[fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-20 Thread Iian Neill
Hi Ivan,

My apologies if this came through twice but I didn't receive the original post 
in my mailing list subscription...

Regards,
Iian


Sent from my iPhone

Begin forwarded message:

 From: Iian Neill iian.d.ne...@gmail.com
 Date: 19 July 2012 11:10:33 AM AEST
 To: fonc@vpri.org
 Subject: Re: [fonc] Historical lessons to escape the current sorry state of 
 personal computing?
 

 Hi Ivan,
 
 Please forgive the speculativeness and abstruseness of my response to your 
 question ... but it's the best I can do!
 
 The question that's really being asked here is, 'What is the future of 
 computing?' -- and I'm not sure it is possible to answer that question in the 
 abstract, just in the same way it wasn't possible to answer the question 
 'What is the future of painting?' if it had been asked in the studio of 
 Cimabue before Giotto turned up.  Without actually answering the question, 
 it's possible to speculate on the potential of the medium.  To my mind, the 
 first distinction to make is between the instrumental and the essential 
 nature of the medium; by that I mean, between the purposes to which the 
 medium can be put as a tool -- the computations that can be made with it, its 
 mere utility -- and the possibilities of the medium as a medium for thinking 
 and imagining in.  So to continue the art example, the art of painting is 
 itself the medium, and the introduction of, say, oil paints into Italy in the 
 beginning of the 15th century, while it was a huge technical advance that 
 allowed greater expressiveness, experimentation and delicacy -- and lead to 
 some genres of painting that were not practical before with tempera -- it 
 didn't represent the birth of a new field as such.  The essential advance 
 happened arguably centuries earlier in the art of Nicolo Pisano in sculpture 
 and Giotto in painting in the awareness of the possibilities of space and 
 form, and in the reabsorption of the Greek notions of studied rational 
 observation of nature.  Flatness in painting -- when it isn't an aesthetic 
 choice but a miserable inability -- is also a kind of flatness, a weakness, a 
 feebleness -- a sub-realism -- from a mental point of view.  Giotto's 
 paintings have many masterly qualities but perhaps the paradigmatic 
 significance was his tremendous assertion of volume.  Volume represented not 
 just solidity, or merely an advance in making something look 
 three-dimensional -- it literally advanced the art of painting by a power -- 
 it showed that it was possible to think of forms in the round, to be aware of 
 their sides, even of the backs of figures, while simultaneously depicting 
 them from a single viewpoint.  Giotto's achievement also demonstrates that 
 this sense of volume -- while of course it exists in potential in everybody 
 -- had to be first imagined by him and brought into existence by sheer force 
 of will.  To my mind it also suggests that things like the sense of volume 
 can actually be regarded as 'senses' of a kind -- 'virtual senses', if you 
 like, willed into existence by the mind -- and I think this is literally true 
 if you think about a sense as not merely a sense organ but a cognitive 
 process for which neuronal machinery exists in the brain, which we call 
 cortexes.
 
 So what is the relevance of this to the future of computing?  My point above 
 is that although instrumental advances are powerful and important they are 
 fundamentally incremental, and that paradigm shifts only occur when essential 
 advances are made -- and essential advances are first intuited, imagined, and 
 then willed into existence -- and function like 'virtual senses' in the sense 
 that they both perceive sense data as well as actively organise data into new 
 concepts.  This brings us back to the question of computing as a medium in 
 the instrumental and essential sense, and the general question of what effect 
 do instruments and tools have on the ability to conceptualise.  What medium 
 does computing represent?  Oil paints and brushes are the instruments of 
 painting -- arguably a flat surface is the essential medium, as it is the 
 essential difference between painting and sculpture.  Computers can of course 
 be used as tools to create in these media -- digital paint programs, 3D 
 modelling software, etc., are instrumental equivalents -- but these are 
 extensions of existing tools, and arguably less artistically efficient than 
 traditional media (paints, violins, chisels, etc). Of course, computers can 
 digitally manipulate images, sounds, words, etc., in ways that are cumbersome 
 or practically impossible traditionally and you can argue that this certainly 
 opens up new avenues of expression -- but not necessarily new realms of 
 expression.
 
 I think Dr. Kay has pointed out that one thing that a computer can do 
 uniquely that is more than an extension, refinement, or virtualisation of 
 what traditional tools currently do is simulation -- the ability to project 

Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-18 Thread Iian Neill
Hi Ivan,

Please forgive the speculativeness and abstruseness of my response to your
question ... but it's the best I can do!

The question that's really being asked here is, 'What is the future of
computing?' -- and I'm not sure it is possible to answer that question in
the abstract, just in the same way it wasn't possible to answer the
question 'What is the future of painting?' if it had been asked in the
studio of Cimabue before Giotto turned up.  Without actually answering the
question, it's possible to speculate on the potential of the medium.  To my
mind, the first distinction to make is between the instrumental and the
essential nature of the medium; by that I mean, between the purposes to
which the medium can be put as a tool -- the computations that can be made
with it, its mere utility -- and the possibilities of the medium as a
medium for thinking and imagining in.  So to continue the art example, the
art of painting is itself the medium, and the introduction of, say, oil
paints into Italy in the beginning of the 15th century, while it was a huge
technical advance that allowed greater expressiveness, experimentation and
delicacy -- and lead to some genres of painting that were not practical
before with tempera -- it didn't represent the birth of a new field as
such.  The essential advance happened arguably centuries earlier in the art
of Nicolo Pisano in sculpture and Giotto in painting in the awareness of
the possibilities of space and form, and in the reabsorption of the Greek
notions of studied rational observation of nature.  Flatness in painting --
when it isn't an aesthetic choice but a miserable inability -- is also a
kind of flatness, a weakness, a feebleness -- a sub-realism -- from a
mental point of view.  Giotto's paintings have many masterly qualities but
perhaps the paradigmatic significance was his tremendous assertion of
volume.  Volume represented not just solidity, or merely an advance in
making something look three-dimensional -- it literally advanced the art of
painting by a power -- it showed that it was possible to think of forms in
the round, to be aware of their sides, even of the backs of figures, while
simultaneously depicting them from a single viewpoint.  Giotto's
achievement also demonstrates that this sense of volume -- while of course
it exists in potential in everybody -- had to be first imagined by him and
brought into existence by sheer force of will.  To my mind it also suggests
that things like the sense of volume can actually be regarded as 'senses'
of a kind -- 'virtual senses', if you like, willed into existence by the
mind -- and I think this is literally true if you think about a sense as
not merely a sense organ but a cognitive process for which neuronal
machinery exists in the brain, which we call cortexes.

So what is the relevance of this to the future of computing?  My point
above is that although instrumental advances are powerful and important
they are fundamentally incremental, and that paradigm shifts only occur
when essential advances are made -- and essential advances are first
intuited, imagined, and then willed into existence -- and function like
'virtual senses' in the sense that they both perceive sense data as well as
actively organise data into new concepts.  This brings us back to the
question of computing as a medium in the instrumental and essential sense,
and the general question of what effect do instruments and tools have on
the ability to conceptualise.  What medium does computing represent?  Oil
paints and brushes are the instruments of painting -- arguably a flat
surface is the essential medium, as it is the essential difference between
painting and sculpture.  Computers can of course be used as tools to create
in these media -- digital paint programs, 3D modelling software, etc., are
instrumental equivalents -- but these are extensions of existing tools, and
arguably less artistically efficient than traditional media (paints,
violins, chisels, etc). Of course, computers can digitally manipulate
images, sounds, words, etc., in ways that are cumbersome or practically
impossible traditionally and you can argue that this certainly opens up new
avenues of expression -- but not necessarily new realms of expression.

I think Dr. Kay has pointed out that one thing that a computer can do
uniquely that is more than an extension, refinement, or virtualisation of
what traditional tools currently do is simulation -- the ability to project
interactive information spaces, to run models through simulations, to carry
out virtual experimentation.  And it's arguable that the greatest enabler
of experimentation in this space is not so much predefined software so much
as computer languages, which provide an interactive syntax for thinking in
that medium.

Regards,
Iian


On 15 July 2012 05:36, Ivan Zhao nini...@gmail.com wrote:

 45 years after Engelbart's demo, we have a read-only web and Microsoft
 Word 2011, a gulf between users and programmers 

Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-17 Thread Loup Vaillant

BGB a écrit :

people need to live their lives, and to do this, they need a job and
money (and a house, car, ...).


As individuals, in our current society, yes.  We can strive for other
solutions, however.  A analogy with computing would be to say people
need an http//html browser to search the Internet.  Yes they do, but if
we had chosen different standard (and the STEPS project here hinted at
simpler and superior alternatives), then http//html would be ludicrous.

I don't want to argue about the specifics of jobs, money, and society.
Just pointing out that it can be useful to tell instrumental goals from
fundamental ones.  Get a job?  Instrumental to get money, except if you
enjoy it.  Get money?  Instrumental to represent the amount of wealth
you should control.  Having fun? This is one of the fundamental ones.

