Re: Getting Dream Quest accessible. Leave your feedback.

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

That is a idea Amineel, alternative methods for doing the same thing are always welcome, that way people could use whichever they preferd.URL: http://forum.audiogames.net/viewtopic.php?pid=176096#p176096

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Getting Dream Quest accessible. Leave your feedback.

2014-06-04 Thread AudioGames . net Forum — General Game Discussion : Aminiel via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Hello,1 - About dragdrop vs flick up/down:I think, in fact, that you should implement both.For the flick up/down thing, the ideal setup would be to have an actions position in the rotor, flick up/down to select the desired option, and double tap to execute it. This way it conforms to iOS UI, and its no different than other apps we are used to.You should still keep dd for sighted and partially sighted users. If you implement your dd well, I think there are just a few additional API so that VO reads the destination as you are moving your finger.The best power ever is to ahve choice !2 - About listening descriptions / triple click to move / etc.I think you should again conform mostly to other apps UI. When you touch something, remove the finger and do nothing in the next few seconds, hints are read at many places, e.g. touch twice quickly to activate this element.I think you should do
  the same. If you put your finger on a monster, it first give just basic information, but if you do nothing, it can read more info as an hints. A double tab should always trigger some action, e.g. go to that place, engage battle, etc. again use actions in the rotor if there are more than one possible action.URL: http://forum.audiogames.net/viewtopic.php?pid=176083#p176083

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Getting Dream Quest accessible. Leave your feedback.

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

I must agree that drag and drop could work well. Theta Poker does a much better job of implementing it than Kings Corner, because it does announce where your cards are going. I really think we should give Peter some time to work and then do testing before we pass judgement. URL: http://forum.audiogames.net/viewtopic.php?pid=175674#p175674

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Getting Dream Quest accessible. Leave your feedback.

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Well it is true Ive not tried this poker game so well see how it works out in testing.URL: http://forum.audiogames.net/viewtopic.php?pid=175677#p175677

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Hi Astral. I dont disagree drag and drop is doable, but everytime Ive seen it on an Iphone its been clunky as hell. Yes, you could get used to it, but why should a vi player need to get used to something and risk discarding a card you want or putting something in the wrong place when a basic double tap can work as well? this seems one of those cases where a mechanic that for sighted people makes a lot of sense just doesnt seem desirable for a Vi user. After all the idea is to have the game accessible, ie, give people equal access and use of the interface, not merely have the same actions. Having tried cardgames like kings corner that used rag and rop and lost cities which used double tap I know which was easier, sinse after all once a card is double tapped the player can freely explore the screen and find where it goes, without having to memorize the layout in advance and decide where to drag it and hope they
 9;ve calculated that correctly,  something which I always eem to fail at, heck Ive had icons wandering all around page after page even if I just want to move them to a folder on the same page.URL: http://forum.audiogames.net/viewtopic.php?pid=175633#p175633

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Personally, Im more than willing to give drag and drop a chance to work in this instance, especially as it helps a player visualise the layout of the field, which is what having a touchscreen on an IPhone helps with anyway.Im not sure why exactly, I just prefer it to double tapping in this instance, though that might change depending on how testing goes.URL: http://forum.audiogames.net/viewtopic.php?pid=175645#p175645

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Hmmm, I never really had a problem getting the screen layout with double tap (after all the quickest way to find what to tap is find it on screen), my usual issue with drag and drop is one of space sinse I always find things going all over the place when ive tried it.Id give it a go if its already there, but if the developer is still deciding which way with the interface Id vote for double tap on cards ala lost cities as I said, rather than insert a drag option then have to back peddle.URL: http://forum.audiogames.net/viewtopic.php?pid=175647#p175647

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : AstralAudio via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

It will depend on the layout. @Dark, you will have to pick up the specific poker game to understand how drag works in that instance. It works in the sense of pushing your cards to the middle of the table or your chips ... to do the same when you are folding/going all in. As I said earlier, it is a game testing issue. All options should be wide open because as Dan pointed out, some users may like the change. If the proposed change helps the game play experience, then try it. Ill report back more when Peter has more of a foundation built.URL: http://forum.audiogames.net/viewtopic.php?pid=175652#p175652

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Ive got no problem with drag and drop and do not find it clunky, especially not moving icons on the home screen. I think itd be perfectly viable as long as what youre dragging cards over is announced. Either option sounds very usable to me.URL: http://forum.audiogames.net/viewtopic.php?pid=175662#p175662

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : AstralAudio via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

@Dark,Drag and drop is doable. I site the Theta Poker game as proof. You drag cards in and out of the middle of the screen ... double tap and hold before doing so. Peter can do that in this situation. It would take getting used to but should be something to consider; this is one of those, let the play testers decide opportunities once that phase begins in the development.Speaking of peter, hes already working on a text to speech interface to see how that might work.URL: http://forum.audiogames.net/viewtopic.php?pid=175584#p175584

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Moderation! Sinse this isnt actually a playable new release yet I dont think it belongs in this part of the forum, though when access features are added to the game a topic in new releases would certainly be needed.As for me,I agree with Grrryf, the description sounds down right awsome and I really do hope the game gets access features sinse its definitely my sort of thing. Id suggest the developer either players A dark room or talks to Amir rajin, sinse one thing Amir did in dark room that was awsome was find ways to have auto appearing text read and even handle timed events. As regards the developers comments, I wonder how familiar he is with voiceovers functions. For example, if the long bits of text he describes appear on screen, well there is no reason a vo user couldnt just scroll through it with the standard commands. Likewise i wonder if he realizes that double tap in vo is activate and simply moving your fing
 er reads what is going on. Also I wonder if he realizes the power of the hints. For example there would be no need to display cards in the graveyard or in your hand if a hint could read them, likewise hints could be used to have long text on short buttons.I wouldnt suggest drag and drop for card operations, sinse dragging with vo can be a rather clunky business. Either the game needs to work like lost cities where you double tap a card to select it (remember touching te card simply reads it), then double tap where you want it, ie, played, discarded to the grave yard etc. Either that or Grryfs suggestion about finger flicking through actions for an active card. One other thing to pass on to the developer is that I think people would absolutely love this game! there has been very little by way of access to modern cardgames and ccgs, or reasonable rpgs with good mechanics, thus hed get a lot of people buying the game, including 
 me!URL: http://forum.audiogames.net/viewtopic.php?pid=175436#p175436

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Getting Dream Quest accessible. Leave your feedback.

2014-05-28 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Hi,One floor might find your wizard in the crypt, another your warrior underwater, and a third, your assassinstalking a volcanic wastelandyou got me by the start of the line and had me drooling and all excited to try it out by the end of this sentence! Seriously though,this is really interesting,totally my type of game,and quite exciteing,too!I havent tryed it out but here are a few suggestions based on what I have read above.instead of dragging a card to place it in the center,perhaps a tripple tap could play it,or to place it in the graveyard a double tap of 2 fingers could be used?or actions just flick up and down with one finger to change the actions. I.E the default would be play,so if I were to double tap it,it would play,if I were to flick my finger once upwards or dow
 nwards it could change to say,read description,place in graveyard ,and so on. then double tapping may perform the selected action.I look forward to see this one become fully accessible!grryfURL: http://forum.audiogames.net/viewtopic.php?pid=175428#p175428

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector