Programming a Game in D? :D

2014-05-22 Thread David via Digitalmars-d-learn
Hey, I'm really new to D, and pretty new to programming overall 
too,
But I want to make a 3d Game, (just sth. small). I really like D 
and want to do it in D, but in the Internet there is no shit 
about programming a game in D ^^

Is there any engine written in D?
For example the CryEngine is for C++, so I would have to write a 
wrapper?
So, how do I write a wrapper? I would need a wrapper for DirectX 
too right?

Are there any wrappers ore Engines for D i can use?
btw. I know I dont write that in 1 day ^^
Are there any tutorials or sth. on Programming a Game in D?
S I just wanna come as far to have a little Cube where i 
can run around on with a few phisics :) so just the startup to 
load a world and so on

Thanks in advance :)
And sry my english sucks :D


Re: Programming a Game in D? :D

2014-05-22 Thread John Colvin via Digitalmars-d-learn

On Thursday, 22 May 2014 at 15:39:36 UTC, David wrote:
Hey, I'm really new to D, and pretty new to programming overall 
too,
But I want to make a 3d Game, (just sth. small). I really like 
D and want to do it in D, but in the Internet there is no shit 
about programming a game in D ^^

Is there any engine written in D?
For example the CryEngine is for C++, so I would have to write 
a wrapper?
So, how do I write a wrapper? I would need a wrapper for 
DirectX too right?

Are there any wrappers ore Engines for D i can use?
btw. I know I dont write that in 1 day ^^
Are there any tutorials or sth. on Programming a Game in D?
S I just wanna come as far to have a little Cube where 
i can run around on with a few phisics :) so just the startup 
to load a world and so on

Thanks in advance :)
And sry my english sucks :D


There are quite a few game related libs on code.dlang.org that 
you can take a look at. Also see some of the recent D.announce 
posts.


Re: Programming a Game in D? :D

2014-05-22 Thread Francesco Cattoglio via Digitalmars-d-learn

On Thursday, 22 May 2014 at 15:48:50 UTC, John Colvin wrote:

On Thursday, 22 May 2014 at 15:39:36 UTC, David wrote:
Hey, I'm really new to D, and pretty new to programming 
overall too,
But I want to make a 3d Game, (just sth. small). I really like 
D and want to do it in D, but in the Internet there is no shit 
about programming a game in D ^^

Is there any engine written in D?
For example the CryEngine is for C++, so I would have to write 
a wrapper?
So, how do I write a wrapper? I would need a wrapper for 
DirectX too right?

Are there any wrappers ore Engines for D i can use?
btw. I know I dont write that in 1 day ^^
Are there any tutorials or sth. on Programming a Game in D?
S I just wanna come as far to have a little Cube where 
i can run around on with a few phisics :) so just the startup 
to load a world and so on

Thanks in advance :)
And sry my english sucks :D


There are quite a few game related libs on code.dlang.org that 
you can take a look at. Also see some of the recent D.announce 
posts.


Yep. Start by learning dub (code.dlang.org), which is a build 
automation tool that helps you alot by saving headaches caused by 
the heap of dependencies that a "complex" software like a game 
has. Don't start by diving into graphics just yet, spend your 
first days by doing stuff on the command line.
There are a few engines that are being developed by others, but 
there's nothing like e.g. Unity right now. I think that every 
engine is in "early" development stage, too.
Also, I think most of current libraries use OpenGL instead of 
DirectX, so you might want to learn that (at least the basics).


Re: Programming a Game in D? :D

2014-05-22 Thread Gary Willoughby via Digitalmars-d-learn

On Thursday, 22 May 2014 at 15:39:36 UTC, David wrote:
Hey, I'm really new to D, and pretty new to programming overall 
too,
But I want to make a 3d Game, (just sth. small). I really like 
D and want to do it in D, but in the Internet there is no shit 
about programming a game in D ^^

Is there any engine written in D?
For example the CryEngine is for C++, so I would have to write 
a wrapper?
So, how do I write a wrapper? I would need a wrapper for 
DirectX too right?

Are there any wrappers ore Engines for D i can use?
btw. I know I dont write that in 1 day ^^
Are there any tutorials or sth. on Programming a Game in D?
S I just wanna come as far to have a little Cube where 
i can run around on with a few phisics :) so just the startup 
to load a world and so on

Thanks in advance :)
And sry my english sucks :D


First, read this: http://ddili.org/ders/d.en/index.html


Re: Programming a Game in D? :D

2014-05-23 Thread David via Digitalmars-d-learn

Ok so I installed DDT for eclipse now but have a problem :D
First the imports are changed, std.studio is now std.stdio (or 
its something completly else)
And if I try to run the file now it says that the exe file of my 
file doesn't exsist wich I actully thought I creat by clicking on 
run?

In Java it was just pressing run.. :/


Re: Programming a Game in D? :D

2014-05-23 Thread David via Digitalmars-d-learn

On Friday, 23 May 2014 at 14:11:26 UTC, David wrote:

Ok so I installed DDT for eclipse now but have a problem :D
First the imports are changed, std.studio is now std.stdio (or 
its something completly else)
And if I try to run the file now it says that the exe file of 
my file doesn't exsist wich I actully thought I creat by 
clicking on run?

