Re: Miriani: Once Again

2015-03-25 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Miriani: Once Again

Hi everyone,I've been playing Miriani for quite sometime now. I'm currently out of comms artifacting. My name is Christopher Eurelli if anyone wants to get links with me when I get back.

URL: http://forum.audiogames.net/viewtopic.php?pid=209846#p209846




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Re: Miriani: Once Again

2015-03-25 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector


  


Re: Miriani: Once Again

Sorry for the double post but Has anyone done any trading? I'd like to maybe get into that but its hard when you don't know what planets are looking for in terms of commodities, I suppose I could fly to every planet and see but that would be really tedius I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=209831#p209831




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Re: Miriani: Once Again

2015-03-25 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector


  


Re: Miriani: Once Again

So I have decided to try Miriani once again. My characters name on their is Jimmy Parker. Which isn't my real name but anyways,  so far knock on wood, I haven't had any trouble. I've actually managed to make a few in game  friends.If anyone on this forum wants to look me up in game they can. I do have a question how do I join an organization? Is it an RP thing?  I don't say much over coms, though I do say good morning and stuff over chatter. Question is it wise to just wait for missions or ask people to run some?

URL: http://forum.audiogames.net/viewtopic.php?pid=209829#p209829




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Re: Miriani: Once Again

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Miriani: Once Again

absolutely. It's nice to be reminded that there are nice things in miriani.

URL: http://forum.audiogames.net/viewtopic.php?pid=187109#p187109




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Re: Miriani: Once Again

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Miriani: Once Again

On the contrary, it was nice to see something other than doom and gloom on the subject. I hope you didn't get the impression I was criticising you at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=187099#p187099




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Re: Miriani: Once Again

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Miriani: Once Again

Alright, fair enough.  Honestly, none of this was meant to antagonize or admonish anyone, though I seem to be doing a good job of it as of late with stuff I write on this forum.  My personal hope has always been to help others within this community on every front, including understanding what they're up against when they choose to take on a game like Miriani, which is one of the main reasons I started playing this one again,.  I didn't intend for this to become a controversial debate.A group of players seems to have emerged who are currently engaged in all out warfare against every aspect of miriani, including the jumpgates and planets themselves, flying from sector to sector and firing on them at will, taking advantage of the fact that cargo haulers are industrial ships rather than gunning them with more powerful crafts, losing one and then spending the credits to buy another because they are so inexpensive.  I hope that'll answer the ques
 tion as to why the automated bounty ships can't really keep up with everyone.  It took the efforts of two pilots in BC's plus a bounty collector ship to finally finish off one of these cargo haulers, not because of any lack of their experience, but because the ship kept exiting and reentering the sector, or landing and launching when it was near enough to a pad to do so.  When they finally did destroy the craft in question, the offending pilot behind all of this chaos went and bought yet another hauler and commenced fire on the planets and the gates once more.  I don't precisely know what happened after that, but my guess is that someone finally reported it to highguard command because that ship was shot down as well and the pilot put in jail.  Roughly nine hours later, yet another pilot took upon the same task.  Whatever has sparked this kind of behavior is beyond me, but it does seem rather pointless and the pilots in question have proven th
 ey will stop at nothing, including chasing down and firing upon BC's because they have little to lose by losing a cargo hauler.I think this will be my final post on this subject.  Maybe the timing is all wrong for me to attempt something like this, but I wanted to say I tried.  My sincerest and most humble apologies for any inconvenience I may have implicitly or explicitly caused.  Thank you for your time and attention

URL: http://forum.audiogames.net/viewtopic.php?pid=187013#p187013




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Re: Miriani: Once Again

2014-08-28 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Miriani: Once Again

Even were that to be the case, which I agree sounds a lot more useful, there remains the fact that the bounty hunter AI doesn't seem able to destroy bountied ships with any real frequency. It may discourage pirates from hovering in a sector for a long time, assuming there are bounty hunters about which isn't always the case, but with clever use of flight control scanners they can tell where potential targets are and go after them without the need to wait around in space for bounty hunters to shoot at them.I would also point out that there's a heavy element of luck involved. I would suspect that Nocturnus simply hasn't had the misfortune to be put in that position, perhaps you simply don't play at the same times as these players? Timezones can play an important factor in this as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=186999#p186999




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Re: Miriani: Once Again

2014-08-28 Thread AudioGames . net Forum — General Game Discussion : scotf2012 via Audiogames-reflector


  


Re: Miriani: Once Again

Nocturnus, honestly, it seems to me that you are very resourceful and clever, and most people, sorry to insult, but...Most people are not.  Perhaps this is why you are doing so well in the game.Myself, I haven't had time, and indeed will continue to not have time, to play in any meaningful way.  To put it into perspective, I've been a "new" pilot since late 2012.  It is now mid 2014.  So...I've not been connected long enough to experience anything like this, but from the discussion so far, it seems to me that – and someone correct me if I'm wrong – automated bounty hunter ships patrol sectors and try to destroy ships with large bounties?  My question, if this is correct, is this: why do they not go after the people who own the ships?  As has already been stated, going after ships themselves can be pointless, but if, say, a certain ship contained Pirate X, would it not be prudent for a bounty hunter ship to destroy that particular ship?  That would severely limit Pirate X's ability to do anything, and, frankly, makes a lot more sense.  I believe that there is some type of upgrade, some sensor enhancement or something, that actually will display the names of the people that occupy a particular ship, so in-character, this might make more sense than going after ships, not people.  I hope I make sense!In any event, I would recommend that people look at the Defense Handbook.  Again, I'm still a new pilot, and likely will be for a long, long time, but the suggestions presented there seem reasonable, so follow them.  The command in-game, I believe, is DEFENSE.

URL: http://forum.audiogames.net/viewtopic.php?pid=186962#p186962




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Re: Miriani: Once Again

2014-08-27 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Miriani: Once Again

@koma7.2Possibilities regarding your first stun and strand senario:1. You stood for far too long without performing any action, which leads to staring.  People who stare are considered easy targets to make money off of, which of course, will definitely lead to you getting stunned and stranded.  I also have to point out that depending on where you were stranded, buying a ship might not have even been a necessity.  ?Chances are that if you were within range of a ship store, you were also in range of a transport station.  it all comes back to distance and circumstance, of course.2. You may have unintentionally mentioned something to someone or publically displayed particular items to someone who figured you might make a likely target.  Part of the problem is not knowing what kind of people we're dealing with on a regular basis, which is why I haven't bought anything that has made me a worthy target.  perhaps I have a ton of cr
 edits, and perhaps I don't, but you'll never know unless I tell you; it'll be a complete hit and miss from that point on.  The risk and loss of time will be completely your own, should you choose to take them upon your hands.  Until I feel like I can safely defend my property, I won't go out of my way to buy something I know for a fact I cannot defend.3. You had a bad day.  It happens.  I've been on the receiving end of one of those now.  I can safely state that I've had an attempted stun and strand situation, and just when I thought I was alright, nearly had one of my crafts shot down for seemingly no reason by a mad pilot and his crew.  I kept my cool, landed the craft, waited for a few minutes, then went about my business.  Chances are that if the crazies are out to get you for the fast buck, they can't stick around for too long because there are other potential fast bucks to be made they might miss out o
 n in doing so.  On the other hand, tyrants will always be tyrants, but even they lose patience after awhile apparently, else I would have lost a ship already.As to your second issue regarding a freighter that fired on a planet, ther eis something about it that makes absolutely no sense to me.  How would you or any other person have proven that you did or didn't fire on a planet by simply submitting text from a log?  Common sense dictates that text could have come from anywhere, crafted by a skillful person who in fact might have been out to convince you that you did fire on a planet, or manipulated by you in some way to suggest that you didn't.  This sounds more like a matter of perception, a three sided story, as it were, in which two sides are implicitly or explicitly influenced by emotions and personal takes on the issue, and the third side is those two sides put together to present the entirety of the situation.  No, I'm not saying 
 you're wrong or that you're lying; quite the contrary, from your perspective you are telling the truth.  What I'm looking for is the other side, because unless someone was just absolutely bored enough to come up with such a bizarre excuse to stun you, there can't really be much of a cause without an effect.I'm sorry to hear that you're quitting so soon.  The kind of thing that you went through is the kind of thing I was hoping to find when I first joined myself, actually.  I wanted to declare once and for all that Miriani was in fact, nothing more than a cesspool of hate mongering megalomaniacs with nothing better to do than to sit around and upset people.  I can't find any solid evidence to back that statement up though; indeed for every one tyrant I meet, I generally find at least 5 people I can get along with just fine.  Even the people who seem tyrannical on the outside seem to befriend me for some reason.&
 nbsp; :d@hadi.gsfMaybe you're right, but I'm not seeing it yet.  If you are right though, I'l find it even more of a shame when I do see the game for what it really is, because I'm more convinced now than ever that Miriani is good enough as it is now and has even more potential than many other games I've played.  enhanced by the various soundpakcs I've encountered that have been thrown together by different individuals, I have yet to find something that truly upsets me other than the way combat works right now, which doesn't allow much more than soloing easies if you're a single minded person who doesn't want anything to do with the rest of the community.  I don't see the issue with the idea of people having powerful ships that can be used by one person alone; make them less powerful than the gunships and battlecruisers, but resistant enough to the destroyers and sentinals to where a single pilot could ste
 p into mods if he or she so chose to do just that.  Obviously, that does present a slight bit of fear for people who own cargo and asteroid haulers or fr

Re: Miriani: Once Again

2014-08-27 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Miriani: Once Again

Miriani's game mechanics is too terrible and retarded.(Oh wait, so someone decides to stun yougood! they can do it with only  one command and you have no way to counter it).And their admins, well, good luck having 30 bots connected to your server to have the game up in the ranks of mudconnector/mudstats. They just sit there and do nothing and let a handful of spergy nerds grief the hell out of new players. And they absolutely no nothing about balancing numbers in a game.

URL: http://forum.audiogames.net/viewtopic.php?pid=186770#p186770




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Re: Miriani: Once Again

2014-08-27 Thread AudioGames . net Forum — General Game Discussion : koma7 . 2 via Audiogames-reflector


  


Re: Miriani: Once Again

Hello all,I created a character on Miriani about a week ago, and at first glance all seemed to go fine, Untill yesterday.I was standing in a shop browsing through some items than I was stunned and stranded. Fortunatly I managed to escape simply  by buying a new ship.I was told that I could by my two drones back from my strander for 4000, I refused, I would rather buy new onse for a higher price than fall for that pile of bull...I took my old ship (a freighter)  flying home. I landed and was stranded again! Now I am accused of firing on a planet  with my freightor.  Hoping to be able to prove that it had to be a mistake I scrolled all the way back in my output. allas it whent not that far back. When I asked my captor for prove against me, she just kept silent.This has been my first week on Miriani and defenitly my last one.Greetings, koma7.2

URL: http://forum.audiogames.net/viewtopic.php?pid=186747#p186747




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Re: Miriani: Once Again

2014-08-25 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Miriani: Once Again

definitely gotta agree there, I'm pretty sure if the game was more realistic someone just sitting there taking random shots at people would either have their license taken away, fined or shot down wherever they attempted to go regardless of bounty or no bountyor in the worst case, arrested and possibly taken to court like has happened on SC

URL: http://forum.audiogames.net/viewtopic.php?pid=186405#p186405




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Re: Miriani: Once Again

2014-08-25 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Miriani: Once Again

Oh that's all very true, I'm not trying to say these things make the game unplayable by any means just that a lot of the measures put in place to curtail them are of limited help at best.Get a flight control scanner and filter it down so it only tells you about combat notifications. Not only does this help you avoid sectors where people are picking fights but it gives you a feel for how often they happen. Back when I restarted Miriani a couple months ago before I switched to SC there would routinely, but I stress not constantly, be someone who parked their BC in some sector or another and took potshots at any ships that came by. This quite often seemed to be sector 9 or 12 for some reason but that obviously can vary on the whims of the people responsible.If you enjoy the environment and the potential risk then great and I won't try to detract from that, but for me personally I find it unrealistic at best and an extremely unwelcome interruption to my pl
 ay experience at worst. Each to their own.

URL: http://forum.audiogames.net/viewtopic.php?pid=186386#p186386




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Re: Miriani: Once Again

2014-08-25 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Miriani: Once Again

@bradpAtmos salvage for 20 minutes and you can easily make 700 credits, or find large roids which, at the time of this writing, aren't really all that hard to find; each one will give you 5 mill.@cx2As I've previously stated, these are just my experiences.  I'm certain everyone else will have at the very least, slightly different situations arise.  My personal desire was to seek out the full scope of the game, given past history with it and all that I've heard about how vicious pilots seem to roam space and frequently steal ships, stun and strand players, and just in general reek havoc.  Even watching the chatter channel hasn't provided me with more than access to one situation that occurred about a week and a half ago involving a pilot who really seemed to be asking for it.  What I'm witnessing at the moment seems to be at the very least, a good chance for new players to join in and take a shot at it a
 nd perhaps get well ahead before they start being antagonized.  considering I've already bought 7 ships and upgraded 3 of them, I'm still pretty well off, at roughly 3 credits and with something like 700 license points and almost that many combat.  I've bought a lore, clothes, spacesuit, an apartment, and I'm not sure what other trivialities.  Perhaps time will change my opinion once again, but for now, there's a good chance I'll be around for awhile on miriani.

URL: http://forum.audiogames.net/viewtopic.php?pid=186350#p186350




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Re: Miriani: Once Again

2014-08-25 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Miriani: Once Again

Insurance is based on the value of the ship including all upgrades, be aware that it's all or nothing so if you're just a few credits short of the ship's entire worth you won't get a penny.Interdiction fields prevent you from not only jumping but from leaving the sector by any means, that's why I think interdictors are overpowered. The only way to counter this is to destroy the interdictor which the ship in question drops, it only takes a single hit from any ship weapon but getting there might be a challenge not to mention the potential of your weapons getting destroyed before you can do it.Also regarding bounties, there are regularly ships with insane bounties on them. They're denied landing clearance by planets with flight control only after the bounty is equal to 50% of the ship's total value including upgrades or more, and the automated lasers on capital planets which includes Roluxica and Miriani only fires at them if their bou
 nty is equal to 100% of the ship's worth which will take a lot of industrial ships to get that far. Also what makes bounties especially useless is they can simply swap ships and carry on as if the bounty didn't exist, so they just need to keep a specific piracy ship at a planet without flight control and the bounty system hardly affects them.

URL: http://forum.audiogames.net/viewtopic.php?pid=186342#p186342




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Re: Miriani: Once Again

2014-08-24 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Miriani: Once Again

Missions are great! But I am not ready to solo. and, I still don't get it how people make credits so easily! I find it hard to make the credits to upgrade my ships.

URL: http://forum.audiogames.net/viewtopic.php?pid=186323#p186323




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Re: Miriani: Once Again

2014-08-24 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Miriani: Once Again

I have yet to even so much as think about the insurance account.  Honestly, because credits are so easy to make, losing a roid or cargo hauler is the least of my concerns.  No, it's the cost of the upgrades you invest in such ships that really might just make the difference.  I've added a slip drive to my roid hauler to make getting to asteroids much quicker, along with a faster relativity drive and the airlock cycle upgrade.  Still, if I had it destroyed tonight it wouldn't really bother me as much as say, if I had my fighter destroyed.The crews I've been missioning with as of late have managed to complete mods within 7 minute timeframes; we actually did one within 6 minutes and 40 seconds if you can believe that.  That's 5 million credits plus any I might earn as extras for landing the final hit on enemy ships for every 8 minutes.  Obviously, generocity demands that I contribute to the owner of the ship, which I
  do, but that still leaves me with tons of credits for my own purposes.  Assuming you don't want to get into the missioning bit though, asteroids aren't really all that hard to find.  Each medium one will give you 4 million credits, while the large ones will give you 5 mill.In regards to having your roid haulers destroyed by BC's, it's a possibility, and as I mentioned in one of my posts, there are always people who flex their power just a bit much for the sake of showing off, but that's anywhere you go.  I still believe that silence is golden, since, while you may not know exactly what might be going on in their minds, they don't know what your reaction to such actions is going to be.  Maybe cx2 is right and there are bored people out to get anyone and everyone, but methinks it's still the equivalent of trolling on any website that offers a comment section; some people just thrive on others' anger.  if th
 ey can make even one person throw their hands up in frustration or give in and type out a single message that displays weakness or emotion in any way, they've already one.

URL: http://forum.audiogames.net/viewtopic.php?pid=186319#p186319




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Re: Miriani: Once Again

2014-08-24 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Miriani: Once Again

I have had my asteroid hauler ddestroyed once. you can printout the record out at the security centre and print it out there, the ship that destroyed my asteroid hauler had a bounty of over 500,000,000 showing that they didnt give a damn about the laws! and this is how the attack happened:I moved out of sector 1 heading west. But while i was moving out, 2 BCS decided to follow me. they soon launched interdictors and... i got right to the western part of that uncharted sector, ready to go west again when... My sensors were interrupted by the interdiction field! a fighter preceeded to launch from that battlecruiser and because i was at 1, 1, 1 at the very top left, i was blocked from below, and from the sides. so I was unable to move... and, after some target practice from that enemy fighter, my ship was destroyed.It was a quick trip back to my security office, a printout of my service record, and then submitting it and increasing the bounty on that vessel. Oh, remember
  to ensure your account. I have put 10 percent of my cash flow into my ensurance account which when my asteroid hauler was destroyed, i got the full refound of the ships price.okay... now that i think of it, that explanation sounds like its in character, not what i intended, but oh well.This is not to deter anybody from playing miriani or anything, but it just lets you know of some of the dangers, and is there any way to counter the interdiction field? because if there was, i would have escaped...and remember from the start! Set up an ensurance account, and set up auto deposit and set it to your liking. keep asteroid hauling, or whatever your favorite activity is, and watch your ensurance account grow! with only 5 million credits in that thing, your ensured for your asteroid hauler. don't take what the money says in the account, you will be ensured for twice as much damage.hth

URL: http://forum.audiogames.net/viewtopic.php?pid=186298#p186298




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Re: Miriani: Once Again

2014-08-24 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Miriani: Once Again

While I don't have an answer to the second part of this question, given that I haven't had an industrial ship die this firy death, I can answer the first part.  Type print from your ship's control room and select option 1 from the menu you will receive.  My guess is that once you have this paper you just type submit or submit service from the office itself, sort of like typing request when you're in a mail room and you want to receive mail to deliver for credits, but that's just guesswork on my part from reading the help file.

URL: http://forum.audiogames.net/viewtopic.php?pid=186239#p186239




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Re: Miriani: Once Again

2014-08-24 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Miriani: Once Again

Ok, I stand corrected... Or something.  My assumption was based on the fact that the only time I've ever seen a service record printed was when one printed it themselves.  Every other ship that I've had shattered in the past did not give me a final service record, but then again, none of them was an industrial ship, which must mean its something exclusive to them only.  It kind of makes me wish someone would target my cargo hauler for the sake of messing around with this concept.  I'd sacrifice my freighter, but it's served me wel over the past few days during the most boring moments, as has my roid hauler.

URL: http://forum.audiogames.net/viewtopic.php?pid=186271#p186271




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Re: Miriani: Once Again

2014-08-24 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Miriani: Once Again

I thought you could only submit service records if your ship is destroyed, not simply attacked. When your ship is destroyed you're able to get a final service record for your ship and it's this that you submit.For the record yes, you type submit record while in the security office.

URL: http://forum.audiogames.net/viewtopic.php?pid=186256#p186256




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Re: Miriani: Once Again

2014-08-24 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Miriani: Once Again

While I don't have an answer to the second part of this question, given that I haven't had a ship die this firy death, I can answer the first part.  Type print from your ship's control room and select option 1 from the menu you will receive.  My guess is that once you have this paper you just type submit or submit service from the office itself, sort of like typing request when you're in a mail room and you want to receive mail to deliver for credits, but that's just guesswork on my part from reading the help file.

URL: http://forum.audiogames.net/viewtopic.php?pid=186239#p186239




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Re: Miriani: Once Again

2014-08-24 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Miriani: Once Again

hi nocturnus,when the case happens what you mansioned ... how can i print out a report and wich commands should i use to submit it at my security office?i am asking for commands, not for where to walk, cause your explanation is pretty clear.hope to hear from you soon.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=186236#p186236




