Re: [Flightgear-devel] Is something amiss with altimeter settings?

2010-05-30 Thread Rob Shearman, Jr.
Ron Jenson:
> The reason pressure-sea-level-inhg doesn't match the altimeter 
setting is because it doesn't in real life.
> The altimeter setting 
number is chosen so the altimeter reads the field elevation when on 
the field.

Even descending to ground level, it's not matching.  So either something's 
still off or I'm just not understanding.

In either case, I take it from your explanation that it's completely normal for 
an aircraft's altimeter, even if the "local" altimeter setting happens to be 
29.92, to vary as much as a few thousand feet at cruise from their actual 
height above sea level -- and that the air temperature is the primary driving 
factor behind how much variation this will be.

In the meantime, I do see that the property I ought to be getting the displayed 
number from (which is supposed to represent the local altimeter setting, for 
controllers to announce over the ATC channels at appropriate times) is not 
/environment/pressure-inhg, but /environment/metar/pressure-inhg.  I originally 
copied a bunch of that code from the ATC-sets in CVS (now git), but I don't 
have those installed locally anymore... so I wonder if the same corrections 
need to be made in those as well.

Thanks for the explanation / clarification...
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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[Flightgear-devel] Is something amiss with altimeter settings?

2010-05-29 Thread Rob Shearman, Jr.
Hi there --

Recently while flying with the MD-81 at cruise levels of FL330 or so, I noticed 
there were some significant discrepancies between the displayed altitude and 
the altitude found in the property tree at /position/altitude-ft.  I was able 
to observe the same problem in the 777-200ER -- I flew a flight at 33000 and 
the Flight Tracker reported my altitude at close to 35000.  So the discrepancy 
at cruise is as much as 1000-2000 feet sometimes, even when using the altimeter 
setting reported in the METAR (which, of course, you're not supposed to do 
above 18,000 in the U.S., but for testing purposes I did so to see if it 
accounted for the error).

However, today loading up my custom ATC scope I observed a discrepancy in 
altimeter readings which may account for the problem.

http://i289.photobucket.com/albums/ll209/rmsjr1974/altimeter-discrep.jpg


Notice in the shot that the METAR is reporting 29.94, but the property tree and 
the scope panel are arriving at 29.90.  I presume at high altitude this 
discrepancy would account for differences in the gauge reading.

This is with the 25 April CVS build, so if altimeter code has changed since the 
migration to git, I apologize in advance.

Thanks,
-R. (MD-Terp)
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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Re: [Flightgear-devel] Class-based MP aircraft visibility

2010-05-24 Thread Rob Shearman, Jr.
Stuart Buchanan:
> I may not have explained that the user's setting indicating their 
usage-class
> is independent of the (multiple) usage-classes that a 
user can choose to
> display.  {...}  I think this provides sufficient flexibility, though it 
> relies on the
> Tower staying "open" to new aircraft, rather than just hiding all 
non-"FGCom"
> aircraft.  However, I think that is something for the 
Tower to decide.
>
> I hope this addresses your concerns, and indeed 
will be easier to understand
> in practise than my explanation :)

Hi Stuart --

I too have a few concerns about this proposal, partially due to the inherent 
invitation to "segregate the community", but also due to the complexity of the 
various use-case scenarios, as illustrated by the example you valiantly 
attempted to explain.  Testing and troubleshooting that solution alone sounds 
like a bit of a nightmare.

Would it not be easier to pursue the simpler solution of allowing each user to 
ignore individuals (both chat and model/submodels) on a per-user basis?  This 
way, the community is still inherently unified, but troublemakers or unsavory 
"event crashers" could easily be zapped out case-by-case.  This would allow 
those participating in an event the chance to see if the newcomer is someone 
willing to play along nicely before deciding whether to render them invisible.

Sincerely,
-R. (MD-Terp)
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] FlightGear Calendar

2010-04-19 Thread Rob Shearman, Jr.
> http://calendar.freeflightsim.org/

There is already such a thing maintained by Curt: 
http://www.flightgear.org/calendar.html

However, if you are going to maintain a separate one for whatever reason, it 
would be awfully kind of you to include my monthly TransGear Airways events 
(featuring live voice ATC via FGCom) -- they occur on the second Saturday of 
each month from 1300-1900 UTC, are open to all FlightGear users, and 
information on the gatherings can be found at http://transgear.treborlogic.com.

Cheers,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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[Flightgear-devel] Crash report...

2010-04-10 Thread Rob Shearman, Jr.
Version 2.0.0 on Windows Vista
Took off from KMCO, northbound, using MD-81 (Gary Neely)
Had issue with Flight Manager -- wouldn't recognize first waypoint -- kept 
navigating me back to KMCO 36R -- finally played with GPS window and got it to 
direct me to GUANO

Then once I got up to about 8000, program aborted (Windows notice: "fgfs.exe 
has stopped working.  Windows is checking for a solution to this problem.") 
with these messages in the console window

==
creating 3D noise texture... DONE
loading scenario 'nimitz_demo'
FGMultiplayMgr::MP_ProcessData: No such file or directory
creating 3D noise texture... DONE
FGMultiplayMgr::MP_ProcessData: No such file or directory
Program's vertex attrib binding 10, usrAttr1
Program's vertex attrib binding 11, usrAttr2
FGMultiplayMgr::MP_ProcessData: No such file or directory
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: No such file or directory
FGMultiplayMgr::MP_ProcessData: No such file or directory
FGMultiplayMgr::MP_ProcessData: No such file or directory
Nasal runtime error: nil used in numeric context
  at C:/Program Files/FlightGear/data/Aircraft/MD-81/Nasal/MD-81_instrumentation
_drivers.nas, line 74
FGMultiplayMgr::MP_ProcessData: No such file or directory
Warning: State::drawQuads(0, 44348) too large handle in remapping to ushort glDr
awElements.
==

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Rob Shearman, Jr.
Me:
> However, would the one stated above prevent models which use submodels for

> wing-flex effects from appearing to have wings?  (Wait... are there any such
> models, or are the wings animated components of the main model?)

Stuart:
> I would expect that the wing flex would be an animated component of the main
> model, just like flaps, gear etc. usually are.

Ah, okay -- I got my terminology confused for a second there.  Disregard.

-R.



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Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Rob Shearman, Jr.
Stuart:
> 1) A control to disable sub-model loading for AI aircraft. This
> effectively stops the model loader from recursing into  
tags,
> and therefore stops it from loading any sub-models such as cockpits,
> instruments, pilots etc.

Csaba:
> I want to see AI/MP aircraft in full detail when I am near
> one - or 
even inside.


Perhaps a range-test of 1-2nm (or even better, a configurable distance) on 
submodel loading?
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Rob Shearman, Jr.
Stuart:
> A number of people on the forums have mentioned performance issues on
> lower-spec system on MP, particularly due to loading complex models
> for other aircraft causing stuttering.
>
> In an effort to help with this I've been looking at two fixes:
> 1) A control to disable sub-model loading for AI aircraft. This
> effectively stops the model loader from recursing into  
tags,
> and therefore stops it from loading any sub-models such as cockpits,
> instruments, pilots etc.

I am in LOVE with any idea which reduces unnecessary lag time when flying over 
the multiplayer network.

However, would the one stated above prevent models which use submodels for 
wing-flex effects from appearing to have wings?  (Wait... are there any such 
models, or are the wings animated components of the main model?)

Cheers,
-R. (MD-Terp)
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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[Flightgear-devel] Multiplayer weirdness...

2010-02-26 Thread Rob Shearman, Jr.
Hello all --

While flying Dave Culp's T2C using the windows 2.0.0 release candidate on a 
Vista system, taking off and landing at KNUQ and flying north towards KSFO 
before looping back, I observed the following console output.  Also, the Pilots 
List disappeared at one point and returned about 30 seconds later.  Here's the 
output:
=
  Property systems/hook/tailhook-cmd-norm is already defined.
  Property systems/NWS/engaged is already defined.
  Property systems/crash-detect/crashed is already defined.
  Property systems/hook/tailhook-cmd-norm is already defined.
  Property systems/hook/tailhook-length-ft is already defined.
  Property systems/hook/tailhook-pos-min-deg is already defined.
  Property systems/hook/tailhook-pos-max-deg is already defined.
  Property systems/hook/tailhook-offset-x-in is already defined.
  Property systems/hook/tailhook-offset-y-in is already defined.
  Property systems/hook/tailhook-offset-z-in is already defined.
  Property systems/hook/tailhook-pos-deg is already defined.
  Property systems/NWS/engaged is already defined.
  Property aero/alpha_buffet/hertz is already defined.
  Property aero/alpha_buffet/sine_wave is already defined.
  Property systems/armament/release is already defined.
  Property systems/crash-detect/crashed is already defined.
  Property systems/beacon/frequency is already defined.
loading scenario 'nimitz_demo'
creating 3D noise texture... DONE
FGMultiplayMgr::MP_ProcessData: No such file or directory
FGMultiplayMgr::MP_ProcessData: No such file or directory
FGMultiplayMgr::MP_ProcessData: No such file or directory
MP model not installed: ←[31;1mAircraft/Fouga/Models/Zephyr-CM175.xml←[m
Program's vertex attrib binding 10, usrAttr1
Program's vertex attrib binding 11, usrAttr2
FGMultiplayMgr::MP_ProcessData: No such file or directory
PNG lib warning : Incomplete compressed datastream in iCCP chunk
PNG lib warning : Profile size field missing from iCCP chunk
FGMultiplayMgr::MP_ProcessData: No such file or directory
FGMultiplayMgr::MP_ProcessData: No such file or directory
FGMultiplayMgr::MP_ProcessData: No such file or directory
floating point error in math.sin():
 at C:/Program Files/FlightGear/data/Nasal/geo.nas, line 186
←[33;40;1m#0←[m ←[31m0.6549864186760226←[m
←[33;40;1m#1←[m ←[31m-2.131011491008508←[m
←[33;40;1m#2←[m ←[31m0e-00←[m
←[33;40;1m#3←[m ←[31m0e-00←[m
←[33;40;1m#4←[m ←[31m0e-00←[m
←[33;40;1m#5←[m ←[31m'--'←[m
Nasal runtime error: nil used in numeric context
  at C:/Program Files/FlightGear/data/Nasal/multiplayer.nas, line 285
  called from: C:/Program Files/FlightGear/data/Nasal/multiplayer.nas, line 261
  called from: C:/Program Files/FlightGear/data/Nasal/multiplayer.nas, line 297
  called from: C:/Program Files/FlightGear/data/Nasal/multiplayer.nas, line 187
  called from: C:/Program Files/FlightGear/data/Nasal/globals.nas, line 100
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
floating point error in math.sin():
 at C:/Program Files/FlightGear/data/Nasal/geo.nas, line 186
←[33;40;1m#0←[m ←[31m0.6549447477376435←[m
←[33;40;1m#1←[m ←[31m-2.130982380921875←[m
←[33;40;1m#2←[m ←[31m0e-00←[m
←[33;40;1m#3←[m ←[31m0e-00←[m
←[33;40;1m#4←[m ←[31m0e-00←[m
←[33;40;1m#5←[m ←[31m'--'←[m
Nasal runtime error: nil used in numeric context
  at C:/Program Files/FlightGear/data/Nasal/multiplayer.nas, line 285
  called from: C:/Program Files/FlightGear/data/Nasal/multiplayer.nas, line 261
  called from: C:/Program Files/FlightGear/data/Nasal/multiplayer.nas, line 297
  called from: C:/Program Files/FlightGear/data/Nasal/multiplayer.nas, line 187
  called from: C:/Program Files/FlightGear/data/Nasal/globals.nas, line 100
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: Domain error
FGMultiplayMgr::MP_ProcessData: No such file or directory
floating point error in math.sin():
 at C:/Program Files/FlightGear/data/Nasal/geo.nas, line 186
←[33;40;1m#0←[m ←[31m0.6546278854822363←[m
←[33;40;1m#1←[m ←[31m-2.130717563934199←[m
←[33;40;1m#2←[m ←[31m0e-00←[m
←[33;40;1m#3←[m ←[31m0e-00←[m
←[33;40;1m#4←[m ←[31m0e-00←[m
←[33;40;1m#5←[m ←[31m'--'←[m
Nasal runtime error: nil used in numeric contex

Re: [Flightgear-devel] MP server and flight tracker problem...

2010-02-16 Thread Rob Shearman, Jr.
Oliver Schroeder:
> There is a pseudo mailing list for the server operators: fgserver at 
> postrobot dot de


Thanks, Oliver.  I'll try giving that list a shout next time I encounter any 
MPServer issues.  Cheers,  -R.
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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[Flightgear-devel] MP server and flight tracker problem...

2010-02-12 Thread Rob Shearman, Jr.
Hello again --

Sorry for the two posts back to back, but I feel like it's appropriate to start 
a separate thread for completely unrelated topics; am I right?

I just flew a few short flights each on mpserver05 and mpserver07, and none of 
them are showing up in the flight tracker.  I'm not sure if it's a problem with 
both of the servers or the tracker itself, but if the appropriate people are on 
this list, may I simply request that they look into it?  I am hosting an event 
tomorrow (later today, for most of you, I guess) in which I certainly prefer to 
be able to link to the recorded tracks of the involved flights.  It's not 100% 
necessary for the event's success, but it's a noticed and appreciated feature.

On another note, can there be a page of contact info or a separate mailing list 
for the respective admins of the multiplayer servers, so that if the users 
detect a problem with one, we know who to contact about it, rather than simply 
complain about it on the forums?

Thanks again,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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[Flightgear-devel] Trees rendered too large?

2010-02-12 Thread Rob Shearman, Jr.
Hello developers...

This one's been bothering me for a while, and I was trying to get a good 
screenshot which demonstrates this, but I can't find the right arrangement of 
objects to prove my point at the moment.  But with 2.0.0 looming, here's a 
quickie to consider.

Am I the only one who feels like the trees in FlightGear are HUMONGOUS?  In 
some aircraft and near some buildings I just feel like the trees are towering 
way over some of these larger objects that ordinary trees -- at least, not the 
ones in suburbia that I'm used to -- just aren't tall enough to eclipse like 
that.

Is it just the difference between trees close to the city versus ones in rural 
or naturally forested land, or am I right that they are just rendered much 
larger than they really should be?

Obviously it looks pretty much okay from the air -- but on approaches where 
there are some randomly generated trees partially obscuring the final, and 
moreso once on the ground, I feel like this is obvious.

Opinions?  Thoughts?  If the consensus is agreed, is there time to adjust the 
size of the models before the release is re-packaged and ready?

Cheers,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-09 Thread Rob Shearman, Jr.
Durk Talsma:
> "extinquished by firefigher"
Still need to replace the letter "Q" with the letter "G" in "extinguished", and 
add a "T" to the middle of "firefighter"

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also known as rm...@umd.edu


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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Rob Shearman, Jr.
Durk,
How exciting!  Just a couple minor typos:

"Humidity and other whether effects" should read
"Humidity and other weather effects"

"A more effient ground cache" should read
"A more efficient ground cache"

 
"Winds over mountaineous areas" should read
"Winds over mountainous areas" (unless that's a regional spelling I'm not aware 
of?)

"Wild fires, which can be extinquished by firefigherplanes" should read
"Wild fires, which can be extinguished by firefighter planes"

That's all I noticed in a quick scan...
Cheers,
-R.

Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Durk Talsma 
To: FlightGear developers discussions 
Sent: Mon, February 8, 2010 4:48:23 PM
Subject: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of 
ChangeLog

Hi all,

FlightGear 2.0 should be out any minute now. While waiting for the official 
files to appear on the server, I have drafted a short summary of the 
ChangeLogs. Please have a look and see whether I missed anything or 
accidentally included incorrect information.

cheers,
Durk



== ANNOUNCEMENT + SUMMARY ===

FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that 
started with the previous 1.9.0 release. In addition to many internal code 
improvements, FlightGear 2.0.0. marks the introduction of many new 
exciting improvements in the graphics and sound system, as well as improved 
usability of key features, and improved behavior of existing features. 
Highlights of this new version include: 

Sound 
  * Complete Overhaul of the Sound Code
  * doppler effects
  * distance attenuation
  * 3D positional sound sources
  * assignment of sound sources to external objects (i.e. AI controlled 
aircraft)
  * User selection of the sound device

Visual Effects
  * Use of Shaders for dynamic textures
  * Use of Effects files
  * Improved 3D Clouds
  * Color changes based on Humidity and other whether effects allow for very 
dramatic lighting conditions
  * Dynamic water textures

Usability
  * Allow screenshots in more common file formats
  * User selectable sound device
  * More intuitive selection of the weather settings through the GUI and/or 
commandline

Infrastructure
  * Airport Geometry data can be read from the scenery, allowing for more 
flexible regeneration of terrain tiles

Internals
  * Improved efficiency of the property tree
  * A more effient ground cache
  * Many improvement to the RouteManagement code
  * Removed many compiler warnings
  * More realistic Atmosphere model (John Denker)

Behavior
  * More realistic ILS behavior (James Turner)
  * Autopilot Improvements (Torsten)
  * A generic autobrake function
  * Winds over mountaineous areas cause up- and downdrafts that can be used for 
gliding
  * More realistic behavior of the route manager
  * Wild fires, which can be extinquished by firefigherplanes operating across 
the multplayer server
  * Navaid frequencies and radials can be transmitted to Atlas

Utilities
  * A python script to visualize Yasim configurations in Blender

AI
  * Allow traffic departing and arriving at the same airport
  * Add support for High-Speed Trains
  * ATC interactions between AI aircraft and ground controllers
  * Performance characteristics of AI aircraft can be specified in a 
performance database
  * Push-back vehicles are available for a selected number of aircraft
  * AI escorts (???: Ask Vivian)
  * Improved Radar functionality (Vivian)
  * AI objects are now solid (i.e. users can collide with them)
  * Some preliminary support for SID/STAR procedures for AI aircraft



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Re: [Flightgear-devel] new MP server / Netherlands

2010-01-28 Thread Rob Shearman, Jr.
From: Csaba Halász:
"By the way, I think something should be done about 02. It is way too
overused and seems to have some intermittent relaying problems (even
though it is supposed to have IP filtering now). I don't know if the
problems are caused by the overload or not, though. What do you think
about renaming it to 12? I suggest leaving its slot unused for some
time (so that people would realize it is down), and adding the new
server (which seems to have plenty of bandwidth) in 03's slot (which
has been down for a long time). Eventually some other server could
become 02. Reason: I think a lot of people ignore the location of the
servers and instead just start from 01 until they find a working one
and then just stick to it. So when 01 is down, I expect people to
switch to 02 and they stay there even after 01 is back. The situation
is made worse by the relay problem - people switch to 02 to see other
pilots reliably. Not to mention the rumor that some mac version
defaults to 02."

I'm not certain about either of the below two statements, so take them with a 
grain of salt:
(1) 02 is filtering out North American IPs as a solution for the excessive 
bandwidth issues.  However, is this not also filtering out relay information 
from 05 and 07?

(2) Doesn't a lot of the original documentation, as well as maybe wiki articles 
or forum how-tos, etc., use mpserver02 as the "example" value to put into that 
slot?  Maybe we need to do a thorough search of all of the MP-related 
documentation?  Of course, if the concept of just filling in 02 is that 
pervasive, then leaving that number unassigned for a while will definitely 
drive home the point of "Find one that works best for you."

What about adding a button to FGRun which, when pressed, will ping all of the 
available MP servers and automatically fill that slot with the one which 
returned the fastest?

Cheers,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Csaba Halász 
To: FlightGear developers discussions 
Sent: Thu, January 28, 2010 12:21:59 PM
Subject: Re: [Flightgear-devel] new MP server / Netherlands

On Thu, Jan 28, 2010 at 3:23 PM, Brant Gipson  wrote:
> Contact the domain owner to get a subdomain like mpserver12.flightgear.org

Posting here usually qualifies as "contacting the domain owner" :D

By the way, I think something should be done about 02. It is way too
overused and seems to have some intermittent relaying problems (even
though it is supposed to have IP filtering now). I don't know if the
problems are caused by the overload or not, though. What do you think
about renaming it to 12? I suggest leaving its slot unused for some
time (so that people would realize it is down), and adding the new
server (which seems to have plenty of bandwidth) in 03's slot (which
has been down for a long time). Eventually some other server could
become 02. Reason: I think a lot of people ignore the location of the
servers and instead just start from 01 until they find a working one
and then just stick to it. So when 01 is down, I expect people to
switch to 02 and they stay there even after 01 is back. The situation
is made worse by the relay problem - people switch to 02 to see other
pilots reliably. Not to mention the rumor that some mac version
defaults to 02.

My suggestion applies only as long as we don't have a better solution
to the MP server choice problem, of course.

-- 
Csaba/Jester

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Re: [Flightgear-devel] Fwd: winner Softonic Awards 2009

2010-01-27 Thread Rob Shearman, Jr.
Curtis Olson:
> "Does anyone here know anything about softonics?  At first glance it appears 
> to me to be a link exchange ploy"

Well, I dunno if you already thought to try this, but changing the link from 
"2009" to "2008" results in a 404 page being displayed... which kinda tells me 
this is the first year for this "award"... leading me to the same conclusion as 
you.  But that's all I can glean; I could be wrong.

-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] Bugs: Bravo

2010-01-21 Thread Rob Shearman, Jr.
Pete Morgan:
> "{re: http://tinypic.com/r/dndoip/6} The Path in Orange is the path the
> NAV hold took roughly to approach Barkway, indeed at the screenshot
> time it was still out. The yellow line is the path I would have expected.
> Ie the correction is not agressive enough, and the final fine correction
> seem to take a lot of track."

I'm not an expert, but is the "coarse course correction" really supposed to be 
at almost a 90-degree angle as the yellow line predicts?  I always felt that 
the max course correction angle was closer to 30 degrees at full deflection -- 
meaning that the orange line is not too far off from what I would have 
expected.  I could be wrong, but a 90-degree correction just seems extreme.  I 
guess someone who knows more about the workings of the Primus1000 can comment 
for sure?

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Pete Morgan 
To: FlightGear developers discussions 
Sent: Thu, January 21, 2010 10:51:50 PM
Subject: [Flightgear-devel] Bugs: Bravo

Bravo is one of my favourite aircraft, however the autopilot has a few 
bugs. I've tried hacking some of this, but am not experienced in what to 
change. So I will be following any changes or fixes below with a keen 
interest.


*** Heading Hold is "wobbly" ***

At higher speeds, eg 220+ knots the Heading Hold  starts to "wobble" 
slightly, and sometimes gets into a "full osscialtion". When in an 
osscialtion" a new heading, makes the aircraft turn smothly and cancel 
ossilation.

Creating the wobble on demand is difficult as the problem seems 
intermittent, however, a change in direction, or a change in speed can 
"trigger" the effect. Likewise, just leaving the aircraft fly along and 
after a few minutes the wobble can appear, maybe caused by turbulence.


*** Nav Hold VOR ***

The Nav Hold also has some "wobble", mostly when turning, although must 
less than Heading Hold and sometimes gets into ossilation, sometimes 
just a short burst.

--

When passing over a VOR station, the aircraft wobbles violently.



I'm a bit confused, as the change into a new  course takes a long time 
to correct. My experiment was over London, and as I cant explain this in 
words, I 've made a link to this image below.
http://tinypic.com/r/dndoip/6

The intention was to approach daventry 116.4 at 90, then at deventry, 
set course to Barkway 116.25 at 90

The first part in green shown the aircraft on a Heading Hold of 180, I 
switched to Nav hold, and the aircraft then continued at 180, then 
turned into the Daventry 90 degree as expected indicated by the purple line.

The Path in Orange  is the path the NAV hold took roughly to approach 
Barkway, indeed at the screenshot time it was still out. The yellow line 
is the path I would have expected.

Ie the correction is not agressive enough, and the final fine correction 
seem to take a lot of track.

*** Nav Hold - Localizer ***
Localizer- A NAV on a locliser, seems to turn and behave as expected. 
This is what above needs to do ;-)

-
When approaching ILS localiser, the navigation wobbles slightly.  It 
also can sometimes oscillate to the left and right of the approach.
---
Just following the localiser, ie NOT the glideslope, eg at 1000ft, then 
the aircraft will fly along runway. Once over the localiser, I would 
expect the aircraft to continue on the same heading but instead, it goes 
off all sorts of places.
eg Alt at 1000ft with localiser to  Heathrow 27L, it approached ok, near 
the end of the runway it turned right 20 degree, then immedeatley left 
until heading at 90, parallel to runway, then for some reason, a while 
later turned south heading 180. I would have expected it to just 
continue at 270.


-*** Glide Slope ***

Glide Slope - Am unsure how to engage the glideslope, clicking VNAV has 
no effect until APPR has been pressed, etc..
-
When the glideslope is engaged, then the aircraft nose ossilates up and 
down  from 0 to -4 and makes me feel sick.


*** Altitude hold ***
When changing altitude then there is a bounce.
eg changing from 2000 to 1000 cause the aircraft to immedeately tip 
down, then bounce up and down a few times before settling on descent angle.

*** ADF ***
The ADF pointer, selected left of the PFD does not point correctly, 
indeed I'm not sure where its pointing at ?. Its not NAV1?


Regards
Pete





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Re: [Flightgear-devel] Many updates to the pa24-250

2010-01-21 Thread Rob Shearman, Jr.
Gijs de Rooy:
> "One small thing seems to be missing though, the payload does not change when 
> baggage is loaded. ;)"

Dave Perry:
> "Yeah, I have not figured out how to change that."

Torsten Dreyer:
> "Just write the weight in lbs to /sim/weight[4]/weight-lb.  I wonder, what's 
> in those suitcases..."

Dave Perry:
> "That works!  It will be in my next patch.  BTW, 122 lbs of pixels."

It reminds me of the old adage: "Which weighs more; a pound of bricks, or a 
pound of pixels?"  ;-)

Cheers,
-R.

Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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[Flightgear-devel] Increased "Unknown exception... aborting"?

2010-01-14 Thread Rob Shearman, Jr.
Hello all --

I have not experienced this myself, but a couple users are reporting an 
increase in instances of "Unknown exception in the main loop.  Aborting..." 
particularly while flying long distances.  Both have said they have changed 
nothing of substance in their systems or FlightGear configuration, both are 
using 1.9.1, and both seem to believe that switching from mpserver05 to 
mpserver04 makes the problem better.  Is it possible that something is coming 
across the multiplayer network causing this?  Can any of you investigate?

Here's the relevant forum thread:
http://www.flightgear.org/forums/viewtopic.php?f=2&t=6760

Sincerely,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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Re: [Flightgear-devel] Flight Pro Sim Statement (was Re: FlightGear URL verification patch)

2009-12-14 Thread Rob Shearman, Jr.
I think if we are deigning to say "Investigation by a number of the FlightGear 
developers has found no difference between this and the FlightGear v1.9.1 
release other than a change of name."; then I also think that after "Under the 
GNU GPL v2 (http://www.gnu.org/licenses/gpl-2.0.html), this is legal, provided 
that they distribute the
source code (or make it available)," it's fair to mention something along the 
lines of "Our developers and users have not conclusively determined whether or 
not the offer from FlightSimPro is indeed in compliance with these terms."

I believe that statement sticks to the facts while expressing our stance of 
skepticism.

Cheers,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





FlightGear Flight Pro Sim Statement:

As many people will be aware, there is a new flight simulator product that is 
being heavily marketed at the moment - Flight Pro Sim.
As it is very heavily based on FlightGear, there is some confusion between the 
two. To help provide some clarity, and answer some
common questions, we (the core FlightGear development team) felt it was 
appropriate to make a statement, and provide a FAQ.

FlightGear is a open-source flight simulator that was started in 2006. It is 
released under
the GNU General Public License v2, and as such, it is free to use, modify and 
develop with few restrictions. It has been
developed with the collaboration of a huge number of individuals over the 
internet over the last 12 years. FlightGear can
be downloaded for free from http:// www.flightgear.org.

Flight Pro Sim is a commercial product very heavily based on FlightGear. 
Investigation by a number of the FlightGear developers has
found no difference between this and the FlightGear v1.9.1 release other than a 
change of name. Flight Pro Sim
is in no way endorsed or supported by the core FlightGear development team.

Given the extreme similarities between Flight Pro Sim and FlightGear, we would 
recommend that prospective buyers download
FlightGear for free and satisfy themselves that Flight Pro Sim provides 
worthwhile value for money before purchasing it.

FAQ:

Q: What is the difference between FlightGear and Flight Pro Sim?
A: As far as we have been able to make out, the only difference between 
FlightGear v1.9.1 and Flight Pro Sim is a change in
name throughout the software, and the fact that you have to pay for it.

Q: Is it legal for the makers of Flight Pro Sim to simply re-brand FlightGear ?
A: Yes. Under the GNU GPL v2 (http://www.gnu.org/licenses/gpl-2.0.html), this 
is legal, provided that they distribute the
source code (or make it available).

Q: Is is legal to sell a copy of FlightGear, whether re-branded or not ?
A: Yes. Technically, the purchaser is paying for the distribution of the 
software, and it reasonable to charge a fee for this. In
fact, those interested in receiving a DVD containing FlightGear may do so 
through the main FlightGear website, and directly contribute
to the project (though they may want to wait for the upcoming release in the 
new year).

Q: Has Flight Pro Sim paid any money to FlightGear for the rights to the 
program ?
A: No. No such payment is required, as FlightGear is open-source software.

Q: Is there any relationship between the makers of Flight Pro Sim and 
FlightGear?
A: Not that we are aware of. As far as we are aware, the makers of Flight Pro 
Sim are not FlightGear developers.

Q: Has Flight Pro Sim contributed to the FlightGear project at all ?
A: There is no evidence that the makers of Flight Pro Sim have contributed to 
the FlightGear project, either through code or money. They did offer to provide 
money ($250) for a monthly competition, but this offer has not been taken up.

Q: I have purchased Flight Pro Sim. Can I get a refund ?
A: That is something you will have to take up with the makers of Flight Pro 
Sim. We understand they offer a 60 day money-back guarantee.



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[Flightgear-devel] Not really a bug, sort of, I think?

2009-12-05 Thread Rob Shearman, Jr.
Hi, developers...

In attempting to design some more "animated scenery" in the vein of my rocking 
boats at KMTN, I attempted to make some moving Metrorail trains at the approach 
end of runway 15 at KCGS, and in doing so, exposed what I shall call a 
"limitation" rather than a "bug", since I suppose the code is just not meant to 
do what I am attempting to do with it.  And while I understand that a new AI 
ground vehicle system will be able to do what I want, I figure I will mention 
this anyway, in case it becomes relevant later for some currently unseen reason.

Anyway, what I was attempting to do was to create a Metro train in a given 
position, which I shall refer to as "its origin", on a model of a raised track 
just off of the approach to KCGS 15.  I then used a time-based formula with a 
sine wave to calculate an "offset", which ranged from + to - something like 
three thousand meters, to have the train essentially oscillate back and forth 
over a 3-mile section.  Doing so in realistic time intervals (five minutes or 
so) would create a reasonable illusion of multiple trains passing back and 
forth past the airport on a more-or-less normal schedule.

The limitation I discovered was this: if the user's view is not pointed at the 
train's "origin" point, the trains disappear from view, regardless of their 
"current" (i.e. offset) position.

While I understand that I was bending the code to attempt to do something it 
wasn't originally intended for, my question is this:  does it make sense to 
suggest that the code be patched (and, mind you, I do not know how to do this) 
so that the model's OFFSET position is taken into account, instead of its 
"listed" ("origin") position?  I understand that the AI vehicle system will 
soon (or even now?) do what I wanted this hack to do, but perhaps there are 
some other (more legitimate) reasons that this issue should be examined and 
corrected -- or perhaps it should be fixed in case of future, unforeseen 
applications of large offset values.

Thoughts?

Cheers,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Rob Shearman, Jr.
Martin Spott:
"  plus, maybe, one button to ignore the entire chat (if that one
doesn't already exist),"

Off the top of my head, I think there's a checkbox with that effect in the 
"rendering options" panel?  -R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Rob Shearman, Jr.
Arnt Karlsen: "..in the GNU spirit; Why not simply _use_ IRC for FG MP???  
It'll be fast paced etc alright, but it allows e.g. #FG-ATC, #FG-newbies, 
#FG-dogfight etc, e.g. on the same ports we use now."

The additional benefit here would be that anyone with access to an MPMap and an 
IRC client (even a web-based one like mibbit.com) could log on from any PC, 
even a non-FG-capable one, and act as an ad-hoc text-only air traffic 
controller.  (And I use the word "benefit" somewhat loosely, as it opens up the 
possibility for more "abuse of power" of that role by the uninformed and 
unprofessional, as we occasionally encounter now.)

The question that immediately brings to mind is: how would range-testing be 
incorprorated into that?  Or would it be abandoned?  Or would the interface 
need to be driven similarly to FGCom, where "virtual" channels get opened and 
joined in some dynamic fashion?

Cheers,
-R. ("MD-Terp")

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] FlightGear logo; Was: t-shirt give away

2009-11-15 Thread Rob Shearman, Jr.
Curt: "I think we also need a good slogan or motto ... I kind of like: 
'FlightGear: Educate, Entertain, Inspire.'"


Gijs: "On the FSweekend posters, we had printed out: 'Naturally flying is 
free'. I like it ;)"
 
Curt: "I think this might be a phrase that doesn't quite sounds as smooth in 
English as it  probably does in the original Dutch.  It could be my warped 
mind, but when I see the words "naturally flying" (which could be rewritten 
"flying naturally" and would  mean the same thing) for some reason I think of 
flying while dressed as nature  intended. :-)  But that's not a picture I 
really want to communicate in our slogan."

Torsten: "Hehe, THAT was not intended!  What a nice, but delicate pitfall ;-) 
We better keep this banner away from native english speakers!"

Stuart: "So it's not just me ;)  I like the slogan we have on one of the 
default splashscreens (the j3cub):  'FlightGear: Fly Free'."

Torsten -- take heart.  Usually I'm able to find deviant meanings in just about 
everything (hehe), but I didn't jump to the same image that Curt and Stuart 
did.  It did come off slightly awkwardly to me but I liked the (presumably 
intentional) double-entendre of the freedom of the software with the freedom of 
flight that nature's creatures enjoy.  Punctuation ("Naturally, flying is 
free") would've helped, but that's a subtlety in translation that I wouldn't 
expect even a long-time non-native speaker to pick up on.

I have to agree with Stuart on the other half of his message though -- 
"FlightGear: Fly Free" is a direct, straightforward, punchy, easy-to-remember 
catch-phrase, and it would definitely have my backing as an "official slogan" 
if we intended to adopt one.  Curt's proposal (at the very top of this message) 
is an awfully close second in my opinion.

Cheers,
-R.

Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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[Flightgear-devel] ATC services for FSWeekend...

2009-11-07 Thread Rob Shearman, Jr.
Hello all -- sorry about my abrupt exit this morning -- especially to
you, Jomo, whom I feel I left holding the reins. To be honest, the
level of chaos was just too much for me. I'm happy to volunteer ATC
services for events where the participants are all attempting to work
within the system, but when it becomes a free-for-all I just don't feel
like I can manage. I apologize to anyone whom I may have let down and
hope that the rest of the event goes well. I will probably participate
as a pilot at some point. Sorry again, and thanks.  Sincerely, -R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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Re: [Flightgear-devel] FlightGear URL verification patch

2009-10-27 Thread Rob Shearman, Jr.
Leee, you said "If someone were to redistribute 

an altered binary derived from a GPL'd work without making the 
corresponding source code available then it is a straightforward 
violation of the GPL and that is where the remedy should be sought".

Yet that is exactly what we believe is happening with this FlightProSim company.

"Trying to use the GPL inappropriately, as it seems we are doing 
here, is asking for trouble as it could be argued that it is 
impossible to comply with the license, making it invalid, and 
thereby leaving the FG data material completely unprotected."

What protection is the GPL giving us, if we know of a violator but seem to have 
no ability to effect enforcement?



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Re: [Flightgear-devel] BUG Landscape disappear

2009-10-20 Thread Rob Shearman, Jr.
Sorry.  I didn't read enough of my new messages to see that Curt had indeed 
replied again.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: "Rob Shearman, Jr." 
To: FlightGear developers discussions 
Sent: Tue, October 20, 2009 3:18:40 AM
Subject: Re: [Flightgear-devel] BUG Landscape disappear


This whole thread sounds exactly like what I pointed out months ago.  Someone, 
Curt maybe, said that there was a bug in the way that tiles were prioritized 
for deletion; that it had changed from a distance-from-user calculation to a 
time-last-accessed calculation, which had become problematic when switching 
views, etcetera.  As far as I know, no one ever took that diagnosis and ran 
with it, and it still happens to me on occasion as well.  Does any of this 
sound familiar?

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: James Sleeman 
To: FlightGear developers discussions 
Sent: Mon, October 19, 2009 5:20:44 AM
Subject: Re: [Flightgear-devel] BUG Landscape disappear

I've had this happen on the odd occasion too, a random scenery tile 
doesn't load leaving a bottomless pit :-)  I just figured it was a 
communication problem with terrasync or something, usually came right as 
soon as you get out of range (and return).

On 19/10/09 22:04, Martin Laabs wrote:
> Sorry - I forgot the link to one screenshot:
>
> http://www.martinlaabs.de/tmp/fgfs-screen-001.png
>
>
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Re: [Flightgear-devel] BUG Landscape disappear

2009-10-20 Thread Rob Shearman, Jr.
This whole thread sounds exactly like what I pointed out months ago.  Someone, 
Curt maybe, said that there was a bug in the way that tiles were prioritized 
for deletion; that it had changed from a distance-from-user calculation to a 
time-last-accessed calculation, which had become problematic when switching 
views, etcetera.  As far as I know, no one ever took that diagnosis and ran 
with it, and it still happens to me on occasion as well.  Does any of this 
sound familiar?

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: James Sleeman 
To: FlightGear developers discussions 
Sent: Mon, October 19, 2009 5:20:44 AM
Subject: Re: [Flightgear-devel] BUG Landscape disappear

I've had this happen on the odd occasion too, a random scenery tile 
doesn't load leaving a bottomless pit :-)  I just figured it was a 
communication problem with terrasync or something, usually came right as 
soon as you get out of range (and return).

On 19/10/09 22:04, Martin Laabs wrote:
> Sorry - I forgot the link to one screenshot:
>
> http://www.martinlaabs.de/tmp/fgfs-screen-001.png
>
>
> --
> Come build with us! The BlackBerry(R) Developer Conference in SF, CA
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Re: [Flightgear-devel] [patch] Selectable ignore for MP chat

2009-10-11 Thread Rob Shearman, Jr.
Oh, it has a "select all" then?  :) :) :)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Nicolas Quijano 
To: FlightGear developers discussions 
Sent: Sun, October 11, 2009 2:45:33 PM
Subject: Re: [Flightgear-devel] [patch] Selectable ignore for MP chat

Hi Anders, thank you very much !! ( I knew I was forgetting someone for T-shirt 
award suggestions)
This is a feature I've grown to love and live by, as I like to fly near KSFO :)
Many thanks, 
Cheers, 
Nic


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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Rob Shearman, Jr.
Curt Olson:
"{...}  purely from a humorous/hypothetical perspective: if anyone understands
how adsense work, any time one of us clicks on his ad, it costs him
money, but google has very sophisticated filters to catch this any many
other kinds of abuse so a single person can't do much on that front.

"I can't bring myself to be this sleazy and it wouldn't reflect
positively on the flightgear project (but it's fun to think about) :-)
so what if I could add some text that says: if the ad in this box is
from xyz.com,
click on it as many times as possible, email all your contacts to also
click on it, but make sure you don't buy anything.  I shouldn't even
think things like that, let alone post them ... !"

You shouldn't, but you did, and I probably shouldn't have laughed out loud in 
an evil manner, yet I did!  :-)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu

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Re: [Flightgear-devel] mpserver02 downtime

2009-10-04 Thread Rob Shearman, Jr.
Oh!  I've been going to a page on pigeon.net for this -- I assume that's tied 
to mpserver02.  Thanks!

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Oliver Schroeder 
To: FlightGear developers discussions 
Sent: Mon, October 5, 2009 2:13:05 AM
Subject: Re: [Flightgear-devel] mpserver02 downtime

On Monday 05 October 2009 07:54:29 Rob Shearman, Jr. wrote:
> Has the MP Server status page (created by yourself and Nick Warne) been 
updated with the new server info?  -R.

The current status of all public servers is available at 
http://mpmap01.flightgear.org/mpstatus/

The list of servers is read from the fgms.conf file and therefore always up to 
date (at least it should be ;)

Regards,
Oliver


>  Robert M. Shearman, Jr.
> Transit Operations Supervisor,
> University of Maryland Department of Transportation
> also known as rm...@umd.edu
> 
> 
> 
> 
> 
> From: Pigeon 
> To: FlightGear developers discussions 

> Cc: flightgear-us...@lists.sourceforge.net
> Sent: Fri, October 2, 2009 8:21:03 PM
> Subject: Re: [Flightgear-devel] mpserver02 downtime
> 
> 
> Hi all again,
> 
> As some of us might have already noticed, mpserver02 is now back.
> 
> However there's a catch. It was discovered that the MP bandwidth
> had saturated the US/overseas link of my provider. So I had to make
> mpserver02 only accept direct MP from non-US IPs. People in the US are
> recommended to use mpserver05 (Texas) and mpserver07 (Wisconsin).
> 
> This does not affect relays from other US servers.
> 
>http://mpmap02.flightgear.org/ still works for all btw.
> 
> 
> Pigeon.
> 
> --
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Re: [Flightgear-devel] mpserver02 downtime

2009-10-04 Thread Rob Shearman, Jr.
Has the MP Server status page (created by yourself and Nick Warne) been updated 
with the new server info?  -R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Pigeon 
To: FlightGear developers discussions 
Cc: flightgear-us...@lists.sourceforge.net
Sent: Fri, October 2, 2009 8:21:03 PM
Subject: Re: [Flightgear-devel] mpserver02 downtime


Hi all again,

As some of us might have already noticed, mpserver02 is now back.

However there's a catch. It was discovered that the MP bandwidth
had saturated the US/overseas link of my provider. So I had to make
mpserver02 only accept direct MP from non-US IPs. People in the US are
recommended to use mpserver05 (Texas) and mpserver07 (Wisconsin).

This does not affect relays from other US servers.

http://mpmap02.flightgear.org/ still works for all btw.


Pigeon.

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[Flightgear-devel] FGRun enhancement suggestion...

2009-09-21 Thread Rob Shearman, Jr.
Hello again --

Multiple times in the recent history, new users and veteran users alike have 
had issues logging on to the MP server, and as it turns out the error has been 
caused by the fact that they were registered on MP but did not have "AI Models" 
enabled.

Is there a way to make FGRun automatically check the "AI Models" box if the 
"Multiplayer" box is ticked?  Might save a lot of new people some grief.

Just a suggestion!

Cheers,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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[Flightgear-devel] Continuing problems in multiplayer.nas

2009-09-21 Thread Rob Shearman, Jr.
Hi all --

I understand that multiplayer.nas is undergoing some troubleshooting right now, 
but here's a tidbit which hopefully may help track down the "missing player" 
bug:

I tried to open the pilot list dialog just now and got this in my console:

"Nasal runtime error: nil used in numeric context
  at C:/Program Files/FlightGear/data/Nasal/multiplayer.nas, line 275
  called from: C:/Program Files/FlightGear/data/Nasal/multiplayer.nas, line 251
  called from: C:/Program Files/FlightGear/data/Nasal/multiplayer.nas, line 319
  called from: /sim[0]/bindings/menu/binding[49], line 1"


... and no pilots list.

If I see any more errors from multiplayer.nas I'll report them as best I can.

Cheers,
-R. (MD-Terp)
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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[Flightgear-devel] Fw: Latest CVS with Joystick on Vista...

2009-09-05 Thread Rob Shearman, Jr.
Disregard the below.  I found the e-mail in question.  I'll switch the axis 
numbers in my bindings file until the next Win32 build which will contain the 
patch affecting the  tags.

(Oh, and also I obviously meant Aug 17 and not 19.)

Sorry,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



- Forwarded Message 
From: "Rob Shearman, Jr." 
To: FlightGear Developers 
Sent: Saturday, September 5, 2009 9:56:35 AM
Subject: Latest CVS with Joystick on Vista...


Hi all --

I probably just missed the discussion, but when I upgraded to the latest CVS 
build for Win32 just now (dated Aug 19), my throttle axis and joystick axis 
seem to have gotten reversed.  I'm using the same bindings file I always have.  
Is this a bug, or a remapping to align Linux with Vista axis numbering, or 
other?

Thanks, and sorry if this was already mentioned somewhere.

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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[Flightgear-devel] Latest CVS with Joystick on Vista...

2009-09-05 Thread Rob Shearman, Jr.
Hi all --

I probably just missed the discussion, but when I upgraded to the latest CVS 
build for Win32 just now (dated Aug 19), my throttle axis and joystick axis 
seem to have gotten reversed.  I'm using the same bindings file I always have.  
Is this a bug, or a remapping to align Linux with Vista axis numbering, or 
other?

Thanks, and sorry if this was already mentioned somewhere.

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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Re: [Flightgear-devel] 1.9.2 release for FSWeekend?

2009-09-05 Thread Rob Shearman, Jr.
If I may make one humble suggestion as (essentially) an observer here -- I 
would suggest at the very least that the issue with missing players in 
Multiplayer mode be ironed out first.  I don't know what level of priority most 
developers give the Multiplayer system (I suspect not very high) -- but I know 
myself that I consider it a fairly substantial bug, and there have been many 
others on the forum who have been frustrated by it as well.

Fortunately I noticed that Syd had apparently isolated the lines of code in 
multiplayer.nas that seem to be causing it, so a permanent fix might be around 
the corner.

My two cents,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: James Turner 
To: FlightGear developers discussions 
Sent: Saturday, September 5, 2009 5:36:39 AM
Subject: [Flightgear-devel] 1.9.2 release for FSWeekend?

Subject says it all, I think - what do people think about doing a  
1.9.2 release just before FSWeekend (i.e first week of November)?  
There's been enough improvements across the board (JSBSim updates,  
many divions by zero / NaN fixes, improved random objects; just for  
starters - I'm sure there's many things I've forgotten) quite apart  
from the effects work.

I'll leave it to Tim and co to decide if shaders / effects are enabled  
or disabled by default in such a release - and the same for Torsten's  
new input code.

Regards,
James


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Re: [Flightgear-devel] pilot list...

2009-08-30 Thread Rob Shearman, Jr.
I've mentioned the problem here before, but as far as I know, no one has pinned 
it down, because all of the Win32 builds from June forward exhibit this 
behavior.  Thanks for looking into it!  -R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: syd adams 
To: flightgear-dev 
Sent: Sunday, August 30, 2009 1:24:13 AM
Subject: [Flightgear-devel] pilot list...

While attempting to hunt down a chat message problem , (no messages displayed 
from certain players),
I found that the pilot list is always 1 player short , and the "model view" 
skips that player.
They all appear in ai/models , but num-players is always show 1 less player.
I've been sifting through the multiplay.nas , but thought I'd mention it here 
in case someone has 
already looked at the problem .
cheers


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Re: [Flightgear-devel] Multiplayer ATC "aircraft, " feature request...

2009-08-16 Thread Rob Shearman, Jr.
I fixed the issue of the rotation of the radar screen (I transform now only the 
groundnet, but for the MP user radar returns, I set 
/instrumentation/radar/display-controls/rotate to true, and set the local 
user's orientation to the magnetic variation.  Works like a charm!).

I also shortened the LOC guideline texture so it only reaches the outer ring -- 
however, if the user offsets it to the max AND rotates it to a westerly 
heading, it can still extend slightly off the radar screen onto the data panel 
or exterior "window" area.  If there is a more elegant solution to that 
(admittedly minor) issue, I welcome it.

I still need some guidance on the problem of the wind-from heading.  I am 
pulling /environment/wind-from-heading-deg and factoring in 
/environment/magnetic-variation-deg (and I remembered to account for wrapping 
around the 360-degree mark), and writing that back to a property I am calling 
/sim/atc/wind-from-display, which is the one used in the instrumentation xml 
file which puts it on the screen.  No problem.  The issue here is WHERE in the 
Nasal script (atc.nas) do I do this so that I can be sure that the displayed, 
magnetic wind heading is updated along with the raw 
/environment/wind-from-heading-deg?  I mean, I could have it update once per 
frame, but that's a little silly, and besides I'm not sure how Nasal works in 
that I'm not sure where I'd put it even if that was what I wanted to happen.  I 
see a bunch of initial parameters and then a bunch of function declarations but 
I don't see where this update would go or where it'd be called from.  Should
 it go in a separate Nasal file?  A little guidance on that would be great.

Thanks,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: syd adams 
To: FlightGear developers discussions 
Sent: Saturday, August 15, 2009 5:17:23 PM
Subject: Re: [Flightgear-devel] Multiplayer ATC "aircraft, " feature  request...

It's looking good so far ...
I haven't tested it yet myself , but if the guidelines are a separate texture , 
you can have them clipped my making the "instrument" the same dimensions as the 
radar screen ...
cheers



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Re: [Flightgear-devel] Multiplayer ATC "aircraft, " feature request...

2009-08-15 Thread Rob Shearman, Jr.
Syd, Csaba, et al...

This is by no means complete, or really even close... and I'm not done trying, 
but I'm just taking a little break from working on it.   I just wanted to show 
you progress and get your input, in case there are any major problems with it 
so far (particularly in the Nasal).

By the way, I know that the bigger radar screen obstructs most of the window, 
but I consider it an improvement, at least as a matter of personal preference.  
Your mileage may vary.

http://i289.photobucket.com/albums/ll209/rmsjr1974/atcrmsjr-01-setloc.jpg
http://i289.photobucket.com/albums/ll209/rmsjr1974/atcrmsjr-02-markfinal.jpg
http://i289.photobucket.com/albums/ll209/rmsjr1974/atcrmsjr-03-markfinal.jpg
http://i289.photobucket.com/albums/ll209/rmsjr1974/atcrmsjr-04-markfinal.jpg

NOTES:
When the sim boots up and initializes, the radar scope view will be set to a 
range of 1.  Before zooming out, use CTRL-J and K to rotate the localizer guide 
paralell with the intended arrival runway, then use CTRL-G and H to move it 
left and right until aligned with it.  Now you can zoom out to your preferred 
view distance and the localizer guide will self-adjust to remain on the 
centerline as you defined it.  Also, please note that all heading references 
(on the screen and also in the data panel) are given in MAGNETIC.

KNOWN BUGS / ISSUES:
(1) The localizer guideline extends past the edge of the radar screen.
(2) The current transformation for the radar screen actually rotates the screen 
itself, rather than just the indicators on it.  I presume I have to connect the 
magnetic variation to the user's orientation in order to correct this.  I think 
I can work that out myself, following what was done in ATC2.
(3) The wind heading only updates when a target's info is updated, since I 
could not figure out where else in the Nasal script to put this operation.  I 
tried to attach that script to a listener which would trigger when 
/environment/wind-from-heading-deg changes, but I didn't do it right, I guess.  
So I just threw it in the Target Update script for now.  (Yes, I know that's 
not a great place for it!)

PLANNED IMPROVEMENTS:
(1) Panel hotspots to toggle and maneuver the localizer guide.  Right now that 
can only be done with the CTRL-keys indicated above.  I can add those, no 
problem.
(2) Commands activated by either (well, really, both) CTRL-key and panel 
hotspots which prepare canned directives to the target plane.  I want to do 
this in such a way that the piece to be added (i.e. which heading, which 
altitude, which runway) is always at the end of the message.  I can manage this 
part, I think, based on what's already there.
(3) Prettier panel and buttons.  Shading for 3D effect, etcetera.  I can do 
that on my own as well, but I just wanted to have something quick-and-dirty to 
test with for now.

Here it is... look at it... play with it... tell me what a hack I am... improve 
it... give it back to me.  :)  LOL

http://filebin.ca/mdscns/ATC-rmsjr.zip

Cheers,
-R. (MD-Terp)
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



----- Forwarded Message 
From: "Rob Shearman, Jr." 
To: FlightGear Developers 
Sent: Saturday, August 15, 2009 5:12:27 AM
Subject: Fw: [Flightgear-devel] Multiplayer ATC "aircraft, " feature  request...


Syd et al --

Me:
> "I'll also see what I can come up with by way of my own solutions."

I actually have hacked together an ATC version that (in my own opinion, of 
course) takes the best features of V1 and V2 and combines them, but also with a 
bigger radar screen, and the makings of a localizer guideline.  I'm not the 
coder you guys are (yet... someday!) so I'm stumbling through a lot of the 
Nasal, but it's coming together better than I thought.  It stores both a 
heading (rotation transformation) and an offset (x-shift transformation).  
While I haven't yet implemented the hotspots and CTRL-keys to change the 
settings, I have it working well enough now that if I align it with a runway, 
the x-shift scales with the radar scope scale setting, so it remains aligned no 
matter what the zoom level is.  One problem I'm having right now is that it 
likes to extend past the edge of the radar screen.

I also stole the "Tower Adjust" and "message to target" scripts -- One of my 
next projects is, as you (Syd) mentioned before, rotating everything into 
magnetic heading, to avoid confusion.  I'm also thinking I'm going to add a 
panel of  "pre-canned" messages as well, so within two or three keystrokes one 
can say, for example, "MD-Terp, descend and maintain" and just type the 
altitude on the end.

I may come running to you guys to see if it's possible to select an aircraft by 
clicking on it on the radar scope.  Let me polish off what I have so f

[Flightgear-devel] Fw: Multiplayer ATC "aircraft, " feature request...

2009-08-15 Thread Rob Shearman, Jr.
Syd et al --

Me:
> "I'll also see what I can come up with by way of my own solutions."

I actually have hacked together an ATC version that (in my own opinion, of 
course) takes the best features of V1 and V2 and combines them, but also with a 
bigger radar screen, and the makings of a localizer guideline.  I'm not the 
coder you guys are (yet... someday!) so I'm stumbling through a lot of the 
Nasal, but it's coming together better than I thought.  It stores both a 
heading (rotation transformation) and an offset (x-shift transformation).  
While I haven't yet implemented the hotspots and CTRL-keys to change the 
settings, I have it working well enough now that if I align it with a runway, 
the x-shift scales with the radar scope scale setting, so it remains aligned no 
matter what the zoom level is.  One problem I'm having right now is that it 
likes to extend past the edge of the radar screen.

I also stole the "Tower Adjust" and "message to target" scripts -- One of my 
next projects is, as you (Syd) mentioned before, rotating everything into 
magnetic heading, to avoid confusion.  I'm also thinking I'm going to add a 
panel of  "pre-canned" messages as well, so within two or three keystrokes one 
can say, for example, "MD-Terp, descend and maintain" and just type the 
altitude on the end.

I may come running to you guys to see if it's possible to select an aircraft by 
clicking on it on the radar scope.  Let me polish off what I have so far and 
then I'll post some screenshots and see if you guys want to help me "clean it 
up" some.

Thanks,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



- Forwarded Message 
From: "Rob Shearman, Jr." 
To: FlightGear developers discussions 
Sent: Sunday, August 9, 2009 4:00:05 AM
Subject: Re: [Flightgear-devel] Multiplayer ATC "aircraft, " feature  request...


I think you're referring to a "ground-controlled approach" or GCA.  However, 
this is not what I'm referring to -- I'm simply talking about approach 
controllers vectoring their planes from the end of their STARS procedure toward 
the localizer of the active arrival runway.  Yes, intercepting it *is* the 
pilot's job, but the approach controller needs to get them in the vicinity of 
it, fare enough out, and with not too sharp a turn, and I'm pretty certain that 
the extended centerlines are indicated on their screens.  Since I can't say 
this with any definitiveness, though, I understand Syd's reluctance to make 
changes.  I'll see if I can come up with any RL references.  And, as I said, 
I'll also see what I can come up with by way of my own solutions.  I guess I'm 
just not patient enough for that sometimes. :)  Cheers, -R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Stuart Buchanan 
To: FlightGear developers discussions 
Sent: Sunday, August 9, 2009 3:28:19 AM
Subject: Re: [Flightgear-devel] Multiplayer ATC "aircraft, " feature  request...

syd adams wrote:
>That might be best . I know very little about what information a real scope 
>displays , and intercepting a radial is the pilots job , so I dont know if 
>I can bring myself to add that line ;).

I was at a fly-in to an RAF base last week, which included a tour of their 
tower. Interestingly, they still do radar-guidance (I forget the official term) 
where the controller provides instructions to the pilot to bring them to the 
center-line and appropriate glideslope to the runway - "Left two degrees, 
slightly high...", and the guides them all the way down to decision height.

For this they had two radar displays, one showing the horizontal track and one 
showing the vertical, with an external center-line and glideslope marked on the 
display.

I got the chance to try this out on their Tornado simulator, and it worked 
pretty well. I even got a nice print-out of my track afterwards :)

-Stuart



  

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Re: [Flightgear-devel] mpserver02 downtime

2009-08-14 Thread Rob Shearman, Jr.
On that note, mpserver01 has (it seems) been failing to forward its user 
information to the rest of the mp network.  This has been identified by forum 
users as a separate issue from the weirdness that has been going on with MP and 
CVS.  Since even before that madness began occurring, we discovered that those 
logged onto mpserver02 were visible to those on 01, but not the other way 
around.  Does the admin of mpserver01 read this list, and if not, does anyone 
know how to contact that person and ask them to look into it?  Thanks, -R. 
(MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Pigeon 
To: flightgear-us...@lists.sourceforge.net; 
flightgear-devel@lists.sourceforge.net
Sent: Friday, August 14, 2009 5:37:09 AM
Subject: [Flightgear-devel] mpserver02 downtime


Hi all,

My service provider has been trying to isolate a few overseas
network bandwidth issues and has kindly requested to temporarily
shutdown the flightgear server for a couple of days.

So until further notice please use alternative servers
(mpserver01 for example).

http://mpmap02.flightgear.org/ now also points to mpserver01
by default.

Sorry for any inconvenience caused.

Pigeon.

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Re: [Flightgear-devel] FGCOM troubleshooting help...

2009-08-11 Thread Rob Shearman, Jr.
Installing the latest OpenAL, both as it is configured (Windows\System32) and 
as suggested (in Flightgear\bin\Win32) has had no effect on this issue.  Still 
getting the same error.  Cheers, -R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: "Rob Shearman, Jr." 
To: FlightGear developers discussions 
Sent: Monday, August 10, 2009 10:09:42 PM
Subject: Re: [Flightgear-devel] FGCOM troubleshooting help...


MMM.  Still struggling with this.

In the Windows FG install, the OpenAL installer runs as part of the process.  
And, I already tried taking the two .dll files and moving them into the bin 
folder with FGCom.

However, I found out that for some stupid reason (probably Vista and its 
propensity for "VirtualStore" folders specific to each user), the OpenAL 
install I did on the newer version you referred me to didn't overwrite the 
older .dll files.  So I was in the process of tracking all copies of the old 
ones down and removing them manually, and hand-reinstalling the newer ones, 
when it became time to catch a nap before heading to work for the night.  So 
I'll report back progress tomorrow.

Thanks again for the troubleshooting ideas...
Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Jacob Burbach 
To: FlightGear developers discussions 
Sent: Monday, August 10, 2009 5:16:21 PM
Subject: Re: [Flightgear-devel] FGCOM troubleshooting help...

Does flightgear run the the OpenAL installer during setup, or does it
just come with it's own dll? If there is an openal dll in the same
directory as fgcom it will use that, regardless of anyone you install
system wide I believe. If there is an openal dll there with the exe,
try moving it or renaming it and see if it works.

All I can think of off the top of my head.

cheers

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Re: [Flightgear-devel] FGCOM troubleshooting help...

2009-08-10 Thread Rob Shearman, Jr.
MMM.  Still struggling with this.

In the Windows FG install, the OpenAL installer runs as part of the process.  
And, I already tried taking the two .dll files and moving them into the bin 
folder with FGCom.

However, I found out that for some stupid reason (probably Vista and its 
propensity for "VirtualStore" folders specific to each user), the OpenAL 
install I did on the newer version you referred me to didn't overwrite the 
older .dll files.  So I was in the process of tracking all copies of the old 
ones down and removing them manually, and hand-reinstalling the newer ones, 
when it became time to catch a nap before heading to work for the night.  So 
I'll report back progress tomorrow.

Thanks again for the troubleshooting ideas...
Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Jacob Burbach 
To: FlightGear developers discussions 
Sent: Monday, August 10, 2009 5:16:21 PM
Subject: Re: [Flightgear-devel] FGCOM troubleshooting help...

Does flightgear run the the OpenAL installer during setup, or does it
just come with it's own dll? If there is an openal dll in the same
directory as fgcom it will use that, regardless of anyone you install
system wide I believe. If there is an openal dll there with the exe,
try moving it or renaming it and see if it works.

All I can think of off the top of my head.

cheers

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Re: [Flightgear-devel] Multiplayer ATC "aircraft,

2009-08-10 Thread Rob Shearman, Jr.
Would it not be possible to add a chat client to it, which would be compatible 
with the MP network protocol?  Obviously it would have to report position 
information, but that should be trivial enough to work out, shouldn't it?  
Cheers, -R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Martin Spott 
To: flightgear-devel@lists.sourceforge.net
Sent: Monday, August 10, 2009 5:59:51 PM
Subject: Re: [Flightgear-devel] Multiplayer ATC "aircraft,

Syd,

syd adams wrote:

> does this mean I'm off the hook ? This one looks MUCH nicer :)

I know very little about FlightGear's ATC aircraft, even less do I know
about how to use it.
Note that this so-called "OpenRADAR" (we called it this way because we
were short of better ideas for a nice name  :-)  takes a totally
different approach and therefore is probably not a 'competition' to
FlightGear's ATC aircraft. OpenRADAR does not depend on the huge
infrastructure which is required to run FlightGear but, on the other
hand, it also doesn't serve any of the features which are unique to
FlightGear, like this live chatting stuff for example

Instead, OpenRADAR is really meant to be a pure RADAR console for
whichever simulation or real-life datagram protocol you'd like to write
a parser frontend (just think of a FLARM reciever, for example, or
maybe even EUROCONTROL's ASTERIX). Nothing less, but also nothing more.
Thus, in order to be used with FlightGear or any other simulation, it's
best complemented by a reasonable voice-communication tool, like FGCOM
- or a real radio  :-)
In addition to that, OpenRADAR is also different from FlightGear's ATC
aircraft in that it requires you to 'configure' every sector you'd like
to monitor.

For the sake of completeness, a closeup with fixes enabled:

  http://foxtrot.mgras.net/bitmap/FGFS/KSFO_closeup.png

Cheers,
Martin.
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Re: [Flightgear-devel] FGCOM troubleshooting help...

2009-08-10 Thread Rob Shearman, Jr.
OpenAL comes packaged with the Windows installer for 1.9.1b.  No luck.

I see from the website you referenced that there is a summer 2009 update -- I 
tried installing that just now, and it didn't help.

Thanks for the attempt -- any other ideas?

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Jacob Burbach 
To: FlightGear developers discussions 
Sent: Monday, August 10, 2009 2:51:47 PM
Subject: Re: [Flightgear-devel] FGCOM troubleshooting help...

> OpenAl function alcCaptureOpenDevice failed with code 0
> FATAL ERROR: cannot initialize iaxclient!"

It's an OpenAL problem. Try installing the latest OpenAL from
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx ?

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[Flightgear-devel] FGCOM troubleshooting help...

2009-08-10 Thread Rob Shearman, Jr.
Hello all --



Something I did last week has rendered me unable to use FGCOM.



I am running Vista Home Premium SP2 with a RealTek HD Audio sound
device.  Last week, FGCOM was running fine.  During the week,
I re-imaged the drive, reinstalled Vista, did all of the requisite OS
updates, and reinstalled FG via the Win32 1.9.1b installer package; I
then downloaded Tortoise CVS, checked out the data module based on the
date of the latest available Win32 build from Fred's FTP site,
downloaded and extracted that build.  That should've put me back
where I was before the reimaging (except on a much bigger HD partition
-- which was the reason for the maneuver).



Then I downloaded and reinstalled FGCOM from jomo's page 
(http://www.emmerich-j.de/FGFS/FGCOM-win_1.1.0.zip)
-- which, when extracted into the bin/win32 folder, worked just fine
for me before, using the generic HD Audio driver that Vista
self-detected.  This time, it gives me a persistent error on
startup:



"fgcom - a communication radio based on VoIP with IAX/Asterisk
(c)2007 by H. Wirtz 
Version 1.1.0 build unknown
Using iaxclient library Version SVN UNKNOWN

OpenAl function alcCaptureOpenDevice failed with code 0
FATAL ERROR: cannot initialize iaxclient!"


Updating to the correct eMachines/RealTek driver did nothing to
alleviate this condition.  As far as I can tell, there is nothing
else sound-related which is different from my current setup versus my
setup of a week ago.



Can anyone help me translate this error message into something I can
use to give me additional directions in which to troubleshoot?



Thanks in advance,

-R. (MD-Terp)


Robert M. Shearman, Jr.

Transit Operations Supervisor,

University of Maryland Department of Transportation

also known as rm...@umd.edu


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Re: [Flightgear-devel] Multiplayer ATC "aircraft,

2009-08-10 Thread Rob Shearman, Jr.
Is it GPL'd, and if so, do you have the source?  I can actually work with Java 
a little :)  ... in fact, I already have the JDK 1.6 installed on my FG box...



Cheers,

-R.

Robert M. Shearman, Jr.

Transit Operations Supervisor,

University of Maryland Department of Transportation

also known as rm...@umd.edu

--- On Mon, 8/10/09, Martin Spott  wrote:

From: Martin Spott 
Subject: Re: [Flightgear-devel] Multiplayer ATC "aircraft,
To: flightgear-devel@lists.sourceforge.net
Date: Monday, August 10, 2009, 7:18 AM

"Rob Shearman, Jr." wrote:

> Oooohhh, PRETTY!   What is that a screenshot of?  "ATC aircraft" v3
> perhaps?  Or a separate app meant to interact with FG MP as an ATC? 

This was an old screenshot of a standalone Java app, written by a
FlightGear fellow, to serve as a RADAR screen for FlightGear. The
layout is aimed at being conformant to EUROCONTOL's EEC "Human-Machine
Interface Reference System for En-Route Air Traffic Control" (EEC
report 292) - but it's far from implementing the entire reference.

This application is capable of reading 'geospatial' data from different
sources, like simple tab-separated text files or ESRI Shapefiles to
render the countours of the surrounding terrain, lakes, control zones,
any sort of tarmac as well as either Shapefiles or our well-known
Apt.Dat format for point coordinates like navaids and fixes (not shown
in the old screenshot).

Cheers,
    Martin.
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Re: [Flightgear-devel] Multiplayer ATC "aircraft,

2009-08-09 Thread Rob Shearman, Jr.
I caught that too, hence my speculation at its being an entirely separate app.  
That would also theoretically mean I could delve into the source for it and 
hope to possibly understand some of it :)  Looking forward to it, whatever it 
is... :) :) :)  Cheers, -R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Jacob Burbach 
To: FlightGear developers discussions 
Sent: Monday, August 10, 2009 12:20:41 AM
Subject: Re: [Flightgear-devel] Multiplayer ATC "aircraft,

I spy a java icon... ;)

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Re: [Flightgear-devel] Multiplayer ATC "aircraft,

2009-08-09 Thread Rob Shearman, Jr.
Oooohhh, PRETTY!   What is that a screenshot of?  "ATC aircraft" v3 perhaps?  
Or a separate app meant to interact with FG MP as an ATC?  Whatever it is, me 
likey!!

:-')   (::wiping drool off face now::)

Cheers,
-R.

Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Martin Spott 
To: flightgear-devel@lists.sourceforge.net
Sent: Sunday, August 9, 2009 4:41:50 AM
Subject: Re: [Flightgear-devel] Multiplayer ATC "aircraft,

"Rob Shearman, Jr." wrote:

> [...] Yes, intercepting it *is* the pilot's job, but the approach
> controller needs to get them in the vicinity of it, fare enough out,
> and with not too sharp a turn, and I'm pretty certain that the
> extended centerlines are indicated on their screens.

Sort of this ?

  http://foxtrot.mgras.net/bitmap/FGFS/KSFO_large.png

Martin.
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Re: [Flightgear-devel] Multiplayer ATC "aircraft, " feature request...

2009-08-09 Thread Rob Shearman, Jr.
I think you're referring to a "ground-controlled approach" or GCA.  However, 
this is not what I'm referring to -- I'm simply talking about approach 
controllers vectoring their planes from the end of their STARS procedure toward 
the localizer of the active arrival runway.  Yes, intercepting it *is* the 
pilot's job, but the approach controller needs to get them in the vicinity of 
it, fare enough out, and with not too sharp a turn, and I'm pretty certain that 
the extended centerlines are indicated on their screens.  Since I can't say 
this with any definitiveness, though, I understand Syd's reluctance to make 
changes.  I'll see if I can come up with any RL references.  And, as I said, 
I'll also see what I can come up with by way of my own solutions.  I guess I'm 
just not patient enough for that sometimes. :)  Cheers, -R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Stuart Buchanan 
To: FlightGear developers discussions 
Sent: Sunday, August 9, 2009 3:28:19 AM
Subject: Re: [Flightgear-devel] Multiplayer ATC "aircraft, " feature  request...

syd adams wrote:
>That might be best . I know very little about what information a real scope 
>displays , and intercepting a radial is the pilots job , so I dont know if 
>I can bring myself to add that line ;).

I was at a fly-in to an RAF base last week, which included a tour of their 
tower. Interestingly, they still do radar-guidance (I forget the official term) 
where the controller provides instructions to the pilot to bring them to the 
center-line and appropriate glideslope to the runway - "Left two degrees, 
slightly high...", and the guides them all the way down to decision height.

For this they had two radar displays, one showing the horizontal track and one 
showing the vertical, with an external center-line and glideslope marked on the 
display.

I got the chance to try this out on their Tornado simulator, and it worked 
pretty well. I even got a nice print-out of my track afterwards :)

-Stuart



  

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Re: [Flightgear-devel] Multiplayer ATC "aircraft, " feature request...

2009-08-08 Thread Rob Shearman, Jr.
> You can "tint" the view from the menu to darken it so the screen info
displays clearer ... what about another step to blackout the background
view completely?
Well I really think having separate "window" and "scope" views might make it 
easier to discern the details, particularly the callsigns and data blocks in 
the scope.  So next time I do 
ATC I will switch back to version 1 and see if I have a better experience.

> a line from the tower center outward on the display that could be rotated , 
> but centering it on  a runway might be tougher.
If the extended centerlines are difficult to do, a radial from the tower would 
probably be a "close-enough" approximation, although of course it would never 
be exact since very few runways extend on radials intercepting the tower :) :) 
:)   It's a decent work-around for now.  I know you have several other projects 
you're working on.  Maybe there's someone else on the list already working on 
improving the ATC set?

> Another plan I had was to remove any "true heading " references , since
airports deal in magnetic headings , and it just confuses issues.
Indeed.  Of course there's some debate over the METAR info, whether it is in 
true or magnetic, and I think the consensus was that it's in true?  This is the 
first simulator I've experienced with this level of detail given to such 
things, so I can't really weigh in.  I know that the wind display atop the ATC2 
screen does "translate" it, which is nice.

I'm still way below the level where I can code these things on my own, but I 
might be at a point now where I can compare ATC1 and ATC2 and snip out the best 
bits into a cobbled-together version I like.  Maybe I'll mess with that over 
the coming weeks and see where I end up.

Thanks again for the audience.

Sincerely,
-R. (MD-Terp)  

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: syd adams 
To: FlightGear developers discussions 
Sent: Saturday, August 8, 2009 6:06:12 PM
Subject: Re: [Flightgear-devel] Multiplayer ATC "aircraft, " feature request...

I think I know what your looking for , dont know if I like the idea , but it 
shouldn't be too difficult. You can "tint" the view from the menu to darken it 
so the screen info displays clearer ... what about another step to blackout the 
background view completely?
What comes to mind is a line from the tower center outward on the display that 
could be rotated , but centering it on  a runway might be tougher.
Another plan I had was to remove any "true heading " references , since 
airports deal in magnetic headings , and it just confuses issues.
But there are several people tweaking it , so I thought I'd leave it alone.
Im currently working on other things , but I'll see what I can do .
Cheers




Thanks for your consideration.  I appreciate all of the effort you guys put 
into this project, and all of the "novelties" you think to include!  :)
>
>Cheers,
>-R. (MD-Terp)
>
> Robert M. Shearman, Jr.
>Transit Operations Supervisor,
>University of Maryland Department of Transportation
>also known as rm...@umd.edu
>
>
>
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[Flightgear-devel] Multiplayer ATC "aircraft," feature request...

2009-08-08 Thread Rob Shearman, Jr.
Hello, Syd and Jester...

How easy/difficult would it be to add a small detail to the radar scope view, 
which would be extended centerlines for the runways?  Trying to use version 2 
today, I ran into difficulty giving good localizer intercepts just trying to 
eyeball the extended lines, especially when zoomed out past the range where the 
runways were clearly visible.

Also, if you are able to add this feature, I would most preferably like to see 
it in both version 1 and version 2 (if that's not asking too much, of course).  
Today I was using version 2, and while it was nice to have a full-sreen view of 
the "live" action, it made details on the scope a little illegible.  We (the 
group of users participating in my "MP event" today) are hoping to make our 
gathering a monthly thing, so next month I can try version 1 instead and see if 
it's any better/easier.

Thanks for your consideration.  I appreciate all of the effort you guys put 
into this project, and all of the "novelties" you think to include!  :)

Cheers,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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[Flightgear-devel] Latest CVS still showing major MP problems...

2009-08-08 Thread Rob Shearman, Jr.
Hello all --

Of late I have been reporting some bugs in the MP system, and I still believe 
the problems stem from the more recent CVS builds.  Vivian asked me to report 
whether there were any NASL console errors associated, and I can now 
definitively say that there are none.  The symptom is that two MP users on the 
same MP server at/near the same location can see one anothers' aircrafts, but 
cannot communicate with one another, and cannot see them in the Network Pilots 
List.

I am a Windows Vista user, using Fred's Win32 builds and doing corresponding 
data checkouts with Tortoise.  I originally "discovered" the MP problem using 
the 6/27 build, and reverting to the 5/23 build seemed to alleviate the issue.  
Again today I was using the 7/26 build, and switching to 5/23 seemed to fix 
things, although there was still a little weirdness (and of course I can't be 
sure what versions and/or builds everyone else in the scenario was using; I 
didn't stop to take a headcount, unfortunately).

I, and many other CVS users on the Forum who have reported similar problems, 
certainly appreciate you all looking into this.

Sincerely,
-Rob. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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[Flightgear-devel] Fw: CVS Win32 build FTP site error, and also was Re: Still Multiplayer Weirdness...

2009-07-30 Thread Rob Shearman, Jr.
Recently I reported an issue with the Win32 CVS builds (or, presumably, the CVS 
version in general) in which multiplayer users on the same server could see one 
anothers' planes, but not talk to one another nor see one another on the 
Network Pilot List.  Vivian pointed out that I should look for Nasal errors 
corresponding to this.

Vivian et al, what I have seen which MAY correspond to the symptoms is a 
message in the console from MP that I have not seen before.  Unfortunately I 
can't reproduce it verbatim at the moment as I am at work; however, the gist of 
it was something along the lines of:

FGMultiplayer: Domain Error

The phenomenon happened to several of us on a MP event today (Wednesday); and 
the "effect" came and went several times where a pilot would pop in and out of 
"earshot" while still being connected to MP and in proximity of the rest of us. 
 I asked the others to post any unusual console errors in the forum but so far 
none have done so.

Incidentally, I did update to the most recent Win32 build just prior to the 
event.  I did not, this time, however, have the chance to verify whether 
shifting to an older build had any effect on the issue.

Thanks for looking into it,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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[Flightgear-devel] CVS Win32 build FTP site error, and also was Re: Still Multiplayer Weirdness...

2009-07-27 Thread Rob Shearman, Jr.
Me:
"This morning at around 0200UTC another user and I were to meet at KNZY (San
Diego North Island Naval Air Station) to do a little for-fun dogfight
practice.  Both of us were on mpserver02.  He was using one of Dave
Culp's F4s and I was in the CVS A6E.  However, although I could see his
plane, he was not in the pilot list and I could not communicate with him. 
Several resets did not alleviate this. 

I was using the Win32 build from Fred's site dated 20090627.  Reverting to
a build from 20090523 alleivated the problem."

--

Vivian:

"Rob,
 
Both pilot list and chat rely on Nasal,
while the mp aircraft itself does not. Any sign of a nasal error in the
terminal? Could be very early in the start-up.
 
Vivian"
--

In fact there have been quite a few nasal errors.  I had been ignoring them, 
because I thought I'd read here that one was related to startup being called 
before METAR was done importing (although I had felt that had been solved but 
was still happening? so maybe it was something else and I wasn't paying close 
enough attention).  But as of right now I am back on the 6/27 build and I 
haven't been able to reproduce the error.  If it happens again, I'll snip the 
console output before I shut it off, and report findings here.

Speaking of CVS builds -- Fred, I see there's a new one on the FTP site for 
7/26, but I'm getting http error "550: Not a directory" when I attempt to open 
it.  Anyone else having this problem?

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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[Flightgear-devel] Still Multiplayer Weirdness...

2009-07-25 Thread Rob Shearman, Jr.
Hi again...

Recall a few weeks ago when I joined a MP group of about six planes, but could 
only see up to four of them at a time.  I wondered aloud if this was a RAM 
issue, related to scenery loading problems, but we seem to have ruled that out.

This morning at around 0200UTC another user and I were to meet at KNZY (San 
Diego North Island Naval Air Station) to do a little for-fun dogfight practice. 
 Both of us were on mpserver02.  He was using one of Dave Culp's F4s and I was 
in the CVS A6E.  However, although I could see his plane, he was not in the 
pilot list and I could not communicate with him.  Several resets did not 
alleviate this.


I was using the Win32 build from Fred's site dated 20090627.  Reverting to a 
build from 20090523 alleivated the problem.

Is it possible that something in the last six weeks has "partially broken" 
Multiplayer?

Cheers,
-R. (MD-Terp)
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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[Flightgear-devel] Scenery glitches and MP weirdness may be memory related?

2009-07-16 Thread Rob Shearman, Jr.
Hello all --

I run the CVS Win32 binaries built by Fred on Vista 32-bit Home Premium
SP1, using an eMachines AMD Athlon 64 3800+ 2.4 gHz processor, 1.0 GB
RAM, and an NVidia GeForce 6100 nForce 405.

PROBLEM 1:
On
many of my long-haul flights I tend to notice a delay in loading
scenery tiles -- while visibility at FL300+ has always been
next-to-none, I can definitely see borders where there is a "white"
(i.e. non-loaded) tile I am flying over. Occasionally I see it pop in
as I get directly over it. I have scenery 1.0.1 for the USA and Europe
resident on my hard drive. I do not use TerraSync. On one flight from
Baltimore to Green Bay, I descended in steps from cruise to 10,000 MSL,
4,000 AGL, and 2,000 AGL. Approaching KGRB from the east, I was flying
into an empty tile. Just as I finally got over top of the airport (say
within 2 nm of it) it popped into view. I circled to the north and
landed.

PROBLEM 2:
Yesterday I flew from Baltimore to San
Juan to join in with the MP fly-in from there to TNCM. As I arrived,
there was an initial MP problem because we were not on the same server,
as (as described in other threads) 01 does not seem to be forwarding
position/chat info to the server network. After switching, I still had
an issue where only three or four of the total pilots would be
visible/show up on my chat and/or network pilots list at once.
Occasionally when a new pilot would pop in, he would replace another
one. EXAMPLE: I was joined by R-Dude, IVA-014, D-79, eeK, michel, and
Gooney. For a time, I could not see IVA-014; however, when he popped
into view, usually R-Dude's name would disappear, and vice-versa.

QUESTION:
Just
out of curiosity I opened Windows Task Manager. Now, I'm not really
hardware-saavy much so I'm not sure what to make of these numbers. But
It showed under "memory" that my usage was in the 700s range, and
"free" was in the single digits. (However, I have it open now, and
"free" is still only saying 14, although the usage is in the low 400s.
Not sure what "free" signifies, then.)

So is my problem that FG
has outgrown my memory capacity? It seems to make sense that if I'm
running out of RAM that FG would have issues loading new scenery and AI
models. But wouldn't that just cause massive page-file writing to
the HD? I don't believe I'm seeing that. Also, why is scenery having
issues loading on long-haul flights? After I pass it over, it's
supposed to release any scenery I'm no longer near, freeing up that
memory, yes? Is there a small memory leak that's turned into a big one
somewhere?

Thanks for any help y'all can provide. I was hoping 1
GB RAM would be sufficient for a while, but if it's time to bite the
bullet and upgrade, I can probably swing that without too much
difficulty (if I put off buying a new camera and laptop like I wanted
to this summer).

Cheers,
-R. ("MD-Terp")

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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Re: [Flightgear-devel] MP notes on breaking compatibility with previous versions of aircrafts....

2009-07-05 Thread Rob Shearman, Jr.
Nic,

It's also worth pointing out (again!) that users of CVS must accept that FG and 
its associated models are constant works-in-progress.  Issues like you describe 
are easily fixable prior to an official release, but are difficult to manage in 
the constant state of flux between them.  I'm in agreement with Syd that the 
benefits from changes which simplify an aircraft model's delivery outweigh the 
relatively small and temporary annoyance that comes with them.

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Nicolas Quijano 
To: FlightGear developers discussions 
Sent: Sunday, July 5, 2009 5:18:00 PM
Subject: Re: [Flightgear-devel] MP notes on breaking compatibility with 
previous versions of aircrafts

Thanks a lot for adding the model files to CVS, I was just done posting my own 
version of them on the forums :)
I meant nothing by culprits, in case that wasn't clear, just as an example of 
what his us today : I'm a fan of your work on the Beaver and Twin Otter. 
I had completely forgotten about the Beaver model change, even though I had 
seen the cvs logs and wondered about it. 
The catalina, I didn't get around to having a fix around before today and 
warning people about it.
Just wanted to bring this (back) to attention, as not all the userbase will dig 
deeper if the same aircraft with the same author doesn't work right away in MP 
;)

It would indeed be nice to hear what the modellers and devs have to say on how 
this should be tackled. 
Cheers, 
Nic



On Sun, Jul 5, 2009 at 3:56 PM, syd adams  wrote:

>Yes , I'm one of the culprits , and it's not a lack of foresight ,I've done it 
>for a reason. MP is not my biggest concern , I did these aircraft for my own 
>purposes , not entirely with gamers in mind ... but Im glad some like them all 
>the same.
>>
>These aircraft use one fuselage model now , with gear and other aircraft 
>specific options selected depending on type or name, with cockpit and 
>internals separated to be selected within a certain distance.So there IS no 
>dhc2floats or dhc2wheels.
>>
>It can be set so the model is visible with older versions ,by adding another 
>animation xml file with those names and adding the neccesary ac model bits 
>,but in my opinion adds more garbage to the folder. 
>
>I,ve been updating the dhc-2 for more realistic behavior, (sorry gamers);),
>>
>so it's nearly ready for another commit, and I can add the old versions , but 
>there's also the option of adding these to the AI/Aircraft .Any idea on which 
>option we should take from the rest of the modellers ?
>
>(My problem with that is you end up with two aircraft to maintain, and I tend 
>to forget about the AI version).
>
>
>>>
>>The specific "culprits" today are Syd Adams (dhc2, for sure and dhc6 also, I 
>>think) and Gerard Robin (PBY-Catalina). There might have been more cases 
>>today, and I think we have a few more a/c in cvs who exhibit those symptoms :)
>>
> 
>I'm sure it was all unintentional and a simple lack of foresight on the 
>consequences such changes might have, but there we have it. 
>>
Thanks for reading, 
>>Cheers,
>>Nic
>>
>>
>>
>>
>>-- 
Be Kind. 
>>Remember, everyone is fighting a hard battle.
>>
>>
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[Flightgear-devel] TriangleIntersect back again, non-catastrophic though...

2009-06-29 Thread Rob Shearman, Jr.
Hi developers...

Lately when flying around the Caribbean I have been getting JUST A COUPLE of 
the "TriangleIntersect" not-a-number warnings.  On today's flight from TFFF to 
TNCM using GFS's CRJ-200 
(http://fgfs.i-net.hu/modules/fgtracker/?FUNCT=FLIGHT&FLIGHTID=905514) the 
following was observed in the console:

==
Warning:: Picked up error in TriangleIntersect
   (-4.5 0 0,   4.5 0 0,4.5 0 22.2495)
   (1.#QNAN,1.#QNAN,1.#QNAN)
Warning:: Picked up error in TriangleIntersect
   (-4.5 0 0,   4.5 0 22.2495,  -4.5 0 22.2495)
   (1.#QNAN,1.#QNAN,1.#QNAN)
Warning:: Picked up error in TriangleIntersect
   (-4.5 0 0,   4.5 0 0,4.5 0 22.2495)
   (1.#QNAN,1.#QNAN,1.#QNAN)
Warning:: Picked up error in TriangleIntersect
   (-4.5 0 0,   4.5 0 22.2495,  -4.5 0 22.2495)
   (1.#QNAN,1.#QNAN,1.#QNAN)
Warning:: Picked up error in TriangleIntersect
   (-4.5 0 0,   4.5 0 0,4.5 0 22.2495)
   (1.#QNAN,1.#QNAN,1.#QNAN)
Warning:: Picked up error in TriangleIntersect
   (-4.5 0 0,   4.5 0 22.2495,  -4.5 0 22.2495)
   (1.#QNAN,1.#QNAN,1.#QNAN)
==

These were the only TriangleIntersect errors I received, and the sim did not 
behave oddly when they occurred.  (There were a couple of odd jumps in IAS, 
coincident to weather changes, but this may or may not have been related.)  In 
fact I only discovered them when I went to shut down the program.  However, I 
did notice similar behavior a couple times before now, also around the 
Caribbean, also non-catastrophic allowing the sim to continue running normally. 
 I have no other leads to say what might be causing them except to say that I 
still turn OFF all AI-traffic-related properties in my starting command line.

Happy bug-hunting,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] Incompatibility with win32 CVS build 6/23 and Dave Culp's planes...

2009-06-27 Thread Rob Shearman, Jr.
http://home.comcast.net/~davidculp2/hangar/hangar.html

"North American T-2C Buckeye"
Not counting DavePack (the instrument models), it's the 13th aircraft from the 
top.  But as I said, I started up a couple other of his models (the A-29B, I 
think, and one of the F-4's, I forget which) and got identical results.


Thanks for looking into it.  I guess you'll want to contact him with the 
results.  His e-mail info is on that website as well.

Cheers,
-R.
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Jon S. Berndt 
To: FlightGear developers discussions 
Sent: Saturday, June 27, 2009 1:12:36 AM
Subject: Re: [Flightgear-devel] Incompatibility with win32 CVS build 6/23 and 
Dave Culp's planes...

 
This looks like a side effect of the newer way of
interpreting/defining/using properties in the latest JSBSim. I have not seen
Dave’s TC2 model. Where can I find that? I might be able to help.
 
Jon
 
Jon S. Berndt
Development Coordinator
JSBSim Project
www.JSBSim.org 
 
 
From:Rob Shearman, Jr.
[mailto:rmsj...@yahoo.com] 
Sent: Friday, June 26, 2009 11:38 PM
To: FlightGear developers discussions
Subject: [Flightgear-devel] Incompatibility with win32 CVS build 6/23
and Dave Culp's planes...
 
Hello all...

Somehow, when updating my FG installation on Vista using Fred's 6/23 build, I
can no longer start Dave Culp's T2C.  I also tried a couple of his other
planes and got similar results.  However, loading up several other
aircraft models (both YASim and JSBSim) was successful.  Below you'll find
my command line (generated by FGRun) followed by the console error message.

Cheers,
-R. (MD-Terp)
 
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



C:\Program Files\FlightGear\bin\Win32\fgfs.exe
  --fg-root=C:\Program Files\FlightGear\data
  --fg-scenery=C:/Program Files/FlightGear/Scenery-1.0.1
  --airport=KHAF
  --aircraft=T-2C
  --control=joystick
  --disable-intro-music
  --enable-mouse-pointer
  --enable-random-objects
  --disable-specular-highlight
  --enable-ai-models
  --enable-real-weather-fetch
  --prop:/sim/frame-rate-throttle-hz=20
  --bpp=32
  --callsign=MD-Terp
  --multiplay=out,10,mpserver01.flightgear.org,5000
  --multiplay=in,10,RMSJR-D,5000
  --ai-scenario=nimitz_demo
  --ai-scenario=vinson_demo
  --prop:/sim/view/config/limits/enabled=false
  --prop:/sim/view/config/default-field-of-view-deg=65
  --prop:/sim/ai-traffic/enabled=false
  --prop:/sim/traffic-manager/enabled=false
  --prop:/sim/atc/enabled=false

  Property systems/hook/tailhook-cmd-norm is
already defined.
  Property systems/NWS/engaged is already defined.
WARNING: JS: Failed to read joystick name from registry
FGPropertyManager::GetNode() No node found for systems/canopy/command
  In component: Canopy Control unknown property systems/canopy/command
reference
d. Aborting


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[Flightgear-devel] Incompatibility with win32 CVS build 6/23 and Dave Culp's planes...

2009-06-26 Thread Rob Shearman, Jr.
Hello all...

Somehow, when updating my FG installation on Vista using Fred's 6/23 build, I 
can no longer start Dave Culp's T2C.  I also tried a couple of his other planes 
and got similar results.  However, loading up several other aircraft models 
(both YASim and JSBSim) was successful.  Below you'll find my command line 
(generated by FGRun) followed by the console error message.

Cheers,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



C:\Program Files\FlightGear\bin\Win32\fgfs.exe
  --fg-root=C:\Program Files\FlightGear\data
  --fg-scenery=C:/Program Files/FlightGear/Scenery-1.0.1
  --airport=KHAF
  --aircraft=T-2C
  --control=joystick
  --disable-intro-music
  --enable-mouse-pointer
  --enable-random-objects
  --disable-specular-highlight
  --enable-ai-models
  --enable-real-weather-fetch
  --prop:/sim/frame-rate-throttle-hz=20
  --bpp=32
  --callsign=MD-Terp
  --multiplay=out,10,mpserver01.flightgear.org,5000
  --multiplay=in,10,RMSJR-D,5000
  --ai-scenario=nimitz_demo
  --ai-scenario=vinson_demo
  --prop:/sim/view/config/limits/enabled=false
  --prop:/sim/view/config/default-field-of-view-deg=65
  --prop:/sim/ai-traffic/enabled=false
  --prop:/sim/traffic-manager/enabled=false
  --prop:/sim/atc/enabled=false

  Property systems/hook/tailhook-cmd-norm is already defined.
  Property systems/NWS/engaged is already defined.
WARNING: JS: Failed to read joystick name from registry
FGPropertyManager::GetNode() No node found for systems/canopy/command
  In component: Canopy Control unknown property systems/canopy/command reference
d. Aborting



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Re: [Flightgear-devel] Bug report: Tile loading problem?

2009-01-28 Thread Rob Shearman, Jr.
I wrote:
> Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo,
> I notice what looks like a scenery tile loading problem (see the
> so-named screenshots below, and notice the white areas near the
> horizon).

Martin Spott wrote:
> Just a few guesses: Did you install the Scenery tiles by hand, do you
> use TerraSync (via SVN), did you make sure that all the required
> Scenery is actually installed properly, did you succeed in repeating
> this effect at least once ?

The scenery is permanently installed.  I do not run TerraSync.

As stated in the original report, this occurred on two successive flights in 
two days.

Another responder suggested it was a problem with the 2D cloud cover layer and 
that seems to make sense, because as I said, the plane never seems to get 
closer to the "tile" edges.  Since reading the e-mail, I haven't had a chance 
to test that theory by turning off METAR immediately when seeing the effect, 
but I will do so when I get the chance and report back.

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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[Flightgear-devel] Bug report: Tile loading problem?

2009-01-27 Thread Rob Shearman, Jr.
Hello --

Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo, I notice 
what looks like a scenery tile loading problem (see the so-named screenshots 
below, and notice the white areas near the horizon).  However, cruising along, 
I expected to steadily get closer to the "edge" of the "tile" shown there, and 
eventually see the next one pop into place -- but it seemed more like the 
"edges" were not moving, even though the cloud cover texture (and presumably 
the ground below) were scrolling past at a reasonable rate.

This is using Fred's Win32 build from 2009-01-11, and data from same date.  3D 
clouds NOT enabled, and METAR as shown in the third shot.

http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-1.jpg
http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-2.jpg
http://s289.photobucket.com/albums/ll209/rmsjr1974/?action=view¤t=tile-loading-prob-3.jpg


Ground speed was something like 340-350 knots, if that matters to anyone.

Cheers,
-R.
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] R.I.P. MSFS?

2009-01-23 Thread Rob Shearman, Jr.
Curt wrote:
> Let's keep our eyes open on ebay for flight simulator companies for sale. :-)

Should we pass the hat and make a bid?  :)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] MP Liveries for Boeing 737-300

2009-01-15 Thread Rob Shearman, Jr.
Gijs de Rooy wrote:
"we have to discuss if it's really helpfull to put 26 liveries for one plane in 
CVS"

My two cents...

For a select few aircraft models which are very, very popular in the real world 
(including the 737 of course, but also the C172, 747, B1900, others in other 
"categories"?), I think it would be "fun" to include a larger number of 
liveries, so that users all across the globe can feel a sense of familiarity or 
identity with the aircraft, with which they may have had some real-world 
contact.

For the less popular models I agree that just a few are more than sufficient.

Of course, a model's popularity *within FG* should probably factor in there a 
little as well...??

Just musing...
-R.

Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] Bug reports... weather, and ILS...

2009-01-15 Thread Rob Shearman, Jr.
Lukas Mesani wrote:
"Man.. just btw,
we respect your work... Citation rulez :)

cya"

I second that, Syd :)  I just figured out how the autopilot works and now it's 
even MORE my favorite ;)

Cheers,
-R.
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] Bug reports... weather, and ILS...

2009-01-14 Thread Rob Shearman, Jr.
syd adams wrote:
"I changed the neelde animation because it was pointed out that it was
too insensitive , but now it has a very narrow window to operate in ,
and the ealier discussions and the manual don't jive  so I'll look
into it some more . The changes I made were about a week or so ago.
I haven't looked at the instrumentation/nav/gs-needle-deflection while flying 
to see if the behaviour has changed there yet..."

That timeframe is about right, I think, for when it stopped working on my end.

I understand that the ILS sensitivities are being discussed and worked on, 
which sort of prompted my report, but I wasn't aware that the "global" changes 
were pending and the "new" behavior was specific to the Bravo (again, I should 
have tested -- I just don't think like a programmer, I guess!).  So I'll wait 
for a "global" solution and live with it in the meantime.  Thanks for the words 
of explanation.

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] Bug reports... weather, and ILS...

2009-01-14 Thread Rob Shearman, Jr.
Stuart Buchanan wrote:

"When you close the Weather Scenario dialog, instead of interpolating to the 
new weather values, the environment is rebuilt from scratch based on the 
selected scenario. This may cause an immediate wind change (which the aircraft 
has to react to) and/or cloud changes."

Aha!  Okay, that makes sense -- interpolation takes place normally, but is 
"interrupted" by viewing the METAR information in the dialog box.  That 
explains what I was seeing.
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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[Flightgear-devel] Fw: Bug reports... weather, and ILS...

2009-01-14 Thread Rob Shearman, Jr.
Yikes!  I *really* got the year wrong.  That is of course the 2009-01-11 build. 
 And, apologies for not deleting out the (non-sequitor) e-mail I responded to.  
Apologies, -R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



- Forwarded Message 
From: "Rob Shearman, Jr." 
To: FlightGear developers discussions 
Sent: Wednesday, January 14, 2009 10:13:35 AM
Subject: [Flightgear-devel] Bug reports... weather, and ILS...


Hello all --

Using 2208-01-11 CVS build flying the Cessna Citation Bravo on Windows Vista 
with NVIDIA 6100 GeForce 405...

Lately I have noticed that the glideslopes seem to be uniformly wrong or 
inoperable somehow.  This changed within the last couple of builds.  
Previously, when on final, the visual glideslope indicators would essentially 
match up with what the ILS was telling me.  However, now it seems as if the ILS 
is pegged high (indicating I am too low) while the visual indicators are all 
white (indicating I am too high).

Also, this has possibly been going on quite some time now (since I started 
reporting NaN bugs on my medium-haul flights), but in many cases, the METAR 
doesn't change the active wind and cloud settings unless I actually look at the 
METAR (Environment --> Weather Scenario).  As soon as I close the dialog box, 
the clouds change, the KIAS moves suddenly, and the plane may rock side-to-side 
gently for a moment or two.  *RARELY* I will notice the weather settings change 
on their own during flight, but it seems as if *USUALLY* it doesn't do so 
unless I look at the METAR.

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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[Flightgear-devel] Bug reports... weather, and ILS...

2009-01-14 Thread Rob Shearman, Jr.
Hello all --

Using 2208-01-11 CVS build flying the Cessna Citation Bravo on Windows Vista 
with NVIDIA 6100 GeForce 405...

Lately I have noticed that the glideslopes seem to be uniformly wrong or 
inoperable somehow.  This changed within the last couple of builds.  
Previously, when on final, the visual glideslope indicators would essentially 
match up with what the ILS was telling me.  However, now it seems as if the ILS 
is pegged high (indicating I am too low) while the visual indicators are all 
white (indicating I am too high).

Also, this has possibly been going on quite some time now (since I started 
reporting NaN bugs on my medium-haul flights), but in many cases, the METAR 
doesn't change the active wind and cloud settings unless I actually look at the 
METAR (Environment --> Weather Scenario).  As soon as I close the dialog box, 
the clouds change, the KIAS moves suddenly, and the plane may rock side-to-side 
gently for a moment or two.  *RARELY* I will notice the weather settings change 
on their own during flight, but it seems as if *USUALLY* it doesn't do so 
unless I look at the METAR.

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Csaba Halász 
To: FlightGear developers discussions 
Sent: Tuesday, January 13, 2009 9:09:09 PM
Subject: [Flightgear-devel] [BUG] FGEnvironment copy constructor bad

Hi!

The copy constructor in question:

145 FGEnvironment::FGEnvironment (const FGEnvironment &env)
146 {
147 FGEnvironment();
148 copy(env);
149 }

I guess that wants to call the default constructor first. However,
that doesn't work. See
http://www.parashift.com/c++-faq-lite/ctors.html#faq-10.3 for details.

Confirmation:

Breakpoint 1, FGEnvironment (this=0x7fff1913c590, e...@0xc913dc0) at
src/Environment/environment.cxx:147
147 FGEnvironment();
(gdb) s
FGEnvironment (this=0x7fff1913c490) at src/Environment/environment.cxx:138
138 altitude_tropo_top_m(1)

Observe, that the "this" pointer is different, it is pointing to a new
temporary object that will be destructed immediately after the call:

(gdb) s
~FGEnvironment (this=0x7fff1913c490) at src/Environment/environment.cxx:151
151 FGEnvironment::~FGEnvironment()

This is trivial to fix, except it is not obvious whether the members
missing from the copy() function are missing deliberately. Also
unclear: do we really want to call the functions in the default
constructor *before* the copy?

@timoore: See? Old bugs do exist! The correct way to do this was
"optimized" into the bad code more than 5.5 years ago, in rev 1.4. But
it is bad nevertheless :)

-- 
Csaba/Jester

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[Flightgear-devel] Update: Another abort due to NaN in CullVisitor...

2009-01-01 Thread Rob Shearman, Jr.
Sorry, I wrote too soon without thorough testing.

First of all, I should have mentioned:
(1) Fred's win32 build from today (20090101) and updated data via CVS
(2) It was the wingman version of the Buccaneer

Second of all, I just started the Buccaneer at KNTU (Oceana NAS, Norfolk, VA) 
and got the same result with "normal" weather conditions.  So maybe this error 
is particular to the Buccaneer Wingman version and not related to the other NaN 
issues?

Just to be more sure, I started the Citation Bravo back at KNZY, and got the 
same reduced visibility issue (guess it's really foggy there right now) but no 
CullVisitor error messages.

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



- Forwarded Message 
From: "Rob Shearman, Jr." 
To: flightgear-devel@lists.sourceforge.net
Sent: Thursday, January 1, 2009 10:09:29 AM
Subject: Another abort due to NaN in CullVisitor...


Started the Blackburn Buccaneer at KNZY (San Diego North Island NAS)... a 
million CullVisitor NaN messages ensued... I immediately restarted with the UFO 
and observed the following METAR...

2009/01/01 14:52
KNZY 011452Z AUTO 0KT 1/4SM HZ 11/08 A3004 RMK AO2 SLP173 60001 T01060078 
55001 TSNO $

 which was being rendered as if San Diego was completely fogged in up to 
100,000ft.  (If I'm reading it right, it's giving visibility at one-quarter 
statute mile?  I guess that would do it?)

Of course, not sure where the NaN errors are coming from, but that's for y'all 
to figure out :)

Happy New Year,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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[Flightgear-devel] Another abort due to NaN in CullVisitor...

2009-01-01 Thread Rob Shearman, Jr.
Started the Blackburn Buccaneer at KNZY (San Diego North Island NAS)... a 
million CullVisitor NaN messages ensued... I immediately restarted with the UFO 
and observed the following METAR...

2009/01/01 14:52
KNZY 011452Z AUTO 0KT 1/4SM HZ 11/08 A3004 RMK AO2 SLP173 60001 T01060078 
55001 TSNO $

 which was being rendered as if San Diego was completely fogged in up to 
100,000ft.  (If I'm reading it right, it's giving visibility at one-quarter 
statute mile?  I guess that would do it?)

Of course, not sure where the NaN errors are coming from, but that's for y'all 
to figure out :)

Happy New Year,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] Fw: More reports to help debug the QNAN thing...

2008-12-30 Thread Rob Shearman, Jr.
I take it that patch didn't make it to Fred's build from today?  The second 
e-mail was sent using the 20081230 build.  Otherwise, something else is 
apparently going on there.  -R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Csaba Halász 
To: FlightGear developers discussions 
Sent: Tuesday, December 30, 2008 3:35:45 PM
Subject: Re: [Flightgear-devel] Fw: More reports to help debug the QNAN thing...

On Tue, Dec 30, 2008 at 6:53 PM, Rob Shearman, Jr.  wrote:
>
> I took the UFO back to that approximate spot and got the METAR info...
>
> 2008/12/30 17:42
> KHRJ 301742Z AUTO 10SM CLR 17/M11 A3005 RMK AO2
>
> ... but am curious as to why this bug doesn't affect the UFO?
>
> Has any of this been any help?

Yes. I have submitted a patch for this already. See:
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg20047.html
There are still other NaNs lurking out there, though.

-- 
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[Flightgear-devel] Fw: More reports to help debug the QNAN thing...

2008-12-30 Thread Rob Shearman, Jr.
Okay -- I just finished updating with Fred's new binary and CVS update, and 
duplicated the flight, and it happened again.  Weird thing is, I was JUST 
climbing through about 17,000 when I was thinking, "gee, this is going well so 
far.  I wonder what the METAR is," and looked at it and noticed there was no 
wind info, which I think was mentioned in an earlier post speculating a 
possible cause.  That's precisely when it froze and went haywire on me.

I took the UFO back to that approximate spot and got the METAR info...

2008/12/30 17:42
KHRJ 301742Z AUTO 10SM CLR 17/M11 A3005 RMK AO2


 but am curious as to why this bug doesn't affect the UFO?

Has any of this been any help?

Cheers,
-R.
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



- Forwarded Message ----
From: "Rob Shearman, Jr." 
To: FlightGear developers discussions 
Sent: Tuesday, December 30, 2008 12:06:34 PM
Subject: [Flightgear-devel] More reports to help debug the QNAN thing...


Hello all --

Just moments ago I started up the Citation Bravo and departed KRDU 
(Raleigh-Durham, NC, USA) and turned to heading 150.  As I was climbing through 
FL200 I froze up and got the unending stream of "Detected NAN" messages.

http://fgfs.i-net.hu/modules/fgtracker/?FUNCT=FLIGHT&FLIGHTID=560919


You can see on the map that I had just crossed I-95 when this occurred.  The 
line that heads to the northwest from there is phantom data; I guess 
FlightTracker is still trying to make sense of whatever data it got after my 
position was obliterated by the error.

I have no idea what the METAR was at the time (aren't we speculating that it 
would have JUST switched?) or even what station reports for that locations, but 
if someone right now wants to try taking a UFO to that same spot and see what 
it is and if ti confirms the bug, have at it!

By the way, this was with Fred's win32 build from 1218.  After the abort, I 
checked to see if a newer one was available, found one from today, and am 
updating data module now.

Cheers,
-R.
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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[Flightgear-devel] More reports to help debug the QNAN thing...

2008-12-30 Thread Rob Shearman, Jr.
Hello all --

Just moments ago I started up the Citation Bravo and departed KRDU 
(Raleigh-Durham, NC, USA) and turned to heading 150.  As I was climbing through 
FL200 I froze up and got the unending stream of "Detected NAN" messages.

http://fgfs.i-net.hu/modules/fgtracker/?FUNCT=FLIGHT&FLIGHTID=560919


You can see on the map that I had just crossed I-95 when this occurred.  The 
line that heads to the northwest from there is phantom data; I guess 
FlightTracker is still trying to make sense of whatever data it got after my 
position was obliterated by the error.

I have no idea what the METAR was at the time (aren't we speculating that it 
would have JUST switched?) or even what station reports for that locations, but 
if someone right now wants to try taking a UFO to that same spot and see what 
it is and if ti confirms the bug, have at it!

By the way, this was with Fred's win32 build from 1218.  After the abort, I 
checked to see if a newer one was available, found one from today, and am 
updating data module now.

Cheers,
-R.
 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] problems with z-buffer

2008-12-30 Thread Rob Shearman, Jr.
Also if I'm not mistaken, the current version of the Bravo alters the startup 
field-of-view from default of 55 to 60; would that make it more prone to 
problems in this area?  -R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: James Turner 
To: FlightGear developers discussions 
Sent: Monday, December 29, 2008 6:46:47 PM
Subject: Re: [Flightgear-devel] problems with z-buffer


On 29 Dec 2008, at 08:40, Tim Moore wrote:

> .4 meters seemed
> sufficient to me, but others don't agree, so perhaps we can settle  
> on some value
> larger than .1. The near plane value is settable, both in the camera
> configuration and as a "live" property in /sim/rendering/camera- 
> group/znear.

Just ran into this with Bravo. A value of 0.2 works, but 0.3 causes  
some minor clipping of the cockpit roof, and 0.4 causes nearly the  
entire side-pillar to be clipped.

I wonder if part of this is about camera position placement in the  
models, but my ignorance of such matters is vast, so I'll say no more.

James


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[Flightgear-devel] From forums... progress on solving black-box issue?

2008-12-28 Thread Rob Shearman, Jr.
Hi guys --

This was just posted on the forums about a half-hour ago, and I wanted to pass 
it along to the devel list in case it helped to shed light on one of the 
commonly reported bugs in 1.9.


 
Re: Big Black Box 
by cj chitwood on Sun Dec 28, 2008 11:20 pm 
Alright...  So...


I
downloaded from CVS SimGear 1.9.0 and FlightGear Source 1.9.0 and Data
1.9.0. Took a long time, to say the least. I didn't realize when I
started Data that I was downloading every available airplane. But no
bother, saves me the trouble later on.

I start it up, and there's the box.  Ah, but wait, we now can browse the 
properties.

File, Browse Internal Properties (or hit "/").
Go to sim/rendering/camera-group
Select "near-field" and make it "0" (zero).  Hit set, close property browser, 
black box is gone.


Problem
is, if you reset the scenario, you have to do this all over again. I
think I recall being able to set properties in the .fgfsrc file, and if
so, no prob. Otherwise, this would get annoying for e.g. chopper
practice.



Question for the developers: What is the
purpose of having "two cameras" as I've read it called? Why have one
near and one far renderer? I'm curious, not complaining...

thanks,

CJ


Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] FlightGear 1.99.5 RC1 feedback summary

2008-12-08 Thread Rob Shearman, Jr.
Durk Talsma wrote:
> F14 : Omnipowerful Jet Fighter; has so many features, it is very
> well capable of representing the category "Fighter Jet"
> - I'm still having trouble hooking up to the catapult [DT]
 
I did too at first, as I was used to the A6E in which you only have to "tap" 
the Shift-L command.  In the F14 I found that once I knew to hold down Shift-L 
for about a second, it became just as easy.  Cheers, -R.

Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]


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Re: [Flightgear-devel] Route manager waypoint adding

2008-12-03 Thread Rob Shearman, Jr.
Maybe what I am about to suggest is NOT how real-world route managers are 
supposed to work -- so take it with that caveat.  But I would think that if 
your last waypoint before KSFO is 1000nm away, but you want to hold off the 
descent until closer to KSFO, you could simply insert another waypoint about 
50nm out at the cruise altitude, and the effect would be to "tell" the route 
manager where to begin the descent.

Now, whether that's the "real-world"/"correct" solution, or just a work-around, 
someone else will have to say...

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]





From: Michael Smith <[EMAIL PROTECTED]>
To: FlightGear developers discussions 
Sent: Wednesday, December 3, 2008 9:10:19 PM
Subject: Re: [Flightgear-devel] Route manager waypoint adding

James Turner wrote:
> On 3 Dec 2008, at 17:17, Michael Smith wrote:
>
>  
>> This is great, I have had this problem several times and it has
>> completely screwed up some flights, thank you.
>>
>
> Great to know someone else is using the route manager - do you have  
> any other comments or feedback about it? Please do keep using it over  
> the next few weeks, since I have a few changes in mind, and the more  
> testing, the better.
>
> Regards,
> James
>
>
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>  
I always use Route Manager for airline flights because of SID and STARs 
that i will soon be using.
I have noticed that when I say for example if I set it to [EMAIL PROTECTED] 
1000 
NM away I end up at 900MSL way before KSFO, is that something that is 
already inplanted or something not working?

Thanks

-- 
Michael Smith <[EMAIL PROTECTED]> (mdsmith2)


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[Flightgear-devel] Replay mode improvement suggestion...

2008-12-03 Thread Rob Shearman, Jr.
Hi, Developers --

I had a thought about what I think would be a fairly easy patch for someone, 
which would improve the replay system with respect to Multiplayer.

This improvement would basically NOT send position information through 
Multiplayer when the replay is being shown.  Instead, the airplane's "current" 
(i.e. "suspended") position, the position that the aircraft was in when the 
replay started and where the user's local FG resumes from when the replay is 
over, should be sent.

This will eliminate two (admittedly minor) problems: (1) When I make an 
approach and landing and then taxi off the runway and park, I sometimes like to 
re-watch my landing from an external view to critique it.  However, when I do 
this in Multiplayer mode, my "replay phantom" may end up in conflicting 
airspace with the player who was following me on approach, or with some other 
player who enters that area.  (2) When the replay info is sent to the 
Multiplayer server, it causes some oddities in FlightTracker, such as an 
extraordinarily high calculated groundspeed when the plane's position 
instantaneously changes from the "current" to the beginning of the replay.

I know most of you are scrambling to tweak and refine features for the next 
release, and maybe this can wait until after that process.  But it seems to me 
that it shouldn't be too hard and maybe someone can tackle it in a few hours' 
time.

Cheers,
-R. (aka MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]



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Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-17 Thread Rob Shearman, Jr.
Dave --

I think you're misunderstanding my point.  I'm not saying that FG's MP server 
should hold itself to the high standards of realistic air-traffic and 
air-traffic-control that IVAO strives for.  In fact, I'm saying completely the 
opposite -- that bridging the two networks at the server level would be a 
mistake, because many of the users who log onto FG-MP are not aiming for that 
level of realism, and that if such a bridge were created, those who were 
seeking less-than serious interaction would have to look elsewhere.

I do, however, think it's rude when the "kids" try to get everyone to "clear 
the runway" by shouting in all caps, or participate in other intentionally 
annoying behavior for the purpose of attempting to impede or infringe on on 
what someone else is doing, or otherwise expect that everyone exists to help 
them when they have expended no effort to help themselves.  Maybe you and I fly 
at different times of the day, but I think I see this with more frequency than 
what you are characterizing.

But I guess I used these "extreme" examples to illustrate my point, leading to 
the obscuring of my main objection to bridging the two server networks (which 
is apparently now a moot point, as I don't believe that's the route the 
proposal is taking anymore).  At any rate I apologize for the confusion.

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]





From: dave <[EMAIL PROTECTED]>
To: FlightGear developers discussions 
Sent: Monday, November 17, 2008 9:57:30 PM
Subject: Re: [Flightgear-devel] FlightGear in IVAO network

Dear Rob,
>From your description it appears that I am one of those "kids". A 43 
year old kid mind you. I am always polite to others on the MP system. I 
sometimes perform stunts in unusual aircraft and show off just for a 
laugh. I demonstrate what can be achieved with practise. I push the 
flight envelope on occasion. What I do as well though, is encourage the 
use of FG and Linux through my usage. I help those "kids" who say "how 
do I fly a helicopter?" learn to fly a helicopter". I remind the "kids" 
that this a shared realm and that people aren't required to follow 
orders. Most of the people on there are good folk and treat each other 
respectfully. I would rather have the less-than-serious "kids" use 
FlightGear than alternatives and rather "kids" than a bunch of stiffs 
who just don't approve because of their personal mind set. I think that 
if you need to have serious, "trying to fly as realistically as 
possible" events, then go ahead and organise more of them and publish a 
code of conduct for those attending. Who knows? you could have it as 
often as weekly. Weekend flightschool/control tower practise anyone? 
I'll turn up and make you proud!
On the subject of IVAO, I think that even entertaining the idea of 
closing access to the FG-MP server for IVAO is the tail wagging the dog. 
The connection to IVAO should be the exceptional case, not the general one.

Getting to know FlightGear was/is not an easy experience and at least 
some benefit of the doubt should be afforded to those who obviously 
aren't at your level of familiarity/usage or have a different attitude 
to FG in general. I suppose what I am trying to say is that your idea of 
what FG is, may or may not be at all like what I see it as. People need 
to remember what the "open" part of open source implies and what free 
spirit is about as well.

While I am here, I thank you all for FG. Because of FG, not only do I 
have have a great simulator (free too) I have learned to use blender and 
am a long way into a new model to hand over one day should it past 
muster. I am even considering dusting off the old coding me and diving 
into the guts. Such a great gift, is FG, that I feel the need to 
contribute and learn more to be able to do so as well as the need to 
encourage and help others use it.
cheers,
Dave McLoughlin.
(Woddy)



Rob Shearman, Jr. wrote:
> I wrote:
> > It seems
> > that a large number (often, the majority) of FG-MP users are on the
> > network to mess around and socialize rather than participate in a
> > multi-aircraft scenario with any degree of realism.
>
> Arnt wrote:
> > ..my impression from what little I've seen here on this list,
> > (I haven't had time to join the fun), is our "social" MP
> > things are MP airshows and fly-ins, in the http://eaa.org/
> > and http://airventure.org/ style spirit. 
>
> > ..these events fits nicely into RL air traffic in RL and I see no
> > problems with IVAO's serious relism traffic servers joining our
> > MP servers, {...}
>
> 

[Flightgear-devel] Fw: FlightGear in IVAO network

2008-11-12 Thread Rob Shearman, Jr.
I must amend my previous statement (below), as it appears the discussion is 
swinging more in the direction of allowing Flightgear client programs to access 
IVAO directly...??  My concerns were aimed more towards when the discussion was 
about bridging the two networks at the server level.  If the two networks are 
to continue to exist separately, then I have no relevant concerns.  Cheers, -R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]



- Forwarded Message 
From: "Rob Shearman, Jr." <[EMAIL PROTECTED]>
To: FlightGear developers discussions 
Sent: Wednesday, November 12, 2008 7:33:14 AM
Subject: Re: [Flightgear-devel] FlightGear in IVAO network


I wrote:

> It seems
> that a large number (often, the majority) of FG-MP users are on the
> network to mess around and socialize rather than participate in a
> multi-aircraft scenario with any degree of realism.

Arnt wrote:
> ..my impression from what little I've seen here on this list, 
> (I haven't had time to join the fun), is our "social" MP 
> things are MP airshows and fly-ins, in the http://eaa.org/ 
> and http://airventure.org/ style spirit.  

> ..these events fits nicely into RL air traffic in RL and I see no
> problems with IVAO's serious relism traffic servers joining our 
> MP servers, {...}

Those are the events that we "organize," and in the forum these are organized 
by a core group of mature, "semi-serious" aviators, who fly these events for 
social reasons but attempt to fly reasonably realistically throughout them.

But those you don't see on the list, but who are online on the MP servers on a 
near-constant basis, are the "kids" (of variable age range, no doubt) whose 
idea of social flying is "EMERGENCY LANDING< EVERYBODY CLEAR THE RUNWAY@@@" 
or "CAN SOMEONE TELL ME HOW TO FLY>>??" and/or those that just loop around 
aimlessly seeking attention or try to pull off something "cool" flying a 787 
like it were in an aerobatic display.

Given the former, I agree that this presents no problem working with IVAO.  How 
do we screen for the latter?  Again I say that there would have to be two FG-MP 
networks; one connected with IVAO and one that isn't.  Or, close FG-MP to only 
those who register for IVAO and plan to follow its guidelines, leaving the 
"kids" to play solo, or else privately set up their own FG-MP servers.

Cheers,
-R.


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Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-12 Thread Rob Shearman, Jr.
I wrote:

> It seems
> that a large number (often, the majority) of FG-MP users are on the
> network to mess around and socialize rather than participate in a
> multi-aircraft scenario with any degree of realism.

Arnt wrote:
> ..my impression from what little I've seen here on this list, 
> (I haven't had time to join the fun), is our "social" MP 
> things are MP airshows and fly-ins, in the http://eaa.org/ 
> and http://airventure.org/ style spirit.  

> ..these events fits nicely into RL air traffic in RL and I see no
> problems with IVAO's serious relism traffic servers joining our 
> MP servers, {...}

Those are the events that we "organize," and in the forum these are organized 
by a core group of mature, "semi-serious" aviators, who fly these events for 
social reasons but attempt to fly reasonably realistically throughout them.

But those you don't see on the list, but who are online on the MP servers on a 
near-constant basis, are the "kids" (of variable age range, no doubt) whose 
idea of social flying is "EMERGENCY LANDING< EVERYBODY CLEAR THE RUNWAY@@@" 
or "CAN SOMEONE TELL ME HOW TO FLY>>??" and/or those that just loop around 
aimlessly seeking attention or try to pull off something "cool" flying a 787 
like it were in an aerobatic display.

Given the former, I agree that this presents no problem working with IVAO.  How 
do we screen for the latter?  Again I say that there would have to be two FG-MP 
networks; one connected with IVAO and one that isn't.  Or, close FG-MP to only 
those who register for IVAO and plan to follow its guidelines, leaving the 
"kids" to play solo, or else privately set up their own FG-MP servers.

Cheers,
-R.



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Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-11 Thread Rob Shearman, Jr.
I know I am usually just a lurker on this list, and when I do poke my head in, 
it doesn't always make sense :)

However there is one concern I have about IVAO/FG-MP interoperability which I 
have not seen addressed, and it goes back to a debate about MP we've had in our 
forum several times over now.  The goal of IVAO is to provide a virtual 
air-traffic environment with a high degree of realism.  But I don't agree that 
FG-MP shares that goal.  It seems that a large number (often, the majority) of 
FG-MP users are on the network to mess around and socialize rather than 
participate in a multi-aircraft scenario with any degree of realism.

Are we then going to revert to our idea of having separate MP networks for 
"serious" versus "social" sim-flying?  Or are we to restrict access to our MP 
network only to those who desire realistic interaction?

This may be a can of worms, but it's one that I would at least feel comfortable 
knowing had already been digested before we bog ourselves down with the 
technical details...

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]





From: Matthew Tippett <[EMAIL PROTECTED]>
To: FlightGear developers discussions 
Sent: Tuesday, November 11, 2008 7:34:12 AM
Subject: Re: [Flightgear-devel] FlightGear in IVAO network

Note the subtle suggestion of the discussion here.

To avoid exposing/causing concern with the GPL, keeping it completely
internal and not distributing it from IVAO seems like a good idea.

However, this appears to need FG to expand/revise it's MP interface to
allow secure connection of external MP-FS networks.  This in effect
opens the FG to have other networks (that talk FG-MP) to connect.

Note that in this model, IVAO would bridge it's network into FG-MP,
and not the other way around.  This distinction is critical for the
following reason...  Assuming a secure connection (public key), we
have the following trusts.

  1) FG will allow IVAO MP information when a IVAO network connector
joins the FG-MP network.
  2) By connecting, the IVAO network agrees to receive FG MP information.
  3) The public key of the IVAO network is trusted by FG-MP.
  4) The FG-MP network has the trust 'power' to deny IVAO if there are
any problems by removing the trust of the public key.

Note that the primary factor in this FG-MP is master, IVAO is slave is
driven by the closed protocols on the IVAO network.  It makes a lot
more sense for IVAO to create a connector that talks FG-MP, than the
FG jump through a larger (and to some a lot less palletable) set of
hoops to have FG-MP create a connector to connect as a slave to the
IVAO network.

(The Master/Slave term sounds wrong and would most likely cause IVAO
issues.  Truster/trustee sounds more peerish, but doesn't sound
architecturally right either.  I suggest the two groups settle on
terminology ASAP to ensure a common frame of mind.)

Regards... Matthew


On 11/11/08, Arnt Karlsen <[EMAIL PROTECTED]> wrote:
> On Tue, 11 Nov 2008 09:31:34 +0300, Pep wrote in message
> <[EMAIL PROTECTED]>:
>
>> The way IVAO has worked so far, as Curt says, is completely plugin
>> based, in regard of flight simulators, due to the fact that the
>> simulators that log in are not open source (let's change that!). In
>> the case of FG, where FG itself is open source, and the MP server is
>> too, there are two approaches, as Matthew pointed out:
>>
>> One would be FlightGear acting as a IVAO client and connecting
>> directly to IVAO FSD servers. Honestly it was my first though.
>> However, that would be a bit difficult both for FG and IVAO. The other
>> approach, bridging both networks seems to me now better. However, I
>> leave it to you guys to decide which of the two you prefer, though I
>> assume you go for the second one.
>>
>> In case of the second one, we at IVAO could set up a MP server (or
>> more), connected itself to the IVAO FSD servers.
>
> ..and if you modify your MP server, and, _keep_ it _in-house_, you
> are not distributing etc it and therefore you not violating any GPL
> or any copyrights.  I believe this is a valid work-around.
>
>> And here, as Martin
>> says, starts the religious war.
>
> ..nope, it is no longer necessary.  ;o)
>
>> As I understand, a server-server
>> protocol should be implemented.
>
> ..yes, and by your guys, Pep.  ;o)
>
>> The authentication stuff, moreover, perhaps will demand a few changes
>> to MP?
>
> ..maybe.  Then you propose a patch or something, if it goes into FG
> or FG MP servers, it's subject to copyright and to the GPL.  ;o)
>
>> Once we start agreeing, there will be more things like these
>> to address, I assume.
>
> .. ;o)
>
>> If you confirm this is the way you wish to proceed, please tell me.
>> I'll report to my IVAO "bosses" and see what they decide.
>
>
>
> --
> ..med vennlig hilsen = with Kind Regards from Arnt... ;o)
> ...with a number of polar bear hu

Re: [Flightgear-devel] could not find texture LFPO001.rgb and

2008-11-08 Thread Rob Shearman, Jr.
To add to the carrier bug report, the "meatball" turns white instead of red 
when the aircraft approaches too low for the glideslope, which I guess is the 
default whte appearing instead of the missing mystery texture...

Cheers,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]





From: Martin Spott <[EMAIL PROTECTED]>
To: flightgear-devel@lists.sourceforge.net
Sent: Friday, November 7, 2008 9:00:09 AM
Subject: Re: [Flightgear-devel] could not find texture LFPO001.rgb and

Hi Torsten,

Torsten Dreyer wrote:

> It spits out the error message
> could not find texture LFPO001.rgb
> grepping thru the base packages finds 
> Models/Airport/apt-light-ba.ac using this texture.

Indeed, this is a known bug - due to recent occupation by "some hobby
project"  ;-)  we simply didn't get around merging the bug-fixed shared
model from our repository to CVS 

> It also complains about missing red-source.rgb which is missing in the 
> Nimitz/Models directory.

That's one for the carrier guys.
This is a bit confusing, I have to admit: Even though the carriers move
around in the Scenery, they still live in the directory which is
destined to hold models of fixed position. I guess this is simply due
to compilance with long-term tradition.

Cheers,
Martin.
-- 
Unix _IS_ user friendly - it's just selective about who its friends are !
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Re: [Flightgear-devel] sim/multiplay/generic/float how many ?

2008-10-11 Thread Rob Shearman, Jr.
> How can I  pack several pieces of information into one variable?
 
Binary --> Decimal conversion technique would allow three on/off settings to be 
stored in a decimal number valued 0-7.  Switch one has a value of 1.  Switch 
two has a value of 2.  Switch three has a value of 4.  Add up the three and 
send the results as a single digit.  Because each successive switch is assigned 
a successively higher power of two, the results will be unique (no single value 
can represent more than one possible combination of off and on switches.)

Or, combine two three-position switches.  With switch one in position A, switch 
two values are A=0, B=1, C=2.  With switch one in position B, switch two values 
are A=3, B=4, C=5.  With switch one in position C, switch two values are A=6, 
B=7, C=8.  Again, each value has only one possible set of positions.

Or combine an on-off switch with a five-position selector.

Any combination of variables with ten or fewer possible unique combinations 
would work.

Cheers,
-R.

Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]


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Re: [Flightgear-devel] Scenery vs. Base Package; Was: Revision Log / Intended developments

2008-10-05 Thread Rob Shearman, Jr.
I was wondering what was going on with KCGS.  It all makes sense to me now... 

Cheers,
-R. (aka MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]



- Original Message 
From: Ralf Gerlich <[EMAIL PROTECTED]>
To: FlightGear developers discussions 
Sent: Sunday, October 5, 2008 8:40:33 AM
Subject: Re: [Flightgear-devel] Scenery vs. Base Package; Was: Revision Log / 
Intended developments

Martin Spott wrote:
> Durk Talsma wrote:
> 
>> Ralf Gerlich and Martin Spott: Complete scenery rebuild based on improved 
>> terragear algorithms / object database updates
> 
> In the current state, after setting a deadline, we should be able to
> get an entire Scenery release out from the current datasets within just
> a few days _plus_ maybe a week of testing in a small circle of people
>   most of the people we asked didn't respond anyway  ;-)
> 
> There's one real show stopper - not to the FlightGear release but,
> instead, to the Scenery releases, which on the other hand is related to
> the way FlightGear reads airport data:
> As mentioned before, the Scenery releases are currently tied to the
> Base Package because several positions are read from the 'apt.dat', the
> 'rwyuse.xml' and the 'parking.xml' which is stored in the Base Package.

There's another issue. The apt.dat contains more and more heliport
definitions. The current genapts tools crashes on these or generates
hillarious runways, which obviously are too short for proper normal
runway markings.

I would have loved to fix that and have genapts generate a proper
heliport texture, but that would make the scenery incompatible with the
released datapackage.

So we might want to include a proper heliport texture (apt.dat knows
asphalt, concrete, turf and dirt helipads) in the base package and
regenerate the scenery with proper helipads.

In the build currently being prepared for release Martin replaced the
helipad records by simple taxiway records in order avoid the
genapts-trap. He also tried to add a helipad object a few cm above the
elevation of the center of the helipad. The additional elevation was
necessary to avoid the helipad sinking into the ground. However, either
the helicopter now stands above the ground or penetrates the helipad,
with hilarious graphical results.

Cheers,
Ralf

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Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Rob Shearman, Jr.
I'm usually just a lurker on this list but my choices for the most visually and 
flyably realistic planes are:

* C172P Skyhawk (3d panel, of course)
* pa28-161 -- Piper Cherokee Warrior II
* Pilatus PC-6 Turbo Porter (with the amazing walk features)
* Boeing 787-8
* A-6E Intruder
* F-14B Tomcat
* A-10 Thunderbolt
* Aerostar Super 700
* Cessna Citation Bravo
* DHC2 - de Havilland Beaver
* EC135My criterion are interior realism (appearance and function), 
exterior realism (appearance and animation), and overall flying experience 
(realism first, usability second).  These nominations are in no particular 
order (and yes, I know I listed eleven, LOL)... but I also think they represent 
the best in a wide variety of types -- commercial jets, military jets, light 
private class aircraft, and a heli.

Cheers,
-R. (aka MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]



- Original Message 
From: Durk Talsma <[EMAIL PROTECTED]>
To: FlightGear developers discussions 
Sent: Sunday, October 5, 2008 4:13:54 AM
Subject: [Flightgear-devel] Call for aircraft nominations

While I'm at it. :-)

With each release we include a selection of representative aircraft that 
highlight FlightGear's capabilities. Inclusion criteria include: Completeness, 
variability across categories, realism, suitability for demo flights (think of 
aerotowing, AI/Multiplayer refueling, carrier landing, etc etc.), relative 
ease of operation (ie don't want to intimidate new users too much), and disk 
space (we don't want to bloat the base package too much). 


So, with these criteria in mind, what would be your current top 10 of 
aircraft?

Cheers,
Durk





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[Flightgear-devel] Bug report; UFO in CVS version...

2008-09-10 Thread Rob Shearman, Jr.
Hello all --

When using the UFO in the CVS/OSG version of FG on a Windows XP system, I find 
a bug when attempting to load a model for placement using the "l" key.  A 
pop-up menu appears prompting me to select a filename.  However, if I select a 
subdirectory or else the ".." (return to higher directory level), the screen 
fails to refresh with the "new" directory's contents.  Closing the window and 
re-opening it using the "l" key is a passable workaround, but tedious when 
navigating to the far reaches of my PC's filesystem.

Can someone see if this bug is duplicable or just (for whatever reason) on my 
system, and if it is systemic, look into a fix?  Thanks in advance.

Cheers,
-R. (aka MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]



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[Flightgear-devel] Chat menu preset phrases, another update to try...

2008-08-09 Thread Rob Shearman, Jr.
Hello all --

I've been continuing to tweak my preset phrases in the chat menu to my liking 
and I think I have a set that is pretty useful now.  I'm releasing it below 
under the GNU GPL so feel free to look at it, comment on it, commit it to FG 
CVS as-is or modified, or even completely ignore it as you see fit, hehehe...

The key features I feel I have improved since my last attempt are:
(1) no more "Flightgear Approach", which were taken out of the CVS commit 
version anyway.  All phrases either exist as a generic self-announce or are 
specific to the closest airfield.

(2) Every phrase has two versions -- one for use when the detected airport and 
runway are consistent with your intentions, and one "generic" version of each 
phrase with no specified airport and runway, for when the detected one does not 
match your intentions.

(3) No subgroups.  Options 2-9 give you the class of phrase you wish to use, 
and then options 2-9 are your phrases -- so, after activating the chat menu, 
all phrases are available in exactly two keystrokes.

(4) "Roger" with callsign is option number nine on almost all of the menus.  In 
addition, the keyphrase [-] [9] [9] is easy to remember as a quick way to 
answer "Roger."

The drawback is that limiting messages to eight groups of eight, in order to 
keep everything at one level of submenus, means eliminating some of the preset 
messages such as those associated with formation flying.  My personal 
experience with multiplayer is that those are not often used anyway... however, 
opinions may differ, of course.

So as I said -- use or don't use, commit or don't commit, your choice.  But 
hopefully someone will get some use out of them besides me :)

Cheers,
-R.

Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]


c:\Program Files\Flightgear\data\ATC\chat-menu-entries.xml







[Generic Left Traffic Pattern]
  % # departing.
  % # turning left crosswind.
  % # turning left downwind.
  % # turning left base.
  % # turning final.
  % # short final.
  % # clear of the runway.
  Roger, #.


[Left Traffic Pattern, * runway (]
  *, % # departing runway (.
  *, % # turning left crosswind runway (.
  *, % # turning left downwind runway (.
  *, % # turning ^ mile left base runway (.
  *, % # turning ^ mile final runway (.
  *, % # short final runway (.
  *, % # clear of runway (.
  Roger, #.


[Right Traffic Pattern, * runway (]
  *, % # departing runway (.
  *, % # turning right crosswind runway (.
  *, % # turning right downwind runway (.
  *, % # turning ^ mile right base runway (.
  *, % # turning ^ mile final runway (.
  *, % # short final runway (.
  *, % # clear of runway (.
  Roger, #.


[* Approach]
  *, % # VFR $ feet ^ miles ! of the airfield.
  *, % # IFR $ feet ^ miles ! of the airfield.
  *, % # $ feet ^ miles ! of the airfield requesting transition 
across your airspace.
  *, % # $ feet ^ miles ! of the airfield inbound for visual 
approach.
  *, % # $ feet ^ miles ! of the airfield inbound for visual 
approach runway (.
  *, % # $ feet ^ miles ! of the airfield inbound for ILS 
approach.
  *, % # $ feet ^ miles ! of the airfield inbound for ILS 
approach runway (.
  Roger, #.


[* Departures VFR]
  *, % # holding short for VFR Northbound 
departure.
  *, % # holding short for VFR Eastbound 
departure.
  *, % # holding short for VFR Southbound 
departure.
  *, % # holding short for VFR Westbound 
departure.
  *, % # holding short runway ( for VFR Northbound 
departure.
  *, % # holding short runway ( for VFR Eastbound 
departure.
  *, % # holding short runway ( for VFR Southbound 
departure.
  *, % # holding short runway ( for VFR Westbound 
departure.


[* Departures IFR]
  *, % # holding short for IFR Northbound 
departure.
  *, % # holding short for IFR Eastbound 
departure.
  *, % # holding short for IFR Southbound 
departure.
  *, % # holding short for IFR Westbound 
departure.
  *, % # holding short runway ( for IFR Northbound 
departure.
  *, % # holding short runway ( for IFR Eastbound 
departure.
  *, % # holding short runway ( for IFR Southbound 
departure.
  *, % # holding short runway ( for IFR Westbound 
departure.


[Visual Contact Advisories]
  # looking for the traffic.
  # negative contact with the traffic.
  # has the traffic in sight.
  # will maintain visual separation.
  # looking for the airfield.
  # negative contact with the airfield.
  # has the airfield in sight.
  Roger, #.


[Roger]
  Roger, holding short, #.
  Roger, position and hold, #.
  Roger, clear for takeoff, #.
  Roger, cleared to land, #.
 

Re: [Flightgear-devel] CVS-Server down?

2008-08-04 Thread Rob Shearman, Jr.
I had the same problem about 12 hours ago... glad to hear it's not just me, 
meaning it's probably just offline... Cheers, -R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]



- Original Message 
From: Heiko Schulz <[EMAIL PROTECTED]>
To: FGFS Developers Mail List 
Sent: Monday, August 4, 2008 8:56:58 AM
Subject: [Flightgear-devel] CVS-Server down?

Hi,

Tried today to update FGFS, but I can't login:

>cvs [login aborted]: connect to cvs.flightgear.org:2401 failed

Is this known? Is there any mirror?

Regards
HHS



still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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