In Java it was just pressing run.. :/

actually no it was std.stdio before too :D woops
but wont solve my problem with getting it run



Re: Programming a Game in D? :D

2014-05-23 Thread evilrat via Digitalmars-d-learn

On Friday, 23 May 2014 at 14:43:30 UTC, David wrote:

On Friday, 23 May 2014 at 14:11:26 UTC, David wrote:

Ok so I installed DDT for eclipse now but have a problem :D
First the imports are changed, std.studio is now std.stdio (or 
its something completly else)
And if I try to run the file now it says that the exe file of 
my file doesn't exsist wich I actully thought I creat by 
clicking on run?

In Java it was just pressing run.. :/

actually no it was std.stdio before too :D woops
but wont solve my problem with getting it run


why not just use Xamarin Studio with Mono-D?


Re: Programming a Game in D? :D

2014-05-23 Thread Benjamin Thaut via Digitalmars-d-learn

Am 22.05.2014 17:39, schrieb David:

Hey, I'm really new to D, and pretty new to programming overall too,
But I want to make a 3d Game, (just sth. small). I really like D and
want to do it in D, but in the Internet there is no shit about
programming a game in D ^^
Is there any engine written in D?
For example the CryEngine is for C++, so I would have to write a wrapper?
So, how do I write a wrapper? I would need a wrapper for DirectX too right?
Are there any wrappers ore Engines for D i can use?
btw. I know I dont write that in 1 day ^^
Are there any tutorials or sth. on Programming a Game in D?
S I just wanna come as far to have a little Cube where i can run
around on with a few phisics :) so just the startup to load a world and
so on
Thanks in advance :)
And sry my english sucks :D


I wrote a game in D, and its doable. See
http://3d.benjamin-thaut.de/?p=20

Its even on github: https://github.com/Ingrater/Spacecraft

Kind Regards
Benjamin Thaut


Re: Programming a Game in D? :D

2014-05-23 Thread Namespace via Digitalmars-d-learn

On Thursday, 22 May 2014 at 15:39:36 UTC, David wrote:
Hey, I'm really new to D, and pretty new to programming overall 
too,
But I want to make a 3d Game, (just sth. small). I really like 
D and want to do it in D, but in the Internet there is no shit 
about programming a game in D ^^

Is there any engine written in D?
For example the CryEngine is for C++, so I would have to write 
a wrapper?
So, how do I write a wrapper? I would need a wrapper for 
DirectX too right?

Are there any wrappers ore Engines for D i can use?
btw. I know I dont write that in 1 day ^^
Are there any tutorials or sth. on Programming a Game in D?
S I just wanna come as far to have a little Cube where 
i can run around on with a few phisics :) so just the startup 
to load a world and so on

Thanks in advance :)
And sry my english sucks :D


As long as I've used D, I have developed on Dgame 
(http://dgame-dev.de/) but built only one small official game 
with it: http://dgame-dev.de/?page=show

But anyhow, maybe it's helpfull for you. :)


Re: Programming a Game in D? :D

2014-05-24 Thread ponce via Digitalmars-d-learn

On Thursday, 22 May 2014 at 15:39:36 UTC, David wrote:
Hey, I'm really new to D, and pretty new to programming overall 
too,
But I want to make a 3d Game, (just sth. small). I really like 
D and want to do it in D, but in the Internet there is no shit 
about programming a game in D ^^

Is there any engine written in D?
For example the CryEngine is for C++, so I would have to write 
a wrapper?
So, how do I write a wrapper? I would need a wrapper for 
DirectX too right?

Are there any wrappers ore Engines for D i can use?
btw. I know I dont write that in 1 day ^^
Are there any tutorials or sth. on Programming a Game in D?
S I just wanna come as far to have a little Cube where 
i can run around on with a few phisics :) so just the startup 
to load a world and so on

Thanks in advance :)
And sry my english sucks :D


Hi David,

Learning programming, learning D and learning 3D are 3 
significant endeavours.
You might want to begin with http://www.basic4gl.net/ which will 
get you going with 3D, quite a topic in itself.

Then learn D regardless :)



Re: Programming a Game in D? :D

2014-05-24 Thread David via Digitalmars-d-learn

On Friday, 23 May 2014 at 17:47:56 UTC, evilrat wrote:


why not just use Xamarin Studio with Mono-D?


But only the trial of Xamarin Studio is for free, and I used 
eclipse for Java before and really like it :P


Re: Programming a Game in D? :D

2014-05-24 Thread evilrat via Digitalmars-d-learn

On Saturday, 24 May 2014 at 09:35:01 UTC, David wrote:

On Friday, 23 May 2014 at 17:47:56 UTC, evilrat wrote:


why not just use Xamarin Studio with Mono-D?


But only the trial of Xamarin Studio is for free, and I used 
eclipse for Java before and really like it :P


actually not. you don't even need to register at all. just go to 
http://monodevelop.com and get ur XS without all this fancy 
mobile stuff.


Re: Programming a Game in D? :D

2014-05-24 Thread Dmitry via Digitalmars-d-learn

On Saturday, 24 May 2014 at 09:49:30 UTC, evilrat wrote:

why not just use Xamarin Studio with Mono-D?
But only the trial of Xamarin Studio is for free, and I used 
eclipse for Java before and really like it :P
actually not. you don't even need to register at all. just go 
to http://monodevelop.com and get ur XS without all this fancy 
mobile stuff.

Hi. How I can debug in Xamarin?
What I need do for activate debugger?
I have this option is disabled:
http://goo.gl/cDGIk1


Re: Programming a Game in D? :D

2014-05-24 Thread evilrat via Digitalmars-d-learn

On Saturday, 24 May 2014 at 16:41:41 UTC, Dmitry wrote:

On Saturday, 24 May 2014 at 09:49:30 UTC, evilrat wrote:

why not just use Xamarin Studio with Mono-D?
But only the trial of Xamarin Studio is for free, and I used 
eclipse for Java before and really like it :P
actually not. you don't even need to register at all. just go 
to http://monodevelop.com and get ur XS without all this fancy 
mobile stuff.

Hi. How I can debug in Xamarin?
What I need do for activate debugger?
I have this option is disabled:
http://goo.gl/cDGIk1


there is a plugin for linux for GDB i believe, and another plugin 
for Windows which i can't remember the name, the latter one 
disappeared from XS 5.0 by some reason. search the extensions for 
it.


unfortunatelly if you are on Windows best option is to use Mono-D 
for writing code, and VisualD to debug it. (there is also 
DCD/DScanner but i never tried it myself).


also on OS X debugging is almost impossible due to some problems 
with symbols/LTS with DMD <=2.065 so far.


Re: Programming a Game in D? :D

2014-05-24 Thread David via Digitalmars-d-learn

On Saturday, 24 May 2014 at 09:49:30 UTC, evilrat wrote:

On Saturday, 24 May 2014 at 09:35:01 UTC, David wrote:

On Friday, 23 May 2014 at 17:47:56 UTC, evilrat wrote:


why not just use Xamarin Studio with Mono-D?


But only the trial of Xamarin Studio is for free, and I used 
eclipse for Java before and really like it :P


actually not. you don't even need to register at all. just go 
to http://monodevelop.com and get ur XS without all this fancy 
mobile stuff.


So I installed that Xamarin studio (hope i had to), what to do 
with the mono D thing now?

don't know hot to install it :P


Re: Programming a Game in D? :D

2014-05-24 Thread Mike Wey via Digitalmars-d-learn

On 05/24/2014 09:53 PM, David wrote:

So I installed that Xamarin studio (hope i had to), what to do with the
mono D thing now?
don't know hot to install it :P


In Xamarin go to: tools -> Add-in manager
Then open the Gallery tab, and there should be a D Language binding in 
the Language Bindings section.


--
Mike Wey


Re: Programming a Game in D? :D

2014-05-25 Thread Dmitry via Digitalmars-d-learn

On Saturday, 24 May 2014 at 18:00:05 UTC, evilrat wrote:
there is a plugin for linux for GDB i believe, and another 
plugin for Windows which i can't remember the name, the latter 
one disappeared from XS 5.0 by some reason. search the 
extensions for it.
I use Windows. Thanks, I think I found it: 
https://github.com/llucenic/MonoDevelop.Debugger.Gdb.D

But now I cant install it, here is error:
The package 'MonoDevelop.Core v4.0' could not be found in any 
repository
The package 'MonoDevelop.Ide v4.0' could not be found in any 
repository

I dont know where is this repository.

unfortunatelly if you are on Windows best option is to use 
Mono-D for writing code, and VisualD to debug it. (there is 
also DCD/DScanner but i never tried it myself).
Currently it is not way for me. I already wrote about it - I cant 
build my project with DSFML in VisualStudio. Maybe in future I 
can resolve it. But not now.


Re: Programming a Game in D? :D

2014-05-25 Thread evilrat via Digitalmars-d-learn

On Sunday, 25 May 2014 at 08:59:55 UTC, Dmitry wrote:

On Saturday, 24 May 2014 at 18:00:05 UTC, evilrat wrote:
there is a plugin for linux for GDB i believe, and another 
plugin for Windows which i can't remember the name, the latter 
one disappeared from XS 5.0 by some reason. search the 
extensions for it.
I use Windows. Thanks, I think I found it: 
https://github.com/llucenic/MonoDevelop.Debugger.Gdb.D

But now I cant install it, here is error:
The package 'MonoDevelop.Core v4.0' could not be found in any 
repository
The package 'MonoDevelop.Ide v4.0' could not be found in any 
repository

I dont know where is this repository.


GDB is for linux only. for Windows there is ddbg or something 
like that, but as i said above it is disappeared not so long ago.


unfortunatelly if you are on Windows best option is to use 
Mono-D for writing code, and VisualD to debug it. (there is 
also DCD/DScanner but i never tried it myself).
Currently it is not way for me. I already wrote about it - I 
cant build my project with DSFML in VisualStudio. Maybe in 
future I can resolve it. But not now.


are you making your own solution in VisualD or using dub to 
generate all stuff? because using dub to generate solutions for 
you will get you very convinient setup for debugging 
anything(thanks to Visual Studio project dependencies)




Re: Programming a Game in D? :D

2014-05-25 Thread evilrat via Digitalmars-d-learn

On Sunday, 25 May 2014 at 08:59:55 UTC, Dmitry wrote:
I use Windows. Thanks, I think I found it: 
https://github.com/llucenic/MonoDevelop.Debugger.Gdb.D

But now I cant install it, here is error:
The package 'MonoDevelop.Core v4.0' could not be found in any 
repository
The package 'MonoDevelop.Ide v4.0' could not be found in any 
repository

I dont know where is this repository.



sorry, forgot to add - Mono-D is moving to XS 5.0 (alpha), so if 
XS 4.0 not working for you, try to switch on alpha channel 
updates.


Re: Programming a Game in D? :D

2014-05-25 Thread Dmitry via Digitalmars-d-learn

On Sunday, 25 May 2014 at 09:44:18 UTC, evilrat wrote:
sorry, forgot to add - Mono-D is moving to XS 5.0 (alpha), so 
if XS 4.0 not working for you, try to switch on alpha channel 
updates.

on the contrary, I have now XS 5.0

and I have a reply:

aBothe commented an hour ago
It's not there for 5.0 yet, unfortunately -- mostly due my 
lazyness,

but it's under a larger reconstruction.

https://github.com/llucenic/MonoDevelop.Debugger.Gdb.D/issues/4


Re: Programming a Game in D? :D

2014-05-25 Thread MrSmith via Digitalmars-d-learn

Also opengl tutorials for D
https://github.com/d-gamedev-team/opengl-tutorials


Re: Programming a Game in D? :D

2014-05-27 Thread David via Digitalmars-d-learn

On Saturday, 24 May 2014 at 08:54:53 UTC, ponce wrote:


Hi David,

Learning programming, learning D and learning 3D are 3 
significant endeavours.
You might want to begin with http://www.basic4gl.net/ which 
will get you going with 3D, quite a topic in itself.

Then learn D regardless :)


So, I'v used Blender for a half year or sth. and I think I can 
make a little area :)
As far as I know, I do now need a graphic and physics engines, 1 
of the graphic APIs and for sure my programming stuff and here 
I'm stuck :D


And I still can't install Mono-D :( if I try I just get a whole 
bunch of errors that any packages couldn't be found, don't know 
if I'm doing sth. wrong

(I probably do :P)


Re: Programming a Game in D? :D

2014-05-27 Thread Szymon Gatner via Digitalmars-d-learn

On Tuesday, 27 May 2014 at 10:03:36 UTC, David wrote:

On Saturday, 24 May 2014 at 08:54:53 UTC, ponce wrote:


Hi David,

Learning programming, learning D and learning 3D are 3 
significant endeavours.
You might want to begin with http://www.basic4gl.net/ which 
will get you going with 3D, quite a topic in itself.

Then learn D regardless :)


So, I'v used Blender for a half year or sth. and I think I can 
make a little area :)
As far as I know, I do now need a graphic and physics engines, 
1 of the graphic APIs and for sure my programming stuff and 
here I'm stuck :D


And I still can't install Mono-D :( if I try I just get a whole 
bunch of errors that any packages couldn't be found, don't know 
if I'm doing sth. wrong

(I probably do :P)


I would STRONGLY advise to go with a ready engine like Unity.

You still have to learn a lot before you  will have just building 
blocks to create a game like loading and rendering 3D models, a 
gameplay framework etc etc.


Start with Unity, lean how to make a game there. Learn how to 
programm gameplay there and after that, when you see what is 
needed before even being able to make a game, only then try to 
make things from scratch. Use C# in Unity too as it is similar to 
D so you will have easier transition when necessary.


Re: Programming a Game in D? :D

2014-05-27 Thread Ryan Voots via Digitalmars-d-learn

On Tuesday, 27 May 2014 at 10:13:13 UTC, Szymon Gatner wrote:


I would STRONGLY advise to go with a ready engine like Unity.

You still have to learn a lot before you  will have just 
building blocks to create a game like loading and rendering 3D 
models, a gameplay framework etc etc.


Start with Unity, lean how to make a game there. Learn how to 
programm gameplay there and after that, when you see what is 
needed before even being able to make a game, only then try to 
make things from scratch. Use C# in Unity too as it is similar 
to D so you will have easier transition when necessary.


I'd definitely agree.  The things you'll learn there will make 
using something else actually possible.  Starting from scratch 
you'll spend about the first year or so building up the 
boilerplate to let you actually get to the parts you want.  I've 
built up about half a dozen engines to that point to only lose 
interest or run into issues with the story I'm trying to tell and 
stop making progress.


That said I'm hoping to have YAGE[1] up and working again with D2 
soon which would mean that there should be a nice starting point 
for building games with D;  Even if that starting point is some 
basic ideas of what doesn't work well.


Re: Programming a Game in D? :D

2014-05-28 Thread David via Digitalmars-d-learn

On Tuesday, 27 May 2014 at 10:13:13 UTC, Szymon Gatner wrote:

On Tuesday, 27 May 2014 at 10:03:36 UTC, David wrote:

On Saturday, 24 May 2014 at 08:54:53 UTC, ponce wrote:


Hi David,

Learning programming, learning D and learning 3D are 3 
significant endeavours.
You might want to begin with http://www.basic4gl.net/ which 
will get you going with 3D, quite a topic in itself.

Then learn D regardless :)


So, I'v used Blender for a half year or sth. and I think I can 
make a little area :)
As far as I know, I do now need a graphic and physics engines, 
1 of the graphic APIs and for sure my programming stuff and 
here I'm stuck :D


And I still can't install Mono-D :( if I try I just get a 
whole bunch of errors that any packages couldn't be found, 
don't know if I'm doing sth. wrong

(I probably do :P)


I would STRONGLY advise to go with a ready engine like Unity.

You still have to learn a lot before you  will have just 
building blocks to create a game like loading and rendering 3D 
models, a gameplay framework etc etc.


Start with Unity, lean how to make a game there. Learn how to 
programm gameplay there and after that, when you see what is 
needed before even being able to make a game, only then try to 
make things from scratch. Use C# in Unity too as it is similar 
to D so you will have easier transition when necessary.


Ok, now I just wonder wich Engine. (I know everybody hates the
discussion about the "best" engine.) CryEngine, UDK, Unity or a
less known Engine?


Re: Programming a Game in D? :D

2014-05-28 Thread Ryan Voots via Digitalmars-d-learn

On Wednesday, 28 May 2014 at 17:46:23 UTC, David wrote:


Ok, now I just wonder wich Engine. (I know everybody hates the
discussion about the "best" engine.) CryEngine, UDK, Unity or a
less known Engine?


The best engine is the one you can get work done with.  Unity 
seems to have a pretty good community around it lately and has a 
free version to play with.  Having all of that documentation and 
community to fall back on is likely to be a benefit if you aren't 
hugely experienced yet.


Re: Programming a Game in D? :D

2014-05-28 Thread Francesco Cattoglio via Digitalmars-d-learn

On Wednesday, 28 May 2014 at 17:46:23 UTC, David wrote:

Ok, now I just wonder wich Engine. (I know everybody hates the
discussion about the "best" engine.) CryEngine, UDK, Unity or a
less known Engine?


I'll be honest, perhaps I risk being misunderstood, but the 
questions you are asking denote a lack of even basic knowledge 
about the subject, so I really think you should do some good 
amount of research before even trying to write something on your 
own.


Have you tried at least some free tools that allow you to script 
stuff and have simple stuff displayed on screen? I'm talking 
about stuff like Construct 2, GameMaker, RPGMaker, zGameEditor... 
even map editors like the ones from Blizzard (WarCraft 3 : TFT or 
StarCraft 2)?


Re: Programming a Game in D? :D

2014-05-28 Thread David via Digitalmars-d-learn
On Wednesday, 28 May 2014 at 21:38:07 UTC, Francesco Cattoglio 
wrote:


I'll be honest, perhaps I risk being misunderstood, but the 
questions you are asking denote a lack of even basic knowledge 
about the subject, so I really think you should do some good 
amount of research before even trying to write something on 
your own.




Well, I really don't have a lot of knowledge but I don't know 
where to start.
The Problem is just that there is sooo much stuff in the internet 
and it's kinda hard to get some knowledge.


Have you tried at least some free tools that allow you to 
script stuff and have simple stuff displayed on screen? I'm 
talking about stuff like Construct 2, GameMaker, RPGMaker, 
zGameEditor... even map editors like the ones from Blizzard 
(WarCraft 3 : TFT or StarCraft 2)?


So, i made a very little game with delphi Genesis3D and an Editor 
i don't remember about 2 years ago, but i don't know if i really 
knew what i was doing there :P


Re: Programming a Game in D? :D

2014-05-29 Thread Francesco via Digitalmars-d-learn

On Wednesday, 28 May 2014 at 22:34:46 UTC, David wrote:
On Wednesday, 28 May 2014 at 21:38:07 UTC, Francesco Cattoglio 
wrote:


I'll be honest, perhaps I risk being misunderstood, but the 
questions you are asking denote a lack of even basic knowledge 
about the subject, so I really think you should do some good 
amount of research before even trying to write something on 
your own.




Well, I really don't have a lot of knowledge but I don't know 
where to start.
The Problem is just that there is sooo much stuff in the 
internet and it's kinda hard to get some knowledge.
I know what you mean, but don't despair! When you have no idea, 
start by looking for books and especially manuals. They did 
wonders in the past for me.


Have you tried at least some free tools that allow you to 
script stuff and have simple stuff displayed on screen? I'm 
talking about stuff like Construct 2, GameMaker, RPGMaker, 
zGameEditor... even map editors like the ones from Blizzard 
(WarCraft 3 : TFT or StarCraft 2)?


So, i made a very little game with delphi Genesis3D and an 
Editor i don't remember about 2 years ago, but i don't know if 
i really knew what i was doing there :P
This is really good, but I think you will need a little more than 
this to get properly started. I'm not saying "don't use D". 
Actually, I'd say DO use D, just don't use it right now. Choose 
something you want to create (might be a pacman clone, a 2D 
pinball, a short RPG demo, a roguelike, etc), google something 
along the lines of "game development tool" and find some tool 
that is simple and fits you need. Work with the tool for some 
time (2-3 months) and then start learning the programing behind 
what you created and re-write your small project in D. This 
should help you greatly because you will have much more clear 
(and reachable) objectives.


Re: Programming a Game in D? :D

2014-08-02 Thread David via Digitalmars-d-learn
Hi, not too sure if there's still someone reading this post, but 
i do have another question. So, I heared so much good stuff about 
D, it's powerfull, fast the syntax is nice, but well, why is D 
actually not used for common games yet? (I mean I know about some 
smaller projects, but nothing "big")


Re: Programming a Game in D? :D

2014-08-02 Thread Foo via Digitalmars-d-learn

On Saturday, 2 August 2014 at 20:38:59 UTC, David wrote:
Hi, not too sure if there's still someone reading this post, 
but i do have another question. So, I heared so much good stuff 
about D, it's powerfull, fast the syntax is nice, but well, why 
is D actually not used for common games yet? (I mean I know 
about some smaller projects, but nothing "big")


Because D has a GC, is unstable and has many many bugs (even an 
ape could find some).


Re: Programming a Game in D? :D

2014-08-02 Thread Rikki Cattermole via Digitalmars-d-learn

On 3/08/2014 8:38 a.m., David wrote:

Hi, not too sure if there's still someone reading this post, but i do
have another question. So, I heared so much good stuff about D, it's
powerfull, fast the syntax is nice, but well, why is D actually not used
for common games yet? (I mean I know about some smaller projects, but
nothing "big")


The GC is an issue yes, mostly because of it being stop the world with 
collections. Also language features can't all be used without the GC 
which is also another issue.

So it's possible for games to skip frames because of this.

Another reason is, game engines. A lot of smaller companies will want an 
engine already made. After all they can't spend the time making that as 
well.


IDE's do I need to explain that?

Lastly the game dev industry is very hesitant to change languages for a 
lot of reasons. And one of those is platform support. They won't be 
seeing D on e.g. Xbox One anytime soon if you get my drift.


Re: Programming a Game in D? :D

2014-08-02 Thread Mike Parker via Digitalmars-d-learn

On 8/3/2014 5:38 AM, David wrote:

Hi, not too sure if there's still someone reading this post, but i do
have another question. So, I heared so much good stuff about D, it's
powerfull, fast the syntax is nice, but well, why is D actually not used
for common games yet? (I mean I know about some smaller projects, but
nothing "big")


There's a huge amount of existing, and proven, C and C++ infrastructure 
in the game industry. Companies aren't going to be willing to throw that 
out on a whim. Then there are issues about platform support, tooling, 
GC-phobia, and other small things that all add up to put D in the 
category of "Big Risk."


That said, it has seen some minor use in the game industry (most notably 
from Remedy). It may yet see more, but until a AAA team takes a chance 
on it and has a proven success, I don't expect it to catch on there. The 
indie/hobby space is a different matter entirely.


---
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is active.
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Re: Programming a Game in D? :D

2014-08-02 Thread Kapps via Digitalmars-d-learn

On Sunday, 3 August 2014 at 03:39:25 UTC, Rikki Cattermole wrote:


Lastly the game dev industry is very hesitant to change 
languages for a lot of reasons. And one of those is platform 
support. They won't be seeing D on e.g. Xbox One anytime soon 
if you get my drift.


Apparently D already works on the Xbox One using Windows with 
-m64 (and thus COFF) and Visual Studio's toolchain, at least in 
conjunction with some C++ (I'm not sure about standalone, though 
I don't see why not).


Re: Programming a Game in D? :D

2014-08-02 Thread Rikki Cattermole via Digitalmars-d-learn

On 3/08/2014 5:18 p.m., Kapps wrote:

On Sunday, 3 August 2014 at 03:39:25 UTC, Rikki Cattermole wrote:


Lastly the game dev industry is very hesitant to change languages for
a lot of reasons. And one of those is platform support. They won't be
seeing D on e.g. Xbox One anytime soon if you get my drift.


Apparently D already works on the Xbox One using Windows with -m64 (and
thus COFF) and Visual Studio's toolchain, at least in conjunction with
some C++ (I'm not sure about standalone, though I don't see why not).


