Re: Vast Horizon

2020-10-16 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon

I'm skeptical.

URL: https://forum.audiogames.net/post/580817/#p580817




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Re: Vast Horizon

2020-10-16 Thread AudioGames . net Forum — General Game Discussion : moaddye via Audiogames-reflector


  


Re: Vast Horizon

account creation is not available

URL: https://forum.audiogames.net/post/580826/#p580826




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Re: Vast Horizon

2020-10-16 Thread AudioGames . net Forum — General Game Discussion : Lucas1853 via Audiogames-reflector


  


Re: Vast Horizon

Agreed with 2 heh.

URL: https://forum.audiogames.net/post/580828/#p580828




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Re: Vast Horizon

2020-10-16 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Vast Horizon

It is currently in closed beta. It is opening soon, but I don't know what the developers want known yet so that is all I will say.

URL: https://forum.audiogames.net/post/580838/#p580838




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Re: Vast Horizon

2020-10-16 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Vast Horizon

@3: Open 10/22/2020! (You cannot create an account before noon central on the listed date.) right on the top.so ok, wait um, does it have bad history or something? never heard of this before.

URL: https://forum.audiogames.net/post/580847/#p580847




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

So what sets this apart from all the other space games then?EDIT: I mean going by the site, because naturally I can't get into the beta

URL: https://forum.audiogames.net/post/580881/#p580881




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon

That's what I'm wondering.

URL: https://forum.audiogames.net/post/580897/#p580897




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Vast Horizon

First off, it's an RPI. That's a major difference right there. Other than that, the unique, so-called, spin on activities.

URL: https://forum.audiogames.net/post/580899/#p580899




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

It's not so unique though when you have Star Conquest and other space games out there though, and I'm not sure on 'unique' activities, looking at the site it lists activities I've sen in most space games though.

URL: https://forum.audiogames.net/post/580904/#p580904




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Vast Horizon

Just went through the soundpack they have on the page, and I'm not impressed. Like many space MoOs did, this one shamelessly rips off almost every single sound from the packs that came before it. There's some sc, some Miri, and a bit of cr in there. I can't access other things like the help files or the policies, so I can't give any more judgement, but this is already a big turnoff. I can't see myself ever seriously coming back to cr for longer than a few days at a time, but one thing the game has going for it is that its sp devs at least try to make cr sound different from everything else. These guys just don't.

URL: https://forum.audiogames.net/post/580912/#p580912




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Vast Horizon

Yeah, that soundpack is just... bad.

URL: https://forum.audiogames.net/post/580916/#p580916




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

@Connor: I'n being very cynical but I can guess how the policies goStay IC at all timesDon't be a dick in OOC communicationsBoth can work fine if the game is built with it, but Few more guesses...Don't point out flaws in the game, don't cheat, don't script, don't exploit and all that fun stuff

URL: https://forum.audiogames.net/post/580924/#p580924




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

Also, going over the site...let's see, all quotes are from the site...We have an exciting story of humanity coming from the brink of extinction to regain wealth, power, and a home to call our own.That's a trope. I've heard it many times before. Okay, IF they can pull it off, it could work, but...I'll get to that later on in my post.We also offer a rich environment for roleplaying with many areas already built and more to come! Part of this system includes a very unique shopping system that involves cash registers, credit cards and more!Tabletop games have been doing this for decades, and there's other MU* codebases with it (look at Awakend Worlds or Shadowrun Denver for examples). How fast are they adding in areas then? What is the area quality like for newly built things?examples),In addition, we have game mechanics such as space combat, artifact hunting, mining, atmospheric research, pebble sifting, and asteroid tugging.Those are all activities in other games already out there though. I don't see anything new from this small list.Most importantly, we give you, the players, the reigns. Your actions will help decide the course for humanity and their allies.Oh god no. This is a bad, bad, BAD idea if the staff of the game don't kep it in check. I've seen games go totaly and utterly off the rails because players have too much fredom in what goes on and what doesn't as far as stories go. The game's staff need to find the sweet spot of, yes, players have a say but we staff have final say on what goes on, because I am already imagining the story in flames because of trollish players given to much power left unchecked.See, my fear for this is oh, look, players get a lot of pull with the story, it's derailed and the staff are left scrambling to piece it together.

URL: https://forum.audiogames.net/post/580928/#p580928




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

Also, going over the site...let's see, all quotes are from the site...We have an exciting story of humanity coming from the brink of extinction to regain wealth, power, and a home to call our own.That's a trope. I've heard it many times before. Okay, IF they can pull it off, it could work, but...I'll get to that later on in my post.We also offer a rich environment for roleplaying with many areas already built and more to come! Part of this system includes a very unique shopping system that involves cash registers, credit cards and more!Tabletop games have been doing this for decades, and there's other MU* codebases with it (look at Awakend Worlds or Shadowrun Denver for examples). How fast are they adding in areas then? What is the area quality like for newly built things?examples),In addition, we have game mechanics such as space combat, artifact hunting, mining, atmospheric research, pebble sifting, and asteroid tugging.Those are all activities in other games already out there though. I don't see anything new from this small list.Most importantly, we give you, the players, the reigns. Your actions will help decide the course for humanity and their allies.Oh god no. This is a bad, bad, BAD idea if the staff of the game don't kep it in check. I've seen games go totaly and utterly off the rails because players have too much fredom in what goes on and what doesn't as far as stories go. The game's staff need to find the sweet spot of, yes, players have a say but we staff have final say on what goes on, because I am already imagining the story in flames because of trollish players given to much power left unchecked.See, my fear for this is oh, look, players get a lot of pull with the story, it's derailed and the staff are left scrambling to piece it together.EDIT: Well the quotes didn't work, also I saw magic in the future on their page. WhichI'm on the fence about. Okay, fine, magic /can/ work if done right, but...it is very, very hard to get right if you shoehorn it into a setting

URL: https://forum.audiogames.net/post/580928/#p580928




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Vast Horizon

yup, soundpack is just lazy alright

URL: https://forum.audiogames.net/post/580932/#p580932




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Vast Horizon

This looks pretty amateurish, if I'm being honest.

URL: https://forum.audiogames.net/post/580941/#p580941




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Vast Horizon

The number of times a new Space MOO calls itself unique is infinite nowadays. Promo started it and now everyone's like "We're the unique ones!" I still laugh at a quote from the devs of Promo at one point sent to me over Twitter back when I had an account: "We're breaking the boundaries, as it were." Look how that turned out for them?I got so bored of CR that I quit the game with trillions of credits on hand because I realized it was the same shit over and over, just called different things. All their activities are some form of mining.LOL this game is boasting credit cards. Oo wow...big deal. That'll get old after a while since the common credit system is pretty much a credit card with no interest already.Letting the players guide the story? Hmm...where have we heard this before? Never worked out for SC or CR.So I give this one a big yawn.

