Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
On Thu, Oct 23, 2003 at 11:50:38AM +0200, Maik Justus wrote: Melchior FRANZ schrieb: I'll start a Jet Ranger 3D model as soon as the bo105 is acceptable. I'm not back at my machine yet, but I'll be early next week. :-) very good. What do you think about the Long Ranger? Bell build this helo with two different rotor systems (So we would get two new helos in one step). I don't know the Long Ranger, just the AB206 (Agusta Bell) and what is known as the Kiowa (at least in Austria). I'll have to investigate first. It won't be hard to make different variants of the Rangeri, though. m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Hi Melchior, very good. What do you think about the Long Ranger? Bell build this helo with two different rotor systems (So we would get two new helos in one step). Maik Melchior FRANZ schrieb: On Mon, Oct 13, 2003 at 07:50:50PM +0200, Maik Justus wrote: In the next days I will try to optimize the settings for the bo105 and to write a file similar to the Jet Ranger (not the 3D, just the flight model), I'll start a Jet Ranger 3D model as soon as the bo105 is acceptable. I'm not back at my machine yet, but I'll be early next week. :-) m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
On Mon, Oct 13, 2003 at 07:50:50PM +0200, Maik Justus wrote: In the next days I will try to optimize the settings for the bo105 and to write a file similar to the Jet Ranger (not the 3D, just the flight model), I'll start a Jet Ranger 3D model as soon as the bo105 is acceptable. I'm not back at my machine yet, but I'll be early next week. :-) m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Hi, now I understand my problem. 1.) the rotations specified in the bo105.xml are done bottom to top (not a big problem, but surprising) 2.) if you rotate more than one object in rotation, than these objects seem to be grouped, so that if you want to rotate a single object of this group in another rotation all objects are rotated. I wanted to do the rotation for the incidence first and then the one for the flapping angle, both for every blade separately. In a last step I wanted to rotate the head and the 4 blades with one single rotation around the rotor mast. This last rotation is now separated in 5 single rotations and everything works :-) Maik Melchior FRANZ schrieb: On Tue, Oct 07, 2003 at 07:21:45PM +0200, Erik Hofman wrote: Since Melchior is away for some time [...] Yeah. Military exercises out in the woods ... I'll be back ... in about a week. :-) I did look at the animation file and it looks like he didn't add animation for separate blades yet. Yes, rotor is just the rotor head, and each blade is a separate object. I thought about animating the blade twist, but this can be changed at any time. Just don't tweak the ac model too much, because the master file is in Blender format! Animation of the whole rotor disc can and will be done. I'd also like to have the blades bended down if they stand still and building a disc at higher rotational speeds, similar to the Wright Flyer wings. But I need glass and at least rudimentary interior first, so that the Bo isn't transparent from inside. m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Hello, I've mailed the source and the files needed for using this with Melchiors Bo105 to Erik, Curt, David and Jim. It should be easily included to the actual source files. It is fully compatible to the old yasim. The simulation parameters are not optimized, but the flight behavior should be similar to the real one. In the next days I will try to optimize the settings for the bo105 and to write a file similar to the Jet Ranger (not the 3D, just the flight model), and a file for a chinook like helicopter (both not optimized (missing data), just to demonstrate how to). And I will start to clean the code, and to comment it. The flight model is not finished yet, but works quite nice. All the best Maik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
On Tue, Oct 07, 2003 at 07:21:45PM +0200, Erik Hofman wrote: Since Melchior is away for some time [...] Yeah. Military exercises out in the woods ... I'll be back ... in about a week. :-) I did look at the animation file and it looks like he didn't add animation for separate blades yet. Yes, rotor is just the rotor head, and each blade is a separate object. I thought about animating the blade twist, but this can be changed at any time. Just don't tweak the ac model too much, because the master file is in Blender format! Animation of the whole rotor disc can and will be done. I'd also like to have the blades bended down if they stand still and building a disc at higher rotational speeds, similar to the Wright Flyer wings. But I need glass and at least rudimentary interior first, so that the Bo isn't transparent from inside. m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Hello Erik, I tried to add animation for separate blades, but I failed. (The animation file seemed to me that it is possible, but...). The helicopter model is working, but I am still debugging. I use two different approaches, one more analytical and one more numerical, and my aim is, that both result in (nearly) the same flight behavior. Up to now, they differ in some details, more than I can understand. And I don't know which approach is wrong, maybe both. And some garbage collection on the source and some documentation is missing... Some other details are missing, but they are not necessary for the first version. Maik Erik Hofman schrieb: Maik Justus wrote: Hi Melchior, meanwhile I am using your bo to fly with fg, but I have a problem. My flight model puts out the flapping angle and the incidence angle for every blade, so I wanted to animate the 4 blades separately. But if i rotate a blade separately (blatt1 blatt4), I see no rotating in the 3D view. If I rotate rotor, the complete rotor (incl. blades) is rotated. I supposed the blatt1...blatt4 to be the blades and rotor to be the rotor head, but it seems, that rotor is the complete rotor; but what are blatt1...blatt4? Maik, Since Melchior is away for some time, but he sent me the model of the Bölkow to include in the base package in case you got the helicopter model ready before he gets back. I did look at the animation file and it looks like he didn't add animation for separate blades yet. In case you are creating your own modifications to the animation file, you have to animate every blade by itself because they don't share a single rotation axis ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Erik Hofman [EMAIL PROTECTED] wrote: In case you are creating your own modifications to the animation file, you have to animate every blade by itself because they don't share a single rotation axis ... I doubt any reasonable machine is able to handle the varying blade angles every frame. Is there any experience how costly this animation would be ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Re: I am new here/ helicopter flight model
Martin Spott writes: Erik Hofman [EMAIL PROTECTED] wrote: In case you are creating your own modifications to the animation file, you have to animate every blade by itself because they don't share a single rotation axis ... I doubt any reasonable machine is able to handle the varying blade angles every frame. Is there any experience how costly this animation would be ? If the blade rotation is just an offset and a rotation there shouldn't be any noticeable performance problem animating the blades as the animation rotation setup is quite efficient and to implement this is just adding 4 more animation transforms. FYI Setting up an Animation transform is more efficient then setting up a 'general' PLIB transform as they are 'special cased' and the matrix math has been optimized significantly. Of course this is assuming that determing the angle of rotation isn't an expensive operation, but I don't see why it need be. Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Hi Maik, I know it's a little early for my question, but I am writing a FG Flying Tutorial and want to add a chapter about heli flying. Would you mind sending me a couple of lines describing how to handle a heli? The only information I got, is the FLY II manual and I do not know, how good it is. TIA, Carsten Maik Justus schrieb: Hello Erik, I tried to add animation for separate blades, but I failed. (The animation file seemed to me that it is possible, but...). The helicopter model is working, but I am still debugging. I use two different approaches, one more analytical and one more numerical, and my aim is, that both result in (nearly) the same flight behavior. Up to now, they differ in some details, more than I can understand. And I don't know which approach is wrong, maybe both. And some garbage collection on the source and some documentation is missing... Some other details are missing, but they are not necessary for the first version. Maik Erik Hofman schrieb: Maik Justus wrote: Hi Melchior, meanwhile I am using your bo to fly with fg, but I have a problem. My flight model puts out the flapping angle and the incidence angle for every blade, so I wanted to animate the 4 blades separately. But if i rotate a blade separately (blatt1 blatt4), I see no rotating in the 3D view. If I rotate rotor, the complete rotor (incl. blades) is rotated. I supposed the blatt1...blatt4 to be the blades and rotor to be the rotor head, but it seems, that rotor is the complete rotor; but what are blatt1...blatt4? Maik, Since Melchior is away for some time, but he sent me the model of the Bölkow to include in the base package in case you got the helicopter model ready before he gets back. I did look at the animation file and it looks like he didn't add animation for separate blades yet. In case you are creating your own modifications to the animation file, you have to animate every blade by itself because they don't share a single rotation axis ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Re: I am new here/ helicopter flight model
From what I know (which is almost nothing) the simple answer is: Carefully. I had a neighbour who built model aircraft for a hobby, and would produce a top notch aeroplane each winter. Having built a 12ft wingspan monster (with radio controlled parachutist), he built a helicopter, which took 18 months rather than the usual 4-6 months. On the first test flight he got it 6 inches off the ground and knew he would crash it very soon, so sold it without ever flying it again. A quote I once heard: A helicopter is not an aircraft, it is ten thousand spare parts flying in close formation. Richard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: 08 October 2003 12:33 pm To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Re: I am new here/ helicopter flight model Hi Maik, I know it's a little early for my question, but I am writing a FG Flying Tutorial and want to add a chapter about heli flying. Would you mind sending me a couple of lines describing how to handle a heli? The only information I got, is the FLY II manual and I do not know, how good it is. TIA, Carsten Maik Justus schrieb: Hello Erik, I tried to add animation for separate blades, but I failed. (The animation file seemed to me that it is possible, but...). The helicopter model is working, but I am still debugging. I use two different approaches, one more analytical and one more numerical, and my aim is, that both result in (nearly) the same flight behavior. Up to now, they differ in some details, more than I can understand. And I don't know which approach is wrong, maybe both. And some garbage collection on the source and some documentation is missing... Some other details are missing, but they are not necessary for the first version. Maik Erik Hofman schrieb: Maik Justus wrote: Hi Melchior, meanwhile I am using your bo to fly with fg, but I have a problem. My flight model puts out the flapping angle and the incidence angle for every blade, so I wanted to animate the 4 blades separately. But if i rotate a blade separately (blatt1 blatt4), I see no rotating in the 3D view. If I rotate rotor, the complete rotor (incl. blades) is rotated. I supposed the blatt1...blatt4 to be the blades and rotor to be the rotor head, but it seems, that rotor is the complete rotor; but what are blatt1...blatt4? Maik, Since Melchior is away for some time, but he sent me the model of the Bölkow to include in the base package in case you got the helicopter model ready before he gets back. I did look at the animation file and it looks like he didn't add animation for separate blades yet. In case you are creating your own modifications to the animation file, you have to animate every blade by itself because they don't share a single rotation axis ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel __ __ This e-mail has been scanned for all viruses by Star Internet. The service is powered by MessageLabs. For more information on a proactive anti-virus service working around the clock, around the globe, visit: http://www.star.net.uk __ __ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Ok, Richard, I will use this story as foreword for the heli chapter!! Carsten Richard Bytheway schrieb: From what I know (which is almost nothing) the simple answer is: Carefully. I had a neighbour who built model aircraft for a hobby, and would produce a top notch aeroplane each winter. Having built a 12ft wingspan monster (with radio controlled parachutist), he built a helicopter, which took 18 months rather than the usual 4-6 months. On the first test flight he got it 6 inches off the ground and knew he would crash it very soon, so sold it without ever flying it again. A quote I once heard: A helicopter is not an aircraft, it is ten thousand spare parts flying in close formation. Richard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: 08 October 2003 12:33 pm To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Re: I am new here/ helicopter flight model Hi Maik, I know it's a little early for my question, but I am writing a FG Flying Tutorial and want to add a chapter about heli flying. Would you mind sending me a couple of lines describing how to handle a heli? The only information I got, is the FLY II manual and I do not know, how good it is. TIA, Carsten Maik Justus schrieb: Hello Erik, I tried to add animation for separate blades, but I failed. (The animation file seemed to me that it is possible, but...). The helicopter model is working, but I am still debugging. I use two different approaches, one more analytical and one more numerical, and my aim is, that both result in (nearly) the same flight behavior. Up to now, they differ in some details, more than I can understand. And I don't know which approach is wrong, maybe both. And some garbage collection on the source and some documentation is missing... Some other details are missing, but they are not necessary for the first version. Maik Erik Hofman schrieb: Maik Justus wrote: Hi Melchior, meanwhile I am using your bo to fly with fg, but I have a problem. My flight model puts out the flapping angle and the incidence angle for every blade, so I wanted to animate the 4 blades separately. But if i rotate a blade separately (blatt1 blatt4), I see no rotating in the 3D view. If I rotate rotor, the complete rotor (incl. blades) is rotated. I supposed the blatt1...blatt4 to be the blades and rotor to be the rotor head, but it seems, that rotor is the complete rotor; but what are blatt1...blatt4? Maik, Since Melchior is away for some time, but he sent me the model of the Bölkow to include in the base package in case you got the helicopter model ready before he gets back. I did look at the animation file and it looks like he didn't add animation for separate blades yet. In case you are creating your own modifications to the animation file, you have to animate every blade by itself because they don't share a single rotation axis ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel __ __ This e-mail has been scanned for all viruses by Star Internet. The service is powered by MessageLabs. For more information on a proactive anti-virus service working around the clock, around the globe, visit: http://www.star.net.uk __ __ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Re: I am new here/ helicopter flight model
I've dabbled with a couple of model helicopters, owned a couple of model heli sims and flown an R22 for 15 minutes. A better description for the un-initiated would be 'like juggling water with forks' IMO. Far more difficult than a C152 ;-) Cheers, Matt. On Wed, 2003-10-08 at 12:44, Richard Bytheway wrote: A quote I once heard: A helicopter is not an aircraft, it is ten thousand spare parts flying in close formation. Richard ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Martin Spott [EMAIL PROTECTED] wrote: [...] Every time you wanted to gain lift you had to accelerate the main rotor and - because people didn't have gyros these days - you had to counteract with the tail rotor (much more than you have to do nowadays when you simply have to eliminate the increased main rotor torque which results in higher pitch). ^^ from Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Maik Justus wrote: Hello Erik, I tried to add animation for separate blades, but I failed. (The animation file seemed to me that it is possible, but...). This is not tested, and may not work directly, but hetting it to work might be a matter of changing the object-name's. Make sure you use the right property for the blade rotation anitmation. Erik ?xml version=1.0? PropertyList pathbo105.ac/path offsets z-m-.2/z-m roll-deg5/roll-deg heading-deg-90/heading-deg /offsets animation typespin/type object-namerotor/object-name object-nameblatt1/object-name object-nameblatt2/object-name object-nameblatt3/object-name object-nameblatt4/object-name property/engines/engine[0]/rpm/property factor0.1/factor center x-m0/x-m y-m0/y-m z-m0/z-m /center axis x0.0/x y0.0/y z1.0/z /axis /animation animation typerotate/type object-nameblatt1/object-name property/engines/engine[0]/rpm/property factor0.1/factor center x-m0/x-m y-m0/y-m z-m0/z-m /center axis x0.0/x y1.0/y z0.0/z /axis /animation animation typerotate/type object-nameblatt3/object-name property/engines/engine[0]/rpm/property factor0.1/factor center x-m0/x-m y-m0/y-m z-m0/z-m /center axis x0.0/x y-1.0/y z0.0/z /axis /animation animation typerotate/type object-nameblatt2/object-name property/engines/engine[0]/rpm/property factor0.1/factor center x-m0/x-m y-m0/y-m z-m0/z-m /center axis x1.0/x y0.0/y z0.0/z /axis /animation animation typerotate/type object-nameblatt4/object-name property/engines/engine[0]/rpm/property factor0.1/factor center x-m0/x-m y-m0/y-m z-m0/z-m /center axis x-1.0/x y0.0/y z0.0/z /axis /animation animation typespin/type object-nameheckrotor/object-name property/engines/engine[0]/rpm/property factor-0.1/factor center x-m0/x-m y-m5.90/y-m z-m1.87/z-m /center axis x1.0/x y0.0/y z0.0/z /axis /animation /PropertyList ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Hi Carsten, oh, I am not so good in writing lines, which explain how to fly a heli. And in detail, I only know how to fly a model helicopter. But you can find a very detailed explanation written by a real helicopter pilot at http://www.cybercom.net/~copters/ Maik [EMAIL PROTECTED] schrieb: Hi Maik, I know it's a little early for my question, but I am writing a FG Flying Tutorial and want to add a chapter about heli flying. Would you mind sending me a couple of lines describing how to handle a heli? The only information I got, is the FLY II manual and I do not know, how good it is. TIA, Carsten Maik Justus schrieb: Hello Erik, I tried to add animation for separate blades, but I failed. (The animation file seemed to me that it is possible, but...). The helicopter model is working, but I am still debugging. I use two different approaches, one more analytical and one more numerical, and my aim is, that both result in (nearly) the same flight behavior. Up to now, they differ in some details, more than I can understand. And I don't know which approach is wrong, maybe both. And some garbage collection on the source and some documentation is missing... Some other details are missing, but they are not necessary for the first version. Maik Erik Hofman schrieb: Maik Justus wrote: Hi Melchior, meanwhile I am using your bo to fly with fg, but I have a problem. My flight model puts out the flapping angle and the incidence angle for every blade, so I wanted to animate the 4 blades separately. But if i rotate a blade separately (blatt1 blatt4), I see no rotating in the 3D view. If I rotate rotor, the complete rotor (incl. blades) is rotated. I supposed the blatt1...blatt4 to be the blades and rotor to be the rotor head, but it seems, that rotor is the complete rotor; but what are blatt1...blatt4? Maik, Since Melchior is away for some time, but he sent me the model of the Bölkow to include in the base package in case you got the helicopter model ready before he gets back. I did look at the animation file and it looks like he didn't add animation for separate blades yet. In case you are creating your own modifications to the animation file, you have to animate every blade by itself because they don't share a single rotation axis ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Hi Melchior, meanwhile I am using your bo to fly with fg, but I have a problem. My flight model puts out the flapping angle and the incidence angle for every blade, so I wanted to animate the 4 blades separately. But if i rotate a blade separately (blatt1 blatt4), I see no rotating in the 3D view. If I rotate rotor, the complete rotor (incl. blades) is rotated. I supposed the blatt1...blatt4 to be the blades and rotor to be the rotor head, but it seems, that rotor is the complete rotor; but what are blatt1...blatt4? Maik P.S.: is there a switch, to put on shadow of the Aircraft on the ground? Melchior FRANZ wrote: * Melchior FRANZ -- Wednesday 01 October 2003 16:34: I start with a BO105. But as this will be my first (non-building) 3D model, I guarantee for nothing. And I'll be away the next two weeks, so if someone impatiently starts his own attempt, I won't be sad. :-) No, wait. I =will= be sad ... because I've already done the difficult parts in Blender): http://www.unet.univie.ac.at/~a8603365/bo105.jpeg (20kB) I've hacked a fgfs package together that you can unpack in the Aircraft directory. It allows to fly the helicopter with a modified j3cub 'aero': fgfs --aircraft=bo105 http://www.unet.univie.ac.at/~a8603365/bo105.tar.gz (27kB) There's still a lot to do: many details, glass windows, interior, texture, better animation, ... as it is now, you can see the landscape through the window holes. :-/ m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Maik Justus wrote: Hi Melchior, meanwhile I am using your bo to fly with fg, but I have a problem. My flight model puts out the flapping angle and the incidence angle for every blade, so I wanted to animate the 4 blades separately. But if i rotate a blade separately (blatt1 blatt4), I see no rotating in the 3D view. If I rotate rotor, the complete rotor (incl. blades) is rotated. I supposed the