Re: [Flightgear-devel] Re: Flightgear and lighting

2003-02-20 Thread Erik Hofman
Martin Spott wrote:

On Wed, Feb 19, 2003 at 11:46:49PM +0100, Felix Kühling wrote:


On Wed, 19 Feb 2003 23:06:33 +0100 Martin Spott [EMAIL PROTECTED] wrote:




I just found out by accident how to get correct lightning in FlightGear with
current DRI drivers _and_ HW-TCL: Just look straight out of the cockpit and
bank the plane 120 degrees to the right (not to the left, this does not
work). Quite 'usuable' lightning happens between 90 and 180 degrees.
This effect is absolutely independent of the direction I look (fly) into.


Actually I saw this effect before and reported it to dri-devel. IIRC I
also found out that the direction in which you have to bank depends on
the simulated time of day, or in other words, the direction of the light
source. [...]



I usually run FlightGear-tests at 11 am local time:

--start-date-lat=2002:04:11:11:11:11


I believe this is a similar effect as Erik Hofman reported to have seen on
his O2 - Erik ?


Yes, but that was controllable because I did somethin wrong.

BTW, could you try this patch?

Erik


--- /home/erik/src/CVS/fgfs/FlightGear/src/Objects/newmat.cxx   Fri Nov 15 23:21:21 
2002
+++ FlightGear/src/Objects/newmat.cxx   Thu Feb 20 09:54:22 2003
@@ -397,7 +397,7 @@
texture_loaded = false;
 }
 textured-enable( GL_COLOR_MATERIAL );
-#if 0
+#if 1
 textured-setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
 textured-setMaterial( GL_EMISSION, 0, 0, 0, 1 );
 textured-setMaterial( GL_SPECULAR, 0, 0, 0, 1 );



[Flightgear-devel] FlightGear without Joystick

2003-02-20 Thread Martin Spott
Hello,
at least since 1.6.0 release (or earlier) PLIB appears not to build joystick
support on Solaris (not on the two machines I use to compile miscallaneous
stuff on). But FlightGear does not build with a PLIB without joystick
support:

/usr/local/src/FlightGear/src/Cockpit/built_in ~ g++ [...] -c -o FGMagRibbon.o [...]
[...]
In file included from ../panel.hxx:54,
 from FGMagRibbon.hxx:25,
 from FGMagRibbon.cxx:22:
../../../src/Input/input.hxx:31:21: plib/js.h: File not found
In file included from ../panel.hxx:54,
 from FGMagRibbon.hxx:25,
 from FGMagRibbon.cxx:22:
../../../src/Input/input.hxx:262: `JS_MAX_AXES' was not declared in this scope
../../../src/Input/input.hxx:262: enumerator value for `MAX_JOYSTICK_AXES' not 
   integer constant
../../../src/Input/input.hxx:308: syntax error before `*' token
make[3]: *** [FGMagRibbon.o] Error 1


Do you tend to wait until PLIB has joystick support on Solaris or might it
be of interest to let 'configure' test for joystick support and set the
dependencies in FlightGear accordingly ?

Martin.
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[Flightgear-devel] CVS how-to

2003-02-20 Thread Danie Heath
Title: Message



Hi guys 
...

I've actually got 
some free time to contribute ... is there a tutorial on CVS anywhere  
I have basically no knowledge about it ..(*blush* been coding for years without 
CVS)

Kind Regards

Danie Heath
Software Integrator
RisC Com cc
+27 12 654 5100
083 412 6904
[EMAIL PROTECTED]
www.risccom.co.za



Re: [Flightgear-devel] FlightGear without Joystick

2003-02-20 Thread Erik Hofman
Martin Spott wrote:

Hello,
at least since 1.6.0 release (or earlier) PLIB appears not to build joystick
support on Solaris (not on the two machines I use to compile miscallaneous
stuff on). But FlightGear does not build with a PLIB without joystick
support:




Do you tend to wait until PLIB has joystick support on Solaris or might it
be of interest to let 'configure' test for joystick support and set the
dependencies in FlightGear accordingly ?


This should be fixed in the CVS version of plib. I've added a jsNone.cxx 
 file with empty functions for IRIX, Solaris and HP-UX.

Erik


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Re: [Flightgear-devel] CVS how-to

2003-02-20 Thread Erik Hofman
Danie Heath wrote:

Hi guys ...
 
I've actually got some free time to contribute ...  is there a tutorial 
on CVS anywhere  I have basically no knowledge about it ..(*blush* 
been coding for years without CVS)

This might be a good start:
https://sourceforge.net/docman/display_doc.php?docid=14033group_id=1

Erik



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Re: [Flightgear-devel] Re: Flightgear and lighting

2003-02-20 Thread Martin Spott
 BTW, could you try this patch?

You know I'll try _every_ patch you want me to do so  ;-)
Unfortunately this one does not do the trick,

Martin.
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Re: [Flightgear-devel] Re: Flightgear and lighting

2003-02-20 Thread Erik Hofman
Martin Spott wrote:

BTW, could you try this patch?



You know I'll try _every_ patch you want me to do so  ;-)
Unfortunately this one does not do the trick,


Okay, I'm pretty sure now it's OpenGL shininess related, but I can't 
think of a reason why.
:-(

Erik


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Re: [Flightgear-devel] FlightGear without Joystick

2003-02-20 Thread Martin Spott
 This should be fixed in the CVS version of plib. I've added a jsNone.cxx 
   file with empty functions for IRIX, Solaris and HP-UX.

I tried yesterday without success:

/usr/local/src/plib/src/js ~ g++ [...] -c -o js.o js.cxx
In file included from js.cxx:23:
js.h:40:32: machine/joystick.h: No such file or directory
In file included from js.cxx:23:
js.h:131: 'joystick' is used as a type, but is not defined as a type.
make[2]: *** [js.o] Error 1


 and today PLIB CVS did not change,

Martin.
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Re: [Flightgear-devel] FlightGear without Joystick

2003-02-20 Thread Erik Hofman
Martin Spott wrote:

This should be fixed in the CVS version of plib. I've added a jsNone.cxx 
 file with empty functions for IRIX, Solaris and HP-UX.


I tried yesterday without success:

/usr/local/src/plib/src/js ~ g++ [...] -c -o js.o js.cxx
In file included from js.cxx:23:
js.h:40:32: machine/joystick.h: No such file or directory
In file included from js.cxx:23:
js.h:131: 'joystick' is used as a type, but is not defined as a type.
make[2]: *** [js.o] Error 1


 and today PLIB CVS did not change,


It looks like a platform detection problem.

Somehow your compiler identifies itself as being a BSD platform. Instead 
it should support the SOLARIS definition.

If you know this shouldn't be the case, add the correct string to 
plib/src/util/ul.h. After that everything should compiler again.

Erik


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re: [Flightgear-devel] airspeed and headwind

2003-02-20 Thread David Megginson
Curtis L. Olson writes:

  I guess I don't really know now that I think about it, but I always
  thought of windshear more as a singular event as you pass from one
  layer of wind to another rather than continuous high turbulence.
  If I'm wrong just ignore the rest of this.

Wind shear is any vertical or horizontal change in wind that is fast
enough to cause a change in airspeed.  Passing through a front or
into/out of an inversion are two possible causes.


All the best,


David

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Re: [Flightgear-devel] FlightGear without Joystick

2003-02-20 Thread Martin Spott
 Somehow your compiler identifies itself as being a BSD platform. Instead 
 it should support the SOLARIS definition.

I think it's a different issue. Taken from current 'README':

PORTABILITY and DEPENDANCIES:
[...]
JS  -- Currently Linux/Windows/BSD only.


plib-1.4.2 detects the presence of a joystick and decides not to build
'libplibjs':

[ configure ]
checking joystick.h usability... no
checking joystick.h presence... no
checking for joystick.h... no
checking linux/joystick.h usability... no
checking linux/joystick.h presence... no
checking for linux/joystick.h... no


[ make ]
make[2]: Entering directory /usr/local/src/plib-1.4.2/src/js'
make[2]: Nothing to be done for ll'.
make[2]: Leaving directory /usr/local/src/plib-1.4.2/src/js'


So would might be worthwhile to allow building FlightGear _without_ joystick
support in PLIB !?

Martin.
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Re: [Flightgear-devel] FlightGear without Joystick

2003-02-20 Thread Erik Hofman
Martin Spott wrote:

Somehow your compiler identifies itself as being a BSD platform. Instead 
it should support the SOLARIS definition.


