Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: Tikki


Re: The blind swordsman - a flash audio only game

Hi,I don't even find a menu to click on. All I get is a flash object with one button, but it takes me to the homepage or something, not to the game.URL: http://forum.audiogames.net/viewtopic.php?pid=173535#p173535

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: mojsior


Re: The blind swordsman - a flash audio only game

I have another problem for me nvda sees several buttons as blank obiects.I am clicking on obiect which propably starts a new game but I can jot do any action, because nvda is blocking all in game commands.I was turned off my nvda but I also could not did any action.In the main menu you should find propably four obiecs from the left.One of them is scoreboard, but it is so hart to exit out of this window.I have a troubles with this game yet, but i think that buttons should be labelled if it is audio game.URL: http://forum.audiogames.net/viewtopic.php?pid=173536#p173536

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: seal


Re: The blind swordsman - a flash audio only game

Hello, there are story mode, survival, credits and histores.Use OCR there to click  in main meni. When playing, remember to click insert Space to play without any problems. After a level you must use NVDA revie's cursor and click on the last button on the right.URL: http://forum.audiogames.net/viewtopic.php?pid=173545#p173545

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: mikerschs2


Re: The blind swordsman - a flash audio only game

I can't find a download link on this sight, or is it to play online? Please help me, can't download!URL: http://forum.audiogames.net/viewtopic.php?pid=173553#p173553

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: fastfinge


Re: The blind swordsman - a flash audio only game

It took me over an hour and a half just to get into survival mode using OCR and random clicking. After slightly over 983 attempts (I didn't start counting until I had tried 4 or 5 times) without a single successful Perry, I can say with confidence this game is 100% unplayable.  That's an afternoon totally wasted.URL: http://forum.audiogames.net/viewtopic.php?pid=173555#p173555

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: mojsior


Re: The blind swordsman - a flash audio only game

for me ocr won't see the names of main menu, but I know where is needded option.It is playable you should using ocr alot of times.I am playing a store mode and I have to say, that it is great game.Do not say that it isnt playable onymore, try and try and dont give upURL: http://forum.audiogames.net/viewtopic.php?pid=173559#p173559

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: assault_freak


Re: The blind swordsman - a flash audio only game

I can't even find the way to get it started. the best I can get is a button that says click to play and then an unlabelled button and version 1.3 displayed at the bottom. If anyone could explain it a little more... that'd be good.URL: http://forum.audiogames.net/viewtopic.php?pid=173561#p173561

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: mojsior


Re: The blind swordsman - a flash audio only game

I will do that.Forst go to the heading where is the title of this game.than go to the obiect and press enter on it.After that click on the button which is lbeled as click here to start playing.Than you should hear n introduction.You can skip this by clicking sometimes on skip button which is labelled.When you are in main menu press insert plus 7 until you hear somethink as document mode.Go to the left part of the screen by pressing 7 on your numpad key.after that go to right until you hear firs obiect, which is button or empty obiect .First obiect is story mode, second is surviwal also some where is credits and option which shows you your high scores in surviwal mode.I dont know where this options are, because ocr shows me only blan window.As lirin said after every level in story mode you have to press the last button.If you will die in story mode you can press control plus spacebar. It will restart the level 
 for your next try.If you still have some problems I can make a recording about this game.URL: http://forum.audiogames.net/viewtopic.php?pid=173564#p173564

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: cantorlot


Re: The blind swordsman - a flash audio only game

I don't know. I think this game is pretty awful accessibility-wise. I think version 1.02 was at least better since it automatically advanced levels (if memory serves right). Now you have to click a button between levels that's not at the same place for each level.Its using some funky font so even though most text is white on black, it might be fooling a lot of OCRs.When the game starts, the first thing to click on is anywhere in the top half of the window "Click here to play". Then if you want to skip the intro, there's a "skip" button on the corner at the bottom right. (Don't click "Skip" too many times or it will bring you to the Newgrounds front page!)Then, there's a main menu. All menu items are flushed to the left. But the items aren't equally spaced. From top to bottom, they are- Story- Survival- Achievement- Highscores- Credits- More GamesI don't
  think "Survival" is advisable before playing any "Story" mode. And even "Story" is very difficult (seems to involve a lot of guessing for what you should do). I couldn't beat the second level without a walkthrough found in the comments. Still, instant death is quite annoying and I haven't gone past the fifth level (which requires 12 successfully timed actions).In this newest version of this game, there are hints whenever you die. These hints that only show up as (non-selectable) text in the bottom left.URL: http://forum.audiogames.net/viewtopic.php?pid=173569#p173569

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: stewie


Re: The blind swordsman - a flash audio only game

The game seems accessible so far.When you actually start the game note that distance is deceiving. You have to be extremely close to the enemy before attempting to block or attack. Generally within 1 to 2 steps.If your using nvda and object review, in the menu the second button within the menu part of the flash object seems to be survival mode, the third being some kind of score/achievement thing.URL: http://forum.audiogames.net/viewtopic.php?pid=173574#p173574

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: stewie


Re: The blind swordsman - a flash audio only game

The game seems accessible so far.When you actually start the game note that distance is deceiving. You have to be extremely close to the enemy before attempting to block or attack. Generally within 1 to 2 steps.If your using nvda and object review, in the menu the second button within the menu part of the flash object seems to be survival mode, the third being some kind of score/achievement thing.One problem I'm having is that when attempting to play story mode, I can't use nvda to move the mouse to the button. For some bizarre reason the flash control is causing nvda to click outside of the Firefox window.URL: http://forum.audiogames.net/viewtopic.php?pid=173574#p173574

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: seal


Re: The blind swordsman - a flash audio only game

I am clicking on the story mode with the OCR and it's working. I can't beat the 10 level, last boss, extremely hard but the game si FULLY PLAYABLE. Button mashing is totally wrong. Listen carefully and react, react fast enough.URL: http://forum.audiogames.net/viewtopic.php?pid=173576#p173576

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: assault_freak


Re: The blind swordsman - a flash audio only game

Doesn't look playable to me. I can't activate the click here to play button no matter how hard I try. Not to mention I have no clue how to get the mouse pointer there to even try and left click it. lolURL: http://forum.audiogames.net/viewtopic.php?pid=173578#p173578

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: stewie


Re: The blind swordsman - a flash audio only game

Ah I figured it out. I'm also stuck on the last boss.When on story mode, at least with nvda, tab and shift the focus to the button then left click. It's annoying, but it is due to the fact that each level's button is in a different location, so visually it makes sense.When playing remember that you are basically stationary and rotating in a circle.URL: http://forum.audiogames.net/viewtopic.php?pid=173580#p173580

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: dd


Re: The blind swordsman - a flash audio only game

so trying to figure out this game too, can't find the play button eitherall I see in the object is the title, version and a button which takes me to the games page of that websiteURL: http://forum.audiogames.net/viewtopic.php?pid=173582#p173582

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net Forum — New releases room: mikerschs2


Re: The blind swordsman - a flash audio only game

I can't find this game on the website, I see persons voice acting and programming, but I can't find a download button or link on this website, can some one help?URL: http://forum.audiogames.net/viewtopic.php?pid=173593#p173593

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: seal


Re: The blind swordsman - a flash audio only game

This is ONLINE GAME without any download options, if this can be downloaded noone will be stuck with these problems probably.Hmm, what about the button to activate next level in the story mode, if you are moving with insert plus 4 and 6 it's the last button on the right everytime here.You must click on the button with your mose cursor to actvate these sadly.;URL: http://forum.audiogames.net/viewtopic.php?pid=173602#p173602

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: aaron


Re: The blind swordsman - a flash audio only game

Hi,how do I beat the first level of story mode? the guy keeps running away.Also,  @fastfinge, I have played some survival. It's a bit tricky but it's kind of cool. You have to parry fast, and it's all about timing. If you are familiar with mainstream game style timing, then you are all set. Read: Right as they are about to attack.URL: http://forum.audiogames.net/viewtopic.php?pid=173605#p173605

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: bradp


Re: The blind swordsman - a flash audio only game

I passed the first boss of story mode. now I dont no how to advance. I press all the buttons but nothing happens. and does it save my progress? because when i reenter story mode, I cant get it to start. i get it to tell me about the enemies on the road thing but cant advance passed that.URL: http://forum.audiogames.net/viewtopic.php?pid=173610#p173610

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: sswwaaiikkee


Re: The blind swordsman - a flash audio only game

hi mojsioryes please recordingthanksURL: http://forum.audiogames.net/viewtopic.php?pid=173612#p173612

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: aaron


Re: The blind swordsman - a flash audio only game

Hi,So I've now gotten to the evil warlock! It was actually quite easy to figure out, each battle is basically a bos style fight where you have to figure out each enemies patterns.Well, the warlock seems quite tricky to beat, spoilers below.spoilerI'm not entirely sure what to do. You ahve to block fireballs, but the troble is some of them either come toofast or slow for you, and you can't get to them in time. My worry is that this game is going to rely on, basicallly, randomness to beat, which would be a real shame. Also, what's with the birds?URL: http://forum.audiogames.net/viewtopic.php?pid=173620#p173620

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

don't understand how people are getting this to work. I followed the steps in post 9 but when I press enter on the object, nothing happens. When I use OCR, it just displays a blank screen. There's no buttons, much less unlabelled ones. What browsers are people using? Do you need an account to play or can you play without logging in?URL: http://forum.audiogames.net/viewtopic.php?pid=173622#p173622

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: assault_freak


Re: The blind swordsman - a flash audio only game

Same questions as bladestorm. I'm still trying to figure out how to get the mouse pointer to go where I want it to to click that button.URL: http://forum.audiogames.net/viewtopic.php?pid=173631#p173631

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: staindaddict


Re: The blind swordsman - a flash audio only game

Wanna play this game too, but it looks impossible. lolURL: http://forum.audiogames.net/viewtopic.php?pid=173638#p173638

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: stewie


Re: The blind swordsman - a flash audio only game

Ok a brief overview on how to get it working with NVDA:When the page loads, unless yo uhave something along the lines of firefox's addblocker, you'll receive an advertisement. Wait for it to end. After that, the game's main flash object is enabled.Move to the heading that has the name of the game, your looking for the very first flash object after that. To jump to this in nvda, at the heading press O.Once the flash object is selected. You'll hear "pane", use nvda's object review to open the list of child objects for said pane (nvda shift down arrow) for laptop. Once done, move through the objects with the appropriate gestures until you see the button that says "click here to play". Route the mouse to the button with nvda  shift m for laptop, or the appropriate gesture for a desktop layout. I suggest reading your NVDA key guide or manual for any appropriate key gestures. After this a left click in any form will ac
 tivate it. Saddly you can't skip over the cutsceen that follows.The main menu:The buttons are in order, left to right ignoring the graphics: Story Mode, Survival, credits, and some weird score/achievement thing. To activate any of these the process is achieved in the exact same way.After selecting story mode, the button for each level is random. This is due to the fact that visually the levels are layed out in a certain way. Within this dialog however, tabbing will shift the focus to the button you are tabbed over. So you can tab, route mouse, then left click. This process repeats after completing each level. It is annoying, but at most it takes a few seconds to find the appropriate button.The actual gameDuring the game, you are stationary and can rotate 360 degrees. Enemies will attack you from any angle. Obviously the enemies need to be nearly centered to defend or attack. The game is somewhat realistic about that, as you have leeway of 
 about 10 degrees or so. Though the realism falls apart after you knock arrows out of mid air and take on an army of men single handedly. As has been mentioned above the down arrow blocks or parries, where as the up arrow attacks.URL: http://forum.audiogames.net/viewtopic.php?pid=173646#p173646

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: fastfinge


Re: The blind swordsman - a flash audio only game

@stewie and others: that didn't work for me, at all. The flash Window was just blank, no matter what, OCR or no OCR.  The way I had to do it was by using the touch pad on my laptop, moving the mouse randomly, and clicking until I hit the right spot by trial and error.  I'm thinking this has to do with what versions of flash/firefox/NVDA/Windows people are using?URL: http://forum.audiogames.net/viewtopic.php?pid=173652#p173652

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: fastfinge


Re: The blind swordsman - a flash audio only game

@stewie and others: that didn't work for me, at all. The flash Window was just blank, no matter what, OCR or no OCR.  The way I had to do it was by using the touch pad on my laptop, moving the mouse randomly, and clicking until I hit the right spot by trial and error.  I'm thinking this has to do with what versions of flash/firefox/NVDA/Windows people are using? The assumption that people are stupid and haven't read the manual for the screen reader they use is unhulpful and unappreciated.URL: http://forum.audiogames.net/viewtopic.php?pid=173652#p173652

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: stewie


Re: The blind swordsman - a flash audio only game

Any reference to assuming people were stupid was not meant by any comment about the manual in any way, shape or form.If you are using NVDA you could try nvda>preferences>keyboard settings>simple review mode and unchecking that.Make sure that you aren't using an addon or script such as kill windowless flash for that website.Also make sure the focus is set to the correct flash object, as the site can weirdly change the focus ocasionally.I am using NVDA 2014.1, with the latest firefox and probably latest adobe flash with windows 7.I agree though flash objects are pure evil for screenreader users.URL: http://forum.audiogames.net/viewtopic.php?pid=173657#p173657

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: fastfinge


Re: The blind swordsman - a flash audio only game

Yes, I have simple review off.  I am also on Windows 7, with Nightly NVDA and Beta Firefox. I tried both with and without Kill Windowless Flash.  I know I am on the correct object, because I can get the opening game story, and even press the skip button. But once the main menu loads, no matter what I do, that flash object is always and forever blank to NVDA.  The only way to do it is to check play audio coordinates when mouse moves, and memorize the note and position of the various menu buttons, making sure to maximize Firefox first, of course. But even after all that effort, I find the length and timing of all of the attacks are so completely random that I can't get anywhere with the game.  So the only review I can give the game is 100% unplayable.URL: http://forum.audiogames.net/viewtopic.php?pid=173675#p173675

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

Spoilers.So I finally got this thing to work with Firefox and NVDA. It's actually pretty cool. I especially like the fight with the army, and the fight with the archers.There is no randomness involved. At least not in blocking attacks. It's all about reflexes and timing. The randomness comes into play as to when they're going to charge you, but that's usually how combat works anyway, it's not supposed to be too predictable.There's no randomness in the warlock battle either. I've never had any problem getting to a fireball in time. My problem is just the timing of the slower ones, though it seems that if you hold the down arrow instead of just pressing it, your block stays up for longer. The birds are just a distraction. I believe what you need to do is somehow hit the warlock when he warps in very close to you, which he usually does after 2 or 3 fireballs. But I haven't managed it yet.Good find seal.URL: http://forum.audiogames.net/viewtopic.php?pid=173684#p173684

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: dd


Re: The blind swordsman - a flash audio only game

huh don't know what I did differently this time but its working now, just started story modemy only complaint so far that there are no hit sounds for when you catch your opponent,  at least not that I could hear, they just yell something at you and run awayURL: http://forum.audiogames.net/viewtopic.php?pid=173691#p173691

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: dd


Re: The blind swordsman - a flash audio only game

okay ignore my last post, I failed to realize that for that first guy you actually have to attack slightly before he does, lol I thought it was supposed to be a pary then strikeURL: http://forum.audiogames.net/viewtopic.php?pid=173692#p173692

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net Forum — New releases room: dd


Re: The blind swordsman - a flash audio only game

okay ignore my last post, I failed to realize that for that first guy you actually have to attack slightly before he does, lol I thought it was supposed to be a pary then strikeedit: okay never mind again! finally see how this game worked, as I just finished itthe warlock at the end actually follows quite a simple teleportation pattern, you just have to be able to think fastURL: http://forum.audiogames.net/viewtopic.php?pid=173692#p173692

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net Forum — New releases room: aaron


Re: The blind swordsman - a flash audio only game

Hi,A question for warlock againspeculationIt seems you have to hit him when he teleports. I'll give this a shot and let everyone know if I can succeed.URL: http://forum.audiogames.net/viewtopic.php?pid=173721#p173721

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

Yep I just beat the game as well on both 180 and 360 degree modes.Spoilers.I was kind of hoping that for the 360 degree mode you'd get a different ending, since the ending you get for 180 is a bad end. But alas, no luck. Still, was a fun game with a fair amount of achievements. I think it'd actually make a neat iOS game, not that that's likely to happen.URL: http://forum.audiogames.net/viewtopic.php?pid=173736#p173736

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

Yep I just beat the game as well on both 180 and 360 degree modes.Spoilers.I was kind of hoping that for the 360 degree mode you'd get a different ending, since the ending you get for 180 is a bad end. But alas, no luck. Still, was a fun game with a fair amount of achievements. I think it'd actually make a neat iOS game, not that that's likely to happen.I wonder if there's a way to restart the game, was kind of thinking of doing a recording.URL: http://forum.audiogames.net/viewtopic.php?pid=173736#p173736

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

Yep I just beat the game as well on both 180 and 360 degree modes.Spoilers.I was kind of hoping that for the 360 degree mode you'd get a different ending, since the ending you get for 180 is a bad end. But alas, no luck. Still, was a fun game with a fair amount of achievements. I think it'd actually make a neat iOS game, not that that's likely to happen.I wonder if there's a way to restart the game, was thinking of doing a recording.URL: http://forum.audiogames.net/viewtopic.php?pid=173736#p173736

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net Forum — New releases room: seal


Re: The blind swordsman - a flash audio only game

Well, how can i change the mode from 180 to 360? it's unlocked after beating the story first time or what?URL: http://forum.audiogames.net/viewtopic.php?pid=173789#p173789

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-02 Thread AudioGames.net Forum — New releases room: Dark


Re: The blind swordsman - a flash audio only game

I've had no luck starting this one at all. When I click the flash object below where it says "blind swordsman" II get to a page asking me for logue in information and something about some game called league of angels. When I click the link above I get very loud music and a flash panel. I will look more later when I have some time, but given the amount of people that seem to have trouble with this stupid thing Might I suggest someone contact the developers and asks for some propper lables to start the game and maybe some shortcut keys for the menue buttons so people are no longer having to scrabble around an unlabeled flash pane having to click and hope. It's actually quite ironic that the one group of people who are having the most trouble playing a game called blind swords man are blind people. Then again, I saw an Ios game clled blind adventurer that was entirely graphical .URL: http://forum.audiogames.net/viewtopic.php?pid=173822#p173822

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-02 Thread AudioGames.net Forum — New releases room: Nick


Re: The blind swordsman - a flash audio only game

how do I restart at level 1?is there a way to start the game over from the very beginning of the game?URL: http://forum.audiogames.net/viewtopic.php?pid=173880#p173880

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-03 Thread AudioGames.net Forum — New releases room: bradp


Re: The blind swordsman - a flash audio only game

how do i advance to level two? i cant find the buttonURL: http://forum.audiogames.net/viewtopic.php?pid=173896#p173896

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-03 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

What I do to advance between levels using NVDA, is go through the list of buttons with the arrow keys, and route the mouse to the navigator to click on them. All of the level buttons are there, and levels you have already played are locked, so you don't have to worry about selecting old levels.I haven't found a way to restart yet.Dark, perhaps you should be the one to contact the developers if it's necessary? Those of us that can play aren't having any problems getting into the game. I'm not even sure adding labels would help, since the part I was having trouble with was getting into the flash object itself. After that I had no trouble at all. I had to use NVDA and Firefox, no other browsers worked, especially not IE8. It's a matter of using an up to date browser that supports the latest version of flash and a screen reader that can see all the objects. Not necessarily a matter of inaccessibility.URL: http://forum.audiogames.net/viewtopic.php?pid=173931#p173931

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-04 Thread AudioGames.net Forum — New releases room: Nick


Re: The blind swordsman - a flash audio only game

does this game have cheats? I try holding down down arrow or S to block, but the blocking doesn't stay up for long.URL: http://forum.audiogames.net/viewtopic.php?pid=174002#p174002

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-04 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

No cheats that I know of. The idea isn't to hold down the arrow key, it's not a block, it's a parry. It only stays up for about a second. So you have to time the block, not just hold it down.URL: http://forum.audiogames.net/viewtopic.php?pid=174016#p174016

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-04 Thread AudioGames.net Forum — New releases room: sswwaaiikkee


Re: The blind swordsman - a flash audio only game

hiplease help I m go to http://www.newgrounds.com/portal/view/636785but what I have to do?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=174021#p174021

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-04 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Hi!Evil-Dog here, I developed the game and have just learned about this site and that the game was being used here, with terrible results hahaSo I will be adapting the game for you guys in the coming weeks, with keyboard controls and voice-over tutorialsI had a few questions for you guys1) Do you find the game offensive when he calls his blindness a plight and wants to get his sight back and when enemies insult him for being blind? The game not made FOR blind people and when I thought about marketing it to blind people, it hit me that it could totally be seen as insulting and of bad taste. Let me know.2) Are there other sites like this one? Where do you get your games for the blind?3) What's your favorite game for blind people?4) What kind of game is lacking for you guys?Let me know URL: http://forum.audiogames.net/viewtopic.php?pid=174023#p174023

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-04 Thread AudioGames.net Forum — New releases room: Spiraling Wyvern


Re: The blind swordsman - a flash audio only game

I think at the moment most people are having issues navigating the buttons in the flash object.  There's a way to navigate it but it's a bit obscure for most people, and has had varying results.       On the blindness insult things, normally some people would find offense to something like this, but we have to look at this at the context of the game:  1.  The main Character is attempting to regain something he finds as a handicap, yet is his greatest strength in the story and...well if anyone's made it to the ending, well you'll find out.    But yes, him calling it a plight is perfectly fine as this is a person who hates the fact he lost his sight, and there has been many of people who try to find ways to see again after going blind.     2.  The enemies thing is actually also easy to understand.  they see a disabled foe and of course will think little of him.  This i
 s mirrored in reality in indirect ways as many of us have found out.  As well, this sounds like it takes place in the past and I imagine there was a low expectation for people with disabilities, especially sword fighting blind.  So enemies mocking the main character was going to happen.  it is not like we've been called out for trying something blind and made fun for it, we've experienced that, even better when we somehow manage to do a better job.  or, in the game, parry an enemies attack to their surprised before they get cut down.    Comically enough, what we are lacking is an RPG.  We only have one, and that's more semi-roguelike then an actual RPG.  Hell, we have 2 or 3 shooters already.  We have plenty of platformers in 2d  (anyone for an accessible 3-D platformer?)  and a few racing games.  However, I noticed a demand for more strategy games, and a demand for RPG's that aren't muds.&nb
 sp;    By the way, great game as it did take a bit to figure out when to exactly parry.  however, for survival mode, any chance of making the enemies charge faster and faster, along with doing what some of the eneies did in story and include multiple people circling around to start causing confusion after a while.  I'm guessing also include the dodging enemies and a slightly less blocky version of the horseman.      Other then that, great job.URL: http://forum.audiogames.net/viewtopic.php?pid=174026#p174026

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-04 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Yeah, I understand, because it's flash, screen readers don't catch it and the interface is totally not made for blind people.Having the game for blind people was an after thought, it was more for non-blind people to feel blind in the game.  The game was originally an april fool's game but we decided to make it something complete and playable.  I later looked for places to share it for blind people but I realized the content could be considered offensive and that the interface would need work.But Brad, from this forum, contacted me so now I know of this site and I can work with you guys to adapt the game.Yeah it's true the game's content is relevant to blind people's situation even in modern days. Glad you see it that way.  One of the few blind heros heheheYeah the survival could have circling enemies and dodging enemies but I figure it would get weird if you have one guy on the left and one guy on the right,&n
 bsp;  I could experiment with that.  They could start coming faster and faster though, that's a good idea.Also thinking about doing the mobile version for blind people.URL: http://forum.audiogames.net/viewtopic.php?pid=174038#p174038

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-04 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

I don't find this game to be offensive at all. People are ignorant of blindness in real life and can do everything from babying us to attempted insults involving our blindness, so you kind of have to develop a thick skin towards that or end up living a very miserable life. As for blindness being a curse, I'd actually agree with the main character, haha. I've learned to live with my blindness and am very independant, I even have some martial arts experience. But you can bet that if there was ever a way that I could regain my site, even if it was experimental, I'd do everything I could to get in on it. My favorite games are not in english. I play a lot of japanese games, which ironically is easier for us to do in a lot of cases than it is for sighted people. I know people play imports and use translation utilities, but in our case the main utility I use is a plugin to one of our major screen readers, so it's very simple. I'm a huge fan of RPG gam
 es. Strategy is ok, though I tend to prefer more of a tactical RPG over a strategy game. Basically if it's an RPG, I'll probably end up liking it. Action, tactical, turn-based, whatever. And yes, as Wyvern said, we are seriously lacking in those. At least in english.Funny that you mension a mobile version for blind people, I was just saying on twitter the other day that I actually thought this game would make a neat iOS game.Thanks for coming to the forums. We could always, always use more interested game developers here, heheh.URL: http://forum.audiogames.net/viewtopic.php?pid=174048#p174048

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-04 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

I bet you need a thick skin, people are so stupid. Kudos to you. I've started adapting the game.URL: http://forum.audiogames.net/viewtopic.php?pid=174049#p174049

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Tikki


Re: The blind swordsman - a flash audio only game

Hi,hey, thanks for coming to the forum, that's great!I actually managed to play the game, but it's a bit of a painfull process to get it working. So I'm glad you found this site and are willing to adapt the game for us, thanks for that!I don't think the game is offensive at all, it's just realistic. There are enough sighted people out there who think that blind people can't do anything. And that blindness is a curse for the main character is just so understandable. For me it is too, I've learned to live with it but would get rid of it as soon as a way was there.Well, like the others said, RPGs for us are really lacking. I play the japanese ones too and it works, but it is always great to have more games to play, and to have a great RPG with a good story in english.URL: http://forum.audiogames.net/viewtopic.php?pid=174121#p174121

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

So for RPGs, can you give me some exemples of RPGs you've been able to play?Are they RPGs that work with NVDA where you can hear what all the buttons and texts are saying? I have NVDA, I could try some. See how it works.URL: http://forum.audiogames.net/viewtopic.php?pid=174134#p174134

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

The only audio RPG we have in english right now is Entombed. There are several text RPGs that are very simple, and some roguelikes that some people have been able to play as well. There are some other basic audio rpgs that have been attempted, like Elementals Tournament and the Dragon Slayer games, but they're extremely hard to track down.The most popular japanese RPG right now is probably Shadow Line, or ShadowRine as the developers call it. There's a thread about it in new releases. If you're able to get the game and get a translation service working, like Instant Translate AddOn for NVDA, it might actually be a really good bridging game for you to try. The guys who make it are both blind, but have used something called the DotView2 Tactile Graphics display to draw their own graphics, so it actually has something that you could look at while you play. For playing with audio navigation, I'd recommend playing in sound mode which I think is set by default
 , and to get it to work with NVDA or other translation utilities you'll need to pick the clipboard option.There are a lot of other japanese RPGs I've played as well. There's about 10 advanced text RPGs with soundtracks and audio, an incomplete tactical RPG, a dungeon crawler similar to the Tales series, and the Bokurano Daiboukenn games. The Bokurano games varry in their RPG elements but are generally side-scrolling RPG and collection games.This is why I generally prefer the japanese games, because there's more of the types of games I like. I've always wanted to play games like Final Fantasy, Dragon warrior, the various Xeno games and The Last Remnant. Those games come much closer than anything I've been able to find in english. What we mostly have in english are a ton of space invader clones and some very basic side scrollers, a couple of third person shooters, one very good online first person shooter that also has basic graphics, and a 
 ton of word, card and board games. I've been hoping for more variety for quite some time now.URL: http://forum.audiogames.net/viewtopic.php?pid=174139#p174139

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

The only audio RPG we have in english right now is Entombed.http://www.blind-games.comThere are several text RPGs that are very simple, and some roguelikes that some people have been able to play as well. There are some other basic audio rpgs that have been attempted, like Elementals Tournament and the Dragon Slayer games, but they're extremely hard to track down.The most popular japanese RPG right now is probably Shadow Line, or ShadowRine as the developers call it. There's a thread about it in new releases. If you're able to get the game and get a translation service working, like Instant Translate AddOn for NVDA, it might actually be a really good bridging game for you to try. The guys who make it are both blind, but have used something called the DotView2 Tactile Graphics display to draw their own graphics, so it actually has something that you could look at while you play. For playing with audio navi
 gation, I'd recommend playing in sound mode which I think is set by default, and to get it to work with NVDA or other translation utilities you'll need to pick the clipboard option.There are a lot of other japanese RPGs I've played as well. There's about 10 advanced text RPGs with soundtracks and audio, an incomplete tactical RPG, a dungeon crawler similar to the Tales series, and the Bokurano Daiboukenn games. The Bokurano games varry in their RPG elements but are generally side-scrolling RPG and collection games.This is why I generally prefer the japanese games, because there's more of the types of games I like. I've always wanted to play games like Final Fantasy, Dragon warrior, the various Xeno games and The Last Remnant. Those games come much closer than anything I've been able to find in english. What we mostly have in english are a ton of space invader clones and some very basic side scrollers, a couple of third person shooters
 , one very good online first person shooter that also has basic graphics, and a ton of word, card and board games. I've been hoping for more variety for quite some time now.URL: http://forum.audiogames.net/viewtopic.php?pid=174139#p174139

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

The only audio RPG we have in english right now is Entombed.http://www.blind-games.comThere are several text RPGs that are very simple, and some roguelikes that some people have been able to play as well. There are some other basic audio rpgs that have been attempted, like Elementals Tournament and the Dragon Slayer games, but they're extremely hard to track down.The most popular japanese RPG right now is probably Shadow Line, or ShadowRine as the developers call it. There's a recent thread about it in new releases. If you're able to get the game and get a translation service working, like Instant Translate AddOn for NVDA, it might actually be a really good bridging game for you to try. The guys who make it are both blind, but have used something called the DotView2 Tactile Graphics display to draw their own graphics, so it actually has something that you could look at while you play. For playing with aud
 io navigation, I'd recommend playing in sound mode which I think is set by default, and to get it to work with NVDA or other translation utilities you'll need to pick the clipboard option.There are a lot of other japanese RPGs I've played as well. There's about 10 advanced text RPGs with soundtracks and audio, an incomplete tactical RPG, a dungeon crawler similar to the Tales series, and the Bokurano Daiboukenn games. The Bokurano games varry in their RPG elements but are generally side-scrolling RPG and collection games.This is why I generally prefer the japanese games, because there's more of the types of games I like. I've always wanted to play games like Final Fantasy, Dragon warrior, the various Xeno games and The Last Remnant. Those games come much closer than anything I've been able to find in english. What we mostly have in english are a ton of space invader clones and some very basic side scrollers, a couple of third person s
 hooters, one very good online first person shooter that also has basic graphics, and a ton of word, card and board games. I've been hoping for more variety for quite some time now.URL: http://forum.audiogames.net/viewtopic.php?pid=174139#p174139

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

The only audio RPG we have in english right now is Entombed, which is just a simple, very randomized dungeon crawler.http://www.blind-games.comThere are several text RPGs that are very simple, and some roguelikes that some people have been able to play as well. There are some other basic audio rpgs that have been attempted, like Elementals Tournament and the Dragon Slayer games, but they're extremely hard to track down.The most popular japanese RPG right now is probably Shadow Line, or ShadowRine as the developers call it. There's a recent thread about it in new releases. If you're able to get the game and get a translation service working, like Instant Translate AddOn for NVDA, it might actually be a really good bridging game for you to try. The guys who make it are both blind, but have used something called the DotView2 Tactile Graphics display to draw their own graphics, so it actually has something th
 at you could look at while you play. For playing with audio navigation, I'd recommend playing in sound mode which I think is set by default, and to get it to work with NVDA or other translation utilities you'll need to pick the clipboard option.There are a lot of other japanese RPGs I've played as well. There's about 10 advanced text RPGs with soundtracks and audio, an incomplete tactical RPG, a dungeon crawler similar to the Tales series, and the Bokurano Daiboukenn games. The Bokurano games varry in their RPG elements but are generally side-scrolling RPG and collection games.This is why I generally prefer the japanese games, because there's more of the types of games I like. I've always wanted to play games like Final Fantasy, Dragon warrior, the various Xeno games and The Last Remnant. Those games come much closer than anything I've been able to find in english. What we mostly have in english are a ton of space invader clones and s
 ome very basic side scrollers, a couple of third person shooters, one very good online first person shooter that also has basic graphics, and a ton of word, card and board games. I've been hoping for more variety for quite some time now.URL: http://forum.audiogames.net/viewtopic.php?pid=174139#p174139

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Yeah a Final Fantasy style RPG would be really neat! Especially if it's all voiced! Would be epic!URL: http://forum.audiogames.net/viewtopic.php?pid=174148#p174148

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: seal


Re: The blind swordsman - a flash audio only game

Yeah, what I am missing personally is action RPGs or scrolling beat em ups / medroidvania style of games. These are my favourite from my past. Audio games aren't so good sadly, and The blnd swordsman is something fresh. It's easy but challenging and I think we need more and more games like that. I am so sad I'll never play a games like The witcher, or great Dark souls probably. What is most painfull is we haven't any games where we can say, "I need 80 Hours to get everything, level up to max stats and beat the game once" many games need atleast 10-20 hours to complete wth full campaign / story mode and if audio game is for one hour it's really good. This is why I enjoyed japanese audio games like Bladestorm360 wrote about shadow line, it is something new and fresh but nothing what I want still. I am trying to play video games but it's not possible most of the times. In my steam's library I have few great examples of playable games but t
 hese are fighters or beat em ups mainly so... missing bigger and complex titles.What about Blind swordsman, I feel like shinobi, or a blind samurai which isn't bad lol bad assmeans epic sometimes! hahaBTW this reminds me bushido blade a bit in terms of the atmosphere of the audio. It was my favourite fighter for PSX and square enix goes in wrong way discontinuing the series. And second BTW, searching for "audio games" through the google is great sometimes, this is how I found your game and shared it here!I wrote to you on twitter anyway few days ago. URL: http://forum.audiogames.net/viewtopic.php?pid=174150#p174150

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Yeah a Final Fantasy style RPG would be really neat! Especially if it's all voiced! Would be epic!Like I was telling Brad, who introduced me to this forum, if I would want to make a quality blind game with voices and a good story and programming all the mechanics and everything, I would probably want to use kickstarter or something like that fund it, because the blind market is rather limited sadly. So revenues from the game is probably not viable but funding it through kickstarter would work.URL: http://forum.audiogames.net/viewtopic.php?pid=174148#p174148

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

Be careful with kickstarter campaigns. Depending on how much money you're looking for, they can easily flatten just relying on support from the blind community. In my experience, many blind people are either cheapskates, or do not have the money to donate. I think the most recent example of this was audio defence, who wanted to raise $1 in a couple months, but by the end barely ended up with 2000, maybe less than that. I can't remember the exact numbers. It really just depends on how much money you think you'd need to fund the game, the time frame, and whether or not you could convince blind people to donate to the campaign. There are some avid supporters of just about any projects, and others say "I'm not paying a cent until I have a product in hand." This is the case in any community, but since this one is rather small I think it ends up overbalancing out more than it would elsewhere.URL: http://forum.audiogames.net/viewtopic.php?pid=174156#p174156

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Yeah that's the thing, for the same reason that revenues with blind games are not really possible, the same applies with funding not being possible.  The audience is just too small.  Anyhow, I'll start by adapting the flash version of The Blind Swordsman and export it as an exe file so you guys can play it.Then I'll check how much work would be involved in making it on iphone/android.I read some stuff about integrating SAPI in Unity3D so that could be nice to build a RPG without the need to record a million lines with the voice actors.URL: http://forum.audiogames.net/viewtopic.php?pid=174158#p174158

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Tikki


Re: The blind swordsman - a flash audio only game

Hi,another problem with kickstarter is, that you need a credit card to help the campaign. That may be fine for people living in the US, but in Europe for example it's not so common that everyone has a credit card. I live in Germany and don't have one myself. So I wanted to help the audiodeffence project, but couldn't because of this very problem. So you'll also exclude many people living outside the US when you use kickstarter to found anything.URL: http://forum.audiogames.net/viewtopic.php?pid=174159#p174159

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Yeah that's very true!URL: http://forum.audiogames.net/viewtopic.php?pid=174160#p174160

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Yeah that's very true!And there's 2 things I wanna make clear, I don't mean no offense when I say blind games, audio games seems too general a term when I'm talking about games specifically made for blind people hahaAlso I don't wanna sound like a money hungry douchebag when I speak with you guys about how to monetize any big project that I would do, but I do have to make money with what I do, it's my job and I have mouths to feed and bills to pay   So don't be offended if I talk about kickstarter, funding, sales, ad revenues, etc   It's that much more important when talking about a small audience or a niche project.CheersURL: http://forum.audiogames.net/viewtopic.php?pid=174160#p174160

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: assault_freak


Re: The blind swordsman - a flash audio only game

Hi there. Just wanted to say welcome to the forum and that I've been one of the ones trying to get the game up and running with little success. As a bit of a different color... I just want to say that not all blind people would have the desire to think of their blindness as a curse or do anything to get their sight back. Some of us are very happy with the way life is... and in my own personal case, I've come to see blindness as an occasional hastle, even a blessing at times. But that's a discussion for another topic! Regarding games I agree with bladestorm and seal, though I'd personally like to see more beat em ups in the style of classics like Double dragon or Final Fight. There have been a few half-hearted attempts here and there, but one with good sound design and a good story would be great to see. If I can help in any way with this game or any other projects you might have, I'd be glad to! Would also love to see more rpgs similar to Shadow Line and w
 ould definitely recommend it as a bridging game for someone who's interested to see how blind people play games but wants some graphics at the same time.URL: http://forum.audiogames.net/viewtopic.php?pid=174174#p174174

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

I saw sidescrollers and beat em ups mentioned many times, how do blind people play those?  What elements must the games have to allow you to play it?URL: http://forum.audiogames.net/viewtopic.php?pid=174177#p174177

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

I saw sidescrollers and beat em ups mentioned many times, how do blind people play those?  What elements must the games have to allow you to play it?EDIT: And hi, thanks and yeah, I wouldn't think every blind person, or any blind person, would think it as a curse.  In the case of the blind swordsman, he lost his sight in the past, so it's more normal that he would want it back.  He was badass with sight and is still badass without sight hahaURL: http://forum.audiogames.net/viewtopic.php?pid=174177#p174177

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

Yep, I personally am fine with using Sapi for voice acting lines. There are other options as well, such as ways to intigrate screen readers directly into your program so people can use their own text readers, though that's a little more complex. Basically as long as the game can somehow read the text, I don't think it needs voice acting. But many, many people will disagree with me there, from past experience haha. Most of the japanese RPGs use actual text displays that you can see on the screen with screen reader intigration, or direct output to the screen reader or Sapi for text.As for side scrollers. Most of them are very basic, as I said. The most advanced, again, is a japanese game, bokurano Daibouken 3. It has long stages, climbable objects like ladders, items to collect, tons of weapons, interactible objects, etc. Most are like Super Liam, which was our first audio side scroller. It's very basic and one dimensional. Enemies come from the right most of t
 he time, with ocasional enemies spawning on your left as you move to the right. There are some things to jump over usually, though probably not on the level of platforming you're used to if you play any of those. The way I understand it is that sighted platforming is fast paced, intense and about fine control, especially in the air. Blind platforming is more like well, groping in the dark for places to jump, haha. Usually the jump interval is set for you so there's no mid-air control, there's rarely gaps with platforms you have to jump on to get across, you can usually clear pits or edges with just one jump. Some scrollers, like Adventure at C:, have made things a little more intense, but it's rare for now. That one happens to be free if you want to try playing it, and I think Super Liam has a demo on l-works.net. Some devs have been trying to find ways to make blind platforming more fast paced.I think the reason we use audio games is because for many of u
 s, if the game is an audio game, such as the blind swordsman, as long as we can get it to work, we can play it. Navigating by and working with audio is kind of our specialty, haha. I'm glad you're adapting the game, but I and a couple of others have already managed to beat it once we figured out how to use the flash object. Will you be adding any new content? I've already completed the game on both 180 and 360 degree mode.I don't find blind games offensive. In fact, it's the URL of the entombed website, lol.As for making money with what you do, no problem from me there either. That's just how the world works. I'm starting to learn some code myself for that purpose as well.URL: http://forum.audiogames.net/viewtopic.php?pid=174181#p174181

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Yeah when I think about how I'd do blind games, it would rely heavily on audio production, like the blind swordsman, sound cues for the various things you can do even in a more complex platformers, audio cues could help you understand the layout, especially progressive sounds like an increasingly loud sound that lets you know that you're running toward a jump point or toward something you must slide under.  And of course yeah SAPI can work but voice acting is so much better when you can have it in a game.  But it's harder to produce.For now I won't add more content to The Blind Swordsman, I mostly wanna make it adapted to audio navigation.  And see if i can port it to mobile for you guys.But we have a sequel in mind, if you've beaten the blind swordsman I can tell you that the sequel would be called The Blind Warlock hehehe it would be more open world and you'd walk around in that virtual world and fight stuff on the way an
 d have a more open quest to do.What kind of new content did you have in mind for The Blind SwordsmanURL: http://forum.audiogames.net/viewtopic.php?pid=174189#p174189

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

That sounds awesome. Especially if you get to retain your sword skills hehe.Hmm. I don't know that I really had anything spacific in mind. You could do something like a time attack, or a survival mode with multiple enemies and sound distractions, like the pack of wolves or the 3 dagger sisters. Maybe even a survival mode or story mode with multiple endings. That'd be very difficult. Like when you're fighting the guys with arrows, they could move at different speeds and you'd have to decide which to block first. When they all charge you with daggers, they'd surround you and attack in quick succession, so it'd be a game of block the first, possibly killing him if your timing is good enough, then quickly track, turn and block the next attacker.That's about all I can think of at the moment. Definitely looking forward to the sequel if it makes it past the planning stages.URL: http://forum.audiogames.net/viewtopic.php?pid=174192#p174192

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

That sounds awesome. Especially if you get to retain your sword skills and use them in combination with magic hehe.Hmm. I don't know that I really had anything spacific in mind. You could do something like a time attack, or a survival mode with multiple enemies and sound distractions, like the pack of wolves or the 3 dagger sisters. Maybe even a survival mode or story mode with multiple enemies that would all run toward you at once. That'd be very difficult. Like when you're fighting the guys with arrows, they could move at different speeds and you'd have to decide which to block first. When they all charge you with daggers, they'd surround you and attack in quick succession, so it'd be a game of block the first, possibly killing him if your timing is good enough, then quickly track, turn and block the next attacker.That's about all I can think of at the moment. Definitely looking forward to the sequel if it makes it past the planni
 ng stages.URL: http://forum.audiogames.net/viewtopic.php?pid=174192#p174192

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Without giving too much spoilers you'd play as the warlock in the sequel And yeah, could mix it up in other game modes yeah.URL: http://forum.audiogames.net/viewtopic.php?pid=174194#p174194

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: seal


Re: The blind swordsman - a flash audio only game

Great to see sequel is coming and planning! and to see another developer here!URL: http://forum.audiogames.net/viewtopic.php?pid=174219#p174219

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

I wouldn't say a sequel is coming but we have the idea for it, maybe next year hehehe for now I'll work on the blind swordsman, I should have a playable version for you guys by the end of this week.  Possibly with synthetized voices but possibly voice acted too. We'll see if my female voice actress is up for it.I'll keep you updated!URL: http://forum.audiogames.net/viewtopic.php?pid=174222#p174222

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: robjoy


Re: The blind swordsman - a flash audio only game

Hi,[[wow]], a lot of things to comment on! First, welcome on the forums! Thanks for joining and replying, and also for making the game more accessible to us.Regarding blindness, I was never offended by anyone, in fact, I was feeling pity for them for not being well-informed about the advantages and disadvantages of blindness. In a game, people tend to be less offended, and crude it may sound, if they are offended, it's their loss! Lol.Regarding audio games, I would also say rpg and strategy is lacking, although we have more strategy games than rpgs.And of course, The blind swordsman. It is amazing, somewhat easy to beat imho, but challenging and the voicework is fantastic. Especially the voice of the Blind Swordsman. I really love the epic cutscenes and the detailed sounds as well.What could be improved is the music and the cutscene
 s. If possible, even if it doubles the game size, stereo would be very nice!Regarding battles, especially in survival mode, variety would make the game a lot more challenging. At the moment, if you've figured out the attack type of each enemy, the battles become a chore you must do to get one achievement, rather than something you earn.Varying the attack speed, possibly attack type, changing the parry and the attack frames could really make you sweat The story mode is really great though, and defeating the warlock is quite satisfying, although a bit disappointing because by the time you can hit him, you wish you could hit him as many times as you want, lol.Despite all my negativity, it is only my inner complaining, the game is quite enjoyable once you figure out which button is which in the menus RobURL: http://forum.audiogames.net/viewtopic.php?pid=174236#p174236

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Oh yeah totally, as standalone exe for you guys, I'll jack the sound quality much higher don't worry  For flash games you want them small but for a standalone, no problem there And yeah I could definitely spice up the survival mode.  Bring in the archers in there and horsemen and all that.  Mix up their charge speed and add their other behaviors like dodges and hops like the dagger bitches.URL: http://forum.audiogames.net/viewtopic.php?pid=174240#p174240

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Oh yeah totally, as standalone exe for you guys, I'll jack the sound quality much higher don't worry  For flash games you want them small but for a standalone, no problem there And yeah I could definitely spice up the survival mode.  Bring in the archers in there and horsemen and all that.  Mix up their charge speed and add their other behaviors like dodges and hops like the dagger bitches.And you know what would be amazing? a multiplayer mode hahahaI have an idea for itURL: http://forum.audiogames.net/viewtopic.php?pid=174240#p174240

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Oh yeah totally, as standalone exe for you guys, I'll jack the sound quality much higher don't worry  For flash games you want them small but for a standalone, no problem there And yeah I could definitely spice up the survival mode.  Bring in the archers in there and horsemen and all that.  Mix up their charge speed and add their other behaviors like dodges and hops like the dagger bitches.And you know what would be amazing? a multiplayer mode hahahaI have an idea for itSeems like everyone agrees on RPGsURL: http://forum.audiogames.net/viewtopic.php?pid=174240#p174240

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: assault_freak


Re: The blind swordsman - a flash audio only game

Definitely rpgs, and like I said the occasional classic beat em up would be nice as well. We have a few of them but a lot of them have a little too much spice to them... Bokurano Daibouken is probably the most complex but has so many weapons it's mind-boggling. lol A good ol Final Fight style beat em up would be great... simple theme, but a great atmosphere and fighting system is what I'd like to see at some point. But rpgs first! URL: http://forum.audiogames.net/viewtopic.php?pid=174245#p174245

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Yeah but that's my question, how would you play a Final Fight style game? It has depth of movement and you need to walk to enemies and stuff, how do you do that without seeing?URL: http://forum.audiogames.net/viewtopic.php?pid=174246#p174246

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

It's the same concept as what you were saying for sound cues with platforming. The enemies make sound, you walk toward them till the sound gets close enough to the center that you're in range, and start attacking.Right now we don't really have an example of a Final Fight style game, noone has made one yet. We have a few side scrollers, but a lot of them are more Megaman style, relying on distance weapons. I doubt it'd be that hard to make though. Many blind players play the mainstream versions of these games and can still do well with them just by memorization and listening for enemies to start attacking them. Add good stereo panning to that and well, you'd be surprised. In fact, if you've ever heard of the game Shank, that's a big one amongst blind players just because of that stereo panning. We can even use strategy on the bosses and even the scripted power attacks on them because we can hear exactly where they are, and what's going
  on.Take the first boss of Shank for example. He walks around trying to beat the crap out of you, just back and forth. You have to try to stay out of his range by jumping over him and climbing the cage you're in. You can hear where he is, so this is simple enough. Then when he charges, you make sure you're not in his way, let him run into the wall, and while he's stunned, which he makes a spacific sound for, you run over to him, hit the right control key and bam, chainsaw to the back.I think that style of game would take the least amount of complexity to make fully playable. RPGs would take a lot more, especially with trying to stay true to the atmosphere of whatever genre you were using. Would still definitely like to see more RPGs though, never been a fan of the beat 'em up style games.URL: http://forum.audiogames.net/viewtopic.php?pid=174249#p174249

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

It's the same concept as what you were saying for sound cues with platforming. The enemies make sound, you walk toward them till the sound gets close enough to the center that you're in range, and start attacking.Right now we don't really have an example of a Final Fight style game, noone has made one yet. We have a few side scrollers, but a lot of them are more Megaman style, relying on distance weapons. I doubt it'd be that hard to make though. Many blind players play the mainstream versions of these games and can still do well with them just by memorization and listening for enemies to start attacking them. Add good stereo panning to that and well, you'd be surprised. In fact, if you've ever heard of the game Shank, that's a big one amongst blind players just because of that stereo panning. We can even use strategy on the bosses and even the scripted power attacks on them because we can hear exactly where they are, and what's going
  on.Take the first boss of Shank for example. He walks around trying to beat the crap out of you, just back and forth. You have to try to stay out of his range by jumping over him and climbing the cage you're in. You can hear where he is, so this is simple enough. Then when he charges, you make sure you're not in his way, let him run into the wall, and while he's stunned, which he makes a spacific sound for, you run over to him, hit the right control key and bam, chainsaw to the back. That can all be done with just stereo panning, and that's not even meant to be an audiogame. Yet a few blind players have beaten the entire game without any sighted assistance.I think that style of game would take the least amount of complexity to make fully playable. RPGs would take a lot more, especially with trying to stay true to the atmosphere of whatever genre you were using. Would still definitely like to see more RPGs though, never been a fan of the beat '
 em up style games.URL: http://forum.audiogames.net/viewtopic.php?pid=174249#p174249

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

yeah I understand sound placement, but final fight has a depth, like double dragon, where you don't walk left and right only, you have to line up with enemies vertically as well, not just get close enough. I wonder how that could be presented with audio.One of my next games is a rpg battle game, I could adapt it for the vision impaired so it's playable.URL: http://forum.audiogames.net/viewtopic.php?pid=174250#p174250

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: assault_freak


Re: The blind swordsman - a flash audio only game

What kind of rpg battle were you thinking? Just curious. And as for lining up with enemies, that would be a little harder to try and convey purely via audio... my best idea right now would probably be to either just not have that and only have it in the style of games like shank where it's purely a left and right game, or have beeps or some other audio cue that signified enemies at a different range. And if attacks were to be angled, they could jut have a specific sound for that specific attack. Say an enemy leaps off a roof above you with a leaping kick... for a game in my mind, that would sound different than just a simple straight kick on the ground. Probably a more dramatic whoosh since the air displacement would be greater. something like that.URL: http://forum.audiogames.net/viewtopic.php?pid=174252#p174252

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Like old final fantasy games, turn based fantasy battles, but the game isn't an RPG in itself.  No story or anything, it's more like a level up game where you do those old school battles, get loot, XP, monster collect, etcSo if i could integrate SAPI in there, I could do blind controls and spoken rewards etcURL: http://forum.audiogames.net/viewtopic.php?pid=174259#p174259

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

Haha I used to be able to beat the first 3 levels of double dragon2 for the NES. It seems most of the time the enemies just find you on the vertical access, so it's still mostly a left and right game. I know double dragon has climbing as well. At least for that, enemies could be louder or quieter depending on how much higher or lower they were from you. As for just moving up and down across a stage, well, you could just have a short ping or alert of some kind that'd be non-intrusive, possibly activated by a button press for one ping, that would be lower or higher depending on where enemies were in relation to you and would quickly go through the nearest enemies, or just focus on the closest one. You could go an even slower route and do what Bokurano Daiboukenn does, which is make an object locator that you can go through in a list, that tells you what option you're on, and has different beeps and blips for height, whether it's right above or below you, etc.
 URL: http://forum.audiogames.net/viewtopic.php?pid=174263#p174263

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

Haha I used to be able to beat the first 3 levels of double dragon2 for the NES. It seems most of the time the enemies just find you on the vertical access, so it's still mostly a left and right game. I know double dragon has climbing as well. At least for that, enemies could be louder or quieter depending on how much higher or lower they were from you. As for just moving up and down across a stage, well, you could just have a short ping or alert of some kind that'd be non-intrusive, possibly activated by a button press for one ping, that would be lower or higher depending on where enemies were in relation to you and would quickly go through the nearest enemies, or just focus on the closest one. You could go an even slower route and do what Bokurano Daiboukenn does, which is make an object locator that you can go through in a list, that tells you what option you're on, and has different beeps and blips for height, whether it's right above or below you, etc.
 That RPG game could be cool. I'd definitely try it out. Just please, if you can, put a rate selecter in for Sapi? I know you can set your default Sapi rate, but sometimes programs seem to override that, and you'd be surprised how fast some of us like our screen readers, haha.URL: http://forum.audiogames.net/viewtopic.php?pid=174263#p174263

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Oh right, I thought yeah readers go too fast but no, you actually want it faster, awesome! hahahaAnd yeah you're right, could be done with pitched noises to indicate relative height. As well as a cue when you're lined up with that enemy.  Or something like that.URL: http://forum.audiogames.net/viewtopic.php?pid=174264#p174264

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: robjoy


Re: The blind swordsman - a flash audio only game

Hi,@Evil-Dog: The classic, 2d audio solution for this is the following:Left and right is represented by the left and right channels, respectively. Back and front is represented by volume, with a lower pitch when the opponent is behind you. Sometimes, pitch is quite hard to notice though, in which case you can have an additional sound cue when an enemy is behind you (extra wind, a very soft drum sound that mixes with the music, etc).If you do not wish to use sound cues or pitch, you can have a sonar-like thing, which loops a sound when you are in range. Of course the sonar is going to somewhat ruin the game atmosphere.Things start to get harder if you add a 3rd dimension, i.e. up and down. In this case a hotkey could tell you the location of the nearest enemy, e.g. above and left, etc.The best solution is full 3d sound of course, with appropriate environmental fx/reverb, etc. Capable sound libraries are, however, very rare, the Miles Sound System being
  perhaps the only viable, but sadly way too expensive choice. If only Microsoft'd have kept the hardware acceleration layer for DirectX... RobURL: http://forum.audiogames.net/viewtopic.php?pid=174265#p174265

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Yeah that's interesting sound design advice...I did that in The Blind Swordsman, left, right, distance, front, back, using slight echo, EQs, volume, panning, etc...there's certainly ways to design a beat em up wisely to be playable.You know what would be awesome, MULTIPLAYER MECH BATTLES FOR BLIND PEOPLE in a future where polution, mutation, radiation, whatever made everyone blind, they're still waging wars, it would totally justify the use of radars and sensors and all kinds of instruments to tell you where enemies are and what attacks are good options and stuffURL: http://forum.audiogames.net/viewtopic.php?pid=174267#p174267

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Yeah that's interesting sound design advice...I did that in The Blind Swordsman, left, right, distance, front, back, using slight echo, EQs, volume, panning, etc...there's certainly ways to design a beat em up wisely to be playable.You know what would be awesome, MULTIPLAYER MECH BATTLES FOR BLIND PEOPLE in a future where polution, mutation, radiation, whatever made everyone blind, they're still waging wars, it would totally justify the use of radars and sensors and all kinds of instruments to tell you where enemies are and what attacks are good options and stuffAnd it would sound awesome being in a big mech warrior URL: http://forum.audiogames.net/viewtopic.php?pid=174267#p174267

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

And good news, my voice actress is gonna do the interface narrations for the blind swordsmanURL: http://forum.audiogames.net/viewtopic.php?pid=174268#p174268

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

A mech battle game would be awesome. That actually is one type of fighting game I'd be really interested in. Especially if the mechs were customizable, different frames, different kinds of weapons and armor to put on them, etc. Sure you could just have your juggernaut type, your light hunter type etc, but much more fun if you just make those frame types and that decides what extra capabilities they might have, how many weapon and armor mounts, etc. Just some thoughts.URL: http://forum.audiogames.net/viewtopic.php?pid=174269#p174269

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Tikki


Re: The blind swordsman - a flash audio only game

Hi Evildog,sounds great what you are planing. Id love to play this battle rpg you mentioned, I always liked Final Fantasy, one reason for that being the turn based battles. And even if this one wouldn't have much of a story, I'd love to play it. There would be time for a full RPG with a story later, which I'd also really like.The plans for the sequel to the blind swordsman sound great to, I hope you'll do it.Regarding the mech game, I really never was into all this mech thing. Besides, I don't really get why so many developers want to integrate blindness into their game stories. Just make a game in audio which sighted people would play all the same if it have graphics in them please? I don't get why audiogames should have a blindness story all the time, just because the game has no graphics. Games like Shadowline or Swamp or even a basic sidescroller like Super Liam can do witout this blindness thing.It's not that I fin
 d it offensive, I just don't get why it should be needed. And I really would like to have a game, for example an RPG, which just sounds like a RPG for sighted players would sound, just with spoken menues and some audio ques. But I'm already blind in real life, I don't have to be blind in the games I play.URL: http://forum.audiogames.net/viewtopic.php?pid=174270#p174270

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Hell yeah! Could be a lot of fun, you start getting fired at, alarms go on, you trigger your sensors, reroute energy to your shield, turn to ward the enemies, warm your weapons while you get in position and stuff like that hahaMost of my upcoming games are multiplayer so I could fiddle with the idea on the side heheSame with The Blind Swordsman multiplayer, I have good ideas for itURL: http://forum.audiogames.net/viewtopic.php?pid=174271#p174271

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: robjoy


Re: The blind swordsman - a flash audio only game

Kudos to her! What sort of an interface do you have in mind? Just wondering...Oh man, you really got me thinking now  How about an infiltration-based, Tom Clancy's Ghost Recon-like game, with all the future tech... I'd be actually happy with a Crisis-like shooter as well, lol. Especially if it had rpg elements (upgradable armour, weapons, xp-based tactical reinforcements and intel...)!BTW, this is really funny, because Aprone, one of the sighted devs who chose to join us and stay, had tons of FPS requests. Now that Swamp is out, everyone's happy and the rpg-people can follow... Lol.Seriously though, I have a lot of things planned, even though I'm not sighted, but the only thing I need is time and possibly other developers. But that's my story, which is not interesting, not in this topic anyways. A multiplayer TBS is an interesting idea... Perhaps you could have the warlock and TBS going head to head, whoever dropping out last would win the game.RobURL: http://forum.audiogames.net/viewtopic.php?pid=174272#p174272

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: robjoy


Re: The blind swordsman - a flash audio only game

Kudos to her! What sort of an interface do you have in mind? Just wondering...Oh man, you really got me thinking now  How about an infiltration-based, Tom Clancy's Ghost Recon-like game, with all the future tech... I'd be actually happy with a Crisis-like shooter as well, lol. Especially if it had rpg elements (upgradable armour, weapons, xp-based tactical reinforcements and intel...)!BTW, this is really funny, because Aprone, one of the sighted devs who chose to join us and stayed, had tons of FPS requests. Now that Swamp is out, everyone's happy and the rpg-people can follow... Lol.Seriously though, I have a lot of things planned, even though I'm not sighted, but the only thing I need is time and possibly other developers. But that's my story, which is not interesting, not in this topic anyways. A multiplayer TBS is an interesting idea... Perhaps you could have the warlock and TBS going head to head, whoever dropping out last would win the game.RobURL: http://forum.audiogames.net/viewtopic.php?pid=174272#p174272

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Tikki I understand what you're saying and I agree, rpgs wouldn't need blindness, or any other game that you wanna adapt for blind people.  I just always strive to make my games relevant and have a fitting context, like you don't need all these sound cues and narrations and sensors if the characters in the game and the players can see just fine. That's what I mean, when I think of game ideas I really wanna make it as a fitting whole. Not have mechanics slapped on top of it just for the heck of it.  So here we're talking games, and if I'm having ideas here, they're surely be about focused on the idea of being blind and still playing, to me that makes a lot more sense than making a graphical games adapted for blind people. That's a reduction of the experience, instead of making it a full experience with blindness at the core of it.URL: http://forum.audiogame
 s.net/viewtopic.php?pid=174273#p174273

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Rob the interface she'll narrate is for The Blind Swordsman, so just explaining the controls, how to navigate the menus and saying what part of the menu you're in and whats the current selection, etcAnd it impresses me that you're all asking for games I would never think blind people could play haha that's awesome!URL: http://forum.audiogames.net/viewtopic.php?pid=174274#p174274

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog


Re: The blind swordsman - a flash audio only game

Rob the interface she'll narrate is for The Blind Swordsman, so just explaining the controls, how to navigate the menus and saying what part of the menu you're in and whats the current selection, etcAnd it impresses me that you're all asking for games I would never think blind people could play haha that's awesome!And I don't have time to be your teacher, but if you have questions, about programming, game dev or whatever, you can ask me on skype at marco.arsenaultURL: http://forum.audiogames.net/viewtopic.php?pid=174274#p174274

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