blatt1...blatt4 to be the blades and rotor to be the rotor head, but it seems, that rotor is the complete rotor; but what are blatt1...blatt4? Maik, Since Melchior is away for some time, but he sent me the model of the Bölkow to include in the base package in case you got the helicopter model ready before he gets back. I did look at the animation file and it looks like he didn't add animation for separate blades yet. In case you are creating your own modifications to the animation file, you have to animate every blade by itself because they don't share a single rotation axis ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Hi Franz, very nice! I will use this to test my flight model. Maik Melchior FRANZ wrote: * Melchior FRANZ -- Wednesday 01 October 2003 16:34: I start with a BO105. But as this will be my first (non-building) 3D model, I guarantee for nothing. And I'll be away the next two weeks, so if someone impatiently starts his own attempt, I won't be sad. :-) No, wait. I =will= be sad ... because I've already done the difficult parts in Blender): http://www.unet.univie.ac.at/~a8603365/bo105.jpeg (20kB) I've hacked a fgfs package together that you can unpack in the Aircraft directory. It allows to fly the helicopter with a modified j3cub 'aero': fgfs --aircraft=bo105 http://www.unet.univie.ac.at/~a8603365/bo105.tar.gz (27kB) There's still a lot to do: many details, glass windows, interior, texture, better animation, ... as it is now, you can see the landscape through the window holes. :-/ m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Re: I am new here/ helicopter flight model
* Melchior FRANZ -- Wednesday 01 October 2003 16:34: I start with a BO105. But as this will be my first (non-building) 3D model, I guarantee for nothing. And I'll be away the next two weeks, so if someone impatiently starts his own attempt, I won't be sad. :-) No, wait. I =will= be sad ... because I've already done the difficult parts in Blender): http://www.unet.univie.ac.at/~a8603365/bo105.jpeg (20kB) I've hacked a fgfs package together that you can unpack in the Aircraft directory. It allows to fly the helicopter with a modified j3cub 'aero': fgfs --aircraft=bo105 http://www.unet.univie.ac.at/~a8603365/bo105.tar.gz (27kB) There's still a lot to do: many details, glass windows, interior, texture, better animation, ... as it is now, you can see the landscape through the window holes. :-/ m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Melchior FRANZ [EMAIL PROTECTED] said: * Melchior FRANZ -- Wednesday 01 October 2003 16:34: I start with a BO105. But as this will be my first (non-building) 3D model, I guarantee for nothing. And I'll be away the next two weeks, so if someone impatiently starts his own attempt, I won't be sad. :-) No, wait. I =will= be sad ... because I've already done the difficult parts in Blender): http://www.unet.univie.ac.at/~a8603365/bo105.jpeg (20kB) Well, having decided to not start anything new until the old stuff is finished,I haven't :-) That looks really nice btw! Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
What I could need is a helicopter (the 3D-Model), I'll be away the next two weeks, so if someone impatiently starts his own attempt, I won't be sad. :-) Here's a Captain Slug helicopter model that should work in FlightGear. I haven't tested it because my system is porked, but it should work. http://home.comcast.net/~davidculp2/S92.tar.gz -- David Culp davidculp2[at]comcast.net ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
What I could need is a helicopter (the 3D-Model), I'll be away the next two weeks, so if someone impatiently starts his own attempt, I won't be sad. :-) Here's a Captain Slug helicopter model that should work in FlightGear. I haven't tested it because my system is porked, but it should work. System is now unporked (after two days of fun with the vi editor). Here's a screen shot of the T-6 disguised as a helicopter: http://home.comcast.net/~davidculp2/S92.jpg The model: http://home.comcast.net/~davidculp2/S92.tar.gz Dave -- David Culp davidculp2[at]comcast.net ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Re: I am new here/ helicopter flight model
Welcome! * Maik Justus -- Tuesday 30 September 2003 23:47: I have some detailed information's about the BO105, so I tried to simulate its rotor head. [...] What I could need is a helicopter (the 3D-Model), I start with a BO105. But as this will be my first (non-building) 3D model, I guarantee for nothing. And I'll be away the next two weeks, so if someone impatiently starts his own attempt, I won't be sad. :-) m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel