Re: Curiosity about Japanese Games
2014-08-24
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Curiosity about Japanese Games From the main menu, go down three times until you hear options. Press enter, then when the options screen comes up, press enter one more time for accessibility settings. The first option in this screen will be the speech output setting, so press enter. then pick the third option from the left to have it output to the clipboard. The options are, from left to right:none, auto-select, clipboard, pc talker which is a Japanese screen reader, Sapi and NVDA. Hope that helps some. URL: http://forum.audiogames.net/viewtopic.php?pid=186315#p186315 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games at CaeJones:Are you familiar enough with Shadow Line to tell me how to make the game automatically send stuff to the clipboard, or am I going to have to hit f12 every time dialogue pops up? If I just have to suck that up and deal, I'll do it, but I'd rather not if I don't have to.I've actually got fairly far in this game using that method, though it's tedious. I'm currently in Forest of Winds, and I've found both a stamina upgrade and a switch to step on. Unfortunately, I've also found a mini-boss that makes a really odd croaking noise. It sounds a bit like a giant frog. I have no idea how to kill it. It appears to kill me every time. Is there a trick to it, or do I just have to button-mash and hope? I feel like everywhere I run, it's hitting me.And before anyone suggests it, I've got all the available treasure boxes, I think. I went through two caves in the plains and got a couple of upgrades, my sword's at level 4, and I went back to get all the goodies from the previous areas. URL: http://forum.audiogames.net/viewtopic.php?pid=185965#p185965 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games because I like to listen to the japanese text and dialogue as well as the translation, so I use pro NVDA and talkerdon't want to hit insert C every time new text comes up for it to be read to me, lol URL: http://forum.audiogames.net/viewtopic.php?pid=185928#p185928 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
2014-08-22
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games Why would you need another program to use the clipboard directly? I just use NVDA and instant Translate, with the japanese games set to output to clipboard. That is all. This worked even when I tried BK3 on a new computer on which I hadn't yet installed the Japanese IME (いまはにほんごのIMEがありますが。。。). So just NVDA, instant translate, the game(s), and optionally the TTS of your choice (Eloquence, etc). URL: http://forum.audiogames.net/viewtopic.php?pid=185918#p185918 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games Anyone knows, if Can I make a key bind or something to map a translation key combination to a single key on my gamepad? Is there a tool where I can map a key, or combination of keys to one single gamepad button?I want to play SR fully using my gamepad, but need fast access to translating text from my pad instead to changing my hands from pad to keyboard everytime. URL: http://forum.audiogames.net/viewtopic.php?pid=185904#p185904 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games firstly, I personally just don't use clipboard because 1 it requires you run another program to actually have the text read to you, and 2 because I do like to listen to the japanese, as little as I actually understandclipboard is I believe the third option URL: http://forum.audiogames.net/viewtopic.php?pid=185863#p185863 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games Two questions:1. Why don't you use the clipboard thing if it's built-in? Wouldn't you actually save keystrokes that way? Is there some sort of downside?2. For me, when I'm trying to choose an output method, I have five menu items going left to right. NVDA is way on the right, so where's the clipboard one? URL: http://forum.audiogames.net/viewtopic.php?pid=185860#p185860 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games there is a clipboard option in the screen reader selection, I personally don't use it thoughthe only reason using the auto detect doesn't bother me is because I changed the key I use to use clip copy to NVDA shift F12, so I could go from copy to translate with a little less time by using one hand to copy and the other to translate URL: http://forum.audiogames.net/viewtopic.php?pid=185856#p185856 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games Okay. I figured it out, sorta, but there's got to be a better way. I monkeyed around with things, had it reccognize NVDA, but I still have to hit f12 and then NVDA+shift+y every time I want to read. Is this how it's going to be, or is there some way to automatically sed stuff to clipboard? URL: http://forum.audiogames.net/viewtopic.php?pid=185844#p185844 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games In the options it's first one, and in the next set of options it's first one, you chaning from left to right. Probably first one is automatic, second one SAPI and third one Clipboard. Try that. URL: http://forum.audiogames.net/viewtopic.php?pid=185825#p185825 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games NVDA shift Y is the keystroke you'll be using for translating clipboard textI don't exactly remember where the option for clipboard is, but what you can do is go in to the options menu then use the clip copy addon to copy what its reading, then translate that to find what all the options arehth URL: http://forum.audiogames.net/viewtopic.php?pid=185767#p185767 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games Okay, I tried something, and it...sort of worked.I renamed the .zip file into an nvda-addon file, and it seemed to install. I can translate from Japanese to English, at least according to NVDA itself.As for which keys to use, or how to make it actually do the job, I don't know.So, at this point, I'd like it if someone familiar with Shadow Line's menus can sort of orient me, so I can get the game to send speech to the clipboard. Also, I want to turn music down a bit and sounds up, because I can hardly hear footsteps. If there are graphics on-screen, I want to disable them...stuff like that. The real thing will be getting Instant Translate firing on all cylinders, so the detection of the clipboard should be the main issue.Anyway, thanks in advance, and sorry for all the hassle. URL: http://forum.audiogames.net/viewtopic.php?pid=185741#p185741 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games If any of you who play Japanese audio games have that NVDA add-on, the one that's version 2.1 or 2.0 or whatnot, please let me know. Maybe you could email it to me or something?I really don't want to use 3.0 if I can help it. It feels to me like the developer added more functionality in one way but basically doubled the work you have to do while translating in a game on the fly. URL: http://forum.audiogames.net/viewtopic.php?pid=185735#p185735 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games well I personally don't have windows 8, but I'd assume it would be relatively similar unless the whole handling other languages thing got overhauled URL: http://forum.audiogames.net/viewtopic.php?pid=185706#p185706 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games Hi again,Thanks for the info about mapping keys. I have another question though: will these steps work for Windows 8 as well? Not the mapping, I mean all the clipboard/configuration stuff. I hae a windows 8 machine that's probably much better equipped to handle a game like this, so that's why I'm asking. URL: http://forum.audiogames.net/viewtopic.php?pid=185695#p185695 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games okay ignore my last post, lol apparently they did update the addon that's on that page, but didn't update the change logbut yes you can map keys, what you want to do is go in to the NVDA menu with insert/capslock N, preferences and input gesturesfind instant translate in the tree, open it, find the option which says translates clipboard text, click add then press the keystroke you want to usehth URL: http://forum.audiogames.net/viewtopic.php?pid=185687#p185687 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games If you use 3.0, from what I understand, you use NVDA+shift+T to send to the clipboard, then shift+t to translate. You do this every time you want something translated. I'm pretty sure version 2.0 or 2.1 just used one keystroke that somehow did both?Using 3.0 I managed to get it to translate, but that's two fairly awkward keystrokes to use. Can they be remapped? URL: http://forum.audiogames.net/viewtopic.php?pid=185685#p185685 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games try this link, its version 3.0 dev which is on the NVDA addons page, didn't read anything about using 2 keystrokes though, this is the same version I usehttp://addons.nvda-project.org/files/ge … ile=it-dev URL: http://forum.audiogames.net/viewtopic.php?pid=185684#p185684 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games You could always try, anyhow. As I said, I don't see anything about NVDA-addon in the .zip folder when it's extracted. URL: http://forum.audiogames.net/viewtopic.php?pid=185662#p185662 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
2014-08-20
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games I believe they are actually in .zip format, but with the .nvda-addon file extention.I think I could fix it if it's treating it as a plain zip, but to explain/learn how to do so from a forum post might be kinda frustrating. :-/ URL: http://forum.audiogames.net/viewtopic.php?pid=185649#p185649 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games I figured that there might be a way to optimize the game so it only uses sounds, rather than pictures as well. This might be advantageous if there's lag, as it is in my case.The only versions of 2.1 or 2.0 I've found are .zip folders, and I don't actually see any of the addon files you're talking about inside them. URL: http://forum.audiogames.net/viewtopic.php?pid=185634#p185634 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
2014-08-20
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Curiosity about Japanese Games the file extention needs to be .nvda-addon. and I'm actually looking for 2.1 too... could you post a dropbox link or a link to where you found it? And yes, you can change sound volume and whatnot in the options menu. If you've gotten the manual to translate and I'm assuming not by pasting it into google translate itself then you're on a roll. I don't remember if the sound only play mode comes configured by default. Just follow what the manual says to set it to that style of play since they aren't really modes, just suggestions on how to configure the game to play a certain way. URL: http://forum.audiogames.net/viewtopic.php?pid=185629#p185629 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games Okay. Does anyone have a link to version 2.0? Unless there's an excellent reason to