[Flightgear-devel] GIT : Nasal runtime error: No such member: asin

2013-10-14 Thread grtuxhangar team
Hello,

with FG 2.99 Data  i am getting

Nasal runtime error: No such member: asin
  at /devel/fgdata_git/Nasal/geo.nas, line 173
  called from: /devel/fgdata_git/Nasal/view.nas, line 306
called from: /devel/fgdata_git/Nasal/view.nas, line 265
called from: /devel/fgdata_git/Nasal/view.nas, line 217
called from: /devel/fgdata_git/Nasal/view.nas, line 719


with Fly-By View and Model-View   broken

Is it just me ?

Ahmad
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Re: [Flightgear-devel] GIT : Nasal runtime error: No such member: asin

2013-10-14 Thread Anders Gidenstam

On Mon, 14 Oct 2013, grtuxhangar team wrote:


Hello,

with FG 2.99 Data  i am getting

Nasal runtime error: No such member: asin
  at /devel/fgdata_git/Nasal/geo.nas, line 173
  called from: /devel/fgdata_git/Nasal/view.nas, line 306
called from: /devel/fgdata_git/Nasal/view.nas, line 265
called from: /devel/fgdata_git/Nasal/view.nas, line 217
called from: /devel/fgdata_git/Nasal/view.nas, line 719


Please verify that your SimGear build is up to date. The math.asin 
function was moved to C++ code over a week ago and I have seen no 
other breakage reports and as far as I've noticed my own FG build works.



Cheers,

Anders
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Re: [Flightgear-devel] GIT : Nasal runtime error: No such member: asin

2013-10-14 Thread grtuxhangar team
Hello Anders,

Thanks for the quick reply, yes we had some sync issue with our Git.
right now  that's OK

Kind regards,

Ahmad


On 14 October 2013 14:15, Anders Gidenstam anders-...@gidenstam.org wrote:

 On Mon, 14 Oct 2013, grtuxhangar team wrote:

  Hello,

 with FG 2.99 Data  i am getting

 Nasal runtime error: No such member: asin
   at /devel/fgdata_git/Nasal/geo.**nas, line 173
   called from: /devel/fgdata_git/Nasal/view.**nas, line 306
 called from: /devel/fgdata_git/Nasal/view.**nas, line 265
 called from: /devel/fgdata_git/Nasal/view.**nas, line 217
 called from: /devel/fgdata_git/Nasal/view.**nas, line 719


 Please verify that your SimGear build is up to date. The math.asin
 function was moved to C++ code over a week ago and I have seen no other
 breakage reports and as far as I've noticed my own FG build works.


 Cheers,

 Anders
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Re: [Flightgear-devel] git help request

2012-08-09 Thread Renk Thorsten
 The typical fix is to edit the conflicting files and git add them the run 
 git rebase --continue.  
 But these files don't exist so I can't edit them, git add fails, git rm also 
 fails since they don't exist.

If the files no longer exist, I think one solution is to tell the system to 
skip the patch: 

git rebase --skip

did the trick for me on a similar occasion. The rebase operation then goes on 
with the next patch. If you actually want the files,

git checkout branch where files still exist -- non-existing file

should fetch them from the branch where they still exist.

I also frequently use

git status

to track what exactly the problem is. Although I am probably not the best 
source for GIT troubleshooting, I feel your pain. I've had similar trouble a 
few times.

Cheers,

* Thorsten
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Re: [Flightgear-devel] git help request

2012-08-09 Thread Curtis Olson
It looks like every time you rebase you have to reapply the same set of
patches over top the target branch.  So even if I figure out a way through
it once, I'll have to repeat the same conconction of craziness each time I
rebase.  I think I'm going to create a new branch, untar my changes on top,
lose all my history and forget about it.  I didn't budget 2 full days to
fiddle with this and I'm frustrated and annoyed now and unsure
what/if/anything I've lost or broken -- blahhh ... little things you might
not notice for 6 months because you don't work with every file every day ...

Curt.


On Thu, Aug 9, 2012 at 1:56 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote:

  The typical fix is to edit the conflicting files and git add them the
 run git rebase --continue.
  But these files don't exist so I can't edit them, git add fails, git rm
 also fails since they don't exist.

 If the files no longer exist, I think one solution is to tell the system
 to skip the patch:

 git rebase --skip

 did the trick for me on a similar occasion. The rebase operation then goes
 on with the next patch. If you actually want the files,

 git checkout branch where files still exist -- non-existing file

 should fetch them from the branch where they still exist.

 I also frequently use

 git status

 to track what exactly the problem is. Although I am probably not the best
 source for GIT troubleshooting, I feel your pain. I've had similar trouble
 a few times.

 Cheers,

 * Thorsten

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Re: [Flightgear-devel] git help request

2012-08-09 Thread Anders Gidenstam
On Thu, 9 Aug 2012, Curtis Olson wrote:

 It looks like every time you rebase you have to reapply the same set of
 patches over top the target branch.  So even if I figure out a way through
 it once, I'll have to repeat the same conconction of craziness each time I
 rebase.  I think I'm going to create a new branch, untar my changes on top,
 lose all my history and forget about it.  I didn't budget 2 full days to
 fiddle with this and I'm frustrated and annoyed now and unsure
 what/if/anything I've lost or broken -- blahhh ... little things you might
 not notice for 6 months because you don't work with every file every day ...

If you can figure out which commits cause the problems you can edit them 
out of your branch (or, better, out of a copy of it) using

git rebase -i HEAD~42

(change 42 to the number of commits back from HEAD that you need to 
touch).

See also the manual page for git rebase and
http://git-scm.com/book/en/Git-Tools-Rewriting-History#Changing-Multiple-Commit-Messages


Cheers,

Anders
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Re: [Flightgear-devel] git help request

2012-08-09 Thread Curtis Olson
On Thu, Aug 9, 2012 at 10:44 AM, Anders Gidenstam
anders-...@gidenstam.orgwrote:

 If you can figure out which commits cause the problems you can edit them
 out of your branch (or, better, out of a copy of it) using

 git rebase -i HEAD~42

 (change 42 to the number of commits back from HEAD that you need to
 touch).

 See also the manual page for git rebase and

 http://git-scm.com/book/en/Git-Tools-Rewriting-History#Changing-Multiple-Commit-Messages


I appreciate all the suggestions, it is getting slightly more complicated
than I want to deal with today. :-)  I did play with interactive git
rebase, but my brain overheated trying to imagine what happens and what
downstream breakage might occur if I skip a commit that involves renaming
directories?  And then I'd still have to remember the exact sequence of
steps each time I did a new rebase.  Apparently rebase doesn't quite do
what I expected it to do -- it catches you up, but later if you do another
rebase apparently it redoes all your changes from day 1 of your branch.
 There is probably a good reason for doing it this way, but I was imagining
that a rebase was a one time operation and future rebases would be able to
start from where the previous one finished off.  Maybe that doesn't make
any sense?  I'm probably a bit confused in either case -- flightgear seems
to force you to jump into the deep end of the git pool right away. :-)
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Re: [Flightgear-devel] git help request

2012-08-09 Thread John Denker
On 08/09/2012 07:45 AM, Curtis Olson wrote:
 It looks like every time you rebase you have to reapply the same set of
 patches over top the target branch. 

Not true in general.  I've never had a problem like that.

  So even if I figure out a way through
 it once, I'll have to repeat the same conconction of craziness each time I
 rebase. 

Ditto.

 It complains about whitespace errors, then falls back to a 3-way merge,
 then reports conflicts with all the files in the 2 old directories,

If whitespace were the only problem, you could make the problem
go away using --no-verify.

Also, as others have suggested, when in doubt, doing git status
is always a good idea.

  I think I'm going to create a new branch, untar my changes on top,
 lose all my history and forget about it. 

Creating new branches is cheap and often an excellent idea,
especially if you are uncertain about something and want to
experiment.

 untar my changes on top,
 lose all my history and forget about it. 

It's not possible to be sure exactly what the problem is without
further information, but it seems likely that there is a simpler
way to get a similar result without losing history, namely:

  git rebase -Xours

or

  git rebase -s 'recursive -Xours'

You can read the manpage and/or google for more information about
what these options do.

I believe these options require git version 1.7.3 or later.  If you 
need to install a newer git, that's easy and well worthwhile.


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Re: [Flightgear-devel] git help request

2012-08-09 Thread Tim Moore
On Thu, Aug 9, 2012 at 2:45 PM, Curtis Olson curtol...@gmail.com wrote:
 It looks like every time you rebase you have to reapply the same set of
 patches over top the target branch.  So even if I figure out a way through
 it once, I'll have to repeat the same conconction of craziness each time I
 rebase.  I think I'm going to create a new branch, untar my changes on top,
 lose all my history and forget about it.  I didn't budget 2 full days to
 fiddle with this and I'm frustrated and annoyed now and unsure
 what/if/anything I've lost or broken -- blahhh ... little things you might
 not notice for 6 months because you don't work with every file every day ...

 Curt.

If you are going to keep a branch for a long time that you are not
merging  back into e.g., master, there are a couple of possibilities.
One is to merge (pull) master into your branch. Another is to check
out git-rerere (I kid you not), which records merge conflict
resolutions and reapplies them automatically when needed. With that
you can either rebase repeatedly or never rebase and periodically do
test merges with master.

Tim

 On Thu, Aug 9, 2012 at 1:56 AM, Renk Thorsten thorsten.i.r...@jyu.fi
 wrote:

  The typical fix is to edit the conflicting files and git add them the
  run git rebase --continue.
  But these files don't exist so I can't edit them, git add fails, git rm
  also fails since they don't exist.

 If the files no longer exist, I think one solution is to tell the system
 to skip the patch:

 git rebase --skip

 did the trick for me on a similar occasion. The rebase operation then goes
 on with the next patch. If you actually want the files,

 git checkout branch where files still exist -- non-existing file

 should fetch them from the branch where they still exist.

 I also frequently use

 git status

 to track what exactly the problem is. Although I am probably not the best
 source for GIT troubleshooting, I feel your pain. I've had similar trouble a
 few times.

 Cheers,

 * Thorsten

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Re: [Flightgear-devel] git help request

2012-08-09 Thread Curtis Olson
On Thu, Aug 9, 2012 at 11:50 AM, Tim Moore wrote:

 If you are going to keep a branch for a long time that you are not
 merging  back into e.g., master, there are a couple of possibilities.
 One is to merge (pull) master into your branch. Another is to check
 out git-rerere (I kid you not), which records merge conflict
 resolutions and reapplies them automatically when needed. With that
 you can either rebase repeatedly or never rebase and periodically do
 test merges with master.


My typical workflow is to pull the master branch (daily at least) and then
when there are updates, checkout my private branch and git merge master.
 That's worked fine, except it is my understanding that this is frowned
upon because some day if I ever cherry pick something back into the master
branch, the commit log will get prefaces with a couple hundred merge
messages.  The rebase supposedly puts my local changes at the top.  Every
thing generally works as it's supposed to I think, except the double
directory mv in a single commit seemed to completely confuse the subsequent
rebase.  I think I'm just going to file this under: git gives you more than
enough rope to hang yourself by, especially when you venture away from the
simple/common usage cases and don't have a complete understanding of what
git does under the hood and how each command manipulates the internal
state.  I haven't lost anything (other than 2 days of my life) :-) -- and I
still have my old branch, now renamed with all the history; so for the
moment I've created a new branch, moved all the different stuff to that (I
hope) and will continue on from there.

Regards,

Curt.
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[Flightgear-devel] git help request

2012-08-08 Thread Curtis Olson
I've run into a problem with git and I seem to hit a dead end no matter
which way I turn.  I'm hoping this is something easy to solve, but the
details might be complicated to communicate?  I'll try to start simple --
I'm working with the fgdata repository.  I created my own branch and have
been tracking some experimental stuff there.  This has been working well
and when I do a git pull I will checkout my local branch and merge with
the master to make sure everything is tracking well and stays compatible.

With my most recent attempt to merge my local branch with master I got an
error (unfortunately now I do not remember what the exact error was, and I
had to do a reboot for other reasons in the mean time.)  My first thought
after getting an error trying to merge was maybe I should rebase since I've
just been merging all along.

So I ran git rebase and that ran did a lot of work, but then generated
some error messages about whitespace, and then displayed some message that
it had to fall back to a 3-way diff.  That ran and ran for quite some time
and (I think?) errored out.  Again, I don't have the message any more. :-(

Now after my reboot, I'm trying to figure out what's going on.  If I run
git branch I get:

$ git branch
* (no branch)

If I try to checkout any branch I get a list of files that need merge and
then the message: error: you need to resolve your current index first.

If I git add any of these files, what branch am I adding them to and
merging them into?  (no branch)?

It seems like all the git help I can find for these error messages presumes
I can checkout a branch -- but I can't.  Any suggestions?

Thanks,

Curt.
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Re: [Flightgear-devel] git help request

2012-08-08 Thread Curtis Olson
A quick update here.  Rob pointed out the git rebase --abort command
which got me back to a sensible working state.  I was able to reevaluate my
original problem which turned out to be a simple merge conflict in my
branch vs. changes in master and I was able to fix that and successfully
merge -- so I'm in a reasonable working state again.

But I would mind rebasing my local changes, but I still get an error.

I think what happened originally is I changed the directory name of my
aircraft from Malolo1 to Resolution, then thought for a second and changed
it again to ATI-Resolution -- and then did that all as a single commit.
 Now the rebase throws fits on that patch.

It complains about whitespace errors, then falls back to a 3-way merge,
then reports conflicts with all the files in the 2 old directories, for
example:

Aircraft/Malolo1/Engines/18x8.xml: needs merge
Aircraft/Resolution/Engines/18x8.xml: needs merge

The typical fix is to edit the conflicting files and git add them the run
git rebase --continue.  But these files don't exist so I can't edit them,
git add fails, git rm also fails since they don't exist.

I suppose I could abandon this branch, figure out the diffs against
master manually, create a new branch, and copy those diffs into my new
branch -- but then I would lose all my history and that just doesn't seem
very git-ish -- I hate to go against the spirit of git which is more
along the lines of performing brain surgery on myself when I don't quite
feel happy -- what could go wrong?  Or what do I do when something goes
wrong? :-)

Curt.


On Wed, Aug 8, 2012 at 9:27 AM, Curtis Olson curtol...@gmail.com wrote:

 I've run into a problem with git and I seem to hit a dead end no matter
 which way I turn.  I'm hoping this is something easy to solve, but the
 details might be complicated to communicate?  I'll try to start simple --
 I'm working with the fgdata repository.  I created my own branch and have
 been tracking some experimental stuff there.  This has been working well
 and when I do a git pull I will checkout my local branch and merge with
 the master to make sure everything is tracking well and stays compatible.

 With my most recent attempt to merge my local branch with master I got an
 error (unfortunately now I do not remember what the exact error was, and I
 had to do a reboot for other reasons in the mean time.)  My first thought
 after getting an error trying to merge was maybe I should rebase since I've
 just been merging all along.

 So I ran git rebase and that ran did a lot of work, but then generated
 some error messages about whitespace, and then displayed some message that
 it had to fall back to a 3-way diff.  That ran and ran for quite some time
 and (I think?) errored out.  Again, I don't have the message any more. :-(

 Now after my reboot, I'm trying to figure out what's going on.  If I run
 git branch I get:

 $ git branch
 * (no branch)

 If I try to checkout any branch I get a list of files that need merge and
 then the message: error: you need to resolve your current index first.

 If I git add any of these files, what branch am I adding them to and
 merging them into?  (no branch)?

 It seems like all the git help I can find for these error messages
 presumes I can checkout a branch -- but I can't.  Any suggestions?

 Thanks,

 Curt.
 --
 Curtis Olson:
 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org - http://gallinazo.flightgear.org




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Re: [Flightgear-devel] git help request

2012-08-08 Thread Curtis Olson
On Wed, Aug 8, 2012 at 10:45 AM, Curtis Olson curtol...@gmail.com wrote:

 A quick update here.  Rob pointed out the git rebase --abort command
 which got me back to a sensible working state.  I was able to reevaluate my
 original problem which turned out to be a simple merge conflict in my
 branch vs. changes in master and I was able to fix that and successfully
 merge -- so I'm in a reasonable working state again.

 But I would mind rebasing my local changes, but I still get an error.

 I think what happened originally is I changed the directory name of my
 aircraft from Malolo1 to Resolution, then thought for a second and changed
 it again to ATI-Resolution -- and then did that all as a single commit.
  Now the rebase throws fits on that patch.

 It complains about whitespace errors, then falls back to a 3-way merge,
 then reports conflicts with all the files in the 2 old directories, for
 example:

 Aircraft/Malolo1/Engines/18x8.xml: needs merge
 Aircraft/Resolution/Engines/18x8.xml: needs merge

 The typical fix is to edit the conflicting files and git add them the
 run git rebase --continue.  But these files don't exist so I can't edit
 them, git add fails, git rm also fails since they don't exist.

 I suppose I could abandon this branch, figure out the diffs against
 master manually, create a new branch, and copy those diffs into my new
 branch -- but then I would lose all my history and that just doesn't seem
 very git-ish -- I hate to go against the spirit of git which is more
 along the lines of performing brain surgery on myself when I don't quite
 feel happy -- what could go wrong?  Or what do I do when something goes
 wrong? :-)


brain surgery --abort :-)

Curt.
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Re: [Flightgear-devel] git help request

2012-08-08 Thread Tim Moore
It sounds like your local tree has not been completely committed. See
what git status says. Check out the man page for git-mv. I can't say
more right at the moment, but I'll see if I can add more details
later.

Tim

On Wed, Aug 8, 2012 at 5:45 PM, Curtis Olson curtol...@gmail.com wrote:
 A quick update here.  Rob pointed out the git rebase --abort command which
 got me back to a sensible working state.  I was able to reevaluate my
 original problem which turned out to be a simple merge conflict in my branch
 vs. changes in master and I was able to fix that and successfully merge --
 so I'm in a reasonable working state again.

 But I would mind rebasing my local changes, but I still get an error.

 I think what happened originally is I changed the directory name of my
 aircraft from Malolo1 to Resolution, then thought for a second and changed
 it again to ATI-Resolution -- and then did that all as a single commit.  Now
 the rebase throws fits on that patch.

 It complains about whitespace errors, then falls back to a 3-way merge, then
 reports conflicts with all the files in the 2 old directories, for example:

 Aircraft/Malolo1/Engines/18x8.xml: needs merge
 Aircraft/Resolution/Engines/18x8.xml: needs merge

 The typical fix is to edit the conflicting files and git add them the run
 git rebase --continue.  But these files don't exist so I can't edit them,
 git add fails, git rm also fails since they don't exist.

 I suppose I could abandon this branch, figure out the diffs against master
 manually, create a new branch, and copy those diffs into my new branch --
 but then I would lose all my history and that just doesn't seem very git-ish
 -- I hate to go against the spirit of git which is more along the lines of
 performing brain surgery on myself when I don't quite feel happy -- what
 could go wrong?  Or what do I do when something goes wrong? :-)

 Curt.


 On Wed, Aug 8, 2012 at 9:27 AM, Curtis Olson curtol...@gmail.com wrote:

 I've run into a problem with git and I seem to hit a dead end no matter
 which way I turn.  I'm hoping this is something easy to solve, but the
 details might be complicated to communicate?  I'll try to start simple --
 I'm working with the fgdata repository.  I created my own branch and have
 been tracking some experimental stuff there.  This has been working well and
 when I do a git pull I will checkout my local branch and merge with the
 master to make sure everything is tracking well and stays compatible.

 With my most recent attempt to merge my local branch with master I got an
 error (unfortunately now I do not remember what the exact error was, and I
 had to do a reboot for other reasons in the mean time.)  My first thought
 after getting an error trying to merge was maybe I should rebase since I've
 just been merging all along.

 So I ran git rebase and that ran did a lot of work, but then generated
 some error messages about whitespace, and then displayed some message that
 it had to fall back to a 3-way diff.  That ran and ran for quite some time
 and (I think?) errored out.  Again, I don't have the message any more. :-(

 Now after my reboot, I'm trying to figure out what's going on.  If I run
 git branch I get:

 $ git branch
 * (no branch)

 If I try to checkout any branch I get a list of files that need merge and
 then the message: error: you need to resolve your current index first.

 If I git add any of these files, what branch am I adding them to and
 merging them into?  (no branch)?

 It seems like all the git help I can find for these error messages
 presumes I can checkout a branch -- but I can't.  Any suggestions?

 Thanks,

 Curt.
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Re: [Flightgear-devel] git help request

2012-08-08 Thread Curtis Olson
On Wed, Aug 8, 2012 at 12:06 PM, Tim Moore wrote:

 It sounds like your local tree has not been completely committed. See
 what git status says. Check out the man page for git-mv. I can't say
 more right at the moment, but I'll see if I can add more details
 later.


There are a couple other random untracked changes, but nothing inside any
of the directories that were renamed and now failing on the rebase.

Curt;.
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Re: [Flightgear-devel] GIT as of today unstable

2012-04-25 Thread Renk Thorsten
 What about the mentioned problems? Better? Worse?

A quick 3 minute test flight with the ufo looks very promising - I didn't see 
any obvious issues with the version pulled 10 minutes ago. I will do longer 
tests later toady.

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Re: [Flightgear-devel] GIT as of today unstable

2012-04-25 Thread James Turner

On 25 Apr 2012, at 07:04, Renk Thorsten wrote:

 A quick 3 minute test flight with the ufo looks very promising - I didn't see 
 any obvious issues with the version pulled 10 minutes ago. I will do longer 
 tests later toady.

Thanks Thorsten!

James


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[Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Renk Thorsten
I've just pulled and compiled simgear and flightgear and pulled a fresh FGData 
to start package the next lightfield shader version, but it turns out the 
resulting binary is unstable.

I get segfaults about 10 seconds after startup with the master branch, no other 
errors written to the console, apparently independent on what I do or how I set 
options on startup. Memory consumption in the system monitor looks normal, 
reverting back to the old version pulled two weeks ago restores stability, so 
it's not just some fluke of my machine.

Anyone else seeing this?

* Thorsten
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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread James Turner

On 24 Apr 2012, at 09:04, Renk Thorsten wrote:

 I've just pulled and compiled simgear and flightgear and pulled a fresh 
 FGData to start package the next lightfield shader version, but it turns out 
 the resulting binary is unstable.
 
 I get segfaults about 10 seconds after startup with the master branch, no 
 other errors written to the console, apparently independent on what I do or 
 how I set options on startup. Memory consumption in the system monitor looks 
 normal, reverting back to the old version pulled two weeks ago restores 
 stability, so it's not just some fluke of my machine.

Can you get a backtrace? I've made a change to the startup sequence, yesterday, 
but I would expect it to crash later (after scenery loading), ten seconds 
sounds too early.

James


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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Frederic Bouvier
Hi Thorsten,

  Can you get a backtrace?
 
 I can try if you tell me what I need to do...
 
   I've made a change to the startup sequence,
  yesterday, but I would expect it to crash later (after scenery
  loading),
  ten seconds sounds too early.
 
 Misunderstanding: After scenery loading and I find myself in the
 cockpit, I have 10 seconds to look around, then comes the crash.

I had similar problem this weekend, and a full rebuild (simgear +
flightgear) solved the issue. I have the sentiment that changes 
to SGReferenced (in simgear) could have created this instability

Regards,
-Fred


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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread James Turner

On 24 Apr 2012, at 09:20, Renk Thorsten wrote:

 Can you get a backtrace?
 
 I can try if you tell me what I need to do...

(re-)Build fgfs with debug symbols:

-DCMAKE_BUILD_TYPE=Debug

when running cmake, might need to make clean + make again

then run fgfs

gdb fgfs
run --log-level=info --airport=KSFO --some-other-options-to-fgfs

 wait for the crash ...

bt
 copy and paste what gets spewed out into email 

 
 I've made a change to the startup sequence,  
 yesterday, but I would expect it to crash later (after scenery loading),  
 ten seconds sounds too early.
 
 Misunderstanding: After scenery loading and I find myself in the cockpit, I 
 have 10 seconds to look around, then comes the crash.

That's much more likely to be me - does disabling traffic stop the crash?

(And does re-winding Git to yesterday morning also stop it?)

James


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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Renk Thorsten
 I had similar problem this weekend, and a full rebuild (simgear +
 flightgear) solved the issue. I have the sentiment that changes
 to SGReferenced (in simgear) could have created this instability

I pulled everything fresh and compiled both simgear and flightgear new, so 
things shouldn't be out of sync...

 That's much more likely to be me - does disabling traffic stop the crash?

The problem does occur despite 

--prop=/sim/traffic-manager/enabled=false

in the commandline. It appears rather regular though, so there's not much 
scattering in the timescale associated.

 (re-)Build fgfs with debug symbols:

   -DCMAKE_BUILD_TYPE=Debug

 when running cmake, might need to make clean + make again

 then run fgfs

 gdb fgfs
 run --log-level=info --airport=KSFO --some-other-options-to-fgfs

  wait for the crash ...

 bt
  copy and paste what gets spewed out into email 


I will have a look at that, but that takes more time than I have on my hands 
right now :-(

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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Renk Thorsten
 Can you get a backtrace?

Okay, following your instructions I did make clean in any of my build folders, 
ran cmake with -DCMAKE_BUILD_TYPE=Debug added, recompiled simgear and 
flightgear, and did


gdb ./fgfs
run --log-level=info --airport=KSFO --disable-real-weather-fetch 
--disable-fullscreen --geometry=1200x900


There follows a long log of essentially normal status messages (which I can 
also get you if your really like), terminating rather suddenly with

(...)
Loading tile 942040.stg
  Generating ocean tile
Loading tile 942072.stg
Loading stg file 
/home/fgfs/FGData/fgdata/Scenery/Terrain/w130n30/w123n37/942072.stg
Loading tile 958424.stg
Loading stg file 
/home/fgfs/FGData/fgdata/Scenery/Objects/w130n30/w122n37/958424.stg

Program received signal SIGSEGV, Segmentation fault.
0x5e3d9a08 in ?? ()
Missing separate debuginfos, use: debuginfo-install e2fsprogs.i386 gcc.i386 
glibc.i686 libICE.i386 libSM.i386 libX11.i386 libXau.i386 libXcursor.i386 
libXdmcp.i386 libXext.i386 libXfixes.i386 libXrender.i386 libjpeg.i386 
libpng.i386 libxcb.i386 mesa.i386 zlib.i386

Not sure that helps... certainly doesn't look very telling to me...

Cheers,

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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread James Turner

On 24 Apr 2012, at 11:31, Renk Thorsten wrote:

 Program received signal SIGSEGV, Segmentation fault.
 0x5e3d9a08 in ?? ()
 Missing separate debuginfos, use: debuginfo-install e2fsprogs.i386 gcc.i386 
 glibc.i686 libICE.i386 libSM.i386 libX11.i386 libXau.i386 libXcursor.i386 
 libXdmcp.i386 libXext.i386 libXfixes.i386 libXrender.i386 libjpeg.i386 
 libpng.i386 libxcb.i386 mesa.i386 zlib.i386
 
 Not sure that helps... certainly doesn't look very telling to me...

Okay, if you type 'bt' at that point you should get the backtrace, which should 
help.

Although the fact you're getting '??()' is slightly worrying that your fgfs 
lacks debug information.

James


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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Renk Thorsten
Oops, missed that part of the instructions *blush*

Here's the output:

(gdb) bt
#0  0x5e3d9a08 in ?? ()
#1  0x088dd542 in hashForAirport (c=0x13bedd28, apt=0xdcd3988)
at /home/fgfs/CMake/flightgear/src/Scripting/NasalPositioned.cxx:113
#2  0x088ddc29 in f_airportinfo (c=0x13bedd28, me=
{num = nan(0xf6789), ref = {ptr = {obj = 0x0, str = 0x0, vec = 0
x0, hash = 0x0, code = 0x0, func = 0x0, ccode = 0x0, ghost = 0x0}, reftag = 2147
444617}}, argc=0, args=0x13bee934)
at /home/fgfs/CMake/flightgear/src/Scripting/NasalPositioned.cxx:416
#3  0x08c89a55 in setupFuncall (ctx=0x13bedd28, nargs=0, mcall=0, named=0)
at /home/fgfs/CMake/simgear/simgear/nasal/code.c:316
#4  0x08c8ca02 in run (ctx=0x13bedd28)
at /home/fgfs/CMake/simgear/simgear/nasal/code.c:681
#5  0x08c8d4e0 in naCall (ctx=0x13bedd28, func=
{num = nan(0xf6789151a161c), ref = {ptr = {obj = 0x151a161c, str = 0x151
a161c, vec = 0x151a161c, hash = 0x151a161c, code = 0x151a161c, func = 0x151a161c
, ccode = 0x151a161c, ghost = 0x151a161c}, reftag = 2147444617}}, argc=0, 
args=0x0, obj=
{num = nan(0xf6789), ref = {ptr = {obj = 0x0, str = 0x0, vec = 0
x0, hash = 0x0, code = 0x0, func = 0x0, ccode = 0x0, ghost = 0x0}, reftag = 2147
444617}}, locals=
{num = nan(0xf67891503efc0), ref = {ptr = {obj = 0x1503efc0, str = 0x150
3efc0, vec = 0x1503efc0, hash = 0x1503efc0, code = 0x1503efc0, func = 0x1503efc0
, ccode = 0x1503efc0, ghost = 0x1503efc0}, reftag = 2147444617}})
---Type return to continue, or q return to quit---
at /home/fgfs/CMake/simgear/simgear/nasal/code.c:846
#6  0x088cba4b in FGNasalSys::call (this=0x13f77098, code=
{num = nan(0xf6789151a161c), ref = {ptr = {obj = 0x151a161c, str = 
0x151a161c, vec = 0x151a161c, hash = 0x151a161c, code = 0x15
1a161c, func = 0x151a161c, ccode = 0x151a161c, ghost = 0x151a161c}, reftag = 
2147444617}}, argc=0, 
args=0x0, locals=
{num = nan(0xf6789), ref = {ptr = {obj = 0x0, str = 0x0, vec = 
0x0, hash = 0x0, code = 0x0, func = 0x0, ccode = 0x0, gh
ost = 0x0}, reftag = 2147444617}}) at 
/home/fgfs/CMake/flightgear/src/Scripting/NasalSys.cxx:113
#7  0x088cbe27 in FGNasalSys::handleTimer (this=0x13f77098, t=0xa115d1a8)
at /home/fgfs/CMake/flightgear/src/Scripting/NasalSys.cxx:879
#8  0x088cbe5d in FGNasalSys::NasalTimer::timerExpired (this=0xa115d1a8)
at /home/fgfs/CMake/flightgear/src/Scripting/NasalSys.cxx:897
#9  0x088cfbb3 in SGMethodCallbackFGNasalSys::NasalTimer*, void 
(FGNasalSys::NasalTimer::*)()::operator() (this=0xa115d1e0)
at /home/fgfs/FG/include/simgear/structure/callback.hxx:117
#10 0x08cfd50a in SGTimer::run (this=0xa115d1f8)
at /home/fgfs/CMake/simgear/simgear/structure/event_mgr.cxx:38
#11 0x08cfdd4a in SGTimerQueue::update (this=0xaca3824, 
deltaSecs=0.1)
at /home/fgfs/CMake/simgear/simgear/structure/event_mgr.cxx:112
#12 0x08cfe07d in SGEventMgr::update (this=0xaca37f0, 
delta_time_sec=0.1)
---Type return to continue, or q return to quit---
at /home/fgfs/CMake/simgear/simgear/structure/event_mgr.cxx:43
#13 0x08d01252 in SGSubsystemGroup::Member::update (this=0x12e496d8, 
delta_time_sec=0.1)
at /home/fgfs/CMake/simgear/simgear/structure/subsystem_mgr.cxx:361
#14 0x08d01a18 in SGSubsystemGroup::update (this=0xaca3780, 
delta_time_sec=0.1)
at /home/fgfs/CMake/simgear/simgear/structure/subsystem_mgr.cxx:221
#15 0x08cffb94 in SGSubsystemMgr::update (this=0xaca3650, 
delta_time_sec=0.1)
at /home/fgfs/CMake/simgear/simgear/structure/subsystem_mgr.cxx:448
#16 0x08577c44 in fgMainLoop ()
at /home/fgfs/CMake/flightgear/src/Main/main.cxx:220
#17 0x0855c69f in fgOSMainLoop ()
at /home/fgfs/CMake/flightgear/src/Main/fg_os_osgviewer.cxx:284
#18 0x08575979 in fgMainInit (argc=6, argv=0xbf8aba94)
at /home/fgfs/CMake/flightgear/src/Main/main.cxx:549
#19 0x08541a33 in main (argc=6, argv=0xbf8aba94)
at /home/fgfs/CMake/flightgear/src/Main/bootstrap.cxx:252

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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread James Turner

On 24 Apr 2012, at 11:41, Renk Thorsten wrote:

 Here's the output:
 
 (gdb) bt
 #0  0x5e3d9a08 in ?? ()
 #1  0x088dd542 in hashForAirport (c=0x13bedd28, apt=0xdcd3988)
at /home/fgfs/CMake/flightgear/src/Scripting/NasalPositioned.cxx:113
 #2  0x088ddc29 in f_airportinfo (c=0x13bedd28, me=
{num = nan(0xf6789), ref = {ptr = {obj = 0x0, str = 0x0, vec =  0
 x0, hash = 0x0, code = 0x0, func = 0x0, ccode = 0x0, ghost = 0x0}, reftag = 
 2147
 444617}}, argc=0, args=0x13bee934)
at /home/fgfs/CMake/flightgear/src/Scripting/NasalPositioned.cxx:416
 #3  0x08c89a55 in setupFuncall (ctx=0x13bedd28, nargs=0, mcall=0, named=0)

Okay, this is my fault, but I don't know why / how it's crashing for you. 
Presumably you have some aircraft or nasal that makes additional airportinfo() 
calls, and you've managed to find a test-case that my testing has not 
encountered. Unfortunately we need to find out the relevant bit of Nasal I 
guess.

I can see it's an airportinfo() call with no arguments, which location are you 
at? KSFO right? H.

If I launch at KSFO, I get no crash, and I can make airportinfo() calls in the 
Nasal console with no problems.

Just to check, you have updated simgear as well? There's a bugfix in there I 
applied at the same time.

James


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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Renk Thorsten
 Okay, this is my fault, but I don't know why / how it's crashing for  
 you. Presumably you have some aircraft or nasal that makes additional  
 airportinfo() calls, and you've managed to find a test-case that my  
 testing has not encountered. Unfortunately we need to find out the  
 relevant bit of Nasal I guess.

 I can see it's an airportinfo() call with no arguments, which location  
 are you at? KSFO right? H.

It doesn't depend - I got a crash at TNCM as well, also using both c172p and 
the ufo. So this must be something more generic. 

 Just to check, you have updated simgear as well? There's a bugfix in  
 there I applied at the same time.

I did pull simgear, when I retry now I get 'Already up-to-date.' and I did 
recompile both simgear and flightgear after 'make clean' in both build 
directories using the same procedures I've been using since we migrated to 
cmake. So to my best ability to tell, my simgear is up to date.

* Thorsten


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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread James Turner

On 24 Apr 2012, at 12:07, Renk Thorsten wrote:

 It doesn't depend - I got a crash at TNCM as well, also using both c172p and 
 the ufo. So this must be something more generic. 
 
 Just to check, you have updated simgear as well? There's a bugfix in  
 there I applied at the same time.
 
 I did pull simgear, when I retry now I get 'Already up-to-date.' and I did 
 recompile both simgear and flightgear after 'make clean' in both build 
 directories using the same procedures I've been using since we migrated to 
 cmake. So to my best ability to tell, my simgear is up to date.

Okay, then I realise this isn't useful for you, but I'm stumped why it crashes 
for you. In particular, the hashForAirport function is being passed something 
that looks like a valid pointer (I think), and it crashing on a line that 
should only really happen if the pointer is invalid, or there's other memory 
corruption going on.

Again, I realise this doesn't help you, I'm just confused by the failure mode.

James


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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Curtis Olson
On Tue, Apr 24, 2012 at 7:39 AM, James Turner zakal...@mac.com wrote:


 On 24 Apr 2012, at 12:07, Renk Thorsten wrote:

  It doesn't depend - I got a crash at TNCM as well, also using both c172p
 and the ufo. So this must be something more generic.
 
  Just to check, you have updated simgear as well? There's a bugfix in
  there I applied at the same time.
 
  I did pull simgear, when I retry now I get 'Already up-to-date.' and I
 did recompile both simgear and flightgear after 'make clean' in both build
 directories using the same procedures I've been using since we migrated to
 cmake. So to my best ability to tell, my simgear is up to date.

 Okay, then I realise this isn't useful for you, but I'm stumped why it
 crashes for you. In particular, the hashForAirport function is being passed
 something that looks like a valid pointer (I think), and it crashing on a
 line that should only really happen if the pointer is invalid, or there's
 other memory corruption going on.

 Again, I realise this doesn't help you, I'm just confused by the failure
 mode.


For what it's worth, I'm seeing nearly the same thing ... similar back
trace-- crashing in hashforairport() about 10-15 seconds after the splash
screen has been removed and the sim presented for use.

Linux, fedora 15, nvidia graphics ...

Curt.
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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread James Turner

On 24 Apr 2012, at 14:39, Curtis Olson wrote:

 For what it's worth, I'm seeing nearly the same thing ... similar back 
 trace-- crashing in hashforairport() about 10-15 seconds after the splash 
 screen has been removed and the sim presented for use.

Okay, that's good news since it rules out something Thorsten specific. Can you 
see if the FGAirport* being passed to hashForAirport looks like a valid pointer?

James


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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Scott Hamilton
  

See if this makes sense?? 

(gdb) frame 1
#1 0x0088fb79 in
hashForAirport (c=0x19e62860, apt=0x6a128d0) at
/home/scotth/Download/Flightgear/git-repo/flightgear/src/Scripting/NasalPositioned.cxx:113
113
std::string name = apt-name();
(gdb) print apt
$1 = (const FGAirport
*) 0x6a128d0
(gdb) print c
$2 = (Context *) 0x19e62860
(gdb) print
apt-name
$3 = {const std::string (const FGAirport * const)} 0x6609c0

(gdb) print apt-name()
Program received signal SIGSEGV, Segmentation
fault.0x006609c0 in ?? ()
The program being debugged was
signaled while in a function called from GDB.
GDB remains in the frame
where the signal was received.
To change this behavior use set
unwindonsignal on.
Evaluation of the expression containing the
function(at 0x0x6609c0) will be abandoned.
When the function is done
executing, GDB will silently stop.
(gdb)  

S. 

On Tue, 24 Apr 2012
14:45:17 +0100, James Turner wrote: 

 On 24 Apr 2012, at 14:39, Curtis
Olson wrote:
 
 For what it's worth, I'm seeing nearly the same thing
... similar back trace-- crashing in hashforairport() about 10-15
seconds after the splash screen has been removed and the sim presented
for use.
 Okay, that's good news since it rules out something Thorsten
specific. Can you see if the FGAirport* being passed to hashForAirport
looks like a valid pointer? James
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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Curtis Olson
Hi James,

Here is a bit more information.

I added some printf's before the call to findClosest(pos, maxRange,
filter) in f_airportinfo()

The first time through, this seems to work, it returns a valid pointer,
which gets passed to hashForAirport(c, apt) a few lines later.

In hashForAirport() I also printed the name and id that FGAirport *apt
points to.  The first time through it prints id = 58Q  name = Mazza

The crash happens on the second time through this call sequence.

The second call to f_airportinfo() seems to follow the same logic and get
the same answer.  The FGAirport *apt pointer returned by findClosest() is
the same value as previously.  However when passing this to
hashForAirport() it appears that the references it apt-ident() and
apt-name() trigger a segfault.

I tried running with valgrind and the error didn't happen -- hmmm...

Trying it again, but a valgrind startup is excruciatingly slow ...

Curt.


On Tue, Apr 24, 2012 at 8:45 AM, James Turner zakal...@mac.com wrote:


 On 24 Apr 2012, at 14:39, Curtis Olson wrote:

  For what it's worth, I'm seeing nearly the same thing ... similar back
 trace-- crashing in hashforairport() about 10-15 seconds after the splash
 screen has been removed and the sim presented for use.

 Okay, that's good news since it rules out something Thorsten specific. Can
 you see if the FGAirport* being passed to hashForAirport looks like a valid
 pointer?

 James



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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread James Turner

On 24 Apr 2012, at 15:57, Curtis Olson wrote:

 I tried running with valgrind and the error didn't happen -- hmmm...
 
 Trying it again, but a valgrind startup is excruciatingly slow ...

It's probably a reference counting issue. FGAirport is a FGPositioned and hence 
reference counted. The Nasal Ghost is supposed to deal with this - when we 
create a ghost around the airport, we take a reference (SGReferenced::get) and 
when Nasal garbage-collects the ghost, the reference count is decremented. 
(SGReferenced::put)

If the reference count hits zero, the airport will be freed, leading to the 
issue you see. But that would imply there's nothing else holding a reference to 
the airport, and that's not the case, because the the spatial index (the 
octree) in positioned.cxx holds a reference to everything at the moment.

If I'd screwed up the ref-counting logic completely, I'd expect it to be 
crashing for me exactly the same, and it's not. Very weird.

So likely I have made a subtle screw-up that only affects Linux. You could test 
this by commenting out the call to

SGreferencd::put()

in sgrefGhostDestroy - references will be leaked, but if it stops the crash 
then we can be sure it's a ref-counting bug.

James


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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Curtis Olson
On Tue, Apr 24, 2012 at 10:06 AM, James Turner zakal...@mac.com wrote:

 It's probably a reference counting issue. FGAirport is a FGPositioned and
 hence reference counted. The Nasal Ghost is supposed to deal with this -
 when we create a ghost around the airport, we take a reference
 (SGReferenced::get) and when Nasal garbage-collects the ghost, the
 reference count is decremented. (SGReferenced::put)

 If the reference count hits zero, the airport will be freed, leading to
 the issue you see. But that would imply there's nothing else holding a
 reference to the airport, and that's not the case, because the the spatial
 index (the octree) in positioned.cxx holds a reference to everything at the
 moment.

 If I'd screwed up the ref-counting logic completely, I'd expect it to be
 crashing for me exactly the same, and it's not. Very weird.

 So likely I have made a subtle screw-up that only affects Linux. You could
 test this by commenting out the call to

SGreferencd::put()

 in sgrefGhostDestroy - references will be leaked, but if it stops the
 crash then we can be sure it's a ref-counting bug.


Hi James,

Based on two runs with out crashing, that seems to prevent the crash ...

Curt.
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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread James Turner

On 24 Apr 2012, at 16:31, Curtis Olson wrote:

 Based on two runs with out crashing, that seems to prevent the crash ...

Okay, so that's good  but leaves me wondering why it doesn't crash on Mac 
the same way. And also, how I've got the ref-counting wrong.

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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Curtis Olson
On Tue, Apr 24, 2012 at 10:35 AM, James Turner zakal...@mac.com wrote:


 On 24 Apr 2012, at 16:31, Curtis Olson wrote:

  Based on two runs with out crashing, that seems to prevent the crash ...

 Okay, so that's good  but leaves me wondering why it doesn't crash on
 Mac the same way. And also, how I've got the ref-counting wrong.


If an FGAirport object was ref-counted and deleted because the ref-count
went to zero, then why would  FGAirport::findClosest() still be returning a
pointer to it it as the closest airport?  Is it not getting fully/properly
deleted or removed from the list and you just getting lucky on the Mac that
it's not segfaulting?

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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Frederic Bouvier
Hi James,

just a guess here, but in the past, I had to fix issues brought when converting 
raw pointers to smart pointers and ending up deleting the pointer given by the 
smart pointer explicitly. For example :

SGSharedPtrMyClass myPtr = new MyClass;

then

delete myPtr;
or
delete myPtr.get();

afterward, the destructor of SGSharedPtrMyClass does another delete on the 
same memory and may crash, depending the system and the memory layout


Regards,
-Fred

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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread James Turner

On 24 Apr 2012, at 16:50, Curtis Olson wrote:

 If an FGAirport object was ref-counted and deleted because the ref-count went 
 to zero, then why would  FGAirport::findClosest() still be returning a 
 pointer to it it as the closest airport?  Is it not getting fully/properly 
 deleted or removed from the list and you just getting lucky on the Mac that 
 it's not segfaulting?

As far as the FGPositioned Octree is concerned (which is what findClosest uses 
internally), it's holding an owning ref and hence things can't be removed from 
it, for the moment.

So what I guess is happening, is that I'm breaking the ref-counting scheme 
*somehow*, and hence the Octree is left holding a dead reference as you say. 
And somehow how I get away with this on Mac.

But this feels a little implausible, since in other similar scenarios the Mac 
crashes quite happily!

James


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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Curtis Olson
On Tue, Apr 24, 2012 at 11:09 AM, James Turner  wrote:


 As far as the FGPositioned Octree is concerned (which is what findClosest
 uses internally), it's holding an owning ref and hence things can't be
 removed from it, for the moment.

 So what I guess is happening, is that I'm breaking the ref-counting scheme
 *somehow*, and hence the Octree is left holding a dead reference as you
 say. And somehow how I get away with this on Mac.

 But this feels a little implausible, since in other similar scenarios the
 Mac crashes quite happily!


I've manage to have a run or two on Linux that didn't crash if that makes
you feel any better. :-)  But I'll give you that it's much easier to fix a
problem that you can observe versus one you can't observe.

Perhaps the ref counting problem isn't getting triggered on your Mac for
some other subtle reason?

Curt.
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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread syd adams
Im assuming my crash is related, but it only happens when i open the
route-manager dialog...
Syd

On Tue, Apr 24, 2012 at 10:24 AM, Curtis Olson curtol...@gmail.com wrote:
 On Tue, Apr 24, 2012 at 11:09 AM, James Turner  wrote:


 As far as the FGPositioned Octree is concerned (which is what findClosest
 uses internally), it's holding an owning ref and hence things can't be
 removed from it, for the moment.

 So what I guess is happening, is that I'm breaking the ref-counting scheme
 *somehow*, and hence the Octree is left holding a dead reference as you say.
 And somehow how I get away with this on Mac.

 But this feels a little implausible, since in other similar scenarios the
 Mac crashes quite happily!


 I've manage to have a run or two on Linux that didn't crash if that makes
 you feel any better. :-)  But I'll give you that it's much easier to fix a
 problem that you can observe versus one you can't observe.

 Perhaps the ref counting problem isn't getting triggered on your Mac for
 some other subtle reason?

 Curt.
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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Frederic Bouvier
James,

I wasn't affected by a crash until I realized that hashForAirport was never 
called. Then I enabled animated jetways and the segfault came, after few 
successful calls.
I am not able to tell why though

HTH
-Fred

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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Mathias Fröhlich

Hi,

On Tuesday, April 24, 2012 13:39:59 James Turner wrote:
 Okay, then I realise this isn't useful for you, but I'm stumped why it
 crashes for you. In particular, the hashForAirport function is being passed
 something that looks like a valid pointer (I think), and it crashing on a
 line that should only really happen if the pointer is invalid, or there's
 other memory corruption going on.

Just stepping into this discussion somehow.
I could by the length of the thread not exactly find what is going wrong and 
how to reproduce this. But jut having a quick look at NasalPositiond.cxx, I 
can see that this does not match the intented use of SGReferenced.
I have checked in what is needed to match how it's intented to be used.

Given that you seem to experience dangling pointers and now things are 
actually deleted when the reference count drops to zero - that did not happen 
before, I guess that this makes things worse at first. But you might be able to 
find the real cause of the problem a little better now.

Else, I am online again tomorrow evening.

Greetings

Mathias

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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread James Turner

On 24 Apr 2012, at 22:33, Mathias Fröhlich wrote:

 I could by the length of the thread not exactly find what is going wrong and 
 how to reproduce this. But jut having a quick look at NasalPositiond.cxx, I 
 can see that this does not match the intented use of SGReferenced.
 I have checked in what is needed to match how it's intented to be used.
 
 Given that you seem to experience dangling pointers and now things are 
 actually deleted when the reference count drops to zero - that did not happen 
 before, I guess that this makes things worse at first. But you might be able 
 to 
 find the real cause of the problem a little better now.
 
 Else, I am online again tomorrow evening.

Okay, I guess I was assuming I can use SGreferenced the same way I use 
release/retain in Cocoa, or addRef/decRef in COM/XPCOM. But it seems as if this 
is not the case, from looking at your commit - I can't use SGreferenced as a 
virtual base, and I have to make the delete call by hand. 

I guess this is to avoid virtual method overhead on SGreferenced?

James


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Re: [Flightgear-devel] GIT as of today unstable

2012-04-24 Thread Mathias Fröhlich

Hi,

On Tuesday, April 24, 2012 22:51:34 James Turner wrote:
 Okay, I guess I was assuming I can use SGreferenced the same way I use
 release/retain in Cocoa, or addRef/decRef in COM/XPCOM. But it seems as if
 this is not the case, from looking at your commit - I can't use
 SGreferenced as a virtual base, and I have to make the delete call by hand.
 
 I guess this is to avoid virtual method overhead on SGreferenced?
Yes.

SGReferenced should exactly *not* contain any virtual table. This is supposed 
to be the helper class for reference counting, but it should be as lightweight 
as possible. Imagine we want at some time have a variable size mathematical 
vector container that works with a copy on write semantics, I definitely want 
to use SGReferenced there and have no vtable at all.

If you want something that you can just use a general base class for 
heavyweight stuff, invent a class derived from SGReferenced or better 
SGWeakReferenced that introduces this vtable stuff. And since we are looking 
then for something more heavy, I would tend to use SGWeakReferenced as base 
class for an SGObject 

class SGObject : public SGWeakReferenced {
public:
virtual ~SGObject() {}
}

The weak referenced class provides the ability to have weak pointers to such a 
WeakReferenced derived class. That are pointers that know about when the last 
reference to the instance it points to is deleted and provides a 
SGSharedPtrT SGWeakPtrT::lock() method that atomically and thread safe 
returns either a valid shared pointer to the still alive object or a null 
pointer since the objects reference count was already zero and the object is 
at least being deleted or already dead.

If you want the destructor protected, I need to backport something more from 
OpenRTI and stuff to simgear.

What about the mentioned problems? Better? Worse?

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[Flightgear-devel] Git frame rate

2012-04-07 Thread ThorstenB
On 06.04.2012 21:25, Heiko Schulz wrote:
 Nethertheless- perfomance has much increased now! :-) Depending on
 the aircraft I can get now 30-60 fps at noon with materials-dds.xml,
 trees and clouds with my standard settings.

Likely related: a number of smaller performance improvements, but also 
two major boosts are in Git since a few days. They save CPU cycles - so 
are independent of GPU or particular graphics features (also independent 
of Rembrandt).

The major boost affects a general part of the FG core, reducing the 
computations necessary for the environment by a large factor - which 
helps with all aircraft and settings.

And there was another boost specific to YASim, speeding up its FDM 
computations considerably - so, overall, YASim aircraft gained most.

There's a few more improvements pending with project frame rate ;-), 
but compared to FG 2.6.0, everyone should already see quite an 
improvement now. Or, of course, you can reinvest the saved computation 
time in shadows ;-).

cheers,
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[Flightgear-devel] git question

2012-02-19 Thread dave perry
Hi All,

I have been gone for almost a year.  I want to start new source trees 
for simgear and flightgear and track on going development.  Which git 
branches should I check out in this new set of directories?  And from 
the e-mails I have read from the developers list, is appears that fgdata 
still has all the aircraft under development.

I plan to rate all the AC I have made significant contributions to via 
the published rules and push them to the repository.

Dave P.

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Re: [Flightgear-devel] git question

2012-02-19 Thread Torsten Dreyer
Am 19.02.2012 21:54, schrieb dave perry:
 Hi All,

 I have been gone for almost a year.  I want to start new source trees
 for simgear and flightgear and track on going development.  Which git
 branches should I check out in this new set of directories?  And from
 the e-mails I have read from the developers list, is appears that fgdata
 still has all the aircraft under development.

 I plan to rate all the AC I have made significant contributions to via
 the published rules and push them to the repository.

Hi Dave,

welcome back! The latest development is in 'next' for SimGear and 
FlightGear and 'master' for fgdata. Yes, fgdata still holds all aircraft.

Some basic instructions are in the wiki:
http://wiki.flightgear.org/Git

Torsten

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Re: [Flightgear-devel] git question

2012-02-19 Thread dave perry
On 02/19/2012 02:06 PM, Torsten Dreyer wrote:
 Am 19.02.2012 21:54, schrieb dave perry:
 Hi All,

 I have been gone for almost a year.  I want to start new source trees
 for simgear and flightgear and track on going development.  Which git
 branches should I check out in this new set of directories?  And from
 the e-mails I have read from the developers list, is appears that fgdata
 still has all the aircraft under development.

 I plan to rate all the AC I have made significant contributions to via
 the published rules and push them to the repository.
 Hi Dave,

 welcome back! The latest development is in 'next' for SimGear and
 FlightGear and 'master' for fgdata. Yes, fgdata still holds all aircraft.

 Some basic instructions are in the wiki:
 http://wiki.flightgear.org/Git

 Torsten

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Thanks Torsten,

The wiki link is just what I needed to refresh my memory.  I their a 
similar reference for the change to cmake?

Dave P.


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Re: [Flightgear-devel] git question

2012-02-19 Thread Scott
On Sun, 2012-02-19 at 14:40 -0700, dave perry wrote:
 On 02/19/2012 02:06 PM, Torsten Dreyer wrote:
  Am 19.02.2012 21:54, schrieb dave perry:
  Hi All,
 
  I have been gone for almost a year.  I want to start new source trees
  for simgear and flightgear and track on going development.  Which git
  branches should I check out in this new set of directories?  And from
  the e-mails I have read from the developers list, is appears that fgdata
  still has all the aircraft under development.
 
  I plan to rate all the AC I have made significant contributions to via
  the published rules and push them to the repository.
  Hi Dave,
 
  welcome back! The latest development is in 'next' for SimGear and
  FlightGear and 'master' for fgdata. Yes, fgdata still holds all aircraft.
 
  Some basic instructions are in the wiki:
  http://wiki.flightgear.org/Git
 
  Torsten
 
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 Thanks Torsten,
 
 The wiki link is just what I needed to refresh my memory.  I their a 
 similar reference for the change to cmake?
 
 Dave P.


There is a README.cmake in the top level directory once you clone the
repository that is quite helpful. There is also the wiki page at
http://wiki.flightgear.org/Building_using_CMake

Typing cmake and hitting the search button will find that for you from
the wiki front page :)


S.



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Re: [Flightgear-devel] git question

2012-02-19 Thread Ron Jensen
On Sunday 19 February 2012 15:28:05 Scott wrote:
 On Sun, 2012-02-19 at 14:40 -0700, dave perry wrote:
  On 02/19/2012 02:06 PM, Torsten Dreyer wrote:
   Am 19.02.2012 21:54, schrieb dave perry:
   Hi All,
  
   I have been gone for almost a year.  I want to start new source trees
   for simgear and flightgear and track on going development.  Which git
   branches should I check out in this new set of directories?  And
   from the e-mails I have read from the developers list, is appears that
   fgdata still has all the aircraft under development.
  
   I plan to rate all the AC I have made significant contributions to via
   the published rules and push them to the repository.
  
   Hi Dave,
  
   welcome back! The latest development is in 'next' for SimGear and
   FlightGear and 'master' for fgdata. Yes, fgdata still holds all
   aircraft.
  
   Some basic instructions are in the wiki:
   http://wiki.flightgear.org/Git
  
   Torsten
  
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  Thanks Torsten,
 
  The wiki link is just what I needed to refresh my memory.  I their a
  similar reference for the change to cmake?
 
  Dave P.

 There is a README.cmake in the top level directory once you clone the
 repository that is quite helpful. There is also the wiki page at
 http://wiki.flightgear.org/Building_using_CMake

 Typing cmake and hitting the search button will find that for you from
 the wiki front page :)


 S.



http://wiki.flightgear.org/Talk:Building_using_CMake

I put some notes on the discussion page for that page, too...

Ron


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[Flightgear-devel] Git rebase, not merge (for simgear / flightgear commits)

2011-12-14 Thread James Turner
A note for people committing code:

Please don't *ever* merge from next to a topic / local branch, and then merge 
that branch back to the public next. Doing so makes the history much more 
confusing than it needs to be. Rebase your local topic branches onto next 
periodically when you wish to 'sync' up, and when you want to merge to next, do 
a final rebase, check everything works, and then merge.

Otherwise we get this:

http://files.goneabitbursar.com/fg/merges.png

When it should look like this:

http://files.goneabitbursar.com/fg/no-merges.png

Another way to think about it - merges are part of the permanent history of the 
repository, rebases are not. The rest of us don't care how many times you 
update your local topic branches from next during a branch's lifetime - it's 
not that interesting for us ;)

Of course, when you do finally merge your topic into next, that's a merge - 
because we do all care about recording that action in the history.

(People who know Git better than I, feel free to point out any errors in the 
above!)

James


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Re: [Flightgear-devel] Git rebase, not merge (for simgear / flightgear commits)

2011-12-14 Thread Anders Gidenstam
On Wed, 14 Dec 2011, James Turner wrote:

 Of course, when you do finally merge your topic into next, that's a 
 merge - because we do all care about recording that action in the 
 history.

If your topic is freshly rebased it will just be a fast-forward merge, 
that is, your new commits are just added to the history of master.
Nice and linear IMHO.. :)

Cheers,

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Re: [Flightgear-devel] Git rebase, not merge (for simgear / flightgear commits)

2011-12-14 Thread James Turner

On 14 Dec 2011, at 09:32, Anders Gidenstam wrote:

 If your topic is freshly rebased it will just be a fast-forward merge, 
 that is, your new commits are just added to the history of master.
 Nice and linear IMHO.. :)

Yes, sorry, I didn't express that clearly at all - thanks Anders!

James


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Re: [Flightgear-devel] Git rebase, not merge (for simgear / flightgear commits)

2011-12-14 Thread Gijs de Rooy

Hi James,

thanks for bringing this up (again)! Last Sunday I actualy started documenting 
the use of rebase when 
applying mere-requests: http://wiki.flightgear.org/Git#Merge_requests Would be 
nice if you (and others,
like our Git-pro AndersG) could extend/correct it ;)

In the new git rules we encourage people to use merge requests whenever 
possible, so we better 
document how to apply them nicely!



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[Flightgear-devel] git snapshot release

2011-11-15 Thread Curtis Olson
I'm in the process of pushing out the next git-snapshot release based on
automatic windows builds from the jenkins server.  I've worked through a
number of updates to my script related to recent changes, but my last test
is to see if I can install and run the snapshot on my old Windows XP
machine.  This almost always works, but with the current fgrun.exe I get a
crash right in the launcher.

I'm just curious if anyone has tested the newest fgrun.exe from the jenkins
server: http://flightgear.simpits.org:8080/job/FGRun-Win-Cmake/

And if so, did you have success or a crash?

For fgfs.exe I get a an OSG related error -- something about a missing
entry point in one of the OSG dll's.  This is when I run fgfs.exe (expected
output would be a report of a missing data tree since I didn't tell it
where to find the data, but instead I get a runtime linker error before the
program can even start.)

I'm hoping it's not just me and my computer so I thought I'd ask to see if
anyone else has been able to actually run the most recent builds from the
jenkins server.

(Better to catch this stuff now rather than the day before the official
release) :-)

Thanks,

Curt.
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Re: [Flightgear-devel] GIT add airplane/scenery

2011-11-03 Thread Michael Sgier
Ok I did a fgdata clone:https://gitorious.org/~scrat/fg/scrats-fgdata

and pulled that ~3.5GB. Now I've added the aircrafts but push gives:
michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push origin master
fatal: protocol error: expected sha/ref, got '
--
The git:// protocol is read-only.

Please use the push url as listed on the repository page.
--'
michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push 
git://gitorious.org/~scrat/fg/scrats-fgdata.git
fatal: protocol error: expected sha/ref, got '
--
The git:// protocol is read-only.

Please use the push url as listed on the repository page.
--'


Thanks again. fgdata is still not splitted? It also seems to be incompatible 
to my fgfs git...maybe need to update that as well?


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Re: [Flightgear-devel] GIT add airplane/scenery

2011-11-03 Thread Martin Spott
Michael Sgier wrote:

 Ok I did a fgdata clone:https://gitorious.org/~scrat/fg/scrats-fgdata

Why did you go through all the hassle of creating an isolated workspace
instead of cloning the repo directly at Gitorious ?

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Re: [Flightgear-devel] GIT add airplane/scenery

2011-11-03 Thread Durk Talsma
As far as my (still limited) understanding goes, gitorious needs to know the 
public SSH key of the machine you're uploading from.  Just login at gitorious, 
go to dashboard, and click Manage SSH keys.

HTH,
Durk

On 03 Nov 2011, at 09:03, Michael Sgier wrote:

 Ok I did a fgdata clone:
 
 https://gitorious.org/~scrat/fg/scrats-fgdata
 
 
 
 and pulled that ~3.5GB. Now I've added the aircrafts but push gives:
 
 
 
 michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push origin master
 fatal: protocol error: expected sha/ref, got '
 --
 The git:// protocol is read-only.
 
 Please use the push url as listed on the repository page.
 --'
 michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push 
 git://gitorious.org/~scrat/fg/scrats-fgdata.git
 fatal: protocol error: expected sha/ref, got '
 --
 The git:// protocol is read-only.
 
 Please use the push url as listed on the repository page.
 --'
 
 
 
 
 
 Thanks again. fgdata is still not splitted? It also seems to be incompatible 
 
 to my fgfs git...maybe need to update that as well?
 
 
 
 
 
 
 
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Re: [Flightgear-devel] GIT add airplane/scenery

2011-11-01 Thread Michael Sgier
Ok so now I've added it as:

http://www.flightgear.org/forums/viewtopic.php?f=4t=11040start=60

If I do a git merge, as above, it seems to put into a wrong directory? Any 
changes needed? 
And how/who to ask for Flightgear inclusion?
Thanks
Michael



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Re: [Flightgear-devel] GIT add airplane/scenery

2011-11-01 Thread Gijs de Rooy

 Michael wrote: If I do a git merge, as above, it seems to put into a wrong 
 directory? Any changes needed? 
 And how/who to ask for Flightgear inclusion?
You cannot simply merge a subdirectory. You should clone fgdata, add your 
aircraft to your
clone and then request a merge from that one.
See http://wiki.flightgear.org/FlightGear_and_Git#Cloning_fgdata
and http://wiki.flightgear.org/FlightGear_Git_on_Windows (written for windows,
but the commands work similar on other OS)

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[Flightgear-devel] GIT add airplane/scenery

2011-10-31 Thread Michael Sgier
Hi
I've promised to the author pjedvaj to upload his aircrafts to GIT. 
I might also add later a GIT for my sceneries. Now how to proceed from here:
https://gitorious.org/~scrat

How to add 3 airplanes and 1 scenery? Thanks for a simple howto. 
Regards Michael

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Re: [Flightgear-devel] GIT

2011-10-17 Thread thorsten . i . renk
 The Models folder for example, since that's not maintained there -
 it's just a copy of what is  maintained in the scenery database
 and we shouldn't modify it directly in fgdata.

Um... not true. Cloud textures and models currently reside in
/Models/Weather/ and as far as I know are modified within fgdata, but are
not in the scenery database.

* Thorsten


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Re: [Flightgear-devel] GIT

2011-10-17 Thread ThorstenB
On 17.10.2011 09:11, thorsten.i.r...@jyu.fi wrote:
 The Models folder for example, since that's not maintained there -
 it's just a copy of what is  maintained in the scenery database
 and we shouldn't modify it directly in fgdata.

 Um... not true. Cloud textures and models currently reside in
 /Models/Weather/ and as far as I know are modified within fgdata, but are
 not in the scenery database.

Yes, true, we noticed that already. Hence we'll have to leave it as it 
is right now. A bit unfortunate, this would have really shrunk the 
archive significantly. But we may still be able to do that one day...

cheers,
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Re: [Flightgear-devel] GIT

2011-10-17 Thread Martin Spott
ThorstenB,

ThorstenB wrote:

 Yes, true, we noticed that already. Hence we'll have to leave it as it 
 is right now. A bit unfortunate, this would have really shrunk the 
 archive significantly. But we may still be able to do that one day...

The two biggest chunks in Models/ are Weather/ (110 MByte) and
Geometry/ (35 MByte).  If we'd rip these out - just as a thought
experiment - the rest which somehow relates to Scenemodels would be
only 100 MByte.  That's quite small compared to most other
subdirectories.

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Re: [Flightgear-devel] GIT

2011-10-17 Thread Torsten Dreyer
 Um... not true. Cloud textures and models currently reside in
 /Models/Weather/ and as far as I know are modified within fgdata, but are
 not in the scenery database.

 Yes, true, we noticed that already. Hence we'll have to leave it as it
 is right now. A bit unfortunate, this would have really shrunk the
 archive significantly. But we may still be able to do that one day...
We have an Environment directory in fgdata. If we move Weather, this 
should be the right place for it.

Torsten

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Re: [Flightgear-devel] GIT

2011-10-17 Thread thorsten . i . renk
 Yes, true, we noticed that already. Hence we'll have to leave it as it
 is right now. A bit unfortunate, this would have really shrunk the
 archive significantly. But we may still be able to do that one day...

 The two biggest chunks in Models/ are Weather/ (110 MByte) and
 Geometry/ (35 MByte).  If we'd rip these out - just as a thought
 experiment - the rest which somehow relates to Scenemodels would be
 only 100 MByte.  That's quite small compared to most other
 subdirectories.

Half of the textures in /Weather/ will be obsolete soon (= as soon as the
new cloud rendering system runs reliably and is tested, i.e. in a month
from now?). That can potentially reduce the size here.

* Thorsten


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Re: [Flightgear-devel] GIT

2011-10-16 Thread Alan Teeder
Flightgear already has such a system for scenery.  You only download what 
you want, or need. Very few users need scenery for the whole world.

Extending this concept to the bloated aircraft section of fgdata seems quite 
logical.

I don´t think that anyone is talking about splitting apart the core parts of 
fgdata, just the optional aircraft.

Perhaps one day someone will come up with a terrasync-like option to one of 
the front-ends ( fgrun) which will get chosen aircraft on-the fly when 
needed.

Alan

-Original Message- 
From: Martin Spott
Sent: Saturday, October 15, 2011 7:29 PM Newsgroups: list.flightgear-devel
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] GIT

Cedric Sodhi wrote:

 Developers have buoyantly indulged in their lethargy as ever before and
 passionately ignored the topic wherever it came up.

I don't know everybody's favourites but, anyhow, maybe it's also a
matter of preferences.  Personally I'd hate having to pull dozends of
repositories just to retrieve the current state of 'fgdata'.  Therefore
I'm quite happy with the current state.

Cheers,
Martin.
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[Flightgear-devel] GIT

2011-10-15 Thread Cedric Sodhi
You may have guessd what this is about: FGDATA and GIT.

When we last spoke about it, everything had been prepared to the utmost
convenient state possible. I had prepared a script which basically only
has to be run, to migrate the truckload of planes, ranging from fine
stuff to utter junk, into separate repos, which from then on could be
maintained by their respective autors - separately from FGDATA.

Since then...

...nothing happened.

Developers have buoyantly indulged in their lethargy as ever before and
passionately ignored the topic wherever it came up.

I must say that even I have a limited amount of patience. And that
amount - already accounting for the fact that I'm not a vivid
contributer as others and might thus have less of a right to request
something from the core team - is about to be depleted by the striking
ignorance that is portrayed among those responsible.

You want people to help with the development of flightgear, in every area
they can? And this is how such help is recognized?

Very well understood.  I'll let this be my last mail to the list and
last time I even remotely mention the topic anywhere. You can see for
yourself and wait until that pile of crap hits the ceiling. I'm done
with trying to fix it in time, for I'm sick begging you to accept my
help.

not so kindly,
ManDay

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Re: [Flightgear-devel] GIT

2011-10-15 Thread Martin Spott
Cedric Sodhi wrote:

 Developers have buoyantly indulged in their lethargy as ever before and
 passionately ignored the topic wherever it came up.

I don't know everybody's favourites but, anyhow, maybe it's also a
matter of preferences.  Personally I'd hate having to pull dozends of
repositories just to retrieve the current state of 'fgdata'.  Therefore
I'm quite happy with the current state.

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] GIT

2011-10-15 Thread Christopher Baines
I know of another project who's main git repository contains a script,
that manages the other git repositories, this allows them to split the
gigs of data they have in to more sensible chunks, without having to
pull every repository individually. 

Though the current state will be annoying for new developers on average
speed internet connections as afaik, git cannot clone, stop half way,
then continue. 

On Sat, 2011-10-15 at 18:29 +, Martin Spott wrote:
 Cedric Sodhi wrote:
 
  Developers have buoyantly indulged in their lethargy as ever before and
  passionately ignored the topic wherever it came up.
 
 I don't know everybody's favourites but, anyhow, maybe it's also a
 matter of preferences.  Personally I'd hate having to pull dozends of
 repositories just to retrieve the current state of 'fgdata'.  Therefore
 I'm quite happy with the current state.
 
 Cheers,
   Martin.



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Re: [Flightgear-devel] GIT

2011-10-15 Thread HB-GRAL
Am 15.10.11 22:41, schrieb Christopher Baines:
 I know of another project who's main git repository contains a script,
 that manages the other git repositories, this allows them to split the
 gigs of data they have in to more sensible chunks, without having to
 pull every repository individually.

 Though the current state will be annoying for new developers on average
 speed internet connections as afaik, git cannot clone, stop half way,
 then continue.


Looks like we have to live with a mix of clueless git experience and 
personal preferences of some administrators ?

Cheers, Yves

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Re: [Flightgear-devel] GIT

2011-10-15 Thread Martin Spott
Christopher Baines wrote:

 Though the current state will be annoying for new developers on average
 speed internet connections as afaik, git cannot clone, stop half way,
 then continue. 

Someone's providing a starter-package containing just the bare
repository for download via HTTP.  I don't remember the site but it
should be pretty easy to find.

Cheers,
Martin.
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Re: [Flightgear-devel] GIT

2011-10-15 Thread Hal V. Engel
On Saturday, October 15, 2011 02:41:15 PM TDO_Brandano - wrote:
 Really, couldn't we just split off all the aircrafts to a separate SVN
 repository? Or to several GIT repositories? That way they could be checked
 out individually. I don't think we need the level of detailed history that
 GIT provides when it comes to aircraft data, and that way it would be
 possible for the Flightgear frontends to grab the aircrafts dynamically,
 if not even FGFS itself when using the multiplay protocol. And a developer
 should not need to download EVERY aircraft that was ever made for FGFS,
 One aircraft to test FGFS itself would be enough in most cases, and when
 checking aircraft specific issues it's a quick job updating only the one
 plane under exam.
 
 Cheers,
 Alessandro

I don't think one aircraft is enough to test FGFS with.  Too many differences 
between these aircraft.  YASim vs. JSBSim and vastly different use of Nasal are 
just two examples.  But I think it should be possible to test everything in 
FGFS with perhaps 8 or10 aircraft and there is definitly no need to have every 
aircraft in GIT for this testing.  So the basis idea that we don't need all of 
the aircraft in GIT for testing is correct. 

Hal

 
  Date: Sat, 15 Oct 2011 23:33:14 +0200
  From: flightg...@sablonier.ch
  To: flightgear-devel@lists.sourceforge.net
  Subject: Re: [Flightgear-devel] GIT
  
  Am 15.10.11 22:41, schrieb Christopher Baines:
   I know of another project who's main git repository contains a script,
   that manages the other git repositories, this allows them to split the
   gigs of data they have in to more sensible chunks, without having to
   pull every repository individually.
   
   Though the current state will be annoying for new developers on average
   speed internet connections as afaik, git cannot clone, stop half way,
   then continue.
  
  Looks like we have to live with a mix of clueless git experience and
  personal preferences of some administrators ?
  
  Cheers, Yves
  
  -
  - All the data continuously generated in your IT infrastructure
  contains a definitive record of customers, application performance,
  security threats, fraudulent activity and more. Splunk takes this data
  and makes sense of it. Business sense. IT sense. Common sense.
  http://p.sf.net/sfu/splunk-d2d-oct
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Re: [Flightgear-devel] git

2011-10-06 Thread Durk Talsma
Hi Michael,


On 30 Sep 2011, at 12:33, Michael Sgier wrote:


 Durk, I only saw now the lszh ai. How should I create such for other airports?
 
 
 
The LSZH network was done by a very early version of taxidraw and misses a lot 
of features that were subsequently added. I still need to find some time to go 
back and work on these. I'd recommend downloading taxidraw and having a look at 
one of the more developed airports (EHAM for example, as it makes use of pretty 
much all the features available. For more background information, see: 
http://wiki.flightgear.org/Interactive_Traffic

and more specifically, see: 
http://wiki.flightgear.org/Interactive_Traffic#Ground_networks

The page needs some updating, but most information should still be adequate.

Cheers,
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Re: [Flightgear-devel] git

2011-09-30 Thread Durk Talsma
Hi Michael,

On 29 Sep 2011, at 08:44, Michael Sgier wrote:


 
 Durk: I've only seen some lone hangars with terrasync but no probably not all 
 as they are for 850 format. As HB-GRAL stated some airports are way off in 
 old 810 format, so using a custom start or tower view location from my 
 groundnetworks might put you anywhere. But I've even had a dispute with 
 Robin, so I've to check back 850 airport locations as soon as they're in git.
 
 
 

If you have committed apt.dat files, to robin peel than I think that we could 
consider committing your ground networks to the terrasync repository. We 
currently have already quite a few (if not most) ground networks  in the 
scenery that are based on future improvement of the scenery (in anticipation of 
the improved scenery generation process that Martin is putting a lot of effort 
into). So, if you have contributed new apt.dat info that would be used in this 
buidl process then it would be okay.  But, I suspect that your ground networks 
contain parking information only? I would rather see fully developed ground 
networks, that can also be used for AI purposes. 

So, in the end, I would recommend that instead of committing these data to the 
fgdata repository, you bundle them with your own scnery distribution instead 
(i.e. you in addition to the Terrain/ and Objects/ directories, you'd provide 
an additional Airports/ directory in your package. FlightGear 2.4.0 should be 
able to read the parking data when you include the new scenery folder in your 
path. 

Cheers
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Re: [Flightgear-devel] git

2011-09-30 Thread Martin Spott
Durk Talsma wrote:

 If you have committed apt.dat files, to robin peel [...]

That's quite interesting. As far as I understood from Michael's various
rants, he doesn't license his work under the GPL - please correct me if
I'm wrong.  On the other hand, you automagically license under the GPL
by the act of submissing to Robin.
Unfortunately Robin's v8.10 file, the format which we're still using,
has been unmaintained for three years now, therefore, if I'm correct
about the licensing, Michael's effort is pretty pointless, whichever
route we take: Either we're not permitted to use it because of his
incompatible licensing or we can't because Robin's v8.10 file is
unmaintained.

Cheers,
Martin.
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Re: [Flightgear-devel] git

2011-09-30 Thread Michael Sgier
Martin ur a jerk. I've told to have submitted to 850 airports maintained by 
Robin.
Pls read before rant about things you have no clue of.
Durk, sure I can also add AI if you can give me an example groundnetwork.For 
now, I took lszh as pattern.


--- On Fri, 9/30/11, Martin Spott martin.sp...@mgras.net wrote:

From: Martin Spott martin.sp...@mgras.net
Subject: Re: [Flightgear-devel] git
To: flightgear-devel@lists.sourceforge.net
Date: Friday, September 30, 2011, 10:05 AM

Durk Talsma wrote:

 If you have committed apt.dat files, to robin peel [...]

That's quite interesting. As far as I understood from Michael's various
rants, he doesn't license his work under the GPL - please correct me if
I'm wrong.  On the other hand, you automagically license under the GPL
by the act of submissing to Robin.
Unfortunately Robin's v8.10 file, the format which we're still using,
has been unmaintained for three years now, therefore, if I'm correct
about the licensing, Michael's effort is pretty pointless, whichever
route we take: Either we're not permitted to use it because of his
incompatible licensing or we can't because Robin's v8.10 file is
unmaintained.

Cheers,
    Martin.
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Re: [Flightgear-devel] git

2011-09-30 Thread Martin Spott
Michael Sgier wrote:

 Martin ur a jerk.

I know  :-)

Martin.
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Re: [Flightgear-devel] git

2011-09-30 Thread Michael Sgier
Durk, I only saw now the lszh ai. How should I create such for other airports?
Martin, I've no problem releasing all on GPL but I won't go asking all 
authors for permission nor be responsibly for any violations.Anyone having all 
permissions, feel free to integrate my Suisse04 airports in fgfs.
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Re: [Flightgear-devel] git

2011-09-29 Thread Michael Sgier
Thorsten: I had an account and created a ssh key. Now it has a red cross below 
ready in gitorious. Something wrong with that?
Now the fgdata clone should be on my pc alike the fgfs wiki or where? How to 
push or put a merge request??
Durk: I've only seen some lone hangars with terrasync but no probably not all 
as they are for 850 format. As HB-GRAL stated some airports are way off in old 
810 format, so using a custom start or tower view location from my 
groundnetworks might put you anywhere. But I've even had a dispute with Robin, 
so I've to check back 850 airport locations as soon as they're in git.Are 850 
already in git? Peter, I've also to adjust scenery height. Suisse04 scenery 
won't be GPL'd mainly because it uses different licences. In fact I didn't 
bother all authors about such, also because I don't like the idea of some 
people making money with freeware. Daniel Gauthier for example told me that it 
must be free of charge! Not GPL compatible then!...
http://www.swissfir.org/downloads/Scenery/Gauthier/Gauthier.html
Thanks and cheers
Michael
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Re: [Flightgear-devel] git

2011-09-29 Thread Frederic Bouvier
- Mail original -

 Thorsten: I had an account and created a ssh key. Now it has a red
 cross
 below ready in gitorious. Something wrong with that?

 Now the fgdata clone should be on my pc alike the fgfs wiki or where?
 How to push or put a merge request??

If you cloned the official data repository on your own machine, you won't be 
allowed to push anything. 

What you have to do is to clone the repository in your own gitorious.org 
project and then clone that clone on your own machine. As it is your own 
project, you will be able to push into it and then submit merge requests. 

Regards, 
-Fred 
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Re: [Flightgear-devel] git

2011-09-29 Thread Anders Gidenstam
On Thu, 29 Sep 2011, Frederic Bouvier wrote:

 If you cloned the official data repository on your own machine, you 
 won't be allowed to push anything.

 What you have to do is to clone the repository in your own 
 gitorious.org project and then clone that clone on your own machine. As 
 it is your own project, you will be able to push into it and then submit 
 merge requests.

Now, before anyone unnecessarily goes through the pain of cloning fgdata 
again, you just need to add the git URL to your new personal 
clone at gitorious as a remote in your local fgdata clone to be able to 
push to gitorious.

For example:

git remote add g...@gitorious.org:~andersg/fg/anders-fgdata.git my-fgdata

Stores the URL to my fgdata clone at gitorious under the name my-fgdata in 
my local git clone of fgdata. (You want the gitorious SSH URL for your 
repository)


git push my-fgdata my-branch:master

Pushes the local branch named my-branch to my-fgdata (i.e. my clone of 
fgdata at gitorious) where the branch will be named master.

Cheers,

Anders
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Re: [Flightgear-devel] git

2011-09-29 Thread Anders Gidenstam
On Thu, 29 Sep 2011, Anders Gidenstam wrote:

 For example:

 git remote add g...@gitorious.org:~andersg/fg/anders-fgdata.git my-fgdata

Oups, that should be

git remote add my-fgdata g...@gitorious.org:~andersg/fg/anders-fgdata.git

Cheers,

Anders
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Re: [Flightgear-devel] git

2011-09-28 Thread Michael Sgier
Weather is still broken... Ok now I try my first upload and 
get:--michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git commit 
--amend --author='Michael Sgier scrat_h...@yahoo.com'
[master 8a14694] Michael Sgier first git uploads
 Author: Michael Sgier scrat_h...@yahoo.com
 Committer: michael michael@ubuntu.(none)
Your name and email address were configured automatically based
on your username and hostname. Please check that they are accurate.
You can suppress this message by setting them explicitly:

git config --global user.name Your Name
git config --global user.email y...@example.com

If the identity used for this commit is wrong, you can fix it with:

git commit --amend --author='Your Name y...@example.com'

 11 files changed, 874 insertions(+), 0 deletions(-)
 create mode 100644 Input/Joysticks/CH/pro-yoke-usb-zoomKeys.xml
 create mode 100644 Scenery/Airports/L/S/G/LSGS.groundnet.xml
 create mode 100644 Scenery/Airports/L/S/G/LSGS.twr.xml
 create mode 100644 Scenery/Airports/L/S/M/LSMP.groundnet.xml
 create mode 100644 Scenery/Airports/L/S/M/LSMP.twr.xml
 create mode 100644 Scenery/Airports/L/S/Z/LSZB.groundnet.xml
 create mode 100644 Scenery/Airports/L/S/Z/LSZB.twr.xml
 create mode 100644 Scenery/Airports/L/S/Z/LSZC.groundnet.xml
 create mode 100644 Scenery/Airports/L/S/Z/LSZC.twr.xml
 create mode 100644 Scenery/Airports/L/S/Z/LSZS.groundnet.xml
 create mode 100644 Scenery/Airports/L/S/Z/LSZS.twr.xml
michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push origin master
fatal: The remote end hung up unexpectedly
michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push 
fatal: The remote end hung up unexpectedly
michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ 



Am I doing something wrong or do I need permissions etc.?
Cheers Michael




--- On Tue, 9/27/11, Curtis Olson curtol...@gmail.com wrote:

From: Curtis Olson curtol...@gmail.com
Subject: Re: [Flightgear-devel] git
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Date: Tuesday, September 27, 2011, 5:25 PM

On Tue, Sep 27, 2011 at 4:00 AM, Michael Sgier wrote:


HiI've messed up weather in fgdata. How could i discard local changes and only 
get changes/original files? Git says to be up to date but weather is broken.

Later I'll do my first upload. (groundnetworks.xml etc.) I do alike the wiki 
and after commit simply do a git push?
Hi Michael,


If you know the specific file(s) that need to be returned to official git head 
version, then just run:
git checkout file1 file2 file3 ...
That (unceremoniously and without any confirmation) will discard your local 
changes to those named files.


Curt.-- 
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http://www.flightgear.org - http://gallinazo.flightgear.org


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Re: [Flightgear-devel] git

2011-09-28 Thread ThorstenB
On 28.09.2011 14:57, Michael Sgier wrote:
 Am I doing something wrong or do I need permissions etc.?

Did you create an account on gitorious.org and add your SSH key? Next 
step then is to create a personal fgdata clone with your gitorious 
account. The idea is to push your personal changes to your own clone, 
and then place a merge request to fg/fgdata. You can't push updates 
directly to fg/fgdata (at least not unless you've been using and got 
accustomed to git + gitorious for a while - and are a regular fgdata 
contributor).

cheers,
Thorsten

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Re: [Flightgear-devel] git

2011-09-28 Thread Durk Talsma

 create mode 100644 Scenery/Airports/L/S/G/LSGS.groundnet.xml
 create mode 100644 Scenery/Airports/L/S/G/LSGS.twr.xml
 create mode 100644 Scenery/Airports/L/S/M/LSMP.groundnet.xml
 create mode 100644 Scenery/Airports/L/S/M/LSMP.twr.xml
 create mode 100644 Scenery/Airports/L/S/Z/LSZB.groundnet.xml
 create mode 100644 Scenery/Airports/L/S/Z/LSZB.twr.xml
 create mode 100644 Scenery/Airports/L/S/Z/LSZC.groundnet.xml
 create mode 100644 Scenery/Airports/L/S/Z/LSZC.twr.xml
 create mode 100644 Scenery/Airports/L/S/Z/LSZS.groundnet.xml
 create mode 100644 Scenery/Airports/L/S/Z/LSZS.twr.xml
 


To everyone: Please note that it is our policy not to upload Scenery 
information to the fgdata repository directly. For logistical reasons, scenery 
data is committed to the custom scenery project and from there it is synched 
into the Scenery directory. For scene models and landclass data Martin Spott 
and Jon Stockill would be the first points of contact, for groundnetworks and 
possibly also tower locations, you can correct me. 

To Michael: Are your groundnet and tower files compatible with the current 
scenery, and are the released under the GPL licence? 

Cheers,
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[Flightgear-devel] git

2011-09-27 Thread Michael Sgier
HiI've messed up weather in fgdata. How could i discard local changes and only 
get changes/original files? Git says to be up to date but weather is 
broken.Later I'll do my first upload. (groundnetworks.xml etc.) I do alike the 
wiki and after commit simply do a git push?Thanks Michael
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Re: [Flightgear-devel] git

2011-09-27 Thread Curtis Olson
On Tue, Sep 27, 2011 at 4:00 AM, Michael Sgier wrote:

 Hi

 I've messed up weather in fgdata. How could i discard local changes and
 only get changes/original files? Git says to be up to date but weather is
 broken.

 Later I'll do my first upload. (groundnetworks.xml etc.) I do alike the
 wiki and after commit simply do a git push?


Hi Michael,

If you know the specific file(s) that need to be returned to official git
head version, then just run:

git checkout file1 file2 file3 ...

That (unceremoniously and without any confirmation) will discard your local
changes to those named files.

Curt.
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Re: [Flightgear-devel] git

2011-09-27 Thread TDO_Brandano -

if you just want to discard EVERYTHING back to the head version (make sure you 
are on the master branch) try this: git checkout -- .
the full stop is part of the command, btw

Alessandro.

From: curtol...@gmail.com
Date: Tue, 27 Sep 2011 10:25:56 -0500
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] git

On Tue, Sep 27, 2011 at 4:00 AM, Michael Sgier wrote:


HiI've messed up weather in fgdata. How could i discard local changes and only 
get changes/original files? Git says to be up to date but weather is broken.

Later I'll do my first upload. (groundnetworks.xml etc.) I do alike the wiki 
and after commit simply do a git push?
Hi Michael,


If you know the specific file(s) that need to be returned to official git head 
version, then just run:
git checkout file1 file2 file3 ...
That (unceremoniously and without any confirmation) will discard your local 
changes to those named files.


Curt.-- 
Curtis Olson:http://www.atiak.com - http://aem.umn.edu/~uav/

http://www.flightgear.org - http://gallinazo.flightgear.org


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Re: [Flightgear-devel] GIT source

2011-05-20 Thread Tim Moore
Sorry that I've dropped the ball on this. I will take a look at that
code soon and try to get it into the source tree.

Tim

On Tue, May 17, 2011 at 9:58 PM,  cas...@mminternet.com wrote:
 Hi Jack,

 I'm kind of slogging through a stressful day today with some other stuff
 hanging over my head.  If the patches are intended to go into the main
 line,
 I'd love to have Tim take a pass at reviewing them.  For a quick hack you
 could just do a traditional diff -c sort of patch if you wanted to share
 the changes and let other people try them or take a look at the code.

 Ok, let me try that.

 The goal is to move them into the main line at some point and a review is
 definitely in order. In the near term, a quicky would work

 ATM slogging through the code to understand how shaders work.  The edge
 blending will be a shader program, most likely a fragment shader at the
 pixel level. But having a tough time getting my head around how to include
 the shader in the code as part of the scene graph.  The Docs help, but
 more info than what is needed ( at least that's my impression ).  Just
 need to understand how to incorporate, say, an edgeblend.frag chunk of
 GLSL code into the scenegraph, It's pretty much a static set of functions
 with zero options, no fancy animation, techniques, quality-levels, or
 other predicates.

 The code will test the pixels in the overlap region, adjust the RGB values
 based on position and then apply a gamma correction.

 Any thoughts or examples from the community of a basic template and a
 howto for adding a fragment shader would help.

 Thanks
 Jack

 Curt.


 On Mon, May 16, 2011 at 11:45 PM, cas...@mminternet.com wrote:

 Hi Curt,

  A while back Tim Moore offered to post the image warping code onto the
 GIT site. Since then I've not heard from him and emails have gone
 unanswered --  no idea as to why... :-(

 At any rate, tried to setup a GIT library myself and nothing but
 frustration and zero success in setting up a branch or whatever to make
 the code public.

 Might you have a moment to help me get it posted?  Would tomorrow be a
 good time? And best time and number to call if you have the patience to
 walk me through the process. Or if you're too busy, no problem -- sooner
 or later I'll get it figured out.  is there a good howto somewhere
 that would do the trick?

 Regards
 Jack





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Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-19 Thread Heiko Schulz
 Ron beat me to it, but I was going to suggest the same thing ... create 
 an alouette2-easy-set.xml ... or aloutte2-beginner-set.xml or something
 along those lines.  Then we can have both FDM's available and the end 
 user can choose which one they want.  A git commit war would be no fun.

I'm not sure if my sentences could be misunderstood, but exactly this was what 
I meant with another version beside.

I don't want a commit war myself so I see this as well as a good solution.
And if helijah will provide something, I would be more as happy.

Heiko

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[Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by JM-26

2011-05-18 Thread Heiko Schulz
Hello,

I just noticed that the Alouette II fdm has been replaced by a new fdm, which 
was originally made by Maik Justus.

That's sad.

As I know Maik Justus always uses a lot of real datas for the fdm's, based on 
pilot reports and real manuals as long it can be get free in the web.


I hate to say it, but the the new fdm is completly wrong and doesn't apply to 
the real one in any way.

It begins with the rotor turn direction- it is now counterclockwise which is 
wrong as the AlouetteII is a french helicopter with a french rotor 
system.(clockwise!)

Rotor RPM is wrong, it has now even the equal value like the new model of the 
R44 uses as well. (the R44-model -3d and fdm is another story... :-( )

Other values are completly wrongs as well, like the rellenflaphinge and a lot 
of others which can easily extracted from drawings.

And of course the real Alouette II had never any SAS or similar control systems.

The YASim helicopter-fdm is indeed really accurate beside the known issues 
vortex ring state, sliding and lacking detailed engine support.
All other things are accurate, and compared to X-Plane even more exact and 
easier to configurate.
With the right datas you can be sure that the helicopter-fdm is matching quite 
close to the real one in behaviour and reactions.

I always thought FlightGear stands for a realistic simulator, trying to make 
things right and accurate as possible.
It seems to me that isn't longer true when I look at this contributions.

Another thing I noticed accidently yesterday: NBC seems to try more and more 
removing videos taken from their Airwolf-TV-series on youtube.com
There are so many I doubt that they are really able to remove them all. 
But all sounds and the music themes are of course copyrighted by them.

The Bell-222X in FlightGear makes use of the typical Airwolf-whining 
(hurlement.wav) which seems taken from the TV-series. Apart from the fact that 
the real Bell222 doesn't sounds like that of course, it doesn't really apply to 
GNU GPL. It may be better to remove this soundfile.

Kind Regards
Heiko

 




 



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Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-18 Thread Martin Spott
Heiko Schulz wrote:

 I hate to say it, but the the new fdm is completly wrong and doesn't
 apply to the real one in any way.

In general I'd recommend first to discuss the item with the author of
the change.  If the drawbacks introduced by the new FDM are really that
obvious and serious as you've stated here, I'd say you/we should take a
revert of the latter change into account.

Cheers,
Martin - being a veritable admirer of the old Alouette II (the
 real one, I mean).
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Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-18 Thread Heiko Schulz

 
 In general I'd recommend first to discuss the item with the
 author of
 the change.  

In general it is my prefered way as well. With any author just but not this one 
for some reasons.

 If the drawbacks introduced by the new
 FDM are really that
 obvious and serious as you've stated here, I'd say you/we
 should take a
 revert of the latter change into account.

At least the author of the first and in my eyes much more realistic fdm has to 
decide if he accepts the new made changes or not.

 Cheers,
     Martin - being a veritable admirer of
 the old Alouette II (the
              
    real one, I mean).

Thanks
Heiko
-beeing a veritable admirer of the real one as well - I miss the sound-

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Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-18 Thread Maik Justus
Hi,
Am 18.05.2011 21:09 schrieb Heiko Schulz:

 If the drawbacks introduced by the new
 FDM are really that
 obvious and serious as you've stated here, I'd say you/we
 should take a
 revert of the latter change into account.
 At least the author of the first and in my eyes much more realistic fdm has 
 to decide if he accepts the new made changes or not.

actually I don't have a up to date Flightgear installation on my 
computer. Therefore I was not able to make a testflight with the new 
fdm. But I had a look to the xml file of the fdm and I am 99% sure, that 
this fdm has nothing to do with the flight behavior of the real aloutte 2.
Does anyone know, if JM-26, the author of the new fdm, is reading the 
devel list or has an email address for me to contact him directly?

Regards
Maik



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Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-18 Thread Heiko Schulz
Hello all,


 Does anyone know, if JM-26, the author of the new fdm, is
 reading the 
 devel list or has an email address for me to contact him
 directly?
 
 Regards
 Maik
 

I found the author on another french FlightGear Forum.
Here you go:
http://equipe-flightgear.forumactif.com/t504-l-alouette-2

Summary of the reasons why the fdm has changed for those not able to understand 
french: 

The author JM-26 and helijah wasn't happy with the fdm, as it wasn't able that 
easy to fly as they want to have. JM-26 proposed a much more easier-to-fly-fdm.
Helijah is aware of the fact that Maik usually uses real datas, and that it is 
quite convincing. But he is just sad beeing not able to fly his own model.

Just simply because helijah wants to fly helicopters in FG but he isn't able 
to, he replaced the fdm with the changed fdm by JM-26. It may be easily to fly- 
but it is horrorible wrong. The same applies to the R44 in the repository.

I don't want to judge about, but I must admit that I'm dissapointed. I must 
admit I had no problems to fly the AlouetteII before, and I know a lot of 
others users which didn't have problems as well with this. 

I wonder why if there is a need for an easy-to-fly-helicopter, why not create a 
mod for those who need it?
But I don't think it is in the spirit of FGFS to replace a plausible and 
correct fdm with a wrong one and destroy the work of another author without 
asking him.

I would like to have the old fdm back, maybe it is possible to have another 
version with the easy-to-fly-fdm beside the original one.

Any opinions about, something I missed?

Heiko







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Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-18 Thread Ron Jensen
On Wednesday 18 May 2011 18:39:50 Heiko Schulz wrote:

 I would like to have the old fdm back, maybe it is possible to have another
 version with the easy-to-fly-fdm beside the original one.

 Any opinions about, something I missed?

 Heiko

Helijah's workflow should make it dead simple to create another -set file, 
maybe alouette2-easy-set.xml to load the easy fdm. All the settings are in 
aloutte2-base.xml anyway.

My $0.02 

Ron

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Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-18 Thread Curtis Olson
Ron beat me to it, but I was going to suggest the same thing ... create an
alouette2-easy-set.xml ... or aloutte2-beginner-set.xml or something along
those lines.  Then we can have both FDM's available and the end user can
choose which one they want.  A git commit war would be no fun.

On Wed, May 18, 2011 at 9:52 PM, Ron Jensen wrote:

 On Wednesday 18 May 2011 18:39:50 Heiko Schulz wrote:

  I would like to have the old fdm back, maybe it is possible to have
 another
  version with the easy-to-fly-fdm beside the original one.
 
  Any opinions about, something I missed?
 
  Heiko

 Helijah's workflow should make it dead simple to create another -set file,
 maybe alouette2-easy-set.xml to load the easy fdm. All the settings are in
 aloutte2-base.xml anyway.

 My $0.02

 Ron


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Re: [Flightgear-devel] GIT source

2011-05-17 Thread Curtis Olson
Hi Jack,

I'm kind of slogging through a stressful day today with some other stuff
hanging over my head.  If the patches are intended to go into the main line,
I'd love to have Tim take a pass at reviewing them.  For a quick hack you
could just do a traditional diff -c sort of patch if you wanted to share
the changes and let other people try them or take a look at the code.

Curt.


On Mon, May 16, 2011 at 11:45 PM, cas...@mminternet.com wrote:

 Hi Curt,

  A while back Tim Moore offered to post the image warping code onto the
 GIT site. Since then I've not heard from him and emails have gone
 unanswered --  no idea as to why... :-(

 At any rate, tried to setup a GIT library myself and nothing but
 frustration and zero success in setting up a branch or whatever to make
 the code public.

 Might you have a moment to help me get it posted?  Would tomorrow be a
 good time? And best time and number to call if you have the patience to
 walk me through the process. Or if you're too busy, no problem -- sooner
 or later I'll get it figured out.  is there a good howto somewhere
 that would do the trick?

 Regards
 Jack





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Re: [Flightgear-devel] GIT source

2011-05-17 Thread castle
 Hi Jack,

 I'm kind of slogging through a stressful day today with some other stuff
 hanging over my head.  If the patches are intended to go into the main
 line,
 I'd love to have Tim take a pass at reviewing them.  For a quick hack you
 could just do a traditional diff -c sort of patch if you wanted to share
 the changes and let other people try them or take a look at the code.

Ok, let me try that.

The goal is to move them into the main line at some point and a review is
definitely in order. In the near term, a quicky would work

ATM slogging through the code to understand how shaders work.  The edge
blending will be a shader program, most likely a fragment shader at the
pixel level. But having a tough time getting my head around how to include
the shader in the code as part of the scene graph.  The Docs help, but
more info than what is needed ( at least that's my impression ).  Just
need to understand how to incorporate, say, an edgeblend.frag chunk of
GLSL code into the scenegraph, It's pretty much a static set of functions
with zero options, no fancy animation, techniques, quality-levels, or
other predicates.

The code will test the pixels in the overlap region, adjust the RGB values
based on position and then apply a gamma correction.

Any thoughts or examples from the community of a basic template and a
howto for adding a fragment shader would help.

Thanks
Jack

 Curt.


 On Mon, May 16, 2011 at 11:45 PM, cas...@mminternet.com wrote:

 Hi Curt,

  A while back Tim Moore offered to post the image warping code onto the
 GIT site. Since then I've not heard from him and emails have gone
 unanswered --  no idea as to why... :-(

 At any rate, tried to setup a GIT library myself and nothing but
 frustration and zero success in setting up a branch or whatever to make
 the code public.

 Might you have a moment to help me get it posted?  Would tomorrow be a
 good time? And best time and number to call if you have the patience to
 walk me through the process. Or if you're too busy, no problem -- sooner
 or later I'll get it figured out.  is there a good howto somewhere
 that would do the trick?

 Regards
 Jack





 --
 Achieve unprecedented app performance and reliability
 What every C/C++ and Fortran developer should know.
 Learn how Intel has extended the reach of its next-generation tools
 to help boost performance applications - inlcuding clusters.
 http://p.sf.net/sfu/intel-dev2devmay
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel




 --
 Curtis Olson:
 http://www.atiak.com - http://aem.umn.edu/~uav/
 http://www.flightgear.org - http://gallinazo.flightgear.org
 --
 Achieve unprecedented app performance and reliability
 What every C/C++ and Fortran developer should know.
 Learn how Intel has extended the reach of its next-generation tools
 to help boost performance applications - inlcuding clusters.
 http://p.sf.net/sfu/intel-dev2devmay___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel




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