Re: [IxDA Discuss] Bowman leaves Google
On Mar 20, 2009, at 3:21 PM, Andrei Herasimchuk wrote: On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote: Seems like reason enough for me. So you think that testing 41 shades of blue or arguing about borders being 2 to 4 pixels to the point of being asked to prove 2 is better than 4 is a good thing? That all design decisions should be driven by Google's insistence on data driven design by committee? I think we're in violent agreement. I assuredly do NOT think is this a good thing. (Which is not to say you can't do some interesting stuff with data and design and testing.) Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Berkeley\'s MIMS vs Carnegie Mellon\'s MDes in IxD
How does SVA's interaction design program compare to Berkeley's or Carnegie Mellon's? I've heard more about it than either of these two, to be honest. http://interactiondesign.sva.edu/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=.0947 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The true focus of interaction design
IxD is a kind of blanket term. It is really more of a philosophical / psychological movement than it is a real design field. IxD is the idea that interaction, between anything, can not only be quantified in meaningful ways, but can be manipulated to produce desired results in a controlled and predictable way. It is both the science of how things interact, and it is the art of designing ways for things to interact. It is, and I've not really heard it put this way before, the science of art. We attempt to explain why someone feels certain ways when they experience a creative item. It is the natural product of the unholy union of design and engineering on a purely ethereal scale. It is the alchemy of transmuting a string of ones and zeroes into meaningful and easily understood forms. Where gold was once created accidentally, we are now trying to control chaos and produce that same gold repeatably. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40209 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The Save Icon "rut"
the floppy icon is a metaphor like the email inbox. I doubt many people who use email know it is a metaphor. The 'in box' has all but vanished. To the point where I've considered not calling things that resemble a REAL in box in my applications an in box. In Pile, or various other names are better, as people no longer think in box when they see inbox. There is a lot to suggest that what an icon resembles isn't relevant. The consistency of everyone using a 3.5 floppy is a better option than changing it to something more obvious, because the picture only helps you learn what something means once or twice. Saving is so common, and the icon so ubiquitous that only a complete novice to computers doesn't know what the icon means. And those people will have a much harder time with the CONCEPT of saving, than the struggle with the icon. I do agree, however, that saving should go away. it is out dated and only hardened computer elites want the mechanic. A snapshot has been already mentioned in this thread, and that is a far better option than the saving mechanic. I'd also like to see the file system die. auto-save, proper document naming, and intelligent meta-data usage can fully replace both saving and the file system. If done right, no one will ever miss it. But so long as a save icon need exist, a 3.5 floppy it should remain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40180 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Berkeley's MIMS vs Carnegie Mellon's MDes in IxD
I had to make a choice between Berkeley iSchool and Carnegie Mellon HCI. (Not IxD, is a bit more more engineering-oriented since it is in Computer Science school, but shares a lot of the philosophy with IxD and design school, and you can take many of the same classes.) I chose Carnegie Mellon because their program somehow just seemed more focused and felt more of a fit for me personally. Both myself and my classmates had many interesting options to choose from jobs-wise. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=.0947 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Bowman leaves Google
On Mar 20, 2009, at 5:42 PM, Jared Spool wrote: I read Dan's response as he thinks that *is* a good reason to leave. (You had originally stated that they scared Doug away for "no good reason".) Yes, as noted by you and robert, I think that is the case as well. I phrased my initial post a little too vaguely. -Andrei Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Bowman leaves Google
On Mar 20, 2009, at 5:21 PM, Andrei Herasimchuk wrote: On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote: Seems like reason enough for me. So you think that testing 41 shades of blue or arguing about borders being 2 to 4 pixels to the point of being asked to prove 2 is better than 4 is a good thing? That all design decisions should be driven by Google's insistence on data driven design by committee? I read Dan's response as he thinks that *is* a good reason to leave. (You had originally stated that they scared Doug away for "no good reason".) Of course, if I misinterpreted Dan's response, I apologize. Jared Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Bowman leaves Google
On Fri, Mar 20, 2009 at 9:37 AM, dave malouf wrote: > So if you want to research and derive > inspiration from research, or research and live by the data, that is > a choice, but I would argue that one is design and the other is not. > Dave, I think I agree. The problem with data is it requires analysis, which implies interpretation, which can introduce bias anyways. Then you're misled into thinking you're making right decisions based on data when you're actually making it based on subjective interpretation. Using data as an input into design is great. Being tethered to it (or needing it for every decision) is not so good, IMO, FWIW. :) -a Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Bowman leaves Google
Hi Andrew, There is a bit of religion here, so be fore-warned. In my temple, I want design to acknowledge the power of soul. My atheist interpretation of said soul is "connectedness". What I see in the Google-way is dispassionate and thus souless. Is it successful? can't deny they have success. But is the success b/c of the design, or because of something else. IMHO, data-driven design can lead to success, but it is not the type of success I can live with. I.e. I wouldn't want to work for Phillip Morris or Exxon Mobile either. Success without soul is a choice for many. As a designer though, it seems that soul-lessness is anti-thetical to the artistic roots of design. So if you want to research and derive inspiration from research, or research and live by the data, that is a choice, but I would argue that one is design and the other is not. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40237 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Bowman leaves Google
Definitely what I saw too. A slight misinterpretation. Sent from my iPhone On Mar 20, 2009, at 6:36 PM, Robert Hoekman Jr wrote: So you think that testing 41 shades of blue or arguing about borders being 2 to 4 pixels to the point of being asked to prove 2 is better than 4 is a good thing? That all design decisions should be driven by Google's insistence on data driven design by committee? I'm gonna go out on a limb here and guess you two are having a communication problem. Dan—Andrei meant "Google lost someone because they're obsessed with testing every last thing in the world", not "Bowman left for no good reason." Andrei—Dan misinterpreted what you said and cited Google's testing o bsession as a good reason to leave. In other words, you're both saying the same thing—that Google's obsession caused Bowman to leave, and that it's a bad thing. Eh? -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Bowman leaves Google
Hi Andrei, I'm not sure that this is about wrong or right. I think it is about cultural fit. I am not sure that I could work easily with people prepared to die in a ditch over a single pixel either. But then again, I'd be happy to offer my best advice and then see how the result worked in practice, no matter which way the decision went. I think we all have the option to pick our battles, and should have the grace/maturity to accept that we may not fit into a given organisation (and subsequently walk). As cool as it is, I'm not sure I'd fit into the Big G either - although working with Mr Veen on the Analytics stuff would have been totally awesome. Have you read Bob Sutton's book with the NSFW title? Maybe we need a Designerly Way equivalent to the "when everyone around you is an a**hole, chances are, you are the a**hole" - and relate it to cultural fit. Best regards, Andrew On Sat, Mar 21, 2009 at 9:21 AM, Andrei Herasimchuk < aherasimc...@involutionstudios.com> wrote: > > On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote: > > Seems like reason enough for me. >> > > So you think that testing 41 shades of blue or arguing about borders being > 2 to 4 pixels to the point of being asked to prove 2 is better than 4 is a > good thing? That all design decisions should be driven by Google's > insistence on data driven design by committee? > > -- > Andrei Herasimchuk > > Chief Design Officer, Involution Studios > innovating the digital world > > e. and...@involutionstudios.com > c. +1 408 306 6422 > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... disc...@ixda.org > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- --- Andrew Boyd http://uxaustralia.com.au -- UX Australia Conference Canberra 2009 http://uxbookclub.org -- connect, read, discuss http://govux.org -- the government user experience forum http://resilientnationaustralia.org Resilient Nation Australia Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Bowman leaves Google
> > So you think that testing 41 shades of blue or arguing about borders being > 2 to 4 pixels to the point of being asked to prove 2 is better than 4 is a > good thing? That all design decisions should be driven by Google's > insistence on data driven design by committee? > I'm gonna go out on a limb here and guess you two are having a communication problem. Dan—Andrei meant "Google lost someone because they're obsessed with testing every last thing in the world", not "Bowman left for no good reason." Andrei—Dan misinterpreted what you said and cited Google's testing obsession as a good reason to leave. In other words, you're both saying the same thing—that Google's obsession caused Bowman to leave, and that it's a bad thing. Eh? -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Bowman leaves Google
On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote: Seems like reason enough for me. So you think that testing 41 shades of blue or arguing about borders being 2 to 4 pixels to the point of being asked to prove 2 is better than 4 is a good thing? That all design decisions should be driven by Google's insistence on data driven design by committee? -- Andrei Herasimchuk Chief Design Officer, Involution Studios innovating the digital world e. and...@involutionstudios.com c. +1 408 306 6422 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Bowman leaves Google
On Mar 20, 2009, at 2:15 PM, Andrei Herasimchuk wrote: Google just lost an amazing talent for no good reason: No good reason? "When a company is filled with engineers, it turns to engineering to solve problems. Reduce each decision to a simple logic problem. Remove all subjectivity and just look at the data. Data in your favor? Ok, launch it. Data shows negative effects? Back to the drawing board. And that data eventually becomes a crutch for every decision, paralyzing the company and preventing it from making any daring design decisions. Yes, it’s true that a team at Google couldn’t decide between two blues, so they’re testing 41 shades between each blue to see which one performs better. I had a recent debate over whether a border should be 3, 4 or 5 pixels wide, and was asked to prove my case." Seems like reason enough for me. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The Save Icon "rut"
The need to do an explicit save remains, to create "checkpoint" versions. There us mental training to do with that, but not as much as with "no saving needed". Something other than the current imagery is needed for that though. -- Jim Via my iPhone On Mar 20, 2009, at 12:48 PM, "Jerome Ryckborst" wrote: One way to handle this would be to remove the icon along with the need to save. If that could be done, I bet that would unnerve many users, though. -- Jerome Ryckborst, CUA | UPA member | AIA member | http://FiveSketches.com -- Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Bowman leaves Google
Posted without comment, even though I very much feel Google just lost an amazing talent for no good reason: http://stopdesign.com/archive/2009/03/20/goodbye-google.html -- Andrei Herasimchuk Chief Design Officer, Involution Studios innovating the digital world e. and...@involutionstudios.com c. +1 408 306 6422 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interaction '09 Video: Robert Fabricant - Behavior is our Medium
Hi There, I'm pleased to announce the launch of the IxDA Media Library, a place for video and audio of IxDA events around the world, including the Interaction conference and local events. A few caveats: We haven't migrated your IxDA.org accounts to this system, so to comment, you'll need to use OpenID, or create a new account on this system. Once you've done that, you'll have an account you can use on the other systems we build, including the Board Blog, and the next rollout of our discussion platform. We welcome suggestions on an elegant UX'y way to migrate our passwordless authentication system on IxDA.org to a traditional username/password system. Also, you'll notice that the system doesn't match the rest of IxDA.org. We're working on that :-) On to the Good Stuff! In our first Interaction '09 video, Robert Fabricant talks about Interaction Design as a practice beyond just computing technology. He gives examples of Interaction Design as far back as ancient history, all the way to a humanitarian project underway today. He shows that Interaction Design's primary medium is behavior, extending far past the high technology world into the realm of human behavior and relationships. *About Robert Fabricant* Robert Fabricant is an Executive Creative Director at frog Design where he leads frog’s efforts to expand into new markets. Robert has been with frog since 2001, leading a multidisciplinary creative team in New York in a broad range of initiatives that span product design, interaction design, environments and branded experiences. He has worked with clients such as MTV, GE, Cox Communications, Virgin Mobile, Barnes & Noble, BBC and Nextel and designed user experiences for numerous platforms, including handheld devices, in-car information systems, medical devices, retail environments, networked applications and desktop software. Prior to frog, Robert led the Research & Development team at Organic where he worked on wireless applications for clients such as Lucent Technologies, Federated and the Museum of the Moving Image. Other work experience includes @radicalmedia, Microsoft Research and Edwin Schlossberg Inc. He is an adjunct professor at NYU's Interactive Telecommunications Program where he teaches a foundation course in Interaction Design. His interactive work has been featured in ID magazine, Wired magazine, the Wall Street Journal and presented at SIGGRAPH and DUX. Check it out here: http://library.ixda.org/node/3 Nasir Barday Media Director Interaction Design Association Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Interaction Designer at GreatSchools in San Francisco, Contract to Hire
The Interaction Designer will work in cross-functional teams to create interactive designs for high-traffic web applications aimed at parents of K-12 students. Experience with interface design, information architecture, and interactive content design is required. A passion for user-centered design and creating intuitive and engaging user interfaces is key for this position.  What do we want you to do?  * Design innovative, engaging, and effective interactions that help parents use our applications to solve problems. How will you go about it?  * Develop user profiles or personas to help all teams come to a shared understanding of who our customers are and what challenges they face. * Develop an information architecture and user task flows that pull together the various resources we have to offer in intuitive ways. * Ensure quality and effectiveness of visual designs by participating in the design process, managing user testing, and collaborating with the development team. * Create wire frames, rapid prototypes and mock-ups to validate design concepts with stakeholders and customers. * Develop style guides and design specifications that developers will use to implement and validate interaction designs. How will you know you're successful?  * Work with measurement and product teams to define metrics for user success. * Help define multivariant tests and integrate data from web analytics into user interface designs. * Conduct formal or informal user and usability testing to validate the usability and intuitiveness of our interaction designs, information architecture, and user flows. Job Qualifications:  * 4+ years interaction design experience in web application product development. Experience with interaction design in an agile development environment is a plus. * Demonstrated experience in information architecture, user testing, and prototyping for innovative product design. * Ability to translate business requirements into effective UI solutions, manage the development of usable design standards and visual style guides, identify conflicting design requirements and constructively solve problems for the end user. * Thorough understanding of widgets, controls, and feedback mechanisms used on the web, their appropriate uses and what they communicate to users. * Solid presentation skills and experience presenting design scenarios and solutions confidently and credibly to internal stakeholders. * Ability to manage time and resources on multiple projects with multiple timelines. Ability to deal with changing priorities as needs dictate. * Experience with running multivariant tests is desirable. * Experience integrating video and interactive technologies is highly desirable. Skills Required: * Strong proficiency with FireWorks, PhotoShop, Omnigraffle/Visio and Dreamweaver * Knowledge of HTML, CSS, JavaScript and AJAX * Knowledge of developing in Flash a plus Education: Bachelor's degree in human factors, interaction design or related discipline. Advanced degree in Design or HCI a plus.  A portfolio demonstrating interaction design experience is required. Please send a URL in the body of your application. Applying: You made it this far! Take the next step and send us an e-mail telling us why you think you would be a great candidate for this opportunity to jobs-ue.ixda at greatschools.net. Be sure to include your resume and a link to your portfolio, and use "Interaction Designer" in the subject line. This is a contract position.  Please contact us only if this is what you are seeking. Must be authorized to work in the United States on a full-time basis for any employer. We cannot sponsor H1B visas at this time. We are an equal opportunity employer and encourage diversity in our workplace. About GreatSchools: GreatSchools is an independent, nonprofit organization that empowers and inspires parents to participate in their child's development and educational success.  Parents choose GreatSchools to connect with each other â to find the right schools, to share stories and advice, and to get their parenting questions answered. In the past year alone, more than 35 million people visited GreatSchools (www.greatschools.net) . With hundreds of thousands of ratings and parent reviews about schools across the country, GreatSchools is the paramount parent-to-parent education community.  Our organization's mission is to empower parents with information and tools so they can choose the best school for their children, support their education, and improve schools in their communities. A Webby award-winning site, GreatSchools is supported by many foundations and corporations, including the Doris & Donald Fisher Fund, Bill and Melinda Gates Foundation, the Robertson Foundation, the Walton Family Foundation, and more. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Uns
[IxDA Discuss] Interaction Design from a visual communication perspective
I have recently joined the IxDA Basecamp and made the following announcement. Jeremy Yuille has convinced me to post it in the main discussion list too for a wider input from the IxD community: "Hi IxD community, Im Dave Wood a lecturer in Interaction Design from the UK. Im based in Liverpool and Im engaged in part-time doctoral study at Edinburgh College of Art on a practice-based PhD. Between now and 2013 I will be researching interaction design from a visual communication perspective. In doing so I will design and run three design projects to test and measure my research. I would welcome any comments and input from the IxD community. I have two blogs that disseminate my research and a paper entitled Interaction Design: Wheres the Graphic Designer in the Graphical User Interface? available from my academia.edu profile. Feel free to view any of these, the links are: http://newmediabazaar.blogspot.com/ http://phdproject01.wordpress.com/ http://sthelens.academia.edu/DaveWood Now that I am a member of this group I will also disseminate my research and project progress here." Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The Save Icon "rut"
I seem to remember some software that had the metaphor of a 'snapshot', with a camera icon, that would save these reference versions (although I don't think it was replacing save, but rather providing another option. The concept of a snapshot in time is not that big a stretch. -- David Drucker Vancouver, BC da...@drucker.ca On 20-Mar-09, at 1:47 PM, Jim Drew wrote: The need to do an explicit save remains, to create "checkpoint" versions. There us mental training to do with that, but not as much as with "no saving needed". Something other than the current imagery is needed for that though. -- Jim Via my iPhone On Mar 20, 2009, at 12:48 PM, "Jerome Ryckborst" wrote: One way to handle this would be to remove the icon along with the need to save. If that could be done, I bet that would unnerve many users, though. -- Jerome Ryckborst, CUA | UPA member | AIA member | http://FiveSketches.com -- Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Designers, meet the Drupal community!