Once a goal is identified as instrumental, giving it up becomes
thinkable.  It may still be a bad idea, but at least you expand
your solution space.

Loup.
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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-17 Thread Pascal J. Bourguignon
BGB cr88...@gmail.com writes:

 but you can't really afford a house without a job, and can't have a
 job without a car (so that the person can travel between their job and
 their house).

Job is an invention of the Industrial era.  AFAIK, our great great grand
parents had houses.


 I don't really think it is about gender role or stereotypes, but
 rather it is more basic:
 people mostly operate in terms of the pursuit of their best personal
 interests.

Ok.

 so, typically, males work towards having a job, getting lots money,
 ... and will choose females based mostly how useful they are to
 themselves (will they be faithful, would they make a good parent,
 ...).

Well it's clear that it's not their best interest to do that: only about
40% males reproduce in this setup.


 in this case, then society works as a sort of sorting algorithm, with
 better mates generally ending up together (rich business man with
 trophy wife), and worse mates ending up together (poor looser with a
 promiscuous or otherwise undesirable wife).

And this is also the problem, not only for persons, but for society: the
sorting is done on criteria that are bad.  Perhaps they were good to
survive in the savanah, but they're clearly an impediment to develop a
safe technological society.




 Well, perhaps.  This is not my way to learn how to program (once really)
 or to learn a new programming language.

 dunno, I learned originally partly by hacking on pre-existing
 codebases, and by cobbling things together and seeing what all did and
 did not work (and was later partly followed by looking at code and
 writing functionally similar mock-ups, ...).

 some years later, I started writing a lot more of my own code, which
 largely displaced the use of cobbled-together code.

 from what I have seen in code written by others, this sort of cobbling
 seems to be a fairly common development process for newbies.


I learn programming languages basically by reading the reference, and by
exploring the construction of programs from the language rules.


-- 
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A bad day in () is better than a good day in {}.
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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-17 Thread Pascal J. Bourguignon
David-Sarah Hopwood david-sa...@jacaranda.org writes:

 On 17/07/12 02:15, BGB wrote:
 so, typically, males work towards having a job, getting lots money, ... and 
 will choose
 females based mostly how useful they are to themselves (will they be 
 faithful, would they
 make a good parent, ...).
 
 meanwhile, females would judge a male based primarily on their income, 
 possessions,
 assurance of continued support, ...
 
 not that it is necessarily that way, as roles could be reversed (the female 
 holds a job),
 or mutual (both hold jobs). at least one person needs to hold a job though, 
 and by
 default, this is the social role for a male (in the alternate case, usually 
 the female is
 considerably older, which has a secondary limiting factor in that females 
 have a viable
 reproductive span that is considerably shorter than that for males, meaning 
 that the
 older-working-female scenario is much less likely to result in offspring, 
 ...).
 
 in this case, then society works as a sort of sorting algorithm, with 
 better mates
 generally ending up together (rich business man with trophy wife), and worse 
 mates ending
 up together (poor looser with a promiscuous or otherwise undesirable wife).

 Way to go combining sexist, classist, ageist, heteronormative, cisnormative, 
 ableist
 (re: fertility) and polyphobic (equating multiple partners with 
 undesirability)
 assumptions, all in the space of four paragraphs. I'm not going to explain in 
 detail
 why these are offensive assumptions, because that is not why I read a mailing 
 list
 that is supposed to be about the Fundamentals of New Computing. Please 
 stick to
 that topic.

It is, but it is the reality, and the reason of most of our problems
too.  And it's not by putting an onus on the expression of these choices
that you will repress them: they come from the deepest, our genes and
the genetic selection that has been applied on them for millena.

My point here being that what's needed is a change in how selection of
reproductive partners is done, and obviously, I'm not considering doing
it based on money or political power.   Of course, I have none of either
:-) 

And yes, it's perfectly on-topic, if you consider how science and
technology developments are directed.  Most of our computing technology
has been created for war.


Or said otherwise, why do you think this kind of refundation project
hasn't the same kind of resources allocated to the commercial or
military projects?


-- 
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A bad day in () is better than a good day in {}.
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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-17 Thread Loup Vaillant

Pascal J. Bourguignon a écrit :

BGB cr88...@gmail.com writes:

dunno, I learned originally partly by hacking on pre-existing
codebases, and by cobbling things together and seeing what all did and
did not work (and was later partly followed by looking at code and
writing functionally similar mock-ups, ...).

some years later, I started writing a lot more of my own code, which
largely displaced the use of cobbled-together code.

from what I have seen in code written by others, this sort of cobbling
seems to be a fairly common development process for newbies.



I learn programming languages basically by reading the reference, and by
exploring the construction of programs from the language rules.


When I started learning programming on my TI82 palmtop in high school, I 
started by copying programs verbatim.  Then, I gradually started to do 
more and more from scratch. Like BGB.


But when I learn a new language now, I do read the reference (if any), 
and construct programs from the language rules. Like Pascal.


Maybe there's two kinds of beginners: beginners in programming itself, 
and beginners in a programming language.


Loup.
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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-17 Thread BGB

On 7/17/2012 9:04 AM, Pascal J. Bourguignon wrote:

David-Sarah Hopwood david-sa...@jacaranda.org writes:


On 17/07/12 02:15, BGB wrote:

so, typically, males work towards having a job, getting lots money, ... and 
will choose
females based mostly how useful they are to themselves (will they be faithful, 
would they
make a good parent, ...).

meanwhile, females would judge a male based primarily on their income, 
possessions,
assurance of continued support, ...

not that it is necessarily that way, as roles could be reversed (the female 
holds a job),
or mutual (both hold jobs). at least one person needs to hold a job though, and 
by
default, this is the social role for a male (in the alternate case, usually the 
female is
considerably older, which has a secondary limiting factor in that females have 
a viable
reproductive span that is considerably shorter than that for males, meaning 
that the
older-working-female scenario is much less likely to result in offspring, ...).

in this case, then society works as a sort of sorting algorithm, with better 
mates
generally ending up together (rich business man with trophy wife), and worse 
mates ending
up together (poor looser with a promiscuous or otherwise undesirable wife).

Way to go combining sexist, classist, ageist, heteronormative, cisnormative, 
ableist
(re: fertility) and polyphobic (equating multiple partners with undesirability)
assumptions, all in the space of four paragraphs. I'm not going to explain in 
detail
why these are offensive assumptions, because that is not why I read a mailing 
list
that is supposed to be about the Fundamentals of New Computing. Please stick 
to
that topic.

It is, but it is the reality, and the reason of most of our problems
too.  And it's not by putting an onus on the expression of these choices
that you will repress them: they come from the deepest, our genes and
the genetic selection that has been applied on them for millena.

My point here being that what's needed is a change in how selection of
reproductive partners is done, and obviously, I'm not considering doing
it based on money or political power.   Of course, I have none of either
:-)


yeah.

don't think that this is me saying that everything should operate this 
way, rather that, at least from my observations, this is largely how it 
does already. (whether it is good or bad then is a separate and 
independent issue).


the issue with a person going outside the norm may not necessarily be 
that it is bad or wrong for them to do so, but that it may risk putting 
them at a social disadvantage.


in the original context, it was in relation to a person trying to 
maximize their own pursuit of self-interest, which would tend to 
probably overlap somewhat with adherence to societal norms.



granted, that is not to say, for example, that everything I do is 
socially advantageous:
for example, being a programmer / computer nerd carries its own set of 
social stigmas and negative stereotypes (and in many ways I still hold 
minority views on things, ...).


an issue though is that society will not tend to see a person as they 
are as a person, but will rather tend to see a person in terms of a 
particular set of stereotypes.




And yes, it's perfectly on-topic, if you consider how science and
technology developments are directed.  Most of our computing technology
has been created for war.


yes.



Or said otherwise, why do you think this kind of refundation project
hasn't the same kind of resources allocated to the commercial or
military projects?



I am not entirely sure I understand the question here.

if you mean, why don't people go and try to remake society in a 
different form?

well, I guess that would be a hard one.

about as soon as people start trying to push for any major social 
changes, there is likely to be a large amount of resistance and backlash.


it is much like, if you have one person pushing for progressive 
ideals, you will end up with another pushing for conservative ideals, 
typically with relatively little net change. (so, sort of a societal 
equal-and-opposite effect). (by progressive and conservative here, I 
don't necessarily mean them exactly as they are used in current US 
politics, but more in general).


there will be changes though in a direction where nearly everyone agrees 
that this is the direction they want to go, but people fighting or 
trying to impose their ideals on the other side is not really a good 
solution. people really don't like having their personal freedoms and 
choices being hindered, or having their personal ideals and values torn 
away simply because this is how someone else feels things should be 
(the problem is that promoting something for one person also tends to 
come at the cost of imposing it on someone else).


a better question would be:
what sort of things have come up where nearly everyone has agreed and 
ended up going along with it?


people don't as often think as much about these ones, since 

Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-17 Thread BGB

On 7/17/2012 11:12 AM, Loup Vaillant wrote:

Pascal J. Bourguignon a écrit :

BGB cr88...@gmail.com writes:

dunno, I learned originally partly by hacking on pre-existing
codebases, and by cobbling things together and seeing what all did and
did not work (and was later partly followed by looking at code and
writing functionally similar mock-ups, ...).

some years later, I started writing a lot more of my own code, which
largely displaced the use of cobbled-together code.

from what I have seen in code written by others, this sort of cobbling
seems to be a fairly common development process for newbies.



