[Dri-devel] 2.4.19-rc1 broke i815 agp support?

2002-06-25 Thread Slava Polyakov

I got a radeon, after upgrading to 2.4.19-rc1 I can't get direct hardware glx 
to work, no matter what I try I only get indirect rendering with the tcl 
branch. Did anyone else try rc1 with radeon?


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[Dri-devel] Re: Fixed binaries on SF

2002-06-25 Thread Konstantin Lepikhov

Hi Jos?!

Monday 24, at 10:16:51 PM you wrote:

 As some of you already noticed, fixed binaries  - i.e, including libdri.a 
 -, are now available on SF.
 
 When [and if] the binary compatability of libdri.a is restored, let me
 know and I'll restore the things as they were.
 
 Jos? Fonseca
Problem is gone away for voodoo3 (again :) DRI is working again after
trivial compilation  installation binaries. So whats happen?

-- 
with best regards,   ICQ: 109916175
   JID: [EMAIL PROTECTED]
Konstantin Lepikhovmailto:[EMAIL PROTECTED]

Motto: Linux is like a wigwam - no windows, no gates, apache inside!




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[Dri-devel] Re: Radeon SourceForge d/l binaries (the ones everyones bitching about)

2002-06-25 Thread Konstantin Lepikhov

Hi Dri-devel!

Tuesday 25, at 12:16:57 AM you wrote:

 Hi Smitty!
 
 Monday 24, at 12:50:03 PM you wrote:
 
  Well after beeing told to upgrade to XF4.2 from XF4.1 I did so:
  
  So XF4.2 Indirect rendering
  install the latest / last binary package from TG
  XF4.2 with direct rendering (no TCL)
  compile (not install) the latest binary package (20020623) from SF
  copy every file to its proper location except radeon_drv.o
  XF4.2 with direct rendering and TCL
  hey presto it works! (and is of course way faster than indirect and faster
  than non-TCL) 
 skip
 
 This also works for voodoo driver (i just checked this with 20020623)
 
 Thanks!
 
some my friends reported that this method still not work for Radeon cards
(Xserver starting but dri not work). Testing in progress... :)

-- 
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Re: [Dri-devel] Re: Fixed binaries on SF

2002-06-25 Thread José Fonseca

On Tue, Jun 25, 2002 at 12:06:36PM +0400, Konstantin Lepikhov wrote:
Hi Jos?!

Monday 24, at 10:16:51 PM you wrote:

 As some of you already noticed, fixed binaries  - i.e, including libdri.a 
 -, are now available on SF.
 
 When [and if] the binary compatability of libdri.a is restored, let me
 know and I'll restore the things as they were.
 
 José Fonseca
Problem is gone away for voodoo3 (again :) DRI is working again after
trivial compilation  installation binaries. So whats happen?


What's happened was that changes in libdri.a in the Radeon tcl-0-0-branch which were 
after included in the trunk broke compatability with previous versions of the library 
so drivers after this changes require an updated libdri.a.

José Fonseca


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[Dri-devel] gamma_alloc in drm_context.h

2002-06-25 Thread max

In drm_context.h at line 558 we have:

queue = gamma_alloc(sizeof(*queue), DRM_MEM_QUEUES);

I think it should be:

queue = DRM(alloc)(sizeof(*queue), DRM_MEM_QUEUES);

so that it works with driver different from gamma doing alloc_queue.
Am I wrong? If not could someone fix that? Already done in my virge branch ; )

Vale,
- max lingua



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[Dri-devel] S3 VIRGE DRI in CVS now

2002-06-25 Thread max

On Thursday 20 June 2002 13:11, you wrote:

 I think you should upload it...  Other people may be able to help finish it
 or track down bugs...

Ok. Just uploaded the latest and greatest version of my driver in CVS.
The branch is named: s3virge-0-0-1-branch

1) Could someone have a try and let me know if everything compile just fine?
2) Could the web page mantainer add virge to supported chipsets (so that 
interested people will know about it)?

Good luck,

vale,
-max lingua


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[Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: s3virge-0-0-1-branch)

2002-06-25 Thread José Fonseca

Would there be an interest in having binary snapshots [on the
bleeding-edge] for the s3virge-0-0-1-branch too?

José Fonseca


On Tue, Jun 25, 2002 at 04:20:36AM -0700, Max Lingua wrote:
CVSROOT:   /cvsroot/dri
Module name:   xc
Repository:xc/xc/programs/Xserver/hw/xfree86/os-support/linux/drm/kernel/
Changes by:sunmax@usw-pr-cvs1. 02/06/25 04:20:36

Log message:
  Ok. We got 3d hw acceleration on S3 Virge too now ; )

 ...



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Re: [Dri-devel] gamma_alloc in drm_context.h

2002-06-25 Thread Alan Hourihane

On Tue, Jun 25, 2002 at 11:53:53 +0200, max wrote:
 In drm_context.h at line 558 we have:
 
 queue = gamma_alloc(sizeof(*queue), DRM_MEM_QUEUES);
 
 I think it should be:
 
 queue = DRM(alloc)(sizeof(*queue), DRM_MEM_QUEUES);
 
 so that it works with driver different from gamma doing alloc_queue.
 Am I wrong? If not could someone fix that? Already done in my virge branch ; )

Your right. Fixed.

Alan.


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[Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: s3virge-0-0-1-branch)

2002-06-25 Thread max

On Tuesday 25 June 2002 13:37, you wrote:
 Would there be an interest in having binary snapshots [on the
 bleeding-edge] for the s3virge-0-0-1-branch too?

It could be a good idea for the ones (many users) who are not confortable in 
building complex projects (like DRI).

Unluckily I still don't have a web page (which I would fill with tons of my 
OpenGL demos + some porting from win opengl app + my drivers code). So if 
there were interest, where would this binaries be hosted?

Vale,
- max


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[Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: s3virge-0-0-1-branch)

2002-06-25 Thread José Fonseca

On Tue, Jun 25, 2002 at 02:43:39PM +0200, max wrote:
On Tuesday 25 June 2002 13:37, you wrote:
 Would there be an interest in having binary snapshots [on the
 bleeding-edge] for the s3virge-0-0-1-branch too?

It could be a good idea for the ones (many users) who are not confortable in 
building complex projects (like DRI).

Unluckily I still don't have a web page (which I would fill with tons of my 
OpenGL demos + some porting from win opengl app + my drivers code). So if 
there were interest, where would this binaries be hosted?


In http://dri.sourceforge.net/snapshots/bleeding-edge/ as mach64 branch, the
old radeon tcl branch, and soon the radeon 8500 branch, or for any other branch (x86 
Linux only I'm afraid).

It's just a matter of a few keypresses for me to get the s3virge branch
built every night. The only trouble you would have would be to give feedback 
to the people using those binary snapshots (which could be potential
more than those willing to build from CVS directly). Besides this
inconvenience, the other reason why I ask before enabling them was to know if the 
branch is
in shape for releasing binary snapshots or if there are any caveats that
would prevent that.

José Fonseca


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Re: [Dri-devel] 2.4.19-rc1 broke i815 agp support?

2002-06-25 Thread Nicolas Aspert

Hello

There are some Intel815 AGP changes in 2.4.19-rc1, but I am not sure 
these are the problem.
Can you try to run testgart to see if problems are really agp-related ?

a+


-- 
Nicolas Aspert  Signal Processing Institute (ITS)
Swiss Federal Institute of Technology (EPFL)



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[Dri-devel] Re: S3 VIRGE DRI in CVS now

2002-06-25 Thread John J. Tobin

On Tue, 2002-06-25 at 09:34, [EMAIL PROTECTED]
wrote:

 Message: 11
 From: max [EMAIL PROTECTED]
 To: Keith Whitwell [EMAIL PROTECTED]
 Date: Tue, 25 Jun 2002 12:22:01 +0200
 Cc: [EMAIL PROTECTED]
 Subject: [Dri-devel] S3 VIRGE DRI in CVS now
 
 On Thursday 20 June 2002 13:11, you wrote:
 
  I think you should upload it...  Other people may be able to help finish it
  or track down bugs...
 
 Ok. Just uploaded the latest and greatest version of my driver in CVS.
 The branch is named: s3virge-0-0-1-branch
 
 1) Could someone have a try and let me know if everything compile just fine?
 2) Could the web page mantainer add virge to supported chipsets (so that 
 interested people will know about it)?
 
 Good luck,
 
 vale,
 -max lingua
 

Is the Virge MX+ supported? This is the one that was commonly found in
notebooks, as that is what I will be testing it out on.
 
-- 
John Tobin
[EMAIL PROTECTED]; AOL IM: ogre7929
http://ogre.rocky-road.net
http://ogre.rocky-road.net/cdr.shtml



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Re: [Dri-devel] Mach64 with AGP: still some restrictions onresolution/depth?

2002-06-25 Thread Sergey V. Udaltsov

 I just tried to run my X in 1280x1024/24bpp (before it was 16bpp) and
 lost DRM! I got it back only in 800x600/24. Now when we have AGP
 textures working - what are the restrictions on resolutions/color depth?
Still no answer..:(
Could please anyone tell me why I cannot get 1280x1024/24bpp with AGP
texturing? Is this fundamental restriction or just temporary problem?
Should this [3 * screen size] be in video memory or total AGP memory
would suffice? 

Also, I noticed X server crashes while changing the resolution (as well
as switching to another VTs). Is there a way to track this in order to
help fixing?

Also, I found another nice GL testing app - glclock. It looks really
gorgeous. And it shows a lot of cases where Mach64 still uses SW
rendering - the difference in fps is really impressive:)

Regards,

Sergey



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Re: [Dri-devel] Mach64 with AGP: still some restrictions on resolution/depth?

2002-06-25 Thread José Fonseca

On Tue, Jun 25, 2002 at 04:21:51PM +0100, Sergey V. Udaltsov wrote:
 I just tried to run my X in 1280x1024/24bpp (before it was 16bpp) and
 lost DRM! I got it back only in 800x600/24. Now when we have AGP
 textures working - what are the restrictions on resolutions/color depth?
Still no answer..:(
Could please anyone tell me why I cannot get 1280x1024/24bpp with AGP
texturing? Is this fundamental restriction or just temporary problem?

Is there anything reported on /var/log/XFree86.0.log or
/var/log/messages?

Should this [3 * screen size] be in video memory or total AGP memory
would suffice? 

The 3 * screen size restrition refers always on the video memory.


Also, I noticed X server crashes while changing the resolution (as well
as switching to another VTs). Is there a way to track this in order to
help fixing?

Yes. Either start X with gdb or attach gdb after X starts but before
changing resolution from a remote terminal, e.g.:

 ssh yourhost
 ps -A | grep X
28952 ?02:49:17 X

 gdb /usr/X11R6/bin/X 28952
...
 continue

Then reproduce the segfault, i.e., change the resolution in this case,
the gdb command line should reapper. Type 'bt' and post the result.


Also, I found another nice GL testing app - glclock. It looks really
gorgeous. And it shows a lot of cases where Mach64 still uses SW
rendering - the difference in fps is really impressive:)

I didn't followed you. What do you mean with SW rendering and which two
situations do the difference in fps refer?

José Fonseca


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[Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: s3virge-0-0-1-branch)

2002-06-25 Thread José Fonseca

On Tue, Jun 25, 2002 at 02:43:39PM +0200, max wrote:
On Tuesday 25 June 2002 13:37, you wrote:
 Would there be an interest in having binary snapshots [on the
 bleeding-edge] for the s3virge-0-0-1-branch too?

It could be a good idea for the ones (many users) who are not confortable in 
building complex projects (like DRI).

Unluckily I still don't have a web page (which I would fill with tons of my 
OpenGL demos + some porting from win opengl app + my drivers code). So if 
there were interest, where would this binaries be hosted?


In http://dri.sourceforge.net/snapshots/bleeding-edge/ as mach64 branch, the
old radeon tcl branch, and soon the radeon 8500 branch, or for any other branch (x86 
Linux only I'm afraid).

It's just a matter of a few keypresses for me to get the s3virge branch
built every night. The only trouble you would have would be to give feedback 
to the people using those binary snapshots (which could be potential
more than those willing to build from CVS directly). Besides this
inconvenience, the other reason why I ask before enabling them was to know if the 
branch is
in shape for releasing binary snapshots or if there are any caveats that
would prevent that.

José Fonseca


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Re: [Dri-devel] 2.4.19-rc1 broke i815 agp support?

2002-06-25 Thread Slava Polyakov

On June 25, 2002 10:43 am, Nicolas Aspert wrote:
 Hello

 There are some Intel815 AGP changes in 2.4.19-rc1, but I am not sure
 these are the problem.
 Can you try to run testgart to see if problems are really agp-related ?

 a+

I'm not sure where to find the testgart util (I am indeed running it on an 
i815B). Could you send me the tarball or give me a url to it? 


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Re: [Dri-devel] Mach64 with AGP: still some restrictions onresolution/depth?

2002-06-25 Thread Sergey V. Udaltsov

 Is there anything reported on /var/log/XFree86.0.log or
 /var/log/messages?
Nothing. In XFree86.0.log there is no word about DRI! I presume it is
because of this 3*screen size restriction.

 Should this [3 * screen size] be in video memory or total AGP memory
 would suffice? 
 The 3 * screen size restrition refers always on the video memory.
And will it always be the same? 1280x1024/24bpp is ... a bit more than
my humble 8M:(

 Yes. Either start X with gdb or attach gdb after X starts but before
 changing resolution from a remote terminal, e.g.:
 Then reproduce the segfault, i.e., change the resolution in this case,
 the gdb command line should reapper. Type 'bt' and post the result.
OK. I will try.

 I didn't followed you. What do you mean with SW rendering and which two
 situations do the difference in fps refer?
I mean indirect (software) rendering. Mach64 uses it in some situations,
doesn't it? So one can really feel the difference... 

Regards,

Sergey



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Re: [Dri-devel] ATI Radeon 7500 Performance Issues

2002-06-25 Thread matt . nottingham

Michel =?ISO-8859-1?Q?D=E4nzer?= writes:
  On Sat, 2002-06-22 at 14:30, [EMAIL PROTECTED] wrote:
   One thing I noticed is that I did not have EnablePageFlip set to true
   in my X config file. Setting this raised the fps to 660. Is there any
   reason why this isn't the default?
  
  There are issues with it, e.g. when obscuring a 3D window.

OK

   That was with 3 xterms (2 of which were doing nothing, one running
   glxgears)  xemacs with no files loaded. Window manager was afterstep.
   So little 2D activity.
  
  Hmm. I'm running out of ideas then...

I was just looking through the files and came across this:

Jun 23 20:54:44 trinity kernel: [drm:radeon_freelist_get] *ERROR* returning NULL
!
Jun 23 20:55:45 trinity last message repeated 638 times
Jun 23 20:56:46 trinity last message repeated 195 times
Jun 23 20:57:49 trinity last message repeated 366 times
Jun 23 20:58:50 trinity last message repeated 354 times

But this doesn't seem to be generated when I do a glxgears, only
bzflag. Not sure what it means!

   Crystal space's walktest instantly dies with a
   
   walktest: t_imm_api.c:316: _tnl_end: Assertion `ctx-Driver.NeedFlush  0x1' 
 failed.
  
  I also see that.

I've reported it to the Crystal Space mailing list but have yet to get
anything back.

Thanks,

Matt


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Re: [Dri-devel] ATI Radeon 7500 Performance Issues

2002-06-25 Thread Keith Whitwell


 Jun 23 20:55:45 trinity last message repeated 638 times
 Jun 23 20:56:46 trinity last message repeated 195 times
 Jun 23 20:57:49 trinity last message repeated 366 times
 Jun 23 20:58:50 trinity last message repeated 354 times
 
 But this doesn't seem to be generated when I do a glxgears, only
 bzflag. Not sure what it means!

The driver is running out of dma buffers - this might be normal, or not.

Crystal space's walktest instantly dies with a

walktest: t_imm_api.c:316: _tnl_end: Assertion `ctx-Driver.NeedFlush  0x1' 
failed.
   
   I also see that.
 
 I've reported it to the Crystal Space mailing list but have yet to get
 anything back.

This is definitely a bug in the driver, not a crystal space problem.  If you 
run with 'RADEON_NO_VTXFMT=t' it should go away.  I don't have time to track 
it down right now.

Keith



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Re: [Dri-devel] 2.4.19-rc1 broke i815 agp support?

2002-06-25 Thread Nicolas Aspert

Slava Polyakov wrote:

 
 I'm not sure where to find the testgart util (I am indeed running it on an 
 i815B). Could you send me the tarball or give me a url to it? 
 
 

http://ltswww.epfl.ch/~aspert/patches/testgart.c
or
http://dri.sourceforge.net/res/testgart.c

a+

-- 
Nicolas Aspert  Signal Processing Institute (ITS)
Swiss Federal Institute of Technology (EPFL)



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Re: [Dri-devel] Mach64 with AGP: still some restrictions on resolution/depth?

2002-06-25 Thread José Fonseca

On Tue, Jun 25, 2002 at 05:29:40PM +0100, Sergey V. Udaltsov wrote:
 Is there anything reported on /var/log/XFree86.0.log or
 /var/log/messages?
Nothing. In XFree86.0.log there is no word about DRI! I presume it is
because of this 3*screen size restriction.

Strange... When the 3 * screen size is checked an error message is produced and DRI
is given as disabled in the X log.


 Should this [3 * screen size] be in video memory or total AGP memory
 would suffice? 
 The 3 * screen size restrition refers always on the video memory.
And will it always be the same? 1280x1024/24bpp is ... a bit more than
my humble 8M:(

Even yesterday Leif and I briefly discussed this on the IRC meeting and
unfortunately ther seem to be some limitations in Mach64 itself
regarding this, i.e., as far as we know it's not possible to put none of
the front back and depth buffer on AGP. So unless we dismiss the back
buffer I don't see how this restrition will go away. (I don't know how
Windows copes with this neither - it's something I still have to check).


 Yes. Either start X with gdb or attach gdb after X starts but before
 changing resolution from a remote terminal, e.g.:
 Then reproduce the segfault, i.e., change the resolution in this case,
 the gdb command line should reapper. Type 'bt' and post the result.
OK. I will try.

 I didn't followed you. What do you mean with SW rendering and which two
 situations do the difference in fps refer?
I mean indirect (software) rendering. Mach64 uses it in some situations,
doesn't it? So one can really feel the difference... 

Yes, there are some situations, but they don't depend on the available
memory and/or screen resolution. So if is this what you were talking
about then the difference in fps come solely from less texture trashing.

José Fonseca


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Re: [Dri-devel] Why so difference between root and non root?

2002-06-25 Thread Willy Gardiol

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1


The numbers are after some iterations, when they are stable.

I think the answer is on your last sentence :)

On 22:52, lunedì 24 giugno 2002, Michel Dänzer wrote:
 On Mon, 2002-06-24 at 22:46, Willy Gardiol wrote:
  I feel big differences between playng games as root and as non root
 
  i have put the mode 666 in the dri section in the xfree config file, i
  have dri enabled both as root and as non root.
 
  glxgears says:
 
  as root 770 fps
  as non root 700 fps

 Doesn't seem to make a difference here. Beware that the first numbers
 from glxinfo are unreliable, are these after letting it run for a while?

  and games are croppy as non root and perfect as root.

 Maybe some of them take advantage of the root credentials to enhance
 their scheduling parameters?