It's a sign that experts would choose drupal over wordpress. Wordpress is far superior on to many fronts to even waste time discussing. Sent from my iPhone On Mar 20, 2009, at 12:48 PM, James Wanless wrote: I hear what you're saying and, no doubt, Drupal does some things very well. Where I work, we've built a few standalone projects with it. However, it also has some huge drawbacks when compared with something like Wordpress for medium sized, discussion-based sites (blogs on steroids, or even discussion forums). Drupal is a mess to theme and very difficult to hand off to an end client who just wants to easily update content. Theming it, with it's convoluted combination of views and mods is, frankly, a pain of monumental proportions. The mod update process, compared to that of plugin updates on Wordpress, pales in comparison, from an ease-of-use standpoint. Wordpress is infinitely easier to configure and to manage content, due to a much more elegant backend. It has a very active community and follows the same open source approach to extending the platform, as does Drupal. Wordpress has addressed many of the things that used to make it a second choice for larger sites with a lot of users, though it's still probably weak compared to Drupal in the user management arena. I'm not trying to open a debate here, since IxDA has already chosen to use Drupal, but it's certainly not the only game in town for seeing an open source approach in a robust community. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40227 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Online Message Center Examples
Both Flickr and Facebook include the message in the body of the email in addition to the site's inbox. I for one rarely do anything more than note the message in my email and hit "delete". A secure site like a bank or PayPal has a very different flow as the user is REQUIRED to click a link and login to the site to see the message. Often this leads to questions such as: 1) Does the subject of the message get included in the email? 2) Do you track responses and re-send email notifications for unread messages? 3) Are messages on-site deleted or archived? 4) What happens if someone replies to the notification message? 5) Should the on-site message inbox look like an email inbox? Dan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40200 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The Save Icon "rut"
One way to handle this would be to remove the icon along with the need to save. If that could be done, I bet that would unnerve many users, though. -- Jerome Ryckborst, CUA | UPA member | AIA member | http://FiveSketches.com -- Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Designers, meet the Drupal community!
I hear what you're saying and, no doubt, Drupal does some things very well. Where I work, we've built a few standalone projects with it. However, it also has some huge drawbacks when compared with something like Wordpress for medium sized, discussion-based sites (blogs on steroids, or even discussion forums). Drupal is a mess to theme and very difficult to hand off to an end client who just wants to easily update content. Theming it, with it's convoluted combination of views and mods is, frankly, a pain of monumental proportions. The mod update process, compared to that of plugin updates on Wordpress, pales in comparison, from an ease-of-use standpoint. Wordpress is infinitely easier to configure and to manage content, due to a much more elegant backend. It has a very active community and follows the same open source approach to extending the platform, as does Drupal. Wordpress has addressed many of the things that used to make it a second choice for larger sites with a lot of users, though it's still probably weak compared to Drupal in the user management arena. I'm not trying to open a debate here, since IxDA has already chosen to use Drupal, but it's certainly not the only game in town for seeing an open source approach in a robust community. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40227 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Designers, meet the Drupal community!
Hi everyone, I joined the ixda mailing list 3 years ago and it has contributed immensely to my personal growth as an ixd practitioner. The in-depth design discussions in this community are a true treasure trove. However, even with 10'000 members, I consider it still somewhat one of the internet's "best kept secrets". IMHO, the current website doesn't succeed well in representing the power of this community. I've been glad to learn about the plans to revamp the ixda site. Even better, I'm thrilled about the recent decision to use Drupal as a technological base. I joined the Drupal community 3 years ago and it has been instrumental in helping me to stay up to date with the latest web trends / developments. In my opinion, the best kept secret about Drupal is that its power is not so much the technology - a web content management framework. The power lies in the up-to-date technology discussions in the community. As an added bonus, Drupal developers build some of technology in discussion and release it to the world, as usable software, free to use and modify by anyone (it's open source). There has been some talk here recently about 'open source user experience' and collaborating with open source movement and learning from each other. Well, here is the chance staring right at you! According to the plan of the IxDA Board, the new Drupal-based platform (code-named "Conan") will likely comprise local groups, an events calendar, member profiles and improved discussion tools. Well, all of that is available on groups.drupal.org today, free to use. Therefore, any IxDA members who would like to get first hand experience of what functionality currently exists in Drupal Groups, feel free to have a look for yourself: http://groups.drupal.org/interaction-designers-network Feel free to join the group and start experimenting, providing feedback, constructive criticism, etc. Collaborating on the ready-to-use infrastructure there will achieve two things: A.) You can help to shape the future networking platform of your very own community. B.) You can start to engage an amazing community of clued-in technologists. Dave Malouf has pointed out that the culture of open source software is one where "code contribution is king". True. However, you might find yourself surprised. I feel that the Drupal community is insofar special, as it is - at large - very aware of what design brings to the table. The spirit of OSS is grounded in open collaboration. To me, it is the future - come and engage with it! -- :::. Philipp Schroeder DIN15 / Information Architecture & Interaction Design www.din15.org, phil...@din15.org Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The true focus of interaction design
Not to mention all the tacit thoughts and emotions that, ideally, precede behavior-as-medium (and arguably the differentiator between a good and a great product or service). Guess I hope there are just a few selected siloed actions that are warranted in this world, sans cognitive and affective data. Otherwise, we humans would be a pretty impulsive bunch (oh-oh, hmm, LOL). Then there's the issue of emotion trumping intellect or intellect trumping emotion, rather than being equal partners guiding the decision. Andrew Schechterman LinkedIn: http://www.linkedin.com/in/andrewschechterman E-mail: aschechter...@gmail.com Phone: 1-303-886-2440 : On Fri, Mar 20, 2009 at 5:08 AM, dave malouf wrote: > Eduardo, > I don't believe there is a "single" focus for IxD at this time in > history. I think for some their practice does point to the moment of > interfacing between digitally enhanced systems and human beings and > there is no denying that. For others the focus might be more broadly > associated with the behavior of products and systems and their > interelationship to/with the behavior of human beings. This is more > where my practice and teaching has led me. It is about designing the > behaviors of systems so that they map against the behaviors of human > beings, BUT also about designing the behaviors of systems so that > they encourage behaviors in human beings. (i.e. facilitate change). > > So in a way behavior is our medium as Robert Fabricant put it in > Vancouver last month. > > -- dave > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=40209 > > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... disc...@ixda.org > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The true focus of interaction design
Eduardo, I don't believe there is a "single" focus for IxD at this time in history. I think for some their practice does point to the moment of interfacing between digitally enhanced systems and human beings and there is no denying that. For others the focus might be more broadly associated with the behavior of products and systems and their interelationship to/with the behavior of human beings. This is more where my practice and teaching has led me. It is about designing the behaviors of systems so that they map against the behaviors of human beings, BUT also about designing the behaviors of systems so that they encourage behaviors in human beings. (i.e. facilitate change). So in a way behavior is our medium as Robert Fabricant put it in Vancouver last month. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40209 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Berkeley\'s MIMS vs Carnegie Mellon\'s MDes in IxD
I'm considering two different options in grad schools right now. I'm currently a User Experience Designer working mostly in research (discoveries and analytics), usability testing, information architecture and wireframing for websites and web based applications. I'm interested in developing mobile interfaces, both virtual and tangible. I want the perspective of others in the field as well as alumni and current students about how Berkeley's MIMS program focusing in HCI http://www.ischool.berkeley.edu/programs/masters may compare to Carnegie Mellon's MDes in IxD http://www.design.cmu.edu/show_program.php?s=2&t=3 . Let me know what you think, especially the differences in how these programs would prepare one for a career in HCI/ IxD. Thanks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40211 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The true focus of interaction design
After years as a UI designer, IA and IxD practitioner, I've begun to change my focus by doing an MA in Learning and Technology. I work in post-sec now and like the notion of applying design to deeper cognitive things than just selling stuff. Anyway, good learning is about primarily three things, human, system and content. The permutations between those things can take on many different properties. I can apply these directly to UI design by thinking about, not only how a user interacts with the system through the interface, but how they interact with the content, how content in two systems interacts with each other (think Ajax/XML/feeds/APIs/etc) and how all of it allows human being to interact with each other. Learning is directly impacted by the quality of all these interactions, but I'd argue that most of life, online or not, is also impacted by the quality of all interactions. So, with regard to design, more than just HCI is required to make complex things simple. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40209 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [EVENT] UXcamp Berlin/Germany 09
2009/3/20 James Haliburton > Is it anticipated that most talks, workshops, etc. would be in German? > http://uxcamp.mixxt.de/ "Sprache: Deutsch" The answer is yes, unfortunatelly. Greetings, KPK Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [EVENT] UXcamp Berlin/Germany 09
Is it anticipated that most talks, workshops, etc. would be in German? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40220 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [EVENT] UXcamp Berlin/Germany 09
Call for Participation: UXcamp Berlin 2009 Bringing together: User Experience Designers, Interaction Designers, Information-Architects, Prototype Engineers, Product Managers, Visual Designers, Usability Professionals This is the goal we set in organizing the UXcamp 2009 in Berlin on may 23rd and 24th. In a BarCamp style we invite professionals, rookies, experts and evangelists of the user experience community to collectively reason about trends, developments and strategies for the future of our industry. A BarCamp is a user generated conference whose content is provided by its participants. As a place for talks, workshops and get together it lives from the enthusiasm and personal interaction of the people attending. The final schedule is laid out every particular day at the event itself enabling spontaneous adjustments and reactions. Every participant of the UXcamp is encouraged to propose topics and hold sessions. For more information on the BarCamp idea visit: http://en.wikipedia.org/wiki/BarCamp The UXcamp Berlin 2009 in brief: *The UXcamp takes place on May 23rd and 24th at the Erwin Schrödinger Zentrum at Berlin`s Humbold University *We like to provide an event to bring together all disciplines and branches of the user experience community and encourage communication, learning and exchange amongst them. *Everyone interested is called to help us shaping the UXcamp 2009, to propose topics, ideas and workshops at www.uxcamp.de *Participation is free. The event is entirely financed by sponsoring. *We expect about 300 guest from Germany and the whole world. *Registration takes place at www.uxcamp.de and is open for all registered members until maximum capacity of 300 participants is reached Call for Participation Entuthiastic, curious anf eager to participate: Please register at www.uxcamp.de, get an overview and make first contacts in advance. The UXcamps lives from your ideas: Everyone is encouraged to propose or request sessions, workshops and ideas at the UXcamp website or via e-mail: o...@uxcamp.de Help us making it happen: Please support the UXcamp by becoming one of our sponsors. This is your chance to present your company to the user experience community. For more information write to: sponsor...@uxcamp.de or visit http://uxcamp.mixxt.de/networks/wiki/index Contact: The UXcamp 2009 is organised by: Silke Berz, Marlene Böhmann, Ludwig Gatzke, Volker Gersabeck, Silvan T. Golega, Henning Grote, Piet Herbertz, Thomas Kueber, Kai Uhlemeyer, Dr. Luzi Beyer General enquire: o...@uxcamp.de Sponsoring: sponsor...@uxcamp.de -- Cheers! Thomas Thomas Kueber IxDA Berlin www.ixdaberlin.collectivex.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Do you have a mental protocol that you follow to judge the quality of a design?
Certainly I think everyone will have some subconscious protocol they use to judge design. A lot of creativity comes from subjective assessments, and first impressions are also an important aspect to end-user empathy. However, to be practical it's important to have some framework/system/process/protocol/method for judging a design. It's important to understand that each context (depending on the product, the company, the goal), and each phase of the design process (seed, sketch, prototype, etc.) will demand an appropriate way to interpret the design. I prefer a protocol which includes the first step as stating the context or problem framing. I try to promote these high level categories (derived from the book Innovation by Carlson & Wilmot): Needs - problem framing and context Approach - the design itself Benefits to Costs ratio - what do you gain, what do you sacrifice with the given context Competition/Alternatives - your benchmarking, gap analysis, etc. As you can see there's much more about assessing the impact and context of the design than the actual quality of the design itself (still very important of course). The categories were originally intended to act as a complete proposition for product innovation, but also serve just the design aspect well, too. These are very high level descriptions and you can rename them to be more specific to a given project, but as overarching categories I think they remain quite important. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40212 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The true focus of interaction design
Robert Fabricant's excellent keynote at Interaction 09 this past February argued that "Behavior is our Medium." I recommend spending an hour with the video, which is now available here: http://vimeo.com/3730382 JS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40209 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Developing an effective User Experience/Usability strategy
On Fri, Mar 20, 2009 at 1:17 AM, Robert Hoekman Jr wrote: > > The most important thing a company can have is a vision. And to me, the > strategy comes out of the vision, but many companies fail to communicate any > sort of vision to its staff (or perhaps even define one in the first place), > and any strategy will suffer as a result. > Vision > Strategy > Tactics > Evaluation ... Yes, and this is important when you find the strategy isn't working. You can see this in the book Founders at Work (http://www.foundersatwork.com/) which is composed of interviews with founders of software start-ups. In many cases the original idea didn't fly, but the companies ultimately succeeded through a willingness to scrap the original strategy and regroup, guided by their vision as well as emergent ideas such as new potential for the technology or customer feedback. I'm an amateur here, but John Hagel has a compelling prescription that integrates short-term feedback with the longer-term vision... http://www.johnhagel.com/view20030520.shtml Victor Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The Save Icon "rut"
Over time, the original literal meaning of a symbol can be quite forgotten, provided that eveyone knows its symbolic meaning. It's normal. We can see this in our own alphabet. For example, most of us are oblivious to the fact that the letter "K" was originally a picture of a hand, or that "N" was a snake. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40180 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [Job], Senior User Interface Designer, New Delhi India, Valyoo Technologies Pvt. Ltd., Full time
Cloud 360 degree looking for avante-garde User Interface Designers. Cloud360 is looking for User Interface Designers with an attitude bent towards out-of-the-box thinking and if you think you are smitten by the bug of perfection, you just could be the perfect fit for the role. We are on the lookout for *uber cool user interface designers* who have a passion for technology and design and who believe in using their creative abilities to the maximum to create futuristic innovations. Cloud 360 degree is a digital solutions company. We enable organizations to leverage digital media and take their businesses to the next level. We are a product of Valyoo Technologies which shares with us an intense passion for technology and innovation combined with a need to make a difference by creating high quality solutions. Well then, you could consider working with Cloud 360, where we believe in making a difference using innovative technology. Cloud360 is a 360 degree digital solutions company. That means we do everything that is needed to create a complete digital media solution for you. We conceptualize, we create, we promote. All you need to is sit back and make sure we're giving you exactly what you need. Our expert team of consultants, developers, usability experts, content writers and marketing professionals work with program managers to study every solution we create for you from all angles. We plan our solutions keeping in mind every aspect of the product including target customers, objective and scalability. *Job description*- We are looking for interface designers who will- 1. Design the product - User Interface, Concept, Plan 2. Interact with users to understand requirements and expectations from the product. 3. Take ownership of product(s) and drive them. 4. Work with the development, design and marketing teams to define requirements and functionality for your product. 5. Generate ideas for additional features and new products based on user feedback and experience. 6. Monitor the activities and product development of key competitors 7. Explore potential new business and partnership possibilities and their impact on the product. 8. Create innovative and convincing user experiences. Conceptualize business requirements, translate objectives and construct approaches to draw creative solutions. *Preferred Qualifications* 1. People with a strong background in design education (NID, IDC graduates and bachelor of design graduates from IIT are a strong plus) 2. Passion for analyzing products and customers. 3. Good experience in User-Interface design. 4. Strong knowledge of Web 2.0 design and usability. 5. Knowledge of essential softwares like HTML, CCS for Prototyping, Adobe, etc. 6. Minimum 1 year of experience in Web Designing. 7. Excellent written and oral communication skills. 8. Excellent organizational skills and ability to manage projects concurrently. 9. Basic understanding of the technical trade-offs of various web production technologies. 10. Prior experience in managing Web 2.0 portals will be an asset. 11. The candidate should be familiar with the concepts of User Centre Design which can include research and testing. Compensation- salary is negotiable and competitive. Location- New Delhi, India. URL - www.cloud360.net , www.valyoo.in If this sounds like a deal to you, then send in your resumes to me or reach me at my number. Paritra Mandal Human Resource Manager Valyoo Technologies Pvt. Ltd. Delhi. Contact Info- parit...@valyoo.in +91971078 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The true focus of interaction design
"Some authors rightly show that the difference in interaction design is beyond this concept and the focus is about the interaction between human and human through computerized systems." That's whats called 'Social Interaction Design.' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40209 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] New Features for Clinical Research Website
Sounds like you're starting on the right track. A few years back I helped design a social networking site within an online university platform. To get my head around what concepts were possible I started exactly as you are, by surveying the social networking landscape. From there, I developed a set of key features and interactions and used this set to identify trends as well as opportunities for improvement based on what I already knew about the users. I then validated my assumptions buy surveying online students and reviewing concepts and wireframes with key stakeholders. An initial prototype of the new tool was created and I conducted several rounds of usability testing both with students and staff who frequently interacted with students in order to validate our designs. Hope this helps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40170 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Do you have a mental protocol that you follow to judge the quality of a design?
When you view a digital product or service do you have a mental protocol that you follow to judge the quality of the design? Is this a conscious act? Is it something you've developed over time? Do you actively seek to improve your judgemental process? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Best of breed facebook applications?
Hi there. I just got this invite to Facebook Developer Garage SF, open to anyone. I remembered your post and thought you might be interested. They say they will be posting a link for live streaming of the event. Regards, Georgia http://www.facebook.com/profile.php?id=866260363#/event.php?eid=23439274966&ref=nf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40026 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] The true focus of interaction design
Hi folks, What the opinion of you about the true focus of interaction design? I have seen several projects in the Master's programs that focus only on the interaction between man and computer. Touch projects are an example. And a lot of discussions is about the interaction between human and computer, but as we know, this is the area of human computer interaction and the interface design. Some authors rightly show that the difference in interaction design is beyond this concept and the focus is about the interaction between human and human through computerized systems. What do you think? ps. Sorry if this question is already a topic previously discussed. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Berkeley\'s MIMS vs Carnegie Mellon\'s MDes in IxD
I'm considering two different options in grad schools right now. I'm currently a User Experience Designer working mostly in research (discoveries and analytics), usability testing, information architecture and wireframing for websites and web based applications. I'm interested in developing mobile interfaces, both virtual and tangible. I want the perspective of others in the field as well as alumni and current students about how Berkeley's MIMS program focusing in HCI http://www.ischool.berkeley.edu/programs/masters may compare to Carnegie Mellon's MDes in IxD http://www.design.cmu.edu/show_program.php?s=2&t=3 . Let me know what you think, especially the differences in how these programs would prepare one for a career in HCI/ IxD. Thanks. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help