Re: [Discuss] Apache Flex SDK Installer 3.3.1 RC3*

2018-04-19 Thread Fréderic Cox
Works flawlessly on Mac OS 10.13.4 and Windows 7 for me.

Thanks for getting this fixed

On Thu, Apr 19, 2018 at 3:53 PM, Piotr Zarzycki <piotrzarzyck...@gmail.com>
wrote:

> Cool! :)
>
> 2018-04-19 15:52 GMT+02:00 Fréderic Cox <coxfrede...@gmail.com>:
>
> > OK, I found it, installing it on Windows 7 now
> >
> > On Thu, Apr 19, 2018 at 3:50 PM, Fréderic Cox <coxfrede...@gmail.com>
> > wrote:
> >
> > > Hi Piotr,
> > >
> > > how can I test this?
> > >
> > > On Thu, Apr 19, 2018 at 11:49 AM, Piotr Zarzycki <
> > > piotrzarzyck...@gmail.com> wrote:
> > >
> > >>  Hi,
> > >>
> > >> This is official discuss thread! I need folks who try installer
> > especially
> > >> on Windows with newest Apache Flex SDK.
> > >>
> > >> Thanks,
> > >> --
> > >>
> > >> Piotr Zarzycki
> > >>
> > >> Patreon: *https://www.patreon.com/piotrzarzycki
> > >> <https://www.patreon.com/piotrzarzycki>*
> > >>
> > >
> > >
> >
>
>
>
> --
>
> Piotr Zarzycki
>
> Patreon: *https://www.patreon.com/piotrzarzycki
> <https://www.patreon.com/piotrzarzycki>*
>


Re: [VOTE] Apache Flex SDK Installer 3.3.1 RC3

2018-04-19 Thread Fréderic Cox
+1 | installer is working for me on both Windows and Mac

On Thu, Apr 19, 2018 at 11:49 AM, Piotr Zarzycki 
wrote:

> Hello,
>
> This is official thread for Vote to approve Apache Flex SDK Installer
> version 3.3.1 to be released.
>
> Release candidate contains fix for issue [1].
>
> Changes in RC3:
> - Update RELEASE_NOTES
> - Fixed year in some files
> - Fixes related to licenses
>
> In order to test fix install on installer on Windows and download newest
> Apache Flex SDK with newest Adobe Flash/Air version.
>
> Sources can be found:
> https://dist.apache.org/repos/dist/dev/flex/installer/3.3.1/rc3/
>
> Binary distributions for Windows and Mac:
> https://dist.apache.org/repos/dist/dev/flex/installer/3.3.1/rc3/binaries/
>
> Before voting review ASF requirements:
> http://www.apache.org/dev/
> http://www.apache.org/legal/release-policy.html#approving-a-release
>
> Vote
> [ ] +1 Approve the release
> [ ] -1 Veto the release (please provide specific comments)
>
> This vote will be open for at least 72 hours.
>
> [1] https://issues.apache.org/jira/browse/FLEX-35381
> [2]
> http://apache-flex-development.247.n4.nabble.com/VOTE-Apache-Flex-SDK-
> Installer-3-3-1-RC1-tp65165p65172.html
>
> Thanks,
> --
>
> Piotr Zarzycki
>
> Patreon: *https://www.patreon.com/piotrzarzycki
> *
>


Re: [Discuss] Apache Flex SDK Installer 3.3.1 RC3*

2018-04-19 Thread Fréderic Cox
OK, I found it, installing it on Windows 7 now

On Thu, Apr 19, 2018 at 3:50 PM, Fréderic Cox <coxfrede...@gmail.com> wrote:

> Hi Piotr,
>
> how can I test this?
>
> On Thu, Apr 19, 2018 at 11:49 AM, Piotr Zarzycki <
> piotrzarzyck...@gmail.com> wrote:
>
>>  Hi,
>>
>> This is official discuss thread! I need folks who try installer especially
>> on Windows with newest Apache Flex SDK.
>>
>> Thanks,
>> --
>>
>> Piotr Zarzycki
>>
>> Patreon: *https://www.patreon.com/piotrzarzycki
>> <https://www.patreon.com/piotrzarzycki>*
>>
>
>


Re: [Discuss] Apache Flex SDK Installer 3.3.1 RC3*

2018-04-19 Thread Fréderic Cox
Hi Piotr,

how can I test this?

On Thu, Apr 19, 2018 at 11:49 AM, Piotr Zarzycki 
wrote:

>  Hi,
>
> This is official discuss thread! I need folks who try installer especially
> on Windows with newest Apache Flex SDK.
>
> Thanks,
> --
>
> Piotr Zarzycki
>
> Patreon: *https://www.patreon.com/piotrzarzycki
> *
>


Re: Flash Builder desktop debugging issue

2017-07-25 Thread Fréderic Cox
OK I finally found the culprit! A colleague asked me to test some DEV setup
on a database change he did. Therefor he told me to install an app which
would edit my localhost file. I did not see this as a related cause until I
saw this possible solution:

https://stackoverflow.com/a/10530208/640907

Setting the debugger to 127.0.0.1 fixes the issue for me!

On Tue, Jul 25, 2017 at 12:17 PM, Fréderic Cox <coxfrede...@gmail.com>
wrote:

> I tried adding "-nodebug" as an argument for the debug configuration in
> Flash Builder but that doesn't help (just as an experiment)
>
> On Tue, Jul 25, 2017 at 12:09 PM, Fréderic Cox <coxfrede...@gmail.com>
> wrote:
>
>> OK this is weird ...
>>
>> With
>>
>> FredericBook-2:bin frederic$ ./adl DebugTest-app.xml -nodebug
>>
>> I get
>>
>> please debug me
>>
>> ok
>>
>> button clicked
>>
>> setting breakpoint
>>
>> check
>>
>>
>> So it means with "-nodebug" the traces actually show and debugging works
>> ..
>>
>> On Tue, Jul 25, 2017 at 12:06 PM, Fréderic Cox <coxfrede...@gmail.com>
>> wrote:
>>
>>> FredericBook-2:bin frederic$ ./adl DebugTest-app.xml
>>>
>>> invocation forwarded to primary instance
>>>
>>> FredericBook-2:bin frederic$
>>>
>>> when I already have the application opened. When I open it for the first
>>> time the application opens but I get no output in my console, not even when
>>> I click the button where traces are set and a breakpoint
>>>
>>> On Tue, Jul 25, 2017 at 11:49 AM, Fréderic Cox <coxfrede...@gmail.com>
>>> wrote:
>>>
>>>> Hi Alex,
>>>>
>>>> I tried running adl from command line but nothing happens, I get no
>>>> output. Probably I'm doing it wrong.
>>>> You mentioned "ads" in your e-mail but I guess this is a typo? I do not
>>>> have ads in my bin folder.
>>>>
>>>> I did manage to run swfdump -abc DebugTest.swf and the output contains
>>>> debugline and debugfile info.
>>>>
>>>> Also interesting .. yesterday I created a mobile project which I run on
>>>> the device and debugging works there! It does not for desktop AIR projects.
>>>>
>>>> What is the difference?
>>>>
>>>> On Wed, Jul 12, 2017 at 5:20 PM, Alex Harui <aha...@adobe.com.invalid>
>>>> wrote:
>>>>
>>>>> Location of mm.cfg is listed here [1]
>>>>>
>>>>> If mm.cfg is ok, next step is to use the command-line debugger.  For
>>>>> AIR
>>>>> apps, you have to launch bin/fdb from the SDK folder, then type 'r' and
>>>>> return.  This should cause the debugger to wait for the next runtime to
>>>>> launch.
>>>>>
>>>>> Then run the ads command you see in the launch details below.  The
>>>>> debugger report that it connected.  Use the 'c' command until the AIR
>>>>> app
>>>>> comes up.  If the AIR app just runs and nothing happened in the
>>>>> debugger,
>>>>> the next step is to use "bin/swfdump -abc"  on the SWF in bin-debug.
>>>>> Look
>>>>> for 'debugline' and 'debugfile' in the output.  If it isn't there, then
>>>>> some how the build process is not placing debug information into the
>>>>> SWF.
>>>>> Then it is time to check all of your settings.
>>>>>
>>>>> HTH,
>>>>> -Alex
>>>>>
>>>>> [1]
>>>>> http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e6
>>>>> 3e3d11c0bf69084
>>>>> -7fc9.html
>>>>> <http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7fc9.html>
>>>>>
>>>>> On 7/12/17, 1:34 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>>>>>
>>>>> >When I change my SDK it is giving me the same problem.
>>>>> >
>>>>> >Process terminated without establishing connection to debugger.
>>>>> >
>>>>> >trace1
>>>>> >trace2
>>>>> >
>>>>> >Launch command details:  "/Applications/Adobe Flash Builder
>>>>> 4.7/sdks/4.6.0
>>>>> >(AIR 3.8)/bin/adl" -runtime "/Applications/Adobe Flash Builder
>>>>> >4.7/sdks/4.6.0 (AIR 3.8)/runti

Re: Flash Builder desktop debugging issue

2017-07-25 Thread Fréderic Cox
I tried adding "-nodebug" as an argument for the debug configuration in
Flash Builder but that doesn't help (just as an experiment)

On Tue, Jul 25, 2017 at 12:09 PM, Fréderic Cox <coxfrede...@gmail.com>
wrote:

> OK this is weird ...
>
> With
>
> FredericBook-2:bin frederic$ ./adl DebugTest-app.xml -nodebug
>
> I get
>
> please debug me
>
> ok
>
> button clicked
>
> setting breakpoint
>
> check
>
>
> So it means with "-nodebug" the traces actually show and debugging works
> ..
>
> On Tue, Jul 25, 2017 at 12:06 PM, Fréderic Cox <coxfrede...@gmail.com>
> wrote:
>
>> FredericBook-2:bin frederic$ ./adl DebugTest-app.xml
>>
>> invocation forwarded to primary instance
>>
>> FredericBook-2:bin frederic$
>>
>> when I already have the application opened. When I open it for the first
>> time the application opens but I get no output in my console, not even when
>> I click the button where traces are set and a breakpoint
>>
>> On Tue, Jul 25, 2017 at 11:49 AM, Fréderic Cox <coxfrede...@gmail.com>
>> wrote:
>>
>>> Hi Alex,
>>>
>>> I tried running adl from command line but nothing happens, I get no
>>> output. Probably I'm doing it wrong.
>>> You mentioned "ads" in your e-mail but I guess this is a typo? I do not
>>> have ads in my bin folder.
>>>
>>> I did manage to run swfdump -abc DebugTest.swf and the output contains
>>> debugline and debugfile info.
>>>
>>> Also interesting .. yesterday I created a mobile project which I run on
>>> the device and debugging works there! It does not for desktop AIR projects.
>>>
>>> What is the difference?
>>>
>>> On Wed, Jul 12, 2017 at 5:20 PM, Alex Harui <aha...@adobe.com.invalid>
>>> wrote:
>>>
>>>> Location of mm.cfg is listed here [1]
>>>>
>>>> If mm.cfg is ok, next step is to use the command-line debugger.  For AIR
>>>> apps, you have to launch bin/fdb from the SDK folder, then type 'r' and
>>>> return.  This should cause the debugger to wait for the next runtime to
>>>> launch.
>>>>
>>>> Then run the ads command you see in the launch details below.  The
>>>> debugger report that it connected.  Use the 'c' command until the AIR
>>>> app
>>>> comes up.  If the AIR app just runs and nothing happened in the
>>>> debugger,
>>>> the next step is to use "bin/swfdump -abc"  on the SWF in bin-debug.
>>>> Look
>>>> for 'debugline' and 'debugfile' in the output.  If it isn't there, then
>>>> some how the build process is not placing debug information into the
>>>> SWF.
>>>> Then it is time to check all of your settings.
>>>>
>>>> HTH,
>>>> -Alex
>>>>
>>>> [1]
>>>> http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e6
>>>> 3e3d11c0bf69084
>>>> -7fc9.html
>>>> <http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7fc9.html>
>>>>
>>>> On 7/12/17, 1:34 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>>>>
>>>> >When I change my SDK it is giving me the same problem.
>>>> >
>>>> >Process terminated without establishing connection to debugger.
>>>> >
>>>> >trace1
>>>> >trace2
>>>> >
>>>> >Launch command details:  "/Applications/Adobe Flash Builder
>>>> 4.7/sdks/4.6.0
>>>> >(AIR 3.8)/bin/adl" -runtime "/Applications/Adobe Flash Builder
>>>> >4.7/sdks/4.6.0 (AIR 3.8)/runtimes/air/mac"
>>>> >/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debu
>>>> g/DebugTest-app
>>>> >.xml
>>>> >/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug
>>>> >
>>>> >So it must be something external, no?
>>>> >
>>>> >On Tue, Jul 11, 2017 at 6:08 PM, Fréderic Cox <coxfrede...@gmail.com>
>>>> >wrote:
>>>> >
>>>> >> Thanks a lot for your help.
>>>> >>
>>>> >> I have created a new project and the same problem arises so it has
>>>> >>nothing
>>>> >> to do with compiler options. I created a project DebugTest and in
>>>> >> creationComplete I've put two traces and a breakpoint. The debugger
>

Re: Flash Builder desktop debugging issue

2017-07-25 Thread Fréderic Cox
OK this is weird ...

With

FredericBook-2:bin frederic$ ./adl DebugTest-app.xml -nodebug

I get

please debug me

ok

button clicked

setting breakpoint

check


So it means with "-nodebug" the traces actually show and debugging works ..

On Tue, Jul 25, 2017 at 12:06 PM, Fréderic Cox <coxfrede...@gmail.com>
wrote:

> FredericBook-2:bin frederic$ ./adl DebugTest-app.xml
>
> invocation forwarded to primary instance
>
> FredericBook-2:bin frederic$
>
> when I already have the application opened. When I open it for the first
> time the application opens but I get no output in my console, not even when
> I click the button where traces are set and a breakpoint
>
> On Tue, Jul 25, 2017 at 11:49 AM, Fréderic Cox <coxfrede...@gmail.com>
> wrote:
>
>> Hi Alex,
>>
>> I tried running adl from command line but nothing happens, I get no
>> output. Probably I'm doing it wrong.
>> You mentioned "ads" in your e-mail but I guess this is a typo? I do not
>> have ads in my bin folder.
>>
>> I did manage to run swfdump -abc DebugTest.swf and the output contains
>> debugline and debugfile info.
>>
>> Also interesting .. yesterday I created a mobile project which I run on
>> the device and debugging works there! It does not for desktop AIR projects.
>>
>> What is the difference?
>>
>> On Wed, Jul 12, 2017 at 5:20 PM, Alex Harui <aha...@adobe.com.invalid>
>> wrote:
>>
>>> Location of mm.cfg is listed here [1]
>>>
>>> If mm.cfg is ok, next step is to use the command-line debugger.  For AIR
>>> apps, you have to launch bin/fdb from the SDK folder, then type 'r' and
>>> return.  This should cause the debugger to wait for the next runtime to
>>> launch.
>>>
>>> Then run the ads command you see in the launch details below.  The
>>> debugger report that it connected.  Use the 'c' command until the AIR app
>>> comes up.  If the AIR app just runs and nothing happened in the debugger,
>>> the next step is to use "bin/swfdump -abc"  on the SWF in bin-debug.
>>> Look
>>> for 'debugline' and 'debugfile' in the output.  If it isn't there, then
>>> some how the build process is not placing debug information into the SWF.
>>> Then it is time to check all of your settings.
>>>
>>> HTH,
>>> -Alex
>>>
>>> [1]
>>> http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e6
>>> 3e3d11c0bf69084
>>> -7fc9.html
>>> <http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7fc9.html>
>>>
>>> On 7/12/17, 1:34 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>>>
>>> >When I change my SDK it is giving me the same problem.
>>> >
>>> >Process terminated without establishing connection to debugger.
>>> >
>>> >trace1
>>> >trace2
>>> >
>>> >Launch command details:  "/Applications/Adobe Flash Builder
>>> 4.7/sdks/4.6.0
>>> >(AIR 3.8)/bin/adl" -runtime "/Applications/Adobe Flash Builder
>>> >4.7/sdks/4.6.0 (AIR 3.8)/runtimes/air/mac"
>>> >/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debu
>>> g/DebugTest-app
>>> >.xml
>>> >/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug
>>> >
>>> >So it must be something external, no?
>>> >
>>> >On Tue, Jul 11, 2017 at 6:08 PM, Fréderic Cox <coxfrede...@gmail.com>
>>> >wrote:
>>> >
>>> >> Thanks a lot for your help.
>>> >>
>>> >> I have created a new project and the same problem arises so it has
>>> >>nothing
>>> >> to do with compiler options. I created a project DebugTest and in
>>> >> creationComplete I've put two traces and a breakpoint. The debugger
>>> does
>>> >> not connect and shows:
>>> >>
>>> >> Process terminated without establishing connection to debugger.
>>> >>
>>> >> trace1
>>> >> trace2
>>> >>
>>> >> Launch command details:
>>> >>/Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/bin/adl
>>> >> -runtime /Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/runtimes/air/mac
>>> >>
>>> >>/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-deb
>>> ug/DebugTest-ap
>>> >>p.xml
>>> >> /Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug
&g

