Re: [Flashcoders] Path/Point interpolator

2010-10-27 Thread Jiri heitlager
Thanks, I will study it. It does seem to be a bit more than I am hoping for
:)



2010/10/27 Patrick Matte 

> I think this could help you
>
>
> http://senocular.com/flash/actionscript/files/ActionScript_3.0/com/senocular
> /drawing/Path.as
>
>
> > From: Jiri 
> > Reply-To: Flash Coders List 
> > Date: Wed, 27 Oct 2010 12:08:48 +0200
> > To: Flash Coders List 
> > Subject: [Flashcoders] Path/Point interpolator
> >
> > hello,
> >
> > I have an array of points that define a path. I would like to
> > interpolate the complete path, so that I can move an object along that
> > path based on a position.
> > So for instance when I tell the interpolator to move to postion .5 it
> > would be in the middle of the path, based offcourse of the interpolator
> > step/interval size.
> >
> > for instance:
> >
> > interpolator.interval = 3 pixels;
> > interpolator.getPositionAt(.5) // would be the middle position.
> >
> > The solution I am after is that I dont want to precalculate all the
> > positions up front, I would like to calulcate the position 'on the fly'
> > so to say.
> >
> > Could someone give me a hint on how to tackle this.
> >
> > Much appreciated.
> >
> > Jiri
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[Flashcoders] Path/Point interpolator

2010-10-27 Thread Jiri

hello,

I have an array of points that define a path. I would like to 
interpolate the complete path, so that I can move an object along that 
path based on a position.
So for instance when I tell the interpolator to move to postion .5 it 
would be in the middle of the path, based offcourse of the interpolator 
step/interval size.


for instance:

interpolator.interval = 3 pixels;
interpolator.getPositionAt(.5) // would be the middle position.

The solution I am after is that I dont want to precalculate all the 
positions up front, I would like to calulcate the position 'on the fly' 
so to say.


Could someone give me a hint on how to tackle this.

Much appreciated.

Jiri
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Re: [Flashcoders] Embedding Fonts, it should be easy...., right!

2010-09-15 Thread Jiri

He Keith,

thanks for pointing that out to me. I tried and it still wont show any text.

When I enumerate the fonts, and using the code provided by Keith I get 
this output


embeddedFonts   Array (@367abf39)   
[0] flash.text.Font (@369a56c1) 
fontName"MyriadProFont"   
fontStyle   "regular" 
fontType"embedded"
[1] flash.text.Font (@369a5701) 
fontName"MyriadProBoldFont"   
fontStyle   "bold"
fontType"embedded"
[2] flash.text.Font (@369a5761) 
fontName"MyriadProFont"   
fontStyle   "bold"
fontType"embedded"
[3] flash.text.Font (@369a57a1) 
fontName"MyriadProRegularFont"
fontStyle   "regular" 
fontType"embedded"
length  4   

So although regsitering two fonts to the Font class, it shows 4 Font 
instances in the embeddedFonts??


Anybody has another take?

Jiri

On 14-09-10 22:39, Keith Reinfeld wrote:

The fontNames for each embedded font need to be distinct from one another.
Use Font.registerFont(Class); to make the embedded fonts available to loaded 
swfs.
Use the fontName when assigning format.font;


[Embed( source='../../../../../fonts/myriad 
pro/MyriadPro-Bold.otf',
fontName='MyriadProBoldFont', 
unicodeRange='U+0010-U+00FC', fontWeight =
'bold',
fontFamily="Myriad Pro Bold",
mimeType='application/x-font-truetype',
embedAsCFF="false"
)]

public static var MyriadProBoldFont:Class;
// Make the font available to loaded swfs
Font.registerFont(MyriadProBoldFont);

[Embed( source='../../../../../fonts/myriad 
pro/MyriadPro-Regular.otf',
fontName='MyriadProRegularFont', 
unicodeRange='U+0010-U+00FC', fontWeight
= 'normal', 
fontFamily="Myriad Pro Regular",
mimeType='application/x-font-truetype',
embedAsCFF="false"
)]

public static var MyriadProRegularFont:Class;
// Make the font available to loaded swfs
Font.registerFont(MyriadProRegularFont);


Then:


var tField:TextField = _sprite.getChildByName("field") as TextField;
addFormatting( treatmentTimeInfo , STD_LABEL_FONT_SIZE , WHITE);

function addFormatting(tField:TextField):void{

var format:TextFormat = new TextFormat()
format.font = "MyriadProBoldFont";
format.bold = true;

tField.defaultTextFormat = format;
tField.embedFonts   = true;
tField.setTextFormat( format );

tField.text = "some_text"
}


HTH

Regards,

Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net




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[Flashcoders] Embedding Fonts, it should be easy...., right!

2010-09-14 Thread Jiri

Hello,

i am really getting headache from Embedded font stuff in as3 and would 
like some help.


I embedded the fonts by using the Embed tag:

[Embed( source='../../../../../fonts/myriad 
pro/MyriadPro-Bold.otf',
fontName='MyriadProFont', unicodeRange='U+0010-U+00FC', fontWeight = 
'bold',

fontFamily="Myriad Pro",
mimeType='application/x-font-truetype',
embedAsCFF="false"
)]

public static var MyriadProBoldFont:Class;

[Embed( source='../../../../../fonts/myriad 
pro/MyriadPro-Regular.otf',
fontName='MyriadProFont', unicodeRange='U+0010-U+00FC', fontWeight 
= 'normal',			

fontFamily="Myriad Pro",
mimeType='application/x-font-truetype',
embedAsCFF="false"
)]

public static var MyriadProRegularFont:Class;


When I created a new TextField and setup the textformat to use the 
MyriadProFont and add it to the list all works fine.


Using this snippet I checked to see if the font is really registered 
and it is.			


var embeddedFonts:Array = Font.enumerateFonts(false);
embeddedFonts.sortOn("fontName", Array.CASEINSENSITIVE);


Now we also have swf's that gets loaded in. The designer has put 
textfields in place. I need add the textformat to it. But the damn 
embedding doesn work. It doesnt render any text. I searched but could 
not find any solution. I hope someone here has a solution. Below the 
code i use.




var tField:TextField = _sprite.getChildByName("field") as TextField;
addFormatting( treatmentTimeInfo , STD_LABEL_FONT_SIZE , WHITE);

function addFormatting(tField:TextField):void{

var format:TextFormat = new TextFormat()
format.font = "Myriad Pro";
format.bold = true;

tField.defaultTextFormat = format;
tField.embedFonts   = true;
tField.setTextFormat( format );

tField.text = "some_text"
}

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[Flashcoders] Question FP10 inactive event dispatched when not visible.

2010-08-17 Thread Jiri
I was reading some where that FP 10 now drops the framerate and pause 
any loading activities when it looses browser focus in the case of 
browser tab changing. I can't seem to find the article anymore, but I am 
wondering if there is also an event being dispatched when FP goes into 
'hybernation'.


Does somebody know if that is done, or could point me to an article 
describing this behaviour


Regards,

Jiri
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Re: [Flashcoders] Could this be done more elegant.

2010-08-13 Thread Jiri
No it won't because of this line that calls a toggle function based on 
the current fps.

if(buffer == 0) adjustQuality()

function adjustQuality():void{
fps = (fps == 45) ? 20 : 45 
trace("qulaity is now adjusted to : " , fps )
}

On 13-08-10 16:58, Cor wrote:

In case the framerate get>= 45, wouldn't this put the framerate up to a
endless high number?

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ktu
Sent: vrijdag 13 augustus 2010 16:36
To: Flash Coders List
Subject: Re: [Flashcoders] Could this be done more elegant.

This doesn't change the way it works, but you could rewrite the addValue
stuff to this:

buffer += (fps>= 45) ? 1 : -1;



On Fri, Aug 13, 2010 at 4:45 AM, Jiri  wrote:


Thanx for the answer, I am on a project where the whole thing is allready
set up. The quality is now set to BEST as soon as the FPS goes under 30 (i
used 45 in my example), but on fast machine this results in very short
graphical glitches, because it is usually only 1 or 2 frames where the FPS
is below 30.
I wanted to prevent this and make the profiling a bit better. Not toggle
all the time, but just wait a bit before doing the call.

So it is not so much about the execution based on EnterFrame but more on
how to write the function a bit cleaner.

Jiri


On 13-08-10 10:29, Henrik Andersson wrote:


I use a different event than what you are most likely using. I use the
Render event. It is a bit more effort since you have to request it again
and again, but it is more accurate for the rendered fps.

It differs from the enter frame event in that it is not dispatched when
the player is skipping frames.
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Re: [Flashcoders] Could this be done more elegant.

2010-08-13 Thread Jiri
Thanx for the answer, I am on a project where the whole thing is 
allready set up. The quality is now set to BEST as soon as the FPS goes 
under 30 (i used 45 in my example), but on fast machine this results in 
very short graphical glitches, because it is usually only 1 or 2 frames 
where the FPS is below 30.
I wanted to prevent this and make the profiling a bit better. Not toggle 
all the time, but just wait a bit before doing the call.


So it is not so much about the execution based on EnterFrame but more on 
how to write the function a bit cleaner.


Jiri

On 13-08-10 10:29, Henrik Andersson wrote:

I use a different event than what you are most likely using. I use the
Render event. It is a bit more effort since you have to request it again
and again, but it is more accurate for the rendered fps.

It differs from the enter frame event in that it is not dispatched when
the player is skipping frames.
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[Flashcoders] Could this be done more elegant.

2010-08-13 Thread Jiri

Hello,

I wrote a routine that checks if the fps is below 45 fps for longer then 
20 ticks, I toggle the quality of the SWF. If it then after is greater 
then 45 fps for 20 ticks I toggle quality back up.


It works, but out of interested, I was wondering if this could be done 
in a other more cleaver way then I did. Looking at the routine it feels 
very 'big', because I use 3 external vars and quite some code.


var treshold:Number = 20;
var buffer:Number = treshold;
var addValue:int;
function doProfiling(e:Event):void{
if(fps>=45){
addValue = 1
}else{
addValue = -1
}
buffer+=addValue
if(buffer > treshold) {
buffer = treshold;
}else if(buffer < -treshold) {
buffer = -treshold;
}else if(buffer == 0) adjustQuality()
}

Cheers,

Jiri
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Re: [Flashcoders] const inside function

2010-08-06 Thread Jiri
Ok, thanks. Yes that makes sense. I was thinking that it might be a 
slight enhancement to speed up execution time of a function.


Jiri



On 05-08-10 19:20, Juan Pablo Califano wrote:

The difference is that the reference is constant, meaning you cannot change
it.

You can't do this:

const my_var:String = "my_var";

my_var = "other text";

You could do this if it were declared as a var.

Cheers
Juan Pablo Califano

2010/8/5 Jiri


I have a simple question. I came across some code in a project that defines
a const in a function.

function doSomething():void{
const my_var:String = "my_var"

var buffer:String = '';

for(var i:int = 0 ; ihttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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[Flashcoders] const inside function

2010-08-05 Thread Jiri
I have a simple question. I came across some code in a project that 
defines a const in a function.


function doSomething():void{
const my_var:String = "my_var"

var buffer:String = '';

for(var i:int = 0 ; ihttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] Question on variable init in a for loop

2010-08-04 Thread Jiri

I have the following case:

var l:Array = [{},{}]
function test():void{
for each(var i:Object in l){
var id:String;// = null;
trace("1" ,id);
id = "test" + Math.random().toString();
trace("2" ,id);
}
}

I seems that 'id' is not resetted to null on every iteration as I would 
expect. I have to explicitly set the id to null myself! Does some know 
why this is, or are my expectations just wrong.



Jiri
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[Flashcoders] colorpallete pngencoder

2010-06-15 Thread Jiri

Hello,

i am using the PNGEncoder to create png's.Does someone know how and if 
it is possible to set the colorpalette of the bitmap data, before 
encoding it into a png?


Jiri
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[Flashcoders] JSFL question on shapes and strokes.

2010-06-01 Thread Jiri

Hello,

I am trying to convert some drawings on stage into a movieclip via jsfl.
It works when all the elements on stage are separatly grouped. JSFL 
doesnt seem to 'see' non grouped drawings  as seperate entities.


To clearify, I have on frame on the main timeline. In this frame I have 
three shapes that are grouped and two shapes that are just plain circles 
made of a stroke. So in total I have 5 entities on stage. The JSFL 
script below outputs just three times. Does anybody know how I can get 
all five shapes on stage via jsfl, no matter if the are grouped or just 
drawings? I want each item to be converted into a MovieClip.



var doc = fl.getDocumentDOM()
var tl = doc.getTimeline()
var layers = tl.layers;

tl.setSelectedLayers(0);

fl.outputPanel.clear();

for (var l=0; lhttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Distribute evenly over half a circle

2010-03-23 Thread Jiri

tnx Erik.

Jiri

On 23/03/2010 16:33, Mattheis, Erik (MIN - WSW) wrote:

Half a circle is PI radians, so you'd increment by Math.PI / (totalNumbers - 1)

Try -

function plot():void {

var totalNumbers:int = 5;
var radius:Number = 30;
var startAt:Number = Math.PI/2;
var arc:Number = Math.PI / (totalNumbers - 1);

for (var angle:Number = startAt; angle<  startAt + (arc * 
totalNumbers); angle += arc) {

var c:clip = new clip()
addChild( c )
c.x = Math.sin( angle ) * radius;
c.y = Math.cos( angle ) * radius;

}
}
_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 – Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jiri
Sent: Tuesday, March 23, 2010 9:30 AM
To: Flash Coders List
Subject: [Flashcoders] Distribute evenly over half a circle

Does someone know how to distribute a n number of sprite of a top half
circumference of a cicrle. I have this, but cant figure out the offset.

function plot():void {
var totalNumbers:int = 5;
var slice:Number =   ( 180 / totalNumbers );

var p:Point;

for (var n:Number=0; n<  totalNumbers; n++) {
var angle:Number =  slice* n
var rad:Number =  (Math.PI / 180 * angle);
var vx:Number = Math.sin( rad );
var vy:Number = Math.cos( rad );
var c:clip = new clip()
c.x = 300 + vx * 100
c.y = 300 + vy * 100
addChild( c )
}
}

Thnx,

Jri

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[Flashcoders] Distribute evenly over half a circle

2010-03-23 Thread Jiri
Does someone know how to distribute a n number of sprite of a top half 
circumference of a cicrle. I have this, but cant figure out the offset.


function plot():void {
var totalNumbers:int = 5;
var slice:Number =   ( 180 / totalNumbers );

var p:Point;

for (var n:Number=0; n < totalNumbers; n++) {
var angle:Number =  slice* n
var rad:Number =  (Math.PI / 180 * angle);
var vx:Number = Math.sin( rad );
var vy:Number = Math.cos( rad );
var c:clip = new clip()
c.x = 300 + vx * 100
c.y = 300 + vy * 100
addChild( c )
}
}

Thnx,

Jri

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[Flashcoders] Strange RegExp behaviour

2010-03-18 Thread Jiri

Hello,

i would like some help, because I am confused.

If have a Movieclip that holds several sprites some of them have 
instance names like so

frame_ where n is a number.

I then loop through every child of the MovieClip and test the instance 
name using regExp.


var childs:int = clip.numChildren-1;
var pat:RegExp = /_[0-9]+$/ig;

while(childs >= 0){
var instance:DisplayObject = clip.getChildAt( childs );

if( pat.test(instance.name) ){  
Logger.debug( "info box frame" , instance.name );
}   
childs--
}

I have three movieclips called 'frame_0' , 'frame_1' and 'frame_2'  for 
sure, but it when I run the above code, it only show 1 and 0??


Anybody has an idea?

Jiri

On 11/03/2010 22:16, Guest Services, City Concierge wrote:

We're looking for a coder to some small contract work
We're in Los Angeles
Should know action script very well, and be able to get the flash scripts to
work in .asp and .php and use XML
Ask for Jefferson
323-874-6610


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Re: [Flashcoders] bitwise question

2009-09-15 Thread Jiri

Cheers.

Jiri

Paul Andrews wrote:

Juan Pablo Califano wrote:

Another option:

function test(value:int):int {
 // just to be safe...
 value = value & 0xff;
 switch(value) {
  case 0x01:  return 0;
  case 0x02:  return 1;
  case 0x04:  return 2;
  case 0x08:  return 3;
  case 0x10:  return 4;
  case 0x20:  return 5;
  case 0x40:  return 6;
  case 0x80:  return 7;
  default:  return -1;
 }
}

Cheers
Juan Pablo Califano
  

Yes, this is the best way to do it.

Paul
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Re: [Flashcoders] bitwise question

2009-09-15 Thread Jiri
Can't confirm your findings right now, and also wonder which loop you 
are talking about. My initially posted one?


>>>> function getBit():int{
>>>> var tCount:int = 0;
>>>> for (var i:int=0; i < 8; i++) {
>>>>   if (8 & (1 << i))return i;
>>>> }
>>>> return 0;
>>>> }

or the one suggested by John McCormack. I cant remember have faulty 
result with my loop because like Glen Pike mentioned the i is used for 
the shifting.


Also the 8bit to test will always only have one bit set to 1. Which 
could be a potential dangerous assumption i guess.

 0001
 0010
 0100
etc..

Will do testing tomorrow.

jiri


John McCormack wrote:

It's a little curious loop!

i=0
i shifted = 0

i++ gives = 1 binary  0001
i shifted   = 2 binary  0010

i++ gives i=3 binary  0011
i shifted=6 binary  0110

i++ gives i= 7 binary  0111
i shifted=14 binary  1110

End of loop because i>=8

i++ gives i= 15 binary  
i shifted= 30 binary 0001 1110

John

Glen Pike wrote:
I think his i < 8 was valid as the i is used for the shift, not the 
value...


The only thing that might be faster is using i-- rather than i++ - for 
some reason decrementing through a loop is suppsoed to be faster.


Glen :)

John McCormack wrote:

Jiri,

I haven't done much bit twiddling yet in AS3 but I think you were 
fast already, but your i was being incremented and shifted.

Also i<8 would only get you bits 2,1,0
In binary that would be i<1000
How about:

function getBit(var numb:int):int {
 var bit:int=1;
 var count:int=0;

 if (numb==0 || numb>0x80) return -1; // error

 while (bit & numb == 0) {
   1 << bit;
   count++;
 }

 return count;
}

John

Jiri wrote:
When i have a 8 bit int where only one of the bit can be 1, what is 
then the quickest way to get that bit position with value 1?

Now I use this.

function getBit():int{
var tCount:int = 0;
for (var i:int=0; i < 8; i++) {
  if (8 & (1 << i))return i;
}
return 0;
}
Can this be done faster?



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Re: [Flashcoders] bitwise question

2009-09-15 Thread Jiri
Thnx, i tought that there would be some kind of smart bitwise operation 
to do that. This will do fine. Cheers.


Jiri

Paul Andrews wrote:

Paul Andrews wrote:

Jiri wrote:
When i have a 8 bit int where only one of the bit can be 1, what is 
then the quickest way to get that bit position with value 1?

Now I use this.

function getBit():int{
var tCount:int = 0;
for (var i:int=0; i < 8; i++) {
  if (8 & (1 << i))return i;
}
return 0;
}
Can this be done faster?

Yes. Use a lookup table;

var lookup:Array=[];
for (var n:int=0; n<128;n++)
{
   lookup.push(0);
}
lookup[2]=1;
lookup[4]=2;
lookup[8]=4;
//etc..

function getBit(n:int):int{
   return lookup[n];
}

LOL, better still, just ditch the function altogether and use 
lookup[somevariable] directly.


I might as well comment that this is lean and mean without any safety 
net to make sure the int is in range and indeed has only one bit set.

Paul




Jiri
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[Flashcoders] bitwise question

2009-09-15 Thread Jiri
When i have a 8 bit int where only one of the bit can be 1, what is then 
the quickest way to get that bit position with value 1?

Now I use this.

function getBit():int{
var tCount:int = 0;
for (var i:int=0; i < 8; i++) {
  if (8 & (1 << i))   return i;
}
return 0;
}
Can this be done faster?

Jiri
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[Flashcoders] Syntax coloring Eclipse

2009-08-21 Thread Jiri
I am forced to use eclipse, but i am used to work with a black 
background. I changed the syntax coloring in the eclipse preferences to 
match my preferences, but the symbols " . , " ect.. are all black and 
there is not an option provided to changes there color.


If you look at the Java syntax coloring options they are much more refined.

I am looking into the FlexBuilder app root directory now to see if i can 
find the xml file that is defining the colors, which i cannot find.


Does anyone know how i can find it, what to look for or how to deal with 
the super annoying thing that should be provided in any decent 
editorthank you Adobe !!


Jiri
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Re: [Flashcoders] Question on preventing this array[n] = 'whatever' on Array var

2009-07-14 Thread Jiri
Thanx. Well i could extend Array and then override all the methods and 
have them dispatch events, like ON_CHANGE.

Overwriting all the public mehtods is a pain, so I suspect i can use the
flash.utils.Proxy for  this.
I just need to understand this utils.Proxy and flash_proxy thing.

Could somebody hint me if this would be worth looking into for this 
particular case?


Jiri

Glen Pike wrote:

Sounds like you want to use a kind of "Observer" pattern:

Can you "wrap" up your array class in something that implements the 
methods you want, ignores / passes on the stuff you care about and then 
notifiies listeners of any changes that you care about?


Flex makes this quite easy with {watching} objects virtually 
automatically - not sure if there is something in PureAS3 that would 
help without requiring some huge framework.


The safest way of doing this though might be to prevent any external 
class accessing your array.  Make your class implement some kind of 
"ArrayInterface" and allow the calling classes to use your class rather 
than your array to add and remove things?


Glen

Jiri wrote:

Hello list,

Lets say I have a class with a public getter to a private var which 
holds an Array.

Some other class can do this then:

var tArr:Array = class.myArray;

I can then do this:
tArr.push(int) and the content of the array has changed without the 
class knowing. This is in most cases I use it ok, but now I am 
wondering how to deal with it when I really want to create a read only 
array.


I am aware that I can copy it, but then this can be very expensive 
when it is requested a lot of times and it is a relative big array.


So i was thinking the following.

class A{
private var pArray:Array = [1,2,3]

public function get list():listArray{
return new listArray(pArray);
}

}

class listArray{

private var pList:Array
public function listArray(tArr:Array):void{
pList = listArray
}

override function push():void{
throw new IllegalOperationError()
}

}

I would have to override all the public methods of Array which can be 
a pain.


My question is.
How would I prevent users from doing this:
listArray[n] = 'whatever'


Much appreciated

Jiri
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[Flashcoders] Question on preventing this array[n] = 'whatever' on Array var

2009-07-14 Thread Jiri

Hello list,

Lets say I have a class with a public getter to a private var which 
holds an Array.

Some other class can do this then:

var tArr:Array = class.myArray;

I can then do this:
tArr.push(int) and the content of the array has changed without the 
class knowing. This is in most cases I use it ok, but now I am wondering 
how to deal with it when I really want to create a read only array.


I am aware that I can copy it, but then this can be very expensive when 
it is requested a lot of times and it is a relative big array.


So i was thinking the following.

class A{
private var pArray:Array = [1,2,3]

public function get list():listArray{
return new listArray(pArray);
}

}

class listArray{

private var pList:Array
public function listArray(tArr:Array):void{
pList = listArray
}

override function push():void{
throw new IllegalOperationError()
}

}

I would have to override all the public methods of Array which can be a 
pain.


My question is.
How would I prevent users from doing this:
listArray[n] = 'whatever'


Much appreciated

Jiri
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Re: [Flashcoders] separating MouseEvent.MOUSE_UP from MouseEvent.CLICK

2009-07-12 Thread Jiri

nice! Good luck.

Jiri

Karl DeSaulniers wrote:

Thanks Jiri,
That worked perfectly.
I knew I had been looking at this code too long
and that it was something as simple as deleting a couple of parenthesis.
Thanks again..

Karl


On Jul 12, 2009, at 2:47 PM, Jiri wrote:

I think that it makes sense that the functions like formHidden() gets 
called, because that is what you put down.


It think you will need to put only the function name/ref like so:
 this.quoteRequest_mc.ySlideTo(quoteHideY,4,"easeoutbounce",.5, 
formHidden ,20,4.5);



Give it a try.

Jiri



Karl DeSaulniers wrote:

Hello List,
I'm having an issue getting my MC_Tween2 scripts to behave 
appropriately. AS2.

I am trying to set a function that triggers after the tween is done.
I am sure this is easier than I am figuring, but I'm stuck.
I can get the tweens to work, but they trigger the function while 
tweeneing.

[code eg]
var beginAlpha = 0;
var endAlpha = 100;
var quoteShowY:Number = 219.9;
var quoteHideY:Number = -219.9;
this.quoteRequest_mc._y = quoteHideY;
function formVisible() {
if (!this.quoteRequest_mc.isTweening()) {//this way doesn't work 
at all ???

this.quoteRequest_mc.gotoAndPlay(2);
}
}
function formHidden() { //this way plays while hideForm() is Tweening
this.quoteRequest_mc.gotoAndStop(1);
}
function showForm() {
this.quoteRequest_mc.alphaTo(endAlpha,3.5,"easeoutquint",.5);

this.quoteRequest_mc.ySlideTo(quoteShowY,4,"easeoutbounce",.5,formVisible(),20,4.5); 
}

function hideForm() {
this.quoteRequest_mc.alphaTo(beginAlpha,3.5,"easeoutquint",.5);

this.quoteRequest_mc.ySlideTo(quoteHideY,4,"easeoutbounce",.5,formHidden(),20,4.5); 
}

showForm();
What on earth am I doing wrong??
It all looks like it should work!
Also, on the tweens themselves, they dont play very smooth.
Am I doing somthing wrong with the timing or the ease period or 
amount of ease? What?

I want them to play somewhat quickly, but smooth.
Thank you for any help.
Karl DeSaulniers
Design Drumm
http://designdrumm.com
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Re: [Flashcoders] separating MouseEvent.MOUSE_UP from MouseEvent.CLICK

2009-07-12 Thread Jiri
I think that it makes sense that the functions like formHidden() gets 
called, because that is what you put down.


It think you will need to put only the function name/ref like so:
 this.quoteRequest_mc.ySlideTo(quoteHideY,4,"easeoutbounce",.5, 
formHidden ,20,4.5);



Give it a try.

Jiri



Karl DeSaulniers wrote:

Hello List,

I'm having an issue getting my MC_Tween2 scripts to behave 
appropriately. AS2.

I am trying to set a function that triggers after the tween is done.
I am sure this is easier than I am figuring, but I'm stuck.
I can get the tweens to work, but they trigger the function while 
tweeneing.


[code eg]
var beginAlpha = 0;
var endAlpha = 100;
var quoteShowY:Number = 219.9;
var quoteHideY:Number = -219.9;

this.quoteRequest_mc._y = quoteHideY;

function formVisible() {
if (!this.quoteRequest_mc.isTweening()) {//this way doesn't work at 
all ???

this.quoteRequest_mc.gotoAndPlay(2);
}
}

function formHidden() { //this way plays while hideForm() is Tweening
this.quoteRequest_mc.gotoAndStop(1);
}

function showForm() {
this.quoteRequest_mc.alphaTo(endAlpha,3.5,"easeoutquint",.5);
this.quoteRequest_mc.ySlideTo(quoteShowY,4,"easeoutbounce",.5,formVisible(),20,4.5); 


}

function hideForm() {
this.quoteRequest_mc.alphaTo(beginAlpha,3.5,"easeoutquint",.5);
this.quoteRequest_mc.ySlideTo(quoteHideY,4,"easeoutbounce",.5,formHidden(),20,4.5); 


}
showForm();

What on earth am I doing wrong??
It all looks like it should work!

Also, on the tweens themselves, they dont play very smooth.
Am I doing somthing wrong with the timing or the ease period or amount 
of ease? What?

I want them to play somewhat quickly, but smooth.

Thank you for any help.

Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Re: [Flashcoders] problem with swfaddress

2009-07-06 Thread Jiri

Try naming the :

var attributes={id:"MainMafle"}
to
var attributes={id:"main1"}

Not sure if it will help, but I can remember some wierd issues with 
swfaddress and the id.


Jiri



Gustavo Duenas wrote:



Hi I have a problem in swf address, I've been following the example on 
gotoandlearn.com and this is my second time, first time went good, but 
this time is odd.


here is my code on the flash side:

stop();
import com.asual.swfaddress.SWFAddress;
import com.asual.swfaddress.SWFAddressEvent;
import flash.display.*;
import flash.filters.*;
import flash.display.BlendMode;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.display.Loader;
import flash.text.StyleSheet;
import fl.controls.UIScrollBar;

//swfaddress//

SWFAddress.addEventListener(SWFAddressEvent.CHANGE, onChange);

function onChange(e:SWFAddressEvent):void{

trace(e.value);
if(e.value != "/")
SWFAddress.setTitle("Mafle Photography Jacksonville Fl-" + 
e.value.substring(1));

else
SWFAddress.setTitle("Mafle Photography - Home");
}





function aboutUs():void{
SWFAddress.setValue("AboutUs");
trace("about");
}
function commercialPics():void{
SWFAddress.setValue("Commercial");
trace("commercial");
}
function contactUs():void{
SWFAddress.setValue("Contact");
trace("contact");
}
function modelPictures():void{
SWFAddress.setValue("Models");
trace("models");
}
function portraitPics():void{

trace("portraits");

SWFAddress.setValue("Portraits");



}
function weddingPictures():void{
SWFAddress.setValue("Weddings");
trace("weddings");
}
function engagementPictures():void{
SWFAddress.setValue("Engagements");
trace("engagements");
}
function homeMafle():void{
SWFAddress.setValue("Home");
trace("home");
}
function blogMafle():void{
SWFAddress.setValue("Blog");
trace("blog");

}


function stockPictures():void{
SWFAddress.setValue("Stock");
trace("stock");
}

function clickDefault():void{
SWFAddress.setValue("Default");
trace("default");

}

function onClick(e:MouseEvent):void{


if (e.currentTarget.name == "about"){

aboutUs();
}else if(e.currentTarget.name=="commercial"){
commercialPics();
}else if(e.currentTarget.name=="weddings"){
weddingPictures();
}else if(e.currentTarget.name=="portraits"){
portraitPics();
}else if(e.currentTarget.name=="engagements"){
engagementPictures();
}else if(e.currentTarget.name=="contact"){
contactUs();

}else if(e.currentTarget.name=="models"){

modelPictures();
}else if(e.currentTarget.name=="stock"){
stockPictures();
}else if(e.currentTarget.name=="blog"){
blogMafle();
}else if(e.currentTarget.name=="home"){
homeMafle();
}else { clickDefault();}
}


ok, I've been doing everything as the video said, but I don't see a 
problem in the flash.



here is my html code.





Untitled Document



var attributes={id:"MainMafle"}
</pre><tt>swfobject.embedSWF("main1.swf", "content", "1024", "768", 
</tt><tt>"10.0.0",null,null,null, attributes);
</tt><pre style="margin: 0em;">












OK. everything is looking good, but in someway it is not working, 
someone please help me out.


Gustavo

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Re: [Flashcoders] Strange characters added to file when saving from AIR using fileStream

2009-07-05 Thread Jiri

I had similair behaviour. Save the xml as UTF-8 and it should be allright.

J

Kenneth Kawamoto wrote:
I may be wrong but that could be BOM? If you use writeUTF() and open the 
resulting file in a Unicode editor do you still see it?


Kenneth Kawamoto
http://www.materiaprima.co.uk/

Cheetham, Marcus wrote:

I'm using fileStream to save a text file. This works OK, but introduces
some strange characters at the beginning of the saved text.
I'm saving XML data. I've kept this as an XML object and also converted
it to string -- same thing always happens.
 
Any idea how I can get rid of these characters?
 
Thanks,
 
This is what I end up with (note the 'g at the beginning) :
 
'g

  
burger
3.95
  
  
fries
1.45
  

 
This is the Flex 3 code:


http://www.adobe.com/2006/mxml";
layout="absolute" activate="createXML()">

 


 
 

 
 


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Re: [Flashcoders] AS3 MOUSE_OVER/OUT bubbling

2009-07-05 Thread Jiri

Did u try ROLL_OVER / ROLL_OUT to?

Jiri

Andrew Sinning wrote:
I've read though the documentation regarding event bubbling several 
times, but the concept remains blurry.  Perhaps this example will help 
me get my head around it.


I want to display a custom cursor, a version of the Photoshop "flat 
hand" cursor, whenever the mouse is over a cropped image to indicate 
that it can be moved around within the frame.  So, I have for the sprite 
of the image,  MOUSE_OVER turns on and MOUSE_OUT turns off the custom 
cursor.  The custom cursor object simply hides or displays the Mouse and 
has a sprite on the top level of the stage with startDrag() and stopDrag().


The problem is that as soon as the custom cursor's sprite becomes 
visible, it causes a MOUSE_OUT event to get called on the image (because 
the image is intercepting the mouse-over?) and then the custom cursor 
gets turned off again.  The result is a flashing cursor.  Nice effect, 
but not what I have in mind.


Thanks in advance for any guidance!
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[Flashcoders] When to use flash.util.proxy

2009-06-30 Thread Jiri

Hello list,

i am reading up on the flash.util.Proxy class and I came across this post:
http://www.onflex.org/ted/2006/04/magic-with-flashutilproxy.php


The author mentions this:
"..Using Proxy is best reserved for situations when you want very fine 
grained control of behavior. The are very useful for dynamic method 
calls, like WebServices, Remoting, or in general creating a Facade for 
any type of object..."


I dont really understand the remark and was wondering if someone could 
explain it to me.


I am trying to figure out when the usage of this proxy would be handy.

What is the difference with using normal getters and setters?
Could somebody tell me of a case where he/she used this flash.util.proxy?


Jiri
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[Flashcoders] gzipped xml receiving with flash

2009-06-25 Thread Jiri

Hello list,

Would it be possible to have a apache server return a gzipped version of 
xml (using the mod_deflate) and then uncompress the gzipped file in as3.


I guess that the BrowserMatch inside the httpd.conf would need to be set 
to a HTTP request comming from the flash player.


Would it possible for the flash player to mimick a call made directly 
from a browser? So that the apache returns an actuall gzipped version.


If it could be possible, how would this then be handled inside flash. I 
reckon the loader would need to load the file as a BINARY and then a 
gzip parser would deal with it?


I know AMF would work for what i want, or have the server preprocess the 
 files into a .zip. But i was just wondering and curious.


As my questions probably reveal, i am not an expert in this area, so 
excuse me if my questions are really naive.


Jiri

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Re: [Flashcoders] Determining probablity of a random pick.

2009-06-22 Thread Jiri

I see, that makes sense.

Cheers.

Jiri

Paul Andrews wrote:

Jiri wrote:

Thank you i understand it. Could u please elloborate on the last part
"..You can optimise this by using an array of pointers.."

Do you mean that this;





First calculated the range for each node.
A = 0 - 5
B = 6 - 7
C = 8 - 10

Then store in an array like so?
Array[0-5] = A
Array[6-7] = B
Array[8-10] = C

Last step get a random number between 0 - 10 => for instance 5

//result is then
return Array[5] as XML


If this is what you mean, would this approach not take a 'relatively' 
big amount of memory?
You don't have to store the node itself, just a reference to it, so no 
it wouldn't be a memory hog. It could even just be the numerical index 
of the node.


Paul




JIri

Paul Andrews wrote:

Jiri wrote:

Hello list,

I have an XMLList that can vary in length. I pick a random node each 
time using the simple method below:



var tRandom:int = int(Math.random()*tXMLSource.nodes.length() );
return tXMLSource.nodes[tRandom]


Now i would like to change it, so that I can specify a weight to 
each node. This weight would have to determine the probability the 
nodes get selected out when a random pick is being performed.


Does anybody know how to build such an algorithm?
Sum all of the node weights, then generate a random number within 
that range.


Now you have to find the node corresponding to that number. This can 
be done by traversing the nodes in sequence. As you traverse the 
nodes sum the weight until the value generated is within the range - 
then you have the right node.


You can optimise this by using an array of pointers, or keeping the 
weights in an external array, but that may be more or less 
interesting depending on the number of nodes involved and what 
optimisation you need.


Paul




Much appreciated,

Jiri
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Re: [Flashcoders] Determining probablity of a random pick.

2009-06-22 Thread Jiri

Thank you i understand it. Could u please elloborate on the last part
"..You can optimise this by using an array of pointers.."

Do you mean that this;





First calculated the range for each node.
A = 0 - 5
B = 6 - 7
C = 8 - 10

Then store in an array like so?
Array[0-5] = A
Array[6-7] = B
Array[8-10] = C

Last step get a random number between 0 - 10 => for instance 5

//result is then
return Array[5] as XML


If this is what you mean, would this approach not take a 'relatively' 
big amount of memory?


JIri

Paul Andrews wrote:

Jiri wrote:

Hello list,

I have an XMLList that can vary in length. I pick a random node each 
time using the simple method below:



var tRandom:int = int(Math.random()*tXMLSource.nodes.length() );
return tXMLSource.nodes[tRandom]


Now i would like to change it, so that I can specify a weight to each 
node. This weight would have to determine the probability the nodes 
get selected out when a random pick is being performed.


Does anybody know how to build such an algorithm?
Sum all of the node weights, then generate a random number within that 
range.


Now you have to find the node corresponding to that number. This can be 
done by traversing the nodes in sequence. As you traverse the nodes sum 
the weight until the value generated is within the range - then you have 
the right node.


You can optimise this by using an array of pointers, or keeping the 
weights in an external array, but that may be more or less interesting 
depending on the number of nodes involved and what optimisation you need.


Paul




Much appreciated,

Jiri
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[Flashcoders] Determining probablity of a random pick.

2009-06-22 Thread Jiri

Hello list,

I have an XMLList that can vary in length. I pick a random node each 
time using the simple method below:



var tRandom:int = int(Math.random()*tXMLSource.nodes.length() );
return tXMLSource.nodes[tRandom]


Now i would like to change it, so that I can specify a weight to each 
node. This weight would have to determine the probability the nodes get 
selected out when a random pick is being performed.


Does anybody know how to build such an algorithm?

Much appreciated,

Jiri
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Re: [Flashcoders] Delete node using e5x inline.

2009-06-08 Thread Jiri

Thnx, but delete is not a method of XMLList so you suggestion wont work.
I guess I will have to build an loop, but it feels like overhead, 
becuase e4x should support it, or am i wrong.



Jiri

Glen Pike wrote:

Is it because you are using:

delete pXML.randomImage.(attribute("delete") == "true")[0]

rather than

delete pXML.randomImage.(attribute("delete") == "true")

Glen

Jiri wrote:

List,

Does anyone know how to delete nodes from an xml using ex4 and a 
condition specific in the node. I really need to delete these nodes.


For example:

var tXML:XML = new XML(

  
  
  
  
)

var pXML:XMLList = tXML.image_conf;

When i then use this:

delete pXML.randomImage.(attribute("delete") == "true")[0]

Not all the nodes with @delete = 'true' are removed.

trace(pXML.toXMLString())
// this is what is the output looks like

  
  
  



Much appreciated.

Jiri
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[Flashcoders] Delete node using e5x inline.

2009-06-08 Thread Jiri

List,

Does anyone know how to delete nodes from an xml using ex4 and a 
condition specific in the node. I really need to delete these nodes.


For example:

var tXML:XML = new XML(

  
  
  
  
)

var pXML:XMLList = tXML.image_conf;

When i then use this:

delete pXML.randomImage.(attribute("delete") == "true")[0]

Not all the nodes with @delete = 'true' are removed.

trace(pXML.toXMLString())
// this is what is the output looks like

  
  
  



Much appreciated.

Jiri
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[Flashcoders] SmartyPants IOC

2009-05-04 Thread Jiri

Hello,

is there anybody on this list that has been using the SmartyPants, a 
dependency injection framework. I am curious to hear their experience 
with it. The documentation is _very_ limited, unfortunatly, and I am 
having a hard time getting my head around it.



http://code.google.com/p/smartypants-ioc/

Jiri
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[Flashcoders] mxmlc include classes , possible???

2009-04-29 Thread Jiri

Hello list,

Is it possible to force the mxmlc compiler to include certain classes so 
they can be instantiated at runtime. So I dont have to put an explicit 
reference in the .as files, in order to include it.


I thought there was a compiler flag called include-classes, but a google 
search yields nothing of any use.


I tried putting this in my flex-config


org.name.class


But I get an error.

Doing a mxmlc -help advanced in the console also yields no such flag.

So I wonder now, is it at all possible, or do i need to create a .swc 
and have that add to the librart tag?


Jiri

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Re: [Flashcoders] Conditional statement in [Embed(source="... tag

2009-04-29 Thread Jiri

Thanx, i will look into that.

Jiri

Ian Thomas wrote:

It does accept conditionals, sort of, using the mxmlc -define tag.

I blogged about it somewhere (hunts around).

Aha!

http://code.awenmedia.com/node/34

HTH,
   Ian


On Tue, Apr 28, 2009 at 8:41 PM, Merrill, Jason
 wrote:

I don't believe you can do conditionals with [Embed] statements. Those
are compile-time directives for the compiler, not runtime player logic
like an if/else.  If the compiler accepts conditionals of some sort, I
am not aware of it and don't think it's documented anywhere.  I could be
wrong, but I doubt this is possible.


Jason Merrill

Bank of  America   Global Learning
Shared Services Solutions Development

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community
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Re: [Flashcoders] Conditional statement in [Embed(source="... tag

2009-04-29 Thread Jiri

So, you could do something like this in an embed tag

[Embed(source="Arial-Rounded-MT-Bold.ttf",
 fontFamily="ArialRoundedBold", fontWeight="bold", 
mimeType="application/x-font-truetype",

 unicodeRange=getCodeRange()]

Will try it.

Cheers for replying.

Sidney de Koning wrote:

Hi Jiri,

Why do you want to do that conditional there? Cant you call a var?
Then in your main entry class you set that var depending on the lang you 
get in.

Idea?

Or if you work with some sort of MVC ( Model View Controller ) 
architecture you could do that conditional in your Model and in your 
Emdbed tag just query MainModel.getUnicodeRange() which returns a string 
of all appropriate unicode chars.


Let me know if this works,

Sid


On Apr 28, 2009, at 5:47 PM, Jiri wrote:


Hello list,

i was wondering if it is possible to set a conditional statement in 
the EMBED tag. I would like to set the unicode range based on an id.



Here is the class i have now:

package {
import flash.display.Sprite;

public class ArialRoundedBoldFont extends Sprite {
[Embed(source="Arial-Rounded-MT-Bold.ttf", 
fontFamily="ArialRoundedBold", fontWeight="bold", 
mimeType="application/x-font-truetype", 
unicodeRange="U+0020-U+017E,U+20A0-U+20CF")]

public static var font:Class;
}
}


I would like to achive that the var 
unicodeRange="U+0020-U+017E,U+20A0-U+20CF"


is something like
unicodeRange=((lang==id)? "U+0020-U+017E,U+20A0-U+20CF" :  
"U+0020-U+017E")


Is this possible, or do I need to write a pre parser,  generating the 
.as file with the correct unicodeRange for a specific language. Then 
compile all the .as files for each individual country?


Many thanks,

Jiri
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Flash / AIR Developer @ www.funky-monkey.nl
Technical Writer @ www.insideria.com

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[Flashcoders] Conditional statement in [Embed(source="... tag

2009-04-28 Thread Jiri

Hello list,

i was wondering if it is possible to set a conditional statement in the 
EMBED tag. I would like to set the unicode range based on an id.



Here is the class i have now:

package {
import flash.display.Sprite;

public class ArialRoundedBoldFont extends Sprite {
		[Embed(source="Arial-Rounded-MT-Bold.ttf", 
fontFamily="ArialRoundedBold", fontWeight="bold", 
mimeType="application/x-font-truetype", 
unicodeRange="U+0020-U+017E,U+20A0-U+20CF")]

public static var font:Class;
}
}


I would like to achive that the var 
unicodeRange="U+0020-U+017E,U+20A0-U+20CF"


is something like
unicodeRange=((lang==id)? "U+0020-U+017E,U+20A0-U+20CF" :  "U+0020-U+017E")

Is this possible, or do I need to write a pre parser,  generating the 
.as file with the correct unicodeRange for a specific language. Then 
compile all the .as files for each individual country?


Many thanks,

Jiri
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Re: [Flashcoders] Adobe AIR Mailing List?

2009-04-24 Thread Jiri

I will join to :)


J

Steve Mathews wrote:

Start your own, I will join! :)

On Thu, Apr 23, 2009 at 10:27 AM, Steven Sacks wrote:


Anyone know of an active Adobe AIR mailing list (like Flashcoders/Flash
Tiger)?

Apollocoders is basically dead, and all posts are moderated.
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Re: [Flashcoders] ColorTransform GTween

2009-04-10 Thread Jiri

He Cor,

the question is. I want to tween a clip its color to a certain hex Value.

So the equivalent of this in TweenLite:
TweenLite.to(mc, 1, {tint:0xff9900});

Cheers,

Jiri




Cor wrote:

No, yours.
Yes it does flicker, but as I said, I don't think I understand the question
correctly.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jiri
Sent: vrijdag 10 april 2009 18:12
To: Flash Coders List
Subject: Re: [Flashcoders] ColorTransform GTween

Cor, does it really works. I get a flickering. That is my clip is during 
the period of transition changing color very rapidly and then ends with 
the color it should end with.

What code did u use, the one Joel Stransky posted

coltw:GTween = new GTween(theclip.transform.colorTransform, 0.5, {
 > redOffset:255, greenOffset:255, blueOffset:255 }, { 
ease:Circular.easeOut }

 > );
 > coltw.setAssignment(theclip.transform, "colorTransform");

Jiri

Cor wrote:

@jiri,

OK, got the classes, and it transforms OK.
Or maybe I don't understand the problem?

Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jiri
Sent: vrijdag 10 april 2009 17:35
To: Flash Coders List
Subject: Re: [Flashcoders] ColorTransform GTween

That's what I had, but then for hex value, resulting in a flickering, 
probably because it sets back the color through the setAssigment..


import fl.motion.easing.*;
import com.gskinner.motion.*
var colorInfo:ColorTransform = clip.transform.colorTransform;
var myTween:GTween = new GTween(clip,2,{color:0xFFcc00});
myTween.setAssignment(clip.transform,"colorTransform");

Quess I will need to do the calculations to the offsets by hand then. I 
tought, like all the other tween engines, a to hex value would be easy 
to do.


@cor,
thank you for the offer to send you the .fla, but pasting the code above 
would be the same.


Jiri





Paul Venton wrote:

Taken a look at the comments on here:
http://www.gskinner.com/blog/archives/2008/08/gtween_a_new_tw.html after

a

quick search on Google.

coltw:GTween = new GTween(theclip.transform.colorTransform, 0.5, {
redOffset:255, greenOffset:255, blueOffset:255 }, { ease:Circular.easeOut

}

);
coltw.setAssignment(theclip.transform, "colorTransform");


I've not tested it since I use TweenLite/Max - it should at least give

you

some idea.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jiri
Sent: 10 April 2009 10:39
To: Flash Coders List
Subject: Re: [Flashcoders] ColorTransform GTween

Is there really nobody that knows how to do it?

Jiri

Karl DeSaulniers wrote:

Oh yeah, TweenLite is really easy and a realy great class.
TweenMax too. They definately have tween for color. And MUCH more.
Worth its weight in gold.

Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Apr 8, 2009, at 7:27 PM, Muzak wrote:


but is there really nobody out there who knows how to do it ?

I'm sure Mr. Google knows.


http://www.google.com/search?hl=en&q=tween+colortransform&meta=&aq=1&oq=twee
n+color 

And I'm pretty sure AnimationPackage has some color stuff.
http://www.alex-uhlmann.de/flash/animationpackage/

- Original Message - From: "Jiri"



To: "Flash Coders List" 
Sent: Wednesday, April 08, 2009 8:11 PM
Subject: Re: [Flashcoders] ColorTransform GTween


Thanx Ashum...,but is there really nobody out there who knows how to 
do it ?

Jiri
Ashim D'Silva wrote:

Never used GTween before, but Grant is joining forces with Jack Doyle
of TweenLite, and that library is incredibly easy to use. If the
possibility exists, you might want to switch libraries, and soon, you
should get the best of both worlds.
2009/4/9 Jiri :
I am experimenting with GTween from Grant Skinner. I cant seem to 
figure out

how to do a color transform. Does somebody know how to do that?
Here is what i have:

import fl.motion.easing.*;
import com.gskinner.motion.*

var colorInfo:ColorTransform = clip.transform.colorTransform;

trace(colorInfo);

var myTween:GTween = new GTween(clip,2,{color:0xFFcc00});
myTween.setAssignment(clip.transform,"colorTransform");

//resulting in flickering of color of the clip.

Jiri

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Re: [Flashcoders] ColorTransform GTween

2009-04-10 Thread Jiri
Cor, does it really works. I get a flickering. That is my clip is during 
the period of transition changing color very rapidly and then ends with 
the color it should end with.

What code did u use, the one Joel Stransky posted

coltw:GTween = new GTween(theclip.transform.colorTransform, 0.5, {
> redOffset:255, greenOffset:255, blueOffset:255 }, { 
ease:Circular.easeOut }

> );
> coltw.setAssignment(theclip.transform, "colorTransform");

Jiri

Cor wrote:

@jiri,

OK, got the classes, and it transforms OK.
Or maybe I don't understand the problem?

Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jiri
Sent: vrijdag 10 april 2009 17:35
To: Flash Coders List
Subject: Re: [Flashcoders] ColorTransform GTween

That's what I had, but then for hex value, resulting in a flickering, 
probably because it sets back the color through the setAssigment..


import fl.motion.easing.*;
import com.gskinner.motion.*
var colorInfo:ColorTransform = clip.transform.colorTransform;
var myTween:GTween = new GTween(clip,2,{color:0xFFcc00});
myTween.setAssignment(clip.transform,"colorTransform");

Quess I will need to do the calculations to the offsets by hand then. I 
tought, like all the other tween engines, a to hex value would be easy 
to do.


@cor,
thank you for the offer to send you the .fla, but pasting the code above 
would be the same.


Jiri





Paul Venton wrote:

Taken a look at the comments on here:
http://www.gskinner.com/blog/archives/2008/08/gtween_a_new_tw.html after a
quick search on Google.

coltw:GTween = new GTween(theclip.transform.colorTransform, 0.5, {
redOffset:255, greenOffset:255, blueOffset:255 }, { ease:Circular.easeOut

}

);
coltw.setAssignment(theclip.transform, "colorTransform");


I've not tested it since I use TweenLite/Max - it should at least give you
some idea.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jiri
Sent: 10 April 2009 10:39
To: Flash Coders List
Subject: Re: [Flashcoders] ColorTransform GTween

Is there really nobody that knows how to do it?

Jiri

Karl DeSaulniers wrote:

Oh yeah, TweenLite is really easy and a realy great class.
TweenMax too. They definately have tween for color. And MUCH more.
Worth its weight in gold.

Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Apr 8, 2009, at 7:27 PM, Muzak wrote:


but is there really nobody out there who knows how to do it ?

I'm sure Mr. Google knows.


http://www.google.com/search?hl=en&q=tween+colortransform&meta=&aq=1&oq=twee
n+color 

And I'm pretty sure AnimationPackage has some color stuff.
http://www.alex-uhlmann.de/flash/animationpackage/

- Original Message - From: "Jiri" 
To: "Flash Coders List" 
Sent: Wednesday, April 08, 2009 8:11 PM
Subject: Re: [Flashcoders] ColorTransform GTween


Thanx Ashum...,but is there really nobody out there who knows how to 
do it ?

Jiri
Ashim D'Silva wrote:

Never used GTween before, but Grant is joining forces with Jack Doyle
of TweenLite, and that library is incredibly easy to use. If the
possibility exists, you might want to switch libraries, and soon, you
should get the best of both worlds.
2009/4/9 Jiri :
I am experimenting with GTween from Grant Skinner. I cant seem to 
figure out

how to do a color transform. Does somebody know how to do that?
Here is what i have:

import fl.motion.easing.*;
import com.gskinner.motion.*

var colorInfo:ColorTransform = clip.transform.colorTransform;

trace(colorInfo);

var myTween:GTween = new GTween(clip,2,{color:0xFFcc00});
myTween.setAssignment(clip.transform,"colorTransform");

//resulting in flickering of color of the clip.

Jiri

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Re: [Flashcoders] ColorTransform GTween

2009-04-10 Thread Jiri
That's what I had, but then for hex value, resulting in a flickering, 
probably because it sets back the color through the setAssigment..


import fl.motion.easing.*;
import com.gskinner.motion.*
var colorInfo:ColorTransform = clip.transform.colorTransform;
var myTween:GTween = new GTween(clip,2,{color:0xFFcc00});
myTween.setAssignment(clip.transform,"colorTransform");

Quess I will need to do the calculations to the offsets by hand then. I 
tought, like all the other tween engines, a to hex value would be easy 
to do.


@cor,
thank you for the offer to send you the .fla, but pasting the code above 
would be the same.


Jiri





Paul Venton wrote:

Taken a look at the comments on here:
http://www.gskinner.com/blog/archives/2008/08/gtween_a_new_tw.html after a
quick search on Google.

coltw:GTween = new GTween(theclip.transform.colorTransform, 0.5, {
redOffset:255, greenOffset:255, blueOffset:255 }, { ease:Circular.easeOut }
);
coltw.setAssignment(theclip.transform, "colorTransform");


I've not tested it since I use TweenLite/Max - it should at least give you
some idea.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jiri
Sent: 10 April 2009 10:39
To: Flash Coders List
Subject: Re: [Flashcoders] ColorTransform GTween

Is there really nobody that knows how to do it?

Jiri

Karl DeSaulniers wrote:

Oh yeah, TweenLite is really easy and a realy great class.
TweenMax too. They definately have tween for color. And MUCH more.
Worth its weight in gold.

Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Apr 8, 2009, at 7:27 PM, Muzak wrote:


but is there really nobody out there who knows how to do it ?

I'm sure Mr. Google knows.


http://www.google.com/search?hl=en&q=tween+colortransform&meta=&aq=1&oq=twee
n+color 


And I'm pretty sure AnimationPackage has some color stuff.
http://www.alex-uhlmann.de/flash/animationpackage/

- Original Message - From: "Jiri" 
To: "Flash Coders List" 
Sent: Wednesday, April 08, 2009 8:11 PM
Subject: Re: [Flashcoders] ColorTransform GTween


Thanx Ashum...,but is there really nobody out there who knows how to 
do it ?

Jiri
Ashim D'Silva wrote:

Never used GTween before, but Grant is joining forces with Jack Doyle
of TweenLite, and that library is incredibly easy to use. If the
possibility exists, you might want to switch libraries, and soon, you
should get the best of both worlds.
2009/4/9 Jiri :
I am experimenting with GTween from Grant Skinner. I cant seem to 
figure out

how to do a color transform. Does somebody know how to do that?
Here is what i have:

import fl.motion.easing.*;
import com.gskinner.motion.*

var colorInfo:ColorTransform = clip.transform.colorTransform;

trace(colorInfo);

var myTween:GTween = new GTween(clip,2,{color:0xFFcc00});
myTween.setAssignment(clip.transform,"colorTransform");

//resulting in flickering of color of the clip.

Jiri

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Re: [Flashcoders] ColorTransform GTween

2009-04-10 Thread Jiri

Is there really nobody that knows how to do it?

Jiri

Karl DeSaulniers wrote:

Oh yeah, TweenLite is really easy and a realy great class.
TweenMax too. They definately have tween for color. And MUCH more.
Worth its weight in gold.

Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Apr 8, 2009, at 7:27 PM, Muzak wrote:


but is there really nobody out there who knows how to do it ?


I'm sure Mr. Google knows.
http://www.google.com/search?hl=en&q=tween+colortransform&meta=&aq=1&oq=tween+color 



And I'm pretty sure AnimationPackage has some color stuff.
http://www.alex-uhlmann.de/flash/animationpackage/

- Original Message - From: "Jiri" 
To: "Flash Coders List" 
Sent: Wednesday, April 08, 2009 8:11 PM
Subject: Re: [Flashcoders] ColorTransform GTween


Thanx Ashum...,but is there really nobody out there who knows how to 
do it ?

Jiri
Ashim D'Silva wrote:

Never used GTween before, but Grant is joining forces with Jack Doyle
of TweenLite, and that library is incredibly easy to use. If the
possibility exists, you might want to switch libraries, and soon, you
should get the best of both worlds.
2009/4/9 Jiri :
I am experimenting with GTween from Grant Skinner. I cant seem to 
figure out

how to do a color transform. Does somebody know how to do that?
Here is what i have:

import fl.motion.easing.*;
import com.gskinner.motion.*

var colorInfo:ColorTransform = clip.transform.colorTransform;

trace(colorInfo);

var myTween:GTween = new GTween(clip,2,{color:0xFFcc00});
myTween.setAssignment(clip.transform,"colorTransform");

//resulting in flickering of color of the clip.

Jiri


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Re: [Flashcoders] ColorTransform GTween

2009-04-08 Thread Jiri
Thanks everybody, I am aware of all these other tween packages, but I am 
exploring GTween at the moment.
So it is not so much a question of how to tween color with a Tween 
Package, but more how to do it with GTween, because Google was not 
showing me any results on that.


I geuss not so many people are using GTween, especially not for color 
tranformations.


Jiri

Karl DeSaulniers wrote:

Oh yeah, TweenLite is really easy and a realy great class.
TweenMax too. They definately have tween for color. And MUCH more.
Worth its weight in gold.

Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Apr 8, 2009, at 7:27 PM, Muzak wrote:


but is there really nobody out there who knows how to do it ?


I'm sure Mr. Google knows.
http://www.google.com/search?hl=en&q=tween+colortransform&meta=&aq=1&oq=tween+color 



And I'm pretty sure AnimationPackage has some color stuff.
http://www.alex-uhlmann.de/flash/animationpackage/

- Original Message - From: "Jiri" 
To: "Flash Coders List" 
Sent: Wednesday, April 08, 2009 8:11 PM
Subject: Re: [Flashcoders] ColorTransform GTween


Thanx Ashum...,but is there really nobody out there who knows how to 
do it ?

Jiri
Ashim D'Silva wrote:

Never used GTween before, but Grant is joining forces with Jack Doyle
of TweenLite, and that library is incredibly easy to use. If the
possibility exists, you might want to switch libraries, and soon, you
should get the best of both worlds.
2009/4/9 Jiri :
I am experimenting with GTween from Grant Skinner. I cant seem to 
figure out

how to do a color transform. Does somebody know how to do that?
Here is what i have:

import fl.motion.easing.*;
import com.gskinner.motion.*

var colorInfo:ColorTransform = clip.transform.colorTransform;

trace(colorInfo);

var myTween:GTween = new GTween(clip,2,{color:0xFFcc00});
myTween.setAssignment(clip.transform,"colorTransform");

//resulting in flickering of color of the clip.

Jiri


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Re: [Flashcoders] ColorTransform GTween

2009-04-08 Thread Jiri

Thanx Ashum...,but is there really nobody out there who knows how to do it ?

Jiri

Ashim D'Silva wrote:

Never used GTween before, but Grant is joining forces with Jack Doyle
of TweenLite, and that library is incredibly easy to use. If the
possibility exists, you might want to switch libraries, and soon, you
should get the best of both worlds.

2009/4/9 Jiri :

I am experimenting with GTween from Grant Skinner. I cant seem to figure out
how to do a color transform. Does somebody know how to do that?
Here is what i have:

import fl.motion.easing.*;
import com.gskinner.motion.*

var colorInfo:ColorTransform = clip.transform.colorTransform;

trace(colorInfo);

var myTween:GTween = new GTween(clip,2,{color:0xFFcc00});
myTween.setAssignment(clip.transform,"colorTransform");

//resulting in flickering of color of the clip.

Jiri
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[Flashcoders] ColorTransform GTween

2009-04-08 Thread Jiri
I am experimenting with GTween from Grant Skinner. I cant seem to figure 
out how to do a color transform. Does somebody know how to do that?

Here is what i have:

import fl.motion.easing.*;
import com.gskinner.motion.*

var colorInfo:ColorTransform = clip.transform.colorTransform;

trace(colorInfo);

var myTween:GTween = new GTween(clip,2,{color:0xFFcc00});
myTween.setAssignment(clip.transform,"colorTransform");

//resulting in flickering of color of the clip.

Jiri
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Re: [Flashcoders] Bitwise selection

2009-04-02 Thread Jiri

So each element in a ByteArray can hold 8 bits.
What about the readInt() method of the ByteArray, does an integer then 
span over 4 elements of the bytearray. And if I start at position 0 and 
then call the readInt(), is the position after that then 4?


Jiri

Kerry Thompson wrote:

Jiri wrote:


Nice, that you took the time to write that post. It is much appreciated.


Thanks, Jiri.

One other thing worth mentioning is that an integer is actually 4 bytes, so
you have 32 bits. I kept my example to one byte for simplicity. If you want
to do operations on a single byte, you can use ByteArray elements.

Other bitwise operators to check out are XOR (exclusive OR, which means one
or the other is on, but not both) and shift operators >> and << to check the
value of a particular bit.

Cordially,

Kerry Thompson

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Re: [Flashcoders] Bitwise selection

2009-04-02 Thread Jiri

Nice, that you took the time to write that post. It is much appreciated.

Jiri

Kerry Thompson wrote:

Jiri has gotten some good answers. I got to work late today after working
until 11:30 last night meeting my 5:00 deadline :-P

 


I did occur to me that a fair number of us may not completely grok bitwise
stuff. That's computer science stuff, and a lot of us got here by other
routes-I see a lot of C programmers doing bitwise stuff, but relatively few
AS programmers (at least, we don't talk about it a lot). Still, it can be
blazingly fast, so when you have a need for speed, they are great.

 


So I thought I'd talk a little about bit operations. If you already
understand them, no need to read further (unless you wish to check my
accuracy).

 


First, the basics. We all probably know this, but a byte is no more than a
series of on-off switches, or bits--eight of them on most modern computers.
On is represented by 1, off by 0. So, a byte with every other bit on would
be 10101010.

 


When you do a bitwise operation, you are comparing bits. The bitwise OR
operator, | , compares bits. If either of them is on (1), the result is 1.
If both are off (0), the result is 0. Consider the following:

 


120 | 96

 


Compares 10101010 and 0110, giving the result 11101010 (234 decimal).
Visually, this may help:

 


10101010

0110



 

11101010 

 


We get that result because the | operator compares each bit. If either of
them is on, the result is 1 for that bit.

 


The AND operator & is similar in that it compares bit by bit, but both bits
have to be on to get a 1 result. Comparing the same two numbers as before,
120 & 96, gives you the result 0010, or 32 decimal.

 


10101010

0110



 

00101010 

 


Sometimes we use these as flags, where every bit can represent a Boolean
value. They also can be used for fast math operations (check out
http://lab.polygonal.de/2007/05/10/bitwise-gems-fast-integer-math/

 


This barely scratches the surface of bitwise operators and their power, but
I hope it intrigues some of you enough to pursue it further.

 


Cordially,

 


Kerry Thompson

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Re: [Flashcoders] Bitwise selection

2009-04-02 Thread Jiri

Thanks for the helpfull feedback

Mark Winterhalder wrote:

Jiri,

if() isn't too bad, especially since you will possibly want to permit
multiple restrictions (like numbers /and/ letters, or Latin letters
plus umlauts). If you use if() and combine that with appending to the
restriction instead of setting it (+= instead of =), you gain
flexibility. That way, you could also split lower case and upper case
letter restrictions, and introduce a case insensitive restriction that
is set to (UPPER_CASE | LOWER_CASE) -- it would have both bits set, so
it would "hit" for both tests and append the restrictions to the "a-z
A-Z " you already have now. That's just one example, the idea is not
to have a fixed number of selections, but "groups" that you can switch
on bit by bit, plus some predefined combinations (like the case
insensitive letter example) for convenience.

Also, don't test (restriction & 2), but (restriction & NUM_ONLY). That
way, it's more readable, and you don't have to change all 2s if you
decide to reorder your flags. Even more pedantic :), test
((restriction & NUM_ONLY) == NUM_ONLY) so you don't run into problems
if you want to have flags that have multiple bits set later on.

 HTH,
Mark



On Thu, Apr 2, 2009 at 12:08 PM, Jiri  wrote:

I am new to bitwise operators, so I am trying to learn it.

I have the following code and it works half. I am using a switch case to get
the result, but this is messing things up. I could revert to and if - else
statement, but I was wondering if there is a more elagant way of doing it. I
post my code below, and would have some advice.

var NO_RESTRICTION:int = 1;
var NUM_ONLY:int = 2;
var CHAR_ONLY:int = 4;

var RESTRICTION:int =  NUM_ONLY ;

function setInputCharRestriction(tInt:int):void {
   RESTRICTION = tInt | tInt&2 | tInt&3;
}

function getRestrict():String{
   var tRestrict:String = '';

   trace('all ' , Boolean(RESTRICTION&1))
   trace('num ' , Boolean(RESTRICTION&2))
   trace('char ' ,Boolean(RESTRICTION&4))

   switch(RESTRICTION){
   case RESTRICTION&1 :
   tRestrict +="\u0020-\u007E";
   trace('all')
   case RESTRICTION&2:
   tRestrict =" 0-9";
   trace('num')
   case RESTRICTION&4:
   tRestrict =" A-Z a-z";
   trace('char')
   }
   trace('restrict field ' , tRestrict)
   return tRestrict;
}

getRestrict()

Thank you.

Jiri
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Re: [Flashcoders] Bitwise selection

2009-04-02 Thread Jiri

Thanks Hans,

I am aware of that, so if-else would be the only way to go I guess.

Jiri


Hans Wichman wrote:

Hi,

isn't the absence of break statements messing things up?

greetz
JC

On Thu, Apr 2, 2009 at 12:08 PM, Jiri  wrote:


I am new to bitwise operators, so I am trying to learn it.

I have the following code and it works half. I am using a switch case to
get the result, but this is messing things up. I could revert to and if -
else statement, but I was wondering if there is a more elagant way of doing
it. I post my code below, and would have some advice.

var NO_RESTRICTION:int = 1;
var NUM_ONLY:int = 2;
var CHAR_ONLY:int = 4;

var RESTRICTION:int =  NUM_ONLY ;

function setInputCharRestriction(tInt:int):void {
   RESTRICTION = tInt | tInt&2 | tInt&3;
}

function getRestrict():String{
   var tRestrict:String = '';

   trace('all ' , Boolean(RESTRICTION&1))
   trace('num ' , Boolean(RESTRICTION&2))
   trace('char ' ,Boolean(RESTRICTION&4))

   switch(RESTRICTION){
   case RESTRICTION&1 :
   tRestrict +="\u0020-\u007E";
   trace('all')
   case RESTRICTION&2:
   tRestrict =" 0-9";
   trace('num')
   case RESTRICTION&4:
   tRestrict =" A-Z a-z";
   trace('char')
   }
   trace('restrict field ' , tRestrict)
   return tRestrict;
}

getRestrict()

Thank you.

Jiri
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[Flashcoders] Bitwise selection

2009-04-02 Thread Jiri

I am new to bitwise operators, so I am trying to learn it.

I have the following code and it works half. I am using a switch case to 
get the result, but this is messing things up. I could revert to and if 
- else statement, but I was wondering if there is a more elagant way of 
doing it. I post my code below, and would have some advice.


var NO_RESTRICTION:int = 1;
var NUM_ONLY:int = 2;
var CHAR_ONLY:int = 4;

var RESTRICTION:int =  NUM_ONLY ;

function setInputCharRestriction(tInt:int):void {
RESTRICTION = tInt | tInt&2 | tInt&3;
}

function getRestrict():String{
var tRestrict:String = '';

trace('all ' , Boolean(RESTRICTION&1))
trace('num ' , Boolean(RESTRICTION&2))
trace('char ' ,Boolean(RESTRICTION&4))

switch(RESTRICTION){
case RESTRICTION&1 :
tRestrict +="\u0020-\u007E";
trace('all')
case RESTRICTION&2:
tRestrict =" 0-9";
trace('num')
case RESTRICTION&4:
tRestrict =" A-Z a-z";
trace('char')
    }
trace('restrict field ' , tRestrict)
return tRestrict;
}

getRestrict()

Thank you.

Jiri
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Re: [Flashcoders] Storing x and y in a bytearray

2009-03-30 Thread Jiri

Hittest is to expensive, i try to avoid it at all times.

J

Hans Wichman wrote:

ah no then you'll be fine !
Although if it's just a simple shape, hittest will work as well of course,
depending on the performance you need.

On Mon, Mar 30, 2009 at 1:52 PM, Jiri  wrote:


On stage there is a draw shape. I copy it to BitmapData and use the
transparancy for testing walkable or not.
So i dont use compressed image format, just raw bitmap data. Or am i
missing something?

Jiri


Hans Wichman wrote:


yup exactly, only thing is that I'm not sure how detailed this info can be
when using compressed image formats...

On Mon, Mar 30, 2009 at 1:13 PM, Jiri 
wrote:

Good point, i can use getPixel to retrieve the color value and based on

that 'know' if it is walkable.

Cheers.

Jiri


Hans Wichman wrote:

Hi,

why not use an image? Eg use an image that represents your area, lookup
the
pixel values, AND them and decide what you can or cannot do in that
area.

greetz JC

On Mon, Mar 30, 2009 at 12:41 PM, Jiri 
wrote:

I have a byte question.


I have to store a walkable area so a character 'knows' where it can
walk
or
not. Currently I am using a multi-dim array based on the x and y pos of
the
tiles .

so [[1],[0],[1]..etc]

where pos(0,0) => array[0][0] => 1 (walkable)

I was wondering if I could store this using a bytearray, for storing
and
possibly faster lookup using bitwise operators. I am very knew to this,
so I
am ot sure where to begin and how to deal with it.
The range of int is sufficient to store all the data, because a full
walkarea would take 370560 (772*480) elements in the previous mentioned
multi array.

I could be completely wrong, but would like some advice.

Jiri


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Re: [Flashcoders] Storing x and y in a bytearray

2009-03-30 Thread Jiri
On stage there is a draw shape. I copy it to BitmapData and use the 
transparancy for testing walkable or not.
So i dont use compressed image format, just raw bitmap data. Or am i 
missing something?


Jiri

Hans Wichman wrote:

yup exactly, only thing is that I'm not sure how detailed this info can be
when using compressed image formats...

On Mon, Mar 30, 2009 at 1:13 PM, Jiri  wrote:


Good point, i can use getPixel to retrieve the color value and based on
that 'know' if it is walkable.

Cheers.

Jiri


Hans Wichman wrote:


Hi,

why not use an image? Eg use an image that represents your area, lookup
the
pixel values, AND them and decide what you can or cannot do in that area.

greetz JC

On Mon, Mar 30, 2009 at 12:41 PM, Jiri 
wrote:

I have a byte question.

I have to store a walkable area so a character 'knows' where it can walk
or
not. Currently I am using a multi-dim array based on the x and y pos of
the
tiles .

so [[1],[0],[1]..etc]

where pos(0,0) => array[0][0] => 1 (walkable)

I was wondering if I could store this using a bytearray, for storing and
possibly faster lookup using bitwise operators. I am very knew to this,
so I
am ot sure where to begin and how to deal with it.
The range of int is sufficient to store all the data, because a full
walkarea would take 370560 (772*480) elements in the previous mentioned
multi array.

I could be completely wrong, but would like some advice.

Jiri


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Re: [Flashcoders] Storing x and y in a bytearray

2009-03-30 Thread Jiri
Good point, i can use getPixel to retrieve the color value and based on 
that 'know' if it is walkable.


Cheers.

Jiri

Hans Wichman wrote:

Hi,

why not use an image? Eg use an image that represents your area, lookup the
pixel values, AND them and decide what you can or cannot do in that area.

greetz JC

On Mon, Mar 30, 2009 at 12:41 PM, Jiri  wrote:


I have a byte question.
I have to store a walkable area so a character 'knows' where it can walk or
not. Currently I am using a multi-dim array based on the x and y pos of the
tiles .

so [[1],[0],[1]..etc]

where pos(0,0) => array[0][0] => 1 (walkable)

I was wondering if I could store this using a bytearray, for storing and
possibly faster lookup using bitwise operators. I am very knew to this, so I
am ot sure where to begin and how to deal with it.
The range of int is sufficient to store all the data, because a full
walkarea would take 370560 (772*480) elements in the previous mentioned
multi array.

I could be completely wrong, but would like some advice.

Jiri


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[Flashcoders] Storing x and y in a bytearray

2009-03-30 Thread Jiri

I have a byte question.
I have to store a walkable area so a character 'knows' where it can walk 
or not. Currently I am using a multi-dim array based on the x and y pos 
of the tiles .


so [[1],[0],[1]..etc]

where pos(0,0) => array[0][0] => 1 (walkable)

I was wondering if I could store this using a bytearray, for storing and 
possibly faster lookup using bitwise operators. I am very knew to this, 
so I am ot sure where to begin and how to deal with it.
The range of int is sufficient to store all the data, because a full 
walkarea would take 370560 (772*480) elements in the previous mentioned 
multi array.


I could be completely wrong, but would like some advice.

Jiri


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Re: [Flashcoders] Question on ByteArray acces.

2009-03-18 Thread Jiri

I tried your solution and it works!

> var pixelPos:int = col + row * totalCols; // or x + y * 
widthOfOriginalBitmap
> buffer.position = pixelPos * 4;// each pixel takes 32 bits ==> 4 
bytes

> var pixelValue:uint = buffer.readUnsignedInt();

For the archives. The totalCols var is the width of the bitmap.

Juan Pablo Califano wrote:

Have you tried something like this?

var pixelPos:int = col + row * totalCols; // or x + y * width
buffer.position = pixelPos * 4;// each pixel takes 32 bits ==> 4 bytes
var pixelValue:uint = buffer.readUnsignedInt();

Or, if the order is column-major (but I don't think it is)

var pixelPos:int = row + col * totalRows; // or y + x * height
buffer.position = pixelPos * 4;// each pixel takes 32 bits ==> 4 bytes
var pixelValue:uint = buffer.readUnsignedInt();

Cheers
Juan Pablo Califano


2009/3/17, Jiri :

Seems that the encoder use the BitmapData.getPixel(). So that doesnt give
me the insight I am hoping for :(

J.

Romuald Quantin wrote:


I guess you need some kind of specification, how the bytes for a
bitmapdata are created and stored.

I have no idea if you can find that.

Basically they're doing that in the JPGEncoder andPNGEncoder?

You might want to see what they're doing to get some details about what is
stored and where.


http://code.google.com/p/as3corelib/source/browse/trunk/src/com/adobe/images/JPGEncoder.as

http://code.google.com/p/as3corelib/source/browse/trunk/src/com/adobe/images/PNGEncoder.as

Romu

Jiri wrote:


Hello,

I have a BitmapData and use the draw() method to add sprite data. Then I
get the ByteArray through the BitmapData.getPixels() method. This byteArray
is compressed and cached.

Then when i need it, i decompress the ByteArray and use the
BitmapData.setPixels() and add all that to a new Bitmap()

Next I use the Bitmap.getPixel(MouseX , MouseY) to check if the pixel is
white or not. White meaning I cannot 'walk' there.

My question is, can I skip the adding of the ByteArray to the Bitmap and
directly access the value corresponding to the x and y  in the ByteArray.

This would probably save me some computation time.

How are the bytes stored, is it a multi dimensional array and if so, what
is the colum size?

Thank you,

Jiri

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Re: [Flashcoders] Question on ByteArray acces.

2009-03-17 Thread Jiri

Thank you , i will try it tommorrow and let you know if that worked.
I am just wondering if there is no begin offset in the ByteArray. So 
maybe I should not start at position=0.

Do you know something about that, anyway I will try and see tomorrow.


Jiri

Juan Pablo Califano wrote:

Have you tried something like this?

var pixelPos:int = col + row * totalCols; // or x + y * width
buffer.position = pixelPos * 4;// each pixel takes 32 bits ==> 4 bytes
var pixelValue:uint = buffer.readUnsignedInt();

Or, if the order is column-major (but I don't think it is)

var pixelPos:int = row + col * totalRows; // or y + x * height
buffer.position = pixelPos * 4;// each pixel takes 32 bits ==> 4 bytes
var pixelValue:uint = buffer.readUnsignedInt();

Cheers
Juan Pablo Califano


2009/3/17, Jiri :

Seems that the encoder use the BitmapData.getPixel(). So that doesnt give
me the insight I am hoping for :(

J.

Romuald Quantin wrote:


I guess you need some kind of specification, how the bytes for a
bitmapdata are created and stored.

I have no idea if you can find that.

Basically they're doing that in the JPGEncoder andPNGEncoder?

You might want to see what they're doing to get some details about what is
stored and where.


http://code.google.com/p/as3corelib/source/browse/trunk/src/com/adobe/images/JPGEncoder.as

http://code.google.com/p/as3corelib/source/browse/trunk/src/com/adobe/images/PNGEncoder.as

Romu

Jiri wrote:


Hello,

I have a BitmapData and use the draw() method to add sprite data. Then I
get the ByteArray through the BitmapData.getPixels() method. This byteArray
is compressed and cached.

Then when i need it, i decompress the ByteArray and use the
BitmapData.setPixels() and add all that to a new Bitmap()

Next I use the Bitmap.getPixel(MouseX , MouseY) to check if the pixel is
white or not. White meaning I cannot 'walk' there.

My question is, can I skip the adding of the ByteArray to the Bitmap and
directly access the value corresponding to the x and y  in the ByteArray.

This would probably save me some computation time.

How are the bytes stored, is it a multi dimensional array and if so, what
is the colum size?

Thank you,

Jiri

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Re: [Flashcoders] Question on ByteArray acces.

2009-03-17 Thread Jiri
Seems that the encoder use the BitmapData.getPixel(). So that doesnt 
give me the insight I am hoping for :(


J.

Romuald Quantin wrote:
I guess you need some kind of specification, how the bytes for a 
bitmapdata are created and stored.


I have no idea if you can find that.

Basically they're doing that in the JPGEncoder andPNGEncoder?

You might want to see what they're doing to get some details about what 
is stored and where.


http://code.google.com/p/as3corelib/source/browse/trunk/src/com/adobe/images/JPGEncoder.as 

http://code.google.com/p/as3corelib/source/browse/trunk/src/com/adobe/images/PNGEncoder.as 



Romu

Jiri wrote:

Hello,

I have a BitmapData and use the draw() method to add sprite data. Then 
I get the ByteArray through the BitmapData.getPixels() method. This 
byteArray is compressed and cached.


Then when i need it, i decompress the ByteArray and use the 
BitmapData.setPixels() and add all that to a new Bitmap()


Next I use the Bitmap.getPixel(MouseX , MouseY) to check if the pixel 
is white or not. White meaning I cannot 'walk' there.


My question is, can I skip the adding of the ByteArray to the Bitmap 
and directly access the value corresponding to the x and y  in the 
ByteArray.


This would probably save me some computation time.

How are the bytes stored, is it a multi dimensional array and if so, 
what is the colum size?


Thank you,

Jiri

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[Flashcoders] Question on ByteArray acces.

2009-03-17 Thread Jiri

Hello,

I have a BitmapData and use the draw() method to add sprite data. Then I 
get the ByteArray through the BitmapData.getPixels() method. This 
byteArray is compressed and cached.


Then when i need it, i decompress the ByteArray and use the 
BitmapData.setPixels() and add all that to a new Bitmap()


Next I use the Bitmap.getPixel(MouseX , MouseY) to check if the pixel is 
white or not. White meaning I cannot 'walk' there.


My question is, can I skip the adding of the ByteArray to the Bitmap and 
directly access the value corresponding to the x and y  in the ByteArray.


This would probably save me some computation time.

How are the bytes stored, is it a multi dimensional array and if so, 
what is the colum size?


Thank you,

Jiri

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Re: [Flashcoders] Strange behaviour ByteArray to BitmapData object

2009-03-16 Thread Jiri
Thank you. The position=0 seems to do the trick. I actually read over it 
in the documentation. RTFM should be RTFMW(ell) !! :)


> Little tips if you want to test, instead of using setPixels to "fill"
> your Bitmap, using graphics.beginBitmapFill seems quicker and less CPU
> intensive (test it, I'm not 100% sure).

I dont actually want to render the bitmap. I make a black and white 
images of a hand drawn sprite, that acts as a walkarea. Every room has a 
different area and so i cache the ByteArray for every room. This 
'bumpmap' is used to check, with getPixel() if a clicked position is on 
the walkmap.
If I would render it to a graphics I will loose the getPixel() method 
for checking. Also when i use the Loader.loadBytes.


Or am i wrong?

Jiri



Romuald Quantin wrote:

Did you try
myByteArray.position = 0
before reading it ?

You can try to use a Loader.loadBytes to instantiate a Bitmap (it uses a 
loader but it takes no time).


Do you load the picture before storing the bytes?
If it is helping, I built a loader that is storing bytes for a cache 
system and use Loader.loadBytes to instantiate the Bitmap:

http://www.soundstep.com/blog/downloads/somaloader/

To be sure your ByteArray is compressed, you can:
bytes.position = 0;
var compressed:uint = bytes.readUnsignedByte();
if (compressed == 0x43) trace("ByteArray is compressed!")

Little tips if you want to test, instead of using setPixels to "fill" 
your Bitmap, using graphics.beginBitmapFill seems quicker and less CPU 
intensive (test it, I'm not 100% sure).


Romu

Jiri wrote:
I came across some very weird behaviour and I can't seem to find an 
explanation for it.
I am trying to write a class that will store compressed ByteArrays 
that are retreive throught the bitmapData.getPixels.
Here is some testing code, that I wrote for the testing if a 
decompressed ByteArray can be parsed back into an Bitmapdata object.


It all works well if the uncompress/compress block is in the code. 
When i comment that code out, I get this error:


Could someone tell me what is happening here?



Error: Error #2030: End of file was encountered.
at flash.display::BitmapData/setPixels()
at GreyFilter_fla::MainTimeline/frame1()




import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Rectangle;

var destPoint:Point = new Point();
var source:Sprite = getChildByName('mcWalkArea') as Sprite;
var sourceRect:Rectangle = new Rectangle(0, 0, source.width, 
source.height);

var a:BitmapData = new BitmapData(sourceRect.width, sourceRect.height);

var storedMapData:ByteArray;

a.draw( source );
//create a black and white area.
a.threshold(a, sourceRect, destPoint , "!=", 0x , 0xFF00 );
storedMapData = a.getPixels(sourceRect);

/* Try uncommenting this
trace(storedMapData.length);
storedMapData.compress()
trace(storedMapData.length);

storedMapData.uncompress()
trace(storedMapData.length);
*/

var tData:BitmapData = new BitmapData(sourceRect.width , 
sourceRect.height)

tData.setPixels( sourceRect , storedMapData );

var i:int = 0
while(i < source.width){
trace( tData.getPixel(i , 0 ) )
i++
}



Jiri
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[Flashcoders] Strange behaviour ByteArray to BitmapData object

2009-03-16 Thread Jiri
I came across some very weird behaviour and I can't seem to find an 
explanation for it.
I am trying to write a class that will store compressed ByteArrays that 
are retreive throught the bitmapData.getPixels.
Here is some testing code, that I wrote for the testing if a 
decompressed ByteArray can be parsed back into an Bitmapdata object.


It all works well if the uncompress/compress block is in the code. When 
i comment that code out, I get this error:


Could someone tell me what is happening here?



Error: Error #2030: End of file was encountered.
at flash.display::BitmapData/setPixels()
at GreyFilter_fla::MainTimeline/frame1()




import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Rectangle;

var destPoint:Point = new Point();
var source:Sprite = getChildByName('mcWalkArea') as Sprite;
var sourceRect:Rectangle = new Rectangle(0, 0, source.width, source.height);
var a:BitmapData = new BitmapData(sourceRect.width, sourceRect.height);

var storedMapData:ByteArray;

a.draw( source );
//create a black and white area.
a.threshold(a, sourceRect, destPoint , "!=", 0x , 0xFF00 );
storedMapData = a.getPixels(sourceRect);

/* Try uncommenting this
trace(storedMapData.length);
storedMapData.compress()
trace(storedMapData.length);

storedMapData.uncompress()
trace(storedMapData.length);
*/

var tData:BitmapData = new BitmapData(sourceRect.width , sourceRect.height)
tData.setPixels( sourceRect , storedMapData );

var i:int = 0
while(i < source.width){

trace( tData.getPixel(i , 0 ) )
i++
}



Jiri
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Re: [Flashcoders] RegExp headache

2009-03-06 Thread Jiri

Everybody thank you!

Jiri

Merrill, Jason wrote:

Seriously, just play with RegExr / Regex Buddy, get the cheat sheets:


Am now - love it!  Can't I still be in awe?  :) 



Jason Merrill 


Bank of  America   |  Learning Performance Solutions Instructional
Technology & Media   
Learn about the Adobe Flash platform for rich media experiences - join
the Bank of America Flash Platform Community 


Anyone can follow my nonsense on Twitter: jmerrill_2001.  If you know me
personally, follow more nonsense on Facebook. 



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[Flashcoders] RegExp headache

2009-03-05 Thread Jiri

I would like some help on a regExp

I have a string and want to split it into the first character being a 
<|>|<=|>=|== the second part being an int.


so ">100"

would return
result[1] = '>'
result[2] = 100

so "100"

would return
result[1] = 'undefined'
result[2] = 100

Here is what I have so far, but it is killing me.

var pattern:RegExp = /^(\d)?(^\d+)|()/
var result:Object = pattern.exec(tConditionalString);

I tried another approach but i am still figuring out how to do it. It 
goes something like this

    var pattern:RegExp = /^(>):((?(2)then|else))


Jiri




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Re: [Flashcoders] Gumbo and E4x

2009-02-25 Thread Jiri

Maybe try

this._interface_xml..*.(@type == name)@label

Jiri

Lori Hutchek wrote:

Hey All,

I have a simple xml search that I'm doing to retrieve some attributes. But
when trying to use gumbo no results are returned. I know this is working in
the Flex 3 SDK. Is this a bug or have they changed something?

Here's the code:
this._interface_xml.*.(@type == name)@label

Anyone else having this problem?

Thanks!
Lori-
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Re: [Flashcoders] Help jsfl traceBitmap

2009-02-18 Thread Jiri

For the archive. This is the way to do it.

function convert(tFlaPath , tExportPath , tFilename){


	debugMessage += "\n Vectorizing file :" + tFilename + " on " + (new 
Date()).toGMTString() + "\n";

debugMessage += "SettingstraceBitmap(100, 2, 'normal' , 'normal') \n";

fl.openDocument(tFlaPath);
fl.outputPanel.clear();


var doc = fl.getDocumentDOM();
var library = doc.library;
var items = library.items.concat();

i = items.length;

while (i--) {

var item = items[i];
var tLayerN;

if (item.itemType == 'movie clip') {
var timeline = item.timeline;
len = timeline.frameCount;

tLayerN = timeline.layers.length;

for(var p=0; p
This one threw me off a bit :)
You have to move the timeline playhead for traceBitmap to work.
When you enter edit mode, you automatically end up in the first frame, 
so that's why traceBitmap works for the first frame, and not the others.


So, loop through the number of frames, set "timeline.currentFrame" and 
then you'll be able to select the elements in that frame and work with 
them.


This should do the trick:

var doc = fl.getDocumentDOM();
var library = doc.library;
var items = library.items.concat();

var i = items.length;
var item;
var timeline;
var len;
var fr;

while (i--) {
item = items[i];
fl.trace("itemType: " + item.itemType);
if (item.itemType == "movie clip") {
 library.selectItem(item);
 library.editItem();
 timeline = item.timeline;
 len = timeline.frameCount;
 fl.trace("- frameCount: " + timeline.frameCount);
 for(var j=0; jhttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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Re: [Flashcoders] Help jsfl traceBitmap

2009-02-10 Thread Jiri

> This one threw me off a bit :)
Tell me about it, it did my head in all day..
> When you enter edit mode, you automatically end up in the first frame,
That explains why, although looping through the frames, it was always 
only the first one to be converted before the error was thrown.


I will give your suggestion a try tomorrow and cross my fingers it works.
Thank you again.

jiri

Muzak wrote:

This one threw me off a bit :)
You have to move the timeline playhead for traceBitmap to work.
When you enter edit mode, you automatically end up in the first frame, 
so that's why traceBitmap works for the first frame, and not the others.


So, loop through the number of frames, set "timeline.currentFrame" and 
then you'll be able to select the elements in that frame and work with 
them.


This should do the trick:

var doc = fl.getDocumentDOM();
var library = doc.library;
var items = library.items.concat();

var i = items.length;
var item;
var timeline;
var len;
var fr;

while (i--) {
item = items[i];
fl.trace("itemType: " + item.itemType);
if (item.itemType == "movie clip") {
 library.selectItem(item);
 library.editItem();
 timeline = item.timeline;
 len = timeline.frameCount;
 fl.trace("- frameCount: " + timeline.frameCount);
 for(var j=0; jhttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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Re: [Flashcoders] Help jsfl traceBitmap

2009-02-10 Thread Jiri

Muzak and others,

everything worked fine, but now i am struggling with movieclips and 
different frames on their timeline containing 1 png.

I followed your described logic.
1. go trhrough lib items.
2. Check if it is a movieclip.
3. For framecount of the timeline, do a loop.
4. For each frame get the elemtens
5. add this to the selection
6. apply the trace bitmap.
7. ERROR! Selcection not set

Would someone please be so kind to take a look...it is driving me nuts!

Thnx


function convert(tFlaPath , tExportPath){

fl.openDocument(tFlaPath);

var doc = fl.getDocumentDOM();
var library = doc.library;
var items = library.items;

i = items.length;

while (i--) {
var item = items[i];

if (item.itemType == 'movie clip') {

var timeline = item.timeline;
var k = timeline.frameCount;

library.selectItem(item);
library.editItem();

while(k--){

var j = timeline.layers[0].frames[k].elements.length

while(j--){
doc.selection =  
timeline.layers[0].frames[k].elements
doc.traceBitmap(100, 1, 'normal', 'normal');
}


}
doc.exitEditMode();
}


}


filename_new = getNewFileName(filename);
targetPath = tExportPath + "/" + filename_new.toUpperCase1() + ".swf"
//doc.exportSWF(targetPath, true);
//doc.close(false);
}



Muzak wrote:
This should work, but should probably build in a few more "checks" in 
the loop.
Like check if there's a bitmap in the currently editted movieclip in the 
specified frame.


What this does is:
- loop through the items in the library
- check if current item is a movieclip (not a bitmap as you did)
- if movieclip, select it and enter edit mode
- get the movieclip timeline and set the elements  in its first 
frame/first layer as document selection

// here is where you should check if the above selection contains a bitmap
- trace bitmap


var doc = fl.getDocumentDOM();
var library = doc.library;
var items = library.items.concat();

i = items.length;

while (i--) {
var item = items[i];
fl.trace("itemType: " + item.itemType);
if (item.itemType == 'movie clip') {
 library.selectItem(item);
 library.editItem();
 var timeline = item.timeline;
 fl.trace("- frameCount: " + timeline.frameCount);
 doc.selection = timeline.layers[0].frames[0].elements;
 doc.traceBitmap(100, 1, 'pixels', 'normal');
}
}
doc.exitEditMode();


regards,
Muzak

- Original Message - From: "Jiri" 
To: "Flash Coders List" 
Sent: Monday, February 09, 2009 9:47 AM
Subject: [Flashcoders] Help jsfl traceBitmap



Hello,

i was wondering if someone can help me out with the following.
I have a the maintimeline with on it a movieclip. Inside this 
movieclip is a png, that I would like to trace as a bitmap.


I can't seem to target the png that is nested in the movieclip. If i 
understand correctly I will first need to get it the timeline of the 
png holder clip from the library and then select the frame. Here is my 
code which throws a "selection: Argument number 1 is invalid."


var doc = fl.getDocumentDOM();
var library = doc.library;
var items = library.items.concat();

i = items.length;


while (i--)
{
var item = items[i];
if (item.itemType == 'bitmap')
{
var imageName = item.name.split('.')[0];
    var image = doc.getTimeline().layers[0].frames[0].elements[0];
doc.selection = image
doc.traceBitmap(100, 100 , 'normal' , 'normal');
}
}

Hope someone can help!

Jiri
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Re: [Flashcoders] Help jsfl traceBitmap

2009-02-10 Thread Jiri

Thnx a million !
J

Muzak wrote:
This should work, but should probably build in a few more "checks" in 
the loop.
Like check if there's a bitmap in the currently editted movieclip in the 
specified frame.


What this does is:
- loop through the items in the library
- check if current item is a movieclip (not a bitmap as you did)
- if movieclip, select it and enter edit mode
- get the movieclip timeline and set the elements  in its first 
frame/first layer as document selection

// here is where you should check if the above selection contains a bitmap
- trace bitmap


var doc = fl.getDocumentDOM();
var library = doc.library;
var items = library.items.concat();

i = items.length;

while (i--) {
var item = items[i];
fl.trace("itemType: " + item.itemType);
if (item.itemType == 'movie clip') {
 library.selectItem(item);
 library.editItem();
 var timeline = item.timeline;
 fl.trace("- frameCount: " + timeline.frameCount);
 doc.selection = timeline.layers[0].frames[0].elements;
 doc.traceBitmap(100, 1, 'pixels', 'normal');
}
}
doc.exitEditMode();


regards,
Muzak

- Original Message - From: "Jiri" 
To: "Flash Coders List" 
Sent: Monday, February 09, 2009 9:47 AM
Subject: [Flashcoders] Help jsfl traceBitmap



Hello,

i was wondering if someone can help me out with the following.
I have a the maintimeline with on it a movieclip. Inside this 
movieclip is a png, that I would like to trace as a bitmap.


I can't seem to target the png that is nested in the movieclip. If i 
understand correctly I will first need to get it the timeline of the 
png holder clip from the library and then select the frame. Here is my 
code which throws a "selection: Argument number 1 is invalid."


var doc = fl.getDocumentDOM();
var library = doc.library;
var items = library.items.concat();

i = items.length;


while (i--)
{
var item = items[i];
if (item.itemType == 'bitmap')
{
var imageName = item.name.split('.')[0];
var image = doc.getTimeline().layers[0].frames[0].elements[0];
doc.selection = image
doc.traceBitmap(100, 100 , 'normal' , 'normal');
}
}

Hope someone can help!

Jiri
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[Flashcoders] Help jsfl traceBitmap

2009-02-09 Thread Jiri

Hello,

i was wondering if someone can help me out with the following.
I have a the maintimeline with on it a movieclip. Inside this movieclip 
is a png, that I would like to trace as a bitmap.


I can't seem to target the png that is nested in the movieclip. If i 
understand correctly I will first need to get it the timeline of the png 
holder clip from the library and then select the frame. Here is my code 
which throws a "selection: Argument number 1 is invalid."


var doc = fl.getDocumentDOM();
var library = doc.library;
var items = library.items.concat();

i = items.length;


while (i--)
{
var item = items[i];
if (item.itemType == 'bitmap')
{
var imageName = item.name.split('.')[0];
var image = doc.getTimeline().layers[0].frames[0].elements[0];
doc.selection = image
doc.traceBitmap(100, 100 , 'normal' , 'normal');
}
}

Hope someone can help!

Jiri
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Re: [Flashcoders] Socket connection between two air applications on the same Network Area

2009-01-12 Thread Jiri Heitlager

Couldn't HaXe a good candidate for a solution?

Omar Fouad wrote:

Hi all,

I wanted to ask if there is a way to let two AIR applications connect to
each other through a home network (the same AIR application running on
different computers) by using sockets or any other method.

Thanks.


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Re: [Flashcoders] round number to closet value of 8

2008-12-19 Thread Jiri Heitlager

Indeed it looks very impressive. Could some explain what is does exactly?


Hans Wichman wrote:

very cool!

On Thu, Dec 18, 2008 at 4:26 PM, Benjamin Wolsey wrote:


Am Donnerstag, den 18.12.2008, 16:13 +0100 schrieb Hans Wichman:

Hi,
I think you are looking for :
function roundToEight (pVal:Number) {
 return Math.round(pVal/8)<<3;
}
although 44.9 and 44.4 will both return 48, don't you mean 43.9 and 44.4?


int(pVal + 4) &~ 7;

will also do it.

--
Free Flash, use Gnash
http://www.gnu.org/software/gnash/

Benjamin Wolsey, Software Developer - http://benjaminwolsey.de

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Re: [Flashcoders] round number to closet value of 8

2008-12-18 Thread Jiri Heitlager

Thank you all.

:)

Benjamin Wolsey wrote:
Am Donnerstag, den 18.12.2008, 16:13 +0100 schrieb Hans Wichman: 

Hi,
I think you are looking for :
function roundToEight (pVal:Number) {
 return Math.round(pVal/8)<<3;
}
although 44.9 and 44.4 will both return 48, don't you mean 43.9 and 44.4?



int(pVal + 4) &~ 7;

will also do it.

--
Free Flash, use Gnash
http://www.gnu.org/software/gnash/

Benjamin Wolsey, Software Developer - http://benjaminwolsey.de

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Re: [Flashcoders] round number to closet value of 8

2008-12-18 Thread Jiri Heitlager

Thnx that seems to work good enough.

44. is rounded to 48 and should be 40, but thats fine.

Thnx again.

Jiri

Lehr, Ross (N-SGIS) wrote:

I think

Math.round(Math.round(32.3/8)) * 8

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jiri
Heitlager
Sent: Thursday, December 18, 2008 8:55 AM
To: Flash Coders List
Subject: [Flashcoders] round number to closet value of 8

I am trying to figure out the fastest way to get the closest multitude 
of 8 from a random Number

and I am really not a math person.

var tN:Number = 32.3
//32
var tN:Number = 32.00
//32
var tN:Number = 44.9
//48
var tN:Number = 44.4
//40

Much appreciated if someone could help me out

Jiri
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[Flashcoders] round number to closet value of 8

2008-12-18 Thread Jiri Heitlager
I am trying to figure out the fastest way to get the closest multitude 
of 8 from a random Number

and I am really not a math person.

var tN:Number = 32.3
//32
var tN:Number = 32.00
//32
var tN:Number = 44.9
//48
var tN:Number = 44.4
//40

Much appreciated if someone could help me out

Jiri
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Re: [Flashcoders] Pixel precise

2008-12-17 Thread Jiri Heitlager

Math should be avoided when possible, I believe it is quit slow.

Maybe

Number >> 0 is even faster for rounding of ;)

Jiri



laurent wrote:


int( ) is casting the content to integer, it has the effect to drop off 
the decimal part. Same as Math.floor but lots faster


L

Cor a écrit :

If the sprite.x is not an exact round number (so not an correct integer)
wouldn't that throw an error???


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jiri
Heitlager
Sent: woensdag 17 december 2008 15:11
To: Flash Coders List
Subject: Re: [Flashcoders] Pixel precise

Casting to int is faster.

var tX:int = int(sprite.x)

Jiri

jonathan howe wrote:
 

Hi, Laurent,

You could use localToGlobal(), apply Math.round() to this global point,
compare the original global point with the rounded version, and then


offset
 

the child's coordineates by the differences.

Caveats are:
- if you do this multiple places in a display hierarchy, you'd need to


work
 

from the bottom upwards.
- during animation you're bound to introduce a certain amount of


jumpiness.
 
On Wed, Dec 17, 2008 at 8:39 AM, laurent  
wrote:


   

Hi,

Is there a way to be sure elements are positionned précisely on a 
Pixel ?


I have a sprite containing sprites that are positionned on integer
coordinates so they are pixel positionned.
And this sprite is re-positionned when the window resize, so I used 
int()

to be sure I got x and y as integers but still the content get blury
sometimes.
Is there something to do that flash always position element on a pixel
  

not
 

a pixel and half...?

thx
L
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Re: [Flashcoders] Pixel precise

2008-12-17 Thread Jiri Heitlager

Casting to int is faster.

var tX:int = int(sprite.x)

Jiri

jonathan howe wrote:

Hi, Laurent,

You could use localToGlobal(), apply Math.round() to this global point,
compare the original global point with the rounded version, and then offset
the child's coordineates by the differences.

Caveats are:
- if you do this multiple places in a display hierarchy, you'd need to work
from the bottom upwards.
- during animation you're bound to introduce a certain amount of jumpiness.

On Wed, Dec 17, 2008 at 8:39 AM, laurent  wrote:


Hi,

Is there a way to be sure elements are positionned précisely on a Pixel ?

I have a sprite containing sprites that are positionned on integer
coordinates so they are pixel positionned.
And this sprite is re-positionned when the window resize, so I used int()
to be sure I got x and y as integers but still the content get blury
sometimes.
Is there something to do that flash always position element on a pixel not
a pixel and half...?

thx
L
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Re: [Flashcoders] What design pattern would this be?

2008-12-08 Thread Jiri Heitlager
I also still find it sometimes hard when to decide what pattern to use 
and mostly _if_ I should use a pattern. It helps me a lot to really 
think about what the responsibility is of a class and then when I notice 
it has more then one, then that is an inidicator I need to refine more. 
Sometimes refining means that I _can_ use a pattern, it doesnt always 
mean that I should use one.

I think these are those things that take a long time of experience.

Good luck.

Jiri

Joel Stransky wrote:

Thanks Jiri,
I had not seen that site. I had assumed the book covered all of the patterns
I was going to need but in hindsight that was silly. The visitor pattern
seems very similar to adapter however. I guess I've got a lot of learning to
do. I appreciate the notion of not over engineering but until I understand
them fluently I intend to implement patterns where possible no matter how
trite.

On Sun, Dec 7, 2008 at 5:26 AM, Jiri Heitlager <[EMAIL PROTECTED]

wrote:



Maybe this one:

http://www.as3dp.com/2008/12/06/actionscript-30-visitor-design-pattern-a-tale-of-traverser-and-the-double-dispatch-kid/

or check out the articles there I am sure there is a pattern described that
will suit your needs.

I also think the previous comment on overenginering should be taking into
consideration..

Good luck,

Jiri


Joel Stransky wrote:


Thanks for your perfectly useless answer. I know if I could recognize the
need for certain patterns easily I'd be more than happy to help out rather
than chastise.It looks like it's possibly a Template pattern but I was
hoping for the same kind of insight I've been giving at flashkit for eight
years no matter how simple the question.

On Sat, Dec 6, 2008 at 10:29 PM, Latcho <[EMAIL PROTECTED]> wrote:

 Are you gonna  take a map  if you have clear line of sight to your

destination ?
Shall we advise you on traffic light implementation  if you are the only
driver in the world ?
Dont' overengineer. If you want to integrate / learn a design pattern
take
a more challenging and/or interactive interface.

Latcho


Joel Stransky wrote:

 I'm trying to make design patterns a regular part of my process but

understanding them and knowing which one to use are proving to be a
quite
different.
I'm working on a couple of classes. One class's job is to iterate over a
list of display objects and modify their scale and location based on
mouse
position.
I want this class to be able to work with a runtime generated OR an
authortime generated display list.
I figure it's as easy as instantiating either a RuntimeChildren or
AuthortimeChildren class and passing it to the constructor of my
DisplayListUtility class.
Since it's so simple, does it even qualify as a design pattern and if so
which one?



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Re: [Flashcoders] What design pattern would this be?

2008-12-07 Thread Jiri Heitlager

Maybe this one:
http://www.as3dp.com/2008/12/06/actionscript-30-visitor-design-pattern-a-tale-of-traverser-and-the-double-dispatch-kid/

or check out the articles there I am sure there is a pattern described 
that will suit your needs.


I also think the previous comment on overenginering should be taking 
into consideration..


Good luck,

Jiri

Joel Stransky wrote:

Thanks for your perfectly useless answer. I know if I could recognize the
need for certain patterns easily I'd be more than happy to help out rather
than chastise.It looks like it's possibly a Template pattern but I was
hoping for the same kind of insight I've been giving at flashkit for eight
years no matter how simple the question.

On Sat, Dec 6, 2008 at 10:29 PM, Latcho <[EMAIL PROTECTED]> wrote:


Are you gonna  take a map  if you have clear line of sight to your
destination ?
Shall we advise you on traffic light implementation  if you are the only
driver in the world ?
Dont' overengineer. If you want to integrate / learn a design pattern take
a more challenging and/or interactive interface.

Latcho


Joel Stransky wrote:


I'm trying to make design patterns a regular part of my process but
understanding them and knowing which one to use are proving to be a quite
different.
I'm working on a couple of classes. One class's job is to iterate over a
list of display objects and modify their scale and location based on mouse
position.
I want this class to be able to work with a runtime generated OR an
authortime generated display list.
I figure it's as easy as instantiating either a RuntimeChildren or
AuthortimeChildren class and passing it to the constructor of my
DisplayListUtility class.
Since it's so simple, does it even qualify as a design pattern and if so
which one?




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[Flashcoders] E4x replace nodename

2008-12-04 Thread Jiri Heitlager

Hello list,

i make the following query on an xml file to retrieve a list with 
certain node names:


var tXML:XML = 
<[EMAIL PROTECTED]>
<[EMAIL PROTECTED]>


var pat:RegExp = new RegExp('findname' , 'i')
var tList:XMLList = tXML.*.(pat['test'](name()))

This works fine, but know i would like to in addition to finding them 
also remove the 'findname_'


I could use this:

var tList:XMLList = tXML.*.(pat['test'](name())).(editNodeName(name()))

function editNodeName(tObj:String):void{
trace('-> ',tObj);
}

And then create a new XMLlist with custom nodes. But how do I access the 
currentNode in the query instead of the name().

Or is it possible to directly do a regExp replace on the node?

Thnx

Jiri
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Re: [Flashcoders] OT: smoothd.com

2008-10-29 Thread Jiri Heitlager

Nice

Meinte van't Kruis wrote:

has anyone checked out

http://www.smoothhd.com/

seems pretty cool, here's the description;

SmoothHD.com is an early glimpse of cutting edge new technology from
Microsoft and Akamai that will raise the bar on the consumer video
experience.

SmoothHD.com is powered by Microsoft Internet Information Server (IIS) 7.0
Smooth Streaming – a unique adaptive streaming technology that dynamically
adapts video quality in real-time based on local bandwidth conditions - and
Akamai AdaptiveEdge Streaming for Microsoft(R) Silverlight™ , a new solution
for enabling high-quality, scalable video experiences over Akamai's global
HTTP network of more than 36,000 servers around the world.


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[Flashcoders] runtime instantiation

2008-10-28 Thread Jiri Heitlager
I know it is possible to instantiate a class at runtime, but one always 
needs to put in a concrete piece of code that forces the compiler to 
actually add the class to the swf. I am currently looking into using 
this technique to gain flexibility in an application, but the fact that 
I will always need to add concrete code to force the compiler seems to 
be counter productive.

Here is what I have.

interface aInterface

class abstractA impl aInterface

class injectedB extends abstractA
class injectedC extends abstractA

then I have a factory method that reads an xml file and instantitated a 
class based on the @reference node using getDefinitionByName()



My idea is that I can in the future write  an new class injectedC and 
just add it to the xml list. But this won't work because I will always 
need to add something like this to var foo:injectedC = null to add the 
class to the compiler. Meaning I will always need to recompile.

Is there any way to get around this?

Jiri








artur wrote:

need to know a few things:

1 - can i render/export to QT an AS based animation that will be 40min 
long?
it will be incorporating an FLV ( soundtrack ) with Cuepoints..that will 
trigger different AS animations made from an XML file.
is there a chance that the animation and sound can become out of sync ( 
this has been known to happen with timeline based animations )


2 - the FLV will have over 10k cuepoints.
is there a way to "Scrub through" to the middle of the animation by 
giving an ID# to each CuePoint?

and then giving each XML node that same ID#?

then just create a simple textfield form and have the client enter that ID#
and the animation can Jump to that section of the animation ( for 
testing/previewing )


but then how can the client add/delete cuepoints in the FLV and have 
them be resorted numerically? so they can match the xml IDs?

im sure there is a clever & flexible solution out there..anyone?
thanks!

p.s. i need to do this in AS2..if possible.

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[Flashcoders] Question on architectural problem.

2008-10-17 Thread Jiri Heitlager

Dear List,

I am having a architectural problem and would like to ask people on this 
list for some input.


The project that I am working on uses several models, we call them 
proxies,i.e  RemoteProxy, GameProxy etc... They all extends a base class 
Proxy and implement an IProxy interface. The chances are in the future 
more proxies will be added. The person that build the system gave every 
Proxy an getInfo Method, the method looks like this 
getInfo(sIdentifier:String) : Object.  Where every return object needs 
to be typecast to the expected return type.
The reason of this function is that custom methods can be called from a 
proxy. This creates flexibility but comes with a price. The compiler 
can't check it. I can understand the reasons why this method is 
implementated, not having a zillion extended interfaces, not having to 
add import etc. But I would like to know if some solution excists that 
deals with this in an elegant way. I read about the Bridge pattern, but 
I am not sure if this will help me?


Thank you.

Jiri
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Re: [Flashcoders] Question e4x attributes text replace

2008-10-10 Thread Jiri Heitlager
Thanx Ian, that sounds like a very clever solution. I will give it a 
try, and speedoh well I geuss it can always be faster ;)


Jiri

Ian Thomas wrote:

Convert the XML to a string.

Do the regExp replace on the string.

Reparse the XML?

e.g.

var str:String=xml.toXMLString();

// do replacement here...

xml=new XML(str);

Might not be the fastest in the world, depending on the amount of XML
you are parsing, but it'll do the job.

HTH,
   Ian

On Thu, Oct 9, 2008 at 5:56 PM, Jiri Heitlager
<[EMAIL PROTECTED]> wrote:

Hello,

I have this xml file that I would like to filter on a certain string
$$lang$$ and I was wondering
if it is possible in one go using regExp instead of looping through an
XMLList


var conf:XML = 
   



   
   



I know it is possible to do inline functions but could get the current node
and then replace the text

var processed:XMLList = conf..*.(test(attributes()) );
function test(tValue:Object):void
{
   trace('called' , tValue)
}


In this case how do I get acces to the current XMLList and change the
$$lang$$ for another string

Hope somebody can help me out.

Jiri

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[Flashcoders] Question e4x attributes text replace

2008-10-09 Thread Jiri Heitlager

Hello,

I have this xml file that I would like to filter on a certain string 
$$lang$$ and I was wondering
if it is possible in one go using regExp instead of looping through an 
XMLList



var conf:XML = 

 
 
 

   
  


I know it is possible to do inline functions but could get the current 
node and then replace the text


var processed:XMLList = conf..*.(test(attributes()) );
function test(tValue:Object):void
{
trace('called' , tValue)
}


In this case how do I get acces to the current XMLList and change the 
$$lang$$ for another string


Hope somebody can help me out.

Jiri

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Re: [Flashcoders] Retreive name of function within scope of that function

2008-09-16 Thread Jiri Heitlager

Thank you all for the helpfull reply.

JIri

Juan Pablo Califano wrote:

A rather dirty way is to enumerate all methods in a given object (the
current timeline, for instance) and compare that to the "self-reference"
that a function holds in arguments.callee.
u

function test():void {
 trace(getName(arguments.callee,this));
}

function getName(funcRef:Function,scope:*):String {
 var funcName:String = "";
 var desc:XML = flash.utils.describeType(this);

 var methodTable:XMLList = desc..method.(@name != "" && @name != null);

 for each (var item:XML in methodTable){
  if([EMAIL PROTECTED] == funcRef) {
   funcName = [EMAIL PROTECTED];
   break;
  }
 }

 return funcName;
}

test();

It's just a quick and dirty test, but it works (at least in the timeline).

Cheers
Juan Pablo Califano


2008/9/16 Jiri Heitlager <[EMAIL PROTECTED]>


Does somebody now if it is possible to get the name of a function from the
scope of that function.

function doSomething():void
{
   trace('the name of this function is ' , $$name$$)
}

Where the trace would be :
the name of this function is doSomething

In Java one has acces to stack traces, does AS3 provide acces to this?

Jiri

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[Flashcoders] Retreive name of function within scope of that function

2008-09-16 Thread Jiri Heitlager
Does somebody now if it is possible to get the name of a function from 
the scope of that function.


function doSomething():void
{
trace('the name of this function is ' , $$name$$)
}

Where the trace would be :
the name of this function is doSomething

In Java one has acces to stack traces, does AS3 provide acces to this?

Jiri

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[Flashcoders] AMF objects storing in database

2008-08-28 Thread Jiri Heitlager
I came across a post on storing custom classes as an AMF object. It 
explains how to do the following.


"If you ever need to store the state of a custom object in a ByteArray 
or SharedObject, or send a custom object through a LocalConnection, 
there are a few simple steps you can take that will allow your object's 
state to be serialised (converted to AMF) and preserved for future 
restoration.

"
src: http://www.si-robertson.com/go/serialise-custom-classes


I wanted to know, can I then just send the AMF object to a server and 
store it as a binary in a mysql database? And also is this adviceable?


Thank you,

Jiri

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Re: [Flashcoders] What's happened to my var?

2008-07-07 Thread Jiri Heitlager

Or add onCompleteScope:this so you dont need to import Delegate class.



TweenFilterLite.to(m, tweenTime, {_y:targetPos, onCompleteScope:this , 
onComplete:moveShape, onCompleteParams:[_timeline.y1]});



Jiri


Ali Drongo wrote:
Hi there, I've noticed this happen before and can't figure out why. I 
have built a simple class that is passed a reference to the timeline. 
The class then moves an object on the timeline repeatedly using the 
TweenFilterLite class.


My problem is that the second time the moveShape method is called the 
moveAmt variable is undefined.


If anyone can suggest what's going on I would be really thankful!
Cheers
Ali

//Main.as
import gs.TweenFilterLite;
import utils.Numbers;
class Main {

var minTime:Number = 1;
var maxTime:Number = 2;
//number of pixels to move shape up or down
var moveAmt:Number = 15;   
var _timeline:MovieClip;

function Main(timeline){

_timeline = timeline;
moveShape(_timeline.y1);   
}

//moves a shape up or down
private function moveShape(m:MovieClip)
{
trace("moveShape:"+m+" up:"+m.up);
var moveDir:Number = 1;
//if movieclip is tagged as moving up
if(m.up){
moveDir = -1;   
m.up= false;   
}else{

m.up=true;
}
var targetPos:Number = moveDir*moveAmt;
trace("moveDir:"+moveDir);
trace("moveAmt:"+moveAmt);
trace("target:"+targetPos);
var tweenTime:Number = Numbers.randRange(minTime, maxTime);
TweenFilterLite.to(m, tweenTime, {_y:targetPos, 
onComplete:moveShape, onCompleteParams:[_timeline.y1]});

}

}

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Re: [Flashcoders] Saffron Modeler - what happened to it

2008-07-03 Thread Jiri Heitlager
That seems very promising. I really hope that the saffron will be 
released, becuase it looked promising when I saw a presentation about it 
at FITC.



Ali Drongo wrote:
I believe there's an open source collaboration that has been started to 
create something like Saffron. There's different rumours as to what is 
happening with Saffron so this group is building it's own:
http://flair-flash-flex-air.blogspot.com/2008/04/open-source-saffron-like-uml-tool.html 


Ali



On 30 Jun 2008, at 17:11, Sidney de Koning wrote:

there is loads of activity on sam's twitter account 
http://twitter.com/SamuelAgesilas


S.

On Jun 30, 2008, at 6:05 PM, Jiri Heitlager wrote:

Does somebody know what happend to the saffron UML modelling tool. 
The site http://www.levelofindustry.com/

is not showing any update anymore.

Jiri
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[Flashcoders] Saffron Modeler - what happened to it

2008-06-30 Thread Jiri Heitlager
Does somebody know what happend to the saffron UML modelling tool. The 
site http://www.levelofindustry.com/

is not showing any update anymore.

Jiri
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Re: [Flashcoders] Document viewer

2008-06-29 Thread Jiri Heitlager

I don't think that Adobe is especially interested in promoting FlashPaper,
which is essentially a competitor or substitute for PDF.


What a same, because it has some nice features. Come to think of it, now 
with the PDF isnt possible to embed flash content and doesnt that open 
up a way to do some interesting flash stuff with a pdf.


Jiri

Dave Watts wrote:
It has been a year ago and I'd thought Adobe would have 
brrought out an update by now. Geuss not!


I don't think that Adobe is especially interested in promoting FlashPaper,
which is essentially a competitor or substitute for PDF.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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Re: [Flashcoders] Document viewer

2008-06-27 Thread Jiri Heitlager
It has been a year ago and I'd thought Adobe would have brrought out an 
update by now. Geuss not!
The problem I then had was that the client had word docs that contained 
a table of index. Some links would get destroyed when a doc had more 
then I thikn 100+ pages. Also href links would get destroyed. It was a 
disaster and we ended up splicing the docs..

I would really advice testing with the biggest doc you have.

Jiri

Stuart Campbell wrote:

Really? Some of my docs will be 200 pages long. What problems did you have
exactly?

I'm also having "fun" because I thought FlashPaper would allow me to
restrict copy and paste and printing. But it only seems to do that for PDF
output.

Quite dissapointed that Adobe haven't taken FlashPaper forward.

On Fri, Jun 27, 2008 at 12:25 PM, Jiri Heitlager <
[EMAIL PROTECTED]> wrote:


Be carefull with huge documents in Flash Paper. I had some serious issues
with that in the past.

Jiri


Stuart Campbell wrote:


@Eric: Thanks. Downloading the trial now.

@Paul - yeah screengrabs aren't considered a problem (the documents are so
huge that nobody is likely to bother).

On Thu, Jun 26, 2008 at 2:07 PM, Paul Venton <[EMAIL PROTECTED]>
wrote:

I take it they're not worried about the user taking screen grabs and email

those off?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart
Campbell
Sent: 26 June 2008 13:23
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Document viewer

Hi,

I have a project where I need the client to be able to view documents in
the
browser (PDF, Word, RTF and Excel). However, the requirement is that the
person viewing the document can never save the file and can never get
their
hands on it in order to email it to someone etc.

It seems to me that a Flash viewer would be well suited to this kind of
control. However I am not quite sure how to go about it. Is there a Flash
implementation of a viewer that supports these file formats? Would I need
to
pre-process the files and put them into swf format?

Has anybody had to do anything similar?

Many thanks in advance

Stu
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Re: [Flashcoders] Document viewer

2008-06-27 Thread Jiri Heitlager
Be carefull with huge documents in Flash Paper. I had some serious 
issues with that in the past.


Jiri

Stuart Campbell wrote:

@Eric: Thanks. Downloading the trial now.

@Paul - yeah screengrabs aren't considered a problem (the documents are so
huge that nobody is likely to bother).

On Thu, Jun 26, 2008 at 2:07 PM, Paul Venton <[EMAIL PROTECTED]>
wrote:


I take it they're not worried about the user taking screen grabs and email
those off?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart
Campbell
Sent: 26 June 2008 13:23
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Document viewer

Hi,

I have a project where I need the client to be able to view documents in
the
browser (PDF, Word, RTF and Excel). However, the requirement is that the
person viewing the document can never save the file and can never get their
hands on it in order to email it to someone etc.

It seems to me that a Flash viewer would be well suited to this kind of
control. However I am not quite sure how to go about it. Is there a Flash
implementation of a viewer that supports these file formats? Would I need
to
pre-process the files and put them into swf format?

Has anybody had to do anything similar?

Many thanks in advance

Stu
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Re: [Flashcoders] Flip movie clip

2008-06-12 Thread Jiri Heitlager

Is the center point in the middle?

Jiri

Bassam M wrote:

 Hi
I have Video playing in the center of the stage and I'm using button to filp
it
function filp(event:MouseEvent):void {

 mySampleMC.scaleY *= -1;
}

mySampleMC.addEventListener(MouseEvent.CLICK, flip);

but the problem when I flip it change Y postion and go up ,
I wnat to flip it and keep it in same postion


Help please

Thanks
Bassam
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Re: [Flashcoders] Job offer in Berlin (ActionScript)

2008-06-11 Thread Jiri Heitlager

He Abe,

I am a Dutch Flash developer and I am living in Berlin since 1 year now. 
Your email sounds quit interesting and I would like to get to know a bit 
more. Could you send me some more details.


Thank you,

Jiri Heitlager

Abe Pazos wrote:

The company where I work is growing and needs more
AS3 developers. The project is called Panfu, one
of the biggest virtual worlds for children, developed
in AS3 and PureMVC.

It's a large and young international team with programmers,
designers, illustrators, translators, moderators and many
others. Work conditions are quite good I think.

Berlin is a great city to live in, specially in summer. It's full
of cultural events, parks where you can relax, lakes, and
people coming from all countries. You can go around with
bicycle or using a very efficient public transportation. Flats
and food are quite inexpensive compared to other large cities.

For more details or for sending a CV please use my e-mail
address.

Hopefully one of you is working here with us soon! :)

Abe

ps. I'm sending this job offer to the list as it was said a
couple of weeks ago it is ok to do so. Hopefully it
does not upset anyone.
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Re: [Flashcoders] Question AIR Sqlite api

2008-04-18 Thread Jiri Heitlager

Thanx Muzak, I will try your solution

Muzak wrote:

I think I had a similar error when one of the statements wasn't valid.
In this case I'd think that one of the tables already exists (which ends 
the transaction) and when the next statement is exectuted it throws the 
error you see.


Here's something I used:

  try {
   _sqlConnection.begin();
   //
   // sql statements here
   //
   _sqlConnection.commit();
  }catch(e:SQLError) {
   trace("- message; ", e.message);
   trace("- details: ", e.details);
   _sqlConnection.rollback();
  }

 }

When creating a table it is a good idea to check if the table already 
exists.


'CREATE TABLE IF NOT EXISTS ...'

regards,
Muzak

- Original Message - From: "Jiri Heitlager" 
<[EMAIL PROTECTED]>

To: "Flash Coders List" 
Sent: Friday, April 18, 2008 10:19 AM
Subject: Re: [Flashcoders] Question AIR Sqlite api


OK, I relplied a bit in a hurry and didnt make myself clear. That is 
stupid of me, and I am sorry.
The situation is like so. I open a connection using OpenAsync. I have 
listeners listening to the Open event. When that is fired, I response 
with a method that creates 3 tables in one go, see code below. I keep 
getting an error, also shown below. If in the whole story I use open 
instead of openAsync, everything works perfect. I have now idea why 
that is??




Error: Error #3105: Operation is only allowed if a connection has an
open transaction.
at Error$/throwError()
at flash.data::SQLConnection/commit()
at
classes.models::SQLProxy/createDatabase()[/Users/Jiri/Documents/_Flash/SmsApp/SmsApplication/src/classes/models/SQLProxy.as:128] 


Debug session terminated.




private function createDatabase(e:Event):void
{

Sql_conn.addEventListener(SQLEvent.COMMIT , onDatabaseCreated);

Sql_conn.begin();

var createTable:SQLStatement =  new SQLStatement()
createTable.sqlConnection = Sql_conn
createTable.text = 'CREATE TABLE contacts (index_id INTEGER PRIMARY
KEY , name TEXT , phone NUMBER )';
createTable.execute();

var createErrors:SQLStatement =  new SQLStatement()
createErrors.sqlConnection = Sql_conn
createErrors.text = 'CREATE TABLE errors (index_id INTEGER PRIMARY
KEY , error_id INTEGER , type TEXT )';
createErrors.execute();

var createArchive:SQLStatement =  new SQLStatement()
createArchive.sqlConnection = Sql_conn
createArchive.text = 'CREATE TABLE sms_archive (index_id INTEGER
PRIMARY KEY , sms TEXT , receiver NUMBER , sender NUMBER )';
createArchive.execute();

Sql_conn.commit();

}


Muzak wrote:

Then I'm not sure I understand what your problem is.
You said it works when using openAsync()..


The weird thing is that when I use openAsync instead of open, it does 
work?



- Original Message - From: "Jiri Heitlager" 
<[EMAIL PROTECTED]>

To: "Flash Coders List" 
Sent: Thursday, April 17, 2008 10:52 PM
Subject: Re: [Flashcoders] Question AIR Sqlite api


weird...I will have to look into that and see if there is a work 
around, because I would really like to work with openAsync.


J.

Muzak wrote:

Because when adding listeners you are implying asynchronous mode.
In other words, as soon as you add listeners, you have to use 
openAsync().


I've found the use of synchronous mode to be alot easier.

regards,
Muzak



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Re: [Flashcoders] Question AIR Sqlite api

2008-04-18 Thread Jiri Heitlager
OK, I relplied a bit in a hurry and didnt make myself clear. That is 
stupid of me, and I am sorry.
The situation is like so. I open a connection using OpenAsync. I have 
listeners listening to the Open event. When that is fired, I response 
with a method that creates 3 tables in one go, see code below. I keep 
getting an error, also shown below. If in the whole story I use open 
instead of openAsync, everything works perfect. I have now idea why that 
is??




Error: Error #3105: Operation is only allowed if a connection has an
open transaction.
at Error$/throwError()
at flash.data::SQLConnection/commit()
at
classes.models::SQLProxy/createDatabase()[/Users/Jiri/Documents/_Flash/SmsApp/SmsApplication/src/classes/models/SQLProxy.as:128]
Debug session terminated.




private function createDatabase(e:Event):void
{

Sql_conn.addEventListener(SQLEvent.COMMIT , 
onDatabaseCreated);

Sql_conn.begin();

var createTable:SQLStatement =  new SQLStatement()
createTable.sqlConnection = Sql_conn
createTable.text = 'CREATE TABLE contacts (index_id 
INTEGER PRIMARY
KEY , name TEXT , phone NUMBER )';
createTable.execute();

var createErrors:SQLStatement =  new SQLStatement()
createErrors.sqlConnection = Sql_conn
createErrors.text = 'CREATE TABLE errors (index_id 
INTEGER PRIMARY
KEY , error_id INTEGER , type TEXT )';
createErrors.execute();

var createArchive:SQLStatement =  new SQLStatement()
createArchive.sqlConnection = Sql_conn
createArchive.text = 'CREATE TABLE sms_archive 
(index_id INTEGER
PRIMARY KEY , sms TEXT , receiver NUMBER , sender NUMBER )';
createArchive.execute();

Sql_conn.commit();

}


Muzak wrote:

Then I'm not sure I understand what your problem is.
You said it works when using openAsync()..


The weird thing is that when I use openAsync instead of open, it does work?


- Original Message - From: "Jiri Heitlager" 
<[EMAIL PROTECTED]>

To: "Flash Coders List" 
Sent: Thursday, April 17, 2008 10:52 PM
Subject: Re: [Flashcoders] Question AIR Sqlite api


weird...I will have to look into that and see if there is a work 
around, because I would really like to work with openAsync.


J.

Muzak wrote:

Because when adding listeners you are implying asynchronous mode.
In other words, as soon as you add listeners, you have to use 
openAsync().


I've found the use of synchronous mode to be alot easier.

regards,
Muzak



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Re: [Flashcoders] Question AIR Sqlite api

2008-04-17 Thread Jiri Heitlager
weird...I will have to look into that and see if there is a work around, 
because I would really like to work with openAsync.


J.

Muzak wrote:

Because when adding listeners you are implying asynchronous mode.
In other words, as soon as you add listeners, you have to use openAsync().

I've found the use of synchronous mode to be alot easier.

regards,
Muzak

- Original Message - From: "Jiri Heitlager" 
<[EMAIL PROTECTED]>

To: "Flash Coders List" 
Sent: Wednesday, April 16, 2008 5:02 PM
Subject: [Flashcoders] Question AIR Sqlite api


I have a question about SQLite and AIR. Does anybody know why I get 
this error, becuase the connection is open? I put the code below. The 
weird thing is that when I use openAsync instead of open, it does work?



Error: Error #3105: Operation is only allowed if a connection has an 
open transaction.

at Error$/throwError()
at flash.data::SQLConnection/commit()
at 
classes.models::SQLProxy/createDatabase()[/Users/Jiri/Documents/_Flash/SmsApp/SmsApplication/src/classes/models/SQLProxy.as:128] 


Debug session terminated.




protected function build():void
{
Sql_db = File.applicationDirectory.resolvePath('TESTER.db')
var exists:Boolean = Sql_db.exists

if ( exists ) {

Sql_conn.addEventListener(SQLEvent.OPEN , onDBStatementOpenResult);
}else {

Sql_conn.addEventListener(SQLEvent.OPEN , createDatabase);
}

Sql_conn.openAsync( Sql_db )

}


private function createDatabase(e:Event):void
{

Sql_conn.addEventListener(SQLEvent.COMMIT , onDatabaseCreated);

Sql_conn.begin();

var createTable:SQLStatement =  new SQLStatement()
createTable.sqlConnection = Sql_conn
createTable.text = 'CREATE TABLE contacts (index_id INTEGER PRIMARY 
KEY , name TEXT , phone NUMBER )';

createTable.execute();

var createErrors:SQLStatement =  new SQLStatement()
createErrors.sqlConnection = Sql_conn
createErrors.text = 'CREATE TABLE errors (index_id INTEGER PRIMARY KEY 
, error_id INTEGER , type TEXT )';

createErrors.execute();

var createArchive:SQLStatement =  new SQLStatement()
createArchive.sqlConnection = Sql_conn
createArchive.text = 'CREATE TABLE sms_archive (index_id INTEGER 
PRIMARY KEY , sms TEXT , receiver NUMBER , sender NUMBER )';

createArchive.execute();

Sql_conn.commit();

}





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