Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots

2002-05-03 Thread Sergey V. Udaltsov

 fixing this :) Anyway, you should not expect 2D + 3D acceleration too
 soon.
OK. At least - thanks for explanation.

 problems right now (especially on the mach64 branch :).
:)) I see. It makes sense.

 I solved both the resolution and 2d acceleration problems for me by
 having two X servers installed, one with 2d acceleration and high
 resolution and one with 3d acceleration and low resolution. When I want
 to test DRI I start the 3d server as display :1 on vt8. I don't even
 have to exit my 2D session for that.
:) Well, but current binary snapshots do not allow me to do this, don't
they? I would love to be able to do this too. It is a bit annoying to
restart X session each time I want to play...

Regards,

Sergey


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Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots

2002-05-02 Thread Sergey V. Udaltsov

Hi

 Whoops.  The oops is my fault, it's a bug in _cleanup_dma.  It's fixed in 
 CVS now.  Just update and rebuild and install the kernel module.  This is 
 not related to your original problem though, I'm not sure what would be 
 causing a lockup on vt switches if no GL contexts are running.
I really don't know but... Well, it works now (snapshot 0502). No OOPS
detected. In my syslog I see:

May  2 20:31:23 localhost kernel: [drm] Creating pci pool
May  2 20:31:23 localhost kernel: [drm] Allocating descriptor table
memory
May  2 20:31:23 localhost kernel: [drm] descriptor table: cpu addr:
0xc08a4000, bus addr: 0x008a4000
May  2 20:31:23 localhost kernel: [drm] Starting DMA test...
May  2 20:31:23 localhost kernel: [drm] starting DMA transfer...
May  2 20:31:23 localhost kernel: [drm] waiting for idle...
May  2 20:31:23 localhost kernel: [drm] waiting for idle...done
May  2 20:31:23 localhost kernel: [drm] DMA test succeeded, using
synchronous DMA mode

Does it mean DMA works for me? AFAIK it does. BTW, does synchronous
mean there will be asynchronous somewhere?:)

About FPS - they are still lower than in good old user-mode MMIO... (241
vs 286 in 0-0-3). But DMA is already enabled - does this mean I will
never get anything better?

Well, glxgears works OK. So does Counter-Strike. As usual, in
texture-intensive apps (celestia) we are waiting for GART...

Anyway, thanks for fast fix.

Cheers,

Sergey


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Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots

2002-05-02 Thread Leif Delgass

On 2 May 2002, Sergey V. Udaltsov wrote:

 Hi
 
  Whoops.  The oops is my fault, it's a bug in _cleanup_dma.  It's fixed in 
  CVS now.  Just update and rebuild and install the kernel module.  This is 
  not related to your original problem though, I'm not sure what would be 
  causing a lockup on vt switches if no GL contexts are running.
 I really don't know but... Well, it works now (snapshot 0502). No OOPS
 detected. In my syslog I see:
 
 May  2 20:31:23 localhost kernel: [drm] Creating pci pool
 May  2 20:31:23 localhost kernel: [drm] Allocating descriptor table
 memory
 May  2 20:31:23 localhost kernel: [drm] descriptor table: cpu addr:
 0xc08a4000, bus addr: 0x008a4000
 May  2 20:31:23 localhost kernel: [drm] Starting DMA test...
 May  2 20:31:23 localhost kernel: [drm] starting DMA transfer...
 May  2 20:31:23 localhost kernel: [drm] waiting for idle...
 May  2 20:31:23 localhost kernel: [drm] waiting for idle...done
 May  2 20:31:23 localhost kernel: [drm] DMA test succeeded, using
 synchronous DMA mode
 
 Does it mean DMA works for me? AFAIK it does. BTW, does synchronous
 mean there will be asynchronous somewhere?:)

Yes, that's the goal.  Synchronous DMA means that we wait for the card
to idle after submitting each DMA pass, rather than going on to do other
things and polling or handling interrupts to check for completion of the
DMA transfer.  Synchronous operation isn't meant to be fast, it's just a
first step in testing that we are submitting the DMA pass correctly.
 
 About FPS - they are still lower than in good old user-mode MMIO... (241
 vs 286 in 0-0-3). But DMA is already enabled - does this mean I will
 never get anything better?

see above.
 
 Well, glxgears works OK. So does Counter-Strike. As usual, in
 texture-intensive apps (celestia) we are waiting for GART...

We'll get there eventually. ;)  I don't think AGP textures will be too 
hard to add once we get there.  We're already allocating a region of  
the AGP aperture for textures, but the implementation of using it isn't 
done yet.

 Anyway, thanks for fast fix.

Sure.  Let us know if you experience a lockup again.  There will be some 
big changes coming in the drm in 0-0-4 soon, so it's likely to be a bit 
unstable for a while.

-- 
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http://www.retinalburn.net


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Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots

2002-05-02 Thread Sergey V. Udaltsov

 Yes, that's the goal.  Synchronous DMA means that we wait for the card
 to idle after submitting each DMA pass, rather than going on to do other
 things and polling or handling interrupts to check for completion of the
 DMA transfer.  Synchronous operation isn't meant to be fast, it's just a
 first step in testing that we are submitting the DMA pass correctly.
That's exactly what I thought. Good, I am not that dumb... Probably
eventually I'll grow smart enough to join the team:) Any estimations on
speedup we'll get in glxgears?

 Sure.  Let us know if you experience a lockup again.  There will be some 
 big changes coming in the drm in 0-0-4 soon, so it's likely to be a bit 
 unstable for a while.
COOL. My laptop is eager to be crashed by new snapshots. Just announce
GART or asynchronous DMA - and it is yours.

BTW, it was mentioned it was easy to enable 2D acceleration back. Is it
true? Can it be done in snapshots (by checking this illustrious
pATI-directRenderingEnabled). So people could use snapshot drivers in
everyday life - without restarting X... 
Also, just one question - if I set in XF86Config
 Modes 1280x1024 800x600 
- could I have DRI enabled in 800x600 (switching by Alt+Gr-) - though
I don't have enough video RAM for 1280x1024?

Cheers,

Sergey


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Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots

2002-05-02 Thread Felix Kühling

On 02 May 2002 23:19:10 +0100
Sergey V. Udaltsov [EMAIL PROTECTED] wrote:

 BTW, it was mentioned it was easy to enable 2D acceleration back. Is it
 true? Can it be done in snapshots (by checking this illustrious
 pATI-directRenderingEnabled). So people could use snapshot drivers in
 everyday life - without restarting X... 

I started looking into this about two weeks ago and I got stuck at the
vt and mode switching. It seems that there are locks in the right places
(compared to other drivers) but it doesn't work anyway. It seems to be
related to textures in some way but I havn't had time to look at how
textures are handled by the driver. Maybe José or Leif will be faster at
fixing this :) Anyway, you should not expect 2D + 3D acceleration too
soon.

 Also, just one question - if I set in XF86Config
  Modes 1280x1024 800x600 
 - could I have DRI enabled in 800x600 (switching by Alt+Gr-) - though
 I don't have enough video RAM for 1280x1024?

I guess not, at least not too soon either. Currently all the DRI stuff
is allocated on X server startup. This concerns all DRI drivers so far.
One thing that was discussed recently is to allocate depth and stencil
and whatever buffers dynamically for each OpenGL client window. But it
would require some work to change this and people are busy with other
problems right now (especially on the mach64 branch :).

I solved both the resolution and 2d acceleration problems for me by
having two X servers installed, one with 2d acceleration and high
resolution and one with 3d acceleration and low resolution. When I want
to test DRI I start the 3d server as display :1 on vt8. I don't even
have to exit my 2D session for that.

 
 Cheers,
 
 Sergey
 

Cheers,
   Felix

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Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots

2002-05-01 Thread Sergey V. Udaltsov

Hi

 Do you use some framebuffer device?
To the best of my knowledge - no.

 You can start to give us the last lines of /var/log/messages, as I think 
 that there should be a kernel oops in there. The XFree86.log may be 
 interesting too.
YESS! There is OOPS. See attached.

Cheers,

Sergey


May  1 20:50:56 localhost kernel: [drm] Creating pci pool
May  1 20:50:56 localhost kernel: [drm] Allocating descriptor table memory
May  1 20:50:56 localhost kernel: [drm] descriptor table: cpu addr: 0xc0318000, bus 
addr: 0x00318000
May  1 20:50:56 localhost kernel: [drm] Starting DMA test...
May  1 20:50:56 localhost kernel: [drm] starting DMA transfer...
May  1 20:50:56 localhost kernel: [drm] waiting for idle...
May  1 20:50:56 localhost kernel: [drm] waiting for idle...done
May  1 20:50:56 localhost kernel: [drm] DMA test succeeded, using synchronous DMA mode
May  1 20:51:02 localhost kernel: [drm] freeing descriptor table from pci pool
May  1 20:51:02 localhost kernel: Unable to handle kernel paging request at virtual 
address 5a5a5a5a
May  1 20:51:02 localhost kernel:  printing eip:
May  1 20:51:02 localhost kernel: c01aec39
May  1 20:51:02 localhost kernel: *pde = 
May  1 20:51:02 localhost kernel: Oops: 
May  1 20:51:02 localhost kernel: CPU:0
May  1 20:51:02 localhost kernel: EIP:0010:[pool_find_page+25/128]Not tainted
May  1 20:51:02 localhost kernel: EIP:0010:[c01aec39]Not tainted
May  1 20:51:02 localhost kernel: EFLAGS: 00013096
May  1 20:51:02 localhost kernel: EIP is at pool_find_page [kernel] 0x19 
May  1 20:51:02 localhost kernel: eax: 5a5a5a5a   ebx: 5a5a5a5a   ecx: 5a5a5a5a   edx: 
d0c48000
May  1 20:51:02 localhost kernel: esi: 5a5a5a5a   edi: 5a5a5a5a   ebp: 5a5a5a5a   esp: 
d0b23e84
May  1 20:51:02 localhost kernel: ds: 0018   es: 0018   ss: 0018
May  1 20:51:02 localhost kernel: Process X (pid: 1383, stackpage=d0b23000)
May  1 20:51:02 localhost kernel: Stack: c0321a84 0001 3296 5a5a5a5a 5a5a5a5a 
5a5a5a5a cde3d000 c01aecbf 
May  1 20:51:02 localhost kernel:5a5a5a5a 5a5a5a5a 5a5a5a5a 0001 d0bd8bcc 
cde3d000 d0b23f48 cde3d000 
May  1 20:51:02 localhost kernel:d2987cb6 5a5a5a5a 5a5a5a5a 5a5a5a5a 5a5a5a5a 
d298d720 006c 0002 
May  1 20:51:02 localhost kernel: Call Trace: [pci_pool_free+31/240] pci_pool_free 
[kernel] 0x1f 
May  1 20:51:02 localhost kernel: Call Trace: [c01aecbf] pci_pool_free [kernel] 0x1f 
May  1 20:51:02 localhost kernel: [mach64:mach64_do_cleanup_dma+154/196] 
mach64_do_cleanup_dma [mach64] 0x9a 
May  1 20:51:02 localhost kernel: [d2987cb6] mach64_do_cleanup_dma [mach64] 0x9a 
May  1 20:51:02 localhost kernel: [mach64:__insmod_mach64_S.rodata_L304+17424/26288] 
__insmod_mach64_S.rodata_L304 [mach64] 0x4410 
May  1 20:51:02 localhost kernel: [d298d720] __insmod_mach64_S.rodata_L304 [mach64] 
0x4410 
May  1 20:51:02 localhost kernel: [mach64:mach64_dma_init+173/196] mach64_dma_init 
[mach64] 0xad 
May  1 20:51:02 localhost kernel: [d2987d8d] mach64_dma_init [mach64] 0xad 
May  1 20:51:02 localhost kernel: [mach64:mach64_ioctl+239/256] mach64_ioctl [mach64] 
0xef 
May  1 20:51:02 localhost kernel: [d2982d97] mach64_ioctl [mach64] 0xef 
May  1 20:51:02 localhost kernel: [sys_ioctl+535/560] sys_ioctl [kernel] 0x217 
May  1 20:51:02 localhost kernel: [c0143907] sys_ioctl [kernel] 0x217 
May  1 20:51:02 localhost kernel: [system_call+51/56] system_call [kernel] 0x33 
May  1 20:51:02 localhost kernel: [c0106ecb] system_call [kernel] 0x33 
May  1 20:51:02 localhost kernel: 
May  1 20:51:02 localhost kernel: 
May  1 20:51:02 localhost kernel: Code: 8b 00 8b 54 24 20 eb 39 8b 04 24 89 c2 89 44 
24 04 8b 72 10 



Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots

2002-05-01 Thread Leif Delgass

On 1 May 2002, Sergey V. Udaltsov wrote:

 Hi
 
  Do you use some framebuffer device?
 To the best of my knowledge - no.
 
  You can start to give us the last lines of /var/log/messages, as I think 
  that there should be a kernel oops in there. The XFree86.log may be 
  interesting too.
 YESS! There is OOPS. See attached.

Whoops.  The oops is my fault, it's a bug in _cleanup_dma.  It's fixed in 
CVS now.  Just update and rebuild and install the kernel module.  This is 
not related to your original problem though, I'm not sure what would be 
causing a lockup on vt switches if no GL contexts are running.
 
 Cheers,
 
 Sergey
 

-- 
Leif Delgass 
http://www.retinalburn.net







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Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots

2002-05-01 Thread Sergey V. Udaltsov

Hi

 Whoops.  The oops is my fault, it's a bug in _cleanup_dma.  It's fixed in 
 CVS now.  Just update and rebuild and install the kernel module.  This is 
 not related to your original problem though, I'm not sure what would be 
 causing a lockup on vt switches if no GL contexts are running.
OK, thanks. So it will be a part of today's build, won't it? I will take
and test it tomorrow... Report will follow...

Cheers,

Sergey


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[Dri-devel] Re: mach64-0-0-4-branch snapshots Was: How much video memory isneeded?

2002-04-30 Thread Sergey V. Udaltsov

  From this moment the mach64 binary snapshots in 
 http://dri.sourceforge.net/snapshots/bleeding-edge/ are taken from the 
 0-0-4 branch.
Thanks. Just tried. Well, it seems 0-0-4 has long way to go:)
First, I just run install.sh and restarted X. I got segmentation fault
on glxinfo - after displaying most (or all?) of the info in xterm. Then
glxgears just did not want to start - some drmMach64Clean... (sorry, I
forget to write it down) returned -22. What could this be?

Well, then I wanted to stop X and switched to vconsole 1 - and the whole
display froze (but not the whole system!)  - so I managed to reboot
correctly. 

After this point, I managed to run X and even run glxgears and glxinfo
without problems (though glxgears gives 268fps vs 286 in 0-0-3 - anyway,
better than 191 in Mesa). Anyway, X is still unable to shut down
gracefully - at killall X in xterm I get frozen screen (though
Ctl-Alt-Del works as if I were in console).

In XFree86.0.log DRM is reported on (glxinfo has same idea).

Well, later I will play more...

BTW, is there any way to check whether DMA is on or off? Can I see it in
/proc/dma?

Thanks for your efforts,

Lazy tester Sergey


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Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots Was: How muchvideo memory is needed?

2002-04-30 Thread Sergey V. Udaltsov

 It seems that the mach64 kernel moduled wasn't replaced from memory, 
 causing a kernel oops. Usually you need to run install.sh without X 
 running (I usually do init 3).
Well, at least with 0-0-3 I managed to do in without stopping X. Just
install.sh and restarting X was enough. OK, if you tell 0-0-4
_requires_ me to stop X before installing...

 There shouldn't be much difference since DMA is off. (DMA at this time 
 even slows things more)
I am aware of it. So I do not expect too much:)

  better than 191 in Mesa). Anyway, X is still unable to shut down
  gracefully - at killall X in xterm I get frozen screen (though
  Ctl-Alt-Del works as if I were in console).
 mmm.. I don't see what it could be.
Is there any way I can help do find the reason?

 As said, there could be some problems with the install.sh not replacing 
 everything properly. That's the more likely.
Again, how can I debug this?

   No. There isn't any yet. But we can arrange to something be printed on 
 the system log when the DMA is enabled on runtime.
That would be nice. Also, Leif offered to turn DMA on if bus mastering
is detected. Is it possible to do it in today/tommorow snapshots? Just
to test...

Cheers,

Sergey


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Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots Was: How much video memory is needed?

2002-04-30 Thread José Fonseca

On 2002.04.30 10:54 Sergey V. Udaltsov wrote:
  It seems that the mach64 kernel moduled wasn't replaced from memory,
  causing a kernel oops. Usually you need to run install.sh without X
  running (I usually do init 3).
 Well, at least with 0-0-3 I managed to do in without stopping X. Just
 install.sh and restarting X was enough. OK, if you tell 0-0-4
 _requires_ me to stop X before installing...
 

In the previous 0-0-3 branch we almost never messed with the DRM, so it 
was binary compatible between all snapshots. Now is exactly the opposite. 
Nevertheless you shouldn't need to stop X if you're running your distro X. 
You need only if you are running X from a mach64 branch, because in this 
situation the kernel module is being used and the install.sh script will 
surely fail to remove it from memory.

  There shouldn't be much difference since DMA is off. (DMA at this time
  even slows things more)
 I am aware of it. So I do not expect too much:)
 
   better than 191 in Mesa). Anyway, X is still unable to shut down
   gracefully - at killall X in xterm I get frozen screen (though
   Ctl-Alt-Del works as if I were in console).
  mmm.. I don't see what it could be.
 Is there any way I can help do find the reason?
 
  As said, there could be some problems with the install.sh not replacing
 
  everything properly. That's the more likely.
 Again, how can I debug this?

Please check that the mach64.o in the kernel, the mach64_dri.so and the 
ati_{drv,misc}.o files in your system were indeed updated by install.sh 
script. (They path should popup if you run locate with their name).

The reason is that I've changed the dripkg/install scripts sometime, and I 
didn't receive any feedback (positive or negative) so something could be 
going wrong and it's best to be sure of that before looking for other 
explanations - especially since no one who built directly from CVS 
experienced that so far.

 
No. There isn't any yet. But we can arrange to something be printed
 on
  the system log when the DMA is enabled on runtime.
 That would be nice. Also, Leif offered to turn DMA on if bus mastering
 is detected. Is it possible to do it in today/tommorow snapshots? Just
 to test...

Putting the check will take a little more than that (I have a paper 
submission deadline in 1 June and I'm barely starting to do the research I 
proposed to do in that paper, so I'm a great deal of pressure to get 
results ASAP), but I can put the DMA by default so that the interested 
ones can try. In the worst case, they can always use the 
mach64-0-0-3-branch.

PS: Don't remove the working mach64-0-0-3 snapshot that you may have, as 
they will eventually get deleted from the DRI website.
 
 Cheers,
 
 Sergey
 

José Fonseca

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Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots Was: How muchvideo memory is needed?

2002-04-30 Thread Sergey V. Udaltsov

 In the previous 0-0-3 branch we almost never messed with the DRM, so it 
 was binary compatible between all snapshots. Now is exactly the opposite. 
 Nevertheless you shouldn't need to stop X if you're running your distro X. 
 You need only if you are running X from a mach64 branch, because in this 
 situation the kernel module is being used and the install.sh script will 
 surely fail to remove it from memory.
I run ATI.2 drivers from GATOS. AFAIK this should not cause problems,
should it?

 Please check that the mach64.o in the kernel, the mach64_dri.so and the 
 ati_{drv,misc}.o files in your system were indeed updated by install.sh 
 script. (They path should popup if you run locate with their name).
OK. I will do and report.
 
 Putting the check will take a little more than that (I have a paper 
 submission deadline in 1 June and I'm barely starting to do the research I 
 proposed to do in that paper, so I'm a great deal of pressure to get 
Best luck with this.
 results ASAP), but I can put the DMA by default so that the interested 
 ones can try. In the worst case, they can always use the 
 mach64-0-0-3-branch.
For me it's OK. I'm just afraid I'm not the only tester in town:)

 PS: Don't remove the working mach64-0-0-3 snapshot that you may have, as 
 they will eventually get deleted from the DRI website.
Thanks for warning. BTW, probably it would make sense to move them to
separate directory - so people would know where to look more-less
stable:) drivers... Also, even after purging, the latest 0-0-3
snapshot would be nice to leave on FTP. Just in case... 1.5M is not very
large volume...

Cheers,

Sergey


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Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots Was: How muchvideo memory is needed?

2002-04-30 Thread Leif Delgass

On Tue, 30 Apr 2002, José Fonseca wrote:

 On 2002.04.30 10:54 Sergey V. Udaltsov wrote:
 No. There isn't any yet. But we can arrange to something be printed
  on
   the system log when the DMA is enabled on runtime.
  That would be nice. Also, Leif offered to turn DMA on if bus mastering
  is detected. Is it possible to do it in today/tommorow snapshots? Just
  to test...
 
 Putting the check will take a little more than that (I have a paper 
 submission deadline in 1 June and I'm barely starting to do the research I 
 proposed to do in that paper, so I'm a great deal of pressure to get 
 results ASAP), but I can put the DMA by default so that the interested 
 ones can try. In the worst case, they can always use the 
 mach64-0-0-3-branch.

I'll work on this, it should be fairly simple to do.

-- 
Leif Delgass 
http://www.retinalburn.net



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Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots Was: How muchvideo memory is needed?

2002-04-30 Thread Sergey V. Udaltsov

Hi

I cleaned up all modules and run 0-0-4 from clean state - still same
lockup on X termination. Actully, I get the lockup not in termination
but in attempts to switch to any textual console.:(

 The reason is that I've changed the dripkg/install scripts sometime, and I 
Could you please give me a tip - which lines exactly you changed last
days...

Regards,

Sergey


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Re: [Dri-devel] Re: mach64-0-0-4-branch snapshots

2002-04-30 Thread José Fonseca

On 2002.04.30 22:33 Sergey V. Udaltsov wrote:
 Hi
 
 I cleaned up all modules and run 0-0-4 from clean state - still same
 lockup on X termination. Actully, I get the lockup not in termination
 but in attempts to switch to any textual console.:(

Do you use some framebuffer device?

 
  The reason is that I've changed the dripkg/install scripts sometime,
 and I
 Could you please give me a tip - which lines exactly you changed last
 days...

There were almost none in the install actually, but quite a few in dripkg, 
but if you removed all the mentioned files and the installation script ran 
fine without complains then that's most likely not the problem.

The GATOS ati.2 doesn't seem to be either since the driver has the same 
name and would be overwritten.

In 4 hrs a new snapshot should appear (with DMA enabled too). Please try 
it again. If nothing changes, then we'll need to make some heavy 
debugging, as with the PowerPC ;-)

You can start to give us the last lines of /var/log/messages, as I think 
that there should be a kernel oops in there. The XFree86.log may be 
interesting too.

 
 Regards,
 
 Sergey
 

José Fonseca