Re: Flash Builder desktop debugging issue

2017-07-25 Thread Fréderic Cox
FredericBook-2:bin frederic$ ./adl DebugTest-app.xml

invocation forwarded to primary instance

FredericBook-2:bin frederic$

when I already have the application opened. When I open it for the first
time the application opens but I get no output in my console, not even when
I click the button where traces are set and a breakpoint

On Tue, Jul 25, 2017 at 11:49 AM, Fréderic Cox <coxfrede...@gmail.com>
wrote:

> Hi Alex,
>
> I tried running adl from command line but nothing happens, I get no
> output. Probably I'm doing it wrong.
> You mentioned "ads" in your e-mail but I guess this is a typo? I do not
> have ads in my bin folder.
>
> I did manage to run swfdump -abc DebugTest.swf and the output contains
> debugline and debugfile info.
>
> Also interesting .. yesterday I created a mobile project which I run on
> the device and debugging works there! It does not for desktop AIR projects.
>
> What is the difference?
>
> On Wed, Jul 12, 2017 at 5:20 PM, Alex Harui <aha...@adobe.com.invalid>
> wrote:
>
>> Location of mm.cfg is listed here [1]
>>
>> If mm.cfg is ok, next step is to use the command-line debugger.  For AIR
>> apps, you have to launch bin/fdb from the SDK folder, then type 'r' and
>> return.  This should cause the debugger to wait for the next runtime to
>> launch.
>>
>> Then run the ads command you see in the launch details below.  The
>> debugger report that it connected.  Use the 'c' command until the AIR app
>> comes up.  If the AIR app just runs and nothing happened in the debugger,
>> the next step is to use "bin/swfdump -abc"  on the SWF in bin-debug.  Look
>> for 'debugline' and 'debugfile' in the output.  If it isn't there, then
>> some how the build process is not placing debug information into the SWF.
>> Then it is time to check all of your settings.
>>
>> HTH,
>> -Alex
>>
>> [1]
>> http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e6
>> 3e3d11c0bf69084
>> -7fc9.html
>> <http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7fc9.html>
>>
>> On 7/12/17, 1:34 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>>
>> >When I change my SDK it is giving me the same problem.
>> >
>> >Process terminated without establishing connection to debugger.
>> >
>> >trace1
>> >trace2
>> >
>> >Launch command details:  "/Applications/Adobe Flash Builder
>> 4.7/sdks/4.6.0
>> >(AIR 3.8)/bin/adl" -runtime "/Applications/Adobe Flash Builder
>> >4.7/sdks/4.6.0 (AIR 3.8)/runtimes/air/mac"
>> >/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-
>> debug/DebugTest-app
>> >.xml
>> >/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug
>> >
>> >So it must be something external, no?
>> >
>> >On Tue, Jul 11, 2017 at 6:08 PM, Fréderic Cox <coxfrede...@gmail.com>
>> >wrote:
>> >
>> >> Thanks a lot for your help.
>> >>
>> >> I have created a new project and the same problem arises so it has
>> >>nothing
>> >> to do with compiler options. I created a project DebugTest and in
>> >> creationComplete I've put two traces and a breakpoint. The debugger
>> does
>> >> not connect and shows:
>> >>
>> >> Process terminated without establishing connection to debugger.
>> >>
>> >> trace1
>> >> trace2
>> >>
>> >> Launch command details:
>> >>/Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/bin/adl
>> >> -runtime /Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/runtimes/air/mac
>> >>
>> >>/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-
>> debug/DebugTest-ap
>> >>p.xml
>> >> /Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug
>> >>
>> >> I have disabled all my chrome and firefox extensions but no luck.
>> >>Should I
>> >> restart my Mac? Going to try that now...
>> >>
>> >> Where do I find mm.cfg?
>> >>
>> >> Regards,
>> >>
>> >> Fréderic
>> >>
>> >> On Tue, Jul 11, 2017 at 5:38 PM, Alex Harui <aha...@adobe.com.invalid>
>> >> wrote:
>> >>
>> >>> Hi Fréderic,
>> >>>
>> >>> The actual debugger is the same in Flash Builder.  Flash Builder has a
>> >>> built-in debugger that tries to connect to a debugger Flash Player in
>> >>>the

Re: Flash Builder desktop debugging issue

2017-07-25 Thread Fréderic Cox
Hi Alex,

I tried running adl from command line but nothing happens, I get no output.
Probably I'm doing it wrong.
You mentioned "ads" in your e-mail but I guess this is a typo? I do not
have ads in my bin folder.

I did manage to run swfdump -abc DebugTest.swf and the output contains
debugline and debugfile info.

Also interesting .. yesterday I created a mobile project which I run on the
device and debugging works there! It does not for desktop AIR projects.

What is the difference?

On Wed, Jul 12, 2017 at 5:20 PM, Alex Harui <aha...@adobe.com.invalid>
wrote:

> Location of mm.cfg is listed here [1]
>
> If mm.cfg is ok, next step is to use the command-line debugger.  For AIR
> apps, you have to launch bin/fdb from the SDK folder, then type 'r' and
> return.  This should cause the debugger to wait for the next runtime to
> launch.
>
> Then run the ads command you see in the launch details below.  The
> debugger report that it connected.  Use the 'c' command until the AIR app
> comes up.  If the AIR app just runs and nothing happened in the debugger,
> the next step is to use "bin/swfdump -abc"  on the SWF in bin-debug.  Look
> for 'debugline' and 'debugfile' in the output.  If it isn't there, then
> some how the build process is not placing debug information into the SWF.
> Then it is time to check all of your settings.
>
> HTH,
> -Alex
>
> [1]
> http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0b
> f69084
> -7fc9.html
>
> On 7/12/17, 1:34 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>
> >When I change my SDK it is giving me the same problem.
> >
> >Process terminated without establishing connection to debugger.
> >
> >trace1
> >trace2
> >
> >Launch command details:  "/Applications/Adobe Flash Builder 4.7/sdks/4.6.0
> >(AIR 3.8)/bin/adl" -runtime "/Applications/Adobe Flash Builder
> >4.7/sdks/4.6.0 (AIR 3.8)/runtimes/air/mac"
> >/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/
> bin-debug/DebugTest-app
> >.xml
> >/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug
> >
> >So it must be something external, no?
> >
> >On Tue, Jul 11, 2017 at 6:08 PM, Fréderic Cox <coxfrede...@gmail.com>
> >wrote:
> >
> >> Thanks a lot for your help.
> >>
> >> I have created a new project and the same problem arises so it has
> >>nothing
> >> to do with compiler options. I created a project DebugTest and in
> >> creationComplete I've put two traces and a breakpoint. The debugger does
> >> not connect and shows:
> >>
> >> Process terminated without establishing connection to debugger.
> >>
> >> trace1
> >> trace2
> >>
> >> Launch command details:
> >>/Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/bin/adl
> >> -runtime /Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/runtimes/air/mac
> >>
> >>/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/
> bin-debug/DebugTest-ap
> >>p.xml
> >> /Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug
> >>
> >> I have disabled all my chrome and firefox extensions but no luck.
> >>Should I
> >> restart my Mac? Going to try that now...
> >>
> >> Where do I find mm.cfg?
> >>
> >> Regards,
> >>
> >> Fréderic
> >>
> >> On Tue, Jul 11, 2017 at 5:38 PM, Alex Harui <aha...@adobe.com.invalid>
> >> wrote:
> >>
> >>> Hi Fréderic,
> >>>
> >>> The actual debugger is the same in Flash Builder.  Flash Builder has a
> >>> built-in debugger that tries to connect to a debugger Flash Player in
> >>>the
> >>> browser, or to the Air Debug Launcher (ADL).
> >>>
> >>> When you Run/Debug a Desktop app in Flash Builder, I think it should
> >>> always launch ADL.  I don't think there is any other way to set up the
> >>> launch.  If the app comes up but the debugger doesn't connect, you can
> >>> probably assume ADL is being launched.
> >>>
> >>> If the debugger isn't connecting to ADL, as Jeffry mentioned, if you
> >>>set
> >>> debug=false as a compiler option, the runtime will not try to connect
> >>>to
> >>> the debugger.
> >>>
> >>> Another way the debugger fails to connect is if some other Flash or AIR
> >>> application is also launching around the same time as your application.
> >>> The debugger isn't looking for your app specifically, it is looking for
> >&g

Re: Flash Builder desktop debugging issue

2017-07-14 Thread Fréderic Cox
Hi,

I have checked [1] but something does not seem right. It states (for Mac):

Flash Player first checks the user’s home directory (~). If none is found,
then Flash Player looks in /Library/Application Support/Macromedia

So I checked my user directory and there is an mm.cfg file with 0 bytes
last modified 3 days ago ..

I don't know what I did 3 days ago, maybe update Adobe AIR but I'm unsure.
So I deleted this empty file and checked for /Library/Application
Support/Macromedia but in there I don't have a mm.cfg file. I do have a
mms.cfg file there but it seems to be unrelated.

Anybody have any idea why I would have an empty mm.cfg in my home directory
and what I should do to fix this?

[1]
http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7fc9.html

On Thu, Jul 13, 2017 at 3:51 PM, Fréderic Cox <coxfrede...@gmail.com> wrote:

> Thanks for the help Alex, I'll check it tomorrow when I am back in office
>
> On Wed, Jul 12, 2017 at 5:20 PM, Alex Harui <aha...@adobe.com.invalid>
> wrote:
>
>> Location of mm.cfg is listed here [1]
>>
>> If mm.cfg is ok, next step is to use the command-line debugger.  For AIR
>> apps, you have to launch bin/fdb from the SDK folder, then type 'r' and
>> return.  This should cause the debugger to wait for the next runtime to
>> launch.
>>
>> Then run the ads command you see in the launch details below.  The
>> debugger report that it connected.  Use the 'c' command until the AIR app
>> comes up.  If the AIR app just runs and nothing happened in the debugger,
>> the next step is to use "bin/swfdump -abc"  on the SWF in bin-debug.  Look
>> for 'debugline' and 'debugfile' in the output.  If it isn't there, then
>> some how the build process is not placing debug information into the SWF.
>> Then it is time to check all of your settings.
>>
>> HTH,
>> -Alex
>>
>> [1]
>> http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e6
>> 3e3d11c0bf69084
>> -7fc9.html
>> <http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7fc9.html>
>>
>> On 7/12/17, 1:34 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>>
>> >When I change my SDK it is giving me the same problem.
>> >
>> >Process terminated without establishing connection to debugger.
>> >
>> >trace1
>> >trace2
>> >
>> >Launch command details:  "/Applications/Adobe Flash Builder
>> 4.7/sdks/4.6.0
>> >(AIR 3.8)/bin/adl" -runtime "/Applications/Adobe Flash Builder
>> >4.7/sdks/4.6.0 (AIR 3.8)/runtimes/air/mac"
>> >/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-
>> debug/DebugTest-app
>> >.xml
>> >/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug
>> >
>> >So it must be something external, no?
>> >
>> >On Tue, Jul 11, 2017 at 6:08 PM, Fréderic Cox <coxfrede...@gmail.com>
>> >wrote:
>> >
>> >> Thanks a lot for your help.
>> >>
>> >> I have created a new project and the same problem arises so it has
>> >>nothing
>> >> to do with compiler options. I created a project DebugTest and in
>> >> creationComplete I've put two traces and a breakpoint. The debugger
>> does
>> >> not connect and shows:
>> >>
>> >> Process terminated without establishing connection to debugger.
>> >>
>> >> trace1
>> >> trace2
>> >>
>> >> Launch command details:
>> >>/Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/bin/adl
>> >> -runtime /Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/runtimes/air/mac
>> >>
>> >>/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-
>> debug/DebugTest-ap
>> >>p.xml
>> >> /Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug
>> >>
>> >> I have disabled all my chrome and firefox extensions but no luck.
>> >>Should I
>> >> restart my Mac? Going to try that now...
>> >>
>> >> Where do I find mm.cfg?
>> >>
>> >> Regards,
>> >>
>> >> Fréderic
>> >>
>> >> On Tue, Jul 11, 2017 at 5:38 PM, Alex Harui <aha...@adobe.com.invalid>
>> >> wrote:
>> >>
>> >>> Hi Fréderic,
>> >>>
>> >>> The actual debugger is the same in Flash Builder.  Flash Builder has a
>> >>> built-in debugger that tries to connect to a debugger Flash Player in
>> >>>the
>> >>> browser, or to 

Re: Flash Builder desktop debugging issue

2017-07-13 Thread Fréderic Cox
Thanks for the help Alex, I'll check it tomorrow when I am back in office

On Wed, Jul 12, 2017 at 5:20 PM, Alex Harui <aha...@adobe.com.invalid>
wrote:

> Location of mm.cfg is listed here [1]
>
> If mm.cfg is ok, next step is to use the command-line debugger.  For AIR
> apps, you have to launch bin/fdb from the SDK folder, then type 'r' and
> return.  This should cause the debugger to wait for the next runtime to
> launch.
>
> Then run the ads command you see in the launch details below.  The
> debugger report that it connected.  Use the 'c' command until the AIR app
> comes up.  If the AIR app just runs and nothing happened in the debugger,
> the next step is to use "bin/swfdump -abc"  on the SWF in bin-debug.  Look
> for 'debugline' and 'debugfile' in the output.  If it isn't there, then
> some how the build process is not placing debug information into the SWF.
> Then it is time to check all of your settings.
>
> HTH,
> -Alex
>
> [1]
> http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0b
> f69084
> -7fc9.html
>
> On 7/12/17, 1:34 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>
> >When I change my SDK it is giving me the same problem.
> >
> >Process terminated without establishing connection to debugger.
> >
> >trace1
> >trace2
> >
> >Launch command details:  "/Applications/Adobe Flash Builder 4.7/sdks/4.6.0
> >(AIR 3.8)/bin/adl" -runtime "/Applications/Adobe Flash Builder
> >4.7/sdks/4.6.0 (AIR 3.8)/runtimes/air/mac"
> >/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/
> bin-debug/DebugTest-app
> >.xml
> >/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug
> >
> >So it must be something external, no?
> >
> >On Tue, Jul 11, 2017 at 6:08 PM, Fréderic Cox <coxfrede...@gmail.com>
> >wrote:
> >
> >> Thanks a lot for your help.
> >>
> >> I have created a new project and the same problem arises so it has
> >>nothing
> >> to do with compiler options. I created a project DebugTest and in
> >> creationComplete I've put two traces and a breakpoint. The debugger does
> >> not connect and shows:
> >>
> >> Process terminated without establishing connection to debugger.
> >>
> >> trace1
> >> trace2
> >>
> >> Launch command details:
> >>/Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/bin/adl
> >> -runtime /Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/runtimes/air/mac
> >>
> >>/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/
> bin-debug/DebugTest-ap
> >>p.xml
> >> /Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug
> >>
> >> I have disabled all my chrome and firefox extensions but no luck.
> >>Should I
> >> restart my Mac? Going to try that now...
> >>
> >> Where do I find mm.cfg?
> >>
> >> Regards,
> >>
> >> Fréderic
> >>
> >> On Tue, Jul 11, 2017 at 5:38 PM, Alex Harui <aha...@adobe.com.invalid>
> >> wrote:
> >>
> >>> Hi Fréderic,
> >>>
> >>> The actual debugger is the same in Flash Builder.  Flash Builder has a
> >>> built-in debugger that tries to connect to a debugger Flash Player in
> >>>the
> >>> browser, or to the Air Debug Launcher (ADL).
> >>>
> >>> When you Run/Debug a Desktop app in Flash Builder, I think it should
> >>> always launch ADL.  I don't think there is any other way to set up the
> >>> launch.  If the app comes up but the debugger doesn't connect, you can
> >>> probably assume ADL is being launched.
> >>>
> >>> If the debugger isn't connecting to ADL, as Jeffry mentioned, if you
> >>>set
> >>> debug=false as a compiler option, the runtime will not try to connect
> >>>to
> >>> the debugger.
> >>>
> >>> Another way the debugger fails to connect is if some other Flash or AIR
> >>> application is also launching around the same time as your application.
> >>> The debugger isn't looking for your app specifically, it is looking for
> >>> the first new instance of a Flash or AIR runtime.  I've seen little
> >>> browser plugins fool the debugger.  I've seen SWFs in the preloader of
> >>>a
> >>> Flex app connect instead of the main app.  I've seen an Flash animation
> >>> embedded in the main app connect instead of the main app.
> >>>
> >>> Also, I've seen where the profiler

Re: Flash Builder desktop debugging issue

2017-07-12 Thread Fréderic Cox
When I change my SDK it is giving me the same problem.

