Re: [Flightgear-devel] b1900d logo

2005-12-20 Thread Martin Spott
syd wrote:
 I see from user screenshots that my idea of a transparent logo for the 
 B1900d was a bad idea .

Don't worry, the B1900D is still several users all-time-favourite  ;-)
I wouldn't care that much for the logo. I consider performance numbers
to be of higher priority: You need to reach at least 130 kts in order
to rotate (at sea level without flaps) but I'd expect such an aircraft
to rotate at significant lower speed.

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Re: [Flightgear-devel] Next world scenery build

2005-12-20 Thread Martin Spott
Vassilii Khachaturov wrote:
 This next world scenery build will include SRTM2 data.  In the USA I
 [snip]
 My goal is to have everything done (for this round) by Jan 1 of the new
 year.  But I reserve the right to push that date back in case I run into
 any new glitches.

 Thanks! Don't forget to take the rest on the seventh day of the world
 creation :-)

Hah, good point !
I'm in favour of Curt's current approach because it enables us to iron
out those glitches that might surface during the shapefile-based
scenery generation   _before_ we start major changes alias
improvements in the landcover nomenclatura.
It's always dangerous to work on two different ends of such a complex
building because you never know where the problems lie if something
fails in the end. After the 'standard' shapefile-based scenery has
proven to work we can start tackling issues like the Great Lakes
shorelines and such.

Best regards,
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Re: [Flightgear-devel] b1900d logo

2005-12-20 Thread Martin Spott
syd wrote:
 I see from user screenshots that my idea of a transparent logo for the 
 B1900d was a bad idea . I always assume that if it works on my computer 
 it must work on everyone else's:)

BTW, my screenshot overhead the Tempelhof building was done on Win32,
the logo looks correct on XOrg with the OpenSource ATI r200 driver
without shadows. I just don't own a computer (I don't own any PeeCee at
all ) that is powerful to display shadows, so I have to eomploy
some Windows machine if I want to profit from all those nice features.

Cheers,
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Re: [Flightgear-devel] Next world scenery build

2005-12-20 Thread Martin Spott
Stefan Seifert wrote:

 Well, TaxiDraw is it's own story. Took me some hours to get it running 
 (due to wxGTK incompatibilities that are worked on in the CVS version). 
 Did one airport as good as I could but never submitted because actually 
 looking at the result would have taken me several more hours to play 
 with terragear and scenery generation, which I just did not have then.
 
 That's not really encouraging to do more.

I usually don't judge a piece of software after just one single use - I
wonder how you managed to stick to FlightGear as it definitely has some
rough edges for the first-time user.
Having at least a second try with TaxiDraw does not only get you into
routine, you probably also have the chance to explore additional
features. _And_, you don't have to build the scenery - just submit your
airport and you'll see how it looks after the next scenery update.

Cheers,
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Re: [Flightgear-devel] Next world scenery build

2005-12-20 Thread Martin Spott
Stefan Seifert wrote:

 I just wanted to point out, that the reason for so few people (if it 
 really are few) use it yet is, that it may be just too difficult and/or 
 time consuming to start using it. I actually took some hours to port 
 TaxiDraw to wxGTK-2.6 so I could finally compile it.

I took an easier route and used wxX11-2.4 for TaxiDraw  :-)
O.k., I admit that I had a very urgent desire to get a certain airport
accepted into the airport database that there was almost no room for
investigation if I like TaxiDraw or not 

 I normally try to get something into the best shape possible before 
 submitting my work. Using TaxiDraw for the first time and not knowing if 
 I did it anything nearly correct, I just didn't feel comfortable 
 submitting it.

Then, why don't you simply post a link to your work and ask someone
else to have a look at it. I didn't feel offended by your decision not
to try TaxiDraw, I simply can't follow your argument.

Cheers,
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Re: [Flightgear-devel] NOTIFICATION: List server change!!!

2005-12-20 Thread Martin Spott
Curtis L. Olson wrote:

 Thanks for your patience, cooperation, and understanding as we make this 
 move to a new list server.

Will you take care of those accounts that have mail delivery disabled ?

Martin.
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Re: [Flightgear-devel] Next world scenery build

2005-12-20 Thread Martin Spott
Stefan Seifert wrote:
 Martin Spott wrote:
 You can zoom in and see, if the curves match your expectation and so
 on. O.k., you probably should not submit your very first try but the
 second one might be a good guess. If the result in FlightGear looks
 much worse, then blame Curt  :-)
   

 But how do I know what's wrong about the first try?

I simply redid my favourite airport from scratch a second time,
profiting from the expience I gained the first time   and because I
had the desire to make it nearly perfect, I redid it a third time
before submitting  :-)

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Re: [Flightgear-devel] Slashdot: Seasons Givings

2005-12-19 Thread Martin Spott
Curtis L. Olson wrote:

 P.S. I can still photoshop out most of my gray hair ... :-)

Being an OpenSource advocate I hope that you 'GIMP' our those grey
hairs that accidentially might happen to be where you didn't expect
them  ;-)

Cheers,
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[Flightgear-devel] Even more Scenery Objects

2005-12-18 Thread Martin Spott
Hello,
I'm glad I can tell you about recent additions to our FlightGear
Scenery Objects database. The Berlin Tempelhof airport building is
not only the most famous airport building I am aware of, but the model
by Jens Toerring is also probably the most sophisticated Scenery Object
we currently have in our collection.

  http://document.ihg.uni-duisburg.de/bitmap/FGFS/EDDI_01.jpg

It's not that easy to create a screnshot of this large building without
losing major detail   Watch it at night !

Additionally I'm happy to inform you of some buildings that Mircea
Lutic placed in the vincinity of the Romanian capital Bucharest, a
country within the borders of geographical Europe that very few people
know anything about.

Everything on:

  http://fgfsdb.stockill.org/models.php

Cheers,
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Re: [Flightgear-devel] Proposal: New way to add commandline options

2005-12-17 Thread Martin Spott
Erik Hofman wrote:

 How would we all fell about minimizing the number of command line 
 options in favor of the --prop:prop=value method and make sure all 
 of them are explained in a document rather than the help message.

I see three reasons opposing this idea:
1.) I'm not sure but I assume you can't use : inside a command line
option on certain platforms (Windows).
2.) Too often people want to do 'command -h [-v] | grep -i keyword'
in order to search for a certain option, they don't want to browse
a supplemental text file.
3.) Every effort spent into another duplication of such information is
waste. If someone really wants to revamp '-h -v' I suggest to
create a method that browses the property tree and to force any
available option to carry an explanation that is attached to the
respective object in the mentioned tree.
Duplication of such information unavoidable results in some sort of
mess - _always_  :-))

Cheers,
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Re: [Flightgear-devel] Re: JSBSim broken?

2005-12-11 Thread Martin Spott
Jon S Berndt wrote:
 On Sun, 11 Dec 2005 15:02:13 +0100 Melchior FRANZ wrote:

 It's the job of the glue code (JSBSim.cxx) to map internal values
 to standard fgfs properties. This internal /fdm/jsbsim/foo thingy
 will hardly ever be supported by the keyboard/joystick bindings.

 Maybe I'm not understanding your meaning, though ...

I'm convinced Melchior aimed at pointing out that FDM-specific names
for non-FDM-specific properties don't belong into FlightGear.

Regards,
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Re: [Flightgear-devel] 2D-Panel for 707

2005-12-07 Thread Martin Spott
Georg Vollnhals wrote:

 BTW: what city is displayed in your screenshot?

According to the buildings this must be Paris (find the large TV set
right hand behind the turtle  :-)

I'm surprised to see such a panel layout - it's almost as flat and
straight as your C172's are. Did the early airliners really have such a
simple panel layout ?

Cheers,
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[Flightgear-devel] Re: [Terragear-devel] Post GIS based Scenery

2005-12-02 Thread Martin Spott
Jason Cox wrote:

   Is there a Howto on using PostGIS to create Scenery ?

No, as there is no use for PostGIS in _creating_ scenery. I'm running a
PostGIS database that stores our landcover data from VMAP0 and which
soon will contain manual improvements as well, but PostgreSQL/PostGIS
is for data storage only.
There are some shapefiles that _derive_ frmo what I'm storing in my
PostGIS database. Please look here:

  http://web44.netzwerteserver2.de/212.0.html

There's also a short instruction on how to produce errors  :-)

  
http://mail.flightgear.org/pipermail/flightgear-devel/2005-November/040838.html

Cheers,
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Re: [Flightgear-devel] Possible new thinking

2005-12-02 Thread Martin Spott
Steve Hosgood wrote:

 Not sure about whether FlightGear currently allows for force feedback,

Sure it does - if it actually works only depends on the intelligence of
your actuator subsystem. All data that might have impact on the
respective force is available for being written to an output channel of
your choice - although, as Curt admits, the data structure changes from
version to version in certain cases 
Now it's up to you to decide which values to pick for creating
appropriate force-feedback.

 Does FlightGear provide output data that would allow you to tip a
 cockpit on hydraulic rams (or any other system) to try and model
 changing G forces for the pilot?

  http://www.de.flightgear.org/Projects/RayChair/raychair.html

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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Rascal README.Rascal, NONE,

2005-11-30 Thread Martin Spott
Hello Curt,

Curtis L. Olson wrote:
 Update of /var/cvs/FlightGear-0.9/data/Aircraft/Rascal
 In directory baron:/tmp/cvs-serv29111
 
 Added Files:
   README.Rascal Rascal110-set.xml Rascal110.xml 
   rascal-electrical.xml thumbnail.jpg 
[...]
   flight-modelyasim/flight-model
   aeroRascal110/aero
   fuel-fraction0.8/fuel-fraction

I'm very much surprised to see that you intend to use YASim for an
aircraft, that you want to model based on existing flight data.
Do you actually expect YASim to be the right tool for that job or is it
simply leftover from using the Cub layout as basis ? I might miss the
point but to my understanding it is expected be much easier to feed
real data into JSBSim.

Just being _very_ curious  ;-)
Martin.
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Re: [Flightgear-devel] drifting bearings (magvar/hid-offset mismatch)

2005-11-27 Thread Martin Spott
Joacim Persson wrote:

 Compare the properties:
 /instrumentation/heading-indicator/offset-deg
 and
 /environment/magnetic-variation-deg[0]
 
 The former is drifting (decreasing).

The gyro actually _does_ have a drift, on ground as well as in flight.
Especially in flight you have to re-adjust it from time to time which
requires level and steady flight, because otherwise the magnetic
compass doesn't show a valid heading,

Martin.
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Re: [Flightgear-devel] CVS and PLIB

2005-11-27 Thread Martin Spott
Jon Berndt wrote:
 Is there some kind of problem going on with downloading PLIB from CVS? Seems 
 there's been
 a partial outage in progress on SF.net for weeks. I can't get plib from 
 CVS, though ...

I made a copy of the latest CVS available:

  ftp://ftp.uni-duisburg.de/FlightGear/Devel/plib-20051127.tar.gz

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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Lockheed1049/Models

2005-11-27 Thread Martin Spott
Curtis L. Olson wrote:
 Update of /var/cvs/FlightGear-0.9/data/Aircraft/Lockheed1049/Models
 In directory baron:/tmp/cvs-serv7950/Models
 
 Modified Files:
   Lockheed1049_twa.xml 
 Log Message:
 
 Thierry:
 
 Sets correctly the VRP at the nose :

Yep, the VRP appears actually to be located at the nose, but the offset
to the CG is still missing  :-)
Have a try, look at the aircraft from an outside view (chase view w/o
yaw), activate the HUD and see where the center of the HUD points at:
It points at the nose whereas it _should_ point at somewhere near the
wing root, actually at the CG. Currently the FDM still 'thinks' the CG
is at the nose.

Don't get me wrong, I don't want to hurt anyone, I just want to remind
that the issue hasn't been solved yet.

Cheers,
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Re: [Flightgear-devel] 0.9.9 compile problem

2005-11-25 Thread Martin Spott
Vassilii Khachaturov wrote:

 SimGear really isn't designed to be a shared library anyway -- the
 various libsg*.a files just match the directory structure of the
 source code.  As Alex pointed out, they have complicated dependency
 relationships that are going to be difficult to manage.

 Hmmm what about fgsd and Atlas? they link against the same codebase,
 don't they? why not lower the use of the VM by sharing it?

Look at the layout. PLIB and Simgear are both a bunch of small
libraries and you only link those that you really need for your
application. If the creators really had the intention of havind a
shared lib then I presume they would have put everything into a single
library (libplib.so and libsg.so),

Martin.
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Re: [Flightgear-devel] [Re] Buildings?????

2005-11-24 Thread Martin Spott
Thomas F??rster wrote:

 As long as FGSD has no support for these (or similar) formats, there is no 
 way 
 to merge different contributions. That's why Martin noted that FGSD probably 
 MAY be a dead end regarding terrain modelling.

 and this isn't any news to Frederic, the autor of FGSD. It was
almost at the same time when I was planning the landcover database that
Frederic came up with the idea of using primitives in FGSD instead of
directly working on the triangle layout. The motivation of both ideas
is almost the identical: Make individual contributions available to
everyone via the standard scenery.

Cheers,
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2005-11-24 Thread Martin Spott
Jon Berndt wrote:

 I *think* I know who did this model. I'll notify/ask him abou tit. Thanks for 
 noticing the
 VRP aspect.

This aspect is my favourite one  :-)

Thanks for speaking up,

Martin.
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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Lockheed1049 - New

2005-11-23 Thread Martin Spott
Curtis L. Olson wrote:
 Update of /var/cvs/FlightGear-0.9/data/Aircraft/Lockheed1049
 In directory baron:/tmp/cvs-serv14998/Lockheed1049
 
 Log Message:
 Directory /var/cvs/FlightGear-0.9/data/Aircraft/Lockheed1049 added to the 
 repository

The Constellation looks pretty nice, but has a significant drawback:
The author has forgotten to implement the offset between FDM center and
visual reference point. This means the aircraft rotates around it's
nose which makes it almost impossible to accurately rotate for liftoff.
Furtheron it looks really funny when the aircraft wags the whole
body when you use the elevator  ;-)

Syd, I presume this is your work. Would you mind adding this offset ?

Thanks,
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Re: [Flightgear-devel] thesis?

2005-11-23 Thread Martin Spott
Georg Vollnhals wrote:

 An add-on could be a little program outside of FlightGear where you can 
 place several single objects into a fixed set which can be placed into 
 the scenery by your new object-edit-code as described above.

Well, FGSD is a tool that eases placement of objects in the scenery
and, although noch much development has taken place for some time, I
believe that this tool is still of pretty much use for such work,

Martin.
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Re: [Flightgear-devel] [Re] Buildings?????

2005-11-23 Thread Martin Spott
Roberto Inzerillo wrote:

 FGSD is very helpfull in modelling the terrain too.

 but you should note that there is no way to feed this terrain back
into the 'official' FlightGear Scenery,

Martin.
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Re: [Flightgear-devel] [Re] Buildings?????

2005-11-23 Thread Martin Spott
Robicd wrote:
 Martin Spott wrote:
 Roberto Inzerillo wrote:

FGSD is very helpfull in modelling the terrain too.

  but you should note that there is no way to feed this terrain back
 into the 'official' FlightGear Scenery,

 I have real fun with that, my area (which is Palermo - Italy) has really 
 awfull release scenery tiles. I guess I will need more time to spend on 
 learning GRASS and maybe in the near future we will have the tools to 
 easily integrate private enhancements to the scenery base.

I'm pretty sure we will have tools in the near future to merge certain
landcover enhancements into the main scenery. We may have tools to
merge elevation data into the main scenery but I fear we will almost
_never_, as we already said in an earlier discussion, never have the
tools to merge those enhancements that people created with FGSD.

Cheers,
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Re: [Flightgear-devel] [Re] Buildings?????

2005-11-23 Thread Martin Spott
Vassilii Khachaturov wrote:

 Is Jon's database only for actual objects and their location on the
 virtual Earth, i.e., are these terrain changes impossible to submit to
 his DB?

Our database is for scenery objects only. This is, why I prefer to call
it the FlightGear Scenery _Objects_ Database. Jon decided to leave
the Objects out - maybe I can convince him to put it back in.
Hi Jon   ;-))

There is another database that stores landcover data only - no terrain
elevation data. The reason why we still don't have a database for
elevation enhancements is that there is - to my knowledge - no standard
for storing such information in an OpenSource database that's
sufficiently established to rely on.
Yes, Norman suggested to simply store elevation data in a binary column
but I don't like this method very much because it lacks the comfort of
geospatial queries right in the database like the PostGIS or any other
OGR compilant database offers.

At the moment people, mostly Ralf and hopefully Curt as well, are busy
enough to fix the interface between Shapefiles and Terragear. Once this
works we might start another project for merging sophisticated
elevation out o0f an experimental database data with SRTM  :-)

Cheers,
Martin.
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Re: [Flightgear-devel] Two issues/question

2005-11-23 Thread Martin Spott
Adam Dershowitz wrote:

 2)  If I start with --enable-clouds3d then I just don't get any of  
 the low level clouds to show up at all.  In other words, without that  
 feature, I get clouds at 5,000 feet, but with that flag I don't get  
 any, but I don't see any errors either. [...]

Could you try to verify if this is the same effect that I pointed at in
a mail with the subject Conflicting clouds ?

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Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Martin Spott
Erik Hofman wrote:

 I might have solved the nasty RenderTexture bug for ATI cards in CVS.
 Anyone cares to test it?

Yes, but I won't see 'my' PeeCee, the one at my customers location
that's equipped with an r200 board, before thursday,

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Re: [Flightgear-devel] RenderTexture bug

2005-11-22 Thread Martin Spott
Enrique Vaamonde wrote:

 I will try to use the open source drivers and see if anything improves,
 which I doubt.

The OpenSource drivers should do - at least they did for me for a long
time,

Martin.
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Re: [Flightgear-devel] getstart manual

2005-11-21 Thread Martin Spott
Curtis L. Olson wrote:
 Is there any plans to update the .html version of the getting started guide?

Yes, there is, but unfortunately I won't have the time to do this
before this weekend,

Martin.
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[Flightgear-devel] OT: Tower Simulator

2005-11-16 Thread Martin Spott
I just ran across this document

  http://www.adacel.com/prodserv/downloads/MAXSIM.pdf

and thought: Isn't it great that FlightGear is so flexible to provide
the visuals for such an application without modification ?

Cheers,
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[Flightgear-devel] Conflicting clouds

2005-11-15 Thread Martin Spott
Hello,
I see a strange effect that is related to 3D-clouds.
I am starting FG from EGPH with 'simple' clouds by setting
--enable-clouds on the commandline. Current METAR is:

  EGPH 151720Z 25006KT  FEW030 05/01 Q1008

and FG translates this into a few cloud layer at 3135 ft having a
thickness of 65 ft. That's o.k. for me as the clouds look nice  :-)
Now I enable 3D-clouds at runtime via the menu and   all clouds
disappear, even the few layer.

Does anyone have an explanation for this ? These days I experienced a
similar effect when _two_ cloud layers were present. After enabling
3D-clouns the upper of the two seemed to disappeare, the lower still
was there. Unfortunately I can't tell if there actually were 3D-clouds.

Regards,
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Re: [Flightgear-devel] impending v0.9.9 release

2005-11-15 Thread Martin Spott
Hello Curt,

Curtis L. Olson wrote:

 I really really want to get v0.9.9 done this week.

It might be very helpful if add your weight to the idea to get a
_functional_ PLIB release to base on. To my memory the current PLIB CVS
is pretty good in shape, except one network patch that should be backed
out (spotted by Melchior),

Martin.
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Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Stefan Seifert wrote:
 Buchanan, Stuart wrote:
 OK, I'll suggest /var/share/FlightGear/WorldScenery/[Terrain|Objects] for
 *nix, and FG_ROOT\Scenery\[Terrain|Objects] for Windows.

 I'm sure you meant /usr/share/FlightGear/... and not /var.

Hehe, I've started a similar discussion twice in the past when I was
seeking for an appropriate phrase to put into the manual. The consensus
was that we didn't manage to find a consensus  :-)
Herewith I suggest

  $FG_ROOT\Scenery\[Terrain|Objects]\

for Windows and

  $FG_ROOT/Scenery/[Terrain|Objects]/

for Unix, so everyone is free to place their Scenery by choosing an
appropriate place for $FG_ROOT.

Regards,
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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Buchanan, Stuart wrote:
 --- Curtis L. Olson [EMAIL PROTECTED] wrote:
 Melchior FRANZ wrote:

 If so, is the convention to name the directories as follows:
 
 $FG_ROOT/data/Scenery - standard SF bay scenery included in base package
 $FG_ROOT/Scenery  - scenery downloaded in 10x10 chunks
 $FG_ROOT/WorldScenery - scenery downloaded by terrasync
[...]
 Not to get overly pedantic, but someone suggested 
 .../.../WorldScenery/{Terrain|Objects} for *nix platforms, and the 
 person doing the documentation work said ok, so my response was a plea
 to keep things consistent across platforms and just use 
 $FG_ROOT/data/Scenery as the root of the scenery tree.
 
 Now I'm getting even more confused. I thought $FG_ROOT/data/Scenery was
 just to contain the base package scenery for the SF Bay area.

There's indeed some confusion in here.
$FG_ROOT actually points to the data/-Directory, this means, $FG_ROOT
contains ATC/, Aircraft/ , Models/ , Scenery/  and so on. As
far as I remember Melchior's intention was to express this. I think
Curt's statement accidentally differed from what he wanted to say - as
he is definitely involved in the creation of the $FG_ROOT-contruct  :-)

 Maybe this is a can of worms I don't have enough understanding to want to
 open ...

This _is_ a can of worms but I certainly don't mind talking about it
from time to time. In fact people tend to use different directories
based on their experience and the operating system they use. Adding to
that, those people who know almost only one flavour/distribution of
Unix usually choose a different directory than those who have platform
interoperability in mind   :-)

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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Curtis L. Olson wrote:
 Melchior FRANZ wrote:

This dir doesn't exist. There's no such thing as $FG_ROOT/data/.