Interesting, thought we'd need some sort of changes to at least the 
compiler for it. Might be worth making this more well known.


I can make the point for other consoles. E.g. PS4, Nvidia Shield.
It won't work like c++ does atleast. Who is a first class citizen.


Re: Programming a Game in D? :D

2014-08-03 Thread Colden Cullen via Digitalmars-d-learn
I'm just gonna leave this here: 
https://github.com/Circular-Studios/Dash


I should note that Dash is extremely not 1.0, but we're 
definitely close. Expect some API changes, though.


Re: Programming a Game in D? :D

2014-08-03 Thread ponce via Digitalmars-d-learn

On Saturday, 2 August 2014 at 20:38:59 UTC, David wrote:
Hi, not too sure if there's still someone reading this post, 
but i do have another question. So, I heared so much good stuff 
about D, it's powerfull, fast the syntax is nice, but well, why 
is D actually not used for common games yet? (I mean I know 
about some smaller projects, but nothing "big")


A lot of commercial game middleware is already written in C++.
Without such third-party libs, it's hard to make a AAA games.
Linking to C++ middleware is way easier if your game is in C++ 
itself.
C++ programmers are accustomed to C++ and the ones who weren't 
flocked to Java, C#, whatever.


Re: Programming a Game in D? :D

2014-08-03 Thread eles via Digitalmars-d-learn

On Saturday, 2 August 2014 at 20:58:34 UTC, Foo wrote:

On Saturday, 2 August 2014 at 20:38:59 UTC, David wrote:
Hi, not too sure if there's still someone reading this post, 
but i do have another question. So, I heared so much good 
stuff about D, it's powerfull, fast the syntax is nice, but 
well, why is D actually not used for common games yet? (I mean 
I know about some smaller projects, but nothing "big")


Because D has a GC, is unstable and has many many bugs (even an 
ape could find some).


I am not in the game industry, but in other time-constrained 
industry (realtime). For me, it nails down to GC and lack of 
volatiles.


I tried to use it for some scripting, but finally reverted back 
to simple Bash and some Python.


My opinion on the matter is that, in order to succeed, D really 
must become a tool that could be used everywhere. The discourse 
that "yes, but you could do that part in C (speaking about 
realtime)" usually receives this kind of reply: "yes, but, then, 
why bother? If I have C for this part, I have Bash for the other 
and C# for the GUIs".


As long as it does not try to cover all the range, the 
differential that it offers wrt C+C#/Java+Bash/Python does not 
seems conclusive enough to justify the effort.


Add to this the quality of tools, which are still in their 
infancy (just consider dynamic libs, debug support, IDE support, 
static analysis tools etc.)


Well, feel free to destroy it. But I tried to use it at my 
workplace. It is a nice language, but the differential is simply 
not enough. The main selling point would be its potential 
ubiquity ("hey, boss, one language to rule them all!"), but here 
it fails short in systems programming, embedded realtime 
programming and, as far as I hear, in massive 
multi-threading/couroutines where Go is better. And C# has that 
async...


I agree it is a bit o chicken and egg problem: "we don't invest 
in D because is not popular/ the language is not popular because 
nobody invest in it". That's true, but, as I tried it, in the end 
the marginal gain was too small for us to continue on this road. 
It matters less for us to be able to use slices than it matters 
to have robust and time-predictable code.


Re: Programming a Game in D? :D

2014-08-03 Thread eles via Digitalmars-d-learn

On Sunday, 3 August 2014 at 05:17:08 UTC, Mike Parker wrote:

On 8/3/2014 5:38 AM, David wrote:



about platform support,


I know the story. But throwing all the weight behind a 
more-standard back-end would improve things. Yes, it would 
require some transition effort. But, then, ldc and gdc won't be 
condemned to play catch-up forever.


Re: Programming a Game in D? :D

2014-08-03 Thread eles via Digitalmars-d-learn

On Sunday, 3 August 2014 at 12:37:51 UTC, eles wrote:

On Saturday, 2 August 2014 at 20:58:34 UTC, Foo wrote:

On Saturday, 2 August 2014 at 20:38:59 UTC, David wrote:



on this road. It matters less for us to be able to use slices


And this while D really nailed down two things very well: strings 
and templates (I dream that one day C++ will adopt D's syntax for 
templates...). And scope() too, albeit recently people are 
talking about its deprecation. We go back to C++'s RAII...


Plus, there are some features that never were nailed down and, as 
long as they remain in fish tail, many will simply just wait for 
them to be, you know, cleared in a way or another: @property, the 
recent assert/assume, the allocation in Phobos, the destructors 
of a class etc.


Facing all this stuff, one simply wonders sometimes how other 
languages managed to stick for a solution and still get some use 
in real life...


Flame or not, too much hesitation on some topics. Yes, much 
concern to nail them perfectly, I agree. But sometimes is rather 
paralysis by analysis...


Re: Programming a Game in D? :D

2014-08-31 Thread David via Digitalmars-d-learn

Hi,
About 2 month ago I started learning modding for minecraft with 
the Forge API
I was reading through a lot of classes of minecraft and even no 
it might not seem like, I learned a freking lot about how games 
work and stuff and improved my programming skill a lot (Yes for 
Java but also overall)
So now, I want to come back to my own game with a lot of 
questions :P
So first of all, I'm not sure if D is really the best choice for 
me. Since its just pretty hard for begginers like me without any 
tutorials and anything to come up with a game. Then what language 
should it be? It should have a big community around and be a good 
language for games (fast) and it should not be called C++.
And I know you told me it would be a better idea to get going 
first with easier tools like gamemaker or something like that, 
but I seriously don't want to come up with something big anyway 
and if i fail completly I don't mind.
And finally, (now thats going far away from the actual point and 
maybe thats even the wrong forum for that) how is wrapping 
working? lets say I wrote a method methodA in Java in ClassA and 
wanted to use MethodA in D, how would I go about doing this? 
(Well, is a wrapper actually doing what I think?).

David = still a fool.


Re: Programming a Game in D? :D

2014-08-31 Thread evilrat via Digitalmars-d-learn

On Sunday, 31 August 2014 at 19:06:41 UTC, David wrote:

So first of all, I'm not sure if D is really the best choice 
for me. Since its just pretty hard for begginers like me 
without any tutorials and anything to come up with a game. Then 
what language should it be? It should have a big community 
around and be a good language for games (fast) and it should 
not be called C++.


C++ can be beautiful and convenient, but it is also time eater, 
especially when making your any average code that beautiful. Many 
words already was said about speed, but will you make AAA game 
like Mass Effect, Call of Duty or Skyrim? no you don't need that 
much speed. Lack of community is somewhat frightening, but here 
on D forum you will always get help.


And last, you will hear it from everyone(mostly): if you wish 
make something just make, it won't go if you start thinking "i'll 
be back when there would be better tool/community/whatever...", 
just look at any community board and you will see it in action, 
any discussions about C++ superiority is mostly goes from people 
who at best just work it every day, have some own mind blocks, or 
worse just haters who heard from friend whose friend said he 
heared C++ is the only way... and so on.


let me clarify - just do what you want, stop find excuses and 
don't listen to people when it comes to your imagination/wishes, 
there is not much D experience in industry, all "revievs" like 
above will be inadequate.


And I know you told me it would be a better idea to get going 
first with easier tools like gamemaker or something like that, 
but I seriously don't want to come up with something big anyway 
and if i fail completly I don't mind.


don't go that way if you don't wish doing that, that's it.

... lets say I wrote a method methodA in Java in ClassA and 
wanted to use MethodA in D, how would I go about doing this? 
(Well, is a wrapper actually doing what I think?).


two ways: port it to D(imho the better way unless you had large 
working library in Java), or make/find JNI bindings for D and 
call it using JNI.




Re: Programming a Game in D? :D

2014-09-01 Thread rcor via Digitalmars-d-learn
Just wanted to point out that there are also D bindings for 
Allegro5 (https://github.com/SiegeLord/DAllegro5). Allegro is a 
bit like SDL or SFML, but personally I find it a bit more 
intuitive. I've been using the D bindings for about a month and 
they seem to work fine. Most Allegro tutorials are for C/C++, but 
they're not too hard to translate -- all of the allegro 
functions/structs work almost identically in D as they do in C.




Re: Programming a Game in D? :D

2014-09-01 Thread rcor via Digitalmars-d-learn
Also, regarding comments about Garbage Collection -- yes, it 
could be an issue, but its not a showstopper. C# (which has a GC) 
was widely used to create PC and 360 games with the XNA library 
(which lives on as MonoGame). If you have a real time game that 
manages many objects at once, you may have to be careful about 
allocating/freeing resources and resort to methods like object 
pooling (reusing objects rather than destroying them and creating 
new ones), but it should be doable.




Re: Programming a Game in D? :D

2014-09-01 Thread Israel via Digitalmars-d-learn

On Monday, 1 September 2014 at 17:24:10 UTC, rcor wrote:
Just wanted to point out that there are also D bindings for 
Allegro5 (https://github.com/SiegeLord/DAllegro5). Allegro is a 
bit like SDL or SFML, but personally I find it a bit more 
intuitive. I've been using the D bindings for about a month and 
they seem to work fine. Most Allegro tutorials are for C/C++, 
but they're not too hard to translate -- all of the allegro 
functions/structs work almost identically in D as they do in C.


That is just overkill. Problem with these libraries is that David
now has to go compile everyone and their mother from scratch.
Lets face it, nobody wants to waste their time on that...

My recommendation is GFM "http://code.dlang.org/packages/gfm";,
sure it may not be full featured but at least it gets the job
done and without the need for compiling.

Just add GFM modules to dub.json

"gfm:core": ">=0.0.0",
"gfm:math": ">=0.0.0",
"gfm:image": ">=0.0.0",
"gfm:sdl2": ">=0.0.0",
"gfm:opengl": ">0.0.0",
"gfm:freeimage": ">0.0.0"