Process terminated without establishing connection to debugger.

trace1
trace2

Launch command details:  "/Applications/Adobe Flash Builder 4.7/sdks/4.6.0
(AIR 3.8)/bin/adl" -runtime "/Applications/Adobe Flash Builder
4.7/sdks/4.6.0 (AIR 3.8)/runtimes/air/mac"
/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug/DebugTest-app.xml
/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug

So it must be something external, no?

On Tue, Jul 11, 2017 at 6:08 PM, Fréderic Cox <coxfrede...@gmail.com> wrote:

> Thanks a lot for your help.
>
> I have created a new project and the same problem arises so it has nothing
> to do with compiler options. I created a project DebugTest and in
> creationComplete I've put two traces and a breakpoint. The debugger does
> not connect and shows:
>
> Process terminated without establishing connection to debugger.
>
> trace1
> trace2
>
> Launch command details:  /Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/bin/adl
> -runtime /Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/runtimes/air/mac
> /Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug/DebugTest-app.xml
> /Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug
>
> I have disabled all my chrome and firefox extensions but no luck. Should I
> restart my Mac? Going to try that now...
>
> Where do I find mm.cfg?
>
> Regards,
>
> Fréderic
>
> On Tue, Jul 11, 2017 at 5:38 PM, Alex Harui <aha...@adobe.com.invalid>
> wrote:
>
>> Hi Fréderic,
>>
>> The actual debugger is the same in Flash Builder.  Flash Builder has a
>> built-in debugger that tries to connect to a debugger Flash Player in the
>> browser, or to the Air Debug Launcher (ADL).
>>
>> When you Run/Debug a Desktop app in Flash Builder, I think it should
>> always launch ADL.  I don't think there is any other way to set up the
>> launch.  If the app comes up but the debugger doesn't connect, you can
>> probably assume ADL is being launched.
>>
>> If the debugger isn't connecting to ADL, as Jeffry mentioned, if you set
>> debug=false as a compiler option, the runtime will not try to connect to
>> the debugger.
>>
>> Another way the debugger fails to connect is if some other Flash or AIR
>> application is also launching around the same time as your application.
>> The debugger isn't looking for your app specifically, it is looking for
>> the first new instance of a Flash or AIR runtime.  I've seen little
>> browser plugins fool the debugger.  I've seen SWFs in the preloader of a
>> Flex app connect instead of the main app.  I've seen an Flash animation
>> embedded in the main app connect instead of the main app.
>>
>> Also, I've seen where the profiler is set up for launch as well.  Check
>> your mm.cfg file to see if the profiler is getting launched. Sometimes if
>> a profiler session crashed or is aborted, the mm.cfg is not restored.
>>
>> HTH,
>> -Alex
>>
>> On 7/11/17, 8:11 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>>
>> >Thanks for the replies.
>> >
>> >The problem is related to AIR debugging on desktop. I did not change my
>> >Apache Flex SDK so I really can't understand what caused the problem.
>> >
>> >Which debugger is used for AIR and where is it located?
>> >
>> >On Tue, Jul 11, 2017 at 3:41 PM, Harbs <harbs.li...@gmail.com> wrote:
>> >
>> >> Same for me.
>> >>
>> >> > On Jul 11, 2017, at 4:18 PM, Jeffry Houser <jef...@dot-com-it.com>
>> >> wrote:
>> >> >
>> >> > To debug a browser based applications, I use Firefox.  I couldn't get
>> >>a
>> >> debugger to work in any other browser.
>> >>
>> >>
>>
>>
>


Re: Flash Builder desktop debugging issue

2017-07-11 Thread Fréderic Cox
Thanks a lot for your help.

I have created a new project and the same problem arises so it has nothing
to do with compiler options. I created a project DebugTest and in
creationComplete I've put two traces and a breakpoint. The debugger does
not connect and shows:

Process terminated without establishing connection to debugger.

trace1
trace2

Launch command details:
 /Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/bin/adl -runtime
/Users/frederic/ApacheFlex/sdk/4.15.0_AIR20/runtimes/air/mac
/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug/DebugTest-app.xml
/Users/frederic/Desktop/Exuvis/Mediahuis/DebugTest/bin-debug

I have disabled all my chrome and firefox extensions but no luck. Should I
restart my Mac? Going to try that now...

Where do I find mm.cfg?

Regards,

Fréderic

On Tue, Jul 11, 2017 at 5:38 PM, Alex Harui <aha...@adobe.com.invalid>
wrote:

> Hi Fréderic,
>
> The actual debugger is the same in Flash Builder.  Flash Builder has a
> built-in debugger that tries to connect to a debugger Flash Player in the
> browser, or to the Air Debug Launcher (ADL).
>
> When you Run/Debug a Desktop app in Flash Builder, I think it should
> always launch ADL.  I don't think there is any other way to set up the
> launch.  If the app comes up but the debugger doesn't connect, you can
> probably assume ADL is being launched.
>
> If the debugger isn't connecting to ADL, as Jeffry mentioned, if you set
> debug=false as a compiler option, the runtime will not try to connect to
> the debugger.
>
> Another way the debugger fails to connect is if some other Flash or AIR
> application is also launching around the same time as your application.
> The debugger isn't looking for your app specifically, it is looking for
> the first new instance of a Flash or AIR runtime.  I've seen little
> browser plugins fool the debugger.  I've seen SWFs in the preloader of a
> Flex app connect instead of the main app.  I've seen an Flash animation
> embedded in the main app connect instead of the main app.
>
> Also, I've seen where the profiler is set up for launch as well.  Check
> your mm.cfg file to see if the profiler is getting launched. Sometimes if
> a profiler session crashed or is aborted, the mm.cfg is not restored.
>
> HTH,
> -Alex
>
> On 7/11/17, 8:11 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>
> >Thanks for the replies.
> >
> >The problem is related to AIR debugging on desktop. I did not change my
> >Apache Flex SDK so I really can't understand what caused the problem.
> >
> >Which debugger is used for AIR and where is it located?
> >
> >On Tue, Jul 11, 2017 at 3:41 PM, Harbs <harbs.li...@gmail.com> wrote:
> >
> >> Same for me.
> >>
> >> > On Jul 11, 2017, at 4:18 PM, Jeffry Houser <jef...@dot-com-it.com>
> >> wrote:
> >> >
> >> > To debug a browser based applications, I use Firefox.  I couldn't get
> >>a
> >> debugger to work in any other browser.
> >>
> >>
>
>


Re: Flash Builder desktop debugging issue

2017-07-11 Thread Fréderic Cox
Thanks for the replies.

The problem is related to AIR debugging on desktop. I did not change my
Apache Flex SDK so I really can't understand what caused the problem.

Which debugger is used for AIR and where is it located?

On Tue, Jul 11, 2017 at 3:41 PM, Harbs  wrote:

> Same for me.
>
> > On Jul 11, 2017, at 4:18 PM, Jeffry Houser 
> wrote:
> >
> > To debug a browser based applications, I use Firefox.  I couldn't get a
> debugger to work in any other browser.
>
>


Flash Builder desktop debugging issue

2017-07-11 Thread Fréderic Cox
Hi,

I have a problem since a few days that is driving me absolutely nuts.
Flash Builder 4.7 is unable to connect to the debugger. It works for web
projects but not for AIR desktop projects.

I have tried numerous things like cleaning workspace, restarting FB, ..
nothing works.

I have downloaded the debug player for Chrome, Firefox and standalone.

flashbuilder.eu/flash-player-version.html tells me I have the debug player
installed correctly for both.

I have placed the Flash Player debugger in /Applications/Adobe Flash
Builder 4.7/player/mac/26.0/Flash Player.app and used that path in the
debug pane of the Flash Builder preferences so it should use that one ...

Although the name is Flash Player.app and not Flash Player Debugger.app
when I open it it shows as the Flash Player Debugger so that looks to work
also.

Any tips on how to solve this problem?

Thanks


Re: [ApacheCon/FlexJSSummit] Just registered...

2017-05-09 Thread Fréderic Cox
Will there be streams or recorded sessions for the people that can't make
it? Regarding FlexJS

On Tue, May 9, 2017 at 11:04 AM, Harbs  wrote:

> I’m getting in the 17th in the afternoon.
>
> Harbs
>
> > On May 9, 2017, at 9:32 AM, Yishay Weiss  wrote:
> >
> > I’ll be there on the 13th as well. Cyall.
> >
> > From: piotrz
> > Sent: Monday, May 8, 2017 6:16 PM
> > To: dev@flex.apache.org
> > Subject: Re: [ApacheCon/FlexJSSummit] Just registered...
> >
> > OMG!! :) I meant 13 May!! 9:30 PM!! :)
> >
> >
> >
> > -
> > Apache Flex PMC
> > piotrzarzyck...@gmail.com
> > --
> > View this message in context: http://apache-flex-
> development.247.n4.nabble.com/ApacheCon-FlexJSSummit-
> Just-registered-tp61516p61522.html
> > Sent from the Apache Flex Development mailing list archive at Nabble.com.
> >
>
>


Re: [FlexJS][AMF] branch feature/amf - Starting the effort!! (Special Thanks to PKumar!)

2017-04-24 Thread Fréderic Cox
Any updates regarding AMFPHP for FlexJS. What is the status or where can we
follow the status? What's done, TODO etc..

Thanks

On Sun, Feb 19, 2017 at 3:37 PM, PKumar  wrote:

> Carlos,
>
> for testing, you can commented out the reflection API related code. just
> dispatch the result event.  Reflection code i used for mapping the Object
> to
> a particular class object as we do with registerClassAlias in regular flex
> sdk.
>
> I am also struggling with Reflection API and do not know ,how to use
> correctly.
>
> Thanks,
> Prashant
>
>
>
> --
> View this message in context: http://apache-flex-
> development.247.n4.nabble.com/FlexJS-AMF-branch-feature-
> amf-Starting-the-effort-Special-Thanks-to-PKumar-tp59640p59654.html
> Sent from the Apache Flex Development mailing list archive at Nabble.com.
>


Re: I am curious, what do you guys think about Flash Player and Flash Platform's situation today? is it better or worse than expected 5/6 years ago? Re: WebAsm?

2017-03-14 Thread Fréderic Cox
It's pretty much the same from my perspective. It could be a lot better,
there is a lot of potential that Adobe does not see. On the other hand
there still is a strong community with some very smart and creative people.

I still use AS3 (mainly AIR) every day and we are even using it for brand
new projects. It still gets the job done and I don't see a better
alternative for our needs.

On Tue, Mar 14, 2017 at 1:23 AM, Gary Yang  wrote:

> On Mon, Mar 13, 2017 at 6:30 PM, Clint M  wrote:
>
> > might be best to make this a new thread
> >
> > On Mon, Mar 13, 2017 at 3:05 PM, Gary Yang 
> wrote:
> >
> > > I am curious, what do you guys think about Flash Player and Flash
> > > Platform's situation today? is it better or worse than expected 5/6
> years
> > > ago?
> > >
> > >
> >
>


Re: [FlexJS] Coordinate Space

2017-03-01 Thread Fréderic Cox
Isn't this what localToGlobal etc.. did for Flex?

Personally I would like testButton.x to return 0 in all instances. Unless I
want it's actual screen position where I use the helper functions like
localToGlobal etc..

On Tue, Feb 28, 2017 at 8:50 PM, Peter Ent  wrote:

> Hi,
>
> In an effort to clean up Container and layouts, we need to look at the
> coordinate system of FlexJS. Since the goal is to have the SWF side mimic
> the JS side, perhaps we should visit the "coordinate system" of HTML.
> You'll find an Apache Paste at [1] below. If you could run that and make
> any changes you'd like and see what you think.
>
> Basically: in Flex 4 and Flash, when you position something at (0,0) and
> you read its x coordinates back, it is at (0,0). In HTML land, that isn't
> exactly how it works. There are several things that influence the position
> of an element: the position style of its parent, the padding of its parent,
> the margin style of the element and the position style of the element.
>
> If you set a div to have a padding of 10 and an element to have
> position:relative with left:0 it will appear 10 pixels from the left edge
> of the div. That's what would expect. However, if you try to read that
> element's position, you need to use its read-only property, offsetLeft.
> That value will be 10, not 0.
>
> How would you feel if FlexJS worked the same way?
>
> 
> 
> 
> 
> 
> 
>
> When you ask for testButton's x or y values it would return 10 due to the
> padding on its Container parent.
>
> Right now Container has this inner contentArea that tries to make sure
> testButton is (0,0) but it is a headache to maintain, I think.
>
> [1] https://paste.apache.org/IM1W
>
> Regards,
> Peter Ent
> Adobe Systems/Apache Flex Project
>


Re: [FlexJS] Some things still missing ni FlexJS

2017-01-10 Thread Fréderic Cox
AMF is also essential for us to take FlexJS serious as a replacement to Flex

On Tue, Jan 10, 2017 at 2:41 PM, Vincent  wrote:

> Hello,
>
> Same points than Christopher : AMF and modules.
> The first is essential for us.
>
> Vincent.
>
>
>
> Le 10/01/2017 à 13:07, Christofer Dutz a écrit :
>
>> +1 for the AMF and +1 for not-unloadable modules.
>>
>> I see it the same way as Carlos. At the moment I see FlexJS as an
>> opportunity for companies to get out of the dilemma of being stuck in a
>> dead end with their existing Flex applications.
>> Supporting things like modules and AMF will ease the migration costs
>> dramatically. Even if AMF might be a touch slower than JSON I still think
>> it’s worth being supported.
>>
>> Chris
>>
>> Am 10.01.17, 12:14 schrieb "carlos.rov...@gmail.com im Auftrag von
>> Carlos Rovira" > carlos.rov...@codeoscopic.com>:
>>
>>  "IMO, this has two halves:  non-unloadable modules is relatively
>> straight
>>  forward to do.  Unloadable modules will be a ton of work.  IIRC,
>> Flex 1.0
>>  and I think even Flex 2.x grew its customer base without unloadable
>>  modules."
>>   If non-unloadable modules is easy to implement, I think it
>> should go ASAP.
>>  Then we could left unloadable modules por the future...
>>   For me, AMF is a must, since many companies are using it, and I
>> expect many
>>  of them switch from old Flex to FlexJS if it's as easy as change
>> only the
>>  frontend. Change server code means no easy way to change, so stick
>> in old
>>  code
>>   Thanks
>> 2017-01-08 9:52 GMT+01:00 Harbs <
>> harbs.li...@gmail.com>:
>>   > I agree that skinning is harder than it should be.
>>  >
>>  > For one thing: There’s too many attributes which are set directly.
>> More
>>  > extensive use of CSS would make skinning easier.
>>  >
>>  > On Jan 8, 2017, at 10:49 AM, Christofer Dutz <
>> christofer.d...@c-ware.de>
>>  > wrote:
>>  >
>>  > > From my side I’m missing skinnable components. I really loved
>> the way I
>>  > could create applications with skinning.
>>  >
>>  >
>>--
>>   Carlos Rovira
>>  Director General
>>  M: +34 607 22 60 05
>>  http://www.codeoscopic.com
>>  http://www.avant2.es
>>   Este mensaje se dirige exclusivamente a su destinatario y puede
>> contener
>>  información privilegiada o confidencial. Si ha recibido este mensaje
>> por
>>  error, le rogamos que nos lo comunique inmediatamente por esta misma
>> vía y
>>  proceda a su destrucción.
>>   De la vigente Ley Orgánica de Protección de Datos (15/1999), le
>> comunicamos
>>  que sus datos forman parte de un fichero cuyo responsable es
>> CODEOSCOPIC
>>  S.A. La finalidad de dicho tratamiento es facilitar la prestación del
>>  servicio o información solicitados, teniendo usted derecho de acceso,
>>  rectificación, cancelación y oposición de sus datos dirigiéndose a
>> nuestras
>>  oficinas c/ Paseo de la Habana 9-11, 28036, Madrid con la
>> documentación
>>  necesaria.
>>
>>
>
>


Re: AMFPHP support for FlexJS

2016-10-27 Thread Fréderic Cox
I have to disagree with Olaf here. In our company the entire backend is using 
AMFPHP. Changing that to JSON and changing the frontend code as well is not a 
viable option. If AMFPHP works in FlexJS there would not be any changed 
required on both ends. Just making a point here that use cases indeed differ 
but for some companies it might be a key point in deciding wether or not to go 
forward with FlexJS.

Verstuurd vanaf mijn iPhone

> Op 27 okt. 2016 om 20:38 heeft OK  het volgende 
> geschreven:
> 
> Hey Carlos,
> 
> 
> Carlos Rovira wrote
>> Hi Olaf, I think is more about efficiency and optimization. AMF is binary,
>> more compacted and faster that any other method I known out there. 
> 
> Yes, Flex/AMF is definately faster and I remember the discussions years ago
> about AMF regarding performance. But even if it's faster I'm not sure if you
> really notice it cause often there're other bottle necks that slow down
> things.
> More over I think it depends on the use case to be really profit by the
> performance lead of AMF.
> 
> Don't get me wrong, it would be great if FlexJS will support AMF but I'd
> also like to say that the current lack of AMF support is no show stopper
> that makes it impossible to use FlexJS.
> In best case people maybe could just add a facade on top of their current
> backend to be able to speak JSON over http.
> 
> Anyway, you are my MDL super hero, thanks again for working on it !!! ;-)
> 
> Thanks,
> Olaf
> 
> 
> 
> 
> 
> --
> View this message in context: 
> http://apache-flex-development.247.n4.nabble.com/AMFPHP-support-for-FlexJS-tp56066p56087.html
> Sent from the Apache Flex Development mailing list archive at Nabble.com.


Setting source to external CSS does not work

2016-10-27 Thread Fréderic Cox
I am creating my first projects in Flex 0.7.0 tonight.

I must say the installation guidelines from the WIKI are very clear and I
was set-up very quickly.

I encountered a first "issue", is it the right place to report/ask about it
here? Or should I use something like stackoverflow for my questions?

Anyway I created a simple view:

































and I would now like to style it using our company's main website (replaced
it with {companyDomain}.com for this thread). I tried:

https://www.static.
{companyDomain}.com/styles/master-v2.2-99371.css" />

but then I get the following error:

/Users/frederic/Desktop/Personal/Flex/FlexJSTest/src/FlexJSTest.mxml:14

Can't find 'source' file
"/Users/frederic/Desktop/Personal/Flex/FlexJSTest/src/https:/www.static.{companyDomain}.com/styles/master-v2.2-99371.css".

https://www.static.{companyDomain}.com/styles/master-v2.2-99371.css;
/>

  ^

Is it not supposed to work like this? It would be nice if this worked


AMFPHP support for FlexJS

2016-10-27 Thread Fréderic Cox
Hi,

I have been following this list for quite a while now.
Thanks to Carlos his MDL efforts and post on Twitter I am considering to
start working with FlexJS in the coming days.

I am reading the FAQ's and hope to get everything set-up soon but there is
one big feature I used a lot in all my projects and that is AMFPHP via the
RemoteObject class.

Is AMFPHP technically possible with FlexJS? Our entire backend supports
AMFPHP so I would prefer not to change all of that to JSON.

AS3 code is like this:

var dataService:RemoteObject = new RemoteObject;

dataService.destination = "Crm";

dataService.source = "Crm";

dataService.endpoint = EnalityData.rootURL + "amfphp/gateway.php";

dataService.addEventListener(ResultEvent.RESULT,
companiesDataResultHandler, false, 0, true);

dataService.addEventListener(FaultEvent.FAULT, companiesDataFaultHandler,
false, 0, true);

dataService.getOperation("getCompaniesInfo").arguments=[EnalityData.userLogin,
EnalityData.userPassword, EnalityData.userId];

dataService.getOperation("getCompaniesInfo").send();


AMFPHP is superfast and easy to use. It would allow me to convert some, if
not all, of my applications to FlexJS. I'm a DIY programmer with 10+ year
of experience but never studied actual advanced programming studies (more
Communication & Multimedia). Been working with AS3 for over 10 years now.
Some concepts here are still over my head but I'm willing to learn it.

So basically my questions regarding AMFPHP for FlexJS are:

1) Is AMFPHP currently supported for FlexJS

2) If not supported, is it technically possible?

3) If not supported but technically possible, is anyone already working on
it?

4) If nobody is working on it, who has the experience/tips on how to get
this working for FlexJS?


Re: Flex news site and rss feed

2016-10-26 Thread Fréderic Cox
Isn't their a tool out there that distributes content from one place
(Wordpress, CMS, ..) to social media accounts and RSS?

On Wed, Oct 26, 2016 at 10:30 AM, Carlos Rovira <
carlos.rov...@codeoscopic.com> wrote:

> Hi,
>
> I think RSS was great 10 years ago but nowadays people has Apps like
> Whatsapp and Telegram more at hand (I personally does not have a RSS reader
> installed). So, a great way to push notifications to people is create a
> channel or bot in Telegram App. And admins could insert content and reach
> to people easily. That's a comfortable way to get (for example) news about
> new content on Netflix, Futbol, Books, or whatever you want.
>
> Just My 2.
>
>
>
> 2016-10-25 20:41 GMT+02:00 jude :
>
> > That's how I understand it too. With Twitter you subscribe to accounts
> that
> > are usually a person or a business. There are subject based accounts that
> > post on a specific topic but they are few and far between. And those
> > accounts content is generated by them manually searching for news and
> then
> > posting about it or seeing someone else post and reposting it.
> >
> > You can create lists that let show the posts of multiple accounts but
> that
> > doesn't mean you'll get content about that subject. For example, you can
> > add an account of a Flash developer but that's no guarantee they will be
> > posting about Flash.
> >
> > If Twitter could pull in RSS feeds that would solve part of the problem.
> If
> > the ApacheFlex account had a list of RSS feeds it pulled from and then
> > posted about daily or hourly then it would work. It would still need a
> way
> > for users to post their own content or have someone repost it when
> someone
> > mentions them.
> >
> > An alternative would be to setup the news mailing list for user generated
> > news. Then setup an RSS aggregator for web based news and integrate the
> > news mailing list in it.
> >
> >
> > On Tue, Oct 25, 2016 at 12:47 PM, Alex Harui  wrote:
> >
> > > On 10/25/16, 9:48 AM, "jude"  wrote:
> > >
> > > >The feed Adobe had back in the day was good. I don't know who uses RSS
> > > >feeds anymore (well I do in my bookmarks). Mainly I was thinking, I
> have
> > > >some Flash / Flex related news and want to share / wouldn't it be
> great
> > to
> > > >see everyone's news all in one place.
> > > >
> > > >In a perfect world it would be news containing Josh's updates on as3
> to
> > js
> > > >project, Alex's and Peter's updates on FlexJS, maven updates, new
> ANE's,
> > > >new components, new posts from flash / AS3 forums, new flash/as3 stack
> > > >overflow questions, etc.
> > > >
> > > >I haven't seen the FlashDaily's site in a while. It looks like it
> might
> > > >work if we post to it. It doesn't look like they have a RSS feed but
> > > >that's
> > > >not a deal breaker.
> > >
> > > I'm not cool enough to know this, but has twitter replaced RSS feeds?
> > >
> > > IMO, at Apache, there is is private, not-so-private, and public
> > > information.  The Apache Flex PMC discusses security issues, people
> > issues
> > > and certain trademark issues on the private@ list.  News about
> > un-released
> > > software is supposed to be on dev@.  News about released software goes
> > on
> > > users@.  We aren't really supposed to encourage folks who only follow
> us
> > > on users@ to get the nightly builds.
> > >
> > > I personally don't have any problem with users@ being used for
> > > Flex-related news from non-ASF places.  We could also ask for a news@
> > > mailing list, I suppose.  But all of that is "pushed" by the author.
> > > There still won't be a server polling blogs and other places.
> > >
> > > I also don't have an issue with the ApacheFlex twitter account
> following
> > > more Flex-related folks although sometimes these folks use Twitter for
> > > non-Flex things.  But I think if I'm only following ApacheFlex that
> > > someone who can log in as ApacheFlex as to retweet news so I would see
> > it.
> > >  I don't know if there is an automatic RT feature.
> > >
> > > Thoughts?
> > > -Alex
> > >
> > > >
> > > >On Tue, Oct 25, 2016 at 2:09 AM, Justin Mclean <
> > jus...@classsoftware.com>
> > > >wrote:
> > > >
> > > >> Hi,
> > > >>
> > > >> Adobe back in the day had a blog aggregator [1] which was a copy of
> > the
> > > >> "full as a goog” blog aggregator. Both are no longer running.
> > > >>
> > > >> What is it that we want to actually aggregate? Do we have a list of
> > > >> sites/feeds?
> > > >>
> > > >> Thanks,
> > > >> Justin
> > > >>
> > > >> 1. http://feeds.adobe.com
> > >
> > >
> >
>
>
>
> --
>
> Carlos Rovira
> Director General
> M: +34 607 22 60 05
> http://www.codeoscopic.com
> http://www.avant2.es
>
>
> Este mensaje se dirige exclusivamente a su destinatario y puede contener
> información privilegiada o confidencial. Si ha recibido este mensaje por
> error, le rogamos que nos lo comunique inmediatamente por esta misma vía y
> proceda a su 

Re: AW: [FlexJS] AMF support starting with in ECMAScript6?

2016-08-29 Thread Fréderic Cox
That would be massive! I use AMFPHP extensively and love it as it is so
fast and easy. For me this is a very important part of the Flex ecosystem.
Would like to help where I can

On Mon, Aug 29, 2016 at 10:45 AM, Greg Dove  wrote:

> Chris, fyi the BinaryData class is now almost the same as as3 ByteArray
> except for the amf part missing: writeObject/readObject and amf0/amf3
> objectEncoding  iirc. I think the only other difference is multibyte text
> methods missing as well. So it could be a good candidate for adding the
> missing amf support toor perhaps a subclass because I know Alex
> mentioned the need to keep lighter options available for 'pay as you go'
> approach.
>
> -Greg
> [sent from my phone]
>
> On 29/08/2016 8:19 PM, "Christofer Dutz" 
> wrote:
>
> I did write a J2ME serializer for AMF a while ago and I'm very familiar
> with the protocol.
>
> Eventually this would be a good thing for me to start writing some
> Cross-Compilable ActionScript ;-)
>
>
> As I see it the COMPILE:SWF part would be trivial ...
>
>
> Currently I'm sort of got my plate full with the upcomming conferences, but
> after that ...
>
>
> Chris
>
> 
> Von: carlos.rov...@gmail.com  im Auftrag von
> Carlos Rovira 
> Gesendet: Montag, 29. August 2016 10:12:24
> An: dev@flex.apache.org
> Betreff: Re: [FlexJS] AMF support starting with in ECMAScript6?
>
> I commented in other threads in favor of AMF support since is a piece of
> the Flex eco system in witch many people based lots of apps out there.
> Supporting AMF in FlexJS means for many people change  only the Flex(Flash)
> layer for FlexJS without touching server side part.
>
> In the other hand I continue to see AMF as a great option to comunicate
> data with the server. So I think it will be other piece that will make
> FlexJS a better option over its competitors.
>
> I don't know how much effort it could be. See some AMF js ports out there,
> but although it seems the base algorithms are in place, no body makes a
> RemoteObject that could compete with the ease of use in Flex making realy
> usable.
>
> So for me is a positive vote and will be, without doubt, a great addition
> to FlexJS
>
> Thanks for pointing this Chris
>
> Carlos
>
>
>
>
>
> 2016-08-26 16:25 GMT+02:00 Alex Harui :
>
> >
> >
> > On 8/26/16, 1:27 AM, "Christofer Dutz" 
> wrote:
> >
> > >Hi,
> > >
> > >
> > >I am currently working on my FlexJS Talks slides and as part of that I
> am
> > >discussing the History of ECMAScript. While digging up the changes in
> > >ECMAScript, I noticed that version 6 introduced typed arrays. It sounds
> > >to me as if this would be great to start working on AMF support in
> FlexJS.
> > >
> > >
> > >Think this could be a nice excercise for me during the autumn and winter
> > >months ;-)
> >
> > AMF for JS has been discussed in the past.  We could definitely use a
> > volunteer to work on it.  One starting point might be [1] but not sure
> > about licensing and whether it actually works.
> >
> > [1]
> > http://www.jamesward.com/2010/07/07/amf-js-a-pure-
> > javascript-amf-implementa
> > tion/
> >
> > >
> > >
> > >Do we have the ability to provide functionality based on the
> capabilities
> > >of the browser?
> > >
> >
> > I don't think we have any code that does that now.  ES6 would be a
> > different emitter and probably not switched at runtime.  I think folks
> > might serve different versions based on HTTP headers instead.
> >
> > You could also find a way to add code that does browser detection and
> load
> > polyfills.
> >
> > HTH,
> > -Alex
> >
> >
>
>
> --
>
> Carlos Rovira
> Director General
> M: +34 607 22 60 05
> http://www.codeoscopic.com
> http://www.avant2.es
>
>
> Este mensaje se dirige exclusivamente a su destinatario y puede contener
> información privilegiada o confidencial. Si ha recibido este mensaje por
> error, le rogamos que nos lo comunique inmediatamente por esta misma vía y
> proceda a su destrucción.
>
> De la vigente Ley Orgánica de Protección de Datos (15/1999), le comunicamos
> que sus datos forman parte de un fichero cuyo responsable es CODEOSCOPIC
> S.A. La finalidad de dicho tratamiento es facilitar la prestación del
> servicio o información solicitados, teniendo usted derecho de acceso,
> rectificación, cancelación y oposición de sus datos dirigiéndose a nuestras
> oficinas c/ Paseo de la Habana 9-11, 28036, Madrid con la documentación
> necesaria.
>


Re: [Falcon] Compatibility with MXMLC

2016-08-22 Thread Fréderic Cox
For me falcon should add logic to resolve "isVertical" to the instance
function
in order to be backward-compatible with MXMLC as this. is omitted a lot in
AS3 code currently.
This would be a lot to fix if all the projects throw an error where code
like this is used.

On Mon, Aug 22, 2016 at 7:38 AM, Alex Harui  wrote:

> Hi,
>
> While debugging why some code in the MX/Spark for FlexJS wasn't working, I
> saw something like this:
>
> private function isVertical():Boolean
> {
>...
> }
>
> Public function measure():void
> {
>var isVertical:Boolean = isVertical();
> }
>
> MXMLC seems to be ok with this.  For Falcon, the resolver finds the local
> variable (which I think it should) and generates a call to that local
> variable which isn't even of type Function, and an exception is thrown at
> runtime.  No compiler error is reported.
>
> MXMLC not only doesn't generate an error, it seems to generate a function
> call to isVertical() by getting the instance "isVertical".  IOW, MXMLC
> seems to think the above code is equivalent to:
>
> public function measure():void
> {
> var isVertical:Boolean = this.isVertical();
> }
>
> It seems to me that Falcon is correct.  AIUI, local variables should mask
> instance variables and require you to use "this." to access the instance
> version.
>
>
> So the questions are:
> -Should Falcon add logic to resolve "isVertical" to the instance function
> in order to be backward-compatible with MXMLC?
> -Should Falcon generate an error if there is an attempt to make a function
> call on a variable that isn't of type Function, Object or *?
> -Should I fix the code in the SDK to add "this." to isVertical()?
> -is there supposed to be an exception in resolving for Function calls?
>
> Thanks,
> -Alex
>
>


Re: Bug introduced in 4.12 regarding spark textinput

2016-07-06 Thread Fréderic Cox
Found a workaround! When I set mouseChildren="true" on the button it is
working for me. Can't see anything in the release notes for that though ?

On Wed, Jul 6, 2016 at 3:03 PM, Fréderic Cox <coxfrede...@gmail.com> wrote:

> OK so here is what I found:
>
> My (mobile) project works in 4.11, not in 4.12
> A new mobile projects works in 4.11, not in 4.12
> A new project works in 4.11 and in 4.12 with spark theme
> A new project worls in 4.11 and in 4.12 with the mobile theme if I
> included mobile.swc and mobilecomponents.swc in the library path
>
> So the issue seems to only occur for mobile projects created as mobile
> project from 4.12 onwards
>
> On Wed, Jul 6, 2016 at 2:22 PM, Fréderic Cox <coxfrede...@gmail.com>
> wrote:
>
>> I have now swapped the custom skin to a new custom skin by using Create
>> MXML Skin -> Host component Button and copy skin from ButtonSkin. If I add
>> a textinput in there it is also not responding to mouse events.
>>
>> Easy to reproduce now:
>>
>> 
>>
>> CustomHeaderExperimental I only added
>>
>> 
>>
>> to the default sparkbuttonskin I created in Flash Builder
>>
>>
>>
>> On Wed, Jul 6, 2016 at 2:04 PM, Fréderic Cox <coxfrede...@gmail.com>
>> wrote:
>>
>>> The custom skin is a skin with hostComponent is
>>>
>>> fr.washmatique.spark.components.navigators.AccordionElementHeader and
>>> that is defined as
>>>
>>> public class AccordionElementHeader extends Button
>>>
>>> So it is a custom skin (skinClass set to the Button) which contains
>>> children. The children of this button skin can not be clicked since 4.12
>>>
>>> On Wed, Jul 6, 2016 at 1:50 PM, Fréderic Cox <coxfrede...@gmail.com>
>>> wrote:
>>>
>>>> Alex,
>>>>
>>>> I've investigated some more (and will continue in the coming hours,
>>>> hopefully not too long ;-)) but it seems the issue is *NOT* related to
>>>> spark textinput (as the title of this thread now incorrectly states). I
>>>> have added a button next to the textinput and I'm not able to click that
>>>> button either.
>>>> So I am now going to investigate why the mouse events are not triggered
>>>> on these components inside the custom skin
>>>>
>>>> Also a mouseDown handler on the skin itself:
>>>>
>>>> 
>>>>
>>>> http://ns.adobe.com/mxml/2009;
>>>>
>>>> xmlns:s="library://ns.adobe.com/flex/spark"
>>>> creationComplete="skin_creationCompleteHandler(event)"
>>>>
>>>> mouseChildren="true" mouseDown="skin1_mouseDownHandler(event)"
>>>>
>>>> Is not triggering the event handler ..
>>>>
>>>> Any pointers are greatly appreciated. I'll let you know what I find more
>>>>
>>>> On Wed, Jul 6, 2016 at 9:34 AM, Fréderic Cox <coxfrede...@gmail.com>
>>>> wrote:
>>>>
>>>>> Clicking into it does not work. Not able to input any text after
>>>>> clicking into it because no focus is assigned after clicking
>>>>>
>>>>> Verstuurd vanaf mijn iPhone
>>>>>
>>>>> > Op 6 jul. 2016 om 07:02 heeft Alex Harui <aha...@adobe.com> het
>>>>> volgende geschreven:
>>>>> >
>>>>> >
>>>>> >
>>>>> >> On 7/5/16, 2:14 PM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>>>>> >>
>>>>> >> Hi,
>>>>> >>
>>>>> >> I have an existing application (mobile+desktop) that was using Flex
>>>>> 4.10
>>>>> >> with AIR 3.8. I decided to upgrade it to 4.15 and AIR20 but noticed
>>>>> a bug
>>>>> >> now. I have a custom skin that contains a TextInput, I am not able
>>>>> to
>>>>> >> focus
>>>>> >> into the textinput anymore.
>>>>> >
>>>>> > Do you mean that clicking into it doesn't work, or programattically
>>>>> > assigning focus doesn't work or both or something else?
>>>>> >
>>>>> > Thanks,
>>>>> > -Alex
>>>>> >
>>>>>
>>>>
>>>>
>>>
>>
>


Re: Bug introduced in 4.12 regarding spark textinput

2016-07-06 Thread Fréderic Cox
OK so here is what I found:

My (mobile) project works in 4.11, not in 4.12
A new mobile projects works in 4.11, not in 4.12
A new project works in 4.11 and in 4.12 with spark theme
A new project worls in 4.11 and in 4.12 with the mobile theme if I included
mobile.swc and mobilecomponents.swc in the library path

So the issue seems to only occur for mobile projects created as mobile
project from 4.12 onwards

On Wed, Jul 6, 2016 at 2:22 PM, Fréderic Cox <coxfrede...@gmail.com> wrote:

> I have now swapped the custom skin to a new custom skin by using Create
> MXML Skin -> Host component Button and copy skin from ButtonSkin. If I add
> a textinput in there it is also not responding to mouse events.
>
> Easy to reproduce now:
>
>  />
>
> CustomHeaderExperimental I only added
>
> 
>
> to the default sparkbuttonskin I created in Flash Builder
>
>
>
> On Wed, Jul 6, 2016 at 2:04 PM, Fréderic Cox <coxfrede...@gmail.com>
> wrote:
>
>> The custom skin is a skin with hostComponent is
>>
>> fr.washmatique.spark.components.navigators.AccordionElementHeader and
>> that is defined as
>>
>> public class AccordionElementHeader extends Button
>>
>> So it is a custom skin (skinClass set to the Button) which contains
>> children. The children of this button skin can not be clicked since 4.12
>>
>> On Wed, Jul 6, 2016 at 1:50 PM, Fréderic Cox <coxfrede...@gmail.com>
>> wrote:
>>
>>> Alex,
>>>
>>> I've investigated some more (and will continue in the coming hours,
>>> hopefully not too long ;-)) but it seems the issue is *NOT* related to
>>> spark textinput (as the title of this thread now incorrectly states). I
>>> have added a button next to the textinput and I'm not able to click that
>>> button either.
>>> So I am now going to investigate why the mouse events are not triggered
>>> on these components inside the custom skin
>>>
>>> Also a mouseDown handler on the skin itself:
>>>
>>> 
>>>
>>> http://ns.adobe.com/mxml/2009;
>>>
>>> xmlns:s="library://ns.adobe.com/flex/spark"
>>> creationComplete="skin_creationCompleteHandler(event)"
>>>
>>> mouseChildren="true" mouseDown="skin1_mouseDownHandler(event)"
>>>
>>> Is not triggering the event handler ..
>>>
>>> Any pointers are greatly appreciated. I'll let you know what I find more
>>>
>>> On Wed, Jul 6, 2016 at 9:34 AM, Fréderic Cox <coxfrede...@gmail.com>
>>> wrote:
>>>
>>>> Clicking into it does not work. Not able to input any text after
>>>> clicking into it because no focus is assigned after clicking
>>>>
>>>> Verstuurd vanaf mijn iPhone
>>>>
>>>> > Op 6 jul. 2016 om 07:02 heeft Alex Harui <aha...@adobe.com> het
>>>> volgende geschreven:
>>>> >
>>>> >
>>>> >
>>>> >> On 7/5/16, 2:14 PM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>>>> >>
>>>> >> Hi,
>>>> >>
>>>> >> I have an existing application (mobile+desktop) that was using Flex
>>>> 4.10
>>>> >> with AIR 3.8. I decided to upgrade it to 4.15 and AIR20 but noticed
>>>> a bug
>>>> >> now. I have a custom skin that contains a TextInput, I am not able to
>>>> >> focus
>>>> >> into the textinput anymore.
>>>> >
>>>> > Do you mean that clicking into it doesn't work, or programattically
>>>> > assigning focus doesn't work or both or something else?
>>>> >
>>>> > Thanks,
>>>> > -Alex
>>>> >
>>>>
>>>
>>>
>>
>


Re: Bug introduced in 4.12 regarding spark textinput

2016-07-06 Thread Fréderic Cox
I have now swapped the custom skin to a new custom skin by using Create
MXML Skin -> Host component Button and copy skin from ButtonSkin. If I add
a textinput in there it is also not responding to mouse events.

Easy to reproduce now:



CustomHeaderExperimental I only added



to the default sparkbuttonskin I created in Flash Builder



On Wed, Jul 6, 2016 at 2:04 PM, Fréderic Cox <coxfrede...@gmail.com> wrote:

> The custom skin is a skin with hostComponent is
>
> fr.washmatique.spark.components.navigators.AccordionElementHeader and that
> is defined as
>
> public class AccordionElementHeader extends Button
>
> So it is a custom skin (skinClass set to the Button) which contains
> children. The children of this button skin can not be clicked since 4.12
>
> On Wed, Jul 6, 2016 at 1:50 PM, Fréderic Cox <coxfrede...@gmail.com>
> wrote:
>
>> Alex,
>>
>> I've investigated some more (and will continue in the coming hours,
>> hopefully not too long ;-)) but it seems the issue is *NOT* related to
>> spark textinput (as the title of this thread now incorrectly states). I
>> have added a button next to the textinput and I'm not able to click that
>> button either.
>> So I am now going to investigate why the mouse events are not triggered
>> on these components inside the custom skin
>>
>> Also a mouseDown handler on the skin itself:
>>
>> 
>>
>> http://ns.adobe.com/mxml/2009;
>>
>> xmlns:s="library://ns.adobe.com/flex/spark"
>> creationComplete="skin_creationCompleteHandler(event)"
>>
>> mouseChildren="true" mouseDown="skin1_mouseDownHandler(event)"
>>
>> Is not triggering the event handler ..
>>
>> Any pointers are greatly appreciated. I'll let you know what I find more
>>
>> On Wed, Jul 6, 2016 at 9:34 AM, Fréderic Cox <coxfrede...@gmail.com>
>> wrote:
>>
>>> Clicking into it does not work. Not able to input any text after
>>> clicking into it because no focus is assigned after clicking
>>>
>>> Verstuurd vanaf mijn iPhone
>>>
>>> > Op 6 jul. 2016 om 07:02 heeft Alex Harui <aha...@adobe.com> het
>>> volgende geschreven:
>>> >
>>> >
>>> >
>>> >> On 7/5/16, 2:14 PM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>>> >>
>>> >> Hi,
>>> >>
>>> >> I have an existing application (mobile+desktop) that was using Flex
>>> 4.10
>>> >> with AIR 3.8. I decided to upgrade it to 4.15 and AIR20 but noticed a
>>> bug
>>> >> now. I have a custom skin that contains a TextInput, I am not able to
>>> >> focus
>>> >> into the textinput anymore.
>>> >
>>> > Do you mean that clicking into it doesn't work, or programattically
>>> > assigning focus doesn't work or both or something else?
>>> >
>>> > Thanks,
>>> > -Alex
>>> >
>>>
>>
>>
>


Re: Bug introduced in 4.12 regarding spark textinput

2016-07-06 Thread Fréderic Cox
The custom skin is a skin with hostComponent is

fr.washmatique.spark.components.navigators.AccordionElementHeader and that
is defined as

public class AccordionElementHeader extends Button

So it is a custom skin (skinClass set to the Button) which contains
children. The children of this button skin can not be clicked since 4.12

On Wed, Jul 6, 2016 at 1:50 PM, Fréderic Cox <coxfrede...@gmail.com> wrote:

> Alex,
>
> I've investigated some more (and will continue in the coming hours,
> hopefully not too long ;-)) but it seems the issue is *NOT* related to
> spark textinput (as the title of this thread now incorrectly states). I
> have added a button next to the textinput and I'm not able to click that
> button either.
> So I am now going to investigate why the mouse events are not triggered on
> these components inside the custom skin
>
> Also a mouseDown handler on the skin itself:
>
> 
>
> http://ns.adobe.com/mxml/2009;
>
> xmlns:s="library://ns.adobe.com/flex/spark"
> creationComplete="skin_creationCompleteHandler(event)"
>
> mouseChildren="true" mouseDown="skin1_mouseDownHandler(event)"
>
> Is not triggering the event handler ..
>
> Any pointers are greatly appreciated. I'll let you know what I find more
>
> On Wed, Jul 6, 2016 at 9:34 AM, Fréderic Cox <coxfrede...@gmail.com>
> wrote:
>
>> Clicking into it does not work. Not able to input any text after clicking
>> into it because no focus is assigned after clicking
>>
>> Verstuurd vanaf mijn iPhone
>>
>> > Op 6 jul. 2016 om 07:02 heeft Alex Harui <aha...@adobe.com> het
>> volgende geschreven:
>> >
>> >
>> >
>> >> On 7/5/16, 2:14 PM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>> >>
>> >> Hi,
>> >>
>> >> I have an existing application (mobile+desktop) that was using Flex
>> 4.10
>> >> with AIR 3.8. I decided to upgrade it to 4.15 and AIR20 but noticed a
>> bug
>> >> now. I have a custom skin that contains a TextInput, I am not able to
>> >> focus
>> >> into the textinput anymore.
>> >
>> > Do you mean that clicking into it doesn't work, or programattically
>> > assigning focus doesn't work or both or something else?
>> >
>> > Thanks,
>> > -Alex
>> >
>>
>
>


Re: Bug introduced in 4.12 regarding spark textinput

2016-07-06 Thread Fréderic Cox
Alex,

I've investigated some more (and will continue in the coming hours,
hopefully not too long ;-)) but it seems the issue is *NOT* related to
spark textinput (as the title of this thread now incorrectly states). I
have added a button next to the textinput and I'm not able to click that
button either.
So I am now going to investigate why the mouse events are not triggered on
these components inside the custom skin

Also a mouseDown handler on the skin itself:



http://ns.adobe.com/mxml/2009;

xmlns:s="library://ns.adobe.com/flex/spark"
creationComplete="skin_creationCompleteHandler(event)"

mouseChildren="true" mouseDown="skin1_mouseDownHandler(event)"

Is not triggering the event handler ..

Any pointers are greatly appreciated. I'll let you know what I find more

On Wed, Jul 6, 2016 at 9:34 AM, Fréderic Cox <coxfrede...@gmail.com> wrote:

> Clicking into it does not work. Not able to input any text after clicking
> into it because no focus is assigned after clicking
>
> Verstuurd vanaf mijn iPhone
>
> > Op 6 jul. 2016 om 07:02 heeft Alex Harui <aha...@adobe.com> het
> volgende geschreven:
> >
> >
> >
> >> On 7/5/16, 2:14 PM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
> >>
> >> Hi,
> >>
> >> I have an existing application (mobile+desktop) that was using Flex 4.10
> >> with AIR 3.8. I decided to upgrade it to 4.15 and AIR20 but noticed a
> bug
> >> now. I have a custom skin that contains a TextInput, I am not able to
> >> focus
> >> into the textinput anymore.
> >
> > Do you mean that clicking into it doesn't work, or programattically
> > assigning focus doesn't work or both or something else?
> >
> > Thanks,
> > -Alex
> >
>


Re: Bug introduced in 4.12 regarding spark textinput

2016-07-06 Thread Fréderic Cox
Clicking into it does not work. Not able to input any text after clicking into 
it because no focus is assigned after clicking

Verstuurd vanaf mijn iPhone

> Op 6 jul. 2016 om 07:02 heeft Alex Harui <aha...@adobe.com> het volgende 
> geschreven:
> 
> 
> 
>> On 7/5/16, 2:14 PM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>> 
>> Hi,
>> 
>> I have an existing application (mobile+desktop) that was using Flex 4.10
>> with AIR 3.8. I decided to upgrade it to 4.15 and AIR20 but noticed a bug
>> now. I have a custom skin that contains a TextInput, I am not able to
>> focus
>> into the textinput anymore.
> 
> Do you mean that clicking into it doesn't work, or programattically
> assigning focus doesn't work or both or something else?
> 
> Thanks,
> -Alex
> 


Bug introduced in 4.12 regarding spark textinput

2016-07-05 Thread Fréderic Cox
Hi,

I have an existing application (mobile+desktop) that was using Flex 4.10
with AIR 3.8. I decided to upgrade it to 4.15 and AIR20 but noticed a bug
now. I have a custom skin that contains a TextInput, I am not able to focus
into the textinput anymore. I investigated and found that the issue was
introduced in 4.12. It is working in 4.11 (with AIR 20) but not in 4.12
(with AIR 20).
I checked the release notes but can't really see the cause for this.

The skin is a custom header skin (based upon the default skin) which is
used in the accordion component of
http://washmatique.fr/blog/2011/10/01/fully-foldable-spark-accordion-component-that-fits-content-size.html
and

Can anyone help me figure this out please?


Re: A file found in a source-path must have an externally visible definition library error

2016-06-13 Thread Fréderic Cox
Oh and there is nothing defined in the source path settings for this
library (previously it was but not anymore now)

On Mon, Jun 13, 2016 at 5:52 PM, Fréderic Cox <coxfrede...@gmail.com> wrote:

> Hi,
>
> I have a library project in Flash Builder that is (sometimes) generating
> this error when compiling:
>
> If a definition in the file is meant to be externally visible, please put
> the definition in a package. ProductPhotosManager.mxml
> /CFShopManagerLibrary/src/components Unknown Flex Problem
>
> If I then do a clean project it will sometimes disappear but not always.
> It's driving me crazy. Can anyone tell me what this error means?
>
> The components.ProductPhotosManager contains some imports to a SWC of an
> ANE because otherwise the projects using this library can not use the ANE.
> Could it be related to that?
>
> I am using Flex 4.15.0
>
> My .flexLibProperties looks like this:
>
> 
>
>  version="3">
>
>   
>
> 
>
> 
>
> 
>
> 
>
> 
>
> 
>
> 
>
> 
>
> 
>
>   
>
>   
>
> 
>
>  sourcePath="helvetica-neue-lt-std-33-thin-extended.otf"/>
>
>  sourcePath="HelveticaNeueLTStd-Md.otf"/>
>
>   
>
>   
>
> 
>
>
> Thanks for any help you can give me!
>


A file found in a source-path must have an externally visible definition library error

2016-06-13 Thread Fréderic Cox
Hi,

I have a library project in Flash Builder that is (sometimes) generating
this error when compiling:

If a definition in the file is meant to be externally visible, please put
the definition in a package. ProductPhotosManager.mxml
/CFShopManagerLibrary/src/components Unknown Flex Problem

If I then do a clean project it will sometimes disappear but not always.
It's driving me crazy. Can anyone tell me what this error means?

The components.ProductPhotosManager contains some imports to a SWC of an
ANE because otherwise the projects using this library can not use the ANE.
Could it be related to that?

I am using Flex 4.15.0

My .flexLibProperties looks like this:





  



















  

  







  

  




Thanks for any help you can give me!


Re: iOS mobile keyboard TLF support

2016-06-04 Thread Fréderic Cox
Thanks Josh, I have reached out to Chris Campbell on this issue via Twitter. 
Hope it helps. Others on this mailinglist please vote for the bug 
https://bugbase.adobe.com/index.cfm?event=bug=3962712

Verstuurd vanaf mijn iPhone

> Op 3 jun. 2016 om 16:24 heeft Josh Tynjala <joshtynj...@gmail.com> het 
> volgende geschreven:
> 
> There is currently no way to make AIR show a soft keyboard on iOS for
> anything except a TextField or StageText that is in focus. I've been
> pushing Adobe to support the existing InteractiveObject needsSoftKeyboard
> and requestSoftKeyboard() APIs on iOS that are currently Android-only.
> 
> https://bugbase.adobe.com/index.cfm?event=bug=3962712
> 
> You might be able to give a hidden TextField focus and listen for its
> events. It's pretty hacky, so I've avoided it.
> 
> - Josh
> On Jun 3, 2016 1:25 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
> 
> I'm not really familiar with ANE development but I will keep your
> suggestion in mind. But is it not possible to display and edit HTML on
> mobile? This looks like a big shortcoming to me. Surely there has to be an
> option to raise the keyboard and proxy the key events to a RichEditableText
> component?
> 
> I don't want to end up using an ANE or a webview with JS based HTML editor
> if I can avoid it. I'm just a bit stunned that AIR is missing HTML
> functionalities for textarea's on mobile. I am willing to sacrifice
> performance if anyone has a way or workaround to get this done.
> 
>> On Thu, Jun 2, 2016 at 4:44 PM, Josh Tynjala <joshtynj...@gmail.com> wrote:
>> 
>> I've never tried this, but I wonder if you could create an ANE to manually
>> open and close the soft keyboard on iOS. If something on stage has focus,
>> it may still dispatch KeyboardEvents, even if AIR isn't the one that
> showed
>> the soft keyboard.
>> 
>> - Josh
>> 
>> On Thu, Jun 2, 2016 at 5:56 AM, Fréderic Cox <coxfrede...@gmail.com>
>> wrote:
>> 
>>> Hi,
>>> 
>>> I am currently working on a project where I have a TLFEditor to put a
>>> textarea's text in bold/italic/underline, change font size/color etc..
>>> 
>>> It works fine on desktop but not on mobile.
>>> 
>>> Option 1 is to use skinClass = spark.skins.spark.TextAreaSkin but then
>> the
>>> keyboard on iOS does not show.
>>> 
>>> Option 2 is to use the default mobile skin but then TLF is not
> supported.
>>> 
>>> It is a product description component in which the user only needs to
>> add a
>>> small amount of text so the performance overhead for TLF is not an issue
>>> here. Just need to find a way to open the keyboard so the keyboard input
>> is
>>> accepted. Does anyone have a solution or workaround?
>>> 
>>> I've spent almost 6 hours on this issue alone today .. I know
>>> requestSoftKeyboard() is not available on iOS and I've also tried
> setting
>>> stage.focus = textDisplay but nothing works on the device.
>>> 
>>> Any help/workarounds are greatly appreciated!
>> 


Re: iOS mobile keyboard TLF support

2016-06-03 Thread Fréderic Cox
I'm not really familiar with ANE development but I will keep your
suggestion in mind. But is it not possible to display and edit HTML on
mobile? This looks like a big shortcoming to me. Surely there has to be an
option to raise the keyboard and proxy the key events to a RichEditableText
component?

I don't want to end up using an ANE or a webview with JS based HTML editor
if I can avoid it. I'm just a bit stunned that AIR is missing HTML
functionalities for textarea's on mobile. I am willing to sacrifice
performance if anyone has a way or workaround to get this done.

On Thu, Jun 2, 2016 at 4:44 PM, Josh Tynjala <joshtynj...@gmail.com> wrote:

> I've never tried this, but I wonder if you could create an ANE to manually
> open and close the soft keyboard on iOS. If something on stage has focus,
> it may still dispatch KeyboardEvents, even if AIR isn't the one that showed
> the soft keyboard.
>
> - Josh
>
> On Thu, Jun 2, 2016 at 5:56 AM, Fréderic Cox <coxfrede...@gmail.com>
> wrote:
>
> > Hi,
> >
> > I am currently working on a project where I have a TLFEditor to put a
> > textarea's text in bold/italic/underline, change font size/color etc..
> >
> > It works fine on desktop but not on mobile.
> >
> > Option 1 is to use skinClass = spark.skins.spark.TextAreaSkin but then
> the
> > keyboard on iOS does not show.
> >
> > Option 2 is to use the default mobile skin but then TLF is not supported.
> >
> > It is a product description component in which the user only needs to
> add a
> > small amount of text so the performance overhead for TLF is not an issue
> > here. Just need to find a way to open the keyboard so the keyboard input
> is
> > accepted. Does anyone have a solution or workaround?
> >
> > I've spent almost 6 hours on this issue alone today .. I know
> > requestSoftKeyboard() is not available on iOS and I've also tried setting
> > stage.focus = textDisplay but nothing works on the device.
> >
> > Any help/workarounds are greatly appreciated!
> >
>


iOS mobile keyboard TLF support

2016-06-02 Thread Fréderic Cox
Hi,

I am currently working on a project where I have a TLFEditor to put a
textarea's text in bold/italic/underline, change font size/color etc..

It works fine on desktop but not on mobile.

Option 1 is to use skinClass = spark.skins.spark.TextAreaSkin but then the
keyboard on iOS does not show.

Option 2 is to use the default mobile skin but then TLF is not supported.

It is a product description component in which the user only needs to add a
small amount of text so the performance overhead for TLF is not an issue
here. Just need to find a way to open the keyboard so the keyboard input is
accepted. Does anyone have a solution or workaround?

I've spent almost 6 hours on this issue alone today .. I know
requestSoftKeyboard() is not available on iOS and I've also tried setting
stage.focus = textDisplay but nothing works on the device.

Any help/workarounds are greatly appreciated!


Re: Re: TextInput layout changes after SDK upgrade

2016-05-20 Thread Fréderic Cox
If I do not set applicationDPI or customRuntimeDPIProvider on desktop then
the only way to "fix" my issue with textinputs is to set:

s|TextInput{

fontSize: 13;

}

in defaults.css in my library project. Then it fixes the issue I have in
desktop version (mobile version was already OK without using this CSS). So
it seems setting the CSS is needed for the scaling to work correctly.

Keeping the CSS solution because it seems a better way of fixing then
setting the applicationDPI/runtimeDPIProvider in desktop project for the
reasons you mentioned in the post above. Thanks for that!

On Fri, May 20, 2016 at 10:47 AM, Fréderic Cox <coxfrede...@gmail.com>
wrote:

> I think the issue is that I am using a library project. In that is most of
> my code. Then I have a desktop project and mobile project but because
> mobile is set at 160 dpi and default for desktop is 120 that I'm getting
> the differences in component layouts. So this was my initial problem.
>
> On Fri, May 20, 2016 at 3:19 AM, DarkStone <darkst...@163.com> wrote:
>
>> Hi Fréderic,
>>
>> In my opinion, you typically do not have to set applicationDPI or
>> runtimeDPIProvider for Flex destop projects, if you leave them unset, then
>> usually the applicationDPI and the runtimeDPI are both 120 when running on
>> desktop os.
>>
>> And if your app is running on desktop os with retina displays like the
>> Retina Macbook Pro, then the AIR will automatically do the scaling for you
>> by setting the Stage.contentsScaleFactor
>>
>> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Stage.html#contentsScaleFactor
>> (You have to set  to high in your -app.xml)
>>
>> Before AIR 22, the Stage.contentsScaleFactor only works on Mac OS, but
>> the latest version of AIR 22 bring this feature to work on Windows as well,
>> see the releason note of AIR 22, search for "Add HiDPI support for AIR
>> desktop":
>>
>> http://labsdownload.adobe.com/pub/labs/flashruntimes/shared/air22_flashplayer22_releasenotes.pdf
>>
>> Therefore, I recommend that for all the Flex desktop projects, do not set
>> applicationDPI or runtimeDPIProvider, leave them unset. The only thing you
>> have to do is to set  to high in your -app.xml,
>> and use the latest AIR SDK, then the AIR will do the scaling for you.
>>
>> As for the Flex mobile projects, I recommend to set the applicationDPI to
>> 160, and set the runtimeDPIProvider to your overrided class ONLY IF
>> NECESSARY.
>>
>> Hope it helps.
>>
>> DarkStone
>> 2016-05-20
>>
>>
>>
>> 在 2016-05-19 23:41:35,"Fréderic Cox" <coxfrede...@gmail.com> 写道:
>> >I fixed my issue by not setting applicationDPI="160" but instead
>> returning
>> >160 always for a custom runtimeDPIProvider for desktop. This seems to
>> work
>> >
>> >On Thu, May 19, 2016 at 5:28 PM, Fréderic Cox <coxfrede...@gmail.com>
>> wrote:
>> >
>> >> I found the issue. It is only affecting the desktop preview so not an
>> SDK
>> >> issue but an issue with scaling. See
>> >> https://issues.apache.org/jira/browse/FLEX-34653
>> >>
>> >> I could easily fix this by setting applicationDPI in my desktop app but
>> >> that causes the scaling bug as reported in
>> >> https://issues.apache.org/jira/browse/FLEX-34653
>> >>
>> >> So if you have a library project used in both mobile and desktop
>> project
>> >> then this issue can occur.
>> >>
>> >> On Wed, May 18, 2016 at 7:05 PM, Alex Harui <aha...@adobe.com> wrote:
>> >>
>> >>> Please file a JIRA issue and attach a simple test case including the
>> >>> -app.xml file.
>> >>>
>> >>> Thanks,
>> >>> -Alex
>> >>>
>> >>> On 5/18/16, 4:15 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>> >>>
>> >>> >I only edited the AIR version since a compiler error showed up when I
>> >>> >switched. No other changes made.
>> >>> >
>> >>> >On Tue, May 17, 2016 at 5:19 PM, Alex Harui <aha...@adobe.com>
>> wrote:
>> >>> >
>> >>> >> Did you upgrade the -app.xml file?  I'm wondering if there are
>> settings
>> >>> >>in
>> >>> >> there affecting how it shows up.
>> >>> >>
>> >>> >> -Alex
>> >>> >>
>> >

Re: Re: TextInput layout changes after SDK upgrade

2016-05-20 Thread Fréderic Cox
I think the issue is that I am using a library project. In that is most of
my code. Then I have a desktop project and mobile project but because
mobile is set at 160 dpi and default for desktop is 120 that I'm getting
the differences in component layouts. So this was my initial problem.

On Fri, May 20, 2016 at 3:19 AM, DarkStone <darkst...@163.com> wrote:

> Hi Fréderic,
>
> In my opinion, you typically do not have to set applicationDPI or
> runtimeDPIProvider for Flex destop projects, if you leave them unset, then
> usually the applicationDPI and the runtimeDPI are both 120 when running on
> desktop os.
>
> And if your app is running on desktop os with retina displays like the
> Retina Macbook Pro, then the AIR will automatically do the scaling for you
> by setting the Stage.contentsScaleFactor
>
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Stage.html#contentsScaleFactor
> (You have to set  to high in your -app.xml)
>
> Before AIR 22, the Stage.contentsScaleFactor only works on Mac OS, but the
> latest version of AIR 22 bring this feature to work on Windows as well, see
> the releason note of AIR 22, search for "Add HiDPI support for AIR desktop":
>
> http://labsdownload.adobe.com/pub/labs/flashruntimes/shared/air22_flashplayer22_releasenotes.pdf
>
> Therefore, I recommend that for all the Flex desktop projects, do not set
> applicationDPI or runtimeDPIProvider, leave them unset. The only thing you
> have to do is to set  to high in your -app.xml,
> and use the latest AIR SDK, then the AIR will do the scaling for you.
>
> As for the Flex mobile projects, I recommend to set the applicationDPI to
> 160, and set the runtimeDPIProvider to your overrided class ONLY IF
> NECESSARY.
>
> Hope it helps.
>
> DarkStone
> 2016-05-20
>
>
>
> 在 2016-05-19 23:41:35,"Fréderic Cox" <coxfrede...@gmail.com> 写道:
> >I fixed my issue by not setting applicationDPI="160" but instead returning
> >160 always for a custom runtimeDPIProvider for desktop. This seems to work
> >
> >On Thu, May 19, 2016 at 5:28 PM, Fréderic Cox <coxfrede...@gmail.com>
> wrote:
> >
> >> I found the issue. It is only affecting the desktop preview so not an
> SDK
> >> issue but an issue with scaling. See
> >> https://issues.apache.org/jira/browse/FLEX-34653
> >>
> >> I could easily fix this by setting applicationDPI in my desktop app but
> >> that causes the scaling bug as reported in
> >> https://issues.apache.org/jira/browse/FLEX-34653
> >>
> >> So if you have a library project used in both mobile and desktop project
> >> then this issue can occur.
> >>
> >> On Wed, May 18, 2016 at 7:05 PM, Alex Harui <aha...@adobe.com> wrote:
> >>
> >>> Please file a JIRA issue and attach a simple test case including the
> >>> -app.xml file.
> >>>
> >>> Thanks,
> >>> -Alex
> >>>
> >>> On 5/18/16, 4:15 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
> >>>
> >>> >I only edited the AIR version since a compiler error showed up when I
> >>> >switched. No other changes made.
> >>> >
> >>> >On Tue, May 17, 2016 at 5:19 PM, Alex Harui <aha...@adobe.com> wrote:
> >>> >
> >>> >> Did you upgrade the -app.xml file?  I'm wondering if there are
> settings
> >>> >>in
> >>> >> there affecting how it shows up.
> >>> >>
> >>> >> -Alex
> >>> >>
> >>> >> On 5/17/16, 3:23 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
> >>> >>
> >>> >> >MacBook Pro (15-inch, Early 2011)
> >>> >> >
> >>> >> >On Sun, May 15, 2016 at 7:44 AM, Alex Harui <aha...@adobe.com>
> wrote:
> >>> >> >
> >>> >> >> What kind of computer do you have?  I'm wondering if it is Retina
> >>> >> >>display
> >>> >> >> support.
> >>> >> >>
> >>> >> >> -Alex
> >>> >> >>
> >>> >> >> On 5/14/16, 11:36 AM, "Fréderic Cox" <coxfrede...@gmail.com>
> wrote:
> >>> >> >>
> >>> >> >> >AIR desktop, but it is a library project which is included in
> AIR
> >>> >> >>desktop
> >>> >> >> >and AIR mobile. Both AIR mobile simulator and desktop show the

Re: TextInput layout changes after SDK upgrade

2016-05-19 Thread Fréderic Cox
I fixed my issue by not setting applicationDPI="160" but instead returning
160 always for a custom runtimeDPIProvider for desktop. This seems to work

On Thu, May 19, 2016 at 5:28 PM, Fréderic Cox <coxfrede...@gmail.com> wrote:

> I found the issue. It is only affecting the desktop preview so not an SDK
> issue but an issue with scaling. See
> https://issues.apache.org/jira/browse/FLEX-34653
>
> I could easily fix this by setting applicationDPI in my desktop app but
> that causes the scaling bug as reported in
> https://issues.apache.org/jira/browse/FLEX-34653
>
> So if you have a library project used in both mobile and desktop project
> then this issue can occur.
>
> On Wed, May 18, 2016 at 7:05 PM, Alex Harui <aha...@adobe.com> wrote:
>
>> Please file a JIRA issue and attach a simple test case including the
>> -app.xml file.
>>
>> Thanks,
>> -Alex
>>
>> On 5/18/16, 4:15 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>>
>> >I only edited the AIR version since a compiler error showed up when I
>> >switched. No other changes made.
>> >
>> >On Tue, May 17, 2016 at 5:19 PM, Alex Harui <aha...@adobe.com> wrote:
>> >
>> >> Did you upgrade the -app.xml file?  I'm wondering if there are settings
>> >>in
>> >> there affecting how it shows up.
>> >>
>> >> -Alex
>> >>
>> >> On 5/17/16, 3:23 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>> >>
>> >> >MacBook Pro (15-inch, Early 2011)
>> >> >
>> >> >On Sun, May 15, 2016 at 7:44 AM, Alex Harui <aha...@adobe.com> wrote:
>> >> >
>> >> >> What kind of computer do you have?  I'm wondering if it is Retina
>> >> >>display
>> >> >> support.
>> >> >>
>> >> >> -Alex
>> >> >>
>> >> >> On 5/14/16, 11:36 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>> >> >>
>> >> >> >AIR desktop, but it is a library project which is included in AIR
>> >> >>desktop
>> >> >> >and AIR mobile. Both AIR mobile simulator and desktop show the
>> >>issue.
>> >> >>I'll
>> >> >> >try to find some time on monday to create a reproducable scenario
>> >>and
>> >> >>file
>> >> >> >a JIRA bug. Good to know that it is not an intended change as you
>> >> >>noted.
>> >> >> >
>> >> >> >On Sat, May 14, 2016 at 2:47 AM, Alex Harui <aha...@adobe.com>
>> >>wrote:
>> >> >> >
>> >> >> >>
>> >> >> >>
>> >> >> >> On 5/13/16, 5:41 PM, "Fréderic Cox" <coxfrede...@gmail.com>
>> wrote:
>> >> >> >>
>> >> >> >> >It is a bit of a guess but I'd say from 13 to 26. I fixed it by
>> >> >>setting
>> >> >> >> >s|TextInput to fontSize:13 in my CSS. Just found it odd that the
>> >> >> >>default
>> >> >> >> >has changed and I can't find any references about that in
>> release
>> >> >>note
>> >> >> >> >(maybe I'm overlooking it). If nobody else reported this I think
>> >> >>it's
>> >> >> >>not
>> >> >> >> >that big of a problem.
>> >> >> >>
>> >> >> >> I'm unaware of any such change to the SDK.  Is this a web app,
>> air
>> >> >> >> desktop, or air mobile app?
>> >> >> >>
>> >> >> >> -Alex
>> >> >> >>
>> >> >> >>
>> >> >>
>> >> >>
>> >>
>> >>
>>
>>
>


Re: TextInput layout changes after SDK upgrade

2016-05-19 Thread Fréderic Cox
I found the issue. It is only affecting the desktop preview so not an SDK
issue but an issue with scaling. See
https://issues.apache.org/jira/browse/FLEX-34653

I could easily fix this by setting applicationDPI in my desktop app but
that causes the scaling bug as reported in
https://issues.apache.org/jira/browse/FLEX-34653

So if you have a library project used in both mobile and desktop project
then this issue can occur.

On Wed, May 18, 2016 at 7:05 PM, Alex Harui <aha...@adobe.com> wrote:

> Please file a JIRA issue and attach a simple test case including the
> -app.xml file.
>
> Thanks,
> -Alex
>
> On 5/18/16, 4:15 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>
> >I only edited the AIR version since a compiler error showed up when I
> >switched. No other changes made.
> >
> >On Tue, May 17, 2016 at 5:19 PM, Alex Harui <aha...@adobe.com> wrote:
> >
> >> Did you upgrade the -app.xml file?  I'm wondering if there are settings
> >>in
> >> there affecting how it shows up.
> >>
> >> -Alex
> >>
> >> On 5/17/16, 3:23 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
> >>
> >> >MacBook Pro (15-inch, Early 2011)
> >> >
> >> >On Sun, May 15, 2016 at 7:44 AM, Alex Harui <aha...@adobe.com> wrote:
> >> >
> >> >> What kind of computer do you have?  I'm wondering if it is Retina
> >> >>display
> >> >> support.
> >> >>
> >> >> -Alex
> >> >>
> >> >> On 5/14/16, 11:36 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
> >> >>
> >> >> >AIR desktop, but it is a library project which is included in AIR
> >> >>desktop
> >> >> >and AIR mobile. Both AIR mobile simulator and desktop show the
> >>issue.
> >> >>I'll
> >> >> >try to find some time on monday to create a reproducable scenario
> >>and
> >> >>file
> >> >> >a JIRA bug. Good to know that it is not an intended change as you
> >> >>noted.
> >> >> >
> >> >> >On Sat, May 14, 2016 at 2:47 AM, Alex Harui <aha...@adobe.com>
> >>wrote:
> >> >> >
> >> >> >>
> >> >> >>
> >> >> >> On 5/13/16, 5:41 PM, "Fréderic Cox" <coxfrede...@gmail.com>
> wrote:
> >> >> >>
> >> >> >> >It is a bit of a guess but I'd say from 13 to 26. I fixed it by
> >> >>setting
> >> >> >> >s|TextInput to fontSize:13 in my CSS. Just found it odd that the
> >> >> >>default
> >> >> >> >has changed and I can't find any references about that in release
> >> >>note
> >> >> >> >(maybe I'm overlooking it). If nobody else reported this I think
> >> >>it's
> >> >> >>not
> >> >> >> >that big of a problem.
> >> >> >>
> >> >> >> I'm unaware of any such change to the SDK.  Is this a web app, air
> >> >> >> desktop, or air mobile app?
> >> >> >>
> >> >> >> -Alex
> >> >> >>
> >> >> >>
> >> >>
> >> >>
> >>
> >>
>
>


Re: TextInput layout changes after SDK upgrade

2016-05-18 Thread Fréderic Cox
I only edited the AIR version since a compiler error showed up when I
switched. No other changes made.

On Tue, May 17, 2016 at 5:19 PM, Alex Harui <aha...@adobe.com> wrote:

> Did you upgrade the -app.xml file?  I'm wondering if there are settings in
> there affecting how it shows up.
>
> -Alex
>
> On 5/17/16, 3:23 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>
> >MacBook Pro (15-inch, Early 2011)
> >
> >On Sun, May 15, 2016 at 7:44 AM, Alex Harui <aha...@adobe.com> wrote:
> >
> >> What kind of computer do you have?  I'm wondering if it is Retina
> >>display
> >> support.
> >>
> >> -Alex
> >>
> >> On 5/14/16, 11:36 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
> >>
> >> >AIR desktop, but it is a library project which is included in AIR
> >>desktop
> >> >and AIR mobile. Both AIR mobile simulator and desktop show the issue.
> >>I'll
> >> >try to find some time on monday to create a reproducable scenario and
> >>file
> >> >a JIRA bug. Good to know that it is not an intended change as you
> >>noted.
> >> >
> >> >On Sat, May 14, 2016 at 2:47 AM, Alex Harui <aha...@adobe.com> wrote:
> >> >
> >> >>
> >> >>
> >> >> On 5/13/16, 5:41 PM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
> >> >>
> >> >> >It is a bit of a guess but I'd say from 13 to 26. I fixed it by
> >>setting
> >> >> >s|TextInput to fontSize:13 in my CSS. Just found it odd that the
> >> >>default
> >> >> >has changed and I can't find any references about that in release
> >>note
> >> >> >(maybe I'm overlooking it). If nobody else reported this I think
> >>it's
> >> >>not
> >> >> >that big of a problem.
> >> >>
> >> >> I'm unaware of any such change to the SDK.  Is this a web app, air
> >> >> desktop, or air mobile app?
> >> >>
> >> >> -Alex
> >> >>
> >> >>
> >>
> >>
>
>


Re: TextInput layout changes after SDK upgrade

2016-05-17 Thread Fréderic Cox
MacBook Pro (15-inch, Early 2011)

On Sun, May 15, 2016 at 7:44 AM, Alex Harui <aha...@adobe.com> wrote:

> What kind of computer do you have?  I'm wondering if it is Retina display
> support.
>
> -Alex
>
> On 5/14/16, 11:36 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>
> >AIR desktop, but it is a library project which is included in AIR desktop
> >and AIR mobile. Both AIR mobile simulator and desktop show the issue. I'll
> >try to find some time on monday to create a reproducable scenario and file
> >a JIRA bug. Good to know that it is not an intended change as you noted.
> >
> >On Sat, May 14, 2016 at 2:47 AM, Alex Harui <aha...@adobe.com> wrote:
> >
> >>
> >>
> >> On 5/13/16, 5:41 PM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
> >>
> >> >It is a bit of a guess but I'd say from 13 to 26. I fixed it by setting
> >> >s|TextInput to fontSize:13 in my CSS. Just found it odd that the
> >>default
> >> >has changed and I can't find any references about that in release note
> >> >(maybe I'm overlooking it). If nobody else reported this I think it's
> >>not
> >> >that big of a problem.
> >>
> >> I'm unaware of any such change to the SDK.  Is this a web app, air
> >> desktop, or air mobile app?
> >>
> >> -Alex
> >>
> >>
>
>


Re: TextInput layout changes after SDK upgrade

2016-05-14 Thread Fréderic Cox
AIR desktop, but it is a library project which is included in AIR desktop
and AIR mobile. Both AIR mobile simulator and desktop show the issue. I'll
try to find some time on monday to create a reproducable scenario and file
a JIRA bug. Good to know that it is not an intended change as you noted.

On Sat, May 14, 2016 at 2:47 AM, Alex Harui <aha...@adobe.com> wrote:

>
>
> On 5/13/16, 5:41 PM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>
> >It is a bit of a guess but I'd say from 13 to 26. I fixed it by setting
> >s|TextInput to fontSize:13 in my CSS. Just found it odd that the default
> >has changed and I can't find any references about that in release note
> >(maybe I'm overlooking it). If nobody else reported this I think it's not
> >that big of a problem.
>
> I'm unaware of any such change to the SDK.  Is this a web app, air
> desktop, or air mobile app?
>
> -Alex
>
>


Re: TextInput layout changes after SDK upgrade

2016-05-13 Thread Fréderic Cox
It is a bit of a guess but I'd say from 13 to 26. I fixed it by setting
s|TextInput to fontSize:13 in my CSS. Just found it odd that the default
has changed and I can't find any references about that in release note
(maybe I'm overlooking it). If nobody else reported this I think it's not
that big of a problem.

On Fri, May 13, 2016 at 6:31 PM, Alex Harui <aha...@adobe.com> wrote:

> Dramatically?  How many pixels?
>
> On 5/13/16, 7:58 AM, "Fréderic Cox" <coxfrede...@gmail.com> wrote:
>
> >Hi,
> >
> >I upgraded an existing project from 4.10 to 4.15 and now without any code
> >adjustments the TextInput has a higher default height (I did not specify
> >any height in the code) and also the font size increased dramatically. I
> >did set -includes=mx.utils.LegacyMobileThemeOverride but can anybody point
> >me to some info about these changes so I know how to correctly correct
> >them?
> >
> >Thanks in advance!
>
>


TextInput layout changes after SDK upgrade

2016-05-13 Thread Fréderic Cox
Hi,

I upgraded an existing project from 4.10 to 4.15 and now without any code
adjustments the TextInput has a higher default height (I did not specify
any height in the code) and also the font size increased dramatically. I
did set -includes=mx.utils.LegacyMobileThemeOverride but can anybody point
me to some info about these changes so I know how to correctly correct them?

Thanks in advance!


Re: [JIRA] FLEX-34701 regression

2016-05-13 Thread Fréderic Cox
Well I looked at it briefly and it seems the same issue. I do this.visible
= true after the busyIndicator was added. So looks the same as the previous
test case to me.

On Fri, May 13, 2016 at 4:51 PM, Harbs <harbs.li...@gmail.com> wrote:

> I re-opened it.
>
> I’m not sure if it needs a test case.
>
> Harbs
>
> On May 13, 2016, at 5:23 PM, Fréderic Cox <coxfrede...@gmail.com> wrote:
>
> > https://issues.apache.org/jira/browse/FLEX-34701
> >
> > It seems this one is back in 4.15. I am unable to reopen the JIRA issue
> ..
> >
> > Currently worked around it by calling busyIndicator.currentState =
> > "rotatingState";
>
>


[JIRA] FLEX-34701 regression

2016-05-13 Thread Fréderic Cox
https://issues.apache.org/jira/browse/FLEX-34701

It seems this one is back in 4.15. I am unable to reopen the JIRA issue ..

Currently worked around it by calling busyIndicator.currentState =
"rotatingState";


Re: FlexJS World Tour - Livestream NOW!

2016-04-28 Thread Fréderic Cox
Are the videos online on YouTube somewhere?

On Thu, Apr 14, 2016 at 8:25 AM, Shubham Gupta 
wrote:

> Hi Alex,
>
> This resolution works well. Thank you,
>
> Regards,
> Shubham Gupta
>
> On Wed, Apr 13, 2016 at 10:42 PM, Alex Harui  wrote:
>
> > I sent Shubham links to videos with a different resolution.  Shubham, if
> > they are still bad, is there a recommended resolution I can try?
> >
> > Thanks,
> > -Alex
> >
> > On 4/13/16, 5:28 PM, "Alex Harui"  wrote:
> >
> > >The afternoon video may have been in a lower resolution.  I will try
> that
> > >resolution for the other video.
> > >
> > >
> > >Sent from my LG G3, an AT 4G LTE smartphone
> > >
> > >
> > >-- Original message--
> > >
> > >From: Shubham Gupta
> > >
> > >Date: Wed, Apr 13, 2016 3:59 PM
> > >
> > >To: dev@flex.apache.org;
> > >
> > >Cc: OmPrakash Muppirala;
> > >
> > >Subject:Re: FlexJS World Tour - Livestream NOW!
> > >
> > >
> > >Hi Alex,
> > >
> > >While editing the videos, I found some problem with your and Om's
> > >presentation videos. The 3rd video (afternoon session) is good but the
> > >presentation videos do not have clear images of the presentation but
> have
> > >clear audio. It would be great if you can check the videos at your end
> > >also.
> > >
> > >--
> > >Thank You
> > >
> > >Regards,
> > >Shubham Gupta
> > >
> > >On Mon, Apr 11, 2016 at 9:52 AM, Shubham Gupta <
> gupta08shub...@gmail.com>
> > >wrote:
> > >
> > >> Thanks Alex, I will edit and upload the videos in a day.
> > >>
> > >> Regards,
> > >> Shubham
> > >>
> > >> On Mon, Apr 11, 2016 at 9:44 AM, Alex Harui  wrote:
> > >>
> > >>> I just sent Shubham the links to the videos.
> > >>>
> > >>> -Alex
> > >>>
> > >>> On 4/8/16, 1:28 PM, "Shubham Gupta" 
> wrote:
> > >>>
> > >>> >Hi Alex,
> > >>> >
> > >>> >Can you please share those files with me. I will upload them on
> > >>>YouTube.
> > >>> >
> > >>> >Regards,
> > >>> >Shubham
> > >>> >
> > >>> >On Fri, Apr 8, 2016 at 7:35 AM, Alex Harui 
> wrote:
> > >>> >
> > >>> >> There will be 3 separate FLV files.  One for my press, one for
> Om's
> > >>>and
> > >>> >> one for the afternoon.  There was a fourth one that was made
> during
> > >>> >>lunch,
> > >>> >> but I'll probably toss that unless folks can remind me of
> something
> > >>> >>useful
> > >>> >> that occurred during that time.
> > >>> >>
> > >>> >> HTH,
> > >>> >> -Alex
> > >>> >>
> > >>> >> On 4/8/16, 3:07 AM, "carlos.rov...@gmail.com on behalf of Carlos
> > >>> Rovira"
> > >>> >>  carlos.rov...@codeoscopic.com
> > >
> > >>> >> wrote:
> > >>> >>
> > >>> >> >Hi Om, do you mean admin of the Apache Flex PMC youtube account?
> > >>> >> >
> > >>> >> >Seems Shubham already created the account. Maybe we only need to
> > >>>have
> > >>> >> >permissions to upload videos we or community people send to us to
> > >>>make
> > >>> >> >Apache Flex Youtube channel get some size and useful videos.
> > >>> >> >
> > >>> >> >We should see about the file size of the SF recordings. I think
> the
> > >>> >>Adobe
> > >>> >> >Connect was recording even in the break time, so maybe the videos
> > >>> >>could be
> > >>> >> >heavy size. I'll help as material arise and we could see what we
> > >>> found.
> > >>> >> >
> > >>> >> >
> > >>> >> >
> > >>> >> >2016-04-07 22:01 GMT+02:00 Shubham Gupta
> > >>>:
> > >>> >> >
> > >>> >> >> I have created a YouTube account for Apache Flex, where we can
> > >>> upload
> > >>> >> >> videos. I am figuring out how to assign multiple admins.
> > >>> >> >>
> > >>> >> >> Thanks,
> > >>> >> >> Shubham
> > >>> >> >>
> > >>> >> >> On Thu, Apr 7, 2016 at 12:57 PM, OmPrakash Muppirala
> > >>> >> >> > >>> >> >> >
> > >>> >> >> wrote:
> > >>> >> >>
> > >>> >> >> > Carlos, can you take up the task of becoming an admin on
> behalf
> > >>> the
> > >>> >> >> Apache
> > >>> >> >> > Flex PMC?  Shubham should be able to help you out with that.
> > >>> >> >> >
> > >>> >> >> > We can probably set this up while waiting for Alex's video
> > >>>files.
> > >>> >> >> >
> > >>> >> >> > Thanks,
> > >>> >> >> > Om
> > >>> >> >> >
> > >>> >> >> > On Thu, Apr 7, 2016 at 8:26 AM, Carlos Rovira <
> > >>> >> >> > carlos.rov...@codeoscopic.com> wrote:
> > >>> >> >> >
> > >>> >> >> >> Hi,
> > >>> >> >> >>
> > >>> >> >> >> getting here at last, great to see there are plans for
> > >>>youtube. I
> > >>> >> >>think
> > >>> >> >> >> that account and getting videos would make the technology
> more
> > >>> >> >>accesible
> > >>> >> >> >> for everyone.
> > >>> >> >> >> And would make make people jump to Flex thanks to that.
> > >>> >> >> >>
> > >>> >> >> >> Thanks!
> > >>> >> >> >>
> > >>> >> >> >> Carlos
> > >>> >> >> >>
> > >>> >> >> >>
> > >>> >> >> >>
> > >>> >> >> >> 2016-04-07 11:02 GMT+02:00 Deepak MS
> > >>>:
> > >>> >> 

Re: The Player, a case for an independent Flash Player

2015-02-11 Thread Fréderic Cox
That is a great document Jude

On Fri, Feb 6, 2015 at 3:54 AM, jude flexcapaci...@gmail.com wrote:

 I came across some more misinformation and decided to keep a document of
 rebuttals and other info to refer back to when attempting to educate
 people. I've posted it here,

 https://docs.google.com/document/d/1UYbS1t6FInwqC1luYceYLzXDnQJe3L0DSQFi7KlIa5g/edit?usp=docslist_api

 I'm trying to keep it unbiased. I need to add a pro's and con's section to
 it.

 Feel free to use it and add to it (contact me for edit permissions).


 On Tuesday, January 20, 2015, Stephane Beladaci 
 adobeflexengin...@gmail.com
 wrote:

  
   This is not an official Adobe answer as I am not and have never been on
   the player team, plus Adobe has a policy of not releasing staffing
   numbers.
 
 
  Noted, and agreed... that is why I am getting those number using other
  methods :)
 
 
   Nick may have been right at one point in time when there was no
   Adobe AIR and the Player only had to work on Mac and Windows without
  GPUs,
   but OTOH, I am pretty sure that re-creating the Adobe runtimes from
   scratch today would be a significant effort as the number of devices,
   operating system versions, GPUs and other platform differences would
 make
   hardware abstraction a huge task.
 
 
  At this point I am not trying to define whether it is going to be easy
 task
  or not, the harder I am told it will be, the more motivated I am to find
 a
  way :) At this point what I am trying to define is
 
  1/ how much we can reuse from what has been made open source over the
 years
  2/ what are the vital IP we will need to get from third parties and who
 are
  those parties
  3/ how much will need to be engineered on top of 1 and 2 to get a viable
  player running AS3 modern RIA on desktop browsers and mobile browsers.
 
 
 
 
   IMO, that was a goal of the Open Screen
   Project: to get the hardware and os vendors to take on the abstraction
   load.  And I believe there are still terms-of-use issues around
   interpreting byte code on some of these platforms.
  
 
  Funny you mention OSP, Adobe has abandoned the trademarks and I acquired
  the. ThePlayer will be supported by the Open Screen Project as part of
 the
  Open Screen Foundation. The domain name will be openscreen.org. I am
 also
  in the process of reaching out to every companies involved in the Adobe
  effort, starting with all CEO featured in this video:
 
  Top CEOs Advocate for Adobe Flash
  https://www.youtube.com/watch?v=_CwI227m-hs
 



Re: [FalconJx] Refactoring packages

2013-03-01 Thread Fréderic Cox
To me, your emotions show your involvement and commitment to the project.
Nobody can work together in perfect harmony all the time :-)
Just important that nobody draws conclusions in emotional times.

Fréderic Cox




On 01/03/13 12:46, Michael Schmalle apa...@teotigraphix.com wrote:

Erik,

Well you saw the little boy side of me as well as every one else, I'm
proud I can show feelings in an email, in this respect, I will never
consider myself a professional.

The problem I had was with the fact we have been communicating quite
nicely and then these two commits. Putting it in New Hampshire speak,
it felt like I got a snow ball full of ice hitting my face directly.
If we would have talked a bit first at least I could have ducked
(prepared to refactor my dependent projects).

My project is kind of NDA at the moment but completely uses the
compiler.jx platform. This is what I have been talking about I am
working on other projects. I actually mean, I am working on other
projects that plug into THIS framework.

So what you changed affected my project that is not going to be in
Apache at the moment.

I guess the real reason I got upset was just the communication about
refactoring, I thought a month ago we had a conversation that we would
talk to each other if we were going to do anything drastic. I
understand the commit and review but, I hope we can understand with a
project like this, we should review and commit on changes dealing with
the test platform and public API. (you know what I'm talking about).

Since you explain eloquently your reasons, I will take an hour and get
my project working again.

BTW, did you mean to commit the SWC in the repository?

Mike



Quoting Erik de Bruin e...@ixsoftware.nl:

 Hi,

 Mike, first off: I'm sorry if my work messed up something you were
 working on locally, but hadn't committed yet. You're right that it
 might have been better if I had first discussed on the list some of
 what I planned to do. That said, I did make sure all the tests and the
 VanillaSDK_POC example run correctly before I made any commit.
 Further, I did commit early, commit often as much as possible, it's
 just that setting up MXML required some changes in the project
 structure (more on that below). I didn't see a way to make that
 process more atomic and still check in only code that compiled without
 errors.

 A little belatedly, here is my reasoning behind most of the changes -
 argued in retrospect, I didn't have a grand evil plan before I
 started, I just wanted to get MXML parsing started ;-)

 In general, this is how I understand the structure of the project:
 there are two levels: API and implementation. The API lives in the
 'org.apache.flex.compiler' packages and is mirrored in the
 implementation (duh) which lives in the
 'org.apache.flex.compiler.internal' packages.

 Until I started out on the MXML work, we had one type of input (AS)
 and two main types of output: AS and JS. This was mirrored in the
 project structure:
 - for AS, there is 'org.apache.flex.compiler.as' and
 'org.apache.flex.compiler.internal.as'
 - for JS, there is 'org.apache.flex.compiler.js' and
 'org.apache.flex.compiler.internal.js'
 Each of these has at least two sub packages: 'codegen' and 'driver'.
 Each of these sub packages can have output type specific children,
 e.g. for AMD and Goog.

 Now with MXML, there is a second type of input and a third basic type
 of output. So, I created 'org.apache.flex.compiler.mxml' and
 'org.apache.flex.compiler.internal.mxml' and associated sub packages.
 I like symmetry.

 However, as there are now 2 types of input (AS and MXML), I needed to
 abstract out some of the AS code that handles input, in order to share
 it with the MXML code. While looking for a place to put this new 'top
 level' code, I decided to put that in a package named 'common', which
 I created - being a fan of symmetry - on the now familiar two levels:
 'org.apache.flex.compiler.common' and
 'org.apache.flex.compiler.internal.common'. Also, some of the classes
 that were previously in 'as' really belong in 'common', as they are
 not specific to AS.

 As for the tests, I collected all the 'test base' classes, including
 the new one for MXML, and put them together in
 'org.apache.flex.compiler.internal.test'. While doing this, I noticed
 that there were three nearly identical 'compile' methods in separate
 classes, so I consolidated those into one 'compile' method, with some
 supporting and overloading methods. I did not change any 'asserts' and
 made sure that all tests passed at any time.

 Now, for my strategy for the MXML parsing: as I said, I like symmetry.
 As we did for AS, first I want to make sure that FalconJx understands
 all MXML types that Falcon does (a long list that lives in the Falcon
 compiler in 'org.apache.flex.compiler.tree.mxml') and is able to
 output what is put in. To achieve this, I plan to write tests for each
 of these types/features, much as we did for AS. Once that is
 'complete', I

Re: Adobe Edge Reflow development technology?

2013-02-28 Thread Fréderic Cox
So they advertise it as HTML,JS,CSS a la HTML5 but it works only in one
browser. Yeah .. :-)

Fréderic Cox




On 28/02/13 13:51, Garth Braithwaite gart...@gmail.com wrote:

It uses CEF (chromium embedded framework) which is just a WebKit desktop
wrapper.  In the shell it is HTML/CSS/JS.  It is the same thing we are
using for Brackets.




Re: A code name for Apache Flex 5?

2013-01-29 Thread Fréderic Cox
Excalibur, sword (tool) of the legendary King Arthur, King Arthur is a
legendary British leader of the late 5th and early 6th centuries

So for Apache Flex 5 and in memory of Doug Arthur I present Excalibur as
codename

Fréderic Cox




On 29/01/13 12:21, Michael Schmalle apa...@teotigraphix.com wrote:


Quoting Roland Zwaga rol...@stackandheap.com:

 Wasn't there a plan to dedicate something in Apache Flex to Doug Arthur
 after he passed away last year?

Missed this conversation, sounds good, I know I was absent when he
passed but him and I worked on the logo contest like mad, he was
definitely in support of this project.


 So how about we call it 'dougart', code names are mostly used internally

This was exactly my point, there is no internal operations at Apache,
thus a code name sounds like it would be weird in the Apache
setting. Maybe if we didn't call it a code name, that sounds to 007 I
guess for me.

We are not hiding anything before a release, there are no NDAs...
Please if we name a prerelase, don't call it a code name!

 anyways, the official release will
 be called 'Apache Flex 5' with perhaps a separate dedication to Doug.

 thoughts?

I agree.

Mike


 On 29 January 2013 12:02, Michael Schmalle apa...@teotigraphix.com
wrote:

 My vote is 'Apache Flex 5'

 Mike


 Quoting Sebastian Mohr flex.masul...@gmail.com:

  Hi there,

 Since using code names for Adobe Flex seemed to be a
 good practise (e.g. 'Halo', 'Gumbo', 'Hero'), I wonder if we
 should find a code name for Apache Flex 5? Thoughts?


 --
 Sebastian (PPMC)
 Interaction Designer

 Looking for a Login Example with Apache Flex? Please check out this
code:
 
http://code.google.com/p/**masuland/wiki/LoginExamplehttp://code.googl
e.com/p/masuland/wiki/LoginExample




 --
 Michael Schmalle - Teoti Graphix, LLC
 http://www.teotigraphix.com
 http://blog.teotigraphix.com




 --
 regards,
 Roland

 --
 Roland Zwaga
 Senior Consultant | Stack  Heap BVBA

 +32 (0)486 16 12 62 | rol...@stackandheap.com |
http://www.stackandheap.com

 http://zwaga.blogspot.com
 http://www.springactionscript.org
 http://www.as3commons.org


-- 
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com





Re: Adobe BlazeDS and 3.X SDK branch donation

2013-01-22 Thread Fréderic Cox
I agree with Carol on all points. It would be a loss of time

Fréderic Cox




On 22/01/13 15:48, Carol Frampton cfram...@adobe.com wrote:



On 1/21/13 6 :09PM, Justin Mclean jus...@classsoftware.com wrote:

Hi,

 BlazeDS is being donated by a different team and I checked earlier in
 January and they said they have to clear up a legal issue.  I don't
have any
 details and haven't pressed them for it.
Mind asking what the legal issue is?

 3.x could be a lot of work and nobody has asked for it recently,
It just come up (indirectly) in a JIRA issue.
https://issues.apache.org/jira/browse/FLEX-14658

 There might be slightly easier ways to make it happen
Most of us are external and only have a general idea to is required for
this to happen inside Adobe at this point I think any shortcuts are
worth investigating.

Personally I think it is a much better use of Alex's time to continue to
work on the the JS stuff rather than divert him for potentially a couple
of months getting 3.x ready for donation.  If Flex was still at Adobe,
since Flex 4 has been out for so long now I would guess Flex 3 would be at
or near end-of-life.

Even if it got to Apache it would mean that it would have to be
periodically released which is just as big an undertaking as the current
version.  I think it would be a better use of our resources to concentrate
on releasing Flex 4.next more often.

Carol






Re: [FalconJx] where I'm going to be

2013-01-18 Thread Fréderic Cox
Understood, thanks and good luck guys! I will monitor your work but first
I need to learn about AS and MXML in more detail, where can I start?
Because I thought MXML was just actionscript classes where a compiler
would parse the MXML and generate the appropriate AS class.