I learn programming languages basically by reading the reference, and by
exploring the construction of programs from the language rules.


When I started learning programming on my TI82 palmtop in high school, 
I started by copying programs verbatim.  Then, I gradually started to 
do more and more from scratch. Like BGB.


But when I learn a new language now, I do read the reference (if any), 
and construct programs from the language rules. Like Pascal.


Maybe there's two kinds of beginners: beginners in programming itself, 
and beginners in a programming language.




yep.


likewise, many people who aren't really programmers, but are just trying 
to get something done, probably aren't really going to take a formal 
approach to learning programming, but are more likely going to try to 
find code fragments off the internet they can cobble together to make 
something that basically works.


sometimes, it takes a while to really make the transition, from being 
someone who wrote a lot of what they had by cobbling and imitation, to 
being someone who really understands how it all actually works.




Loup.
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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-17 Thread David-Sarah Hopwood
[Despite my better judgement I'm going to respond to this even though it is
seriously off-topic.]

On 17/07/12 17:18, BGB wrote:
 an issue though is that society will not tend to see a person as they are as 
 a person, but
 will rather tend to see a person in terms of a particular set of stereotypes.

Society doesn't see people as anything. We do live in/with a culture where
stereotyping is commonplace, but the metonymy of letting the society stand for 
the
people in it is inappropriate here, because it is individual people who 
*choose* to
see other people in terms of stereotypes, or choose not to do so.

You're also way too pessimistic about the extent to which most reasonably 
well-educated
people in practice permit cultural stereotypes to override independent thought. 
Most
people are perfectly capable of recognizing stereotypes -- even if they 
sometimes need a
little prompting -- and understanding what is wrong with them.

I speak from experience: it is entirely possible to live your life in a way 
that is
quite opposed to many of those cultural stereotypes that you've expressed 
concerning
sexuality, gender expression, employment, reproductive choices, etc., and still 
be
accepted as a matter of course by the vast majority of people. As for the 
people who don't
accept that, *it's they're fault* that they don't get it. No excuses of the form
society made me think that way.

-- 
David-Sarah Hopwood ⚥



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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-17 Thread BGB

On 7/17/2012 9:47 PM, David-Sarah Hopwood wrote:

[Despite my better judgement I'm going to respond to this even though it is
seriously off-topic.]


in all likelihood, the topic will probably end pretty soon anyways.
don't really know how much more can really be said on this particular 
subject anyways.


but, yeah, probably this topic has gone on long enough.



On 17/07/12 17:18, BGB wrote:

an issue though is that society will not tend to see a person as they are as a 
person, but
will rather tend to see a person in terms of a particular set of stereotypes.

Society doesn't see people as anything. We do live in/with a culture where
stereotyping is commonplace, but the metonymy of letting the society stand for 
the
people in it is inappropriate here, because it is individual people who 
*choose* to
see other people in terms of stereotypes, or choose not to do so.

You're also way too pessimistic about the extent to which most reasonably 
well-educated
people in practice permit cultural stereotypes to override independent thought. 
Most
people are perfectly capable of recognizing stereotypes -- even if they 
sometimes need a
little prompting -- and understanding what is wrong with them.


a big factor here is how well one person knows another.
stereotypes and generalizations are a much larger part of the 
interaction process when dealing with people who are either strangers or 
casual acquaintances.


if the person is known by much more than a name and a face and a few 
other bits of general information, yes, then maybe they will take a 
little more time to be a little more understanding.




I speak from experience: it is entirely possible to live your life in a way 
that is
quite opposed to many of those cultural stereotypes that you've expressed 
concerning
sexuality, gender expression, employment, reproductive choices, etc., and still 
be
accepted as a matter of course by the vast majority of people. As for the 
people who don't
accept that, *it's they're fault* that they don't get it. No excuses of the form
society made me think that way.


I think it depends some on the cultural specifics as well, since how 
well something may go over may depend a lot on where a person is, and 
who they are interacting with.


if a person is located somewhere where these things are fairly common 
and generally considered acceptable (for example: California), it may go 
over a lot easier with people than somewhere where it is less commonly 
accepted (for example: Arkansas or Alabama or similar).


likewise, it may go over a bit easier with people who are generally more 
accepting of these forms of lifestyle (such as more non-religious / 
secular type people), than it will with people who are generally less 
accepting of these behaviors (say, people with a more conservative leaning).



(I would prefer not go too much more into this, since yeah, here 
generally isn't really the place for all this.).



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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread Pascal J. Bourguignon
Iian Neill iian.d.ne...@gmail.com writes:

 And I suspect the fact that BASIC was an interpreted language had a
 lot to do with fostering experimentation  play.

BASIC wasn't interpreted.  Not always.  What matters is not interpreter
or compiler, but to have an INTERACTIVE environment, vs. a BATCH
environment.


As for education, Python makes probably a good BASIC, even if I'd prefer
people be taught Scheme.

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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread Miles Fidelman

Pascal J. Bourguignon wrote:

Iian Neill iian.d.ne...@gmail.com writes:


And I suspect the fact that BASIC was an interpreted language had a
lot to do with fostering experimentation  play.

BASIC wasn't interpreted.  Not always.  What matters is not interpreter
or compiler, but to have an INTERACTIVE environment, vs. a BATCH
environment.


As for education, Python makes probably a good BASIC, even if I'd prefer
people be taught Scheme.


I still remember my first intro to computing course (6.251, Donovan and 
Madnick, MIT 1971or2):

- 1/3 semester: Fortran, punch cards, IBM 360
- 1/3 semester: same again, but time sharing (360/TSO)
- 1/3 semester: same again, but using Multics time sharing

Gave a good perspective.



--
In theory, there is no difference between theory and practice.
In practice, there is.    Yogi Berra

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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread Pascal J. Bourguignon
Loup Vaillant l...@loup-vaillant.fr writes:

 Pascal J. Bourguignon a écrit :
 Unfortunately, [CS is] not generalized yet, like mathematics of history.

 Did you mean history of mathematics?  Or something like this?
 http://www.ted.com/talks/jean_baptiste_michel_the_mathematics_of_history.html

Oops, I meant OR, not of.  Sorry for the confusion.

(But both mathematics of history and history of mathematics are
interesting too :-)).
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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread Pascal J. Bourguignon
Miles Fidelman mfidel...@meetinghouse.net writes:

 Pascal J. Bourguignon wrote:
 Miles Fidelman mfidel...@meetinghouse.net writes:
 And seems to have turned into something about needing to recreate the
 homebrew computing milieu, and everyone learning to program - and
 perhaps why don't more people know how to program?

 My response (to the original question) is that folks who want to
 write, may want something more flexible (programmable) than Word, but
 somehow turning everone into c coders doesn't seem to be the answer.
 Of course not.  That's why there are languages like Python or Logo.


 More flexible tools (e.g., HyperCard, spreadsheets) are more of an
 answer -  and that's a challenge to those of us who develop tools.
 Turning writers, or mathematicians, or artists into coders is simply a
 recipe for bad content AND bad code.
 But everyone learns mathematics, and even if they don't turn out
 professionnal mathematicians, they at least know how to make a simple
 demonstration (or at least we all did when I was in high school, so it's
 possible).

 Similarly, everyone should learn CS and programming, and even if they
 won't be able to manage software complexity at the same level as
 professionnal programmers (ought to be able to), they should be able to
 write simple programs, at the level of emacs commands, for their own
 needs, and foremost, they should understand enough of CS and programming
 to be able to have meaningful expectations from the computer industry
 and from programmers.

 Ok... but that begs the real question: What are the core concepts that
 matter?

 There's a serious distinction between computer science, computer
 engineering, and programming.  CS is theory, CE is architecture and
 design, programming is carpentry.

 In math, we start with arithmetic, geometry, algebra, maybe some set
 theory, and go on to trigonometry, statistics, calculus, .. and
 pick up some techniques along the way (addition, multiplication, etc.)

 In science, it's physics, chemistry, biology,  and we learn some
 lab skills along the way.

 What are the core concepts of CS/CE that everyone should learn in
 order to be considered educated?  What lab skills?  Note that there
 still long debates on this when it comes to college curricula.

Indeed.  The French National Education is answering to that question
with its educational programme, and the newly edited manual.

https://wiki.inria.fr/sciencinfolycee/TexteOfficielProgrammeISN

https://wiki.inria.fr/wikis/sciencinfolycee/images/7/73/Informatique_et_Sciences_du_Num%C3%A9rique_-_Sp%C3%A9cialit%C3%A9_ISN_en_Terminale_S.pdf



 Some of us greybeards (or fuddy duddies if you wish) argue for
 starting with fundamentals:
 - boolean logic
 - information theory
 - theory of computing
 - hardware design
 - machine language programming (play with microcontrollers in the lab)
 - operating systems
 - language design
 - analysis
 - algorithms

Yes, some of all of that.

 On the other hand, an awful lot of classes, and college degree
 programs seem to think that coding in Java is all there is, and we're
 seeing degrees in game design (not that game design is simple,
 particularly if one goes into things like physics modeling, image
 processing, massive concurrency, and so forth).

Indeed.  In the French manual, it's made mention only of languages in
the Algol family.  It would be better if they also spoke of Prolog,
Haskell, and of course Lisp too.  But this can be easily corrected by
the teachers, if they're good enough. 


 And then there's the school of thought that all you need to know is
 how to use things - turn on a computer, use common programs, maybe
 write some Excel macros, and customize their operating
 environment. (After all, most of us learn to drive, but how many
 people take an auto shop class anymore.)

 Now me... I kind of think that high school should focus more on
 computational thinking than on programming.  Yes, kids should write
 a few programs along the way, but that's the lab component.  A more
 interesting question becomes: is this a separate discipline, or is it
 something to be incorporated into math and science?

Indeed, I find that in the French manual, algorithms are more stressed
than the programming language itself (Java).  It's definitely not a Java
manual.

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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread Randy MacDonald


On 7/15/2012 2:48 PM, Tomasz Rola wrote:

Not really. Install Python, run interpreter and in black window type:

print Hello worldEnter

and you are done.

Or, install Racket, run it and in the interpreter subwindow type

(display Hello world)Enter

and you are done again. Even better, Racket comes with full IDE, so you
don't need to bother much with additional setups. Either write some
snippet into interpreter subwindow or longer piece into editor subwindow
and when you finish, click running man icon to run it.

It's that easy.

With APL, it's

'Hello World'



Of course, both languages require some reading/learning to be done before
one can program something more complicated. And in both cases, docs are
easily available and (IMHO) well written.



With the right learning, the problems can be big, but the APL doesn't 
have to be.


--
---
|\/| Randy A MacDonald   | If the string is too tight, it will snap
|\\| array...@ns.sympatico.ca|   If it is too loose, it won't play...
 BSc(Math) UNBF '83  | APL: If you can say it, it's done.
 Natural Born APL'er | I use Real J
 Experimental webserver http://mormac.homeftp.net/
-NTP{ gnat }-

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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread Pascal J. Bourguignon
Miles Fidelman mfidel...@meetinghouse.net writes:

 Pascal J. Bourguignon wrote:
 Indeed.  The French National Education is answering to that question
 with its educational programme, and the newly edited manual.

 https://wiki.inria.fr/sciencinfolycee/TexteOfficielProgrammeISN

 https://wiki.inria.fr/wikis/sciencinfolycee/images/7/73/Informatique_et_Sciences_du_Num%C3%A9rique_-_Sp%C3%A9cialit%C3%A9_ISN_en_Terminale_S.pdf



 Any idea if there's an English translation floating around?

I doubt it.  It has just been published, and it's really only useful in
France, starting with the next school year.

Try Google Translate on the table of contents?


-- 
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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread BGB

On 7/16/2012 8:00 AM, Pascal J. Bourguignon wrote:

Miles Fidelman mfidel...@meetinghouse.net writes:


Pascal J. Bourguignon wrote:

Miles Fidelman mfidel...@meetinghouse.net writes:

And seems to have turned into something about needing to recreate the
homebrew computing milieu, and everyone learning to program - and
perhaps why don't more people know how to program?

My response (to the original question) is that folks who want to
write, may want something more flexible (programmable) than Word, but
somehow turning everone into c coders doesn't seem to be the answer.

Of course not.  That's why there are languages like Python or Logo.



More flexible tools (e.g., HyperCard, spreadsheets) are more of an
answer -  and that's a challenge to those of us who develop tools.
Turning writers, or mathematicians, or artists into coders is simply a
recipe for bad content AND bad code.

But everyone learns mathematics, and even if they don't turn out
professionnal mathematicians, they at least know how to make a simple
demonstration (or at least we all did when I was in high school, so it's
possible).

Similarly, everyone should learn CS and programming, and even if they
won't be able to manage software complexity at the same level as
professionnal programmers (ought to be able to), they should be able to
write simple programs, at the level of emacs commands, for their own
needs, and foremost, they should understand enough of CS and programming
to be able to have meaningful expectations from the computer industry
and from programmers.

Ok... but that begs the real question: What are the core concepts that
matter?

There's a serious distinction between computer science, computer
engineering, and programming.  CS is theory, CE is architecture and
design, programming is carpentry.

In math, we start with arithmetic, geometry, algebra, maybe some set
theory, and go on to trigonometry, statistics, calculus, .. and
pick up some techniques along the way (addition, multiplication, etc.)


in elementary school, I got out of stuff, because I guess the school 
figured my skills were better spent doing IT stuff, so that is what I 
did (and I guess also because, at the time, I was generally a bit of a 
smart kid compared to a lot of the others, since I could read and do 
arithmetic pretty well already, ...).


by high-school, it was the Pre-Algebra / Algebra 1/2 route (basically, 
the lower-route), so basically the entirety of highschool was spent 
solving for linear equations (well, apart for the first one, which was 
mostly about hammering out the concept of variables and PEMDAS).


took 151A at one point, which was basically like algebra + matrices + 
complex numbers + big sigma, generally passed this.



tried to do other higher-level college level math classes later, total 
wackiness ensues, me having often little idea what is going on and 
getting lost as to how to actually do any of this stuff.


although, on the up-side, I did apparently manage to impress some people 
in a class by mentally calculating the inverse of a matrix... (nevermind 
ultimately bombing on nearly everything else in that class).



general programming probably doesn't need much more than pre-algebra or 
maybe algebra level stuff anyways, but maybe touching on other things 
that are useful to computing: matrices, vectors, sin/cos/..., the big 
sigma notation, ...




In science, it's physics, chemistry, biology,  and we learn some
lab skills along the way.

What are the core concepts of CS/CE that everyone should learn in
order to be considered educated?  What lab skills?  Note that there
still long debates on this when it comes to college curricula.

Indeed.  The French National Education is answering to that question
with its educational programme, and the newly edited manual.

https://wiki.inria.fr/sciencinfolycee/TexteOfficielProgrammeISN

https://wiki.inria.fr/wikis/sciencinfolycee/images/7/73/Informatique_et_Sciences_du_Num%C3%A9rique_-_Sp%C3%A9cialit%C3%A9_ISN_en_Terminale_S.pdf



can't say much on this.


but, a person can get along pretty well provided they get basic literacy 
down fairly solidly (can read and write, and maybe perform basic 
arithmetic, ...).


most other stuff is mostly optional, and wont tend to matter much in 
daily life for most people (and most will probably soon enough forget 
anyways once they no longer have a school trying to force it down their 
throats and/or needing to cram for tests).


so, the main goal in life is basically finding employment and basic job 
competence, mostly with education being as a means to an end: getting 
higher paying job, ...


(so, person pays colleges, goes through a lot of pain and hassle, gets a 
degree, and employer pays them more).




Some of us greybeards (or fuddy duddies if you wish) argue for
starting with fundamentals:
- boolean logic
- information theory
- theory of computing
- hardware design
- machine language programming (play with microcontrollers in the lab)

Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread John Nilsson
On Mon, Jul 16, 2012 at 2:20 PM, Miles Fidelman
mfidel...@meetinghouse.net wrote:
 question becomes: is this a separate discipline, or is it something to be
 incorporated into math and science?

This question is examined at length here: http://www.ageofsignificance.org/

(Unfortunately something seems to have derailed the plan to publish
the chapters)

BR,
John
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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread Pascal J. Bourguignon
BGB cr88...@gmail.com writes:

 general programming probably doesn't need much more than pre-algebra
 or maybe algebra level stuff anyways, but maybe touching on other
 things that are useful to computing: matrices, vectors, sin/cos/...,
 the big sigma notation, ...

Definitely.  Programming needs discreete mathematics and statistics much
more than the mathematics that are usually taught (which are more useful
eg. to physics).


 but, a person can get along pretty well provided they get basic
 literacy down fairly solidly (can read and write, and maybe perform
 basic arithmetic, ...).

 most other stuff is mostly optional, and wont tend to matter much in
 daily life for most people (and most will probably soon enough forget
 anyways once they no longer have a school trying to force it down
 their throats and/or needing to cram for tests).

No, no, no.  That's the point of our discussion.  There's a need to
increase computer-literacy, actually programming-literacy of the
general public.

The situation where everybody would be able (culturally, with a basic
knowing-how, an with the help of the right software tools and system) to
program their applications (ie. something totally contrary to the
current Apple philosophy), would be a better situation than the one
where people are dumbed-down and are allowed to use only canned software
that they cannot inspect and adapt to their needs.

Furthermore, beside the need the general public has of being able to do
some programming, non-CS professionals also need to be able to write
programs.  Technicians and scientists in various domains such as
biology, physics, etc, need to know enough programming to write honest
programs for their needs.  Sure, they won't have to know how to write a
device driver or a unix memory management subsystem.  But they should be
able to design and implement algorithms to process their experiments and
their data, (and again, with the right software tools, things like
Python sound good enough for this kind of users, I kind of agree with
http://danweinreb.org/blog/why-did-mit-switch-from-scheme-to-python).  


 so, the main goal in life is basically finding employment and basic
 job competence, mostly with education being as a means to an end:
 getting higher paying job, ...

Who said that?


 (so, person pays colleges, goes through a lot of pain and hassle, gets
 a degree, and employer pays them more).

You wish!




 probably focusing more on the useful parts though.

No, that's certainly not the purpose of high-school education.



 On the other hand, an awful lot of classes, and college degree
 programs seem to think that coding in Java is all there is, and we're
 seeing degrees in game design (not that game design is simple,
 particularly if one goes into things like physics modeling, image
 processing, massive concurrency, and so forth).
 Indeed.  In the French manual, it's made mention only of languages in
 the Algol family.  It would be better if they also spoke of Prolog,
 Haskell, and of course Lisp too.  But this can be easily corrected by
 the teachers, if they're good enough.

 yes, but you can still do a lot with Java (even if hardly my favorite
 language personally).

 throw some C, C++, or C# on there, and it is better still.

No.  Java is good enough to show off the algol/procedural and OO
paradygms.  There's no need to talk about C, C++ or C# (those language
are only useful to professionnal CS guys, not to the general public).
(And yes, I'd tend to think Python would be better for the general
public than Java).

What you could throw in, is some Lisp, some Prolog, and some
Haskell.  Haskell could even be taught in Maths instead of in CS ;-) 

The point here is to teach to the general public (eg. your future
customers and managers) that there are other languages than the
currently-popular Algol-like languages and languages in the Lisp, logic
or functional families are also useful tools.


 a problem with most other further reaching languages is:
 it is often harder to do much useful with them (smaller communities,
 often deficiencies regarding implementation maturity and library
 support, ... 1);

This is irrelevant.


 it is harder still for people looking at finding a job, since few jobs
 want these more obscure languages;

This is totally irrelevant to the question of educating the general
public and giving them a CS/programming culture.


 a person trying to just get it done may have a much harder time
 finding code to just copy/paste off the internet (or may have to go
 through considerably more work translating it from one language to
 another, 2);

This is irrelevant.  The question is for them to know what CS can do for
them, and know that they can hire a profession CS/programmer to do the
hard work.



 1: it is not a good sign when one of the first major questions usually
 asked is how do I use OpenGL / sound / GUI / ... with this thing?,
 which then either results in people looking for 3rd party packages to
 do it, 

Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread Miles Fidelman

Pascal J. Bourguignon wrote:

No, no, no.  That's the point of our discussion.  There's a need to
increase computer-literacy, actually programming-literacy of the
general public.

The situation where everybody would be able (culturally, with a basic
knowing-how, an with the help of the right software tools and system) to
program their applications (ie. something totally contrary to the
current Apple philosophy), would be a better situation than the one
where people are dumbed-down and are allowed to use only canned software
that they cannot inspect and adapt to their needs.


As fond as I am of the days of Heathkits and homebrew computers, do we 
really expect people to build their computers, or cars, or houses, or 
even bicycles?  Specify and evaluate, maybe repair, but build?  (Though 
the new DIY movement is refreshing!).


Furthermore, beside the need the general public has of being able to do
some programming, non-CS professionals also need to be able to write
programs.


I guess the question for me is what do you/we mean by programming?  To 
me, it's about analyzing a problem, designing and algorithm, then 
reducing that algorithm to running code.  Being facile in one language 
or another seems less important.


Or put another way, what's important in math are word problems, not 
the multiplication tables.


It's about thinking mathematically, or algorithmically.

Just one man's opinion, though.

Miles








--
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In practice, there is.    Yogi Berra

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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread BGB

On 7/16/2012 11:22 AM, Pascal J. Bourguignon wrote:

BGB cr88...@gmail.com writes:


general programming probably doesn't need much more than pre-algebra
or maybe algebra level stuff anyways, but maybe touching on other
things that are useful to computing: matrices, vectors, sin/cos/...,
the big sigma notation, ...

Definitely.  Programming needs discreete mathematics and statistics much
more than the mathematics that are usually taught (which are more useful
eg. to physics).


yes, either way.

college experience was basically like:
go to math classes, which tend to be things like Calculus and similar;
brain melting ensues;
no degree earned.

then I had to move, and the college here would require taking a bunch 
more different classes, and I would still need math classes, making 
trying to do so not terribly worthwhile.




but, a person can get along pretty well provided they get basic
literacy down fairly solidly (can read and write, and maybe perform
basic arithmetic, ...).

most other stuff is mostly optional, and wont tend to matter much in
daily life for most people (and most will probably soon enough forget
anyways once they no longer have a school trying to force it down
their throats and/or needing to cram for tests).

No, no, no.  That's the point of our discussion.  There's a need to
increase computer-literacy, actually programming-literacy of the
general public.


well, I mean, they could have a use for computer literacy, ... depending 
on what they are doing.
but, do we need all the other stuff, like US History, Biology, 
Environmental Science, ... that comes along with it, and which doesn't 
generally transfer from one college to another?...


they are like, no, you have World History, we require US History or 
we require Biology, but you have Marine Biology.


and, one can ask: does your usual programmer actually even need to know 
who the past US presidents were and what things they were known for? or 
the differences between Ruminant and Equine digestive systems regarding 
their ability to metabolize cellulose?


maybe some people have some reason to know, most others don't, and for 
them it is just the educational system eating their money.




The situation where everybody would be able (culturally, with a basic
knowing-how, an with the help of the right software tools and system) to
program their applications (ie. something totally contrary to the
current Apple philosophy), would be a better situation than the one
where people are dumbed-down and are allowed to use only canned software
that they cannot inspect and adapt to their needs.


yes, but part of the problem here may be more about the way the software 
industry works, and general culture, rather than strictly about education.


in a world where typically only closed binaries are available, and where 
messing with what is available may risk a person facing legal action, 
then it isn't really a good situation.


likewise, the main way which newbies tend to develop code is by 
copy-pasting from others and by making tweaks to existing code and data, 
again, both of which may put a person at legal risk (due to copyright, 
...), and often results in people creating programs which they don't 
actually have the legal right to possess much less distribute or sell to 
others.



yes, granted, it could be better here.
FOSS sort of helps, but still has limitations.

something like, the ability to move code between a wider range of 
compatible licenses, or safely discard the license for sufficiently 
small code fragments ( 25 or 50 or 100 lines or so), could make sense.



all this is in addition to technical issues, like reducing the pain and 
cost by which a person can go about making changes (often, it requires 
the user to be able to get the program to be able to rebuild from 
sources before they have much hope of being able to mess with it, 
limiting this activity more to serious developers).


likewise, it is very often overly painful to make contributions back 
into community projects, given:
usually only core developers have write access to the repository (for 
good reason);

fringe developers typically submit changes via diff patches;
usually this itself requires communication with the developers (often 
via subscribing to a developer mailing-list or similar);
nevermind the usual hassles of making the patches just so, so that the 
core developers will actually look into them (they often get fussy over 
things like which switches they want used with diff, ...);

...

ultimately, this may mean that the vast majority of minor fixes will 
tend to remain mostly in the hands of those who make them, and not end 
up being committed back into the main branch of the project.


in other cases, it may leads to forks, mostly because non-core 
developers can't really deal with the core project leader, who lords 
over the project or may just be a jerk-face, or a group of people may 
want features which the core doesn't feel are needed, ..., 

Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread Pascal J. Bourguignon
Miles Fidelman mfidel...@meetinghouse.net writes:

 Pascal J. Bourguignon wrote:
 No, no, no.  That's the point of our discussion.  There's a need to
 increase computer-literacy, actually programming-literacy of the
 general public.

 The situation where everybody would be able (culturally, with a basic
 knowing-how, an with the help of the right software tools and system) to
 program their applications (ie. something totally contrary to the
 current Apple philosophy), would be a better situation than the one
 where people are dumbed-down and are allowed to use only canned software
 that they cannot inspect and adapt to their needs.

 As fond as I am of the days of Heathkits and homebrew computers, do we
 really expect people to build their computers, or cars, or houses, or
 even bicycles?  Specify and evaluate, maybe repair, but build?
 (Though the new DIY movement is refreshing!).

This is a totally different and unrelated question.



 Furthermore, beside the need the general public has of being able to do
 some programming, non-CS professionals also need to be able to write
 programs.

 I guess the question for me is what do you/we mean by programming?
 To me, it's about analyzing a problem, designing and algorithm, then
 reducing that algorithm to running code.  Being facile in one language
 or another seems less important.

We agree.


 Or put another way, what's important in math are word problems, not
 the multiplication tables.


Agreed too.


 It's about thinking mathematically, or algorithmically.

Yes.


 Just one man's opinion, though.

Two men.

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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread Miles Fidelman

Pascal J. Bourguignon wrote:

Miles Fidelman mfidel...@meetinghouse.net writes:


Pascal J. Bourguignon wrote:

No, no, no.  That's the point of our discussion.  There's a need to
increase computer-literacy, actually programming-literacy of the
general public.

The situation where everybody would be able (culturally, with a basic
knowing-how, an with the help of the right software tools and system) to
program their applications (ie. something totally contrary to the
current Apple philosophy), would be a better situation than the one
where people are dumbed-down and are allowed to use only canned software
that they cannot inspect and adapt to their needs.

As fond as I am of the days of Heathkits and homebrew computers, do we
really expect people to build their computers, or cars, or houses, or
even bicycles?  Specify and evaluate, maybe repair, but build?
(Though the new DIY movement is refreshing!).

This is a totally different and unrelated question.


Not at all.  The topic is historical precedents for technical literacy.



--
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In practice, there is.    Yogi Berra

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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread Pascal J. Bourguignon
BGB cr88...@gmail.com writes:

 and, one can ask: does your usual programmer actually even need to
 know who the past US presidents were and what things they were known
 for? or the differences between Ruminant and Equine digestive systems
 regarding their ability to metabolize cellulose?

 maybe some people have some reason to know, most others don't, and for
 them it is just the educational system eating their money.

My answer is that it depends on what civilization you want.  If you want
a feudal civilization with classes, indeed, some people don't have to
know.  Let's reserve weapon knowledge to the lords, letter and cheese
knowledge to the monks, agriculture knowledge to the peasants.

Now if you prefer a technological civilization including things like
nuclear power (but a lot of other science applications are similarly
delicate), then I argue that you need widespread scientific, technical
and general culture (history et al) knowledge. 

Typically, the problems the Japanese have with their nuclear power
plants, and not only since Fukushima, are due to the lack of general and
scientific knowledge, not in the nuclear power plant engineers, but in
the general population, including politicians.


 so, the barrier to entry is fairly high, often requiring people who
 want to be contributors to a project to have the same vision as the
 project leader. sometimes leading to an inner circle of yes-men, and
 making the core developers often not accepting of, and sometimes
 adversarial to, the positions held by groups of fringe users.

This concerns only CS/programmer professionnals.  This is not the
discussion I was having.



 so, the main goal in life is basically finding employment and basic
 job competence, mostly with education being as a means to an end:
 getting higher paying job, ...
 Who said that?

 I think this is a given.

 people need to live their lives, and to do this, they need a job and
 money (and a house, car, ...).

No.  In what you cite, the only thing need is a house.

What people need are food, water, shelter, clothes, some energy for a
few appliances.  All the rest is not NEEDED, but may be convenient.

Now specific activities or person may require additionnal specific
things.  Eg. we programmers need an internet connection and a computer.
Other people may have some other specific needs.  But a job or money is
of use to nobody (unless you want to run some pack rat race).



 likewise goes for finding a mate: often, potential mates may make
 decisions based largely on how much money and social status a person
 has, so a person who is less well off will be overlooked (well, except
 by those looking for short-term hook-ups and flings, who usually more
 care about looks and similar, and typically just go from one
 relationship to the next).

This is something to be considered too, but even if it's greatly
influenced by genes, 
http://www.psy.fsu.edu/~baumeistertice/goodaboutmen.htm
I'm of the opinion that human are not beasts, and we can also run a
cultural program superceding our genetic programming in a certain
measure.  (Eg. women don't necessarily have to send 2/3 of men to war or
prison and reproduce with, ie. select, only 1/3 of psychopathic males).
Now of course we're not on the wait to any kind of improvement there.
But this is not the topic of this thread either.




 probably focusing more on the useful parts though.
 No, that's certainly not the purpose of high-school education.

 usually it seems more about a combination of:
 keeping students in control and under supervision;
 preparing them for general worker drone tasks, by giving them lots
 of busywork (gotta strive for that A = be a busy little worker bee
 in the office);

Yes, and in designing a new educational program I see no reason to
continue in this way.


 now, how many types of jobs will a person actually need to be able to
 recite all 50 states and their respective capital cities? or the names
 of the presidents and what they were most known for during their terms
 in office?

 probably not all that many...

This kind of background, cultural knowledge could make you avoid costly
errors, the more so in the information age.  Like some geographic
knowledge can let you avoid taking an airplane ticket to Sidney and
arrive in tropical shirt and shorts in North Dakota under 50 cm of
snow.  And some basic chemical or nuclear knowledge can let a janitor
avoid leaking radioactive gases from a Japanese nuclear plant, like it
occured some years ago.  




 1: it is not a good sign when one of the first major questions usually
 asked is how do I use OpenGL / sound / GUI / ... with this thing?,
 which then either results in people looking for 3rd party packages to
 do it, or having to write a lot of wrapper boilerplate, or having to
 fall back to writing all these parts in C or similar.
 This is something that is solved in two ways:

 - socially: letting the general public have some consciousness of what
CS is and what it 

Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread Pascal J. Bourguignon
Miles Fidelman mfidel...@meetinghouse.net writes:

 Pascal J. Bourguignon wrote:
 Miles Fidelman mfidel...@meetinghouse.net writes:

 Pascal J. Bourguignon wrote:
 No, no, no.  That's the point of our discussion.  There's a need to
 increase computer-literacy, actually programming-literacy of the
 general public.

 The situation where everybody would be able (culturally, with a basic
 knowing-how, an with the help of the right software tools and system) to
 program their applications (ie. something totally contrary to the
 current Apple philosophy), would be a better situation than the one
 where people are dumbed-down and are allowed to use only canned software
 that they cannot inspect and adapt to their needs.
 As fond as I am of the days of Heathkits and homebrew computers, do we
 really expect people to build their computers, or cars, or houses, or
 even bicycles?  Specify and evaluate, maybe repair, but build?
 (Though the new DIY movement is refreshing!).
 This is a totally different and unrelated question.

 Not at all.  The topic is historical precedents for technical literacy.

Well, I don't think the analogy is valid.  Historically, those
activities were done by hackers.

Nowadays, everybody has a computer in his pocket, and in his car.

I'd rather make an analogy with books: everybody can read and write and
almost everybody has books, and is able to write in their margin.  But
the analogy can go only so far because computers and programming is
radically different from everything we had until now.


-- 
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A bad day in () is better than a good day in {}.
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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-16 Thread BGB

On 7/16/2012 8:59 PM, David-Sarah Hopwood wrote:

On 17/07/12 02:15, BGB wrote:

so, typically, males work towards having a job, getting lots money, ... and 
will choose
females based mostly how useful they are to themselves (will they be faithful, 
would they
make a good parent, ...).

meanwhile, females would judge a male based primarily on their income, 
possessions,
assurance of continued support, ...

not that it is necessarily that way, as roles could be reversed (the female 
holds a job),
or mutual (both hold jobs). at least one person needs to hold a job though, and 
by
default, this is the social role for a male (in the alternate case, usually the 
female is
considerably older, which has a secondary limiting factor in that females have 
a viable
reproductive span that is considerably shorter than that for males, meaning 
that the
older-working-female scenario is much less likely to result in offspring, ...).

in this case, then society works as a sort of sorting algorithm, with better 
mates
generally ending up together (rich business man with trophy wife), and worse 
mates ending
up together (poor looser with a promiscuous or otherwise undesirable wife).

Way to go combining sexist, classist, ageist, heteronormative, cisnormative, 
ableist
(re: fertility) and polyphobic (equating multiple partners with undesirability)
assumptions, all in the space of four paragraphs. I'm not going to explain in 
detail
why these are offensive assumptions, because that is not why I read a mailing 
list
that is supposed to be about the Fundamentals of New Computing. Please stick 
to
that topic.



sorry to anyone who was offended by any of this, it was not my intent to 
cause any offense here.



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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-15 Thread Iian Neill
Hi Ivan,

I don't mean to imply that the Eighties was necessarily a Golden Age
of home-brewed programming, or that it even instilled the best programming
practises -- i.e., BASIC -- but I think an argument can be made that
programming literacy -- even bad literacy -- was much more general at that
time.  I'm not saying the literacy was higher or better -- clearly modern
languages and paradigms are more powerful and expressive than BASIC and
6502 machine code -- but it's telling to see how much computer code was
actually published for general consumption in IT magazines and in
children's books.  Even though many programs were probably printed because
it was cheaper than distributing cassettes and disks, there were still
plenty of explicative articles on programming practises, tips, tricks, etc.
 Perhaps this only had to do with software pricing and distribution
channels for a given audience -- say, kids, teens, etc. -- but the net
result must surely have been some interest and enthusiasm for being a
software creator rather than just a consumer.  I have a friend who is not
in IT, who hasn't touched an 8-bit computer in 20 years, who still
remembers fondly the UK-published Usborne series of kids books on BASIC
programming -- and remembers in detail.  These books and this culture made
an impact on him on some level.

Although there are plenty of blogs and forums on programming out there,
it's really sad that there isn't some mass medium for programming literacy
-- and I suspect that a big part of it is that, despite its many documented
flaws, BASIC at least had a small and graspable vocabulary that didn't
require any header files, libraries, drivers, compilers, IDEs, or profiling
tools.  There is an enormous amount of software bureaucracy a budding
programmer has to churn through these days before a 'Hello World'
application -- and much more aggravation before producing usable and fun
software. With all of these impediments, it's little wonder so many
computer users -- and perhaps even programmers -- are consumers of the
software and libraries of other people.  If you don't have a real pressing
need to 'roll your own' how can you possibly experience the incentive to
design a better wheel -- or a magnetic levitation railway? ;-)

Regards,
Iian


On 15 July 2012 13:58, Tomasz Rola rto...@ceti.pl wrote:

 On Sun, 15 Jul 2012, Iian Neill wrote:

 I share your sentiment, even to the point of longing for home'puter with
 Logo in ROM. But I don't share all of your views. As I had been able to
 witness 80-ties home'puter craze (and take part in it), my experience
 from this time makes me guess that programming was not all the rage - but
 gaming was. So, it was about consumption from the beginning of commercial
 home'puter (i.e., the days of ZX81 and Spectrum - perhaps it was different
 in the days of Altair). Only some percentage of us teens was interested in
 programming. Of those, majority ended adventure after not very long -
 there was not magic for them, or maybe they didn't know what to do with a
 computer once they learned how to make simple programs.

 Obviously, Basic didn't help much with expressing more complicated ideas,
 but frankly, I doubt any other language would change this. Well, natural
 language, maybe :-) . And even then, there would have been a lot of
 dissapointment, simply because so many people have so much problems with
 spelling their minds precisely (not to forget about making minds first,
 before they are ready for spelling).

 My guess is, this is about genetics. Your guesses and mileage may vary. I
 used to believe everybody can learn to program but I don't anymore. Even
 if this is only about upbringing (I doubt, but maybe), the main point is,
 where there is no need, there is no will either. And without will, no
 persistence, so learning slows and stops.

 Oh, I mean, yes, everybody can learn to program, but how many have any
 kind of their own ideas for their own programs? Of all Lego (ab)users, how
 many build their own constructs while the rest is content with copying
 stuff? Of all literate humans, how many have something interesting to say,
 worthy of saving on a piece of paper?

 I think these are many facets of the same thing. I am unwilling to name
 the thing yet, afraid this would be like nailing bird alive to the wall.
 Premature optimisation - other birds, on seeing such thing, fly away. I'd
 rather wait and see, maybe I can spot more birds in a room. And have a
 nailing gun.

 :-)

 BTW, there are many more affordable computers nowadays. Some of those,
 called cell phones, win chess tournaments from time to time. There is
 really nothing standing in the way of individual who would want to build a
 simple environment for end user, thus giving him (end user) ability to
 program much better than it was 30 years ago.

 Oh, wait. Do I smell Basic interpreter for cellphones? Crap. May the
 history forgive me for mentioning abomination aloud.

 Actually, Python is simple enough to 

Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-15 Thread BGB

On 7/14/2012 5:11 PM, Iian Neill wrote:

Ivan,

I have some hope for projects like the Raspberry Pi computer, which aims to 
replicate the 'homebrew' computing experience of the BBC Micro in Britain in 
the 1980s. Of course, hardware is only part of the equation -- even versatile 
hardware that encourages electronic tinkering -- and the languages and software 
that are bundled with the Pi will be key.


yeah, hardware is one thing, software another.



Education is ultimately the answer, but what kind of education? Our computer 
science education is itself a product of our preconceptions of the field of 
computing, and to some degree fails to bridge the divide between the highly skilled 
technocratic elite and the personal computer consumer. The history of home 
computing in the Eighties shows the power of cheap hardware and practically 'bare 
metal' systems that are conceptually graspable. And I suspect the fact that BASIC 
was an interpreted language had a lot to do with fostering experimentation  
play.


maybe it would help if education people would stop thinking that CS is 
some sort of extension of Calculus or something... (and stop assigning 
scary-level math classes as required for CS majors). this doesn't really 
help for someone whose traditional math skills sort of run dry much past 
the level of algebra (and who finds things like set-theory to not really 
make any sense, where these classes like to use it like gravy they put 
on everything... class about SQL, yes, your set theory is mentioned 
their as well, and put up on the board, but at least for that class, was 
almost never mentioned again once the actual SQL part got going, and the 
teacher made his way past the select statement).


along with programming classes which might leave a person for the 
first few semesters using pointy-clicky graphical things, and drawing 
flowcharts in Visio or similar (and/or writing out desk checks on paper).


now, how might it be better taught in schools?...
I don't know.


maybe something that up front goes into the basic syntax and behavior of 
the language, then has people go write stuff, and is likewise maybe 
taught starting earlier.


for example, I started learning programming in elementary school (on my 
own), and others could probably do likewise.



classes could maybe teach from a similar basis: like, here is the 
language, and here is what you can type to start making stuff happen, 
... (with no flowcharting, desk-checks, or set-notation, anywhere to be 
seen...).


the rest then is basically climbing up the tower and learning about 
various stuff...

like, say, if there were a semester-long class for the OpenGL API, ...



Imagine if some variant of Logo had been built in, that allowed access to the 
machine code subroutines in the way BASIC did...


could be nifty.
I don't really think the problem is as much about language though, as 
much as it is about disinterest + perceived difficulty + lack of 
sensible education strategies + ...




Regards,
Iian


Sent from my iPhone

On 15/07/2012, at 7:41 AM, Miles Fidelman mfidel...@meetinghouse.net wrote:


Ivan Zhao wrote:

45 years after Engelbart's demo, we have a read-only web and Microsoft Word 2011, a gulf between 
users and programmers that can't be wider, and the scariest part is that 
most people have been indoctrinated long enough to realize there could be alternatives.

Naturally, this is just history repeating itself (a la pre-Gutenberg scribes, 
Victorian plumbers). But my question is, what can we learn from these 
historical precedences, in order to to consciously to design our escape path. A 
revolution? An evolution? An education?

HyperCard meets the web + P2P?

--
In theory, there is no difference between theory and practice.
In practice, there is.    Yogi Berra

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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-15 Thread Tomasz Rola
On Sun, 15 Jul 2012, Miles Fidelman wrote:

 I keep coming back to the notion that transparent tools are really 
 important - there's something about impedance matching between what 
 we're trying to do and the tools we use.  All too often, computer tools 
 seem to make things harder, not easier - word processors make it easier 
 to write,

Well, I can agree word processor makes it easy to write something. But 
if I ever intended a long term relation with my text, like writing a book 
(and later, maybe, revise or update it over years) - WPs are out of 
equation for me. I would use LaTeX on some baretext editor (emacs, even 
vim would do the job). True, it is not oozerfriendly (because there is 
no place on it to put such sticker) and to start using it requires reading 
at least portions of the manual (in my case, the portions totaled were 
about a size of printer test magazine article - is it really that big?). 
On the bright side, it retains compatibility with itself, it renders text 
the same over the years (I expect it does - last time I checked it 
rendered my master thesis the same after 13 years) and doesn't give me 
nasty surprises (I don't expect it would). For example, a fancy bug where 
old versions of text are retained in a doc file (_after_ one _erases_ 
them) is nonexistent in tex, unless I explicitely put it there (say, in 
comments). And of course it is much easier to work with structured texts 
(i.e. once I make chapters, paragraphs, tables and the like, they stay 
there until the data gets corrupted or Universe ends or something like 
this).

So, if you mean easy now, sure, all kind of transparent tools are cool. 
OTOH if you mean easy integrated over time - the cool can all to fast 
become cool like hell. And I would rather do it my own uncool and uneasy 
way (which somehow turns out to be cooler and easier, once we include more 
factors into equation, factors the unexperienced has no idea about - but 
the real surprise is a number of unexperienced among profs).

Of course there are entry barriers to computers. There always were, there 
always will be. There are entry barriers to riding a bicycle, too. One has 
to follow instructions and practice until one gets used to it.

If I would have to point at guilty, the current sorry state of personal 
computing has been caused by making things too easy for novice, without 
accounting for needs of seasoned users. We are novices only once, after 
that we are not anymore. The hardness you write about is, from my POV, 
just dumbing down the tool, so one has to use dumber and dumber ways of 
working with it. No surprise it gets hard as one's experience rises.

Another reason is giving up better ways of doing stuff where there is 
short term incentive. I'm not sure when longterm stopped being part of the 
plan, but once it did, no amount of marketing is going to help.

 but drawing programs are not really an improvement over paper and pencil 
 until we get to things like animation, and do we really don't want to 
 have to write a c program to write an essay or draw a picture?

Oh wait a little. All I want is e-paper based tablet...

 So I kind of wonder if part of the underlying issue is a mismatch between
 something interesting to say and the tools we have available.

The tools we have. They are not used because there is no marketing and 
hype about them. They are overally uncool, because they do the job without 
blinking transparent windows and colored 3d cubes spining. And they insist 
that user _learns_ to use them.

On the other hand, if there is only one shelf with dumbed down tools 
available for end user, there is not much to be done with it. If you 
have little carpenter toolbox, with toy hammers, saws and nails, you can 
mostly do toy chairs with them, expecting more would be inapropriate.

Regards,
Tomasz Rola

--
** A C programmer asked whether computer had Buddha's nature.  **
** As the answer, master did rm -rif on the programmer's home**
** directory. And then the C programmer became enlightened...  **
** **
** Tomasz Rola  mailto:tomasz_r...@bigfoot.com **
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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-15 Thread Jecel Assumpcao Jr.
Iian Neill wrote:
 Although there are plenty of blogs and forums on programming out there, it's
 really sad that there isn't some mass medium for programming literacy -- and
 I suspect that a big part of it is that, despite its many documented flaws, 
 BASIC
 at least had a small and graspable vocabulary that didn't require any header
 files, libraries, drivers, compilers, IDEs, or profiling tools.

The Sinclair machines even took advantage of BASIC's limited and fixed
vocabulary to work around their bad keyboards by putting one keyword per
key and having a mode based input system. This eliminated many cases of
typing expressions with bad syntax, which was really helpful for
beginners. The tile based syntax of Scratch and Etoys is a modern way of
getting the same effect.

I totally agree with you about magazines and books still being needed in
this age of blogs, which is why I am really glad that the magazine for
the Raspberry Pi has reached its third issue already with some
interesting listings for the users to type into their machines:

http://www.themagpi.com/

The first books about the machine is about to come out (I am sure there
will be others):

http://www.amazon.co.uk/gp/product/111846446X/

The idea of a computer with Logo in ROM instead of BASIC was mentioned
in this thread. I did build such a machine in 1983, but it was never
released commercially, unfortunately:

http://www.merlintec.com/lsi/pegasus.html

There were four implementations of Logo for the BBC Micro which were
supplied as ROMs, so that machine should probably count:

http://www.nostalgia8.nl/logo/docs/mudeel1.jpg
http://www.nostalgia8.nl/logo/docs/mudeel2.jpg
http://www.nostalgia8.nl/logo/docs/mudeel3.jpg
http://www.nostalgia8.nl/logo/docs/mudeel4.jpg

This Soviet clone of the Sinclair Spectrum added the following ROM
modes: CP/M, Forth and Logo

http://en.wikipedia.org/wiki/Hobbit_%28computer%29

-- Jecel

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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-15 Thread Tomasz Rola
On Sun, 15 Jul 2012, Miles Fidelman wrote:

 Ok.  I have to rise to this :-)
 
[...]
 See, I'm an engineer, but I write a LOT for a living - proposals, 
 papers, presentations, etc.  When I'm trying to think through a logical 
 presentation of information, a good outliner helps a lot. Worrying about 
 formatting codes just gets in the way - it's a distraction.  If I'm 
 co-authoring, then commenting tools help a lot.
 
 The point is getting ideas across.  The tools are just there to help, 
 not get in the way.

All right. The differences we have between us seem to stem from different 
surroundings and different timeframe lenght each of us needs to keep in 
mind. I definitely don't have to communicate with coworkers as much as you 
do.

  If I would have to point at guilty, the current sorry state of personal
  computing has been caused by making things too easy for novice, without
  accounting for needs of seasoned users. We are novices only once, after
  that we are not anymore. The hardness you write about is, from my POV,
  just dumbing down the tool, so one has to use dumber and dumber ways of
  working with it. No surprise it gets hard as one's experience rises.
 
 The original topic started with:

Right, I really like to jump into offtopic threads and, by law of 
motion they can only slide more because of this :-).

 45 years after Engelbart's demo, we have a read-only web and Microsoft Word
 2011, a gulf between users and programmers that can't be wider, and the
 scariest part is that most people have been indoctrinated long enough to
 realize there could be alternatives.

I'm not sure how to understand this. The demo is probably somewhere on 
youtube and when I have time I will try to watch it. However, neither 
wikipedia:

http://en.wikipedia.org/wiki/The_Mother_of_All_Demos

nor wired:

http://www.wired.com/science/discoveries/news/2008/12/dayintech_1209

mention anything about programming by user. They say there were windows, 
mouse, hypertexts, videoconferencing and other similar stuff. Not a word 
about programming. So perhaps a gap between users and programers was 
already well established by then.

 Naturally, this is just history repeating itself (a la pre-Gutenberg scribes,
 Victorian plumbers). But my question is, what can we learn from these
 historical precedences, in order to to consciously to design our escape path.
 A revolution? An evolution? An education?

This, again, I don't get. As long as a classical PC is with us, programing 
can be done by everybody. No barriers other than having time and 
persistence. With medieval scribes, one had to have access to calf skins 
to write on them. With Victorian plumbers, I don't understand what they 
are doing in the story?

It will be very different if PC reverts into workstation niche (and 
prices). Everybody will be using some iphone/ipad derivative which will be 
only allowed to download code from some predefined location, no programing 
by user allowed. Certainly a dream of some manufacturers, AFAIK.

Escape path, revolution etc? The whole paragraph does not compute for me.

 And seems to have turned into something about needing to recreate the 
 homebrew computing milieu, and everyone learning to program - and 
 perhaps why don't more people know how to program?

Ehem, I gave my opinion on this already. Not enough people want to know. 
At least, not enough to matter in case marketoids decide to change the 
world of computing into petrified forrest.

 My response (to the original question) is that folks who want to write, 
 may want something more flexible (programmable) than Word, but somehow 
 turning everone into c coders doesn't seem to be the answer.  More 
 flexible tools (e.g., HyperCard, spreadsheets) are more of an answer - 
 and that's a challenge to those of us who develop tools.  Turning 
 writers, or mathematicians, or artists into coders is simply a recipe 
 for bad content AND bad code.

I agree programming requires some devotion to be any good. Once again, 
there are options other than Word+VBA for those in need to do something. I 
think they are already quite flexible, unless one expects telepathic 
abilities from them :-). And C is not the only option out there - however, 
options that I would like to consider are not so much different.

For me, flexible tool is not the one having more graphical options but one 
having less of them. Just as with natural language, I have more expressive 
power by learning new words, not by pointing stuff with my finger and 
groaning.

Thus the user-programmer divide will not be closed as long as the user is 
unwilling to learn to speak.

I know, I know. I am again in program=text mode. But perhaps I am right 
about this.

[...]
  Oh wait a little. All I want is e-paper based tablet...
 
 Personally, I find a Nook is a lot better way to read a book than a 
 laptop. And if I want to draw something, I'd LOVE an e-paper based 
 tablet with a pen (what ever happened to pentops, by the 

[fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-14 Thread Ivan Zhao
45 years after Engelbart's demo, we have a read-only web and Microsoft Word
2011, a gulf between users and programmers that can't be wider, and the
scariest part is that most people have been indoctrinated long enough to
realize there could be alternatives.

Naturally, this is just history repeating itself (a la pre-Gutenberg
scribes, Victorian plumbers). But my question is, what can we learn from
these historical precedences, in order to to consciously to design our
escape path. A revolution? An evolution? An education?

Ivan
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Re: [fonc] Historical lessons to escape the current sorry state of personal computing?

2012-07-14 Thread Miles Fidelman

Tomasz Rola wrote:


Oh, I mean, yes, everybody can learn to program, but how many have any
kind of their own ideas for their own programs? Of all Lego (ab)users, how
many build their own constructs while the rest is content with copying
stuff? Of all literate humans, how many have something interesting to say,
worthy of saving on a piece of paper?



I was pretty serious when I suggested HyperCard.  The amount of stuff 
that people, particularly educators, wrote in HyperCard was rather 
amazing.  As a dirt-simple user-oriented authoring/programming 
environment, spreadsheets are probably the only place where you'll find 
more user-generated code.





--
In theory, there is no difference between theory and practice.
In practice, there is.    Yogi Berra

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