad speed increasing model. I really don't remember who it was, but if he wrote that Eurofly is using bad speed model, he probably know betterone. So what about writing a concrete mathematical formula, which we can use, and thus save hours of searching on the net?And similar other physical aspects of game. Noone from here is aviation fan, but I and Stefan are programmers, so if you give us concrete mathematical input, which we can rewrite to Eurofly, then you can improve the game according your imagination, without developing anything.About support, well, I think someones from here needs to experience development with hundreds of users to process my words correctly.It isn't meaned as a offence, I am just reflecting that I don't feel my words were understanded.So in short, we want to help everyone. Stefan is working on Eurofly, because he wants program to be useful for everyone. As I said before, his original target was to develop an atlas, so what other reason do he have to continue development?It is again not meaned as a rebuke, only statement that players are really first point of our interest.But there are lots of players, and lots of them have problems. Every problem of course interests us, but various problems have various solving abilities.So, if someone writes us: "I crashed." Of course we can answer "Hi, what have you did before crash? What is the content of blackbox.txt?" etc. But shouldn't be this infos automatic? of course it takes 5 minutes to answer. But when there are 100 issues like this? And 90% are not real issues, only users without knowledge about playing game?Then 0.9*(5*100)=450 minutes of time are completely wasted and what other, more useful reports are slowed by them.That of course doesn't mean these players don't interest us. But as a consequence bug fixing is slowing down, and we are accused for it.Of course, we can create places to report bug fixes and feature suggestions. I will suggest it to main developer.I am only saying that most problems can be solved already now by better realization from user's side. Because yeah, problems like game crashes are interesting us also when they haven't any behaviour symptoms, but 90% of problems are not like it, but problems which can be solwed by two emails, one from user, one from us. But they takes 6 or more, because users write only "I crashed."I am not writing, that you are writing thislike reports. I am only reacting to your statements, that game is buggy, and that bugs are getting fixed slow, although I think main developer does perfect job, taking in fact, he is alone.@Bleeblat: I will return shortly to you. I have talked with main developer about you, I saw conversations of Kissoft, also your mails. And all there from you was few messages of length 1 max. 2 sentenses, without greeting or signature, all about fixing documentation.So, I don't know what feedback have you sent, but the reason why you get no answer is simply because we haven't received anything like that from you.That's all for now. Please be patient with us, we have a lots of work, what doesn't mean we don't want to do it, but exactly your persistence in that amount of requests can be helpful. And remember, only place where you are sure we will register you is kissoft's contact email address, or my own at:rastisoftsl...@gmail.comYeah, and one other think, when you don't receive answer to something, please send your request one more time after some time, also when you'll have feeling that your issue isn't getting solved and we haven't provided negative answer. We are humans only, so it is possible we have forget something.Best regards and happy new yearRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=344852#p344852





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-12-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I'm sorry to say, but I feel like this game has reached the sad end of its life cycle. I say "sad" because it could've been so, so much more. Even reading my guide is sort of a painful experience. So much potential wasted, or at the least not realized.

URL: http://forum.audiogames.net/viewtopic.php?pid=344850#p344850





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-12-31 Thread AudioGames . net Forum — New releases room : danang137 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

I editid my post. Please read it again.

URL: http://forum.audiogames.net/viewtopic.php?pid=344849#p344849





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Guys, I'm going to say this again. Please, please, please mail the developer with your bugs. Don't just put them in here. It makes more sense to do as the developer has asked and send your bugs in an enamel or whatnot.As far as the game-breaking bugs though, thanks for the warning. I'll be on the lookout for those.Also, thanks for answering my semi-spoilery questions.Asan aside, folks, there are a great lot of you lately who are just going ahead and spraying your questions with no spoiler tags. You're doing this even after Dark has kindly asked you not to do so. All you need do is put the word spoiler on a line by itself, or some such thing. Give people a little consideration so they don't get spoiled by reading, like, the first seventeen words of your text and suddenly finding out that x is related to y, or whatnot. I'm not going to give any specific examples. Just please have a little more concern for others. You know who you are. I'm not naming names.As far as my issue with navigation...look, I get it. The sound reference helps hugely. All I mean is that a lot of the paths are really fiddly. There are bits of rubble, hedges, thickets, fences, walls and other obstructions all over. In some areas it feels like items are put in your way just to make it a challenge to get from point a to point b. I am struggling more with that navigation than I think I should be. In real life I don't struggle with navigation anywhere near this much, and in an RPG in particular it seems a little incongruous. But that's just my opinion. This is by no means a game-breaker of an issue. It's a preference thing. I am getting used to moving around - I have my whole party now, after all - but I confess that when looking for more specific things, it can be a bit like the proverbial needle in a haystack, and sometimes it takes me out of the world and back into the head of someone who's trying to fiddle with a program.

URL: http://forum.audiogames.net/viewtopic.php?pid=344848#p344848





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Please, please, please people just send these errors to the developer directly! I don't mean to be rude but let's not clutter up the thread with these things.

URL: http://forum.audiogames.net/viewtopic.php?pid=344847#p344847





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Re: Crazy Party: mini-games and card battle! (beta56)

2017-12-31 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta56)

Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=344846#p344846





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Re: Crazy Party: mini-games and card battle! (beta56)

2017-12-31 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta56)

I use Jaws, but I think it works with SAPI, but you best ask someone who would know better.Also don't know where you are, but you can apply for grants and such to pay for your assistive technology if you look around.

URL: http://forum.audiogames.net/viewtopic.php?pid=344845#p344845





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Just curious.Spoilers ahead, of course.Has anybody managed to complete the quest to mark the bandit ambush spots? I honestly can't tell if I'm doing it right, I've been through what seems like the entirety of deepwood adding beacons to places that seem like they'd be right, but I get no confirmation whatsoever, and nothing ever pops up when I enter any specific areas.Any help would be muchly apreciated.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=344844#p344844





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

got this error while trying to take stuff from skeletal remains.Skeletal Remains 3Skeletal Remains 2Error in script.Calling Context: container_menu_onEnterFilename: random loot scriptsLine: 346Column: 31, 32Input string was not in a correct format.Noesis._javascript_._javascript_Exception: Input string was not in a correct format. ---> System.FormatException: Input string was not in a correct format.   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)   at System.Int16.Parse(String s, NumberStyles style, NumberFormatInfo info)   at System.Int16.Parse(String s)   at Ian.CalculatedInt.ParseWithoutErrorChecking(String s) in C:\Data\Recent\Games\GameEngine\CalculatedInt.cs:line 42   at Ian.GameScriptAPI.Calculate(String s) in C:\Data\Recent\Games\GameEngine\GameScriptAPI.cs:line 58   --- End of inner exception stack trace ---   at Noesis._javascript_._javascript_Context.Run(String iScript, String iScriptResourceName)   at Ian.NoesisWrapper.Run(String script, String resourceName, String& error) in C:\Data\Recent\Games\JSScriptHost\NoesisWrapper.cs:line 22What will you take?

URL: http://forum.audiogames.net/viewtopic.php?pid=344843#p344843





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Re: Question to Minecraft players

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Question to Minecraft players

Hi,@Dragonlee: thumbs up for a great description. Ladders for example are already included in Blindcraft, I used them a lot when climbing high mountains, now I modified terrain bit, so gradient is smaller and can be climbed easier.I was thinking about automjumping, but during concrete play it would be rather disadvantage than advantage, from what I know already. Jumping is not problem in places like forest, where are now many hillocks and similar stuffs, but is harder on mountains, where it however is required I think to climb be not that easy. Anyway thanks much, I will try to optimise terrain to be most confortable, but also challenging. Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=344841#p344841





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

also got this errorCould not find an event with the name nullinjurySystem.NullReferenceException: Object reference not set to an instance of an object.   at Ian.CombatEvent.HandleTimelineMarker(IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 198   at Ian.CombatEvent.HandleFModCallback(EVENT_CALLBACK_TYPE type, IntPtr eventInstance, IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 87Could not find an event with the name nullinjurySystem.NullReferenceException: Object reference not set to an instance of an object.   at Ian.CombatEvent.HandleTimelineMarker(IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 198   at Ian.CombatEvent.HandleFModCallback(EVENT_CALLBACK_TYPE type, IntPtr eventInstance, IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 87Could not find an event with the name nullinjurySystem.NullReferenceException: Object reference not set to an instance of an object.   at Ian.CombatEvent.HandleTimelineMarker(IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 198   at Ian.CombatEvent.HandleFModCallback(EVENT_CALLBACK_TYPE type, IntPtr eventInstance, IntPtr parametersPtr) in C:\Data\Recent\Games\Sound\CombatEvent.cs:line 87Battle logWolf uses Attack on Deepwood Ranger

URL: http://forum.audiogames.net/viewtopic.php?pid=344842#p344842





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hey i got this error while at the waterfall.Could not find an event with the name water bump1Error loading the water_bump1.wav sound at line 81 in C:\Data\Recent\Games\Core\Perf2.cs

URL: http://forum.audiogames.net/viewtopic.php?pid=344840#p344840





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-12-31 Thread AudioGames . net Forum — New releases room : microsoftsam203 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi and welcome by my last Manamon playthrough of 2017.You will hear in this video what we're going to do.Don't forget to like, to subscribe on this channel and if you really want to do something for me just make sure you have your nultifications on, share this video with your friends and be positive.Check the video on: https://youtu.be/_nkR15Ja7ycEnjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=344839#p344839





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Re: Crazy Party: mini-games and card battle! (beta56)

2017-12-31 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta56)

Quick question. Does Crazy Party need a screen reader, or will SAPI work? Trying to fgure out if I can use Wine, because I don't have the money for VMWARE.

URL: http://forum.audiogames.net/viewtopic.php?pid=344838#p344838





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : leoguima via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

this game will not have demo? I would like to test a little before I can buy. or will not they buy back my money?

URL: http://forum.audiogames.net/viewtopic.php?pid=344837#p344837





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

the quest log says that one of the rune stones that you need to neutralize in the graveyard is in the lenario mausoleum, but when I go there there is only rubble. What gives?

URL: http://forum.audiogames.net/viewtopic.php?pid=344836#p344836





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Re: Soundtrack for A Hero's Call.

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Soundtrack for A Hero's Call.

How do you find this? I tried searching for "A Hero's Call" first in digital music, then in all departments and found nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=344834#p344834





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Re: best games 2017!

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: best games 2017!

hi, anything that either was released in 2017 or had a release date set for the boundries of 2017 was quallified. Its the reason the list was put up late.

URL: http://forum.audiogames.net/viewtopic.php?pid=344835#p344835





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Re: Ride, new code editor for blind programmers

2017-12-31 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Ride, new code editor for blind programmers

Hi,@Thork: if you believe me or not, exactly text games based on choices of user wrote by text commands leaded me into Ride's il based navigation.About 27 years ago, there was computer developed specially for blind users called Eureka a4. It had a simple surface - text editor, notes editor, alarms manager, calendar and few other functions, including... programming interface!Exactly for this, Eureka a4 becomed very popular in Czechoslovakia, after division Czech and Slovak republic. Eureka basic, as was this programming, or better sayd scripting language called, was very simple and straightforward, what made many people able to write programs and share them with others. It is possible, that this is well known history, I don't know history of this computer in other countries, but as I sayd, it was very popular. Czech and Slovak blind community organized programming courses to teach people Eureka basic, and they created then many textual games, enthusiastic they can use computer.20 years after, in 2013, I was very interested with  this computer too. Marek Susčík, Czech programmer, developed a convertor for programs wrote with Eureka basic, using original recorded sounds which Eureka produced, so games converted by it to modern Windows systems were highly authentic. I studied also Eureka basic as a language, wrote few games in it and then tried to convert and play them.If you don't know it, here is an short example I just wrote:1 PRINT "You are sitting on the high pole, an city surrounds you."2 PRINT "You can go North, East, Salf, West or Down."3 INPUT " ";A$4 IF A$="n" GOTO 30005 IF A$="e" GOTO 30006 IF A$="s" GOTO 30007 IF A$="w" GOTO 30008 IF A$="d" GOTO 209 PRINT "Unknown command."10 GOTO 320 PRINT "You climbed down to the street."21 PRINT "You can go north or salf."...3000 PRINT "You falled from the pole and broke your head."3001 PRINT "You died!"3002 ENDOne think interested me much. Sometimes I wasn't able to finish some text games. It was not always my mistake, I played for example a game, where author did have little chaos in world directions, for example there was a scene, where a big abyss was on your east, and stable ground on your west. But when you vent west, you falled to the abyss and when east, you returned to ground.For this situations, I read source codes. And it was very simple in most cases. I not mean by it only that I was able to understand what will code do, but I was also able to very quickly search what I wanted, avoiding unvanted options. For example, if I wasn't able to find how to continue in game from one position, I found according part in source code. And then options which I already tried weren't interesting for me, I searched just for those I haven't tried yet, and which allowed me to continue.For that, just referring to lines, instead of writing them directly under conditions speed up searching a lot.Later, I tried to write some text games in Windows. I used many programming languages for this, but none from them was that effective like Eureka basic. The reason was simple: there was no longer possibility to refer lines, so there were just 2 methods, how to write text games. A. make codeblock for every possibility in every situation, b. create method for every possibility.If I choosed method A, problem was, that code get messy quickly, because there were many possibilities in each scene, including combinations of factors, I have get lost in many block levels soon. Solution B was less messy, but for other hand inpractical to write and read, declaring of methods is not that simple like referring lines, you must use minimally 3 lines to get sensible result, and when you onetime navigate somewhere, navigation back is not very simple.And here I started thinking: "Is there a way to simplify all these messy blocks?"Result you already know, Ride was developed, and I found all its other advantages gradually, many other things have simplified and cleared for me.So if you are asking: "Can Ride help me develop choice based text games?" My answer is yes.If you are asking: "Will Ride help me developing games in Choice script?" My answer is I don't know.I browsed link you posted, I saw examples of Choicescript in action, but I can't say if Ride will or will not help until I actually try it. In other languages I am sure about answer, because I am writing from my experience.But anyway, actual decision what you will or will not use is on you. So try it, compare with other tools and select, what regards your needs. Link in post 1 should work, I just tried and it is okay.Best regards and happy new yearRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=344833#p344833





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Re: Some questions about a hero's call, please help

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Some questions about a hero's call, please help

There is some logic to the forest puzzle, there's a note you can pick up off a skeleton that gives you a hint.

URL: http://forum.audiogames.net/viewtopic.php?pid=344832#p344832





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Re: Finding album information when ripping a cd

2017-12-31 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Finding album information when ripping a cd

Flack is great if your media player supports it, unfortunately I don't think any of the Victor Reader series does, so ripping to flack would be rather pointless and useless. I myself use MP3Ripper, it's simple, effective, and rips to a format the Victor Reader series supports.

URL: http://forum.audiogames.net/viewtopic.php?pid=344831#p344831





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Re: best games 2017!

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector


  


Re: best games 2017!

ok, put AHC in the list is really a rough play, but well.Personally i don't concider AHC as a 2017 release, so, my bote is for audiostrike. amazin rail shooter game.

URL: http://forum.audiogames.net/viewtopic.php?pid=344830#p344830





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

You can complete the quests in any order you like.Jade, to sidestep, simply use left and right arrow keys. This game is designed for you not to face any direction unless you snap using shift and your arrow keys. Pressing them without shift will make you side step in whichever direction. If you're facing north and hit a wall, for example, side step left or right and you may find other paths to go down.SPOILERS AHEAD!For the runestones, look in the various mausoleums. There are three of them, and five mausoleums if I remember. Until you get acces to others, only one is available... so it shouldn't be hard to find. Just make sure you have Alexia with you!END SPOILERSI hope all these bugs are getting emailed to the developers and not just posted here. Please, please save the developers the time of having to dig through over 200 posts!

URL: http://forum.audiogames.net/viewtopic.php?pid=344829#p344829





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Can someone help me with the heart of the deepwood area? Someone told me I needed to find a ranger's journal on the south side of the rings (I assume it appears in a random location in any part of the area, but I can't find it) but I just do not see it anywhere. I also can't find any way to progress forward because vines are blocking me. I found one lever but I'm not entirely sure what it did, I guess it opened ring 2?

URL: http://forum.audiogames.net/viewtopic.php?pid=344828#p344828





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Re: A few features I wonder if we could get

2017-12-31 Thread AudioGames . net Forum — Site and forum feedback : Nocturnus via Audiogames-reflector


  


Re: A few features I wonder if we could get

Stupidly silly of me, but I'd like to see an ag net app.

URL: http://forum.audiogames.net/viewtopic.php?pid=344827#p344827





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Re: best games 2017!

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: best games 2017!

A Hero's Call, all the way, no other choice really.I tried Audio Strike but when the installer came up in a language I didn't understand, I aborted it, then deleted it. Doesn't really matter though, for a space invaders like game I have Judgement Day and Space Encounter, so I don't really need another one.

URL: http://forum.audiogames.net/viewtopic.php?pid=344826#p344826





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Re: best games 2017!

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: best games 2017!

ok, so Scrolling battles your world is deffenetly my favorite. Not just because from interesting maps to who can complete x map in y minutes and z seconds, but simply the people who play that game are cool. Sure there are some party brakers from time to time, but they get banned pretty quickly, and over all that's one of my favorite online games.I cant say anything about AHC, though from what I have heard it sounds pretty awesome.Cyclopath is one of those games whitch I had problems starting, then when I managed to run it, found out to my shock that I just sucked at it. I did manage to get to some level, but after some time I have decided that I wasn't clearly a type of a guy for that game, though maybe I could try it some other time and who knows, maybe I would really manage to get somewhere .Audiostrike is a game whitch I quite like, though I didn't play it much so I cant give a ferr review about it.I didn't play dark defender and Echo quadrant so I cant say anything about them.and as regards games not listed on that list.one of the games whitch I really enjoyed was scrolling battles rewrite. when I first downloaded, that day and the day after I have almost spent 100% free time on it. I think I reached the level 50 by then. sure after about level 140 it was really boring, taking that almost all weapons would kill an average enemy in one hit, but because you can expand it with everything from enemies and weapons to pits and characters, it's always fun to play. Humans vs robots was one of the games that I really liked, though when I have reached level 130 od it got boring.all in all, I think that my end vote on this is going to be SBYW.

URL: http://forum.audiogames.net/viewtopic.php?pid=344823#p344823





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Re: A dark room updates

2017-12-31 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: A dark room updates

I bought this for my iPad, I haven't started it yet because in several months I'm going to be taking a trip across the country, 8 hours cooped up in an airplane, so I'm saving it for that.

URL: http://forum.audiogames.net/viewtopic.php?pid=344824#p344824





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Re: Accessing the internal disk of Digital Book Players

2017-12-31 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Accessing the internal disk of Digital Book Players

@samy, I don't mean to destroy your hopes or anything, but the victor reader stream/trek firmware is not a normal Linux OS. Added to that is the fact that the libraries are statically linked and the kernel is heavily modified and developing a firmware then becomes most likely impossible without the libraries Humanware used, and the likelihood of you getting access to that is nil.

URL: http://forum.audiogames.net/viewtopic.php?pid=344825#p344825





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Are we required to do the main quests in a certain order? I've been going to the woods, the graveyard etc getting various sidequests. I went to the Graveyard and found the Barrior, but I couldn't get any hints on how to use alexia to get more information regarding what to do about it.I see Liam started with the Darkwood and Forest first but is that necessary?

URL: http://forum.audiogames.net/viewtopic.php?pid=344822#p344822





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Re: A few features I wonder if we could get

2017-12-31 Thread AudioGames . net Forum — Site and forum feedback : Orko via Audiogames-reflector


  


Re: A few features I wonder if we could get

Some kind of indication whether you have unread private messages waiting in your inbox would be nice too.

URL: http://forum.audiogames.net/viewtopic.php?pid=344821#p344821





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

as for the house, you can get in you just have to walk around a few times  try following one of the roads and walking off the side

URL: http://forum.audiogames.net/viewtopic.php?pid=344820#p344820





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

to bad, i dont have a credit card or something so, cant buy the game

URL: http://forum.audiogames.net/viewtopic.php?pid=344819#p344819





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Re: getting nvda speak full sentinces in bgt

2017-12-31 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: getting nvda speak full sentinces in bgt

Alright, all of my topics on the BGT forum should now have working Dropbox links, so feel free to download.

URL: http://forum.audiogames.net/viewtopic.php?pid=344818#p344818





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Could not find an event with the name air shaft regularx2147483647

URL: http://forum.audiogames.net/viewtopic.php?pid=344817#p344817





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A few features I wonder if we could get

2017-12-31 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


A few features I wonder if we could get

So, I was wondering if we could get a few things other forums have. The first would be spoiler tags, inside these tags, you put all your juicy secrets, then when you submit, it turns that into an expandable thing that you click on, so you don't see the spoilers unless you choose to expand that area. The second is the same thing, but for code snippets. We do have a developers' room after all, so it would be nice to have code tags. What we have now when you use the [ code ] is only for demonstrating BB code without it being executed.

URL: http://forum.audiogames.net/viewtopic.php?pid=344816#p344816





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Re: Crazy Party: mini-games and card battle! (beta56)

2017-12-31 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta56)

thrilled! I got access to the city now! can't wait to play it. also, was thinking of a special adventure game board "The Chaos" this is a board that would instead of having a solid set of games, would actually simply select random games from throughout the other worlds and put them in, thus you get a different set of challenges each time.I also thought of a survival mode, well stole it from a couple versions of MarioParty actually. In this mode all the games you have unlocked will be thrown at you endlessly. You play ones that are randomly selected for you until you get a negative score on one, at which point you are done and the game is over. The goal is to see how many you can consequitively win without getting a negative score, perhaps getting a gem as a reward for every 5 or 10 you manage to finish. before losing, and maybe it would switch into hardcore mode after a certain point or otherwise maybe make the scoring requirements harder, possibly the rules could be you have to beat a -10 for the first 5 games, then -5 for the next 10 then 0, then 5 and eventually if you don't get 10 you lose.

URL: http://forum.audiogames.net/viewtopic.php?pid=344815#p344815





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Re: Warsim, text based randomly generated stratogy

2017-12-31 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

have not been able to understand or play this game yet.  downloaded it but when going in the game, i can't seem to get or do anything.  i will try with nvda but so far i've not dun too well.  come to think of it i do believe i tried this with nvda but still nothing.  guessing layout is different?

URL: http://forum.audiogames.net/viewtopic.php?pid=344813#p344813





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net Forum — New releases room : Dragomier via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Defender, you can't interact with him until the contract is up. Just walk around a while, find enemies, he'll help. And no, you don't need a boat.

URL: http://forum.audiogames.net/viewtopic.php?pid=344814#p344814





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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2017-12-31 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

one more question, and it has to do with monsters scaling to level? It seems that as I level monsters in the open world are getting stronger by comparison. I'm on the roads and regular monsters that are easy to beat are showing up in much larger groups and I'm starting to see guy I normally had to stray a good deal from the beaten path to find. So do the monsters you encounter scale with the total level of your party?also, if they do, does this also happen in dungeons? I've encountered some pretty easy dungeons that didn't seem to get harder as I leveled up, as animal dens of 1000 gold piece bounties often still have almost laughable small groups of giant rats in them frequently, but my strategy was to avoid doing any really high-price bounties until I leveled some more, but I might take the plunge if the enemies in these dungeons are getting stronger as I get stronger.  I tried a 2000 gold dungeon yesterday and it had woolly rhinos in it. If I were to have tried that at a higher or lower level, would the monsters be of stronger or weaker varieties? or perhaps be in smaller or larger numbers?

URL: http://forum.audiogames.net/viewtopic.php?pid=344812#p344812





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Re: A dark room updates

2017-12-31 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector


  


Re: A dark room updates

i wouldn't go as far as to say everyones favorit but its not a bad title i surpose and for those who are interested or do not know this already, this game is as well on android.

URL: http://forum.audiogames.net/viewtopic.php?pid=344809#p344809





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Re: best games 2017!

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: best games 2017!

Hi.AHC bro, hands down.When it comes to casual games you can waste your time with a bit, cyclepath is definatelly my go to game here. The road of life also isn't bad and puts a historical spin on a trucking game.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344810#p344810





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