I think it's a different issue. Taken from current 'README':

PORTABILITY and DEPENDANCIES:
[...]
JS  -- Currently Linux/Windows/BSD only.


from the README in plib/src/js:

...and a bunch of OS-specific code:


   jsLinux.cxx
   jsLinuxOld.cxx
   jsWindows.cxx
   jsBSD.cxx
   jsMacOS.cxx

...for OS's (eg IRIX and SOLARIS) without standard joystick
functionality, we add:

   jsNone.cxx

...which safely returns error status with no buttons or axes provided.


believe me, it is the SOLARIS variable in plib/src/util/ul.h

You might want to try this path:

--- /home/erik/src/CVS/fgfs/plib/src/util/ul.h  Sat Jan  4 11:01:57 2003
+++ plib/src/util/ul.h  Thu Feb 20 13:35:45 2003
@@ -80,7 +80,7 @@

 #define UL_IRIX  1

-#elif defined(SOLARIS)
+#elif defined(SOLARIS) ||  defined (sun)

 #define UL_SOLARIS   1



Erik


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[Flightgear-devel] Re : More on CVS

2003-02-20 Thread Danie Heath
Hi all,

I have some more questions on CVS.  If I have the version 0.9.0 base
package, and I run :

cvs -z3 -d :pserver:[EMAIL PROTECTED]:/home/cvsroot co fgfsbase

it seems it downloads the whole base package through CVS.  Is there a way
I can update only the files that have changed or are new to the
repository.  Or will it by default download the whole base package the
first time I update the base package via CVS

Kind Regards

Danie Heath
Software Integrator
RisC Com cc
[EMAIL PROTECTED]
http://www.risccom.co.za





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[Flightgear-devel] Re : More on CVS

2003-02-20 Thread Danie Heath
Hi all,

I have some more questions on CVS.  If I have the version 0.9.0 base
package, and I run :

cvs -z3 -d :pserver:[EMAIL PROTECTED]:/home/cvsroot co fgfsbase

it seems it downloads the whole base package through CVS.  Is there a way
I can update only the files that have changed or are new to the
repository.  Or will it by default download the whole base package the
first time I update the base package via CVS

Kind Regards

Danie Heath
Software Integrator
RisC Com cc
[EMAIL PROTECTED]
http://www.risccom.co.za





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re: [Flightgear-devel] airspeed and headwind

2003-02-20 Thread Curtis L. Olson
Tony Peden writes:
 Huh!?!  Except at high power settings and low speed in a twin,
 engine failure should not cause a big upset.  Even then, if you're
 fairly quick to get on the rudder, it's generally very controllable
 (or should be, anyway...)

A friend of mine has a Frasca sim (cockpit enclosure, full working
panel, etc.)  It has a twin mode and I tried repeatedly to survive an
engine out on take off in one of their light twins (forget which one,
maybe a baron?) and had no luck; I hit hard every time.

I don't know about a real pilot in a real plane, but this sim took a
lot more coaxing than I had in me to even maintain altitude with an
engine out; if you let your airspeed drop below blue line[1] trying to
hold altitude, it get's real ugly real fast.

[1] Blue line is the speed below which the rudder cannot overcome the
torque effects of a single engine and you can no longer have
directional control.

I would guess that *many* designs (especially commercial jets) would
be much more survivable in those circumstances.  And they'd have the
added advantage of having a real pilot at the controls. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Re : More on CVS

2003-02-20 Thread Erik Hofman
Danie Heath wrote:

Hi all,

I have some more questions on CVS.  If I have the version 0.9.0 base
package, and I run :

cvs -z3 -d :pserver:[EMAIL PROTECTED]:/home/cvsroot co fgfsbase

it seems it downloads the whole base package through CVS.  Is there a way
I can update only the files that have changed or are new to the
repository.  Or will it by default download the whole base package the
first time I update the base package via CVS


I always use:

cvs -d:pserver:[EMAIL PROTECTED]:/home/cvsroot up -Pd fgfsbase

after the first install. This explicitly tells cvs to _update_ the tree 
rather than copying.

Erik


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Re: [Flightgear-devel] FlightGear without Joystick

2003-02-20 Thread Curtis L. Olson
Martin,

Our assumption has been that plib supports joysticks on every
platform, or hides the fact that it doesn't from the calling
application.  Apparently neither is the case, at least for
solaris. :-(

Question, if you hack up the FG code to yank out all joystick support,
can you then get to the end and get a working FG build?  In the past
there have been strange missing symbols that couldn't be resolved
which looked a lot like a compiler bug somewhere.

Regards,

Curt.


Martin Spott writes:
 Hello,
 at least since 1.6.0 release (or earlier) PLIB appears not to build joystick
 support on Solaris (not on the two machines I use to compile miscallaneous
 stuff on). But FlightGear does not build with a PLIB without joystick
 support:
 
 /usr/local/src/FlightGear/src/Cockpit/built_in ~ g++ [...] -c -o FGMagRibbon.o [...]
 [...]
 In file included from ../panel.hxx:54,
  from FGMagRibbon.hxx:25,
  from FGMagRibbon.cxx:22:
 ../../../src/Input/input.hxx:31:21: plib/js.h: File not found
 In file included from ../panel.hxx:54,
  from FGMagRibbon.hxx:25,
  from FGMagRibbon.cxx:22:
 ../../../src/Input/input.hxx:262: `JS_MAX_AXES' was not declared in this scope
 ../../../src/Input/input.hxx:262: enumerator value for `MAX_JOYSTICK_AXES' not 
integer constant
 ../../../src/Input/input.hxx:308: syntax error before `*' token
 make[3]: *** [FGMagRibbon.o] Error 1
 
 
 Do you tend to wait until PLIB has joystick support on Solaris or might it
 be of interest to let 'configure' test for joystick support and set the
 dependencies in FlightGear accordingly ?
 
 Martin.
 -- 
  Unix _IS_ user friendly - it's just selective about who its friends are !
 --
 
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Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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RE: [Flightgear-devel] Re : More on CVS

2003-02-20 Thread Michael Basler
Danie,

 it seems it downloads the whole base package through CVS.  Is there a way
 I can update only the files that have changed or are new to the
 repository.  Or will it by default download the whole base package the

This works the same way as described here for the code repository

http://www.flightgear.org/cvsResources/anoncvs.html ?

Regards, Michael

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[Flightgear-devel] 3D models

2003-02-20 Thread Erik Hofman


Hi,

I was wondering, do any of you (using the latest plib CVS version) still 
see the A-10 aircraft model?

At first I tought this was a problem with the 3ds loader, but as it 
happens, I can see the seahawk (which is also a 3ds model) model without 
any problem?

Erik


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Re: [Flightgear-devel] 3D models

2003-02-20 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:

 I was wondering, do any of you (using the latest plib CVS version) still 
 see the A-10 aircraft model?

Yes, I do - but only on Linux. On IRIX I never saw any aircraft designed by
Lee Elliot, neither TSR.2, A-10 not B-52 or Seahawk.

 At first I tought this was a problem with the 3ds loader, but as it 
 happens, I can see the seahawk (which is also a 3ds model) model without 
 any problem?

The Seahawk does have textures, A-10 does not,

Martin.
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Re: [Flightgear-devel] FlightGear without Joystick

2003-02-20 Thread Curtis L. Olson
Martin Spott writes:
 Curtis L. Olson [EMAIL PROTECTED] wrote:
 
  Question, if you hack up the FG code to yank out all joystick support,
  can you then get to the end and get a working FG build?
 
 I'll try my best as time permits. I spent quite a couple of hours compiling
 and testing FlightGear, DRI, FreeTDS and other OpenSource stuff these days.
 I assume I somehow should get back to working a bit more for my income
 really soon  ;-)

Now, now ... don't be distracted by those hunger pains, and those
angry people banging on your door wanting to evict you for not paying
rent. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] 3D models

2003-02-20 Thread Erik Hofman
Martin Spott wrote:

Erik Hofman [EMAIL PROTECTED] wrote:



The Seahawk does have textures, A-10 does not,


I did see (a white) A-10 in the past ...

Erik


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RE: [Flightgear-devel] Re : More on CVS

2003-02-20 Thread Richard Bytheway
 From: Danie Heath [mailto:[EMAIL PROTECTED]]
 Sent: 20 February 2003 2:26 pm
 To: [EMAIL PROTECTED]
 Subject: [Flightgear-devel] Re : More on CVS
 
 
 Hi all,
 
 I have some more questions on CVS.  If I have the version 0.9.0 base
 package, and I run :
 
 cvs -z3 -d :pserver:[EMAIL PROTECTED]:/home/cvsroot co fgfsbase
 
 it seems it downloads the whole base package through CVS.  Is 
 there a way
 I can update only the files that have changed or are new to the
 repository.  Or will it by default download the whole base package the
 first time I update the base package via CVS

You cannot update a release copy of the base package using CVs (unfortunately) since 
it is missing all the CVS control files. You can however (I think) update a CVS 
snapshot if you have one.

To start using CVS, you have to check out a new local copy (using the command in your 
email above), hoever, this does not have to complete in one operation. Once it has 
created the CVS directory in the root of the local copy, you can use the regular 
update command cvs -z3 up -dP to carry on getting more. I used this technique to get 
the base package in 10-20 minute chunks on a 56K modem over a couple of weeks.

Richard

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re: [Flightgear-devel] airspeed and headwind

2003-02-20 Thread David Megginson
Curtis L. Olson writes:

If things turn u

  [1] Blue line is the speed below which the rudder cannot overcome
  the torque effects of a single engine and you can no longer have
  directional control.

I think that blue line is a bit higher than Vmc -- it's a speed where
a typical pilot (rather than a highly-skilled test pilot under ideal
conditions) might actually be able to control the plane.

It's not mainly torque effects but the yawing moment that you have to
worry about.  Unless the plane is a centreline thrust, the good engine
will be off to one side pulling that side forward and starting a
yaw-induced roll (and if the bad one is not feathered, it will be
dragging the far side back even further).  In fact, if things start to
go bad, the last-ditch solution is to cut the good engine as well --
if you do that in time, you can at least try a forced landing.  A
Navajo pilot over Winnipeg did that a couple of years ago in an
apparently unsurvivable situation (low-altitude engine failure over a
dense urban area) and managed to land on a busy city street with no
fatalities, though some passengers suffered serious injuries including
leg amputations).  The plane somehow avoided killing anyone on the
ground as well.

That's actually the time you'd rather be in a single, because even a
light twin is heavier and has a higher stall speed -- that means that
you might have many times as much energy to dissipate in a forced
landing.

  I would guess that *many* designs (especially commercial jets)
  would be much more survivable in those circumstances.  And they'd
  have the added advantage of having a real pilot at the
  controls. :-)

... who, to keep their jobs, have to demonstrate those skills in a
full-motion simulator twice a year with a DFE watching every move.
I've noticed that many private multiengine pilots do recurrent
training every six months as well (FlightSafety Intl. seems the place
of choice) -- it's a big change from flying a single, and you have to
be very, very current if you want to stay alive.


All the best,


David

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[Flightgear-devel] Re: More on CVS

2003-02-20 Thread Melchior FRANZ
* Richard Bytheway -- Thursday 20 February 2003 16:13:
 Once it has created the CVS directory in the root of the local copy,
 you can use the regular update command cvs -z3 up -dP to carry on
 getting more.

You do not really use cvs -z3 up -dP every time, do you? cvs has a
configuration file ~/.cvsrc where you can put your favorite settings
for each of the cvs commands. I'm using this as my ~/.cvsrc:

  cvs -z4 -q
  diff -up
  update -dP
  checkout -P
  rdiff -u

In other words: every cvs command uses -z4 and -q, while the update
command (up) =additionally= uses -dP. I can still override these
settings for a specific repository, but it never turned out to be
necessary.

So, the regular update command should IMHO be cvs up.

m.   :-) 

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re: [Flightgear-devel] airspeed and headwind

2003-02-20 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said:

 It's not mainly torque effects but the yawing moment that you have to
 worry about.  Unless the plane is a centreline thrust, the good engine
 will be off to one side pulling that side forward and starting a
 yaw-induced roll (and if the bad one is not feathered, it will be
 dragging the far side back even further).  In fact, if things start to
 go bad, the last-ditch solution is to cut the good engine as well --
 if you do that in time, you can at least try a forced landing.

Keep in mind I don't know how to fly, so get out your grains of salt :-)

It seems to me I read somewhere that if you have any altitude at all (1000ft)
the thing to do is move all the levers up to full throttle.  Cut the throttle
on the engine you think is out,  because with most aircraft you don't want to
risk feathering your good engine.  Then if things are still yawing bad
(meaning you cut the throttle on the engine that is really dead),  feather
immediately.  Try to do the whole procedure in a few seconds, but don't skip
the safeguard step.

I'll have to ask my boss what he experienced last year when losing an engine
on his Grumman Cougar.  The thing I remember most about his story was the less
than friendly phone call he got from the FAA because he decided to continue
and fly it home on one engine (about 350 miles).

Best,

Jim

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re: [Flightgear-devel] airspeed and headwind

2003-02-20 Thread Curtis L. Olson
Jim Wilson writes:
 Keep in mind I don't know how to fly, so get out your grains of salt :-)
 
 It seems to me I read somewhere that if you have any altitude at all (1000ft)
 the thing to do is move all the levers up to full throttle.  Cut the throttle
 on the engine you think is out,  because with most aircraft you don't want to
 risk feathering your good engine.  Then if things are still yawing bad
 (meaning you cut the throttle on the engine that is really dead),  feather
 immediately.  Try to do the whole procedure in a few seconds, but don't skip
 the safeguard step.
 
 I'll have to ask my boss what he experienced last year when losing an engine
 on his Grumman Cougar.  The thing I remember most about his story was the less
 than friendly phone call he got from the FAA because he decided to continue
 and fly it home on one engine (about 350 miles).

I have a friend who flies King Air's ... he said one potential failure
mode is in the governor that controls prop rpm.  If this fails, it's
possible to over torque that engine which will make it appear as if
the other engine is the one with the failure.  If you act too quickly,
you can power off/feather your good engine and have a real problem.
He spoke of this like it was one of those things that you really hope
never happens to you, because it is the sort of thing that can get
even the really good pilots in big trouble.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] Navaids and fixes from DAFIF

2003-02-20 Thread David Megginson
I'm currently checking new files Navaids/default.nav.gz and
Navaids/default.fix.gz into the base package.  These are generated
directly from DAFIF files (I've checked in my Perl scripts as well),
so they will be easy to keep up to date.  The navaids file is a
moderate improvement, adding a couple of thousand additional navaids
around the world; the fixes file is a major improvement, increasing
the number of fixes from 16,000 to 71,000 -- that will be a good
foundation for adding GPS support to FlightGear in the future.


All the best,


David

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Re: [Flightgear-devel] Navaids and fixes from DAFIF

2003-02-20 Thread Curtis L. Olson
David,

In the spirit of keeping code separate from data, would it make sense
to put the scripts somewhere in the source tree?  Maybe scripts/ or
src/Navaids/?

Curt.


David Megginson writes:
 I'm currently checking new files Navaids/default.nav.gz and
 Navaids/default.fix.gz into the base package.  These are generated
 directly from DAFIF files (I've checked in my Perl scripts as well),
 so they will be easy to keep up to date.  The navaids file is a
 moderate improvement, adding a couple of thousand additional navaids
 around the world; the fixes file is a major improvement, increasing
 the number of fixes from 16,000 to 71,000 -- that will be a good
 foundation for adding GPS support to FlightGear in the future.
 
 
 All the best,
 
 
 David
 
 -- 
 David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
 
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Re: [Flightgear-devel] Navaids and fixes from DAFIF

2003-02-20 Thread Curtis L. Olson
Curtis L. Olson writes:
 David,
 
 In the spirit of keeping code separate from data, would it make sense
 to put the scripts somewhere in the source tree?  Maybe scripts/ or
 src/Navaids/?

I should also say this really cool to be able to incorporate this data
directly.  In terms of fixes though 72000 is an insane amount.  For
anyone wanting to actaully draw these on a map, there is going to have
to be some sort of data reduction strategy.  Does the DAFIFT file give
any hints or ranking of which are the more important or more widely
used fixes?  There's about 15 fixes right on or very near the KSFO
airport property.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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re: [Flightgear-devel] airspeed and headwind

2003-02-20 Thread Tony Peden
On Thu, 2003-02-20 at 06:34, Curtis L. Olson wrote:
 Tony Peden writes:
  Huh!?!  Except at high power settings and low speed in a twin,
  engine failure should not cause a big upset.  Even then, if you're
  fairly quick to get on the rudder, it's generally very controllable
  (or should be, anyway...)
 
 A friend of mine has a Frasca sim (cockpit enclosure, full working
 panel, etc.)  It has a twin mode and I tried repeatedly to survive an
 engine out on take off in one of their light twins (forget which one,
 maybe a baron?) and had no luck; I hit hard every time.
 
 I don't know about a real pilot in a real plane, but this sim took a
 lot more coaxing than I had in me to even maintain altitude with an
 engine out; if you let your airspeed drop below blue line[1] trying to
 hold altitude, it get's real ugly real fast.
 
 [1] Blue line is the speed below which the rudder cannot overcome the
 torque effects of a single engine and you can no longer have
 directional control.
 
 I would guess that *many* designs (especially commercial jets) would
 be much more survivable in those circumstances.  And they'd have the
 added advantage of having a real pilot at the controls. :-)

Jet's make it easier, no prop to consider.  I'd guess the Part 23 ( and
Part 135? ) handling qualities regs are/were easier than those for 
Part 25.

 
 Curt.
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Re: [Flightgear-devel] Navaids and fixes from DAFIF

2003-02-20 Thread David Megginson
Curtis L. Olson writes:

  In the spirit of keeping code separate from data, would it make sense
  to put the scripts somewhere in the source tree?  Maybe scripts/ or
  src/Navaids/?

Sure -- I just dumped them there for now.  Someone suggested earlier
that we should modify FlightGear to read the DAFIFT format directly,
and I think that's a good idea; at that point, the scripts would be
obsolete.


All the best,


David

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Re: [Flightgear-devel] Navaids and fixes from DAFIF

2003-02-20 Thread David Megginson
Curtis L. Olson writes:

  I should also say this really cool to be able to incorporate this data
  directly.  In terms of fixes though 72000 is an insane amount.  For
  anyone wanting to actaully draw these on a map, there is going to have
  to be some sort of data reduction strategy.  Does the DAFIFT file give
  any hints or ranking of which are the more important or more widely
  used fixes?  There's about 15 fixes right on or very near the KSFO
  airport property.

Different intersections and fixes server different purposes: the ones
around KSFO are probably parts of various instrument approaches, and
we would need most or all of them to simulate ATC or an
approach-certified GPS.  Just around Ottawa TCA, we have quite a few
intersections.  Here are the ones you'll find on an enroute chart,
serving both for navigation through the Ottawa area and for transition
from enroute to approach:

  LORKA
  EBNYR
  ASHTN
  AGLIN
  THURO
  AVVON
  REEDO
  ULAMO
  LANRK
  CYRIL
  HUXLY
  FANOL

But those don't tell nearly the whole story.  Most instrument
approaches add more waypoints that don't appear on the enroute charts.
For example, the ILS or NDB 32 approach adds the TEXEN GPS fix, while
the ILS or NDB 07 approach adds the VISOL GPS fix.  And so on.
  
The DAFIF contains quite a few additional fields, including a usage
code -- you could use that as a filter for generating different kinds
of maps.


All the best,



David

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[Flightgear-devel] Modesto Two Arrival

2003-02-20 Thread David Megginson
Here's a STAR into KSFO from the west, with lots of waypoints for
anyone who'd like to try out the new options and the new fix database:

  http://edj.net/cgi-bin/echoplate.pl/echoplate.pl?Arrivals/MODESTO%20TWO.GIF

All of the five-letter names like FAITH and GROAN represent
waypoints that you can specify to FlightGear using the --fix option.


All the best,


David

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Re: [Flightgear-devel] Navaids and fixes from DAFIF

2003-02-20 Thread Curtis L. Olson
David Megginson writes:
 Sure -- I just dumped them there for now.  Someone suggested earlier
 that we should modify FlightGear to read the DAFIFT format directly,
 and I think that's a good idea; at that point, the scripts would be
 obsolete.

I think this is a great idea ... that makes it easier for people to
keep their data current even if they are running a fixed release
(ie. not cvs.)

The one area to be careful of is airports, runways, and taxiways of
course.  I'd hate to lose a lot of the hand edited data from X-Plane
for airports that aren't available in DAFIFT (and for all the
taxiways.)  The X-Plane taxiway definition approach leaves much to be
desired, but it's a heck of a lot better than nothing.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Navaids and fixes from DAFIF

2003-02-20 Thread Curtis L. Olson
David Megginson writes:
 Different intersections and fixes server different purposes: the ones
 around KSFO are probably parts of various instrument approaches, and
 we would need most or all of them to simulate ATC or an
 approach-certified GPS.  Just around Ottawa TCA, we have quite a few
 intersections.  Here are the ones you'll find on an enroute chart,
 serving both for navigation through the Ottawa area and for transition
 from enroute to approach:
 
   LORKA
   EBNYR
   ASHTN
   AGLIN
   THURO
   AVVON
   REEDO
   ULAMO
   LANRK
   CYRIL
   HUXLY
   FANOL
 
 But those don't tell nearly the whole story.  Most instrument
 approaches add more waypoints that don't appear on the enroute charts.
 For example, the ILS or NDB 32 approach adds the TEXEN GPS fix, while
 the ILS or NDB 07 approach adds the VISOL GPS fix.  And so on.
   
 The DAFIF contains quite a few additional fields, including a usage
 code -- you could use that as a filter for generating different kinds
 of maps.

That might be the thing to do.  Fixes are something I'd have no
hesitation to switching to DAFIFT format.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] OT - the physics of the jiggle

2003-02-20 Thread David Culp
This could have application to aeroelastic effects?

http://www.gamespy.com/fargo/january02/jiggle/

Dave Culp

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[Flightgear-devel] Two recent papers (Aug 2002 and Jan 2003)

2003-02-20 Thread Michael Selig
As some people know, we're using FlightGear in our Smart Icing System
research.  Two recent papers (Aug 2002 and Jan 2003) on the subject
have been posted here: http://www.aae.uiuc.edu/m-selig/apasim.html

Regards,
Michael


**
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 Dept. of Aero/Astro Engineering
 University of Illinois at Urbana-Champaign
 306 Talbot Laboratory
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 mailto:[EMAIL PROTECTED]
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[Flightgear-devel] many external models w/ GNU GPL permission

2003-02-20 Thread Michael Selig
In the last few months, several people have given FlightGear permission to 
use their external models under the GNU GPL (i.e. they can ultimately be 
included w/ the fgfs base package).  For those interested, I've collected 
these and posted them here:
http://www.aae.uiuc.edu/m-selig/apasim/fgfs-models.html

Caveats: Most of the airplanes still need corresponding flight models. 
Also, some of aircraft have issues w/ the textures (e.g. they are located 
in the wrong place and some textures are mirror images ... interesting 
effects).  The images shown are those rendered w/ fgfs.

This collection builds on a nice group put together by Wolfram Kuss. One 
key difference, however, is that the models I've posted have been released 
under the GNU GPL while Wolfram's are not.  Wolfram's site is here:
http://home.t-online.de/home/Wolfram.Kuss/

Regards,
Michael




**
 Prof. Michael S. Selig
 Dept. of Aero/Astro Engineering
 University of Illinois at Urbana-Champaign
 306 Talbot Laboratory
 104 South Wright Street
 Urbana, IL 61801-2935
 (217) 244-5757 (o), (509) 691-1373 (fax)
 mailto:[EMAIL PROTECTED]
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[Flightgear-devel] models under gnu/gpl

2003-02-20 Thread paul
Michael

I was interested in finding one for the twin-otter, just curious how you went about 
finding these?

Paul

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Re: [Flightgear-devel] models under gnu/gpl

2003-02-20 Thread Michael Selig
At 2/21/03, Paul D. wrote:

Michael

I was interested in finding one for the twin-otter, just curious how you 
went about finding these?

A Twin Otter model is here:
http://home.t-online.de/home/Wolfram.Kuss/FGFS1/FGFS1.htm
This is the one we use w/ our icing work.

To find potential GNU GPL models, I started by going to 
www.flightsim.com.  I then searched for things like public domain and 
MSFS 2000.  That gave me several leads.  I contacted the authors of ones 
that stood out and asked if they would release them under GNU GPL.  Those 
that said yes (~~70% did) let all their models go under GNU GPL.

The basic models w/o animation work fine (what's seen on the web page), but 
sometimes the flaps are down or something like that.  Trying to get these 
properly animated will be an exercise from what I've read on the fgfs 
mailing lists.

Ref
http://www.aae.uiuc.edu/m-selig/apasim/fgfs-models.html

Regards,
Michael

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 University of Illinois at Urbana-Champaign
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[Flightgear-devel] models under gnu/gpl

2003-02-20 Thread paul
Michael

Ok thanks, I have been using the one form wolframs page, but was
wondering about the gpl deal.  Also thanks for the links, I think a t38
model is in the works at flight gear, as well as f16.

Paul

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