Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Dan Saffer


On Mar 20, 2009, at 3:21 PM, Andrei Herasimchuk wrote:



On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote:


Seems like reason enough for me.


So you think that testing 41 shades of blue or arguing about borders  
being 2 to 4 pixels to the point of being asked to prove 2 is better  
than 4 is a good thing? That all design decisions should be driven  
by Google's insistence on data driven design by committee?


I think we're in violent agreement. I assuredly do NOT think is this a  
good thing.


(Which is not to say you can't do some interesting stuff with data and  
design and testing.)


Dan



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Re: [IxDA Discuss] Berkeley\'s MIMS vs Carnegie Mellon\'s MDes in IxD

2009-03-20 Thread Evan Meagher
How does SVA's interaction design program compare to Berkeley's or
Carnegie Mellon's? I've heard more about it than either of these
two, to be honest.

http://interactiondesign.sva.edu/


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] The true focus of interaction design

2009-03-20 Thread William Brall
IxD is a kind of blanket term. It is really more of a philosophical /
psychological movement than it is a real design field.

IxD is the idea that interaction, between anything, can not only be
quantified in meaningful ways, but can be manipulated to produce
desired results in a controlled and predictable way.

It is both the science of how things interact, and it is the art of
designing ways for things to interact.

It is, and I've not really heard it put this way before, the science
of art.

We attempt to explain why someone feels certain ways when they
experience a creative item. It is the natural product of the unholy
union of design and engineering on a purely ethereal scale.

It is the alchemy of transmuting a string of ones and zeroes into
meaningful and easily understood forms.

Where gold was once created accidentally, we are now trying to
control chaos and produce that same gold repeatably.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] The Save Icon "rut"

2009-03-20 Thread William Brall
the floppy icon is a metaphor like the email inbox. I doubt many
people who use email know it is a metaphor. The 'in box' has all
but vanished.

To the point where I've considered not calling things that resemble
a REAL in box in my applications an in box. In Pile, or various other
names are better, as people no longer think in box when they see
inbox.

There is a lot to suggest that what an icon resembles isn't
relevant. The consistency of everyone using a 3.5 floppy is a better
option than changing it to something more obvious, because the
picture only helps you learn what something means once or twice.
Saving is so common, and the icon so ubiquitous that only a complete
novice to computers doesn't know what the icon means. And those
people will have a much harder time with the CONCEPT of saving, than
the struggle with the icon.

I do agree, however, that saving should go away. it is out dated and
only hardened computer elites want the mechanic. A snapshot has been
already mentioned in this thread, and that is a far better option
than the saving mechanic.

I'd also like to see the file system die.

auto-save, proper document naming, and intelligent meta-data usage
can fully replace both saving and the file system. If done right, no
one will ever miss it.

But so long as a save icon need exist, a 3.5 floppy it should remain.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Berkeley's MIMS vs Carnegie Mellon's MDes in IxD

2009-03-20 Thread Jaanus Kase
I had to make a choice between Berkeley iSchool and Carnegie Mellon
HCI. (Not IxD, is a bit more more engineering-oriented since it is in
Computer Science school, but shares a lot of the philosophy with IxD
and design school, and you can take many of the same classes.) I
chose Carnegie Mellon because their program somehow just seemed more
focused and felt more of a fit for me personally. Both myself and my
classmates had many interesting options to choose from jobs-wise.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Andrei Herasimchuk

On Mar 20, 2009, at 5:42 PM, Jared Spool wrote:

I read Dan's response as he thinks that *is* a good reason to leave.  
(You had originally stated that they scared Doug away for "no good  
reason".)


Yes, as noted by you and robert, I think that is the case as well. I  
phrased my initial post a little too vaguely.


-Andrei

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Jared Spool


On Mar 20, 2009, at 5:21 PM, Andrei Herasimchuk wrote:


On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote:


Seems like reason enough for me.


So you think that testing 41 shades of blue or arguing about borders  
being 2 to 4 pixels to the point of being asked to prove 2 is better  
than 4 is a good thing? That all design decisions should be driven  
by Google's insistence on data driven design by committee?


I read Dan's response as he thinks that *is* a good reason to leave.  
(You had originally stated that they scared Doug away for "no good  
reason".)


Of course, if I misinterpreted Dan's response, I apologize.

Jared



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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread J. Ambrose Little
On Fri, Mar 20, 2009 at 9:37 AM, dave malouf  wrote:

> So if you want to research and derive
> inspiration from research, or research and live by the data, that is
> a choice, but I would argue that one is design and the other is not.
>

Dave, I think I agree.  The problem with data is it requires analysis, which
implies interpretation, which can introduce bias anyways.  Then you're
misled into thinking you're making right decisions based on data when you're
actually making it based on subjective interpretation.  Using data as an
input into design is great.  Being tethered to it (or needing it for every
decision) is not so good, IMO, FWIW. :)

-a

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread dave malouf
Hi Andrew,

There is a bit of religion here, so be fore-warned. In my temple, I
want design to acknowledge the power of soul. My atheist
interpretation of said soul is "connectedness".

What I see in the Google-way is dispassionate and thus souless. Is it
successful? can't deny they have success. But is the success b/c of
the design, or because of something else. IMHO, data-driven design
can lead to success, but it is not the type of success I can live
with. I.e. I wouldn't want to work for Phillip Morris or Exxon
Mobile either. Success without soul is a choice for many.

As a designer though, it seems that soul-lessness is anti-thetical to
the artistic roots of design. So if you want to research and derive
inspiration from research, or research and live by the data, that is
a choice, but I would argue that one is design and the other is not.

-- dave 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread USABILITY MEDIC

Definitely what I saw too. A slight misinterpretation.

Sent from my iPhone

On Mar 20, 2009, at 6:36 PM, Robert Hoekman Jr  wrote:



So you think that testing 41 shades of blue or arguing about  
borders being
2 to 4 pixels to the point of being asked to prove 2 is better than  
4 is a

good thing? That all design decisions should be driven by Google's
insistence on data driven design by committee?



I'm gonna go out on a limb here and guess you two are having a  
communication

problem.

Dan—Andrei meant "Google lost someone because they're obsessed with  
testing

every last thing in the world", not "Bowman left for no good reason."

Andrei—Dan misinterpreted what you said and cited Google's testing o 
bsession

as a good reason to leave. In other words, you're both saying the same
thing—that Google's obsession caused Bowman to leave, and that it's  
a bad

thing.

Eh?

-r-

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Andrew Boyd
Hi Andrei,

I'm not sure that this is about wrong or right. I think it is about cultural
fit. I am not sure that I could work easily with people prepared to die in a
ditch over a single pixel either. But then again, I'd be happy to offer my
best advice and then see how the result worked in practice, no matter which
way the decision went.

I think we all have the option to pick our battles, and should have the
grace/maturity to accept that we may not fit into a given organisation (and
subsequently walk). As cool as it is, I'm not sure I'd fit into the Big G
either - although working with Mr Veen on the Analytics stuff would have
been totally awesome.

Have you read Bob Sutton's book with the NSFW title? Maybe we need a
Designerly Way equivalent to the "when everyone around you is an a**hole,
chances are, you are the a**hole" - and relate it to cultural fit.

Best regards, Andrew

On Sat, Mar 21, 2009 at 9:21 AM, Andrei Herasimchuk <
aherasimc...@involutionstudios.com> wrote:

>
> On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote:
>
>  Seems like reason enough for me.
>>
>
> So you think that testing 41 shades of blue or arguing about borders being
> 2 to 4 pixels to the point of being asked to prove 2 is better than 4 is a
> good thing? That all design decisions should be driven by Google's
> insistence on data driven design by committee?
>
> --
> Andrei Herasimchuk
>
> Chief Design Officer, Involution Studios
> innovating the digital world
>
> e. and...@involutionstudios.com
> c. +1 408 306 6422
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>



-- 
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Robert Hoekman Jr
>
> So you think that testing 41 shades of blue or arguing about borders being
> 2 to 4 pixels to the point of being asked to prove 2 is better than 4 is a
> good thing? That all design decisions should be driven by Google's
> insistence on data driven design by committee?
>

I'm gonna go out on a limb here and guess you two are having a communication
problem.

Dan—Andrei meant "Google lost someone because they're obsessed with testing
every last thing in the world", not "Bowman left for no good reason."

Andrei—Dan misinterpreted what you said and cited Google's testing obsession
as a good reason to leave. In other words, you're both saying the same
thing—that Google's obsession caused Bowman to leave, and that it's a bad
thing.

Eh?

-r-

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Andrei Herasimchuk


On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote:


Seems like reason enough for me.


So you think that testing 41 shades of blue or arguing about borders  
being 2 to 4 pixels to the point of being asked to prove 2 is better  
than 4 is a good thing? That all design decisions should be driven by  
Google's insistence on data driven design by committee?


--
Andrei Herasimchuk

Chief Design Officer, Involution Studios
innovating the digital world

e. and...@involutionstudios.com
c. +1 408 306 6422


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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Dan Saffer


On Mar 20, 2009, at 2:15 PM, Andrei Herasimchuk wrote:


 Google just lost an amazing talent for no good reason:


No good reason?

"When a company is filled with engineers, it turns to engineering to  
solve problems. Reduce each decision to a simple logic problem. Remove  
all subjectivity and just look at the data. Data in your favor? Ok,  
launch it. Data shows negative effects? Back to the drawing board. And  
that data eventually becomes a crutch for every decision, paralyzing  
the company and preventing it from making any daring design decisions.


Yes, it’s true that a team at Google couldn’t decide between two  
blues, so they’re testing 41 shades between each blue to see which one  
performs better. I had a recent debate over whether a border should be  
3, 4 or 5 pixels wide, and was asked to prove my case."



Seems like reason enough for me.

Dan






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Re: [IxDA Discuss] The Save Icon "rut"

2009-03-20 Thread Jim Drew
The need to do an explicit save remains, to create "checkpoint"  
versions.  There us mental training to do with that, but not as much  
as with "no saving needed". Something other than the current imagery  
is needed for that though.


-- Jim
   Via my iPhone

On Mar 20, 2009, at 12:48 PM, "Jerome Ryckborst"   
wrote:


One way to handle this would be to remove the icon along with the  
need to
save. If that could be done, I bet that would unnerve many users,  
though.


--
Jerome Ryckborst, CUA | UPA member | AIA member | http://FiveSketches.com
--


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[IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Andrei Herasimchuk
Posted without comment, even though I very much feel Google just lost  
an amazing talent for no good reason:

http://stopdesign.com/archive/2009/03/20/goodbye-google.html

--
Andrei Herasimchuk

Chief Design Officer, Involution Studios
innovating the digital world

e. and...@involutionstudios.com
c. +1 408 306 6422


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[IxDA Discuss] Interaction '09 Video: Robert Fabricant - Behavior is our Medium

2009-03-20 Thread Nasir Barday
Hi There,

I'm pleased to announce the launch of the IxDA Media Library, a place for
video and audio of IxDA events around the world, including the Interaction
conference and local events.

A few caveats: We haven't migrated your IxDA.org accounts to this system, so
to comment, you'll need to use OpenID, or create a new account on this
system. Once you've done that, you'll have an account you can use on the
other systems we build, including the Board Blog, and the next rollout of
our discussion platform. We welcome suggestions on an elegant UX'y way to
migrate our passwordless authentication system on IxDA.org to a traditional
username/password system. Also, you'll notice that the system doesn't match
the rest of IxDA.org. We're working on that :-)

On to the Good Stuff!

In our first Interaction '09 video, Robert Fabricant talks about Interaction
Design as a practice beyond just computing technology. He gives examples of
Interaction Design as far back as ancient history, all the way to a
humanitarian project underway today. He shows that Interaction Design's
primary medium is behavior, extending far past the high technology world
into the realm of human behavior and relationships.

*About Robert Fabricant*
Robert Fabricant is an Executive Creative Director at frog Design where he
leads frog’s efforts to expand into new markets. Robert has been with frog
since 2001, leading a multidisciplinary creative team in New York in a broad
range of initiatives that span product design, interaction design,
environments and branded experiences. He has worked with clients such as
MTV, GE, Cox Communications, Virgin Mobile, Barnes & Noble, BBC and Nextel
and designed user experiences for numerous platforms, including handheld
devices, in-car information systems, medical devices, retail environments,
networked applications and desktop software.

Prior to frog, Robert led the Research & Development team at Organic where
he worked on wireless applications for clients such as Lucent Technologies,
Federated and the Museum of the Moving Image. Other work experience includes
@radicalmedia, Microsoft Research and Edwin Schlossberg Inc. He is an
adjunct professor at NYU's Interactive Telecommunications Program where he
teaches a foundation course in Interaction Design. His interactive work has
been featured in ID magazine, Wired magazine, the Wall Street Journal and
presented at SIGGRAPH and DUX.
Check it out here: http://library.ixda.org/node/3

Nasir Barday
Media Director
Interaction Design Association

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[IxDA Discuss] JOB: Interaction Designer at GreatSchools in San Francisco, Contract to Hire

2009-03-20 Thread Christopher Pickslay
The Interaction Designer will work in cross-functional teams to create
interactive designs for high-traffic web applications aimed at parents
of K-12 students. Experience with interface design, information
architecture, and interactive content design is required. A passion
for user-centered design and creating intuitive and engaging user
interfaces is key for this position.
 

What do we want you to do?
 
* Design innovative, engaging, and effective interactions that help
parents use our applications to solve problems.


How will you go about it?
 
* Develop user profiles or personas to help all teams come to a
shared understanding of who our customers are and what challenges
they face.
* Develop an information architecture and user task flows that pull
together the various resources we have to offer in intuitive ways.
* Ensure quality and effectiveness of visual designs by participating
in the design process, managing user testing, and collaborating with
the development team.
* Create wire frames, rapid prototypes and mock-ups to validate
design concepts with stakeholders and customers.
* Develop style guides and design specifications that developers will
use to implement and validate interaction designs.


How will you know you're successful?
 
* Work with measurement and product teams to define metrics for user
success.
* Help define multivariant tests and integrate data from web
analytics into user interface designs.
* Conduct formal or informal user and usability testing to validate
the usability and intuitiveness of our interaction designs,
information architecture, and user flows.


Job Qualifications:
 
* 4+ years interaction design experience in web application product
development. Experience with interaction design in an agile
development environment is a plus.
* Demonstrated experience in information architecture, user testing,
and prototyping for innovative product design. 
* Ability to translate business requirements into effective UI
solutions, manage the development of usable design standards and
visual style guides, identify conflicting design requirements and
constructively solve problems for the end user.
* Thorough understanding of widgets, controls, and feedback
mechanisms used on the web, their appropriate uses and what they
communicate to users.
* Solid presentation skills and experience presenting design
scenarios and solutions confidently and credibly to internal
stakeholders.
* Ability to manage time and resources on multiple projects with
multiple timelines. Ability to deal with changing priorities as needs
dictate.
* Experience with running multivariant tests is desirable. 
* Experience integrating video and interactive technologies is highly
desirable.


Skills Required:

* Strong proficiency with FireWorks, PhotoShop, Omnigraffle/Visio and
Dreamweaver
* Knowledge of HTML, CSS, JavaScript and AJAX
* Knowledge of developing in Flash a plus


Education:


Bachelor's degree in human factors, interaction design or related
discipline. Advanced degree in Design or HCI a plus.
 

A portfolio demonstrating interaction design experience is required.
Please send a URL in the body of your application. 


Applying:

You made it this far! Take the next step and send us an e-mail
telling us why you think you would be a great candidate for this
opportunity to jobs-ue.ixda at greatschools.net. Be sure to include
your resume and a link to your portfolio, and use "Interaction
Designer" in the subject line.


This is a contract position.   Please contact us only if this is
what you are seeking. Must be authorized to work in the United States
on a full-time basis for any employer. We cannot sponsor H1B visas at
this time.


We are an equal opportunity employer and encourage diversity in our
workplace.


About GreatSchools:


GreatSchools is an independent, nonprofit organization that empowers
and inspires parents to participate in their child's development and
educational success.
 

Parents choose GreatSchools to connect with each other — to find
the right schools, to share stories and advice, and to get their
parenting questions answered. In the past year alone, more than 35
million people visited GreatSchools (www.greatschools.net) . With
hundreds of thousands of ratings and parent reviews about schools
across the country, GreatSchools is the paramount parent-to-parent
education community.
 

Our organization's mission is to empower parents with information
and tools so they can choose the best school for their children,
support their education, and improve schools in their communities. A
Webby award-winning site, GreatSchools is supported by many
foundations and corporations, including the Doris & Donald Fisher
Fund, Bill and Melinda Gates Foundation, the Robertson Foundation,
the Walton Family Foundation, and more.


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[IxDA Discuss] Interaction Design from a visual communication perspective

2009-03-20 Thread Dave Wood
I have recently joined the IxDA Basecamp and made the following
announcement. Jeremy Yuille has convinced me to post it in the main
discussion list too for a wider input from the IxD community:

"Hi IxD community,

I’m Dave Wood a lecturer in Interaction Design from the UK. I’m based
in Liverpool and I’m engaged in part-time doctoral study at Edinburgh
College of Art on a practice-based PhD.

Between now and 2013 I will be researching interaction design from a
visual communication perspective. In doing so I will design and run
three design projects to test and measure my research. I would
welcome any comments and input from the IxD community.

I have two blogs that disseminate my research and a paper entitled
“Interaction Design: Where’s the Graphic Designer in the Graphical
User Interface?” available from my academia.edu profile. Feel free to
view any of these, the links are:

http://newmediabazaar.blogspot.com/
http://phdproject01.wordpress.com/
http://sthelens.academia.edu/DaveWood

Now that I am a member of this group I will also disseminate my
research and project progress here."


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Re: [IxDA Discuss] The Save Icon "rut"

2009-03-20 Thread David Drucker
I seem to remember some software that had the metaphor of a  
'snapshot', with a camera icon, that would save these reference  
versions (although I don't think it was replacing save, but rather  
providing another option. The concept of a snapshot in time is not  
that big a stretch.


--
David Drucker
Vancouver, BC
da...@drucker.ca

On 20-Mar-09, at 1:47 PM, Jim Drew wrote:

The need to do an explicit save remains, to create "checkpoint"  
versions.  There us mental training to do with that, but not as much  
as with "no saving needed". Something other than the current imagery  
is needed for that though.


-- Jim
  Via my iPhone

On Mar 20, 2009, at 12:48 PM, "Jerome Ryckborst"   
wrote:


One way to handle this would be to remove the icon along with the  
need to
save. If that could be done, I bet that would unnerve many users,  
though.


--
Jerome Ryckborst, CUA | UPA member | AIA member | http://FiveSketches.com
--


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Re: [IxDA Discuss] Designers, meet the Drupal community!

2009-03-20 Thread Angel

It's a sign that experts would choose drupal over wordpress.

Wordpress is far superior on to many fronts to even waste time  
discussing.


Sent from my iPhone

On Mar 20, 2009, at 12:48 PM, James Wanless  wrote:


I hear what you're saying and, no doubt, Drupal does some things very
well.  Where I work, we've built a few standalone projects with it.
However, it also has some huge drawbacks when compared with something
like Wordpress for medium sized, discussion-based sites (blogs on
steroids, or even discussion forums).

Drupal is a mess to theme and very difficult to hand off to an end
client who just wants to easily update content.  Theming it, with
it's convoluted combination of views and mods is, frankly, a pain of
monumental proportions.  The mod update process, compared to that of
plugin updates on Wordpress, pales in comparison, from an ease-of-use
standpoint.

Wordpress is infinitely easier to configure and to manage content,
due to a much more elegant backend.  It has a very active community
and follows the same open source approach to extending the platform,
as does Drupal.  Wordpress has addressed many of the things that used
to make it a second choice for larger sites with a lot of users,
though it's still probably weak compared to Drupal in the user
management arena.

I'm not trying to open a debate here, since IxDA has already chosen
to use Drupal, but it's certainly not the only game in town for
seeing an open source approach in a robust community.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=40227



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Re: [IxDA Discuss] Online Message Center Examples

2009-03-20 Thread Dan Harrelson
Both Flickr and Facebook include the message in the body of the email
in addition to the site's inbox. I for one rarely do anything more
than note the message in my email and hit "delete".

A secure site like a bank or PayPal has a very different flow as the
user is REQUIRED to click a link and login to the site to see the
message. Often this leads to questions such as:

1) Does the subject of the message get included in the email?
2) Do you track responses and re-send email notifications for unread
messages?
3) Are messages on-site deleted or archived?
4) What happens if someone replies to the notification message?
5) Should the on-site message inbox look like an email inbox?

Dan


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] The Save Icon "rut"

2009-03-20 Thread Jerome Ryckborst
One way to handle this would be to remove the icon along with the need to
save. If that could be done, I bet that would unnerve many users, though.

--
Jerome Ryckborst, CUA | UPA member | AIA member | http://FiveSketches.com
--


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Re: [IxDA Discuss] Designers, meet the Drupal community!

2009-03-20 Thread James Wanless
I hear what you're saying and, no doubt, Drupal does some things very
well.  Where I work, we've built a few standalone projects with it. 
However, it also has some huge drawbacks when compared with something
like Wordpress for medium sized, discussion-based sites (blogs on
steroids, or even discussion forums).

Drupal is a mess to theme and very difficult to hand off to an end
client who just wants to easily update content.  Theming it, with
it's convoluted combination of views and mods is, frankly, a pain of
monumental proportions.  The mod update process, compared to that of
plugin updates on Wordpress, pales in comparison, from an ease-of-use
standpoint.

Wordpress is infinitely easier to configure and to manage content,
due to a much more elegant backend.  It has a very active community
and follows the same open source approach to extending the platform,
as does Drupal.  Wordpress has addressed many of the things that used
to make it a second choice for larger sites with a lot of users,
though it's still probably weak compared to Drupal in the user
management arena.

I'm not trying to open a debate here, since IxDA has already chosen
to use Drupal, but it's certainly not the only game in town for
seeing an open source approach in a robust community.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=40227



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[IxDA Discuss] Designers, meet the Drupal community!

2009-03-20 Thread Philipp Schroeder
Hi everyone,

I joined the ixda mailing list 3 years ago and it has contributed
immensely to my personal growth as an ixd practitioner. The in-depth
design discussions in this community are a true treasure trove.

However, even with 10'000 members, I consider it still somewhat one of
the internet's "best kept secrets". IMHO, the current website doesn't
succeed well in representing the power of this community.

I've been glad to learn about the plans to revamp the ixda site. Even
better, I'm thrilled about the recent decision to use Drupal as a
technological base.

I joined the Drupal community 3 years ago and it has been instrumental
in helping me to stay up to date with the latest web trends / developments.

In my opinion, the best kept secret about Drupal is that its power is
not so much the technology - a web content management framework. The
power lies in the up-to-date technology discussions in the community. As
an added bonus, Drupal developers build some of technology in discussion
and release it to the world, as usable software, free to use and modify
by anyone (it's open source).

There has been some talk here recently about 'open source user
experience' and collaborating with open source movement and learning
from each other. Well, here is the chance staring right at you!

According to the plan of the IxDA Board, the new Drupal-based platform
(code-named "Conan") will likely comprise local groups, an events
calendar, member profiles and improved discussion tools. Well, all of
that is available on groups.drupal.org today, free to use.

Therefore, any IxDA members who would like to get first hand experience
of what functionality currently exists in Drupal Groups, feel free to
have a look for yourself:

http://groups.drupal.org/interaction-designers-network

Feel free to join the group and start experimenting, providing feedback,
constructive criticism, etc.

Collaborating on the ready-to-use infrastructure there will achieve two
things:
A.) You can help to shape the future networking platform of your very
own community.
B.) You can start to engage an amazing community of clued-in technologists.

Dave Malouf has pointed out that the culture of open source software is
one where "code contribution is king". True. However, you might find
yourself surprised. I feel that the Drupal community is insofar special,
as it is - at large - very aware of what design brings to the table.

The spirit of OSS is grounded in open collaboration. To me, it is the
future - come and engage with it!


-- 


:::.

Philipp Schroeder
DIN15 / Information Architecture & Interaction Design
www.din15.org, phil...@din15.org

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Re: [IxDA Discuss] The true focus of interaction design

2009-03-20 Thread Andrew Schechterman
Not to mention all the tacit thoughts and emotions that,
ideally, precede behavior-as-medium (and arguably the differentiator between
a good and a great product or service). Guess I hope there are just a few
selected siloed actions that are warranted in this world, sans cognitive and
affective data. Otherwise, we humans would be a pretty impulsive bunch
(oh-oh, hmm, LOL). Then there's the issue of emotion trumping intellect
or intellect trumping emotion, rather than being equal partners guiding the
decision.





Andrew Schechterman

LinkedIn: http://www.linkedin.com/in/andrewschechterman

E-mail: aschechter...@gmail.com

Phone: 1-303-886-2440



:
On Fri, Mar 20, 2009 at 5:08 AM, dave malouf  wrote:

> Eduardo,
> I don't believe there is a "single" focus for IxD at this time in
> history. I think for some their practice does point to the moment of
> interfacing between digitally enhanced systems and human beings and
> there is no denying that. For others the focus might be more broadly
> associated with the behavior of products and systems and their
> interelationship to/with the behavior of human beings. This is more
> where my practice and teaching has led me. It is about designing the
> behaviors of systems so that they map against the behaviors of human
> beings, BUT also about designing the behaviors of systems so that
> they encourage behaviors in human beings. (i.e. facilitate change).
>
> So in a way behavior is our medium as Robert Fabricant put it in
> Vancouver last month.
>
> -- dave
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=40209
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
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>

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Re: [IxDA Discuss] The true focus of interaction design

2009-03-20 Thread dave malouf
Eduardo,
I don't believe there is a "single" focus for IxD at this time in
history. I think for some their practice does point to the moment of
interfacing between digitally enhanced systems and human beings and
there is no denying that. For others the focus might be more broadly
associated with the behavior of products and systems and their
interelationship to/with the behavior of human beings. This is more
where my practice and teaching has led me. It is about designing the
behaviors of systems so that they map against the behaviors of human
beings, BUT also about designing the behaviors of systems so that
they encourage behaviors in human beings. (i.e. facilitate change).

So in a way behavior is our medium as Robert Fabricant put it in
Vancouver last month.

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Berkeley\'s MIMS vs Carnegie Mellon\'s MDes in IxD

2009-03-20 Thread George Hayes
 I'm considering two different options in grad schools right now.
I'm currently a User Experience Designer working mostly in research
(discoveries and analytics), usability testing, information 
architecture and wireframing for websites and web based applications.
I'm interested in developing mobile interfaces, both virtual and 
tangible. 

I want the perspective of others in the field as well as alumni and
current students about how Berkeley's MIMS program focusing in HCI
http://www.ischool.berkeley.edu/programs/masters may compare to 
Carnegie Mellon's MDes in IxD 
http://www.design.cmu.edu/show_program.php?s=2&t=3 . Let me know what
 you think, especially the differences in how these programs would 
prepare one for a career in HCI/ IxD. Thanks. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] The true focus of interaction design

2009-03-20 Thread James Wanless
After years as a UI designer, IA and IxD practitioner, I've begun to
change my focus by doing an MA in Learning and Technology.  I work in
post-sec now and like the notion of applying design to deeper
cognitive things than just selling stuff.

Anyway, good learning is about primarily three things, human, system
and content.  The permutations between those things can take on many
different properties.

I can apply these directly to UI design by thinking about, not only
how a user interacts with the system through the interface, but how
they interact with the content, how content in two systems interacts
with each other (think Ajax/XML/feeds/APIs/etc) and how all of it
allows human being to interact with each other.

Learning is directly impacted by the quality of all these
interactions, but I'd argue that most of life, online or not, is
also impacted by the quality of all interactions.  So, with regard to
design, more than just HCI is required to make complex things simple.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] [EVENT] UXcamp Berlin/Germany 09

2009-03-20 Thread Kordian Piotr Klecha
2009/3/20 James Haliburton 

> Is it anticipated that most talks, workshops, etc. would be in German?
>


http://uxcamp.mixxt.de/
"Sprache: Deutsch"

The answer is yes, unfortunatelly.

Greetings,
KPK

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Re: [IxDA Discuss] [EVENT] UXcamp Berlin/Germany 09

2009-03-20 Thread James Haliburton
Is it anticipated that most talks, workshops, etc. would be in German?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] [EVENT] UXcamp Berlin/Germany 09

2009-03-20 Thread Thomas Kueber

Call for Participation: UXcamp Berlin 2009

Bringing together: User Experience Designers, Interaction Designers, 
Information-Architects, Prototype Engineers, Product Managers, Visual 
Designers, Usability Professionals


This is the goal we set in organizing the UXcamp 2009 in Berlin on may 
23rd and 24th. In a BarCamp style we invite professionals, rookies, 
experts and evangelists of the user experience community to collectively 
reason about trends, developments and strategies for the future of our 
industry.


A BarCamp is a user generated conference whose content is provided by 
its participants. As a place for talks, workshops and get together it 
lives from the enthusiasm and personal interaction of the people 
attending. The final schedule is laid out every particular day at the 
event itself enabling spontaneous adjustments and reactions. Every 
participant of the UXcamp is encouraged to propose topics and hold 
sessions. For more information on the BarCamp idea visit: 
http://en.wikipedia.org/wiki/BarCamp


The UXcamp Berlin 2009 in brief:

	*The UXcamp takes place on May 23rd and 24th at the Erwin Schrödinger 
Zentrum at Berlin`s Humbold University
	*We like to provide an event to bring together all disciplines and 
branches of the user experience community and encourage communication, 
learning and exchange amongst them.
	*Everyone interested is called to help us shaping the UXcamp 2009, to 
propose topics, ideas and workshops at www.uxcamp.de

*Participation is free. The event is entirely financed by sponsoring.
*We expect about 300 guest from Germany and the whole world.
	*Registration takes place at www.uxcamp.de and is open for all 
registered members until maximum capacity of 300 participants is reached


Call for Participation

Entuthiastic, curious anf eager to participate:
Please register at www.uxcamp.de, get an overview and make first 
contacts in advance.


The UXcamps lives from your ideas:
Everyone is encouraged to propose or request sessions, workshops and 
ideas at the UXcamp website or via e-mail: o...@uxcamp.de


Help us making it happen:
Please support the UXcamp by becoming one of our sponsors. This is your 
chance to present your company to the user experience community. For 
more information write to: sponsor...@uxcamp.de or visit 
http://uxcamp.mixxt.de/networks/wiki/index


Contact:

The UXcamp 2009 is organised by:
Silke Berz, Marlene Böhmann, Ludwig Gatzke, Volker Gersabeck, Silvan T. 
Golega, Henning Grote, Piet Herbertz, Thomas Kueber, Kai Uhlemeyer, Dr. 
Luzi Beyer


General enquire:
o...@uxcamp.de

Sponsoring:
sponsor...@uxcamp.de

--

Cheers! Thomas

Thomas Kueber
IxDA Berlin
www.ixdaberlin.collectivex.com









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Re: [IxDA Discuss] Do you have a mental protocol that you follow to judge the quality of a design?

2009-03-20 Thread James Haliburton
Certainly I think everyone will have some subconscious protocol they
use to judge design. A lot of creativity comes from subjective
assessments, and first impressions are also an important aspect to
end-user empathy.

However, to be practical it's important to have some
framework/system/process/protocol/method for judging a design. It's
important to understand that each context (depending on the product,
the company, the goal), and each phase of the design process (seed,
sketch, prototype, etc.) will demand an appropriate way to interpret
the design.

I prefer a protocol which includes the first step as stating the
context or problem framing. I try to promote these high level
categories (derived from the book Innovation by Carlson & Wilmot):

Needs - problem framing and context

Approach - the design itself

Benefits to Costs ratio - what do you gain, what do you sacrifice
with the given context

Competition/Alternatives - your benchmarking, gap analysis, etc.

As you can see there's much more about assessing the impact and
context of the design than the actual quality of the design itself
(still very important of course).

The categories were originally intended to act as a complete
proposition for product innovation, but also serve just the design
aspect well, too.

These are very high level descriptions and you can rename them to be
more specific to a given project, but as overarching categories I
think they remain quite important.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] The true focus of interaction design

2009-03-20 Thread josh Seiden
Robert Fabricant's excellent keynote at Interaction 09 this past
February argued that "Behavior is our Medium." 

I recommend spending an hour with the video, which is now available
here: http://vimeo.com/3730382

JS


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Developing an effective User Experience/Usability strategy

2009-03-20 Thread Victor Lombardi
On Fri, Mar 20, 2009 at 1:17 AM, Robert Hoekman Jr  wrote:
>
> The most important thing a company can have is a vision. And to me, the
> strategy comes out of the vision, but many companies fail to communicate any
> sort of vision to its staff (or perhaps even define one in the first place),
> and any strategy will suffer as a result.
> Vision > Strategy > Tactics > Evaluation
...

Yes, and this is important when you find the strategy isn't working.
You can see this in the book Founders at Work
(http://www.foundersatwork.com/) which is composed of interviews with
founders of software start-ups. In many cases the original idea didn't
fly, but the companies ultimately succeeded through a willingness to
scrap the original strategy and regroup, guided by their vision as
well as emergent ideas such as new potential for the technology or
customer feedback.

I'm an amateur here, but John Hagel has a compelling prescription that
integrates short-term feedback with the longer-term vision...
http://www.johnhagel.com/view20030520.shtml

Victor

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Re: [IxDA Discuss] The Save Icon "rut"

2009-03-20 Thread Nick de Voil
Over time, the original literal meaning of a symbol can be quite
forgotten, provided that eveyone knows its symbolic meaning. It's
normal.

We can see this in our own alphabet. For example, most of us are
oblivious to the fact that the letter "K" was originally a picture
of a hand, or that "N" was a snake.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] [Job], Senior User Interface Designer, New Delhi India, Valyoo Technologies Pvt. Ltd., Full time

2009-03-20 Thread Paritra Mandal
Cloud 360 degree looking for avante-garde User Interface Designers.

Cloud360 is looking for User Interface Designers with an attitude bent
towards out-of-the-box thinking and if you think you are smitten by the bug
of perfection, you just could be the perfect fit for the role.  We are on
the lookout for *uber cool user interface designers* who have a passion for
technology and design and who believe in using their creative abilities to
the maximum to create futuristic innovations.

Cloud 360 degree is a digital solutions company. We enable organizations to
leverage digital media and take their businesses to the next level. We are a
product of Valyoo Technologies which shares with us an intense passion for
technology and innovation combined with a need to make a difference by
creating high quality solutions.

Well then, you could consider working with Cloud 360, where we believe in
making a difference using innovative technology. Cloud360 is a 360 degree
digital solutions company. That means we do everything that is needed to
create a complete digital media solution for you. We conceptualize, we
create, we promote. All you need to is sit back and make sure we're giving
you exactly what you need. Our expert team of consultants, developers,
usability experts, content writers and marketing professionals work with
program managers to study every solution we create for you from all angles.
We plan our solutions keeping in mind every aspect of the product including
target customers, objective and scalability.

*Job description*- We are looking for interface designers who will-

1. Design the product - User Interface, Concept, Plan

2. Interact with users to understand requirements and expectations from the
product.

3. Take ownership of product(s) and drive them.

4. Work with the development, design and marketing teams to define
requirements and functionality for your product.

5. Generate ideas for additional features and new products based on user
feedback and experience.

6. Monitor the activities and product development of key competitors

7. Explore potential new business and partnership possibilities and their
impact on the product.

8.  Create innovative and convincing user experiences. Conceptualize
business requirements, translate objectives and construct approaches to draw
creative solutions.

 *Preferred Qualifications*

 1. People with a strong background in design education (NID, IDC graduates
and bachelor of design graduates from IIT are a strong plus)

 2. Passion for analyzing products and customers.

 3. Good experience in User-Interface design.

 4. Strong knowledge of Web 2.0 design and usability.

5.  Knowledge of essential softwares like HTML, CCS for Prototyping, Adobe,
etc.

 6. Minimum 1 year of experience in Web Designing.

 7. Excellent written and oral communication skills.

 8. Excellent organizational skills and ability to manage projects
concurrently.

 9. Basic understanding of the technical trade-offs of various web
production technologies.

 10. Prior experience in managing Web 2.0 portals will be an asset.

11. The candidate should be familiar with the concepts of User Centre Design
which can include research and testing.

Compensation- salary is negotiable and competitive.

Location- New Delhi, India.

URL - www.cloud360.net , www.valyoo.in

If this sounds like a deal to you, then send in your resumes to me or reach
me at my number.

Paritra Mandal

Human Resource Manager

Valyoo Technologies Pvt. Ltd. Delhi.

Contact Info-

parit...@valyoo.in

+91971078

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Re: [IxDA Discuss] The true focus of interaction design

2009-03-20 Thread SteveJB
"Some authors rightly show that the difference in interaction design
is beyond this concept and the focus is about the interaction between
human and human through computerized systems."

That's whats called 'Social Interaction Design.'


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] New Features for Clinical Research Website

2009-03-20 Thread Matthew Doty
Sounds like you're starting on the right track. A few years back I
helped design a social networking site within an online university
platform. To get my head around what concepts were possible I started
exactly as you are, by surveying the social networking landscape. From
there, I developed a set of key features and interactions and used
this set to identify trends as well as opportunities for improvement
based on what I already knew about the users. I then validated my
assumptions buy surveying online students and reviewing concepts and
wireframes with key stakeholders. An initial prototype of the new
tool was created and I conducted several rounds of usability testing
both with students and staff who frequently interacted with students
in order to validate our designs.

Hope this helps
 


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[IxDA Discuss] Do you have a mental protocol that you follow to judge the quality of a design?

2009-03-20 Thread Thomas Ingram
When you view a digital product or service do you have a mental
protocol that you follow to judge the quality of the design? Is this
a conscious act? Is it something you've developed over time? Do you
actively seek to improve your judgemental process?

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Re: [IxDA Discuss] Best of breed facebook applications?

2009-03-20 Thread Georgia Gibbs
Hi there. I just got this invite to Facebook Developer Garage SF, open
to anyone. I remembered your post and thought you might be interested.
They say they will be posting a link for live streaming of the event. 

Regards, Georgia

http://www.facebook.com/profile.php?id=866260363#/event.php?eid=23439274966&ref=nf


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[IxDA Discuss] The true focus of interaction design

2009-03-20 Thread Eduardo Loureiro
Hi folks,

What the opinion of you about the true focus of interaction design?

I have seen several projects in the Master's programs that focus
only on the interaction between man and computer. Touch projects are
an example.

And a lot of discussions is about the interaction between human and
computer, but as we know, this is the area of human computer
interaction and the interface design.

Some authors rightly show that the difference in interaction design
is beyond this concept and the focus is about the interaction between
human and human through computerized systems.

What do you think?

ps. Sorry if this question is already a topic previously discussed.

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[IxDA Discuss] Berkeley\'s MIMS vs Carnegie Mellon\'s MDes in IxD

2009-03-20 Thread george Hayes
I'm considering two different options in grad schools right now. I'm
currently a User Experience Designer working mostly in research
(discoveries and analytics), usability testing, information
architecture and wireframing for websites and web based applications.
I'm interested in developing mobile interfaces, both virtual and
tangible. 

I want the perspective of others in the field as well as alumni and
current students about how Berkeley's MIMS program focusing in HCI
http://www.ischool.berkeley.edu/programs/masters may compare to
Carnegie Mellon's MDes in IxD
http://www.design.cmu.edu/show_program.php?s=2&t=3 . Let me know what
you think, especially the differences in how these programs would
prepare one for a career in HCI/ IxD. Thanks.

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