Re: [IxDA Discuss] Metrics for mobile websites/apps

2010-02-19 Thread Adam Korman

Make sure to check out AdMob's analytics product: 
http://analytics.admob.com/home/

They provide an advertising platform, but I think the analytics  
product is free (even if you don't use them for ads). They were  
recently bought by Google.


-Adam


On Feb 18, 2010, at 11:05 PM, Hilary Bienstock wrote:


Hi, all,

I'm going to be gathering some metrics for a site meant to be  
accessed by mobile phone.  (Users will follow a link sent to them in  
a text message or email.)  So I need to understand what types of  
metrics can be collected by a service like Omniture, Webtrends, or  
Google Analytics specifically for mobile devices.  Anyone have any  
good resources?


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Re: [IxDA Discuss] Interaction Design vs Interactive Design

2010-02-03 Thread Adam Korman
My experience has been that people usually use the term interactive  
design in the context of marketing and advertising, where  
interactive distinguishes an agency or service from traditional  
print, billboard and/or TV marketing  advertising. So, in very broad  
strokes, if interaction design is designing products  services,  
interactive design is using an interactive medium to sell products   
services.


-Adam

On Feb 3, 2010, at 2:42 PM, Richard Carson wrote:


Hi Folks,

I am trying to understand and there are some confusion between the  
two. Are they the same field of design? Is there a clearly defined  
difference between the two?


Richard


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Re: [IxDA Discuss] Could use some eyes on this chart

2010-02-02 Thread Adam Korman
This orientation and numbering is much easier to follow, but a few  
things still stand out for me:


1. Using timelines implies that the dates are laid out to some sort of  
scale, but they aren't. For example, the distance between 1642 and  
1646 (4 years) is about the same distance as between 1646 and 2059  
(419 years). So, it looks like the placement of dates on the timelines  
is driven by the text layout of the associated descriptions. Instead,  
I think you need to first lay out the dates on the timeline in a way  
that makes sense without the descriptions (which doesn't have to be  
exactly to scale), then find a way to add the text descriptions within  
that framework.


2. That the alternate timeline is at an angle suggests that time is  
progressing at a different rates on the two lines, but it seems that's  
not the case, since 1627 lines up vertically. Either it needs to be  
clearer that time is progressing at different rates, or just use  
parallel lines.


3. It seems the dotted line for the targeted return should drop down  
to the original timeline.


Regards, Adam

On Feb 2, 2010, at 2:51 PM, Tom DellAringa wrote:


Took a lot of your comments into account, as well as some of my own
thoughts. I tried to vastly simplify things. Here is an update, be
glad to hear any thoughts.

http://dl.dropbox.com/u/48702/timeline2.jpg


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Re: [IxDA Discuss] Mac apps for a recent convert ...

2010-01-30 Thread Adam Korman

Welcome to Mac!

OmniGraffle: Visio replacement. OmniGroup has a bunch of other great  
software, too. http://www.omnigroup.com/  For stencils, check out http://graffletopia.com/


SnapzPro: Screen capture  recording, if you need more than the tools  
built in to the OS. http://www.ambrosiasw.com/utilities/snapzprox/


xScope: An assortment of little tools, mostly related to screen  
dimensions. http://iconfactory.com/software/xscope/


Art Directors Toolkit: Another assortment of small tools, mostly for  
working with color  dimensions. http://www.code-line.com/


MAMP: Self-contained Apache/MySql/PHP. Not really design software, but  
since you mentioned Coda, I thought you might want to check it out. http://www.mamp.info/


Regards, Adam

On Jan 29, 2010, at 8:47 PM, Grady Kelly wrote:


As a UI/Ux/Ix Designer, what software should I take advantage of?

I used Fireworks on a PC, so now I am using it on a mac.  I decided
to use Coda over Dreamweaver.


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Re: [IxDA Discuss] Active/inactive state of physical buttons

2009-11-17 Thread Adam Korman
I worked on a car stereo project 7 or 8 years ago where we used  
exactly this concept (we called it contextual luminescent feedback).  
At the time we couldn't find examples that really did this in any sort  
of sophisticated way either, but we ran with it anyway because we  
thought it was compelling  appropriate for what we needed. For all  
sorts of reasons it never was built, but as it played out in the  
detailed design, it seemed pretty successful.


