Re: Trimps

2019-04-28 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Trimps

I just opened the map settings with a button, and changed a few things, but now I can't access it again and I don't know what I did wrong or how to bring up the settings again. 

URL: https://forum.audiogames.net/post/429926/#p429926




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Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Commentary Screenreader: do we have vO equivalend for Android?

You mean there's an upgrade program? Or could the yearly be made into a payment plan of sorts? Or OCR have a set number of uses in free mode, similar to how KNFB's trial lets you do 25 scans before requiring a purchase?

URL: https://forum.audiogames.net/post/429925/#p429925




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Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Commentary Screenreader: do we have vO equivalend for Android?

That's what it seems like. If there could be an upgrade program to upgrade to permanent license after a year that would be nice, as I really want to buy this thing yet really don't feel comfortable spending a lot on the pro version with OCR feature when there isn't a trial available.

URL: https://forum.audiogames.net/post/429923/#p429923




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Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Commentary Screenreader: do we have vO equivalend for Android?

Yes

URL: https://forum.audiogames.net/post/429924/#p429924




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : Makiocento via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Hi.Ahem? once the update got downloaded on windows and you hit OK, a fatal error just jumped at me. Can't execute script game.Take care.Mike.

URL: https://forum.audiogames.net/post/429922/#p429922




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Re: Making things right with apologies

2019-04-28 Thread AudioGames . net Forum — Off-topic room : ambs1985 via Audiogames-reflector


  


Re: Making things right with apologies

What is red spot? Is that a mud? I suppose I could look that up rather than asking, but it won’t kill anyone.

URL: https://forum.audiogames.net/post/429921/#p429921




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Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector


  


Re: Commentary Screenreader: do we have vO equivalend for Android?

So I'm guessing the $14 is for year and $40 is for unlimited?

URL: https://forum.audiogames.net/post/429920/#p429920




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Well, Here it is.https://www.dropbox.com/s/afclqmh0m8r48 … t.RPP?dl=1

URL: https://forum.audiogames.net/post/429919/#p429919




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Re: preserving the BMMV TV shows

2019-04-28 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: preserving the BMMV TV shows

Hi,small update. The server migration is taking place, so  audiovault won't be available for a couple of days depending on how the transfer goes. Apologies for the inavailibility, but this will enable us to have twice as much space as we had previously which means more movies and tv shows.as for avengers, Indeed, whilst I understand peoples expectation, very unfortunately for movies we have to wait for the dvds with ADV to come out. Whilst its a shame, there's nothing that can be done for it, at least for now. if something changes, I will keep you updated.Thanks and cheers,Grryf

URL: https://forum.audiogames.net/post/429918/#p429918




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Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Commentary Screenreader: do we have vO equivalend for Android?

The time your license lasts.

URL: https://forum.audiogames.net/post/429917/#p429917




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Making things right with apologies

2019-04-28 Thread AudioGames . net Forum — Off-topic room : TheBlindSaiyan via Audiogames-reflector


  


Making things right with apologies

First off, let me admit the misunderstanding of certain events that happened in the past.In Redspot and CM times, I admit in making a dumb move by going in as a girl name.But then people wanted to start dating me, and where I should have stopped at the start, I didn't and was foolish enough to keep going with the act, hence why I'm apologizing.however my intentions weren't harmful, and I would like yall to know that I'm not a liar and a bad person, as rumors may have you think I am.I'm just asking for forgiveness, as I'm your friend, not your enemy I'm sorry for all you think I've done wrong, and I would like to start a fresh and leave the past behind 

URL: https://forum.audiogames.net/post/429916/#p429916




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Re: New Audio Game Website

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : Aaronlp via Audiogames-reflector


  


Re: New Audio Game Website

Hi Piller. The GDE is downloadable from the main website where you can also find some tutorials.It's at: www.sonusinteractive.co.uk in the GDE section

URL: https://forum.audiogames.net/post/429915/#p429915




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : fighter2005 via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

diyego, dude, the code is hard and all blinds using bgt, aha and python, this game is a small game, I'm delete this game soon because I'm and 1 person working online game, this game is small, but this game contains 2 characters

URL: https://forum.audiogames.net/post/429913/#p429913




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Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : Karlitos via Audiogames-reflector


  


Re: Commentary Screenreader: do we have vO equivalend for Android?

What's the difference vetwen prices

URL: https://forum.audiogames.net/post/429914/#p429914




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Re: Switching from IOS to android, any tips?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

@cMerry: See here's the thing though.1. Pixel's audio-out circuitry sucked, so Pixel2 users weren't missing much to begin with when the headphone jack was removed. I know this as a Pixel2 user myself.2. With Bluetooth 5 on the Pixel 2, and most if not all audio devices on Bluetooth 4.2 at least, you have much, much better audio quality, and much better response time. With Bluetooth audio so good on Android, it isn't as much of a loss to not have the headphone jack. On IOS, all they cared about was quality at the obscene aac256bit bitrate. On Android with the help of AptX you have adaptive bitrate that will reserve a high quality sample rate for music and a lower quality for everything else (Talkback, for example). So as long as the battery is good on both devices, the delay is next to none.3. In the midrange Pixel3A, the budget-friendly Pixel3 that is expected to hopefully help the Pixel gain a more international following, priced at around $450, is rumored to actually have a headphone jack. Google learned that usbC audio actually introduced more problems than they had expected, as not all usbC ports were actually USB3.1. Some were type-c versions of USB3.0, sacrificing speed and quality through a cheapskate route. This is why not all USBC devices actually have power delivery charging. With different speeds and configurations, it is next to impossible to create a universal USBC audio solution that is backwards compatible while retaining a high quality standard. Unless of course you force all manufacturers using USBC to upgrade to 3.1, but that's never gonna happen immediately. Lol. For that reason, Google is considering bringing back the most universal audio standard of the headphone jack.So the difference between Google and Apple in this case is that Google learned from experience, and apple keeps making proprietary airpod bullshit. Even Google's own Pixel Buds have similar benefits to airpods (instant pair through Google Cloud, Google Assistant built in, and a charging case.) However, unlike airpods, instant pair and assistant functionality work on almost any new android device, in addition to the Pixel line.

URL: https://forum.audiogames.net/post/429912/#p429912




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

how do I update without losing my progress?

URL: https://forum.audiogames.net/post/429911/#p429911




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

why can't people just take the best audio game that let's you shoot people online, put in very high quality sounds and ask permission from the owner of the code! Is it so hard! we need a good audio game with great sounds and solid code, someone put all these games together ask the owners and make it happen!

URL: https://forum.audiogames.net/post/429910/#p429910




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Re: Trimps

2019-04-28 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: Trimps

They're just ways of organizing your trimps in battle that confer benefits and drawbacks, like one might multiply your health by 4x but halve your attack and block.

URL: https://forum.audiogames.net/post/429908/#p429908




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Small shooter update has been released, fixing a few bugs and adding SAPI voice selection. I tried to get this to work on Mac, but it broke so it's disabled for now on that platform.

URL: https://forum.audiogames.net/post/429909/#p429909




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

This is exactly why if I make a clone of a game, I simpley don't put it here. I learned that after uploading "The Blank Game." Honestly, I have no idea why some people are still playing that game. The sounds are from Alternative Magic, and so is the source. If their's something different happening with this whole Scrolling Battles/Firefight thing, well. I haven't been following it, so maybe I missed something.

URL: https://forum.audiogames.net/post/429907/#p429907




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Re: Gaming on the mac

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Gaming on the mac

@potterspotter13: Which reminds me, I need to probably do a phone activation on this virtual machine of windows 10. The SSD upgrade and copying of the virtual machine rendered me deactivated, and hardware id switch on the vmx didn't help matters. *spoiler alert: Yes, this is an upgrade key based off an oem license of windows 7 installed to a vm.

URL: https://forum.audiogames.net/post/429906/#p429906




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Re: My worst encounter with crazy people [cross post from Reddit]

2019-04-28 Thread AudioGames . net Forum — Off-topic room : The Dwarfer via Audiogames-reflector


  


Re: My worst encounter with crazy people [cross post from Reddit]

Holy shit man this is hilarious. I believed it might have been a real thing for the first post but then figured it was probably made up after the second... but post 17 convinced me it was. Gotta love Reddit sometimes... I should get on there more.

URL: https://forum.audiogames.net/post/429904/#p429904




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Re: google drive questions about upload status.

2019-04-28 Thread AudioGames . net Forum — Off-topic room : Diegogaribay via Audiogames-reflector


  


Re: google drive questions about upload status.

wow no one knows is it that uncommon? ahh well the search continues.

URL: https://forum.audiogames.net/post/429905/#p429905




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Yeah I play this all the time, the rockets still annoy me, though I can deal with them now, it is all I ever seem to be doing lol.

URL: https://forum.audiogames.net/post/429903/#p429903




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Re: Minefield concept demo

2019-04-28 Thread AudioGames . net Forum — New releases room : sediment via Audiogames-reflector


  


Re: Minefield concept demo

so. the only reason logs were implimented was because of the jethro enimy. whose catch phraise is, don't you trip over that log. Now doom is the only one who can spawn them since  jethro was sencelessly ripped from the game. anyone wishing for jethro's presents to once again grace your ears contact me.

URL: https://forum.audiogames.net/post/429902/#p429902




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Re: Which Language Should I Start With?

2019-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Which Language Should I Start With?

I wouldn't recommend learning it simply because the developer of BGT expressly told people not to continue using it because it would most likely never be updated.

URL: https://forum.audiogames.net/post/429901/#p429901




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Only mainstream game developers get away with posting beforehand what games their going to release. And they only get away with that because they're, well, mainstream devs with millions of devs and a lo of trust in the mainstream community. (Or at least most of them have a lot of trust in the mainstream community...)

URL: https://forum.audiogames.net/post/429900/#p429900




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : BoundTo via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

I'm not sure what it is that makes this so addicting, but I've played a lot more of it than I thought I would. If the enemies had more behavior, I'd probably play even more. I didn't care for the waves of rockets at first, but now I don't mind them. Maybe it's because I've put a lot more points into different areas.

URL: https://forum.audiogames.net/post/429899/#p429899




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : fighter2005 via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

adudes, and sky lord, I'm don't horror all, he m m m m, I remember 2 d clone, and some one send 2d clone on any audio, I'm make this, and this is false?

URL: https://forum.audiogames.net/post/429898/#p429898




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Pontes duel release date

2019-04-28 Thread AudioGames . net Forum — Site and forum feedback : burak via Audiogames-reflector


  


Pontes duel release date

Hello,It says unknown on the release date column but it is February 12 2012.

URL: https://forum.audiogames.net/post/429897/#p429897




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : the blasting gd via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

I went for an ice spell. Because I wanted to fade out the whole project, I made an extra track and used a volume envolope after I had routed all the other tracks to it, since I didn't know whether there was a command to fade out the whole project as Control +Alt +O only works on items and the action list (f4) didn't turn up anything in that regard either.

URL: https://forum.audiogames.net/post/429896/#p429896




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : kody via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Hi, hahaah I am all ready at level 610. This game is very addictive. Mason, there is a bug.  On the far left side of the game at the very beginning an item has spawned, but like the crate bug in swamp's strip mall it is stuck, you can hearit very loud, but you can't get it.  I tried quitting the game and relaunching it to see if the item would go away.  It hasn't it is still stuck there. Other than that, very nice game.

URL: https://forum.audiogames.net/post/429891/#p429891




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

For those items, use an item grabber.

URL: https://forum.audiogames.net/post/429893/#p429893




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Couple questions bgt

2019-04-28 Thread AudioGames . net Forum — Developers room : marko via Audiogames-reflector


  


Couple questions bgt

Hello! I am creating a game, and it would be nice if i could create options, like so: If i turn on music of always, in the main menu there is no music untill i turn the option off. How to make it so the option will save. And next, how to make achievements. And last, how can i create a check for updates thing? How does the game know if there is an update available? Please someone help me. Best regards: Marco

URL: https://forum.audiogames.net/post/429892/#p429892




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Re: Gaming on the mac

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : potterspotter13 via Audiogames-reflector


  


Re: Gaming on the mac

defender wrote:If it doesn't slow development down to a crawl or cost allot of money you don't have, go for it.  Their are plenty of audio gamers that aren't skilled enough with computers to understand how to virtualize, let alone do bootcamp or wine.  The simpler and more newbie friendly the game, the more these kinds of people will want to play it as well.  Regardless, it would be nice to have more games for the Mac that don't require you to set that all up even for advanced users,, since most people don't know you can run Win 10 deactivated with very few drawbacks, and VBox isn't as accessible as VM Workstation, which is expensive if you don't want to be a pirate/use torrenting sites.Virtual box isn't all that bad, if you read chapters 6 and 8 of the virtual box manual. Virtual networking and VBoxManage.

URL: https://forum.audiogames.net/post/429895/#p429895




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Re: Minefield needs beta testers

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Minefield needs beta testers

Lol jack, you think you're bad? Still on Sierra over here. I haven't updated my mac since 2016.

URL: https://forum.audiogames.net/post/429894/#p429894




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-04-28 Thread AudioGames . net Forum — New releases room : targor via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Okay strange. It ticked for about two seconds or so. I'll try again.

URL: https://forum.audiogames.net/post/429890/#p429890




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Re: Switching from IOS to android, any tips?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : cmerry via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

My main reason for switching to android was that I can't see myself being able to keep up with apple's pricing moddles for much longer, sooner or later i'd just be forced to switch due to lack of money. Out of curiosity, I asked how much a month the 8+ or the 10 would be per month, and I can't remember exact numbers, but they were both at least over £50. And knowing apple, that'll have gone up even more in a couple years, and chances are they'll always have at least a few million people buying there crap because they're either afrade of change or just don't know any better. I do like ios, but there's only so much I can really take from a cumpony like apple. Kind of amusingly, part of my reasoning for switching to android was also the removal of the headphone jack from newer Iphones, turns out the phone I have right now also doesn't have a head phone jack. Oh well.

URL: https://forum.audiogames.net/post/429889/#p429889




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Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector


  


Re: Commentary Screenreader: do we have vO equivalend for Android?

Also, if you guys want a screen curtain, it is there. What you have to do is go into commentary settings, advanced, and I forget where but somewhere you can customize your main menu. Hit the add button and scroll down to curtain. Double tap, and from now on when you do the main menu gesture, there is a curtain option which enables your screen curtain. Also, if you have a device running android 8 or higher, you can assign it as a fingerprint gesture. Enjoy!

URL: https://forum.audiogames.net/post/429888/#p429888




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Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector


  


Re: Commentary Screenreader: do we have vO equivalend for Android?

@130, indeed! I was playing with some of the settings last night, I like the lift finger to activate option, Kinda makes me feel like I'm a real sighted person rofl

URL: https://forum.audiogames.net/post/429887/#p429887




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Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

2019-04-28 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

The public beta will not work.

URL: https://forum.audiogames.net/post/429884/#p429884




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : MasterOfDeath via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

Dear, please sleep with an english dictionary and spelling corrector tonight.

URL: https://forum.audiogames.net/post/429883/#p429883




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

@207, I can do that.

URL: https://forum.audiogames.net/post/429886/#p429886




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Re: Switching from IOS to android, any tips?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : potterspotter13 via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

Socheat wrote:Would be great if Google Lookout available to all Android devices, but no. I would consider Envision AI, but it's too expensive for people who live in a developing country like myself.envision AI is to expensive fullstop.It's a ridiculous pricing moddal. I've actually gone back to an iPhone as my main device, an iPhone 6 to be exact, as android as a whole just had far to many issues.Typing, lack of updates (my None-rootable phone from huawei is still running the September security patch from 2018), carrier locking, random battery drain, etc.Yes the iPhone 6 battery sucks but it is prodictable. I know when I'm going to need a charger or a second phone handy.

URL: https://forum.audiogames.net/post/429885/#p429885




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Re: Eerion Mud Changes

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector


  


Re: Eerion Mud Changes

Hi, I'm having trouble with this game. but I don't think I'm understanding the runto places I'm trying to find my way around the town and I don't know wear to start or when it ends to turn in the quest thing.Please help someonetweet me @theallnotseeing.Thanks again.Is there a sp for this for vip 2.0?

URL: https://forum.audiogames.net/post/429881/#p429881




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Re: Mortal Kombat 11

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Mortal Kombat 11

yep.  jump towards them, wait till you're near the ground and hit it.

URL: https://forum.audiogames.net/post/429882/#p429882




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Re: Setting up Komplete Kontrol M32

2019-04-28 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Setting up Komplete Kontrol M32

You don't have to allow it to expand them. Latency can be resolved in reaper by using either hardware with ASIO drivers, or in software using WASAPI

URL: https://forum.audiogames.net/post/429880/#p429880




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Re: New Audio Game Website

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector


  


Re: New Audio Game Website

Hi all, where can I download the toolkit from to start making my own games? I signed up on the web sight and if it is there, I'll get it there but still might need help learning to use it.Follow me on twitter @theallnotseeingThanks again.

URL: https://forum.audiogames.net/post/429879/#p429879




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

well, ok stealing sounds is a thing in these days but stealing cutseens?this guy clearly took the cutseens from the gate roflnot mensioning the music,you cant found a 1 none coppyrighted material in this thing,

URL: https://forum.audiogames.net/post/429878/#p429878




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Re: Setting up Komplete Kontrol M32

2019-04-28 Thread AudioGames . net Forum — Off-topic room : nolan via Audiogames-reflector


  


Re: Setting up Komplete Kontrol M32

Oh, I got it now. I've never used VST plugins before, and thought I needed to somehow record the keyboard's output, and that the app needed to be open for accessibility to work. Just set things up as a VST plugin, and now it all works--or at least, it gives me some latency, but that's a problem I can solve myself.One strangeness. When I insert tracks with a virtual instrument using ctrl-insert, I get 17 tracks. The first is Komplete Kontrol, and the next 16 are Komplete Kontrol Out 1-16. What do I do with all of these? Are Outs 1-16 for individual instrument tracks? If so, what about the first track without an output number?

URL: https://forum.audiogames.net/post/429877/#p429877




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

i'm at level 210 now. wanna see how high it will go. quite adicting. keep up the good work. it would be nice if you could indead get points for blasting those rockets.

URL: https://forum.audiogames.net/post/429876/#p429876




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

And also adding body drop sounds would be cool as well

URL: https://forum.audiogames.net/post/429875/#p429875




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Any also adding body drop sounds would be cool as well

URL: https://forum.audiogames.net/post/429875/#p429875




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Re: Mortal Kombat 11

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Mortal Kombat 11

So when it wants me to do the back punch is it just jump, pause, back punch?

URL: https://forum.audiogames.net/post/429873/#p429873




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

@7, all right. If i change sounds of, for example, stw, and change the musics and release it, it would be right in your opinion? please, don't defend this dude, we all know he did a wrong thing by publishing his clone here.Moast of all, he took sounds from firefight, which is, well, not a good thing if you wanna your game to be respected.

URL: https://forum.audiogames.net/post/429874/#p429874




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Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

2019-04-28 Thread AudioGames . net Forum — New releases room : Remi via Audiogames-reflector


  


Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

for those  who still have the public beta, you'll need to have the latest version of SBYW.Windows defender won't flag it, mine didn't.

URL: https://forum.audiogames.net/post/429860/#p429860




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Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: Commentary Screenreader: do we have vO equivalend for Android?

Approximatly $14 to $40.

URL: https://forum.audiogames.net/post/429872/#p429872




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Re: Minefield needs beta testers

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : giorgi elbaqidze via Audiogames-reflector


  


Re: Minefield needs beta testers

36 i really cant help you cause i'm not mac user and don't know much about  it. Aa but if beta testers is choosing, still:name: giorgiage: 14reason for wanting to test: i really like finding and reporting bugshave you helped beta test a game before?: no

URL: https://forum.audiogames.net/post/429870/#p429870




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-28 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

It is all worth waiting for, my talented friend.Many thanksA

URL: https://forum.audiogames.net/post/429869/#p429869




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

wait wait skylord: you are not truth now: his or mason's already released game but sounds, musics, and enemies changed.

URL: https://forum.audiogames.net/post/429871/#p429871




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-28 Thread AudioGames . net Forum — Developers room : giorgi elbaqidze via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

mmm 26 i agreed. I have many topics seen like this let's say tlw topic lol: developer brought us his game, then he said gonna release 0.2, waiting months, and end of the year, finally said project discontinued. So if you don't know what will happen in the future, i don't recomend to post it. But you know well than me.

URL: https://forum.audiogames.net/post/429868/#p429868




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

wow, i thought you wouldn't dare publish your, piece of, ahem, game, in here.

URL: https://forum.audiogames.net/post/429867/#p429867




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Re: Minefield needs beta testers

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Minefield needs beta testers

Wineskin isn't gonna work though, that's the problem. I don't mind doing Wine but portability is a big thing for me and probably a lot of others as well. It's for that reason alone that I"m actually still on High Sierra. Not kidding. I legitimately have not upgraded to Mojave, simply because of that, and mojave was like a major JAWS upgrade to me. AKA not enough features to warrant a 5gb update patch.

URL: https://forum.audiogames.net/post/429864/#p429864




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Re: masonasons team talk server down

2019-04-28 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: masonasons team talk server down

agreed posts 3 and 8. Bro if you have not important question, you can send pm too user. Ok problem fixed will this topic open? idk let's see.

URL: https://forum.audiogames.net/post/429865/#p429865




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Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-28 Thread AudioGames . net Forum — Off-topic room : Karlitos via Audiogames-reflector


  


Re: Commentary Screenreader: do we have vO equivalend for Android?

And how much dolars this screen reader costs?

URL: https://forum.audiogames.net/post/429866/#p429866




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Re: Minefield needs beta testers

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Minefield needs beta testers

Wineskin isn't gonna work though, that's the problem. I don't mind doing Wine but portability is a big thing for me and probably a lot of others as well.

URL: https://forum.audiogames.net/post/429864/#p429864




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Also maybe a rpg rocket launcher or bazooka

URL: https://forum.audiogames.net/post/429863/#p429863




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Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

2019-04-28 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

where i can download public beta

URL: https://forum.audiogames.net/post/429862/#p429862




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Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

2019-04-28 Thread AudioGames . net Forum — New releases room : Remi via Audiogames-reflector


  


Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

for those  who still havfe the public beta, you'll need to have the latest version of SBYW.Windows defender won't flag it, mine didn't.

URL: https://forum.audiogames.net/post/429860/#p429860




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

dear brohere is not allowed clones. Ahem so idk in my oppinion if you don't want get some actions delete topic. Idk it is not only my oppinion let's see others too.

URL: https://forum.audiogames.net/post/429861/#p429861




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Re: Microsoft releases free developer tools for a11y of 3d environments

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector


  


Re: Microsoft releases free developer tools for a11y of 3d environments

One thing I'm curious about is when they refer to the inventory system. Does this mean that we'll finally be able to not only know what items we're picking up but also what we're carrying with us as it relates to items and currency when appropriate? also, when they speak of an fps controller, what exactly is that? I know that fps usually is short for first person shooter but something tells me that isn't what's being spoken about here. So any sort of clarification on these would be most helpful but I'm still very much looking forward to seeing this new solution in action and using it myself. I unfortunately couldn't listen to the demo yesterday which was a shame. Ah well I suppose I'll get to see it and use it when Microsoft uses it in some future games which will be extremely fun.

URL: https://forum.audiogames.net/post/429859/#p429859




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : fighter2005 via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

no, I'm make new sb

URL: https://forum.audiogames.net/post/429858/#p429858




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Re: Looking for accessible ps2 games

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Looking for accessible ps2 games

@7 Mgs is metal gear solid.@8 Shaman King is an anime that used to show on fox every Saturday morning about young individuals with spiritual sidekicks who have to compete in a tournament of high stakes. Shaman King: power of spirits is the ps2 adaptation of the anime. It is a lengthy heavily story driven turn-based strategy fighting game hybrid, kinda like chess kombat, except your characters can level up and learn new moves.

URL: https://forum.audiogames.net/post/429857/#p429857




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Re: Minefield needs beta testers

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : ElizaBaez via Audiogames-reflector


  


Re: Minefield needs beta testers

ok. My bad. Can you tell me where to find a working copy? VMware Fusion is beginning to get on my nerves.

URL: https://forum.audiogames.net/post/429855/#p429855




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

Wait, is this one of the open source scrolling battles games?

URL: https://forum.audiogames.net/post/429856/#p429856




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : fighter2005 via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

https://www.dropbox.com/sh/mylxu0ymmz78 … SOXya?dl=1

URL: https://forum.audiogames.net/post/429853/#p429853




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Re: How to make coding with xcode easier

2019-04-28 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: How to make coding with xcode easier

I have found for navigation VoiceOver + j helps out a lot getting around the screens. I haven't done any swift or AppKit or UIKit development. All of my work has been in c++ so far.If you don't want VoiceOver reading all of the spaces on a blank line the delete the spaces.I didn't use xCode's autocomplete much but when I did, it didn't read file paths. Not sure if that is something that was introduced in a version in the last few months or if that is just not a thing that it does for c++.hope this helped.

URL: https://forum.audiogames.net/post/429854/#p429854




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battle city ofline has been released, I don't make more 100 levels

2019-04-28 Thread AudioGames . net Forum — New releases room : fighter2005 via Audiogames-reflector


  


battle city ofline has been released, I don't make more 100 levels

I wand to tell this because I'm wand to tell right, this is sb2 clone, If you wand play, download!

URL: https://forum.audiogames.net/post/429852/#p429852




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Re: Mortal Kombat 11

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Mortal Kombat 11

I'm not sure how I did that, it just worked first time for me.if I could go back for you, I would.in regards for jump-ins, wait till you're near the ground.  You'll get it after a while. 

URL: https://forum.audiogames.net/post/429851/#p429851




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Re: Looking for accessible ps2 games

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Looking for accessible ps2 games

Hi,What is/are Shaman king, power of spirits? I've never heard of this one or these two, if it's two different games.

URL: https://forum.audiogames.net/post/429850/#p429850




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-04-28 Thread AudioGames . net Forum — New releases room : Luel via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

targor, spoiler.The scan process takes a moment to finish, then Raven has to stand infront of the other scanner.As soon as she says she is in position and the console is available, change the disguise before the process ends.

URL: https://forum.audiogames.net/post/429849/#p429849




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-04-28 Thread AudioGames . net Forum — New releases room : Luel via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

targor, spoiler.The scan process takes a moment to finish, then Raven has to stand infront of the other scanner.There is a ticking sound, like from a clock, while the scan is running.As soon as she says she is in position and the console is available, change the disguise before the process ends.

URL: https://forum.audiogames.net/post/429849/#p429849




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Re: Mortal Kombat 11

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: Mortal Kombat 11

I thought in the third one there were only 2 according to the ocr screen I saw, but that screen is a bit hard to read and I'm not scrowing thorugh all of them and none of them are selected  like in the first two. I'm a bit stumpped here.

URL: https://forum.audiogames.net/post/429847/#p429847




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Re: Biohacker Beats: Music of the MicroBiome

2019-04-28 Thread AudioGames . net Forum — Off-topic room : ManFromTheDark via Audiogames-reflector


  


Re: Biohacker Beats: Music of the MicroBiome

On a somewhat different note, but Algorithmic arts has produced a little program for converting DNA and protein sequences to midi data. Though most of their software is not accessible, there's still some quite interesting info to be found.https://algoart.com/

URL: https://forum.audiogames.net/post/429848/#p429848




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Re: Which Language Should I Start With?

2019-04-28 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: Which Language Should I Start With?

While I'm not one of the people who will tell you not to use BGT for anything if you already know it, I don't recommend learning it, especially if you're looking to develop more than just games.

URL: https://forum.audiogames.net/post/429846/#p429846




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Re: My worst encounter with crazy people [cross post from Reddit]

2019-04-28 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: My worst encounter with crazy people [cross post from Reddit]

Yeah. Are you blind, or visually impaired? I'm a bit confused.

URL: https://forum.audiogames.net/post/429845/#p429845




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-28 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Hello,I would be happy if you can add an option to change the sapi5 voice. I use narrator, I don't use NVDA and I need to use e-speak for better performance, because Microsoft david is often laggy and slow.Thanks

URL: https://forum.audiogames.net/post/429844/#p429844




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-04-28 Thread AudioGames . net Forum — New releases room : targor via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

I'm stuck in the hotel in Episode 2. How exactly is the face scanner in gorski's room supposed to work? I've the disguises for adrian, agatha and marco, so I think I've got what I need. So, I set one disguise, deployed muffin and entered facescan 1 and pressed scan. The voice sais something about standing in front of scanner 1, raven sais she is in position and then nothing happens. No failure or success. I can use console mode, but communications mode is locked as soon as the scan is initiated. Pressing scan again sais that the process is already running.

URL: https://forum.audiogames.net/post/429843/#p429843




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Re: Minefield concept demo

2019-04-28 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: Minefield concept demo

Hello,Please add an option to change the sapi 5 voice. I am using narrator in my daily computer use so I want to use e-speak while playing this game. I would be greatful if you add this setting.Thanks

URL: https://forum.audiogames.net/post/429842/#p429842




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Re: My worst encounter with crazy people [cross post from Reddit]

2019-04-28 Thread AudioGames . net Forum — Off-topic room : TheGreatCarver via Audiogames-reflector


  


Re: My worst encounter with crazy people [cross post from Reddit]

Priceless. If this is real, I have no words. If you're making this stuff up, props because it's absolutely fantastic!Also Jace, thought you were visually impaired.

URL: https://forum.audiogames.net/post/429841/#p429841




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Re: Second Castaways 2 public beta

2019-04-28 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Second Castaways 2 public beta

yes that is a good point you make there.

URL: https://forum.audiogames.net/post/429840/#p429840




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Re: Ah Damn It!

2019-04-28 Thread AudioGames . net Forum — New releases room : Sam_Tupy via Audiogames-reflector


  


Re: Ah Damn It!

Hi all, so I think for the next build which will hopefully be released soon, the buggy options menu has been fixed

URL: https://forum.audiogames.net/post/429839/#p429839




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Re: Trimps

2019-04-28 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Trimps

what exactly are formations?

URL: https://forum.audiogames.net/post/429838/#p429838




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Re: Which Language Should I Start With?

2019-04-28 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: Which Language Should I Start With?

if you want to make games or other programs for blind people, i can only recomend bgt. It's a scripting language specialy made for that. You can find it at www.blastbay.com and it's really easy. Also, there is a lot of open source resurce for bgt to learn from.

URL: https://forum.audiogames.net/post/429837/#p429837




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Re: preserving the BMMV TV shows

2019-04-28 Thread AudioGames . net Forum — Off-topic room : bollemanneke via Audiogames-reflector


  


Re: preserving the BMMV TV shows

Avengers, Endgame can't possibly be uploaded, the DVD isn't even out. Same for Captain Marvel.

URL: https://forum.audiogames.net/post/429836/#p429836




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Re: Strange problem with Mortal Kombat 11 on Xbox One.

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : arturminyazev via Audiogames-reflector


  


Re: Strange problem with Mortal Kombat 11 on Xbox One.

I could be wrong, but as far as I know, all progress stored on the Mortal kombat servers

URL: https://forum.audiogames.net/post/429835/#p429835




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Re: Mortal Kombat 11

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Mortal Kombat 11

Do you mind explaining how to do the jump in attacks? I can't figure it out.

URL: https://forum.audiogames.net/post/429834/#p429834




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Strange problem with Mortal Kombat 11 on Xbox One.

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Strange problem with Mortal Kombat 11 on Xbox One.

Hi. I was wondering if someone could please explain this problem to me. I am wanting to delete my save, for which I have my own reasons. However, when I delete this save, my story progress doesn’t get removed. My progress in the crypt is also not erased. I erase the progress from the cloud as well. I do not have a Warner Brothers games account, and I am not sure what could be causing this strange phenomenon.

URL: https://forum.audiogames.net/post/429832/#p429832




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Re: Trimps

2019-04-28 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: Trimps

Oh!  Is the anticipation perk required for the breeding timer to show up?  That does make sense.I knew what the consequences for my action would be.  I'm just obsessed with seeing larger numbers, and I thought "hey!  What would my health be if I hired this many?"  My health was multiplied by like 3600%, which was amazing, except it took me about 45 minutes to see any results as I was in a poisonous voidmap.  I actually just did something very similar... I'm grinding maps on zone 80 and I was trying to switch formations with a hot key, and I pressed m rather than d, and I have auto-abandon on so I lost my army and I am not waiting a few centuries for it to repopulate.  I know I should fire some of those little Trimps, but I love having ridiculous amounts of hp lolI'm actually not having much trouble on zone 80.  I just unlocked auto-storage last night and that has made my life about a hundred times easier.  I woke up this morning with enough metal to upgrade all of my gear to the latest, despite the fact that I didn't have the storage space for the required metal last night.

URL: https://forum.audiogames.net/post/429833/#p429833




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Re: Ah Damn It!

2019-04-28 Thread AudioGames . net Forum — New releases room : fluffy via Audiogames-reflector


  


Re: Ah Damn It!

I have one more suggestion. After you pick up a power up, maybe it could make a different sound for each powerup or read what powerup you got with speech that's not NVDA. It's really easy to miss which one you got unless you have sleep mode on, and even then it sometimes gets drowned out.

URL: https://forum.audiogames.net/post/429831/#p429831




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