- -- 
Willy Gardiol - [EMAIL PROTECTED]
goemon.polito.it/~gardiol
Use linux for your freedom.

 Notre Père qui etes aux cieux
  Restez-y
  Et nous nous resterons sur la terre
  Qui est quelquefois si jolie.

 Padre nostro che sei nei cieli
  Restaci
  E noi resteremo sulla terra
  Che qualche volta è così gradevole.

Jacques Prévert (1900-1977)

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Re: [Dri-devel] Mach64 with AGP: still some restrictions onresolution/depth?

2002-06-25 Thread Sergey V. Udaltsov


 Strange... When the 3 * screen size is checked an error message is produced and DRI
 is given as disabled in the X log.
Sorry for misinformation. After detailed investigation, I found the
complain. It just was not prefixed with [drm]:))) So I need 13440K:(

 Even yesterday Leif and I briefly discussed this on the IRC meeting and
 unfortunately ther seem to be some limitations in Mach64 itself
:((( Why can't you say something nice sometimes?
 regarding this, i.e., as far as we know it's not possible to put none of
 the front back and depth buffer on AGP. So unless we dismiss the back
 buffer I don't see how this restrition will go away. (I don't know how
 Windows copes with this neither - it's something I still have to check).
Is there a way to check in with Windows drivers? It would be very
interesting... Well, about back buffer - what would be the penalty of
dismissing it?

  Yes. Either start X with gdb or attach gdb after X starts but before
  changing resolution from a remote terminal, e.g.:
  Then reproduce the segfault, i.e., change the resolution in this case,
  the gdb command line should reapper. Type 'bt' and post the result.
 OK. I will try.
At the moment, I don't have network and second computer but I managed to
find in X log - crash is caused by signal 11. And the situation when it
appears a bit strange. I can safely switch VTs when I run just X from
VT1. Even from login screen of gdm I can switch to VT1. But after I log
in into gdm - after this point switching to VT1 causes signal 11. Well,
tomorrow I'll try to use gdb remotely... About changing resolutions:
well, I can do it in most cases. But when vmware changes the resolution
(in full screen mode - AFAIK it does it using DGA, isn't it?) - X
crashes the same way.

 Yes, there are some situations, but they don't depend on the available
 memory and/or screen resolution. So if is this what you were talking
 about then the difference in fps come solely from less texture trashing.
No, I mean they depend on using different GL effects (anti-aliasing,
multi-texturing etc). So in some cases I have HW 3d (and it is
reasonably fast) - but in some bad cases glclock switches to SW - and
goes VERY slow.

BTW, playing with different resolutions (Using Ctl-Alt-+/-) I found that
fps in glxgears really depend on resolution. Not too much but still:
800x600 - 267
1024x768 - 259
1280x1024 - 251
Same size, 16bpp. A bit funny, isn't it?

Regards,

Sergey



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Re: [Dri-devel] 2.4.19-rc1 broke i815 agp support?

2002-06-25 Thread Dieter Nützel

On Tuesday 25 June 2002 19:53, Nicolas Aspert wrote:
 Slava Polyakov wrote:
  I'm not sure where to find the testgart util (I am indeed running it on
  an i815B). Could you send me the tarball or give me a url to it?

 http://ltswww.epfl.ch/~aspert/patches/testgart.c
 or
 http://dri.sourceforge.net/res/testgart.c

Some numbers for the AMD 760 MPX chipset.
MSI K7D-Master-L (MS-6501) v1.0, BIOS 1.3
Dual Athlon MP 1900+
512 MB DDR266-SDRAM CL2

dmesg:
[-]
Linux agpgart interface v0.99 (c) Jeff Hartmann
agpgart: Maximum main memory to use for agp memory: 439M
agpgart: Detected AMD 760MP chipset
agpgart: AGP aperture is 64M @ 0xe800
memory : c24e0680
memory : c24e06c0
[-]

SunWave1 Entwicklung/Kernel# ./testgart
version: 0.99
bridge id: 0x700c1022
agp_mode: 0xf000203
aper_base: 0xe800
aper_size: 64
pg_total: 112384
pg_system: 112384
pg_used: 0
entry.key : 0
entry.key : 1
Allocated 8 megs of GART memory
MemoryBenchmark: 1372 mb/s
MemoryBenchmark: 1407 mb/s
MemoryBenchmark: 1434 mb/s
Average speed: 1404 mb/s
Testing data integrity (1st pass): passed on first pass.
Testing data integrity (2nd pass): passed on second pass.

Regards,
Dieter

-- 
Dieter Nützel
Graduate Student, Computer Science

University of Hamburg
Department of Computer Science
@home: [EMAIL PROTECTED]



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Re: [Dri-devel] Mach64 with AGP: still some restrictions on resolution/depth?

2002-06-25 Thread José Fonseca

On Tue, Jun 25, 2002 at 09:41:16PM +0100, Sergey V. Udaltsov wrote:

 Strange... When the 3 * screen size is checked an error message is produced and DRI
 is given as disabled in the X log.
Sorry for misinformation. After detailed investigation, I found the
complain. It just was not prefixed with [drm]:))) So I need 13440K:(

 Even yesterday Leif and I briefly discussed this on the IRC meeting and
 unfortunately ther seem to be some limitations in Mach64 itself
:((( Why can't you say something nice sometimes?
 regarding this, i.e., as far as we know it's not possible to put none of
 the front back and depth buffer on AGP. So unless we dismiss the back
 buffer I don't see how this restrition will go away. (I don't know how
 Windows copes with this neither - it's something I still have to check).
Is there a way to check in with Windows drivers? It would be very

As I said before I still have to investigate. I can't give more answers
until I actually do it. (PS: reboot my machine to windows is not
something I do often or even like to do..)

interesting... Well, about back buffer - what would be the penalty of
dismissing it?


No double buffering, i.e., you would see stuff getting drawed over the
previous frame. If the fps are high, that might get unnoticed, but not
otherwise.

  Yes. Either start X with gdb or attach gdb after X starts but before
  changing resolution from a remote terminal, e.g.:
  Then reproduce the segfault, i.e., change the resolution in this case,
  the gdb command line should reapper. Type 'bt' and post the result.
 OK. I will try.
At the moment, I don't have network and second computer but I managed to
find in X log - crash is caused by signal 11. And the situation when it
appears a bit strange. I can safely switch VTs when I run just X from
VT1. Even from login screen of gdm I can switch to VT1. But after I log
in into gdm - after this point switching to VT1 causes signal 11. Well,
tomorrow I'll try to use gdb remotely... About changing resolutions:
well, I can do it in most cases. But when vmware changes the resolution
(in full screen mode - AFAIK it does it using DGA, isn't it?) - X
crashes the same way.

 Yes, there are some situations, but they don't depend on the available
 memory and/or screen resolution. So if is this what you were talking
 about then the difference in fps come solely from less texture trashing.
No, I mean they depend on using different GL effects (anti-aliasing,
multi-texturing etc). So in some cases I have HW 3d (and it is
reasonably fast) - but in some bad cases glclock switches to SW - and
goes VERY slow.

BTW, playing with different resolutions (Using Ctl-Alt-+/-) I found that
fps in glxgears really depend on resolution. Not too much but still:
800x600 - 267
1024x768 - 259
1280x1024 - 251
Same size, 16bpp. A bit funny, isn't it?

This phenomenon was already discussed once here. It has to do with
competition over the video memory bandwith between the GPU and the DAC.

José Fonseca


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[Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: s3virge-0-0-1-branch)

2002-06-25 Thread Massimiliano Lingua

On Tue, 2002-06-25 at 16:34, José Fonseca wrote:
 On Tue, Jun 25, 2002 at 02:43:39PM +0200, max wrote:

 In http://dri.sourceforge.net/snapshots/bleeding-edge/ as mach64 branch, the
 old radeon tcl branch, and soon the radeon 8500 branch, or for any other branch (x86 
Linux only I'm afraid).

OK.
 
 It's just a matter of a few keypresses for me to get the s3virge branch
 built every night. The only trouble you would have would be to give feedback 
 to the people using those binary snapshots (which could be potential
 more than those willing to build from CVS directly).

Not a problem, I will do.

 Besides this inconvenience, the other reason why I ask before enabling them was to 
know if the branch is
 in shape for releasing binary snapshots or if there are any caveats that
 would prevent that.

Well, the driver is quite stable (it will let you run multiple opengl
apps too). You will just have to disable 2D acceleration and configure
your XF86config. I can write a short README if you want.

Vale,
- max lingua



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[Dri-devel] Re: S3 VIRGE DRI in CVS now

2002-06-25 Thread Massimiliano Lingua

On Tue, 2002-06-25 at 16:48, John J. Tobin wrote:

 
 Is the Virge MX+ supported? This is the one that was commonly found in
 notebooks, as that is what I will be testing it out on.
  
Yep. That is the laptop on which I developed my driver on. so it will run
better on it than on everything else ; )

All the virges models should be supported.

Vale,
-max lingua



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Re: [Dri-devel] Mach64 with AGP: still some restrictions onresolution/depth?

2002-06-25 Thread Sergey V. Udaltsov

 As I said before I still have to investigate. I can't give more answers
 until I actually do it. (PS: reboot my machine to windows is not
 something I do often or even like to do..)
Looking forward...

 No double buffering, i.e., you would see stuff getting drawed over the
 previous frame. If the fps are high, that might get unnoticed, but not
 otherwise.
:)

 This phenomenon was already discussed once here. It has to do with
 competition over the video memory bandwith between the GPU and the DAC.
I thought so.

Thanks for comments,

Sergey



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Re: [Dri-devel] Mach64 with AGP: still some restrictions onresolution/depth?

2002-06-25 Thread Sergey V. Udaltsov

 8 MB   AGP 1280 x 1024 @16bpp, 1024 x  768 @24bpp
That's what I have now. 1280x1024 16bpp. And able to run OpenGL apps
perfectly.
 
 Note that an 8MB PCI card could get 1280x1024@16, but there would only
 be ~191kB left over for textures, which isn't likely to be useable.
Well, but I even run counter-strike in this resolution! Or do I miss
something? Well, it's desktop resolution - cstrike runs in 1024x768
window. Does this matter?

 If anyone is able to run a GL app in Windows at a higher resolution than 
 those listed, please post the maximum resolutions you can use.  Make sure 
 you are looking at the actual resolution used by the app, not the desktop 
 resolution.
OK. I will do my best to check this.

Sergey



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[Dri-devel] Capturing debugging info without networking

2002-06-25 Thread Al Tobey

Here is a sort of simple shell script that I just thought of that might
make people's lives a little easier.  Cut  paste this into a file
(maybe /usr/local/bin/dri_debug.sh) and then add this line to your
equivalent of /etc/rc.local:
/bin/sh /usr/local/bin/dri_debug.sh
to have it run at boot time to save info from the last crash. 
Otherwise, just run it any old time to get a snapshot of log data.

If there's interest, I'll put together a nice rc script that should work
on most distros for distribution with the testing binaries.  This is
just a mock up (I haven't even run it - I hate dog food ;) of what
should be a bit more complicated and grab a few more things, but you get
the idea.

DRI_DEBUG_DIR=/var/tmp/dri_debug_`date +%d-%b-%Y-%T`
mkdir $DRI_DEBUG_DIR
cp /var/log/XFree86.0.log $DRI_DEBUG_DIR
# this should work, but a grep might be better ...
tail -5000 /var/log/messages $DRI_DEBUG_DIR/syslog.log
cp /etc/X11/XF86Config* $DRI_DEBUG_DIR
ls -l /usr/lib/libGL* $DRI_DEBUG_DIR/usr_GLFiles.txt
ls -l /usr/X11R6/lib  $DRI_DEBUG_DIR/X11R6_libFiles.txt
ldd /usr/X11R6/bin/glxgears $DRI_DEBUG_DIR/ldd_glxgears.txt

# any other files ...

tar -czf $DRI_DEBUG_DIR.tar.gz $DRI_DEBUG_DIR
#rm -rf $DRI_DEBUG_DIR

It might be nice to patch xinitrc to do this:
glxinfo /var/tmp/glxinfo.txt
every time so it can be bundled up, too.

Then when people start having problems, the list can expect (somewhat)
consistent reports.  Lemme know what you think.

I take no responsibility for the meltdown of your system ;)
-Al Tobey





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Re: [Dri-devel] S3 VIRGE DRI in CVS now

2002-06-25 Thread Massimiliano Lingua

On Tue, 2002-06-25 at 19:28, Jens Owen wrote:

 Wow, looks like you've been busy.  Let's see what kind of feedback you get.

A bit I had to study (laws + Savage4 docs). A bit I have to workc.
A bit I had to drive my Toyota MR2 Roadster. A bit I had to live.

; )
 
Feedback is starting to rise. Should I announce the branch on freshmeat?

Vale,
-max lingua



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[Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: s3virge-0-0-1-branch)

2002-06-25 Thread José Fonseca

On Tue, Jun 25, 2002 at 11:32:59PM +0200, Massimiliano Lingua wrote:
On Tue, 2002-06-25 at 16:34, José Fonseca wrote:
 On Tue, Jun 25, 2002 at 02:43:39PM +0200, max wrote:

 In http://dri.sourceforge.net/snapshots/bleeding-edge/ as mach64 branch, the
 old radeon tcl branch, and soon the radeon 8500 branch, or for any other branch 
(x86 Linux only I'm afraid).

OK.
 
 It's just a matter of a few keypresses for me to get the s3virge branch
 built every night. The only trouble you would have would be to give feedback 
 to the people using those binary snapshots (which could be potential
 more than those willing to build from CVS directly).

Not a problem, I will do.


Ok. I'll set things up.

 Besides this inconvenience, the other reason why I ask before enabling them was to 
know if the branch is
 in shape for releasing binary snapshots or if there are any caveats that
 would prevent that.

Well, the driver is quite stable (it will let you run multiple opengl

Great!

apps too). You will just have to disable 2D acceleration and configure
your XF86config. I can write a short README if you want.


That would be nice. 

Other drivers effectively disabled the XAA in the
CVS itself such as Mach64 did (IIRC it was done in the DDX driver itself). Perhaps
you would like to look into it to avoid receiving tons of emails of
people who either didn't read or forget to disable XAA in XF86Config...!

José Fonseca



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Re: [Dri-devel] Mach64 with AGP: still some restrictions onresolution/depth?

2002-06-25 Thread Leif Delgass

On 25 Jun 2002, Sergey V. Udaltsov wrote:

  8 MB   AGP 1280 x 1024 @16bpp, 1024 x  768 @24bpp
 That's what I have now. 1280x1024 16bpp. And able to run OpenGL apps
 perfectly.

I assume you're referring to Window here, right?  I don't think the 
current cvs will enable DRI at this resolution yet.
  
  Note that an 8MB PCI card could get 1280x1024@16, but there would only
  be ~191kB left over for textures, which isn't likely to be useable.
 Well, but I even run counter-strike in this resolution! Or do I miss
 something? Well, it's desktop resolution - cstrike runs in 1024x768
 window. Does this matter?

I was referring to PCI-only cards here (or the forced PCI driver mode).  
Do you have an AGP card?  With an AGP card, you have plenty of space for
textures in AGP, so 1280x1024 should be useable with 8M of card memory.  
Are you saying that in Windows you can have a 1280x1024 desktop, but
cstrike will only run at a max of 1024x768?  That would be possible on a 
PCI-only card with dynamic buffer allocation.


-- 
Leif Delgass 
http://www.retinalburn.net



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Re: [Dri-devel] Mach64 with AGP: still some restrictions onresolution/depth?

2002-06-25 Thread Sergey V. Udaltsov

 Vid. mem   Card type   Max. 3D resolutions
    -   ---
 4 MB   Any 800  x  600 @16bpp, 640  x  480 @24bpp
 6 MB   PCI 1024 x  768 @16bpp, 800  x  600 @24bpp
 6 MB   AGP 1152 x  864 @16bpp, 800  x  600 @24bpp
 8 MB   PCI 1152 x  864 @16bpp, 800  x  600 @24bpp
 8 MB   AGP 1280 x 1024 @16bpp, 1024 x  768 @24bpp
Also, one more question (I already asked it some while ago but hopefully
the answer has changed):
Is this the desktop resolution on X startup or on GL program startup? So
if I start X in 1280x768x16bpp and then run glapp in 800x600 - will it
leave more video memory for textures?

Sergey



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Re: [Dri-devel] Mach64 with AGP: still some restrictions onresolution/depth?

2002-06-25 Thread Leif Delgass

On Tue, 25 Jun 2002, Leif Delgass wrote:

 On 25 Jun 2002, Sergey V. Udaltsov wrote:
 
   8 MB   AGP 1280 x 1024 @16bpp, 1024 x  768 @24bpp
  That's what I have now. 1280x1024 16bpp. And able to run OpenGL apps
  perfectly.
 
 I assume you're referring to Window here, right?  I don't think the 
 current cvs will enable DRI at this resolution yet.

Sorry, that's not right.  I think the driver _should_ enable DRI at this 
resolution with the current cvs.  It's 1024x768 @24 that doesn't work with 
the current code.

-- 
Leif Delgass 
http://www.retinalburn.net



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RE: [Dri-devel] S3 VIRGE DRI in CVS now

2002-06-25 Thread Alexander Stohr

If the critical feedback is already big now, 
then first fix a bit in drivers 
and then widen the testing audience.

 A bit I had to study (laws + Savage4 docs). A bit I have to workc.
 A bit I had to drive my Toyota MR2 Roadster. A bit I had to live.
 
 ; )
  
 Feedback is starting to rise. Should I announce the branch on 
 freshmeat?
 
 Vale,
 -max lingua
 
 
 
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Re: [Dri-devel] Mach64 with AGP: still some restrictions onresolution/depth?

2002-06-25 Thread Sergey V. Udaltsov

  That's what I have now. 1280x1024 16bpp. And able to run OpenGL apps
  perfectly.
 I assume you're referring to Window here, right?  I don't think the 
 current cvs will enable DRI at this resolution yet.
Well, I run it with DRI/Linux+XFree4.2.0. My screen resolution is
1280x1024 16bpp:

Subsection Display
Depth   16
Modes   1280x1024 1024x768 800x600

And I do have DRI working for me. Surprise?:)

 Do you have an AGP card?  With an AGP card, you have plenty of space for
Yes I do have AGP 2x in my laptop Mobility.
 textures in AGP, so 1280x1024 should be useable with 8M of card memory.  
But not in 24bpp:(
 Are you saying that in Windows you can have a 1280x1024 desktop, but
 cstrike will only run at a max of 1024x768?  That would be possible on a 
 PCI-only card with dynamic buffer allocation.
In LINUX I have 1280x1024 desktop and run cstrike in 1024x768 (using
wine from Transgaming, sure). 16bpp, naturally.

Sergey




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[Dri-devel] Re: Re: Radeon SourceForge d/l binaries (the ones everyones bitching about)

2002-06-25 Thread Smitty

Hei

 some my friends reported that this method still not work for Radeon cards
 (Xserver starting but dri not work). Testing in progress... :)

Me neither (I have a radeon) however it works as root / su (even in a 
virtual terminal under X logged in as a normal user where it wont work)
which makes me think permissions, this even happens if I just install the 
TG binary packages.

I mentioned this in a previous email, hence:
 This curently works as root on my box.

But apperently its fixed with the latest binary packages from SF, although
when I tested 20020624 last night it killed X, so...

Will try 20020625 tonight.

Liam

it depends


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