use 3.0, I'd rather just use one keystroke than have to use two every time I want to translate, especially as the NVDA key for me is caps lock and having to press caps lock plus shift plus t, then shift plus t, every time I need translation, is a pain.I think I got it working with 3.0, but I'm not quite sure.Also, please tell me that you can change sounds in the options menu. As in, sound volume and stuff. Also, the game's help says there are three modes of play. Does playing purely with sound come as default? I noticed while monkeying around without any text early this morning that I was quite laggy at times, and my system's pretty good. I'm hoping I can actually play the bloody thing.EDIT:Okay, so I found version 2.1, but instead of just being an add-on, it's a .zip folder, and when I open it, I see a few directories and a bunch of unfa miliar file extensions. I'm not sure what (if anything) to open so NVDA will actually treat it like an add-on. The other one, version 3.0 or whatever, auto-detected as an add-on. URL: http://forum.audiogames.net/viewtopic.php?pid=185625#p185625 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games Okay. Does anyone have a link to version 2.0? Unless there's an excellent reason to use 3.0, I'd rather just use one keystroke than have to use two every time I want to translate, especially as the NVDA key for me is caps lock and having to press caps lock plus shift plus t, then shift plus t, every time I need translation, is a pain.I think I got it working with 3.0, but I'm not quite sure.Also, please tell me that you can change sounds in the options menu. As in, sound volume and stuff. Also, the game's help says there are three modes of play. Does playing purely with sound come as default? I noticed while monkeying around without any text early this morning that I was quite laggy at times, and my system's pretty good. I'm hoping I can actually play the bloody thing. URL: http://forum.audiogames.net/viewtopic.php?pid=185625#p185625 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games jade, I think clip copy is also available in that guide which comes in handy for thisif you get that you can just play the game without having to worry about setting it to clipboard, even if its autodetecting the screen reader you can just press F12 to copy stuff to the clipboardfor shadow line during actual gameplay, you'd hit up or down arrow once you started hearing people start talking, then F12 to copy then you could translatehopefully that made some sense, lol writing this pretty early URL: http://forum.audiogames.net/viewtopic.php?pid=185613#p185613 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
2014-08-20
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games The old version of the addon used nvda+shift+y, but the new version uses something a little more complicated. nvda+shift_t should play a tone, then you can press another keystroke (in this case, shift+t) to do other things. URL: http://forum.audiogames.net/viewtopic.php?pid=185608#p185608 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
2014-08-19
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Curiosity about Japanese Games I don't have time at the moment, but hopefully someone can answer those questions. The reason that you arent gettingg any translation is probably two reasons. 1, the game isn't set to output to the clipboard... because if you got to the main menu you forgot to set the speech output option to clipboard. 2, with your instant translate addon, make sure the instant translate settings in preferences is set to detect from Japanese to English, not autodetect which is the default. And if you're using the 3.0 version of the addon, the keystrokes are also different for translation, I think. I'll be away for a few days, but when I get back and if you're still stuck I can try and walk you through it on skype or something. URL: http://forum.audiogames.net/viewtopic.php?pid=185590#p185590 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games Right, so I'm having some issues getting started.I went over to Bladestorm's guide for a starting-point. I grabbed NVDA and installed it. I then got hold of the translation thing, an Eloquence driver (because I prefer that voice unless I can't use it for speech for these things), plus that text patch thing. I dumped the hook.dll and launch.exe in ShadowRine's directory when I downloaded the game itself. If I click on "launch", it says "error running program" for some reason, but I don't understand it.Now, if I try and start the game up (after installing my ad-ons), I can make the game do things, but I can't understand more than the very first menu (where it says new game and all that). I can start a game, but can't read dialogue. Shift+caps lock+t and shift+caps lock+y don't actually grab anything to translate. If I hit enter, text scrolls by, but even though I've done what I thought I was supposed to, N VDA doesn't seem to be getting hold of it. I don't know if it's because the text isn't being sent to the clipboard or what, but if that's the case, I don't know how to make it do that.If anyone could sort of walk me through this bit of it, I'd be very happy. I dearly want to give this game a try. URL: http://forum.audiogames.net/viewtopic.php?pid=185585#p185585 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games So wait. I'm a bit unsure of something. Are you saying that if I use NVDA but get the driver that lets NVDA usse the Eloquence voice, I'm going to run into problems?Thanks for the info about bosses and movement and such. I was just afraid that if you were in range of hitting a boss, it would also be in range of hitting you, and since they seem to run around attacking rhythmically, the law of averages would suggest you'd just run into their flailing more often than not when trying to get in close. URL: http://forum.audiogames.net/viewtopic.php?pid=185535#p185535 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
2014-08-19
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Curiosity about Japanese Games First, to your synthesizer question. Quick translation doesn't depend on the game you're playing, that's a thing from NVDA... all the game does is output the text to the clipboard which allows you to translate on the fly rather than having to manually do it yourself. The keystroke for translation is in NVDA itself and is configurable. For anything related to that, check bladestorm's guide. the reason you were hearing a blend of voiceacting and tts was me trying to translate things and relistening to certain dialog. However, when using the clipboard, I also have to press the any of the arrow keys to actually copy the text to the clipboard, kind of like a subtitle under the voice track. But yes, if you don't want to hear the double Japanese, you can indeed use eloquence and just translate the clipboard text into English, though if it accidentally reads Japanese text all you will get is a bunch of nonsense characters since that's how eloquence processes foreign text.Now for the game itself... the reason I got hit so many times by that first boss is because it's a small area, and it really does require a lot of concentration to not constantly fall off the edge of the platform. It might help if I describe the area I'm fighting on... we're in the ruins of some sort of building in the forest... so I picture it as a floor that's caved in in several different places near the walls, which just happen to be along all four edges. It's a small space, and that boss moves very fast, with all close range attacks. And the problem is at the moment, your character is barely starting out and doesn't have much reach or power in his sword, so it can be hard to hit the thing while keeping it out of range. At that point you're supposed to switch between the two characters you have at your disposal, with the fairy who moves quite a bit faster and can dodge around the boss to run and grab health items or to get s ome breathing room. But part of the overall problem is just that I suck at doing that... especially while having to commentate at the same time.yes, later bosses's projectile attacks do in fact pan in a certain direction so you can step out of the way. The game doesn't take into account which part you're hitting, at least not as specifically as you're mentioning... but it is indeed possible to run behind a boss and hit it while its back is turned. Some bosses' AI actually get stuck doing that... so they'll keep attacking in one direction and you can just slash away at their backs until they die or until you move into their line of sight. But in SR, especially during boss fights, smart movement is more important than hitting a precise target especially those who take off a lot of health. While the strategy for all the bosses is generally the same... run around and look for opportunities to hit them, it's not as button mashy as it sounds... si nce if you get in too close and mash away you'll get pummeled by the boss just as much as they're getting hurt by you. And each character also has one specific character technique they can do with a weapon, and those are important to your strategy as well save for Lilia who doesn't have any sort of attack. But the upside to her is... hher jumps can now avoid enemy attacks. And in the developer's words... that broadens the strategic value a lot. URL: http://forum.audiogames.net/viewtopic.php?pid=185521#p185521 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games Hmm, all right. The one main criteria I'm after is quick translation. I don't want to be left guessing, and a quick keystroke to grab/translate dialogue or item stuff would be great.Incidentally, in Assault Freak's "let's play" I hear the main voice in the game, I hear a Japanese synth and then I hear an English synth...and a really hard-to-understand one, at that. As such, I'm curious: is there any way to bypass the Japanese synth itself? I don't mind hearing voice-over stuff, it's unavoidable I suppose, but I don't really want to hear more Japanese than I have to. I have nothing against the language, but hearing more speech might distract/annoy me more than it may be worth.What's more: isn't there a way to get Eloquence onto NVDA? If so, I'd really like to do that, since I prefer Eloquence over that horrid voice so many people favour when using NVDA. I know that latter is off-topic, but still.Als o, I'm sorry for all my questions and specs and whatnot. Shadow Line in particular ssonds like a game I'd freaking love. When one of you gets a minute and can explain how sounds work in that game, I'd appreciate it.For instance, in Assault Freak's LP, I notice that in boss fights he gets hit a hell of a lot. Every time he's close enough to the boss to hit it, the boss seems to be able to hit him. It's not as if the bosses attack slowly enough for you to hit and run, not really. I mean, he nearly died to the bat, and that's the first really big boss in the game. Does the game take into account which part of a large boss you're hitting, so you can, say, hit a dragon's tail while its head, fairly far away from you, is shooting fire? Do attacks that have a range (llike lightning bolts or fireballs) pan in one direction or another so you can dodge on the fly?I ask all of this because at times, it seems like Shadow Line is sort of a button-mash fest. hit the monster enough before it hits you, it's down to luck. That being the case, I imagine there'll be stuff later that gets downright vicious. URL: http://forum.audiogames.net/viewtopic.php?pid=185519#p185519 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
2014-08-19
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games I'm with Assault_freak: BK1 plays more like an exploration RPG, but BK3 feels more like one. And ShadowRine is much more the Zelda-esque exploration-heavy game compared to the the lot of them.Aaron wrote:I'm now left wondering, what will be next?I've been trying all year long, and kept drowning for one reason or another. I think we should just start taking it as given that whatever game I set my mind to for the spring will die (It's happened 4 years running, at least. But, hey, only one of those didn't have outside forces at play, if medical "emergencies" can count as outside.)but you did just give me an idea of something to try when I get a streaming program up and running.(Oh, and I made a crap-ton of progress over the weekend, for the first time in forever, but if I get something out by the end of this year, I'll be as surprised as you. I really p icked a horrible time to join Audiogames.net.) URL: http://forum.audiogames.net/viewtopic.php?pid=185509#p185509 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games Hi,[[wow]]. Guys, this post calls for a litle story of sorts, so bare with me please. But let's just say, I like these games a lot. Here's what happened for me last year:Honestly, last year in the audiogame scene, specifically winter, was, to put it in one word, insane, and in a very good way. We'd had many ChoiceScript games by this point, but not many Audiogames were here, come October. Then it all went nuts.BK3's build up was rediculous. Everyone was on about it, not much was really happening, no info, people kept asking.October 6, 2013 8 pm or so: I'm on Teamtalk with forumight pitermach and a few others, and they tell me that a trailer got released. They gave me a link, I listened, and my excitement was there. Those who know me, probably have seen me go hyper when I get excited. Well it was like that. I was going nuts, reminising, talking about it, then all of a sudden I started to translate Yukio's tweets.Imagine my shock when I saw a date in one of the tweets. October 7. I was thinking to myself, oh my gosh, how can I sleep? the date was the day after the trailer was released.Well next day, I got up, went back to Teamtalk, and low and behold, it had happened. It had actually happened. I got very excited, robjoy had to carm me down by playing the bk3 menu music while I was waiting for my download, to distract me and also get me even more in the mood.A 400 mb download too, I think this is the largest Audiogame we've had in our history, accept perhaps Swamp, but even that grew over time. This was 400 mb right off the bat, which was unheard of in the Audiogame market, unless there's one that I'm forgetting?So, everything was cool. We played that for quite some time, I was waiting for Papa Sangre II. Well, that cdame to the iOS scene a few weeks later.Then November came and someone discovered some sort of new update to Shadow Rine was on the way. And, here we go again. I got really quite excited, kept listening to the stuff.December came and the trial for the fullvoice edition got released on the fourth. I played through that, even bringing a sighted person along for the ride at least for a while until they had to go. I beat it later that day.Christmas came and went, exciting time as ever. First thing I got was the update to tdv 2, and the frozen soundtrack, but I digress.I can't say I know the date when this happened, but I come onto the PC one day in 2014 and see a post in the old shadowrine topic from the developer, who until now hadn't shown up on this forum.I thought aah, this is nice, he's gonna say thank you and such. Well imagine my surprise when it was actually a full blown announcement of the fullvoice edition's release, and I then took it upon myself to create a separate topic.Again, this one was around 380 mb in size.I'm now left wondering, what will be next? Palad in was great, but I also hope that something from the japanese devs will be coming this year, or whether it'll be 2015 when we see something new. URL: http://forum.audiogames.net/viewtopic.php?pid=185491#p185491 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
2014-08-19
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Curiosity about Japanese Games Jade, if exploration is more your thing, then Shadow Rine would definitely be more your cup of tea since the world is much bigger. BK 1 is more exploration-heavy, as cae said, but I wouldn't necessarily say that BK 2 and 3 are just run and gun action games... BK 3 especially has some backtracking and some of the most challenging puzzles I've ever seen in an audio game. SR is definitely more along the lines of Zelda games, with less complicated combat. And items are actually quite involved, especially at higher difficulties. The difference is that items are pretty passive in this game, meaning you collect them and the effect is automatically applied, since most of it is health recovery, health boosts, attack boosts and increases for your special skill points. I'm still working on my let's play, but this summer has kept me so swamped I haven't been able to continue for a bit. Planning to in the next week or so, hopefully. URL: http://forum.audiogames.net/viewtopic.php?pid=185484#p185484 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
