Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Thu, 2011-02-10 at 15:34 +0100, Bertrand Coconnier wrote:
 Correct. JSBSim itself makes no distinction between ground materials
 (hence the reason why some aircrafts are able to land on water). This
 can however be managed with Nasal scripts. So I would say that this
 issue is likely located in one of the C172 Nasal scripts.
 
 Bertrand
 

On an OT philisophical note.. 
Is , or rather, was the introduction of NASAL scripting a Good Thing
or can it be considered as the hugest abomination to ever befall the FG
World, rendering the
use of GDB as a useless tool for tracing the behaviour of C/C++ code,
sometimes
modified or nullified by a run-time script?  Just a thought.  Are there
any other source
code purists out there. I hope so, cos I would hate to justify this
untimely rant on my
own. Somehow it reminds me of self modifiaction of computer code,
thought clever
by some specialists when Babbage was but a baby.

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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread henri orange
Hi,

Though, newbe,   since i have to maintain some old jsbsim aircraft, my
understanding ts becoming better.
Here we do have a c172p which is using nasal only for animation, that scrip
is, to me, right now,  useless.
The data  compression, rotation and so on, are exposed in the, today,
jsbsim FDM.

The others features, landing gear related ( rolling friction and so on )  ,
can be easily processed, within the FDM, since, the required data are
exposed, and RT updated, with functions.
To do that,  jsbsim  want only the ground values, load-resistance,
friction-factor, rolling-friction, and solid or not.

These real time data are NOT EXPOSED  within Flighgear,. i don't know, why,
and, i don't know  if this has being discussed before.
ONLY,  a little nasal script gives the right required, input.

Thus, every jsbsim Aircraft model which want the right behavior on ground,
need that nasal scrip.

Yes the best would be to transfer the nasal 30 lines script to the jsbsim
source, or better to the Flightgear source,  since others   generic
flightgear features does want such data.
I can notice the usage of that nasal script  with some yasim aircraft also.



2011/2/11 Alasdair ali...@btinternet.com

 On Thu, 2011-02-10 at 15:34 +0100, Bertrand Coconnier wrote:
  Correct. JSBSim itself makes no distinction between ground materials
  (hence the reason why some aircrafts are able to land on water). This
  can however be managed with Nasal scripts. So I would say that this
  issue is likely located in one of the C172 Nasal scripts.
 
  Bertrand
 

 On an OT philisophical note..
 Is , or rather, was the introduction of NASAL scripting a Good Thing
 or can it be considered as the hugest abomination to ever befall the FG
 World, rendering the
 use of GDB as a useless tool for tracing the behaviour of C/C++ code,
 sometimes
 modified or nullified by a run-time script?  Just a thought.  Are there
 any other source
 code purists out there. I hope so, cos I would hate to justify this
 untimely rant on my
 own. Somehow it reminds me of self modifiaction of computer code,
 thought clever
 by some specialists when Babbage was but a baby.

 --
 Kind regards,

 Alasdair



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Henri, aka Alva
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[Flightgear-devel] Patch for shaders (default reflect)

2011-02-11 Thread Lauri Peltonen
Hi all.

Attached are two patches that should fix bug reports
http://code.google.com/p/flightgear-bugs/issues/detail?id=246  and 
http://code.google.com/p/flightgear-bugs/issues/detail?id=252  . The
patches should be against latest git, they are done with command git
diff.

The first one just normalizes the length of the normal after flipping it
in case of double sided polygons. I guess there is some interpolation
issue with older nvidia cards leading to the light saturation issue, but
at least on my computer this seemed to fix it.

The second one removes unused varyings (vec4 - vec3 etc) from reflect,
bumpspec and reflect-bump-spec shaders and should allow running those
shaders on older hardware. Authors of models using those shaders should
probably check that the visual appearance is still the same, I did a
quick check with some aircrafts and they looked fine to me.

- Lauri Peltonen (Zan)
diff --git a/Shaders/default.frag b/Shaders/default.frag
index 3b01a66..52afbaf 100644
--- a/Shaders/default.frag
+++ b/Shaders/default.frag
@@ -14,7 +14,7 @@ float luminance(vec3 color)
 
 void main()
 {
-vec3 n, halfV;
+vec3 n;
 float NdotL, NdotHV, fogFactor;
 vec4 color = gl_Color;
 vec3 lightDir = gl_LightSource[0].position.xyz;
@@ -22,16 +22,16 @@ void main()
 vec4 texel;
 vec4 fragColor;
 vec4 specular = vec4(0.0);
-n = normalize(normal);
+
 // If gl_Color.a == 0, this is a back-facing polygon and the
 // normal should be reversed.
+n = (2.0 * gl_Color.a - 1.0) * normal;
+n = normalize(n);
 
-n = (2.0 * gl_Color.a - 1.0) * n;
-NdotL = max(dot(n, lightDir), 0.0);
+NdotL = dot(n, lightDir);
 if (NdotL  0.0) {
 color += diffuse_term * NdotL;
-halfV = halfVector;
-NdotHV = max(dot(n, halfV), 0.0);
+NdotHV = max(dot(n, halfVector), 0.0);
 if (gl_FrontMaterial.shininess  0.0)
 specular.rgb = (gl_FrontMaterial.specular.rgb
 * gl_LightSource[0].specular.rgb
diff --git a/Shaders/model-default.frag b/Shaders/model-default.frag
index 5ed50a6..2c94b92 100644
--- a/Shaders/model-default.frag
+++ b/Shaders/model-default.frag
@@ -22,11 +22,11 @@ void main()
 vec4 texel;
 vec4 fragColor;
 vec4 specular = vec4(0.0);
-n = normalize(normal);
 // If gl_Color.a == 0, this is a back-facing polygon and the
 // normal should be reversed.
-n = (2.0 * gl_Color.a - 1.0) * n;
-NdotL = max(dot(n, lightDir), 0.0);
+n = (2.0 * gl_Color.a - 1.0) * normal;
+n = normalize(n);
+NdotL = dot(n, lightDir);
 if (NdotL  0.0) {
 color += diffuse_term * NdotL;
 halfV = normalize(halfVector);
diff --git a/Shaders/bumpspec.frag b/Shaders/bumpspec.frag
index b708746..16f8d16 100644
--- a/Shaders/bumpspec.frag
+++ b/Shaders/bumpspec.frag
@@ -2,11 +2,11 @@
 // Licence: GPL v2
 // Author: Frederic Bouvier
 
-varying vec4 ecPosition;
+varying float fogCoord;
+
 varying vec3 VNormal;
 varying vec3 VTangent;
 varying vec3 VBinormal;
-varying vec4 constantColor;
 
 uniform sampler2D tex_color;
 uniform sampler2D tex_normal;
@@ -29,7 +29,7 @@ void main (void)
vec4 Diffuse  = gl_LightSource[0].diffuse * nDotVP;
vec4 Specular = gl_LightSource[0].specular * pf;
 
-   vec4 color = constantColor + Diffuse * gl_FrontMaterial.diffuse;
+   vec4 color = gl_Color + Diffuse * gl_FrontMaterial.diffuse;
color *= texture2D(tex_color, gl_TexCoord[0].xy);
 
color += Specular * gl_FrontMaterial.specular * ns.a;
@@ -37,7 +37,6 @@ void main (void)
 
 
float fogFactor;
-   float fogCoord = ecPosition.z;
const float LOG2 = 1.442695;
fogFactor = exp2(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord * LOG2);
fogFactor = clamp(fogFactor, 0.0, 1.0);
diff --git a/Shaders/bumpspec.vert b/Shaders/bumpspec.vert
index 4ed1b8a..d7b7a89 100644
--- a/Shaders/bumpspec.vert
+++ b/Shaders/bumpspec.vert
@@ -2,23 +2,24 @@
 // Licence: GPL v2
 // Author: Frederic Bouvier
 
-varying vec4 ecPosition;
+varying float fogCoord;
 varying vec3 VNormal;
 varying vec3 VTangent;
 varying vec3 VBinormal;
-varying vec4 constantColor;
 
 attribute vec3 tangent;
 attribute vec3 binormal;
 
 void main (void)
 {
-   ecPosition = gl_ModelViewMatrix * gl_Vertex;
+   vec4 pos = gl_ModelViewMatrix * gl_Vertex;
+fogCoord = pos.z / pos.w;
+
VNormal = normalize(gl_NormalMatrix * gl_Normal);
VTangent = normalize(gl_NormalMatrix * tangent);
VBinormal = normalize(gl_NormalMatrix * binormal);
-   constantColor = gl_FrontLightModelProduct.sceneColor + gl_LightSource[0].ambient * gl_FrontMaterial.ambient;
-   gl_FrontColor = constantColor;
+
+   gl_FrontColor = gl_FrontLightModelProduct.sceneColor + gl_LightSource[0].ambient * gl_FrontMaterial.ambient;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ftransform();
 }
diff --git a/Shaders/reflect-bump-spec.frag 

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread AJ MacLeod
On Fri, 11 Feb 2011 08:43:43 +
Alasdair ali...@btinternet.com wrote:

 On an OT philisophical note.. 
 Is , or rather, was the introduction of NASAL scripting a Good Thing
 or can it be considered as the hugest abomination to ever befall the FG
 World

I really can't see how anyone with any experience whatsoever in developing 
models for FlightGear could fail to agree that the property tree coupled with 
nasal is an utterly invaluable and incredibly powerful, yet flexible and simple 
to learn tool that opens up an entire world of possibilities that just wouldn't 
be feasible otherwise.

Hugest abomination... sorry, but I'd have to question the sanity or level of 
FG knowledge of anyone who would suggest that with any kind of sincerity...

AJ

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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Curtis Olson
Every engineering tool and every solution to every problem has strengths and
weaknesses.  The trick is to make the best advantage of the strengths and
find suitable work arounds to minimize the impact of the weaknesses.
 Hopefully we are successful in this, but software development is always a
process and there is always room for improvement.

On the subject of nasal and the property system.  What this gives us is the
ability to create all kinds of specific aircraft functionality or
functionality specific to a location or time or specific landmark -- without
having to compile code to model every system of every aircraft into one
massively huge executable.  Nasal puts more power and control into the hands
of our content creators (aircraft, scenery, etc.)  Nasal allows people to do
things never anticipated by any of our developers who write C++ code.  The
property system allows us to connect new systems models with new graphics
and animations with new external communication protocols without changing a
single line of C++ code.  An aircraft modeler can create the logic of some
system (electrical, hydraulic, de-icing, SAS, CAS, etc.) along with the
graphics models to support it (cockpit controls, cockpit displays) and never
have to fire up the C++ compiler.  Recently I've been playing with
prototyping a pretty sophisticated auto-land system in Nasal.  Hopefully
that will eventually migrate over to my UAS work and this same logic will
work in the real world (fingers crossed) :-)

The downside is of course that all of this happens outside the domain of the
C++ compiler so you lose the ability to automatically catch variable name
spelling or type errors, we don't have debugger access to step through nasal
code.  But from the standpoint of minimizing our weaknesses, Nasal does
catch and report quite a few syntax errors.  If there is a spelling error in
a property name you usually can catch that because your code doesn't do what
ti's supposed to do.  We have the ability to generate a notice whenever a
specific property is read or written to, and you can insert print()'s into
nasal code to help see what's going on ... so there is quite a bit of
available structure to debug nasal code and property system usage ... the
tools are just a bit different.

Best regards,

Curt.

P.S. An alternative to our open scripting/property system might be a
plugin system which is what many proprietary applications offer.  I bet if
we sat around and brain stormed for a few minutes we could come up with a
few disadvantages to that approach ... because every approach has strengths
and weaknesses.  In comparison, because FlightGear is an open-source program
and because we have a desire to keep everything open and all our cards face
up on the table ... this can lead to some different engineering decisions as
we develop our software.

On Fri, Feb 11, 2011 at 6:57 AM, AJ MacLeod wrote:

 On Fri, 11 Feb 2011 08:43:43 +
 Alasdair ali...@btinternet.com wrote:

  On an OT philisophical note..
  Is , or rather, was the introduction of NASAL scripting a Good Thing
  or can it be considered as the hugest abomination to ever befall the FG
  World

 I really can't see how anyone with any experience whatsoever in developing
 models for FlightGear could fail to agree that the property tree coupled
 with nasal is an utterly invaluable and incredibly powerful, yet flexible
 and simple to learn tool that opens up an entire world of possibilities that
 just wouldn't be feasible otherwise.

 Hugest abomination... sorry, but I'd have to question the sanity or level
 of FG knowledge of anyone who would suggest that with any kind of
 sincerity...

 AJ


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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Heiko Schulz
 Hi,
Nasal allows people to do things never anticipated by any of our developers 
who write C++ code.  The property system allows us to connect new systems 
models with new graphics and animations with new external communication 
protocols without changing a single line of C++ code.  An aircraft modeler 
can create the logic of some system (electrical, hydraulic, de-icing, SAS, 
CAS, etc.) along with the graphics models to support it (cockpit controls, 
cockpit displays) and never have to fire up the C++ compiler.  Recently I've 
been playing with prototyping a pretty sophisticated auto-land system in 
Nasal.  

I can only agree to this statement!
Me, a not-programmer, began to dig into nasal a few months ago and was able to 
make things which wasn't there in FGFS yet. It is indeed a big adavantage of 
Nasal that it is quite easy to understand and don't need to be compiled.Often 
Nasal is indeed used as work-around- but quite often exactly this leads to 
implementation as hardcode. (mouse-accleration)





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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Geoff McLane
On Thu, 2011-02-10 at 18:46 -0700, Ron Jensen wrote:
 Hey, I just reproduced the thing.  Wind was 14 from 330 and I was on 08 so 
 there is a small tailwind.  The c172p isn't set up to handle out-of-flight 
 envelope winds so it produces a large, erroneous pitching moment.  I have an 
 idea for a solution.  Will test and submit soon.
 
 Ron

Hi,

Re: http://www.geoffair.net/tmp/tilted-001.png 

Thanks Ron. After few more tests, am now also sure it is the 
tailwind, thus can probably be duplicated anywhere, anytime,
at least with the c172p.

Will try some more, but this does answer why in say 1 
specific machine/OS it would happen one day, and not
the next ;=))

1. It seems real weather fetch is _ALWAYS_ on,
unless you specifically disable it. Can someone confirm
this!
 
And Martin, I was always specifically selecting YGIL:33,
regardless of winds! And assumed the r/w selection was
based on wind, but in the YGIL case, IRL the short
1000 ft 08/26 is NOT really used anymore, now they have
tarred the new 4000 foot 15/33 runway, thus was miffed
when fgfs put me on 08/26 ;=))

Fred, by the way, the weather fetch seems contrary to
the 'default' sense in FGRUN command construction. The 
option :-
[ ] Real weather fetch
which adds --enable-real-weather-fetch, tends to 
suggest it is _OFF_ by default?

Perhaps this should be reversed, to say -
[ ] Disable real weather fetch
so that it adds --disable-real-weather-fetch...
at least while fgfs continues to DEFAULT to real 
weather fetching... if this is indeed the case.

2. Thanks Csaba. Yes I too later realized that I
was 'using a stupid shell script wrapper' to pass in 
the arguments, and this was _NOT_ doing the right
thing ;=((

OT: Must try to find the right way for this ;=)) since
I do 'love' running fgfs using simple shell scripts...

But to reproduce it easily, when sitting on say YGIL:33,
I could go into the weather dialog, set it to manual,
adjust the wind to say 22028KT and apply, and bingo,
after 1-3 seconds, the Cessna tilted up like shown...

And changing that back to say 33008KT, Apply, and after
3-10 seconds, the Cessna righted itself :=))

And this was even though I had returned my apt.dat.gz
to the original... still pondering that change, but
noted, sometimes the weather dialog show just NIL, on
certain runs... maybe???

3. But I think we can forget it being a nasal thing, 
for now...

Alasdair, (AJ, Curt,), do not appreciate the hijacking
of my thread. Start your own if you want to discuss, 'rant',
on the use of nasal ;=)) its been done several, many?,
times before... I like nasal, as an open, very powerful,
plugin type technology...

And Henri, the idea of generalizing what I now 
understand to be something to do with animations, 
also seems worth a NEW thread to discuss that...

4. So Ron, good luck on finding the problem when
we have '... out-of-flight envelope winds so it 
produces a large, erroneous pitching...'

And maybe this would go a long way to closing
John's issue 250 ;=))

Anything I can do to help? Testing, etc...

Many thanks to all those who help in this...
It look like we may be on the flight to
levelness ;=))

Regards,

Geoff.



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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 12:57 +, AJ MacLeod wrote:
 On Fri, 11 Feb 2011 08:43:43 +
 Alasdair ali...@btinternet.com wrote:
 
  On an OT philisophical note.. 
  Is , or rather, was the introduction of NASAL scripting a Good Thing
  or can it be considered as the hugest abomination to ever befall the FG
  World
 
 I really can't see how anyone with any experience whatsoever in developing 
 models for FlightGear could fail to agree that the property tree coupled with 
 nasal is an utterly invaluable and incredibly powerful, yet flexible and 
 simple to learn tool that opens up an entire world of possibilities that just 
 wouldn't be feasible otherwise.
 
 Hugest abomination... sorry, but I'd have to question the sanity or level 
 of FG knowledge of anyone who would suggest that with any kind of sincerity...
 
 AJ
 
That's just about the reponse I was expecting. Thanks, it was just that
that nasal sometimes gets right up my nose. Sorry for the noise, back to
musing.

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Kind regards,

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[Flightgear-devel] fix for broken socket code in FreeBSD

2011-02-11 Thread Ivan Ngeow
Hi all.

Please commit the diff below to SimGear.

Sometime in October 2010 SimGear had its PLIB net dependency removed. As a
result, socket code on FreeBSD (and possibly other *BSD) was broken. This
was manifest as silent failure to make outgoing connections -- no error
messages were logged (--log-level=debug).

-ivan


diff --git a/simgear/io/raw_socket.hxx b/simgear/io/raw_socket.hxx
index f68ff10..4eb3044 100644
--- a/simgear/io/raw_socket.hxx
+++ b/simgear/io/raw_socket.hxx
@@ -25,7 +25,7 @@

 #include errno.h

-#if defined(__APPLE__)
+#if defined(__APPLE__) || defined(__FreeBSD__)
 #  include netinet/in.h
 #endif

@@ -38,7 +38,7 @@ namespace simgear
 class IPAddress
 {
   /* DANGER!!!  This MUST match 'struct sockaddr_in' exactly! */
-#ifdef __APPLE__
+#if defined(__APPLE__) || defined(__FreeBSD__)
   __uint8_t  sin_len;
   __uint8_t  sin_family;
   in_port_t  sin_port;
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[Flightgear-devel] sound via simgear

2011-02-11 Thread Harry Campigli
Folks,


Could I ask if via simgear and I assume to alsa behind that, if its possible
to to get control over the levels of left and right channels and hook them
on the property tree.

Where I am heading here splitting a single stereo sound device into 2 mono
channels, ie is to be able to steer nav audio to the left like for example
ils marker tones, and maybe atc chatter or some thing else to the right
channel.


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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Martin Spott
Curtis Olson wrote:

 On the subject of nasal and the property system.  What this gives us is the
 ability to create all kinds of specific aircraft functionality or
 functionality specific to [...]

I agree for the cases you're outlining in your statement. On the other
hand I think I understand what Alasdair is concerned about:

Taking the ground surface material into account is a 'feature', a
requirement which clearly belongs into the responsibility of the
gear-department of the FDM. Thus if Nasal hacks to circumvent FDM- or
other core-deficiencies are becoming standard in the long run, then
this development is very likely going to bite you sooner or later.

Maintaining a healthy level of distinction between core features and
add-on's is, to put it straightforward, a matter of 'education'.

Cheers,
Martin.
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Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread Curtis Olson
Hi Harry,

FlightGear uses a 3d sound system so as far as I know, we can't directly
split sound like you are asking for.  However it should be possible to
specify the position of a sound in the cockpit and achieve pretty much the
same thing.  At least this used to work several years ago when I was playing
with it.  I was able to to localize the left and right engine sounds.  In
addition in an external fly-by you could hear the sound moving from one
speaker to the other which was really cool.  Now that I think about it we
may have lost that positional capability in the fly by so I don't know if
positioning the sound inside the cockpit is working any more either?

Curt.


On Fri, Feb 11, 2011 at 9:25 AM, Harry Campigli harryc...@gmail.com wrote:

 Folks,


 Could I ask if via simgear and I assume to alsa behind that, if its
 possible to to get control over the levels of left and right channels and
 hook them on the property tree.

 Where I am heading here splitting a single stereo sound device into 2 mono
 channels, ie is to be able to steer nav audio to the left like for example
 ils marker tones, and maybe atc chatter or some thing else to the right
 channel.


 --
 Regards Harry



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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Curtis Olson
On Fri, Feb 11, 2011 at 9:38 AM, Martin Spott wrote:

 Curtis Olson wrote:

  On the subject of nasal and the property system.  What this gives us is
 the
  ability to create all kinds of specific aircraft functionality or
  functionality specific to [...]

 I agree for the cases you're outlining in your statement. On the other
 hand I think I understand what Alasdair is concerned about:

 Taking the ground surface material into account is a 'feature', a
 requirement which clearly belongs into the responsibility of the
 gear-department of the FDM. Thus if Nasal hacks to circumvent FDM- or
 other core-deficiencies are becoming standard in the long run, then
 this development is very likely going to bite you sooner or later.

 Maintaining a healthy level of distinction between core features and
 add-on's is, to put it straightforward, a matter of 'education'.


I was a little careless in paying attention to the thread topic, sorry about
that, but I wanted to give an answer with a bit broader context beyond
making conclusions about people's sanity levels based on their opinions ...
in which case we'd probably all be at least a little insane from someone
else's perspective. :-)

I think there could definitely be a development progression here where new
ideas can be prototyped quickly in nasal ... and if it works well and proves
generally useful, we could then discuss how to formalize it and move it into
the core C++ code.  And of course, as always we have to be vigilant and take
good care of the design or it will quickly devolve.  That involves
education, discussion, maybe a rare virtual slap, and probably a healthy
amount of disagreement at times too.  We are a big group that brings a lot
of different perspectives to the table.

Curt.
-- 
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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Martin Spott
Geoff McLane wrote:

 And Martin, I was always specifically selecting YGIL:33,
 regardless of winds!

Ah, ok   nevertheless, consider taxiing downwind to your taxi
holding position, you wouldn't expect your aircraft tilting back _that_
much  ;-)

Cheers,
Martin.
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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Arnt Karlsen
On Fri, 11 Feb 2011 15:31:14 +0100, Geoff wrote in message 
1297434674.6683.9.camel@DELL02:

 And Martin, I was always specifically selecting YGIL:33,
 regardless of winds! And assumed the r/w selection was
 based on wind, but in the YGIL case, IRL the short
 1000 ft 08/26 is NOT really used anymore, now they have
 tarred the new 4000 foot 15/33 runway, 

..all of it?:
http://maps.google.com/maps?spn=0.015453,0.018163t=hhl=enll=-31.697221,148.636111fc=1

 thus was miffed when fgfs put me on 08/26 ;=))

..aye, it needs grass. ;o)

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread Harry Campigli
Thanks Curt,

well there more than one way to skin a cat,

I can push the motherboard sound chips in the networked machines into
service, or maybe load a few el-cheapo sound cards in the spare pci slots of
the main machine.

Should be able to get around it that way,

Reason behind it is the audio selector panels, nav and  comm radio heads
have individual controls for these things.

I will put that on the back burner as for now as my sim io serial module
from 2009 (a modified atlas clone) wont compile against the new git fgfs



Cheers, Harry




On Fri, Feb 11, 2011 at 10:41 PM, Curtis Olson curtol...@gmail.com wrote:

 Hi Harry,

 FlightGear uses a 3d sound system so as far as I know, we can't directly
 split sound like you are asking for.  However it should be possible to
 specify the position of a sound in the cockpit and achieve pretty much the
 same thing.  At least this used to work several years ago when I was playing
 with it.  I was able to to localize the left and right engine sounds.  In
 addition in an external fly-by you could hear the sound moving from one
 speaker to the other which was really cool.  Now that I think about it we
 may have lost that positional capability in the fly by so I don't know if
 positioning the sound inside the cockpit is working any more either?

 Curt.


 On Fri, Feb 11, 2011 at 9:25 AM, Harry Campigli harryc...@gmail.comwrote:

 Folks,


 Could I ask if via simgear and I assume to alsa behind that, if its
 possible to to get control over the levels of left and right channels and
 hook them on the property tree.

 Where I am heading here splitting a single stereo sound device into 2 mono
 channels, ie is to be able to steer nav audio to the left like for example
 ils marker tones, and maybe atc chatter or some thing else to the right
 channel.


 --
 Regards Harry



 --
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 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org - 
 http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/



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Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread Curtis Olson
In a past life when I was working on a big driving sim built around a real
car we also used several separate PC's for audio ... we wanted outside
noises, inside noises, left, right, front, back, etc.  Some of that we could
have done with software mixing, but in our context, a lot of it was just
easier to do by adding another PC.

Curt.

On Fri, Feb 11, 2011 at 10:14 AM, Harry Campigli wrote:

 Thanks Curt,

 well there more than one way to skin a cat,

 I can push the motherboard sound chips in the networked machines into
 service, or maybe load a few el-cheapo sound cards in the spare pci slots of
 the main machine.

 Should be able to get around it that way,

 Reason behind it is the audio selector panels, nav and  comm radio heads
 have individual controls for these things.

 I will put that on the back burner as for now as my sim io serial module
 from 2009 (a modified atlas clone) wont compile against the new git fgfs



 Cheers, Harry





 On Fri, Feb 11, 2011 at 10:41 PM, Curtis Olson curtol...@gmail.comwrote:

 Hi Harry,

 FlightGear uses a 3d sound system so as far as I know, we can't directly
 split sound like you are asking for.  However it should be possible to
 specify the position of a sound in the cockpit and achieve pretty much the
 same thing.  At least this used to work several years ago when I was playing
 with it.  I was able to to localize the left and right engine sounds.  In
 addition in an external fly-by you could hear the sound moving from one
 speaker to the other which was really cool.  Now that I think about it we
 may have lost that positional capability in the fly by so I don't know if
 positioning the sound inside the cockpit is working any more either?

 Curt.


 On Fri, Feb 11, 2011 at 9:25 AM, Harry Campigli harryc...@gmail.comwrote:

 Folks,


 Could I ask if via simgear and I assume to alsa behind that, if its
 possible to to get control over the levels of left and right channels and
 hook them on the property tree.

 Where I am heading here splitting a single stereo sound device into 2
 mono channels, ie is to be able to steer nav audio to the left like for
 example ils marker tones, and maybe atc chatter or some thing else to the
 right channel.


 --
 Regards Harry



 --
 The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
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 --
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 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org -
 http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/



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http://www.flightgear.org -
http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/
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Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread Harry Campigli
Ok curt,

Heaven forbid I am trying to cull pcs not add more.

I wrote an additional network io module to get cloud and navaid settings to
the slaves a couple of years ago i will revisit that after I figure out the
changes the developers have made of late.

I guess i should put some of this non conventional multi-machine sim
building material of a webpage or something?

Harry







On Fri, Feb 11, 2011 at 11:19 PM, Curtis Olson curtol...@gmail.com wrote:

 In a past life when I was working on a big driving sim built around a real
 car we also used several separate PC's for audio ... we wanted outside
 noises, inside noises, left, right, front, back, etc.  Some of that we could
 have done with software mixing, but in our context, a lot of it was just
 easier to do by adding another PC.

 Curt.

 On Fri, Feb 11, 2011 at 10:14 AM, Harry Campigli wrote:

 Thanks Curt,

 well there more than one way to skin a cat,

 I can push the motherboard sound chips in the networked machines into
 service, or maybe load a few el-cheapo sound cards in the spare pci slots of
 the main machine.

 Should be able to get around it that way,

 Reason behind it is the audio selector panels, nav and  comm radio heads
 have individual controls for these things.

 I will put that on the back burner as for now as my sim io serial module
 from 2009 (a modified atlas clone) wont compile against the new git fgfs






 Cheers, Harry





 On Fri, Feb 11, 2011 at 10:41 PM, Curtis Olson curtol...@gmail.comwrote:

 Hi Harry,

 FlightGear uses a 3d sound system so as far as I know, we can't directly
 split sound like you are asking for.  However it should be possible to
 specify the position of a sound in the cockpit and achieve pretty much the
 same thing.  At least this used to work several years ago when I was playing
 with it.  I was able to to localize the left and right engine sounds.  In
 addition in an external fly-by you could hear the sound moving from one
 speaker to the other which was really cool.  Now that I think about it we
 may have lost that positional capability in the fly by so I don't know if
 positioning the sound inside the cockpit is working any more either?

 Curt.


 On Fri, Feb 11, 2011 at 9:25 AM, Harry Campigli harryc...@gmail.comwrote:

 Folks,


 Could I ask if via simgear and I assume to alsa behind that, if its
 possible to to get control over the levels of left and right channels and
 hook them on the property tree.

 Where I am heading here splitting a single stereo sound device into 2
 mono channels, ie is to be able to steer nav audio to the left like for
 example ils marker tones, and maybe atc chatter or some thing else to the
 right channel.


 --
 Regards Harry



 --
 The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio
 XE:
 Pinpoint memory and threading errors before they happen.
 Find and fix more than 250 security defects in the development cycle.
 Locate bottlenecks in serial and parallel code that limit performance.
 http://p.sf.net/sfu/intel-dev2devfeb
 ___
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 --
 Curtis Olson:
 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org -
 http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/



 --
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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Geoff McLane
Hi Curt,

No probs, now that it seems Ron might have found 
something, thus the thread is hovering on closing,
so chat away...

Actually, I would go so far as to say that each
of us would probably be considered totally
insane by at least some others perspective ;=))

Re: http://www.geoffair.net/tmp/tilted-001.png 

I would now confirm my Ubuntu build of yesterday
will tilt up on YGIL:33 using 22028KT, and politely
return to 3 legs changing that to 33008KT. Wait
10-15++ seconds for stability to take over...

About to test LFPZ with this new knowledge...

Martin, on the other hand you could consider the strange
a/c tilting as a warning that you forgot to read the
meteo this morning dummy, and as an indication that you
'should' taxi to another runway ;=))

A case against a 'fix'?

And Arnt, with less that 10 inches of rain per year,
they would probably have to import grass from Germany, or
somewhere ;=))

On my last visit I did not walked down to the end
of 33, but note FG scenery seems to changes surfaces 
about 2/3 down, and I do not know why. Its apt.dat 
displacement/overrun numbers seem .???

I guess 33 looks brownish in Google-time due to some recent
red dust storm, or something, because I remember it as
'blacker', but forgot to get a picture...

Saw a big 4 engined military transport doing some touch
and go training, from a base not too far down the 
track. It was its soft low rumble that caused me
to drive to the a/p in the first place, following up
on a big bird circling town...

Regards,

Geoff.



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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Ron Jensen
On Friday 11 February 2011 10:07:11 Geoff McLane wrote:
 Hi Curt,

 No probs, now that it seems Ron might have found
 something, thus the thread is hovering on closing,
 so chat away...

While we argue over how many angles can dance on the head of a pin over on the 
JSBSim list, here is a simple patch to the c172p fdm that stops the tilting.

Ron
--- ../../../JSBSim/aircraft/c172p/c172p.xml	2011-02-09 10:58:12.0 -0700
+++ /usr/share/games/flightgear/Aircraft/c172p/c172p.xml	2011-02-10 23:03:00.0 -0700
@@ -778,7 +778,9 @@
 propertyaero/qbar-psf/property
 propertymetrics/Sw-sqft/property
 propertymetrics/cbarw-ft/property
-propertyaero/alpha-rad/property
+sin
+propertyaero/alpha-rad/property
+/sin
 value-1.8000/value
 /product
 /function
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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Stuart Buchanan
On Fri, Feb 11, 2011 at 5:18 PM, Ron Jensen wrote:
 On Friday 11 February 2011 10:07:11 Geoff McLane wrote:
 Hi Curt,

 No probs, now that it seems Ron might have found
 something, thus the thread is hovering on closing,
 so chat away...

 While we argue over how many angles can dance on the head of a pin over on the
 JSBSim list, here is a simple patch to the c172p fdm that stops the tilting.

Thanks Ron, I'll take a look at this over the weekend and get it committed.

I've also got on my TODO list replacing the Nasal nose gear animation code
with straight XML animations.

-Stuart

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[Flightgear-devel] TerraySync/SceneryPrefetch with FGwizzard downloads into wrong Dir

2011-02-11 Thread Jörg Emmerich
No idea if somebody noticed already - because I have a little unusual
setup in my FG_Scenery (FGrun page 0):
1) Scenery-EDDF-papillon...  (new rw's in EDDF, not yet in TS)
2) Scenery/TerraSync  (marked with new T)
3) Scenery (standard)

When using TerraSync or Scenery Prefetch it downloads into 1)
(papillon) -- what I do not really like!! I thought the T would define
to upgrade to TerraSync !!

My FGFS version is 2.2.0 on UBUNTU, installed by
download_and_compile.sh 2011-02-02 (see
http://wiki.flightgear.org/index.php/Scripted_Compilation_on_Linux_Debian/Ubuntu).

No big deal for me - but in case nobody noticed it yet
joe (jomo)


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Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread ThorstenB
On 11.02.2011 16:41, Curtis Olson wrote:
  In addition in an external fly-by you could hear the sound moving 
 from one speaker to the other which was really cool.  Now that I think 
 about it we may have lost that positional capability in the fly by so 
 I don't know if positioning the sound inside the cockpit is working 
 any more either?
It should work. We do have a bug report that the Doppler-effect isn't 
working on some systems (maybe depending on hardware devices). But no 
one has mentioned a problem with the 3D sound yet. And it works for me.
However, it does depend on a/c designers: cockpits are more fun, if 
different sound sources are actually located at different positions - 
rather than using the same audio position for each effect (copypaste).

cheers,
Thorsten

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Re: [Flightgear-devel] TerraySync/SceneryPrefetch with FGwizzard downloads into wrong Dir

2011-02-11 Thread Heiko Schulz
Hi,
 Von: Jörg Emmerich j-emmer...@online.de
 Betreff: [Flightgear-devel] TerraySync/SceneryPrefetch with FGwizzard 
 downloads into wrong Dir
 An: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Datum: Freitag, 11. Februar, 2011 18:33 Uhr
 No idea if somebody noticed already -
 because I have a little unusual
 setup in my FG_Scenery (FGrun page 0):
 1) Scenery-EDDF-papillon...  (new rw's in EDDF, not
 yet in TS)
 2) Scenery/TerraSync      (marked with new
 T)
 3) Scenery     (standard)
 
 When using TerraSync or Scenery Prefetch it downloads
 into 1)
 (papillon) -- what I do not really like!! I thought the T
 would define
 to upgrade to TerraSync !!
 
 My FGFS version is 2.2.0 on UBUNTU, installed by
 download_and_compile.sh 2011-02-02 (see
 http://wiki.flightgear.org/index.php/Scripted_Compilation_on_Linux_Debian/Ubuntu).
 
 No big deal for me - but in case nobody noticed it yet
 joe (jomo)

User Fault! ;-)

TerraSync has to be in the first row and marked as (1), so it will downloaded 
into the right folder! 




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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Geoff McLane
Hi Ron,

Beautiful and quick ;=)) Thank you...

I was about to report, that sitting on LFPZ:12L, and
set a manual wind of 25025KT, and Apply - add a couple 
of full elevator movements, and the a/c tumbled 
head over heals, all by itself - Crashed!

But after applying your patch to the c172p.xml, I can
see only a very small up and down motion on full elevator
deflections... will keep testing... but it 'feels'
solved...

I am afraid I can not answer 'how many angles can dance
on the head of a pin'! You did not give me the pins full
specification, but there are probably many other 
reasons ;=))

And Stuart, look forward to the xml animation changes...

As always, absolutely stonkered on what a few lines
of xml can do, if you have knowledge of where to
look...

Thanks again. Now I can go back to viewing kangaroos...

Regards,

Geoff.



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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Torsten Dreyer
 I've also got on my TODO list replacing the Nasal nose gear animation code
 with straight XML animations.
Maybe this can help creating the necessary animations:
http://wiki.flightgear.org/index.php/Howto:_Animate_gear_scissors

Torsten

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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread dave perry
On 02/11/2011 10:28 AM, Stuart Buchanan wrote:
 On Fri, Feb 11, 2011 at 5:18 PM, Ron Jensen wrote:
 On Friday 11 February 2011 10:07:11 Geoff McLane wrote:
 Hi Curt,

 No probs, now that it seems Ron might have found
 something, thus the thread is hovering on closing,
 so chat away...
 While we argue over how many angles can dance on the head of a pin over on 
 the
 JSBSim list, here is a simple patch to the c172p fdm that stops the tilting.
 Thanks Ron, I'll take a look at this over the weekend and get it committed.

 I've also got on my TODO list replacing the Nasal nose gear animation code
 with straight XML animations.

 -Stuart
Including the link animations?  Getting the correct link angle of 
rotation requires either an arcos or arcsin approximation.  Similar for 
the main gear strut rotation angles.

Dave P.

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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 15:38 +, Martin Spott wrote:
 Curtis Olson wrote:
 
  On the subject of nasal and the property system.  What this gives us is the
  ability to create all kinds of specific aircraft functionality or
  functionality specific to [...]
 
 I agree for the cases you're outlining in your statement. On the other
 hand I think I understand what Alasdair is concerned about:
 
 Taking the ground surface material into account is a 'feature', a
 requirement which clearly belongs into the responsibility of the
 gear-department of the FDM. Thus if Nasal hacks to circumvent FDM- or
 other core-deficiencies are becoming standard in the long run, then
 this development is very likely going to bite you sooner or later.
 
 Maintaining a healthy level of distinction between core features and
 add-on's is, to put it straightforward, a matter of 'education'.
 
 Cheers,
   Martin.

Well said that man.
Thank you, Martin. I could not have put it more succinctly myself.

As I said in my original message, this was intended to be considered as
a programming philosophy question, rather than a criticism of the NASAL
sub-system, per se. And certainly _not_ a criticism of the property
tree, which I think is rather cute in conception, but horribly prone to
violation via run-time mechanisms. I, myself fell foul to thIs problem
while researching more realistic allocation of a collection of festival
voices for ATIS/TWR/GND/AI-Pilots  etc. where a message was sent
to /sim/messages/... in trafficcontrol.cxx and turns up immediently  in
voice.cxx as /sim/sound/voices/voice [n]
Now, while I find this disagreeable as a theorist, I find disturbing as
a pragmatist, in the sence that the executable fgfs will _not_  run if I
choose to disable the NASAL (see below) ?plugin.

Now, how do knowledgeable guys like AJ suggest who is the boss and who
is the slave in this particular tug-of-love?

As an aside, I would love to hear from the creator of the current git
developer of fgdata/ATC/default.[vce,wav] with a view making ATIS
announcements a little more human. For my own part, I found 
(voice_nitech_us_slt_arctic_hts) provided the most audible and closest
approximation to sweetest female voice we had previously. Grrr... the
lady's name is buried deep in my archives, so apologies to said lady's
husband with whom I have communicated in the past

You will note in all further dicussions that I will refer to nasal as
NASAL (Not Another Scripting Language), which denies its very
existentence through a lie in its own nomenclature. cf GNU which makes
no such assertion, but was probably dreamed up by a brainy recursionist
like Csaba. 

I suggest that this topic has diverged sufficient from the current
Subject  matter. I suggest To Kludge or not_to use_NASAL, that is my
Q.  Sorry William S
I, myself, as I am sure as AJ will attest to, am far too stupid to
undertake this procedure on my own

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[Flightgear-devel] c172p gear compression (was Re: Sinking feeling - c172 on gravel runway)

2011-02-11 Thread Stuart Buchanan
On Fri, Feb 11, 2011 at 7:21 PM, dave perry wrote:
 On 02/11/2011 10:28 AM, Stuart Buchanan wrote:
 I've also got on my TODO list replacing the Nasal nose gear animation code
 with straight XML animations.

 -Stuart
 Including the link animations?  Getting the correct link angle of
 rotation requires either an arcos or arcsin approximation.  Similar for
 the main gear strut rotation angles.

Yes, but as described here:

http://wiki.flightgear.org/index.php/Howto:_Animate_gear_scissors

that doesn't need to be calculated at run-time, but instead can be handled by
interpolation tables based on the gear compression. I don't think action-sim.nas
is doing any more for the gear compression, is it?

-Stuart

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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread henri orange
Hello Dave,

I did meant the Nasal script  is useless, since we can do the same feature
only with jsbsim .
Functions complex or not   can be done within it.
It can answer to such external feature like animation.
 Because we don't  forget  the main target, with jsbsim, to build the most
realistic simulation, using jsbsim to PLAY with animation could be
understood, a waste :)

In order to answer to Alasdair remark i did want only to point that other
alternative, not to  criticize the work, your work, done with Nasal.

My apologize, i did not explained.



2011/2/11 dave perry skida...@mindspring.com

  The nasal script action-sim,and similar animation scripts produces
 aircraft-geometry-unique animation parameters used by xml files to produce
 the actual animations.  If one wants to animate the gear so it responds to
 the fdm produced gear compressions, such nasal scripts are critical.  The
 alternative is to have the tires penetrate the ground surface different
 depth dependent on the fdm supplied compression and the oleo links move up
 and down rigidly.  Both are not at all realistic.  This script is not at all
 useless.

 Dave P.  (author of the script)


 On 02/11/2011 05:49 AM, henri orange wrote:

 Hi,

 Though, newbe,   since i have to maintain some old jsbsim aircraft, my
 understanding ts becoming better.
 Here we do have a c172p which is using nasal only for animation, that scrip
 is, to me, right now,  useless.
 The data  compression, rotation and so on, are exposed in the, today,
 jsbsim FDM.

 The others features, landing gear related ( rolling friction and so on )  ,
 can be easily processed, within the FDM, since, the required data are
 exposed, and RT updated, with functions.
 To do that,  jsbsim  want only the ground values, load-resistance,
 friction-factor, rolling-friction, and solid or not.

 These real time data are NOT EXPOSED  within Flighgear,. i don't know, why,
 and, i don't know  if this has being discussed before.
 ONLY,  a little nasal script gives the right required, input.

 Thus, every jsbsim Aircraft model which want the right behavior on ground,
 need that nasal scrip.

 Yes the best would be to transfer the nasal 30 lines script to the jsbsim
 source, or better to the Flightgear source,  since others   generic
 flightgear features does want such data.
 I can notice the usage of that nasal script  with some yasim aircraft also.



 2011/2/11 Alasdair ali...@btinternet.com

 On Thu, 2011-02-10 at 15:34 +0100, Bertrand Coconnier wrote:
  Correct. JSBSim itself makes no distinction between ground materials
  (hence the reason why some aircrafts are able to land on water). This
  can however be managed with Nasal scripts. So I would say that this
  issue is likely located in one of the C172 Nasal scripts.
 
  Bertrand
 

  On an OT philisophical note..
 Is , or rather, was the introduction of NASAL scripting a Good Thing
 or can it be considered as the hugest abomination to ever befall the FG
 World, rendering the
 use of GDB as a useless tool for tracing the behaviour of C/C++ code,
 sometimes
 modified or nullified by a run-time script?  Just a thought.  Are there
 any other source
 code purists out there. I hope so, cos I would hate to justify this
 untimely rant on my
 own. Somehow it reminds me of self modifiaction of computer code,
 thought clever
 by some specialists when Babbage was but a baby.

 --
 Kind regards,

 Alasdair



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 --
 Best regards,

 Henri, aka Alva
 Official grtux hangar maintainer


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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 14:59 +, Alasdair wrote:
 On Fri, 2011-02-11 at 12:57 +, AJ MacLeod wrote:
  On Fri, 11 Feb 2011 08:43:43 +
  Alasdair ali...@btinternet.com wrote:
  
   On an OT philisophical note.. 
   Is , or rather, was the introduction of NASAL scripting a Good Thing
   or can it be considered as the hugest abomination to ever befall the FG
   World
  
  I really can't see how anyone with any experience whatsoever in developing 
  models for FlightGear could fail to agree that the property tree coupled 
  with nasal is an utterly invaluable and incredibly powerful, yet flexible 
  and simple to learn tool that opens up an entire world of possibilities 
  that just wouldn't be feasible otherwise.
  
  Hugest abomination... sorry, but I'd have to question the sanity or level 
  of FG knowledge of anyone who would suggest that with any kind of 
  sincerity...
  
  AJ
  
 That's just about the reponse I was expecting. Thanks, it was just that
 that nasal sometimes gets right up my nose. Sorry for the noise, back to
 musing.
 

Actually, thinking back to my original question, I would like to
question your authority to make such a disgusting suggestion as to
question the sanity of a profesional who dares to contradict your views.
There were many, but thank goodness, they were dispatched with by the
appropriate authorities, and just remain but a blot on the history of
humanity.

-- 
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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Martin Spott
While you like discussing how to do gear animation right   does
anyone remember this experiment (ok, the colours are wrong in the
video, the aircraft would be blue with yellow paintings):

  http://foxtrot.mgras.net/bitmap/FGFS/gear-animation.mpeg

This aircraft model doesn't contain a single piece of Nasal code,
instead it's running on an FDM which is capable of doing proper
_simulation_ of every individual piece of the gear - proper visual
animation is just a natual consequence.
Therefore I feel like the discussion about gear animation is sort of
a pseudo debate 

Have fun,
Martin.
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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread AJ MacLeod
On Fri, 11 Feb 2011 21:26:51 +
Alasdair ali...@btinternet.com wrote:

 Actually, thinking back to my original question, I would like to
 question your authority to make such a disgusting suggestion as to
 question the sanity of a profesional who dares to contradict your views.

Curt's somewhat more diplomatic reply represented my views exactly; my own 
views are based on a reasonable level of personal experience and some evidence 
for that experience, imperfect and limited as it may be, is in the Flightgear 
data tree.  I wish I had the time to maintain and improve it, because FG exists 
and improves only through people actually _producing_ things, not trolling on 
mailing lists.  If hyperbole really gets up your nose then I suggest that you 
refrain from first exhaling it, however professionally.

AJ

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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Andy Ross
On 02/11/2011 11:54 AM, Alasdair wrote:
 You will note in all further dicussions that I will refer to nasal
 as NASAL (Not Another Scripting Language), which denies its very
 existentence through a lie in its own nomenclature. cf GNU which
 makes no such assertion, but was probably dreamed up by a brainy
 recursionist like Csaba.

Yeah.  That guy was a serious egghead.  What happened to him?

Andy

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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 22:11 +, AJ MacLeod wrote:
 On Fri, 11 Feb 2011 21:26:51 +
 Alasdair ali...@btinternet.com wrote:
 
  Actually, thinking back to my original question, I would like to
  question your authority to make such a disgusting suggestion as to
  question the sanity of a profesional who dares to contradict your views.
 
 Curt's somewhat more diplomatic reply represented my views exactly; my own 
 views are based on a reasonable level of personal experience and some 
 evidence for that experience, imperfect and limited as it may be, is in the 
 Flightgear data tree.  I wish I had the time to maintain and improve it, 
 because FG exists and improves only through people actually _producing_ 
 things, not trolling on mailing lists.  If hyperbole really gets up your 
 nose then I suggest that you refrain from first exhaling it, however 
 professionally.
 
 AJ
 
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Well, Goodness Gracious me! Not only does does this fellow deem it
proper to question my sanity for daring to air a reasonable
philosophical question, but dammit he is right back here bitting his own
ass by challenging my views with a demonstrably ridiculous lack  of
knowlege of English linguistics. Let's all hope that his self professed
personal experience counters his lack skills in all other matters. 
+For your information the word hyperbole refers to an English language
figure of speech roughly meaning _EXAGERATION_ ,an idiom with which
even an idiot using it shoild be familiar. Wiser guys tend to avoid
using words they are unfamiliar/ignorant with/of..

Furthermore, my deliberate use of the phrases nasal and gets up my
nose in one sentence was a completely different figure of speech which
passed right over your head.
If you can tell me what that figure of speech is, and promise never to
use it unwisely or incorrectly in open forum, I will promise to forgive
you for calling me insane and never again to respond to your idiotic
ravings

-- 
Kind regards,

Alasdair


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[Flightgear-devel] ..understanding gravel, dirt, tar etc surfaces, was: Sinking feeling - c172 on gravel runway

2011-02-11 Thread Arnt Karlsen
On Fri, 11 Feb 2011 18:07:11 +0100, Geoff wrote in message 
1297444031.6683.16.camel@DELL02:

 And Arnt, with less that 10 inches of rain per year,
 they would probably have to import grass from Germany, or
 somewhere ;=))

..maybe they did, Google shows 08/26 as green. ;o) 

 On my last visit I did not walked down to the end
 of 33, but note FG scenery seems to changes surfaces 
 about 2/3 down, and I do not know why. Its apt.dat 
 displacement/overrun numbers seem .???
 
 I guess 33 looks brownish in Google-time due to some recent
 red dust storm, or something, because I remember it as
 'blacker', but forgot to get a picture...

..maybe Google got their pix just after those runway ends were 
tarred?  Doing the runway ends first, makes good sense to keep 
dust out of the power plants.

..googling, I found reason to advice airport and scenery 
modellers of these:
http://en.wikipedia.org/wiki/Tarmac
http://en.wikipedia.org/wiki/Macadam
http://en.wikipedia.org/wiki/Chipseal
http://en.wikipedia.org/wiki/Dirt_road
http://en.wikipedia.org/wiki/Gravel_road

...and of tar and asphalt ... ;o) 
http://en.wikipedia.org/wiki/Bitumen
http://en.wikipedia.org/wiki/Asphalt_concrete


..what I didn't find, was info on salting dirt roads in the 
summer to bind dust, AFAIR, this was done after grading it,
and in a dry coupla weeks, the road surface would harden and 
pick up a blue sheen from the tire rubber deposited onto it.
This wasn't weatherproof and was lost in the first day of 
rain, which usually also added pot holes, requiring a new 
grading pass every 6 or so weeks, so it was asphalted ;o) 
about 40years ago.

..http://en.wikipedia.org/wiki/Washboarding is also relevant
to landing gear modeling, but isn't quite understood by the
RL road engineers either.

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Gene Buckle
On Fri, 11 Feb 2011, Andy Ross wrote:

 On 02/11/2011 11:54 AM, Alasdair wrote:
 You will note in all further dicussions that I will refer to nasal
 as NASAL (Not Another Scripting Language), which denies its very
 existentence through a lie in its own nomenclature. cf GNU which
 makes no such assertion, but was probably dreamed up by a brainy
 recursionist like Csaba.

 Yeah.  That guy was a serious egghead.  What happened to him?

I think he's hanging out with Kibo these days...

g.

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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 15:23 -0800, Andy Ross wrote:
 On 02/11/2011 11:54 AM, Alasdair wrote:
  You will note in all further dicussions that I will refer to nasal
  as NASAL (Not Another Scripting Language), which denies its very
  existentence through a lie in its own nomenclature. cf GNU which
  makes no such assertion, but was probably dreamed up by a brainy
  recursionist like Csaba.
 
 Yeah.  That guy was a serious egghead.  What happened to him?
 
 Andy
 
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He is up and well and very lively in this group. One of a few I respect
and admire
He even gives me huge hope for the future in promising to be as better
computer programmer than I was. And the poor sucker probably never even
had a PDP/1170  to play with
  I  1,100...
 ..Welcome root
  MOTD.. Happy days, 15 Dec 68
Anyone see a FU**IN Registry in sight?
See one right here, boss!!!
Armourer! Get the Guns
BOOOM,, BOOOM
All quiet on the occluded front
DEC RSTS/11, Resource and Time sharing Up and Ready

-- 
Kind regards,

Alasdair


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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 15:49 -0800, Gene Buckle wrote:
 On Fri, 11 Feb 2011, Andy Ross wrote:
 
  On 02/11/2011 11:54 AM, Alasdair wrote:
  You will note in all further dicussions that I will refer to nasal
  as NASAL (Not Another Scripting Language), which denies its very
  existentence through a lie in its own nomenclature. cf GNU which
  makes no such assertion, but was probably dreamed up by a brainy
  recursionist like Csaba.
 
  Yeah.  That guy was a serious egghead.  What happened to him?
 
 I think he's hanging out with Kibo these days...
 
 g.
 

-- 
Kind regards,

Alasdair


--
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Curtis Olson
On Fri, Feb 11, 2011 at 5:23 PM, Andy Ross a...@plausible.org wrote:

 On 02/11/2011 11:54 AM, Alasdair wrote:
  You will note in all further dicussions that I will refer to nasal
  as NASAL (Not Another Scripting Language), which denies its very
  existentence through a lie in its own nomenclature. cf GNU which
  makes no such assertion, but was probably dreamed up by a brainy
  recursionist like Csaba.

 Yeah.  That guy was a serious egghead.  What happened to him?


Yeah, after we took him under our wing, taught him how to run an editor and
write code, showed him the F = m * a equation ... and the next thing we know
he's run off chasing the big bucks!  Look at all the trouble you caused. :-)

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org -
http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/
--
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Gene Buckle
On Sat, 12 Feb 2011, AJ MacLeod wrote:

 On Fri, 11 Feb 2011 23:30:40 +
 Alasdair ali...@btinternet.com wrote:

 Well, Goodness Gracious me! Not only does does this fellow deem it
 proper to question my sanity for daring to air a reasonable
 philosophical question, but dammit he is right back here bitting his own
 ass by challenging my views with a demonstrably ridiculous lack  of
 knowlege of English linguistics.

 Just ignore him, he's clearly an illiterate imbecile ;-)

I think ya'll just need to hang this one up and let it alone.

g.

-- 
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

Political correctness is a doctrine, fostered by a delusional, illogical
minority, and rabidly promoted by an unscrupulous mainstream media, which
holds forth the proposition that it is entirely possible to pick up a turd
by the clean end.

--
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Jon S. Berndt
 I think ya'll just need to hang this one up and let it alone.
 
 g.

I know. What a love-fest, eh? ;-)

jb


--
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Gene Buckle
On Fri, 11 Feb 2011, Jon S. Berndt wrote:

 I think ya'll just need to hang this one up and let it alone.

 g.

 I know. What a love-fest, eh? ;-)

Indeed.

g.

-- 
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

Political correctness is a doctrine, fostered by a delusional, illogical
minority, and rabidly promoted by an unscrupulous mainstream media, which
holds forth the proposition that it is entirely possible to pick up a turd
by the clean end.

--
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 16:44 -0800, Gene Buckle wrote:
 On Sat, 12 Feb 2011, AJ MacLeod wrote:
 
  On Fri, 11 Feb 2011 23:30:40 +
  Alasdair ali...@btinternet.com wrote:
 
  Well, Goodness Gracious me! Not only does does this fellow deem it
  proper to question my sanity for daring to air a reasonable
  philosophical question, but dammit he is right back here bitting his own
  ass by challenging my views with a demonstrably ridiculous lack  of
  knowlege of English linguistics.
 
  Just ignore him, he's clearly an illiterate imbecile ;-)
 
 I think ya'll just need to hang this one up and let it alone.
 
 g.
 
Thank you, Gene. Sensible words. I have already promised this widow not
to respond to his abuse any longer, either on-list or off. My
discussions with McLeod should now be considered signed off and clear.
Anyone else willing to enter into the my original discussion, please
feel welcome to respond. Curt, I  was pleased to recieve your response,
but got a little distracted by the noise and will respond directly.

-- 
Kind regards,

Alasdair


--
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Duane Andre
I don't know about y'all, and even though I am not a developer, y'all
deserve a tremendous vote of thanks and appreciation for all you've done for
this community. And, as I said that I'm not a developer, I have learned a
lot in the short time I've monitored the conversations. Y'all have a great
team.

Regards,
D. A. Andre
CDR, USN (ret)

-Original Message-
From: Gene Buckle [mailto:ge...@deltasoft.com] 
Sent: Friday, February 11, 2011 8:02 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

On Fri, 11 Feb 2011, Jon S. Berndt wrote:

 I think ya'll just need to hang this one up and let it alone.

 g.

 I know. What a love-fest, eh? ;-)

Indeed.

g.

--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project

ScarletDME - The red hot Data Management Environment A Multi-Value database
for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

Political correctness is a doctrine, fostered by a delusional, illogical
minority, and rabidly promoted by an unscrupulous mainstream media, which
holds forth the proposition that it is entirely possible to pick up a turd
by the clean end.


--
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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[Flightgear-devel] TerraySync/SceneryPrefetch with FGwizzard downloads into wrong Dir

2011-02-11 Thread Jörg Emmerich
Heiko
Sorry - I do not understand your answer:

User Fault! ;-)

TerraSync has to be in the first row and marked as (1), so it
will downloaded into the right folder! 

Did somebody change the design and reasoning completely? Are you sure
about your answer??

Please have a look at http://wiki.flightgear.org/index.php/Terrasync and
see the description in chapter Start TerraSync from fgrun.exe ...,
notice especially the field in the right upper corner - what for is the
possibility of defining which is the TerraSync-Dir?? (Yes I know: The
layout has changed since then - but the function should still be there!)

If that philosophy has changed I urgently suggest to go back to it -
many pilots like to test new sceneries prior to change there TerraSync
and/or Scenery directories at once!!
joe





--
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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