There are some simplistic examples (some vending machines indicate the  
availability of an item by lighting up the button that you press to  
get it), but I think that's probably not quite the same as what you're  
describing.


On Nov 17, 2009, at 2:55 PM, Dan Zollman wrote:


Hi all,

I'm considering a pattern in which each
button lights up when it's active/available and gets dark when it's
inactive/unavailable.

There are certainly many devices with buttons that light up in order
to reflect the on/off state of a particular feature (e.g. caps lock
key), or of the device itself. However, I can't think of any
examples where lighted buttons reflect availability rather than
state.


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Re: [IxDA Discuss] A vision for the 10-finger desktop

2009-10-13 Thread Adam Korman
There are a lot of nice things in the concept. It would be great to  
see this on a tall, rather than wide, screen. If you stack the windows  
vertically rather than horizontally, you wouldn't need to have that  
sideways text, which kind of drives me nuts. Or, like the iPhone, have  
a display that you can rotate and have the UI adapt appropriately.  
I've always wanted this to become mainstream for desktop displays.


The basis of much of Apple's multi-touch technology (laptop trackpads,  
iPhone) was from buying out Fingerworks. They had some interesting  
products (like a keyboard replacement that also serves as one, big  
gesture input device) that had a lot more power than what Apple has  
used in their products so far. You can still get a lot of info about  
their old stuff here: www.fingerworks.com. It will be interesting to  
see how they integrate this over time and if they start to make more  
substantive changes to the desktop OS (like in your proposal), rather  
than just handy shortcuts (like they do now with the laptop trackpads).



On Oct 12, 2009, at 6:25 AM, Clayton Miller wrote:


Over
this past summer, I finally produced an eight-minute motion graphic
piece detailing the problem and my proposed solutions.

The video and some more background information are here:
http://10gui.com/

What do you think?


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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-02 Thread Adam Korman
I just re-read this and want to clarify what I meant by ...usability  
testing isn't a good way to measure (or improve) product quality... I  
meant this in the sense that it's an inefficient way to find defects  
in the execution, but a good way to find defects in the decision  
making (it's broken vs. it doesn't make sense).


On Oct 2, 2009, at 10:02 AM, Adam Korman wrote:

There are a couple of points I wanted to follow up on in this  
discussion:


Will Sanbury talked about how usability testing is not meant as a  
replacement for QA. I think this is a really important point --  
usability testing isn't a good way to measure (or improve) product  
quality, but it is a good way to find out if you built the wrong  
thing. In this context, using terms like sample size and margin  
of error are just not that meaningful.


My practical experience has been that usability testing just a few  
participants usually uncovers enough issues to keep the development  
team plenty busy. If you test with 5 people, 80% of them encounter a  
bunch of the same issues, and it takes the team several weeks to fix  
those issues, what good does it do to keep running the same test on  
another 25+ people to identify additional issues that only 10% will  
encounter that the team doesn't have the capacity to work on? As  
Steve Baty said, it's much more effective to test iteratively with  
small numbers than run big, infrequent studies.


On Oct 2, 2009, at 4:51 AM, Thomas Petersen wrote:


If we are talking wireframes or any other replacements for the real
thing whatever you will find have very little if anything to do with
what you find in the end.


I basically agree with this, except I would say that testing  
wireframes isn't really usability testing.


-Adam

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Re: [IxDA Discuss] Subject: Re: What are your principles for making digital products/services

2009-09-24 Thread Adam Korman
I think where the tension lies is that while aesthetics play a role in  
usability, there isn't a two-way correlation between aesthetics   
usability. In other words, making something more usable requires  
attention to aesthetics, but the reverse isn't true and focusing on  
aesthetics alone won't necessarily make something more usable (it may  
make it less so). Depending on how you're measuring success, that may  
or may not be okay.


One thing that's tricky about this is that while designing and  
developing new products (especially software) it can be hard to  
distinguish at a glance between things that are usable+beautiful vs.  
things that are just beautiful, and it can be easy to get seduced by  
the latter and be stuck with something that's not usable.