2014-08-19
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games BK mixes it up a bit; the first game is an exploration RPG (keep in mind that navigation is trickier there; there was a while when it first came out when a lot of people couldn't find their way out of the house, but once you get going it's fine); BK2 is more a fairly linear sidescroller (there are a few areas that subvert this, and there are secrets and puzzles throughout, but it's mostly light on the exploration).BK3 combines all of this and some more navigation accessibility, and we have a 2D platformer where exploration and secrets are more involved, challenges get more complicated, and there are even levels in which you pilot an aircraft (I think that eventually these can get you to hidden places? I only made it to 14-4 and my save somehow got deleted, so everything after that is unknown to me.) URL: http://forum.audiogames.net/viewtopic.php?pid=185469#p185469 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games Is BK more of a side-scroller or what? As I said, I like honest-to-god exploration, and a more sci-fi run-and-gun side-scroller probably isn't my thing.Listened to some of your Shadow Line "let's play", and you're right...lovely music, and while I'm not quite sure how spatial orientation and movement work in that game, it sounds like just my thing. Fairly hard, but not completely unforgiving (unforgiving would be instant death when you fell in a pit). This actually reminds me of Zelda, with much less item usage and much more character usage. Nothing horribly complex, but a world to get lost in. I know no Japanese whatsoever aside from a couple of basic phrases, so I'd definitely have to use translation. I've never played with NVDA before though, so perhaps this is my cue. URL: http://forum.audiogames.net/viewtopic.php?pid=185461#p185461 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
2014-08-19
Thread
AudioGames . net Forum — General Game Discussion : MilaveshieR via Audiogames-reflector
Re: Curiosity about Japanese Games We should all be ready to this kind of event. Preparedness is very much important for our safety. A nuclear waste treatment facility in the south of France was shaken by a blast Monday afternoon. The explosion murdered one and injured four others. French authorities say that no radiation was leaked in the incident. France is the planet's most nuclear-dependent country. Article resource: http://www.newsytype.com/11226-explosio … facility/. URL: http://forum.audiogames.net/viewtopic.php?pid=185456#p185456 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
2014-08-18
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Curiosity about Japanese Games Seal and CAE have basically said everythig that has to be said. So I'll just echo their sentiments. Some people consider having to unscramble Google translations as a chore, but I think it's quite doable even if you don't know the language... I speak fairly good Japanese which is why I don't usually have too much trouble. But if you liked paladin of the sky, then all the Japanese games are definitely worth having. Specifically, the Bokurano Daibouken series aka BK 1, 2 and 3, and Shadow Rine. Those four games are probably my top favorites, which all pretty much back up your criteria. lol Shadow Rine also backs the whole thing up with some beautiful music ranging from heart wrenching to epically ominous, and while the bosses are not that complicated, each one has enough differences to make them challenging and the game has a not-too-complicated, but very satisfying story, at least in my opinion. The rpgs from morokuma are good, but they're more akin to cons ole-based rpgs from the early 90s which were more menu driven and choice-based, but which still have good sound. But everything is done in turns and list boxes rather than ful 3d movement. But my personal recommendations are all the BK games and Shaadow Rine. That'll keep you occupied a good long while... and if you need help or want to know more feel free to let me know. URL: http://forum.audiogames.net/viewtopic.php?pid=185449#p185449 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
2014-08-18
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Curiosity about Japanese Games Long version: Bladestorm's guide, which includes several recommended steps that I never had to do, but have been helpful for others.Short version: Find something that explains the menus well enough for you to activate the clipboard output mode, and use NVDA with the Instant Translate addon. Or, you could paste into an online translator directly, if you'd prefer (the instant translate addon is faster in my experience) URL: http://forum.audiogames.net/viewtopic.php?pid=185426#p185426 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Curiosity about Japanese Games
Re: Curiosity about Japanese Games Well, using NVDA's instant translate will help in your way. Everything japanese is definitely a MUCH HAVE and shadow line, BK series or text RPGs are definitely great.I wants to have full translations of these games, but probably we never see these out sadly. URL: http://forum.audiogames.net/viewtopic.php?pid=185386#p185386 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector