Re: [Flightgear-devel] 737 project

2006-02-06 Thread Major A

> You can already scroll 2D panels (like the 737's) using the 
> shift+f5/f6/f7/f8 combinations. Took me months to discover this little 
> secret, which makes the 737 much nicer, since the autopilot engage and 
> disengage buttons are offscreen by default...

Excellent, thanks! I'll try the 737 again when I get home -- haven't
been able to use the A/P so far because the buttons did nothing when
clicked...

> The Concorde has a 3D cockpit, so you can just turn your head to see 
> everything.

Great, I'll try that too.

What do you zoom with when the pointer is in view mode? x/X? Maybe
it's already like this, but would the mouse wheel not be a perfect
control for zooming when the pointer is in view mode?

  Andras


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Re: [Flightgear-devel] 737 project

2006-02-06 Thread Stefan Seifert

Major A wrote:

BTW, a rather nice feature of X-Plane (well, compared to MSFS at
least) is the scrolling panel so that you get access to all controls
just by scrolling, without popping up subpanels. Are there thoughts of
how full-features aircraft panels (737, let alone Concorde etc.) are
to be laid out in FG?
  


You can already scroll 2D panels (like the 737's) using the 
shift+f5/f6/f7/f8 combinations. Took me months to discover this little 
secret, which makes the 737 much nicer, since the autopilot engage and 
disengage buttons are offscreen by default...


The Concorde has a 3D cockpit, so you can just turn your head to see 
everything.


Nine


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Re: [Flightgear-devel] 737 project

2006-02-05 Thread David Megginson
On 05/02/06, Georg Vollnhals <[EMAIL PROTECTED]> wrote:

> if you fly with AP it is a pleasure zooming on an instrument in 3d
> cockpit and read it/make your inputs.
> This is bad if you fly *manually/by hand*, you can't control your
> aircraft as you would like to :-/.

That's a problem in real life as well -- when you go heads-down in the
cockpit for too long, you can easily look up again and find yourself
in a 45 degree bank.  As others have mentioned, keeping the plane in
good trim is critical.  It's also important to glance at instruments
quickly and then return to forward view.


All the best,


David

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Re: [Flightgear-devel] 737 project

2006-02-05 Thread Josh Babcock
Georg Vollnhals wrote:

>>
> Hi Andras, hi Josh!
> if you fly with AP it is a pleasure zooming on an instrument in 3d
> cockpit and read it/make your inputs.
> This is bad if you fly *manually/by hand*, you can't control your
> aircraft as you would like to :-/.
> Therefore my wish for the *future* would be to click on an instrument,
> it pops up really big (maybe right down corner), you have your
> outside-view though. After you made your inputs you click again and it
> pops back to the panel.
> So many rather small instruments on a panel would be no problem - and
> also if you have some other panels you want to use - flight-ing, upper
> panel, side-panels -> no problem after my opinion.
> 
> Regards
> Georg EDDW
> 
> 


I don't know, if you are properly trimmed, you should be able to take
your hand off the joystick for quite some time. I personally hold the
joystick with one hand and use the mouse with the other though. I only
let the plane fly uncontrolled in trim when I need both hands to type. I
can even trim the bo105 and fly hands off for several seconds.

Right now it would be possible to scale an instrument, or any object for
that matter, up and towards the viewpoint. The problem would be that
there is no way to scale or move clickable areas. The instrument would
have to use keystrokes, and a) keyboard real-estate in FG is already at
a premium and b) most people prefer that all instruments have clickable
zones, and leave the keystrokes to the really important stuff.

One other option would be to have a large clickable area on each
instrument that would launch a Nasal dialog for entering data. In
conjunction with having a "zoomed" version of the instrument's objects
that could apper via a select animation you could get pretty close to
what you want. You could also launch zoomed instruments and dialogs for
stuff that is normally off screen by binding to a Nasal script. That
script could in turn be bound to any kind of input function that a user
wants, and also have an entry in the default keyboard config.

I personally am happy with things the way they are. I enjoy looking
around the cockpit and the outside view as I fly. The only key bindings
I commonly use are for the parking brake and the gear.

Josh


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Re: [Flightgear-devel] 737 project

2006-02-05 Thread Georg Vollnhals

Josh Babcock schrieb:

Major A wrote:

There is already a new 737 model and 3D panel in the pipe
line.


Which one are you referring to? The current CVS model?

I think I could contribute to FlightGear by writing code for
instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it
would be nice to have a 737 or so which is a 1:1 model of the real
thing. I'd be ready to try coding an autopilot and the FMS if someone
can get me the right manuals. We should settle for a particular type
of plane before we start, of course (e.g., the A/P in the 737NG series
is very different from any other A/P, I'm told).

BTW, a rather nice feature of X-Plane (well, compared to MSFS at
least) is the scrolling panel so that you get access to all controls
just by scrolling, without popping up subpanels. Are there thoughts of
how full-features aircraft panels (737, let alone Concorde etc.) are
to be laid out in FG?

  Andras


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I think most people just pop the mouse into view mode, pan over to the
instrument in the 3D cockpit and maybe zoom in. Then you can pop back
into pointer mode and click what you need to click. I forget exactly how
the default mouse is set up, but my config lets me hit any button in the
cockpit with a click, a mouse movement, and two more clicks. Two more
button presses on the mouse and I'm back to the default view.

Josh


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Hi Andras, hi Josh!
if you fly with AP it is a pleasure zooming on an instrument in 3d 
cockpit and read it/make your inputs.
This is bad if you fly *manually/by hand*, you can't control your 
aircraft as you would like to :-/.
Therefore my wish for the *future* would be to click on an instrument, 
it pops up really big (maybe right down corner), you have your 
outside-view though. After you made your inputs you click again and it 
pops back to the panel.
So many rather small instruments on a panel would be no problem - and 
also if you have some other panels you want to use - flight-ing, upper 
panel, side-panels -> no problem after my opinion.


Regards
Georg EDDW


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Re: [Flightgear-devel] 737 project

2006-02-05 Thread Josh Babcock
Major A wrote:
>>There is already a new 737 model and 3D panel in the pipe
>>line.
> 
> 
> Which one are you referring to? The current CVS model?
> 
> I think I could contribute to FlightGear by writing code for
> instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it
> would be nice to have a 737 or so which is a 1:1 model of the real
> thing. I'd be ready to try coding an autopilot and the FMS if someone
> can get me the right manuals. We should settle for a particular type
> of plane before we start, of course (e.g., the A/P in the 737NG series
> is very different from any other A/P, I'm told).
> 
> BTW, a rather nice feature of X-Plane (well, compared to MSFS at
> least) is the scrolling panel so that you get access to all controls
> just by scrolling, without popping up subpanels. Are there thoughts of
> how full-features aircraft panels (737, let alone Concorde etc.) are
> to be laid out in FG?
> 
>   Andras
> 
> 
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> 

I think most people just pop the mouse into view mode, pan over to the
instrument in the 3D cockpit and maybe zoom in. Then you can pop back
into pointer mode and click what you need to click. I forget exactly how
the default mouse is set up, but my config lets me hit any button in the
cockpit with a click, a mouse movement, and two more clicks. Two more
button presses on the mouse and I'm back to the default view.

Josh


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Re: [Flightgear-devel] 737 project

2006-02-05 Thread Major A

> There is already a new 737 model and 3D panel in the pipe
> line.

Which one are you referring to? The current CVS model?

I think I could contribute to FlightGear by writing code for
instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it
would be nice to have a 737 or so which is a 1:1 model of the real
thing. I'd be ready to try coding an autopilot and the FMS if someone
can get me the right manuals. We should settle for a particular type
of plane before we start, of course (e.g., the A/P in the 737NG series
is very different from any other A/P, I'm told).

BTW, a rather nice feature of X-Plane (well, compared to MSFS at
least) is the scrolling panel so that you get access to all controls
just by scrolling, without popping up subpanels. Are there thoughts of
how full-features aircraft panels (737, let alone Concorde etc.) are
to be laid out in FG?

  Andras


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Re: [Flightgear-devel] 737 project

2006-02-05 Thread Ampere K. Hardraade
On Thursday 02 February 2006 14:15, Justin Smithies wrote:
> I can do coding and getting the data / layouts / photos etc from Boeing

For coding, you shoulding look into Nasal: http://www.plausible.org/nasal

Ampere


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Re: [Flightgear-devel] 737 project

2006-02-03 Thread Markus Barenhoff
Justin Smithies wrote:

> We would need a good 3d modeller for a start as im not that hot.
> I can do coding and getting the data / layouts / photos etc from Boeing
> 

maybe this one here is a good source for information too:

http://www.b737.org.uk/


Markus Barenhoff

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RE: [Flightgear-devel] 737 project

2006-02-02 Thread Innis Cunningham

Hi Justin
There is already a new 737 model and 3D panel in the pipe
line.

Cheers
Innis



From: Justin Smithies writes

Who all would be interested in updating or rather building a new 737 model
with 3d panels etc and more working realistic features. Using the latest
Boeing 737 data ?
We could maybe setup a website for it and pass on the model to Curtis for
inclusion into Flightgear when its flyable.

We would need a good 3d modeller for a start as im not that hot.
I can do coding and getting the data / layouts / photos etc from Boeing

Maybe noone will be interested ? Let me know.

Justin Smithies


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