 Of course there is. :-)
 
 $FG_ROOT/source/
 $FG_ROOT/data/
 $FG_ROOT/data/Aircraft/
 $FG_ROOT/data/Scenery/

Curt, this does not necessarily work. Apparently you have been
misunderstood by several people for a long time. This makes the
topic really funny  :-)
Looking at the facts, 'fgfs' actually does find the aircraft model,
when data/ resides _below_ $FG_ROOT, but it does _not_ find the
Scenery,

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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Oliver C. wrote:

 Then we should definitely officially use /usr/local/games/flightgear/ 
 or /opt/flightgear/ as $FG_ROOT on unix systems.

I don't understand why the hell people should want to use
/usr/local/games/ for FlightGear ?

Just curious,
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Re: [Flightgear-devel] Re: Buildings ?????

2005-11-14 Thread Martin Spott
Josh Babcock wrote:
 Ima Sudonim wrote:

 Probably accurately displaying the borders of parks and forested  areas
 could help with VFR, no? (this is not to imply that the borders  are not
 accurate, I don't know but it might be worth looking into)

 Again, a function of how accurate the VMAP data is. I think it's already
 pretty good, actually.

Several people did comparisons between VMAP0 data and reality and it
looks like VMAP0 is not very accurate at all in this area. I expect
that we an offer a guide to the community in the not so distant future
that explains how people can improve the landcover data and submit
these improvements.
Please keep in mind that carefully altering landcover data might
comsume a noticeable amount of time   On the other hand you will be
compensated by very nice visual effects,

Martin.
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Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Oliver C. wrote:

 Seriously, i can live with both directories. 
 /opt/flightgear is fine too.

Great - should we focus on this one for documentation purpose ?

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[Flightgear-devel] Re: [Flightgear-cvslogs]

2005-11-13 Thread Martin Spott
Hello Gerard,

Curtis L. Olson wrote:
 Update of /var/cvs/FlightGear-0.9/data/Aircraft/F-8E/Engine
 In directory baron:/tmp/cvs-serv1607/Engine
 
 Removed Files:
   PW-J57P.xml direct.xml 
 Log Message:
 Gerard Robin requests that his work not be included in FlightGear's CVS.

will this aircraft model still be available at some other location ?

Cheers,
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Re: [Flightgear-devel] 0.9.9 scenery?

2005-11-12 Thread Martin Spott
Martin Spott wrote:

   ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/BaseObjects.tgz

O.k., there is a new file, please check it out - and put it into the
base package if you think it is correct  :-)

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Re: [Flightgear-devel] OT: A380 arrived in EDHI (Hamburg-Finkenwerder)

2005-11-12 Thread Martin Spott
Ampere K. Hardraade wrote:
 On another note, this was taken in Singapore recently:
 http://www.airliners.net/open.file/957790/L/
 
 Compare to what we have in FlightGear now:
 http://www.students.yorku.ca/~ampere/fgfs-screen-005.jpg

You might want to ignore the two Windows PeeCees for your model  ;-)

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Re: [Flightgear-devel] diff for browser change for mac os x to use

2005-11-12 Thread Martin Spott
Arthur Wiebe wrote:
[...]
 SSBhZ3JlZSB3aXRoIEphbWVzLiBJJ3ZlIGJlZW4gdXNpbmcgdGhlIC0tb3Blbi13aXRoIG9wdGlv

As Arthur obviously decided to ignore private mail on this topic I
think I'd post my comment on the list:
Could we please agree not to post encoded EMail on this list !?!

Thanks,
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Re: [Flightgear-devel] 0.9.9 repost

2005-11-12 Thread Martin Spott
Dave Culp wrote:

 Dent: .Dent: ..Dent: EHAMopening 
[...]
 I don't know what the Dent stuff is.

I think tis is Directory ENTry. There is a . in this subdir, there is
a .. and there is EHAM  :-)

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Re: [Flightgear-devel] OT: FYI, mac os x developers,

2005-11-12 Thread Martin Spott
Arthur, can you read _this_ ?

Arthur Wiebe wrote:
[...]
 SSd2ZSBiZWVuIHVzaW5nIFhjb2RlIDIuMiBmb3Igc29tZSB0aW1lIG5vdyBidWlsZGluZyBGbGln
 aHRnZWFyIGFuZApldmVyeXRoaW5nIGVsc2UuIFByZXZpZXcgYnVpbGRzIHVudGlsIG5vdyBvZiBj
 b3Vyc2UuCgpCeSB0aGUgd2F5IFhjb2RlIHByb2plY3RzIHlvdSBjYW4gdXNlIHRvIGJ1aWxkIFBM
 SUIsIFNpbWdlYXIsIGFuZCBGbGlnaHRHZWFyCmFyZSBhdmFpbGFibGUgbm93LiBJJ3ZlIHBvbGlz
 aGVkIHRoZW0gdXAgc28gdGhleSBzaG91bGQgYmUgcmVhZHkuCklmIHlvdSdyZSBpbnRlcmVzdGVk
 IEknbGwgY29tbWl0IHRoZW0gdG8gdGhlIG1hY2ZsaWdodGdlYXIgY3ZzLgoKT24gMTEvMTIvMDUs
 IEltYSBTdWRvbmltIDxpbWEuc3Vkb25pbUBjb21jYXN0Lm5ldD4gd3JvdGU6Cj4KPiBBY2NvcmRp
 bmcgdG8gYXBwbGUgZGV2ZWxvcGVyIGNvbm5lY3Rpb24gKEFEQykgbmV3cywgQXBwbGUncyB4Y29k
 ZSAyLjIKPiBoYXMgYmVlbiByZWxlYXNlZC4KPiBJdCB3b3VsZCBiZSBuaWNlIHRvIGtub3cgdGhh
 dCB0aGUgbmV3IGZpeGVzIGhhdmVuJ3QgYnJva2VuCj4gRmxpZ2h0R2Vhci4uLiBJdCBpcyBhbiA4
 MzQgTUIgZGlzayBpbWFnZSB1cGRhdGUgZm9yIG1hYyBvcyB4IDEwLjQueC4KPgo+ID5Eb3dubG9h
 ZCBOZXdseSBSZWxlYXNlZCBYY29kZSAyLjIgVG9kYXkKPiA+TGF0ZXN0IHRvb2xzIG1ha2UgYnVp
 bGRpbmcgdW5pdmVyc2FsIGJpbmFyaWVzIGV2ZW4gZWFzaWVyLgo+Cj4gPkFsbCBBcHBsZSBEZXZl
 bG9wZXIgQ29ubmVjdGlvbiBtZW1iZXJzIGNhbiBkb3dubG9hZCB0aGUgbmV3bHkKPiByZWxlYXNl
 ZCBYY29kZSAyLjIgYXQgbm8gY29zdCBmcm9tIHRoZSBBREMgTWVtYmVyIFNpdGUuCj4KPiBCYXNp
 YyBBREMgbWVtYmVyc2hpcHMgYXJlIGZyZWUsIGFuZCBwZXJtaXQgZG93bmxvYWRpbmcgZGV2ZWxv
 cG1lbnQKPiB0b29scyBhbmQgdXBkYXRlcy4KPgo+IEFEQyBtZW1iZXJzIGNhbiBkb3dubG9hZCBm
 cm9tIDxodHRwOi8vaW5zaWRlYXBwbGUuYXBwbGUuY29tL3JlZGlyLwo+IDMwMzU2OS80NTJfMTAw
 LzFlZjBhMjcwNzcwNmQ3Y2QxMTIxNGY5OGFkNjQyZjA2Pgo+Cj4gQmVzdCByZWdhcmRzLAo+Cj4g
 SW1hCj4KPiBfX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fXwo+
 IEZsaWdodGdlYXItZGV2ZWwgbWFpbGluZyBsaXN0Cj4gRmxpZ2h0Z2Vhci1kZXZlbEBmbGlnaHRn
 ZWFyLm9yZwo+IGh0dHA6Ly9tYWlsLmZsaWdodGdlYXIub3JnL21haWxtYW4vbGlzdGluZm8vZmxp
 Z2h0Z2Vhci1kZXZlbAo+IDJmNTg1ZWVlYTAyZTJjNzlkN2IxZDhjNDk2M2JhZTJkCj4KCgoKLS0K
 PEFydGh1ci8+Ci0gaHR0cDovL3NvdXJjZWZvcmdlLm5ldC91c2Vycy9hcnRvb3JvLwotIGh0dHA6
 Ly9hcnRvb3JvLmJsb2dzcG90LmNvbQo=

So, why are you posting this crap ? Please stop it,
Martin.
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Re: [Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Martin Spott
Hello Melchior,

Melchior FRANZ wrote:

 This is very standard base64 encoding. Every semi-decent mailer should
 be able to display this. Of course, it would be better in readable
 ASCII, but I wouldn't say it's crap. Your mailer *is* crap!  :-P

You know as good as I do that by common practice encoded emails don't
belong into mailing lists - unless explicitly stated. Today we have
base64 encoded mails, maybe tomorrow sombody thinks he'd post uuencoded
mails he and tells us that every semi-decent mailer should be able to
display this - which is to the same grade correct as your statement is.

But all this doesn't change the fact that encoded emails in a mailing
list are a nuisance. I wrote Arthur privately before and he simply
didn't respond at all. Every semi-decent list member should do this,

Martin.
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Re: [Flightgear-devel] 0.9.9 scenery?

2005-11-12 Thread Martin Spott
Martin Spott wrote:

   ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/BaseObjects.tgz

Acccording to my tests this package is indeed ready for inclusion,

Martin.
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Re: [Flightgear-devel] OT: A380 arrived in EDHI (Hamburg-Finkenwerder)

2005-11-12 Thread Martin Spott
George Patterson wrote:

 Hi, It looks like you are trying to pilot a plane. Would you like to...
 
 or Restart all systems
 
 a few seconds later..
 
 Okay... restarting all systems..

You know that something similar _really _happened to one V-22 Osprey !?

They have hydraulics for every single propeller blade which results in
a very narrow structure in the propeller hubs. By accident one
hydraulic tube was rubbing against an electrical cable and started
leaking. The resulting loss of hydraulic pressure was accidentally
misinterpreted !! by some computer on board which indicated an error to
the pilots where the reboot of a certain computer system is listed as
the required procedure.
After restart this computer, which apparently is tied to the FCM,
accidentally misinterpreted !! the current flight attitude and lead to
actuator controls which crashed the plane :-((

Martin.
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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-11 Thread Martin Spott
Ima Sudonim wrote:

 http://translate.google.com/translate?u=http%3A%2F%2Fwww.linux- 
 user.de%2Fausgabe%2F2005%2F11%2F070-flightgear%2Flangpair=de% 
 7Cenhl=ensafe=offie=UTF-8oe=UTF-8prev=%2Flanguage_tools

Oh yeah: flies are still an expensive pleasure  :-)

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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-11 Thread Martin Spott
Josh Babcock wrote:
 Martin Spott wrote:

 Oh yeah: flies are still an expensive pleasure  :-)

 Damn right. Do you know how much money it costs to upgrade a fly from
 annoying to pleasurable?

Yes, I do, but my system is not that expensive. You need a money purse
and good visual judgement 
That's much more fun than a simple fly flap  :-)

Cheers,
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Re: [Flightgear-devel] plib update: gui themes pink input fields,

2005-11-11 Thread Martin Spott
Melchior FRANZ wrote:

 Not in yesterday's update, but another reason to update, especially
 for creators of binary 0.9.9 packages. This was added after the last
 stable plib release 0.8.4:

This is not the only reason why it makes sense to have a new PLIB
release. FreeBSD portability fixes for example were ignored for the
1.8.4 and, as Steve Baker wrote a day after the release:

 Once we've gotten the thing to the point where it's basically releasable,
 doing a new version is a 10 minute job - and version numbers are a very
 cheap commodity.

Who's going to push him to a 1.8.5 release !?  ;-)

Cheers,
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Re: [Flightgear-devel] 0.9.9 scenery?

2005-11-11 Thread Martin Spott
Curtis L. Olson wrote:

 There is a current world scenery rebuild in progress. We are currently 
 hung up on a data processing glitch that is being worked on.  The 
 scenery and the source release can and will happen independently.  
 Rebuilding the world (and trying to fix bugs and improve the result at 
 the same time) is a massive undertaking.  The new world will be based on 
[... data source ...]

 and hopefully on the scenery objects that are stored in Jon's and
my FlightGear Scenery Objects Database located at:

  http://fgfsdb.stockill.org/

I just finished removing the remaining duplicates at San Francisco
downtown - at least I think I did so. Tomorrow, when the next export is
done, will prove if I did it right  :-)
I hope that I'll find the time this weekend to have a further check if
I still forgot some,

Martin.
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Re: [Flightgear-devel] OT: A380 arrived in EDHI (Hamburg-Finkenwerder)

2005-11-11 Thread Martin Spott
Torsten Dreyer wrote:

 An aerial foto of EDHI is here
 
 http://www.eddh.de/info/landeinfo-ergebnisb.php?ueicao=EDHI

 would be nice to have the current version of EDHI included in our
airports database  :-)

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Re: [Flightgear-devel] 0.9.9 scenery?

2005-11-11 Thread Martin Spott
Martin Spott wrote:

 I just finished removing the remaining duplicates at San Francisco
 downtown - at least I think I did so. Tomorrow, when the next export is
 done, will prove if I did it right  :-)

Jon kindly triggered a fresh export and I took the freedom to place the
current set of base package objects on my FTP server. Unfortunately my
FlightGear test machine refuses to run FlightGear this afternoon (it
simply crashes after two minutes) so I'm unable to test this myself
today. Please feel free to fetch the package from here:

  ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/BaseObjects.tgz

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Re: [Flightgear-devel] 0.9.9 scenery?

2005-11-11 Thread Martin Spott
Martin Spott wrote:

 Jon kindly triggered a fresh export and I took the freedom to place the
 current set of base package objects on my FTP server. Unfortunately my
 FlightGear test machine refuses to run FlightGear this afternoon (it
 simply crashes after two minutes) so I'm unable to test this myself
 today.

I just realized that most buildings in SFO downtown are missing now,
but I/we will manage to fix that soon. At least I made sure the
duplicates are gone  :-)

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Re: [Flightgear-devel] Re: 0.9.9 scenery?

2005-11-11 Thread Martin Spott
Pigeon wrote:

 Another thing is a lot of people expect scenery to be scenery + 3d
 buildings/objects. While, when you download scenery from FG's site they
 are pretty much terrain only.

This is in fact everything we have for most parts of the world until
people start populating their favourite areas. Jon and I are ready to
accept submissions as we have already been for a long time,

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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread Martin Spott
Erik Hofman wrote:
 Curtis L. Olson wrote:

 The rule generally is that if we add one, we have to remove an existing 
 one so the total number of included aircraft remains about the same...
 
 The current list is:
 
data/Aircraft/737 \
data/Aircraft/A-10 \
data/Aircraft/bo105 \

 This is a nice selection
[...]


I support Erik's proposal as-is,
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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Martin Spott
Vivian Meazza wrote:

 I only mention this because it indicates that the quality of our testing
 might not be quite as good as it should be as we move rapidly towards 1.0

RANTWe know exactly this phenomenon for several years now and to my
observation very little changed in the meantime. The biggest success
was to install a consensus that the pre-release phase should last at
least two weeks. To my opinon two _months_ would be appropriate for
such a complex piece of software that runs on so many different
platforms and is maintained by such a small developer base.
Unfortunately I didn't manage to crowd a significant number of
supporters for this idea./RANT

Actually there were times when I got on everyones nerves by
continuously pointing at bugs or inconsistencies that I was unable to
fix myself. Finally I realized that only reporting or documenting bugs
(whereas the latter is a _really_ time-consuming task !!) without
providing a fix was not that much welcome and I decided to engage with
my own sub-projects that I am capable of running without external help.

Regards,
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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Martin Spott
Erik Hofman wrote:
 Martin Spott wrote:

 RANTWe know exactly this phenomenon for several years now and to my
[...]
 supporters for this idea./RANT

 Guess why the next release is 0.9.9 and not 1.0 and why 1.0 is released 
 early next  year?

Yep, but sipmly _delaying_ the next release doesn't cure anything. This
only makes sense if the developers agree on a feature freeze and
announce a bugfix-only phase.

Cheers,
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Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Martin Spott
Buchanan, Stuart wrote:

 One follow-up question. Are we still following the convention of
 odd-numbered releases being dev and even being stable. I ask as the
 Getting Start Guide still thinks so, and I'll correct it if it is wrong.

This clause should be removed - I remember it's in there, but currently
I don't find it   ah, there it is 

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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/c182 c182-set.xml, 1.6,

2005-11-10 Thread Martin Spott
Erik Hofman wrote:
 Update of /var/cvs/FlightGear-0.9/data/Aircraft/c182
 In directory baron:/tmp/cvs-serv2788

 Modified Files:
   c182-set.xml 

I can't resist the suspicion that there's something wrong with the 3D
model. At least I get the glider to see and I yet didn't find yout why.
Several XML files and the AC file do have DOS line endings but this
doesn't cause the trouble   I've already removed all of them,

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Re: [Flightgear-devel] Announcement: First TerraGear landcover database

2005-11-10 Thread Martin Spott
Martin Spott wrote:

 We proudly present the first export from the TerraGear landcover
 database   or however you prefer to name it. [...]

You'll find some further information on this page   refinement in
process:

  http://web44.netzwerteserver2.de/212.0.html

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2005-11-10 Thread Martin Spott
Curtis L. Olson wrote:
 Martin Spott wrote:

I can't resist the suspicion that there's something wrong with the 3D
model. At least I get the glider to see and I yet didn't find yout why.
Several XML files and the AC file do have DOS line endings but this
doesn't cause the trouble   I've already removed all of them,
  


 Anyone still having problems with this, even after the most recent round 
 of instrument commits?

Works perfectly now - as far as I can tell from a short test,
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Re: [Flightgear-devel] Announcement: First TerraGear

2005-11-10 Thread Martin Spott
Curt,

Curtis L. Olson wrote:

 I should also point out that the next scenery build (which is happening 
 concurrent to the v0.9.9 release and causing my head to spin 3x faster 
 than normal (not factoring in beer)) will be based on this data export.

Thank you very much for this commitment. I think we should develop new
analytical methods for exploring human brain efficiency basing on your
current head-spin experience  ;-)

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Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-09 Thread Martin Spott
Jon Stockill wrote:

 Is there any preferred version of OpenAL for this release?

The CVS from 1st April this year appears to be a good choice - BTW,
this is what FreeBSD folks decided to stick to   ;-)

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[Flightgear-devel] Re: [Terragear-cvslogs] CVS: source/src/Prep/DemChop Makefile.am, 1.8,

2005-11-08 Thread Martin Spott
Hello Curt,

Curtis L. Olson wrote:
 Update of /var/cvs/TerraGear-0.0/source/src/Prep/DemChop

As you are apparently right now working on TerraGear, would you please
consider adding this cosmetic change. This is for unifying Solaris
preprocessor directives:

--- ./TerraGear/src/BuildTiles/Parallel/server.cxx~ Tue Oct  4 20:26:05 2005
+++ ./TerraGear/src/BuildTiles/Parallel/server.cxx  Tue Oct  4 20:26:05 2005
@@ -29,7 +29,7 @@
 SG_USING_STD( cerr );
 SG_USING_STD( endl );
 
-#if defined (sun) || defined (__CYGWIN__) || defined(sgi)
+#if defined (__sun) || defined (__CYGWIN__) || defined(sgi)
 #  define WAIT_ANY (pid_t)-1
 #endif
 

Thanks,
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Re: [Flightgear-devel] LibGL error

2005-11-07 Thread Martin Spott
AJ MacLeod wrote:

 I really don't like closed source anything, and device drivers in particular, 
 but IME nvidia's offerings are about as good as could be hoped for in the 
 circumstances (although obviously not perfect.)
 
 I'd switch allegiance in a flash if well performing, stable, open source 
 drivers were available for some other reasonably priced cards though.

You should have a closer look at the upcoming XOrg-6.9/7.0 that'll
contain OpenSource drivers for the ATI Radeon X8x0 series.
This is why I typically buy ATI: There _is_ a chance that OpenSource
drivers appear after some time while you still have closed binary
drivers to fill the gap. With nVidia you can be certain that you'll
_never_ see OpenSource drivers. I think this makes an essential
difference.

Cheers,
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Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Martin Spott
Hello Josh,

Josh Babcock wrote:

 [...] If you can think of any other big visible structures that you
 would like to see (sorry, I'm not tackling the bridges yet, there's
 issues with the VMAP data I don't want to deal with) let me know. No
 promises though. I don't know what your schedule is, but it's probably
 moving a lot faster than mine will be.

Regarding these scenery objects I'd say we're not tied to any sort of
schedule at all. O.k., it actually does make sense to have a correct
representation of what belongs into the base package but that's all.
Aside from that I welcome _every_ contribution, may it be a complete
set of buildings that somehow belong together or just a single building
somewhere on our world.
Yes, it _is_ nice to have an ensemble that represents the entourage of
an airport or a city centre, but a single tower somewhere in the
boonies that VFR pilots typically use for navigation is a valuable
addition as well.

Cheers,
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Re: [Flightgear-devel] Re: Buildings ?????

2005-11-06 Thread Martin Spott
Andy Ross wrote:

   
 http://maps.google.com/maps?ll=37.786114,-122.318387spn=0.027226,0.028824t=khl=en

This is really a nice one.
BTW, we have this Yerba Buena island in the middle of the bay bridge,
but we don't have this 'artificial' Treasure Island - do we ?

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Re: [Flightgear-devel] B1900d: Fuel consumption when engine

2005-11-06 Thread Martin Spott
George Patterson wrote:

 Say does anyone know how you escape an @ symbol in LaTex.

I believe it's not necessary to escape the @,
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Re: [Flightgear-devel] Adding a Hanger

2005-11-05 Thread Martin Spott
Shelton D'Cruz wrote:

  pathhanger2.ac/path
 ^
 's/e/a/g' ?
I assume your AC3D file is called hangAr - right ?

Martin - early in the morning  :-)
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Re: [Flightgear-devel] San Jose

2005-11-05 Thread Martin Spott
Paul Surgeon wrote:

 Since it's in the default San Francisco area you can submit it to Erik or 
 Curt 
 or you could sumbit it to the FlightGear scenery database.
 http://fgfsdb.stockill.org/

Better: And you definitely should sumbit it to the FlightGear scenery
database.: !!!  ;-)
Please be so kind to simply send it to me via EMail.

Cheers,
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Re: [Flightgear-devel] Scenery DB

2005-11-05 Thread Martin Spott
Erik Hofman wrote:

 I would like to see all new scenery object contributions to end up in 
 the scenery database. However, the last time I wanted to sync the base 
 package and the DB there were more than one objects in the same space 
 because of automatic object generation.

Ooops, I've simply forgotten to care for the dupes. Months ago Frederic
sent me a list an I started refining that for inclusion into the DB
but I obviously forgot the final steps 

Thanks,
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Re: [Flightgear-devel] Re: gui dialogs: selecting buttons via keyboard

2005-11-05 Thread Martin Spott
Melchior FRANZ wrote:

 I thought it might be advisable to make Ctrl-q the key for exiting
 from fgfs (like it's standard in almost all GUI apps I know), and Esc
 the key for canceling/dismissing/closing dialogs.

I definitely support this proposal,
Martin.
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Re: [Flightgear-devel] Instrument Making

2005-11-03 Thread Martin Spott
Harald JOHNSEN wrote:
 George Patterson wrote:
On Thu, 2005-11-03 at 14:19 +1100, [EMAIL PROTECTED] wrote:

 The preferred format for documentation is LaTex from which html and pdf
 versions are generated.


 Yes, the FAQ can always be improved. (For example, the hyperlink to
 Wolfram's Hangar in section 2.7 is no longer valid.)
 
 Don't you think that this doc is outdated because of LaTex ?

What should this clause because of LaTeX mean ?

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Re: [Flightgear-devel] Major slowdown since yesterday

2005-11-02 Thread Martin Spott
Martin Spott wrote:

 I experience a significant slowdown in the frame rate since my last
 build yesterday. As the only significant change in CVS is the AI
 traffic on EHAM I assume the slowdown is related to that.

I'm very sorry for that confusion. The simple reason was that I
accidentially enabled shadows for this setup and I didn't notice,

Martin.
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Re: [Flightgear-devel] Update to the Gettng Started guide

2005-11-01 Thread Martin Spott
Hello Stuart,

Buchanan, Stuart wrote:

 I have now integrated this into a patch for the
 Getting Started Guide. The changes are as follows.
[...]
 George - you mentioned you're working on some updates
 to this guide - we should touch base to see if I can
 help out.

I welcome your contribution very much, it is definitely a valuable
addition to the manual. I'd say the by far most secure way to avoid
duplication is to announce and/or post changes to the manual on this
list. This enables us/me to keep the CVS tree current for _everyone_
who's interested. Some of George's additions alread took this way into
the 'official' LaTeX source tree.
If you simply do changes to existing LaTeX files I'd prefer to recieve
unified diffs against current CVS - this makes it easier for me to spot
the actual changes.

You can send large directly to me to avoid congesting the mailing list
or - as you did - post an URL from where I can pick them.

Thanks,
Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/ATC

2005-10-26 Thread Martin Spott
Martin Spott wrote:

 I have the impression that the changes to the FlightGear subtree didn't
 make it into CVS - at least they didn't appear on checkout. Am I the
 only one who misses these changes ?

Silly me: I set a Tag in my CVS tree last week 

Sorry,
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[Flightgear-devel] pthread_mutexattr_setpshared

2005-10-26 Thread Martin Spott
Hello,
is there an alternative for the use of 'pthread_mutexattr_setpshared'
in SimGear/simgear/threads/SGThread.hxx ? This has been changed
recently and now it does not compile on FreeBSD anymore because
pthread_mutexattr_setpshared is not defined on FreeBSD.
If there is no substitute then please revert the corresponding patch.

Thanks,
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[Flightgear-devel] Re: [Simgear-cvslogs] CVS: SimGear/simgear/threads SGThread.hxx, 1.4,

2005-10-26 Thread Martin Spott
Erik Hofman wrote:
 Update of /var/cvs/SimGear-0.3/SimGear/simgear/threads
 In directory baron:/tmp/cvs-serv22758
  
 Modified Files:
   SGThread.hxx 
 Log Message:
 Back out the shared mutex code [...]

This is great - because it works for me  :-)
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Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Martin Spott
Curtis L. Olson wrote:

 [...] The simkits stuff are driven by standard servos, 
 right?  So you could get a little PIC board to run your servos and take 
 position commands in from the serial port ... then you just need to send 
 the data out the serial port from FG (with perhaps a small amount of 
 interface coding.)

I could be easier than that. You can buy ready-to-run serial interface
boards with several PWM outputs - you just need the ability to define
an output bit mask in FlightGear in which you compile the desired
output values.
For the other direction there are simple analogue to serial converters,
some even directly attached to a potentiometer that you can use to set
the altimeter QNH.

Cheers,
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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/ATC AIEntity.cxx, 1.12,

2005-10-25 Thread Martin Spott
Erik Hofman wrote:
 Update of /var/cvs/FlightGear-0.9/FlightGear/src/ATC
 In directory baron:/tmp/cvs-serv30924/src/ATC
[...]
 * Use const string rather than string in function calls when appropriate.
[...]


I have the impression that the changes to the FlightGear subtree didn't
make it into CVS - at least they didn't appear on checkout. Am I the
only one who misses these changes ?

Cheers,
Martin.
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Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-24 Thread Martin Spott
Oliver C. wrote:

 Does VMAP0 data has different data for salt water and freshwater?

I'll investigate if the VMAP0 contains this information in principle,
but I doubt. Currently we only distinguish between the following:

crimson: 10:20:10 ~/TGPostGIS grep hydro FGScenery.conf | awk -F \| '{print 
$2}'
rivers_stream
rivers_intermittentstream
canals_stream
lakes_lake
lakes_intermittentlake
floodland_floodland


You _might_ use that to determine if the water contains salt or not.

Cheers,
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Re: [Flightgear-devel] problems experienced with the recent c150

2005-10-24 Thread Martin Spott
Vassilii Khachaturov wrote:

 H even an empty aircraft doesn't get blown away that easy.
 I can't believe it will be blown away by anything under 15 knots,
 especially with the brakes engaged.

This is correct. At least you can land and taxi a C150 at 15 kts
crosswind without significant trouble - not that I'd say that the C150
is well-suited for such strong wind  :-)

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Re: [Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Martin Spott
Martin Rosenau wrote:

 Someone said that it is no problem to run FlightGear even on an Ultra-5 
 machine.

This could have been my statement, but in this form it is incomplete.
I _do_ expect that the CPU of an Ultra5 is sufficient for running
FlightGear _but_ you have to have an appropriate graphics board.
I'd expect that you need something in the XVR-1000 range and I don't
know if that fits into an Ultra5.

 I run FlightGear on a Blade 1000 with an 750 MHz UltraSparc processor 

This should be capable of carrying a graphics board that qualifies.
Which board do you currently use ?

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Re: [Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Martin Spott
Martin Rosenau wrote:

 I think it is not only a problem of graphics. Even the network stuff
 (e.g. props at TCP port 5501) has 8 seconds delay.

I suspect the network stuff is coupled to the same loop as is the
screen display. Just a guess, though 

 I use an Elite-3D-m6 card.

As far as I remember the Elite doesn't have any texture memory at all. 
Not having texture definitely memory kills FlightGear frame rates since
the shading mode has been removed long time ago.

Cheers,
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Re: [Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Martin Spott
Curtis L. Olson wrote:

 Personally, I think that the idea of threading in the context of 
 FlightGear is a *very* scary idea, especially from the standpoint of 
 long term maintanence and keeping our code robust.  I'd perhaps favor 
 splitting our code out into separate applications that use networking or 
 shared memory or pipes to communicate.

I suspect more people would jump on this train if we manage to agree on
the idea, that platform independent interfaces were a good thing (TM).
We should 'hijack' this thread to start a discussion about wether it
makes sense simply to take the current network interface protocols as
given and write them down in some sort of an 'official' interface
description.

Cheers,
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Re: [Flightgear-devel] waterways ..W in your airport database

2005-10-23 Thread Martin Spott
Paul Surgeon wrote:

 I do not know of many mixed airports - Honolulu must be one of very few 
 airports that has both hard surfaced and water runways.

Well, Homer in Alaska does, but it looks like they have a separate
airport code for the lake (Homer-Beluga Lake),

Martin.
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Re: [Flightgear-devel] Winter Textures

2005-10-21 Thread Martin Spott
Erik Hofman wrote:

 Ah, I now see what you mean. Tis is a file permission problem.
 Martin !!

Done,
Martin.
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Re: [Flightgear-devel] fgfs on AMD64 status? Mobo suggestions/warnings?

2005-10-19 Thread Martin Spott
[EMAIL PROTECTED] wrote:

 I'm secure enough now that I'm shopping to build a new machine.  I'm looking
 at AMD64 motherboards and one of the newer nvidia cards.

You could aim at being a pioneer and go for an ATI X800 type board.
I've already had FlightGear displayed on such a board using the
OpenSource r300 driver and it somehow works - but not stable at that
time.
In any case I have the impression that the newer ATI boards are
definitely a good choice, they have closed source drivers in case you
don't want to fiddle with DRI/Mesa/XOrg sources.

Cheers,
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[Flightgear-devel] Major slowdown since yesterday

2005-10-19 Thread Martin Spott
Hello,
I experience a significant slowdown in the frame rate since my last
build yesterday. As the only significant change in CVS is the AI
traffic on EHAM I assume the slowdown is related to that.
Do I have the ability to disable this feature by command line ?
I already apply --prop:/sim/ai-traffic/enabled=false and
--disable-ai-models but this does not appear to affect the recent
changes.

Not that I dislike the new feature, it's quite an interesting add-on.
It's just that the PeeCee I run test on is incapable to keep up with
the work load.

Thanks,
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Re: [Flightgear-devel] Major slowdown since yesterday

2005-10-19 Thread Martin Spott
Hello Durk,

Durk Talsma wrote:

 Please let me know if the traffic-manager is enabled, and then I hope I can 
 give you some more assistance in getting your system up to speed again.

Thanks for your kind and detailed reply. I'll keep you posted as soon
as I had the chance to check for the mentioned criteria.

Cheers,
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[Flightgear-devel] Re: [Terragear-devel] uav update

2005-10-18 Thread Martin Spott
Curtis L. Olson wrote:
 Well now how did I get the terragear address on that email ...

Never mind, this was an interesting reading  :-)

Martin.
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Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Martin Spott
Ampere K. Hardraade wrote:

 That was a proposal from me.  The idea is to have a program (could be a 
 modified version of KPDF) to read a vector based PDF file such as this: 
 http://204.108.4.16/d-tpp/0510/00375AD.PDF and spit out the taxiway outlines.

Ampere K. Hardraade wrote:
[...]
 the process of taxiway generation should have nearly zero human involvement 
 instead.

To my knowledge KPDF is just another look-and-feel for XPDF   hah,
did someode see the KIMP demo some years ago !?  :-)
I' pretty sure it easier to convert the PDF's into some common vector
drawing format than adding editing capabilities to [X,K,G]PDF. Once you
have a nice vector format you can easily load that into your favourite
editor, and group the necessary lines together.
But, as I already said - at least I think so: After you did that you
still don't have valid taxiways, you still don't have the logic behind
your that. Nowadays, although junctions don't look that nice, you
have the yellow centerline on regular taxiways. This is something you'd
still have to add to the outlines and I think this will require
manual effort as well.

You might develop some clever logic to calculate the centerlines but
reality will face us with a significant amount of exemptions where the
logic doesn't match. Well, I'd wish someone proves me to be wrong  :-)
I don't want to discourage anyone, I just want to point out that these
silly taxiways require us to make a plan that works (TM  :-)  before
pushing development that servers only for eye-candy.

Cheers,
Martin.
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[Flightgear-devel] Re: [Simgear-cvslogs]

2005-10-17 Thread Martin Spott
Erik Hofman wrote:
 Update of /var/cvs/SimGear-0.3/SimGear/simgear/scene/model
 In directory baron:/tmp/cvs-serv31442

 Modified Files:
   shadanim.cxx 
 Log Message:
 Harald JOHNSEN:
 
 I have corrected a few bugs with the owner draw gauge, weather radar
 code and heat-haze effect.

This is very nice because it compiles right out of the box on Solaris.

Thanks,
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Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Martin Spott
Erik Hofman wrote:

 p1 ++ p3
 ||
 ||
 ||
 p2 ++ p4

Additionally we need junctions if the plan should make sense. Junctions
like this one:
 p5
*
   *
  *  p6
p4  *
   *   * 
 **  **
   *p3****
    ***
p1p2*
 


****
*** 
  ***
  *  **
 *   *
*   * 
   *
  *


 by defining the two ends (p2-p4) and the middle (p3) of each arc.
The ends (the line that connects p5-p6) do always have to be orthogonal
to the taxiway direction so that we alsways can connect rectangular
taxiways. Same with three-way junctions,

Martin.
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Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Martin Spott
Erik Hofman wrote:
 Martin Spott wrote:

 Additionally we need junctions if the plan should make sense. Junctions
 like this one:
 
 When carefully designed this could be done with the quad approach 
 (although it would not be easy). So the data should be quad based.

Show me an approach that is flexible enough to describe junctions of
different shapes with quads and I'll believe it  ;-)

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Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Martin Spott
Harald JOHNSEN wrote:

  O
 /
/
 O-O--
  /
 /
O

 I vote for everything point and lines ;-)

Well, points and lines and taxiway width is what we have now and people
claim that the result looks terribly  :-)
Finally with points and lines you won't be able to describe the _shape_
of a junction - as I understood exactly this is what people like to
improve.
You won't be able to reverse-engineer the shape of such a junction
because in real live they don't follow geometric perfection. Sometimes
you have an offset between the upper and the lower junction, one is
more situated to the right whilts the other to the left, one taxiway
gets a bit wider on one side   and so on. We should take this into
account once we get serious about a new taxiway format. We're digging a
big hole here and we should avoid spending all this effort for a
solution that doesn't satisfy.

Regards,
Martin.
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Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Martin Spott
Harald JOHNSEN wrote:

 We don't have points and lines, we have quads. My line is the center 
 line, my point is an intersection etc.

We currently have a point in the middle of a taxiway, the heading, the
length and the width of that section - which enables us to determine
the endpoints of a taxiway section without any doubt. And we have the
ability to let this taxiway cross another one. Thus we are able to
determine the point of intersection.
If this is really everything we need then we can take a short cut and
end the discussion _now_. We just need to educate people not to cut a
taxiway into halves where it crosses another taxiway or a runway.

BUT: I've not seen _that_ many airports from the pilot's seat, maybe a
dozend, but these were by far enough to tell that in real life taxiways
_are_ different from this simple geometric scheme. This is why we have
a discussion here  ;-)

Cheers,
Martin.
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Re: [Flightgear-devel] ..we're not re-inventing pcproxy?, was

2005-10-16 Thread Martin Spott
Vassilii Khachaturov wrote:

 I wonder if the flightgear server though
 should support the fsd protocol at some future point of time
 to be a gateway between our and VATSIM/IVAO flying...

It's not a matter if it _should_ or not. The relevant details of the
protocol, at least as used by VASTIM, are 'closed',

Martin.
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