Re: [Audyssey] Creating a game programming list?

2006-04-27 Thread Jen Karns
I'm all for it

--- Thomas Ward <[EMAIL PROTECTED]> wrote:

> 
> Hi,
> This question in particular goes to Raul and Kevin,
> but I think we all 
> should be involved in this idea. A while back us
> developers created a 
> list for ourselves called the agdev list. However,
> in it's own way is a 
> closed list just to developers.
> I'm wondering if all of us would like creating a
> newby programming list 
> on audyssey for all those who are interested in
> wanting to learn how to 
> program accessible games. It could even become a
> part of the audyssey 
> site as a resource center for college students,
> interested blind gamers, 
> etc...
> I know Richard has been putting together some stuff
> similar, and perhaps 
> we can hammer out some ideas what to do about this?
> I  feel the current programming thread is a bit off
> topic for this list 
> as we really only talk about existing games, but we
> may want to branch 
> off to a new list so all can freely talk about the
> specifics of game 
> programming.
> What do y'all think?
> 
> 
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> To unsubscribe send E-mail to
> [EMAIL PROTECTED] You can visit
>
http://audyssey.org/mailman/listinfo/gamers_audyssey.org
> to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Mike Maslo
Tom:

Thank you so much for the info. When I get back into town Sunday evening I
will sstart to do all of what you mentioned. The space is no problem since
between the two computers I own I have 180 meg of room. 

*smiles*

Thank you and hope to learn soon and help this great community and you!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, April 27, 2006 9:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming computer games?

Hi Mike,
I am not Che, but I used several online book  services to learn my 
languages. There are services like Books 24x7 and Safari. By far Safari 
is the best one out there, and it is as cheap as $10 a month for 5 titles.
As for a compiler/IDE grab one of the .NET  Express versions from msdn.com.
You also would need to grab the Platform SDK and DirectX sdks to design 
games, and both of those are over 300 MB each.


Mike Maslo wrote:
> Che:
>
> How did you learn vb.net?? Where can I get that from and what do you
> recommend to learn from??
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Che
> Sent: Thursday, April 27, 2006 12:17 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Programming computer games?
>
>   Hi ya,
>   I am programming Rail Racer, a futuristic racing game,  using vb.net
2003.
>   Like Jim said, it has everything you need to program excellent games,
and 
> with todays modern screaming fast computers, language speed really isn't
an 
> issue, especially since we don't have to deal with graphics.
>   I agree with Thomas that the documentation out there for vb.net could be

> better, especially regarding the directX stuff, but overall I'd give it a
b 
> minus.
>   The only thing I have run into that I have had any major problems with
is 
> force feedback control.  I am not sure if this problem has been fixed in 
> vb.net 2005 or not.
>   The reason I haven't upgraded to 2005 is because there are currently no 
> advanced jaws scripts for this version as there are for 2003.  However, 
> scripts are being worked on for 2005.
>   Overall, I am very pleased with vb.net and will probably stick with it
for
>
> my next game as well.
>   BTW, I only started programming last August, and I have a fully playable

> racing title that should be ready for full release this summer, so that 
> gives you an indication of how fast you can learn the language if you
don't 
> mind burning the midnight oil.
>   Good luck,
>   Che
>
> - Original Message - 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, April 27, 2006 7:48 AM
> Subject: Re: [Audyssey] Programming computer games?
>
>
>   
>> Hi Richard, Thomas and everyone,  Thanks for your responses, I appreciate
>> them.
>> Instead of buying VB, have you guys heard of Visual Basic Express 2005?
>> Apparrently it's free. Will I be able to program games with this, or if I
>> have to buy, I suppose I don't need the Enterprise Edition of VB? The VB
>> course offered is quite expensive, but includes VB, although I'm not sure
>> what version, studio or enterprise.
>> For VB, what is the difference between studio and VB enterprise editions?
>> Thomas, if I get the Visual Studio Standard, would I still be able to
make
>> quite good games?
>> Thanks
>> Ari
>> - Original Message - 
>> From: "anduril" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, April 27, 2006 2:42 AM
>> Subject: Re: [Audyssey] Programming computer games?
>>
>>
>> 
>>> Hi this sounds good is there a manual on how to programme i am a basic
>>> beginner i have done a little of vb can some one help i just need a 
>>> manual
>>> some book i can down load to read and try out
>>>
>>> jamie
>>> - Original Message - 
>>> From: "Richard Bennett" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, April 26, 2006 10:24 PM
>>> Subject: Re: [Audyssey] Programming computer games?
>>>
>>>
>>>   
 well, I am taking a game programming class that is geared toward the
 sighted
 community. It is being taught in C++, and what I hear that is pretty
 
>> much
>> 
 the game programming standard, but I don't know if it is or not. The
 
>> tools
>> 
 that I use work great with JAWS this IDE will compile both C and C++. 
 It
 is
 the DevCpp IDE and is a great price too, it is free from:
 www.bloodshed.com and works absolutely great. Also with this IDE they
 
>> have
>> 
 a
 great game library called allegro. I don't know if it will work with
 
>> other
>> 
 languages or not, but the allegro game library will allow you to write
 both
 linux and windows games with no diffuculty. How I know this is because 
 I
 am
 the only Windows user in the class and the other students are on Linux
 
>> and
>> 
 the C 

Re: [Audyssey] Creating a game programming list?

2006-04-27 Thread Mike Maslo
Thomas:

I would personally love the idea whereas we can share ideas and/or resources
and maybe we can get a on line class set up or something like that.

I like a separate list to talk to others about. I really want to learn but
need a start and guidance in how to learn and what is the best way of
learning.

I personally think it is a great idea.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, April 27, 2006 9:27 PM
To: Gamers Discussion list
Subject: [Audyssey] Creating a game programming list?

Hi,
This question in particular goes to Raul and Kevin, but I think we all 
should be involved in this idea. A while back us developers created a 
list for ourselves called the agdev list. However, in it's own way is a 
closed list just to developers.
I'm wondering if all of us would like creating a newby programming list 
on audyssey for all those who are interested in wanting to learn how to 
program accessible games. It could even become a part of the audyssey 
site as a resource center for college students, interested blind gamers, 
etc...
I know Richard has been putting together some stuff similar, and perhaps 
we can hammer out some ideas what to do about this?
I  feel the current programming thread is a bit off topic for this list 
as we really only talk about existing games, but we may want to branch 
off to a new list so all can freely talk about the specifics of game 
programming.
What do y'all think?


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Re: [Audyssey] Montezuma's Revenge Updates.

2006-04-27 Thread Chris Frahm
Iread your post for the monti updates and it sounds totally awesome.  I have 
never played it onattari or anything but I can't wait 'til it's a public 
beta so I can check it out.  The more I learn about it the more I'd like to 
play.
Thank you for designing this.
Chris


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[Audyssey] Creating a game programming list?

2006-04-27 Thread Thomas Ward

Hi,
This question in particular goes to Raul and Kevin, but I think we all 
should be involved in this idea. A while back us developers created a 
list for ourselves called the agdev list. However, in it's own way is a 
closed list just to developers.
I'm wondering if all of us would like creating a newby programming list 
on audyssey for all those who are interested in wanting to learn how to 
program accessible games. It could even become a part of the audyssey 
site as a resource center for college students, interested blind gamers, 
etc...
I know Richard has been putting together some stuff similar, and perhaps 
we can hammer out some ideas what to do about this?
I  feel the current programming thread is a bit off topic for this list 
as we really only talk about existing games, but we may want to branch 
off to a new list so all can freely talk about the specifics of game 
programming.
What do y'all think?


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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi all,
The Express versions will generate the same code as the Standard and 
above, but there certainly some features missing. For example, you can 
not do remote compiling, x64 applications, and there are some tools removed.
However, for a beginner who is just getting in to game programming they 
will do fine.


Che wrote:
>   I bought the standard version of vb.net 2003 for 90 bucks last summer. 
> You can get the 2005 express version for free right now, but I'm not sure 
> what all limitations it might have, if any.
>   I learned by reading the Microsoft Developers website, and tons of 
> tutorials on the web.
>   It really is quite easy to learn overall, but I would have to look at 
> learning c# if I were to do it over again, as there is a lot more 
> documentation for the C variants, especially regarding directX, which is 
> important to game development.
>   Also, I agree with Thomas that safari books is an excellent resource, and 
> probably the cheapest library of books you will ever have access to.
>   I bit off quite a large programming chunck with such an ambitious project 
> as Rail Racer, and fortunately, I have been able to get it done, But I would 
> reccomend you start off with much simpler projects to get started.  I did a 
> couple of small shooter games while I was learning, but , if I had it to do 
> over again, I would opt for something easier for my first commercial game.
>   Good luck,
>   Che
>   www.blindAdrenaline.com
>   Blind Adrenaline Simulations
>   Games from one of us, for all of us.
>   


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[Audyssey] returned to teh list and a question

2006-04-27 Thread Kellie and Lady J
Hey all, 
I have returned to the list, I was gone for a while but am back now. lol I 
didn't post much before but anyway, I am rambling.  I had a question.  

I have tried playing the sudoku game on audiogames.net but I can't seem to get 
it to work quite right.  I have the shock or flash whatever it is called 
installed, and I get the intro with sam talking to me about the power of 
sudoku, then, I hear the music that I assume plays when the games starts, but 
there is nothing. When I move around the screen, There is nothing to click on 
to play, anything I do click on, takes me back to the explination on how to 
play, or the forem for the game, but I still can't play.  Any help would be 
appreciated. smiles thank you so much in advanced. smiles
Kellie and my loveable Lady J. 
They say it takes a minute to find a special person, an hour to appreciate 
them, a day to love them, but then an entire life to forget them. 
msn, [EMAIL PROTECTED]
aim sionnain74
skype, sabrielle
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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Mike,
Yes, there are computer programming courses online, but they will be 
extremely expensive. It is cheaper just to buy the books directly from 
something like Safari, and teach yourself how to program from those books.
Smile.


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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Mike,
I am not Che, but I used several online book  services to learn my 
languages. There are services like Books 24x7 and Safari. By far Safari 
is the best one out there, and it is as cheap as $10 a month for 5 titles.
As for a compiler/IDE grab one of the .NET  Express versions from msdn.com.
You also would need to grab the Platform SDK and DirectX sdks to design 
games, and both of those are over 300 MB each.


Mike Maslo wrote:
> Che:
>
> How did you learn vb.net?? Where can I get that from and what do you
> recommend to learn from??
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Che
> Sent: Thursday, April 27, 2006 12:17 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Programming computer games?
>
>   Hi ya,
>   I am programming Rail Racer, a futuristic racing game,  using vb.net 2003.
>   Like Jim said, it has everything you need to program excellent games, and 
> with todays modern screaming fast computers, language speed really isn't an 
> issue, especially since we don't have to deal with graphics.
>   I agree with Thomas that the documentation out there for vb.net could be 
> better, especially regarding the directX stuff, but overall I'd give it a b 
> minus.
>   The only thing I have run into that I have had any major problems with is 
> force feedback control.  I am not sure if this problem has been fixed in 
> vb.net 2005 or not.
>   The reason I haven't upgraded to 2005 is because there are currently no 
> advanced jaws scripts for this version as there are for 2003.  However, 
> scripts are being worked on for 2005.
>   Overall, I am very pleased with vb.net and will probably stick with it for
>
> my next game as well.
>   BTW, I only started programming last August, and I have a fully playable 
> racing title that should be ready for full release this summer, so that 
> gives you an indication of how fast you can learn the language if you don't 
> mind burning the midnight oil.
>   Good luck,
>   Che
>
> - Original Message - 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, April 27, 2006 7:48 AM
> Subject: Re: [Audyssey] Programming computer games?
>
>
>   
>> Hi Richard, Thomas and everyone,  Thanks for your responses, I appreciate
>> them.
>> Instead of buying VB, have you guys heard of Visual Basic Express 2005?
>> Apparrently it's free. Will I be able to program games with this, or if I
>> have to buy, I suppose I don't need the Enterprise Edition of VB? The VB
>> course offered is quite expensive, but includes VB, although I'm not sure
>> what version, studio or enterprise.
>> For VB, what is the difference between studio and VB enterprise editions?
>> Thomas, if I get the Visual Studio Standard, would I still be able to make
>> quite good games?
>> Thanks
>> Ari
>> - Original Message - 
>> From: "anduril" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, April 27, 2006 2:42 AM
>> Subject: Re: [Audyssey] Programming computer games?
>>
>>
>> 
>>> Hi this sounds good is there a manual on how to programme i am a basic
>>> beginner i have done a little of vb can some one help i just need a 
>>> manual
>>> some book i can down load to read and try out
>>>
>>> jamie
>>> - Original Message - 
>>> From: "Richard Bennett" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, April 26, 2006 10:24 PM
>>> Subject: Re: [Audyssey] Programming computer games?
>>>
>>>
>>>   
 well, I am taking a game programming class that is geared toward the
 sighted
 community. It is being taught in C++, and what I hear that is pretty
 
>> much
>> 
 the game programming standard, but I don't know if it is or not. The
 
>> tools
>> 
 that I use work great with JAWS this IDE will compile both C and C++. 
 It
 is
 the DevCpp IDE and is a great price too, it is free from:
 www.bloodshed.com and works absolutely great. Also with this IDE they
 
>> have
>> 
 a
 great game library called allegro. I don't know if it will work with
 
>> other
>> 
 languages or not, but the allegro game library will allow you to write
 both
 linux and windows games with no diffuculty. How I know this is because 
 I
 am
 the only Windows user in the class and the other students are on Linux
 
>> and
>> 
 the C and C++ language will swap over between Windows and Linux. I hope
 this
 helped and if you want any other information, let me know.
 BEAN


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.

 
>>> ___
>

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Che
  I bought the standard version of vb.net 2003 for 90 bucks last summer. 
You can get the 2005 express version for free right now, but I'm not sure 
what all limitations it might have, if any.
  I learned by reading the Microsoft Developers website, and tons of 
tutorials on the web.
  It really is quite easy to learn overall, but I would have to look at 
learning c# if I were to do it over again, as there is a lot more 
documentation for the C variants, especially regarding directX, which is 
important to game development.
  Also, I agree with Thomas that safari books is an excellent resource, and 
probably the cheapest library of books you will ever have access to.
  I bit off quite a large programming chunck with such an ambitious project 
as Rail Racer, and fortunately, I have been able to get it done, But I would 
reccomend you start off with much simpler projects to get started.  I did a 
couple of small shooter games while I was learning, but , if I had it to do 
over again, I would opt for something easier for my first commercial game.
  Good luck,
  Che
  www.blindAdrenaline.com
  Blind Adrenaline Simulations
  Games from one of us, for all of us.
- Original Message - 
From: "Mike Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Thursday, April 27, 2006 8:49 PM
Subject: Re: [Audyssey] Programming computer games?


> Che:
>
> How did you learn vb.net?? Where can I get that from and what do you
> recommend to learn from??
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Che
> Sent: Thursday, April 27, 2006 12:17 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Programming computer games?
>
>  Hi ya,
>  I am programming Rail Racer, a futuristic racing game,  using vb.net 
> 2003.
>  Like Jim said, it has everything you need to program excellent games, and
> with todays modern screaming fast computers, language speed really isn't 
> an
> issue, especially since we don't have to deal with graphics.
>  I agree with Thomas that the documentation out there for vb.net could be
> better, especially regarding the directX stuff, but overall I'd give it a 
> b
> minus.
>  The only thing I have run into that I have had any major problems with is
> force feedback control.  I am not sure if this problem has been fixed in
> vb.net 2005 or not.
>  The reason I haven't upgraded to 2005 is because there are currently no
> advanced jaws scripts for this version as there are for 2003.  However,
> scripts are being worked on for 2005.
>  Overall, I am very pleased with vb.net and will probably stick with it 
> for
>
> my next game as well.
>  BTW, I only started programming last August, and I have a fully playable
> racing title that should be ready for full release this summer, so that
> gives you an indication of how fast you can learn the language if you 
> don't
> mind burning the midnight oil.
>  Good luck,
>  Che
>
> - Original Message - 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, April 27, 2006 7:48 AM
> Subject: Re: [Audyssey] Programming computer games?
>
>
>> Hi Richard, Thomas and everyone,  Thanks for your responses, I appreciate
>> them.
>> Instead of buying VB, have you guys heard of Visual Basic Express 2005?
>> Apparrently it's free. Will I be able to program games with this, or if I
>> have to buy, I suppose I don't need the Enterprise Edition of VB? The VB
>> course offered is quite expensive, but includes VB, although I'm not sure
>> what version, studio or enterprise.
>> For VB, what is the difference between studio and VB enterprise editions?
>> Thomas, if I get the Visual Studio Standard, would I still be able to 
>> make
>> quite good games?
>> Thanks
>> Ari
>> - Original Message - 
>> From: "anduril" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, April 27, 2006 2:42 AM
>> Subject: Re: [Audyssey] Programming computer games?
>>
>>
>>> Hi this sounds good is there a manual on how to programme i am a basic
>>> beginner i have done a little of vb can some one help i just need a
>>> manual
>>> some book i can down load to read and try out
>>>
>>> jamie
>>> - Original Message - 
>>> From: "Richard Bennett" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, April 26, 2006 10:24 PM
>>> Subject: Re: [Audyssey] Programming computer games?
>>>
>>>
>>> > well, I am taking a game programming class that is geared toward the
>>> > sighted
>>> > community. It is being taught in C++, and what I hear that is pretty
>> much
>>> > the game programming standard, but I don't know if it is or not. The
>> tools
>>> > that I use work great with JAWS this IDE will compile both C and C++.
>>> > It
>>> > is
>>> > the DevCpp IDE and is a great price too, it is free from:
>>> > www.bloodshed.com and works absolutely great. Also with this IDE they
>> have
>>> > a
>>> > great game library called allegro. I don't know if it will work wit

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Mike Maslo
What or are there any schools on line any one feels I can learn vb net or
any other computer language from?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jim Kitchen
Sent: Thursday, April 27, 2006 6:06 AM
To: ari
Subject: Re: [Audyssey] Programming computer games?

Hi ari,

I very much like Visual Basic.  Of course I have never programmed in
anything but Basic.  About eight or nine different ones.  The last I knew
some other developers such as David Greenwood also program in Visual Basic.
I think that it has a very nice interface to DirectX and what else do we
need.  I mean that does input of the keyboard, joysticks and then the
playing of sounds.  Oh yeah the interface to the sapi5 text to speech engine
is very easy to use as well.

Just my opinion of course.

BFN

 Jim

I am using BASIC, because I don't want to be C-sick.

[EMAIL PROTECTED]
http://www.kitchensinc.net
1-440-286-6920
Chardon Ohio
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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Mike Maslo
Che:

How did you learn vb.net?? Where can I get that from and what do you
recommend to learn from??

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Che
Sent: Thursday, April 27, 2006 12:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming computer games?

  Hi ya,
  I am programming Rail Racer, a futuristic racing game,  using vb.net 2003.
  Like Jim said, it has everything you need to program excellent games, and 
with todays modern screaming fast computers, language speed really isn't an 
issue, especially since we don't have to deal with graphics.
  I agree with Thomas that the documentation out there for vb.net could be 
better, especially regarding the directX stuff, but overall I'd give it a b 
minus.
  The only thing I have run into that I have had any major problems with is 
force feedback control.  I am not sure if this problem has been fixed in 
vb.net 2005 or not.
  The reason I haven't upgraded to 2005 is because there are currently no 
advanced jaws scripts for this version as there are for 2003.  However, 
scripts are being worked on for 2005.
  Overall, I am very pleased with vb.net and will probably stick with it for

my next game as well.
  BTW, I only started programming last August, and I have a fully playable 
racing title that should be ready for full release this summer, so that 
gives you an indication of how fast you can learn the language if you don't 
mind burning the midnight oil.
  Good luck,
  Che

- Original Message - 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, April 27, 2006 7:48 AM
Subject: Re: [Audyssey] Programming computer games?


> Hi Richard, Thomas and everyone,  Thanks for your responses, I appreciate
> them.
> Instead of buying VB, have you guys heard of Visual Basic Express 2005?
> Apparrently it's free. Will I be able to program games with this, or if I
> have to buy, I suppose I don't need the Enterprise Edition of VB? The VB
> course offered is quite expensive, but includes VB, although I'm not sure
> what version, studio or enterprise.
> For VB, what is the difference between studio and VB enterprise editions?
> Thomas, if I get the Visual Studio Standard, would I still be able to make
> quite good games?
> Thanks
> Ari
> - Original Message - 
> From: "anduril" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, April 27, 2006 2:42 AM
> Subject: Re: [Audyssey] Programming computer games?
>
>
>> Hi this sounds good is there a manual on how to programme i am a basic
>> beginner i have done a little of vb can some one help i just need a 
>> manual
>> some book i can down load to read and try out
>>
>> jamie
>> - Original Message - 
>> From: "Richard Bennett" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 26, 2006 10:24 PM
>> Subject: Re: [Audyssey] Programming computer games?
>>
>>
>> > well, I am taking a game programming class that is geared toward the
>> > sighted
>> > community. It is being taught in C++, and what I hear that is pretty
> much
>> > the game programming standard, but I don't know if it is or not. The
> tools
>> > that I use work great with JAWS this IDE will compile both C and C++. 
>> > It
>> > is
>> > the DevCpp IDE and is a great price too, it is free from:
>> > www.bloodshed.com and works absolutely great. Also with this IDE they
> have
>> > a
>> > great game library called allegro. I don't know if it will work with
> other
>> > languages or not, but the allegro game library will allow you to write
>> > both
>> > linux and windows games with no diffuculty. How I know this is because 
>> > I
>> > am
>> > the only Windows user in the class and the other students are on Linux
> and
>> > the C and C++ language will swap over between Windows and Linux. I hope
>> > this
>> > helped and if you want any other information, let me know.
>> > BEAN
>> >
>> >
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
>> ___
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>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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> visit
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> 


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Re: [Audyssey] Montezuma's Revenge Updates.

2006-04-27 Thread Karl
Hi,
another possibility for the random level: Rather than have the game 
pick an existing difficulty, I think it would be neat if the game 
designed a random difficulty level for you to play.
I'm not sure how hard this would be to program, but I think it would 
add a lot of replay value.
Karl
Original message:
> Hi,
> Yes. In the new Monty there are now four difficulty levels. They range
> from easy to insane.
> At the easy level monsters sort of move slowly, and don't beat you up to
> bad, and well is easy enough to play at. On the other hand on insane
> they are massively fast, and you will die a very quick death unless you
> know how to move butt, and jump, swing, and well avoid them.
> I think lack of difficulty levels made people think the original game
> was to boring. They easily could over come the game. Not now.  If easy
> is to easy then they can always find a higher difficulty to try and play at.
> In addition there is a random selection. In random you pick that, and it
> will choose the difficulty for you.
> Smile.



> will wrote:
>> hi

>> oh, smile. so there are difficulty levels?
>> smiles
>> will



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-- 
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Re: [Audyssey] Montezuma's Revenge Updates.

2006-04-27 Thread Phil Vlasak
Hi Tom,
So you have four levels,
easy,
not easy or hard,
hard,
and, insane .
You could call the not easy or hard level,
If easy is too easy and hard is too hard level!
smiles,
Phil

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, April 27, 2006 5:17 PM
Subject: Re: [Audyssey] Montezuma's Revenge Updates.


> Hi,
> Yes. In the new Monty there are now four difficulty levels. They range
> from easy to insane.
> At the easy level monsters sort of move slowly, and don't beat you up to
> bad, and well is easy enough to play at. On the other hand on insane
> they are massively fast, and you will die a very quick death unless you
> know how to move butt, and jump, swing, and well avoid them.
> I think lack of difficulty levels made people think the original game
> was to boring. They easily could over come the game. Not now.  If easy
> is to easy then they can always find a higher difficulty to try and play 
> at.
> In addition there is a random selection. In random you pick that, and it
> will choose the difficulty for you.
> Smile.
>
>
>
> will wrote:
>> hi
>>
>> oh, smile. so there are difficulty levels?
>> smiles
>> will
>>
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Programming games

2006-04-27 Thread Thomas Ward

Hi,
For those interested in writing accessible audio games here is a FAQ on 
the Express versions of Visual C++, Visual C#, and Visual Basic .NET 2005.
http://msdn.microsoft.com/vstudio/express/support/faq/default.aspx#gener
al

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Re: [Audyssey] Montezuma's Revenge Updates.

2006-04-27 Thread Thomas Ward
Hi,
Yes. In the new Monty there are now four difficulty levels. They range 
from easy to insane.
At the easy level monsters sort of move slowly, and don't beat you up to 
bad, and well is easy enough to play at. On the other hand on insane 
they are massively fast, and you will die a very quick death unless you 
know how to move butt, and jump, swing, and well avoid them.
I think lack of difficulty levels made people think the original game 
was to boring. They easily could over come the game. Not now.  If easy 
is to easy then they can always find a higher difficulty to try and play at.
In addition there is a random selection. In random you pick that, and it 
will choose the difficulty for you.
Smile.



will wrote:
> hi
>
> oh, smile. so there are difficulty levels?
> smiles
> will
>   


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Re: [Audyssey] Montezuma's Revenge Updates.

2006-04-27 Thread will
hi

oh, smile. so there are difficulty levels?
smiles
will

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, April 27, 2006 6:46 PM
Subject: [Audyssey] Montezuma's Revenge Updates.


>
> Hi list,
> I just thought I would let you guys know some good news as of today that
> wasn't in the last USA Games news letter.
> As of today I have finally added all the monsters and monster AI to the
> game for temple 1. I can say one thing for sure they are hard to escape
> and dodge on insane. They move really really fast on insane.
> For those of you who didn't like the snakes, because they didn't move
> watch out now. In the new Monty engine the snakes now can move and
> strike without warning. They no longer stay in one place as with the
> original Monty engine.
> I also added some monsters. There is now two extra skulls, and an extra
> spider in temple 1. They are placed, well, I will let you find out where
> they are when you try the demo which I hope to put out in a month or two.
> The acid pits have been renamed to lava pits. I thought it would be more
> interesting to be jumping over pits of lava instead of acid. Either way,
> they serve the same purpose.
> You also have one more item to find. In order to beat the game you must
> find all 10 scrolls to complete the map. In temple 1 this is the first
> piece of the scroll to find that wasn't in the original engine.
>
> Happy gaming.
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Che
  I think the important thing here isn't the language you pick up and learn, 
so much as the content you put out.
  Any of the discussed programming languages can be learned and made to do 
anything you want for the accesible gaming community, but what will make 
your game stick out is your creativity.
  It seems to me that we've been stuck for a while without any truly 
original game ideas out there.
  I think if this genre of games is going to move forward, developers are 
going to have to think further outside the box, and start coming up with 
titles that aren't tired remakes of what has come before.
  My reccomendation is to learn the basics of your chosen language, produce 
a couple of simple games so you learn how to maneuver some of the more 
common pitfalls of game creation, then sit back and spend a good deal of 
time outlining and polishing a unique game idea before coding your 
masterpiece.
  As a wise and wealthy friend of mine one said, "Originality sells."
  Just my two Lincolns worth..
  Che

- Original Message - 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, April 27, 2006 7:48 AM
Subject: Re: [Audyssey] Programming computer games?


> Hi Richard, Thomas and everyone,  Thanks for your responses, I appreciate
> them.
> Instead of buying VB, have you guys heard of Visual Basic Express 2005?
> Apparrently it's free. Will I be able to program games with this, or if I
> have to buy, I suppose I don't need the Enterprise Edition of VB? The VB
> course offered is quite expensive, but includes VB, although I'm not sure
> what version, studio or enterprise.
> For VB, what is the difference between studio and VB enterprise editions?
> Thomas, if I get the Visual Studio Standard, would I still be able to make
> quite good games?
> Thanks
> Ari
> - Original Message - 
> From: "anduril" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, April 27, 2006 2:42 AM
> Subject: Re: [Audyssey] Programming computer games?
>
>
>> Hi this sounds good is there a manual on how to programme i am a basic
>> beginner i have done a little of vb can some one help i just need a 
>> manual
>> some book i can down load to read and try out
>>
>> jamie
>> - Original Message - 
>> From: "Richard Bennett" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 26, 2006 10:24 PM
>> Subject: Re: [Audyssey] Programming computer games?
>>
>>
>> > well, I am taking a game programming class that is geared toward the
>> > sighted
>> > community. It is being taught in C++, and what I hear that is pretty
> much
>> > the game programming standard, but I don't know if it is or not. The
> tools
>> > that I use work great with JAWS this IDE will compile both C and C++. 
>> > It
>> > is
>> > the DevCpp IDE and is a great price too, it is free from:
>> > www.bloodshed.com and works absolutely great. Also with this IDE they
> have
>> > a
>> > great game library called allegro. I don't know if it will work with
> other
>> > languages or not, but the allegro game library will allow you to write
>> > both
>> > linux and windows games with no diffuculty. How I know this is because 
>> > I
>> > am
>> > the only Windows user in the class and the other students are on Linux
> and
>> > the C and C++ language will swap over between Windows and Linux. I hope
>> > this
>> > helped and if you want any other information, let me know.
>> > BEAN
>> >
>> >
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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> visit
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> any subscription changes via the web.
> 


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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi,
Well, I found C# .NET equally as easy to pick up. Granted I did know how 
to program in other languages before tackling C# .NET, but I started 
learning it in July 2004, and by October 2004 I had a working release of 
STFC Alpha 1. That was four months from no nothing aboutthe language to 
a working game. However, the first release was nothing as good as Beta 
1.0 which is on my site now.
 Almost two years later I am pretty good at C# .NET, and even better at 
working on programming accessible games. However, most of what I learned 
was in that first four or five months.




Che wrote:
>   Hi ya,
>   I am programming Rail Racer, a futuristic racing game,  using vb.net 2003.
>   Like Jim said, it has everything you need to program excellent games, and 
> with todays modern screaming fast computers, language speed really isn't an 
> issue, especially since we don't have to deal with graphics.
>   I agree with Thomas that the documentation out there for vb.net could be 
> better, especially regarding the directX stuff, but overall I'd give it a b 
> minus.
>   The only thing I have run into that I have had any major problems with is 
> force feedback control.  I am not sure if this problem has been fixed in 
> vb.net 2005 or not.
>   The reason I haven't upgraded to 2005 is because there are currently no 
> advanced jaws scripts for this version as there are for 2003.  However, 
> scripts are being worked on for 2005.
>   Overall, I am very pleased with vb.net and will probably stick with it for 
> my next game as well.
>   BTW, I only started programming last August, and I have a fully playable 
> racing title that should be ready for full release this summer, so that 
> gives you an indication of how fast you can learn the language if you don't 
> mind burning the midnight oil.
>   Good luck,
>   Che
>   


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[Audyssey] Montezuma's Revenge Updates.

2006-04-27 Thread Thomas Ward

Hi list,
I just thought I would let you guys know some good news as of today that 
wasn't in the last USA Games news letter.
As of today I have finally added all the monsters and monster AI to the 
game for temple 1. I can say one thing for sure they are hard to escape 
and dodge on insane. They move really really fast on insane.
For those of you who didn't like the snakes, because they didn't move 
watch out now. In the new Monty engine the snakes now can move and 
strike without warning. They no longer stay in one place as with the 
original Monty engine.
I also added some monsters. There is now two extra skulls, and an extra 
spider in temple 1. They are placed, well, I will let you find out where 
they are when you try the demo which I hope to put out in a month or two.
The acid pits have been renamed to lava pits. I thought it would be more 
interesting to be jumping over pits of lava instead of acid. Either way, 
they serve the same purpose.
You also have one more item to find. In order to beat the game you must 
find all 10 scrolls to complete the map. In temple 1 this is the first 
piece of the scroll to find that wasn't in the original engine.

Happy gaming.



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Re: [Audyssey] Monopoly PCS games version

2006-04-27 Thread Brandon Cole
Ah. Now that's a project all its own. Hmm hmm hmm. I may just have to 
consider that. I actually will consider it if I can get a copy of the rules 
somewhere. The last thing I'd want to do is mess those up. Hahaa.
- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Brandon Cole" 
Sent: Thursday, April 27, 2006 4:06 AM
Subject: Re: [Audyssey] Monopoly PCS games version


> Hi Brandon,
>
> No I meant for you to program the entire game complete with the totally 
> customizable parts.
>
> - Original Message -
> Well actually I should probably rephraise that. I could only do it if I 
> knew
> what language those things are programmed in to begin with. When I said I
> could do it, I could do it in Autoit. I'm also just starting to learn 
> Java.
> If I figure something out, however, I would like to do that particular
> project. I agree that not all games should be customizable. However, the
> temptation to customize this one is quite large.
>
> Jim
>
> Just one little typo and it made the entire code useless.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> 1-440-286-6920
> Chardon Ohio
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> any subscription changes via the web.
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
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>
> 


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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Ari,
Keep in mind at present Microsoft does offer an express version for all 
the major .NET languages Visual C++, Visual C#, and Visual Basic. It is 
my personal understanding the Express version are training or student 
versions of the software for learners. Not necessarily for profetional 
work. I would certainly recommend downloading and trying them before 
buying Visual Studio.
As for Visual Studio Standard 2005 it looks like it has all you need 
besides DirectX, which you can download, to start creating games. It 
also includes a tool called One-?Click for helping you pack your games 
for install.
However, what you may have to buy extra is a tool for source code 
protection from hackers, and licensing software if you wish to sell your 
games.
Hth.




ari wrote:
> Hi Richard, Thomas and everyone,  Thanks for your responses, I appreciate
> them.
> Instead of buying VB, have you guys heard of Visual Basic Express 2005?
> Apparrently it's free. Will I be able to program games with this, or if I
> have to buy, I suppose I don't need the Enterprise Edition of VB? The VB
> course offered is quite expensive, but includes VB, although I'm not sure
> what version, studio or enterprise.
>  For VB, what is the difference between studio and VB enterprise editions?
> Thomas, if I get the Visual Studio Standard, would I still be able to make
> quite good games?
> Thanks
> Ari
>   


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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Che
  Hi ya,
  I am programming Rail Racer, a futuristic racing game,  using vb.net 2003.
  Like Jim said, it has everything you need to program excellent games, and 
with todays modern screaming fast computers, language speed really isn't an 
issue, especially since we don't have to deal with graphics.
  I agree with Thomas that the documentation out there for vb.net could be 
better, especially regarding the directX stuff, but overall I'd give it a b 
minus.
  The only thing I have run into that I have had any major problems with is 
force feedback control.  I am not sure if this problem has been fixed in 
vb.net 2005 or not.
  The reason I haven't upgraded to 2005 is because there are currently no 
advanced jaws scripts for this version as there are for 2003.  However, 
scripts are being worked on for 2005.
  Overall, I am very pleased with vb.net and will probably stick with it for 
my next game as well.
  BTW, I only started programming last August, and I have a fully playable 
racing title that should be ready for full release this summer, so that 
gives you an indication of how fast you can learn the language if you don't 
mind burning the midnight oil.
  Good luck,
  Che

- Original Message - 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, April 27, 2006 7:48 AM
Subject: Re: [Audyssey] Programming computer games?


> Hi Richard, Thomas and everyone,  Thanks for your responses, I appreciate
> them.
> Instead of buying VB, have you guys heard of Visual Basic Express 2005?
> Apparrently it's free. Will I be able to program games with this, or if I
> have to buy, I suppose I don't need the Enterprise Edition of VB? The VB
> course offered is quite expensive, but includes VB, although I'm not sure
> what version, studio or enterprise.
> For VB, what is the difference between studio and VB enterprise editions?
> Thomas, if I get the Visual Studio Standard, would I still be able to make
> quite good games?
> Thanks
> Ari
> - Original Message - 
> From: "anduril" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, April 27, 2006 2:42 AM
> Subject: Re: [Audyssey] Programming computer games?
>
>
>> Hi this sounds good is there a manual on how to programme i am a basic
>> beginner i have done a little of vb can some one help i just need a 
>> manual
>> some book i can down load to read and try out
>>
>> jamie
>> - Original Message - 
>> From: "Richard Bennett" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 26, 2006 10:24 PM
>> Subject: Re: [Audyssey] Programming computer games?
>>
>>
>> > well, I am taking a game programming class that is geared toward the
>> > sighted
>> > community. It is being taught in C++, and what I hear that is pretty
> much
>> > the game programming standard, but I don't know if it is or not. The
> tools
>> > that I use work great with JAWS this IDE will compile both C and C++. 
>> > It
>> > is
>> > the DevCpp IDE and is a great price too, it is free from:
>> > www.bloodshed.com and works absolutely great. Also with this IDE they
> have
>> > a
>> > great game library called allegro. I don't know if it will work with
> other
>> > languages or not, but the allegro game library will allow you to write
>> > both
>> > linux and windows games with no diffuculty. How I know this is because 
>> > I
>> > am
>> > the only Windows user in the class and the other students are on Linux
> and
>> > the C and C++ language will swap over between Windows and Linux. I hope
>> > this
>> > helped and if you want any other information, let me know.
>> > BEAN
>> >
>> >
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi,
I'd just like to make a quick comment or note that the info on the blind 
programming site was good at one time, but that info is really out of 
date.Any new programmer should start fresh with something current.
If you have the cash to spend I highly suggest, recommend, and urge you 
to try
safari.oreilly.com
The BSC resource center is a nice place to get an idea of how a game is 
designed, but again I don't recommend going with VB 6 which many of the 
samples were in the last I checked. It isn't something current.



