Re: [Flashcoders] Can this be true?

2006-05-03 Thread erixtekila
If you think about how it works having a sound set to stream on the 
timeline so that animations can be synched tightly, you'll understand 
how this 'trick' works - the player needs to maintain framerate so 
that the audio track and graphical tracks don't lose synch and the 
audio streams smoothly.

This is really  nice hack.
BTW, I assume that sound should run all time in order to skip some 
frames if needed.


Best.
---
erixtekila
http://blog.v-i-a.net/

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RE: [Flashcoders] Can this be true?

2006-05-02 Thread Mike Mountain
I get 23 too, I think there must be something wrong with the FPS counter code.

M  

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Michael Kønig
 Sent: 02 May 2006 15:37
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Can this be true?
 
 At this link there is a swf embeded in a html with a 5 line 
 script that measures fps:
 
 http://www.fla10.com/test/test.html
 
 The movie is set to 30 fps but plays at around 23 and I have 
 a good computer!
 
 Does flash automatically loose this much power and I just 
 never noticed??
 
 What numbers are you guys getting?
 
 /Michael
 
 
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RE: [Flashcoders] Can this be true?

2006-05-02 Thread Mike Mountain
Try this:
[as]
sTime=getTimer()
count=0
onEnterFrame=function(){
count++
split=getTimer()-sTime
fps=Math.round(count/split*1000)
}
[/as]

Works great for me in the ide.

M 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Michael Kønig
 Sent: 02 May 2006 15:37
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Can this be true?
 
 At this link there is a swf embeded in a html with a 5 line 
 script that measures fps:
 
 http://www.fla10.com/test/test.html
 
 The movie is set to 30 fps but plays at around 23 and I have 
 a good computer!
 
 Does flash automatically loose this much power and I just 
 never noticed??
 
 What numbers are you guys getting?
 
 /Michael
 
 
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Re: [Flashcoders] Can this be true?

2006-05-02 Thread Geoff Stearns

try bumping it up to 31fps and see how it works then.

i'm getting about 24 on my browser (firefox on osx 10.4)


On May 2, 2006, at 10:37 AM, Michael Kønig wrote:

At this link there is a swf embeded in a html with a 5 line script  
that measures fps:


http://www.fla10.com/test/test.html

The movie is set to 30 fps but plays at around 23 and I have a good  
computer!


Does flash automatically loose this much power and I just never  
noticed??


What numbers are you guys getting?

/Michael


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Re: [Flashcoders] Can this be true?

2006-05-02 Thread eric dolecki

I get 28 here.

On 5/2/06, Mike Mountain [EMAIL PROTECTED] wrote:


I get 23 too, I think there must be something wrong with the FPS counter
code.

M

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Michael Kønig
 Sent: 02 May 2006 15:37
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Can this be true?

 At this link there is a swf embeded in a html with a 5 line
 script that measures fps:

 http://www.fla10.com/test/test.html

 The movie is set to 30 fps but plays at around 23 and I have
 a good computer!

 Does flash automatically loose this much power and I just
 never noticed??

 What numbers are you guys getting?

 /Michael


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RE: [Flashcoders] Can this be true?

2006-05-02 Thread Mike Mountain
Interesting, a movie set at 30fps plays around 29/30 in the ide using the below 
code, but does indeed return 23/24 fps in IE.

I knew flash ran better in the ide - but that is quite a difference.

M
 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Mike Mountain
 Sent: 02 May 2006 15:45
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Can this be true?
 
 Try this:
 [as]
 sTime=getTimer()
 count=0
 onEnterFrame=function(){
   count++
   split=getTimer()-sTime
   fps=Math.round(count/split*1000)
 }
 [/as]
 
 Works great for me in the ide.
 
 M 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of 
  Michael Kønig
  Sent: 02 May 2006 15:37
  To: flashcoders@chattyfig.figleaf.com
  Subject: [Flashcoders] Can this be true?
  
  At this link there is a swf embeded in a html with a 5 line script 
  that measures fps:
  
  http://www.fla10.com/test/test.html
  
  The movie is set to 30 fps but plays at around 23 and I have a good 
  computer!
  
  Does flash automatically loose this much power and I just never 
  noticed??
  
  What numbers are you guys getting?
  
  /Michael
  
  
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RE: [Flashcoders] Can this be true?

2006-05-02 Thread Michael K

I implementer your code an uploaded again:


www.fla10.com/test/test.html
www.fla10.com/test/test.zip

the zip has the html and swf.
Try downloading the zip and running it in your browser and the just in the 
player!


In the player wiithout the html it hits 30/31!

I am just chocked that the computers from the people on this list is so far 
off the mark - not considering those we are developing for!





From: Mike Mountain [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Can this be true?
Date: Tue, 2 May 2006 15:45:21 +0100

Try this:
[as]
sTime=getTimer()
count=0
onEnterFrame=function(){
count++
split=getTimer()-sTime
fps=Math.round(count/split*1000)
}
[/as]

Works great for me in the ide.

M

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Michael Kønig
 Sent: 02 May 2006 15:37
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Can this be true?

 At this link there is a swf embeded in a html with a 5 line
 script that measures fps:

 http://www.fla10.com/test/test.html

 The movie is set to 30 fps but plays at around 23 and I have
 a good computer!

 Does flash automatically loose this much power and I just
 never noticed??

 What numbers are you guys getting?

 /Michael


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RE: [Flashcoders] Can this be true?

2006-05-02 Thread Martin Tremblay


Try with this FPS counter

this.createTextField(fps_txt, 1000, 10, 10, 100, 100);

this.nLastFrame = getTimer();

this.onEnterFrame = function ()
{
var nCurrentFrame = getTimer();
var nFPS = Math.round(1000 / (nCurrentFrame - this.nLastFrame));
this.fps_txt.text = nFPS;
this.nLastFrame = nCurrentFrame;
}


Martin Tremblay
lvl

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Re: [Flashcoders] Can this be true?

2006-05-02 Thread Josh Buhler

I'm getting 25 in Safari, OS 10.4.6, on a dual 1.8 Ghz PowerMac.

- Josh


On May 2, 2006, at 8:37 AM, Michael Kønig wrote:

At this link there is a swf embeded in a html with a 5 line script  
that measures fps:


http://www.fla10.com/test/test.html

The movie is set to 30 fps but plays at around 23 and I have a good  
computer!


Does flash automatically loose this much power and I just never  
noticed??


What numbers are you guys getting?

/Michael


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RE: [Flashcoders] Can this be true?

2006-05-02 Thread Jim Robson
In IE, I'm getting 25 fps.
In Firefox, I'm getting 27.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Kønig
Sent: Tuesday, May 02, 2006 10:37 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Can this be true?

At this link there is a swf embeded in a html with a 5 line script that 
measures fps:

http://www.fla10.com/test/test.html

The movie is set to 30 fps but plays at around 23 and I have a good 
computer!

Does flash automatically loose this much power and I just never noticed??

What numbers are you guys getting?

/Michael


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Re: [Flashcoders] Can this be true?

2006-05-02 Thread Zeh Fernando
Interesting, a movie set at 30fps plays around 29/30 in the ide using the 
below code, but does indeed return 23/24 fps in IE.

I knew flash ran better in the ide - but that is quite a difference.


From what I've learnt, that kind of stuff happens even when there's nothing 
being processed - ie, if you specify a certain framerate, it always runs a 
bit slower. I usually set my movies to use 40fps - because expect them to 
run at around ~35fps.


It's not actually that the movie is only getting 25fps instead of the 
specified 30, but that he's *trying* 30 - and nothing more. So using a 
higher number works.


Obviously that doesn't help if your movie ACTUALLY has slow performance. 
It's just that if there's performance to spare but flash just isn't getting 
there, the only way to get your actual framerate target is to use a higher 
framerate as the top limit.



- Zeh 


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Re: [Flashcoders] Can this be true?

2006-05-02 Thread David Skoglund

My experience a couple of months ago when creating a racing game was that
there seems to be some kind o frame rate capping. 

Whatever computer I tried my game on, I got approximately 20 fpt when I ran
the game in a browser. With the standalone player I could easily play the
same game with frame rates of 90 fps on some computers.

Possibly they crippled the browser player in order to prevent computers to
bog down completely on sites with lots of flash-based banners but this poor
browser performance does make flash quite bad for action based games. 
Shockwave on the contrary have no performance issues, but then again it
gladly hogs 99% of the processing power... 

/David

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Re: [Flashcoders] Can this be true?

2006-05-02 Thread Patrick Matte
I'll give you a precious trick to make the swf run faster :

Using your favorite sound editor, create a new file, add one second of
silence. Save the sound.

Import that sound into flash.

Create a movieclip on stage. Inside the movieClip. Add a few frames, lets
say 25 frames. Add the sound on frame 1 and loop it until it reaches the
last frame.

Publish and watch it a browser. It plays 30 fps.


Le 02/05/06 10:37, « Michael Kønig » [EMAIL PROTECTED] a écrit :

 At this link there is a swf embeded in a html with a 5 line script that
 measures fps:
 
 http://www.fla10.com/test/test.html
 
 The movie is set to 30 fps but plays at around 23 and I have a good
 computer!
 
 Does flash automatically loose this much power and I just never noticed??
 
 What numbers are you guys getting?
 
 /Michael
 
 
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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Re: [Flashcoders] Can this be true?

2006-05-02 Thread Michael K
I am going to be back by my computer in a couple of hours and I will try 
that sound trick.

If that works, I will be completly amazed!

It is exactly an action game I am making so I need to at least be able to 
know what FPS my movie actually runs in.


/Michael



From: Patrick Matte [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Can this be true?
Date: Tue, 02 May 2006 12:00:03 -0400

I'll give you a precious trick to make the swf run faster :

Using your favorite sound editor, create a new file, add one second of
silence. Save the sound.

Import that sound into flash.

Create a movieclip on stage. Inside the movieClip. Add a few frames, lets
say 25 frames. Add the sound on frame 1 and loop it until it reaches the
last frame.

Publish and watch it a browser. It plays 30 fps.


Le 02/05/06 10:37, « Michael Kønig » [EMAIL PROTECTED] a écrit :

 At this link there is a swf embeded in a html with a 5 line script that
 measures fps:

 http://www.fla10.com/test/test.html

 The movie is set to 30 fps but plays at around 23 and I have a good
 computer!

 Does flash automatically loose this much power and I just never 
noticed??


 What numbers are you guys getting?

 /Michael


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RE: [Flashcoders] Can this be true?

2006-05-02 Thread Ian McGregor
The sound needs to be on a frame and set to 'stream' if I remember correctly. 
This causes the flash player to drop animation frames in order to keep up with 
the target framerate. 

If you think about how it works having a sound set to stream on the timeline so 
that animations can be synched tightly, you'll understand how this 'trick' 
works - the player needs to maintain framerate so that the audio track and 
graphical tracks don't lose synch and the audio streams smoothly.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Michael
Kønig
Sent: 02 May 2006 17:23
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Can this be true?


I am going to be back by my computer in a couple of hours and I will try 
that sound trick.
If that works, I will be completly amazed!

It is exactly an action game I am making so I need to at least be able to 
know what FPS my movie actually runs in.

/Michael


From: Patrick Matte [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Can this be true?
Date: Tue, 02 May 2006 12:00:03 -0400

I'll give you a precious trick to make the swf run faster :

Using your favorite sound editor, create a new file, add one second of
silence. Save the sound.

Import that sound into flash.

Create a movieclip on stage. Inside the movieClip. Add a few frames, lets
say 25 frames. Add the sound on frame 1 and loop it until it reaches the
last frame.

Publish and watch it a browser. It plays 30 fps.


Le 02/05/06 10:37, « Michael Kønig » [EMAIL PROTECTED] a écrit :

  At this link there is a swf embeded in a html with a 5 line script that
  measures fps:
 
  http://www.fla10.com/test/test.html
 
  The movie is set to 30 fps but plays at around 23 and I have a good
  computer!
 
  Does flash automatically loose this much power and I just never 
noticed??
 
  What numbers are you guys getting?
 
  /Michael
 
 
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Re: [Flashcoders] Can this be true?

2006-05-02 Thread Cedric Muller

the presumes good coding practices on the internal player code :)
or maybe this has to do with the Browser ... :)) more fun if the  
Browser is concerned


cedric


I'll give you a precious trick to make the swf run faster :

Using your favorite sound editor, create a new file, add one second of
silence. Save the sound.

Import that sound into flash.

Create a movieclip on stage. Inside the movieClip. Add a few  
frames, lets
say 25 frames. Add the sound on frame 1 and loop it until it  
reaches the

last frame.

Publish and watch it a browser. It plays 30 fps.


Le 02/05/06 10:37, « Michael Kønig » [EMAIL PROTECTED] a  
écrit :


At this link there is a swf embeded in a html with a 5 line script  
that

measures fps:

http://www.fla10.com/test/test.html

The movie is set to 30 fps but plays at around 23 and I have a good
computer!

Does flash automatically loose this much power and I just never  
noticed??


What numbers are you guys getting?

/Michael


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Re: [Flashcoders] Can this be true? (is: framerate ABCs)

2006-05-02 Thread John Dowdell

Michael Kønig wrote:
The movie is set to 30 fps but plays at around 23 and I have a good 
computer!


That's quite possible. The framerate is a top limit, not a bottom gate. 
Depending on the content, and what else that computer is being asked to 
do at that time, and (if playing in a browser) how frequently the 
particular browser lets its plugins access the processor, you'll see the 
system work as hard as it can to meet (but not exceed) the framerate you 
set.


Lots of people set framerates too high... you can see these SWFs start 
to choke up your computer when playing a dozen or so of them 
simultaneously in different browser windows... all of them straining to 
meet the high framerate simultaneously.


It's good to test ambitious work on some low-end machines.

jd





--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] Can this be true? (is: framerate ABCs)

2006-05-02 Thread Michael K
I noticed it first when i was testing a tilebased game and noticed the low 
performance in a browser before sending it to the client.


I started commenting out parts of the script and evtually removing all 
graphics. Still the same!


I made a whole new BLANK document only containing the script that shows thie 
framerate. It gave me exactly the same,  slow framerate as with the ENTIRE 
game running.


I have a very good computer and had nothing particular running in the 
background.


I guess I am just amazed that a swf looses so many frames per second, not 
from scripts or rendering graphics, but simply from being playing in a 
bowser. Its just a complet surprise

and I am still wondering if I am doing something wrong...

/Michael




From: John Dowdell [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Can this be true?  (is: framerate ABCs)
Date: Tue, 02 May 2006 13:16:14 -0700

Michael Kønig wrote:
The movie is set to 30 fps but plays at around 23 and I have a good 
computer!


That's quite possible. The framerate is a top limit, not a bottom gate. 
Depending on the content, and what else that computer is being asked to do 
at that time, and (if playing in a browser) how frequently the particular 
browser lets its plugins access the processor, you'll see the system work 
as hard as it can to meet (but not exceed) the framerate you set.


Lots of people set framerates too high... you can see these SWFs start to 
choke up your computer when playing a dozen or so of them simultaneously in 
different browser windows... all of them straining to meet the high 
framerate simultaneously.


It's good to test ambitious work on some low-end machines.

jd





--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] Can this be true? (is: framerate ABCs)

2006-05-02 Thread David Skoglund
Thats my experience too, it doesn't matter what the flashfile does, what 
computer you run on and that you've closed down all other applications, the 
frame rate is still crippled.


That sound sync trick sounds interesting, but does it really increase the 
framerate or does it only skip frames? If so does it run scripts in the 
scipped frames?


/David

- Original Message - 
From: Michael Kønig [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, May 02, 2006 10:42 PM
Subject: Re: [Flashcoders] Can this be true? (is: framerate ABCs)


I noticed it first when i was testing a tilebased game and noticed the low 
performance in a browser before sending it to the client.


I started commenting out parts of the script and evtually removing all 
graphics. Still the same!


I made a whole new BLANK document only containing the script that shows 
thie framerate. It gave me exactly the same,  slow framerate as with the 
ENTIRE game running.


I have a very good computer and had nothing particular running in the 
background.


I guess I am just amazed that a swf looses so many frames per second, not 
from scripts or rendering graphics, but simply from being playing in a 
bowser. Its just a complet surprise

and I am still wondering if I am doing something wrong...

/Michael




From: John Dowdell [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Can this be true?  (is: framerate ABCs)
Date: Tue, 02 May 2006 13:16:14 -0700

Michael Kønig wrote:
The movie is set to 30 fps but plays at around 23 and I have a good 
computer!


That's quite possible. The framerate is a top limit, not a bottom gate. 
Depending on the content, and what else that computer is being asked to do 
at that time, and (if playing in a browser) how frequently the particular 
browser lets its plugins access the processor, you'll see the system work 
as hard as it can to meet (but not exceed) the framerate you set.


Lots of people set framerates too high... you can see these SWFs start to 
choke up your computer when playing a dozen or so of them simultaneously 
in different browser windows... all of them straining to meet the high 
framerate simultaneously.


It's good to test ambitious work on some low-end machines.

jd





--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] Can this be true? (is: framerate ABCs)

2006-05-02 Thread John Dowdell

Michael Kønig wrote:
I guess I am just amazed that a swf looses so many frames per second, 
not from scripts or rendering graphics, but simply from being playing in 
a bowser. Its just a complet surprise


I don't know if there's anything particularly different about this file 
running on that machine, but I do know that people are regularly shocked 
at learning how differently the browsers let plugins play.


Mostly this came up in Flash sux on Mac discussions, but it's another 
example of how the spec-first approach is hard to scale... either it's 
an ambitious spec which contains lots of details but is impossible for 
anyone to implement completely (SVG, eg), or it's an incomplete spec 
where differences emerge in implementations and gradually become 
recognized. Player and Reader both start with a predictable deployed 
capability, even though they have to deal with differences in 
surrounding environment.


jd





--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] Can this be true? (is: framerate ABCs)

2006-05-02 Thread David Skoglund
Thats my experience too, it doesn't matter what the flashfile does, what 
computer you run on and that you've closed down all other applications, the 
frame rate is still crippled.


That sound sync trick sounds interesting, but does it really increase the 
framerate or does it only skip frames? If so does it run scripts in the 
scipped frames?


/David

- Original Message - 
From: Michael Kønig [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, May 02, 2006 10:42 PM
Subject: Re: [Flashcoders] Can this be true? (is: framerate ABCs)


I noticed it first when i was testing a tilebased game and noticed the low 
performance in a browser before sending it to the client.


I started commenting out parts of the script and evtually removing all 
graphics. Still the same!


I made a whole new BLANK document only containing the script that shows 
thie framerate. It gave me exactly the same,  slow framerate as with the 
ENTIRE game running.


I have a very good computer and had nothing particular running in the 
background.


I guess I am just amazed that a swf looses so many frames per second, not 
from scripts or rendering graphics, but simply from being playing in a 
bowser. Its just a complet surprise

and I am still wondering if I am doing something wrong...

/Michael




From: John Dowdell [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Can this be true?  (is: framerate ABCs)
Date: Tue, 02 May 2006 13:16:14 -0700

Michael Kønig wrote:
The movie is set to 30 fps but plays at around 23 and I have a good 
computer!


That's quite possible. The framerate is a top limit, not a bottom gate. 
Depending on the content, and what else that computer is being asked to do 
at that time, and (if playing in a browser) how frequently the particular 
browser lets its plugins access the processor, you'll see the system work 
as hard as it can to meet (but not exceed) the framerate you set.


Lots of people set framerates too high... you can see these SWFs start to 
choke up your computer when playing a dozen or so of them simultaneously 
in different browser windows... all of them straining to meet the high 
framerate simultaneously.


It's good to test ambitious work on some low-end machines.

jd





--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
___
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Re: [Flashcoders] Can this be true?

2006-05-02 Thread erixtekila

The code is very simple:
setInterval(time, 1000);

Is setInterval so accurate ?

Is it frame based ?
I know you can force it to upade with updateAfterEvent 10 time faster 
than framerate.

Anyone know ?
---
erixtekila
http://blog.v-i-a.net/

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Re: [Flashcoders] Can this be true?

2006-05-02 Thread f a r i d | s i l v a | a b o i d

I get 23/24/23/24/23/24 and finally only 24


--
SalU2


f a r i d | s i l v a | a b o i d
www.e-foco.com.ar
tel: +54 11 4115-0773
cel: 15-5774-8005

Moderador de Salas Dreamweaver y Programación
Multimedia User Group Adobe Argentina
http://www.mmug-ar.com.ar
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