Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-24 Thread Melchior FRANZ
On Thu, Oct 23, 2003 at 11:50:38AM +0200, Maik Justus wrote:
 Melchior FRANZ schrieb:
  I'll start a Jet Ranger 3D model as soon as the bo105 is acceptable. I'm
  not back at my machine yet, but I'll be early next week.  :-)
 
 very good. What do you think about the Long Ranger? Bell build this helo
 with two different rotor systems (So we would get two new helos in one
 step).

I don't know the Long Ranger, just the AB206 (Agusta Bell) and
what is known as the Kiowa (at least in Austria). I'll have
to investigate first. It won't be hard to make different variants
of the Rangeri, though.

m.


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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-23 Thread Maik Justus
Hi Melchior,

very good. What do you think about the Long Ranger? Bell build this helo
with two different rotor systems (So we would get two new helos in one
step).

Maik

Melchior FRANZ schrieb:
 
 On Mon, Oct 13, 2003 at 07:50:50PM +0200, Maik Justus wrote:
  In the next days I will try to optimize the settings for the bo105 and
  to write a file  similar to the Jet Ranger (not the 3D, just the flight
  model),
 
 I'll start a Jet Ranger 3D model as soon as the bo105 is acceptable. I'm
 not back at my machine yet, but I'll be early next week.  :-)
 
 m.
 
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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-19 Thread Melchior FRANZ
On Mon, Oct 13, 2003 at 07:50:50PM +0200, Maik Justus wrote:
 In the next days I will try to optimize the settings for the bo105 and 
 to write a file  similar to the Jet Ranger (not the 3D, just the flight 
 model),

I'll start a Jet Ranger 3D model as soon as the bo105 is acceptable. I'm
not back at my machine yet, but I'll be early next week.  :-)

m.

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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-13 Thread Maik Justus
Hi,

now I understand my problem.

1.) the rotations specified in the bo105.xml are done bottom to top (not 
a big problem, but surprising)

2.) if you rotate more than one object in rotation, than these objects 
seem to be grouped, so that if you want to rotate a single object of 
this group in another rotation all objects are rotated.

I wanted to do the rotation for the incidence first and then the one for 
the flapping angle, both for every blade separately. In a last step I 
wanted to rotate the head and the 4 blades with one single rotation 
around the rotor mast. This last rotation is now separated in 5 single 
rotations and everything works :-) 

Maik

Melchior FRANZ schrieb:

On Tue, Oct 07, 2003 at 07:21:45PM +0200, Erik Hofman wrote:
 

Since Melchior is away for some time [...]
   

Yeah. Military exercises out in the woods ... I'll be back ...
in about a week.  :-)
 

I did look at the animation file and it looks like he didn't add 
animation for separate blades yet.
   

Yes, rotor is just the rotor head, and each blade is a separate
object. I thought about animating the blade twist, but this can
be changed at any time. Just don't tweak the ac model too much,
because the master file is in Blender format! Animation of the
whole rotor disc can and will be done. I'd also like to have
the blades bended down if they stand still and building a disc
at higher rotational speeds, similar to the Wright Flyer wings.
But I need glass and at least rudimentary interior first, so that
the Bo isn't transparent from inside.
m.

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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-13 Thread Maik Justus
Hello,

I've mailed the source and the files needed for using this with 
Melchiors Bo105 to Erik, Curt, David and Jim.

It should be easily included to the actual source files. It is fully 
compatible to the old yasim.

The simulation parameters are not optimized, but the flight behavior 
should be similar to the real one.

In the next days I will try to optimize the settings for the bo105 and 
to write a file  similar to the Jet Ranger (not the 3D, just the flight 
model), and a file for a chinook like helicopter (both not optimized 
(missing data), just to demonstrate how to).

And I will start to clean the code, and to comment it.

The flight model is not finished yet, but works quite nice.

All the best
Maik


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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-12 Thread Melchior FRANZ
On Tue, Oct 07, 2003 at 07:21:45PM +0200, Erik Hofman wrote:
 Since Melchior is away for some time [...]

Yeah. Military exercises out in the woods ... I'll be back ...
in about a week.  :-)


 I did look at the animation file and it looks like he didn't add 
 animation for separate blades yet.

Yes, rotor is just the rotor head, and each blade is a separate
object. I thought about animating the blade twist, but this can
be changed at any time. Just don't tweak the ac model too much,
because the master file is in Blender format! Animation of the
whole rotor disc can and will be done. I'd also like to have
the blades bended down if they stand still and building a disc
at higher rotational speeds, similar to the Wright Flyer wings.
But I need glass and at least rudimentary interior first, so that
the Bo isn't transparent from inside.

m.


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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-08 Thread Maik Justus
Hello Erik,

I tried to add animation for separate blades, but I failed. (The 
animation file seemed to me that it is possible, but...).

The helicopter model is working, but I am still debugging. I use two 
different approaches, one more analytical and one more numerical, and my 
aim is, that both result in (nearly) the same flight behavior. Up to 
now, they differ in some details, more than I can understand. And I 
don't know which approach is wrong, maybe both.

And some garbage collection on the source and some documentation is 
missing...

Some other details are missing, but they are not necessary for the first 
version.

Maik



Erik Hofman schrieb:

Maik Justus wrote:

Hi Melchior,

meanwhile I am using your bo to fly with fg, but I have a problem. My 
flight model puts out the flapping angle and the incidence angle for 
every blade, so I wanted to animate the 4 blades separately. But if i 
rotate a blade separately (blatt1  blatt4), I see no rotating 
in the 3D view. If I rotate rotor, the complete rotor (incl. 
blades) is rotated. I supposed the blatt1...blatt4 to be the 
blades and rotor to be the rotor head, but it seems, that rotor 
is the complete rotor; but what are blatt1...blatt4?


Maik,

Since Melchior is away for some time, but he sent me the model of the
Bölkow to include in the base package in case you got the helicopter 
model ready before he gets back.

I did look at the animation file and it looks like he didn't add 
animation for separate blades yet.

In case you are creating your own modifications to the animation file, 
you have to animate every blade by itself because they don't share a 
single rotation axis ...

Erik

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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-08 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:

 In case you are creating your own modifications to the animation file, 
 you have to animate every blade by itself because they don't share a 
 single rotation axis ...

I doubt any reasonable machine is able to handle the varying blade
angles every frame. Is there any experience how costly this animation
would be ?

Martin.
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RE: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-08 Thread Norman Vine
Martin Spott writes:
 
 Erik Hofman [EMAIL PROTECTED] wrote:
 
  In case you are creating your own modifications to the animation file, 
  you have to animate every blade by itself because they don't share a 
  single rotation axis ...
 
 I doubt any reasonable machine is able to handle the varying blade
 angles every frame. Is there any experience how costly this animation
 would be ?

If the blade rotation is just an offset and a rotation there shouldn't be any 
noticeable performance problem animating the blades as the animation 
rotation setup is quite efficient and to implement this is just adding 4 more
 animation transforms.  

FYI
Setting up an Animation transform is more efficient then setting up a 'general' 
PLIB transform as they are 'special cased' and the matrix math has been 
optimized significantly.

Of course this is assuming that determing the angle of rotation isn't an
expensive operation, but I don't see why it need be.

Cheers

Norman
  

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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-08 Thread Carsten . Hoefer
Hi Maik,
I know it's a little early for my question, but I am writing a FG
Flying Tutorial and want to add a chapter about heli flying.
Would you mind sending me a couple of lines describing how to handle a
heli? The only information I got, is the FLY II manual and I do not
know, how good it is.

TIA,
Carsten

 
Maik Justus schrieb:
 Hello Erik,
 
 I tried to add animation for separate blades, but I
 failed. (The 
 animation file seemed to me that it is possible,
 but...).
 
 The helicopter model is working, but I am still
 debugging. I use two 
 different approaches, one more analytical and one more
 numerical, and my 
 aim is, that both result in (nearly) the same flight
 behavior. Up to 
 now, they differ in some details, more than I can
 understand. And I 
 don't know which approach is wrong, maybe both.
 
 And some garbage collection on the source and some
 documentation is 
 missing...
 
 Some other details are missing, but they are not
 necessary for the first 
 version.
 
 
 Maik
 
 
 
 Erik Hofman schrieb:
 
  Maik Justus wrote:
 
  Hi Melchior,
 
  meanwhile I am using your bo to fly with fg, but I
 have a problem. My 
  flight model puts out the flapping angle and the
 incidence angle for 
  every blade, so I wanted to animate the 4 blades
 separately. But if i 
  rotate a blade separately (blatt1  blatt4), I
 see no rotating 
  in the 3D view. If I rotate rotor, the complete
 rotor (incl. 
  blades) is rotated. I supposed the blatt1...blatt4
 to be the 
  blades and rotor to be the rotor head, but it seems,
 that rotor 
  is the complete rotor; but what are
 blatt1...blatt4?
 
 
  Maik,
 
  Since Melchior is away for some time, but he sent me
 the model of the
  Bölkow to include in the base package in case you got
 the helicopter 
  model ready before he gets back.
 
  I did look at the animation file and it looks like he
 didn't add 
  animation for separate blades yet.
 
  In case you are creating your own modifications to the
 animation file, 
  you have to animate every blade by itself because they
 don't share a 
  single rotation axis ...
 
  Erik
 
 
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RE: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-08 Thread Richard Bytheway
From what I know (which is almost nothing) the simple answer is: Carefully.

I had a neighbour who built model aircraft for a hobby, and would produce a top notch 
aeroplane each winter. Having built a 12ft wingspan monster (with radio controlled 
parachutist), he built a helicopter, which took 18 months rather than the usual 4-6 
months. On the first test flight he got it 6 inches off the ground and knew he would 
crash it very soon, so sold it without ever flying it again.

A quote I once heard: 
A helicopter is not an aircraft, it is ten thousand spare parts flying in close 
formation.

Richard

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Sent: 08 October 2003 12:33 pm
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Re: I am new here/ helicopter flight
 model
 
 
 Hi Maik,
 I know it's a little early for my question, but I am writing a FG
 Flying Tutorial and want to add a chapter about heli flying.
 Would you mind sending me a couple of lines describing how to handle a
 heli? The only information I got, is the FLY II manual and I do not
 know, how good it is.
 
 TIA,
 Carsten
 
  
 Maik Justus schrieb:
  Hello Erik,
  
  I tried to add animation for separate blades, but I
  failed. (The 
  animation file seemed to me that it is possible,
  but...).
  
  The helicopter model is working, but I am still
  debugging. I use two 
  different approaches, one more analytical and one more
  numerical, and my 
  aim is, that both result in (nearly) the same flight
  behavior. Up to 
  now, they differ in some details, more than I can
  understand. And I 
  don't know which approach is wrong, maybe both.
  
  And some garbage collection on the source and some
  documentation is 
  missing...
  
  Some other details are missing, but they are not
  necessary for the first 
  version.
  
  
  Maik
  
  
  
  Erik Hofman schrieb:
  
   Maik Justus wrote:
  
   Hi Melchior,
  
   meanwhile I am using your bo to fly with fg, but I
  have a problem. My 
   flight model puts out the flapping angle and the
  incidence angle for 
   every blade, so I wanted to animate the 4 blades
  separately. But if i 
   rotate a blade separately (blatt1  blatt4), I
  see no rotating 
   in the 3D view. If I rotate rotor, the complete
  rotor (incl. 
   blades) is rotated. I supposed the blatt1...blatt4
  to be the 
   blades and rotor to be the rotor head, but it seems,
  that rotor 
   is the complete rotor; but what are
  blatt1...blatt4?
  
  
   Maik,
  
   Since Melchior is away for some time, but he sent me
  the model of the
   Bölkow to include in the base package in case you got
  the helicopter 
   model ready before he gets back.
  
   I did look at the animation file and it looks like he
  didn't add 
   animation for separate blades yet.
  
   In case you are creating your own modifications to the
  animation file, 
   you have to animate every blade by itself because they
  don't share a 
   single rotation axis ...
  
   Erik
  
  
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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-08 Thread Carsten . Hoefer
Ok, Richard, I will use this story as foreword for the heli chapter!!

Carsten


Richard Bytheway schrieb:
 From what I know (which is almost nothing) the simple
 answer is: Carefully.
 
 I had a neighbour who built model aircraft for a hobby,
 and would produce a top notch aeroplane each winter.
 Having built a 12ft wingspan monster (with radio
 controlled parachutist), he built a helicopter, which
 took 18 months rather than the usual 4-6 months. On the
 first test flight he got it 6 inches off the ground and
 knew he would crash it very soon, so sold it without ever
 flying it again.
 
 A quote I once heard: 
 A helicopter is not an aircraft, it is ten thousand
 spare parts flying in close formation.
 
 Richard
 
  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
  Sent: 08 October 2003 12:33 pm
  To: FlightGear developers discussions
  Subject: Re: [Flightgear-devel] Re: I am new here/
 helicopter flight
  model
  
  
  Hi Maik,
  I know it's a little early for my question, but I am
 writing a FG
  Flying Tutorial and want to add a chapter about heli
 flying.
  Would you mind sending me a couple of lines describing
 how to handle a
  heli? The only information I got, is the FLY II manual
 and I do not
  know, how good it is.
  
  TIA,
  Carsten
  
   
  Maik Justus schrieb:
   Hello Erik,
   
   I tried to add animation for separate blades, but I
   failed. (The 
   animation file seemed to me that it is possible,
   but...).
   
   The helicopter model is working, but I am still
   debugging. I use two 
   different approaches, one more analytical and one
 more
   numerical, and my 
   aim is, that both result in (nearly) the same flight
   behavior. Up to 
   now, they differ in some details, more than I can
   understand. And I 
   don't know which approach is wrong, maybe both.
   
   And some garbage collection on the source and some
   documentation is 
   missing...
   
   Some other details are missing, but they are not
   necessary for the first 
   version.
   
   
   Maik
   
   
   
   Erik Hofman schrieb:
   
Maik Justus wrote:
   
Hi Melchior,
   
meanwhile I am using your bo to fly with fg, but
 I
   have a problem. My 
flight model puts out the flapping angle and the
   incidence angle for 
every blade, so I wanted to animate the 4 blades
   separately. But if i 
rotate a blade separately (blatt1 
 blatt4), I
   see no rotating 
in the 3D view. If I rotate rotor, the complete
   rotor (incl. 
blades) is rotated. I supposed the
 blatt1...blatt4
   to be the 
blades and rotor to be the rotor head, but it
 seems,
   that rotor 
is the complete rotor; but what are
   blatt1...blatt4?
   
   
Maik,
   
Since Melchior is away for some time, but he sent
 me
   the model of the
Bölkow to include in the base package in case you
 got
   the helicopter 
model ready before he gets back.
   
I did look at the animation file and it looks like
 he
   didn't add 
animation for separate blades yet.
   
In case you are creating your own modifications to
 the
   animation file, 
you have to animate every blade by itself because
 they
   don't share a 
single rotation axis ...
   
Erik
   
   
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 Internet. The
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  anti-virus service working around the clock, around the
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RE: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-08 Thread Matthew Law
I've dabbled with a couple of model helicopters, owned a couple of model
heli sims and flown an R22 for 15 minutes.

A better description for the un-initiated would be 'like juggling water
with forks' IMO.  Far more difficult than a C152 ;-)

Cheers,

Matt.

On Wed, 2003-10-08 at 12:44, Richard Bytheway wrote:
 A quote I once heard: 
 A helicopter is not an aircraft, it is ten thousand spare parts flying in close 
 formation.
 
 Richard


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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-08 Thread Martin Spott
Martin Spott [EMAIL PROTECTED] wrote:

 [...] Every time you wanted to gain lift you had to accelerate the
 main rotor and - because people didn't have gyros these days - you had
 to counteract with the tail rotor (much more than you have to do
 nowadays when you simply have to eliminate the increased main rotor
 torque which results in higher pitch).
   ^^
from

Martin.
-- 
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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-08 Thread Erik Hofman
Maik Justus wrote:
Hello Erik,

I tried to add animation for separate blades, but I failed. (The 
animation file seemed to me that it is possible, but...).


This is not tested, and may not work directly, but hetting it to work 
might be a matter of changing the object-name's.

Make sure you use the right property for the blade rotation anitmation.

Erik
?xml version=1.0?

PropertyList
	pathbo105.ac/path
	offsets
		z-m-.2/z-m
		roll-deg5/roll-deg
		heading-deg-90/heading-deg
	/offsets

	animation
		typespin/type
		object-namerotor/object-name
		object-nameblatt1/object-name
		object-nameblatt2/object-name
		object-nameblatt3/object-name
		object-nameblatt4/object-name
		property/engines/engine[0]/rpm/property
		factor0.1/factor
		center
			x-m0/x-m
			y-m0/y-m
			z-m0/z-m
		/center
		axis
			x0.0/x
			y0.0/y
			z1.0/z
		/axis
	/animation

animation
typerotate/type
object-nameblatt1/object-name
property/engines/engine[0]/rpm/property
factor0.1/factor
center
x-m0/x-m
y-m0/y-m
z-m0/z-m
/center
axis
x0.0/x
y1.0/y
z0.0/z
/axis
	/animation

	animation
typerotate/type
object-nameblatt3/object-name
property/engines/engine[0]/rpm/property
factor0.1/factor
center
x-m0/x-m
y-m0/y-m
z-m0/z-m
/center
axis
x0.0/x
y-1.0/y
z0.0/z
/axis
/animation

	animation
typerotate/type
object-nameblatt2/object-name
property/engines/engine[0]/rpm/property
factor0.1/factor
center
x-m0/x-m
y-m0/y-m
z-m0/z-m
/center
axis
x1.0/x
y0.0/y
z0.0/z
/axis
/animation

animation
typerotate/type
object-nameblatt4/object-name
property/engines/engine[0]/rpm/property
factor0.1/factor
center
x-m0/x-m
y-m0/y-m
z-m0/z-m
/center
axis
x-1.0/x
y0.0/y
z0.0/z
/axis
/animation

	animation
		typespin/type
		object-nameheckrotor/object-name
		property/engines/engine[0]/rpm/property
		factor-0.1/factor
		center
			x-m0/x-m
			y-m5.90/y-m
			z-m1.87/z-m
		/center
		axis
			x1.0/x
			y0.0/y
			z0.0/z
		/axis
	/animation
/PropertyList
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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-08 Thread Maik Justus
Hi Carsten,

oh, I am not so good in writing lines, which explain how to fly a heli. 
And in detail, I only know how to fly a model helicopter. But you can 
find a very detailed explanation written by a real helicopter pilot at

http://www.cybercom.net/~copters/

Maik

[EMAIL PROTECTED] schrieb:

Hi Maik,
I know it's a little early for my question, but I am writing a FG
Flying Tutorial and want to add a chapter about heli flying.
Would you mind sending me a couple of lines describing how to handle a
heli? The only information I got, is the FLY II manual and I do not
know, how good it is.
TIA,
Carsten
Maik Justus schrieb:
 

Hello Erik,

I tried to add animation for separate blades, but I
failed. (The 
animation file seemed to me that it is possible,
but...).

The helicopter model is working, but I am still
debugging. I use two 
different approaches, one more analytical and one more
numerical, and my 
aim is, that both result in (nearly) the same flight
behavior. Up to 
now, they differ in some details, more than I can
understand. And I 
don't know which approach is wrong, maybe both.

And some garbage collection on the source and some
documentation is 
missing...

Some other details are missing, but they are not
necessary for the first 
version.

Maik



Erik Hofman schrieb:

   

Maik Justus wrote:

 

Hi Melchior,

meanwhile I am using your bo to fly with fg, but I
   

have a problem. My 
   

flight model puts out the flapping angle and the
   

incidence angle for 
   

every blade, so I wanted to animate the 4 blades
   

separately. But if i 
   

rotate a blade separately (blatt1  blatt4), I
   

see no rotating 
   

in the 3D view. If I rotate rotor, the complete
   

rotor (incl. 
   

blades) is rotated. I supposed the blatt1...blatt4
   

to be the 
   

blades and rotor to be the rotor head, but it seems,
   

that rotor 
   

is the complete rotor; but what are
   

blatt1...blatt4?
   

Maik,

Since Melchior is away for some time, but he sent me
 

the model of the
   

Bölkow to include in the base package in case you got
 

the helicopter 
   

model ready before he gets back.

I did look at the animation file and it looks like he
 

didn't add 
   

animation for separate blades yet.

In case you are creating your own modifications to the
 

animation file, 
   

you have to animate every blade by itself because they
 

don't share a 
   

single rotation axis ...

Erik

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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-07 Thread Maik Justus
Hi Melchior,

meanwhile I am using your bo to fly with fg, but I have a problem. My 
flight model puts out the flapping angle and the incidence angle for 
every blade, so I wanted to animate the 4 blades separately. But if i 
rotate a blade separately (blatt1  blatt4), I see no rotating in 
the 3D view. If I rotate rotor, the complete rotor (incl. blades) is 
rotated. I supposed the blatt1...blatt4 to be the blades and rotor 
to be the rotor head, but it seems, that rotor is the complete rotor; 
but what are blatt1...blatt4?

Maik

P.S.: is there a switch, to put on shadow of the Aircraft on the ground?

Melchior FRANZ wrote:

* Melchior FRANZ -- Wednesday 01 October 2003 16:34:
 

I start with a BO105. But as this will be my first
(non-building) 3D model, I guarantee for nothing. And
I'll be away the next two weeks, so if someone impatiently
starts his own attempt, I won't be sad.  :-)
   

No, wait. I =will= be sad ... because I've already done
the difficult parts in Blender):
 http://www.unet.univie.ac.at/~a8603365/bo105.jpeg (20kB)

I've hacked a fgfs package together that you can unpack
in the Aircraft directory. It allows to fly the helicopter
with a modified j3cub 'aero': fgfs --aircraft=bo105
 http://www.unet.univie.ac.at/~a8603365/bo105.tar.gz (27kB)

There's still a lot to do: many details, glass windows,
interior, texture, better animation, ... as it is now,
you can see the landscape through the window holes. :-/
m.

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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-07 Thread Erik Hofman
Maik Justus wrote:
Hi Melchior,

meanwhile I am using your bo to fly with fg, but I have a problem. My 
flight model puts out the flapping angle and the incidence angle for 
every blade, so I wanted to animate the 4 blades separately. But if i 
rotate a blade separately (blatt1  blatt4), I see no rotating in 
the 3D view. If I rotate rotor, the complete rotor (incl. blades) is 
rotated. I supposed the blatt1...blatt4 to be the blades and rotor 
to be the rotor head, but it seems, that rotor is the complete rotor; 
but what are blatt1...blatt4?
Maik,

Since Melchior is away for some time, but he sent me the model of the
Bölkow to include in the base package in case you got the helicopter 
model ready before he gets back.

I did look at the animation file and it looks like he didn't add 
animation for separate blades yet.

In case you are creating your own modifications to the animation file, 
you have to animate every blade by itself because they don't share a 
single rotation axis ...

Erik

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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-06 Thread Maik Justus
Hi Franz,

very nice!

I will use this to test my flight model.

Maik

Melchior FRANZ wrote:

* Melchior FRANZ -- Wednesday 01 October 2003 16:34:
 

I start with a BO105. But as this will be my first
(non-building) 3D model, I guarantee for nothing. And
I'll be away the next two weeks, so if someone impatiently
starts his own attempt, I won't be sad.  :-)
   

No, wait. I =will= be sad ... because I've already done
the difficult parts in Blender):
 http://www.unet.univie.ac.at/~a8603365/bo105.jpeg (20kB)

I've hacked a fgfs package together that you can unpack
in the Aircraft directory. It allows to fly the helicopter
with a modified j3cub 'aero': fgfs --aircraft=bo105
 http://www.unet.univie.ac.at/~a8603365/bo105.tar.gz (27kB)

There's still a lot to do: many details, glass windows,
interior, texture, better animation, ... as it is now,
you can see the landscape through the window holes. :-/
m.

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[Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-03 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 01 October 2003 16:34:
 I start with a BO105. But as this will be my first
 (non-building) 3D model, I guarantee for nothing. And
 I'll be away the next two weeks, so if someone impatiently
 starts his own attempt, I won't be sad.  :-)

No, wait. I =will= be sad ... because I've already done
the difficult parts in Blender):

  http://www.unet.univie.ac.at/~a8603365/bo105.jpeg (20kB)

I've hacked a fgfs package together that you can unpack
in the Aircraft directory. It allows to fly the helicopter
with a modified j3cub 'aero': fgfs --aircraft=bo105

  http://www.unet.univie.ac.at/~a8603365/bo105.tar.gz (27kB)

There's still a lot to do: many details, glass windows,
interior, texture, better animation, ... as it is now,
you can see the landscape through the window holes. :-/

m.

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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-03 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said:

 * Melchior FRANZ -- Wednesday 01 October 2003 16:34:
  I start with a BO105. But as this will be my first
  (non-building) 3D model, I guarantee for nothing. And
  I'll be away the next two weeks, so if someone impatiently
  starts his own attempt, I won't be sad.  :-)
 
 No, wait. I =will= be sad ... because I've already done
 the difficult parts in Blender):
 
   http://www.unet.univie.ac.at/~a8603365/bo105.jpeg (20kB)

Well, having decided to not start anything new until the old stuff is
finished,I haven't :-)  That looks really nice btw!

Best,

Jim


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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-02 Thread David Culp
  What I could need is a helicopter (the 3D-Model),

 I'll be away the next two weeks, so if someone impatiently
 starts his own attempt, I won't be sad.  :-)


Here's a Captain Slug helicopter model that should work in FlightGear.  I 
haven't tested it because my system is porked, but it should work.

http://home.comcast.net/~davidculp2/S92.tar.gz


-- 

David Culp
davidculp2[at]comcast.net


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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-02 Thread David Culp
   What I could need is a helicopter (the 3D-Model),
 
  I'll be away the next two weeks, so if someone impatiently
  starts his own attempt, I won't be sad.  :-)

 Here's a Captain Slug helicopter model that should work in FlightGear.  I
 haven't tested it because my system is porked, but it should work.


System is now unporked (after two days of fun with the vi editor).  Here's a 
screen shot of the T-6 disguised as a helicopter: 

http://home.comcast.net/~davidculp2/S92.jpg


The model:
http://home.comcast.net/~davidculp2/S92.tar.gz


Dave
-- 

David Culp
davidculp2[at]comcast.net


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[Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-01 Thread Melchior FRANZ
Welcome!

* Maik Justus -- Tuesday 30 September 2003 23:47:
 I have some detailed information's about
 the BO105, so I tried to simulate its rotor head.
[...]
 What I could need is a helicopter (the 3D-Model),

I start with a BO105. But as this will be my first
(non-building) 3D model, I guarantee for nothing. And
I'll be away the next two weeks, so if someone impatiently
starts his own attempt, I won't be sad.  :-)

m.

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