URL: https://forum.audiogames.net/post/580942/#p580942




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Vast Horizon

The number of times a new Space MOO calls itself unique is infinite nowadays. Promo started it and now everyone's like "We're the unique ones!" I still laugh at a quote from the devs of Promo at one point sent to me over Twitter back when I had an account: "We're breaking the boundaries, as it were." Look how that turned out for them?I got so bored of CR that I quit the game with trillions of credits on hand because I realized it was the same shit over and over, just called different things. All their activities are some form of mining.LOL this game is boasting credit cards. Oo wow...big deal. That'll get old after a while since the common credit system is pretty much a credit card with no interest already.Letting the players guide the story? Hmm...where have we heard this before? Never worked out for SC or CR.Their links like news headlines and announcements don't work. Great first impression.So I give this one a big yawn.

URL: https://forum.audiogames.net/post/580942/#p580942




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

@17: Is it just me, or does the site feel like it's both trying too hard and not trying at all. It's like alright, we got a codebase, we got these activities and oh my god we're s unique...but at the same time they put up a soundpack that (not having combed it myself) is caled lazy and unoriginal. Yes it's a hell of a mental leap from that to the game's the same way, but given that's a first i8mpression, IMO it doesn't bode well for the game as a whole

URL: https://forum.audiogames.net/post/580946/#p580946




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Vast Horizon

getting heavy cosmic rage vibes from this one... rip.

URL: https://forum.audiogames.net/post/580976/#p580976




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: Vast Horizon

I'm wondering if somebody has gotten a hold of promo or cosmos db again? I'd thought we'd moved passed that, but perhaps not. How I missed those times. /s

URL: https://forum.audiogames.net/post/580983/#p580983




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Vast Horizon

Just as a quick aside, people bitch that a mud doesn't have a soundpack, then they bitch if the developers make one, but it isn't up to the right standards. That's the beauty of soundpacks, you can make it yourself.The game has a lot of potential, and we will see where it goes after opening day. I will say that it is the same, but different, and I think some people will enjoy it, and others will not..From what I know, they used the Miriani open-source moo code, I forget the name. They have been working on this for several years, and have done a lot of learning in the process. It is like all muds on opening day, there will definitely be more added later on as the game develops. They definitely have a plan in mind, and I know that they want their players to be able to make a difference in the world, unlike some other space moos, where if you try to have a plot and aren't the "favorite," you get stonewalled no matter what you do.Again, we will see how it all turns out after opening day.

URL: https://forum.audiogames.net/post/580987/#p580987




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

Are you referring to Toaststunt, or is there a fuly fledged open source server out there I don't about, or do you mean an open source soundpack?

URL: https://forum.audiogames.net/post/580990/#p580990




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Re: Vast Horizon

2020-10-17 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Vast Horizon

I'm referring to toaststunt. The soundpack they just through together to have something for people when they joined.Seriously, CR, Miriani, and even SC were developed over years. IN fact, most of the core sounds came from the old old SC classic before it shut down for the first time.I can't promise that the game will be epic, but they do have their own plot, and they put a lot of time into development, so it will really be up to the type of players they get.

URL: https://forum.audiogames.net/post/581002/#p581002




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : Rich_Beardsley via Audiogames-reflector


  


Re: Vast Horizon

Hi.First, What is SC?Next, @20, Promo is back online, but because the game is taken from the Cosmos database, the mods and admins of the forum made the decision that it counts as a clone and we aren't allowed to discuss it here.And @17, who knows how it will be? I'll at least give the game a try before I go bashing it, but right now I can't say it will be good or bad? One thing I like is the fact that it's not a long time in the future. Since a lot of the technology will probably be a lot of what we have today, it should make some interesting RP because we understand a lot of the stuff in real life

URL: https://forum.audiogames.net/post/581151/#p581151




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : mektastic via Audiogames-reflector


  


Re: Vast Horizon

I see a lot of complaining based on previous codebases, and I can totally understand it. This community has been burned in the past. Repeatedly. However, the game isn't even out yet. I could understand the amount of vitriolic posts if you'd actually played it.I think it's unfortunate that someone jumped the gun in posting the website right away with no other text.As for a sound pack, my very unpopular opinion is that people can make their own if they hate what is out there. I say that as someone who does not know how to do this, but who played muds back in the day when there was only one main mud with use of a sound pack and y'all were grateful because many didn't know how to do better.@14, you mention muds like awakened Worlds and Shadow run, but are those even ones with major player bases these days? I can tell you that use of a credit card is interesting to me. I can say that mechanics with a credit card are interesting to me, and who knows how it will turn out?With any mud, my concerns typically are about the balance of fun versus the mechanics of grinding. If fun is maximized over tedium, then I am interested. Good luck for the game on opening day. I hope people will really give it a chance before writing it off as "just another space clone."

URL: https://forum.audiogames.net/post/581159/#p581159




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : Rich_Beardsley via Audiogames-reflector


  


Re: Vast Horizon

@25, I know I will. As long as I have nothing going on, I'll be right there on Thursday at 1:00 Eastern making my account

URL: https://forum.audiogames.net/post/581161/#p581161




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Vast Horizon

I'm definitely going to give it a fair shot, will probably even give it up to like six months before writing it off completely.

URL: https://forum.audiogames.net/post/581162/#p581162




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector


  


Re: Vast Horizon

Sorry, I don't buy the whole "The soundpack they just through together to have something for people when they joined" excuse in the slightest. Developing an online game requires a lot of time and effort; if they can't even be bothered to compliment it with original sounds, it says a lot about the developers and the potential future of the game.It's also worth noting that, should this game indeed be found to contain any illegitimate materials (whether code or otherwise), it will more likely than not be subjected to the same treatment that other games harboring stolen assets receive on the forum.

URL: https://forum.audiogames.net/post/581163/#p581163




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Vast Horizon

Well, we can agree to disagree there. They are writing a text-based game, sounds are a luxury. I am sure if the community hates what they did, they can make a new one. It's not like sounds are coded into the game itself.

URL: https://forum.audiogames.net/post/581180/#p581180




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

Having gone through the soundpack earlier, I'm...kind of meh on it.I'm still deeply cynical of it, maybe that's my cynicism that oh all space games are just meh and boring, and part of it is going of of how the site is, I'm just not sold on it. I get it, it's in beta. I get it, but touting activities every space game has as 'unique' doesn't grab me in the least though. I can lok past the odd misspelling, I mean, I played CR and SC and Promo and Miri and a lot of other space MU* over the past decade, and they are all dull as hell.Tel me something. How can you have an RPI game when it's you alone in your ship doing activities? If it turns out to be levelless then okay, that's fair enough, but...how exactly /can/ you have grinding for levels (which let's face it...people in this community are going to do) and mix it up with RPI being a requirement exactly?

URL: https://forum.audiogames.net/post/581189/#p581189




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

Having gone through the soundpack earlier, I'm...kind of meh on it.I'm still deeply cynical of it, maybe that's my cynicism that oh all space games are just meh and boring, and part of it is going of of how the site is, I'm just not sold on it. I get it, it's in beta. I get it, but touting activities every space game has as 'unique' doesn't grab me in the least though. I can lok past the odd misspelling, I mean, I played CR and SC and Promo and Miri and a lot of other space MU* over the past decade, and they are all dull as hell.Tel me something. How can you have an RPI game when it's you alone in your ship doing activities? If it turns out to be levelless then okay, that's fair enough, but...how exactly /can/ you have grinding for levels (which let's face it...people in this community are going to do) and mix it up with RPI being a requirement exactly?I'll probably end up giving it a go on Thursday but...I just fear it's more of the same. Something I was pointed to when talking with staf on another game about limiting OOC interaction was, and I genuinely didn't think of this, it's a way to not only ensure people stay IC, but to limit ways to get a hold of staff or bitch about things you don't like on the game. I assume there'e +requests and such for geting hold of staff and the usual oh crap I broke everything please help this is urgent OOC stuffbut I'm kind of amazed I didn't even think of the whole hey, this can be looked at as a way of keping players from bitching too much side of things.Oh and also, I'm going over the site again, and the more I read the more I'm cynical. Like @28 said it takes time and effort to make an online game, even a text based one, okay maybe they did throw the soundpack together in a few minutes, but that doesn't give a good first impression really. Add that to the site and I'm just already going in with a low bar realy..

URL: https://forum.audiogames.net/post/581189/#p581189




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

Having gone through the soundpack earlier, I'm...kind of meh on it.I'm still deeply cynical of it, maybe that's my cynicism that oh all space games are just meh and boring, and part of it is going of of how the site is, I'm just not sold on it. I get it, it's in beta. I get it, but touting activities every space game has as 'unique' doesn't grab me in the least though. I can lok past the odd misspelling, I mean, I played CR and SC and Promo and Miri and a lot of other space MU* over the past decade, and they are all dull as hell.Tel me something. How can you have an RPI game when it's you alone in your ship doing activities? If it turns out to be levelless then okay, that's fair enough, but...how exactly /can/ you have grinding for levels (which let's face it...people in this community are going to do) and mix it up with RPI being a requirement exactly?I'll probably end up giving it a go on Thursday but...I just fear it's more of the same. Something I was pointed to when talking with staf on another game about limiting OOC interaction was, and I genuinely didn't think of this, it's a way to not only ensure people stay IC, but to limit ways to get a hold of staff or bitch about things you don't like on the game. I assume there'e +requests and such for geting hold of staff and the usual oh crap I broke everything please help this is urgent OOC stuffbut I'm kind of amazed I didn't even think of the whole hey, this can be looked at as a way of keping players from bitching too much side of things.Oh and also, I'm going over the site again, and the more I read the more I'm cynical. Like @28 said it takes time and effort to make an online game, even a text based one, okay maybe they did throw the soundpack together in a few minutes, but that doesn't give a good first impression really. Add that to the site and I'm just already going in with a low bar realy..EDDIT #2: I'm just saying I want something different like Fed II orCosmic Cutlefish before that died out, I don't want your generic cokie cuter here's a ton of activities, here's a ship, go have fun type one. I want something actuallyinteresting and actualy engaging to play that's not go here, type command, a bunch of messages, now do this 5 times to get cash/points/etc, because to me that's not fun. That's a job.

URL: https://forum.audiogames.net/post/581189/#p581189




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

Having gone through the soundpack earlier, I'm...kind of meh on it.I'm still deeply cynical of it, maybe that's my cynicism that oh all space games are just meh and boring, and part of it is going of of how the site is, I'm just not sold on it. I get it, it's in beta. I get it, but touting activities every space game has as 'unique' doesn't grab me in the least though. I can lok past the odd misspelling, I mean, I played CR and SC and Promo and Miri and a lot of other space MU* over the past decade, and they are all dull as hell.Tel me something. How can you have an RPI game when it's you alone in your ship doing activities? If it turns out to be levelless then okay, that's fair enough, but...how exactly /can/ you have grinding for levels (which let's face it...people in this community are going to do) and mix it up with RPI being a requirement exactly?I'll probably end up giving it a go on Thursday but...I just fear it's more of the same. Something I was pointed to when talking with staf on another game about limiting OOC interaction was, and I genuinely didn't think of this, it's a way to not only ensure people stay IC, but to limit ways to get a hold of staff or bitch about things you don't like on the game. I assume there'e +requests and such for geting hold of staff and the usual oh crap I broke everything please help this is urgent OOC stuffbut I'm kind of amazed I didn't even think of the whole hey, this can be looked at as a way of keping players from bitching too much side of things.Oh and also, I'm going over the site again, and the more I read the more I'm cynical. Like @28 said it takes time and effort to make an online game, even a text based one, okay maybe they did throw the soundpack together in a few minutes, but that doesn't give a good first impression really. Add that to the site and I'm just already going in with a low bar realy..EDDIT #2: I'm just saying I want something different like Fed II orCosmic Cutlefish before that died out, I don't want your generic cokie cuter here's a ton of activities, here's a ship, go have fun type one. I want something actuallyinteresting and actualy engaging to play that's not go here, type command, a bunch of messages, now do this 5 times to get cash/points/etc, because to me that's not fun. That's a job.EDIT #3: Alright more editing since I got more thoughts on it.I'll take back what I said in edit #2 a /litle/IF activities are interesting and fun, and I don't have to grind for a wek just to get a ship (hello SC/CR) then it'l hold my interest. I'm sorry, I'm not one of those blind people who grinds 22 hours a day on a game and has worked out the optimal solution for every system then throws a hisy fit when the systems get changed, I don't have 22 hours in a day to play a space MU really. So basicaly, here's what I want from a space game1. Interesting setting. Oh humans are getting more powerful, /yawn Nope that's not a requirement for me, But it does help when the setting is interestingInteresting, fun activities that stay fun after a billion times. Because most space MU* you have to grind and grind and grind for everything, see above. Kep the activities interesting even at that point, not some oh type mine, then alt+tab and fire up Netflix and a movie while your uber let upgraded ship auto mines everythingA decent bunch of players. THis shouldn't really ned explainingStaff who have their shit together.Easy to learn, hard to master.

URL: https://forum.audiogames.net/post/581189/#p581189




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Vast Horizon

wait, cosmic cuddlefish is gone? I remember that thing.

URL: https://forum.audiogames.net/post/581198/#p581198




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

It is yeah, heard about a decade ago they weren't acepting any new players and they were redoing the game from the ground up and I lost track of whateverf hapened to it. I liked it too, it was something diferent

URL: https://forum.audiogames.net/post/581201/#p581201




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Vast Horizon

I still miss GalaxyWeb; Stellar Epoch. It had issues, for sure, but it also had a lot of systems which we've not really seen in other space moos.To be honest, I'm not huge into the multiplayer aspect of space games in general. I wish there were more single-player offerings with a lot of depth.

URL: https://forum.audiogames.net/post/581206/#p581206




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : Serpent via Audiogames-reflector


  


Re: Vast Horizon

I dunno it sounds cool. I will try it when it comes out on Thursday.

URL: https://forum.audiogames.net/post/581232/#p581232




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : Serpent via Audiogames-reflector


  


Re: Vast Horizon

@30 I think cosmic cuddlefish is still around.@26 and 27 agreed.

URL: https://forum.audiogames.net/post/581233/#p581233




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : Boo15mario via Audiogames-reflector


  


Re: Vast Horizon

I will also be their when it opens up

URL: https://forum.audiogames.net/post/581253/#p581253




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Re: Vast Horizon

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Vast Horizon

I've never heard of Cosmic Cuddlefish. What was it?

URL: https://forum.audiogames.net/post/581273/#p581273




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Re: Vast Horizon

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Vast Horizon

@30 when it comes to setting, my bar is set pretty high. They said this would be an RPi game. I'm basically fine with RPI, if there's enough good lore to back it up. If your setting is full of holes, and the staff take lots of liberties with the story because lazy, then expect me to also take lots of liberties in my rp because lazy. If you're going to go RPI, you'd better be good writers yourselves. Don't judge if you can't deliver.

URL: https://forum.audiogames.net/post/581314/#p581314




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Re: Vast Horizon

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

@38: Agreed, I'd rather have all RPI with no activities, or activiies and no RPI. Trying to shoehorn both in makes it this awkward thing though.

URL: https://forum.audiogames.net/post/581355/#p581355




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Re: Vast Horizon

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Vast Horizon

@39 not necessarily. I think SC managed quite well in that regard. They even managed to integrate lots of rp into some activities, like far exploration using the rift drive.

URL: https://forum.audiogames.net/post/581369/#p581369




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Re: Vast Horizon

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : Tracy_20 via Audiogames-reflector


  


Re: Vast Horizon

Hello,I'd like to thank everyone for the various types of feedback on the upcoming Vast Horizon game. Any feedback is advertisement as they say.First, sound pack. We created a small pack so that players could have something to work with out of the gate. Some sounds are ours, and others are not. This happens with many games. As time allows, the pack will be expanded for originality.As we state on our webpage, we do use the ToastStunt server, which is a very nice package for utilities and maintaining the database.Unique spin:We also state that many of our activities will be familiar to space game players. Some of these activities will have our own twists to them, whether it be mechanic or RP based.There are several space games out there, just as there are several fantasy based games and so on. We created this game because we had some ideas and stories we wanted to tell.We are aware that many MOO games thrive, and many do not. Thus, thanks to all for the feedback, and to those who give it a try on October 22. Constructive criticism is your friend because it can help a game develop from something new, to something enjoyable. We look forward to hearing from those who wish to critique on and after 10/22/2020 and hope that we can bring you another great game.

URL: https://forum.audiogames.net/post/581502/#p581502




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Re: Vast Horizon

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Vast Horizon

Here's the thing though. Quite frankly, I don't want familiar. I don't want to see the same stuff in a new game because I know  dit from other games. If I wanted to play the activities like they work on those games, I'd, you guessed it, play those games. When I try your game, I want to have something that draws me, that keeps me there. If your stuff works like it does everywhere else, I|d rather go back to one of those games and play on them, since I|m already much further on them than I am on Vast Horizon.

URL: https://forum.audiogames.net/post/581515/#p581515




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

@41: Connor142's got a point though. Yes I may seem like I'm slamming this game over and over andd over and over...but here's the thing. I've read your post here and in new releases, and I've read the siteand honestly I've more questions than answers now.As far as unique goes, I'm not sold on it. It just looks like another space game to me, oh there's artifact hunting. What makes it different. There's salvaging. How is it different from SC or CR then. There's combat. Again, what makes it different? I'd argue instead of doing the same activities...you could/should very wel instead tailor the activities around your story, not the other way around. Right now you're facing an uphill battle vs the big dogs, CR/SC/Miri/etc in this community because those are the big dogs, so to speak. Now, I've not got into playing the game, for obvious reasons, but just looking in from the outside, the initial impression I get, and I may very well be wrong on this once I get to playing it, is we just put in activities and a story. I'm not sure if you're aware but in this community people will grind the hell out of your game for 10+ hours a day and find any/all exploits and issues in said activities and almost expect to be able to do it. It needs addressing really.Yes it's true MMO games do have the same things a lot of the time but I'd also argue that space games put you at a huge disadvantage just because of the setting though, and in this community you will more than likely get people who just see your game as a CR/SC/Miri/Promo/insert space game here clone however. What I'm trying to say is that you're already behind the 8 ball. It's like launching a new fantasy MMO and going up against WoW and Guild Wars and things really.Re: Toaststunt: Nothing wrong with that at all, it's open source after all and if it works then it works.So now I got questionns. You say it's RPI, but do you have anyone on staff who is willing to put time/effort in and stick it out and rein the players in when they stray too far from what you want for the story? I much prefer games that have a staff that aren't afraid to smack players down and say no, that doesn't fit in our setting, knock it off type of thing rather than just let whatever go on story wise. I'd rather see players have to play within the bounds of what the GMs and so on have said is the framework of the story so everyone is on the same page, I didn't find a clear answer on the site at al

URL: https://forum.audiogames.net/post/581519/#p581519




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : Tracy_20 via Audiogames-reflector


  


Re: Vast Horizon

1. Yes, we do have the staff that will handle issues such as described above with RP. The concerns are understood and have been discussed at length.It's also understood that there are many space games out there and that we will get the clone label because of those who came before us as those who come after us will get.What we hope to do, is build a corner in the mud community and put our stamp on it. Only time will tell how this works out, thanks again.

URL: https://forum.audiogames.net/post/581530/#p581530




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Vast Horizon

You know, I don't pretend to know much about the setting. But one of the comments in #43 got me going. They said it's better to build the activities around the story than vice versa, and they're quite correct. In fact, there's so much you could do with the story. It seems that in your universe, humanity is recovering from some sort of apocalypse, and that opens up so many possibilities. What about, instead of flying off to far off unexplored space to recover weird alien things, you try to explore through abandoned space stations and ships? After all, xenobiology and other fields of study are far less important than, say, resource aquisition or economic growth when it comes to recovering civilizations. Maybe this apocalypse was caused by an enemy of some kind, judigng by the fact you have combat. They could have robotic forces still left on some planets which combat oriented players could try to destroy. Realism wise, why are you tugging asteroids from far off belts right back to planets or stations? For a recovering economy, it would be far more efficient for crews to go out and mine the asteroid in situ, then either send the resources back by unmanned ship, ender's game style, or fly them back in cargo holds. Consider that things like mining should, in my very limited understanding of physics, be a bit easier outside of a gravity well. In fact, why not go sc and have the mining be done in belt stations of some kind? Outposts set up in fields of high asteroid density that could oversee mining operations and send resources back to the system's planets?Now there is one big problem with this. I hardly know anything about your game. But even going from the little bit of setting I was able to find, I came up with these things after about three minutes, while reading the posts above.

URL: https://forum.audiogames.net/post/581533/#p581533




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Vast Horizon

You know, I don't pretend to know much about the setting. But one of the comments in #43 got me going. They said it's better to build the activities around the story than vice versa, and they're quite correct. In fact, there's so much you could do with the story. It seems that in your universe, humanity is recovering from some sort of apocalypse, and that opens up so many possibilities. What about, instead of flying off to far off unexplored space to recover weird alien things, you try to explore through abandoned space stations and ships? After all, xenobiology and other fields of study are far less important than, say, resource aquisition or economic growth when it comes to recovering civilizations. Maybe this apocalypse was caused by an enemy of some kind, judigng by the fact you have combat. They could have robotic forces still left on some planets which combat oriented players could try to destroy. Realism wise, why are you tugging asteroids from far off belts right back to planets or stations? For a recovering economy, it would be far more efficient for crews to go out and mine the asteroid in situ, then either send the resources back by unmanned ship, ender's game style, or fly them back in cargo holds. Consider that things like mining should, in my very limited understanding of physics, be a bit easier outside of a gravity well. In fact, why not go sc and have the mining be done in belt stations of some kind? Outposts set up in fields of high asteroid density that could oversee mining operations and send resources back to the system's planets?Now there is one big problem with this. I hardly know anything about your game. But even going from the little bit of setting I was able to find, I came up with these things after about three minutes, while reading the posts above. Taking the setting into account when designing activities is a sure way to make the game feel far more immersive. Even though cr's lore is pretty patchy in some places, I think it did an ok job with some of this stuff, especially with the asteroid/planetoid activities.

URL: https://forum.audiogames.net/post/581533/#p581533




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : Tracy_20 via Audiogames-reflector


  


Re: Vast Horizon

Some of these points you bring up will happen. Economy is not fixed in a day. Thank you for these points mentioned.

URL: https://forum.audiogames.net/post/581563/#p581563




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon

I never understood the asteroid tugging thing in space MUDs. You're taking a fairly small ship and trying to move even something that is 1KM across. You would most likely not have the required delta v to be able to do so, or it would be painfully slow acceleration. Then, you'd need to be extremely careful, knowing the area of space ahead of time so that you had ample time to decelerate.Since we're talking about space, which is a microgravity and no friction environment, that big rock you've got streaming behind you isn't going to play nice when you slow your ship down. It's got nothing holding it back, and it would collide with your ship, destroying it. So when we talk about anchors and cables and cords and ropes, it wouldn't really be that way.Really, what you would need to make it more believable is tractor and repulsor beam tech. So you find a roid in space, evaluate it to see if it contains valuable minerals, then you fly away from it, and after you have a bit of distance, you use your tractor beam on it and accelerate. When you enter the sector of space that contains the station, you would release the tractor beam, Apply thrust on your Z axis either plus or minus 500 meters or so above or below the thing, then as it passes you, you apply your front beam emitters and prepare to reverse engines as the beam takes hold. You would then slow it down, skirting around the back side of it. Drawing an imaginary line between the front of your ship, through the center of the asteroid, and connecting with the station, that is the position you would want to take. Then, you switch your front beam emitter to repulsor beam, which would begin pushing the asteroid along that imaginary line. You would cut it off before speed got out of hand, and as it got closer to the station, their crew would make ready to intercept it.We're still talking about a small ship though. Do to this, you'd really need a big capital ship with lots of mass and big, powerful engines. The thing that would make more sense to me though, would be an activity that instead of pulling the asteroid to a station, you set up a mobile drilling rig. You might even be able to set up a mobile refinery on the same asteroid as long as care was taken not to strip the thing barren and thus, risk a split. But even if that weren't possible, it's far more feasible to think of a ship containing a refinery than to think of one that is quite capable of happily humming through space with a massive asteroid streaming along behind it.Now, the point of this isn't so much to convince you all to go with that method of doing things, but to illustrate that having never really thought along these lines, it took me what, five minutes to come up with a plan and write this all out? So it is definitely possible to do things in a very unique way, and thus, avoid the clone label altogether.

URL: https://forum.audiogames.net/post/581573/#p581573




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Vast Horizon

@47 most space MoOs magic all of this away by just not explaining how their engine tech works. I think only SC tried to come up with something, but their engines are op because they can accelerate from nothing up to 4000km/s, 1% of c pretty much instantly, and that's only the stock engine. The better ones can go up to 2 or 3% of c, and when you're dealing with speeds like this, there's time dialation and shit to consider.In Sc's system, you'd usually haul the roids right to the station, going at the speeds I mentioned, then.. .what? I guess the station magically takes over, severs the roid from your ship while you're in flight, and somehow directs it to where it has to go? Yeah that's kinda broken. But at least it's better than some other MoOs. Cr doesn't even try to explain how its engine tech works. You've got all this shit like speed engines *whatever those are(, warp engines, quantum engines, subatomic engines... jesus a typical cr ship has like 10 different engiens on it, which all use different fuels. And when you ask any sort of technical question about anything that isn't already in their lore help section, they fall mysteriously silent. Then, if you crytisise their mechanics for being so ridiculous it makes star wars look like the hardest of hard sf, they tell you to shut up because of course, you're just jealous of the great and mighty game they'vve made.

URL: https://forum.audiogames.net/post/581631/#p581631




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Vast Horizon

@47 most space MoOs magic all of this away by just not explaining how their engine tech works. I think only SC tried to come up with something, but their engines are op because they can accelerate from nothing up to 4000km/s, 1% of c pretty much instantly, and that's only the stock engine. The better ones can go up to 2 or 3% of c, and when you're dealing with speeds like this, there's time dialation and shit to consider.In Sc's system, you'd usually haul the roids right to the station, going at the speeds I mentioned, then.. .what? I guess the station magically takes over, severs the roid from your ship while you're in flight, and somehow directs it to where it has to go? Yeah that's kinda broken. But at least it's better than some other MoOs. Cr doesn't even try to explain how its engine tech works. You've got all this shit like speed engines *whatever those are(, warp engines, quantum engines, subatomic engines... jesus a typical cr ship has like 10 different engines on it, which all use different fuels. And when you ask any sort of technical question about anything that isn't already in their lore help section, they fall mysteriously silent. Then, if you crytisise their mechanics for being so ridiculous it makes star wars look like the hardest of hard sf, they tell you to shut up because of course, you're just jealous of the great and mighty game they've made.

URL: https://forum.audiogames.net/post/581631/#p581631




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Vast Horizon

I remember suggesting that all of the needless busywork you have to perform to enter a ship in cosmic rage should be automated purely for QoL, but they legit wouldn't do it because they were unique and that's what all the other space moos did. For those who never played you had to unlock your ship with a command, open the hatch with a command, enter with a command, close the hatch behind with a command and lock with a command. I have no idea if this is still the case because I stopped playing after blueprints became  one time use items (another dumb AF change) but it wasn't the only basic system that was needlessly bloated with extra commands. If this game can avoid that kind of uniqueness and implement stats, classes and skills that allow players to take different paths through the game then it'll be on to something. If has any of the following things: player military police, stun guns, babies, enough food to feed an army, prisons that prevent you from playing the game as a punishment, entire zoos of animals following people about and massive capital ships launching and landing like it's nothing then it's DOA. The people who wand that kind of shit are already being catered to.All that being said they are following a trail that is overflowing with the shit that other space moos left behind when they blazed it, I seriously do wish them all the best.

URL: https://forum.audiogames.net/post/581655/#p581655




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

@49:I'm now picturing a literal zoo following somebody around.To me a space MU* doesn't /need/ any of that really. It'sa space MU*. Focus on the space things. Not all the fluff that goes with it. Focus on what's actualy important really. Also agreed on the list you said for shit not to include, every othercertain type of  space MU* has that, and they all blur together. I mean, what is the point of animals/babies/furniture/etc in what's meant to be a space game?another really.

URL: https://forum.audiogames.net/post/581657/#p581657




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon

Babies were dumb AF! Yeah I'm a new mommy / daddy, let's go on some missions kiddo, and I'll try not to get us killed. yes, outer space is a very good baby raising environment.To be fair, I think they tried to clean up their supreme arrogance act a little later on, though I know that leaves a bitter taste in some folks' mouths. As far as I know, it's still as bloated as ever though.

URL: https://forum.audiogames.net/post/581663/#p581663




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : Tracy_20 via Audiogames-reflector


  


Re: Vast Horizon

I've always found that taking babies into a combat situation with no repercussions posthaste is a bit weird.

URL: https://forum.audiogames.net/post/581670/#p581670




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: Vast Horizon

@50 I disagree.I'm one of the people that likes things like babies and furniture..Sure space is the main theme of the game but why not expand the universse by creating apartments, and allowing players to have families?

URL: https://forum.audiogames.net/post/581677/#p581677




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: Vast Horizon

So if babies are ever put inn, them being tacken into combat situations hsould have bad repercussions.

URL: https://forum.audiogames.net/post/581678/#p581678




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon

Because if combat is a thing that you are exposed to, First off, it's having a baby knowing you might die. I would say that it's irresponsible to have a child when your employment is high risk. Not only that, but if you're away a lot, you're not exactly providing the best of environments for that child.But even if you say keep the baby  in daycare when you're out, then you're taking time away from them. In games like this, are people really going to find a balance that works out well? In real life, they kind of have to. Even if you just leave them in your apartment, well OK who is there to care for the baby? Things like this have to be taken into account, especially if we're talking about an RPI game.Also, what happens if you neglect the baby. If there are babies, IMO, there should be IC consequences for neglecting them, including having the baby taken away if after an investigation, it is found that that it is a warranted action. And the person involved, the player should either be required to RP the entire thing or be banned from the game. Because if we're talking RPI, we're talking about life and responsibility.I wouldn't have a word to say if people had babies under those conditions.

URL: https://forum.audiogames.net/post/581679/#p581679




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : Tracy_20 via Audiogames-reflector


  


Re: Vast Horizon

I couldn't agree more. If babies are to be had, neglect charges and the like should be imposed on those who leave their baby sitting in its stroller in the town square while they go off to do some combat, or have the child sitting on the bridge while they are flying that 30 ship invasion.

URL: https://forum.audiogames.net/post/581747/#p581747




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Re: Vast Horizon

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector


  


Re: Vast Horizon

Moderation:Until such time that this game's soundpack is altered to not contain stolen assets, we as the staff have elected to ban the discussion and sharing of it from the forum. Discussion of the game is still permitted (provided it isn't discovered to be utilizing illegitimate code or other resources), but the soundpack is off the table for the time being.

URL: https://forum.audiogames.net/post/581751/#p581751




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Re: Vast Horizon

2020-10-21 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Vast Horizon

Never quite understood the point behind babies anyway, even when not taking Iron's points into consideration. You're basically paying a few rl dollars, and poof, a baby lands in your inventory with 0 explaining to be done on your part. There's no intercourse, no pregnancy, no birth, not even any adoption rp. And IRL, from what I've heard, adopting a kid is a massive pain because you need to fill out lots of forms, be the right age, have the right finances, and prove you can take care of a kid. No agency in their right mind would give a kid to a person who spent their days flying around in a ship and fighting aliens. Besides, most of the time, babies are treated as glorified pets, perhaps with a bit more outcry if an abandoned baby is found somewhere. Finally, what's with them staying babies forever? There are people on CR who've had babies for upwards of 3 years now and they just stay at the same developmental stage they were, being carted around in strollers and not talking and being spoon-fed baby food. Now you've got a bunch of people running around CR's universe with a bunch of stunted kids that will never grow out of infancy.

URL: https://forum.audiogames.net/post/581789/#p581789




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Re: Vast Horizon

2020-10-21 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Vast Horizon

Never quite understood the point behind babies anyway, even when not taking Iron's points into consideration. You're basically paying a few rl dollars, and poof, a baby lands in your inventory with 0 explaining to be done on your part. There's no intercourse, no pregnancy, no birth, not even any adoption rp. And IRL, from what I've heard, adopting a kid is a massive pain because you need to fill out lots of forms, be the right age, have the right finances, and prove you can take care of a kid. No agency in their right mind would give a kid to a person who spent their days flying around in a ship and fighting aliens. Besides, most of the time, babies are treated as glorified pets, perhaps with a bit more outcry if an abandoned baby is found somewhere. In cr's mechanics, you can literally just go to a med center and type a command to reclone your baby, if it's ever died due to you not feeding it. No in game consequences for child abandonment. You pay a few credits and bam, your kid's back as happy as ever. Finally, what's with them staying babies forever? There are people on CR who've had babies for upwards of 3 years now and they just stay at the same developmental stage they were, being carted around in strollers and not talking and being spoon-fed baby food. Now you've got a bunch of people running around CR's universe with a bunch of stunted kids that will never grow out of infancy.

URL: https://forum.audiogames.net/post/581789/#p581789




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Re: Vast Horizon

2020-10-21 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

Just gonna point out that not having babies/pets/etc will set any game apart from those that have come before it though.Dev: We're uniqueAlso dev: If babies are implemented...Post 49 nailed it really.@Dglex: Does that rule apply to other SP using sounds from movies/TV shows/etc? Like if I know a Miri/CR/etc SP uses sounds from Star Trek or Star Wars it'd get pulled down for using stolen assets since I doubt Disney/Paramount have given the green light to use those sounds, after all...

URL: https://forum.audiogames.net/post/581792/#p581792




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Re: Vast Horizon

2020-10-21 Thread AudioGames . net Forum — General Game Discussion : darren via Audiogames-reflector


  


Re: Vast Horizon

i think the whole thing with babies in muds is just stupid personally. mostly it's in there i think because there's a lot of wana be parents who want the fun of having a baby but without the responsibility. lets face it you can log out and that's it your baby is waiting for you the next morning. personally i never did see the point of it. whether it be in sc promo or whatever mud i just don't really go in for any of that crap. i'm a pilot.   i want to shoot things make things and get rich.

URL: https://forum.audiogames.net/post/581797/#p581797




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Re: Vast Horizon

2020-10-21 Thread AudioGames . net Forum — General Game Discussion : haily_merry via Audiogames-reflector


  


Re: Vast Horizon

Dgleks, are you also planning on cracking down on the large number of other games circulating around this forum using stolen sounds? Plenty of muds in there too, CR and miriani being two of them.

URL: https://forum.audiogames.net/post/581801/#p581801




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Re: Vast Horizon

2020-10-21 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

@Hailey: See my latest post in the CP topic and the other topic on this game in new releases.

URL: https://forum.audiogames.net/post/581804/#p581804




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Re: Vast Horizon

2020-10-21 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

JaceK wrote:@Hailey: See my latest post in the CP topic and the other topic on this game in new releases.EDIT: Okay gonna add this to my post. Would somebody get banned for it? Right now ther's nothing in the rules. I'm errring on the side that the VH dev (I forgot the name right now) had no idea about the stolen sounds. I'd like to know if the mods were in contact with the dev and discussing it and working with the dev, explaining what's wrong or if it was just a blind side shot to the developer, since the mod post came out of nowhere

URL: https://forum.audiogames.net/post/581808/#p581808




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Re: Vast Horizon

2020-10-21 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Vast Horizon

@Hailey: See my latest post in the CP topic and the other topic on this game in new releases.EDIT: Okay gonna add this to my post. Would somebody get banned for it? Right now ther's nothing in the rules. I'm errring on the side that the VH dev (I forgot the name right now) had no idea about the stolen sounds. I'd like to know if the mods were in contact with the dev and discussing it and working with the dev, explaining what's wrong or if it was just a blind side shot to the developer, since the mod post came out of nowhere...if you saw a post #63 from me. Hit quote instead of edit

URL: https://forum.audiogames.net/post/581804/#p581804




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Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

OK, while far from complete, I feel that this has some of the basics in place and is ready for some early testing.Vast Horizons SOund Pack  for MUSHclientHere are some things of note.1. This assumes you have MUSH-Z, if so, just drop it in your worlds file.2. It assumes that you have the following plugins installed. These can either be done globally (via CTRL+ALT+G or ALT+F then G), or through the plugins list (CTRL+SHIFT+P or ALT+F then U). MUSH reader, output_functions, channel_history and lua audio.3. There is no user-friendly volume control, sorry about that, it's on the road map for sure. If you need to change the volume, enter this command \gv=n where n is in the range 1 to 100. There will also be separate volume controls for different things coming down the line.4. I made this to suit my needs, not anyone else's. I'm happy to accept well thought out suggestions, but if I don't like it, I ain't doing it. You're free to take this and use it as a base for your own if you like, so long as when you release it, you credit me somewhere pertinent, such as in a readme file or on a website.5. This will probably never be as rich a sound pack as others. I just really don't care about music and ambiance, and I'm too lazy to do them.6. I can't do things like automatic this, monitoring that and taking some action on your behalf like I do on other MUD packs, because the rules of Vast Horizon forbids it. In other words, I can't make a script that monitors your ship for damage and lets you know via an alarm when it is critical, nor can I make something similar to monitor your suit's oxygen supply and let you know when it is low.7. This pack was made such that it complies with the game's policies. I disclaim any and all responsibility over what folks might do with it once they have it in their hands. Similarly, I disclaim any and all responsibility should the pack destroy your computer or should some disaster befall you soon after downloading/opening the pack.All that being said, if you like it, let me know. Similarly, if you don't like a particular sound, let me know. I will fix it when I get a chance. But it will be on my time. Remember, this is for me first, and everyone else second.If you encounter any problems, or need help installing it let me know. probably the best way is through discord, or here in this topic. My discord is ironcross#8090. I don't use skype anymore, and rarely check emails, more rare still do I check the forum PM's.

URL: https://forum.audiogames.net/post/584802/#p584802




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Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

Hey Iron, how much would it take for you to convert this to TT++?

URL: https://forum.audiogames.net/post/584810/#p584810




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Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

I don't use that. I only know the very basics of it, and don't even know if it does sounds.

URL: https://forum.audiogames.net/post/584814/#p584814




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Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net Forum — New releases room : haily_merry via Audiogames-reflector


  


Re: Vast Horizon (new game)

It does, but that's a totally different minefield. Tintin is completely command line based, unlike mush, you would have to totally redu it.

URL: https://forum.audiogames.net/post/584819/#p584819




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Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Yeah, I know they have #action and stuff, but can you match on regular expressions? Because that's how things are done here. I'm a firm believer in using them and not wildcard triggers to stop possible inappropriate firing / false positives. Not that it couldn't be done, I just don't know how to use the #action system in tt++.

URL: https://forum.audiogames.net/post/584824/#p584824




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Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net Forum — New releases room : zenothrax via Audiogames-reflector


  


Re: Vast Horizon (new game)

I'd like to donate to the game, but I can't find any form or donate button.

URL: https://forum.audiogames.net/post/584840/#p584840




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Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Vast Horizon (new game)

ironcross32, I can at least confirm that TT++ does offer perl-compatible regular expressions. 

URL: https://forum.audiogames.net/post/584861/#p584861




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

You donate via Paypal to ho...@bunkicenter.net and put your account name in the notes field. I don't recal if that's explained on the site, but it's explained in the help donation thing on the game yeah

URL: https://forum.audiogames.net/post/584912/#p584912




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

One more post. I asked the staff to go over the donations page to clear stuf up so it's easier to understand, just a heads up

URL: https://forum.audiogames.net/post/584944/#p584944




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

That would make things substantially easier then, because that's what I'm using anyway.One thing I can't figure out is how to actually save a world. If I connect to one, then use the #write command, it stores a bunch of shit, but not the connection info. If I then try to use #read to bring it all back, it freezes up.

URL: https://forum.audiogames.net/post/584952/#p584952




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : mazen via Audiogames-reflector


  


Re: Vast Horizon (new game)

Can sounds for ships be added? When you launch, land etc

URL: https://forum.audiogames.net/post/584953/#p584953




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

Nothing is stoping you from making your own soundpack. The VH staf are, I understannd, getting to the official pack as and when they got time.

URL: https://forum.audiogames.net/post/584956/#p584956




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

Nothing is stoping you from making your own soundpack. The VH staf are, I understannd, getting to the official pack as and when they got time.EDIT: Provided of course it complies with the policies of said game that is. Which are fair for everyone

URL: https://forum.audiogames.net/post/584956/#p584956




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

I will, but it will require some serious sound design efforts. I don't want it to sound generic. I did the other stuff because it was easier, and I'm lazy.

URL: https://forum.audiogames.net/post/584967/#p584967




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

TBH you don't need all that fluff if you're just making it for yourself though, I'd argue.Also alright, who broke the server?

URL: https://forum.audiogames.net/post/585006/#p585006




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

TBH you don't need all that fluff if you're just making it for yourself though, I'd argue.Also alright, who broke the server for a few moments there?

URL: https://forum.audiogames.net/post/585006/#p585006




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : mazen via Audiogames-reflector


  


Re: Vast Horizon (new game)

Oops i did, i tride to unload the fdd clip with 1 darts to see what kind of darts they are, it tride to show me a menu with 1 items to pick which one should be unloaded and it reached about 1100 and crashed

URL: https://forum.audiogames.net/post/585008/#p585008




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

Ah so it was you..I'm tense for this event, I'm liking the buildup and it's not just throw a billion enemies at us type thing

URL: https://forum.audiogames.net/post/585021/#p585021




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : zenothrax via Audiogames-reflector


  


Re: Vast Horizon (new game)

JaceK wrote:You donate via Paypal to ho...@bunkicenter.net and put your account name in the notes field.I apologize for sounding like a total idiot, I'm not that experienced with PayPal. How do I donate using an email address? As far as I can tell, you need to have a donate form or button on the website. At least that's the impression that I got when reading the paypal forums.

URL: https://forum.audiogames.net/post/585114/#p585114




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

Okay so...go to send moneyPut the email in there...put the amount in.PUt your account name in the notes field, I put this on mine...Account name is: so and soThen send the payment as normal, you should get the vouchers in your account.

URL: https://forum.audiogames.net/post/585127/#p585127




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Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

Okay so...go to send moneyPut the email in there...put the amount in.PUt your account name in the notes field, I put this on mine...Account name is: so and soThen send the payment as normal, you should get the vouchers in your account.EDIT: Alright, that event that's going on as I write this. I wasn't expecting that. I mean, hats of to the staf for doing something creatively fun. Given me an idea to write my own events too

URL: https://forum.audiogames.net/post/585127/#p585127




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Re: Vast Horizon (new game)

2020-11-02 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

Just a note to say the donation page did get updated. Curious to see what activities come on in, the event was definitely interesring, if it got a bit repetitive really.

URL: https://forum.audiogames.net/post/585631/#p585631




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Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Well I broke my SP. Refactored the play wrapper so that it can take named args in preparation for adjustable volumes and the like. But now it uses a table constructor so when you call the function, you do it like so play{snd="activities/sifting/sifting_found_mineral"} which means you can give all the arguments in any position. But, in an effort to automate things, I thought to use a regex to replace every play() with a play{} leaving the contents in tact. Well, it didn't work and I didn't notice until after it saved. So now I ahve to re-add the sounds to 40 something riggers.

URL: https://forum.audiogames.net/post/586175/#p586175




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Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

Arg I'm up to 89 RP points..gotta get those last 11 so I can get nifty things. Also I'm kind of confused by the fact I swear I saw folks using shovels...

URL: https://forum.audiogames.net/post/586192/#p586192




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Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

Hmm, I'm up to 89 RP points..gotta get those last 11 so I can get nifty things. Also I'm kind of confused by the fact I swear I saw folks using shovels, what was all that about? I'm stumped with that science guy in the HQ, not sure what I need to do with that

URL: https://forum.audiogames.net/post/586192/#p586192




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Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net Forum — New releases room : Tracy_20 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Thanks to those who have helped clear issues up for people on this thread. I really need to make a point to check here more.Shovels and science!

URL: https://forum.audiogames.net/post/586284/#p586284




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Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net Forum — New releases room : Tracy_20 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Also, thanks for the SP. Mush is a good client.

URL: https://forum.audiogames.net/post/586286/#p586286




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Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Vast Horizon (new game)

Lol, y'all have one, at least IDK, has anyone confirmed it works, I had one person tell me it didn't, but they didn't really give me enough to go on to track it down. Actually, in the latest CM, they aren't releasing the ZIP format, and I detest multiple installations of the thing as it doesn't play nice with finding plugins, as it encounters the first registry key and thinks that's valid for them all. But in such a case, it would be less problematic until the proper end release. That means I may actually have to build mushclient from source to get a suitable bundle I can package up.I still have to fix all of the triggers I've done thus far... I am not looking forward to it. At least I didn't make it worse. At least it's only around 40 and not 500. Yeah next time I'll back up the damn file before I go running regular _expression_ powered search/replace on it.

URL: https://forum.audiogames.net/post/586289/#p586289




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Re: Vast Horizon (new game)

2020-11-04 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Vast Horizon (new game)

@Tracey:Looking back over my ;posts in the topic in general discussion, I'll take back my criticisms of VH to a point. Does the game have things I don't like? Oh sure it does. But at the same time it's being workd on and I can (and have) pointed out things that need fixing and they get put on a list if they are big, or fixed if they are amll (like the donations page on the site that got mentioned here, I brought it up on newbie, it got fixed)

URL: https://forum.audiogames.net/post/586353/#p586353




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