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Re: Miriani: Once Again

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Miriani: Once Again

Further research and a slight encounter with a four person ship manned by one person who seems fairly intent on gunning me down has yielded further information I wish to share.  Upon finally having my apparent grace period come to an end, I realize that every single ship kind of sort of somewhat sends a message and has a bit of psychology tied to it at least now.  Industrial ships such as cargo haulers, freighters and roid haulers are ships that most destroyers, gunships and BC's will not shoot provided that you don't shoot them first, since doing so automatically provides you with protection of sorts as you can place a bounty on their ships for simply shooting at you in one of the three industrial spacecrafts.  There is a catch though, in order for this to work, a cargo hauler or freighter must have salvaged debris or made purchases for trading purposes within ten minutes before being attacked.  For roid haulers, it's actually even more simple; 
 provided that your roid hauler is in uncharted space or within the same sector as a roid hauling station, you're automatically covered.Obviously this isn't fullproof, and someone's bound to not care when it comes to the rules set by this bounty method, which is where things get interesting for you.  Assuming you've already been fired upon and you didn't fire back, you can print out a service record as you attempt to navigate away from the craft that fired on you.  Go to your nearest security office and submit your service record.  congratulations, you've just bountied a ship by a slight percentage of its worth and, should that ship continued to get bountied, it'll more than likely be destroyed by bounty hunters or at the very least, be fired on by long range lasers in sector 12 at some point.Seeing a bunch of battlecruisers near by while you're in your freighter mindlessly salvaging?  Let not
  your heart beat troubled; if they want to play by the ropes, they can slipdrive to you, subwarp at you, but they can't fire upon you if they don't want to be bountied.  Just remember though, if you fire on them first, you cannot bounty them, since it is assumed that you, a less capable combat pilot decided to take on the risks for whatever reason came to your head.So, to quickly recap, stay in a roid hauler that is hauling roids or in a cargo hauler or freighter that is actively salvaging and trading and you'll be moderately safe from most combat pilots.  Keep service records on hand for the just-in-case exceptions; you just never know.  Another good idea is to get your hands on an Expediter as soon as you can, since this ship is probably the fastest and my favorite by far, allowing anyone to travel great distances in seconds.  A ship that seems like it might antagonize you would have to be able to predict where you're going to ftl to 
 next, but assuming you actually don't want to leave the sector, you can also subwarp next to a planet and land quickly.  Staying safe is merely a matter of flexibility and some creativity on the side, and having friends can help too, which is how I got out of a potential stun and strand situation today, not related to the previously mentioned ship chase above.  This is starting to get fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=186020#p186020




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Re: Miriani: Once Again

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Miriani: Once Again

hi,since this week i also started playing miriani again. with the name michael salvatore and i discovered that most pilots are quite nice. i got 15 links with other pilots already. and my fear of asteroid hauling lisences given by other pilots, what was the case three years ago and what drove me off the game, wasn't needed. because i have hauled around 15 to 20 roids and i haven't encountered another pilot asking me who i am and nor they docked at my ship.i also joined various combat missions these past three days and got around 112 combat points and 165 lisence points already. i started playing last tuesday.thanks for doing this research nocturnus, you'll definately get a thumbs up, i am enjoying miriani more than ever.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=185982#p185982




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Re: Miriani: Once Again

2014-08-15 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Miriani: Once Again

While I understand the fear of powerful ships seems to be common among pilots it hasn't struck me quite yet.  Perhaps it's because I've flown around sectors full of them and have yet to encounter one that seriously wants to chase after me, or because they are only manned by one person at the time, or because the overall playing field has changed and now favors the good guys rather than the bad... I honestly don't know.  What I do know is that within the past couple of days I've had more than 5 battlecruisers within firing range and nothing has happened so far.  Obviously I've kept myself alert in the event that something did come up, but for the most part they're just flying around doing their own thing, sometimes shooting each other, sometimes shooting other people, sometimes just showing off their navigational capabilities.And I go on my merry way, not bothered by any of it.  I think swamp sort of gave me that "w
 ho cares" attitude; walking around dozens of zombies bigger than I and more dangerous than I without giving so much as a shrug in their direction has helped me to appreciate the fact that in many cases gaming worlds are not as fearful as we make them out to be, and so what if they are?  Isn't that part of what keeps them interesting?  Isn't that sort of what keeps us all on edge?  We can't always guess what's behind a pilot's mind as he's flying an awesome machine like a gunship or BC.  Where are they off to?  What are they up too?  Who are they after?  How many aboard?  Can I outrun them if I need to?  What will I do if I can't?  I can't keep soloing combat missions and stay interested for long, but salvaging and roid hauling with the risk of the occasional fuzzy doesn't provide much of a challenge either.  this is where the occasional BC entering the sector and the possibility 
 of something arising as the result of that become something I can respect to some extent.  No, as is the case with anything, it's not for everyone, and I'm willing to respect that too.

URL: http://forum.audiogames.net/viewtopic.php?pid=184874#p184874




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Re: Miriani: Once Again

2014-08-15 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Miriani: Once Again

hello, I once had a simmular thing happen to me. I was couriering and seeing one battle croozer waiting for me to launch. I launched, because I'd never really been courier hunted before. the moment I was up, the jumpgate had all ready been blockaded and the croozer was after me. Then as I started randomly using the auto pilot to move to completely random coordinates, the fc scanners pulled in 2 more bcs. by the time my auto pilot was down from immobilasation pulses, I switched to manual and there were about 4 battle croozers after me. hell, because they couldn't hit me they somehow managed to be such bad shots that they hit each other! after about half an hour of this, I accedentally moved out of the sector and was in uncharted space. I think there were 6 bcs after me now, and I gave them the runaround for about an hour more and then my computer decided that it chose this very moment to crash on me. heck, if it hadn't crashed, I probably would have gotten them bored
  sooner or later. so I logged back in and was of course stunned and stranded. when I was back on my capital planet kile roxxan commed me and told me that that was his org chasing me down and that they wanted to test me. I mean how shitty is that for a change?

URL: http://forum.audiogames.net/viewtopic.php?pid=184831#p184831




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Re: Miriani: Once Again

2014-08-15 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Miriani: Once Again

It's certainly far, far better than it used to be. 99% of the time you can be left alone quite happily, but when things go wrong I find they really turn to crap. It's no longer at the point it was at however where you could hardly launch without being attacked, or where people ran protection rackets demanding the purchase of licenses to haul asteroids. I also dispute the effectiveness of bounty hunters, on the out of character channel 500 the concensus was they were generally crap against an experienced player.It's perfectly possible for pirate players to use a flight control scanner to tell when someone has left one of the sectors, and from the sector they can often tell if that person is asteroid hauling. This makes asteroid hauling have a slight risk of being attacked with every trip. Throw in how overpowered interdictors are and you can have real problems.I'm quite proud of the time I was jumped when roid hauling, I hadn't made myself a t
 arget at all, and while trying to give them the run around in the hopes they'd get bored found myself facing down two battlecruisers, two gunships and a fighter flown by a BC level pilot. It took that much effort to take down a simple unupgraded asteroid hauler with a destroyed laser turret and wormhole drive, plus for half of the time I hadn't any sensors either. That said it doesn't speak well of these players.I honestly think these players are just griefers. In some cases they may profit but in most they simply blow ships out of the sky, I can't help but feel they're really, really bored on some level. Now some of them in the past have roleplayed bullies as well but the fact they got away without response from the alliances just breaks the immersion for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=184822#p184822




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Re: Miriani: Once Again

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Miriani: Once Again

As I said, I believe there is a bit of psychology behind players who stun and strand.  Perhaps they feel it makes the game a bit more challenging to them, and while they can force you into a situation that you probably don't want, they can't force you into it for longer than 12 hours at a time, at which point you can call for an assist and have one of the admins look into the matter.  The main thing to remember is that if you're someone who's worth noticing and you make yourself a noticeable target by any means, you're going to find out about it because you'll eventually be stunned or stranded for it.  I recently saw a guy get stunned and had a camera conned from him.  Do you know why?  Because the camera was worth 15 million credits.  That's a sale that benefits the strander.  Goodness only knows if he made off with anything else from the victim in question, but the camera was public knowledge.  Still, if 
 a camera is worth 15 million credits and the guy had a lot of ships, that's a potential goldmine, and that's how the stunners and stranders are looking at it along with the challenge.  This is precisely why silence is golden.Remember though, that joining an organization provides great benefits as well as little in the way of obligation if the organization in question is a nice one, as is the case with the one I'm part of.  Once your stranders leave your org will come and pick you up if you notify them, and if circumstances allow for it, maybe even rescue you from the clutches of your stranders all together.  it doesn't have to come to that though, and while the possibility still exists, I've yet to encounter it myself by practicing what I preach.

URL: http://forum.audiogames.net/viewtopic.php?pid=184787#p184787




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Re: Miriani: Once Again

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : scotf2012 via Audiogames-reflector


  


Re: Miriani: Once Again

I don't have much significant to contribute, as, having been a character for almost 2 years, still with newbie status because I literally have such little time to play, I can say that silence is typically a good thing.  I remember, a long time ago, someone asking on General Communication for a pilot to gun on a mission.  I said yes, asked where to go, explained ICly that I had "graduated from pilot school" (in-character speak for a "newbie") and was off.  There are times of immaturity; a lot of the less than savory characters, for instance, had fun laughing their heads off at my surname, for instance, but overall, from my 14 or so hours (in total) connected, I can say that it's really not terrible, so long as you basically keep to yourself.There also exists a self-defense handbook, which I read awhile back, which discusses...Self-defense.  Obviously!  But one of the things they mention is self-destructing, and how, in t
 he worst case scenario, it is advisable to destroy your own ship.  Better to kill it yourself than to let some no-good thief steal (or destroy) your ship.So, Dark, maybe give it a shot.  And stick to yourself mostly, that seems to be the best way to keep out of trouble.  That's kind of sad, really, since outspoken chatter and free speech would be fun to participate in, however, it apparently just makes you a target.

URL: http://forum.audiogames.net/viewtopic.php?pid=184752#p184752




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Re: Miriani: Once Again

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : sid512 via Audiogames-reflector


  


Re: Miriani: Once Again

hi,well, that's a very well written post nocturnus, thumbs up for sure.i myself started playing in november last year, and my new character has progressed fairly well since that time. the game is much safer now compared to the way it used to be perhaps 2 years ago. if i recall incidents from  recent time where my character was stunned or stranded, there are just a couple of them, out of  either a suspicion or a reason.as far as activities are concerned, i'm able to manage most of them, including asteroid hauling, or participating in missions, atmospheric salvaging etc.but the point is, some unprefered entities still do exist, and it will be in ones own interest to stay away from them, or a group of them indeed.it could be  wise to be prepared in case if someone gets on to stealing a ship, by placing drones, internal turrets and the likes.if anyone wants to interact with me there, feel free to send a message.<
 /p>btw, a few of the planets on miriani are really good when it comes to descriptions, or exploring, or some random shopping indeed. then there is another option to head out of locals if a person wants to be aloof from disturbances and a partly unfriendly environment in locals, and there are lot of artifacts to get along the way, many praelor ships, wormholes, and some other surprises.overall its a really good game other than the shooting and pirating aspect, so much so that i've somehow become as addicted to it over these months as it would happen for a game like alteraeon.regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=184748#p184748




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Re: Miriani: Once Again

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : sid512 via Audiogames-reflector


  


Re: Miriani: Once Again

hi,well, that's a very well written post nocturnus, thumbs up for sure.i myself started playing in november last year, and my new character has progressed fairly well since that time. the game is much safer now compared to the way it used to be perhaps 2 years ago. if i recall incidents from  recent time where my character was stunned or stranded, there are just a couple of them, out of  either a suspicion or a reason.as far as activities are concerned, i'm able to manage most of them, including asteroid hauling, or participating in missions, atmospheric salvaging etc.but the point is, some unprefered entities still do exist, and it will be in ones own interest to stay away from them, or a group of them indeed.it could be  wise to be prepared in case if someone gets on to stealing a ship, by placing drones, internal turrets and the likes.if anyone wants to interact with me there, feel free to send a message.<
 /p>btw, a few of the planets on miriani are really good when it comes to descriptions, or exploring, or some random shopping indeed. then there is another option to head out of locals if a person wants to be aloof from disturbances and a partly unfriendly environment in locals, and there are lot of artifacts to get along the way, many praelor ships, wormholes, and some other surprises.overall its a really good game other than the shooting and pirating aspect, so much so that i've somehow become as addicted to it over these months as it would happen for a game like alteraeon.regards.the same reasons

URL: http://forum.audiogames.net/viewtopic.php?pid=184748#p184748




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Re: Miriani: Once Again

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : sid512 via Audiogames-reflector


  


Re: Miriani: Once Again

hi,well, that's a very well written post nocturnus, thumbs up for sure.i myself started playing in november last year, and my new character has progressed fairly well since that time. the game is much safer now compared to the way it used to be perhaps 2 years ago. if i recall incidents where my character was stunned or stranded, there are just a couple of them, out of  either a suspicion or a reason.as far as activities are concerned, i'm able to manage most of them, including asteroid hauling, or participating in missions, atmospheric salvaging etc.but the point is, some unprefered entities still do exist, and it will be in ones own interest to stay away from them, or a group of them indeed.it could be  wise to be prepared in case if someone gets on to stealing a ship, by placing drones, internal turrets and the likes.if anyone wants to interact with me there, feel free to send a message.btw, a few of the
  planets on miriani are really good when it comes to descriptions, or exploring, or some random shopping indeed. then there is another option to head out of locals if a person wants to be aloof from disturbances and a partly unfriendly environment in locals, and there are lot of artifacts to get along the way, many praelor ships, wormholes, and some other surprises.overall its a really good game other than the shooting and pirating aspect, so much so that i've somehow become as addicted to it over these months as it would happen for a game like alteraeon.regards.the same reasons

URL: http://forum.audiogames.net/viewtopic.php?pid=184748#p184748




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Re: Miriani: Once Again

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Miriani: Once Again

but apart from that, for the most part, I have been left alone. just haul roids, salvage debris or whatever, and people should leave you alone. and when you see a battlecruiser, generally, stay silent and be prepared to either jump out of the sector, or if you cant do that, then land on a planet. and dont give in to what they say.

URL: http://forum.audiogames.net/viewtopic.php?pid=184703#p184703




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Re: Miriani: Once Again

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Miriani: Once Again

well, You are unable to do anything until they stop stunning you. but I think you can say things. I remember getting stunned twice in one day. and I told this person that somebody had stolen my freighter and i had no money to pay. Not to turn anybody off the game or anything. but if you generally watch the channels and stuff, they wont attack you. and i recommend joining an organisation. I remember somebody had destroyed a bunch of our currier ships, so me and the organisation devised a plan to give the battlecruiser that had attacked us a bounty.

URL: http://forum.audiogames.net/viewtopic.php?pid=184702#p184702




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Re: Miriani: Once Again

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Miriani: Once Again

Hi.[[wow]], that was a very, very great post, article or whatever. Very nice written.I played Miriani very long time ago. I found combat so damn difficult, and found it very challenging to deal with the coordinats. I might be able to get used to it by practice, I don't know, but that was one of the things which made me stop playing the game.The thing which nade me completely stop playing the game and delete the muds information from my computer that time was bad guys. I was standing on one of the planets, chatting with a friend of mine. Suddenly, a player followed by lots of droids came, shot me which stunned me, and dragged my into a room nearby. He leaved the room, got controlled his droids to keep shooting me, so I was totally unable to do anything at all!that time, I de sighted to never touch any game again where players could use pets to luck other players in a room, and keep stunding them. But your very nice post make me think about trying the mu
 d again.Is there anything a player can do, if an other player keeps shooting you like this? Could I have done anything in this situration? I just don't understand that such a feature even is possible in a game. I was stuck in this room for more than a half hour, unable to do anything at all. Not even talk to others... Such features keeps players away from a game, nomadder how good it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=184692#p184692




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Re: Miriani: Once Again

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Miriani: Once Again

well I would play it, if the soundpack would work on win 8.

URL: http://forum.audiogames.net/viewtopic.php?pid=184691#p184691




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Re: Miriani: Once Again

2014-08-14 Thread AudioGames . net Forum — General Game Discussion : bucklee12 via Audiogames-reflector


  


Re: Miriani: Once Again

definitely a thumb up. very good article or post, or whatever. I don't know it has changed so rapidly. when I played it hmm, one, maybe two years ago, there were stranders all the time. but the silence method sounds good. maybe at one time, when I will be bored with alter, i will give it a try one more time, who knows?

URL: http://forum.audiogames.net/viewtopic.php?pid=184685#p184685




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Re: Miriani: Once Again

2014-08-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Miriani: Once Again

Good post nocturnus (you get a thumbs up from me). That actually almost makes me want to give the thing a try, particularly sinse the activities you describe, fighting aliens, occasionally mining and salvaging are exactly what I'd want from a   game, and the potential that yes, if I leave  other people alone people will extend me the same curtacy, (although i disagree with you about   the gun debate not being soluable, though that is another matter).As I said I've always been aware there are lots of good game  in miriani, it's just the idea of my game being wrecked when I don't care about pvp that puts me  off.

URL: http://forum.audiogames.net/viewtopic.php?pid=184679#p184679




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Re: Miriani: Once Again

2014-08-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Miriani: Once Again

Good post nocturnus. That actually almost makes me want to give the thing a try, particularly sinse the activities you describe, fighting aliens, occasionally salvaging are exactly what I'd want from a   game, and the potential that yes, if I leave  other people alone people will extend me the same curtacy, (although i disagree with you about   the gun debate not being soluable, though that is another matter).

URL: http://forum.audiogames.net/viewtopic.php?pid=184679#p184679




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Miriani: Once Again

2014-08-13 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Miriani: Once Again

These are the demented rantings and ramblings of a screaming soul on a game that has certainly been vilified over and over again across the forum, and goodness knows how many posts have been created regarding its worthlessness and overall lack of incentive to play.  From the dread of not receiving support for soundpacks, to the drama hoards that seemingly haunt the sectors in wait for the next person to stun, strand and generally victimize, the idea that the game could in fact be fun is one that has been given up by many gamers, save as a far fetched and hopeful longing that somewhat comes along at times when one stops to ponder the mechanics and the activities that are available.  For these reasons, I decided to try Miriani once again and get down to the bottom of things and try to keep as unbiased as opinion of the game as I could, forgetting all past personal experience and dealings with it and any people involved.The good news is that there is a good gam
 e buried not too far beneath the surface.  The even better news is that from the start you're likely to run into tons of people all willing to help you out.  I hadn't been playing for more than three hours when I had links established with two players who had offered to show me around.  I declined the offers only because I am one who likes to try to learn on his own before resorting to help if possible; no hard feelings.  the rest of my day went on without much incident.  I salvaged debris for a few hours, collected my license points and bought an asteroid hauler and went back to work.  All of the old knowledge came back to me fairly quickly and I did well, earning myself roughly 40 million credits in 3 hours.  It was time to try something else.I headed over to the starship store on Outreach and grabbed a flitter, then set off to sector 12.  It was my first mistake, but I didn't care.  I wanted to get messy if 
 necessary, and this was the best way to do it, pressure and all.  Common sense dictated that I should have gone for a starship simulater and practiced before attempting to solo any kind of mission, but I don't like playing by rules!  so there!The first mission went horribly.  My flitter was gone within 5 minutes.  I learned nothing, except that I really didn't appear to be ready.  So what?  I bought another, filled it with cannon power and set off once again.  AT this point, I figured that if I was in dyre need of repairs i would just fly around and avoid praelor ships at all costs while I repaired.  It worked out quite nicely for roughly an hour, and I managed to destroy one of them.  if there's a great flaw with flitters though, it's the fact that they are very much underpowered ships with very little charge, and one can't keep depending on cannon fire to dispose of praelor ships.  My shi
 p battery pdied horribly, and I, being the wise person that I am, had no way to charge it.  the escape pod delivered me safely to hale ground once again, and within minutes, my ship came along as well.  At least this one hadn't been destroyed.Time to give up?  No!  Nearing exhaustion I set off once again, knowing that I had been so close to beating a training mission on my own and that I would not be able to sleep until I managed it.  Before long, the two praelor ships were done for and I called it quits, having obtained my first combat points.  A hard day's work as a pilot and a gunner and partial engineer all at the same time had paid off.I came back a couple of days later and went at it again, until I reached too many combat points to keep doing the training missions.  it made sense in a way, but it was infuriating, since this meant I didn't have enough points for at least a relativity drive enhancement at the 
 very least, and I new that a fighter without one wasn't really going to stand much of a chance in the easies.  Confronted with this senario, I went back to debris salvaging in my newly acquired freighter and unmuted the general channel on my communicator.Once again, my logic took me to a great place, in this case, a destroyer with a few other people who were getting ready to embark upon moderate missions, more commonly known as mods, of course.  I was assigned weapons room number 2 and we were off.  The conversation over the PA system was lively, though I participated in almost none of it since I was so nervous I would mess things up royally.  We entered the mission jumpgate and my aprehension increased when I realized we had quite a few ships heading for us, more than I had imagined.  We subwarped to 3 3 3 and I took a drink of water and examined the starmap, trying to make heads or tails of it all and wondering what ship we were going to 
 have to focus on first, before the anouncement actually came over the PA system itself.The relativity drive kicked in, the engineer set to work, and I did my best to focus on the coordinates the enemies occupied, bla