Re: [Flightgear-devel] 737 project
> You can already scroll 2D panels (like the 737's) using the > shift+f5/f6/f7/f8 combinations. Took me months to discover this little > secret, which makes the 737 much nicer, since the autopilot engage and > disengage buttons are offscreen by default... Excellent, thanks! I'll try the 737 again when I get home -- haven't been able to use the A/P so far because the buttons did nothing when clicked... > The Concorde has a 3D cockpit, so you can just turn your head to see > everything. Great, I'll try that too. What do you zoom with when the pointer is in view mode? x/X? Maybe it's already like this, but would the mouse wheel not be a perfect control for zooming when the pointer is in view mode? Andras --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 project
Major A wrote: BTW, a rather nice feature of X-Plane (well, compared to MSFS at least) is the scrolling panel so that you get access to all controls just by scrolling, without popping up subpanels. Are there thoughts of how full-features aircraft panels (737, let alone Concorde etc.) are to be laid out in FG? You can already scroll 2D panels (like the 737's) using the shift+f5/f6/f7/f8 combinations. Took me months to discover this little secret, which makes the 737 much nicer, since the autopilot engage and disengage buttons are offscreen by default... The Concorde has a 3D cockpit, so you can just turn your head to see everything. Nine --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 project
On 05/02/06, Georg Vollnhals <[EMAIL PROTECTED]> wrote: > if you fly with AP it is a pleasure zooming on an instrument in 3d > cockpit and read it/make your inputs. > This is bad if you fly *manually/by hand*, you can't control your > aircraft as you would like to :-/. That's a problem in real life as well -- when you go heads-down in the cockpit for too long, you can easily look up again and find yourself in a 45 degree bank. As others have mentioned, keeping the plane in good trim is critical. It's also important to glance at instruments quickly and then return to forward view. All the best, David -- http://www.megginson.com/ --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid3432&bid#0486&dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 project
Georg Vollnhals wrote: >> > Hi Andras, hi Josh! > if you fly with AP it is a pleasure zooming on an instrument in 3d > cockpit and read it/make your inputs. > This is bad if you fly *manually/by hand*, you can't control your > aircraft as you would like to :-/. > Therefore my wish for the *future* would be to click on an instrument, > it pops up really big (maybe right down corner), you have your > outside-view though. After you made your inputs you click again and it > pops back to the panel. > So many rather small instruments on a panel would be no problem - and > also if you have some other panels you want to use - flight-ing, upper > panel, side-panels -> no problem after my opinion. > > Regards > Georg EDDW > > I don't know, if you are properly trimmed, you should be able to take your hand off the joystick for quite some time. I personally hold the joystick with one hand and use the mouse with the other though. I only let the plane fly uncontrolled in trim when I need both hands to type. I can even trim the bo105 and fly hands off for several seconds. Right now it would be possible to scale an instrument, or any object for that matter, up and towards the viewpoint. The problem would be that there is no way to scale or move clickable areas. The instrument would have to use keystrokes, and a) keyboard real-estate in FG is already at a premium and b) most people prefer that all instruments have clickable zones, and leave the keystrokes to the really important stuff. One other option would be to have a large clickable area on each instrument that would launch a Nasal dialog for entering data. In conjunction with having a "zoomed" version of the instrument's objects that could apper via a select animation you could get pretty close to what you want. You could also launch zoomed instruments and dialogs for stuff that is normally off screen by binding to a Nasal script. That script could in turn be bound to any kind of input function that a user wants, and also have an entry in the default keyboard config. I personally am happy with things the way they are. I enjoy looking around the cockpit and the outside view as I fly. The only key bindings I commonly use are for the parking brake and the gear. Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 project
Josh Babcock schrieb: Major A wrote: There is already a new 737 model and 3D panel in the pipe line. Which one are you referring to? The current CVS model? I think I could contribute to FlightGear by writing code for instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it would be nice to have a 737 or so which is a 1:1 model of the real thing. I'd be ready to try coding an autopilot and the FMS if someone can get me the right manuals. We should settle for a particular type of plane before we start, of course (e.g., the A/P in the 737NG series is very different from any other A/P, I'm told). BTW, a rather nice feature of X-Plane (well, compared to MSFS at least) is the scrolling panel so that you get access to all controls just by scrolling, without popping up subpanels. Are there thoughts of how full-features aircraft panels (737, let alone Concorde etc.) are to be laid out in FG? Andras --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I think most people just pop the mouse into view mode, pan over to the instrument in the 3D cockpit and maybe zoom in. Then you can pop back into pointer mode and click what you need to click. I forget exactly how the default mouse is set up, but my config lets me hit any button in the cockpit with a click, a mouse movement, and two more clicks. Two more button presses on the mouse and I'm back to the default view. Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Hi Andras, hi Josh! if you fly with AP it is a pleasure zooming on an instrument in 3d cockpit and read it/make your inputs. This is bad if you fly *manually/by hand*, you can't control your aircraft as you would like to :-/. Therefore my wish for the *future* would be to click on an instrument, it pops up really big (maybe right down corner), you have your outside-view though. After you made your inputs you click again and it pops back to the panel. So many rather small instruments on a panel would be no problem - and also if you have some other panels you want to use - flight-ing, upper panel, side-panels -> no problem after my opinion. Regards Georg EDDW --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 project
Major A wrote: >>There is already a new 737 model and 3D panel in the pipe >>line. > > > Which one are you referring to? The current CVS model? > > I think I could contribute to FlightGear by writing code for > instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it > would be nice to have a 737 or so which is a 1:1 model of the real > thing. I'd be ready to try coding an autopilot and the FMS if someone > can get me the right manuals. We should settle for a particular type > of plane before we start, of course (e.g., the A/P in the 737NG series > is very different from any other A/P, I'm told). > > BTW, a rather nice feature of X-Plane (well, compared to MSFS at > least) is the scrolling panel so that you get access to all controls > just by scrolling, without popping up subpanels. Are there thoughts of > how full-features aircraft panels (737, let alone Concorde etc.) are > to be laid out in FG? > > Andras > > > --- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > I think most people just pop the mouse into view mode, pan over to the instrument in the 3D cockpit and maybe zoom in. Then you can pop back into pointer mode and click what you need to click. I forget exactly how the default mouse is set up, but my config lets me hit any button in the cockpit with a click, a mouse movement, and two more clicks. Two more button presses on the mouse and I'm back to the default view. Josh --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 project
> There is already a new 737 model and 3D panel in the pipe > line. Which one are you referring to? The current CVS model? I think I could contribute to FlightGear by writing code for instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it would be nice to have a 737 or so which is a 1:1 model of the real thing. I'd be ready to try coding an autopilot and the FMS if someone can get me the right manuals. We should settle for a particular type of plane before we start, of course (e.g., the A/P in the 737NG series is very different from any other A/P, I'm told). BTW, a rather nice feature of X-Plane (well, compared to MSFS at least) is the scrolling panel so that you get access to all controls just by scrolling, without popping up subpanels. Are there thoughts of how full-features aircraft panels (737, let alone Concorde etc.) are to be laid out in FG? Andras --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 project
On Thursday 02 February 2006 14:15, Justin Smithies wrote: > I can do coding and getting the data / layouts / photos etc from Boeing For coding, you shoulding look into Nasal: http://www.plausible.org/nasal Ampere --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737 project
Justin Smithies wrote: > We would need a good 3d modeller for a start as im not that hot. > I can do coding and getting the data / layouts / photos etc from Boeing > maybe this one here is a good source for information too: http://www.b737.org.uk/ Markus Barenhoff -- Markus Barenhoff - Spannskamp 26 - D-22527 Hamburg - Germany - Earth phone: +49-40-39991368 - cell: +49-173-7215776 url: http://www.alios.org/ - mail: [EMAIL PROTECTED] pgpkey: 0xAE7C7759 fp: 79 64 AA D9 B7 16 F5 06 6A 88 5F A9 4D 49 45 BB signature.asc Description: OpenPGP digital signature
RE: [Flightgear-devel] 737 project
Hi Justin There is already a new 737 model and 3D panel in the pipe line. Cheers Innis From: Justin Smithies writes Who all would be interested in updating or rather building a new 737 model with 3d panels etc and more working realistic features. Using the latest Boeing 737 data ? We could maybe setup a website for it and pass on the model to Curtis for inclusion into Flightgear when its flyable. We would need a good 3d modeller for a start as im not that hot. I can do coding and getting the data / layouts / photos etc from Boeing Maybe noone will be interested ? Let me know. Justin Smithies --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel