[Flashcoders] NumericStepper.checkValidValue() method

2006-08-20 Thread Fumio Nonaka
The NumericStepper component in Flash 8 seems to have a problem. Where
minimum = 1, maximum = 10, stepSize = 2, value = 1, the second value on
clicking the up arrow is 2. Then it is changing to 4  6  8  10.  What
I expect is 1  3  5  7  9  10.

Therefore, I modified NumericStepper.checkValidValue() method as
follows.  To test the script just place the NumericStepper component
into the [Library] without anything on the stage.

Any comments and suggestions for this modification would be very
appreciated.

// dynamically placing a NumericStepper instance
import mx.managers.DepthManager;
import mx.controls.NumericStepper;
var myNumericStepper:NumericStepper =
this.createClassChildAtDepth(NumericStepper, DepthManager.kTop);
// initializing
myNumericStepper.move(10, 10);
myNumericStepper.minimum = 1;
myNumericStepper.maximum = 10;
myNumericStepper.stepSize = 2;
myNumericStepper.value = myNumericStepper.minimum;
// modifying NumericStepper.checkValidValue() method
NumericStepper.prototype.checkValidValue = function(val:Number):Number  {
// var initDiv:Number = val/this.stepSize;
// var roundD:Number = Math.floor(initDiv);
var stepS:Number = this.stepSize;
var minVal:Number = this.minimum;
var maxVal:Number = this.maximum;
var initDiv:Number = (val-minVal)/this.stepSize+minVal;
var roundD:Number = Math.floor(initDiv-minVal)+minVal;
// if (valminVal and valmaxVal) {
if (valminVal  valmaxVal) {
if (initDiv-roundD == 0) {
return val;
} else {
// var tmpV:Number = Math.floor(val/stepS);
var tmpV:Number = Math.floor((val-minVal)/stepS);
var stepDownV:Number = tmpV*stepS+minVal;
if ((val-stepDownV=stepS/2  maxVal=stepDownV+stepS 

minVal=stepDownV-stepS) || (val+stepS == maxVal 
maxVal-stepDownV-stepS0.01)) {
stepDownV += stepS;
}
return stepDownV;
}
} else {
if (val=maxVal) {
return maxVal;
} else {
return minVal;
}
}
};

-- 
Fumio Nonaka
mailto:[EMAIL PROTECTED]
http://www.FumioNonaka.com/
My bookshttp://www.FumioNonaka.com/Books/index.html
Flash communityhttp://F-site.org/

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Re: [Flashcoders] Actionscript 3.0 compiler Qs

2006-08-20 Thread Nicolas Cannasse
Here are some things I've been wondering about Actionscript 3.0s 
compiler and runtime engines:


I'm assuming AS 3.0 compiles to a bytecode. What kind of bytecode does 
it compile to? Is it more like Java/.NET CLR, or more like Mozilla's 
Spidermonkey compiler?


I don't know about SpiderMonkey, but AS3 bytecode is similar to Java 
one. It's actually more complicated since there is several way to access 
the properties (using prototype, traits or slots).


Does the compiled code get recompiled during runtime to machine code 
(like a JIT compiler) or does it get interpreted?


Some Adobe presentation on the subjet was saying that all the code get 
JIT'ed, except the $iinit and $cinit functions which are the one 
defining the classes and initializing their static variables.


Also, how does the compiler deal with typing? Statically typed, compiled 
languages usually have the type set in stone at compile time whereas 
dynamically typed, interpreted languages like javascript and php can do 
type coercion at runtime on the fly. Which one does the Actionscript 3.0 
runtime do? Does it do both depending on whether the type is static or 
dynamic?


The complete class structure with type is stored into the Flash9 SWF. 
Then local (per-function) type-inference is performed to check the types 
coherency. There is some bytecode options that perform type-casting. For 
instance everytime a value is stored into an untyped variable, the 
opcode 0x82 is forgetting about the original value type.


This makes things actually pretty difficult for other languages with 
different type system to be compiled to Flash9 bytecode, but I could 
succeed in doing it for haXe (http://haxe.org).


I started documenting the Flash9 file format on 
http://osflash.org/flash9, you can start reading there, but only the 
haXe swf library sources are containing the complete specification :


http://cvs.motion-twin.com/horde/chora/browse.php?rt=ocamlf=swflib

Nicolas
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[Flashcoders] Strange flashing bug

2006-08-20 Thread Nick Kuh
Hi

I have come up against a very strange bug that I can't work out the cause...

I've built a game that used to work just fine. Recently some of the graphics
in the game were updated and resent to me from the designer. I copied them
in. Now the bug occurs:

In certain parts of the game a few of my mcs start flashing - like the
visibility is repeatedly turning on and off. I trace the visibility on a
frame interval on the mcs and it always returns true.

To solve this all I have to do is to go into one of the affected mcs and
simply make a change like locking and unlocking all of it's layers, no
graphics or code changes required. I republish and the flashing stops.  I
then go into one of the other affected mcs and do the same weird fix. This
fixes the second mc flashing bug but the first one appears again!

Any ideas? I'm completely stumped.

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Re: [Flashcoders] Strange flashing bug

2006-08-20 Thread Nick Kuh
Further to this post I managed to resolve the bug. The bug is on Flash 8 pro
Mac version. By publishing the same files on PC the bug was resolved.
Annoying for me as I prefer to work on Mac.



 From: Nick Kuh [EMAIL PROTECTED]
 Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Date: Sun, 20 Aug 2006 11:25:22 +0200
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Strange flashing bug
 
 Hi
 
 I have come up against a very strange bug that I can't work out the cause...
 
 I've built a game that used to work just fine. Recently some of the graphics
 in the game were updated and resent to me from the designer. I copied them
 in. Now the bug occurs:
 
 In certain parts of the game a few of my mcs start flashing - like the
 visibility is repeatedly turning on and off. I trace the visibility on a
 frame interval on the mcs and it always returns true.
 
 To solve this all I have to do is to go into one of the affected mcs and
 simply make a change like locking and unlocking all of it's layers, no
 graphics or code changes required. I republish and the flashing stops.  I
 then go into one of the other affected mcs and do the same weird fix. This
 fixes the second mc flashing bug but the first one appears again!
 
 Any ideas? I'm completely stumped.
 
 ___
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Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-20 Thread james

http://www.amazon.com/gp/product/0735713804/104-7942318-0256721?v=glancen=283155
Sorry authors... but I found this book to be a waste of space. Too 
much sucking up, too little content.


Maybe, if you already know about OOP it doesn't really help bring 
anything new to the table,


It is clearly a book about Object Orientated Programming, which uses 
AS2 as it's example language, rather than a book about Flash/AS2 if 
that;s what you mean - I think that's why it's titled 'Object 
Orientated Programming with ActionScript 2.0' and on the cover the 
'with ActionScript 2.0' part is almost a subtitle,


I found the bits I read on OO principles to be accurate and well explained.

also, I came to Flash recently (as in about 6 weeks ago) and I found 
it very useful to get all the information in one place, i.e. does AS2 
have abstract interfaces?,  is there try...catch construct for unit 
testing with assertions?, are classnames treated as types, can you 
override the constructor of a superclass in the subclass? This book 
collects this information together in the context of OO principles, 
rather than in some alphabetical AS2 dictionary. I'm not recommending 
it over any other book, because I don't know all the books (being a 
newbie) but I found it less 'sucking up' then most computer books I 
have read, and I must have read at least 5 this week.


Ultimately the bible of OO analysis and Design is

Applying UML and Patterns: An Introduction to Object-Oriented 
Analysis and Design and the Unified Process by Craig Larman but I 
guarantee you will be asleep before you finish chapter 1. :-)


http://www.amazon.com/gp/product/0130925691/104-7942318-0256721?v=glancen=283155


James
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Re: [Flashcoders] Strange flashing bug

2006-08-20 Thread Shane Korin

Ack! I've had almost the same problem before, but I was never publishing on
a Mac, always from a PC :/

Although my clips weren't flashing, they were just not appearing...

Still haven't figured out why it's happening :(


On 8/20/06, Nick Kuh [EMAIL PROTECTED] wrote:


Further to this post I managed to resolve the bug. The bug is on Flash 8
pro
Mac version. By publishing the same files on PC the bug was resolved.
Annoying for me as I prefer to work on Mac.



 From: Nick Kuh [EMAIL PROTECTED]
 Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Date: Sun, 20 Aug 2006 11:25:22 +0200
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Strange flashing bug

 Hi

 I have come up against a very strange bug that I can't work out the
cause...

 I've built a game that used to work just fine. Recently some of the
graphics
 in the game were updated and resent to me from the designer. I copied
them
 in. Now the bug occurs:

 In certain parts of the game a few of my mcs start flashing - like the
 visibility is repeatedly turning on and off. I trace the visibility on a
 frame interval on the mcs and it always returns true.

 To solve this all I have to do is to go into one of the affected mcs and
 simply make a change like locking and unlocking all of it's layers, no
 graphics or code changes required. I republish and the flashing
stops.  I
 then go into one of the other affected mcs and do the same weird fix.
This
 fixes the second mc flashing bug but the first one appears again!

 Any ideas? I'm completely stumped.

 ___
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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RE: [Flashcoders] Flash 8 generate xml file for input

2006-08-20 Thread Paul Steven
Thanks Tom and Julien - very useful links and advice.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of julien
castelain
Sent: 19 August 2006 13:00
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash 8 generate xml file for input

hi paul,

maybe these links could be usefull :
xml from flash :
http://www.kirupa.com/web/xml/XMLsending1.htm
php mail function:
http://fr.php.net/manual/en/ref.mail.php

cheers

On 8/19/06, Paul Steven [EMAIL PROTECTED] wrote:
 I am creating an online app in Flash 8 that allows users to design
t-shirts
 by adding various elements from drop down boxes, and entering some text to
 appear on the t-shirt. They can set the formatting of the text using drop
 down boxes.

 In order for the client to recreate the orders at their end I need to send
 the custom design data to the client which they can then import into a
copy
 of the t-shirt designer app and the design will be recreated.

 Anyway I am thinking the best bet is to generate an xml file of the data
and
 email this to the client. The version of the app the client has will then
 have the ability to import the xml file.

 So basically I am looking for any resources or tips on generating an xml
 file from flash and emailing this xml file to a specified email address.

 My server supports PHP so ideally a solution using PHP is required
assuming
 Flash cannot do all this on its own.

 Many thanks

 Paul





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RE: [Flashcoders] Strange flashing bug

2006-08-20 Thread Paul Steven
I had a similar problem with graphics not appearing, mine being jpgs from
the library that I had placed on the stage. Originally I just placed the jpg
(bitmap) directly on the stage and when published they were not appearing.
However when I made the jpg a group (CTRL - G), this seemed to solve the
problem. No idea why though Btw this was on a PC.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Korin
Sent: 20 August 2006 11:44
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Strange flashing bug

Ack! I've had almost the same problem before, but I was never publishing on
a Mac, always from a PC :/

Although my clips weren't flashing, they were just not appearing...

Still haven't figured out why it's happening :(


On 8/20/06, Nick Kuh [EMAIL PROTECTED] wrote:

 Further to this post I managed to resolve the bug. The bug is on Flash 8
 pro
 Mac version. By publishing the same files on PC the bug was resolved.
 Annoying for me as I prefer to work on Mac.



  From: Nick Kuh [EMAIL PROTECTED]
  Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Date: Sun, 20 Aug 2006 11:25:22 +0200
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Subject: [Flashcoders] Strange flashing bug
 
  Hi
 
  I have come up against a very strange bug that I can't work out the
 cause...
 
  I've built a game that used to work just fine. Recently some of the
 graphics
  in the game were updated and resent to me from the designer. I copied
 them
  in. Now the bug occurs:
 
  In certain parts of the game a few of my mcs start flashing - like the
  visibility is repeatedly turning on and off. I trace the visibility on a
  frame interval on the mcs and it always returns true.
 
  To solve this all I have to do is to go into one of the affected mcs and
  simply make a change like locking and unlocking all of it's layers, no
  graphics or code changes required. I republish and the flashing
 stops.  I
  then go into one of the other affected mcs and do the same weird fix.
 This
  fixes the second mc flashing bug but the first one appears again!
 
  Any ideas? I'm completely stumped.
 
  ___
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  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
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[Flashcoders] Import fonts at runtime

2006-08-20 Thread Paul Steven
My application allows users to type text using a font chosen from a drop
down list of fonts.

I was wondering if it is possible to import the actual font at runtime
rather than embedding all the fonts (there may be about 100 fonts).

Hence I would have a folder containing a ttf file or swf for each font. When
the user selects a font, it will load this font. Basically just don't want
the user to have to download all 100 fonts when they may only use 1 of them.

Thanks

Paul

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Re: [Flashcoders] ClassFactory and Reflection in Actionscript 3.0

2006-08-20 Thread Jens Halm
 I'm coding an introspection framework for as3, but i have a problem by
 creating instance at runtime without using new operator.

 I have no problem to create instances of classes with no operators at
 its construction function. The code is this one:

 public class ClassFactory{

public static function createInstance(className:String):Object
  var clazz:Class = getDefinitionByName(className) as Class;
  return new clazz()
}
 }

 I need a factory to create instance with an array of arguments, of this kind:

 public static function createInstance(name:String, args:Array):Object

 any idea??

Unfortunately this can't be done in AS3. I asked this before and the
workaround suggested by an Adobe engineer was to use a well known
initialization method in your classes and call them after invoking
the constructor. But this is obviously not feasible if you need to
work with existing classes and/or want to create a generic framework
with such capabilities. This is one of the areas where you have more
limitations in AS3 than you used to have in AS2. I really hope AS4
will introduce something like: Class.newInstance(args:Array)


Jens
www.oregano-server.org


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[Flashcoders] Workflow question: attaching scripts to external movieClips

2006-08-20 Thread js
I was searching for a solution to an issue that I am having and I came 
across a post in the Flashcoders archive from 2005. The post describes 
exactly the same issues I am having right now, but it was 
unfortunately never answered. If anyone can address the issues 
described in the post below, it would be GREATLY appreciated as it is 
 making me absolutely insane at the moment.


http://chattyfig.figleaf.com/pipermail/flashcoders/2005-September/150253.html

Joseph
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[Flashcoders] strange scope behaviour

2006-08-20 Thread Martin Weiser

Hello,
just take a while and try this:

function area55() {
if (_root) {
 trace(_root true)
 function f() {
  var g;
  var h;
 }
}
//g=0
trace(f  +f)
function h() {
}
function jj() {
 for (var i in this) {
  trace(i+ : +this[i]);
 }
}
jj();
}
area55();

and this:

function area55() {

 function f() {
  var g;
  var h;
 }
//g=0
trace(f  +f)
function h() {
}
function jj() {
 for (var i in this) {
  trace(i+ : +this[i]);
 }
}
jj();
}
area55();


why the function f is not even seen, after for sure the if statement is 
true


MW 


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[Flashcoders] Cant access sound.id3 tags despite seemingly correct crossdomain.xml file

2006-08-20 Thread hank williams

I cant access my sound file's ID3 tags. My crossdomain.xml file is at
the root of storage.elroynetworks.com and all of my sound files are
there. But the the flash security system wont let me access the ID3. I
can of course access the sound.

Here is my crossdomain.xml

?xml version=1.0 ?
- cross-domain-policy
 allow-access-from domain=* /
 /cross-domain-policy

Any clues?

Hank
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Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-20 Thread John McCormack
I am very interested in this topic since I really need to adopt OOP and UML to 
get a better overview of the tasks I am trying to code for.The books look very 
useful.This article is really good on UML... 
http://bdn.borland.com/article/0,1410,31863,00.html

I am trying to create a math's Fraction object that can relate to various 
realities in which in can apply itself. Does anyone know of any detailed 
examples of state diagrams and activity diagrams? Under images on google I have 
searched for State Diagram etc but I need deep, practical examples if I am 
going to understand how to create my classes.

John

- Original Message - 
From: james [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, August 20, 2006 11:42 AM
Subject: Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with 
ActionScript


 http://www.amazon.com/gp/product/0735713804/104-7942318-0256721?v=glancen=283155
 Sorry authors... but I found this book to be a waste of space. Too 
 much sucking up, too little content.
 
 Maybe, if you already know about OOP it doesn't really help bring 
 anything new to the table,
 
 It is clearly a book about Object Orientated Programming, which uses 
 AS2 as it's example language, rather than a book about Flash/AS2 if 
 that;s what you mean - I think that's why it's titled 'Object 
 Orientated Programming with ActionScript 2.0' and on the cover the 
 'with ActionScript 2.0' part is almost a subtitle,
 
 I found the bits I read on OO principles to be accurate and well explained.
 
 also, I came to Flash recently (as in about 6 weeks ago) and I found 
 it very useful to get all the information in one place, i.e. does AS2 
 have abstract interfaces?,  is there try...catch construct for unit 
 testing with assertions?, are classnames treated as types, can you 
 override the constructor of a superclass in the subclass? This book 
 collects this information together in the context of OO principles, 
 rather than in some alphabetical AS2 dictionary. I'm not recommending 
 it over any other book, because I don't know all the books (being a 
 newbie) but I found it less 'sucking up' then most computer books I 
 have read, and I must have read at least 5 this week.
 
 Ultimately the bible of OO analysis and Design is
 
 Applying UML and Patterns: An Introduction to Object-Oriented 
 Analysis and Design and the Unified Process by Craig Larman but I 
 guarantee you will be asleep before you finish chapter 1. :-)
 
 http://www.amazon.com/gp/product/0130925691/104-7942318-0256721?v=glancen=283155
 
 
 James
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Re: [Flashcoders] ClassFactory and Reflection in Actionscript

2006-08-20 Thread Miguel Serrano

Oh, it's very sad. I developed a script language that can be loaded
and run at runtime in a flash movie.

At this moment I can create instances with no arguments, it's very
impressive, but if I can not pass arguments  I can't continue the
project.




 I'm coding an introspection framework for as3, but i have a problem by
 creating instance at runtime without using new operator.

 I have no problem to create instances of classes with no operators at
 its construction function. The code is this one:

 public class ClassFactory{

public static function createInstance(className:String):Object
  var clazz:Class = getDefinitionByName(className) as Class;
  return new clazz()
}
 }

 I need a factory to create instance with an array of arguments, of this kind:

 public static function createInstance(name:String, args:Array):Object

 any idea??

Unfortunately this can't be done in AS3. I asked this before and the
workaround suggested by an Adobe engineer was to use a well known
initialization method in your classes and call them after invoking
the constructor. But this is obviously not feasible if you need to
work with existing classes and/or want to create a generic framework
with such capabilities. This is one of the areas where you have more
limitations in AS3 than you used to have in AS2. I really hope AS4
will introduce something like: Class.newInstance(args:Array)


Jens
www.oregano-server.org



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Re: [Flashcoders] PRINTJOB HELL, PRINTJOB NIGHTMARE with several PAGES

2006-08-20 Thread Peter O'Brien

Hey guys thanks for the code and input.

The route I think I'm taking because it's html text and formatted, is to
keep trimming at br's and checking if page is not too high.

The page to print symbol I'm using has an aspect ratio for an A4 page (1:
1.414) and one big html text field (with 20px blank padding around it)

Here's the code (which works) so far:


private function processPagesToPrint():Void
   {
   _pagesToPrint=[];
   _excessText=entireHtmlFormattedTextContent;// can be a few lines or
pages
   constructPage();
   }

   private function constructPage():Void
   {
   var pageToPrint=this.attachMovie
('pageToPrint_justText','p'+(_pagesToPrint.length+1),getNextHighestDepth(),{_x:720});
   _pagesToPrint.push(pageToPrint);
   var tf:TextField=pageToPrint.tf;
   tf.styleSheet=STYLESHEET;
   tf.htmlText=_excessText;
   // if the page is not too high without having to trim we're good to
go
   if(tf.textHeight=tf._height){
   trace('pages processed, and number to print
='+_pagesToPrint.length);
   // display this info to user so they know before they hit print
   }
   // otherwise we'll trim and then construct another page
   else{
   _excessText=;
   trimPage(tf);
   }
   }

   private function trimPage(tf:TextField):Void
   {
   // cut the text after the last 'br'
   var str:String=tf.htmlText;
   var lastBr=str.lastIndexOf('br');
   tf.htmlText=str.substring(0,lastBr);
   _excessText=str.substring(lastBr,str.length)+_excessText;
   // if page is trimmed enough
   if(tf.textHeight=tf._height){
   constructPage();
   }
   // otherwise keep trimmin
   else{
   trimPage(tf);
   }
   }

   private function printPages():Void
   {
   _printJob=new PrintJob();
   if(_printJob.start()){
   var len=_pagesToPrint.length;
   for(var i=0;ilen;i++){
   _printJob.addPage(_pagesToPrint[i]);
   }
   _printJob.send();
   }
   }


On 8/18/06, Danny Kodicek [EMAIL PROTECTED] wrote:


 How can you efficiently fill a textfield to the point in which you know
it
 is completely full?

Here's a revised version using a word array. But as I said, including
formatting would be more difficult and significantly slower. I tend to
agree
with Meinte that in this case you're better off using scrolling (although
the function below may be of interest in any case)

function fillField(fld:TextField, txt:Array, curr:String) {
if (curr == undefined) {
curr = ;
}
var len:Number = txt.length;
if (len == 0) {
} else if (len == 1) {
fld.text = curr + txt[0];
if (fld.textHeight  fld._height) {
fld.text = curr;
}
} else {
var half:Array = txt.slice(0, len / 2);
fld.text = curr + half.join( );
if (fld.textHeight  fld._height) {
fillField(fld, half, curr);
} else {
fillField(fld, txt.slice(len / 2), fld.text + 
);
}
}
}

I tested it with
fillField(test, src.text.split( ));

Danny

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Re: [Flashcoders] ClassFactory and Reflection in Actionscript

2006-08-20 Thread John McCormack
Could you send the parameters/arguments into a text file and retrieve them
from there using loadVars?
John

- Original Message - 
From: Miguel Serrano [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Sunday, August 20, 2006 6:45 PM
Subject: Re: [Flashcoders] ClassFactory and Reflection in Actionscript


 Oh, it's very sad. I developed a script language that can be loaded
 and run at runtime in a flash movie.

 At this moment I can create instances with no arguments, it's very
 impressive, but if I can not pass arguments  I can't continue the
 project.


 
   I'm coding an introspection framework for as3, but i have a problem by
   creating instance at runtime without using new operator.
 
   I have no problem to create instances of classes with no operators at
   its construction function. The code is this one:
 
   public class ClassFactory{
 
  public static function createInstance(className:String):Object
var clazz:Class = getDefinitionByName(className) as
Class;
return new clazz()
  }
   }
 
   I need a factory to create instance with an array of arguments, of
this kind:
 
   public static function createInstance(name:String, args:Array):Object
 
   any idea??
 
  Unfortunately this can't be done in AS3. I asked this before and the
  workaround suggested by an Adobe engineer was to use a well known
  initialization method in your classes and call them after invoking
  the constructor. But this is obviously not feasible if you need to
  work with existing classes and/or want to create a generic framework
  with such capabilities. This is one of the areas where you have more
  limitations in AS3 than you used to have in AS2. I really hope AS4
  will introduce something like: Class.newInstance(args:Array)
 
 
  Jens
  www.oregano-server.org
 
 
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RE: [Flashcoders] strange scope behaviour

2006-08-20 Thread Andreas Weber
AS 1 and 2 actually do have a strange (buggy?) way to handle function
definitions in block statements like for, catch, try, finally and if. As
there is no block-level scope in ActionScript we'd expect that function
definitions are scoped to the parent timeline / surrounding scope - however
they are not:

{
function test(){}
trace(test);
}

Output in AS 1  2 : undefined

In AS3 however function definitions inside these block statements do behave
as expected and are scoped to the surrounding scope (local scope of the
function that holds the block or to the timeline the code is on). 
The output of above sample in AS3 is therefore: function Function() {}

Some more info:
http://livedocs.macromedia.com/labs/as3preview/docs/0032.html
 
hth
--
Andreas Weber


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Weiser
Sent: Sonntag, 20. August 2006 18:11
To: Flashcoders mailing list
Subject: [Flashcoders] strange scope behaviour


Hello,
just take a while and try this:

function area55() {
 if (_root) {
  trace(_root true)
  function f() {
   var g;
   var h;
  }
 }
 //g=0
 trace(f  +f)
 function h() {
 }
 function jj() {
  for (var i in this) {
   trace(i+ : +this[i]);
  }
 }
 jj();
}
area55();

and this:

function area55() {

  function f() {
   var g;
   var h;
  }
 //g=0
 trace(f  +f)
 function h() {
 }
 function jj() {
  for (var i in this) {
   trace(i+ : +this[i]);
  }
 }
 jj();
}
area55();


why the function f is not even seen, after for sure the if statement is 
true

MW 

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Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-20 Thread james


I am trying to create a math's Fraction object that can relate to 
various realities in which in can apply itself. Does anyone know of 
any detailed examples of state diagrams and activity diagrams? Under 
images on google I have searched for State Diagram etc but I need 
deep, practical examples if I am going to understand how to create 
my classes.


John



I know state diagrams have been used longer that many other UML 
diagrams since they are applicable to non OOP - I have a old C book 
which I found in the basement which has a state chart for 'writing 
ascii to a magnetic drive' program.


the UML book I have 'Appying UML and Patterns' (link in previous 
email) calls them 'statechart diagrams' and has 10 page chapter which 
goes through a couple of examples, an EPOS system and a telephone 
exchange.


there are some links at the bottom of this page
http://en.wikipedia.org/wiki/State_diagram

Are you saying your object would have a sort of intellegence as to 
when it is needed?


Happy to talk more, but maybe this is not actionscript related enough 
for the list,


does anyone know of a UML and Flash list?, I can set one up at Yahoo 
groups, that way we could use the images section on the web page to 
upload UML diagrams...


James
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[Flashcoders] FLV, attachMovie, and missing controls

2006-08-20 Thread Jeff Jonez

I have a 4 megabyte flv file that loads via attachMovie into my swf file.
When I run from my computer everything works fine. Once I post the swf on
the net, the controls (play, pause, volume) disappear when I load the movie.
Any tips?

Thanks,
Jeff
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[Flashcoders] [Ann-FlashDev-Syd] Flash's 10th Birthday Celebrations

2006-08-20 Thread Chris Velevitch

The next meeting on the 28th August is a special 10th birthday
celebration fro Flash. There'll be a special presentation by Kevin
Lynch, Mike Downey, Mike Chambers and Eric Wittman, all of Adobe.
There'll give-a-ways and prizes including software to those who rsvp.

The meeting is on at 6:30pm for 7pm start and finishes around 8:30pm.

Details about the group, venue and program are available from
http://www.flashdev.org.au. Please also note, the meetings and the use
of the club are free and Adobe will be providing beverages and/or
snacks.

Please RSVP at http://www.flashdev.org.au/rsvp.

(Put yourself on the http://www.frappr.com/flashdevelopers map)


Chris
--
Chris Velevitch
Manager - Sydney Flash Platform Developers Group
www.flashdev.org.au
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Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-20 Thread Anthony Lee


also, I came to Flash recently (as in about 6 weeks ago) and I found 
it very useful to get all the information in one place, i.e. does AS2 
have abstract interfaces?,  is there try...catch construct for unit 
testing with assertions?, are classnames treated as types, can you 
override the constructor of a superclass in the subclass? This book 
collects this information together in the context of OO principles, 
rather than in some alphabetical AS2 dictionary. 

Hi James,

I was not trying to hose your review, but if you're not a hobbyist then 
there are better books out there. I've read a lot of flash books over 
the years, the only ones that really stuck with me where green and white 
with an animal on the front. ie. O'Reilly. The only exception was Robert 
Penner's first book:

http://www.amazon.com/gp/product/0072223561/sr=8-1/qid=1156120988/ref=pd_bbs_1/103-4690969-4407040?ie=UTF8

I battled furiously to get my head around Object-Oriented Programming 
with Actionscript

http://www.amazon.com/gp/product/0735711836/sr=8-2/qid=1156121055/ref=sr_1_2/103-4690969-4407040?ie=UTF8
only to find that looking back a lot of the explanations largely added 
to my confusion.


IMHO your recommendation wasn't hard to follow but it did lack depth.

The Head First books are excellent. The Java book is not a waste of time 
either. If you're trying to get your head around OOP it helps enormously 
to get the information first hand and the best references will always 
give Java and/or C++ examples.


Tony
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Re: [Flashcoders] PRINTJOB HELL, PRINTJOB NIGHTMARE with several PAGES

2006-08-20 Thread Haikal Saadh

My approach to printing oodles of multiline text is to let the browser
do it:

   * When the print button is pressed, save the contents of the text
 field to a Local Shared Object
   * Open up an empty HTML page, which has as invisible flash movie
 which can then:
 o Read that shared object.
 o Pass the data that needs to be printed to a JS function which...
 o ...uses DOM to inject that data onto the page.

Simple, and quite elegant, if I say so my self. I've done this before
for arrays of objects, and it has worked a treat. The Flash/Javascript
bridge comes in handy here as well.



Peter O'Brien wrote:

I have the same problem as the original poster.

I don't suppose anyone can provide more info as a solution than Hans, or
Hans if you're there I would love to see some code.

What are flash mc dimensions to match an A4 page?  Doesn't it vary 
according

to screen resolution?

How can you efficiently fill a textfield to the point in which you 
know it

is completely full?

Cheers,
Pete




--
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Applications Programmer
ICT Resources, TALSS
QUT Kelvin Grove
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[Flashcoders] htacess and loaded SWFs

2006-08-20 Thread Jay Bibby

Hi folks,

I've spent all evening trying to find an answer to this question, and
I've just recently subscribed to this list, so I apologize in advance
if this has already been covered.

I have set up a directory to serve up SWFs from with an htaccess file
that prevents direct access to the SWFs or from domains other than my
own. This is working fine... when an HTML or PHP file on my domain is
the file that is loading the SWF.

However, when the same HTML or PHP file loads a SWF that then tries to
load another SWF from the same directory, htaccess prevents it. I am
using a MovieClipLoader to load the external SWF.

How is loading a SWF from within a SWF different to Apache than
loading the same SWF from an HTML or PHP file?

I'm pulling my hair out here. Thanks in advance.

Jay
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Re: [Flashcoders] htacess and loaded SWFs

2006-08-20 Thread Haikal Saadh
This would be why: 
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=b06f1712


Currently the SWF format does not include HTTP referrer information 
when sending http requests. Macromedia is aware of this issue and is 
considering possible future solutions.



Jay Bibby wrote:

Hi folks,

I've spent all evening trying to find an answer to this question, and
I've just recently subscribed to this list, so I apologize in advance
if this has already been covered.

I have set up a directory to serve up SWFs from with an htaccess file
that prevents direct access to the SWFs or from domains other than my
own. This is working fine... when an HTML or PHP file on my domain is
the file that is loading the SWF.

However, when the same HTML or PHP file loads a SWF that then tries to
load another SWF from the same directory, htaccess prevents it. I am
using a MovieClipLoader to load the external SWF.

How is loading a SWF from within a SWF different to Apache than
loading the same SWF from an HTML or PHP file?

I'm pulling my hair out here. Thanks in advance.

Jay
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QUT Kelvin Grove

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[Flashcoders] Component bug after converting to compiled clip

2006-08-20 Thread Telmo Dias

Hello everyone,

I have been working with flash since version 4, though I only started my 
first steps on to component development 5 months ago.


I have successfully developed a few components, like a tooltip manager, 
a movieclip scrollbar and a combo box.


The reson I write you is because on the latest project I am developing, 
I created a special kind of combo box which works fine on the site, if  
I don't compile it. If I create a compiled clip, a red square apears 
inside it, from no where and I haven't got a clue what causes this.


Has anyone had similar problems or something related ?


Thanks a lot for all support.
Telmo Dias
www.void.pt

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RE: [Flashcoders] htacess and loaded SWFs

2006-08-20 Thread Robin Burrer
Hi there,

Does anybody know if there is free weather forecast web-service?
I went to the yahoo website but all I could find is an RSS feed, which
seems to be a bit buggy. Plus it only gives you the forecast the next
day. 

Thanks

Robin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Haikal
Saadh
Sent: Monday, 21 August 2006 1:51 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] htacess and loaded SWFs

This would be why: 
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=b06f1712

 Currently the SWF format does not include HTTP referrer information 
 when sending http requests. Macromedia is aware of this issue and is 
 considering possible future solutions.


Jay Bibby wrote:
 Hi folks,

 I've spent all evening trying to find an answer to this question, and
 I've just recently subscribed to this list, so I apologize in advance
 if this has already been covered.

 I have set up a directory to serve up SWFs from with an htaccess file
 that prevents direct access to the SWFs or from domains other than my
 own. This is working fine... when an HTML or PHP file on my domain is
 the file that is loading the SWF.

 However, when the same HTML or PHP file loads a SWF that then tries to
 load another SWF from the same directory, htaccess prevents it. I am
 using a MovieClipLoader to load the external SWF.

 How is loading a SWF from within a SWF different to Apache than
 loading the same SWF from an HTML or PHP file?

 I'm pulling my hair out here. Thanks in advance.

 Jay
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QUT Kelvin Grove

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RE: [Flashcoders] htacess and loaded SWFs

2006-08-20 Thread Bjorn Schultheiss
Hey Robin,

Try http://www.webservicex.net/WS/WSDetails.aspx?CATID=12WSID=56
I used ServiceCapture on Eric Dolecki's blog www.ericd.net and found it in
the traffic logs


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin Burrer
Sent: Monday, 21 August 2006 2:37 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] htacess and loaded SWFs

Hi there,

Does anybody know if there is free weather forecast web-service?
I went to the yahoo website but all I could find is an RSS feed, which seems
to be a bit buggy. Plus it only gives you the forecast the next day. 

Thanks

Robin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Haikal Saadh
Sent: Monday, 21 August 2006 1:51 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] htacess and loaded SWFs

This would be why: 
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=b06f1712

 Currently the SWF format does not include HTTP referrer information 
 when sending http requests. Macromedia is aware of this issue and is 
 considering possible future solutions.


Jay Bibby wrote:
 Hi folks,

 I've spent all evening trying to find an answer to this question, and 
 I've just recently subscribed to this list, so I apologize in advance 
 if this has already been covered.

 I have set up a directory to serve up SWFs from with an htaccess file 
 that prevents direct access to the SWFs or from domains other than my 
 own. This is working fine... when an HTML or PHP file on my domain is 
 the file that is loading the SWF.

 However, when the same HTML or PHP file loads a SWF that then tries to 
 load another SWF from the same directory, htaccess prevents it. I am 
 using a MovieClipLoader to load the external SWF.

 How is loading a SWF from within a SWF different to Apache than 
 loading the same SWF from an HTML or PHP file?

 I'm pulling my hair out here. Thanks in advance.

 Jay
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[Flashcoders] RE: weather web service

2006-08-20 Thread Robin Burrer

Thanks Bjorn,

This one seems to be a bit better than the Yahoo feed. What I like about
the yahoo feed though is that it returns you a weather code for each
weather condition (e.g. 29 for cloudy). This is really handy if you want
visualize the current weather condition.
Well I guess you can't have it all...

Cheers

Robin


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bjorn
Schultheiss
Sent: Monday, 21 August 2006 2:53 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] htacess and loaded SWFs

Hey Robin,

Try http://www.webservicex.net/WS/WSDetails.aspx?CATID=12WSID=56
I used ServiceCapture on Eric Dolecki's blog www.ericd.net and found it
in
the traffic logs


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin
Burrer
Sent: Monday, 21 August 2006 2:37 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] htacess and loaded SWFs

Hi there,

Does anybody know if there is free weather forecast web-service?
I went to the yahoo website but all I could find is an RSS feed, which
seems
to be a bit buggy. Plus it only gives you the forecast the next day. 

Thanks

Robin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Haikal
Saadh
Sent: Monday, 21 August 2006 1:51 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] htacess and loaded SWFs

This would be why: 
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=b06f1712

 Currently the SWF format does not include HTTP referrer information 
 when sending http requests. Macromedia is aware of this issue and is 
 considering possible future solutions.


Jay Bibby wrote:
 Hi folks,

 I've spent all evening trying to find an answer to this question, and 
 I've just recently subscribed to this list, so I apologize in advance 
 if this has already been covered.

 I have set up a directory to serve up SWFs from with an htaccess file 
 that prevents direct access to the SWFs or from domains other than my 
 own. This is working fine... when an HTML or PHP file on my domain is 
 the file that is loading the SWF.

 However, when the same HTML or PHP file loads a SWF that then tries to

 load another SWF from the same directory, htaccess prevents it. I am 
 using a MovieClipLoader to load the external SWF.

 How is loading a SWF from within a SWF different to Apache than 
 loading the same SWF from an HTML or PHP file?

 I'm pulling my hair out here. Thanks in advance.

 Jay
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[Flashcoders] Live Preview and Laying out Components

2006-08-20 Thread Haikal Saadh
Doing a little looking about Flash Components, and I've made some 
skinnable components. Now, in the default instance, they're quite 
boring, the idea being that you associate them with various movie clip 
instances in the Library to customise the look of these components. 
(I.e, each instance on the stage will look different) This is all well 
and good, but I've hit a bit of a problem when it comes to actually 
laying these out on the stage;


Now, according to http://www.flashsim.com/newsletter/v2n3.html, 
compiling these clips will give me a live preview, however, the live 
preview will not actually reflect the state of these components. This 
makes it pretty useless to me, as far as being an aid to laying them out 
on the stage goes.


Any suggestions on what to do? Just guess based on the bounding box?


--
Haikal Saadh
Applications Programmer
ICT Resources, TALSS
QUT Kelvin Grove

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