-Adam

On Sep 24, 2009, at 11:14 AM, Dave Malouf wrote:

I think we can say that the Aesthetic over Usability has some logic  
holes in

it.

I think I felt that emotion over logic wasn't enough, or did not  
articulate
well enough in practice and felt that the a over u articulation  
hopefully

would do that.

So I'll concede for now that the dichotomy fails and we can move on.

I won't concede though that there are areas of aesthetics and  
emotion that
are not included under even the broadest definition or focus of  
usability.


-- dave

On Thu, Sep 24, 2009 at 9:19 AM, Jared Spool jsp...@uie.com wrote:


On Thu, Sep 24, 2009 at 4:52 AM, Gilberto Medrano  
gmedr...@gmail.comwrote:


 And even the motivational power of connotation serves a function in
design.  I just can't separate aesthetics from usability that  
easily.


And that was my point. Going back to David's original principal of  
Beauty
over Usability, I too am having trouble seeing the tension between  
the two.


Jared


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Re: [IxDA Discuss] Subject: Re: What are your principles for making digital products/services

2009-09-24 Thread Adam Korman
I'm not advocating doing things poorly, just saying that these things  
(usability, aesthetics, beauty, delightfulness) aren't on/off  
propositions. And, while they are intertwined, there is some slack. It  
is possible (and may sometimes be appropriate) to fiddle with design  
elements that make a product more aesthetically pleasing but less  
usable (without making it unusable) and vice versa.


I have a Nooka watch that's a little bit hard to read but it is  
delightful. If it were more usable, it would lose its appeal. The  
default desktop images on Mac and Windows make it harder to read/find  
things on the desktop, but they (arguably) make interacting with the  
computer more delightful than a solid color would. The switches in the  
center console of the Mini Cooper aren't the most usable design for  
their functions, but they contribute to the overall delight of that  
driving experience. How you measure success for these products is  
different than how you would probably measure success for a time punch  
clock, a medical device or a forklift (which is not to say that that  
aesthetics do not play a role in their usability).


I'm also not trying to argue that there is always a tradeoff between  
aesthetics and usability, but that it's not so black and white as more  
usable = more delightful = more successful, in part because there is  
no single measure of success.


-Adam


On Sep 24, 2009, at 2:46 PM, Jared Spool wrote:


On Sep 24, 2009, at 4:27 PM, Adam Korman wrote:

I think where the tension lies is that while aesthetics play a role  
in usability, there isn't a two-way correlation between aesthetics  
 usability. In other words, making something more usable requires  
attention to aesthetics, but the reverse isn't true and focusing on  
aesthetics alone won't necessarily make something more usable (it  
may make it less so). Depending on how you're measuring success,  
that may or may not be okay.


Yah, not sure I buy that either.

I think doing something poorly (whether usability or aesthetic  
design) will result in undesirable outcomes.


For a designer (vs. an artist), I think it's clear that they are  
both tied together intimately.


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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer

2009-09-23 Thread Adam Korman
I think this view is rooted in a misunderstanding of what personas are  
and what they are meant to be used for. Among other things, personas  
are a way to represent research about the commonalities among your  
user's goals and behavior patterns in a manageable way. I find it hard  
to believe that there is research that bears out that you have 50  
completely distinct sets of high-level goals and behavior patterns  
among your users (or that if you do, that these people can all be  
successfully served by one product).


I know that personas aren't the only way to approach these questions  
and they are not the only tool you need to create a successful  
product, but they can definitely work for mass consumer products.


-Adam

On Sep 22, 2009, at 11:10 AM, mark schraad wrote:

On Tue, Sep 22, 2009 at 11:57 AM, Jack Moffett jackmoff...@mac.com  
wrote:




There is a big difference between designing for the general populace
(consumer products and the majority of web services) and designing  
for a
specific domain. I think that missing this distinction is in part  
what

drives those debates over the usefulness of UCD.


It is also one a principal renders personae of little use to some of  
us.

When you have 30 million uniques a day... its a little hard to capture
useful specificity. What am I going to do with 50 personas? And five  
won't

work either.


