Re: [Flashcoders] ASDoc & third party libraries

2010-04-12 Thread Karl DeSaulniers

Maybe build a function that controls the class hierarchy
and in the classes you control, set a specific variable
that gets read with this function and makes sure that if the variable  
is not present,
to exclude that classes information in any calls from third party  
classes that don't have that variable in it.


Karl


On Apr 12, 2010, at 10:14 PM, Ktu wrote:

I'm assuming you've already googled it, and that your google foo is  
strong

because I did not search.

If there doesn't seem to be a way to do it there is the annoying way:
copy just the files you want ASDoc'ed into a different directory...

I've done it before for its simplicity, but not a great long term  
solution


Ktu

On Thu, Apr 8, 2010 at 10:30 AM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:

Those of you who use ASDoc I'm sure have come across this before.  
If you

use FlashDevelop and ASDoc - then even better as that is my setup.

How do you handle running ASDoc on a Flash or Flex project where  
you are

also using other third party libraries?  If you run ASDoc on a project
that uses a third party library like Greensock's TweenLite or
Papervision3D, as I am, you can get all kinds of compiler errors  
because

it tries to include those in the documentation as well (since they are
imported into your classes), and those are not necessarily set up for
ASDoc.  I know in FlashDevelop, the Actionscript Documentation  
Generator
has a field for classes to exclude - but it would be impossible to  
list
out all those third party classes - is there a way to exclude an  
entire

package?

Thanks,

Jason Merrill

Bank of  America  Global Learning
Learning & Performance Solutions

Join the Bank of America Flash Platform Community
   and

visit our Instructional Technology Design Blog


(note: these are for Bank of America employees only)






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Re: [Flashcoders] ASDoc & third party libraries

2010-04-12 Thread Ktu
I'm assuming you've already googled it, and that your google foo is strong
because I did not search.

If there doesn't seem to be a way to do it there is the annoying way:
copy just the files you want ASDoc'ed into a different directory...

I've done it before for its simplicity, but not a great long term solution

Ktu

On Thu, Apr 8, 2010 at 10:30 AM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:

> Those of you who use ASDoc I'm sure have come across this before. If you
> use FlashDevelop and ASDoc - then even better as that is my setup.
>
> How do you handle running ASDoc on a Flash or Flex project where you are
> also using other third party libraries?  If you run ASDoc on a project
> that uses a third party library like Greensock's TweenLite or
> Papervision3D, as I am, you can get all kinds of compiler errors because
> it tries to include those in the documentation as well (since they are
> imported into your classes), and those are not necessarily set up for
> ASDoc.  I know in FlashDevelop, the Actionscript Documentation Generator
> has a field for classes to exclude - but it would be impossible to list
> out all those third party classes - is there a way to exclude an entire
> package?
>
> Thanks,
>
> Jason Merrill
>
> Bank of  America  Global Learning
> Learning & Performance Solutions
>
> Join the Bank of America Flash Platform Community
>    and
> visit our Instructional Technology Design Blog
> 
> (note: these are for Bank of America employees only)
>
>
>
>
>
>
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Re: [Flashcoders] drawrect: get the linestyle drawing inside

2010-04-12 Thread Ktu
When I want inside borders I do this:

var spr:Sprite = new Sprite();
addChild(spr);
var g:Graphics = spr.graphics;
g.beginFill(0xFF45A3);
g.drawRect(0, 0, 100, 100);
g.endFill();
drawInsideStroke(g, 0, 0, 100, 100, 1, 0x32010B);

function drawInsideStroke(graphics:Graphics, x:int, y:int, width:int,
height:int, thickness:int = 1, color:uint = 0x00) {
graphics.endFill(); // for good measure, but maybe not?
graphics.beginFill(color);
graphics.drawRect(x, y, width, height);
graphics.drawRect( x + thickness, y + thickness, width - (thickness *
2), height - (thickness * 2) );
graphics.endFill();
}
trace(spr.width,spr.height);  // -> 110 110
trace(spr.getBounds(this)) // -> (x=-5, y=-5, w=110, h=110)


On Mon, Apr 12, 2010 at 7:14 PM, Latcho  wrote:

> Hello,
> Something i still can't solve is that when drawing for example a rect in a
> Shape graphics object with a fat lineStyle, the line drawn is always half
> it's thicknes in the inner part of the rect and half outside; This always
> gives me headaches  when aligning, measuring,  skinning or bitmapping stuff
> since half the line is in the negative x / y coordinate space of the shape..
> I know that I can use the getBounds method to get me the accurate  negative
> x and y offset of the (line) graphics, but what I really want is to have the
> line beign drawn totally within the rect. Is that possible by the default
> graphics api ? Then please expand on my example.
>
> Thanks.
> Latcho.
>
>
> var spr:Sprite = new Sprite();
> addChild(spr);
> var g:Graphics = spr.graphics;
> g.lineStyle(10,0xff);
> g.beginFill(0xff);
> g.drawRect(0,0,100,100);
> g.endFill();
> trace(spr.width,spr.height);  // -> 110 110
> trace(spr.getBounds(this)) // -> (x=-5, y=-5, w=110, h=110)
>
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[Flashcoders] drawrect: get the linestyle drawing inside

2010-04-12 Thread Latcho

Hello,
Something i still can't solve is that when drawing for example a rect in 
a Shape graphics object with a fat lineStyle, the line drawn is always 
half it's thicknes in the inner part of the rect and half outside; This 
always gives me headaches  when aligning, measuring,  skinning or 
bitmapping stuff since half the line is in the negative x / y coordinate 
space of the shape..
I know that I can use the getBounds method to get me the accurate  
negative x and y offset of the (line) graphics, but what I really want 
is to have the line beign drawn totally within the rect. Is that 
possible by the default graphics api ? Then please expand on my example.


Thanks.
Latcho.


var spr:Sprite = new Sprite();
addChild(spr);
var g:Graphics = spr.graphics;
g.lineStyle(10,0xff);
g.beginFill(0xff);
g.drawRect(0,0,100,100);
g.endFill();
trace(spr.width,spr.height);  // -> 110 110
trace(spr.getBounds(this)) // -> (x=-5, y=-5, w=110, h=110)

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RE: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler

2010-04-12 Thread Barry Hannah
That such a notable, respected and high quality mac developer has come
out publically against this ridiculous decision is great news.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl
Welch
Sent: Tuesday, 13 April 2010 10:46 a.m.
To: Flash Coders List
Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the
Use of Adobe's Flash-to-iPhone Compiler

37 signals just posted a good article:
Five rational arguments against Apple's 3.3.1 policy
http://37signals.com/svn/posts/2273-five-rational-arguments-against-appl
es-331-policy


--carl

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Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread Carl Welch
37 signals just posted a good article:
Five rational arguments against Apple's 3.3.1 policy
http://37signals.com/svn/posts/2273-five-rational-arguments-against-apples-331-policy


--carl

On Mon, Apr 12, 2010 at 3:00 PM, Jer Brand  wrote:

> I apologize in advance for perpetuating this thread. I just can't seem to
> do
> the right thing and simply shut up.
>
> Wasn't part of the promise of the SDK that it would be open? That one day
> we'd be building apps in Python or C# or whatever language we wanted? When
> you get right down to it, isn't Xcode using LLVM?
>
> Yeah, this is about control, pure and simple.
>
> Flash CS5, Unity, notepad + LLVM, whatever --  these things used to be my
> choice. It is not now. Apple wants to control my development environment
> from the computer to the IDE and compiler I am allowed to use. My outrage
> is
> one of contrast: Exchange the name "Apple" with "Adobe" and this list would
> be on fire.  Use "Microsoft" and we'd be calling for Balmer's head -- and
> we'd probably get it.
>
> As a developer, I guess I've grown used to a bit more respect from the
> platforms I develop for. But as others have said "It's their store, you
> don't have to play." 
>
> I'd love to say I won't be building anymore apps -- I will, I've got
> clients
> who want both iPhone and Android. But the game I started in Unity won't be
> coming to iPhone, and that's probably only my loss, really. I can make
> peace
> with that.
>
> I will see if I can do it on Android -- maybe Unity will embrace the
> platform as an alternative. Hell, I've been lusting over the Mini-5 anyway.
> ;-)
>
> I'm just sad that all the promise turned into an extreme walled garden;
> (and
> quoting Eric Meyer) Like all walled gardens, the internet will interpret
> the
> whole thing as damage and eventually route around it.
>
> Jer ( who will do his best to shut up now )
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http://www.carlwelch.com
805.403.4819
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Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread Jer Brand
I apologize in advance for perpetuating this thread. I just can't seem to do
the right thing and simply shut up.

Wasn't part of the promise of the SDK that it would be open? That one day
we'd be building apps in Python or C# or whatever language we wanted? When
you get right down to it, isn't Xcode using LLVM?

Yeah, this is about control, pure and simple.

Flash CS5, Unity, notepad + LLVM, whatever --  these things used to be my
choice. It is not now. Apple wants to control my development environment
from the computer to the IDE and compiler I am allowed to use. My outrage is
one of contrast: Exchange the name "Apple" with "Adobe" and this list would
be on fire.  Use "Microsoft" and we'd be calling for Balmer's head -- and
we'd probably get it.

As a developer, I guess I've grown used to a bit more respect from the
platforms I develop for. But as others have said "It's their store, you
don't have to play." 

I'd love to say I won't be building anymore apps -- I will, I've got clients
who want both iPhone and Android. But the game I started in Unity won't be
coming to iPhone, and that's probably only my loss, really. I can make peace
with that.

I will see if I can do it on Android -- maybe Unity will embrace the
platform as an alternative. Hell, I've been lusting over the Mini-5 anyway.
;-)

I'm just sad that all the promise turned into an extreme walled garden; (and
quoting Eric Meyer) Like all walled gardens, the internet will interpret the
whole thing as damage and eventually route around it.

Jer ( who will do his best to shut up now )
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Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread Mark Winterhalder
On Mon, Apr 12, 2010 at 5:24 PM, Jon Bradley  wrote:
> Although all of us would love to develop iPhone and iPad applications using
> the Flash platform, frankly that is not a proper methodology for developing
> for these systems, in my opinion.

That depends on what it is that you want to develop. 3D racing game?
By all means, use your C variant of choice and OpenGL ES. Interactive
magazine or simple puzzle? You could do it in Flash in a fraction of
the time. That's "proper methodology." As it is, there's a huge gap
between stuff you can do cross-platform in the browser and what
actually needs the performance you get out of a native app.

I absolutely agree that if you want to write something non-trivial,
which requires a lot of processing power, for the iP* family, you
should learn Obj-C. It's really not that hard, and hopefully the
investment will pay off eventually. But there are many scenarios where
you just want to target "mobile devices," and possibly also want a Web
version.
The way things appear to be turning out, supporting both the iPhone
and "Flash enabled devices" will significantly add to the cost in such
a scenario, not unlike the Browser Wars in the not-so-good ol' days.
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Re: [Flashcoders] @#$% New iPhone Developer Agr eement Bans the Use of Adobe’s Flash-to-iPhon e Compiler

2010-04-12 Thread Jon Bradley
I would never recommend an enterprise client to take that direction.  
Want to do a little game or don't care much about being able to debug,  
or have to rely on a middle-man? By all means that's fine but clients  
I deal with generally would not appreciate that direction.


This whole thing has nothing to do with Adobe. Too may folks are  
taking this personally. I guess I am not as passionate as others in  
the Flash community about this. I'll move along and develop however  
it's accepted. Again, it's their device and their platform.


Apple creates excellent consumer devices and is a market worth  
targeting, regardless of the limitations they impose. They are not  
standing alone in their decision to limit the way software is written  
for their devices. Blame them or not, they have the right to choose  
that path. Of course, they will also have to deal with the  
consequences of those decisions.


my 0.02.

- j

On Apr 12, 2010, at 11:45 AM, Glen Pike wrote:

IMHO, I don't think people have an issue with the correct  
methodology of making apps - if that were the case we might still be  
in the dark ages of development.  Flash gave and still gives a lot  
of people the power to develop ideas for programs quickly, without  
having to wade through rubbish like DirectX and other stuffy system  
API's.


If I want to develop crap applications for the app store, I should  
be able to do it in the language and on the system of my choice.


If I want to develop good applications for the app store, I should  
go and buy some books on the language and system of my choice, then  
develop aforementioned apps.



Your point about the compiler maybe true, but hey, there are plenty  
of people writing compilers out there.  Surely it's my choice  
whether I write something that runs like a snail and does not make  
any money.


Jon Bradley wrote:
I wouldn't call that amazing – I would call that whining. No  
offense to Lee, of course.


Although all of us would love to develop iPhone and iPad  
applications using the Flash platform, frankly that is not a proper  
methodology for developing for these systems, in my opinion.


Learn C, C++ or Objective-C. They are not that hard, you have much  
more control and you are not at the beck and call of a translation  
governed by something like LLVM, which you have no control over.


- j


On Apr 12, 2010, at 5:00 AM, allandt bik-elliott  
(thefieldcomic.com) wrote:



thanks lee brimelow for this amazing post
http://theflashblog.com/?p=1888


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Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread kinda...@gmail.com
01010100 01101000 0111 01110100 0010 01101001 01110011 0010 
01110100 01101000 01100101 0010 01101001 01100100 01100101 0111 
00101110 00101110 00101110


[I'm not that mean: http://home2.paulschou.net/tools/xlate/ ]

;)

On 12-04-2010 16:57, Juan Pablo Califano wrote:
 

Learn C, C++ or Objective-C. They are not that hard, you have much more
control and you are not at the beck and call of a translation governed by
something like LLVM, which you have no control over.

   
 

Learn assembly. It's are not that hard, you have much more control and you
are not at the beck and call of a translation governed by something like the
Objective-C compiler, which you have no control over.
Cheers
Juan Pablo Califano
PS: Even better, code the instructions directly in binary, so you don't
depend on some kind of assembler, which you have no control over.

2010/4/12 Jon Bradley

   

I wouldn't call that amazing – I would call that whining. No offense to
Lee, of course.

Although all of us would love to develop iPhone and iPad applications using
the Flash platform, frankly that is not a proper methodology for developing
for these systems, in my opinion.

Learn C, C++ or Objective-C. They are not that hard, you have much more
control and you are not at the beck and call of a translation governed by
something like LLVM, which you have no control over.

- j



On Apr 12, 2010, at 5:00 AM, allandt bik-elliott (thefieldcomic.com)
wrote:

  thanks lee brimelow for this amazing post
 

http://theflashblog.com/?p=1888

   

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Re: [Flashcoders] @#$% New iPhone Develop er Agreement Bans the Use of Adobe’s Flash-to -iPhone Co mpiler

2010-04-12 Thread kinda...@gmail.com

On 12-04-2010 14:57, Josh Saxe wrote:

This is why I like working with open source development tools.  You don't have 
to worry about the rug being pulled out from under you.  Except, say, when 
Oracle acquires MySQL and then, maybe, drops support for it =)
   

You don't have to worry too much about it.

They won't do it for the next few years, but just because they are 
afraid EU or USA competition authorities are looking into their business 
with a amplifying glass... for now...


And that is why making something to work with only one DB engine is "a 
bad move" (tm).


;)

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Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread Juan Pablo Califano
>>>

Learn C, C++ or Objective-C. They are not that hard, you have much more
control and you are not at the beck and call of a translation governed by
something like LLVM, which you have no control over.

>>>

Learn assembly. It's are not that hard, you have much more control and you
are not at the beck and call of a translation governed by something like the
Objective-C compiler, which you have no control over.
Cheers
Juan Pablo Califano
PS: Even better, code the instructions directly in binary, so you don't
depend on some kind of assembler, which you have no control over.

2010/4/12 Jon Bradley 

> I wouldn't call that amazing – I would call that whining. No offense to
> Lee, of course.
>
> Although all of us would love to develop iPhone and iPad applications using
> the Flash platform, frankly that is not a proper methodology for developing
> for these systems, in my opinion.
>
> Learn C, C++ or Objective-C. They are not that hard, you have much more
> control and you are not at the beck and call of a translation governed by
> something like LLVM, which you have no control over.
>
> - j
>
>
>
> On Apr 12, 2010, at 5:00 AM, allandt bik-elliott (thefieldcomic.com)
> wrote:
>
>  thanks lee brimelow for this amazing post
>> http://theflashblog.com/?p=1888
>>
>
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Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread Carl Welch
Wow thanks for the advice. Crap, it took me almost a year make the switch
from AS2 to AS3. How long is going to take to learn obj-c? It's not at all
intuitive. Many of us were looking forward to jumping right in with CS5. Now
I get to be a newbie again and start from the very beginning? Think about
what that involves - remember what it was like to figure out how to use
Flash when you first started?

I think I will go completely insane if I go through the trouble of learning
obj-c (a year, maybe?), asking stupid questions on every iphone dev blog,
finally create an App, submit it to the store, only to have it rejected.

--Carl

On Mon, Apr 12, 2010 at 8:24 AM, Jon Bradley wrote:

> I wouldn't call that amazing – I would call that whining. No offense to
> Lee, of course.
>
> Although all of us would love to develop iPhone and iPad applications using
> the Flash platform, frankly that is not a proper methodology for developing
> for these systems, in my opinion.
>
> Learn C, C++ or Objective-C. They are not that hard, you have much more
> control and you are not at the beck and call of a translation governed by
> something like LLVM, which you have no control over.
>
> - j
>
>
>
> On Apr 12, 2010, at 5:00 AM, allandt bik-elliott (thefieldcomic.com)
> wrote:
>
>  thanks lee brimelow for this amazing post
>> http://theflashblog.com/?p=1888
>>
>
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Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread Glen Pike
IMHO, I don't think people have an issue with the correct methodology of 
making apps - if that were the case we might still be in the dark ages 
of development.  Flash gave and still gives a lot of people the power to 
develop ideas for programs quickly, without having to wade through 
rubbish like DirectX and other stuffy system API's.


If I want to develop crap applications for the app store, I should be 
able to do it in the language and on the system of my choice.


If I want to develop good applications for the app store, I should go 
and buy some books on the language and system of my choice, then develop 
aforementioned apps.



Your point about the compiler maybe true, but hey, there are plenty of 
people writing compilers out there.  Surely it's my choice whether I 
write something that runs like a snail and does not make any money.


Jon Bradley wrote:
I wouldn't call that amazing – I would call that whining. No offense 
to Lee, of course.


Although all of us would love to develop iPhone and iPad applications 
using the Flash platform, frankly that is not a proper methodology for 
developing for these systems, in my opinion.


Learn C, C++ or Objective-C. They are not that hard, you have much 
more control and you are not at the beck and call of a translation 
governed by something like LLVM, which you have no control over.


- j


On Apr 12, 2010, at 5:00 AM, allandt bik-elliott (thefieldcomic.com) 
wrote:



thanks lee brimelow for this amazing post
http://theflashblog.com/?p=1888


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Re: [Flashcoders] @#$% New iPhone Developer Agr eement Bans the Use of Adobe’s Flash-to-iPhon e Compiler

2010-04-12 Thread Jon Bradley
I wouldn't call that amazing – I would call that whining. No offense  
to Lee, of course.


Although all of us would love to develop iPhone and iPad applications  
using the Flash platform, frankly that is not a proper methodology for  
developing for these systems, in my opinion.


Learn C, C++ or Objective-C. They are not that hard, you have much  
more control and you are not at the beck and call of a translation  
governed by something like LLVM, which you have no control over.


- j


On Apr 12, 2010, at 5:00 AM, allandt bik-elliott (thefieldcomic.com)  
wrote:



thanks lee brimelow for this amazing post
http://theflashblog.com/?p=1888


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Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Co mpiler

2010-04-12 Thread Carl Welch
Hitler's iPhone app is rejected by Apple:
http://www.youtube.com/watch?v=sVkqbycvuKw

On Mon, Apr 12, 2010 at 6:57 AM, Josh Saxe  wrote:

> Thanks for posting this, I enjoyed it as a very funny critique of Apple.
>
> I too was disappointed to hear that it looks like we won't be able to
> develop Flash apps on the iPhone, even though the technology is there, all
> because of the perceived interests of a big corporation.  But can't you guys
> see the irony in one commercial, corporate controlled programming platform
> banning another commercial, corporate controlled programming platform?  I
> don't think we should act too shocked or surprised - this isn't a new tactic
> in the tech industry, this is companies behaving exactly as we should expect
> them too, especially when it comes to decisions over development platforms
> they _own_.
>
> This is why I like working with open source development tools.  You don't
> have to worry about the rug being pulled out from under you.  Except, say,
> when Oracle acquires MySQL and then, maybe, drops support for it =)
>
> Josh
>
>
>
> 
> From: Matt Perkins 
> To: Flash Coders List 
> Sent: Mon, April 12, 2010 5:54:14 AM
> Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use
> of Adobe’s Flash-to-iPhone Co mpiler
>
> That brought a tear to my eye. Glorious read.
>
>
> On 4/12/2010 8:22 AM, allandt bik-elliott (thefieldcomic.com) wrote:
> > http://gamehaxe.com/2010/04/10/bravo-apple/
> >
> > this is beautiful - don't
> make
> > your mind up about it in the first paragraph
> >
> > On 12 April 2010 13:11, p...@ipauland.com  wrote:
> >
> >
> >>
> >>
> >> On 12 April 2010 at 13:28 "Merrill, Jason"<
> >> jason.merr...@bankofamerica.com>
> >> wrote:
> >>
> >>
> > I expect (but don't know) that
> >
> >>> Adobe will pull the iPhone cross-compilation system from CS5.
> >>>
> >>> Adobe made a statement right after the new Apple agreement came out
> last
> >>>
> >> week
> >>
> >>> that they wouldn't do that - and on Kevin Lynch's blog, he said they
> are
> >>>
> >> still
> >>
> >>> planning on launching CS5 with that export to iPhone feature, and it's
> up
> >>>
> >> to
> >>
> >>> Apple to change the policy.
> >>>
> >> It's difficult ground. If I buy CS5 with iPhone export, I expect to be
> able
> >> to
> >> legitimately use it. Where does that leave Adobe if they sell me
> something
> >> I
> >> can't legitimately use? Are they misleading me?
> >>
> >> Paul
> >>
> >>
> >>
> >>>
> >>> Jason Merrill
> >>>
> >>> Bank of  America  Global Learning
> >>> Learning&  Performance Solutions
> >>>
> >>> Join the Bank of America Flash Platform Community  and visit our
> >>>
> >> Instructional
> >>
> >>> Technology Design Blog
> >>> (note: these are for Bank of America employees only)
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> -Original Message-
> >>> From: flashcoders-boun...@chattyfig.figleaf.com
> >>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
> >>> p...@ipauland.com
> >>> Sent: Monday, April 12, 2010 6:05 AM
> >>> To: Flash Coders List
> >>> Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the
> >>>
> >> Use of
> >>
> >>> Adobe’s Flash-to-iPhone Compiler
> >>>
> >>> Nobody can build a business on the basis of software that contravenes
> the
> >>> licence agreement. It would be folly to do so. I expect (but don't
> know)
> >>>
> >> that
> >>
> >>> Adobe will pull the iPhone cross-compilation system from CS5.
> >>>
> >>>
> >>> On 12 April 2010 at 11:43 Karl DeSaulniers
>  wrote:
> >>>
> >>>
>  For those interested. All hope is not lost if you want to still make
>  money using CS5 for iPhone apps.
>  Just a different avenue, but a more fitting one considering the
>  current circumstances and stance Apple is taking.
>  These guys have been dealing with what we are dealing with now since
>  the iPhone came out.
> 
>  http://blog.iphone-dev.org/
> 
>  My point being that Apple doesn't really have the strong hold they
>  think they do when it comes to their SDK.
>  Cydia Store is a jailbroken app that lets you sell your own
>  applications. They don't take more than Apple would from the sales.
>  I think its like a 30% Cydia Store - 70% Developer split. Same as
>  Apple. The app uses paypal for purchasing as well.
>  You can also develop your app in CS5 and it work.  Oh... and no
>  developer fees.. (I don't believe)
>  They are also talking about jailbreaking iPads.  :))
>  Might be worth some peoples time to research.
> 
>  Best,
> 
>  Karl
> 
> 
>  On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com)
>  wrote:
> 
>  thanks lee brimelow for this amazing post
>  http://theflashblog.com/?p=1888
> 
> 
>  On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW)<
>  ematth...@webershandwick.com>  wrote:
> 
> 

RE: [Flashcoders] AS30 - Embedding Fonts question

2010-04-12 Thread Cor
Thanks Glen.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
Sent: maandag 12 april 2010 15:25
To: Flash Coders List
Subject: Re: [Flashcoders] AS30 - Embedding Fonts question

Hi,

Not possible in CS3 IDE, but you can build "font" files in Flash 
Develop or using Flex.

See the example below - if you can use Flash Develop you can set up 
a "Pure AS3 project" and use something like the code below:

The only caveat with this is the fontName property - you can't use 
the same name as the system font because you might get clashes when you 
load both.
   
If you want to find ranges in Unicode, paste your chars into here to 
find out ranges - some of the ones in the Adobe file are wrong.
   
http://www.zenoplex.jp/tools/unicoderange_generator.html
   
Hope this helps.

Glen

package {
import flash.display.Sprite
import flash.text.Font;
/**
 * Times font embedding class example.
 *
 * This is different to embedding fonts with Flash because you can:
 *
 * 1.  Set the unicodeRange - specify certain characters / ranges to 
embed, reducing file size.
 * 2.  Choose your own fontName to avoid "font clashes" at runtime.
 * 3.  Register the font in the file - the contstructor is called as 
the swf is loaded because this class is the
 * document class, so all you need to do is look for your font by 
fontName in your app.
 *
 * NB - Adobe's UnicodeTable.xml file was used to get the ranges for 
unicode, which omit the ? and a few other chars, so
 * this was doctored to include those (basically 
U+0300-U+030A,U+0041-U+005A was combined into U+0030-U+005A.
 *
 * @author Glen
 */
public class _Times extends Sprite {
//Basic Latin characters + some punctuation - don't use the 
Adobe UnicodeTable for Basic Latin - it misses  "?" = 0x030F
[Embed(source = "C:/WINDOWS/Fonts/TIMES.TTF", fontName = 
"_Times", fontFamily = "Times", mimeType = "application/x-font-truetype",
unicodeRange = 
'U+0020-U+002F,U+0030-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E')]
public static var _font:Class;

public function _Times():void {
trace("Font Loaded:: _Times");
Font.registerFont(_font);
}
}
}
Cor wrote:
> Hi List,
>
>
> In Flash CS3 - AS30: Is it possible to embed fonts through a class file
> only?
>
> Thus, not from the library, but the "MyFont.ttf" directly, like other
> external data?
>
> Regards
> Cor
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
>   

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Re: [Flashcoders] @#$% New iPhone Developer A greement Bans the Use of Adobe’s Flash-to-i Phone Co mpiler

2010-04-12 Thread Josh Saxe
Thanks for posting this, I enjoyed it as a very funny critique of Apple.

I too was disappointed to hear that it looks like we won't be able to develop 
Flash apps on the iPhone, even though the technology is there, all because of 
the perceived interests of a big corporation.  But can't you guys see the irony 
in one commercial, corporate controlled programming platform banning another 
commercial, corporate controlled programming platform?  I don't think we should 
act too shocked or surprised - this isn't a new tactic in the tech industry, 
this is companies behaving exactly as we should expect them too, especially 
when it comes to decisions over development platforms they _own_.

This is why I like working with open source development tools.  You don't have 
to worry about the rug being pulled out from under you.  Except, say, when 
Oracle acquires MySQL and then, maybe, drops support for it =)

Josh




From: Matt Perkins 
To: Flash Coders List 
Sent: Mon, April 12, 2010 5:54:14 AM
Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of 
Adobe’s Flash-to-iPhone Co mpiler

That brought a tear to my eye. Glorious read.


On 4/12/2010 8:22 AM, allandt bik-elliott (thefieldcomic.com) wrote:
> http://gamehaxe.com/2010/04/10/bravo-apple/
>
> this is beautiful - don't make
> your mind up about it in the first paragraph
>
> On 12 April 2010 13:11, p...@ipauland.com  wrote:
>
>
>>
>>
>> On 12 April 2010 at 13:28 "Merrill, Jason"<
>> jason.merr...@bankofamerica.com>
>> wrote:
>>
>>  
> I expect (but don't know) that
>
>>> Adobe will pull the iPhone cross-compilation system from CS5.
>>>
>>> Adobe made a statement right after the new Apple agreement came out last
>>>
>> week
>>  
>>> that they wouldn't do that - and on Kevin Lynch's blog, he said they are
>>>
>> still
>>  
>>> planning on launching CS5 with that export to iPhone feature, and it's up
>>>
>> to
>>  
>>> Apple to change the policy.
>>>
>> It's difficult ground. If I buy CS5 with iPhone export, I expect to be able
>> to
>> legitimately use it. Where does that leave Adobe if they sell me something
>> I
>> can't legitimately use? Are they misleading me?
>>
>> Paul
>>
>>
>>  
>>>
>>> Jason Merrill
>>>
>>> Bank of  America  Global Learning
>>> Learning&  Performance Solutions
>>>
>>> Join the Bank of America Flash Platform Community  and visit our
>>>
>> Instructional
>>  
>>> Technology Design Blog
>>> (note: these are for Bank of America employees only)
>>>
>>>
>>>
>>>
>>>
>>> -Original Message-
>>> From: flashcoders-boun...@chattyfig.figleaf.com
>>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
>>> p...@ipauland.com
>>> Sent: Monday, April 12, 2010 6:05 AM
>>> To: Flash Coders List
>>> Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the
>>>
>> Use of
>>  
>>> Adobe’s Flash-to-iPhone Compiler
>>>
>>> Nobody can build a business on the basis of software that contravenes the
>>> licence agreement. It would be folly to do so. I expect (but don't know)
>>>
>> that
>>  
>>> Adobe will pull the iPhone cross-compilation system from CS5.
>>>
>>>
>>> On 12 April 2010 at 11:43 Karl DeSaulniers  wrote:
>>>
>>>
 For those interested. All hope is not lost if you want to still make
 money using CS5 for iPhone apps.
 Just a different avenue, but a more fitting one considering the
 current circumstances and stance Apple is taking.
 These guys have been dealing with what we are dealing with now since
 the iPhone came out.

 http://blog.iphone-dev.org/

 My point being that Apple doesn't really have the strong hold they
 think they do when it comes to their SDK.
 Cydia Store is a jailbroken app that lets you sell your own
 applications. They don't take more than Apple would from the sales.
 I think its like a 30% Cydia Store - 70% Developer split. Same as
 Apple. The app uses paypal for purchasing as well.
 You can also develop your app in CS5 and it work.  Oh... and no
 developer fees.. (I don't believe)
 They are also talking about jailbreaking iPads.  :))
 Might be worth some peoples time to research.

 Best,

 Karl


 On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com)
 wrote:

 thanks lee brimelow for this amazing post
 http://theflashblog.com/?p=1888


 On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW)<
 ematth...@webershandwick.com>  wrote:

  
> OK, that sort of makes sense - the "sort of" because cross-platform
> compiled apps can already be accepted or rejected at the app store
> level. If
> money from developers was a major cash flow avenue, this would make
> total
> sense but compared to the app store, it

Re: [Flashcoders] AS30 - Embedding Fonts question

2010-04-12 Thread Glen Pike

Hi,

   Not possible in CS3 IDE, but you can build "font" files in Flash 
Develop or using Flex.


   See the example below - if you can use Flash Develop you can set up 
a "Pure AS3 project" and use something like the code below:


   The only caveat with this is the fontName property - you can't use 
the same name as the system font because you might get clashes when you 
load both.
  
   If you want to find ranges in Unicode, paste your chars into here to 
find out ranges - some of the ones in the Adobe file are wrong.
  
   http://www.zenoplex.jp/tools/unicoderange_generator.html
  
   Hope this helps.


   Glen

package {
   import flash.display.Sprite
   import flash.text.Font;
   /**
* Times font embedding class example.
*
* This is different to embedding fonts with Flash because you can:
*
* 1.  Set the unicodeRange - specify certain characters / ranges to 
embed, reducing file size.

* 2.  Choose your own fontName to avoid "font clashes" at runtime.
* 3.  Register the font in the file - the contstructor is called as 
the swf is loaded because this class is the
* document class, so all you need to do is look for your font by 
fontName in your app.

*
* NB - Adobe's UnicodeTable.xml file was used to get the ranges for 
unicode, which omit the ? and a few other chars, so
* this was doctored to include those (basically 
U+0300-U+030A,U+0041-U+005A was combined into U+0030-U+005A.

*
* @author Glen
*/
   public class _Times extends Sprite {
   //Basic Latin characters + some punctuation - don't use the 
Adobe UnicodeTable for Basic Latin - it misses  "?" = 0x030F
   [Embed(source = "C:/WINDOWS/Fonts/TIMES.TTF", fontName = 
"_Times", fontFamily = "Times", mimeType = "application/x-font-truetype",
   unicodeRange = 
'U+0020-U+002F,U+0030-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E')]

   public static var _font:Class;

   public function _Times():void {
   trace("Font Loaded:: _Times");
   Font.registerFont(_font);
   }
   }
}
Cor wrote:

Hi List,


In Flash CS3 - AS30: Is it possible to embed fonts through a class file
only?

Thus, not from the library, but the "MyFont.ttf" directly, like other
external data?

Regards
Cor

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[Flashcoders] AS30 - Embedding Fonts question

2010-04-12 Thread Cor
Hi List,


In Flash CS3 - AS30: Is it possible to embed fonts through a class file
only?

Thus, not from the library, but the "MyFont.ttf" directly, like other
external data?

Regards
Cor

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Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Co mpiler

2010-04-12 Thread Matt S.
The funniest part are the commenters who clearly lack the sarcasm gene.

.m

On Mon, Apr 12, 2010 at 8:22 AM, allandt bik-elliott
(thefieldcomic.com)  wrote:
> http://gamehaxe.com/2010/04/10/bravo-apple/
>
> this is beautiful - don't make
> your mind up about it in the first paragraph
>
> On 12 April 2010 13:11, p...@ipauland.com  wrote:
>
>>
>>
>>
>> On 12 April 2010 at 13:28 "Merrill, Jason" <
>> jason.merr...@bankofamerica.com>
>> wrote:
>>
>> > >> I expect (but don't know) that
>> > Adobe will pull the iPhone cross-compilation system from CS5.
>> >
>> > Adobe made a statement right after the new Apple agreement came out last
>> week
>> > that they wouldn't do that - and on Kevin Lynch's blog, he said they are
>> still
>> > planning on launching CS5 with that export to iPhone feature, and it's up
>> to
>> > Apple to change the policy.
>> It's difficult ground. If I buy CS5 with iPhone export, I expect to be able
>> to
>> legitimately use it. Where does that leave Adobe if they sell me something
>> I
>> can't legitimately use? Are they misleading me?
>>
>> Paul
>>
>>
>> >
>> >
>> > Jason Merrill
>> >
>> > Bank of  America  Global Learning
>> > Learning & Performance Solutions
>> >
>> > Join the Bank of America Flash Platform Community  and visit our
>> Instructional
>> > Technology Design Blog
>> > (note: these are for Bank of America employees only)
>> >
>> >
>> >
>> >
>> >
>> > -Original Message-
>> > From: flashcoders-boun...@chattyfig.figleaf.com
>> > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
>> > p...@ipauland.com
>> > Sent: Monday, April 12, 2010 6:05 AM
>> > To: Flash Coders List
>> > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the
>> Use of
>> > Adobe’s Flash-to-iPhone Compiler
>> >
>> > Nobody can build a business on the basis of software that contravenes the
>> > licence agreement. It would be folly to do so. I expect (but don't know)
>> that
>> > Adobe will pull the iPhone cross-compilation system from CS5.
>> >
>> >
>> > On 12 April 2010 at 11:43 Karl DeSaulniers  wrote:
>> >
>> > > For those interested. All hope is not lost if you want to still make
>> > > money using CS5 for iPhone apps.
>> > > Just a different avenue, but a more fitting one considering the
>> > > current circumstances and stance Apple is taking.
>> > > These guys have been dealing with what we are dealing with now since
>> > > the iPhone came out.
>> > >
>> > > http://blog.iphone-dev.org/
>> > >
>> > > My point being that Apple doesn't really have the strong hold they
>> > > think they do when it comes to their SDK.
>> > > Cydia Store is a jailbroken app that lets you sell your own
>> > > applications. They don't take more than Apple would from the sales.
>> > > I think its like a 30% Cydia Store - 70% Developer split. Same as
>> > > Apple. The app uses paypal for purchasing as well.
>> > > You can also develop your app in CS5 and it work.  Oh... and no
>> > > developer fees.. (I don't believe)
>> > > They are also talking about jailbreaking iPads.  :))
>> > > Might be worth some peoples time to research.
>> > >
>> > > Best,
>> > >
>> > > Karl
>> > >
>> > >
>> > > On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com)
>> > > wrote:
>> > >
>> > > thanks lee brimelow for this amazing post
>> > > http://theflashblog.com/?p=1888
>> > >
>> > >
>> > > On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
>> > > ematth...@webershandwick.com> wrote:
>> > >
>> > > > OK, that sort of makes sense - the "sort of" because cross-platform
>> > > > compiled apps can already be accepted or rejected at the app store
>> > > > level. If
>> > > > money from developers was a major cash flow avenue, this would make
>> > > > total
>> > > > sense but compared to the app store, it's not,  AFAIK. It seems it
>> > > > would be
>> > > > a financial benefit for Apple to have a larger pool of apps to
>> > > > choose to
>> > > > sell or not, regardless of how they were developed.
>> > > >
>> > > > Here's another "settling old scores" theory, but between Apple and
>> > > > Adobe
>> > > > themselves as opposed to the Apple vs MS theory I recently suggested,
>> > > >
>> > > > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
>> > > > business decision and one that is coming back to bite them in the
>> > > > ass. They
>> > > > declared that their primary development platform would be Windows;
>> > > > subsequently, every new application or major revision of a product
>> was
>> > > > introduced for Windows first and followed months later, sometimes
>> > > > never at
>> > > > all, by a Mac version."
>> > > >
>> > > >
>> > > > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
>> > > > yourself/
>> > > > 
>> > > > From: flashcoders-boun...@chattyfig.figleaf.com [
>> > > > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
>> > > > dwa...@figleaf.com]
>> > > 

Re: [Flashcoders] CS4 crashing - tips please?

2010-04-12 Thread Glen Pike

I updated this morning - seem to be running 10.0.2 (Windows)

Mark Burvill wrote:

Did you get the 10.0.2 patch?
http://download.macromedia.com/pub/flash/updates/10_0_3/Flash_10_0_3_AdobeUpdate.dmg

CS4 was notoriously buggy on launch, but the above patch sorts a lot of the 
stability.

Cheers,
Mark.
--
Mark Burvill

Antifuzz
www.antifuzz.com
twitter.com/antifuzz



On 12 Apr 2010, at 13:33, Glen Pike wrote:

  

Hi,

  Maybe behind the times here, but we recently upgraded to Flash CS4 to use the 
Text Layout / Text Engine stuff and I having huge problems with the IDE 
crashing nearly every time I test a movie.

  Does anyone have any ideas on this, I have had a Google.

  Does Adobe seriously expect me to put up with something so buggy, then pay to 
have everything fixed in CS5- this is a joke.

  Glen
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Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe’s Flash-to-iPhone Co mpiler

2010-04-12 Thread Matt Perkins

That brought a tear to my eye. Glorious read.


On 4/12/2010 8:22 AM, allandt bik-elliott (thefieldcomic.com) wrote:

http://gamehaxe.com/2010/04/10/bravo-apple/

this is beautiful - don't make
your mind up about it in the first paragraph

On 12 April 2010 13:11, p...@ipauland.com  wrote:

   



On 12 April 2010 at 13:28 "Merrill, Jason"<
jason.merr...@bankofamerica.com>
wrote:

 

I expect (but don't know) that
   

Adobe will pull the iPhone cross-compilation system from CS5.

Adobe made a statement right after the new Apple agreement came out last
   

week
 

that they wouldn't do that - and on Kevin Lynch's blog, he said they are
   

still
 

planning on launching CS5 with that export to iPhone feature, and it's up
   

to
 

Apple to change the policy.
   

It's difficult ground. If I buy CS5 with iPhone export, I expect to be able
to
legitimately use it. Where does that leave Adobe if they sell me something
I
can't legitimately use? Are they misleading me?

Paul


 


Jason Merrill

Bank of  America  Global Learning
Learning&  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
   

Instructional
 

Technology Design Blog
(note: these are for Bank of America employees only)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
p...@ipauland.com
Sent: Monday, April 12, 2010 6:05 AM
To: Flash Coders List
Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the
   

Use of
 

Adobe’s Flash-to-iPhone Compiler

Nobody can build a business on the basis of software that contravenes the
licence agreement. It would be folly to do so. I expect (but don't know)
   

that
 

Adobe will pull the iPhone cross-compilation system from CS5.


On 12 April 2010 at 11:43 Karl DeSaulniers  wrote:

   

For those interested. All hope is not lost if you want to still make
money using CS5 for iPhone apps.
Just a different avenue, but a more fitting one considering the
current circumstances and stance Apple is taking.
These guys have been dealing with what we are dealing with now since
the iPhone came out.

http://blog.iphone-dev.org/

My point being that Apple doesn't really have the strong hold they
think they do when it comes to their SDK.
Cydia Store is a jailbroken app that lets you sell your own
applications. They don't take more than Apple would from the sales.
I think its like a 30% Cydia Store - 70% Developer split. Same as
Apple. The app uses paypal for purchasing as well.
You can also develop your app in CS5 and it work.  Oh... and no
developer fees.. (I don't believe)
They are also talking about jailbreaking iPads.  :))
Might be worth some peoples time to research.

Best,

Karl


On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com)
wrote:

thanks lee brimelow for this amazing post
http://theflashblog.com/?p=1888


On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW)<
ematth...@webershandwick.com>  wrote:

 

OK, that sort of makes sense - the "sort of" because cross-platform
compiled apps can already be accepted or rejected at the app store
level. If
money from developers was a major cash flow avenue, this would make
total
sense but compared to the app store, it's not,  AFAIK. It seems it
would be
a financial benefit for Apple to have a larger pool of apps to
choose to
sell or not, regardless of how they were developed.

Here's another "settling old scores" theory, but between Apple and
Adobe
themselves as opposed to the Apple vs MS theory I recently suggested,

"In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
business decision and one that is coming back to bite them in the
ass. They
declared that their primary development platform would be Windows;
subsequently, every new application or major revision of a product
   

was
 

introduced for Windows first and followed months later, sometimes
never at
all, by a Mac version."


http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
yourself/

From: flashcoders-boun...@chattyfig.figleaf.com [
flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
dwa...@figleaf.com]
Sent: Sunday, April 11, 2010 11:13 AM
To: Flash Coders List
Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans
the Use
of Adobe’s Flash-to-iPhone Compiler

   

A lot of outrage hass been expressed, but there has to be a "why".
Why?
 

Because it makes economic sense for Apple, and it hurts a company
   

that
 

Steve Jobs doesn't care for right now.

If you don't allow cross-platform tools to work, developers have to
explicitly choose your platform. Right now, Apple has the market
advantage - lots of people have and want iPhones, iPads, etc. So
developers will choose to build 

Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Co mpiler

2010-04-12 Thread Mark Winterhalder
On Mon, Apr 12, 2010 at 2:11 PM, p...@ipauland.com  wrote:
> It's difficult ground. If I buy CS5 with iPhone export, I expect to be able to
> legitimately use it. Where does that leave Adobe if they sell me something I
> can't legitimately use? Are they misleading me?

There's a new enterprise internal distribution thingie coming, AFAIK,
so there still would be legitimate use. "Just" no App Store.

Explicit fruit!
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Re: [Flashcoders] CS4 crashing - tips please?

2010-04-12 Thread Mark Burvill
Did you get the 10.0.2 patch?
http://download.macromedia.com/pub/flash/updates/10_0_3/Flash_10_0_3_AdobeUpdate.dmg

CS4 was notoriously buggy on launch, but the above patch sorts a lot of the 
stability.

Cheers,
Mark.
--
Mark Burvill

Antifuzz
www.antifuzz.com
twitter.com/antifuzz



On 12 Apr 2010, at 13:33, Glen Pike wrote:

> Hi,
> 
>   Maybe behind the times here, but we recently upgraded to Flash CS4 to use 
> the Text Layout / Text Engine stuff and I having huge problems with the IDE 
> crashing nearly every time I test a movie.
> 
>   Does anyone have any ideas on this, I have had a Google.
> 
>   Does Adobe seriously expect me to put up with something so buggy, then pay 
> to have everything fixed in CS5- this is a joke.
> 
>   Glen
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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[Flashcoders] CS4 crashing - tips please?

2010-04-12 Thread Glen Pike

Hi,

   Maybe behind the times here, but we recently upgraded to Flash CS4 
to use the Text Layout / Text Engine stuff and I having huge problems 
with the IDE crashing nearly every time I test a movie.


   Does anyone have any ideas on this, I have had a Google.

   Does Adobe seriously expect me to put up with something so buggy, 
then pay to have everything fixed in CS5- this is a joke.


   Glen
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Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Co mpiler

2010-04-12 Thread allandt bik-elliott (thefieldcomic.com)
http://gamehaxe.com/2010/04/10/bravo-apple/

this is beautiful - don't make
your mind up about it in the first paragraph

On 12 April 2010 13:11, p...@ipauland.com  wrote:

>
>
>
> On 12 April 2010 at 13:28 "Merrill, Jason" <
> jason.merr...@bankofamerica.com>
> wrote:
>
> > >> I expect (but don't know) that
> > Adobe will pull the iPhone cross-compilation system from CS5.
> >
> > Adobe made a statement right after the new Apple agreement came out last
> week
> > that they wouldn't do that - and on Kevin Lynch's blog, he said they are
> still
> > planning on launching CS5 with that export to iPhone feature, and it's up
> to
> > Apple to change the policy.
> It's difficult ground. If I buy CS5 with iPhone export, I expect to be able
> to
> legitimately use it. Where does that leave Adobe if they sell me something
> I
> can't legitimately use? Are they misleading me?
>
> Paul
>
>
> >
> >
> > Jason Merrill
> >
> > Bank of  America  Global Learning
> > Learning & Performance Solutions
> >
> > Join the Bank of America Flash Platform Community  and visit our
> Instructional
> > Technology Design Blog
> > (note: these are for Bank of America employees only)
> >
> >
> >
> >
> >
> > -Original Message-
> > From: flashcoders-boun...@chattyfig.figleaf.com
> > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
> > p...@ipauland.com
> > Sent: Monday, April 12, 2010 6:05 AM
> > To: Flash Coders List
> > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the
> Use of
> > Adobe’s Flash-to-iPhone Compiler
> >
> > Nobody can build a business on the basis of software that contravenes the
> > licence agreement. It would be folly to do so. I expect (but don't know)
> that
> > Adobe will pull the iPhone cross-compilation system from CS5.
> >
> >
> > On 12 April 2010 at 11:43 Karl DeSaulniers  wrote:
> >
> > > For those interested. All hope is not lost if you want to still make
> > > money using CS5 for iPhone apps.
> > > Just a different avenue, but a more fitting one considering the
> > > current circumstances and stance Apple is taking.
> > > These guys have been dealing with what we are dealing with now since
> > > the iPhone came out.
> > >
> > > http://blog.iphone-dev.org/
> > >
> > > My point being that Apple doesn't really have the strong hold they
> > > think they do when it comes to their SDK.
> > > Cydia Store is a jailbroken app that lets you sell your own
> > > applications. They don't take more than Apple would from the sales.
> > > I think its like a 30% Cydia Store - 70% Developer split. Same as
> > > Apple. The app uses paypal for purchasing as well.
> > > You can also develop your app in CS5 and it work.  Oh... and no
> > > developer fees.. (I don't believe)
> > > They are also talking about jailbreaking iPads.  :))
> > > Might be worth some peoples time to research.
> > >
> > > Best,
> > >
> > > Karl
> > >
> > >
> > > On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com)
> > > wrote:
> > >
> > > thanks lee brimelow for this amazing post
> > > http://theflashblog.com/?p=1888
> > >
> > >
> > > On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
> > > ematth...@webershandwick.com> wrote:
> > >
> > > > OK, that sort of makes sense - the "sort of" because cross-platform
> > > > compiled apps can already be accepted or rejected at the app store
> > > > level. If
> > > > money from developers was a major cash flow avenue, this would make
> > > > total
> > > > sense but compared to the app store, it's not,  AFAIK. It seems it
> > > > would be
> > > > a financial benefit for Apple to have a larger pool of apps to
> > > > choose to
> > > > sell or not, regardless of how they were developed.
> > > >
> > > > Here's another "settling old scores" theory, but between Apple and
> > > > Adobe
> > > > themselves as opposed to the Apple vs MS theory I recently suggested,
> > > >
> > > > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
> > > > business decision and one that is coming back to bite them in the
> > > > ass. They
> > > > declared that their primary development platform would be Windows;
> > > > subsequently, every new application or major revision of a product
> was
> > > > introduced for Windows first and followed months later, sometimes
> > > > never at
> > > > all, by a Mac version."
> > > >
> > > >
> > > > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
> > > > yourself/
> > > > 
> > > > From: flashcoders-boun...@chattyfig.figleaf.com [
> > > > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
> > > > dwa...@figleaf.com]
> > > > Sent: Sunday, April 11, 2010 11:13 AM
> > > > To: Flash Coders List
> > > > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans
> > > > the Use
> > > > of Adobe’s Flash-to-iPhone Compiler
> > > >
> > > >> A lot of outrage hass been expressed, but there has to be a "why".
> > > >

[Flashcoders] composite pattern, first attempt

2010-04-12 Thread Mendelsohn, Michael
Hi list...

I'm planning to implement a composite pattern, based on O'Reilly's AS3 Design 
Patterns book, to create an isometrically drawn high rise building.  The 
composites are each floor, up until the roof, which is the final leaf.
 
One concern I have is for scaling, so as to animate zooming in on each floor.  
It crossed my mind that the floors might all sort of grow on top of one another 
if I do this.  I don't anticipate that x and y transforms would have this 
problem.

Any advice is appreciated,
- Michael M.

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RE: [Flashcoders] @#$% New iPhone Developer Agreeme nt Bans the Use of Adobe’s Flash-to-iPhone Co mpiler

2010-04-12 Thread p...@ipauland.com

 

On 12 April 2010 at 13:28 "Merrill, Jason" 
wrote:

> >> I expect (but don't know) that
> Adobe will pull the iPhone cross-compilation system from CS5.
>
> Adobe made a statement right after the new Apple agreement came out last week
> that they wouldn't do that - and on Kevin Lynch's blog, he said they are still
> planning on launching CS5 with that export to iPhone feature, and it's up to
> Apple to change the policy. 
It's difficult ground. If I buy CS5 with iPhone export, I expect to be able to
legitimately use it. Where does that leave Adobe if they sell me something I
can't legitimately use? Are they misleading me?
 
Paul
 

>
>
> Jason Merrill
>
> Bank of  America  Global Learning
> Learning & Performance Solutions
>
> Join the Bank of America Flash Platform Community  and visit our Instructional
> Technology Design Blog
> (note: these are for Bank of America employees only)
>
>
>
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
> p...@ipauland.com
> Sent: Monday, April 12, 2010 6:05 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of
> Adobe’s Flash-to-iPhone Compiler
>
> Nobody can build a business on the basis of software that contravenes the
> licence agreement. It would be folly to do so. I expect (but don't know) that
> Adobe will pull the iPhone cross-compilation system from CS5.
>  
>
> On 12 April 2010 at 11:43 Karl DeSaulniers  wrote:
>
> > For those interested. All hope is not lost if you want to still make 
> > money using CS5 for iPhone apps.
> > Just a different avenue, but a more fitting one considering the 
> > current circumstances and stance Apple is taking.
> > These guys have been dealing with what we are dealing with now since 
> > the iPhone came out.
> >
> > http://blog.iphone-dev.org/
> >
> > My point being that Apple doesn't really have the strong hold they 
> > think they do when it comes to their SDK.
> > Cydia Store is a jailbroken app that lets you sell your own 
> > applications. They don't take more than Apple would from the sales.
> > I think its like a 30% Cydia Store - 70% Developer split. Same as 
> > Apple. The app uses paypal for purchasing as well.
> > You can also develop your app in CS5 and it work.  Oh... and no 
> > developer fees.. (I don't believe)
> > They are also talking about jailbreaking iPads.  :))
> > Might be worth some peoples time to research.
> >
> > Best,
> >
> > Karl
> >
> >
> > On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com) 
> > wrote:
> >
> > thanks lee brimelow for this amazing post
> > http://theflashblog.com/?p=1888
> >
> >
> > On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
> > ematth...@webershandwick.com> wrote:
> >
> > > OK, that sort of makes sense - the "sort of" because cross-platform
> > > compiled apps can already be accepted or rejected at the app store 
> > > level. If
> > > money from developers was a major cash flow avenue, this would make 
> > > total
> > > sense but compared to the app store, it's not,  AFAIK. It seems it 
> > > would be
> > > a financial benefit for Apple to have a larger pool of apps to 
> > > choose to
> > > sell or not, regardless of how they were developed.
> > >
> > > Here's another "settling old scores" theory, but between Apple and 
> > > Adobe
> > > themselves as opposed to the Apple vs MS theory I recently suggested,
> > >
> > > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
> > > business decision and one that is coming back to bite them in the 
> > > ass. They
> > > declared that their primary development platform would be Windows;
> > > subsequently, every new application or major revision of a product was
> > > introduced for Windows first and followed months later, sometimes 
> > > never at
> > > all, by a Mac version."
> > >
> > >
> > > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
> > > yourself/
> > > 
> > > From: flashcoders-boun...@chattyfig.figleaf.com [
> > > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
> > > dwa...@figleaf.com]
> > > Sent: Sunday, April 11, 2010 11:13 AM
> > > To: Flash Coders List
> > > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans 
> > > the Use
> > > of Adobe’s Flash-to-iPhone Compiler
> > >
> > >> A lot of outrage hass been expressed, but there has to be a "why". 
> > >> Why?
> > >
> > > Because it makes economic sense for Apple, and it hurts a company that
> > > Steve Jobs doesn't care for right now.
> > >
> > > If you don't allow cross-platform tools to work, developers have to
> > > explicitly choose your platform. Right now, Apple has the market
> > > advantage - lots of people have and want iPhones, iPads, etc. So
> > > developers will choose to build for the Apple platform rather than
> > > building for multiple platforms, giving the App Store a 

[Flashcoders] Cs 5 launch today?

2010-04-12 Thread Henrik Andersson
Adobe has a big event announced for today. As in, within a few hours at 
the time of writing. I am going to attend to see what they have to say.


http://cs5launch.adobe.com/
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RE: [Flashcoders] @#$% New iPhon e Developer Agreement Bans the U se of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread Merrill, Jason
>> I expect (but don't know) that
Adobe will pull the iPhone cross-compilation system from CS5.

Adobe made a statement right after the new Apple agreement came out last week 
that they wouldn't do that - and on Kevin Lynch's blog, he said they are still 
planning on launching CS5 with that export to iPhone feature, and it's up to 
Apple to change the policy.


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our Instructional 
Technology Design Blog
(note: these are for Bank of America employees only)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
p...@ipauland.com
Sent: Monday, April 12, 2010 6:05 AM
To: Flash Coders List
Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of 
Adobe’s Flash-to-iPhone Compiler

Nobody can build a business on the basis of software that contravenes the
licence agreement. It would be folly to do so. I expect (but don't know) that
Adobe will pull the iPhone cross-compilation system from CS5.
 

On 12 April 2010 at 11:43 Karl DeSaulniers  wrote:

> For those interested. All hope is not lost if you want to still make 
> money using CS5 for iPhone apps.
> Just a different avenue, but a more fitting one considering the 
> current circumstances and stance Apple is taking.
> These guys have been dealing with what we are dealing with now since 
> the iPhone came out.
>
> http://blog.iphone-dev.org/
>
> My point being that Apple doesn't really have the strong hold they 
> think they do when it comes to their SDK.
> Cydia Store is a jailbroken app that lets you sell your own 
> applications. They don't take more than Apple would from the sales.
> I think its like a 30% Cydia Store - 70% Developer split. Same as 
> Apple. The app uses paypal for purchasing as well.
> You can also develop your app in CS5 and it work.  Oh... and no 
> developer fees.. (I don't believe)
> They are also talking about jailbreaking iPads.  :))
> Might be worth some peoples time to research.
>
> Best,
>
> Karl
>
>
> On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com) 
> wrote:
>
> thanks lee brimelow for this amazing post
> http://theflashblog.com/?p=1888
>
>
> On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
> ematth...@webershandwick.com> wrote:
>
> > OK, that sort of makes sense - the "sort of" because cross-platform
> > compiled apps can already be accepted or rejected at the app store 
> > level. If
> > money from developers was a major cash flow avenue, this would make 
> > total
> > sense but compared to the app store, it's not,  AFAIK. It seems it 
> > would be
> > a financial benefit for Apple to have a larger pool of apps to 
> > choose to
> > sell or not, regardless of how they were developed.
> >
> > Here's another "settling old scores" theory, but between Apple and 
> > Adobe
> > themselves as opposed to the Apple vs MS theory I recently suggested,
> >
> > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
> > business decision and one that is coming back to bite them in the 
> > ass. They
> > declared that their primary development platform would be Windows;
> > subsequently, every new application or major revision of a product was
> > introduced for Windows first and followed months later, sometimes 
> > never at
> > all, by a Mac version."
> >
> >
> > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
> > yourself/
> > 
> > From: flashcoders-boun...@chattyfig.figleaf.com [
> > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
> > dwa...@figleaf.com]
> > Sent: Sunday, April 11, 2010 11:13 AM
> > To: Flash Coders List
> > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans 
> > the Use
> > of Adobe’s Flash-to-iPhone Compiler
> >
> >> A lot of outrage hass been expressed, but there has to be a "why". 
> >> Why?
> >
> > Because it makes economic sense for Apple, and it hurts a company that
> > Steve Jobs doesn't care for right now.
> >
> > If you don't allow cross-platform tools to work, developers have to
> > explicitly choose your platform. Right now, Apple has the market
> > advantage - lots of people have and want iPhones, iPads, etc. So
> > developers will choose to build for the Apple platform rather than
> > building for multiple platforms, giving the App Store a continuing
> > competitive advantage.
> >
> > Dave Watts, CTO, Fig Leaf Software
> > http://www.figleaf.com/
> > http://training.figleaf.com/
> >
> > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> > GSA Schedule, and provides the highest caliber vendor-authorized
> > instruction at our training centers, online, or onsite.
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.co

Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread allandt bik-elliott (thefieldcomic.com)
http://www.youtube.com/watch?v=sVkqbycvuKw&feature=player_embedded
*
*
*apologies
in advance ;)
*
On 12 April 2010 11:12, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:

> ooo this is interesting
>
> http://tech.slashdot.org/story/10/04/12/062232/Adobe-Flash-CS5-Exports-Animations-To-HTML5-Canvas?from=twitter
>
>
> cs5
> exports animations to html5 canvas
>
> a
>
>
> On 12 April 2010 11:04, p...@ipauland.com  wrote:
>
>> Nobody can build a business on the basis of software that contravenes the
>> licence agreement. It would be folly to do so. I expect (but don't know)
>> that
>> Adobe will pull the iPhone cross-compilation system from CS5.
>>
>>
>> On 12 April 2010 at 11:43 Karl DeSaulniers  wrote:
>>
>> > For those interested. All hope is not lost if you want to still make
>> > money using CS5 for iPhone apps.
>> > Just a different avenue, but a more fitting one considering the
>> > current circumstances and stance Apple is taking.
>> > These guys have been dealing with what we are dealing with now since
>> > the iPhone came out.
>> >
>> > http://blog.iphone-dev.org/
>> >
>> > My point being that Apple doesn't really have the strong hold they
>> > think they do when it comes to their SDK.
>> > Cydia Store is a jailbroken app that lets you sell your own
>> > applications. They don't take more than Apple would from the sales.
>> > I think its like a 30% Cydia Store - 70% Developer split. Same as
>> > Apple. The app uses paypal for purchasing as well.
>> > You can also develop your app in CS5 and it work.  Oh... and no
>> > developer fees.. (I don't believe)
>> > They are also talking about jailbreaking iPads.  :))
>> > Might be worth some peoples time to research.
>> >
>> > Best,
>> >
>> > Karl
>> >
>> >
>> > On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com)
>> > wrote:
>> >
>> > thanks lee brimelow for this amazing post
>> > http://theflashblog.com/?p=1888
>> >
>> >
>> > On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
>> > ematth...@webershandwick.com> wrote:
>> >
>> > > OK, that sort of makes sense - the "sort of" because cross-platform
>> > > compiled apps can already be accepted or rejected at the app store
>> > > level. If
>> > > money from developers was a major cash flow avenue, this would make
>> > > total
>> > > sense but compared to the app store, it's not,  AFAIK. It seems it
>> > > would be
>> > > a financial benefit for Apple to have a larger pool of apps to
>> > > choose to
>> > > sell or not, regardless of how they were developed.
>> > >
>> > > Here's another "settling old scores" theory, but between Apple and
>> > > Adobe
>> > > themselves as opposed to the Apple vs MS theory I recently suggested,
>> > >
>> > > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
>> > > business decision and one that is coming back to bite them in the
>> > > ass. They
>> > > declared that their primary development platform would be Windows;
>> > > subsequently, every new application or major revision of a product was
>> > > introduced for Windows first and followed months later, sometimes
>> > > never at
>> > > all, by a Mac version."
>> > >
>> > >
>> > > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
>> > > yourself/
>> > > 
>> > > From: flashcoders-boun...@chattyfig.figleaf.com [
>> > > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
>> > > dwa...@figleaf.com]
>> > > Sent: Sunday, April 11, 2010 11:13 AM
>> > > To: Flash Coders List
>> > > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans
>> > > the Use
>> > > of Adobe’s Flash-to-iPhone Compiler
>> > >
>> > >> A lot of outrage hass been expressed, but there has to be a "why".
>> > >> Why?
>> > >
>> > > Because it makes economic sense for Apple, and it hurts a company that
>> > > Steve Jobs doesn't care for right now.
>> > >
>> > > If you don't allow cross-platform tools to work, developers have to
>> > > explicitly choose your platform. Right now, Apple has the market
>> > > advantage - lots of people have and want iPhones, iPads, etc. So
>> > > developers will choose to build for the Apple platform rather than
>> > > building for multiple platforms, giving the App Store a continuing
>> > > competitive advantage.
>> > >
>> > > Dave Watts, CTO, Fig Leaf Software
>> > > http://www.figleaf.com/
>> > > http://training.figleaf.com/
>> > >
>> > > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
>> > > GSA Schedule, and provides the highest caliber vendor-authorized
>> > > instruction at our training centers, online, or onsite.
>> > > ___
>> > > Flashcoders mailing list
>> > > Flashcoders@chattyfig.figleaf.com
>> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcode

Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread allandt bik-elliott (thefieldcomic.com)
ooo this is interesting
http://tech.slashdot.org/story/10/04/12/062232/Adobe-Flash-CS5-Exports-Animations-To-HTML5-Canvas?from=twitter

cs5
exports animations to html5 canvas

a

On 12 April 2010 11:04, p...@ipauland.com  wrote:

> Nobody can build a business on the basis of software that contravenes the
> licence agreement. It would be folly to do so. I expect (but don't know)
> that
> Adobe will pull the iPhone cross-compilation system from CS5.
>
>
> On 12 April 2010 at 11:43 Karl DeSaulniers  wrote:
>
> > For those interested. All hope is not lost if you want to still make
> > money using CS5 for iPhone apps.
> > Just a different avenue, but a more fitting one considering the
> > current circumstances and stance Apple is taking.
> > These guys have been dealing with what we are dealing with now since
> > the iPhone came out.
> >
> > http://blog.iphone-dev.org/
> >
> > My point being that Apple doesn't really have the strong hold they
> > think they do when it comes to their SDK.
> > Cydia Store is a jailbroken app that lets you sell your own
> > applications. They don't take more than Apple would from the sales.
> > I think its like a 30% Cydia Store - 70% Developer split. Same as
> > Apple. The app uses paypal for purchasing as well.
> > You can also develop your app in CS5 and it work.  Oh... and no
> > developer fees.. (I don't believe)
> > They are also talking about jailbreaking iPads.  :))
> > Might be worth some peoples time to research.
> >
> > Best,
> >
> > Karl
> >
> >
> > On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com)
> > wrote:
> >
> > thanks lee brimelow for this amazing post
> > http://theflashblog.com/?p=1888
> >
> >
> > On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
> > ematth...@webershandwick.com> wrote:
> >
> > > OK, that sort of makes sense - the "sort of" because cross-platform
> > > compiled apps can already be accepted or rejected at the app store
> > > level. If
> > > money from developers was a major cash flow avenue, this would make
> > > total
> > > sense but compared to the app store, it's not,  AFAIK. It seems it
> > > would be
> > > a financial benefit for Apple to have a larger pool of apps to
> > > choose to
> > > sell or not, regardless of how they were developed.
> > >
> > > Here's another "settling old scores" theory, but between Apple and
> > > Adobe
> > > themselves as opposed to the Apple vs MS theory I recently suggested,
> > >
> > > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
> > > business decision and one that is coming back to bite them in the
> > > ass. They
> > > declared that their primary development platform would be Windows;
> > > subsequently, every new application or major revision of a product was
> > > introduced for Windows first and followed months later, sometimes
> > > never at
> > > all, by a Mac version."
> > >
> > >
> > > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
> > > yourself/
> > > 
> > > From: flashcoders-boun...@chattyfig.figleaf.com [
> > > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
> > > dwa...@figleaf.com]
> > > Sent: Sunday, April 11, 2010 11:13 AM
> > > To: Flash Coders List
> > > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans
> > > the Use
> > > of Adobe’s Flash-to-iPhone Compiler
> > >
> > >> A lot of outrage hass been expressed, but there has to be a "why".
> > >> Why?
> > >
> > > Because it makes economic sense for Apple, and it hurts a company that
> > > Steve Jobs doesn't care for right now.
> > >
> > > If you don't allow cross-platform tools to work, developers have to
> > > explicitly choose your platform. Right now, Apple has the market
> > > advantage - lots of people have and want iPhones, iPads, etc. So
> > > developers will choose to build for the Apple platform rather than
> > > building for multiple platforms, giving the App Store a continuing
> > > competitive advantage.
> > >
> > > Dave Watts, CTO, Fig Leaf Software
> > > http://www.figleaf.com/
> > > http://training.figleaf.com/
> > >
> > > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> > > GSA Schedule, and provides the highest caliber vendor-authorized
> > > instruction at our training centers, online, or onsite.
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] @#$% New iPhone Developer Agreeme nt Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread p...@ipauland.com
Nobody can build a business on the basis of software that contravenes the
licence agreement. It would be folly to do so. I expect (but don't know) that
Adobe will pull the iPhone cross-compilation system from CS5.
 

On 12 April 2010 at 11:43 Karl DeSaulniers  wrote:

> For those interested. All hope is not lost if you want to still make 
> money using CS5 for iPhone apps.
> Just a different avenue, but a more fitting one considering the 
> current circumstances and stance Apple is taking.
> These guys have been dealing with what we are dealing with now since 
> the iPhone came out.
>
> http://blog.iphone-dev.org/
>
> My point being that Apple doesn't really have the strong hold they 
> think they do when it comes to their SDK.
> Cydia Store is a jailbroken app that lets you sell your own 
> applications. They don't take more than Apple would from the sales.
> I think its like a 30% Cydia Store - 70% Developer split. Same as 
> Apple. The app uses paypal for purchasing as well.
> You can also develop your app in CS5 and it work.  Oh... and no 
> developer fees.. (I don't believe)
> They are also talking about jailbreaking iPads.  :))
> Might be worth some peoples time to research.
>
> Best,
>
> Karl
>
>
> On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com) 
> wrote:
>
> thanks lee brimelow for this amazing post
> http://theflashblog.com/?p=1888
>
>
> On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
> ematth...@webershandwick.com> wrote:
>
> > OK, that sort of makes sense - the "sort of" because cross-platform
> > compiled apps can already be accepted or rejected at the app store 
> > level. If
> > money from developers was a major cash flow avenue, this would make 
> > total
> > sense but compared to the app store, it's not,  AFAIK. It seems it 
> > would be
> > a financial benefit for Apple to have a larger pool of apps to 
> > choose to
> > sell or not, regardless of how they were developed.
> >
> > Here's another "settling old scores" theory, but between Apple and 
> > Adobe
> > themselves as opposed to the Apple vs MS theory I recently suggested,
> >
> > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
> > business decision and one that is coming back to bite them in the 
> > ass. They
> > declared that their primary development platform would be Windows;
> > subsequently, every new application or major revision of a product was
> > introduced for Windows first and followed months later, sometimes 
> > never at
> > all, by a Mac version."
> >
> >
> > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
> > yourself/
> > 
> > From: flashcoders-boun...@chattyfig.figleaf.com [
> > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
> > dwa...@figleaf.com]
> > Sent: Sunday, April 11, 2010 11:13 AM
> > To: Flash Coders List
> > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans 
> > the Use
> > of Adobe’s Flash-to-iPhone Compiler
> >
> >> A lot of outrage hass been expressed, but there has to be a "why". 
> >> Why?
> >
> > Because it makes economic sense for Apple, and it hurts a company that
> > Steve Jobs doesn't care for right now.
> >
> > If you don't allow cross-platform tools to work, developers have to
> > explicitly choose your platform. Right now, Apple has the market
> > advantage - lots of people have and want iPhones, iPads, etc. So
> > developers will choose to build for the Apple platform rather than
> > building for multiple platforms, giving the App Store a continuing
> > competitive advantage.
> >
> > Dave Watts, CTO, Fig Leaf Software
> > http://www.figleaf.com/
> > http://training.figleaf.com/
> >
> > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> > GSA Schedule, and provides the highest caliber vendor-authorized
> > instruction at our training centers, online, or onsite.
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
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Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread allandt bik-elliott (thefieldcomic.com)
actually the tablet that's interesting me the most is the Notion Ink Adam
which uses a Pixel Qi screen that goes from a full beautiful colour led to a
black and white easy-to-read screen in strong sunlight (something that
apparently affects the ipads led-only screen quite badly)

On 12 April 2010 10:36, Cedric Muller  wrote:

> What's truely lovely in this darkened story:
>
> Flash has a community!! Yes, it has :) Moreover, this community is stronger
> than what I thought
> I can now see how the community isn't only made of preachers and all. You
> can't get the flashonomy down.
>
> (and today I stumbled upon the WePad, another iPad pretender... may I say
> with an added appeal)
>
> Cedric
>
>
>  Well said Lee Brimelow.
>>
>> Apple wielding the knife like this makes them look
>> angry, isolated and desperate.
>>
>> John
>>
>> allandt bik-elliott (thefieldcomic.com) wrote:
>>
>>> thanks lee brimelow for this amazing post
>>> http://theflashblog.com/?p=1888
>>>
>>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] @#$% New iPhone Developer Agr eement Bans the Use of Adobe’s Flash-to-iPhon e Compiler

2010-04-12 Thread Karl DeSaulniers
For those interested. All hope is not lost if you want to still make  
money using CS5 for iPhone apps.
Just a different avenue, but a more fitting one considering the  
current circumstances and stance Apple is taking.
These guys have been dealing with what we are dealing with now since  
the iPhone came out.


http://blog.iphone-dev.org/

My point being that Apple doesn't really have the strong hold they  
think they do when it comes to their SDK.
Cydia Store is a jailbroken app that lets you sell your own  
applications. They don't take more than Apple would from the sales.
I think its like a 30% Cydia Store - 70% Developer split. Same as  
Apple. The app uses paypal for purchasing as well.
You can also develop your app in CS5 and it work.  Oh... and no  
developer fees.. (I don't believe)

They are also talking about jailbreaking iPads.  :))
Might be worth some peoples time to research.

Best,

Karl


On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com)  
wrote:


thanks lee brimelow for this amazing post
http://theflashblog.com/?p=1888


On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
ematth...@webershandwick.com> wrote:


OK, that sort of makes sense - the "sort of" because cross-platform
compiled apps can already be accepted or rejected at the app store  
level. If
money from developers was a major cash flow avenue, this would make  
total
sense but compared to the app store, it's not,  AFAIK. It seems it  
would be
a financial benefit for Apple to have a larger pool of apps to  
choose to

sell or not, regardless of how they were developed.

Here's another "settling old scores" theory, but between Apple and  
Adobe

themselves as opposed to the Apple vs MS theory I recently suggested,

"In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
business decision and one that is coming back to bite them in the  
ass. They

declared that their primary development platform would be Windows;
subsequently, every new application or major revision of a product was
introduced for Windows first and followed months later, sometimes  
never at

all, by a Mac version."


http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed- 
yourself/


From: flashcoders-boun...@chattyfig.figleaf.com [
flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
dwa...@figleaf.com]
Sent: Sunday, April 11, 2010 11:13 AM
To: Flash Coders List
Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans  
the Use

of Adobe’s Flash-to-iPhone Compiler

A lot of outrage hass been expressed, but there has to be a "why".  
Why?


Because it makes economic sense for Apple, and it hurts a company that
Steve Jobs doesn't care for right now.

If you don't allow cross-platform tools to work, developers have to
explicitly choose your platform. Right now, Apple has the market
advantage - lots of people have and want iPhones, iPads, etc. So
developers will choose to build for the Apple platform rather than
building for multiple platforms, giving the App Store a continuing
competitive advantage.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
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Karl DeSaulniers
Design Drumm
http://designdrumm.com


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Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread allandt bik-elliott (thefieldcomic.com)
i was in print at the time that came out and i remember that. As a platform
the mac was failing, the powerpc chip was flaky and quite often not living
up to the workhorse quadra chips before it. Adobe was looking at pulling out
as a business decision because premiere was very popular on pc and the
hardware was wy cheaper.

As I remember it, quark xpress did a similar thing in the early noughties by
maintaining version 5 on the older mac os 9 platform for the same reason
(having to create new code for osx and maintain it's code for the older
platform) and it was Adobe's InDesign helped apple to maintain
it's popularity with production / design and to maintain it's momentum with
osx

apple has always been fickle but now that they are the big brand on campus,
it turns out the plucky underdog was a bully after all

a

On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
ematth...@webershandwick.com> wrote:

> OK, that sort of makes sense - the "sort of" because cross-platform
> compiled apps can already be accepted or rejected at the app store level. If
> money from developers was a major cash flow avenue, this would make total
> sense but compared to the app store, it's not,  AFAIK. It seems it would be
> a financial benefit for Apple to have a larger pool of apps to choose to
> sell or not, regardless of how they were developed.
>
> Here's another "settling old scores" theory, but between Apple and Adobe
> themselves as opposed to the Apple vs MS theory I recently suggested,
>
> "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
> business decision and one that is coming back to bite them in the ass. They
> declared that their primary development platform would be Windows;
> subsequently, every new application or major revision of a product was
> introduced for Windows first and followed months later, sometimes never at
> all, by a Mac version."
>
>
> http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-yourself/
> 
> From: flashcoders-boun...@chattyfig.figleaf.com [
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
> dwa...@figleaf.com]
> Sent: Sunday, April 11, 2010 11:13 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use
> of Adobe’s Flash-to-iPhone Compiler
>
> > A lot of outrage hass been expressed, but there has to be a "why". Why?
>
> Because it makes economic sense for Apple, and it hurts a company that
> Steve Jobs doesn't care for right now.
>
> If you don't allow cross-platform tools to work, developers have to
> explicitly choose your platform. Right now, Apple has the market
> advantage - lots of people have and want iPhones, iPads, etc. So
> developers will choose to build for the Apple platform rather than
> building for multiple platforms, giving the App Store a continuing
> competitive advantage.
>
> Dave Watts, CTO, Fig Leaf Software
> http://www.figleaf.com/
> http://training.figleaf.com/
>
> Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> GSA Schedule, and provides the highest caliber vendor-authorized
> instruction at our training centers, online, or onsite.
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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Re: [Flashcoders] @#$% New iPhone Developer Agr eement Bans the Use of Adobe’s Flash-to-iPhon e Compiler

2010-04-12 Thread Cedric Muller

What's truely lovely in this darkened story:

Flash has a community!! Yes, it has :) Moreover, this community is  
stronger than what I thought
I can now see how the community isn't only made of preachers and all.  
You can't get the flashonomy down.


(and today I stumbled upon the WePad, another iPad pretender... may I  
say with an added appeal)


Cedric


Well said Lee Brimelow.

Apple wielding the knife like this makes them look
angry, isolated and desperate.

John

allandt bik-elliott (thefieldcomic.com) wrote:

thanks lee brimelow for this amazing post
http://theflashblog.com/?p=1888



___
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Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread John McCormack

Well said Lee Brimelow.

Apple wielding the knife like this makes them look
angry, isolated and desperate.

John

allandt bik-elliott (thefieldcomic.com) wrote:

thanks lee brimelow for this amazing post
http://theflashblog.com/?p=1888
  


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Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-12 Thread allandt bik-elliott (thefieldcomic.com)
thanks lee brimelow for this amazing post
http://theflashblog.com/?p=1888


On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
ematth...@webershandwick.com> wrote:

> OK, that sort of makes sense - the "sort of" because cross-platform
> compiled apps can already be accepted or rejected at the app store level. If
> money from developers was a major cash flow avenue, this would make total
> sense but compared to the app store, it's not,  AFAIK. It seems it would be
> a financial benefit for Apple to have a larger pool of apps to choose to
> sell or not, regardless of how they were developed.
>
> Here's another "settling old scores" theory, but between Apple and Adobe
> themselves as opposed to the Apple vs MS theory I recently suggested,
>
> "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
> business decision and one that is coming back to bite them in the ass. They
> declared that their primary development platform would be Windows;
> subsequently, every new application or major revision of a product was
> introduced for Windows first and followed months later, sometimes never at
> all, by a Mac version."
>
>
> http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-yourself/
> 
> From: flashcoders-boun...@chattyfig.figleaf.com [
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
> dwa...@figleaf.com]
> Sent: Sunday, April 11, 2010 11:13 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use
> of Adobe’s Flash-to-iPhone Compiler
>
> > A lot of outrage hass been expressed, but there has to be a "why". Why?
>
> Because it makes economic sense for Apple, and it hurts a company that
> Steve Jobs doesn't care for right now.
>
> If you don't allow cross-platform tools to work, developers have to
> explicitly choose your platform. Right now, Apple has the market
> advantage - lots of people have and want iPhones, iPads, etc. So
> developers will choose to build for the Apple platform rather than
> building for multiple platforms, giving the App Store a continuing
> competitive advantage.
>
> Dave Watts, CTO, Fig Leaf Software
> http://www.figleaf.com/
> http://training.figleaf.com/
>
> Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> GSA Schedule, and provides the highest caliber vendor-authorized
> instruction at our training centers, online, or onsite.
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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