Richard Sherman wrote:
> Hi Ari,
> Here is a couple of websites that I have bookmarked that have some 
> programmers resources.. Here you go:
>
> http://www.blindprogramming.com/
>
> http://www.bscgames.com/resource_center.asp
>
> I hope these will help you in your very admirable adventure. I have the most 
> admiration for those who put their time and effort into developing 
> accessable games and the such.
>
> Rich
>   


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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hello Jen,
C# .NET is also my favorite language at current. I like how it looks 
allot like C++ and Java, but has the ease and simplisity that some find 
in VB.


Jen Karns wrote:
> hi,
> I know c#.net,  vb.net, and some java. While in my
> class we created a accessible solitaire game with
> vb.net. It's pretty easy but my favorite language is
> c#.net
> Microsoft visual studio is a good program that is
> pretty accessible, and there are plug-ins for it to
> make it even more accessible. The latest version is
> 2005 which was just released last november.
> Good Luck
>
> Jen K
>
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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Yeah, that is weird. Are they teaching you DirectX? If not then it looks 
like they are aiming for a multi-platform type game library.


Richard Bennett wrote:
> that is what I thought, but didnt exactly want to quote somebody, and have 
> it thrown back up in my face lol. What is weird though is the fact that the 
> first portion of the game programming class that I took was taught in C++, 
> but the second portion which deals with graphics and sound stuff is being 
> taught in C. Weird, but hey, it works.
> BEAN 
>
>
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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Richard,
I also like C++ for game programming much better than VB so that makes 
two of us.  the only reason I am using C# and not C++ is C# has the 
ability to make applications a little faster.



Richard Bennett wrote:
> not to cause a "flame" but saying that VB is easier than C++ is a matter of 
> opinion. I had taken VB 6 and struggled through it because I had thought 
> that game programming would be easier in that language, but after taking the 
> course, um... no I hate it, I don't understand it at all. However while 
> taking this C++ game programming class, I find that it is so much easier to 
> me at least. Now some of the other developers out here may think that I am 
> crazy for liking C++ over VB, and I have been known to be crazy. But it all 
> boils down to what the programmer prefers to do and how they want to do it.
> BEAN 
>
>
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Re: [Audyssey] Buying properties was Monopoly Here & Now Edition

2006-04-27 Thread Thomas Ward
Hi,
Here is another cool thing that is in the rule book for making the game 
interesting. Sort the deeds, and randomly pick three deeds for each 
player, and pass them out at the start of the game. It makes things real 
interesting.





Richard Bennett wrote:
> oh I will agree with everyone out here, buying properties that other people 
> are needing makes the game much more interesting and makes it last longer. I 
> like to play that way when we have loads of time to play that way, but when 
> we just want a quick game say a few hours or so, we play the "modified" way.
> BEAN 
>
>
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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Richard,
I get most of my materials from:
safari.oreilly.com

As for how C# compares to C++ they look very similar. So you can read a 
C++ book and with a few miner changes convert it to C#.
I can't give a complete list of the changes between them in an email but 
there are allot of nice things like direct access to the .NET framework, 
arrays are now objects, you do not use header files, and can access 
*.dll libraries directly.
Of course, some of the same features applies to C++.NET as well so it is 
sort of mute if you have the complete Visual Studio IDE.



Richard Bennett wrote:
> Hey Tom, where did you find documentation on the C# language for game 
> programming? Also how much different is it than C++. It may be something 
> that I might want to look into for writing some games since you are using it 
> for your game programming. Just curious on this.
> BEAN 
>
>
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[Audyssey] Thursday Topspeed racing

2006-04-27 Thread Raul A. Gallegos
OK, today I will be hosting a Topspeed race. The time is later today, 
Thursday the 27th of April. I'll hopefully run for at least one hour 
starting at 2pm my time. Below are the times across the country from 
West to East including Universal.

1pm Pacific
2pm Mountain
3pm Central
4pm Eastern
8pm Universal

The server is topspeed.asmodean.net. For those of you with Ventrilo I'll 
also be on my small personal Ventrilo server which you can reach by the 
same address, topspeed.asmodean.net on port 3784 and no password.

If you can't join Ventrilo but still want to race and know the track 
just point your browser to http://topspeed.asmodean.net and click the 
server status page link. It will open a new page which refreshes 
automatically or you can refresh any time. Here you will see the current 
and next track I'll be racing on.

Cheers.

-- 
We prefer to speak evil of ourselves rather than not speak of ourselves at all.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Programming computer games?

2006-04-27 Thread ari
Hi Richard, Thomas and everyone,  Thanks for your responses, I appreciate
them.
Instead of buying VB, have you guys heard of Visual Basic Express 2005?
Apparrently it's free. Will I be able to program games with this, or if I
have to buy, I suppose I don't need the Enterprise Edition of VB? The VB
course offered is quite expensive, but includes VB, although I'm not sure
what version, studio or enterprise.
 For VB, what is the difference between studio and VB enterprise editions?
Thomas, if I get the Visual Studio Standard, would I still be able to make
quite good games?
Thanks
Ari
- Original Message - 
From: "anduril" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, April 27, 2006 2:42 AM
Subject: Re: [Audyssey] Programming computer games?


> Hi this sounds good is there a manual on how to programme i am a basic
> beginner i have done a little of vb can some one help i just need a manual
> some book i can down load to read and try out
>
> jamie
> - Original Message - 
> From: "Richard Bennett" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 26, 2006 10:24 PM
> Subject: Re: [Audyssey] Programming computer games?
>
>
> > well, I am taking a game programming class that is geared toward the
> > sighted
> > community. It is being taught in C++, and what I hear that is pretty
much
> > the game programming standard, but I don't know if it is or not. The
tools
> > that I use work great with JAWS this IDE will compile both C and C++. It
> > is
> > the DevCpp IDE and is a great price too, it is free from:
> > www.bloodshed.com and works absolutely great. Also with this IDE they
have
> > a
> > great game library called allegro. I don't know if it will work with
other
> > languages or not, but the allegro game library will allow you to write
> > both
> > linux and windows games with no diffuculty. How I know this is because I
> > am
> > the only Windows user in the class and the other students are on Linux
and
> > the C and C++ language will swap over between Windows and Linux. I hope
> > this
> > helped and if you want any other information, let me know.
> > BEAN
> >
> >
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Re: [Audyssey] top speed 2 hosting

2006-04-27 Thread Raul A. Gallegos
Hello Richard. Mind taking some constructive criticism?

When posting that you will be racing keep in mind that not everyone on 
the list is on the PC right at the moment you are so if you plan on 
racing and know it in advance, meaning it's not an on-the-fly thing try 
to give more notice.

I've done the same thing too where I have some time and start the racing 
server. I change my msn nickname to reflect this and write an email but 
have noticed 95% of the time that hardly no one joins me and that is 
because by the time people read the message on email I've already closed 
down the server. Unless someone is right at the pc reading email and 
sees the message and is interested in racing, that is.

In short, you , me, and everyone else who want to get more racers would 
need to post a racing hosting message around 3 or 4 hours at least ahead 
of time. For example. I plan on doing some race hosting later today and 
will write a message to that in a few minutes.

All the best.

-- 
Ask yourself whether you are happy and you cease to be so.
-- John Stuart Mill
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] shades loevel 5

2006-04-27 Thread Raul A. Gallegos
It's there, trust me. It will disappear however if you don't do things 
exactly right. I'll give you a hint though.

Toilet

Chris Reagan said the following on Wed, Apr 26, 2006 at 09:12:36PM -0400:
> I'm wondering where the message is in level 5?  
> thanks


-- 
An idealist is one who helps the other fellow to make a profit.
-- Henry Ford
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] KoL was Re: web accessability issues

2006-04-27 Thread Yohandy
Do you know what you need? Please let me know privately what you need so as 
not to spoil it for everyone. I have a pretty good idea, but want to make 
sure. I need meat desperately.
Thanks.


- Original Message - 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, April 27, 2006 3:14 AM
Subject: Re: [Audyssey] KoL was Re: web accessability issues


> Actually, it is possible. I've done it. You can make as much as 1100 meat
> there. I only made around 900, but only because I didn't have everything.
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 26, 2006 9:09 PM
> Subject: Re: [Audyssey] KoL was Re: web accessability issues
>
>
>> You mean like adventuring at the peak?
>> You don't really make aK meat there, not even with good equipment.
>>
>> - Original Message - 
>> From: "Brandon Cole" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, April 27, 2006 2:14 AM
>> Subject: Re: [Audyssey] KoL was Re: web accessability issues
>>
>>
>>> There is a way to get almost a thousand meat per adventure, but that's
>>> still
>>> not how you really make the big meat. You make the big meat by selling
>>> the
>>> good items. The rare stuff. That's how it's done right there. The trade
>>> channel is your friend. And trivia contests of course.
>>> - Original Message - 
>>> From: "Cary" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, April 26, 2006 2:07 PM
>>> Subject: [Audyssey] KoL was Re: web accessability issues
>>>
>>>
 Thanks Brandon.  Yeah I only have about 30k meat.  I'd really, really
 like
 to know how everyone gets like millions of meat.  are yall exploiting
 some
 sort of meat bug or something?  I know there used to be one though I
 thought
 they got rid of it. lol
 Seriously though, how do yall make so much meat?  I think the most meat
 I
 get in one adventure is like 300-400.  I've never gotten more than 400
 meat
 in one adventure though.  too bad there's not a "how to make meat on
 KoL"
 tutorial. lol
 -Cary
 - Original Message - 
 From: "Brandon Cole" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Tuesday, April 25, 2006 11:55 PM
 Subject: Re: [Audyssey] web accessability issues


> If you're still in need by the time I ascend again, I do have about
> 120
> meat in storage. Be nice, and I might help you out. I know it's not
> much
> in
> the grand skeme of KOL, but it sounds like more than you may have at
> the
> moment. So I'd be glad to help... if I can.
> - Original Message - 
> From: "Cary" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, April 25, 2006 3:17 PM
> Subject: Re: [Audyssey] web accessability issues
>
>
>> umm yeah. KoL rocks. rocks. totally. I love it.  I'm level 12 and
>> haven't
>> ascended yet.  I don't have enough meat to buff up my familiars for
>> the
>> sorceress quest *hint! hint!* - generous anyone?  want to give meat 
>> to
>> the
>> KYRIANTHA IS POOR AND NEEDS MEAT FUND? just send your hard earned 
>> meat
>> to
>> the character named Kyriantha and I will make sure to put it to good
>> use.
>> *big grin*
>> -Cary
>> - Original Message - 
>> From: "Yohandy" <[EMAIL PROTECTED]>
>> To: "Chris Frahm" <[EMAIL PROTECTED]>; "Gamers Discussion 
>> list"
>> 
>> Sent: Tuesday, April 25, 2006 3:56 PM
>> Subject: Re: [Audyssey] web accessability issues
>>
>>
>>>I think I put up a link to this game before, but am not sure.
>>> A great game everyone should check out is
>>> www.kingdomofloathing.com
>>> It's totally awesome. that's all I'm saying.
>>>
>>
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>> -- 
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>> Checked by AVG Free Edition.
>> Version: 7.1.385 / Virus Database: 268.4.6/323 - Release Date:
>> 4/24/2006
>>
>>
>
>
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Re: [Audyssey] Programming computer games?

2006-04-27 Thread Jim Kitchen
Hi ari,

I very much like Visual Basic.  Of course I have never programmed in anything 
but Basic.  About eight or nine different ones.  The last I knew some other 
developers such as David Greenwood also program in Visual Basic.  I think that 
it has a very nice interface to DirectX and what else do we need.  I mean that 
does input of the keyboard, joysticks and then the playing of sounds.  Oh yeah 
the interface to the sapi5 text to speech engine is very easy to use as well.

Just my opinion of course.

BFN

 Jim

I am using BASIC, because I don't want to be C-sick.

[EMAIL PROTECTED]
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1-440-286-6920
Chardon Ohio
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Re: [Audyssey] Monopoly on line

2006-04-27 Thread Jim Kitchen
Hi Ron,

Yes I also think that it is great that people figured out how to play some of 
those games in chat rooms etc.  I have not joined them yet.  Maybe someday, but 
I still do have that on line panic disorder thing.  Which is one major reason 
that I am not into creating on line games.

BFN

 Jim

Is it ok to panic now?

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Re: [Audyssey] Monopoly PCS games version

2006-04-27 Thread Jim Kitchen
Hi Brandon,

No I meant for you to program the entire game complete with the totally 
customizable parts.

- Original Message -
Well actually I should probably rephraise that. I could only do it if I knew 
what language those things are programmed in to begin with. When I said I 
could do it, I could do it in Autoit. I'm also just starting to learn Java. 
If I figure something out, however, I would like to do that particular 
project. I agree that not all games should be customizable. However, the 
temptation to customize this one is quite large.

 Jim

Just one little typo and it made the entire code useless.

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