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Re: [IxDA Discuss] Adobe Fireworks for wire framing

2009-09-16 Thread Adam Korman

On Sep 16, 2009, at 6:58 AM, Brian wrote:


why would I use [Fireworks] over using Photoshop or InDesign?


This is how I think about where Fireworks fits relative to other Adobe  
apps:

- InDesign is great for creating documents
- Photoshop is great for working with bitmap images
- Illustrator is great for working with vectors for print
- Fireworks is great for working with vectors to create bitmap images  
for the screen


They all do other (and often overlapping things), but that's a very  
high-level view. Another way to look at it is that over time Photoshop  
has added vector tools, while vector and bitmap tools have been in  
Fireworks' DNA from day one. A few of the things that I find make  
Fireworks great for wireframing:


1. Pages, states and layers. You can share layers across states and  
states across pages. And you can show or hide shared layers/states in  
different states/pages. Not sure if this makes sense in the abstract,  
but it's really handy and probably the main reason I use Fireworks.
2. Styles. Update a style and you can easily update all objects with  
the same style.
3. Symbols. Create a symbol then drop pointers to it wherever you need  
it. When you edit the symbol, all the instances get updated. Symbols  
be very simple (a button with 9-slice guides that allow you to smartly  
resize it for any one instance), or they can be very sophisticated (a  
button with a normal, highlight and default state and variable text  
for the label).


There are lots of other little (and big) things, but these three stand  
out for me as particularly helpful for wireframing (and creating final  
art, too).


-Adam

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Re: [IxDA Discuss] How trendy is UCD? Are we critical enough about it?

2009-09-13 Thread Adam Korman

Dave,

It seems that you're arguing that the tools and point of view of UCD  
aren't relevant because you are now interested in a different class of  
problems that is broader than designing products. Where I have trouble  
with your argument is when you say that the scale of design problems  
has changed radically in the last 3 years. I think it's more likely  
that the scale of problems that you (and many other designers) are  
thinking about has changed in that time, and you're finding that UCD  
is less relevant as a way to approach solving those problems. That's  
fine, but it doesn't mean that UCD doesn't provide a useful way to  
approach other kinds of problems (the kinds of design problems which  
UCD grew up trying to address, and which are still around) or some  
tools to offer for these bigger challenges.


Many technology/product companies (and designers) have no interest (or  
business) in addressing the kinds of larger scale design issues that  
you are talking about. In these environments, there are usually very  
few people who look deeply at the problems/solution from the user's  
point of view, and if UCD brings more attention to the people who use  
the products, that's good. I don't believe that UCD alone creates  
great and successful products (or businesses), but it can be an  
important part of the mix.


Regards, Adam

On Sep 12, 2009, at 11:47 AM, Dave Malouf wrote:


No one is saying that UCD processes have had no success for the areas
they have tried to work in. However, I am saying that the scale of our
design problems have changed radically in the last 3 years and that
traditional UCD formal processes do not scale with these problems.


and


This is but one example. This is the level that Apple is working at,
when it creates whole new cultures with their products  services.
This is what is going to be required to deal with global political,
economic, and environmental issues.


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Re: [IxDA Discuss] Interaction design versus Instructional Design

2009-07-23 Thread Adam Korman
I haven't read anything about the relationship of the fields, but I  
did get my start working as an Instructional Designer for about 3  
years before getting into Interaction Design, so I've thought about  
this a little bit.


There are definitely similarities and parallels in the work,  
especially the up-front process of doing contextual research to  
understand what people are trying to achieve and identifying patterns  
of behavior. That's ultimately done to help devise solutions that help  
people achieve their goals. This very high-level description of  
activities and aims applies equally to both fields.


My own experience as an instructional designer (which I didn't have  
any formal education in) was that I didn't have a good process for  
explicitly synthesizing the results of the research into something  
like personas or illustrated mental models, but the approach and  
intent of that up-front work was roughly the same as it is in product  
design. Knowing what I do now about mental models and personas, I can  
see how these would have been incredibly valuable tools in  
instructional design. The little bit of coursework and reading I did  
as an instructional designer focused mostly on task analysis and  
documentation (as well as pedagogy and the psychology of learning). Of  
course, all of these things are also useful and applicable in  
interaction design.


As for the artifacts or end products we create, although they are  
quite different (training materials that indirectly help people  
achieve their goals in one case, and products that more directly help  
achieve goals in the other), there are again many parallels related to  
figuring out how to best facilitate the success of your audience/ 
users. In both cases you are creating mediated experiences and tools  
that rely heavily on clear communication to achieve an end.


-Adam

On Jul 22, 2009, at 11:02 AM, Bryan Clover wrote:


These two fields seem very related.  In fact, one could argue that
instructional design is really the precursor to interaction design.
Both involve in-depth needs analysis, both are focused on defining
user's needs and goals, both involve gathering user feedback via
usability testing.  In my eyes, Interaction design is nothing more
than the Instructional design process without the need for creating
content that can actually teach and train people.  Has anyone come
across any good articles for comparing these two?


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Re: [IxDA Discuss] Security question: plain text entry or masked?

2009-07-23 Thread Adam Korman
Another take on this is to consider who can see this info after it's  
entered. Is it used only for me to confirm my identity online, or are  
the answers to these security questions viewable by any random  
customer service rep who looks up my account? Part of the expectation  
that's created by masking a password field is that the password will  
remain private and secure -- that no one can actually see it. So,  
masking the field might create a false expectation of privacy and  
security that could be dashed later if someone contacts your company  
by phone and finds out that just about anyone at your company has  
access to their* sensitive info.


And as for online banking -- I have accounts with several financial  
institutions that use these kinds of security questions. They all show  
these fields in plain text.


Regards, Adam


* Or should I say his/her?


On Jul 23, 2009, at 3:40 PM, Anthony Hempell wrote:

This is for creation of an online account at a major NA wireless  
provider.  The account would contain most of that person's personal  
information, so I consider it high security, perhaps just below that  
required for online banking.


Since it is for a wireless provider, there's a good chance they may  
be using a mobile device to enter this information.


My gut reaction was that b/c of the sensitive nature of the personal  
information, my expectation was that this info would be masked.


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Re: [IxDA Discuss] Product training and orientation: anything surprising/interesting?

2009-06-02 Thread Adam Korman
Common Craft creates some great explanatory videos. Here's one  
example: http://www.commoncraft.com/twitter


On Jun 2, 2009, at 1:27 PM, Gretchen Anderson wrote:


Looking for some inspiration about how to orient people to a UI in a
novel way. Of course, no training should be required, but there's some
legal reasons why we need to do it for a project. Anyone seen any cool
vids/demos/tutorial modes out there lately I could check out?


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Re: [IxDA Discuss] Specific kind of faceted search example?

2009-05-08 Thread Adam Korman
It's hard to tell without the specifics, but this might be similar to  
your challenge: http://www.tigerdirect.com. A good example of how they  
deal with filters is to go down the path of browsing for hard drives.  
You can keep adding filters by clicking on items in the left rail/ 
navigation area. As you get deeper in, they start to construct a  
breadcrumb trail of filters you've added. I wouldn't say it's a great  
experience, but they've made an attempt at handling some of the things  
it sounds like you are dealing with. I'm not sure how clear it is to  
people, but they are doing some useful things.


-Adam


On May 7, 2009, at 11:46 PM, Johan Sjöstrand wrote:


Hello.

We're currently designing a faceted search / guided search with some  
very specific challanges:


[snip]

We're currently thinking you need to make one big pick. Structure  
the filters on at least two levels so they're not all on the same.  
That would make things much easier. But we are still open to the  
suggested design until proven otherwise.


Have anyone of you seen an example of what is described here? I know  
I haven't..


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Re: [IxDA Discuss] Five things Interaction Design probably isn't

2009-03-26 Thread Adam Korman

On Mar 26, 2009, at 4:33 AM, dave malouf wrote:


Coming in VERY late (for me).
1. I DO think this is a definition problem. Or more accurately a lack
of consensus around both definition and practice.


[snipped a bunch of stuff]


Now putting all this into context, I believe if I was to come up with
a real definition at this point...


There's already a great description of interaction design here: http://www.ixda.org/about_interaction.php 
. It is well written, thoughtfully crafted and can be found in a handy  
place (highlighted on the home page for the Interaction Design  
Association). Rather than start from scratch again (and again) to  
define interaction design, this seems like a good point of reference  
for what it is we want to promote. And, PR within our own community is  
probably the first priority!


Regards, Adam

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Re: [IxDA Discuss] The Save Icon rut

2009-03-19 Thread Adam Korman
Alan Cooper talks about this at length in About Face (chapter 17 is  
Rethinking Files and Save).


Regards, Adam

On Mar 19, 2009, at 11:49 AM, Coryndon Luxmoore wrote:

Strictly speaking save as a function is a holdover from the day that  
computers were not capable of retaining a running list of all edits  
and storing them in real time.


So in my mind the question is if we remove the need to save a file  
how do I mark a significant point in the creation of a file?


--C


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Re: [IxDA Discuss] Prototyping tools resources

2009-02-28 Thread Adam Korman
I'll try to put some concrete feedback around the basic criticism.  
Because of the criteria you've chosen, the chart has a bias in favor  
of prototyping using the tools that are the same (or closest) to how  
the product will eventually be built. Tools that are the same or  
similar to what will be used to build the final product always score  
the best, and there's a drop-off whether you use more or less  
sophisticated tools. By this measure, the chart shows that there's  
never a good reason to create a paper prototype or click-through  
screenshots. In fact, by choosing the term Acceptable as the middle  
rating, you are suggesting that paper and click-throughs are always  
unacceptable prototyping methods (because their average rating in all  
cases is less than acceptable).


I think there are two important criteria that might start to balance  
things out: (a) degree of specialized skills required to develop the  
prototype and (b) level of effort to build and maintain the prototype.  
If you have to hire someone to build prototypes, that may not be an  
acceptable investment to get optimal results.


That said, I still think there's a bigger problem with the slant in  
favor of reusability. It's been my experience that the more time and  
effort you invest in a realistic, reusable prototype, the more of a  
vested interest you have in believing that you already have the right  
answer. In other words, if you've spent a lot of time creating assets  
(graphics, code, behavior) that you expect to reuse in the final  
product, the more attached you become to those assets. When there is  
no expectation that the assets for the prototype will be reused,  
development of the prototype is faster and it's easier to toss things  
out that are wrong or don't work as expected.


Now if you already know you're right, a hyper-realistic prototype with  
reusable code and graphic assets may be useful. This brings up an  
important missing piece from the chart, which is any discussion of the  
goal of creating the prototype and how different mediums may be more  
or less appropriate for different goals. If your goal is to test  
overall concepts, I think this chart is totally misleading. If the  
goal is to test if your concepts are possible given the technology,  
the chart seems more reasonable.


-Adam



On Feb 28, 2009, at 6:49 AM, Jeremy Kriegel wrote:

Interesting chart, but I think it is a gross oversimplification of  
the

utility and applicability of tools. There are valid situations where
the reality is diametrically opposed to your evaluation.


Unless you have something specific in retort, then I think you just  
did what you are accusing me of. I'm open to feedback or hearing  
countering opinions even if it doesn't necessarily change my mind,  
but making a blanket statement about what claim is a blanket  
statements doesn't seem very useful.


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Re: [IxDA Discuss] Touchscreen Buttons

2009-02-11 Thread Adam Korman
There were already some good responses on the other questions, so I'll  
jump in on the right-hand biasing question. The short reply is yes, it  
is important to think about the physical issues related to where  
controls appear on a touchscreen, especially for something that's a  
larger form factor (i.e., not hand-held). Things like reach, strain,  
and what is obscured while reaching for the controls should be  
important concerns.


In one product I worked on (with a 15 touchscreen), in field  
observation we noticed that a lot of users would use the product while  
sitting and resting their on arm on their elbow or forearm, pivoting  
it to interact with the touchscreen rather than lifting the whole arm.  
In that context, it made sense to consider how we could place controls  
on the screen to avoid making people lift or move their whole arm too  
much.


So, we put the primary navigation (tabs) along the right side of the  
screen and biased having most buttons/controls appear in the bottom  
half of the screen. This tested well, even with a lefty, who we  
specifically asked about it. She naturally used her right hand to  
press the tabs on the right side of the screen without any trouble or  
concern. We were pretty good about sticking close to the 3/4 minimum  
size guideline -- if finer accuracy were required it might have been  
harder for her to use her right hand for this. She used her left hand  
for most other interactions.


We only placed controls that were infrequently used in the top 1/3 of  
the screen, and rarely used controls in the top-left corner. Imagine  
placing a frequently used control in the top-left of the screen where  
you have to reach up and across your body and obscure the whole screen  
to press it. We also didn't put any controls in the top-right of the  
screen -- we reserved this area for important status messages, knowing  
it would never be obscured by the user while interacting with the  
product.


Regards, Adam
...
Adam Korman
a...@flexid.com

On Feb 11, 2009, at 7:47 AM, Jeff Millington wrote:


3) Any experiences with right-hand biasing of the GUI when using a
7 LCD?


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Re: [IxDA Discuss] Interaction Designer vs User Experience Designer vs User Interface designer

2009-02-10 Thread Adam Korman
While trying to avoid the discussion of defining any of the terms, I  
thought I'd write about what I've seen (from my personal experience  
and job seeking) in the marketplace in terms of job titles.


Interaction Designer, User Experience Designer and User Interface  
Designer are usually interchangeable job titles -- you usually don't  
see more than one of these job titles within an organization. I  
haven't seen the title User Experience Architect used as much as the  
others, but I think it's in this class. There may be differences in  
what people with these titles do at different companies, but you  
probably couldn't tell based on the job title alone.


Information Architect is sometimes interchangeable with the above  
titles, but is occasionally a separate function (i.e., some places  
have Information Architects instead of any of the above, while other  
places have both IA and UX roles).


Usually a Manager or Director of Interaction Design or Information  
Architecture has only Interaction Designers or Information Architects  
reporting to them.


A Manager or Director of User Experience may have people with any of  
the above titles reporting to them, but is more likely to also have  
User Researchers and Visual or Graphic Designers reporting to them.  
This seems to support the notion that User Experience is emerging as  
an umbrella term in practical usage.


Regards, Adam


On Feb 10, 2009, at 12:53 AM, Batyah Rubin wrote:


Hi,

Can anyone tell me the difference between these three titles:

  - Interaction Designer
  - User Experience Designer
  - User Interface designer


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Re: [IxDA Discuss] all small or add caps?

2009-02-08 Thread Adam Korman
I won't repeat a lot of the other good comments, but will add that in  
terms of making sure the word mark is distinctive, the specific  
letterforms involved play a big factor. In your example, the all  
lowercase once may not be very distinctive because none of the  
letters have ascenders or descenders, and the characters are all  
similar width, whereas these all lowercase wordmarks have distinctive  
letters involved: ups, abc, adidas, flickr, facebook, bp, ebay, jamba  
juice, att.


On Feb 7, 2009, at 5:39 PM, Janna wrote:


I am working on rebranding and a new logo for my company. I have been
considering using all small letters. Today, I had a discussion with a
designer more visual than I, who sad that using caps at the  
beginning of
words is more memorable - but many of his examples included drive  
by's --

seeing the logo on trucks or billboards.


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Re: [IxDA Discuss] Usability testing on the cheap- Silverback, ?

2008-07-29 Thread Adam Korman
I've used Morae in the past. It's sort of like Silverback (from what I  
can see on the site), but more sophisticated. Main differences:


- it's Windows based
- in addition to recording sessions, you can stream live to observers'  
computers
- it has tools for annotating sessions and creating graphs, reports,  
etc.

- it's a lot pricier than Silverback

http://www.techsmith.com/morae.asp

-Adam


On Jul 29, 2008, at 12:45 PM, Michael Dunn wrote:

Hey all, I'm doing some research on different tiers of usability  
testing,

and I love the new Silverback app that Clear Left just put out (
http://www.silverbackapp.com/) as a potential lower-end solution (we  
already
have partnerships in place for the high-end services).  Are there  
any other

apps like Silverback out there?  What do you guys use?


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Re: [IxDA Discuss] **VL-JUNK** Re: Confirm password field - Superfluous?

2008-07-11 Thread Adam Korman
Since your users don't have email, it sounds like the plan is to use  
the hint (and response) to directly gain access to the account. So  
really you're creating two paths to sign in, and you're asking your  
users to come up with two passwords instead of one.


First, consider dropping one of the two sign-in paths (i.e., just have  
the main password, don't put any strength requirements on it like  
minimum length, etc. OR  just have the hint/response to sign in). The  
path you're down has a lot of cognitive load to sign up (remember  
username, create  remember password, create  remember hint and  
answer).


Second, if showing the second password in plain text during sign up  
isn't a concern, why not show the main password that way too (or  
instead)? This should reduce the worry that you can't check if it was  
mistyped during sign up by not having that confirm password entry.


Finally, if there's really not that much at stake, is a password even  
necessary? This may be too drastic, but maybe not.


-Adam

On Jul 10, 2008, at 12:29 PM, Steven Chalmers wrote:


@ Jeremy White - Regarding availability of e-mail.

Jeremy, you guessed correctly that these users do not have e-mail.

I believe that the best way to justify my design is to consider the
following design criteria (which I should have included in my first
post):
1)  This is a low security risk application
2)  The users do not have e-mail
3)  We want to lessen the load on our internal help desk for password
resets.


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Re: [IxDA Discuss] Visual indication of a partially selected group

2008-05-13 Thread Adam Korman
The standard Mac OS behavior is to indicate partial selection with a  
horizontal line instead of a check mark. I think this is more  
successful than the greyed out check mark that a couple of people  
mentioned, since the greying may make the control look unclickable  
(unless that's what you want). Clicking on a partial checkbox acts  
like select all. I think there's a similar Windows standard, but I  
can't remember if it's a horizontal line or something else (I seem to  
remember a dot or square? not sure...).


The horizontal line might be problematic if your tree control uses  
pluses (+) and minuses (-) for expanding/collapsing the tree because  
you'd have one visual cue for two distinct controls, which could  
cause confusion. Mac OS uses right-facing and down-facing triangles  
for expand/collapse, which avoids this issue.


-Adam


On May 13, 2008, at 8:30 AM, David Mathew wrote:


Are there any good conventions for displaying a partially selected
checkbox? I have a tree of checkboxes and I'm trying to think of the
clearest way to show the user an indication that a parent checkbox  
is in one

of the following three states:

1. All of its items (child checkboxes) are selected/checked
2. Some but not all of its items are selected (partially  
selected, ie some

child checkboxes are checked and some are not)
3. None of its items are selected (no child checkboxes are checked)


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[IxDA Discuss] JOB: Interaction Designer, LA area, Ripple, Full Time

2007-11-29 Thread Adam Korman
*** If you're interested, please don't reply to this address, instead  
email me here: adam[at]rippletv.com ***

Position: Interaction Designer (full-time, mid or senior level)
Company: Ripple (www.rippletv.com)
Location: El Segundo, CA (Los Angeles area)

*** Description ***

Ripple is looking for a full-time mid- or senior-level Interaction  
Designer. You will design web-based applications that help people to  
buy time on our networks, give access to our partners to manage their  
networks, and enable Ripple employees to effectively run our entire  
advertising and content system. Although we have some version 1.0  
products up and running, this is a chance to get in relatively early  
and shape the future of some exciting products.

Things you should like to do (and be good at):
- Discover and interpret requirements
- Create and work with personas
- Write scenarios and storyboards
- Draw boxes and arrows
- Organize information
- Design work flows, behaviors, and interactions
- Design new products from scratch
- Maintain and improve existing products
- Clearly communicate your design in writing and in person
- Work well with researchers, product managers and engineers

Helpful, but not necessary:
- Ability to create simple production-ready graphical elements for  
the web (layout elements, widgets)
- Experience designing advertising and/or content management systems


*** About Working at Ripple ***

- Ripple is a good place to work
- Our office is located in El Segundo, CA (Los Angeles area)
- We offer competitive pay, stock, and benefits


*** How to Apply ***

Please do not reply to this address. Send your resume and portfolio/ 
work samples to Adam Korman -- adam[at]rippletv.com

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


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